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authormarha <marha@users.sourceforge.net>2011-12-14 14:08:20 +0100
committermarha <marha@users.sourceforge.net>2011-12-14 14:08:20 +0100
commit7c06219c5953076ef3236b6a8959b99329c77ee9 (patch)
treec4b00bb9d592afcdffdb3e98c7c7320e29488adb /mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
parent2b5652fc7742c5ac57aca701214b046626a729e9 (diff)
parent53d28537755790ee4625dc16f560cad5aa93f56b (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml mesalib/src/mapi/glapi/gen/glX_proto_recv.py mesalib/src/mapi/glapi/gen/glX_proto_size.py mesalib/src/mapi/glapi/gen/gl_gentable.py mesalib/src/mapi/glapi/gen/gl_table.py
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c16
1 files changed, 5 insertions, 11 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index 912241b35..65b444552 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -1182,12 +1182,9 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
return;
}
- /* Get the dest renderbuffer. If there's a wrapper, use the
- * underlying renderbuffer.
- */
- rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
- if (rbDraw->Base.Wrapped)
- rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
+ /* Get the dest renderbuffer */
+ rbDraw = st_renderbuffer(ctx->DrawBuffer->
+ Attachment[BUFFER_STENCIL].Renderbuffer);
/* this will do stencil pixel transfer ops */
_mesa_readpixels(ctx, srcx, srcy, width, height,
@@ -1484,7 +1481,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
}
else {
assert(type == GL_DEPTH);
- rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ rbRead = st_renderbuffer(ctx->ReadBuffer->
+ Attachment[BUFFER_DEPTH].Renderbuffer);
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
@@ -1496,10 +1494,6 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
/* update fragment program constants */
st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
-
- if (rbRead->Base.Wrapped)
- rbRead = st_renderbuffer(rbRead->Base.Wrapped);
-
sample_count = rbRead->texture->nr_samples;
/* I believe this would be legal, presumably would need to do a resolve
for color, and for depth/stencil spec says to just use one of the