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author | marha <marha@users.sourceforge.net> | 2013-04-08 08:17:23 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-04-11 11:13:40 +0200 |
commit | 59038e048c4be1e69744b087ba31386e98141a8f (patch) | |
tree | b91f0b662663be6f26e985b0c09a906cfad9ccc5 /mesalib/src/mesa/state_tracker/st_extensions.c | |
parent | dde22e946ccfb0bd937224daf42403b80528c2a6 (diff) | |
download | vcxsrv-59038e048c4be1e69744b087ba31386e98141a8f.tar.gz vcxsrv-59038e048c4be1e69744b087ba31386e98141a8f.tar.bz2 vcxsrv-59038e048c4be1e69744b087ba31386e98141a8f.zip |
fontconfig libXau mesa xserver xkeyboard-config git update 8 Apr 2013
xserver commit 8928f8fa0bb154ce437af703ff702016f0dcf127
xkeyboard-config commit e5c6729f3679fe87a703eb1d7ec1cf0a61814ca8
libXau commit f5a57d8a21a34d7084cce294e24c0422e02ef8ef
fontconfig commit 18bf57c70aafcad031c0b43756b754dcaf6a756a
mesa commit eff66bc9f855fff5c4f5f57f247254a97431e8ad
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_extensions.c')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_extensions.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 11db9d3f3..2d8b9efec 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -629,6 +629,7 @@ void st_init_extensions(struct st_context *st) ctx->Const.PrimitiveRestartInSoftware = GL_TRUE; } + /* ARB_color_buffer_float. */ if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) { ctx->Extensions.ARB_color_buffer_float = GL_TRUE; @@ -639,6 +640,16 @@ void st_init_extensions(struct st_context *st) if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) { st->clamp_frag_color_in_shader = TRUE; } + + /* For drivers which cannot do color clamping, it's better to just + * disable ARB_color_buffer_float in the core profile, because + * the clamping is deprecated there anyway. */ + if (ctx->API == API_OPENGL_CORE && + (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) { + st->clamp_vert_color_in_shader = GL_FALSE; + st->clamp_frag_color_in_shader = GL_FALSE; + ctx->Extensions.ARB_color_buffer_float = GL_FALSE; + } } if (screen->fence_finish) { |