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author | marha <marha@users.sourceforge.net> | 2011-07-12 08:04:42 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-07-12 08:04:42 +0200 |
commit | 3b47b2c35227184c0eb6dcf6dee8b79c4f9d4474 (patch) | |
tree | ba0e8f45ac50ead3283424f8794c7cbd38380805 /mesalib/src/mesa/state_tracker/st_cb_drawpixels.c | |
parent | 0b43e0b4ddbd9fdac70658164f3dbf653067a4de (diff) | |
download | vcxsrv-3b47b2c35227184c0eb6dcf6dee8b79c4f9d4474.tar.gz vcxsrv-3b47b2c35227184c0eb6dcf6dee8b79c4f9d4474.tar.bz2 vcxsrv-3b47b2c35227184c0eb6dcf6dee8b79c4f9d4474.zip |
mesa git update 12 July 2011
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_drawpixels.c | 115 |
1 files changed, 59 insertions, 56 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index dca332464..1d908c031 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -273,26 +273,6 @@ make_passthrough_vertex_shader(struct st_context *st, /** - * Return a texture base format for drawing/copying an image - * of the given format. - */ -static GLenum -base_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL: - return GL_DEPTH_STENCIL; - case GL_STENCIL_INDEX: - return GL_STENCIL_INDEX; - default: - return GL_RGBA; - } -} - - -/** * Return a texture internalFormat for drawing/copying an image * of the given format and type. */ @@ -301,11 +281,36 @@ internal_format(struct gl_context *ctx, GLenum format, GLenum type) { switch (format) { case GL_DEPTH_COMPONENT: - return GL_DEPTH_COMPONENT; + switch (type) { + case GL_UNSIGNED_SHORT: + return GL_DEPTH_COMPONENT16; + + case GL_UNSIGNED_INT: + return GL_DEPTH_COMPONENT32; + + case GL_FLOAT: + if (ctx->Extensions.ARB_depth_buffer_float) + return GL_DEPTH_COMPONENT32F; + else + return GL_DEPTH_COMPONENT; + + default: + return GL_DEPTH_COMPONENT; + } + case GL_DEPTH_STENCIL: - return GL_DEPTH_STENCIL; + switch (type) { + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + return GL_DEPTH32F_STENCIL8; + + case GL_UNSIGNED_INT_24_8: + default: + return GL_DEPTH24_STENCIL8; + } + case GL_STENCIL_INDEX: return GL_STENCIL_INDEX; + default: if (_mesa_is_integer_format(format)) { switch (type) { @@ -999,7 +1004,6 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; struct pipe_sampler_view *sv[2]; int num_sampler_view = 1; - enum pipe_format stencil_format = PIPE_FORMAT_NONE; struct st_fp_variant *fpv; if (format == GL_DEPTH_STENCIL) @@ -1009,33 +1013,12 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, else if (format == GL_DEPTH_COMPONENT) write_depth = GL_TRUE; - if (write_stencil) { - enum pipe_format tex_format; - /* can we write to stencil if not fallback */ - if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) - goto stencil_fallback; - - tex_format = st_choose_format(st->pipe->screen, base_format(format), - GL_NONE, GL_NONE, - PIPE_TEXTURE_2D, - 0, PIPE_BIND_SAMPLER_VIEW); - - switch (tex_format) { - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - stencil_format = PIPE_FORMAT_X24S8_USCALED; - break; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - stencil_format = PIPE_FORMAT_S8X24_USCALED; - break; - case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: - stencil_format = PIPE_FORMAT_X32_S8X24_USCALED; - break; - case PIPE_FORMAT_S8_USCALED: - stencil_format = PIPE_FORMAT_S8_USCALED; - break; - default: - goto stencil_fallback; - } + if (write_stencil && + !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { + /* software fallback */ + draw_stencil_pixels(ctx, x, y, width, height, format, type, + unpack, pixels); + return; } /* Mesa state should be up to date by now */ @@ -1080,7 +1063,32 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, sv[0] = st_create_texture_sampler_view(st->pipe, pt); if (sv[0]) { - if (write_stencil) { + /* Create a second sampler view to read stencil. + * The stencil is written using the shader stencil export + * functionality. */ + if (write_stencil) { + enum pipe_format stencil_format = PIPE_FORMAT_NONE; + + switch (pt->format) { + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + case PIPE_FORMAT_X24S8_USCALED: + stencil_format = PIPE_FORMAT_X24S8_USCALED; + break; + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + case PIPE_FORMAT_S8X24_USCALED: + stencil_format = PIPE_FORMAT_S8X24_USCALED; + break; + case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: + case PIPE_FORMAT_X32_S8X24_USCALED: + stencil_format = PIPE_FORMAT_X32_S8X24_USCALED; + break; + case PIPE_FORMAT_S8_USCALED: + stencil_format = PIPE_FORMAT_S8_USCALED; + break; + default: + assert(0); + } + sv[1] = st_create_texture_sampler_view_format(st->pipe, pt, stencil_format); num_sampler_view++; @@ -1101,11 +1109,6 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, pipe_resource_reference(&pt, NULL); } } - return; - -stencil_fallback: - draw_stencil_pixels(ctx, x, y, width, height, format, type, - unpack, pixels); } |