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author | marha <marha@users.sourceforge.net> | 2011-04-12 13:48:18 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-04-12 13:48:18 +0000 |
commit | e2c8d047679db3bbb166d709b86e18180be6d713 (patch) | |
tree | d7468ac76dc71bb8d38c816be6db988bcbcbb863 /mesalib/src/mesa/state_tracker/st_cb_texture.c | |
parent | 57fb3f76b66c5f7a9f7bed9c42fb9fec9d56ee05 (diff) | |
parent | 7730393619080086530e24d3b594351b4114f608 (diff) | |
download | vcxsrv-e2c8d047679db3bbb166d709b86e18180be6d713.tar.gz vcxsrv-e2c8d047679db3bbb166d709b86e18180be6d713.tar.bz2 vcxsrv-e2c8d047679db3bbb166d709b86e18180be6d713.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index ab0db46df..6223733d3 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -362,8 +362,8 @@ guess_and_alloc_texture(struct st_context *st, * to re-allocating a texture buffer with space for more (or fewer)
* mipmap levels later.
*/
- if ((stObj->base.MinFilter == GL_NEAREST ||
- stObj->base.MinFilter == GL_LINEAR ||
+ if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
+ stObj->base.Sampler.MinFilter == GL_LINEAR ||
stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
!stObj->base.GenerateMipmap &&
@@ -1742,8 +1742,8 @@ st_finalize_texture(struct gl_context *ctx, * incomplete. In that case, we'll have set stObj->lastLevel before
* we get here.
*/
- if (stObj->base.MinFilter == GL_LINEAR ||
- stObj->base.MinFilter == GL_NEAREST)
+ if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
+ stObj->base.Sampler.MinFilter == GL_NEAREST)
stObj->lastLevel = stObj->base.BaseLevel;
else
stObj->lastLevel = stObj->base._MaxLevel;
@@ -1890,8 +1890,8 @@ st_get_default_texture(struct st_context *st) texObj, texImg,
0, 0);
- texObj->MinFilter = GL_NEAREST;
- texObj->MagFilter = GL_NEAREST;
+ texObj->Sampler.MinFilter = GL_NEAREST;
+ texObj->Sampler.MagFilter = GL_NEAREST;
texObj->_Complete = GL_TRUE;
st->default_texture = texObj;
|