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| author | marha <marha@users.sourceforge.net> | 2014-01-15 21:37:10 +0100 |
|---|---|---|
| committer | marha <marha@users.sourceforge.net> | 2014-01-15 21:37:10 +0100 |
| commit | b7f01cb1f6cfd1ec301f650a073436c91ec614aa (patch) | |
| tree | 1dbf32344313ad7e5884e6686251cad398a231fa /mesalib/src/mesa/state_tracker/st_extensions.c | |
| parent | 7b4b94b4449aec056c4c92f5cacc2f89a292a80e (diff) | |
| parent | 1b0fcca503ae9cf2d462b60770f96c794dfbb27a (diff) | |
| download | vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.tar.gz vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.tar.bz2 vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.zip | |
Merge remote-tracking branch 'origin/released'
* origin/released:
mesa xkeyboard-config xserver git update 15 jan 2014
randrproto libfontenc mesa xserver git update 10 Jan 2014
randsrproto fontconfig libX11 git update 6 Jan 2014
Conflicts:
mesalib/src/glsl/builtin_functions.cpp
mesalib/src/glsl/ir_builder.h
xorg-server/Xext/xres.c
xorg-server/dix/dispatch.c
xorg-server/dix/dixfonts.c
xorg-server/hw/xwin/wingc.c
xorg-server/hw/xwin/winwindowswm.c
xorg-server/include/gc.h
xorg-server/os/access.c
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_extensions.c')
| -rw-r--r-- | mesalib/src/mesa/state_tracker/st_extensions.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 5e4a3b398..c17601a90 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -155,15 +155,15 @@ void st_init_limits(struct st_context *st) switch (sh) { case PIPE_SHADER_FRAGMENT: - pc = &c->FragmentProgram; + pc = &c->Program[MESA_SHADER_FRAGMENT]; options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; break; case PIPE_SHADER_VERTEX: - pc = &c->VertexProgram; + pc = &c->Program[MESA_SHADER_VERTEX]; options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX]; break; case PIPE_SHADER_GEOMETRY: - pc = &c->GeometryProgram; + pc = &c->Program[MESA_SHADER_GEOMETRY]; options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY]; break; default: @@ -245,21 +245,21 @@ void st_init_limits(struct st_context *st) /* This depends on program constants. */ c->MaxTextureCoordUnits - = _min(c->FragmentProgram.MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); + = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); - c->MaxTextureUnits = _min(c->FragmentProgram.MaxTextureImageUnits, c->MaxTextureCoordUnits); + c->MaxTextureUnits = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, c->MaxTextureCoordUnits); - c->VertexProgram.MaxAttribs = MIN2(c->VertexProgram.MaxAttribs, 16); + c->Program[MESA_SHADER_VERTEX].MaxAttribs = MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16); /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number * of inputs. It's always 2 colors + N generic inputs. */ c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS); c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); - c->FragmentProgram.MaxInputComponents = c->MaxVarying * 4; - c->VertexProgram.MaxOutputComponents = c->MaxVarying * 4; - c->GeometryProgram.MaxInputComponents = c->MaxVarying * 4; - c->GeometryProgram.MaxOutputComponents = c->MaxVarying * 4; + c->Program[MESA_SHADER_FRAGMENT].MaxInputComponents = c->MaxVarying * 4; + c->Program[MESA_SHADER_VERTEX].MaxOutputComponents = c->MaxVarying * 4; + c->Program[MESA_SHADER_GEOMETRY].MaxInputComponents = c->MaxVarying * 4; + c->Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = c->MaxVarying * 4; c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET); c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET); @@ -284,9 +284,9 @@ void st_init_limits(struct st_context *st) c->UniformBufferOffsetAlignment = screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT); c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings = - c->VertexProgram.MaxUniformBlocks + - c->GeometryProgram.MaxUniformBlocks + - c->FragmentProgram.MaxUniformBlocks; + c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks + + c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks + + c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks; assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS); } } |
