diff options
author | marha <marha@users.sourceforge.net> | 2012-01-06 19:27:25 +0100 |
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committer | Marc Haesen <marc@hc-consult.be> | 2012-01-06 19:27:25 +0100 |
commit | 7e9f4ea970e8f7008c212d7d3918a974eb0066da (patch) | |
tree | 92cf7fcdf6e8093e743346af2397f3caa17cffe3 /mesalib/src/mesa/state_tracker/st_cb_texture.c | |
parent | 9715b7fab0757c86e1bb151f3dce0b324bcff692 (diff) | |
download | vcxsrv-7e9f4ea970e8f7008c212d7d3918a974eb0066da.tar.gz vcxsrv-7e9f4ea970e8f7008c212d7d3918a974eb0066da.tar.bz2 vcxsrv-7e9f4ea970e8f7008c212d7d3918a974eb0066da.zip |
libX11 mesa pixman git update 6 jan 2012
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 548 |
1 files changed, 66 insertions, 482 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 289ad5114..592d04b92 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -153,7 +153,8 @@ st_DeleteTextureObject(struct gl_context *ctx, /** called via ctx->Driver.FreeTextureImageBuffer() */ static void -st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage) +st_FreeTextureImageBuffer(struct gl_context *ctx, + struct gl_texture_image *texImage) { struct st_texture_image *stImage = st_texture_image(texImage); @@ -415,8 +416,6 @@ guess_and_alloc_texture(struct st_context *st, * Called via ctx->Driver.AllocTextureImageBuffer(). * If the texture object/buffer already has space for the indicated image, * we're done. Otherwise, allocate memory for the new texture image. - * XXX This function and st_TexImage() have some duplicated code. That - * can be cleaned up in the future. */ static GLboolean st_AllocTextureImageBuffer(struct gl_context *ctx, @@ -471,7 +470,10 @@ st_AllocTextureImageBuffer(struct gl_context *ctx, } else { /* Create a new, temporary texture/resource/buffer to hold this - * one texture image. + * one texture image. Note that when we later access this image + * (either for mapping or copying) we'll want to always specify + * mipmap level=0, even if the image represents some other mipmap + * level. */ enum pipe_format format = st_mesa_format_to_pipe_format(texImage->TexFormat); @@ -495,34 +497,24 @@ st_AllocTextureImageBuffer(struct gl_context *ctx, } } + /** - * Do glTexImage1/2/3D(). + * Preparation prior to glTexImage. Basically check the 'surface_based' + * field and switch to a "normal" tex image if necessary. */ static void -st_TexImage(struct gl_context * ctx, - GLint dims, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLsizei imageSize, GLboolean compressed_src) +prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type) { - struct st_context *st = st_context(ctx); + struct gl_texture_object *texObj = texImage->TexObject; struct st_texture_object *stObj = st_texture_object(texObj); - struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstRowStride = 0; - enum pipe_transfer_usage transfer_usage = 0; - GLubyte *dstMap; - - DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); /* switch to "normal" */ if (stObj->surface_based) { + const GLenum target = texObj->Target; + const GLuint level = texImage->Level; gl_format texFormat; _mesa_clear_texture_object(ctx, texObj); @@ -532,265 +524,72 @@ st_TexImage(struct gl_context * ctx, texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, internalFormat, format, type); - _mesa_init_teximage_fields(ctx, target, texImage, + _mesa_init_teximage_fields(ctx, texImage, width, height, depth, border, internalFormat, texFormat); stObj->surface_based = GL_FALSE; } - - assert(texImage->Width == width); - assert(texImage->Height == height); - assert(texImage->Depth == depth); - - stImage->base.Face = _mesa_tex_target_to_face(target); - stImage->base.Level = level; - - /* Release the reference to a potentially orphaned buffer. - * Release any old malloced memory. - */ - if (stImage->pt) { - pipe_resource_reference(&stImage->pt, NULL); - assert(!stImage->TexData); - } - else if (stImage->TexData) { - _mesa_align_free(stImage->TexData); - } - - /* - * See if the new image is somehow incompatible with the existing - * mipmap. If so, free the old mipmap. - */ - if (stObj->pt) { - if (level > (GLint) stObj->pt->last_level || - !st_texture_match_image(stObj->pt, &stImage->base)) { - DBG("release it\n"); - pipe_resource_reference(&stObj->pt, NULL); - assert(!stObj->pt); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - } - - if (width == 0 || height == 0 || depth == 0) { - /* stop after freeing old image */ - return; - } - - if (!stObj->pt) { - if (!guess_and_alloc_texture(st, stObj, stImage)) { - /* Probably out of memory. - * Try flushing any pending rendering, then retry. - */ - st_finish(st); - if (!guess_and_alloc_texture(st, stObj, stImage)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - } - } - - assert(!stImage->pt); - - /* Check if this texture image can live inside the texture object's buffer. - * If so, store the image there. Otherwise the image will temporarily live - * in its own buffer. - */ - if (stObj->pt && - st_texture_match_image(stObj->pt, &stImage->base)) { - - pipe_resource_reference(&stImage->pt, stObj->pt); - assert(stImage->pt); - } - - if (!stImage->pt) - DBG("XXX: Image did not fit into texture - storing in local memory!\n"); - - /* Pixel data may come from regular user memory or a PBO. For the later, - * do bounds checking and map the PBO to read pixels data from it. - * - * XXX we should try to use a GPU-accelerated path to copy the image data - * from the PBO to the texture. - */ - if (compressed_src) { - pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, - unpack, - "glCompressedTexImage"); - } - else { - pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, - format, type, - pixels, unpack, "glTexImage"); - } - - /* for a 1D array upload the image as a series of layer with height = 1 */ - if (target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - /* - * Prepare to store the texture data. Either map the gallium texture buffer - * memory or malloc space for it. - */ - if (stImage->pt) { - if (!pixels) { - /* We've allocated texture resource, but have no pixel data - all done. */ - goto done; - } - - /* Store the image in the gallium transfer object */ - if (format == GL_DEPTH_COMPONENT && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - dstMap = st_texture_image_map(st, stImage, 0, - transfer_usage, 0, 0, width, height); - if(stImage->transfer) - dstRowStride = stImage->transfer->stride; - } - else { - /* Allocate regular memory and store the image there temporarily. */ - GLuint imageSize = _mesa_format_image_size(texImage->TexFormat, - width, height, depth); - dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - - stImage->TexData = _mesa_align_malloc(imageSize, 16); - dstMap = stImage->TexData; - } - - if (!dstMap) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - - if (!pixels) { - /* We've allocated texture memory, but have no pixel data - all done. */ - goto done; - } - - DBG("Upload image %dx%dx%d row_len %x pitch %x\n", - width, height, depth, width, dstRowStride); - - /* Copy user texture image into the mapped texture buffer. - */ - if (compressed_src) { - const GLuint srcRowStride = - _mesa_format_row_stride(texImage->TexFormat, width); - if (dstRowStride == srcRowStride) { - memcpy(dstMap, pixels, imageSize); - } - else { - GLubyte *dst = dstMap; - const char *src = pixels; - GLuint i, bw, bh, lines; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - lines = (height + bh - 1) / bh; - - for (i = 0; i < lines; ++i) { - memcpy(dst, src, srcRowStride); - dst += dstRowStride; - src += srcRowStride; - } - } - } - else { - const GLuint srcImageStride = - _mesa_image_image_stride(unpack, width, height, format, type); - GLint i; - const GLubyte *src = (const GLubyte *) pixels; - - for (i = 0; i < depth; i++) { - if (!_mesa_texstore(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - (GLubyte **) &dstMap, /* dstSlice */ - width, height, 1, - format, type, src, unpack)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - dstMap = st_texture_image_map(st, stImage, i + 1, - transfer_usage, 0, 0, - width, height); - src += srcImageStride; - } - } - } - -done: - _mesa_unmap_teximage_pbo(ctx, unpack); - - if (stImage->pt && stImage->transfer) { - st_texture_image_unmap(st, stImage); - } } static void st_TexImage3D(struct gl_context * ctx, - GLenum target, GLint level, + struct gl_texture_image *texImage, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) + const struct gl_pixelstore_attrib *unpack) { - st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth, - border, format, type, pixels, unpack, texObj, texImage, - 0, GL_FALSE); + prep_teximage(ctx, texImage, internalFormat, width, height, depth, border, + format, type); + _mesa_store_teximage3d(ctx, texImage, internalFormat, width, height, depth, + border, format, type, pixels, unpack); } static void st_TexImage2D(struct gl_context * ctx, - GLenum target, GLint level, + struct gl_texture_image *texImage, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) + const struct gl_pixelstore_attrib *unpack) { - st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); + prep_teximage(ctx, texImage, internalFormat, width, height, 1, border, + format, type); + _mesa_store_teximage2d(ctx, texImage, internalFormat, width, height, + border, format, type, pixels, unpack); } static void st_TexImage1D(struct gl_context * ctx, - GLenum target, GLint level, + struct gl_texture_image *texImage, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) + const struct gl_pixelstore_attrib *unpack) { - st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); + prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border, + format, type); + _mesa_store_teximage1d(ctx, texImage, internalFormat, width, + border, format, type, pixels, unpack); } static void -st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level, +st_CompressedTexImage2D(struct gl_context *ctx, + struct gl_texture_image *texImage, GLint internalFormat, GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) + GLsizei imageSize, const GLvoid *data) { - st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); + prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border, + GL_NONE, GL_NONE); + _mesa_store_compressed_teximage2d(ctx, texImage, internalFormat, width, + height, border, imageSize, data); } @@ -929,224 +728,6 @@ st_GetTexImage(struct gl_context * ctx, } -static void -st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstRowStride; - const GLuint srcImageStride = - _mesa_image_image_stride(packing, width, height, format, type); - GLint i; - const GLubyte *src; - /* init to silence warning only: */ - enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE; - GLubyte *dstMap; - - DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), - level, xoffset, yoffset, width, height); - - pixels = - _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, - type, pixels, packing, "glTexSubImage2D"); - if (!pixels) - return; - - /* for a 1D array upload the image as a series of layer with height = 1 */ - if (target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - /* Map buffer if necessary. Need to lock to prevent other contexts - * from uploading the buffer under us. - */ - if (stImage->pt) { - if (format == GL_DEPTH_COMPONENT && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - dstMap = st_texture_image_map(st, stImage, zoffset, - transfer_usage, - xoffset, yoffset, - width, height); - } - - if (!dstMap) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - goto done; - } - - src = (const GLubyte *) pixels; - dstRowStride = stImage->transfer->stride; - - for (i = 0; i < depth; i++) { - if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, - 0, 0, 0, - dstRowStride, - (GLubyte **) &dstMap, - width, height, 1, - format, type, src, packing)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - dstMap = st_texture_image_map(st, stImage, - zoffset + i + 1, - transfer_usage, - xoffset, yoffset, - width, height); - src += srcImageStride; - } - } - -done: - _mesa_unmap_teximage_pbo(ctx, packing); - - if (stImage->pt && stImage->transfer) { - st_texture_image_unmap(st, stImage); - } -} - - - -static void -st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, type, - pixels, packing, texObj, texImage); -} - - -static void -st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, - width, height, 1, format, type, - pixels, packing, texObj, texImage); -} - - -static void -st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, - format, type, pixels, packing, texObj, texImage); -} - - -static void -st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - assert(0); -} - - -static void -st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLint height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - int srcBlockStride; - int dstBlockStride; - int y; - enum pipe_format pformat; - GLubyte *dstMap; - - if (stImage->pt) { - pformat = stImage->pt->format; - - dstMap = st_texture_image_map(st, stImage, 0, - PIPE_TRANSFER_WRITE, - xoffset, yoffset, - width, height); - - srcBlockStride = util_format_get_stride(pformat, width); - dstBlockStride = stImage->transfer->stride; - } else { - assert(stImage->pt); - /* TODO find good values for block and strides */ - /* TODO also adjust texImage->data for yoffset/xoffset */ - return; - } - - if (!dstMap) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage"); - return; - } - - assert(xoffset % util_format_get_blockwidth(pformat) == 0); - assert(yoffset % util_format_get_blockheight(pformat) == 0); - - for (y = 0; y < height; y += util_format_get_blockheight(pformat)) { - /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */ - const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y); - char *dst = (char *) dstMap + dstBlockStride * util_format_get_nblocksy(pformat, y); - memcpy(dst, src, util_format_get_stride(pformat, width)); - } - - if (stImage->pt && stImage->transfer) { - st_texture_image_unmap(st, stImage); - } -} - - -static void -st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLint height, GLint depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - assert(0); -} - - - /** * Do a CopyTexSubImage operation using a read transfer from the source, * a write transfer to the destination and get_tile()/put_tile() to access @@ -1255,7 +836,6 @@ fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, _mesa_texstore(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, - 0, 0, 0, dstRowStride, (GLubyte **) &texDest, width, height, 1, @@ -1515,11 +1095,11 @@ st_copy_texsubimage(struct gl_context *ctx, return; fallback: - /* software fallback */ - fallback_copy_texsubimage(ctx, target, level, - strb, stImage, texBaseFormat, - destX, destY, destZ, - srcX, srcY, width, height); + /* software fallback */ + fallback_copy_texsubimage(ctx, target, level, + strb, stImage, texBaseFormat, + destX, destY, destZ, + srcX, srcY, width, height); } @@ -1582,9 +1162,15 @@ copy_image_data_to_texture(struct st_context *st, if (stImage->pt) { /* Copy potentially with the blitter: */ + GLuint src_level; + if (stImage->pt != stObj->pt) + src_level = 0; + else + src_level = stImage->base.Level; + st_texture_image_copy(st->pipe, stObj->pt, dstLevel, /* dest texture, level */ - stImage->pt, stImage->base.Level, /* src texture, level */ + stImage->pt, src_level, /* src texture, level */ stImage->base.Face); pipe_resource_reference(&stImage->pt, NULL); @@ -1777,17 +1363,15 @@ st_get_default_texture(struct st_context *st) texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0); - _mesa_init_teximage_fields(st->ctx, target, texImg, + _mesa_init_teximage_fields(st->ctx, texImg, 16, 16, 1, 0, /* w, h, d, border */ GL_RGBA, MESA_FORMAT_RGBA8888); - st_TexImage(st->ctx, 2, target, - 0, GL_RGBA, /* level, intformat */ - 16, 16, 1, 0, /* w, h, d, border */ - GL_RGBA, GL_UNSIGNED_BYTE, pixels, - &st->ctx->DefaultPacking, - texObj, texImg, - 0, 0); + _mesa_store_teximage2d(st->ctx, texImg, + GL_RGBA, /* level, intformat */ + 16, 16, 1, /* w, h, d, border */ + GL_RGBA, GL_UNSIGNED_BYTE, pixels, + &st->ctx->DefaultPacking); texObj->Sampler.MinFilter = GL_NEAREST; texObj->Sampler.MagFilter = GL_NEAREST; @@ -1866,12 +1450,12 @@ st_init_texture_functions(struct dd_function_table *functions) functions->TexImage1D = st_TexImage1D; functions->TexImage2D = st_TexImage2D; functions->TexImage3D = st_TexImage3D; - functions->TexSubImage1D = st_TexSubImage1D; - functions->TexSubImage2D = st_TexSubImage2D; - functions->TexSubImage3D = st_TexSubImage3D; - functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D; - functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D; - functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D; + functions->TexSubImage1D = _mesa_store_texsubimage1d; + functions->TexSubImage2D = _mesa_store_texsubimage2d; + functions->TexSubImage3D = _mesa_store_texsubimage3d; + functions->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; + functions->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; + functions->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; functions->CopyTexSubImage1D = st_CopyTexSubImage1D; functions->CopyTexSubImage2D = st_CopyTexSubImage2D; functions->CopyTexSubImage3D = st_CopyTexSubImage3D; |