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authormarha <marha@users.sourceforge.net>2011-09-15 15:11:10 +0200
committermarha <marha@users.sourceforge.net>2011-09-15 15:11:10 +0200
commit4095d7af9f50126361eb7b0aeba6869786f63d5c (patch)
tree949709675ee9efb10c9c65dc55615444d469e63a /mesalib/src/mesa/state_tracker/st_format.c
parenta0fc33d46dfe59745f22decb93fe147292335602 (diff)
parent4420369d700d9db1563f8647e1889c6a0972ea2c (diff)
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Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/state_tracker/st_format.c')
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c
index bd4f0860c..6eb8a506b 100644
--- a/mesalib/src/mesa/state_tracker/st_format.c
+++ b/mesalib/src/mesa/state_tracker/st_format.c
@@ -1441,8 +1441,9 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
* This is used for translating texture border color and the clear
* color. For example, the clear color is interpreted according to
* the renderbuffer's base format. For example, if clearing a
- * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] =
- * alpha. Similarly for texture border colors.
+ * GL_LUMINANCE buffer, we'll return colorOut[0] = colorOut[1] =
+ * colorOut[2] = colorIn[0].
+ * Similarly for texture border colors.
*/
void
st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,