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author | marha <marha@users.sourceforge.net> | 2012-08-17 10:54:15 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-08-17 10:54:15 +0200 |
commit | 5d9b8cf0e4054e774f906cde9dd6b61ceca72d44 (patch) | |
tree | 2a15e0622fdb009a0aac84019dce232a245f2e0b /mesalib/src/mesa/state_tracker/st_context.h | |
parent | 4aac32998c2b173b84aec0b020aa086fef4b1423 (diff) | |
download | vcxsrv-5d9b8cf0e4054e774f906cde9dd6b61ceca72d44.tar.gz vcxsrv-5d9b8cf0e4054e774f906cde9dd6b61ceca72d44.tar.bz2 vcxsrv-5d9b8cf0e4054e774f906cde9dd6b61ceca72d44.zip |
fontconfig mesa git update 17 Aug 2012
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_context.h')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_context.h | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index 0dfd81c1b..47d3af520 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -98,25 +98,20 @@ struct st_context struct pipe_blend_state blend; struct pipe_depth_stencil_alpha_state depth_stencil; struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state fragment_samplers[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; + struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; + GLuint num_samplers[PIPE_SHADER_TYPES]; + struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; + GLuint num_sampler_views[PIPE_SHADER_TYPES]; struct pipe_clip_state clip; struct { void *ptr; unsigned size; } constants[PIPE_SHADER_TYPES]; struct pipe_framebuffer_state framebuffer; - struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS]; struct pipe_scissor_state scissor; struct pipe_viewport_state viewport; unsigned sample_mask; - GLuint num_fragment_samplers; - GLuint num_vertex_samplers; - GLuint num_fragment_textures; - GLuint num_vertex_textures; - GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ GLuint fb_orientation; |