diff options
author | marha <marha@users.sourceforge.net> | 2011-06-15 16:59:33 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-06-15 16:59:33 +0200 |
commit | 6cba1e57f303d9b90add32c5e942375826fb1ab2 (patch) | |
tree | 1b2a17f873c059ed5eb1f153d1ed6b765d9ef315 /mesalib/src/mesa/state_tracker | |
parent | ffc346f9ce29ccafb3b8108450bcff27d04e3b91 (diff) | |
parent | 0e661faf8cf2e3460b5e2389414f99c035ad4d6a (diff) | |
download | vcxsrv-6cba1e57f303d9b90add32c5e942375826fb1ab2.tar.gz vcxsrv-6cba1e57f303d9b90add32c5e942375826fb1ab2.tar.bz2 vcxsrv-6cba1e57f303d9b90add32c5e942375826fb1ab2.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
mesalib/docs/news.html
mesalib/docs/relnotes.html
mesalib/src/mesa/state_tracker/st_atom_blend.c
mesalib/src/mesa/state_tracker/st_draw.c
xorg-server/Xi/exevents.c
xorg-server/dix/events.c
xorg-server/include/dix.h
Diffstat (limited to 'mesalib/src/mesa/state_tracker')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_blend.c | 61 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_clip.c | 151 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_sampler.c | 550 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_scissor.c | 201 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_stipple.c | 187 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_texture.c | 762 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_draw.c | 61 |
7 files changed, 989 insertions, 984 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_atom_blend.c b/mesalib/src/mesa/state_tracker/st_atom_blend.c index c22d4c42e..c02ea3ffa 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_blend.c +++ b/mesalib/src/mesa/state_tracker/st_atom_blend.c @@ -156,7 +156,7 @@ translate_logicop(GLenum logicop) * Figure out if colormasks are different per rt.
*/
static GLboolean
-colormask_per_rt(struct gl_context *ctx)
+colormask_per_rt(const struct gl_context *ctx)
{
/* a bit suboptimal have to compare lots of values */
unsigned i;
@@ -172,7 +172,7 @@ colormask_per_rt(struct gl_context *ctx) * Figure out if blend enables/state are different per rt.
*/
static GLboolean
-blend_per_rt(struct gl_context *ctx)
+blend_per_rt(const struct gl_context *ctx)
{
if (ctx->Color.BlendEnabled &&
(ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) {
@@ -190,13 +190,14 @@ static void update_blend( struct st_context *st )
{
struct pipe_blend_state *blend = &st->state.blend;
+ const struct gl_context *ctx = st->ctx;
unsigned num_state = 1;
unsigned i, j;
memset(blend, 0, sizeof(*blend));
- if (blend_per_rt(st->ctx) || colormask_per_rt(st->ctx)) {
- num_state = st->ctx->Const.MaxDrawBuffers;
+ if (blend_per_rt(ctx) || colormask_per_rt(ctx)) {
+ num_state = ctx->Const.MaxDrawBuffers;
blend->independent_blend_enable = 1;
}
/* Note it is impossible to correctly deal with EXT_blend_logic_op and
@@ -205,52 +206,52 @@ update_blend( struct st_context *st ) and separate alpha/rgb logicop/blend support respectively. Neither
possible in gallium nor most hardware. Assume these combinations
don't happen. */
- if (st->ctx->Color.ColorLogicOpEnabled ||
- (st->ctx->Color.BlendEnabled &&
- st->ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) {
+ if (ctx->Color.ColorLogicOpEnabled ||
+ (ctx->Color.BlendEnabled &&
+ ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) {
/* logicop enabled */
blend->logicop_enable = 1;
- blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp);
+ blend->logicop_func = translate_logicop(ctx->Color.LogicOp);
}
- else if (st->ctx->Color.BlendEnabled) {
+ else if (ctx->Color.BlendEnabled) {
/* blending enabled */
for (i = 0, j = 0; i < num_state; i++) {
- blend->rt[i].blend_enable = (st->ctx->Color.BlendEnabled >> i) & 0x1;
+ blend->rt[i].blend_enable = (ctx->Color.BlendEnabled >> i) & 0x1;
- if (st->ctx->Extensions.ARB_draw_buffers_blend)
+ if (ctx->Extensions.ARB_draw_buffers_blend)
j = i;
blend->rt[i].rgb_func =
- translate_blend(st->ctx->Color.Blend[j].EquationRGB);
+ translate_blend(ctx->Color.Blend[j].EquationRGB);
- if (st->ctx->Color.Blend[i].EquationRGB == GL_MIN ||
- st->ctx->Color.Blend[i].EquationRGB == GL_MAX) {
+ if (ctx->Color.Blend[i].EquationRGB == GL_MIN ||
+ ctx->Color.Blend[i].EquationRGB == GL_MAX) {
/* Min/max are special */
blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
}
else {
blend->rt[i].rgb_src_factor =
- translate_blend(st->ctx->Color.Blend[j].SrcRGB);
+ translate_blend(ctx->Color.Blend[j].SrcRGB);
blend->rt[i].rgb_dst_factor =
- translate_blend(st->ctx->Color.Blend[j].DstRGB);
+ translate_blend(ctx->Color.Blend[j].DstRGB);
}
blend->rt[i].alpha_func =
- translate_blend(st->ctx->Color.Blend[j].EquationA);
+ translate_blend(ctx->Color.Blend[j].EquationA);
- if (st->ctx->Color.Blend[i].EquationA == GL_MIN ||
- st->ctx->Color.Blend[i].EquationA == GL_MAX) {
+ if (ctx->Color.Blend[i].EquationA == GL_MIN ||
+ ctx->Color.Blend[i].EquationA == GL_MAX) {
/* Min/max are special */
blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
}
else {
blend->rt[i].alpha_src_factor =
- translate_blend(st->ctx->Color.Blend[j].SrcA);
+ translate_blend(ctx->Color.Blend[j].SrcA);
blend->rt[i].alpha_dst_factor =
- translate_blend(st->ctx->Color.Blend[j].DstA);
+ translate_blend(ctx->Color.Blend[j].DstA);
}
}
}
@@ -260,25 +261,25 @@ update_blend( struct st_context *st ) /* Colormask - maybe reverse these bits? */
for (i = 0; i < num_state; i++) {
- if (st->ctx->Color.ColorMask[i][0])
+ if (ctx->Color.ColorMask[i][0])
blend->rt[i].colormask |= PIPE_MASK_R;
- if (st->ctx->Color.ColorMask[i][1])
+ if (ctx->Color.ColorMask[i][1])
blend->rt[i].colormask |= PIPE_MASK_G;
- if (st->ctx->Color.ColorMask[i][2])
+ if (ctx->Color.ColorMask[i][2])
blend->rt[i].colormask |= PIPE_MASK_B;
- if (st->ctx->Color.ColorMask[i][3])
+ if (ctx->Color.ColorMask[i][3])
blend->rt[i].colormask |= PIPE_MASK_A;
}
- if (st->ctx->Color.DitherFlag)
+ if (ctx->Color.DitherFlag)
blend->dither = 1;
- if (st->ctx->Multisample.Enabled) {
+ if (ctx->Multisample.Enabled) {
/* unlike in gallium/d3d10 these operations are only performed
if msaa is enabled */
- if (st->ctx->Multisample.SampleAlphaToCoverage)
+ if (ctx->Multisample.SampleAlphaToCoverage)
blend->alpha_to_coverage = 1;
- if (st->ctx->Multisample.SampleAlphaToOne)
+ if (ctx->Multisample.SampleAlphaToOne)
blend->alpha_to_one = 1;
}
@@ -286,7 +287,7 @@ update_blend( struct st_context *st ) {
struct pipe_blend_color bc;
- COPY_4FV(bc.color, st->ctx->Color.BlendColorUnclamped);
+ COPY_4FV(bc.color, ctx->Color.BlendColorUnclamped);
cso_set_blend_color(st->cso_context, &bc);
}
}
diff --git a/mesalib/src/mesa/state_tracker/st_atom_clip.c b/mesalib/src/mesa/state_tracker/st_atom_clip.c index 24d479a74..1330db843 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_clip.c +++ b/mesalib/src/mesa/state_tracker/st_atom_clip.c @@ -1,75 +1,76 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "st_context.h"
-#include "pipe/p_context.h"
-#include "st_atom.h"
-
-#include "cso_cache/cso_context.h"
-
-
-/* Second state atom for user clip planes:
- */
-static void update_clip( struct st_context *st )
-{
- struct pipe_clip_state clip;
- GLuint i;
-
- memset(&clip, 0, sizeof(clip));
-
- for (i = 0; i < PIPE_MAX_CLIP_PLANES; i++) {
- if (st->ctx->Transform.ClipPlanesEnabled & (1 << i)) {
- memcpy(clip.ucp[clip.nr],
- st->ctx->Transform._ClipUserPlane[i],
- sizeof(clip.ucp[0]));
- clip.nr++;
- }
- }
-
- clip.depth_clamp = st->ctx->Transform.DepthClamp != GL_FALSE;
-
- if (memcmp(&clip, &st->state.clip, sizeof(clip)) != 0) {
- st->state.clip = clip;
- cso_set_clip(st->cso_context, &clip);
- }
-}
-
-
-const struct st_tracked_state st_update_clip = {
- "st_update_clip", /* name */
- { /* dirty */
- (_NEW_TRANSFORM), /* mesa */
- 0, /* st */
- },
- update_clip /* update */
-};
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + + +#include "st_context.h" +#include "pipe/p_context.h" +#include "st_atom.h" + +#include "cso_cache/cso_context.h" + + +/* Second state atom for user clip planes: + */ +static void update_clip( struct st_context *st ) +{ + struct pipe_clip_state clip; + const struct gl_context *ctx = st->ctx; + GLuint i; + + memset(&clip, 0, sizeof(clip)); + + for (i = 0; i < PIPE_MAX_CLIP_PLANES; i++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << i)) { + memcpy(clip.ucp[clip.nr], + ctx->Transform._ClipUserPlane[i], + sizeof(clip.ucp[0])); + clip.nr++; + } + } + + clip.depth_clamp = ctx->Transform.DepthClamp != GL_FALSE; + + if (memcmp(&clip, &st->state.clip, sizeof(clip)) != 0) { + st->state.clip = clip; + cso_set_clip(st->cso_context, &clip); + } +} + + +const struct st_tracked_state st_update_clip = { + "st_update_clip", /* name */ + { /* dirty */ + (_NEW_TRANSFORM), /* mesa */ + 0, /* st */ + }, + update_clip /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c index 627a13387..731338f9b 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c +++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c @@ -1,271 +1,279 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/samplerobj.h"
-
-#include "st_context.h"
-#include "st_cb_texture.h"
-#include "st_format.h"
-#include "st_atom.h"
-#include "st_texture.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-
-#include "cso_cache/cso_context.h"
-
-
-/**
- * Convert GLenum texcoord wrap tokens to pipe tokens.
- */
-static GLuint
-gl_wrap_xlate(GLenum wrap)
-{
- switch (wrap) {
- case GL_REPEAT:
- return PIPE_TEX_WRAP_REPEAT;
- case GL_CLAMP:
- return PIPE_TEX_WRAP_CLAMP;
- case GL_CLAMP_TO_EDGE:
- return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- case GL_CLAMP_TO_BORDER:
- return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
- case GL_MIRRORED_REPEAT:
- return PIPE_TEX_WRAP_MIRROR_REPEAT;
- case GL_MIRROR_CLAMP_EXT:
- return PIPE_TEX_WRAP_MIRROR_CLAMP;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-static GLuint
-gl_filter_to_mip_filter(GLenum filter)
-{
- switch (filter) {
- case GL_NEAREST:
- case GL_LINEAR:
- return PIPE_TEX_MIPFILTER_NONE;
-
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- return PIPE_TEX_MIPFILTER_NEAREST;
-
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return PIPE_TEX_MIPFILTER_LINEAR;
-
- default:
- assert(0);
- return PIPE_TEX_MIPFILTER_NONE;
- }
-}
-
-
-static GLuint
-gl_filter_to_img_filter(GLenum filter)
-{
- switch (filter) {
- case GL_NEAREST:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- return PIPE_TEX_FILTER_NEAREST;
-
- case GL_LINEAR:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_LINEAR:
- return PIPE_TEX_FILTER_LINEAR;
-
- default:
- assert(0);
- return PIPE_TEX_FILTER_NEAREST;
- }
-}
-
-static void convert_sampler(struct st_context *st,
- struct pipe_sampler_state *sampler,
- GLuint texUnit)
-{
- struct gl_texture_object *texobj;
- struct gl_sampler_object *msamp;
-
- texobj = st->ctx->Texture.Unit[texUnit]._Current;
- if (!texobj) {
- texobj = st_get_default_texture(st);
- }
-
- msamp = _mesa_get_samplerobj(st->ctx, texUnit);
-
- memset(sampler, 0, sizeof(*sampler));
- sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
- sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
- sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
-
- sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
- sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
- sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
-
- if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
- sampler->normalized_coords = 1;
-
- sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
- msamp->LodBias;
-
- sampler->min_lod = CLAMP(msamp->MinLod,
- 0.0f,
- (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
- sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
- msamp->MaxLod);
- if (sampler->max_lod < sampler->min_lod) {
- /* The GL spec doesn't seem to specify what to do in this case.
- * Swap the values.
- */
- float tmp = sampler->max_lod;
- sampler->max_lod = sampler->min_lod;
- sampler->min_lod = tmp;
- assert(sampler->min_lod <= sampler->max_lod);
- }
-
- if (msamp->BorderColor.ui[0] ||
- msamp->BorderColor.ui[1] ||
- msamp->BorderColor.ui[2] ||
- msamp->BorderColor.ui[3]) {
- struct gl_texture_image *teximg;
-
- teximg = texobj->Image[0][texobj->BaseLevel];
-
- st_translate_color(msamp->BorderColor.f,
- teximg ? teximg->_BaseFormat : GL_RGBA,
- sampler->border_color);
- }
-
- sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
- 0 : (GLuint) msamp->MaxAnisotropy);
-
- /* only care about ARB_shadow, not SGI shadow */
- if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
- sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
- sampler->compare_func
- = st_compare_func_to_pipe(msamp->CompareFunc);
- }
-
- sampler->seamless_cube_map =
- st->ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
-}
-
-static void
-update_vertex_samplers(struct st_context *st)
-{
- struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
- GLuint su;
-
- st->state.num_vertex_samplers = 0;
-
- /* loop over sampler units (aka tex image units) */
- for (su = 0; su < st->ctx->Const.MaxVertexTextureImageUnits; su++) {
- struct pipe_sampler_state *sampler = st->state.vertex_samplers + su;
-
- if (vprog->Base.SamplersUsed & (1 << su)) {
- GLuint texUnit;
-
- texUnit = vprog->Base.SamplerUnits[su];
-
- convert_sampler(st, sampler, texUnit);
-
- st->state.num_vertex_samplers = su + 1;
-
- cso_single_vertex_sampler(st->cso_context, su, sampler);
- } else {
- cso_single_vertex_sampler(st->cso_context, su, NULL);
- }
- }
- cso_single_vertex_sampler_done(st->cso_context);
-}
-
-static void
-update_fragment_samplers(struct st_context *st)
-{
- struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
- GLuint su;
-
- st->state.num_samplers = 0;
-
- /* loop over sampler units (aka tex image units) */
- for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
- struct pipe_sampler_state *sampler = st->state.samplers + su;
-
-
- if (fprog->Base.SamplersUsed & (1 << su)) {
- GLuint texUnit;
-
- texUnit = fprog->Base.SamplerUnits[su];
-
- convert_sampler(st, sampler, texUnit);
-
- st->state.num_samplers = su + 1;
-
- /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
- cso_single_sampler(st->cso_context, su, sampler);
- }
- else {
- /*printf("%s su=%u null\n", __FUNCTION__, su);*/
- cso_single_sampler(st->cso_context, su, NULL);
- }
- }
-
- cso_single_sampler_done(st->cso_context);
-}
-
-static void
-update_samplers(struct st_context *st)
-{
- update_fragment_samplers(st);
- update_vertex_samplers(st);
-}
-
-const struct st_tracked_state st_update_sampler = {
- "st_update_sampler", /* name */
- { /* dirty */
- _NEW_TEXTURE, /* mesa */
- 0, /* st */
- },
- update_samplers /* update */
-};
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ + + +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/samplerobj.h" + +#include "st_context.h" +#include "st_cb_texture.h" +#include "st_format.h" +#include "st_atom.h" +#include "st_texture.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" + +#include "cso_cache/cso_context.h" + + +/** + * Convert GLenum texcoord wrap tokens to pipe tokens. + */ +static GLuint +gl_wrap_xlate(GLenum wrap) +{ + switch (wrap) { + case GL_REPEAT: + return PIPE_TEX_WRAP_REPEAT; + case GL_CLAMP: + return PIPE_TEX_WRAP_CLAMP; + case GL_CLAMP_TO_EDGE: + return PIPE_TEX_WRAP_CLAMP_TO_EDGE; + case GL_CLAMP_TO_BORDER: + return PIPE_TEX_WRAP_CLAMP_TO_BORDER; + case GL_MIRRORED_REPEAT: + return PIPE_TEX_WRAP_MIRROR_REPEAT; + case GL_MIRROR_CLAMP_EXT: + return PIPE_TEX_WRAP_MIRROR_CLAMP; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: + return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: + return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER; + default: + assert(0); + return 0; + } +} + + +static GLuint +gl_filter_to_mip_filter(GLenum filter) +{ + switch (filter) { + case GL_NEAREST: + case GL_LINEAR: + return PIPE_TEX_MIPFILTER_NONE; + + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + return PIPE_TEX_MIPFILTER_NEAREST; + + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + return PIPE_TEX_MIPFILTER_LINEAR; + + default: + assert(0); + return PIPE_TEX_MIPFILTER_NONE; + } +} + + +static GLuint +gl_filter_to_img_filter(GLenum filter) +{ + switch (filter) { + case GL_NEAREST: + case GL_NEAREST_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + return PIPE_TEX_FILTER_NEAREST; + + case GL_LINEAR: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_LINEAR: + return PIPE_TEX_FILTER_LINEAR; + + default: + assert(0); + return PIPE_TEX_FILTER_NEAREST; + } +} + + +static void +convert_sampler(struct st_context *st, + struct pipe_sampler_state *sampler, + GLuint texUnit) +{ + struct gl_texture_object *texobj; + struct gl_context *ctx = st->ctx; + struct gl_sampler_object *msamp; + + texobj = ctx->Texture.Unit[texUnit]._Current; + if (!texobj) { + texobj = st_get_default_texture(st); + } + + msamp = _mesa_get_samplerobj(ctx, texUnit); + + memset(sampler, 0, sizeof(*sampler)); + sampler->wrap_s = gl_wrap_xlate(msamp->WrapS); + sampler->wrap_t = gl_wrap_xlate(msamp->WrapT); + sampler->wrap_r = gl_wrap_xlate(msamp->WrapR); + + sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter); + sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter); + sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter); + + if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) + sampler->normalized_coords = 1; + + sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias; + + sampler->min_lod = CLAMP(msamp->MinLod, + 0.0f, + (GLfloat) texobj->MaxLevel - texobj->BaseLevel); + sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel, + msamp->MaxLod); + if (sampler->max_lod < sampler->min_lod) { + /* The GL spec doesn't seem to specify what to do in this case. + * Swap the values. + */ + float tmp = sampler->max_lod; + sampler->max_lod = sampler->min_lod; + sampler->min_lod = tmp; + assert(sampler->min_lod <= sampler->max_lod); + } + + if (msamp->BorderColor.ui[0] || + msamp->BorderColor.ui[1] || + msamp->BorderColor.ui[2] || + msamp->BorderColor.ui[3]) { + struct gl_texture_image *teximg; + + teximg = texobj->Image[0][texobj->BaseLevel]; + + st_translate_color(msamp->BorderColor.f, + teximg ? teximg->_BaseFormat : GL_RGBA, + sampler->border_color); + } + + sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ? + 0 : (GLuint) msamp->MaxAnisotropy); + + /* only care about ARB_shadow, not SGI shadow */ + if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { + sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; + sampler->compare_func + = st_compare_func_to_pipe(msamp->CompareFunc); + } + + sampler->seamless_cube_map = + ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless; +} + + +static void +update_vertex_samplers(struct st_context *st) +{ + const struct gl_context *ctx = st->ctx; + struct gl_vertex_program *vprog = ctx->VertexProgram._Current; + GLuint su; + + st->state.num_vertex_samplers = 0; + + /* loop over sampler units (aka tex image units) */ + for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++) { + struct pipe_sampler_state *sampler = st->state.vertex_samplers + su; + + if (vprog->Base.SamplersUsed & (1 << su)) { + GLuint texUnit; + + texUnit = vprog->Base.SamplerUnits[su]; + + convert_sampler(st, sampler, texUnit); + + st->state.num_vertex_samplers = su + 1; + + cso_single_vertex_sampler(st->cso_context, su, sampler); + } else { + cso_single_vertex_sampler(st->cso_context, su, NULL); + } + } + cso_single_vertex_sampler_done(st->cso_context); +} + + +static void +update_fragment_samplers(struct st_context *st) +{ + const struct gl_context *ctx = st->ctx; + struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; + GLuint su; + + st->state.num_samplers = 0; + + /* loop over sampler units (aka tex image units) */ + for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) { + struct pipe_sampler_state *sampler = st->state.samplers + su; + + + if (fprog->Base.SamplersUsed & (1 << su)) { + GLuint texUnit; + + texUnit = fprog->Base.SamplerUnits[su]; + + convert_sampler(st, sampler, texUnit); + + st->state.num_samplers = su + 1; + + /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/ + cso_single_sampler(st->cso_context, su, sampler); + } + else { + /*printf("%s su=%u null\n", __FUNCTION__, su);*/ + cso_single_sampler(st->cso_context, su, NULL); + } + } + + cso_single_sampler_done(st->cso_context); +} + + +static void +update_samplers(struct st_context *st) +{ + update_fragment_samplers(st); + update_vertex_samplers(st); +} + + +const struct st_tracked_state st_update_sampler = { + "st_update_sampler", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + 0, /* st */ + }, + update_samplers /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_atom_scissor.c b/mesalib/src/mesa/state_tracker/st_atom_scissor.c index 495a3ea25..eb1387778 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_scissor.c +++ b/mesalib/src/mesa/state_tracker/st_atom_scissor.c @@ -1,100 +1,101 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/macros.h"
-#include "st_context.h"
-#include "pipe/p_context.h"
-#include "st_atom.h"
-
-
-/**
- * Scissor depends on the scissor box, and the framebuffer dimensions.
- */
-static void
-update_scissor( struct st_context *st )
-{
- struct pipe_scissor_state scissor;
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- GLint miny, maxy;
-
- scissor.minx = 0;
- scissor.miny = 0;
- scissor.maxx = fb->Width;
- scissor.maxy = fb->Height;
-
- if (st->ctx->Scissor.Enabled) {
- /* need to be careful here with xmax or ymax < 0 */
- GLint xmax = MAX2(0, st->ctx->Scissor.X + st->ctx->Scissor.Width);
- GLint ymax = MAX2(0, st->ctx->Scissor.Y + st->ctx->Scissor.Height);
-
- if (st->ctx->Scissor.X > (GLint)scissor.minx)
- scissor.minx = st->ctx->Scissor.X;
- if (st->ctx->Scissor.Y > (GLint)scissor.miny)
- scissor.miny = st->ctx->Scissor.Y;
-
- if (xmax < (GLint) scissor.maxx)
- scissor.maxx = xmax;
- if (ymax < (GLint) scissor.maxy)
- scissor.maxy = ymax;
-
- /* check for null space */
- if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy)
- scissor.minx = scissor.miny = scissor.maxx = scissor.maxy = 0;
- }
-
- /* Now invert Y if needed.
- * Gallium drivers use the convention Y=0=top for surfaces.
- */
- if (st_fb_orientation(fb) == Y_0_TOP) {
- miny = fb->Height - scissor.maxy;
- maxy = fb->Height - scissor.miny;
- scissor.miny = miny;
- scissor.maxy = maxy;
- }
-
- if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) {
- /* state has changed */
- st->state.scissor = scissor; /* struct copy */
- st->pipe->set_scissor_state(st->pipe, &scissor); /* activate */
- }
-}
-
-
-const struct st_tracked_state st_update_scissor = {
- "st_update_scissor", /* name */
- { /* dirty */
- (_NEW_SCISSOR | _NEW_BUFFERS), /* mesa */
- 0, /* st */
- },
- update_scissor /* update */
-};
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + + +#include "main/macros.h" +#include "st_context.h" +#include "pipe/p_context.h" +#include "st_atom.h" + + +/** + * Scissor depends on the scissor box, and the framebuffer dimensions. + */ +static void +update_scissor( struct st_context *st ) +{ + struct pipe_scissor_state scissor; + const struct gl_context *ctx = st->ctx; + const struct gl_framebuffer *fb = ctx->DrawBuffer; + GLint miny, maxy; + + scissor.minx = 0; + scissor.miny = 0; + scissor.maxx = fb->Width; + scissor.maxy = fb->Height; + + if (ctx->Scissor.Enabled) { + /* need to be careful here with xmax or ymax < 0 */ + GLint xmax = MAX2(0, ctx->Scissor.X + ctx->Scissor.Width); + GLint ymax = MAX2(0, ctx->Scissor.Y + ctx->Scissor.Height); + + if (ctx->Scissor.X > (GLint)scissor.minx) + scissor.minx = ctx->Scissor.X; + if (ctx->Scissor.Y > (GLint)scissor.miny) + scissor.miny = ctx->Scissor.Y; + + if (xmax < (GLint) scissor.maxx) + scissor.maxx = xmax; + if (ymax < (GLint) scissor.maxy) + scissor.maxy = ymax; + + /* check for null space */ + if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy) + scissor.minx = scissor.miny = scissor.maxx = scissor.maxy = 0; + } + + /* Now invert Y if needed. + * Gallium drivers use the convention Y=0=top for surfaces. + */ + if (st_fb_orientation(fb) == Y_0_TOP) { + miny = fb->Height - scissor.maxy; + maxy = fb->Height - scissor.miny; + scissor.miny = miny; + scissor.maxy = maxy; + } + + if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) { + /* state has changed */ + st->state.scissor = scissor; /* struct copy */ + st->pipe->set_scissor_state(st->pipe, &scissor); /* activate */ + } +} + + +const struct st_tracked_state st_update_scissor = { + "st_update_scissor", /* name */ + { /* dirty */ + (_NEW_SCISSOR | _NEW_BUFFERS), /* mesa */ + 0, /* st */ + }, + update_scissor /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_atom_stipple.c b/mesalib/src/mesa/state_tracker/st_atom_stipple.c index 5efea315c..b3e0dc7f1 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_stipple.c +++ b/mesalib/src/mesa/state_tracker/st_atom_stipple.c @@ -1,93 +1,94 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * \brief polygon stipple state
- *
- * Authors:
- * Brian Paul
- */
-
-
-#include <assert.h>
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-
-
-/**
- * OpenGL's polygon stipple is indexed with window coordinates in which
- * the origin (0,0) is the lower-left corner of the window.
- * With Gallium, the origin is the upper-left corner of the window.
- * To convert GL's polygon stipple to what gallium expects we need to
- * invert the pattern vertically and rotate the stipple rows according
- * to the window height.
- */
-static void
-invert_stipple(GLuint dest[32], const GLuint src[32], GLuint winHeight)
-{
- GLuint i;
-
- for (i = 0; i < 32; i++) {
- dest[i] = src[(winHeight - 1 - i) & 0x1f];
- }
-}
-
-
-
-static void
-update_stipple( struct st_context *st )
-{
- const GLuint sz = sizeof(st->state.poly_stipple);
- assert(sz == sizeof(st->ctx->PolygonStipple));
-
- if (memcmp(st->state.poly_stipple, st->ctx->PolygonStipple, sz)) {
- /* state has changed */
- struct pipe_poly_stipple newStipple;
-
- memcpy(st->state.poly_stipple, st->ctx->PolygonStipple, sz);
-
- invert_stipple(newStipple.stipple, st->ctx->PolygonStipple,
- st->ctx->DrawBuffer->Height);
-
- st->pipe->set_polygon_stipple(st->pipe, &newStipple);
- }
-}
-
-
-/** Update the stipple when the pattern or window height changes */
-const struct st_tracked_state st_update_polygon_stipple = {
- "st_update_polygon_stipple", /* name */
- { /* dirty */
- (_NEW_POLYGONSTIPPLE |
- _NEW_BUFFERS), /* mesa */
- 0, /* st */
- },
- update_stipple /* update */
-};
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * \brief polygon stipple state + * + * Authors: + * Brian Paul + */ + + +#include <assert.h> + +#include "st_context.h" +#include "st_atom.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" + + +/** + * OpenGL's polygon stipple is indexed with window coordinates in which + * the origin (0,0) is the lower-left corner of the window. + * With Gallium, the origin is the upper-left corner of the window. + * To convert GL's polygon stipple to what gallium expects we need to + * invert the pattern vertically and rotate the stipple rows according + * to the window height. + */ +static void +invert_stipple(GLuint dest[32], const GLuint src[32], GLuint winHeight) +{ + GLuint i; + + for (i = 0; i < 32; i++) { + dest[i] = src[(winHeight - 1 - i) & 0x1f]; + } +} + + + +static void +update_stipple( struct st_context *st ) +{ + const struct gl_context *ctx = st->ctx; + const GLuint sz = sizeof(st->state.poly_stipple); + assert(sz == sizeof(ctx->PolygonStipple)); + + if (memcmp(st->state.poly_stipple, ctx->PolygonStipple, sz)) { + /* state has changed */ + struct pipe_poly_stipple newStipple; + + memcpy(st->state.poly_stipple, ctx->PolygonStipple, sz); + + invert_stipple(newStipple.stipple, ctx->PolygonStipple, + ctx->DrawBuffer->Height); + + st->pipe->set_polygon_stipple(st->pipe, &newStipple); + } +} + + +/** Update the stipple when the pattern or window height changes */ +const struct st_tracked_state st_update_polygon_stipple = { + "st_update_polygon_stipple", /* name */ + { /* dirty */ + (_NEW_POLYGONSTIPPLE | + _NEW_BUFFERS), /* mesa */ + 0, /* st */ + }, + update_stipple /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c index 7bb950a76..800a9f1f0 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_texture.c +++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c @@ -1,379 +1,383 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/samplerobj.h"
-#include "program/prog_instruction.h"
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_texture.h"
-#include "st_format.h"
-#include "st_cb_texture.h"
-#include "pipe/p_context.h"
-#include "util/u_format.h"
-#include "util/u_inlines.h"
-#include "cso_cache/cso_context.h"
-
-
-/**
- * Combine depth texture mode with "swizzle" so that depth mode swizzling
- * takes place before texture swizzling, and return the resulting swizzle.
- * If the format is not a depth format, return "swizzle" unchanged.
- *
- * \param format PIPE_FORMAT_*.
- * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
- * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
- */
-static GLuint
-apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode)
-{
- const struct util_format_description *desc =
- util_format_description(format);
- unsigned char swiz[4];
- unsigned i;
-
- if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
- desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
- /* Not a depth format. */
- return swizzle;
- }
-
- for (i = 0; i < 4; i++)
- swiz[i] = GET_SWZ(swizzle, i);
-
- switch (depthmode) {
- case GL_LUMINANCE:
- /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
- for (i = 0; i < 4; i++)
- if (swiz[i] == SWIZZLE_W)
- swiz[i] = SWIZZLE_ONE;
- else if (swiz[i] < SWIZZLE_W)
- swiz[i] = SWIZZLE_X;
- break;
-
- case GL_INTENSITY:
- /* Rewrite reads from XYZW to XXXX. */
- for (i = 0; i < 4; i++)
- if (swiz[i] <= SWIZZLE_W)
- swiz[i] = SWIZZLE_X;
- break;
-
- case GL_ALPHA:
- /* Rewrite reads from W to X, and reads from XYZ to 000. */
- for (i = 0; i < 4; i++)
- if (swiz[i] == SWIZZLE_W)
- swiz[i] = SWIZZLE_X;
- else if (swiz[i] < SWIZZLE_W)
- swiz[i] = SWIZZLE_ZERO;
- break;
- case GL_RED:
- /* Rewrite reads W to 1, XYZ to X00 */
- for (i = 0; i < 4; i++)
- if (swiz[i] == SWIZZLE_W)
- swiz[i] = SWIZZLE_ONE;
- else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z)
- swiz[i] = SWIZZLE_ZERO;
- break;
- }
-
- return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
-}
-
-
-/**
- * Return TRUE if the swizzling described by "swizzle" and
- * "depthmode" (for depth textures only) is different from the swizzling
- * set in the given sampler view.
- *
- * \param sv A sampler view.
- * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
- * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
- */
-static boolean
-check_sampler_swizzle(struct pipe_sampler_view *sv,
- GLuint swizzle, GLenum depthmode)
-{
- swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
-
- if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
- (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
- (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
- (sv->swizzle_a != GET_SWZ(swizzle, 3)))
- return TRUE;
- return FALSE;
-}
-
-
-static INLINE struct pipe_sampler_view *
-st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
- struct st_texture_object *stObj,
- const struct gl_sampler_object *samp,
- enum pipe_format format)
-{
- struct pipe_sampler_view templ;
- GLuint swizzle = apply_depthmode(stObj->pt->format,
- stObj->base._Swizzle,
- samp->DepthMode);
-
- u_sampler_view_default_template(&templ,
- stObj->pt,
- format);
- templ.u.tex.first_level = stObj->base.BaseLevel;
-
- if (swizzle != SWIZZLE_NOOP) {
- templ.swizzle_r = GET_SWZ(swizzle, 0);
- templ.swizzle_g = GET_SWZ(swizzle, 1);
- templ.swizzle_b = GET_SWZ(swizzle, 2);
- templ.swizzle_a = GET_SWZ(swizzle, 3);
- }
-
- return pipe->create_sampler_view(pipe, stObj->pt, &templ);
-}
-
-
-static INLINE struct pipe_sampler_view *
-st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
- struct pipe_context *pipe,
- const struct gl_sampler_object *samp,
- enum pipe_format format)
-{
- if (!stObj || !stObj->pt) {
- return NULL;
- }
-
- if (!stObj->sampler_view) {
- stObj->sampler_view =
- st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format);
- }
-
- return stObj->sampler_view;
-}
-
-static GLboolean
-update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_view,
- GLuint texUnit)
-{
- struct pipe_context *pipe = st->pipe;
- const struct gl_sampler_object *samp;
- struct gl_texture_object *texObj;
- struct st_texture_object *stObj;
- enum pipe_format st_view_format;
- GLboolean retval;
-
- samp = _mesa_get_samplerobj(st->ctx, texUnit);
-
- texObj = st->ctx->Texture.Unit[texUnit]._Current;
-
- if (!texObj) {
- texObj = st_get_default_texture(st);
- samp = &texObj->Sampler;
- }
- stObj = st_texture_object(texObj);
-
- retval = st_finalize_texture(st->ctx, st->pipe, texObj);
- if (!retval) {
- /* out of mem */
- return GL_FALSE;
- }
-
- /* Determine the format of the texture sampler view */
- st_view_format = stObj->pt->format;
- {
- const struct st_texture_image *firstImage =
- st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
- const gl_format texFormat = firstImage->base.TexFormat;
- enum pipe_format firstImageFormat =
- st_mesa_format_to_pipe_format(texFormat);
-
- if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
- (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
- /* don't do sRGB->RGB conversion. Interpret the texture
- * texture data as linear values.
- */
- const gl_format linearFormat =
- _mesa_get_srgb_format_linear(texFormat);
- firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
- }
-
- if (firstImageFormat != stObj->pt->format)
- st_view_format = firstImageFormat;
- }
-
-
- /* if sampler view has changed dereference it */
- if (stObj->sampler_view) {
- if (check_sampler_swizzle(stObj->sampler_view,
- stObj->base._Swizzle,
- samp->DepthMode) ||
- (st_view_format != stObj->sampler_view->format) ||
- stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
- }
-
- *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
- samp,
- st_view_format);
- return GL_TRUE;
-}
-
-static void
-update_vertex_textures(struct st_context *st)
-{
- struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
- GLuint su;
-
- st->state.num_vertex_textures = 0;
-
- /* loop over sampler units (aka tex image units) */
- for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
- struct pipe_sampler_view *sampler_view = NULL;
- if (vprog->Base.SamplersUsed & (1 << su)) {
- GLboolean retval;
- GLuint texUnit;
-
- texUnit = vprog->Base.SamplerUnits[su];
-
- retval = update_single_texture(st, &sampler_view, texUnit);
- if (retval == GL_FALSE)
- continue;
-
- st->state.num_vertex_textures = su + 1;
-
- }
- pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], sampler_view);
- }
-
- if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
- GLuint numUnits = MIN2(st->state.num_vertex_textures,
- st->ctx->Const.MaxVertexTextureImageUnits);
- cso_set_vertex_sampler_views(st->cso_context,
- numUnits,
- st->state.sampler_vertex_views);
- }
-}
-
-static void
-update_fragment_textures(struct st_context *st)
-{
- struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
- GLuint su;
-
- st->state.num_textures = 0;
-
- /* loop over sampler units (aka tex image units) */
- for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
- struct pipe_sampler_view *sampler_view = NULL;
- if (fprog->Base.SamplersUsed & (1 << su)) {
- GLboolean retval;
- GLuint texUnit;
-
- texUnit = fprog->Base.SamplerUnits[su];
-
- retval = update_single_texture(st, &sampler_view, texUnit);
- if (retval == GL_FALSE)
- continue;
-
- st->state.num_textures = su + 1;
- }
- pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
- }
-
- cso_set_fragment_sampler_views(st->cso_context,
- st->state.num_textures,
- st->state.sampler_views);
-}
-
-const struct st_tracked_state st_update_texture = {
- "st_update_texture", /* name */
- { /* dirty */
- _NEW_TEXTURE, /* mesa */
- ST_NEW_FRAGMENT_PROGRAM, /* st */
- },
- update_fragment_textures /* update */
-};
-
-const struct st_tracked_state st_update_vertex_texture = {
- "st_update_vertex_texture", /* name */
- { /* dirty */
- _NEW_TEXTURE, /* mesa */
- ST_NEW_VERTEX_PROGRAM, /* st */
- },
- update_vertex_textures /* update */
-};
-
-static void
-finalize_textures(struct st_context *st)
-{
- struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
- const GLboolean prev_missing_textures = st->missing_textures;
- GLuint su;
-
- st->missing_textures = GL_FALSE;
-
- for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
- if (fprog->Base.SamplersUsed & (1 << su)) {
- const GLuint texUnit = fprog->Base.SamplerUnits[su];
- struct gl_texture_object *texObj
- = st->ctx->Texture.Unit[texUnit]._Current;
-
- if (texObj) {
- GLboolean retval;
-
- retval = st_finalize_texture(st->ctx, st->pipe, texObj);
- if (!retval) {
- /* out of mem */
- st->missing_textures = GL_TRUE;
- continue;
- }
- }
- }
- }
-
- if (prev_missing_textures != st->missing_textures)
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
-}
-
-
-
-const struct st_tracked_state st_finalize_textures = {
- "st_finalize_textures", /* name */
- { /* dirty */
- _NEW_TEXTURE, /* mesa */
- 0, /* st */
- },
- finalize_textures /* update */
-};
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ + + +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/samplerobj.h" +#include "program/prog_instruction.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_texture.h" +#include "st_format.h" +#include "st_cb_texture.h" +#include "pipe/p_context.h" +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "cso_cache/cso_context.h" + + +/** + * Combine depth texture mode with "swizzle" so that depth mode swizzling + * takes place before texture swizzling, and return the resulting swizzle. + * If the format is not a depth format, return "swizzle" unchanged. + * + * \param format PIPE_FORMAT_*. + * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. + * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED. + */ +static GLuint +apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode) +{ + const struct util_format_description *desc = + util_format_description(format); + unsigned char swiz[4]; + unsigned i; + + if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS || + desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) { + /* Not a depth format. */ + return swizzle; + } + + for (i = 0; i < 4; i++) + swiz[i] = GET_SWZ(swizzle, i); + + switch (depthmode) { + case GL_LUMINANCE: + /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_ONE; + else if (swiz[i] < SWIZZLE_W) + swiz[i] = SWIZZLE_X; + break; + + case GL_INTENSITY: + /* Rewrite reads from XYZW to XXXX. */ + for (i = 0; i < 4; i++) + if (swiz[i] <= SWIZZLE_W) + swiz[i] = SWIZZLE_X; + break; + + case GL_ALPHA: + /* Rewrite reads from W to X, and reads from XYZ to 000. */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_X; + else if (swiz[i] < SWIZZLE_W) + swiz[i] = SWIZZLE_ZERO; + break; + case GL_RED: + /* Rewrite reads W to 1, XYZ to X00 */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_ONE; + else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z) + swiz[i] = SWIZZLE_ZERO; + break; + } + + return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]); +} + + +/** + * Return TRUE if the swizzling described by "swizzle" and + * "depthmode" (for depth textures only) is different from the swizzling + * set in the given sampler view. + * + * \param sv A sampler view. + * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. + * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA. + */ +static boolean +check_sampler_swizzle(struct pipe_sampler_view *sv, + GLuint swizzle, GLenum depthmode) +{ + swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode); + + if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || + (sv->swizzle_g != GET_SWZ(swizzle, 1)) || + (sv->swizzle_b != GET_SWZ(swizzle, 2)) || + (sv->swizzle_a != GET_SWZ(swizzle, 3))) + return TRUE; + return FALSE; +} + + +static INLINE struct pipe_sampler_view * +st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, + struct st_texture_object *stObj, + const struct gl_sampler_object *samp, + enum pipe_format format) +{ + struct pipe_sampler_view templ; + GLuint swizzle = apply_depthmode(stObj->pt->format, + stObj->base._Swizzle, + samp->DepthMode); + + u_sampler_view_default_template(&templ, + stObj->pt, + format); + templ.u.tex.first_level = stObj->base.BaseLevel; + + if (swizzle != SWIZZLE_NOOP) { + templ.swizzle_r = GET_SWZ(swizzle, 0); + templ.swizzle_g = GET_SWZ(swizzle, 1); + templ.swizzle_b = GET_SWZ(swizzle, 2); + templ.swizzle_a = GET_SWZ(swizzle, 3); + } + + return pipe->create_sampler_view(pipe, stObj->pt, &templ); +} + + +static INLINE struct pipe_sampler_view * +st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, + struct pipe_context *pipe, + const struct gl_sampler_object *samp, + enum pipe_format format) +{ + if (!stObj || !stObj->pt) { + return NULL; + } + + if (!stObj->sampler_view) { + stObj->sampler_view = + st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format); + } + + return stObj->sampler_view; +} + +static GLboolean +update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_view, + GLuint texUnit) +{ + struct pipe_context *pipe = st->pipe; + struct gl_context *ctx = st->ctx; + const struct gl_sampler_object *samp; + struct gl_texture_object *texObj; + struct st_texture_object *stObj; + enum pipe_format st_view_format; + GLboolean retval; + + samp = _mesa_get_samplerobj(ctx, texUnit); + + texObj = ctx->Texture.Unit[texUnit]._Current; + + if (!texObj) { + texObj = st_get_default_texture(st); + samp = &texObj->Sampler; + } + stObj = st_texture_object(texObj); + + retval = st_finalize_texture(ctx, st->pipe, texObj); + if (!retval) { + /* out of mem */ + return GL_FALSE; + } + + /* Determine the format of the texture sampler view */ + st_view_format = stObj->pt->format; + { + const struct st_texture_image *firstImage = + st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); + const gl_format texFormat = firstImage->base.TexFormat; + enum pipe_format firstImageFormat = + st_mesa_format_to_pipe_format(texFormat); + + if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) && + (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) { + /* don't do sRGB->RGB conversion. Interpret the texture + * texture data as linear values. + */ + const gl_format linearFormat = + _mesa_get_srgb_format_linear(texFormat); + firstImageFormat = st_mesa_format_to_pipe_format(linearFormat); + } + + if (firstImageFormat != stObj->pt->format) + st_view_format = firstImageFormat; + } + + + /* if sampler view has changed dereference it */ + if (stObj->sampler_view) { + if (check_sampler_swizzle(stObj->sampler_view, + stObj->base._Swizzle, + samp->DepthMode) || + (st_view_format != stObj->sampler_view->format) || + stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) { + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + } + + *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, + samp, + st_view_format); + return GL_TRUE; +} + +static void +update_vertex_textures(struct st_context *st) +{ + const struct gl_context *ctx = st->ctx; + struct gl_vertex_program *vprog = ctx->VertexProgram._Current; + GLuint su; + + st->state.num_vertex_textures = 0; + + /* loop over sampler units (aka tex image units) */ + for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) { + struct pipe_sampler_view *sampler_view = NULL; + if (vprog->Base.SamplersUsed & (1 << su)) { + GLboolean retval; + GLuint texUnit; + + texUnit = vprog->Base.SamplerUnits[su]; + + retval = update_single_texture(st, &sampler_view, texUnit); + if (retval == GL_FALSE) + continue; + + st->state.num_vertex_textures = su + 1; + + } + pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], sampler_view); + } + + if (ctx->Const.MaxVertexTextureImageUnits > 0) { + GLuint numUnits = MIN2(st->state.num_vertex_textures, + ctx->Const.MaxVertexTextureImageUnits); + cso_set_vertex_sampler_views(st->cso_context, + numUnits, + st->state.sampler_vertex_views); + } +} + +static void +update_fragment_textures(struct st_context *st) +{ + const struct gl_context *ctx = st->ctx; + struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; + GLuint su; + + st->state.num_textures = 0; + + /* loop over sampler units (aka tex image units) */ + for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) { + struct pipe_sampler_view *sampler_view = NULL; + if (fprog->Base.SamplersUsed & (1 << su)) { + GLboolean retval; + GLuint texUnit; + + texUnit = fprog->Base.SamplerUnits[su]; + + retval = update_single_texture(st, &sampler_view, texUnit); + if (retval == GL_FALSE) + continue; + + st->state.num_textures = su + 1; + } + pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view); + } + + cso_set_fragment_sampler_views(st->cso_context, + st->state.num_textures, + st->state.sampler_views); +} + +const struct st_tracked_state st_update_texture = { + "st_update_texture", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + ST_NEW_FRAGMENT_PROGRAM, /* st */ + }, + update_fragment_textures /* update */ +}; + +const struct st_tracked_state st_update_vertex_texture = { + "st_update_vertex_texture", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + ST_NEW_VERTEX_PROGRAM, /* st */ + }, + update_vertex_textures /* update */ +}; + +static void +finalize_textures(struct st_context *st) +{ + struct gl_context *ctx = st->ctx; + struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; + const GLboolean prev_missing_textures = st->missing_textures; + GLuint su; + + st->missing_textures = GL_FALSE; + + for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) { + if (fprog->Base.SamplersUsed & (1 << su)) { + const GLuint texUnit = fprog->Base.SamplerUnits[su]; + struct gl_texture_object *texObj + = ctx->Texture.Unit[texUnit]._Current; + + if (texObj) { + GLboolean retval; + + retval = st_finalize_texture(ctx, st->pipe, texObj); + if (!retval) { + /* out of mem */ + st->missing_textures = GL_TRUE; + continue; + } + } + } + } + + if (prev_missing_textures != st->missing_textures) + st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; +} + + + +const struct st_tracked_state st_finalize_textures = { + "st_finalize_textures", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + 0, /* st */ + }, + finalize_textures /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c index 6eceba1da..6d86e1310 100644 --- a/mesalib/src/mesa/state_tracker/st_draw.c +++ b/mesalib/src/mesa/state_tracker/st_draw.c @@ -33,7 +33,7 @@ *
* We basically convert the VBO's vertex attribute/array information into
* Gallium vertex state, bind the vertex buffer objects and call
- * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
+ * pipe->draw_vbo().
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
@@ -237,7 +237,6 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, /**
* Examine the active arrays to determine if we have interleaved
* vertex arrays all living in one VBO, or all living in user space.
- * \param userSpace returns whether the arrays are in user space.
*/
static GLboolean
is_interleaved_arrays(const struct st_vertex_program *vp,
@@ -247,8 +246,8 @@ is_interleaved_arrays(const struct st_vertex_program *vp, GLuint attr;
const struct gl_buffer_object *firstBufObj = NULL;
GLint firstStride = -1;
- const GLubyte *client_addr = NULL;
- GLboolean user_memory = GL_FALSE;
+ const GLubyte *firstPtr = NULL;
+ GLboolean userSpaceBuffer = GL_FALSE;
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
@@ -256,37 +255,26 @@ is_interleaved_arrays(const struct st_vertex_program *vp, const struct gl_buffer_object *bufObj = array->BufferObj;
const GLsizei stride = array->StrideB; /* in bytes */
- if (firstStride < 0) {
+ if (attr == 0) {
+ /* save info about the first array */
firstStride = stride;
- user_memory = !bufObj || !bufObj->Name;
- }
- else if (firstStride != stride) {
- return GL_FALSE;
- }
-
- if (!bufObj || !bufObj->Name) {
- /* Try to detect if the client-space arrays are
- * "close" to each other.
- */
- if (!user_memory) {
- return GL_FALSE;
- }
- if (!client_addr) {
- client_addr = array->Ptr;
- }
- else if (abs(array->Ptr - client_addr) > firstStride) {
- /* arrays start too far apart */
- return GL_FALSE;
- }
- }
- else if (!firstBufObj) {
- if (user_memory) {
- return GL_FALSE;
- }
+ firstPtr = array->Ptr;
firstBufObj = bufObj;
+ userSpaceBuffer = !bufObj || !bufObj->Name;
}
- else if (bufObj != firstBufObj) {
- return GL_FALSE;
+ else {
+ /* check if other arrays interleave with the first, in same buffer */
+ if (stride != firstStride)
+ return GL_FALSE; /* strides don't match */
+
+ if (bufObj != firstBufObj)
+ return GL_FALSE; /* arrays in different VBOs */
+
+ if (abs(array->Ptr - firstPtr) > firstStride)
+ return GL_FALSE; /* arrays start too far apart */
+
+ if ((!bufObj || !_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
+ return GL_FALSE; /* mix of VBO and user-space arrays */
}
}
@@ -510,6 +498,7 @@ setup_index_buffer(struct gl_context *ctx, }
}
+
/**
* Prior to drawing, check that any uniforms referenced by the
* current shader have been set. If a uniform has not been set,
@@ -556,8 +545,8 @@ translate_prim(const struct gl_context *ctx, unsigned prim) assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
/* Avoid quadstrips if it's easy to do so:
- * Note: it's imporant to do the correct trimming if we change the prim type!
- * We do that wherever this function is called.
+ * Note: it's important to do the correct trimming if we change the
+ * prim type! We do that wherever this function is called.
*/
if (prim == GL_QUAD_STRIP &&
ctx->Light.ShadeModel != GL_FLAT &&
@@ -739,8 +728,8 @@ st_draw_vbo(struct gl_context *ctx, }
}
- info.primitive_restart = st->ctx->Array.PrimitiveRestart;
- info.restart_index = st->ctx->Array.RestartIndex;
+ info.primitive_restart = ctx->Array.PrimitiveRestart;
+ info.restart_index = ctx->Array.RestartIndex;
/* do actual drawing */
for (i = 0; i < nr_prims; i++) {
|