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author | marha <marha@users.sourceforge.net> | 2011-02-16 17:16:41 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-02-16 17:16:41 +0000 |
commit | 41723858b0effb450ce946297e5a606bc7348be2 (patch) | |
tree | 8831ace435ad11e06f196e62f0fb4d63fa740deb /mesalib/src/mesa/state_tracker/st_cb_bitmap.c | |
parent | 92fef6a3a6851ee123dd793788aac50c0831a964 (diff) | |
parent | 48d0dcbd5b7f80810ce259bc9ed6f57f99e27ca9 (diff) | |
download | vcxsrv-41723858b0effb450ce946297e5a606bc7348be2.tar.gz vcxsrv-41723858b0effb450ce946297e5a606bc7348be2.tar.bz2 vcxsrv-41723858b0effb450ce946297e5a606bc7348be2.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_bitmap.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c index ddd130a81..51623c179 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c @@ -349,6 +349,7 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, if (!st->bitmap.vbuf) {
st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STREAM,
max_slots *
sizeof(st->bitmap.vertices));
}
@@ -456,6 +457,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_save_fragment_shader(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
/* rasterizer state: just scissor */
st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
@@ -517,7 +519,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, sv->texture->target != PIPE_TEXTURE_RECT,
x, y, width, height, z, color);
- util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
+ util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
3); /* attribs/vert */
@@ -531,6 +533,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
}
|