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author | marha <marha@users.sourceforge.net> | 2014-05-18 14:38:14 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-05-18 14:38:14 +0200 |
commit | 55cf29d7f748b814a2b8eb016fbf15635d56aa53 (patch) | |
tree | 04d45a3c638e7397354fcd1df02d969c8ece058f /mesalib/src/mesa/state_tracker | |
parent | ae06feae7876db47ff0e1fde40cf4a324a412037 (diff) | |
download | vcxsrv-55cf29d7f748b814a2b8eb016fbf15635d56aa53.tar.gz vcxsrv-55cf29d7f748b814a2b8eb016fbf15635d56aa53.tar.bz2 vcxsrv-55cf29d7f748b814a2b8eb016fbf15635d56aa53.zip |
plink fontconfig mesa xserver xkeyboard-config git update 18 May 2014
xserver commit 01e18af17f8dc91451fbd0902049045afd1cea7e
xkeyboard-config commit 2bf80b0d9b36fd56acf1f196fb781f045351efaf
fontconfig commit 58acd993cb13b58c61633174071ef42da3dcac85
mesa commit 5646319f25c7880b3706bb7590e24c84fd8de0fc
plink revision 10192
Diffstat (limited to 'mesalib/src/mesa/state_tracker')
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_blit.c | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_readpixels.c | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 161 |
4 files changed, 93 insertions, 72 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.c b/mesalib/src/mesa/state_tracker/st_cb_blit.c index a5a0d2d8d..9c33f4eb9 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_blit.c +++ b/mesalib/src/mesa/state_tracker/st_cb_blit.c @@ -187,6 +187,7 @@ st_BlitFramebuffer(struct gl_context *ctx, } blit.filter = pFilter; + blit.render_condition_enable = TRUE; if (mask & GL_COLOR_BUFFER_BIT) { struct gl_renderbuffer_attachment *srcAtt = diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index b92147847..3f7bbd973 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -165,6 +165,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, goto fallback; } + memset(&blit, 0, sizeof(blit)); blit.src.resource = src; blit.src.level = strb->surface->u.tex.level; blit.src.format = src_format; diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 97bba8b7d..aa6b05f0b 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -765,6 +765,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims, _mesa_unmap_teximage_pbo(ctx, unpack); /* Blit. */ + memset(&blit, 0, sizeof(blit)); blit.src.resource = src; blit.src.level = 0; blit.src.format = src_format; @@ -998,6 +999,7 @@ st_GetTexImage(struct gl_context * ctx, height = 1; } + memset(&blit, 0, sizeof(blit)); blit.src.resource = src; blit.src.level = texImage->Level; blit.src.format = src_format; diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index bdee1f4eb..739e1089e 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -325,6 +325,7 @@ public: struct gl_context *ctx; struct gl_program *prog; struct gl_shader_program *shader_program; + struct gl_shader *shader; struct gl_shader_compiler_options *options; int next_temp; @@ -459,8 +460,7 @@ public: int get_last_temp_write(int index); void copy_propagate(void); - void eliminate_dead_code(void); - int eliminate_dead_code_advanced(void); + int eliminate_dead_code(void); void merge_registers(void); void renumber_registers(void); @@ -1671,30 +1671,82 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) case ir_unop_any: { assert(ir->operands[0]->type->is_vector()); - /* After the dot-product, the value will be an integer on the - * range [0,4]. Zero stays zero, and positive values become 1.0. - */ - glsl_to_tgsi_instruction *const dp = - emit_dp(ir, result_dst, op[0], op[0], - ir->operands[0]->type->vector_elements); - if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB && - result_dst.type == GLSL_TYPE_FLOAT) { - /* The clamping to [0,1] can be done for free in the fragment - * shader with a saturate. - */ - dp->saturate = true; - } else if (result_dst.type == GLSL_TYPE_FLOAT) { - /* Negating the result of the dot-product gives values on the range - * [-4, 0]. Zero stays zero, and negative values become 1.0. This - * is achieved using SLT. - */ - st_src_reg slt_src = result_src; - slt_src.negate = ~slt_src.negate; - emit(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0)); - } - else { - /* Use SNE 0 if integers are being used as boolean values. */ - emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_int(0)); + if (native_integers) { + int dst_swizzle = 0, op0_swizzle, i; + st_src_reg accum = op[0]; + + op0_swizzle = op[0].swizzle; + accum.swizzle = MAKE_SWIZZLE4(GET_SWZ(op0_swizzle, 0), + GET_SWZ(op0_swizzle, 0), + GET_SWZ(op0_swizzle, 0), + GET_SWZ(op0_swizzle, 0)); + for (i = 0; i < 4; i++) { + if (result_dst.writemask & (1 << i)) { + dst_swizzle = MAKE_SWIZZLE4(i, i, i, i); + break; + } + } + assert(i != 4); + assert(ir->operands[0]->type->is_boolean()); + + /* OR all the components together, since they should be either 0 or ~0 + */ + switch (ir->operands[0]->type->vector_elements) { + case 4: + op[0].swizzle = MAKE_SWIZZLE4(GET_SWZ(op0_swizzle, 3), + GET_SWZ(op0_swizzle, 3), + GET_SWZ(op0_swizzle, 3), + GET_SWZ(op0_swizzle, 3)); + emit(ir, TGSI_OPCODE_OR, result_dst, accum, op[0]); + accum = st_src_reg(result_dst); + accum.swizzle = dst_swizzle; + /* fallthrough */ + case 3: + op[0].swizzle = MAKE_SWIZZLE4(GET_SWZ(op0_swizzle, 2), + GET_SWZ(op0_swizzle, 2), + GET_SWZ(op0_swizzle, 2), + GET_SWZ(op0_swizzle, 2)); + emit(ir, TGSI_OPCODE_OR, result_dst, accum, op[0]); + accum = st_src_reg(result_dst); + accum.swizzle = dst_swizzle; + /* fallthrough */ + case 2: + op[0].swizzle = MAKE_SWIZZLE4(GET_SWZ(op0_swizzle, 1), + GET_SWZ(op0_swizzle, 1), + GET_SWZ(op0_swizzle, 1), + GET_SWZ(op0_swizzle, 1)); + emit(ir, TGSI_OPCODE_OR, result_dst, accum, op[0]); + break; + default: + assert(!"Unexpected vector size"); + break; + } + } else { + /* After the dot-product, the value will be an integer on the + * range [0,4]. Zero stays zero, and positive values become 1.0. + */ + glsl_to_tgsi_instruction *const dp = + emit_dp(ir, result_dst, op[0], op[0], + ir->operands[0]->type->vector_elements); + if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB && + result_dst.type == GLSL_TYPE_FLOAT) { + /* The clamping to [0,1] can be done for free in the fragment + * shader with a saturate. + */ + dp->saturate = true; + } else if (result_dst.type == GLSL_TYPE_FLOAT) { + /* Negating the result of the dot-product gives values on the range + * [-4, 0]. Zero stays zero, and negative values become 1.0. This + * is achieved using SLT. + */ + st_src_reg slt_src = result_src; + slt_src.negate = ~slt_src.negate; + emit(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0)); + } + else { + /* Use SNE 0 if integers are being used as boolean values. */ + emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_int(0)); + } } break; } @@ -3103,6 +3155,7 @@ glsl_to_tgsi_visitor::glsl_to_tgsi_visitor() ctx = NULL; prog = NULL; shader_program = NULL; + shader = NULL; options = NULL; } @@ -3672,7 +3725,8 @@ glsl_to_tgsi_visitor::copy_propagate(void) } /* - * Tracks available PROGRAM_TEMPORARY registers for dead code elimination. + * On a basic block basis, tracks available PROGRAM_TEMPORARY registers for dead + * code elimination. * * The glsl_to_tgsi_visitor lazily produces code assuming that this pass * will occur. As an example, a TXP production after copy propagation but @@ -3685,48 +3739,9 @@ glsl_to_tgsi_visitor::copy_propagate(void) * and after this pass: * * 0: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; - * - * FIXME: assumes that all functions are inlined (no support for BGNSUB/ENDSUB) - * FIXME: doesn't eliminate all dead code inside of loops; it steps around them - */ -void -glsl_to_tgsi_visitor::eliminate_dead_code(void) -{ - int i; - - for (i=0; i < this->next_temp; i++) { - int last_read = get_last_temp_read(i); - int j = 0; - - foreach_list_safe(node, &this->instructions) { - glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *) node; - - if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == i && - j > last_read) - { - inst->remove(); - delete inst; - } - - j++; - } - } -} - -/* - * On a basic block basis, tracks available PROGRAM_TEMPORARY registers for dead - * code elimination. This is less primitive than eliminate_dead_code(), as it - * is per-channel and can detect consecutive writes without a read between them - * as dead code. However, there is some dead code that can be eliminated by - * eliminate_dead_code() but not this function - for example, this function - * cannot eliminate an instruction writing to a register that is never read and - * is the only instruction writing to that register. - * - * The glsl_to_tgsi_visitor lazily produces code assuming that this pass - * will occur. */ int -glsl_to_tgsi_visitor::eliminate_dead_code_advanced(void) +glsl_to_tgsi_visitor::eliminate_dead_code(void) { glsl_to_tgsi_instruction **writes = rzalloc_array(mem_ctx, glsl_to_tgsi_instruction *, @@ -3974,6 +3989,7 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp, v->ctx = original->ctx; v->prog = prog; v->shader_program = NULL; + v->shader = NULL; v->glsl_version = original->glsl_version; v->native_integers = original->native_integers; v->options = original->options; @@ -4104,6 +4120,7 @@ get_bitmap_visitor(struct st_fragment_program *fp, v->ctx = original->ctx; v->prog = prog; v->shader_program = NULL; + v->shader = NULL; v->glsl_version = original->glsl_version; v->native_integers = original->native_integers; v->options = original->options; @@ -5083,11 +5100,11 @@ st_translate_program( } } - if (program->shader_program) { - unsigned num_ubos = program->shader_program->NumUniformBlocks; + if (program->shader) { + unsigned num_ubos = program->shader->NumUniformBlocks; for (i = 0; i < num_ubos; i++) { - ureg_DECL_constant2D(t->ureg, 0, program->shader_program->UniformBlocks[i].UniformBufferSize / 4, i + 1); + ureg_DECL_constant2D(t->ureg, 0, program->shader->UniformBlocks[i].UniformBufferSize / 4, i + 1); } } @@ -5208,6 +5225,7 @@ get_mesa_program(struct gl_context *ctx, v->ctx = ctx; v->prog = prog; v->shader_program = shader_program; + v->shader = shader; v->options = options; v->glsl_version = ctx->Const.GLSLVersion; v->native_integers = ctx->Const.NativeIntegers; @@ -5270,9 +5288,8 @@ get_mesa_program(struct gl_context *ctx, /* Perform optimizations on the instructions in the glsl_to_tgsi_visitor. */ v->simplify_cmp(); v->copy_propagate(); - while (v->eliminate_dead_code_advanced()); + while (v->eliminate_dead_code()); - v->eliminate_dead_code(); v->merge_registers(); v->renumber_registers(); |