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authormarha <marha@users.sourceforge.net>2011-02-22 13:55:31 +0000
committermarha <marha@users.sourceforge.net>2011-02-22 13:55:31 +0000
commit9273afeeb4499a0493f120b7525e17b6ae51113e (patch)
tree404ae2c5f693be6ea2c0d6eb55e2c68b9d177e00 /mesalib/src/mesa/state_tracker/st_format.c
parent248adea786d4a5a9d2c71679722eda734d4e7be7 (diff)
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xserver libX11 pixman mesa git update 22 Feb 2011
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_format.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.c59
1 files changed, 54 insertions, 5 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c
index a532e089c..577ee6189 100644
--- a/mesalib/src/mesa/state_tracker/st_format.c
+++ b/mesalib/src/mesa/state_tracker/st_format.c
@@ -113,12 +113,9 @@ st_format_datatype(enum pipe_format format)
return GL_UNSIGNED_SHORT;
}
else {
- /* compressed format? */
- assert(0);
+ /* probably a compressed format, unsupported anyway */
+ return GL_NONE;
}
-
- assert(0);
- return GL_NONE;
}
@@ -1098,3 +1095,55 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
return GL_FALSE;
}
+
+
+
+/**
+ * This is used for translating texture border color and the clear
+ * color. For example, the clear color is interpreted according to
+ * the renderbuffer's base format. For example, if clearing a
+ * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] =
+ * alpha. Similarly for texture border colors.
+ */
+void
+st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
+ GLfloat colorOut[4])
+{
+ switch (baseFormat) {
+ case GL_RED:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = 0.0F;
+ colorOut[2] = 0.0F;
+ colorOut[3] = 1.0F;
+ break;
+ case GL_RG:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = 0.0F;
+ colorOut[3] = 1.0F;
+ break;
+ case GL_RGB:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = colorIn[2];
+ colorOut[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_LUMINANCE:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_INTENSITY:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
+ break;
+ default:
+ COPY_4V(colorOut, colorIn);
+ }
+}