diff options
author | marha <marha@users.sourceforge.net> | 2011-10-06 08:50:17 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-10-06 08:50:17 +0200 |
commit | 543c5ecf97b067fe5e0824f996c227e30ee693b0 (patch) | |
tree | 7207e6216bd20423b473153e10d1975ca17700fd /mesalib/src/mesa/state_tracker/st_cb_texture.c | |
parent | a411d3abb8352c0f65fd4f045d825c0b023dadf4 (diff) | |
parent | b520df571e0a319eae5231d09f36b98f28b8914a (diff) | |
download | vcxsrv-543c5ecf97b067fe5e0824f996c227e30ee693b0.tar.gz vcxsrv-543c5ecf97b067fe5e0824f996c227e30ee693b0.tar.bz2 vcxsrv-543c5ecf97b067fe5e0824f996c227e30ee693b0.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 76bf78bbf..169e235ac 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -162,9 +162,9 @@ st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texI pipe_resource_reference(&stImage->pt, NULL); } - if (texImage->Data) { - _mesa_align_free(texImage->Data); - texImage->Data = NULL; + if (stImage->TexData) { + _mesa_align_free(stImage->TexData); + stImage->TexData = NULL; } } @@ -482,7 +482,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx, assert(width > 0); assert(height > 0); assert(depth > 0); - assert(!texImage->Data); + assert(!stImage->TexData); assert(!stImage->pt); /* xxx this might be wrong */ /* Look if the parent texture object has space for this image */ @@ -604,6 +604,7 @@ st_TexImage(struct gl_context * ctx, GLuint dstRowStride = 0; struct gl_pixelstore_attrib unpackNB; enum pipe_transfer_usage transfer_usage = 0; + GLubyte *dstMap; DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); @@ -650,10 +651,10 @@ st_TexImage(struct gl_context * ctx, */ if (stImage->pt) { pipe_resource_reference(&stImage->pt, NULL); - assert(!texImage->Data); + assert(!stImage->TexData); } - else if (texImage->Data) { - _mesa_align_free(texImage->Data); + else if (stImage->TexData) { + _mesa_align_free(stImage->TexData); } /* @@ -744,8 +745,8 @@ st_TexImage(struct gl_context * ctx, else transfer_usage = PIPE_TRANSFER_WRITE; - texImage->Data = st_texture_image_map(st, stImage, 0, - transfer_usage, 0, 0, width, height); + dstMap = st_texture_image_map(st, stImage, 0, + transfer_usage, 0, 0, width, height); if(stImage->transfer) dstRowStride = stImage->transfer->stride; } @@ -755,10 +756,11 @@ st_TexImage(struct gl_context * ctx, width, height, depth); dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - texImage->Data = _mesa_align_malloc(imageSize, 16); + stImage->TexData = _mesa_align_malloc(imageSize, 16); + dstMap = stImage->TexData; } - if (!texImage->Data) { + if (!dstMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); return; } @@ -771,16 +773,16 @@ st_TexImage(struct gl_context * ctx, DBG("Upload image %dx%dx%d row_len %x pitch %x\n", width, height, depth, width, dstRowStride); - /* Copy user texture image into the texture buffer. + /* Copy user texture image into the mapped texture buffer. */ if (compressed_src) { const GLuint srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width); if (dstRowStride == srcRowStride) { - memcpy(texImage->Data, pixels, imageSize); + memcpy(dstMap, pixels, imageSize); } else { - char *dst = texImage->Data; + GLubyte *dst = dstMap; const char *src = pixels; GLuint i, bw, bh, lines; _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); @@ -803,10 +805,9 @@ st_TexImage(struct gl_context * ctx, if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, - texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ dstRowStride, - texImage->ImageOffsets, + (GLubyte **) &dstMap, /* dstSlice */ width, height, 1, format, type, src, unpack)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); @@ -816,9 +817,9 @@ st_TexImage(struct gl_context * ctx, /* unmap this slice */ st_texture_image_unmap(st, stImage); /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, i + 1, - transfer_usage, 0, 0, - width, height); + dstMap = st_texture_image_map(st, stImage, i + 1, + transfer_usage, 0, 0, + width, height); src += srcImageStride; } } @@ -827,9 +828,8 @@ st_TexImage(struct gl_context * ctx, done: _mesa_unmap_teximage_pbo(ctx, unpack); - if (stImage->pt && texImage->Data) { + if (stImage->pt && stImage->transfer) { st_texture_image_unmap(st, stImage); - texImage->Data = NULL; } } @@ -1018,7 +1018,7 @@ st_GetTexImage(struct gl_context * ctx, if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) { /* Need to decompress the texture. * We'll do this by rendering a textured quad (which is hopefully - * faster than using the fallback code in texcompress.c. + * faster than using the fallback code in texcompress.c). * Note that we only expect RGBA formats (no Z/depth formats). */ decompress_with_blit(ctx, format, type, pixels, texImage); @@ -1047,6 +1047,7 @@ st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, const GLubyte *src; /* init to silence warning only: */ enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE; + GLubyte *dstMap; DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), @@ -1074,13 +1075,13 @@ st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, else transfer_usage = PIPE_TRANSFER_WRITE; - texImage->Data = st_texture_image_map(st, stImage, zoffset, - transfer_usage, - xoffset, yoffset, - width, height); + dstMap = st_texture_image_map(st, stImage, zoffset, + transfer_usage, + xoffset, yoffset, + width, height); } - if (!texImage->Data) { + if (!dstMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); goto done; } @@ -1091,10 +1092,9 @@ st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, for (i = 0; i < depth; i++) { if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, - texImage->Data, 0, 0, 0, dstRowStride, - texImage->ImageOffsets, + (GLubyte **) &dstMap, width, height, 1, format, type, src, packing)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); @@ -1104,11 +1104,11 @@ st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, /* unmap this slice */ st_texture_image_unmap(st, stImage); /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, - zoffset + i + 1, - transfer_usage, - xoffset, yoffset, - width, height); + dstMap = st_texture_image_map(st, stImage, + zoffset + i + 1, + transfer_usage, + xoffset, yoffset, + width, height); src += srcImageStride; } } @@ -1116,9 +1116,8 @@ st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, done: _mesa_unmap_teximage_pbo(ctx, packing); - if (stImage->pt && texImage->Data) { + if (stImage->pt && stImage->transfer) { st_texture_image_unmap(st, stImage); - texImage->Data = NULL; } } @@ -1194,14 +1193,15 @@ st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, int dstBlockStride; int y; enum pipe_format pformat; + GLubyte *dstMap; if (stImage->pt) { pformat = stImage->pt->format; - texImage->Data = st_texture_image_map(st, stImage, 0, - PIPE_TRANSFER_WRITE, - xoffset, yoffset, - width, height); + dstMap = st_texture_image_map(st, stImage, 0, + PIPE_TRANSFER_WRITE, + xoffset, yoffset, + width, height); srcBlockStride = util_format_get_stride(pformat, width); dstBlockStride = stImage->transfer->stride; @@ -1212,7 +1212,7 @@ st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, return; } - if (!texImage->Data) { + if (!dstMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage"); return; } @@ -1223,13 +1223,12 @@ st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, for (y = 0; y < height; y += util_format_get_blockheight(pformat)) { /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */ const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y); - char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y); + char *dst = (char *) dstMap + dstBlockStride * util_format_get_nblocksy(pformat, y); memcpy(dst, src, util_format_get_stride(pformat, width)); } - if (stImage->pt) { + if (stImage->pt && stImage->transfer) { st_texture_image_unmap(st, stImage); - texImage->Data = NULL; } } @@ -1356,10 +1355,9 @@ fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, _mesa_texstore(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, - texDest, 0, 0, 0, dstRowStride, - texImage->ImageOffsets, + (GLubyte **) &texDest, width, height, 1, GL_RGBA, GL_FLOAT, tempSrc, /* src */ &unpack); @@ -1686,19 +1684,21 @@ copy_image_data_to_texture(struct st_context *st, pipe_resource_reference(&stImage->pt, NULL); } - else if (stImage->base.Data) { + else if (stImage->TexData) { + /* Copy from malloc'd memory */ + /* XXX this should be re-examined/tested with a compressed format */ + GLuint blockSize = util_format_get_blocksize(stObj->pt->format); + GLuint srcRowStride = stImage->base.Width * blockSize; + GLuint srcSliceStride = stImage->base.Height * srcRowStride; st_texture_image_data(st, stObj->pt, stImage->base.Face, dstLevel, - stImage->base.Data, - stImage->base.RowStride * - util_format_get_blocksize(stObj->pt->format), - stImage->base.RowStride * - stImage->base.Height * - util_format_get_blocksize(stObj->pt->format)); - _mesa_align_free(stImage->base.Data); - stImage->base.Data = NULL; + stImage->TexData, + srcRowStride, + srcSliceStride); + _mesa_align_free(stImage->TexData); + stImage->TexData = NULL; } pipe_resource_reference(&stImage->pt, stObj->pt); |