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author | marha <marha@users.sourceforge.net> | 2011-12-13 15:54:46 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-12-13 15:54:46 +0100 |
commit | b9c84e8e3433d8804b99ec82065ec1e920469d87 (patch) | |
tree | 544149b4c639f53adfc1a9a1d5ba91380adfe910 /mesalib/src/mesa/state_tracker/st_cb_drawpixels.c | |
parent | 5efb0a5e19b75137b7294b27f4e7878aeb8f0927 (diff) | |
download | vcxsrv-b9c84e8e3433d8804b99ec82065ec1e920469d87.tar.gz vcxsrv-b9c84e8e3433d8804b99ec82065ec1e920469d87.tar.bz2 vcxsrv-b9c84e8e3433d8804b99ec82065ec1e920469d87.zip |
git update pixman mesa 13 dec 2011
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_drawpixels.c | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 912241b35..65b444552 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -1182,12 +1182,9 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, return; } - /* Get the dest renderbuffer. If there's a wrapper, use the - * underlying renderbuffer. - */ - rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); - if (rbDraw->Base.Wrapped) - rbDraw = st_renderbuffer(rbDraw->Base.Wrapped); + /* Get the dest renderbuffer */ + rbDraw = st_renderbuffer(ctx->DrawBuffer-> + Attachment[BUFFER_STENCIL].Renderbuffer); /* this will do stencil pixel transfer ops */ _mesa_readpixels(ctx, srcx, srcy, width, height, @@ -1484,7 +1481,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, } else { assert(type == GL_DEPTH); - rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); + rbRead = st_renderbuffer(ctx->ReadBuffer-> + Attachment[BUFFER_DEPTH].Renderbuffer); color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE); @@ -1496,10 +1494,6 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, /* update fragment program constants */ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); - - if (rbRead->Base.Wrapped) - rbRead = st_renderbuffer(rbRead->Base.Wrapped); - sample_count = rbRead->texture->nr_samples; /* I believe this would be legal, presumably would need to do a resolve for color, and for depth/stencil spec says to just use one of the |