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authormarha <marha@users.sourceforge.net>2010-12-28 16:10:20 +0000
committermarha <marha@users.sourceforge.net>2010-12-28 16:10:20 +0000
commit807c6931fe683fd844ceec1b023232181e6aae03 (patch)
tree1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/state_tracker/st_atom_shader.c
parent973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff)
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xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_atom_shader.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_shader.c198
1 files changed, 198 insertions, 0 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_atom_shader.c b/mesalib/src/mesa/state_tracker/st_atom_shader.c
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@@ -0,0 +1,198 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * State validation for vertex/fragment shaders.
+ * Note that we have to delay most vertex/fragment shader translation
+ * until rendering time since the linkage between the vertex outputs and
+ * fragment inputs can vary depending on the pairing of shaders.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "program/program.h"
+
+#include "pipe/p_context.h"
+
+#include "util/u_simple_shaders.h"
+
+#include "cso_cache/cso_context.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_program.h"
+
+
+/**
+ * Return pointer to a pass-through fragment shader.
+ * This shader is used when a texture is missing/incomplete.
+ */
+static void *
+get_passthrough_fs(struct st_context *st)
+{
+ if (!st->passthrough_fs) {
+ st->passthrough_fs =
+ util_make_fragment_passthrough_shader(st->pipe);
+ }
+
+ return st->passthrough_fs;
+}
+
+
+/**
+ * Update fragment program state/atom. This involves translating the
+ * Mesa fragment program into a gallium fragment program and binding it.
+ */
+static void
+update_fp( struct st_context *st )
+{
+ struct st_fragment_program *stfp;
+ struct st_fp_variant_key key;
+
+ assert(st->ctx->FragmentProgram._Current);
+ stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
+ assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->fp_variant = st_get_fp_variant(st, stfp, &key);
+
+ st_reference_fragprog(st, &st->fp, stfp);
+
+ if (st->missing_textures) {
+ /* use a pass-through frag shader that uses no textures */
+ void *fs = get_passthrough_fs(st);
+ cso_set_fragment_shader_handle(st->cso_context, fs);
+ }
+ else {
+ cso_set_fragment_shader_handle(st->cso_context,
+ st->fp_variant->driver_shader);
+ }
+}
+
+
+const struct st_tracked_state st_update_fp = {
+ "st_update_fp", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_FRAGMENT_PROGRAM /* st */
+ },
+ update_fp /* update */
+};
+
+
+
+/**
+ * Update vertex program state/atom. This involves translating the
+ * Mesa vertex program into a gallium fragment program and binding it.
+ */
+static void
+update_vp( struct st_context *st )
+{
+ struct st_vertex_program *stvp;
+ struct st_vp_variant_key key;
+
+ /* find active shader and params -- Should be covered by
+ * ST_NEW_VERTEX_PROGRAM
+ */
+ assert(st->ctx->VertexProgram._Current);
+ stvp = st_vertex_program(st->ctx->VertexProgram._Current);
+ assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
+
+ memset(&key, 0, sizeof key);
+ key.st = st; /* variants are per-context */
+
+ /* When this is true, we will add an extra input to the vertex
+ * shader translation (for edgeflags), an extra output with
+ * edgeflag semantics, and extend the vertex shader to pass through
+ * the input to the output. We'll need to use similar logic to set
+ * up the extra vertex_element input for edgeflags.
+ * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA
+ */
+ key.passthrough_edgeflags = (st->vertdata_edgeflags && (
+ st->ctx->Polygon.FrontMode != GL_FILL ||
+ st->ctx->Polygon.BackMode != GL_FILL));
+
+ st->vp_variant = st_get_vp_variant(st, stvp, &key);
+
+ st_reference_vertprog(st, &st->vp, stvp);
+
+ cso_set_vertex_shader_handle(st->cso_context,
+ st->vp_variant->driver_shader);
+
+ st->vertex_result_to_slot = stvp->result_to_output;
+}
+
+
+const struct st_tracked_state st_update_vp = {
+ "st_update_vp", /* name */
+ { /* dirty */
+ _NEW_POLYGON, /* mesa */
+ ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */
+ },
+ update_vp /* update */
+};
+
+
+
+static void
+update_gp( struct st_context *st )
+{
+ struct st_geometry_program *stgp;
+ struct st_gp_variant_key key;
+
+ if (!st->ctx->GeometryProgram._Current) {
+ cso_set_geometry_shader_handle(st->cso_context, NULL);
+ return;
+ }
+
+ stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
+ assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM);
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->gp_variant = st_get_gp_variant(st, stgp, &key);
+
+ st_reference_geomprog(st, &st->gp, stgp);
+
+ cso_set_geometry_shader_handle(st->cso_context,
+ st->gp_variant->driver_shader);
+}
+
+const struct st_tracked_state st_update_gp = {
+ "st_update_gp", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_GEOMETRY_PROGRAM /* st */
+ },
+ update_gp /* update */
+};