diff options
author | marha <marha@users.sourceforge.net> | 2012-04-20 17:07:15 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-04-20 17:07:15 +0200 |
commit | 0e3699334faf92f508b6c187a261548b656b0dd3 (patch) | |
tree | 28d7e84df7b54a3e6f85bf83e38efba937288fd3 /mesalib/src/mesa/state_tracker | |
parent | c1194ccd395fdbb23c9ab56bc340ee20a5feeb82 (diff) | |
download | vcxsrv-0e3699334faf92f508b6c187a261548b656b0dd3.tar.gz vcxsrv-0e3699334faf92f508b6c187a261548b656b0dd3.tar.bz2 vcxsrv-0e3699334faf92f508b6c187a261548b656b0dd3.zip |
fontconfig libX11 mesa pixman xserver git update 20 april 2012
Diffstat (limited to 'mesalib/src/mesa/state_tracker')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_bitmap.c | 124 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_clear.c | 95 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_clear.h | 101 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_drawpixels.c | 33 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_drawtex.c | 26 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_flush.c | 324 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_context.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_context.h | 20 |
8 files changed, 316 insertions, 410 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c index 7c0254d8d..09152c79a 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c @@ -52,6 +52,7 @@ #include "util/u_inlines.h" #include "util/u_draw_quad.h" #include "util/u_simple_shaders.h" +#include "util/u_upload_mgr.h" #include "program/prog_instruction.h" #include "cso_cache/cso_context.h" @@ -327,12 +328,13 @@ make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height, return pt; } -static GLuint +static void setup_bitmap_vertex_data(struct st_context *st, bool normalized, int x, int y, int width, int height, - float z, const float color[4]) + float z, const float color[4], + struct pipe_resource **vbuf, + unsigned *vbuf_offset) { - struct pipe_context *pipe = st->pipe; const struct gl_framebuffer *fb = st->ctx->DrawBuffer; const GLfloat fb_width = (GLfloat)fb->Width; const GLfloat fb_height = (GLfloat)fb->Height; @@ -346,8 +348,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); - const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */ GLuint i; + float (*vertices)[3][4]; /**< vertex pos + color + texcoord */ if(!normalized) { @@ -355,77 +357,48 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, tBot = (GLfloat) height; } - /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as - * no_flush) updates to buffers where we know there is no conflict - * with previous data. Currently using max_slots > 1 will cause - * synchronous rendering if the driver flushes its command buffers - * between one bitmap and the next. Our flush hook below isn't - * sufficient to catch this as the driver doesn't tell us when it - * flushes its own command buffers. Until this gets fixed, pay the - * price of allocating a new buffer for each bitmap cache-flush to - * avoid synchronous rendering. - */ - if (st->bitmap.vbuf_slot >= max_slots) { - pipe_resource_reference(&st->bitmap.vbuf, NULL); - st->bitmap.vbuf_slot = 0; - } - - if (!st->bitmap.vbuf) { - st->bitmap.vbuf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - max_slots * - sizeof(st->bitmap.vertices)); - if (!st->bitmap.vbuf) { - /* out of memory */ - return 0; - } + u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), vbuf_offset, vbuf, + (void**)&vertices); + if (!vbuf) { + return; } /* Positions are in clip coords since we need to do clipping in case * the bitmap quad goes beyond the window bounds. */ - st->bitmap.vertices[0][0][0] = clip_x0; - st->bitmap.vertices[0][0][1] = clip_y0; - st->bitmap.vertices[0][2][0] = sLeft; - st->bitmap.vertices[0][2][1] = tTop; - - st->bitmap.vertices[1][0][0] = clip_x1; - st->bitmap.vertices[1][0][1] = clip_y0; - st->bitmap.vertices[1][2][0] = sRight; - st->bitmap.vertices[1][2][1] = tTop; + vertices[0][0][0] = clip_x0; + vertices[0][0][1] = clip_y0; + vertices[0][2][0] = sLeft; + vertices[0][2][1] = tTop; + + vertices[1][0][0] = clip_x1; + vertices[1][0][1] = clip_y0; + vertices[1][2][0] = sRight; + vertices[1][2][1] = tTop; - st->bitmap.vertices[2][0][0] = clip_x1; - st->bitmap.vertices[2][0][1] = clip_y1; - st->bitmap.vertices[2][2][0] = sRight; - st->bitmap.vertices[2][2][1] = tBot; + vertices[2][0][0] = clip_x1; + vertices[2][0][1] = clip_y1; + vertices[2][2][0] = sRight; + vertices[2][2][1] = tBot; - st->bitmap.vertices[3][0][0] = clip_x0; - st->bitmap.vertices[3][0][1] = clip_y1; - st->bitmap.vertices[3][2][0] = sLeft; - st->bitmap.vertices[3][2][1] = tBot; + vertices[3][0][0] = clip_x0; + vertices[3][0][1] = clip_y1; + vertices[3][2][0] = sLeft; + vertices[3][2][1] = tBot; /* same for all verts: */ for (i = 0; i < 4; i++) { - st->bitmap.vertices[i][0][2] = z; - st->bitmap.vertices[i][0][3] = 1.0f; - st->bitmap.vertices[i][1][0] = color[0]; - st->bitmap.vertices[i][1][1] = color[1]; - st->bitmap.vertices[i][1][2] = color[2]; - st->bitmap.vertices[i][1][3] = color[3]; - st->bitmap.vertices[i][2][2] = 0.0; /*R*/ - st->bitmap.vertices[i][2][3] = 1.0; /*Q*/ + vertices[i][0][2] = z; + vertices[i][0][3] = 1.0f; + vertices[i][1][0] = color[0]; + vertices[i][1][1] = color[1]; + vertices[i][1][2] = color[2]; + vertices[i][1][3] = color[3]; + vertices[i][2][2] = 0.0; /*R*/ + vertices[i][2][3] = 1.0; /*Q*/ } - /* put vertex data into vbuf */ - pipe_buffer_write_nooverlap(st->pipe, - st->bitmap.vbuf, - st->bitmap.vbuf_slot - * sizeof(st->bitmap.vertices), - sizeof st->bitmap.vertices, - st->bitmap.vertices); - - return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices; + u_upload_unmap(st->uploader); } @@ -446,6 +419,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, struct st_fp_variant_key key; GLuint maxSize; GLuint offset; + struct pipe_resource *vbuf = NULL; memset(&key, 0, sizeof(key)); key.st = st; @@ -551,12 +525,11 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0f - 1.0f; /* draw textured quad */ - offset = setup_bitmap_vertex_data(st, - sv->texture->target != PIPE_TEXTURE_RECT, - x, y, width, height, z, color); + setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, + x, y, width, height, z, color, &vbuf, &offset); - if (st->bitmap.vbuf) { - util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset, + if (vbuf) { + util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 3); /* attribs/vert */ @@ -573,6 +546,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_restore_vertex_elements(cso); cso_restore_vertex_buffers(cso); cso_restore_stream_outputs(cso); + + pipe_resource_reference(&vbuf, NULL); } @@ -709,18 +684,12 @@ st_flush_bitmap_cache(struct st_context *st) /** - * Flush bitmap cache and release vertex buffer. + * Flush bitmap cache. */ void st_flush_bitmap( struct st_context *st ) { st_flush_bitmap_cache(st); - - /* Release vertex buffer to avoid synchronous rendering if we were - * to map it in the next frame. - */ - pipe_resource_reference(&st->bitmap.vbuf, NULL); - st->bitmap.vbuf_slot = 0; } @@ -914,11 +883,6 @@ st_destroy_bitmap(struct st_context *st) st->bitmap.vs = NULL; } - if (st->bitmap.vbuf) { - pipe_resource_reference(&st->bitmap.vbuf, NULL); - st->bitmap.vbuf = NULL; - } - if (cache) { if (cache->trans) { pipe_transfer_unmap(pipe, cache->trans); diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index 193583372..3cd8756f2 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -53,6 +53,7 @@ #include "util/u_inlines.h" #include "util/u_simple_shaders.h" #include "util/u_draw_quad.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -87,10 +88,6 @@ st_destroy_clear(struct st_context *st) cso_delete_vertex_shader(st->cso_context, st->clear.vs); st->clear.vs = NULL; } - if (st->clear.vbuf) { - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf = NULL; - } } @@ -140,78 +137,50 @@ draw_quad(struct st_context *st, const union pipe_color_union *color) { struct pipe_context *pipe = st->pipe; + struct pipe_resource *vbuf = NULL; + GLuint i, offset; + float (*vertices)[2][4]; /**< vertex pos + color */ - /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as - * no_flush) updates to buffers where we know there is no conflict - * with previous data. Currently using max_slots > 1 will cause - * synchronous rendering if the driver flushes its command buffers - * between one bitmap and the next. Our flush hook below isn't - * sufficient to catch this as the driver doesn't tell us when it - * flushes its own command buffers. Until this gets fixed, pay the - * price of allocating a new buffer for each bitmap cache-flush to - * avoid synchronous rendering. - */ - const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */ - GLuint i; - - if (st->clear.vbuf_slot >= max_slots) { - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf_slot = 0; - } - - if (!st->clear.vbuf) { - st->clear.vbuf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - max_slots * sizeof(st->clear.vertices)); - } - - if (!st->clear.vbuf) { - /* ran out of memory */ + u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), &offset, &vbuf, + (void**)&vertices); + if (!vbuf) { return; } /* positions */ - st->clear.vertices[0][0][0] = x0; - st->clear.vertices[0][0][1] = y0; + vertices[0][0][0] = x0; + vertices[0][0][1] = y0; - st->clear.vertices[1][0][0] = x1; - st->clear.vertices[1][0][1] = y0; + vertices[1][0][0] = x1; + vertices[1][0][1] = y0; - st->clear.vertices[2][0][0] = x1; - st->clear.vertices[2][0][1] = y1; + vertices[2][0][0] = x1; + vertices[2][0][1] = y1; - st->clear.vertices[3][0][0] = x0; - st->clear.vertices[3][0][1] = y1; + vertices[3][0][0] = x0; + vertices[3][0][1] = y1; /* same for all verts: */ for (i = 0; i < 4; i++) { - st->clear.vertices[i][0][2] = z; - st->clear.vertices[i][0][3] = 1.0; - st->clear.vertices[i][1][0] = color->f[0]; - st->clear.vertices[i][1][1] = color->f[1]; - st->clear.vertices[i][1][2] = color->f[2]; - st->clear.vertices[i][1][3] = color->f[3]; + vertices[i][0][2] = z; + vertices[i][0][3] = 1.0; + vertices[i][1][0] = color->f[0]; + vertices[i][1][1] = color->f[1]; + vertices[i][1][2] = color->f[2]; + vertices[i][1][3] = color->f[3]; } - /* put vertex data into vbuf */ - pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf, - st->clear.vbuf_slot - * sizeof(st->clear.vertices), - sizeof(st->clear.vertices), - st->clear.vertices); + u_upload_unmap(st->uploader); /* draw */ util_draw_vertex_buffer(pipe, st->cso_context, - st->clear.vbuf, - st->clear.vbuf_slot * sizeof(st->clear.vertices), + vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ - /* Increment slot */ - st->clear.vbuf_slot++; + pipe_resource_reference(&vbuf, NULL); } @@ -465,22 +434,6 @@ check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb } - -/** - * Called when we need to flush. - */ -void -st_flush_clear(struct st_context *st) -{ - /* Release vertex buffer to avoid synchronous rendering if we were - * to map it in the next frame. - */ - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf_slot = 0; -} - - - /** * Called via ctx->Driver.Clear() */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.h b/mesalib/src/mesa/state_tracker/st_cb_clear.h index 8eafae5a4..e9297de9c 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.h +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.h @@ -1,52 +1,49 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef ST_CB_CLEAR_H
-#define ST_CB_CLEAR_H
-
-
-struct dd_function_table;
-struct st_context;
-
-extern void
-st_init_clear(struct st_context *st);
-
-
-extern void
-st_destroy_clear(struct st_context *st);
-
-extern void
-st_flush_clear(struct st_context *st);
-
-
-extern void
-st_init_clear_functions(struct dd_function_table *functions);
-
-
-#endif /* ST_CB_CLEAR_H */
-
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef ST_CB_CLEAR_H +#define ST_CB_CLEAR_H + + +struct dd_function_table; +struct st_context; + +extern void +st_init_clear(struct st_context *st); + + +extern void +st_destroy_clear(struct st_context *st); + + +extern void +st_init_clear_functions(struct dd_function_table *functions); + + +#endif /* ST_CB_CLEAR_H */ + diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 18d0e53d4..5e078a85e 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -66,6 +66,7 @@ #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_tile.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -554,7 +555,15 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; - GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ + GLfloat (*verts)[3][4]; /* four verts, three attribs, XYZW */ + struct pipe_resource *buf = NULL; + unsigned offset; + + u_upload_alloc(st->uploader, 0, 4 * sizeof(verts[0]), &offset, &buf, + (void**)&verts); + if (!buf) { + return; + } /* setup vertex data */ { @@ -618,22 +627,12 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, } } - { - struct pipe_resource *buf; - - /* allocate/load buffer object with vertex data */ - buf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STATIC, - sizeof(verts)); - pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts); - - util_draw_vertex_buffer(pipe, st->cso_context, buf, 0, - PIPE_PRIM_QUADS, - 4, /* verts */ - 3); /* attribs/vert */ - pipe_resource_reference(&buf, NULL); - } + u_upload_unmap(st->uploader); + util_draw_vertex_buffer(pipe, st->cso_context, buf, offset, + PIPE_PRIM_QUADS, + 4, /* verts */ + 3); /* attribs/vert */ + pipe_resource_reference(&buf, NULL); } diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c index 6144eb99c..d57e629f1 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c @@ -29,6 +29,7 @@ #include "pipe/p_shader_tokens.h" #include "util/u_draw_quad.h" #include "util/u_simple_shaders.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -107,13 +108,13 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; struct cso_context *cso = ctx->st->cso_context; - struct pipe_resource *vbuffer; - struct pipe_transfer *vbuffer_transfer; + struct pipe_resource *vbuffer = NULL; GLuint i, numTexCoords, numAttribs; GLboolean emitColor; uint semantic_names[2 + MAX_TEXTURE_UNITS]; uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; + unsigned offset; st_validate_state(st); @@ -134,12 +135,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, /* total number of attributes per vertex */ numAttribs = 1 + emitColor + numTexCoords; - - /* create the vertex buffer */ - vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - numAttribs * 4 * 4 * sizeof(GLfloat)); - /* load vertex buffer */ { #define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ @@ -153,10 +148,15 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, } while (0) const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; - GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer, - PIPE_TRANSFER_WRITE, - &vbuffer_transfer); + GLfloat *vbuf = NULL; GLuint attr; + + u_upload_alloc(st->uploader, 0, + numAttribs * 4 * 4 * sizeof(GLfloat), + &offset, &vbuffer, (void**)&vbuf); + if (!vbuffer) { + return; + } z = CLAMP(z, 0.0f, 1.0f); @@ -220,7 +220,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, } } - pipe_buffer_unmap(pipe, vbuffer_transfer); + u_upload_unmap(st->uploader); #undef SET_ATTRIB } @@ -269,7 +269,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, util_draw_vertex_buffer(pipe, cso, vbuffer, - 0, /* offset */ + offset, /* offset */ PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ numAttribs); /* attribs/vert */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_flush.c b/mesalib/src/mesa/state_tracker/st_cb_flush.c index c029fad48..4e40a93f5 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_flush.c +++ b/mesalib/src/mesa/state_tracker/st_cb_flush.c @@ -1,165 +1,159 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/context.h"
-#include "st_context.h"
-#include "st_cb_bitmap.h"
-#include "st_cb_flush.h"
-#include "st_cb_clear.h"
-#include "st_cb_fbo.h"
-#include "st_manager.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "util/u_gen_mipmap.h"
-#include "util/u_blit.h"
-
-
-/** Check if we have a front color buffer and if it's been drawn to. */
-static INLINE GLboolean
-is_front_buffer_dirty(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- return strb && strb->defined;
-}
-
-
-/**
- * Tell the screen to display the front color buffer on-screen.
- */
-static void
-display_front_buffer(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
-
- if (strb) {
- /* Hook for copying "fake" frontbuffer if necessary:
- */
- st_manager_flush_frontbuffer(st);
- }
-}
-
-
-void st_flush( struct st_context *st,
- struct pipe_fence_handle **fence )
-{
- FLUSH_CURRENT(st->ctx, 0);
-
- /* Release any vertex buffers that might potentially be accessed in
- * successive frames:
- */
- st_flush_bitmap(st);
- st_flush_clear(st);
- util_blit_flush(st->blit);
- util_gen_mipmap_flush(st->gen_mipmap);
-
- st->pipe->flush( st->pipe, fence );
-}
-
-
-/**
- * Flush, and wait for completion.
- */
-void st_finish( struct st_context *st )
-{
- struct pipe_fence_handle *fence = NULL;
-
- st_flush(st, &fence);
-
- if(fence) {
- st->pipe->screen->fence_finish(st->pipe->screen, fence,
- PIPE_TIMEOUT_INFINITE);
- st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
- }
-}
-
-
-
-/**
- * Called via ctx->Driver.Flush()
- */
-static void st_glFlush(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- /* Don't call st_finish() here. It is not the state tracker's
- * responsibilty to inject sleeps in the hope of avoiding buffer
- * synchronization issues. Calling finish() here will just hide
- * problems that need to be fixed elsewhere.
- */
- st_flush(st, NULL);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-/**
- * Called via ctx->Driver.Finish()
- */
-static void st_glFinish(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- st_finish(st);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-void st_init_flush_functions(struct dd_function_table *functions)
-{
- functions->Flush = st_glFlush;
- functions->Finish = st_glFinish;
-
- /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
- * This is unnecessary and degrades performance. Luckily we have some
- * scope to work around this, as the externally-visible behaviour of
- * Finish() is identical to Flush() in all cases - no differences in
- * rendering or ReadPixels are visible if we opt not to wait here.
- *
- * Only set this up on windows to avoid suprise elsewhere.
- */
-#ifdef PIPE_OS_WINDOWS
- functions->Finish = st_glFlush;
-#endif
-}
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ + +#include "main/glheader.h" +#include "main/macros.h" +#include "main/context.h" +#include "st_context.h" +#include "st_cb_bitmap.h" +#include "st_cb_flush.h" +#include "st_cb_clear.h" +#include "st_cb_fbo.h" +#include "st_manager.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "util/u_gen_mipmap.h" +#include "util/u_blit.h" + + +/** Check if we have a front color buffer and if it's been drawn to. */ +static INLINE GLboolean +is_front_buffer_dirty(struct st_context *st) +{ + struct gl_framebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb + = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + return strb && strb->defined; +} + + +/** + * Tell the screen to display the front color buffer on-screen. + */ +static void +display_front_buffer(struct st_context *st) +{ + struct gl_framebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb + = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + + if (strb) { + /* Hook for copying "fake" frontbuffer if necessary: + */ + st_manager_flush_frontbuffer(st); + } +} + + +void st_flush( struct st_context *st, + struct pipe_fence_handle **fence ) +{ + FLUSH_CURRENT(st->ctx, 0); + + st_flush_bitmap(st); + + st->pipe->flush( st->pipe, fence ); +} + + +/** + * Flush, and wait for completion. + */ +void st_finish( struct st_context *st ) +{ + struct pipe_fence_handle *fence = NULL; + + st_flush(st, &fence); + + if(fence) { + st->pipe->screen->fence_finish(st->pipe->screen, fence, + PIPE_TIMEOUT_INFINITE); + st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL); + } +} + + + +/** + * Called via ctx->Driver.Flush() + */ +static void st_glFlush(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + + /* Don't call st_finish() here. It is not the state tracker's + * responsibilty to inject sleeps in the hope of avoiding buffer + * synchronization issues. Calling finish() here will just hide + * problems that need to be fixed elsewhere. + */ + st_flush(st, NULL); + + if (is_front_buffer_dirty(st)) { + display_front_buffer(st); + } +} + + +/** + * Called via ctx->Driver.Finish() + */ +static void st_glFinish(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + + st_finish(st); + + if (is_front_buffer_dirty(st)) { + display_front_buffer(st); + } +} + + +void st_init_flush_functions(struct dd_function_table *functions) +{ + functions->Flush = st_glFlush; + functions->Finish = st_glFinish; + + /* Windows opengl32.dll calls glFinish prior to every swapbuffers. + * This is unnecessary and degrades performance. Luckily we have some + * scope to work around this, as the externally-visible behaviour of + * Finish() is identical to Flush() in all cases - no differences in + * rendering or ReadPixels are visible if we opt not to wait here. + * + * Only set this up on windows to avoid suprise elsewhere. + */ +#ifdef PIPE_OS_WINDOWS + functions->Finish = st_glFlush; +#endif +} diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c index a3fd4dbcb..0245fd92b 100644 --- a/mesalib/src/mesa/state_tracker/st_context.c +++ b/mesalib/src/mesa/state_tracker/st_context.c @@ -63,6 +63,7 @@ #include "st_program.h" #include "pipe/p_context.h" #include "util/u_inlines.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -130,6 +131,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) st->dirty.mesa = ~0; st->dirty.st = ~0; + st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER); st->cso_context = cso_create_context(pipe); st_init_atoms( st ); @@ -235,6 +237,7 @@ static void st_destroy_context_priv( struct st_context *st ) st->default_texture = NULL; } + u_upload_destroy(st->uploader); free( st ); } diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index da03719fd..e3d65d97a 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -40,14 +40,15 @@ struct draw_stage; struct gen_mipmap_state; struct st_context; struct st_fragment_program; +struct u_upload_mgr; -#define ST_NEW_MESA 0x1 /* Mesa state has changed */ -#define ST_NEW_FRAGMENT_PROGRAM 0x2 -#define ST_NEW_VERTEX_PROGRAM 0x4 -#define ST_NEW_FRAMEBUFFER 0x8 -#define ST_NEW_EDGEFLAGS_DATA 0x10 -#define ST_NEW_GEOMETRY_PROGRAM 0x20 +#define ST_NEW_MESA (1 << 0) /* Mesa state has changed */ +#define ST_NEW_FRAGMENT_PROGRAM (1 << 1) +#define ST_NEW_VERTEX_PROGRAM (1 << 2) +#define ST_NEW_FRAMEBUFFER (1 << 3) +#define ST_NEW_EDGEFLAGS_DATA (1 << 4) +#define ST_NEW_GEOMETRY_PROGRAM (1 << 5) struct st_state_flags { @@ -71,6 +72,7 @@ struct st_context struct pipe_context *pipe; + struct u_upload_mgr *uploader; struct draw_context *draw; /**< For selection/feedback/rastpos only */ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ @@ -153,9 +155,6 @@ struct st_context struct pipe_sampler_state samplers[2]; enum pipe_format tex_format; void *vs; - float vertices[4][3][4]; /**< vertex pos + color + texcoord */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; /* next free slot in vbuf */ struct bitmap_cache *cache; } bitmap; @@ -171,9 +170,6 @@ struct st_context struct pipe_viewport_state viewport; void *vs; void *fs; - float vertices[4][2][4]; /**< vertex pos + color */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; boolean enable_ds_separate; } clear; |