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authormarha <marha@users.sourceforge.net>2015-06-15 21:36:28 +0200
committermarha <marha@users.sourceforge.net>2015-06-15 21:36:28 +0200
commit008a8d8051786badb83e455bd9281103ba9a6470 (patch)
treef99ea672d105271cb60a726fac8022ce47ea2866 /mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
parent912e881bec8b16f2331225960645c3bdf5a8ba2d (diff)
parente8d5e7c4bb11f7fcb0a4ba5c13f43e7929849a2f (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: freetype/src/base/ftfntfmt.c freetype/src/cache/ftcimage.c freetype/src/cid/cidriver.c freetype/src/truetype/ttdriver.c mesalib/src/mesa/drivers/dri/common/dri_util.c mesalib/src/mesa/drivers/dri/swrast/swrast.c openssl/Makefile
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index 3edf31bad..a6a98c83a 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -693,6 +693,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_fragment_shader(cso);
cso_save_stream_outputs(cso);
cso_save_vertex_shader(cso);
+ cso_save_tessctrl_shader(cso);
+ cso_save_tesseval_shader(cso);
cso_save_geometry_shader(cso);
cso_save_vertex_elements(cso);
cso_save_aux_vertex_buffer_slot(cso);
@@ -746,7 +748,9 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* vertex shader state: position + texcoord pass-through */
cso_set_vertex_shader_handle(cso, driver_vp);
- /* geometry shader state: disabled */
+ /* disable other shaders */
+ cso_set_tessctrl_shader_handle(cso, NULL);
+ cso_set_tesseval_shader_handle(cso, NULL);
cso_set_geometry_shader_handle(cso, NULL);
/* texture sampling state: */
@@ -816,6 +820,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
+ cso_restore_tessctrl_shader(cso);
+ cso_restore_tesseval_shader(cso);
cso_restore_geometry_shader(cso);
cso_restore_vertex_elements(cso);
cso_restore_aux_vertex_buffer_slot(cso);