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authormarha <marha@users.sourceforge.net>2011-08-05 08:17:38 +0200
committermarha <marha@users.sourceforge.net>2011-08-05 08:17:38 +0200
commit67e52c577364b17e7339b04faf17c77cd3ad9b59 (patch)
tree0bc2b0c652907d4c9e4ba2f486754a23ca91147b /mesalib/src/mesa/state_tracker
parent23cc74efd16feb2676978b9919a8510ed7804ed9 (diff)
parentd105412503ea250e07d3cb008f10f60e6e48bf8a (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: mesalib/src/glsl/ast_to_hir.cpp mesalib/src/mesa/SConscript mesalib/src/mesa/main/compiler.h mesalib/src/mesa/main/enable.c mesalib/src/mesa/main/ff_fragment_shader.cpp mesalib/src/mesa/main/texcompress_rgtc_tmp.h mesalib/src/mesa/main/texobj.c mesalib/src/mesa/main/texparam.c mesalib/src/mesa/main/uniforms.c mesalib/src/mesa/program/ir_to_mesa.cpp mesalib/src/mesa/program/prog_print.c mesalib/src/mesa/program/prog_statevars.c mesalib/src/mesa/program/program.c mesalib/src/mesa/program/program_parse.y mesalib/src/mesa/program/program_parser.h mesalib/src/mesa/program/sampler.cpp mesalib/src/mesa/sources.mak mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c mesalib/src/mesa/state_tracker/st_cb_blit.c mesalib/src/mesa/state_tracker/st_cb_drawpixels.c mesalib/src/mesa/state_tracker/st_extensions.c mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c mesalib/src/mesa/state_tracker/st_program.c mesalib/src/mesa/state_tracker/st_texture.h mesalib/src/mesa/vbo/vbo_exec_array.c pixman/pixman/pixman-arm-neon-asm.S pixman/pixman/pixman-arm-neon.c
Diffstat (limited to 'mesalib/src/mesa/state_tracker')
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c22
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_bitmap.c1811
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_blit.c117
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c44
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_program.c504
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c11
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp4961
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h72
-rw-r--r--mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c6
-rw-r--r--mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h152
-rw-r--r--mesalib/src/mesa/state_tracker/st_program.c412
-rw-r--r--mesalib/src/mesa/state_tracker/st_program.h627
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.c816
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.h4
14 files changed, 7436 insertions, 2123 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
index 507799cc4..420e6c1b0 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -84,26 +84,6 @@ make_state_key(struct gl_context *ctx, struct state_key *key)
}
-static struct pipe_resource *
-create_color_map_texture(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_resource *pt;
- enum pipe_format format;
- const uint texSize = 256; /* simple, and usually perfect */
-
- /* find an RGBA texture format */
- format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE,
- PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
-
- /* create texture for color map/table */
- pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
- texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
- return pt;
-}
-
-
/**
* Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
*/
@@ -219,7 +199,7 @@ get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key)
/* create the colormap/texture now if not already done */
if (!st->pixel_xfer.pixelmap_texture) {
- st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
+ st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx);
st->pixel_xfer.pixelmap_sampler_view =
st_create_texture_sampler_view(st->pipe,
st->pixel_xfer.pixelmap_texture);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
index f49c03b46..beb5e7cab 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
@@ -1,894 +1,917 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/bufferobj.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-#include "main/pbo.h"
-#include "program/program.h"
-#include "program/prog_print.h"
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_atom_constbuf.h"
-#include "st_program.h"
-#include "st_cb_bitmap.h"
-#include "st_texture.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-#include "util/u_inlines.h"
-#include "util/u_draw_quad.h"
-#include "util/u_simple_shaders.h"
-#include "program/prog_instruction.h"
-#include "cso_cache/cso_context.h"
-
-
-#if FEATURE_drawpix
-
-/**
- * glBitmaps are drawn as textured quads. The user's bitmap pattern
- * is stored in a texture image. An alpha8 texture format is used.
- * The fragment shader samples a bit (texel) from the texture, then
- * discards the fragment if the bit is off.
- *
- * Note that we actually store the inverse image of the bitmap to
- * simplify the fragment program. An "on" bit gets stored as texel=0x0
- * and an "off" bit is stored as texel=0xff. Then we kill the
- * fragment if the negated texel value is less than zero.
- */
-
-
-/**
- * The bitmap cache attempts to accumulate multiple glBitmap calls in a
- * buffer which is then rendered en mass upon a flush, state change, etc.
- * A wide, short buffer is used to target the common case of a series
- * of glBitmap calls being used to draw text.
- */
-static GLboolean UseBitmapCache = GL_TRUE;
-
-
-#define BITMAP_CACHE_WIDTH 512
-#define BITMAP_CACHE_HEIGHT 32
-
-struct bitmap_cache
-{
- /** Window pos to render the cached image */
- GLint xpos, ypos;
- /** Bounds of region used in window coords */
- GLint xmin, ymin, xmax, ymax;
-
- GLfloat color[4];
-
- /** Bitmap's Z position */
- GLfloat zpos;
-
- struct pipe_resource *texture;
- struct pipe_transfer *trans;
-
- GLboolean empty;
-
- /** An I8 texture image: */
- ubyte *buffer;
-};
-
-
-/** Epsilon for Z comparisons */
-#define Z_EPSILON 1e-06
-
-
-/**
- * Make fragment program for glBitmap:
- * Sample the texture and kill the fragment if the bit is 0.
- * This program will be combined with the user's fragment program.
- */
-static struct st_fragment_program *
-make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
-{
- struct st_context *st = st_context(ctx);
- struct st_fragment_program *stfp;
- struct gl_program *p;
- GLuint ic = 0;
-
- p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- if (!p)
- return NULL;
-
- p->NumInstructions = 3;
-
- p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
- if (!p->Instructions) {
- ctx->Driver.DeleteProgram(ctx, p);
- return NULL;
- }
- _mesa_init_instructions(p->Instructions, p->NumInstructions);
-
- /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
- p->Instructions[ic].Opcode = OPCODE_TEX;
- p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
- p->Instructions[ic].DstReg.Index = 0;
- p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
- p->Instructions[ic].TexSrcUnit = samplerIndex;
- p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
- ic++;
-
- /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
- p->Instructions[ic].Opcode = OPCODE_KIL;
- p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
-
- if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
- p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
-
- p->Instructions[ic].SrcReg[0].Index = 0;
- p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
- ic++;
-
- /* END; */
- p->Instructions[ic++].Opcode = OPCODE_END;
-
- assert(ic == p->NumInstructions);
-
- p->InputsRead = FRAG_BIT_TEX0;
- p->OutputsWritten = 0x0;
- p->SamplersUsed = (1 << samplerIndex);
-
- stfp = (struct st_fragment_program *) p;
- stfp->Base.UsesKill = GL_TRUE;
-
- return stfp;
-}
-
-
-static int
-find_free_bit(uint bitfield)
-{
- int i;
- for (i = 0; i < 32; i++) {
- if ((bitfield & (1 << i)) == 0) {
- return i;
- }
- }
- return -1;
-}
-
-
-/**
- * Combine basic bitmap fragment program with the user-defined program.
- * \param st current context
- * \param fpIn the incoming fragment program
- * \param fpOut the new fragment program which does fragment culling
- * \param bitmap_sampler sampler number for the bitmap texture
- */
-void
-st_make_bitmap_fragment_program(struct st_context *st,
- struct gl_fragment_program *fpIn,
- struct gl_fragment_program **fpOut,
- GLuint *bitmap_sampler)
-{
- struct st_fragment_program *bitmap_prog;
- struct gl_program *newProg;
- uint sampler;
-
- /*
- * Generate new program which is the user-defined program prefixed
- * with the bitmap sampler/kill instructions.
- */
- sampler = find_free_bit(fpIn->Base.SamplersUsed);
- bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
-
- newProg = _mesa_combine_programs(st->ctx,
- &bitmap_prog->Base.Base,
- &fpIn->Base);
- /* done with this after combining */
- st_reference_fragprog(st, &bitmap_prog, NULL);
-
-#if 0
- {
- printf("Combined bitmap program:\n");
- _mesa_print_program(newProg);
- printf("InputsRead: 0x%x\n", newProg->InputsRead);
- printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
- _mesa_print_parameter_list(newProg->Parameters);
- }
-#endif
-
- /* return results */
- *fpOut = (struct gl_fragment_program *) newProg;
- *bitmap_sampler = sampler;
-}
-
-
-/**
- * Copy user-provide bitmap bits into texture buffer, expanding
- * bits into texels.
- * "On" bits will set texels to 0x0.
- * "Off" bits will not modify texels.
- * Note that the image is actually going to be upside down in
- * the texture. We deal with that with texcoords.
- */
-static void
-unpack_bitmap(struct st_context *st,
- GLint px, GLint py, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap,
- ubyte *destBuffer, uint destStride)
-{
- destBuffer += py * destStride + px;
-
- _mesa_expand_bitmap(width, height, unpack, bitmap,
- destBuffer, destStride, 0x0);
-}
-
-
-/**
- * Create a texture which represents a bitmap image.
- */
-static struct pipe_resource *
-make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_transfer *transfer;
- ubyte *dest;
- struct pipe_resource *pt;
-
- /* PBO source... */
- bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
- if (!bitmap) {
- return NULL;
- }
-
- /**
- * Create texture to hold bitmap pattern.
- */
- pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
- 0, width, height, 1, 1,
- PIPE_BIND_SAMPLER_VIEW);
- if (!pt) {
- _mesa_unmap_pbo_source(ctx, unpack);
- return NULL;
- }
-
- transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
- PIPE_TRANSFER_WRITE,
- 0, 0, width, height);
-
- dest = pipe_transfer_map(pipe, transfer);
-
- /* Put image into texture transfer */
- memset(dest, 0xff, height * transfer->stride);
- unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
- dest, transfer->stride);
-
- _mesa_unmap_pbo_source(ctx, unpack);
-
- /* Release transfer */
- pipe_transfer_unmap(pipe, transfer);
- pipe->transfer_destroy(pipe, transfer);
-
- return pt;
-}
-
-static GLuint
-setup_bitmap_vertex_data(struct st_context *st, bool normalized,
- int x, int y, int width, int height,
- float z, const float color[4])
-{
- struct pipe_context *pipe = st->pipe;
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLfloat fb_width = (GLfloat)fb->Width;
- const GLfloat fb_height = (GLfloat)fb->Height;
- const GLfloat x0 = (GLfloat)x;
- const GLfloat x1 = (GLfloat)(x + width);
- const GLfloat y0 = (GLfloat)y;
- const GLfloat y1 = (GLfloat)(y + height);
- GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
- GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
- const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
- const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
- const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
- const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
- const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
- GLuint i;
-
- if(!normalized)
- {
- sRight = width;
- tBot = height;
- }
-
- /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
- * no_flush) updates to buffers where we know there is no conflict
- * with previous data. Currently using max_slots > 1 will cause
- * synchronous rendering if the driver flushes its command buffers
- * between one bitmap and the next. Our flush hook below isn't
- * sufficient to catch this as the driver doesn't tell us when it
- * flushes its own command buffers. Until this gets fixed, pay the
- * price of allocating a new buffer for each bitmap cache-flush to
- * avoid synchronous rendering.
- */
- if (st->bitmap.vbuf_slot >= max_slots) {
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf_slot = 0;
- }
-
- if (!st->bitmap.vbuf) {
- st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM,
- max_slots *
- sizeof(st->bitmap.vertices));
- }
-
- /* Positions are in clip coords since we need to do clipping in case
- * the bitmap quad goes beyond the window bounds.
- */
- st->bitmap.vertices[0][0][0] = clip_x0;
- st->bitmap.vertices[0][0][1] = clip_y0;
- st->bitmap.vertices[0][2][0] = sLeft;
- st->bitmap.vertices[0][2][1] = tTop;
-
- st->bitmap.vertices[1][0][0] = clip_x1;
- st->bitmap.vertices[1][0][1] = clip_y0;
- st->bitmap.vertices[1][2][0] = sRight;
- st->bitmap.vertices[1][2][1] = tTop;
-
- st->bitmap.vertices[2][0][0] = clip_x1;
- st->bitmap.vertices[2][0][1] = clip_y1;
- st->bitmap.vertices[2][2][0] = sRight;
- st->bitmap.vertices[2][2][1] = tBot;
-
- st->bitmap.vertices[3][0][0] = clip_x0;
- st->bitmap.vertices[3][0][1] = clip_y1;
- st->bitmap.vertices[3][2][0] = sLeft;
- st->bitmap.vertices[3][2][1] = tBot;
-
- /* same for all verts: */
- for (i = 0; i < 4; i++) {
- st->bitmap.vertices[i][0][2] = z;
- st->bitmap.vertices[i][0][3] = 1.0;
- st->bitmap.vertices[i][1][0] = color[0];
- st->bitmap.vertices[i][1][1] = color[1];
- st->bitmap.vertices[i][1][2] = color[2];
- st->bitmap.vertices[i][1][3] = color[3];
- st->bitmap.vertices[i][2][2] = 0.0; /*R*/
- st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
- }
-
- /* put vertex data into vbuf */
- pipe_buffer_write_nooverlap(st->pipe,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot
- * sizeof(st->bitmap.vertices),
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
-
- return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
-}
-
-
-
-/**
- * Render a glBitmap by drawing a textured quad
- */
-static void
-draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
- GLsizei width, GLsizei height,
- struct pipe_sampler_view *sv,
- const GLfloat *color)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct cso_context *cso = st->cso_context;
- struct st_fp_variant *fpv;
- struct st_fp_variant_key key;
- GLuint maxSize;
- GLuint offset;
-
- memset(&key, 0, sizeof(key));
- key.st = st;
- key.bitmap = GL_TRUE;
-
- fpv = st_get_fp_variant(st, st->fp, &key);
-
- /* As an optimization, Mesa's fragment programs will sometimes get the
- * primary color from a statevar/constant rather than a varying variable.
- * when that's the case, we need to ensure that we use the 'color'
- * parameter and not the current attribute color (which may have changed
- * through glRasterPos and state validation.
- * So, we force the proper color here. Not elegant, but it works.
- */
- {
- GLfloat colorSave[4];
- COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
- st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
- COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
- }
-
-
- /* limit checks */
- /* XXX if the bitmap is larger than the max texture size, break
- * it up into chunks.
- */
- maxSize = 1 << (pipe->screen->get_param(pipe->screen,
- PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
- assert(width <= (GLsizei)maxSize);
- assert(height <= (GLsizei)maxSize);
-
- cso_save_rasterizer(cso);
- cso_save_samplers(cso);
- cso_save_fragment_sampler_views(cso);
- cso_save_viewport(cso);
- cso_save_fragment_shader(cso);
- cso_save_vertex_shader(cso);
- cso_save_vertex_elements(cso);
- cso_save_vertex_buffers(cso);
-
- /* rasterizer state: just scissor */
- st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
- cso_set_rasterizer(cso, &st->bitmap.rasterizer);
-
- /* fragment shader state: TEX lookup program */
- cso_set_fragment_shader_handle(cso, fpv->driver_shader);
-
- /* vertex shader state: position + texcoord pass-through */
- cso_set_vertex_shader_handle(cso, st->bitmap.vs);
-
- /* user samplers, plus our bitmap sampler */
- {
- struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
- uint i;
- for (i = 0; i < st->state.num_samplers; i++) {
- samplers[i] = &st->state.samplers[i];
- }
- samplers[fpv->bitmap_sampler] =
- &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
- cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
- }
-
- /* user textures, plus the bitmap texture */
- {
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
- memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
- sampler_views[fpv->bitmap_sampler] = sv;
- cso_set_fragment_sampler_views(cso, num, sampler_views);
- }
-
- /* viewport state: viewport matching window dims */
- {
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
- const GLfloat width = (GLfloat)fb->Width;
- const GLfloat height = (GLfloat)fb->Height;
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * width;
- vp.scale[1] = height * (invert ? -0.5f : 0.5f);
- vp.scale[2] = 0.5f;
- vp.scale[3] = 1.0f;
- vp.translate[0] = 0.5f * width;
- vp.translate[1] = 0.5f * height;
- vp.translate[2] = 0.5f;
- vp.translate[3] = 0.0f;
- cso_set_viewport(cso, &vp);
- }
-
- cso_set_vertex_elements(cso, 3, st->velems_util_draw);
-
- /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
- z = z * 2.0 - 1.0;
-
- /* draw textured quad */
- offset = setup_bitmap_vertex_data(st,
- sv->texture->target != PIPE_TEXTURE_RECT,
- x, y, width, height, z, color);
-
- util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 3); /* attribs/vert */
-
-
- /* restore state */
- cso_restore_rasterizer(cso);
- cso_restore_samplers(cso);
- cso_restore_fragment_sampler_views(cso);
- cso_restore_viewport(cso);
- cso_restore_fragment_shader(cso);
- cso_restore_vertex_shader(cso);
- cso_restore_vertex_elements(cso);
- cso_restore_vertex_buffers(cso);
-}
-
-
-static void
-reset_cache(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
-
- /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
- cache->empty = GL_TRUE;
-
- cache->xmin = 1000000;
- cache->xmax = -1000000;
- cache->ymin = 1000000;
- cache->ymax = -1000000;
-
- if (cache->trans) {
- pipe->transfer_destroy(pipe, cache->trans);
- cache->trans = NULL;
- }
-
- assert(!cache->texture);
-
- /* allocate a new texture */
- cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
- st->bitmap.tex_format, 0,
- BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- 1, 1,
- PIPE_BIND_SAMPLER_VIEW);
-}
-
-
-/** Print bitmap image to stdout (debug) */
-static void
-print_cache(const struct bitmap_cache *cache)
-{
- int i, j, k;
-
- for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
- k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
- for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
- if (cache->buffer[k])
- printf("X");
- else
- printf(" ");
- k++;
- }
- printf("\n");
- }
-}
-
-
-/**
- * Create gallium pipe_transfer object for the bitmap cache.
- */
-static void
-create_cache_trans(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
-
- if (cache->trans)
- return;
-
- /* Map the texture transfer.
- * Subsequent glBitmap calls will write into the texture image.
- */
- cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0,
- BITMAP_CACHE_WIDTH,
- BITMAP_CACHE_HEIGHT);
- cache->buffer = pipe_transfer_map(pipe, cache->trans);
-
- /* init image to all 0xff */
- memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
-}
-
-
-/**
- * If there's anything in the bitmap cache, draw/flush it now.
- */
-void
-st_flush_bitmap_cache(struct st_context *st)
-{
- if (!st->bitmap.cache->empty) {
- struct bitmap_cache *cache = st->bitmap.cache;
-
- if (st->ctx->DrawBuffer) {
- struct pipe_context *pipe = st->pipe;
- struct pipe_sampler_view *sv;
-
- assert(cache->xmin <= cache->xmax);
-
-/* printf("flush size %d x %d at %d, %d\n",
- cache->xmax - cache->xmin,
- cache->ymax - cache->ymin,
- cache->xpos, cache->ypos);
-*/
-
- /* The texture transfer has been mapped until now.
- * So unmap and release the texture transfer before drawing.
- */
- if (cache->trans) {
- if (0)
- print_cache(cache);
- pipe_transfer_unmap(pipe, cache->trans);
- cache->buffer = NULL;
-
- pipe->transfer_destroy(pipe, cache->trans);
- cache->trans = NULL;
- }
-
- sv = st_create_texture_sampler_view(st->pipe, cache->texture);
- if (sv) {
- draw_bitmap_quad(st->ctx,
- cache->xpos,
- cache->ypos,
- cache->zpos,
- BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- sv,
- cache->color);
-
- pipe_sampler_view_reference(&sv, NULL);
- }
- }
-
- /* release/free the texture */
- pipe_resource_reference(&cache->texture, NULL);
-
- reset_cache(st);
- }
-}
-
-
-/**
- * Flush bitmap cache and release vertex buffer.
- */
-void
-st_flush_bitmap( struct st_context *st )
-{
- st_flush_bitmap_cache(st);
-
- /* Release vertex buffer to avoid synchronous rendering if we were
- * to map it in the next frame.
- */
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf_slot = 0;
-}
-
-
-/**
- * Try to accumulate this glBitmap call in the bitmap cache.
- * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
- */
-static GLboolean
-accum_bitmap(struct st_context *st,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap )
-{
- struct bitmap_cache *cache = st->bitmap.cache;
- int px = -999, py = -999;
- const GLfloat z = st->ctx->Current.RasterPos[2];
-
- if (width > BITMAP_CACHE_WIDTH ||
- height > BITMAP_CACHE_HEIGHT)
- return GL_FALSE; /* too big to cache */
-
- if (!cache->empty) {
- px = x - cache->xpos; /* pos in buffer */
- py = y - cache->ypos;
- if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
- py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
- !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
- ((fabs(z - cache->zpos) > Z_EPSILON))) {
- /* This bitmap would extend beyond cache bounds, or the bitmap
- * color is changing
- * so flush and continue.
- */
- st_flush_bitmap_cache(st);
- }
- }
-
- if (cache->empty) {
- /* Initialize. Center bitmap vertically in the buffer. */
- px = 0;
- py = (BITMAP_CACHE_HEIGHT - height) / 2;
- cache->xpos = x;
- cache->ypos = y - py;
- cache->zpos = z;
- cache->empty = GL_FALSE;
- COPY_4FV(cache->color, st->ctx->Current.RasterColor);
- }
-
- assert(px != -999);
- assert(py != -999);
-
- if (x < cache->xmin)
- cache->xmin = x;
- if (y < cache->ymin)
- cache->ymin = y;
- if (x + width > cache->xmax)
- cache->xmax = x + width;
- if (y + height > cache->ymax)
- cache->ymax = y + height;
-
- /* create the transfer if needed */
- create_cache_trans(st);
-
- unpack_bitmap(st, px, py, width, height, unpack, bitmap,
- cache->buffer, BITMAP_CACHE_WIDTH);
-
- return GL_TRUE; /* accumulated */
-}
-
-
-
-/**
- * Called via ctx->Driver.Bitmap()
- */
-static void
-st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
-{
- struct st_context *st = st_context(ctx);
- struct pipe_resource *pt;
-
- if (width == 0 || height == 0)
- return;
-
- st_validate_state(st);
-
- if (!st->bitmap.vs) {
- /* create pass-through vertex shader now */
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR,
- TGSI_SEMANTIC_GENERIC };
- const uint semantic_indexes[] = { 0, 0, 0 };
- st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
- semantic_names,
- semantic_indexes);
- }
-
- if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
- return;
-
- pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
- if (pt) {
- struct pipe_sampler_view *sv =
- st_create_texture_sampler_view(st->pipe, pt);
-
- assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
-
- if (sv) {
- draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
- width, height, sv,
- st->ctx->Current.RasterColor);
-
- pipe_sampler_view_reference(&sv, NULL);
- }
-
- /* release/free the texture */
- pipe_resource_reference(&pt, NULL);
- }
-}
-
-
-/** Per-context init */
-void
-st_init_bitmap_functions(struct dd_function_table *functions)
-{
- functions->Bitmap = st_Bitmap;
-}
-
-
-/** Per-context init */
-void
-st_init_bitmap(struct st_context *st)
-{
- struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
-
- /* init sampler state once */
- memset(sampler, 0, sizeof(*sampler));
- sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
- sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
- sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
- sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- st->bitmap.samplers[1] = *sampler;
- st->bitmap.samplers[1].normalized_coords = 1;
-
- /* init baseline rasterizer state once */
- memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
- st->bitmap.rasterizer.gl_rasterization_rules = 1;
-
- /* find a usable texture format */
- if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
- }
- else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
- }
- else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
- }
- else {
- /* XXX support more formats */
- assert(0);
- }
-
- /* alloc bitmap cache object */
- st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
-
- reset_cache(st);
-}
-
-
-/** Per-context tear-down */
-void
-st_destroy_bitmap(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
-
- if (st->bitmap.vs) {
- cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
- st->bitmap.vs = NULL;
- }
-
- if (st->bitmap.vbuf) {
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf = NULL;
- }
-
- if (cache) {
- if (cache->trans) {
- pipe_transfer_unmap(pipe, cache->trans);
- pipe->transfer_destroy(pipe, cache->trans);
- }
- pipe_resource_reference(&st->bitmap.cache->texture, NULL);
- free(st->bitmap.cache);
- st->bitmap.cache = NULL;
- }
-}
-
-#endif /* FEATURE_drawpix */
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/pbo.h"
+#include "program/program.h"
+#include "program/prog_print.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_program.h"
+#include "st_cb_bitmap.h"
+#include "st_texture.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
+#include "util/u_draw_quad.h"
+#include "util/u_simple_shaders.h"
+#include "program/prog_instruction.h"
+#include "cso_cache/cso_context.h"
+
+
+#if FEATURE_drawpix
+
+/**
+ * glBitmaps are drawn as textured quads. The user's bitmap pattern
+ * is stored in a texture image. An alpha8 texture format is used.
+ * The fragment shader samples a bit (texel) from the texture, then
+ * discards the fragment if the bit is off.
+ *
+ * Note that we actually store the inverse image of the bitmap to
+ * simplify the fragment program. An "on" bit gets stored as texel=0x0
+ * and an "off" bit is stored as texel=0xff. Then we kill the
+ * fragment if the negated texel value is less than zero.
+ */
+
+
+/**
+ * The bitmap cache attempts to accumulate multiple glBitmap calls in a
+ * buffer which is then rendered en mass upon a flush, state change, etc.
+ * A wide, short buffer is used to target the common case of a series
+ * of glBitmap calls being used to draw text.
+ */
+static GLboolean UseBitmapCache = GL_TRUE;
+
+
+#define BITMAP_CACHE_WIDTH 512
+#define BITMAP_CACHE_HEIGHT 32
+
+struct bitmap_cache
+{
+ /** Window pos to render the cached image */
+ GLint xpos, ypos;
+ /** Bounds of region used in window coords */
+ GLint xmin, ymin, xmax, ymax;
+
+ GLfloat color[4];
+
+ /** Bitmap's Z position */
+ GLfloat zpos;
+
+ struct pipe_resource *texture;
+ struct pipe_transfer *trans;
+
+ GLboolean empty;
+
+ /** An I8 texture image: */
+ ubyte *buffer;
+};
+
+
+/** Epsilon for Z comparisons */
+#define Z_EPSILON 1e-06
+
+
+/**
+ * Make fragment program for glBitmap:
+ * Sample the texture and kill the fragment if the bit is 0.
+ * This program will be combined with the user's fragment program.
+ */
+static struct st_fragment_program *
+make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_fragment_program *stfp;
+ struct gl_program *p;
+ GLuint ic = 0;
+
+ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ p->NumInstructions = 3;
+
+ p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, p->NumInstructions);
+
+ /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
+ p->Instructions[ic].DstReg.Index = 0;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = samplerIndex;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
+ p->Instructions[ic].Opcode = OPCODE_KIL;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+
+ if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
+ p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
+
+ p->Instructions[ic].SrcReg[0].Index = 0;
+ p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
+ ic++;
+
+ /* END; */
+ p->Instructions[ic++].Opcode = OPCODE_END;
+
+ assert(ic == p->NumInstructions);
+
+ p->InputsRead = FRAG_BIT_TEX0;
+ p->OutputsWritten = 0x0;
+ p->SamplersUsed = (1 << samplerIndex);
+
+ stfp = (struct st_fragment_program *) p;
+ stfp->Base.UsesKill = GL_TRUE;
+
+ return stfp;
+}
+
+
+static struct gl_program *
+make_bitmap_fragment_program_glsl(struct st_context *st,
+ struct st_fragment_program *orig,
+ GLuint samplerIndex)
+{
+ struct gl_context *ctx = st->ctx;
+ struct st_fragment_program *fp = (struct st_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+
+ if (!fp)
+ return NULL;
+
+ get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex);
+ return &fp->Base.Base;
+}
+
+
+static int
+find_free_bit(uint bitfield)
+{
+ int i;
+ for (i = 0; i < 32; i++) {
+ if ((bitfield & (1 << i)) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+/**
+ * Combine basic bitmap fragment program with the user-defined program.
+ * \param st current context
+ * \param fpIn the incoming fragment program
+ * \param fpOut the new fragment program which does fragment culling
+ * \param bitmap_sampler sampler number for the bitmap texture
+ */
+void
+st_make_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler)
+{
+ struct st_fragment_program *bitmap_prog;
+ struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
+ struct gl_program *newProg;
+ uint sampler;
+
+ /*
+ * Generate new program which is the user-defined program prefixed
+ * with the bitmap sampler/kill instructions.
+ */
+ sampler = find_free_bit(fpIn->Base.SamplersUsed);
+
+ if (stfpIn->glsl_to_tgsi)
+ newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
+ else {
+ bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
+
+ newProg = _mesa_combine_programs(st->ctx,
+ &bitmap_prog->Base.Base,
+ &fpIn->Base);
+ /* done with this after combining */
+ st_reference_fragprog(st, &bitmap_prog, NULL);
+ }
+
+#if 0
+ {
+ printf("Combined bitmap program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
+ }
+#endif
+
+ /* return results */
+ *fpOut = (struct gl_fragment_program *) newProg;
+ *bitmap_sampler = sampler;
+}
+
+
+/**
+ * Copy user-provide bitmap bits into texture buffer, expanding
+ * bits into texels.
+ * "On" bits will set texels to 0x0.
+ * "Off" bits will not modify texels.
+ * Note that the image is actually going to be upside down in
+ * the texture. We deal with that with texcoords.
+ */
+static void
+unpack_bitmap(struct st_context *st,
+ GLint px, GLint py, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ ubyte *destBuffer, uint destStride)
+{
+ destBuffer += py * destStride + px;
+
+ _mesa_expand_bitmap(width, height, unpack, bitmap,
+ destBuffer, destStride, 0x0);
+}
+
+
+/**
+ * Create a texture which represents a bitmap image.
+ */
+static struct pipe_resource *
+make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *transfer;
+ ubyte *dest;
+ struct pipe_resource *pt;
+
+ /* PBO source... */
+ bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
+ if (!bitmap) {
+ return NULL;
+ }
+
+ /**
+ * Create texture to hold bitmap pattern.
+ */
+ pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
+ 0, width, height, 1, 1,
+ PIPE_BIND_SAMPLER_VIEW);
+ if (!pt) {
+ _mesa_unmap_pbo_source(ctx, unpack);
+ return NULL;
+ }
+
+ transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
+ PIPE_TRANSFER_WRITE,
+ 0, 0, width, height);
+
+ dest = pipe_transfer_map(pipe, transfer);
+
+ /* Put image into texture transfer */
+ memset(dest, 0xff, height * transfer->stride);
+ unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
+ dest, transfer->stride);
+
+ _mesa_unmap_pbo_source(ctx, unpack);
+
+ /* Release transfer */
+ pipe_transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
+
+ return pt;
+}
+
+static GLuint
+setup_bitmap_vertex_data(struct st_context *st, bool normalized,
+ int x, int y, int width, int height,
+ float z, const float color[4])
+{
+ struct pipe_context *pipe = st->pipe;
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat)fb->Width;
+ const GLfloat fb_height = (GLfloat)fb->Height;
+ const GLfloat x0 = (GLfloat)x;
+ const GLfloat x1 = (GLfloat)(x + width);
+ const GLfloat y0 = (GLfloat)y;
+ const GLfloat y1 = (GLfloat)(y + height);
+ GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
+ GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
+ const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+ const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
+ const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
+ GLuint i;
+
+ if(!normalized)
+ {
+ sRight = (GLfloat) width;
+ tBot = (GLfloat) height;
+ }
+
+ /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
+ * no_flush) updates to buffers where we know there is no conflict
+ * with previous data. Currently using max_slots > 1 will cause
+ * synchronous rendering if the driver flushes its command buffers
+ * between one bitmap and the next. Our flush hook below isn't
+ * sufficient to catch this as the driver doesn't tell us when it
+ * flushes its own command buffers. Until this gets fixed, pay the
+ * price of allocating a new buffer for each bitmap cache-flush to
+ * avoid synchronous rendering.
+ */
+ if (st->bitmap.vbuf_slot >= max_slots) {
+ pipe_resource_reference(&st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+ }
+
+ if (!st->bitmap.vbuf) {
+ st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
+ PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STREAM,
+ max_slots *
+ sizeof(st->bitmap.vertices));
+ }
+
+ /* Positions are in clip coords since we need to do clipping in case
+ * the bitmap quad goes beyond the window bounds.
+ */
+ st->bitmap.vertices[0][0][0] = clip_x0;
+ st->bitmap.vertices[0][0][1] = clip_y0;
+ st->bitmap.vertices[0][2][0] = sLeft;
+ st->bitmap.vertices[0][2][1] = tTop;
+
+ st->bitmap.vertices[1][0][0] = clip_x1;
+ st->bitmap.vertices[1][0][1] = clip_y0;
+ st->bitmap.vertices[1][2][0] = sRight;
+ st->bitmap.vertices[1][2][1] = tTop;
+
+ st->bitmap.vertices[2][0][0] = clip_x1;
+ st->bitmap.vertices[2][0][1] = clip_y1;
+ st->bitmap.vertices[2][2][0] = sRight;
+ st->bitmap.vertices[2][2][1] = tBot;
+
+ st->bitmap.vertices[3][0][0] = clip_x0;
+ st->bitmap.vertices[3][0][1] = clip_y1;
+ st->bitmap.vertices[3][2][0] = sLeft;
+ st->bitmap.vertices[3][2][1] = tBot;
+
+ /* same for all verts: */
+ for (i = 0; i < 4; i++) {
+ st->bitmap.vertices[i][0][2] = z;
+ st->bitmap.vertices[i][0][3] = 1.0f;
+ st->bitmap.vertices[i][1][0] = color[0];
+ st->bitmap.vertices[i][1][1] = color[1];
+ st->bitmap.vertices[i][1][2] = color[2];
+ st->bitmap.vertices[i][1][3] = color[3];
+ st->bitmap.vertices[i][2][2] = 0.0; /*R*/
+ st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
+ }
+
+ /* put vertex data into vbuf */
+ pipe_buffer_write_nooverlap(st->pipe,
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot
+ * sizeof(st->bitmap.vertices),
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
+
+ return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
+}
+
+
+
+/**
+ * Render a glBitmap by drawing a textured quad
+ */
+static void
+draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
+ GLsizei width, GLsizei height,
+ struct pipe_sampler_view *sv,
+ const GLfloat *color)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ struct st_fp_variant *fpv;
+ struct st_fp_variant_key key;
+ GLuint maxSize;
+ GLuint offset;
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+ key.bitmap = GL_TRUE;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ /* As an optimization, Mesa's fragment programs will sometimes get the
+ * primary color from a statevar/constant rather than a varying variable.
+ * when that's the case, we need to ensure that we use the 'color'
+ * parameter and not the current attribute color (which may have changed
+ * through glRasterPos and state validation.
+ * So, we force the proper color here. Not elegant, but it works.
+ */
+ {
+ GLfloat colorSave[4];
+ COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+ COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
+ }
+
+
+ /* limit checks */
+ /* XXX if the bitmap is larger than the max texture size, break
+ * it up into chunks.
+ */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(width <= (GLsizei)maxSize);
+ assert(height <= (GLsizei)maxSize);
+
+ cso_save_rasterizer(cso);
+ cso_save_samplers(cso);
+ cso_save_fragment_sampler_views(cso);
+ cso_save_viewport(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
+
+ /* rasterizer state: just scissor */
+ st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
+ cso_set_rasterizer(cso, &st->bitmap.rasterizer);
+
+ /* fragment shader state: TEX lookup program */
+ cso_set_fragment_shader_handle(cso, fpv->driver_shader);
+
+ /* vertex shader state: position + texcoord pass-through */
+ cso_set_vertex_shader_handle(cso, st->bitmap.vs);
+
+ /* user samplers, plus our bitmap sampler */
+ {
+ struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
+ uint i;
+ for (i = 0; i < st->state.num_samplers; i++) {
+ samplers[i] = &st->state.samplers[i];
+ }
+ samplers[fpv->bitmap_sampler] =
+ &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
+ cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
+ }
+
+ /* user textures, plus the bitmap texture */
+ {
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
+ memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
+ sampler_views[fpv->bitmap_sampler] = sv;
+ cso_set_fragment_sampler_views(cso, num, sampler_views);
+ }
+
+ /* viewport state: viewport matching window dims */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
+ const GLfloat width = (GLfloat)fb->Width;
+ const GLfloat height = (GLfloat)fb->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * width;
+ vp.scale[1] = height * (invert ? -0.5f : 0.5f);
+ vp.scale[2] = 0.5f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * width;
+ vp.translate[1] = 0.5f * height;
+ vp.translate[2] = 0.5f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+ cso_set_vertex_elements(cso, 3, st->velems_util_draw);
+
+ /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
+ z = z * 2.0f - 1.0f;
+
+ /* draw textured quad */
+ offset = setup_bitmap_vertex_data(st,
+ sv->texture->target != PIPE_TEXTURE_RECT,
+ x, y, width, height, z, color);
+
+ util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 3); /* attribs/vert */
+
+
+ /* restore state */
+ cso_restore_rasterizer(cso);
+ cso_restore_samplers(cso);
+ cso_restore_fragment_sampler_views(cso);
+ cso_restore_viewport(cso);
+ cso_restore_fragment_shader(cso);
+ cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
+}
+
+
+static void
+reset_cache(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
+ cache->empty = GL_TRUE;
+
+ cache->xmin = 1000000;
+ cache->xmax = -1000000;
+ cache->ymin = 1000000;
+ cache->ymax = -1000000;
+
+ if (cache->trans) {
+ pipe->transfer_destroy(pipe, cache->trans);
+ cache->trans = NULL;
+ }
+
+ assert(!cache->texture);
+
+ /* allocate a new texture */
+ cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
+ st->bitmap.tex_format, 0,
+ BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+ 1, 1,
+ PIPE_BIND_SAMPLER_VIEW);
+}
+
+
+/** Print bitmap image to stdout (debug) */
+static void
+print_cache(const struct bitmap_cache *cache)
+{
+ int i, j, k;
+
+ for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
+ k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
+ for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
+ if (cache->buffer[k])
+ printf("X");
+ else
+ printf(" ");
+ k++;
+ }
+ printf("\n");
+ }
+}
+
+
+/**
+ * Create gallium pipe_transfer object for the bitmap cache.
+ */
+static void
+create_cache_trans(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (cache->trans)
+ return;
+
+ /* Map the texture transfer.
+ * Subsequent glBitmap calls will write into the texture image.
+ */
+ cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ BITMAP_CACHE_WIDTH,
+ BITMAP_CACHE_HEIGHT);
+ cache->buffer = pipe_transfer_map(pipe, cache->trans);
+
+ /* init image to all 0xff */
+ memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
+}
+
+
+/**
+ * If there's anything in the bitmap cache, draw/flush it now.
+ */
+void
+st_flush_bitmap_cache(struct st_context *st)
+{
+ if (!st->bitmap.cache->empty) {
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (st->ctx->DrawBuffer) {
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_sampler_view *sv;
+
+ assert(cache->xmin <= cache->xmax);
+
+/* printf("flush size %d x %d at %d, %d\n",
+ cache->xmax - cache->xmin,
+ cache->ymax - cache->ymin,
+ cache->xpos, cache->ypos);
+*/
+
+ /* The texture transfer has been mapped until now.
+ * So unmap and release the texture transfer before drawing.
+ */
+ if (cache->trans) {
+ if (0)
+ print_cache(cache);
+ pipe_transfer_unmap(pipe, cache->trans);
+ cache->buffer = NULL;
+
+ pipe->transfer_destroy(pipe, cache->trans);
+ cache->trans = NULL;
+ }
+
+ sv = st_create_texture_sampler_view(st->pipe, cache->texture);
+ if (sv) {
+ draw_bitmap_quad(st->ctx,
+ cache->xpos,
+ cache->ypos,
+ cache->zpos,
+ BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+ sv,
+ cache->color);
+
+ pipe_sampler_view_reference(&sv, NULL);
+ }
+ }
+
+ /* release/free the texture */
+ pipe_resource_reference(&cache->texture, NULL);
+
+ reset_cache(st);
+ }
+}
+
+
+/**
+ * Flush bitmap cache and release vertex buffer.
+ */
+void
+st_flush_bitmap( struct st_context *st )
+{
+ st_flush_bitmap_cache(st);
+
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_resource_reference(&st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+}
+
+
+/**
+ * Try to accumulate this glBitmap call in the bitmap cache.
+ * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
+ */
+static GLboolean
+accum_bitmap(struct st_context *st,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ struct bitmap_cache *cache = st->bitmap.cache;
+ int px = -999, py = -999;
+ const GLfloat z = st->ctx->Current.RasterPos[2];
+
+ if (width > BITMAP_CACHE_WIDTH ||
+ height > BITMAP_CACHE_HEIGHT)
+ return GL_FALSE; /* too big to cache */
+
+ if (!cache->empty) {
+ px = x - cache->xpos; /* pos in buffer */
+ py = y - cache->ypos;
+ if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
+ py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
+ !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
+ ((fabs(z - cache->zpos) > Z_EPSILON))) {
+ /* This bitmap would extend beyond cache bounds, or the bitmap
+ * color is changing
+ * so flush and continue.
+ */
+ st_flush_bitmap_cache(st);
+ }
+ }
+
+ if (cache->empty) {
+ /* Initialize. Center bitmap vertically in the buffer. */
+ px = 0;
+ py = (BITMAP_CACHE_HEIGHT - height) / 2;
+ cache->xpos = x;
+ cache->ypos = y - py;
+ cache->zpos = z;
+ cache->empty = GL_FALSE;
+ COPY_4FV(cache->color, st->ctx->Current.RasterColor);
+ }
+
+ assert(px != -999);
+ assert(py != -999);
+
+ if (x < cache->xmin)
+ cache->xmin = x;
+ if (y < cache->ymin)
+ cache->ymin = y;
+ if (x + width > cache->xmax)
+ cache->xmax = x + width;
+ if (y + height > cache->ymax)
+ cache->ymax = y + height;
+
+ /* create the transfer if needed */
+ create_cache_trans(st);
+
+ unpack_bitmap(st, px, py, width, height, unpack, bitmap,
+ cache->buffer, BITMAP_CACHE_WIDTH);
+
+ return GL_TRUE; /* accumulated */
+}
+
+
+
+/**
+ * Called via ctx->Driver.Bitmap()
+ */
+static void
+st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_resource *pt;
+
+ if (width == 0 || height == 0)
+ return;
+
+ st_validate_state(st);
+
+ if (!st->bitmap.vs) {
+ /* create pass-through vertex shader now */
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_COLOR,
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indexes[] = { 0, 0, 0 };
+ st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
+ semantic_names,
+ semantic_indexes);
+ }
+
+ if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
+ return;
+
+ pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
+ if (pt) {
+ struct pipe_sampler_view *sv =
+ st_create_texture_sampler_view(st->pipe, pt);
+
+ assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
+
+ if (sv) {
+ draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
+ width, height, sv,
+ st->ctx->Current.RasterColor);
+
+ pipe_sampler_view_reference(&sv, NULL);
+ }
+
+ /* release/free the texture */
+ pipe_resource_reference(&pt, NULL);
+ }
+}
+
+
+/** Per-context init */
+void
+st_init_bitmap_functions(struct dd_function_table *functions)
+{
+ functions->Bitmap = st_Bitmap;
+}
+
+
+/** Per-context init */
+void
+st_init_bitmap(struct st_context *st)
+{
+ struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+
+ /* init sampler state once */
+ memset(sampler, 0, sizeof(*sampler));
+ sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
+ sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
+ sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
+ sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ st->bitmap.samplers[1] = *sampler;
+ st->bitmap.samplers[1].normalized_coords = 1;
+
+ /* init baseline rasterizer state once */
+ memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
+ st->bitmap.rasterizer.gl_rasterization_rules = 1;
+
+ /* find a usable texture format */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
+ }
+ else {
+ /* XXX support more formats */
+ assert(0);
+ }
+
+ /* alloc bitmap cache object */
+ st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
+
+ reset_cache(st);
+}
+
+
+/** Per-context tear-down */
+void
+st_destroy_bitmap(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (st->bitmap.vs) {
+ cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
+ st->bitmap.vs = NULL;
+ }
+
+ if (st->bitmap.vbuf) {
+ pipe_resource_reference(&st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf = NULL;
+ }
+
+ if (cache) {
+ if (cache->trans) {
+ pipe_transfer_unmap(pipe, cache->trans);
+ pipe->transfer_destroy(pipe, cache->trans);
+ }
+ pipe_resource_reference(&st->bitmap.cache->texture, NULL);
+ free(st->bitmap.cache);
+ st->bitmap.cache = NULL;
+ }
+}
+
+#endif /* FEATURE_drawpix */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.c b/mesalib/src/mesa/state_tracker/st_cb_blit.c
index 282f84ec7..63afc1c24 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_blit.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_blit.c
@@ -62,6 +62,82 @@ st_destroy_blit(struct st_context *st)
#if FEATURE_EXT_framebuffer_blit
static void
+st_BlitFramebuffer_resolve(struct gl_context *ctx,
+ GLbitfield mask,
+ struct pipe_resolve_info *info)
+{
+ const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+
+ struct st_context *st = st_context(ctx);
+
+ struct st_renderbuffer *srcRb, *dstRb;
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ srcRb = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ dstRb = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
+
+ info->mask = PIPE_MASK_RGBA;
+
+ info->src.res = srcRb->texture;
+ info->src.layer = srcRb->surface->u.tex.first_layer;
+ info->dst.res = dstRb->texture;
+ info->dst.level = dstRb->surface->u.tex.level;
+ info->dst.layer = dstRb->surface->u.tex.first_layer;
+
+ st->pipe->resource_resolve(st->pipe, info);
+ }
+
+ if (mask & depthStencil) {
+ struct gl_renderbuffer_attachment *srcDepth, *srcStencil;
+ struct gl_renderbuffer_attachment *dstDepth, *dstStencil;
+ boolean combined;
+
+ srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH];
+ dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH];
+ srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
+ dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL];
+
+ combined =
+ st_is_depth_stencil_combined(srcDepth, srcStencil) &&
+ st_is_depth_stencil_combined(dstDepth, dstStencil);
+
+ if ((mask & GL_DEPTH_BUFFER_BIT) || combined) {
+ /* resolve depth and, if combined and requested, stencil as well */
+ srcRb = st_renderbuffer(srcDepth->Renderbuffer);
+ dstRb = st_renderbuffer(dstDepth->Renderbuffer);
+
+ info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0;
+ if (combined && (mask & GL_STENCIL_BUFFER_BIT))
+ info->mask |= PIPE_MASK_S;
+
+ info->src.res = srcRb->texture;
+ info->src.layer = srcRb->surface->u.tex.first_layer;
+ info->dst.res = dstRb->texture;
+ info->dst.level = dstRb->surface->u.tex.level;
+ info->dst.layer = dstRb->surface->u.tex.first_layer;
+
+ st->pipe->resource_resolve(st->pipe, info);
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* resolve separate stencil buffer */
+ srcRb = st_renderbuffer(srcStencil->Renderbuffer);
+ dstRb = st_renderbuffer(dstStencil->Renderbuffer);
+
+ info->mask = PIPE_MASK_S;
+
+ info->src.res = srcRb->texture;
+ info->src.layer = srcRb->surface->u.tex.first_layer;
+ info->dst.res = dstRb->texture;
+ info->dst.level = dstRb->surface->u.tex.level;
+ info->dst.layer = dstRb->surface->u.tex.first_layer;
+
+ st->pipe->resource_resolve(st->pipe, info);
+ }
+ }
+}
+
+static void
st_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
@@ -95,6 +171,42 @@ st_BlitFramebuffer(struct gl_context *ctx,
srcY1 = readFB->Height - srcY1;
}
+ /* Disable conditional rendering. */
+ if (st->render_condition) {
+ st->pipe->render_condition(st->pipe, NULL, 0);
+ }
+
+ if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers) {
+ struct pipe_resolve_info info;
+
+ if (dstX0 < dstX1) {
+ info.dst.x0 = dstX0;
+ info.dst.x1 = dstX1;
+ info.src.x0 = srcX0;
+ info.src.x1 = srcX1;
+ } else {
+ info.dst.x0 = dstX1;
+ info.dst.x1 = dstX0;
+ info.src.x0 = srcX1;
+ info.src.x1 = srcX0;
+ }
+ if (dstY0 < dstY1) {
+ info.dst.y0 = dstY0;
+ info.dst.y1 = dstY1;
+ info.src.y0 = srcY0;
+ info.src.y1 = srcY1;
+ } else {
+ info.dst.y0 = dstY1;
+ info.dst.y1 = dstY0;
+ info.src.y0 = srcY1;
+ info.src.y1 = srcY0;
+ }
+
+ st_BlitFramebuffer_resolve(ctx, mask, &info); /* filter doesn't apply */
+
+ goto done;
+ }
+
if (srcY0 > srcY1 && dstY0 > dstY1) {
/* Both src and dst are upside down. Swap Y to make it
* right-side up to increase odds of using a fast path.
@@ -109,11 +221,6 @@ st_BlitFramebuffer(struct gl_context *ctx,
dstY1 = tmp;
}
- /* Disable conditional rendering. */
- if (st->render_condition) {
- st->pipe->render_condition(st->pipe, NULL, 0);
- }
-
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =
&readFB->Attachment[readFB->_ColorReadBufferIndex];
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index d6cc0eaa4..98616e33b 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -94,6 +94,46 @@ is_passthrough_program(const struct gl_fragment_program *prog)
}
+/**
+ * Returns a fragment program which implements the current pixel transfer ops.
+ */
+static struct gl_fragment_program *
+get_glsl_pixel_transfer_program(struct st_context *st,
+ struct st_fragment_program *orig)
+{
+ int pixelMaps = 0, scaleAndBias = 0;
+ struct gl_context *ctx = st->ctx;
+ struct st_fragment_program *fp = (struct st_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+
+ if (!fp)
+ return NULL;
+
+ if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
+ scaleAndBias = 1;
+ }
+
+ pixelMaps = ctx->Pixel.MapColorFlag;
+
+ if (pixelMaps) {
+ /* create the colormap/texture now if not already done */
+ if (!st->pixel_xfer.pixelmap_texture) {
+ st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx);
+ st->pixel_xfer.pixelmap_sampler_view =
+ st_create_texture_sampler_view(st->pipe,
+ st->pixel_xfer.pixelmap_texture);
+ }
+ }
+
+ get_pixel_transfer_visitor(fp, orig->glsl_to_tgsi,
+ scaleAndBias, pixelMaps);
+
+ return &fp->Base;
+}
+
/**
* Make fragment shader for glDraw/CopyPixels. This shader is made
@@ -107,11 +147,15 @@ st_make_drawpix_fragment_program(struct st_context *st,
struct gl_fragment_program **fpOut)
{
struct gl_program *newProg;
+ struct st_fragment_program *stfp = (struct st_fragment_program *) fpIn;
if (is_passthrough_program(fpIn)) {
newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
&st->pixel_xfer.program->Base);
}
+ else if (stfp->glsl_to_tgsi != NULL) {
+ newProg = (struct gl_program *) get_glsl_pixel_transfer_program(st, stfp);
+ }
else {
#if 0
/* debug */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_program.c b/mesalib/src/mesa/state_tracker/st_cb_program.c
index 5096528a3..2abb4d8f0 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_program.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_program.c
@@ -1,245 +1,259 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/enums.h"
-#include "main/shaderapi.h"
-#include "program/prog_instruction.h"
-#include "program/program.h"
-
-#include "cso_cache/cso_context.h"
-#include "draw/draw_context.h"
-
-#include "st_context.h"
-#include "st_program.h"
-#include "st_mesa_to_tgsi.h"
-#include "st_cb_program.h"
-
-
-
-/**
- * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
- * fragment program.
- */
-static void
-st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
-{
- struct st_context *st = st_context(ctx);
-
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB:
- st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
- break;
- case MESA_GEOMETRY_PROGRAM:
- st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
- break;
- }
-}
-
-
-/**
- * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
- * (vertex shader + fragment shader).
- */
-static void
-st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
-{
- struct st_context *st = st_context(ctx);
-
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
- st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
- st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
-}
-
-
-/**
- * Called via ctx->Driver.NewProgram() to allocate a new vertex or
- * fragment program.
- */
-static struct gl_program *
-st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
-{
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB: {
- struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
- return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
- }
-
- case GL_FRAGMENT_PROGRAM_ARB:
- case GL_FRAGMENT_PROGRAM_NV: {
- struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
- return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
- }
-
- case MESA_GEOMETRY_PROGRAM: {
- struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
- return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
- }
-
- default:
- assert(0);
- return NULL;
- }
-}
-
-
-/**
- * Called via ctx->Driver.DeleteProgram()
- */
-static void
-st_delete_program(struct gl_context *ctx, struct gl_program *prog)
-{
- struct st_context *st = st_context(ctx);
-
- switch( prog->Target ) {
- case GL_VERTEX_PROGRAM_ARB:
- {
- struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
- st_release_vp_variants( st, stvp );
- }
- break;
- case MESA_GEOMETRY_PROGRAM:
- {
- struct st_geometry_program *stgp =
- (struct st_geometry_program *) prog;
-
- st_release_gp_variants(st, stgp);
-
- if (stgp->tgsi.tokens) {
- st_free_tokens((void *) stgp->tgsi.tokens);
- stgp->tgsi.tokens = NULL;
- }
- }
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- {
- struct st_fragment_program *stfp =
- (struct st_fragment_program *) prog;
-
- st_release_fp_variants(st, stfp);
-
- if (stfp->tgsi.tokens) {
- st_free_tokens(stfp->tgsi.tokens);
- stfp->tgsi.tokens = NULL;
- }
- }
- break;
- default:
- assert(0); /* problem */
- }
-
- /* delete base class */
- _mesa_delete_program( ctx, prog );
-}
-
-
-/**
- * Called via ctx->Driver.IsProgramNative()
- */
-static GLboolean
-st_is_program_native(struct gl_context *ctx,
- GLenum target,
- struct gl_program *prog)
-{
- return GL_TRUE;
-}
-
-
-/**
- * Called via ctx->Driver.ProgramStringNotify()
- * Called when the program's text/code is changed. We have to free
- * all shader variants and corresponding gallium shaders when this happens.
- */
-static GLboolean
-st_program_string_notify( struct gl_context *ctx,
- GLenum target,
- struct gl_program *prog )
-{
- struct st_context *st = st_context(ctx);
-
- if (target == GL_FRAGMENT_PROGRAM_ARB) {
- struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
-
- st_release_fp_variants(st, stfp);
-
- if (stfp->tgsi.tokens) {
- st_free_tokens(stfp->tgsi.tokens);
- stfp->tgsi.tokens = NULL;
- }
-
- if (st->fp == stfp)
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
- }
- else if (target == MESA_GEOMETRY_PROGRAM) {
- struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
-
- st_release_gp_variants(st, stgp);
-
- if (stgp->tgsi.tokens) {
- st_free_tokens((void *) stgp->tgsi.tokens);
- stgp->tgsi.tokens = NULL;
- }
-
- if (st->gp == stgp)
- st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
- }
- else if (target == GL_VERTEX_PROGRAM_ARB) {
- struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
-
- st_release_vp_variants( st, stvp );
-
- if (st->vp == stvp)
- st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
- }
-
- /* XXX check if program is legal, within limits */
- return GL_TRUE;
-}
-
-
-/**
- * Plug in the program and shader-related device driver functions.
- */
-void
-st_init_program_functions(struct dd_function_table *functions)
-{
- functions->BindProgram = st_bind_program;
- functions->UseProgram = st_use_program;
- functions->NewProgram = st_new_program;
- functions->DeleteProgram = st_delete_program;
- functions->IsProgramNative = st_is_program_native;
- functions->ProgramStringNotify = st_program_string_notify;
-}
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/shaderapi.h"
+#include "program/prog_instruction.h"
+#include "program/program.h"
+
+#include "cso_cache/cso_context.h"
+#include "draw/draw_context.h"
+
+#include "st_context.h"
+#include "st_program.h"
+#include "st_mesa_to_tgsi.h"
+#include "st_cb_program.h"
+#include "st_glsl_to_tgsi.h"
+
+
+
+/**
+ * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
+ * fragment program.
+ */
+static void
+st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
+{
+ struct st_context *st = st_context(ctx);
+
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
+ break;
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
+ * (vertex shader + fragment shader).
+ */
+static void
+st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+{
+ struct st_context *st = st_context(ctx);
+
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
+}
+
+
+/**
+ * Called via ctx->Driver.NewProgram() to allocate a new vertex or
+ * fragment program.
+ */
+static struct gl_program *
+st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
+{
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB: {
+ struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
+ return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
+ }
+
+ case GL_FRAGMENT_PROGRAM_ARB:
+ case GL_FRAGMENT_PROGRAM_NV: {
+ struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
+ return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
+ }
+
+ case MESA_GEOMETRY_PROGRAM: {
+ struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
+ return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
+ }
+
+ default:
+ assert(0);
+ return NULL;
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.DeleteProgram()
+ */
+static void
+st_delete_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ struct st_context *st = st_context(ctx);
+
+ switch( prog->Target ) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+ st_release_vp_variants( st, stvp );
+
+ if (stvp->glsl_to_tgsi)
+ free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) prog;
+
+ st_release_gp_variants(st, stgp);
+
+ if (stgp->glsl_to_tgsi)
+ free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
+
+ if (stgp->tgsi.tokens) {
+ st_free_tokens((void *) stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
+ }
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) prog;
+
+ st_release_fp_variants(st, stfp);
+
+ if (stfp->glsl_to_tgsi)
+ free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
+
+ if (stfp->tgsi.tokens) {
+ st_free_tokens(stfp->tgsi.tokens);
+ stfp->tgsi.tokens = NULL;
+ }
+ }
+ break;
+ default:
+ assert(0); /* problem */
+ }
+
+ /* delete base class */
+ _mesa_delete_program( ctx, prog );
+}
+
+
+/**
+ * Called via ctx->Driver.IsProgramNative()
+ */
+static GLboolean
+st_is_program_native(struct gl_context *ctx,
+ GLenum target,
+ struct gl_program *prog)
+{
+ return GL_TRUE;
+}
+
+
+/**
+ * Called via ctx->Driver.ProgramStringNotify()
+ * Called when the program's text/code is changed. We have to free
+ * all shader variants and corresponding gallium shaders when this happens.
+ */
+static GLboolean
+st_program_string_notify( struct gl_context *ctx,
+ GLenum target,
+ struct gl_program *prog )
+{
+ struct st_context *st = st_context(ctx);
+
+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+
+ st_release_fp_variants(st, stfp);
+
+ if (stfp->tgsi.tokens) {
+ st_free_tokens(stfp->tgsi.tokens);
+ stfp->tgsi.tokens = NULL;
+ }
+
+ if (st->fp == stfp)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ }
+ else if (target == MESA_GEOMETRY_PROGRAM) {
+ struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
+
+ st_release_gp_variants(st, stgp);
+
+ if (stgp->tgsi.tokens) {
+ st_free_tokens((void *) stgp->tgsi.tokens);
+ stgp->tgsi.tokens = NULL;
+ }
+
+ if (st->gp == stgp)
+ st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
+ }
+ else if (target == GL_VERTEX_PROGRAM_ARB) {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+
+ st_release_vp_variants( st, stvp );
+
+ if (st->vp == stvp)
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ }
+
+ /* XXX check if program is legal, within limits */
+ return GL_TRUE;
+}
+
+
+/**
+ * Plug in the program and shader-related device driver functions.
+ */
+void
+st_init_program_functions(struct dd_function_table *functions)
+{
+ functions->BindProgram = st_bind_program;
+ functions->UseProgram = st_use_program;
+ functions->NewProgram = st_new_program;
+ functions->DeleteProgram = st_delete_program;
+ functions->IsProgramNative = st_is_program_native;
+ functions->ProgramStringNotify = st_program_string_notify;
+
+ functions->NewShader = st_new_shader;
+ functions->NewShaderProgram = st_new_shader_program;
+ functions->LinkShader = st_link_shader;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index ea97874db..c7e6e3649 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -228,6 +228,7 @@ void st_init_extensions(struct st_context *st)
{
struct pipe_screen *screen = st->pipe->screen;
struct gl_context *ctx = st->ctx;
+ int i;
/*
* Extensions that are supported by all Gallium drivers:
@@ -605,6 +606,16 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.EXT_packed_float = GL_TRUE;
}
+ /* Maximum sample count. */
+ for (i = 16; i > 0; --i) {
+ if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_TEXTURE_2D, i,
+ PIPE_BIND_RENDER_TARGET)) {
+ ctx->Const.MaxSamples = i;
+ break;
+ }
+ }
+
if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
new file mode 100644
index 000000000..460bafb38
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -0,0 +1,4961 @@
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010 Intel Corporation
+ * Copyright © 2011 Bryan Cain
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glsl_to_tgsi.cpp
+ *
+ * Translate GLSL IR to TGSI.
+ */
+
+#include <stdio.h>
+#include "main/compiler.h"
+#include "ir.h"
+#include "ir_visitor.h"
+#include "ir_print_visitor.h"
+#include "ir_expression_flattening.h"
+#include "glsl_types.h"
+#include "glsl_parser_extras.h"
+#include "../glsl/program.h"
+#include "ir_optimization.h"
+#include "ast.h"
+
+extern "C" {
+#include "main/mtypes.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "program/hash_table.h"
+#include "program/prog_instruction.h"
+#include "program/prog_optimize.h"
+#include "program/prog_print.h"
+#include "program/program.h"
+#include "program/prog_uniform.h"
+#include "program/prog_parameter.h"
+#include "program/sampler.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
+#include "util/u_math.h"
+#include "tgsi/tgsi_ureg.h"
+#include "tgsi/tgsi_info.h"
+#include "st_context.h"
+#include "st_program.h"
+#include "st_glsl_to_tgsi.h"
+#include "st_mesa_to_tgsi.h"
+}
+
+#define PROGRAM_IMMEDIATE PROGRAM_FILE_MAX
+#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \
+ (1 << PROGRAM_ENV_PARAM) | \
+ (1 << PROGRAM_STATE_VAR) | \
+ (1 << PROGRAM_NAMED_PARAM) | \
+ (1 << PROGRAM_CONSTANT) | \
+ (1 << PROGRAM_UNIFORM))
+
+#define MAX_TEMPS 4096
+
+class st_src_reg;
+class st_dst_reg;
+
+static int swizzle_for_size(int size);
+
+/**
+ * This struct is a corresponding struct to TGSI ureg_src.
+ */
+class st_src_reg {
+public:
+ st_src_reg(gl_register_file file, int index, const glsl_type *type)
+ {
+ this->file = file;
+ this->index = index;
+ if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
+ this->swizzle = swizzle_for_size(type->vector_elements);
+ else
+ this->swizzle = SWIZZLE_XYZW;
+ this->negate = 0;
+ this->type = type ? type->base_type : GLSL_TYPE_ERROR;
+ this->reladdr = NULL;
+ }
+
+ st_src_reg(gl_register_file file, int index, int type)
+ {
+ this->type = type;
+ this->file = file;
+ this->index = index;
+ this->swizzle = SWIZZLE_XYZW;
+ this->negate = 0;
+ this->reladdr = NULL;
+ }
+
+ st_src_reg()
+ {
+ this->type = GLSL_TYPE_ERROR;
+ this->file = PROGRAM_UNDEFINED;
+ this->index = 0;
+ this->swizzle = 0;
+ this->negate = 0;
+ this->reladdr = NULL;
+ }
+
+ explicit st_src_reg(st_dst_reg reg);
+
+ gl_register_file file; /**< PROGRAM_* from Mesa */
+ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
+ int negate; /**< NEGATE_XYZW mask from mesa */
+ int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
+ /** Register index should be offset by the integer in this reg. */
+ st_src_reg *reladdr;
+};
+
+class st_dst_reg {
+public:
+ st_dst_reg(gl_register_file file, int writemask, int type)
+ {
+ this->file = file;
+ this->index = 0;
+ this->writemask = writemask;
+ this->cond_mask = COND_TR;
+ this->reladdr = NULL;
+ this->type = type;
+ }
+
+ st_dst_reg()
+ {
+ this->type = GLSL_TYPE_ERROR;
+ this->file = PROGRAM_UNDEFINED;
+ this->index = 0;
+ this->writemask = 0;
+ this->cond_mask = COND_TR;
+ this->reladdr = NULL;
+ }
+
+ explicit st_dst_reg(st_src_reg reg);
+
+ gl_register_file file; /**< PROGRAM_* from Mesa */
+ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
+ GLuint cond_mask:4;
+ int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
+ /** Register index should be offset by the integer in this reg. */
+ st_src_reg *reladdr;
+};
+
+st_src_reg::st_src_reg(st_dst_reg reg)
+{
+ this->type = reg.type;
+ this->file = reg.file;
+ this->index = reg.index;
+ this->swizzle = SWIZZLE_XYZW;
+ this->negate = 0;
+ this->reladdr = reg.reladdr;
+}
+
+st_dst_reg::st_dst_reg(st_src_reg reg)
+{
+ this->type = reg.type;
+ this->file = reg.file;
+ this->index = reg.index;
+ this->writemask = WRITEMASK_XYZW;
+ this->cond_mask = COND_TR;
+ this->reladdr = reg.reladdr;
+}
+
+class glsl_to_tgsi_instruction : public exec_node {
+public:
+ /* Callers of this ralloc-based new need not call delete. It's
+ * easier to just ralloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *node;
+
+ node = rzalloc_size(ctx, size);
+ assert(node != NULL);
+
+ return node;
+ }
+
+ unsigned op;
+ st_dst_reg dst;
+ st_src_reg src[3];
+ /** Pointer to the ir source this tree came from for debugging */
+ ir_instruction *ir;
+ GLboolean cond_update;
+ bool saturate;
+ int sampler; /**< sampler index */
+ int tex_target; /**< One of TEXTURE_*_INDEX */
+ GLboolean tex_shadow;
+ int dead_mask; /**< Used in dead code elimination */
+
+ class function_entry *function; /* Set on TGSI_OPCODE_CAL or TGSI_OPCODE_BGNSUB */
+};
+
+class variable_storage : public exec_node {
+public:
+ variable_storage(ir_variable *var, gl_register_file file, int index)
+ : file(file), index(index), var(var)
+ {
+ /* empty */
+ }
+
+ gl_register_file file;
+ int index;
+ ir_variable *var; /* variable that maps to this, if any */
+};
+
+class immediate_storage : public exec_node {
+public:
+ immediate_storage(gl_constant_value *values, int size, int type)
+ {
+ memcpy(this->values, values, size * sizeof(gl_constant_value));
+ this->size = size;
+ this->type = type;
+ }
+
+ gl_constant_value values[4];
+ int size; /**< Number of components (1-4) */
+ int type; /**< GL_FLOAT, GL_INT, GL_BOOL, or GL_UNSIGNED_INT */
+};
+
+class function_entry : public exec_node {
+public:
+ ir_function_signature *sig;
+
+ /**
+ * identifier of this function signature used by the program.
+ *
+ * At the point that TGSI instructions for function calls are
+ * generated, we don't know the address of the first instruction of
+ * the function body. So we make the BranchTarget that is called a
+ * small integer and rewrite them during set_branchtargets().
+ */
+ int sig_id;
+
+ /**
+ * Pointer to first instruction of the function body.
+ *
+ * Set during function body emits after main() is processed.
+ */
+ glsl_to_tgsi_instruction *bgn_inst;
+
+ /**
+ * Index of the first instruction of the function body in actual TGSI.
+ *
+ * Set after conversion from glsl_to_tgsi_instruction to TGSI.
+ */
+ int inst;
+
+ /** Storage for the return value. */
+ st_src_reg return_reg;
+};
+
+class glsl_to_tgsi_visitor : public ir_visitor {
+public:
+ glsl_to_tgsi_visitor();
+ ~glsl_to_tgsi_visitor();
+
+ function_entry *current_function;
+
+ struct gl_context *ctx;
+ struct gl_program *prog;
+ struct gl_shader_program *shader_program;
+ struct gl_shader_compiler_options *options;
+
+ int next_temp;
+
+ int num_address_regs;
+ int samplers_used;
+ bool indirect_addr_temps;
+ bool indirect_addr_consts;
+
+ int glsl_version;
+
+ variable_storage *find_variable_storage(ir_variable *var);
+
+ int add_constant(gl_register_file file, gl_constant_value values[4],
+ int size, int datatype, GLuint *swizzle_out);
+
+ function_entry *get_function_signature(ir_function_signature *sig);
+
+ st_src_reg get_temp(const glsl_type *type);
+ void reladdr_to_temp(ir_instruction *ir, st_src_reg *reg, int *num_reladdr);
+
+ st_src_reg st_src_reg_for_float(float val);
+ st_src_reg st_src_reg_for_int(int val);
+ st_src_reg st_src_reg_for_type(int type, int val);
+
+ /**
+ * \name Visit methods
+ *
+ * As typical for the visitor pattern, there must be one \c visit method for
+ * each concrete subclass of \c ir_instruction. Virtual base classes within
+ * the hierarchy should not have \c visit methods.
+ */
+ /*@{*/
+ virtual void visit(ir_variable *);
+ virtual void visit(ir_loop *);
+ virtual void visit(ir_loop_jump *);
+ virtual void visit(ir_function_signature *);
+ virtual void visit(ir_function *);
+ virtual void visit(ir_expression *);
+ virtual void visit(ir_swizzle *);
+ virtual void visit(ir_dereference_variable *);
+ virtual void visit(ir_dereference_array *);
+ virtual void visit(ir_dereference_record *);
+ virtual void visit(ir_assignment *);
+ virtual void visit(ir_constant *);
+ virtual void visit(ir_call *);
+ virtual void visit(ir_return *);
+ virtual void visit(ir_discard *);
+ virtual void visit(ir_texture *);
+ virtual void visit(ir_if *);
+ /*@}*/
+
+ st_src_reg result;
+
+ /** List of variable_storage */
+ exec_list variables;
+
+ /** List of immediate_storage */
+ exec_list immediates;
+ int num_immediates;
+
+ /** List of function_entry */
+ exec_list function_signatures;
+ int next_signature_id;
+
+ /** List of glsl_to_tgsi_instruction */
+ exec_list instructions;
+
+ glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op);
+
+ glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op,
+ st_dst_reg dst, st_src_reg src0);
+
+ glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op,
+ st_dst_reg dst, st_src_reg src0, st_src_reg src1);
+
+ glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op,
+ st_dst_reg dst,
+ st_src_reg src0, st_src_reg src1, st_src_reg src2);
+
+ unsigned get_opcode(ir_instruction *ir, unsigned op,
+ st_dst_reg dst,
+ st_src_reg src0, st_src_reg src1);
+
+ /**
+ * Emit the correct dot-product instruction for the type of arguments
+ */
+ void emit_dp(ir_instruction *ir,
+ st_dst_reg dst,
+ st_src_reg src0,
+ st_src_reg src1,
+ unsigned elements);
+
+ void emit_scalar(ir_instruction *ir, unsigned op,
+ st_dst_reg dst, st_src_reg src0);
+
+ void emit_scalar(ir_instruction *ir, unsigned op,
+ st_dst_reg dst, st_src_reg src0, st_src_reg src1);
+
+ void emit_arl(ir_instruction *ir, st_dst_reg dst, st_src_reg src0);
+
+ void emit_scs(ir_instruction *ir, unsigned op,
+ st_dst_reg dst, const st_src_reg &src);
+
+ GLboolean try_emit_mad(ir_expression *ir,
+ int mul_operand);
+ GLboolean try_emit_sat(ir_expression *ir);
+
+ void emit_swz(ir_expression *ir);
+
+ bool process_move_condition(ir_rvalue *ir);
+
+ void remove_output_reads(gl_register_file type);
+ void simplify_cmp(void);
+
+ void rename_temp_register(int index, int new_index);
+ int get_first_temp_read(int index);
+ int get_first_temp_write(int index);
+ int get_last_temp_read(int index);
+ int get_last_temp_write(int index);
+
+ void copy_propagate(void);
+ void eliminate_dead_code(void);
+ int eliminate_dead_code_advanced(void);
+ void merge_registers(void);
+ void renumber_registers(void);
+
+ void *mem_ctx;
+};
+
+static st_src_reg undef_src = st_src_reg(PROGRAM_UNDEFINED, 0, GLSL_TYPE_ERROR);
+
+static st_dst_reg undef_dst = st_dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP, GLSL_TYPE_ERROR);
+
+static st_dst_reg address_reg = st_dst_reg(PROGRAM_ADDRESS, WRITEMASK_X, GLSL_TYPE_FLOAT);
+
+static void
+fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
+
+static void
+fail_link(struct gl_shader_program *prog, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
+ va_end(args);
+
+ prog->LinkStatus = GL_FALSE;
+}
+
+static int
+swizzle_for_size(int size)
+{
+ int size_swizzles[4] = {
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
+ MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
+ };
+
+ assert((size >= 1) && (size <= 4));
+ return size_swizzles[size - 1];
+}
+
+static bool
+is_tex_instruction(unsigned opcode)
+{
+ const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode);
+ return info->is_tex;
+}
+
+static unsigned
+num_inst_dst_regs(unsigned opcode)
+{
+ const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode);
+ return info->num_dst;
+}
+
+static unsigned
+num_inst_src_regs(unsigned opcode)
+{
+ const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode);
+ return info->is_tex ? info->num_src - 1 : info->num_src;
+}
+
+glsl_to_tgsi_instruction *
+glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op,
+ st_dst_reg dst,
+ st_src_reg src0, st_src_reg src1, st_src_reg src2)
+{
+ glsl_to_tgsi_instruction *inst = new(mem_ctx) glsl_to_tgsi_instruction();
+ int num_reladdr = 0, i;
+
+ op = get_opcode(ir, op, dst, src0, src1);
+
+ /* If we have to do relative addressing, we want to load the ARL
+ * reg directly for one of the regs, and preload the other reladdr
+ * sources into temps.
+ */
+ num_reladdr += dst.reladdr != NULL;
+ num_reladdr += src0.reladdr != NULL;
+ num_reladdr += src1.reladdr != NULL;
+ num_reladdr += src2.reladdr != NULL;
+
+ reladdr_to_temp(ir, &src2, &num_reladdr);
+ reladdr_to_temp(ir, &src1, &num_reladdr);
+ reladdr_to_temp(ir, &src0, &num_reladdr);
+
+ if (dst.reladdr) {
+ emit_arl(ir, address_reg, *dst.reladdr);
+ num_reladdr--;
+ }
+ assert(num_reladdr == 0);
+
+ inst->op = op;
+ inst->dst = dst;
+ inst->src[0] = src0;
+ inst->src[1] = src1;
+ inst->src[2] = src2;
+ inst->ir = ir;
+ inst->dead_mask = 0;
+
+ inst->function = NULL;
+
+ if (op == TGSI_OPCODE_ARL)
+ this->num_address_regs = 1;
+
+ /* Update indirect addressing status used by TGSI */
+ if (dst.reladdr) {
+ switch(dst.file) {
+ case PROGRAM_TEMPORARY:
+ this->indirect_addr_temps = true;
+ break;
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_CONSTANT:
+ case PROGRAM_UNIFORM:
+ this->indirect_addr_consts = true;
+ break;
+ case PROGRAM_IMMEDIATE:
+ assert(!"immediates should not have indirect addressing");
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ for (i=0; i<3; i++) {
+ if(inst->src[i].reladdr) {
+ switch(inst->src[i].file) {
+ case PROGRAM_TEMPORARY:
+ this->indirect_addr_temps = true;
+ break;
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_CONSTANT:
+ case PROGRAM_UNIFORM:
+ this->indirect_addr_consts = true;
+ break;
+ case PROGRAM_IMMEDIATE:
+ assert(!"immediates should not have indirect addressing");
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ this->instructions.push_tail(inst);
+
+ return inst;
+}
+
+
+glsl_to_tgsi_instruction *
+glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op,
+ st_dst_reg dst, st_src_reg src0, st_src_reg src1)
+{
+ return emit(ir, op, dst, src0, src1, undef_src);
+}
+
+glsl_to_tgsi_instruction *
+glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op,
+ st_dst_reg dst, st_src_reg src0)
+{
+ assert(dst.writemask != 0);
+ return emit(ir, op, dst, src0, undef_src, undef_src);
+}
+
+glsl_to_tgsi_instruction *
+glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op)
+{
+ return emit(ir, op, undef_dst, undef_src, undef_src, undef_src);
+}
+
+/**
+ * Determines whether to use an integer, unsigned integer, or float opcode
+ * based on the operands and input opcode, then emits the result.
+ *
+ * TODO: type checking for remaining TGSI opcodes
+ */
+unsigned
+glsl_to_tgsi_visitor::get_opcode(ir_instruction *ir, unsigned op,
+ st_dst_reg dst,
+ st_src_reg src0, st_src_reg src1)
+{
+ int type = GLSL_TYPE_FLOAT;
+
+ if (src0.type == GLSL_TYPE_FLOAT || src1.type == GLSL_TYPE_FLOAT)
+ type = GLSL_TYPE_FLOAT;
+ else if (glsl_version >= 130)
+ type = src0.type;
+
+#define case4(c, f, i, u) \
+ case TGSI_OPCODE_##c: \
+ if (type == GLSL_TYPE_INT) op = TGSI_OPCODE_##i; \
+ else if (type == GLSL_TYPE_UINT) op = TGSI_OPCODE_##u; \
+ else op = TGSI_OPCODE_##f; \
+ break;
+#define case3(f, i, u) case4(f, f, i, u)
+#define case2fi(f, i) case4(f, f, i, i)
+#define case2iu(i, u) case4(i, LAST, i, u)
+
+ switch(op) {
+ case2fi(ADD, UADD);
+ case2fi(MUL, UMUL);
+ case2fi(MAD, UMAD);
+ case3(DIV, IDIV, UDIV);
+ case3(MAX, IMAX, UMAX);
+ case3(MIN, IMIN, UMIN);
+ case2iu(MOD, UMOD);
+
+ case2fi(SEQ, USEQ);
+ case2fi(SNE, USNE);
+ case3(SGE, ISGE, USGE);
+ case3(SLT, ISLT, USLT);
+
+ case2iu(SHL, SHL);
+ case2iu(ISHR, USHR);
+ case2iu(NOT, NOT);
+ case2iu(AND, AND);
+ case2iu(OR, OR);
+ case2iu(XOR, XOR);
+
+ default: break;
+ }
+
+ assert(op != TGSI_OPCODE_LAST);
+ return op;
+}
+
+void
+glsl_to_tgsi_visitor::emit_dp(ir_instruction *ir,
+ st_dst_reg dst, st_src_reg src0, st_src_reg src1,
+ unsigned elements)
+{
+ static const unsigned dot_opcodes[] = {
+ TGSI_OPCODE_DP2, TGSI_OPCODE_DP3, TGSI_OPCODE_DP4
+ };
+
+ emit(ir, dot_opcodes[elements - 2], dst, src0, src1);
+}
+
+/**
+ * Emits TGSI scalar opcodes to produce unique answers across channels.
+ *
+ * Some TGSI opcodes are scalar-only, like ARB_fp/vp. The src X
+ * channel determines the result across all channels. So to do a vec4
+ * of this operation, we want to emit a scalar per source channel used
+ * to produce dest channels.
+ */
+void
+glsl_to_tgsi_visitor::emit_scalar(ir_instruction *ir, unsigned op,
+ st_dst_reg dst,
+ st_src_reg orig_src0, st_src_reg orig_src1)
+{
+ int i, j;
+ int done_mask = ~dst.writemask;
+
+ /* TGSI RCP is a scalar operation splatting results to all channels,
+ * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
+ * dst channels.
+ */
+ for (i = 0; i < 4; i++) {
+ GLuint this_mask = (1 << i);
+ glsl_to_tgsi_instruction *inst;
+ st_src_reg src0 = orig_src0;
+ st_src_reg src1 = orig_src1;
+
+ if (done_mask & this_mask)
+ continue;
+
+ GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
+ GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
+ for (j = i + 1; j < 4; j++) {
+ /* If there is another enabled component in the destination that is
+ * derived from the same inputs, generate its value on this pass as
+ * well.
+ */
+ if (!(done_mask & (1 << j)) &&
+ GET_SWZ(src0.swizzle, j) == src0_swiz &&
+ GET_SWZ(src1.swizzle, j) == src1_swiz) {
+ this_mask |= (1 << j);
+ }
+ }
+ src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
+ src0_swiz, src0_swiz);
+ src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
+ src1_swiz, src1_swiz);
+
+ inst = emit(ir, op, dst, src0, src1);
+ inst->dst.writemask = this_mask;
+ done_mask |= this_mask;
+ }
+}
+
+void
+glsl_to_tgsi_visitor::emit_scalar(ir_instruction *ir, unsigned op,
+ st_dst_reg dst, st_src_reg src0)
+{
+ st_src_reg undef = undef_src;
+
+ undef.swizzle = SWIZZLE_XXXX;
+
+ emit_scalar(ir, op, dst, src0, undef);
+}
+
+void
+glsl_to_tgsi_visitor::emit_arl(ir_instruction *ir,
+ st_dst_reg dst, st_src_reg src0)
+{
+ st_src_reg tmp = get_temp(glsl_type::float_type);
+
+ if (src0.type == GLSL_TYPE_INT)
+ emit(NULL, TGSI_OPCODE_I2F, st_dst_reg(tmp), src0);
+ else if (src0.type == GLSL_TYPE_UINT)
+ emit(NULL, TGSI_OPCODE_U2F, st_dst_reg(tmp), src0);
+ else
+ tmp = src0;
+
+ emit(NULL, TGSI_OPCODE_ARL, dst, tmp);
+}
+
+/**
+ * Emit an TGSI_OPCODE_SCS instruction
+ *
+ * The \c SCS opcode functions a bit differently than the other TGSI opcodes.
+ * Instead of splatting its result across all four components of the
+ * destination, it writes one value to the \c x component and another value to
+ * the \c y component.
+ *
+ * \param ir IR instruction being processed
+ * \param op Either \c TGSI_OPCODE_SIN or \c TGSI_OPCODE_COS depending
+ * on which value is desired.
+ * \param dst Destination register
+ * \param src Source register
+ */
+void
+glsl_to_tgsi_visitor::emit_scs(ir_instruction *ir, unsigned op,
+ st_dst_reg dst,
+ const st_src_reg &src)
+{
+ /* Vertex programs cannot use the SCS opcode.
+ */
+ if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) {
+ emit_scalar(ir, op, dst, src);
+ return;
+ }
+
+ const unsigned component = (op == TGSI_OPCODE_SIN) ? 0 : 1;
+ const unsigned scs_mask = (1U << component);
+ int done_mask = ~dst.writemask;
+ st_src_reg tmp;
+
+ assert(op == TGSI_OPCODE_SIN || op == TGSI_OPCODE_COS);
+
+ /* If there are compnents in the destination that differ from the component
+ * that will be written by the SCS instrution, we'll need a temporary.
+ */
+ if (scs_mask != unsigned(dst.writemask)) {
+ tmp = get_temp(glsl_type::vec4_type);
+ }
+
+ for (unsigned i = 0; i < 4; i++) {
+ unsigned this_mask = (1U << i);
+ st_src_reg src0 = src;
+
+ if ((done_mask & this_mask) != 0)
+ continue;
+
+ /* The source swizzle specified which component of the source generates
+ * sine / cosine for the current component in the destination. The SCS
+ * instruction requires that this value be swizzle to the X component.
+ * Replace the current swizzle with a swizzle that puts the source in
+ * the X component.
+ */
+ unsigned src0_swiz = GET_SWZ(src.swizzle, i);
+
+ src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
+ src0_swiz, src0_swiz);
+ for (unsigned j = i + 1; j < 4; j++) {
+ /* If there is another enabled component in the destination that is
+ * derived from the same inputs, generate its value on this pass as
+ * well.
+ */
+ if (!(done_mask & (1 << j)) &&
+ GET_SWZ(src0.swizzle, j) == src0_swiz) {
+ this_mask |= (1 << j);
+ }
+ }
+
+ if (this_mask != scs_mask) {
+ glsl_to_tgsi_instruction *inst;
+ st_dst_reg tmp_dst = st_dst_reg(tmp);
+
+ /* Emit the SCS instruction.
+ */
+ inst = emit(ir, TGSI_OPCODE_SCS, tmp_dst, src0);
+ inst->dst.writemask = scs_mask;
+
+ /* Move the result of the SCS instruction to the desired location in
+ * the destination.
+ */
+ tmp.swizzle = MAKE_SWIZZLE4(component, component,
+ component, component);
+ inst = emit(ir, TGSI_OPCODE_SCS, dst, tmp);
+ inst->dst.writemask = this_mask;
+ } else {
+ /* Emit the SCS instruction to write directly to the destination.
+ */
+ glsl_to_tgsi_instruction *inst = emit(ir, TGSI_OPCODE_SCS, dst, src0);
+ inst->dst.writemask = scs_mask;
+ }
+
+ done_mask |= this_mask;
+ }
+}
+
+int
+glsl_to_tgsi_visitor::add_constant(gl_register_file file,
+ gl_constant_value values[4], int size, int datatype,
+ GLuint *swizzle_out)
+{
+ if (file == PROGRAM_CONSTANT) {
+ return _mesa_add_typed_unnamed_constant(this->prog->Parameters, values,
+ size, datatype, swizzle_out);
+ } else {
+ int index = 0;
+ immediate_storage *entry;
+ assert(file == PROGRAM_IMMEDIATE);
+
+ /* Search immediate storage to see if we already have an identical
+ * immediate that we can use instead of adding a duplicate entry.
+ */
+ foreach_iter(exec_list_iterator, iter, this->immediates) {
+ entry = (immediate_storage *)iter.get();
+
+ if (entry->size == size &&
+ entry->type == datatype &&
+ !memcmp(entry->values, values, size * sizeof(gl_constant_value))) {
+ return index;
+ }
+ index++;
+ }
+
+ /* Add this immediate to the list. */
+ entry = new(mem_ctx) immediate_storage(values, size, datatype);
+ this->immediates.push_tail(entry);
+ this->num_immediates++;
+ return index;
+ }
+}
+
+struct st_src_reg
+glsl_to_tgsi_visitor::st_src_reg_for_float(float val)
+{
+ st_src_reg src(PROGRAM_IMMEDIATE, -1, GLSL_TYPE_FLOAT);
+ union gl_constant_value uval;
+
+ uval.f = val;
+ src.index = add_constant(src.file, &uval, 1, GL_FLOAT, &src.swizzle);
+
+ return src;
+}
+
+struct st_src_reg
+glsl_to_tgsi_visitor::st_src_reg_for_int(int val)
+{
+ st_src_reg src(PROGRAM_IMMEDIATE, -1, GLSL_TYPE_INT);
+ union gl_constant_value uval;
+
+ assert(glsl_version >= 130);
+
+ uval.i = val;
+ src.index = add_constant(src.file, &uval, 1, GL_INT, &src.swizzle);
+
+ return src;
+}
+
+struct st_src_reg
+glsl_to_tgsi_visitor::st_src_reg_for_type(int type, int val)
+{
+ if (glsl_version >= 130)
+ return type == GLSL_TYPE_FLOAT ? st_src_reg_for_float(val) :
+ st_src_reg_for_int(val);
+ else
+ return st_src_reg_for_float(val);
+}
+
+static int
+type_size(const struct glsl_type *type)
+{
+ unsigned int i;
+ int size;
+
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ if (type->is_matrix()) {
+ return type->matrix_columns;
+ } else {
+ /* Regardless of size of vector, it gets a vec4. This is bad
+ * packing for things like floats, but otherwise arrays become a
+ * mess. Hopefully a later pass over the code can pack scalars
+ * down if appropriate.
+ */
+ return 1;
+ }
+ case GLSL_TYPE_ARRAY:
+ assert(type->length > 0);
+ return type_size(type->fields.array) * type->length;
+ case GLSL_TYPE_STRUCT:
+ size = 0;
+ for (i = 0; i < type->length; i++) {
+ size += type_size(type->fields.structure[i].type);
+ }
+ return size;
+ case GLSL_TYPE_SAMPLER:
+ /* Samplers take up one slot in UNIFORMS[], but they're baked in
+ * at link time.
+ */
+ return 1;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+/**
+ * In the initial pass of codegen, we assign temporary numbers to
+ * intermediate results. (not SSA -- variable assignments will reuse
+ * storage).
+ */
+st_src_reg
+glsl_to_tgsi_visitor::get_temp(const glsl_type *type)
+{
+ st_src_reg src;
+ int swizzle[4];
+ int i;
+
+ src.type = glsl_version >= 130 ? type->base_type : GLSL_TYPE_FLOAT;
+ src.file = PROGRAM_TEMPORARY;
+ src.index = next_temp;
+ src.reladdr = NULL;
+ next_temp += type_size(type);
+
+ if (type->is_array() || type->is_record()) {
+ src.swizzle = SWIZZLE_NOOP;
+ } else {
+ for (i = 0; i < type->vector_elements; i++)
+ swizzle[i] = i;
+ for (; i < 4; i++)
+ swizzle[i] = type->vector_elements - 1;
+ src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
+ swizzle[2], swizzle[3]);
+ }
+ src.negate = 0;
+
+ return src;
+}
+
+variable_storage *
+glsl_to_tgsi_visitor::find_variable_storage(ir_variable *var)
+{
+
+ variable_storage *entry;
+
+ foreach_iter(exec_list_iterator, iter, this->variables) {
+ entry = (variable_storage *)iter.get();
+
+ if (entry->var == var)
+ return entry;
+ }
+
+ return NULL;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_variable *ir)
+{
+ if (strcmp(ir->name, "gl_FragCoord") == 0) {
+ struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
+
+ fp->OriginUpperLeft = ir->origin_upper_left;
+ fp->PixelCenterInteger = ir->pixel_center_integer;
+
+ } else if (strcmp(ir->name, "gl_FragDepth") == 0) {
+ struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
+ switch (ir->depth_layout) {
+ case ir_depth_layout_none:
+ fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
+ break;
+ case ir_depth_layout_any:
+ fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
+ break;
+ case ir_depth_layout_greater:
+ fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
+ break;
+ case ir_depth_layout_less:
+ fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
+ break;
+ case ir_depth_layout_unchanged:
+ fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+
+ if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
+ unsigned int i;
+ const ir_state_slot *const slots = ir->state_slots;
+ assert(ir->state_slots != NULL);
+
+ /* Check if this statevar's setup in the STATE file exactly
+ * matches how we'll want to reference it as a
+ * struct/array/whatever. If not, then we need to move it into
+ * temporary storage and hope that it'll get copy-propagated
+ * out.
+ */
+ for (i = 0; i < ir->num_state_slots; i++) {
+ if (slots[i].swizzle != SWIZZLE_XYZW) {
+ break;
+ }
+ }
+
+ struct variable_storage *storage;
+ st_dst_reg dst;
+ if (i == ir->num_state_slots) {
+ /* We'll set the index later. */
+ storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
+ this->variables.push_tail(storage);
+
+ dst = undef_dst;
+ } else {
+ /* The variable_storage constructor allocates slots based on the size
+ * of the type. However, this had better match the number of state
+ * elements that we're going to copy into the new temporary.
+ */
+ assert((int) ir->num_state_slots == type_size(ir->type));
+
+ storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
+ this->next_temp);
+ this->variables.push_tail(storage);
+ this->next_temp += type_size(ir->type);
+
+ dst = st_dst_reg(st_src_reg(PROGRAM_TEMPORARY, storage->index,
+ glsl_version >= 130 ? ir->type->base_type : GLSL_TYPE_FLOAT));
+ }
+
+
+ for (unsigned int i = 0; i < ir->num_state_slots; i++) {
+ int index = _mesa_add_state_reference(this->prog->Parameters,
+ (gl_state_index *)slots[i].tokens);
+
+ if (storage->file == PROGRAM_STATE_VAR) {
+ if (storage->index == -1) {
+ storage->index = index;
+ } else {
+ assert(index == storage->index + (int)i);
+ }
+ } else {
+ st_src_reg src(PROGRAM_STATE_VAR, index,
+ glsl_version >= 130 ? ir->type->base_type : GLSL_TYPE_FLOAT);
+ src.swizzle = slots[i].swizzle;
+ emit(ir, TGSI_OPCODE_MOV, dst, src);
+ /* even a float takes up a whole vec4 reg in a struct/array. */
+ dst.index++;
+ }
+ }
+
+ if (storage->file == PROGRAM_TEMPORARY &&
+ dst.index != storage->index + (int) ir->num_state_slots) {
+ fail_link(this->shader_program,
+ "failed to load builtin uniform `%s' (%d/%d regs loaded)\n",
+ ir->name, dst.index - storage->index,
+ type_size(ir->type));
+ }
+ }
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_loop *ir)
+{
+ ir_dereference_variable *counter = NULL;
+
+ if (ir->counter != NULL)
+ counter = new(ir) ir_dereference_variable(ir->counter);
+
+ if (ir->from != NULL) {
+ assert(ir->counter != NULL);
+
+ ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL);
+
+ a->accept(this);
+ delete a;
+ }
+
+ emit(NULL, TGSI_OPCODE_BGNLOOP);
+
+ if (ir->to) {
+ ir_expression *e =
+ new(ir) ir_expression(ir->cmp, glsl_type::bool_type,
+ counter, ir->to);
+ ir_if *if_stmt = new(ir) ir_if(e);
+
+ ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
+
+ if_stmt->then_instructions.push_tail(brk);
+
+ if_stmt->accept(this);
+
+ delete if_stmt;
+ delete e;
+ delete brk;
+ }
+
+ visit_exec_list(&ir->body_instructions, this);
+
+ if (ir->increment) {
+ ir_expression *e =
+ new(ir) ir_expression(ir_binop_add, counter->type,
+ counter, ir->increment);
+
+ ir_assignment *a = new(ir) ir_assignment(counter, e, NULL);
+
+ a->accept(this);
+ delete a;
+ delete e;
+ }
+
+ emit(NULL, TGSI_OPCODE_ENDLOOP);
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_loop_jump *ir)
+{
+ switch (ir->mode) {
+ case ir_loop_jump::jump_break:
+ emit(NULL, TGSI_OPCODE_BRK);
+ break;
+ case ir_loop_jump::jump_continue:
+ emit(NULL, TGSI_OPCODE_CONT);
+ break;
+ }
+}
+
+
+void
+glsl_to_tgsi_visitor::visit(ir_function_signature *ir)
+{
+ assert(0);
+ (void)ir;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_function *ir)
+{
+ /* Ignore function bodies other than main() -- we shouldn't see calls to
+ * them since they should all be inlined before we get to glsl_to_tgsi.
+ */
+ if (strcmp(ir->name, "main") == 0) {
+ const ir_function_signature *sig;
+ exec_list empty;
+
+ sig = ir->matching_signature(&empty);
+
+ assert(sig);
+
+ foreach_iter(exec_list_iterator, iter, sig->body) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+
+ ir->accept(this);
+ }
+ }
+}
+
+GLboolean
+glsl_to_tgsi_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
+{
+ int nonmul_operand = 1 - mul_operand;
+ st_src_reg a, b, c;
+ st_dst_reg result_dst;
+
+ ir_expression *expr = ir->operands[mul_operand]->as_expression();
+ if (!expr || expr->operation != ir_binop_mul)
+ return false;
+
+ expr->operands[0]->accept(this);
+ a = this->result;
+ expr->operands[1]->accept(this);
+ b = this->result;
+ ir->operands[nonmul_operand]->accept(this);
+ c = this->result;
+
+ this->result = get_temp(ir->type);
+ result_dst = st_dst_reg(this->result);
+ result_dst.writemask = (1 << ir->type->vector_elements) - 1;
+ emit(ir, TGSI_OPCODE_MAD, result_dst, a, b, c);
+
+ return true;
+}
+
+GLboolean
+glsl_to_tgsi_visitor::try_emit_sat(ir_expression *ir)
+{
+ /* Saturates were only introduced to vertex programs in
+ * NV_vertex_program3, so don't give them to drivers in the VP.
+ */
+ if (this->prog->Target == GL_VERTEX_PROGRAM_ARB)
+ return false;
+
+ ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
+ if (!sat_src)
+ return false;
+
+ sat_src->accept(this);
+ st_src_reg src = this->result;
+
+ this->result = get_temp(ir->type);
+ st_dst_reg result_dst = st_dst_reg(this->result);
+ result_dst.writemask = (1 << ir->type->vector_elements) - 1;
+ glsl_to_tgsi_instruction *inst;
+ inst = emit(ir, TGSI_OPCODE_MOV, result_dst, src);
+ inst->saturate = true;
+
+ return true;
+}
+
+void
+glsl_to_tgsi_visitor::reladdr_to_temp(ir_instruction *ir,
+ st_src_reg *reg, int *num_reladdr)
+{
+ if (!reg->reladdr)
+ return;
+
+ emit_arl(ir, address_reg, *reg->reladdr);
+
+ if (*num_reladdr != 1) {
+ st_src_reg temp = get_temp(glsl_type::vec4_type);
+
+ emit(ir, TGSI_OPCODE_MOV, st_dst_reg(temp), *reg);
+ *reg = temp;
+ }
+
+ (*num_reladdr)--;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_expression *ir)
+{
+ unsigned int operand;
+ st_src_reg op[Elements(ir->operands)];
+ st_src_reg result_src;
+ st_dst_reg result_dst;
+
+ /* Quick peephole: Emit MAD(a, b, c) instead of ADD(MUL(a, b), c)
+ */
+ if (ir->operation == ir_binop_add) {
+ if (try_emit_mad(ir, 1))
+ return;
+ if (try_emit_mad(ir, 0))
+ return;
+ }
+ if (try_emit_sat(ir))
+ return;
+
+ if (ir->operation == ir_quadop_vector)
+ assert(!"ir_quadop_vector should have been lowered");
+
+ for (operand = 0; operand < ir->get_num_operands(); operand++) {
+ this->result.file = PROGRAM_UNDEFINED;
+ ir->operands[operand]->accept(this);
+ if (this->result.file == PROGRAM_UNDEFINED) {
+ ir_print_visitor v;
+ printf("Failed to get tree for expression operand:\n");
+ ir->operands[operand]->accept(&v);
+ exit(1);
+ }
+ op[operand] = this->result;
+
+ /* Matrix expression operands should have been broken down to vector
+ * operations already.
+ */
+ assert(!ir->operands[operand]->type->is_matrix());
+ }
+
+ int vector_elements = ir->operands[0]->type->vector_elements;
+ if (ir->operands[1]) {
+ vector_elements = MAX2(vector_elements,
+ ir->operands[1]->type->vector_elements);
+ }
+
+ this->result.file = PROGRAM_UNDEFINED;
+
+ /* Storage for our result. Ideally for an assignment we'd be using
+ * the actual storage for the result here, instead.
+ */
+ result_src = get_temp(ir->type);
+ /* convenience for the emit functions below. */
+ result_dst = st_dst_reg(result_src);
+ /* Limit writes to the channels that will be used by result_src later.
+ * This does limit this temp's use as a temporary for multi-instruction
+ * sequences.
+ */
+ result_dst.writemask = (1 << ir->type->vector_elements) - 1;
+
+ switch (ir->operation) {
+ case ir_unop_logic_not:
+ emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], st_src_reg_for_type(result_dst.type, 0));
+ break;
+ case ir_unop_neg:
+ assert(result_dst.type == GLSL_TYPE_FLOAT || result_dst.type == GLSL_TYPE_INT);
+ if (result_dst.type == GLSL_TYPE_INT)
+ emit(ir, TGSI_OPCODE_INEG, result_dst, op[0]);
+ else {
+ op[0].negate = ~op[0].negate;
+ result_src = op[0];
+ }
+ break;
+ case ir_unop_abs:
+ assert(result_dst.type == GLSL_TYPE_FLOAT);
+ emit(ir, TGSI_OPCODE_ABS, result_dst, op[0]);
+ break;
+ case ir_unop_sign:
+ emit(ir, TGSI_OPCODE_SSG, result_dst, op[0]);
+ break;
+ case ir_unop_rcp:
+ emit_scalar(ir, TGSI_OPCODE_RCP, result_dst, op[0]);
+ break;
+
+ case ir_unop_exp2:
+ emit_scalar(ir, TGSI_OPCODE_EX2, result_dst, op[0]);
+ break;
+ case ir_unop_exp:
+ case ir_unop_log:
+ assert(!"not reached: should be handled by ir_explog_to_explog2");
+ break;
+ case ir_unop_log2:
+ emit_scalar(ir, TGSI_OPCODE_LG2, result_dst, op[0]);
+ break;
+ case ir_unop_sin:
+ emit_scalar(ir, TGSI_OPCODE_SIN, result_dst, op[0]);
+ break;
+ case ir_unop_cos:
+ emit_scalar(ir, TGSI_OPCODE_COS, result_dst, op[0]);
+ break;
+ case ir_unop_sin_reduced:
+ emit_scs(ir, TGSI_OPCODE_SIN, result_dst, op[0]);
+ break;
+ case ir_unop_cos_reduced:
+ emit_scs(ir, TGSI_OPCODE_COS, result_dst, op[0]);
+ break;
+
+ case ir_unop_dFdx:
+ emit(ir, TGSI_OPCODE_DDX, result_dst, op[0]);
+ break;
+ case ir_unop_dFdy:
+ op[0].negate = ~op[0].negate;
+ emit(ir, TGSI_OPCODE_DDY, result_dst, op[0]);
+ break;
+
+ case ir_unop_noise: {
+ /* At some point, a motivated person could add a better
+ * implementation of noise. Currently not even the nvidia
+ * binary drivers do anything more than this. In any case, the
+ * place to do this is in the GL state tracker, not the poor
+ * driver.
+ */
+ emit(ir, TGSI_OPCODE_MOV, result_dst, st_src_reg_for_float(0.5));
+ break;
+ }
+
+ case ir_binop_add:
+ emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_sub:
+ emit(ir, TGSI_OPCODE_SUB, result_dst, op[0], op[1]);
+ break;
+
+ case ir_binop_mul:
+ emit(ir, TGSI_OPCODE_MUL, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_div:
+ if (result_dst.type == GLSL_TYPE_FLOAT)
+ assert(!"not reached: should be handled by ir_div_to_mul_rcp");
+ else
+ emit(ir, TGSI_OPCODE_DIV, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_mod:
+ if (result_dst.type == GLSL_TYPE_FLOAT)
+ assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
+ else
+ emit(ir, TGSI_OPCODE_MOD, result_dst, op[0], op[1]);
+ break;
+
+ case ir_binop_less:
+ emit(ir, TGSI_OPCODE_SLT, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_greater:
+ emit(ir, TGSI_OPCODE_SGT, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_lequal:
+ emit(ir, TGSI_OPCODE_SLE, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_gequal:
+ emit(ir, TGSI_OPCODE_SGE, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_equal:
+ emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_nequal:
+ emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_all_equal:
+ /* "==" operator producing a scalar boolean. */
+ if (ir->operands[0]->type->is_vector() ||
+ ir->operands[1]->type->is_vector()) {
+ st_src_reg temp = get_temp(glsl_version >= 130 ?
+ glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
+ glsl_type::vec4_type);
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+ emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]);
+ emit_dp(ir, result_dst, temp, temp, vector_elements);
+ emit(ir, TGSI_OPCODE_SEQ, result_dst, result_src, st_src_reg_for_float(0.0));
+ } else {
+ emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]);
+ }
+ break;
+ case ir_binop_any_nequal:
+ /* "!=" operator producing a scalar boolean. */
+ if (ir->operands[0]->type->is_vector() ||
+ ir->operands[1]->type->is_vector()) {
+ st_src_reg temp = get_temp(glsl_version >= 130 ?
+ glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
+ glsl_type::vec4_type);
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+ emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]);
+ emit_dp(ir, result_dst, temp, temp, vector_elements);
+ emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_float(0.0));
+ } else {
+ emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
+ }
+ break;
+
+ case ir_unop_any:
+ assert(ir->operands[0]->type->is_vector());
+ emit_dp(ir, result_dst, op[0], op[0],
+ ir->operands[0]->type->vector_elements);
+ emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_float(0.0));
+ break;
+
+ case ir_binop_logic_xor:
+ emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
+ break;
+
+ case ir_binop_logic_or:
+ /* This could be a saturated add and skip the SNE. */
+ emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], op[1]);
+ emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_float(0.0));
+ break;
+
+ case ir_binop_logic_and:
+ /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
+ emit(ir, TGSI_OPCODE_MUL, result_dst, op[0], op[1]);
+ break;
+
+ case ir_binop_dot:
+ assert(ir->operands[0]->type->is_vector());
+ assert(ir->operands[0]->type == ir->operands[1]->type);
+ emit_dp(ir, result_dst, op[0], op[1],
+ ir->operands[0]->type->vector_elements);
+ break;
+
+ case ir_unop_sqrt:
+ /* sqrt(x) = x * rsq(x). */
+ emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, op[0]);
+ emit(ir, TGSI_OPCODE_MUL, result_dst, result_src, op[0]);
+ /* For incoming channels <= 0, set the result to 0. */
+ op[0].negate = ~op[0].negate;
+ emit(ir, TGSI_OPCODE_CMP, result_dst,
+ op[0], result_src, st_src_reg_for_float(0.0));
+ break;
+ case ir_unop_rsq:
+ emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, op[0]);
+ break;
+ case ir_unop_i2f:
+ case ir_unop_b2f:
+ if (glsl_version >= 130) {
+ emit(ir, TGSI_OPCODE_I2F, result_dst, op[0]);
+ break;
+ }
+ case ir_unop_i2u:
+ case ir_unop_u2i:
+ /* Converting between signed and unsigned integers is a no-op. */
+ case ir_unop_b2i:
+ /* Booleans are stored as integers (or floats in GLSL 1.20 and lower). */
+ result_src = op[0];
+ break;
+ case ir_unop_f2i:
+ if (glsl_version >= 130)
+ emit(ir, TGSI_OPCODE_F2I, result_dst, op[0]);
+ else
+ emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]);
+ break;
+ case ir_unop_f2b:
+ case ir_unop_i2b:
+ emit(ir, TGSI_OPCODE_SNE, result_dst, op[0],
+ st_src_reg_for_type(result_dst.type, 0));
+ break;
+ case ir_unop_trunc:
+ emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]);
+ break;
+ case ir_unop_ceil:
+ op[0].negate = ~op[0].negate;
+ emit(ir, TGSI_OPCODE_FLR, result_dst, op[0]);
+ result_src.negate = ~result_src.negate;
+ break;
+ case ir_unop_floor:
+ emit(ir, TGSI_OPCODE_FLR, result_dst, op[0]);
+ break;
+ case ir_unop_fract:
+ emit(ir, TGSI_OPCODE_FRC, result_dst, op[0]);
+ break;
+
+ case ir_binop_min:
+ emit(ir, TGSI_OPCODE_MIN, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_max:
+ emit(ir, TGSI_OPCODE_MAX, result_dst, op[0], op[1]);
+ break;
+ case ir_binop_pow:
+ emit_scalar(ir, TGSI_OPCODE_POW, result_dst, op[0], op[1]);
+ break;
+
+ case ir_unop_bit_not:
+ if (glsl_version >= 130) {
+ emit(ir, TGSI_OPCODE_NOT, result_dst, op[0]);
+ break;
+ }
+ case ir_unop_u2f:
+ if (glsl_version >= 130) {
+ emit(ir, TGSI_OPCODE_U2F, result_dst, op[0]);
+ break;
+ }
+ case ir_binop_lshift:
+ if (glsl_version >= 130) {
+ emit(ir, TGSI_OPCODE_SHL, result_dst, op[0]);
+ break;
+ }
+ case ir_binop_rshift:
+ if (glsl_version >= 130) {
+ emit(ir, TGSI_OPCODE_ISHR, result_dst, op[0]);
+ break;
+ }
+ case ir_binop_bit_and:
+ if (glsl_version >= 130) {
+ emit(ir, TGSI_OPCODE_AND, result_dst, op[0]);
+ break;
+ }
+ case ir_binop_bit_xor:
+ if (glsl_version >= 130) {
+ emit(ir, TGSI_OPCODE_XOR, result_dst, op[0]);
+ break;
+ }
+ case ir_binop_bit_or:
+ if (glsl_version >= 130) {
+ emit(ir, TGSI_OPCODE_OR, result_dst, op[0]);
+ break;
+ }
+ case ir_unop_round_even:
+ assert(!"GLSL 1.30 features unsupported");
+ break;
+
+ case ir_quadop_vector:
+ /* This operation should have already been handled.
+ */
+ assert(!"Should not get here.");
+ break;
+ }
+
+ this->result = result_src;
+}
+
+
+void
+glsl_to_tgsi_visitor::visit(ir_swizzle *ir)
+{
+ st_src_reg src;
+ int i;
+ int swizzle[4];
+
+ /* Note that this is only swizzles in expressions, not those on the left
+ * hand side of an assignment, which do write masking. See ir_assignment
+ * for that.
+ */
+
+ ir->val->accept(this);
+ src = this->result;
+ assert(src.file != PROGRAM_UNDEFINED);
+
+ for (i = 0; i < 4; i++) {
+ if (i < ir->type->vector_elements) {
+ switch (i) {
+ case 0:
+ swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x);
+ break;
+ case 1:
+ swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y);
+ break;
+ case 2:
+ swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z);
+ break;
+ case 3:
+ swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w);
+ break;
+ }
+ } else {
+ /* If the type is smaller than a vec4, replicate the last
+ * channel out.
+ */
+ swizzle[i] = swizzle[ir->type->vector_elements - 1];
+ }
+ }
+
+ src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
+
+ this->result = src;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
+{
+ variable_storage *entry = find_variable_storage(ir->var);
+ ir_variable *var = ir->var;
+
+ if (!entry) {
+ switch (var->mode) {
+ case ir_var_uniform:
+ entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
+ var->location);
+ this->variables.push_tail(entry);
+ break;
+ case ir_var_in:
+ case ir_var_inout:
+ /* The linker assigns locations for varyings and attributes,
+ * including deprecated builtins (like gl_Color), user-assign
+ * generic attributes (glBindVertexLocation), and
+ * user-defined varyings.
+ *
+ * FINISHME: We would hit this path for function arguments. Fix!
+ */
+ assert(var->location != -1);
+ entry = new(mem_ctx) variable_storage(var,
+ PROGRAM_INPUT,
+ var->location);
+ if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
+ var->location >= VERT_ATTRIB_GENERIC0) {
+ _mesa_add_attribute(this->prog->Attributes,
+ var->name,
+ _mesa_sizeof_glsl_type(var->type->gl_type),
+ var->type->gl_type,
+ var->location - VERT_ATTRIB_GENERIC0);
+ }
+ break;
+ case ir_var_out:
+ assert(var->location != -1);
+ entry = new(mem_ctx) variable_storage(var,
+ PROGRAM_OUTPUT,
+ var->location);
+ break;
+ case ir_var_system_value:
+ entry = new(mem_ctx) variable_storage(var,
+ PROGRAM_SYSTEM_VALUE,
+ var->location);
+ break;
+ case ir_var_auto:
+ case ir_var_temporary:
+ entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY,
+ this->next_temp);
+ this->variables.push_tail(entry);
+
+ next_temp += type_size(var->type);
+ break;
+ }
+
+ if (!entry) {
+ printf("Failed to make storage for %s\n", var->name);
+ exit(1);
+ }
+ }
+
+ this->result = st_src_reg(entry->file, entry->index, var->type);
+ if (glsl_version <= 120)
+ this->result.type = GLSL_TYPE_FLOAT;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_dereference_array *ir)
+{
+ ir_constant *index;
+ st_src_reg src;
+ int element_size = type_size(ir->type);
+
+ index = ir->array_index->constant_expression_value();
+
+ ir->array->accept(this);
+ src = this->result;
+
+ if (index) {
+ src.index += index->value.i[0] * element_size;
+ } else {
+ /* Variable index array dereference. It eats the "vec4" of the
+ * base of the array and an index that offsets the TGSI register
+ * index.
+ */
+ ir->array_index->accept(this);
+
+ st_src_reg index_reg;
+
+ if (element_size == 1) {
+ index_reg = this->result;
+ } else {
+ index_reg = get_temp(glsl_type::float_type);
+
+ emit(ir, TGSI_OPCODE_MUL, st_dst_reg(index_reg),
+ this->result, st_src_reg_for_float(element_size));
+ }
+
+ /* If there was already a relative address register involved, add the
+ * new and the old together to get the new offset.
+ */
+ if (src.reladdr != NULL) {
+ st_src_reg accum_reg = get_temp(glsl_type::float_type);
+
+ emit(ir, TGSI_OPCODE_ADD, st_dst_reg(accum_reg),
+ index_reg, *src.reladdr);
+
+ index_reg = accum_reg;
+ }
+
+ src.reladdr = ralloc(mem_ctx, st_src_reg);
+ memcpy(src.reladdr, &index_reg, sizeof(index_reg));
+ }
+
+ /* If the type is smaller than a vec4, replicate the last channel out. */
+ if (ir->type->is_scalar() || ir->type->is_vector())
+ src.swizzle = swizzle_for_size(ir->type->vector_elements);
+ else
+ src.swizzle = SWIZZLE_NOOP;
+
+ this->result = src;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_dereference_record *ir)
+{
+ unsigned int i;
+ const glsl_type *struct_type = ir->record->type;
+ int offset = 0;
+
+ ir->record->accept(this);
+
+ for (i = 0; i < struct_type->length; i++) {
+ if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
+ break;
+ offset += type_size(struct_type->fields.structure[i].type);
+ }
+
+ /* If the type is smaller than a vec4, replicate the last channel out. */
+ if (ir->type->is_scalar() || ir->type->is_vector())
+ this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
+ else
+ this->result.swizzle = SWIZZLE_NOOP;
+
+ this->result.index += offset;
+}
+
+/**
+ * We want to be careful in assignment setup to hit the actual storage
+ * instead of potentially using a temporary like we might with the
+ * ir_dereference handler.
+ */
+static st_dst_reg
+get_assignment_lhs(ir_dereference *ir, glsl_to_tgsi_visitor *v)
+{
+ /* The LHS must be a dereference. If the LHS is a variable indexed array
+ * access of a vector, it must be separated into a series conditional moves
+ * before reaching this point (see ir_vec_index_to_cond_assign).
+ */
+ assert(ir->as_dereference());
+ ir_dereference_array *deref_array = ir->as_dereference_array();
+ if (deref_array) {
+ assert(!deref_array->array->type->is_vector());
+ }
+
+ /* Use the rvalue deref handler for the most part. We'll ignore
+ * swizzles in it and write swizzles using writemask, though.
+ */
+ ir->accept(v);
+ return st_dst_reg(v->result);
+}
+
+/**
+ * Process the condition of a conditional assignment
+ *
+ * Examines the condition of a conditional assignment to generate the optimal
+ * first operand of a \c CMP instruction. If the condition is a relational
+ * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
+ * used as the source for the \c CMP instruction. Otherwise the comparison
+ * is processed to a boolean result, and the boolean result is used as the
+ * operand to the CMP instruction.
+ */
+bool
+glsl_to_tgsi_visitor::process_move_condition(ir_rvalue *ir)
+{
+ ir_rvalue *src_ir = ir;
+ bool negate = true;
+ bool switch_order = false;
+
+ ir_expression *const expr = ir->as_expression();
+ if ((expr != NULL) && (expr->get_num_operands() == 2)) {
+ bool zero_on_left = false;
+
+ if (expr->operands[0]->is_zero()) {
+ src_ir = expr->operands[1];
+ zero_on_left = true;
+ } else if (expr->operands[1]->is_zero()) {
+ src_ir = expr->operands[0];
+ zero_on_left = false;
+ }
+
+ /* a is - 0 + - 0 +
+ * (a < 0) T F F ( a < 0) T F F
+ * (0 < a) F F T (-a < 0) F F T
+ * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
+ * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
+ * (a > 0) F F T (-a < 0) F F T
+ * (0 > a) T F F ( a < 0) T F F
+ * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
+ * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
+ *
+ * Note that exchanging the order of 0 and 'a' in the comparison simply
+ * means that the value of 'a' should be negated.
+ */
+ if (src_ir != ir) {
+ switch (expr->operation) {
+ case ir_binop_less:
+ switch_order = false;
+ negate = zero_on_left;
+ break;
+
+ case ir_binop_greater:
+ switch_order = false;
+ negate = !zero_on_left;
+ break;
+
+ case ir_binop_lequal:
+ switch_order = true;
+ negate = !zero_on_left;
+ break;
+
+ case ir_binop_gequal:
+ switch_order = true;
+ negate = zero_on_left;
+ break;
+
+ default:
+ /* This isn't the right kind of comparison afterall, so make sure
+ * the whole condition is visited.
+ */
+ src_ir = ir;
+ break;
+ }
+ }
+ }
+
+ src_ir->accept(this);
+
+ /* We use the TGSI_OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
+ * condition we produced is 0.0 or 1.0. By flipping the sign, we can
+ * choose which value TGSI_OPCODE_CMP produces without an extra instruction
+ * computing the condition.
+ */
+ if (negate)
+ this->result.negate = ~this->result.negate;
+
+ return switch_order;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_assignment *ir)
+{
+ st_dst_reg l;
+ st_src_reg r;
+ int i;
+
+ ir->rhs->accept(this);
+ r = this->result;
+
+ l = get_assignment_lhs(ir->lhs, this);
+
+ /* FINISHME: This should really set to the correct maximal writemask for each
+ * FINISHME: component written (in the loops below). This case can only
+ * FINISHME: occur for matrices, arrays, and structures.
+ */
+ if (ir->write_mask == 0) {
+ assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
+ l.writemask = WRITEMASK_XYZW;
+ } else if (ir->lhs->type->is_scalar() &&
+ ir->lhs->variable_referenced()->mode == ir_var_out) {
+ /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
+ * FINISHME: W component of fragment shader output zero, work correctly.
+ */
+ l.writemask = WRITEMASK_XYZW;
+ } else {
+ int swizzles[4];
+ int first_enabled_chan = 0;
+ int rhs_chan = 0;
+
+ l.writemask = ir->write_mask;
+
+ for (int i = 0; i < 4; i++) {
+ if (l.writemask & (1 << i)) {
+ first_enabled_chan = GET_SWZ(r.swizzle, i);
+ break;
+ }
+ }
+
+ /* Swizzle a small RHS vector into the channels being written.
+ *
+ * glsl ir treats write_mask as dictating how many channels are
+ * present on the RHS while TGSI treats write_mask as just
+ * showing which channels of the vec4 RHS get written.
+ */
+ for (int i = 0; i < 4; i++) {
+ if (l.writemask & (1 << i))
+ swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
+ else
+ swizzles[i] = first_enabled_chan;
+ }
+ r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
+ swizzles[2], swizzles[3]);
+ }
+
+ assert(l.file != PROGRAM_UNDEFINED);
+ assert(r.file != PROGRAM_UNDEFINED);
+
+ if (ir->condition) {
+ const bool switch_order = this->process_move_condition(ir->condition);
+ st_src_reg condition = this->result;
+
+ for (i = 0; i < type_size(ir->lhs->type); i++) {
+ st_src_reg l_src = st_src_reg(l);
+ l_src.swizzle = swizzle_for_size(ir->lhs->type->vector_elements);
+
+ if (switch_order) {
+ emit(ir, TGSI_OPCODE_CMP, l, condition, l_src, r);
+ } else {
+ emit(ir, TGSI_OPCODE_CMP, l, condition, r, l_src);
+ }
+
+ l.index++;
+ r.index++;
+ }
+ } else if (ir->rhs->as_expression() &&
+ this->instructions.get_tail() &&
+ ir->rhs == ((glsl_to_tgsi_instruction *)this->instructions.get_tail())->ir &&
+ type_size(ir->lhs->type) == 1) {
+ /* To avoid emitting an extra MOV when assigning an expression to a
+ * variable, emit the last instruction of the expression again, but
+ * replace the destination register with the target of the assignment.
+ * Dead code elimination will remove the original instruction.
+ */
+ glsl_to_tgsi_instruction *inst;
+ inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
+ emit(ir, inst->op, l, inst->src[0], inst->src[1], inst->src[2]);
+ } else {
+ for (i = 0; i < type_size(ir->lhs->type); i++) {
+ emit(ir, TGSI_OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+}
+
+
+void
+glsl_to_tgsi_visitor::visit(ir_constant *ir)
+{
+ st_src_reg src;
+ GLfloat stack_vals[4] = { 0 };
+ gl_constant_value *values = (gl_constant_value *) stack_vals;
+ GLenum gl_type = GL_NONE;
+ unsigned int i;
+ static int in_array = 0;
+ gl_register_file file = in_array ? PROGRAM_CONSTANT : PROGRAM_IMMEDIATE;
+
+ /* Unfortunately, 4 floats is all we can get into
+ * _mesa_add_typed_unnamed_constant. So, make a temp to store an
+ * aggregate constant and move each constant value into it. If we
+ * get lucky, copy propagation will eliminate the extra moves.
+ */
+ if (ir->type->base_type == GLSL_TYPE_STRUCT) {
+ st_src_reg temp_base = get_temp(ir->type);
+ st_dst_reg temp = st_dst_reg(temp_base);
+
+ foreach_iter(exec_list_iterator, iter, ir->components) {
+ ir_constant *field_value = (ir_constant *)iter.get();
+ int size = type_size(field_value->type);
+
+ assert(size > 0);
+
+ field_value->accept(this);
+ src = this->result;
+
+ for (i = 0; i < (unsigned int)size; i++) {
+ emit(ir, TGSI_OPCODE_MOV, temp, src);
+
+ src.index++;
+ temp.index++;
+ }
+ }
+ this->result = temp_base;
+ return;
+ }
+
+ if (ir->type->is_array()) {
+ st_src_reg temp_base = get_temp(ir->type);
+ st_dst_reg temp = st_dst_reg(temp_base);
+ int size = type_size(ir->type->fields.array);
+
+ assert(size > 0);
+ in_array++;
+
+ for (i = 0; i < ir->type->length; i++) {
+ ir->array_elements[i]->accept(this);
+ src = this->result;
+ for (int j = 0; j < size; j++) {
+ emit(ir, TGSI_OPCODE_MOV, temp, src);
+
+ src.index++;
+ temp.index++;
+ }
+ }
+ this->result = temp_base;
+ in_array--;
+ return;
+ }
+
+ if (ir->type->is_matrix()) {
+ st_src_reg mat = get_temp(ir->type);
+ st_dst_reg mat_column = st_dst_reg(mat);
+
+ for (i = 0; i < ir->type->matrix_columns; i++) {
+ assert(ir->type->base_type == GLSL_TYPE_FLOAT);
+ values = (gl_constant_value *) &ir->value.f[i * ir->type->vector_elements];
+
+ src = st_src_reg(file, -1, ir->type->base_type);
+ src.index = add_constant(file,
+ values,
+ ir->type->vector_elements,
+ GL_FLOAT,
+ &src.swizzle);
+ emit(ir, TGSI_OPCODE_MOV, mat_column, src);
+
+ mat_column.index++;
+ }
+
+ this->result = mat;
+ return;
+ }
+
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ gl_type = GL_FLOAT;
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ values[i].f = ir->value.f[i];
+ }
+ break;
+ case GLSL_TYPE_UINT:
+ gl_type = glsl_version >= 130 ? GL_UNSIGNED_INT : GL_FLOAT;
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ if (glsl_version >= 130)
+ values[i].u = ir->value.u[i];
+ else
+ values[i].f = ir->value.u[i];
+ }
+ break;
+ case GLSL_TYPE_INT:
+ gl_type = glsl_version >= 130 ? GL_INT : GL_FLOAT;
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ if (glsl_version >= 130)
+ values[i].i = ir->value.i[i];
+ else
+ values[i].f = ir->value.i[i];
+ }
+ break;
+ case GLSL_TYPE_BOOL:
+ gl_type = glsl_version >= 130 ? GL_BOOL : GL_FLOAT;
+ for (i = 0; i < ir->type->vector_elements; i++) {
+ if (glsl_version >= 130)
+ values[i].b = ir->value.b[i];
+ else
+ values[i].f = ir->value.b[i];
+ }
+ break;
+ default:
+ assert(!"Non-float/uint/int/bool constant");
+ }
+
+ this->result = st_src_reg(file, -1, ir->type);
+ this->result.index = add_constant(file,
+ values,
+ ir->type->vector_elements,
+ gl_type,
+ &this->result.swizzle);
+}
+
+function_entry *
+glsl_to_tgsi_visitor::get_function_signature(ir_function_signature *sig)
+{
+ function_entry *entry;
+
+ foreach_iter(exec_list_iterator, iter, this->function_signatures) {
+ entry = (function_entry *)iter.get();
+
+ if (entry->sig == sig)
+ return entry;
+ }
+
+ entry = ralloc(mem_ctx, function_entry);
+ entry->sig = sig;
+ entry->sig_id = this->next_signature_id++;
+ entry->bgn_inst = NULL;
+
+ /* Allocate storage for all the parameters. */
+ foreach_iter(exec_list_iterator, iter, sig->parameters) {
+ ir_variable *param = (ir_variable *)iter.get();
+ variable_storage *storage;
+
+ storage = find_variable_storage(param);
+ assert(!storage);
+
+ storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY,
+ this->next_temp);
+ this->variables.push_tail(storage);
+
+ this->next_temp += type_size(param->type);
+ }
+
+ if (!sig->return_type->is_void()) {
+ entry->return_reg = get_temp(sig->return_type);
+ } else {
+ entry->return_reg = undef_src;
+ }
+
+ this->function_signatures.push_tail(entry);
+ return entry;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_call *ir)
+{
+ glsl_to_tgsi_instruction *call_inst;
+ ir_function_signature *sig = ir->get_callee();
+ function_entry *entry = get_function_signature(sig);
+ int i;
+
+ /* Process in parameters. */
+ exec_list_iterator sig_iter = sig->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param_rval = (ir_rvalue *)iter.get();
+ ir_variable *param = (ir_variable *)sig_iter.get();
+
+ if (param->mode == ir_var_in ||
+ param->mode == ir_var_inout) {
+ variable_storage *storage = find_variable_storage(param);
+ assert(storage);
+
+ param_rval->accept(this);
+ st_src_reg r = this->result;
+
+ st_dst_reg l;
+ l.file = storage->file;
+ l.index = storage->index;
+ l.reladdr = NULL;
+ l.writemask = WRITEMASK_XYZW;
+ l.cond_mask = COND_TR;
+
+ for (i = 0; i < type_size(param->type); i++) {
+ emit(ir, TGSI_OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+
+ sig_iter.next();
+ }
+ assert(!sig_iter.has_next());
+
+ /* Emit call instruction */
+ call_inst = emit(ir, TGSI_OPCODE_CAL);
+ call_inst->function = entry;
+
+ /* Process out parameters. */
+ sig_iter = sig->parameters.iterator();
+ foreach_iter(exec_list_iterator, iter, *ir) {
+ ir_rvalue *param_rval = (ir_rvalue *)iter.get();
+ ir_variable *param = (ir_variable *)sig_iter.get();
+
+ if (param->mode == ir_var_out ||
+ param->mode == ir_var_inout) {
+ variable_storage *storage = find_variable_storage(param);
+ assert(storage);
+
+ st_src_reg r;
+ r.file = storage->file;
+ r.index = storage->index;
+ r.reladdr = NULL;
+ r.swizzle = SWIZZLE_NOOP;
+ r.negate = 0;
+
+ param_rval->accept(this);
+ st_dst_reg l = st_dst_reg(this->result);
+
+ for (i = 0; i < type_size(param->type); i++) {
+ emit(ir, TGSI_OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+
+ sig_iter.next();
+ }
+ assert(!sig_iter.has_next());
+
+ /* Process return value. */
+ this->result = entry->return_reg;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_texture *ir)
+{
+ st_src_reg result_src, coord, lod_info, projector, dx, dy;
+ st_dst_reg result_dst, coord_dst;
+ glsl_to_tgsi_instruction *inst = NULL;
+ unsigned opcode = TGSI_OPCODE_NOP;
+
+ ir->coordinate->accept(this);
+
+ /* Put our coords in a temp. We'll need to modify them for shadow,
+ * projection, or LOD, so the only case we'd use it as is is if
+ * we're doing plain old texturing. The optimization passes on
+ * glsl_to_tgsi_visitor should handle cleaning up our mess in that case.
+ */
+ coord = get_temp(glsl_type::vec4_type);
+ coord_dst = st_dst_reg(coord);
+ emit(ir, TGSI_OPCODE_MOV, coord_dst, this->result);
+
+ if (ir->projector) {
+ ir->projector->accept(this);
+ projector = this->result;
+ }
+
+ /* Storage for our result. Ideally for an assignment we'd be using
+ * the actual storage for the result here, instead.
+ */
+ result_src = get_temp(glsl_type::vec4_type);
+ result_dst = st_dst_reg(result_src);
+
+ switch (ir->op) {
+ case ir_tex:
+ opcode = TGSI_OPCODE_TEX;
+ break;
+ case ir_txb:
+ opcode = TGSI_OPCODE_TXB;
+ ir->lod_info.bias->accept(this);
+ lod_info = this->result;
+ break;
+ case ir_txl:
+ opcode = TGSI_OPCODE_TXL;
+ ir->lod_info.lod->accept(this);
+ lod_info = this->result;
+ break;
+ case ir_txd:
+ opcode = TGSI_OPCODE_TXD;
+ ir->lod_info.grad.dPdx->accept(this);
+ dx = this->result;
+ ir->lod_info.grad.dPdy->accept(this);
+ dy = this->result;
+ break;
+ case ir_txf: /* TODO: use TGSI_OPCODE_TXF here */
+ assert(!"GLSL 1.30 features unsupported");
+ break;
+ }
+
+ if (ir->projector) {
+ if (opcode == TGSI_OPCODE_TEX) {
+ /* Slot the projector in as the last component of the coord. */
+ coord_dst.writemask = WRITEMASK_W;
+ emit(ir, TGSI_OPCODE_MOV, coord_dst, projector);
+ coord_dst.writemask = WRITEMASK_XYZW;
+ opcode = TGSI_OPCODE_TXP;
+ } else {
+ st_src_reg coord_w = coord;
+ coord_w.swizzle = SWIZZLE_WWWW;
+
+ /* For the other TEX opcodes there's no projective version
+ * since the last slot is taken up by LOD info. Do the
+ * projective divide now.
+ */
+ coord_dst.writemask = WRITEMASK_W;
+ emit(ir, TGSI_OPCODE_RCP, coord_dst, projector);
+
+ /* In the case where we have to project the coordinates "by hand,"
+ * the shadow comparator value must also be projected.
+ */
+ st_src_reg tmp_src = coord;
+ if (ir->shadow_comparitor) {
+ /* Slot the shadow value in as the second to last component of the
+ * coord.
+ */
+ ir->shadow_comparitor->accept(this);
+
+ tmp_src = get_temp(glsl_type::vec4_type);
+ st_dst_reg tmp_dst = st_dst_reg(tmp_src);
+
+ tmp_dst.writemask = WRITEMASK_Z;
+ emit(ir, TGSI_OPCODE_MOV, tmp_dst, this->result);
+
+ tmp_dst.writemask = WRITEMASK_XY;
+ emit(ir, TGSI_OPCODE_MOV, tmp_dst, coord);
+ }
+
+ coord_dst.writemask = WRITEMASK_XYZ;
+ emit(ir, TGSI_OPCODE_MUL, coord_dst, tmp_src, coord_w);
+
+ coord_dst.writemask = WRITEMASK_XYZW;
+ coord.swizzle = SWIZZLE_XYZW;
+ }
+ }
+
+ /* If projection is done and the opcode is not TGSI_OPCODE_TXP, then the shadow
+ * comparator was put in the correct place (and projected) by the code,
+ * above, that handles by-hand projection.
+ */
+ if (ir->shadow_comparitor && (!ir->projector || opcode == TGSI_OPCODE_TXP)) {
+ /* Slot the shadow value in as the second to last component of the
+ * coord.
+ */
+ ir->shadow_comparitor->accept(this);
+ coord_dst.writemask = WRITEMASK_Z;
+ emit(ir, TGSI_OPCODE_MOV, coord_dst, this->result);
+ coord_dst.writemask = WRITEMASK_XYZW;
+ }
+
+ if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXB) {
+ /* TGSI stores LOD or LOD bias in the last channel of the coords. */
+ coord_dst.writemask = WRITEMASK_W;
+ emit(ir, TGSI_OPCODE_MOV, coord_dst, lod_info);
+ coord_dst.writemask = WRITEMASK_XYZW;
+ }
+
+ if (opcode == TGSI_OPCODE_TXD)
+ inst = emit(ir, opcode, result_dst, coord, dx, dy);
+ else
+ inst = emit(ir, opcode, result_dst, coord);
+
+ if (ir->shadow_comparitor)
+ inst->tex_shadow = GL_TRUE;
+
+ inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
+ this->shader_program,
+ this->prog);
+
+ const glsl_type *sampler_type = ir->sampler->type;
+
+ switch (sampler_type->sampler_dimensionality) {
+ case GLSL_SAMPLER_DIM_1D:
+ inst->tex_target = (sampler_type->sampler_array)
+ ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_2D:
+ inst->tex_target = (sampler_type->sampler_array)
+ ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_3D:
+ inst->tex_target = TEXTURE_3D_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_CUBE:
+ inst->tex_target = TEXTURE_CUBE_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_RECT:
+ inst->tex_target = TEXTURE_RECT_INDEX;
+ break;
+ case GLSL_SAMPLER_DIM_BUF:
+ assert(!"FINISHME: Implement ARB_texture_buffer_object");
+ break;
+ default:
+ assert(!"Should not get here.");
+ }
+
+ this->result = result_src;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_return *ir)
+{
+ if (ir->get_value()) {
+ st_dst_reg l;
+ int i;
+
+ assert(current_function);
+
+ ir->get_value()->accept(this);
+ st_src_reg r = this->result;
+
+ l = st_dst_reg(current_function->return_reg);
+
+ for (i = 0; i < type_size(current_function->sig->return_type); i++) {
+ emit(ir, TGSI_OPCODE_MOV, l, r);
+ l.index++;
+ r.index++;
+ }
+ }
+
+ emit(ir, TGSI_OPCODE_RET);
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_discard *ir)
+{
+ struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
+
+ if (ir->condition) {
+ ir->condition->accept(this);
+ this->result.negate = ~this->result.negate;
+ emit(ir, TGSI_OPCODE_KIL, undef_dst, this->result);
+ } else {
+ emit(ir, TGSI_OPCODE_KILP);
+ }
+
+ fp->UsesKill = GL_TRUE;
+}
+
+void
+glsl_to_tgsi_visitor::visit(ir_if *ir)
+{
+ glsl_to_tgsi_instruction *cond_inst, *if_inst;
+ glsl_to_tgsi_instruction *prev_inst;
+
+ prev_inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
+
+ ir->condition->accept(this);
+ assert(this->result.file != PROGRAM_UNDEFINED);
+
+ if (this->options->EmitCondCodes) {
+ cond_inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
+
+ /* See if we actually generated any instruction for generating
+ * the condition. If not, then cook up a move to a temp so we
+ * have something to set cond_update on.
+ */
+ if (cond_inst == prev_inst) {
+ st_src_reg temp = get_temp(glsl_type::bool_type);
+ cond_inst = emit(ir->condition, TGSI_OPCODE_MOV, st_dst_reg(temp), result);
+ }
+ cond_inst->cond_update = GL_TRUE;
+
+ if_inst = emit(ir->condition, TGSI_OPCODE_IF);
+ if_inst->dst.cond_mask = COND_NE;
+ } else {
+ if_inst = emit(ir->condition, TGSI_OPCODE_IF, undef_dst, this->result);
+ }
+
+ this->instructions.push_tail(if_inst);
+
+ visit_exec_list(&ir->then_instructions, this);
+
+ if (!ir->else_instructions.is_empty()) {
+ emit(ir->condition, TGSI_OPCODE_ELSE);
+ visit_exec_list(&ir->else_instructions, this);
+ }
+
+ if_inst = emit(ir->condition, TGSI_OPCODE_ENDIF);
+}
+
+glsl_to_tgsi_visitor::glsl_to_tgsi_visitor()
+{
+ result.file = PROGRAM_UNDEFINED;
+ next_temp = 1;
+ next_signature_id = 1;
+ num_immediates = 0;
+ current_function = NULL;
+ num_address_regs = 0;
+ indirect_addr_temps = false;
+ indirect_addr_consts = false;
+ mem_ctx = ralloc_context(NULL);
+}
+
+glsl_to_tgsi_visitor::~glsl_to_tgsi_visitor()
+{
+ ralloc_free(mem_ctx);
+}
+
+extern "C" void free_glsl_to_tgsi_visitor(glsl_to_tgsi_visitor *v)
+{
+ delete v;
+}
+
+
+/**
+ * Count resources used by the given gpu program (number of texture
+ * samplers, etc).
+ */
+static void
+count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
+{
+ v->samplers_used = 0;
+
+ foreach_iter(exec_list_iterator, iter, v->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+
+ if (is_tex_instruction(inst->op)) {
+ v->samplers_used |= 1 << inst->sampler;
+
+ prog->SamplerTargets[inst->sampler] =
+ (gl_texture_index)inst->tex_target;
+ if (inst->tex_shadow) {
+ prog->ShadowSamplers |= 1 << inst->sampler;
+ }
+ }
+ }
+
+ prog->SamplersUsed = v->samplers_used;
+ _mesa_update_shader_textures_used(prog);
+}
+
+
+/**
+ * Check if the given vertex/fragment/shader program is within the
+ * resource limits of the context (number of texture units, etc).
+ * If any of those checks fail, record a linker error.
+ *
+ * XXX more checks are needed...
+ */
+static void
+check_resources(const struct gl_context *ctx,
+ struct gl_shader_program *shader_program,
+ glsl_to_tgsi_visitor *prog,
+ struct gl_program *proginfo)
+{
+ switch (proginfo->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ if (_mesa_bitcount(prog->samplers_used) >
+ ctx->Const.MaxVertexTextureImageUnits) {
+ fail_link(shader_program, "Too many vertex shader texture samplers");
+ }
+ if (proginfo->Parameters->NumParameters > MAX_UNIFORMS) {
+ fail_link(shader_program, "Too many vertex shader constants");
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ if (_mesa_bitcount(prog->samplers_used) >
+ ctx->Const.MaxGeometryTextureImageUnits) {
+ fail_link(shader_program, "Too many geometry shader texture samplers");
+ }
+ if (proginfo->Parameters->NumParameters >
+ MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) {
+ fail_link(shader_program, "Too many geometry shader constants");
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ if (_mesa_bitcount(prog->samplers_used) >
+ ctx->Const.MaxTextureImageUnits) {
+ fail_link(shader_program, "Too many fragment shader texture samplers");
+ }
+ if (proginfo->Parameters->NumParameters > MAX_UNIFORMS) {
+ fail_link(shader_program, "Too many fragment shader constants");
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected program type in check_resources()");
+ }
+}
+
+
+
+struct uniform_sort {
+ struct gl_uniform *u;
+ int pos;
+};
+
+/* The shader_program->Uniforms list is almost sorted in increasing
+ * uniform->{Frag,Vert}Pos locations, but not quite when there are
+ * uniforms shared between targets. We need to add parameters in
+ * increasing order for the targets.
+ */
+static int
+sort_uniforms(const void *a, const void *b)
+{
+ struct uniform_sort *u1 = (struct uniform_sort *)a;
+ struct uniform_sort *u2 = (struct uniform_sort *)b;
+
+ return u1->pos - u2->pos;
+}
+
+/* Add the uniforms to the parameters. The linker chose locations
+ * in our parameters lists (which weren't created yet), which the
+ * uniforms code will use to poke values into our parameters list
+ * when uniforms are updated.
+ */
+static void
+add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
+ struct gl_shader *shader,
+ struct gl_program *prog)
+{
+ unsigned int i;
+ unsigned int next_sampler = 0, num_uniforms = 0;
+ struct uniform_sort *sorted_uniforms;
+
+ sorted_uniforms = ralloc_array(NULL, struct uniform_sort,
+ shader_program->Uniforms->NumUniforms);
+
+ for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) {
+ struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i;
+ int parameter_index = -1;
+
+ switch (shader->Type) {
+ case GL_VERTEX_SHADER:
+ parameter_index = uniform->VertPos;
+ break;
+ case GL_FRAGMENT_SHADER:
+ parameter_index = uniform->FragPos;
+ break;
+ case GL_GEOMETRY_SHADER:
+ parameter_index = uniform->GeomPos;
+ break;
+ }
+
+ /* Only add uniforms used in our target. */
+ if (parameter_index != -1) {
+ sorted_uniforms[num_uniforms].pos = parameter_index;
+ sorted_uniforms[num_uniforms].u = uniform;
+ num_uniforms++;
+ }
+ }
+
+ qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort),
+ sort_uniforms);
+
+ for (i = 0; i < num_uniforms; i++) {
+ struct gl_uniform *uniform = sorted_uniforms[i].u;
+ int parameter_index = sorted_uniforms[i].pos;
+ const glsl_type *type = uniform->Type;
+ unsigned int size;
+
+ if (type->is_vector() ||
+ type->is_scalar()) {
+ size = type->vector_elements;
+ } else {
+ size = type_size(type) * 4;
+ }
+
+ gl_register_file file;
+ if (type->is_sampler() ||
+ (type->is_array() && type->fields.array->is_sampler())) {
+ file = PROGRAM_SAMPLER;
+ } else {
+ file = PROGRAM_UNIFORM;
+ }
+
+ GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
+ uniform->Name);
+
+ if (index < 0) {
+ index = _mesa_add_parameter(prog->Parameters, file,
+ uniform->Name, size, type->gl_type,
+ NULL, NULL, 0x0);
+
+ /* Sampler uniform values are stored in prog->SamplerUnits,
+ * and the entry in that array is selected by this index we
+ * store in ParameterValues[].
+ */
+ if (file == PROGRAM_SAMPLER) {
+ for (unsigned int j = 0; j < size / 4; j++)
+ prog->Parameters->ParameterValues[index + j][0].f = next_sampler++;
+ }
+
+ /* The location chosen in the Parameters list here (returned
+ * from _mesa_add_uniform) has to match what the linker chose.
+ */
+ if (index != parameter_index) {
+ fail_link(shader_program, "Allocation of uniform `%s' to target "
+ "failed (%d vs %d)\n",
+ uniform->Name, index, parameter_index);
+ }
+ }
+ }
+
+ ralloc_free(sorted_uniforms);
+}
+
+static void
+set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
+ struct gl_shader_program *shader_program,
+ const char *name, const glsl_type *type,
+ ir_constant *val)
+{
+ if (type->is_record()) {
+ ir_constant *field_constant;
+
+ field_constant = (ir_constant *)val->components.get_head();
+
+ for (unsigned int i = 0; i < type->length; i++) {
+ const glsl_type *field_type = type->fields.structure[i].type;
+ const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
+ type->fields.structure[i].name);
+ set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
+ field_type, field_constant);
+ field_constant = (ir_constant *)field_constant->next;
+ }
+ return;
+ }
+
+ int loc = _mesa_get_uniform_location(ctx, shader_program, name);
+
+ if (loc == -1) {
+ fail_link(shader_program,
+ "Couldn't find uniform for initializer %s\n", name);
+ return;
+ }
+
+ for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
+ ir_constant *element;
+ const glsl_type *element_type;
+ if (type->is_array()) {
+ element = val->array_elements[i];
+ element_type = type->fields.array;
+ } else {
+ element = val;
+ element_type = type;
+ }
+
+ void *values;
+
+ if (element_type->base_type == GLSL_TYPE_BOOL) {
+ int *conv = ralloc_array(mem_ctx, int, element_type->components());
+ for (unsigned int j = 0; j < element_type->components(); j++) {
+ conv[j] = element->value.b[j];
+ }
+ values = (void *)conv;
+ element_type = glsl_type::get_instance(GLSL_TYPE_INT,
+ element_type->vector_elements,
+ 1);
+ } else {
+ values = &element->value;
+ }
+
+ if (element_type->is_matrix()) {
+ _mesa_uniform_matrix(ctx, shader_program,
+ element_type->matrix_columns,
+ element_type->vector_elements,
+ loc, 1, GL_FALSE, (GLfloat *)values);
+ loc += element_type->matrix_columns;
+ } else {
+ _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns,
+ values, element_type->gl_type);
+ loc += type_size(element_type);
+ }
+ }
+}
+
+static void
+set_uniform_initializers(struct gl_context *ctx,
+ struct gl_shader_program *shader_program)
+{
+ void *mem_ctx = NULL;
+
+ for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
+ struct gl_shader *shader = shader_program->_LinkedShaders[i];
+
+ if (shader == NULL)
+ continue;
+
+ foreach_iter(exec_list_iterator, iter, *shader->ir) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ ir_variable *var = ir->as_variable();
+
+ if (!var || var->mode != ir_var_uniform || !var->constant_value)
+ continue;
+
+ if (!mem_ctx)
+ mem_ctx = ralloc_context(NULL);
+
+ set_uniform_initializer(ctx, mem_ctx, shader_program, var->name,
+ var->type, var->constant_value);
+ }
+ }
+
+ ralloc_free(mem_ctx);
+}
+
+/*
+ * Scan/rewrite program to remove reads of custom (output) registers.
+ * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
+ * (for vertex shaders).
+ * In GLSL shaders, varying vars can be read and written.
+ * On some hardware, trying to read an output register causes trouble.
+ * So, rewrite the program to use a temporary register in this case.
+ *
+ * Based on _mesa_remove_output_reads from programopt.c.
+ */
+void
+glsl_to_tgsi_visitor::remove_output_reads(gl_register_file type)
+{
+ GLuint i;
+ GLint outputMap[VERT_RESULT_MAX];
+ GLint outputTypes[VERT_RESULT_MAX];
+ GLuint numVaryingReads = 0;
+ GLboolean usedTemps[MAX_TEMPS];
+ GLuint firstTemp = 0;
+
+ _mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
+ usedTemps, MAX_TEMPS);
+
+ assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
+ assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
+
+ for (i = 0; i < VERT_RESULT_MAX; i++)
+ outputMap[i] = -1;
+
+ /* look for instructions which read from varying vars */
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+ const GLuint numSrc = num_inst_src_regs(inst->op);
+ GLuint j;
+ for (j = 0; j < numSrc; j++) {
+ if (inst->src[j].file == type) {
+ /* replace the read with a temp reg */
+ const GLuint var = inst->src[j].index;
+ if (outputMap[var] == -1) {
+ numVaryingReads++;
+ outputMap[var] = _mesa_find_free_register(usedTemps,
+ MAX_TEMPS,
+ firstTemp);
+ outputTypes[var] = inst->src[j].type;
+ firstTemp = outputMap[var] + 1;
+ }
+ inst->src[j].file = PROGRAM_TEMPORARY;
+ inst->src[j].index = outputMap[var];
+ }
+ }
+ }
+
+ if (numVaryingReads == 0)
+ return; /* nothing to be done */
+
+ /* look for instructions which write to the varying vars identified above */
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+ if (inst->dst.file == type && outputMap[inst->dst.index] >= 0) {
+ /* change inst to write to the temp reg, instead of the varying */
+ inst->dst.file = PROGRAM_TEMPORARY;
+ inst->dst.index = outputMap[inst->dst.index];
+ }
+ }
+
+ /* insert new MOV instructions at the end */
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ if (outputMap[i] >= 0) {
+ /* MOV VAR[i], TEMP[tmp]; */
+ st_src_reg src = st_src_reg(PROGRAM_TEMPORARY, outputMap[i], outputTypes[i]);
+ st_dst_reg dst = st_dst_reg(type, WRITEMASK_XYZW, outputTypes[i]);
+ dst.index = i;
+ this->emit(NULL, TGSI_OPCODE_MOV, dst, src);
+ }
+ }
+}
+
+/**
+ * Returns the mask of channels (bitmask of WRITEMASK_X,Y,Z,W) which
+ * are read from the given src in this instruction
+ */
+static int
+get_src_arg_mask(st_dst_reg dst, st_src_reg src)
+{
+ int read_mask = 0, comp;
+
+ /* Now, given the src swizzle and the written channels, find which
+ * components are actually read
+ */
+ for (comp = 0; comp < 4; ++comp) {
+ const unsigned coord = GET_SWZ(src.swizzle, comp);
+ ASSERT(coord < 4);
+ if (dst.writemask & (1 << comp) && coord <= SWIZZLE_W)
+ read_mask |= 1 << coord;
+ }
+
+ return read_mask;
+}
+
+/**
+ * This pass replaces CMP T0, T1 T2 T0 with MOV T0, T2 when the CMP
+ * instruction is the first instruction to write to register T0. There are
+ * several lowering passes done in GLSL IR (e.g. branches and
+ * relative addressing) that create a large number of conditional assignments
+ * that ir_to_mesa converts to CMP instructions like the one mentioned above.
+ *
+ * Here is why this conversion is safe:
+ * CMP T0, T1 T2 T0 can be expanded to:
+ * if (T1 < 0.0)
+ * MOV T0, T2;
+ * else
+ * MOV T0, T0;
+ *
+ * If (T1 < 0.0) evaluates to true then our replacement MOV T0, T2 is the same
+ * as the original program. If (T1 < 0.0) evaluates to false, executing
+ * MOV T0, T0 will store a garbage value in T0 since T0 is uninitialized.
+ * Therefore, it doesn't matter that we are replacing MOV T0, T0 with MOV T0, T2
+ * because any instruction that was going to read from T0 after this was going
+ * to read a garbage value anyway.
+ */
+void
+glsl_to_tgsi_visitor::simplify_cmp(void)
+{
+ unsigned tempWrites[MAX_TEMPS];
+ unsigned outputWrites[MAX_PROGRAM_OUTPUTS];
+
+ memset(tempWrites, 0, sizeof(tempWrites));
+ memset(outputWrites, 0, sizeof(outputWrites));
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+ unsigned prevWriteMask = 0;
+
+ /* Give up if we encounter relative addressing or flow control. */
+ if (inst->dst.reladdr ||
+ tgsi_get_opcode_info(inst->op)->is_branch ||
+ inst->op == TGSI_OPCODE_BGNSUB ||
+ inst->op == TGSI_OPCODE_CONT ||
+ inst->op == TGSI_OPCODE_END ||
+ inst->op == TGSI_OPCODE_ENDSUB ||
+ inst->op == TGSI_OPCODE_RET) {
+ return;
+ }
+
+ if (inst->dst.file == PROGRAM_OUTPUT) {
+ assert(inst->dst.index < MAX_PROGRAM_OUTPUTS);
+ prevWriteMask = outputWrites[inst->dst.index];
+ outputWrites[inst->dst.index] |= inst->dst.writemask;
+ } else if (inst->dst.file == PROGRAM_TEMPORARY) {
+ assert(inst->dst.index < MAX_TEMPS);
+ prevWriteMask = tempWrites[inst->dst.index];
+ tempWrites[inst->dst.index] |= inst->dst.writemask;
+ }
+
+ /* For a CMP to be considered a conditional write, the destination
+ * register and source register two must be the same. */
+ if (inst->op == TGSI_OPCODE_CMP
+ && !(inst->dst.writemask & prevWriteMask)
+ && inst->src[2].file == inst->dst.file
+ && inst->src[2].index == inst->dst.index
+ && inst->dst.writemask == get_src_arg_mask(inst->dst, inst->src[2])) {
+
+ inst->op = TGSI_OPCODE_MOV;
+ inst->src[0] = inst->src[1];
+ }
+ }
+}
+
+/* Replaces all references to a temporary register index with another index. */
+void
+glsl_to_tgsi_visitor::rename_temp_register(int index, int new_index)
+{
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+ unsigned j;
+
+ for (j=0; j < num_inst_src_regs(inst->op); j++) {
+ if (inst->src[j].file == PROGRAM_TEMPORARY &&
+ inst->src[j].index == index) {
+ inst->src[j].index = new_index;
+ }
+ }
+
+ if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) {
+ inst->dst.index = new_index;
+ }
+ }
+}
+
+int
+glsl_to_tgsi_visitor::get_first_temp_read(int index)
+{
+ int depth = 0; /* loop depth */
+ int loop_start = -1; /* index of the first active BGNLOOP (if any) */
+ unsigned i = 0, j;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+
+ for (j=0; j < num_inst_src_regs(inst->op); j++) {
+ if (inst->src[j].file == PROGRAM_TEMPORARY &&
+ inst->src[j].index == index) {
+ return (depth == 0) ? i : loop_start;
+ }
+ }
+
+ if (inst->op == TGSI_OPCODE_BGNLOOP) {
+ if(depth++ == 0)
+ loop_start = i;
+ } else if (inst->op == TGSI_OPCODE_ENDLOOP) {
+ if (--depth == 0)
+ loop_start = -1;
+ }
+ assert(depth >= 0);
+
+ i++;
+ }
+
+ return -1;
+}
+
+int
+glsl_to_tgsi_visitor::get_first_temp_write(int index)
+{
+ int depth = 0; /* loop depth */
+ int loop_start = -1; /* index of the first active BGNLOOP (if any) */
+ int i = 0;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+
+ if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) {
+ return (depth == 0) ? i : loop_start;
+ }
+
+ if (inst->op == TGSI_OPCODE_BGNLOOP) {
+ if(depth++ == 0)
+ loop_start = i;
+ } else if (inst->op == TGSI_OPCODE_ENDLOOP) {
+ if (--depth == 0)
+ loop_start = -1;
+ }
+ assert(depth >= 0);
+
+ i++;
+ }
+
+ return -1;
+}
+
+int
+glsl_to_tgsi_visitor::get_last_temp_read(int index)
+{
+ int depth = 0; /* loop depth */
+ int last = -1; /* index of last instruction that reads the temporary */
+ unsigned i = 0, j;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+
+ for (j=0; j < num_inst_src_regs(inst->op); j++) {
+ if (inst->src[j].file == PROGRAM_TEMPORARY &&
+ inst->src[j].index == index) {
+ last = (depth == 0) ? i : -2;
+ }
+ }
+
+ if (inst->op == TGSI_OPCODE_BGNLOOP)
+ depth++;
+ else if (inst->op == TGSI_OPCODE_ENDLOOP)
+ if (--depth == 0 && last == -2)
+ last = i;
+ assert(depth >= 0);
+
+ i++;
+ }
+
+ assert(last >= -1);
+ return last;
+}
+
+int
+glsl_to_tgsi_visitor::get_last_temp_write(int index)
+{
+ int depth = 0; /* loop depth */
+ int last = -1; /* index of last instruction that writes to the temporary */
+ int i = 0;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+
+ if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index)
+ last = (depth == 0) ? i : -2;
+
+ if (inst->op == TGSI_OPCODE_BGNLOOP)
+ depth++;
+ else if (inst->op == TGSI_OPCODE_ENDLOOP)
+ if (--depth == 0 && last == -2)
+ last = i;
+ assert(depth >= 0);
+
+ i++;
+ }
+
+ assert(last >= -1);
+ return last;
+}
+
+/*
+ * On a basic block basis, tracks available PROGRAM_TEMPORARY register
+ * channels for copy propagation and updates following instructions to
+ * use the original versions.
+ *
+ * The glsl_to_tgsi_visitor lazily produces code assuming that this pass
+ * will occur. As an example, a TXP production before this pass:
+ *
+ * 0: MOV TEMP[1], INPUT[4].xyyy;
+ * 1: MOV TEMP[1].w, INPUT[4].wwww;
+ * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
+ *
+ * and after:
+ *
+ * 0: MOV TEMP[1], INPUT[4].xyyy;
+ * 1: MOV TEMP[1].w, INPUT[4].wwww;
+ * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
+ *
+ * which allows for dead code elimination on TEMP[1]'s writes.
+ */
+void
+glsl_to_tgsi_visitor::copy_propagate(void)
+{
+ glsl_to_tgsi_instruction **acp = rzalloc_array(mem_ctx,
+ glsl_to_tgsi_instruction *,
+ this->next_temp * 4);
+ int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
+ int level = 0;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+
+ assert(inst->dst.file != PROGRAM_TEMPORARY
+ || inst->dst.index < this->next_temp);
+
+ /* First, do any copy propagation possible into the src regs. */
+ for (int r = 0; r < 3; r++) {
+ glsl_to_tgsi_instruction *first = NULL;
+ bool good = true;
+ int acp_base = inst->src[r].index * 4;
+
+ if (inst->src[r].file != PROGRAM_TEMPORARY ||
+ inst->src[r].reladdr)
+ continue;
+
+ /* See if we can find entries in the ACP consisting of MOVs
+ * from the same src register for all the swizzled channels
+ * of this src register reference.
+ */
+ for (int i = 0; i < 4; i++) {
+ int src_chan = GET_SWZ(inst->src[r].swizzle, i);
+ glsl_to_tgsi_instruction *copy_chan = acp[acp_base + src_chan];
+
+ if (!copy_chan) {
+ good = false;
+ break;
+ }
+
+ assert(acp_level[acp_base + src_chan] <= level);
+
+ if (!first) {
+ first = copy_chan;
+ } else {
+ if (first->src[0].file != copy_chan->src[0].file ||
+ first->src[0].index != copy_chan->src[0].index) {
+ good = false;
+ break;
+ }
+ }
+ }
+
+ if (good) {
+ /* We've now validated that we can copy-propagate to
+ * replace this src register reference. Do it.
+ */
+ inst->src[r].file = first->src[0].file;
+ inst->src[r].index = first->src[0].index;
+
+ int swizzle = 0;
+ for (int i = 0; i < 4; i++) {
+ int src_chan = GET_SWZ(inst->src[r].swizzle, i);
+ glsl_to_tgsi_instruction *copy_inst = acp[acp_base + src_chan];
+ swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) <<
+ (3 * i));
+ }
+ inst->src[r].swizzle = swizzle;
+ }
+ }
+
+ switch (inst->op) {
+ case TGSI_OPCODE_BGNLOOP:
+ case TGSI_OPCODE_ENDLOOP:
+ /* End of a basic block, clear the ACP entirely. */
+ memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
+ break;
+
+ case TGSI_OPCODE_IF:
+ ++level;
+ break;
+
+ case TGSI_OPCODE_ENDIF:
+ case TGSI_OPCODE_ELSE:
+ /* Clear all channels written inside the block from the ACP, but
+ * leaving those that were not touched.
+ */
+ for (int r = 0; r < this->next_temp; r++) {
+ for (int c = 0; c < 4; c++) {
+ if (!acp[4 * r + c])
+ continue;
+
+ if (acp_level[4 * r + c] >= level)
+ acp[4 * r + c] = NULL;
+ }
+ }
+ if (inst->op == TGSI_OPCODE_ENDIF)
+ --level;
+ break;
+
+ default:
+ /* Continuing the block, clear any written channels from
+ * the ACP.
+ */
+ if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) {
+ /* Any temporary might be written, so no copy propagation
+ * across this instruction.
+ */
+ memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
+ } else if (inst->dst.file == PROGRAM_OUTPUT &&
+ inst->dst.reladdr) {
+ /* Any output might be written, so no copy propagation
+ * from outputs across this instruction.
+ */
+ for (int r = 0; r < this->next_temp; r++) {
+ for (int c = 0; c < 4; c++) {
+ if (!acp[4 * r + c])
+ continue;
+
+ if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT)
+ acp[4 * r + c] = NULL;
+ }
+ }
+ } else if (inst->dst.file == PROGRAM_TEMPORARY ||
+ inst->dst.file == PROGRAM_OUTPUT) {
+ /* Clear where it's used as dst. */
+ if (inst->dst.file == PROGRAM_TEMPORARY) {
+ for (int c = 0; c < 4; c++) {
+ if (inst->dst.writemask & (1 << c)) {
+ acp[4 * inst->dst.index + c] = NULL;
+ }
+ }
+ }
+
+ /* Clear where it's used as src. */
+ for (int r = 0; r < this->next_temp; r++) {
+ for (int c = 0; c < 4; c++) {
+ if (!acp[4 * r + c])
+ continue;
+
+ int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c);
+
+ if (acp[4 * r + c]->src[0].file == inst->dst.file &&
+ acp[4 * r + c]->src[0].index == inst->dst.index &&
+ inst->dst.writemask & (1 << src_chan))
+ {
+ acp[4 * r + c] = NULL;
+ }
+ }
+ }
+ }
+ break;
+ }
+
+ /* If this is a copy, add it to the ACP. */
+ if (inst->op == TGSI_OPCODE_MOV &&
+ inst->dst.file == PROGRAM_TEMPORARY &&
+ !inst->dst.reladdr &&
+ !inst->saturate &&
+ !inst->src[0].reladdr &&
+ !inst->src[0].negate) {
+ for (int i = 0; i < 4; i++) {
+ if (inst->dst.writemask & (1 << i)) {
+ acp[4 * inst->dst.index + i] = inst;
+ acp_level[4 * inst->dst.index + i] = level;
+ }
+ }
+ }
+ }
+
+ ralloc_free(acp_level);
+ ralloc_free(acp);
+}
+
+/*
+ * Tracks available PROGRAM_TEMPORARY registers for dead code elimination.
+ *
+ * The glsl_to_tgsi_visitor lazily produces code assuming that this pass
+ * will occur. As an example, a TXP production after copy propagation but
+ * before this pass:
+ *
+ * 0: MOV TEMP[1], INPUT[4].xyyy;
+ * 1: MOV TEMP[1].w, INPUT[4].wwww;
+ * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
+ *
+ * and after this pass:
+ *
+ * 0: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
+ *
+ * FIXME: assumes that all functions are inlined (no support for BGNSUB/ENDSUB)
+ * FIXME: doesn't eliminate all dead code inside of loops; it steps around them
+ */
+void
+glsl_to_tgsi_visitor::eliminate_dead_code(void)
+{
+ int i;
+
+ for (i=0; i < this->next_temp; i++) {
+ int last_read = get_last_temp_read(i);
+ int j = 0;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+
+ if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == i &&
+ j > last_read)
+ {
+ iter.remove();
+ delete inst;
+ }
+
+ j++;
+ }
+ }
+}
+
+/*
+ * On a basic block basis, tracks available PROGRAM_TEMPORARY registers for dead
+ * code elimination. This is less primitive than eliminate_dead_code(), as it
+ * is per-channel and can detect consecutive writes without a read between them
+ * as dead code. However, there is some dead code that can be eliminated by
+ * eliminate_dead_code() but not this function - for example, this function
+ * cannot eliminate an instruction writing to a register that is never read and
+ * is the only instruction writing to that register.
+ *
+ * The glsl_to_tgsi_visitor lazily produces code assuming that this pass
+ * will occur.
+ */
+int
+glsl_to_tgsi_visitor::eliminate_dead_code_advanced(void)
+{
+ glsl_to_tgsi_instruction **writes = rzalloc_array(mem_ctx,
+ glsl_to_tgsi_instruction *,
+ this->next_temp * 4);
+ int *write_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
+ int level = 0;
+ int removed = 0;
+
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+
+ assert(inst->dst.file != PROGRAM_TEMPORARY
+ || inst->dst.index < this->next_temp);
+
+ switch (inst->op) {
+ case TGSI_OPCODE_BGNLOOP:
+ case TGSI_OPCODE_ENDLOOP:
+ /* End of a basic block, clear the write array entirely.
+ * FIXME: This keeps us from killing dead code when the writes are
+ * on either side of a loop, even when the register isn't touched
+ * inside the loop.
+ */
+ memset(writes, 0, sizeof(*writes) * this->next_temp * 4);
+ break;
+
+ case TGSI_OPCODE_ENDIF:
+ --level;
+ break;
+
+ case TGSI_OPCODE_ELSE:
+ /* Clear all channels written inside the preceding if block from the
+ * write array, but leave those that were not touched.
+ *
+ * FIXME: This destroys opportunities to remove dead code inside of
+ * IF blocks that are followed by an ELSE block.
+ */
+ for (int r = 0; r < this->next_temp; r++) {
+ for (int c = 0; c < 4; c++) {
+ if (!writes[4 * r + c])
+ continue;
+
+ if (write_level[4 * r + c] >= level)
+ writes[4 * r + c] = NULL;
+ }
+ }
+ break;
+
+ case TGSI_OPCODE_IF:
+ ++level;
+ /* fallthrough to default case to mark the condition as read */
+
+ default:
+ /* Continuing the block, clear any channels from the write array that
+ * are read by this instruction.
+ */
+ for (int i = 0; i < 4; i++) {
+ if (inst->src[i].file == PROGRAM_TEMPORARY && inst->src[i].reladdr){
+ /* Any temporary might be read, so no dead code elimination
+ * across this instruction.
+ */
+ memset(writes, 0, sizeof(*writes) * this->next_temp * 4);
+ } else if (inst->src[i].file == PROGRAM_TEMPORARY) {
+ /* Clear where it's used as src. */
+ int src_chans = 1 << GET_SWZ(inst->src[i].swizzle, 0);
+ src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 1);
+ src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 2);
+ src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 3);
+
+ for (int c = 0; c < 4; c++) {
+ if (src_chans & (1 << c)) {
+ writes[4 * inst->src[i].index + c] = NULL;
+ }
+ }
+ }
+ }
+ break;
+ }
+
+ /* If this instruction writes to a temporary, add it to the write array.
+ * If there is already an instruction in the write array for one or more
+ * of the channels, flag that channel write as dead.
+ */
+ if (inst->dst.file == PROGRAM_TEMPORARY &&
+ !inst->dst.reladdr &&
+ !inst->saturate) {
+ for (int c = 0; c < 4; c++) {
+ if (inst->dst.writemask & (1 << c)) {
+ if (writes[4 * inst->dst.index + c]) {
+ if (write_level[4 * inst->dst.index + c] < level)
+ continue;
+ else
+ writes[4 * inst->dst.index + c]->dead_mask |= (1 << c);
+ }
+ writes[4 * inst->dst.index + c] = inst;
+ write_level[4 * inst->dst.index + c] = level;
+ }
+ }
+ }
+ }
+
+ /* Anything still in the write array at this point is dead code. */
+ for (int r = 0; r < this->next_temp; r++) {
+ for (int c = 0; c < 4; c++) {
+ glsl_to_tgsi_instruction *inst = writes[4 * r + c];
+ if (inst)
+ inst->dead_mask |= (1 << c);
+ }
+ }
+
+ /* Now actually remove the instructions that are completely dead and update
+ * the writemask of other instructions with dead channels.
+ */
+ foreach_iter(exec_list_iterator, iter, this->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+
+ if (!inst->dead_mask || !inst->dst.writemask)
+ continue;
+ else if (inst->dead_mask == inst->dst.writemask) {
+ iter.remove();
+ delete inst;
+ removed++;
+ } else
+ inst->dst.writemask &= ~(inst->dead_mask);
+ }
+
+ ralloc_free(write_level);
+ ralloc_free(writes);
+
+ return removed;
+}
+
+/* Merges temporary registers together where possible to reduce the number of
+ * registers needed to run a program.
+ *
+ * Produces optimal code only after copy propagation and dead code elimination
+ * have been run. */
+void
+glsl_to_tgsi_visitor::merge_registers(void)
+{
+ int *last_reads = rzalloc_array(mem_ctx, int, this->next_temp);
+ int *first_writes = rzalloc_array(mem_ctx, int, this->next_temp);
+ int i, j;
+
+ /* Read the indices of the last read and first write to each temp register
+ * into an array so that we don't have to traverse the instruction list as
+ * much. */
+ for (i=0; i < this->next_temp; i++) {
+ last_reads[i] = get_last_temp_read(i);
+ first_writes[i] = get_first_temp_write(i);
+ }
+
+ /* Start looking for registers with non-overlapping usages that can be
+ * merged together. */
+ for (i=0; i < this->next_temp; i++) {
+ /* Don't touch unused registers. */
+ if (last_reads[i] < 0 || first_writes[i] < 0) continue;
+
+ for (j=0; j < this->next_temp; j++) {
+ /* Don't touch unused registers. */
+ if (last_reads[j] < 0 || first_writes[j] < 0) continue;
+
+ /* We can merge the two registers if the first write to j is after or
+ * in the same instruction as the last read from i. Note that the
+ * register at index i will always be used earlier or at the same time
+ * as the register at index j. */
+ if (first_writes[i] <= first_writes[j] &&
+ last_reads[i] <= first_writes[j])
+ {
+ rename_temp_register(j, i); /* Replace all references to j with i.*/
+
+ /* Update the first_writes and last_reads arrays with the new
+ * values for the merged register index, and mark the newly unused
+ * register index as such. */
+ last_reads[i] = last_reads[j];
+ first_writes[j] = -1;
+ last_reads[j] = -1;
+ }
+ }
+ }
+
+ ralloc_free(last_reads);
+ ralloc_free(first_writes);
+}
+
+/* Reassign indices to temporary registers by reusing unused indices created
+ * by optimization passes. */
+void
+glsl_to_tgsi_visitor::renumber_registers(void)
+{
+ int i = 0;
+ int new_index = 0;
+
+ for (i=0; i < this->next_temp; i++) {
+ if (get_first_temp_read(i) < 0) continue;
+ if (i != new_index)
+ rename_temp_register(i, new_index);
+ new_index++;
+ }
+
+ this->next_temp = new_index;
+}
+
+/**
+ * Returns a fragment program which implements the current pixel transfer ops.
+ * Based on get_pixel_transfer_program in st_atom_pixeltransfer.c.
+ */
+extern "C" void
+get_pixel_transfer_visitor(struct st_fragment_program *fp,
+ glsl_to_tgsi_visitor *original,
+ int scale_and_bias, int pixel_maps)
+{
+ glsl_to_tgsi_visitor *v = new glsl_to_tgsi_visitor();
+ struct st_context *st = st_context(original->ctx);
+ struct gl_program *prog = &fp->Base.Base;
+ struct gl_program_parameter_list *params = _mesa_new_parameter_list();
+ st_src_reg coord, src0;
+ st_dst_reg dst0;
+ glsl_to_tgsi_instruction *inst;
+
+ /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
+ v->ctx = original->ctx;
+ v->prog = prog;
+ v->glsl_version = original->glsl_version;
+ v->options = original->options;
+ v->next_temp = original->next_temp;
+ v->num_address_regs = original->num_address_regs;
+ v->samplers_used = prog->SamplersUsed = original->samplers_used;
+ v->indirect_addr_temps = original->indirect_addr_temps;
+ v->indirect_addr_consts = original->indirect_addr_consts;
+ memcpy(&v->immediates, &original->immediates, sizeof(v->immediates));
+
+ /*
+ * Get initial pixel color from the texture.
+ * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
+ */
+ coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type);
+ src0 = v->get_temp(glsl_type::vec4_type);
+ dst0 = st_dst_reg(src0);
+ inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
+ inst->sampler = 0;
+ inst->tex_target = TEXTURE_2D_INDEX;
+
+ prog->InputsRead |= (1 << FRAG_ATTRIB_TEX0);
+ prog->SamplersUsed |= (1 << 0); /* mark sampler 0 as used */
+ v->samplers_used |= (1 << 0);
+
+ if (scale_and_bias) {
+ static const gl_state_index scale_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_SCALE,
+ (gl_state_index) 0, (gl_state_index) 0, (gl_state_index) 0 };
+ static const gl_state_index bias_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_BIAS,
+ (gl_state_index) 0, (gl_state_index) 0, (gl_state_index) 0 };
+ GLint scale_p, bias_p;
+ st_src_reg scale, bias;
+
+ scale_p = _mesa_add_state_reference(params, scale_state);
+ bias_p = _mesa_add_state_reference(params, bias_state);
+
+ /* MAD colorTemp, colorTemp, scale, bias; */
+ scale = st_src_reg(PROGRAM_STATE_VAR, scale_p, GLSL_TYPE_FLOAT);
+ bias = st_src_reg(PROGRAM_STATE_VAR, bias_p, GLSL_TYPE_FLOAT);
+ inst = v->emit(NULL, TGSI_OPCODE_MAD, dst0, src0, scale, bias);
+ }
+
+ if (pixel_maps) {
+ st_src_reg temp = v->get_temp(glsl_type::vec4_type);
+ st_dst_reg temp_dst = st_dst_reg(temp);
+
+ assert(st->pixel_xfer.pixelmap_texture);
+
+ /* With a little effort, we can do four pixel map look-ups with
+ * two TEX instructions:
+ */
+
+ /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
+ temp_dst.writemask = WRITEMASK_XY; /* write R,G */
+ inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0);
+ inst->sampler = 1;
+ inst->tex_target = TEXTURE_2D_INDEX;
+
+ /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
+ src0.swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W);
+ temp_dst.writemask = WRITEMASK_ZW; /* write B,A */
+ inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0);
+ inst->sampler = 1;
+ inst->tex_target = TEXTURE_2D_INDEX;
+
+ prog->SamplersUsed |= (1 << 1); /* mark sampler 1 as used */
+ v->samplers_used |= (1 << 1);
+
+ /* MOV colorTemp, temp; */
+ inst = v->emit(NULL, TGSI_OPCODE_MOV, dst0, temp);
+ }
+
+ /* Now copy the instructions from the original glsl_to_tgsi_visitor into the
+ * new visitor. */
+ foreach_iter(exec_list_iterator, iter, original->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+ st_src_reg src_regs[3];
+
+ if (inst->dst.file == PROGRAM_OUTPUT)
+ prog->OutputsWritten |= BITFIELD64_BIT(inst->dst.index);
+
+ for (int i=0; i<3; i++) {
+ src_regs[i] = inst->src[i];
+ if (src_regs[i].file == PROGRAM_INPUT &&
+ src_regs[i].index == FRAG_ATTRIB_COL0)
+ {
+ src_regs[i].file = PROGRAM_TEMPORARY;
+ src_regs[i].index = src0.index;
+ }
+ else if (src_regs[i].file == PROGRAM_INPUT)
+ prog->InputsRead |= (1 << src_regs[i].index);
+ }
+
+ v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
+ }
+
+ /* Make modifications to fragment program info. */
+ prog->Parameters = _mesa_combine_parameter_lists(params,
+ original->prog->Parameters);
+ prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
+ prog->Varying = _mesa_clone_parameter_list(original->prog->Varying);
+ _mesa_free_parameter_list(params);
+ count_resources(v, prog);
+ fp->glsl_to_tgsi = v;
+}
+
+/**
+ * Make fragment program for glBitmap:
+ * Sample the texture and kill the fragment if the bit is 0.
+ * This program will be combined with the user's fragment program.
+ *
+ * Based on make_bitmap_fragment_program in st_cb_bitmap.c.
+ */
+extern "C" void
+get_bitmap_visitor(struct st_fragment_program *fp,
+ glsl_to_tgsi_visitor *original, int samplerIndex)
+{
+ glsl_to_tgsi_visitor *v = new glsl_to_tgsi_visitor();
+ struct st_context *st = st_context(original->ctx);
+ struct gl_program *prog = &fp->Base.Base;
+ st_src_reg coord, src0;
+ st_dst_reg dst0;
+ glsl_to_tgsi_instruction *inst;
+
+ /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
+ v->ctx = original->ctx;
+ v->prog = prog;
+ v->glsl_version = original->glsl_version;
+ v->options = original->options;
+ v->next_temp = original->next_temp;
+ v->num_address_regs = original->num_address_regs;
+ v->samplers_used = prog->SamplersUsed = original->samplers_used;
+ v->indirect_addr_temps = original->indirect_addr_temps;
+ v->indirect_addr_consts = original->indirect_addr_consts;
+ memcpy(&v->immediates, &original->immediates, sizeof(v->immediates));
+
+ /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
+ coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type);
+ src0 = v->get_temp(glsl_type::vec4_type);
+ dst0 = st_dst_reg(src0);
+ inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
+ inst->sampler = samplerIndex;
+ inst->tex_target = TEXTURE_2D_INDEX;
+
+ prog->InputsRead |= (1 << FRAG_ATTRIB_TEX0);
+ prog->SamplersUsed |= (1 << samplerIndex); /* mark sampler as used */
+ v->samplers_used |= (1 << samplerIndex);
+
+ /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
+ src0.negate = NEGATE_XYZW;
+ if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
+ src0.swizzle = SWIZZLE_XXXX;
+ inst = v->emit(NULL, TGSI_OPCODE_KIL, undef_dst, src0);
+
+ /* Now copy the instructions from the original glsl_to_tgsi_visitor into the
+ * new visitor. */
+ foreach_iter(exec_list_iterator, iter, original->instructions) {
+ glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+ st_src_reg src_regs[3];
+
+ if (inst->dst.file == PROGRAM_OUTPUT)
+ prog->OutputsWritten |= BITFIELD64_BIT(inst->dst.index);
+
+ for (int i=0; i<3; i++) {
+ src_regs[i] = inst->src[i];
+ if (src_regs[i].file == PROGRAM_INPUT)
+ prog->InputsRead |= (1 << src_regs[i].index);
+ }
+
+ v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
+ }
+
+ /* Make modifications to fragment program info. */
+ prog->Parameters = _mesa_clone_parameter_list(original->prog->Parameters);
+ prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
+ prog->Varying = _mesa_clone_parameter_list(original->prog->Varying);
+ count_resources(v, prog);
+ fp->glsl_to_tgsi = v;
+}
+
+/* ------------------------- TGSI conversion stuff -------------------------- */
+struct label {
+ unsigned branch_target;
+ unsigned token;
+};
+
+/**
+ * Intermediate state used during shader translation.
+ */
+struct st_translate {
+ struct ureg_program *ureg;
+
+ struct ureg_dst temps[MAX_TEMPS];
+ struct ureg_src *constants;
+ struct ureg_src *immediates;
+ struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
+ struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
+ struct ureg_dst address[1];
+ struct ureg_src samplers[PIPE_MAX_SAMPLERS];
+ struct ureg_src systemValues[SYSTEM_VALUE_MAX];
+
+ /* Extra info for handling point size clamping in vertex shader */
+ struct ureg_dst pointSizeResult; /**< Actual point size output register */
+ struct ureg_src pointSizeConst; /**< Point size range constant register */
+ GLint pointSizeOutIndex; /**< Temp point size output register */
+ GLboolean prevInstWrotePointSize;
+
+ const GLuint *inputMapping;
+ const GLuint *outputMapping;
+
+ /* For every instruction that contains a label (eg CALL), keep
+ * details so that we can go back afterwards and emit the correct
+ * tgsi instruction number for each label.
+ */
+ struct label *labels;
+ unsigned labels_size;
+ unsigned labels_count;
+
+ /* Keep a record of the tgsi instruction number that each mesa
+ * instruction starts at, will be used to fix up labels after
+ * translation.
+ */
+ unsigned *insn;
+ unsigned insn_size;
+ unsigned insn_count;
+
+ unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */
+
+ boolean error;
+};
+
+/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
+static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
+ TGSI_SEMANTIC_FACE,
+ TGSI_SEMANTIC_INSTANCEID
+};
+
+/**
+ * Make note of a branch to a label in the TGSI code.
+ * After we've emitted all instructions, we'll go over the list
+ * of labels built here and patch the TGSI code with the actual
+ * location of each label.
+ */
+static unsigned *get_label(struct st_translate *t, unsigned branch_target)
+{
+ unsigned i;
+
+ if (t->labels_count + 1 >= t->labels_size) {
+ t->labels_size = 1 << (util_logbase2(t->labels_size) + 1);
+ t->labels = (struct label *)realloc(t->labels,
+ t->labels_size * sizeof(struct label));
+ if (t->labels == NULL) {
+ static unsigned dummy;
+ t->error = TRUE;
+ return &dummy;
+ }
+ }
+
+ i = t->labels_count++;
+ t->labels[i].branch_target = branch_target;
+ return &t->labels[i].token;
+}
+
+/**
+ * Called prior to emitting the TGSI code for each instruction.
+ * Allocate additional space for instructions if needed.
+ * Update the insn[] array so the next glsl_to_tgsi_instruction points to
+ * the next TGSI instruction.
+ */
+static void set_insn_start(struct st_translate *t, unsigned start)
+{
+ if (t->insn_count + 1 >= t->insn_size) {
+ t->insn_size = 1 << (util_logbase2(t->insn_size) + 1);
+ t->insn = (unsigned *)realloc(t->insn, t->insn_size * sizeof(t->insn[0]));
+ if (t->insn == NULL) {
+ t->error = TRUE;
+ return;
+ }
+ }
+
+ t->insn[t->insn_count++] = start;
+}
+
+/**
+ * Map a glsl_to_tgsi constant/immediate to a TGSI immediate.
+ */
+static struct ureg_src
+emit_immediate(struct st_translate *t,
+ gl_constant_value values[4],
+ int type, int size)
+{
+ struct ureg_program *ureg = t->ureg;
+
+ switch(type)
+ {
+ case GL_FLOAT:
+ return ureg_DECL_immediate(ureg, &values[0].f, size);
+ case GL_INT:
+ return ureg_DECL_immediate_int(ureg, &values[0].i, size);
+ case GL_UNSIGNED_INT:
+ case GL_BOOL:
+ return ureg_DECL_immediate_uint(ureg, &values[0].u, size);
+ default:
+ assert(!"should not get here - type must be float, int, uint, or bool");
+ return ureg_src_undef();
+ }
+}
+
+/**
+ * Map a glsl_to_tgsi dst register to a TGSI ureg_dst register.
+ */
+static struct ureg_dst
+dst_register(struct st_translate *t,
+ gl_register_file file,
+ GLuint index)
+{
+ switch(file) {
+ case PROGRAM_UNDEFINED:
+ return ureg_dst_undef();
+
+ case PROGRAM_TEMPORARY:
+ if (ureg_dst_is_undef(t->temps[index]))
+ t->temps[index] = ureg_DECL_temporary(t->ureg);
+
+ return t->temps[index];
+
+ case PROGRAM_OUTPUT:
+ if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ)
+ t->prevInstWrotePointSize = GL_TRUE;
+
+ if (t->procType == TGSI_PROCESSOR_VERTEX)
+ assert(index < VERT_RESULT_MAX);
+ else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
+ assert(index < FRAG_RESULT_MAX);
+ else
+ assert(index < GEOM_RESULT_MAX);
+
+ assert(t->outputMapping[index] < Elements(t->outputs));
+
+ return t->outputs[t->outputMapping[index]];
+
+ case PROGRAM_ADDRESS:
+ return t->address[index];
+
+ default:
+ assert(!"unknown dst register file");
+ return ureg_dst_undef();
+ }
+}
+
+/**
+ * Map a glsl_to_tgsi src register to a TGSI ureg_src register.
+ */
+static struct ureg_src
+src_register(struct st_translate *t,
+ gl_register_file file,
+ GLuint index)
+{
+ switch(file) {
+ case PROGRAM_UNDEFINED:
+ return ureg_src_undef();
+
+ case PROGRAM_TEMPORARY:
+ assert(index >= 0);
+ assert(index < Elements(t->temps));
+ if (ureg_dst_is_undef(t->temps[index]))
+ t->temps[index] = ureg_DECL_temporary(t->ureg);
+ return ureg_src(t->temps[index]);
+
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_UNIFORM:
+ assert(index >= 0);
+ return t->constants[index];
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_CONSTANT: /* ie, immediate */
+ if (index < 0)
+ return ureg_DECL_constant(t->ureg, 0);
+ else
+ return t->constants[index];
+
+ case PROGRAM_IMMEDIATE:
+ return t->immediates[index];
+
+ case PROGRAM_INPUT:
+ assert(t->inputMapping[index] < Elements(t->inputs));
+ return t->inputs[t->inputMapping[index]];
+
+ case PROGRAM_OUTPUT:
+ assert(t->outputMapping[index] < Elements(t->outputs));
+ return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */
+
+ case PROGRAM_ADDRESS:
+ return ureg_src(t->address[index]);
+
+ case PROGRAM_SYSTEM_VALUE:
+ assert(index < Elements(t->systemValues));
+ return t->systemValues[index];
+
+ default:
+ assert(!"unknown src register file");
+ return ureg_src_undef();
+ }
+}
+
+/**
+ * Create a TGSI ureg_dst register from an st_dst_reg.
+ */
+static struct ureg_dst
+translate_dst(struct st_translate *t,
+ const st_dst_reg *dst_reg,
+ bool saturate)
+{
+ struct ureg_dst dst = dst_register(t,
+ dst_reg->file,
+ dst_reg->index);
+
+ dst = ureg_writemask(dst, dst_reg->writemask);
+
+ if (saturate)
+ dst = ureg_saturate(dst);
+
+ if (dst_reg->reladdr != NULL)
+ dst = ureg_dst_indirect(dst, ureg_src(t->address[0]));
+
+ return dst;
+}
+
+/**
+ * Create a TGSI ureg_src register from an st_src_reg.
+ */
+static struct ureg_src
+translate_src(struct st_translate *t, const st_src_reg *src_reg)
+{
+ struct ureg_src src = src_register(t, src_reg->file, src_reg->index);
+
+ src = ureg_swizzle(src,
+ GET_SWZ(src_reg->swizzle, 0) & 0x3,
+ GET_SWZ(src_reg->swizzle, 1) & 0x3,
+ GET_SWZ(src_reg->swizzle, 2) & 0x3,
+ GET_SWZ(src_reg->swizzle, 3) & 0x3);
+
+ if ((src_reg->negate & 0xf) == NEGATE_XYZW)
+ src = ureg_negate(src);
+
+ if (src_reg->reladdr != NULL) {
+ /* Normally ureg_src_indirect() would be used here, but a stupid compiler
+ * bug in g++ makes ureg_src_indirect (an inline C function) erroneously
+ * set the bit for src.Negate. So we have to do the operation manually
+ * here to work around the compiler's problems. */
+ /*src = ureg_src_indirect(src, ureg_src(t->address[0]));*/
+ struct ureg_src addr = ureg_src(t->address[0]);
+ src.Indirect = 1;
+ src.IndirectFile = addr.File;
+ src.IndirectIndex = addr.Index;
+ src.IndirectSwizzle = addr.SwizzleX;
+
+ if (src_reg->file != PROGRAM_INPUT &&
+ src_reg->file != PROGRAM_OUTPUT) {
+ /* If src_reg->index was negative, it was set to zero in
+ * src_register(). Reassign it now. But don't do this
+ * for input/output regs since they get remapped while
+ * const buffers don't.
+ */
+ src.Index = src_reg->index;
+ }
+ }
+
+ return src;
+}
+
+static void
+compile_tgsi_instruction(struct st_translate *t,
+ const struct glsl_to_tgsi_instruction *inst)
+{
+ struct ureg_program *ureg = t->ureg;
+ GLuint i;
+ struct ureg_dst dst[1];
+ struct ureg_src src[4];
+ unsigned num_dst;
+ unsigned num_src;
+
+ num_dst = num_inst_dst_regs(inst->op);
+ num_src = num_inst_src_regs(inst->op);
+
+ if (num_dst)
+ dst[0] = translate_dst(t,
+ &inst->dst,
+ inst->saturate);
+
+ for (i = 0; i < num_src; i++)
+ src[i] = translate_src(t, &inst->src[i]);
+
+ switch(inst->op) {
+ case TGSI_OPCODE_BGNLOOP:
+ case TGSI_OPCODE_CAL:
+ case TGSI_OPCODE_ELSE:
+ case TGSI_OPCODE_ENDLOOP:
+ case TGSI_OPCODE_IF:
+ assert(num_dst == 0);
+ ureg_label_insn(ureg,
+ inst->op,
+ src, num_src,
+ get_label(t,
+ inst->op == TGSI_OPCODE_CAL ? inst->function->sig_id : 0));
+ return;
+
+ case TGSI_OPCODE_TEX:
+ case TGSI_OPCODE_TXB:
+ case TGSI_OPCODE_TXD:
+ case TGSI_OPCODE_TXL:
+ case TGSI_OPCODE_TXP:
+ src[num_src++] = t->samplers[inst->sampler];
+ ureg_tex_insn(ureg,
+ inst->op,
+ dst, num_dst,
+ translate_texture_target(inst->tex_target, inst->tex_shadow),
+ src, num_src);
+ return;
+
+ case TGSI_OPCODE_SCS:
+ dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY);
+ ureg_insn(ureg, inst->op, dst, num_dst, src, num_src);
+ break;
+
+ default:
+ ureg_insn(ureg,
+ inst->op,
+ dst, num_dst,
+ src, num_src);
+ break;
+ }
+}
+
+/**
+ * Emit the TGSI instructions to adjust the WPOS pixel center convention
+ * Basically, add (adjX, adjY) to the fragment position.
+ */
+static void
+emit_adjusted_wpos(struct st_translate *t,
+ const struct gl_program *program,
+ float adjX, float adjY)
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+
+ /* Note that we bias X and Y and pass Z and W through unchanged.
+ * The shader might also use gl_FragCoord.w and .z.
+ */
+ ureg_ADD(ureg, wpos_temp, wpos_input,
+ ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f));
+
+ t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+}
+
+
+/**
+ * Emit the TGSI instructions for inverting the WPOS y coordinate.
+ * This code is unavoidable because it also depends on whether
+ * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
+ */
+static void
+emit_wpos_inversion(struct st_translate *t,
+ const struct gl_program *program,
+ bool invert)
+{
+ struct ureg_program *ureg = t->ureg;
+
+ /* Fragment program uses fragment position input.
+ * Need to replace instances of INPUT[WPOS] with temp T
+ * where T = INPUT[WPOS] by y is inverted.
+ */
+ static const gl_state_index wposTransformState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM,
+ (gl_state_index)0, (gl_state_index)0, (gl_state_index)0 };
+
+ /* XXX: note we are modifying the incoming shader here! Need to
+ * do this before emitting the constant decls below, or this
+ * will be missed:
+ */
+ unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
+ wposTransformState);
+
+ struct ureg_src wpostrans = ureg_DECL_constant(ureg, wposTransConst);
+ struct ureg_dst wpos_temp;
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+
+ /* MOV wpos_temp, input[wpos]
+ */
+ if (wpos_input.File == TGSI_FILE_TEMPORARY)
+ wpos_temp = ureg_dst(wpos_input);
+ else {
+ wpos_temp = ureg_DECL_temporary(ureg);
+ ureg_MOV(ureg, wpos_temp, wpos_input);
+ }
+
+ if (invert) {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
+ */
+ ureg_MAD(ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y),
+ wpos_input,
+ ureg_scalar(wpostrans, 0),
+ ureg_scalar(wpostrans, 1));
+ } else {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
+ */
+ ureg_MAD(ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y),
+ wpos_input,
+ ureg_scalar(wpostrans, 2),
+ ureg_scalar(wpostrans, 3));
+ }
+
+ /* Use wpos_temp as position input from here on:
+ */
+ t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+}
+
+
+/**
+ * Emit fragment position/ooordinate code.
+ */
+static void
+emit_wpos(struct st_context *st,
+ struct st_translate *t,
+ const struct gl_program *program,
+ struct ureg_program *ureg)
+{
+ const struct gl_fragment_program *fp =
+ (const struct gl_fragment_program *) program;
+ struct pipe_screen *pscreen = st->pipe->screen;
+ boolean invert = FALSE;
+
+ if (fp->OriginUpperLeft) {
+ /* Fragment shader wants origin in upper-left */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
+ /* the driver supports upper-left origin */
+ }
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
+ /* the driver supports lower-left origin, need to invert Y */
+ ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
+ invert = TRUE;
+ }
+ else
+ assert(0);
+ }
+ else {
+ /* Fragment shader wants origin in lower-left */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
+ /* the driver supports lower-left origin */
+ ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
+ /* the driver supports upper-left origin, need to invert Y */
+ invert = TRUE;
+ else
+ assert(0);
+ }
+
+ if (fp->PixelCenterInteger) {
+ /* Fragment shader wants pixel center integer */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER))
+ /* the driver supports pixel center integer */
+ ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER))
+ /* the driver supports pixel center half integer, need to bias X,Y */
+ emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f);
+ else
+ assert(0);
+ }
+ else {
+ /* Fragment shader wants pixel center half integer */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
+ /* the driver supports pixel center half integer */
+ }
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
+ /* the driver supports pixel center integer, need to bias X,Y */
+ ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
+ emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f);
+ }
+ else
+ assert(0);
+ }
+
+ /* we invert after adjustment so that we avoid the MOV to temporary,
+ * and reuse the adjustment ADD instead */
+ emit_wpos_inversion(t, program, invert);
+}
+
+/**
+ * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back.
+ * TGSI uses +1 for front, -1 for back.
+ * This function converts the TGSI value to the GL value. Simply clamping/
+ * saturating the value to [0,1] does the job.
+ */
+static void
+emit_face_var(struct st_translate *t)
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst face_temp = ureg_DECL_temporary(ureg);
+ struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
+
+ /* MOV_SAT face_temp, input[face] */
+ face_temp = ureg_saturate(face_temp);
+ ureg_MOV(ureg, face_temp, face_input);
+
+ /* Use face_temp as face input from here on: */
+ t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
+}
+
+static void
+emit_edgeflags(struct st_translate *t)
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
+ struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
+
+ ureg_MOV(ureg, edge_dst, edge_src);
+}
+
+/**
+ * Translate intermediate IR (glsl_to_tgsi_instruction) to TGSI format.
+ * \param program the program to translate
+ * \param numInputs number of input registers used
+ * \param inputMapping maps Mesa fragment program inputs to TGSI generic
+ * input indexes
+ * \param inputSemanticName the TGSI_SEMANTIC flag for each input
+ * \param inputSemanticIndex the semantic index (ex: which texcoord) for
+ * each input
+ * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
+ * \param numOutputs number of output registers used
+ * \param outputMapping maps Mesa fragment program outputs to TGSI
+ * generic outputs
+ * \param outputSemanticName the TGSI_SEMANTIC flag for each output
+ * \param outputSemanticIndex the semantic index (ex: which texcoord) for
+ * each output
+ *
+ * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
+ */
+extern "C" enum pipe_error
+st_translate_program(
+ struct gl_context *ctx,
+ uint procType,
+ struct ureg_program *ureg,
+ glsl_to_tgsi_visitor *program,
+ const struct gl_program *proginfo,
+ GLuint numInputs,
+ const GLuint inputMapping[],
+ const ubyte inputSemanticName[],
+ const ubyte inputSemanticIndex[],
+ const GLuint interpMode[],
+ GLuint numOutputs,
+ const GLuint outputMapping[],
+ const ubyte outputSemanticName[],
+ const ubyte outputSemanticIndex[],
+ boolean passthrough_edgeflags)
+{
+ struct st_translate translate, *t;
+ unsigned i;
+ enum pipe_error ret = PIPE_OK;
+
+ assert(numInputs <= Elements(t->inputs));
+ assert(numOutputs <= Elements(t->outputs));
+
+ t = &translate;
+ memset(t, 0, sizeof *t);
+
+ t->procType = procType;
+ t->inputMapping = inputMapping;
+ t->outputMapping = outputMapping;
+ t->ureg = ureg;
+ t->pointSizeOutIndex = -1;
+ t->prevInstWrotePointSize = GL_FALSE;
+
+ /*
+ * Declare input attributes.
+ */
+ if (procType == TGSI_PROCESSOR_FRAGMENT) {
+ for (i = 0; i < numInputs; i++) {
+ t->inputs[i] = ureg_DECL_fs_input(ureg,
+ inputSemanticName[i],
+ inputSemanticIndex[i],
+ interpMode[i]);
+ }
+
+ if (proginfo->InputsRead & FRAG_BIT_WPOS) {
+ /* Must do this after setting up t->inputs, and before
+ * emitting constant references, below:
+ */
+ emit_wpos(st_context(ctx), t, proginfo, ureg);
+ }
+
+ if (proginfo->InputsRead & FRAG_BIT_FACE)
+ emit_face_var(t);
+
+ /*
+ * Declare output attributes.
+ */
+ for (i = 0; i < numOutputs; i++) {
+ switch (outputSemanticName[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ t->outputs[i] = ureg_DECL_output(ureg,
+ TGSI_SEMANTIC_POSITION, /* Z/Depth */
+ outputSemanticIndex[i]);
+ t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_Z);
+ break;
+ case TGSI_SEMANTIC_STENCIL:
+ t->outputs[i] = ureg_DECL_output(ureg,
+ TGSI_SEMANTIC_STENCIL, /* Stencil */
+ outputSemanticIndex[i]);
+ t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_Y);
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ t->outputs[i] = ureg_DECL_output(ureg,
+ TGSI_SEMANTIC_COLOR,
+ outputSemanticIndex[i]);
+ break;
+ default:
+ assert(!"fragment shader outputs must be POSITION/STENCIL/COLOR");
+ return PIPE_ERROR_BAD_INPUT;
+ }
+ }
+ }
+ else if (procType == TGSI_PROCESSOR_GEOMETRY) {
+ for (i = 0; i < numInputs; i++) {
+ t->inputs[i] = ureg_DECL_gs_input(ureg,
+ i,
+ inputSemanticName[i],
+ inputSemanticIndex[i]);
+ }
+
+ for (i = 0; i < numOutputs; i++) {
+ t->outputs[i] = ureg_DECL_output(ureg,
+ outputSemanticName[i],
+ outputSemanticIndex[i]);
+ }
+ }
+ else {
+ assert(procType == TGSI_PROCESSOR_VERTEX);
+
+ for (i = 0; i < numInputs; i++) {
+ t->inputs[i] = ureg_DECL_vs_input(ureg, i);
+ }
+
+ for (i = 0; i < numOutputs; i++) {
+ t->outputs[i] = ureg_DECL_output(ureg,
+ outputSemanticName[i],
+ outputSemanticIndex[i]);
+ if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && proginfo->Id) {
+ /* Writing to the point size result register requires special
+ * handling to implement clamping.
+ */
+ static const gl_state_index pointSizeClampState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, (gl_state_index)0, (gl_state_index)0, (gl_state_index)0 };
+ /* XXX: note we are modifying the incoming shader here! Need to
+ * do this before emitting the constant decls below, or this
+ * will be missed.
+ */
+ unsigned pointSizeClampConst =
+ _mesa_add_state_reference(proginfo->Parameters,
+ pointSizeClampState);
+ struct ureg_dst psizregtemp = ureg_DECL_temporary(ureg);
+ t->pointSizeConst = ureg_DECL_constant(ureg, pointSizeClampConst);
+ t->pointSizeResult = t->outputs[i];
+ t->pointSizeOutIndex = i;
+ t->outputs[i] = psizregtemp;
+ }
+ }
+ if (passthrough_edgeflags)
+ emit_edgeflags(t);
+ }
+
+ /* Declare address register.
+ */
+ if (program->num_address_regs > 0) {
+ assert(program->num_address_regs == 1);
+ t->address[0] = ureg_DECL_address(ureg);
+ }
+
+ /* Declare misc input registers
+ */
+ {
+ GLbitfield sysInputs = proginfo->SystemValuesRead;
+ unsigned numSys = 0;
+ for (i = 0; sysInputs; i++) {
+ if (sysInputs & (1 << i)) {
+ unsigned semName = mesa_sysval_to_semantic[i];
+ t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
+ numSys++;
+ sysInputs &= ~(1 << i);
+ }
+ }
+ }
+
+ if (program->indirect_addr_temps) {
+ /* If temps are accessed with indirect addressing, declare temporaries
+ * in sequential order. Else, we declare them on demand elsewhere.
+ * (Note: the number of temporaries is equal to program->next_temp)
+ */
+ for (i = 0; i < (unsigned)program->next_temp; i++) {
+ /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */
+ t->temps[i] = ureg_DECL_temporary(t->ureg);
+ }
+ }
+
+ /* Emit constants and uniforms. TGSI uses a single index space for these,
+ * so we put all the translated regs in t->constants.
+ */
+ if (proginfo->Parameters) {
+ t->constants = (struct ureg_src *)CALLOC(proginfo->Parameters->NumParameters * sizeof(t->constants[0]));
+ if (t->constants == NULL) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto out;
+ }
+
+ for (i = 0; i < proginfo->Parameters->NumParameters; i++) {
+ switch (proginfo->Parameters->Parameters[i].Type) {
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_UNIFORM:
+ t->constants[i] = ureg_DECL_constant(ureg, i);
+ break;
+
+ /* Emit immediates for PROGRAM_CONSTANT only when there's no indirect
+ * addressing of the const buffer.
+ * FIXME: Be smarter and recognize param arrays:
+ * indirect addressing is only valid within the referenced
+ * array.
+ */
+ case PROGRAM_CONSTANT:
+ if (program->indirect_addr_consts)
+ t->constants[i] = ureg_DECL_constant(ureg, i);
+ else
+ t->constants[i] = emit_immediate(t,
+ proginfo->Parameters->ParameterValues[i],
+ proginfo->Parameters->Parameters[i].DataType,
+ 4);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ /* Emit immediate values.
+ */
+ t->immediates = (struct ureg_src *)CALLOC(program->num_immediates * sizeof(struct ureg_src));
+ if (t->immediates == NULL) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto out;
+ }
+ i = 0;
+ foreach_iter(exec_list_iterator, iter, program->immediates) {
+ immediate_storage *imm = (immediate_storage *)iter.get();
+ t->immediates[i++] = emit_immediate(t, imm->values, imm->type, imm->size);
+ }
+
+ /* texture samplers */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (program->samplers_used & (1 << i)) {
+ t->samplers[i] = ureg_DECL_sampler(ureg, i);
+ }
+ }
+
+ /* Emit each instruction in turn:
+ */
+ foreach_iter(exec_list_iterator, iter, program->instructions) {
+ set_insn_start(t, ureg_get_instruction_number(ureg));
+ compile_tgsi_instruction(t, (glsl_to_tgsi_instruction *)iter.get());
+
+ if (t->prevInstWrotePointSize && proginfo->Id) {
+ /* The previous instruction wrote to the (fake) vertex point size
+ * result register. Now we need to clamp that value to the min/max
+ * point size range, putting the result into the real point size
+ * register.
+ * Note that we can't do this easily at the end of program due to
+ * possible early return.
+ */
+ set_insn_start(t, ureg_get_instruction_number(ureg));
+ ureg_MAX(t->ureg,
+ ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X),
+ ureg_src(t->outputs[t->pointSizeOutIndex]),
+ ureg_swizzle(t->pointSizeConst, 1,1,1,1));
+ ureg_MIN(t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X),
+ ureg_src(t->outputs[t->pointSizeOutIndex]),
+ ureg_swizzle(t->pointSizeConst, 2,2,2,2));
+ }
+ t->prevInstWrotePointSize = GL_FALSE;
+ }
+
+ /* Fix up all emitted labels:
+ */
+ for (i = 0; i < t->labels_count; i++) {
+ ureg_fixup_label(ureg, t->labels[i].token,
+ t->insn[t->labels[i].branch_target]);
+ }
+
+out:
+ FREE(t->insn);
+ FREE(t->labels);
+ FREE(t->constants);
+ FREE(t->immediates);
+
+ if (t->error) {
+ debug_printf("%s: translate error flag set\n", __FUNCTION__);
+ }
+
+ return ret;
+}
+/* ----------------------------- End TGSI code ------------------------------ */
+
+/**
+ * Convert a shader's GLSL IR into a Mesa gl_program, although without
+ * generating Mesa IR.
+ */
+static struct gl_program *
+get_mesa_program(struct gl_context *ctx,
+ struct gl_shader_program *shader_program,
+ struct gl_shader *shader)
+{
+ glsl_to_tgsi_visitor* v = new glsl_to_tgsi_visitor();
+ struct gl_program *prog;
+ GLenum target;
+ const char *target_string;
+ bool progress;
+ struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
+
+ switch (shader->Type) {
+ case GL_VERTEX_SHADER:
+ target = GL_VERTEX_PROGRAM_ARB;
+ target_string = "vertex";
+ break;
+ case GL_FRAGMENT_SHADER:
+ target = GL_FRAGMENT_PROGRAM_ARB;
+ target_string = "fragment";
+ break;
+ case GL_GEOMETRY_SHADER:
+ target = GL_GEOMETRY_PROGRAM_NV;
+ target_string = "geometry";
+ break;
+ default:
+ assert(!"should not be reached");
+ return NULL;
+ }
+
+ validate_ir_tree(shader->ir);
+
+ prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
+ if (!prog)
+ return NULL;
+ prog->Parameters = _mesa_new_parameter_list();
+ prog->Varying = _mesa_new_parameter_list();
+ prog->Attributes = _mesa_new_parameter_list();
+ v->ctx = ctx;
+ v->prog = prog;
+ v->shader_program = shader_program;
+ v->options = options;
+ v->glsl_version = ctx->Const.GLSLVersion;
+
+ add_uniforms_to_parameters_list(shader_program, shader, prog);
+
+ /* Emit intermediate IR for main(). */
+ visit_exec_list(shader->ir, v);
+
+ /* Now emit bodies for any functions that were used. */
+ do {
+ progress = GL_FALSE;
+
+ foreach_iter(exec_list_iterator, iter, v->function_signatures) {
+ function_entry *entry = (function_entry *)iter.get();
+
+ if (!entry->bgn_inst) {
+ v->current_function = entry;
+
+ entry->bgn_inst = v->emit(NULL, TGSI_OPCODE_BGNSUB);
+ entry->bgn_inst->function = entry;
+
+ visit_exec_list(&entry->sig->body, v);
+
+ glsl_to_tgsi_instruction *last;
+ last = (glsl_to_tgsi_instruction *)v->instructions.get_tail();
+ if (last->op != TGSI_OPCODE_RET)
+ v->emit(NULL, TGSI_OPCODE_RET);
+
+ glsl_to_tgsi_instruction *end;
+ end = v->emit(NULL, TGSI_OPCODE_ENDSUB);
+ end->function = entry;
+
+ progress = GL_TRUE;
+ }
+ }
+ } while (progress);
+
+#if 0
+ /* Print out some information (for debugging purposes) used by the
+ * optimization passes. */
+ for (i=0; i < v->next_temp; i++) {
+ int fr = v->get_first_temp_read(i);
+ int fw = v->get_first_temp_write(i);
+ int lr = v->get_last_temp_read(i);
+ int lw = v->get_last_temp_write(i);
+
+ printf("Temp %d: FR=%3d FW=%3d LR=%3d LW=%3d\n", i, fr, fw, lr, lw);
+ assert(fw <= fr);
+ }
+#endif
+
+ /* Remove reads to output registers, and to varyings in vertex shaders. */
+ v->remove_output_reads(PROGRAM_OUTPUT);
+ if (target == GL_VERTEX_PROGRAM_ARB)
+ v->remove_output_reads(PROGRAM_VARYING);
+
+ /* Perform optimizations on the instructions in the glsl_to_tgsi_visitor. */
+ v->simplify_cmp();
+ v->copy_propagate();
+ while (v->eliminate_dead_code_advanced());
+
+ /* FIXME: These passes to optimize temporary registers don't work when there
+ * is indirect addressing of the temporary register space. We need proper
+ * array support so that we don't have to give up these passes in every
+ * shader that uses arrays.
+ */
+ if (!v->indirect_addr_temps) {
+ v->eliminate_dead_code();
+ v->merge_registers();
+ v->renumber_registers();
+ }
+
+ /* Write the END instruction. */
+ v->emit(NULL, TGSI_OPCODE_END);
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ printf("\n");
+ printf("GLSL IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n");
+ printf("\n");
+ }
+
+ prog->Instructions = NULL;
+ prog->NumInstructions = 0;
+
+ do_set_program_inouts(shader->ir, prog);
+ count_resources(v, prog);
+
+ check_resources(ctx, shader_program, v, prog);
+
+ _mesa_reference_program(ctx, &shader->Program, prog);
+
+ struct st_vertex_program *stvp;
+ struct st_fragment_program *stfp;
+ struct st_geometry_program *stgp;
+
+ switch (shader->Type) {
+ case GL_VERTEX_SHADER:
+ stvp = (struct st_vertex_program *)prog;
+ stvp->glsl_to_tgsi = v;
+ break;
+ case GL_FRAGMENT_SHADER:
+ stfp = (struct st_fragment_program *)prog;
+ stfp->glsl_to_tgsi = v;
+ break;
+ case GL_GEOMETRY_SHADER:
+ stgp = (struct st_geometry_program *)prog;
+ stgp->glsl_to_tgsi = v;
+ break;
+ default:
+ assert(!"should not be reached");
+ return NULL;
+ }
+
+ return prog;
+}
+
+extern "C" {
+
+struct gl_shader *
+st_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
+{
+ struct gl_shader *shader;
+ assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
+ type == GL_GEOMETRY_SHADER_ARB);
+ shader = rzalloc(NULL, struct gl_shader);
+ if (shader) {
+ shader->Type = type;
+ shader->Name = name;
+ _mesa_init_shader(ctx, shader);
+ }
+ return shader;
+}
+
+struct gl_shader_program *
+st_new_shader_program(struct gl_context *ctx, GLuint name)
+{
+ struct gl_shader_program *shProg;
+ shProg = rzalloc(NULL, struct gl_shader_program);
+ if (shProg) {
+ shProg->Name = name;
+ _mesa_init_shader_program(ctx, shProg);
+ }
+ return shProg;
+}
+
+/**
+ * Link a shader.
+ * Called via ctx->Driver.LinkShader()
+ * This actually involves converting GLSL IR into an intermediate TGSI-like IR
+ * with code lowering and other optimizations.
+ */
+GLboolean
+st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
+{
+ assert(prog->LinkStatus);
+
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ bool progress;
+ exec_list *ir = prog->_LinkedShaders[i]->ir;
+ const struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
+
+ do {
+ progress = false;
+
+ /* Lowering */
+ do_mat_op_to_vec(ir);
+ lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
+ | LOG_TO_LOG2
+ | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
+
+ progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
+
+ progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
+
+ progress = lower_quadop_vector(ir, false) || progress;
+
+ if (options->EmitNoIfs) {
+ progress = lower_discard(ir) || progress;
+ progress = lower_if_to_cond_assign(ir) || progress;
+ }
+
+ if (options->EmitNoNoise)
+ progress = lower_noise(ir) || progress;
+
+ /* If there are forms of indirect addressing that the driver
+ * cannot handle, perform the lowering pass.
+ */
+ if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
+ || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
+ progress =
+ lower_variable_index_to_cond_assign(ir,
+ options->EmitNoIndirectInput,
+ options->EmitNoIndirectOutput,
+ options->EmitNoIndirectTemp,
+ options->EmitNoIndirectUniform)
+ || progress;
+
+ progress = do_vec_index_to_cond_assign(ir) || progress;
+ } while (progress);
+
+ validate_ir_tree(ir);
+ }
+
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ struct gl_program *linked_prog;
+
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
+
+ if (linked_prog) {
+ bool ok = true;
+
+ switch (prog->_LinkedShaders[i]->Type) {
+ case GL_VERTEX_SHADER:
+ _mesa_reference_vertprog(ctx, &prog->VertexProgram,
+ (struct gl_vertex_program *)linked_prog);
+ ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
+ linked_prog);
+ break;
+ case GL_FRAGMENT_SHADER:
+ _mesa_reference_fragprog(ctx, &prog->FragmentProgram,
+ (struct gl_fragment_program *)linked_prog);
+ ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ linked_prog);
+ break;
+ case GL_GEOMETRY_SHADER:
+ _mesa_reference_geomprog(ctx, &prog->GeometryProgram,
+ (struct gl_geometry_program *)linked_prog);
+ ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV,
+ linked_prog);
+ break;
+ }
+ if (!ok) {
+ return GL_FALSE;
+ }
+ }
+
+ _mesa_reference_program(ctx, &linked_prog, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Link a GLSL shader program. Called via glLinkProgram().
+ */
+void
+st_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
+{
+ unsigned int i;
+
+ _mesa_clear_shader_program_data(ctx, prog);
+
+ prog->LinkStatus = GL_TRUE;
+
+ for (i = 0; i < prog->NumShaders; i++) {
+ if (!prog->Shaders[i]->CompileStatus) {
+ fail_link(prog, "linking with uncompiled shader");
+ prog->LinkStatus = GL_FALSE;
+ }
+ }
+
+ prog->Varying = _mesa_new_parameter_list();
+ _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL);
+ _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
+ _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL);
+
+ if (prog->LinkStatus) {
+ link_shaders(ctx, prog);
+ }
+
+ if (prog->LinkStatus) {
+ if (!ctx->Driver.LinkShader(ctx, prog)) {
+ prog->LinkStatus = GL_FALSE;
+ }
+ }
+
+ set_uniform_initializers(ctx, prog);
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ if (!prog->LinkStatus) {
+ printf("GLSL shader program %d failed to link\n", prog->Name);
+ }
+
+ if (prog->InfoLog && prog->InfoLog[0] != 0) {
+ printf("GLSL shader program %d info log:\n", prog->Name);
+ printf("%s\n", prog->InfoLog);
+ }
+ }
+}
+
+} /* extern "C" */
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h
new file mode 100644
index 000000000..d87747178
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h
@@ -0,0 +1,72 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ * Copyright © 2011 Bryan Cain
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "main/glheader.h"
+#include "tgsi/tgsi_ureg.h"
+
+struct gl_context;
+struct gl_shader;
+struct gl_shader_program;
+struct glsl_to_tgsi_visitor;
+
+enum pipe_error st_translate_program(
+ struct gl_context *ctx,
+ uint procType,
+ struct ureg_program *ureg,
+ struct glsl_to_tgsi_visitor *program,
+ const struct gl_program *proginfo,
+ GLuint numInputs,
+ const GLuint inputMapping[],
+ const ubyte inputSemanticName[],
+ const ubyte inputSemanticIndex[],
+ const GLuint interpMode[],
+ GLuint numOutputs,
+ const GLuint outputMapping[],
+ const ubyte outputSemanticName[],
+ const ubyte outputSemanticIndex[],
+ boolean passthrough_edgeflags);
+
+void free_glsl_to_tgsi_visitor(struct glsl_to_tgsi_visitor *v);
+void get_pixel_transfer_visitor(struct st_fragment_program *fp,
+ struct glsl_to_tgsi_visitor *original,
+ int scale_and_bias, int pixel_maps);
+void get_bitmap_visitor(struct st_fragment_program *fp,
+ struct glsl_to_tgsi_visitor *original,
+ int samplerIndex);
+
+struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
+
+struct gl_shader_program *
+st_new_shader_program(struct gl_context *ctx, GLuint name);
+
+void st_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
index 535bf0c66..fda00a998 100644
--- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -267,7 +267,7 @@ src_register( struct st_translate *t,
/**
* Map mesa texture target to TGSI texture target.
*/
-static unsigned
+unsigned
translate_texture_target( GLuint textarget,
GLboolean shadow )
{
@@ -511,7 +511,7 @@ static void emit_ddy( struct st_translate *t,
-static unsigned
+unsigned
translate_opcode( unsigned op )
{
switch( op ) {
@@ -1207,7 +1207,7 @@ st_translate_mesa_program(
else
t->constants[i] =
ureg_DECL_immediate( ureg,
- program->Parameters->ParameterValues[i],
+ (const float*) program->Parameters->ParameterValues[i],
4 );
break;
default:
diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h
index aa42fc0cc..0dbdf5f61 100644
--- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h
+++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h
@@ -1,73 +1,79 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef ST_MESA_TO_TGSI_H
-#define ST_MESA_TO_TGSI_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-#include "main/glheader.h"
-
-#include "pipe/p_compiler.h"
-#include "pipe/p_defines.h"
-
-struct gl_context;
-struct gl_program;
-struct tgsi_token;
-struct ureg_program;
-
-
-enum pipe_error
-st_translate_mesa_program(
- struct gl_context *ctx,
- uint procType,
- struct ureg_program *ureg,
- const struct gl_program *program,
- GLuint numInputs,
- const GLuint inputMapping[],
- const ubyte inputSemanticName[],
- const ubyte inputSemanticIndex[],
- const GLuint interpMode[],
- GLuint numOutputs,
- const GLuint outputMapping[],
- const ubyte outputSemanticName[],
- const ubyte outputSemanticIndex[],
- boolean passthrough_edgeflags );
-
-void
-st_free_tokens(const struct tgsi_token *tokens);
-
-
-#if defined __cplusplus
-} /* extern "C" */
-#endif
-
-#endif /* ST_MESA_TO_TGSI_H */
-
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_MESA_TO_TGSI_H
+#define ST_MESA_TO_TGSI_H
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+#include "main/glheader.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_defines.h"
+
+struct gl_context;
+struct gl_program;
+struct tgsi_token;
+struct ureg_program;
+
+
+enum pipe_error
+st_translate_mesa_program(
+ struct gl_context *ctx,
+ uint procType,
+ struct ureg_program *ureg,
+ const struct gl_program *program,
+ GLuint numInputs,
+ const GLuint inputMapping[],
+ const ubyte inputSemanticName[],
+ const ubyte inputSemanticIndex[],
+ const GLuint interpMode[],
+ GLuint numOutputs,
+ const GLuint outputMapping[],
+ const ubyte outputSemanticName[],
+ const ubyte outputSemanticIndex[],
+ boolean passthrough_edgeflags );
+
+void
+st_free_tokens(const struct tgsi_token *tokens);
+
+unsigned
+translate_opcode(unsigned op);
+
+unsigned
+translate_texture_target(GLuint textarget, GLboolean shadow);
+
+
+#if defined __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* ST_MESA_TO_TGSI_H */
+
diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c
index 42f496796..f879c42c1 100644
--- a/mesalib/src/mesa/state_tracker/st_program.c
+++ b/mesalib/src/mesa/state_tracker/st_program.c
@@ -174,8 +174,8 @@ st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
*/
-static void
-st_prepare_vertex_program(struct st_context *st,
+void
+st_prepare_vertex_program(struct gl_context *ctx,
struct st_vertex_program *stvp)
{
GLuint attr;
@@ -184,9 +184,10 @@ st_prepare_vertex_program(struct st_context *st,
stvp->num_outputs = 0;
if (stvp->Base.IsPositionInvariant)
- _mesa_insert_mvp_code(st->ctx, &stvp->Base);
+ _mesa_insert_mvp_code(ctx, &stvp->Base);
- assert(stvp->Base.Base.NumInstructions > 1);
+ if (!stvp->glsl_to_tgsi)
+ assert(stvp->Base.Base.NumInstructions > 1);
/*
* Determine number of inputs, the mappings between VERT_ATTRIB_x
@@ -292,10 +293,13 @@ st_translate_vertex_program(struct st_context *st,
enum pipe_error error;
unsigned num_outputs;
- st_prepare_vertex_program( st, stvp );
+ st_prepare_vertex_program(st->ctx, stvp);
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
- _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+ if (!stvp->glsl_to_tgsi)
+ {
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
+ }
ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
if (ureg == NULL) {
@@ -318,22 +322,41 @@ st_translate_vertex_program(struct st_context *st,
debug_printf("\n");
}
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_VERTEX,
- ureg,
- &stvp->Base.Base,
- /* inputs */
- vpv->num_inputs,
- stvp->input_to_index,
- NULL, /* input semantic name */
- NULL, /* input semantic index */
- NULL,
- /* outputs */
- num_outputs,
- stvp->result_to_output,
- stvp->output_semantic_name,
- stvp->output_semantic_index,
- key->passthrough_edgeflags );
+ if (stvp->glsl_to_tgsi)
+ error = st_translate_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ ureg,
+ stvp->glsl_to_tgsi,
+ &stvp->Base.Base,
+ /* inputs */
+ stvp->num_inputs,
+ stvp->input_to_index,
+ NULL, /* input semantic name */
+ NULL, /* input semantic index */
+ NULL, /* interp mode */
+ /* outputs */
+ stvp->num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index,
+ key->passthrough_edgeflags );
+ else
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ ureg,
+ &stvp->Base.Base,
+ /* inputs */
+ vpv->num_inputs,
+ stvp->input_to_index,
+ NULL, /* input semantic name */
+ NULL, /* input semantic index */
+ NULL,
+ /* outputs */
+ num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index,
+ key->passthrough_edgeflags );
if (error)
goto fail;
@@ -393,6 +416,151 @@ st_get_vp_variant(struct st_context *st,
return vpv;
}
+/**
+ * Translate Mesa fragment shader attributes to TGSI attributes.
+ * \return GL_TRUE if color output should be written to all render targets,
+ * GL_FALSE if not
+ */
+GLboolean
+st_prepare_fragment_program(struct gl_context *ctx,
+ struct st_fragment_program *stfp)
+{
+ GLuint attr;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ GLboolean write_all = GL_FALSE;
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = stfp->num_inputs++;
+
+ stfp->input_to_index[attr] = slot;
+
+ switch (attr) {
+ case FRAG_ATTRIB_WPOS:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stfp->input_semantic_index[slot] = 0;
+ stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stfp->input_semantic_index[slot] = 0;
+ stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL1:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stfp->input_semantic_index[slot] = 1;
+ stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stfp->input_semantic_index[slot] = 0;
+ stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ stfp->input_semantic_index[slot] = 0;
+ stfp->interp_mode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
+ default:
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ stfp->input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ }
+ }
+ else {
+ stfp->input_to_index[attr] = -1;
+ }
+ }
+
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_POSITION;
+ stfp->output_semantic_index[stfp->num_outputs] = 0;
+ stfp->result_to_output[FRAG_RESULT_DEPTH] = stfp->num_outputs;
+ stfp->num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
+
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_STENCIL;
+ stfp->output_semantic_index[stfp->num_outputs] = 0;
+ stfp->result_to_output[FRAG_RESULT_STENCIL] = stfp->num_outputs;
+ stfp->num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
+ break;
+ case FRAG_RESULT_COLOR:
+ write_all = GL_TRUE; /* fallthrough */
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_COLOR;
+ stfp->output_semantic_index[stfp->num_outputs] = numColors;
+ stfp->result_to_output[attr] = stfp->num_outputs;
+ numColors++;
+ break;
+ }
+
+ stfp->num_outputs++;
+ }
+ }
+ }
+
+ return write_all;
+}
+
/**
* Translate a Mesa fragment shader into a TGSI shader using extra info in
@@ -445,153 +613,11 @@ st_translate_fragment_program(struct st_context *st,
if (!stfp->tgsi.tokens) {
/* need to translate Mesa instructions to TGSI now */
- GLuint outputMapping[FRAG_RESULT_MAX];
- GLuint inputMapping[FRAG_ATTRIB_MAX];
- GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
- GLuint attr;
- const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
struct ureg_program *ureg;
- GLboolean write_all = GL_FALSE;
-
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- uint fs_num_inputs = 0;
-
- ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint fs_num_outputs = 0;
-
-
- _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
-
- /*
- * Convert Mesa program inputs to TGSI input register semantics.
- */
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = fs_num_inputs++;
-
- inputMapping[attr] = slot;
-
- switch (attr) {
- case FRAG_ATTRIB_WPOS:
- input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL0:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL1:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 1;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_FOGC:
- input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- case FRAG_ATTRIB_FACE:
- input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
- break;
- /* In most cases, there is nothing special about these
- * inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
- * index.
- *
- * All that is required is that the vertex shader labels
- * its own outputs similarly, and that the vertex shader
- * generates at least every output required by the
- * fragment shader plus fixed-function hardware (such as
- * BFC).
- *
- * There is no requirement that semantic indexes start at
- * zero or be restricted to a particular range -- nobody
- * should be building tables based on semantic index.
- */
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
- default:
- /* Actually, let's try and zero-base this just for
- * readability of the generated TGSI.
- */
- assert(attr >= FRAG_ATTRIB_TEX0);
- input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
- input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- else
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- }
- }
- else {
- inputMapping[attr] = -1;
- }
- }
-
- /*
- * Semantics and mapping for outputs
- */
- {
- uint numColors = 0;
- GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
-
- /* if z is written, emit that first */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
- }
-
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
- }
-
- /* handle remaning outputs (color) */
- for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
- if (outputsWritten & BITFIELD64_BIT(attr)) {
- switch (attr) {
- case FRAG_RESULT_DEPTH:
- case FRAG_RESULT_STENCIL:
- /* handled above */
- assert(0);
- break;
- case FRAG_RESULT_COLOR:
- write_all = GL_TRUE; /* fallthrough */
- default:
- assert(attr == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
- fs_output_semantic_index[fs_num_outputs] = numColors;
- outputMapping[attr] = fs_num_outputs;
- numColors++;
- break;
- }
-
- fs_num_outputs++;
- }
- }
- }
+ GLboolean write_all = st_prepare_fragment_program(st->ctx, stfp);
+
+ if (!stfp->glsl_to_tgsi)
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
if (ureg == NULL)
@@ -605,21 +631,39 @@ st_translate_fragment_program(struct st_context *st,
if (write_all == GL_TRUE)
ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
- st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- &stfp->Base.Base,
- /* inputs */
- fs_num_inputs,
- inputMapping,
- input_semantic_name,
- input_semantic_index,
- interpMode,
- /* outputs */
- fs_num_outputs,
- outputMapping,
- fs_output_semantic_name,
- fs_output_semantic_index, FALSE );
+ if (stfp->glsl_to_tgsi)
+ st_translate_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ stfp->glsl_to_tgsi,
+ &stfp->Base.Base,
+ /* inputs */
+ stfp->num_inputs,
+ stfp->input_to_index,
+ stfp->input_semantic_name,
+ stfp->input_semantic_index,
+ stfp->interp_mode,
+ /* outputs */
+ stfp->num_outputs,
+ stfp->result_to_output,
+ stfp->output_semantic_name,
+ stfp->output_semantic_index, FALSE );
+ else
+ st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ stfp->num_inputs,
+ stfp->input_to_index,
+ stfp->input_semantic_name,
+ stfp->input_semantic_index,
+ stfp->interp_mode,
+ /* outputs */
+ stfp->num_outputs,
+ stfp->result_to_output,
+ stfp->output_semantic_name,
+ stfp->output_semantic_index, FALSE );
stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
ureg_destroy( ureg );
diff --git a/mesalib/src/mesa/state_tracker/st_program.h b/mesalib/src/mesa/state_tracker/st_program.h
index a240d4ef4..67723de6d 100644
--- a/mesalib/src/mesa/state_tracker/st_program.h
+++ b/mesalib/src/mesa/state_tracker/st_program.h
@@ -1,300 +1,327 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#ifndef ST_PROGRAM_H
-#define ST_PROGRAM_H
-
-#include "main/mtypes.h"
-#include "program/program.h"
-#include "pipe/p_state.h"
-#include "st_context.h"
-
-
-/** Fragment program variant key */
-struct st_fp_variant_key
-{
- struct st_context *st; /**< variants are per-context */
-
- /** for glBitmap */
- GLuint bitmap:1; /**< glBitmap variant? */
-
- /** for glDrawPixels */
- GLuint drawpixels:1; /**< glDrawPixels variant */
- GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
- GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
- GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
- GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
-};
-
-
-/**
- * Variant of a fragment program.
- */
-struct st_fp_variant
-{
- /** Parameters which generated this version of fragment program */
- struct st_fp_variant_key key;
-
- /** Driver's compiled shader */
- void *driver_shader;
-
- /** For glBitmap variants */
- struct gl_program_parameter_list *parameters;
- uint bitmap_sampler;
-
- /** next in linked list */
- struct st_fp_variant *next;
-};
-
-
-/**
- * Derived from Mesa gl_fragment_program:
- */
-struct st_fragment_program
-{
- struct gl_fragment_program Base;
-
- struct pipe_shader_state tgsi;
-
- struct st_fp_variant *variants;
-};
-
-
-
-/** Vertex program variant key */
-struct st_vp_variant_key
-{
- struct st_context *st; /**< variants are per-context */
- boolean passthrough_edgeflags;
-};
-
-
-/**
- * This represents a vertex program, especially translated to match
- * the inputs of a particular fragment shader.
- */
-struct st_vp_variant
-{
- /* Parameters which generated this translated version of a vertex
- * shader:
- */
- struct st_vp_variant_key key;
-
- /**
- * TGSI tokens (to later generate a 'draw' module shader for
- * selection/feedback/rasterpos)
- */
- struct pipe_shader_state tgsi;
-
- /** Driver's compiled shader */
- void *driver_shader;
-
- /** For using our private draw module (glRasterPos) */
- struct draw_vertex_shader *draw_shader;
-
- /** Next in linked list */
- struct st_vp_variant *next;
-
- /** similar to that in st_vertex_program, but with edgeflags info too */
- GLuint num_inputs;
-};
-
-
-/**
- * Derived from Mesa gl_fragment_program:
- */
-struct st_vertex_program
-{
- struct gl_vertex_program Base; /**< The Mesa vertex program */
-
- /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[VERT_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
- GLuint num_inputs;
-
- /** Maps VERT_RESULT_x to slot */
- GLuint result_to_output[VERT_RESULT_MAX];
- ubyte output_semantic_name[VERT_RESULT_MAX];
- ubyte output_semantic_index[VERT_RESULT_MAX];
- GLuint num_outputs;
-
- /** List of translated variants of this vertex program.
- */
- struct st_vp_variant *variants;
-};
-
-
-
-/** Geometry program variant key */
-struct st_gp_variant_key
-{
- struct st_context *st; /**< variants are per-context */
- /* no other fields yet */
-};
-
-
-/**
- * Geometry program variant.
- */
-struct st_gp_variant
-{
- /* Parameters which generated this translated version of a vertex */
- struct st_gp_variant_key key;
-
- void *driver_shader;
-
- struct st_gp_variant *next;
-};
-
-
-/**
- * Derived from Mesa gl_geometry_program:
- */
-struct st_geometry_program
-{
- struct gl_geometry_program Base; /**< The Mesa geometry program */
-
- /** map GP input back to VP output */
- GLuint input_map[PIPE_MAX_SHADER_INPUTS];
-
- /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[GEOM_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
-
- GLuint num_inputs;
-
- GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
- GLuint num_input_slots;
-
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
-
- struct pipe_shader_state tgsi;
-
- struct st_gp_variant *variants;
-};
-
-
-
-static INLINE struct st_fragment_program *
-st_fragment_program( struct gl_fragment_program *fp )
-{
- return (struct st_fragment_program *)fp;
-}
-
-
-static INLINE struct st_vertex_program *
-st_vertex_program( struct gl_vertex_program *vp )
-{
- return (struct st_vertex_program *)vp;
-}
-
-static INLINE struct st_geometry_program *
-st_geometry_program( struct gl_geometry_program *gp )
-{
- return (struct st_geometry_program *)gp;
-}
-
-static INLINE void
-st_reference_vertprog(struct st_context *st,
- struct st_vertex_program **ptr,
- struct st_vertex_program *prog)
-{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-static INLINE void
-st_reference_geomprog(struct st_context *st,
- struct st_geometry_program **ptr,
- struct st_geometry_program *prog)
-{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-static INLINE void
-st_reference_fragprog(struct st_context *st,
- struct st_fragment_program **ptr,
- struct st_fragment_program *prog)
-{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-
-extern struct st_vp_variant *
-st_get_vp_variant(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_variant_key *key);
-
-
-extern struct st_fp_variant *
-st_get_fp_variant(struct st_context *st,
- struct st_fragment_program *stfp,
- const struct st_fp_variant_key *key);
-
-
-extern struct st_gp_variant *
-st_get_gp_variant(struct st_context *st,
- struct st_geometry_program *stgp,
- const struct st_gp_variant_key *key);
-
-
-
-extern void
-st_release_vp_variants( struct st_context *st,
- struct st_vertex_program *stvp );
-
-extern void
-st_release_fp_variants( struct st_context *st,
- struct st_fragment_program *stfp );
-
-extern void
-st_release_gp_variants(struct st_context *st,
- struct st_geometry_program *stgp);
-
-
-extern void
-st_print_shaders(struct gl_context *ctx);
-
-extern void
-st_destroy_program_variants(struct st_context *st);
-
-
-#endif
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef ST_PROGRAM_H
+#define ST_PROGRAM_H
+
+#include "main/mtypes.h"
+#include "program/program.h"
+#include "pipe/p_state.h"
+#include "st_context.h"
+#include "st_glsl_to_tgsi.h"
+
+
+/** Fragment program variant key */
+struct st_fp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+
+ /** for glBitmap */
+ GLuint bitmap:1; /**< glBitmap variant? */
+
+ /** for glDrawPixels */
+ GLuint drawpixels:1; /**< glDrawPixels variant */
+ GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
+ GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
+ GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
+ GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
+};
+
+
+/**
+ * Variant of a fragment program.
+ */
+struct st_fp_variant
+{
+ /** Parameters which generated this version of fragment program */
+ struct st_fp_variant_key key;
+
+ /** Driver's compiled shader */
+ void *driver_shader;
+
+ /** For glBitmap variants */
+ struct gl_program_parameter_list *parameters;
+ uint bitmap_sampler;
+
+ /** next in linked list */
+ struct st_fp_variant *next;
+};
+
+
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
+struct st_fragment_program
+{
+ struct gl_fragment_program Base;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+
+ /** maps a Mesa FRAG_ATTRIB_x to a packed TGSI input index */
+ GLuint input_to_index[FRAG_ATTRIB_MAX];
+ /** maps a TGSI input index back to a Mesa FRAG_ATTRIB_x */
+ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ GLuint num_inputs;
+ GLuint interp_mode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+
+ /** Maps FRAG_RESULT_x to slot */
+ GLuint result_to_output[FRAG_RESULT_MAX];
+ ubyte output_semantic_name[FRAG_RESULT_MAX];
+ ubyte output_semantic_index[FRAG_RESULT_MAX];
+ GLuint num_outputs;
+
+ struct pipe_shader_state tgsi;
+
+ struct st_fp_variant *variants;
+};
+
+
+
+/** Vertex program variant key */
+struct st_vp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+ boolean passthrough_edgeflags;
+};
+
+
+/**
+ * This represents a vertex program, especially translated to match
+ * the inputs of a particular fragment shader.
+ */
+struct st_vp_variant
+{
+ /* Parameters which generated this translated version of a vertex
+ * shader:
+ */
+ struct st_vp_variant_key key;
+
+ /**
+ * TGSI tokens (to later generate a 'draw' module shader for
+ * selection/feedback/rasterpos)
+ */
+ struct pipe_shader_state tgsi;
+
+ /** Driver's compiled shader */
+ void *driver_shader;
+
+ /** For using our private draw module (glRasterPos) */
+ struct draw_vertex_shader *draw_shader;
+
+ /** Next in linked list */
+ struct st_vp_variant *next;
+
+ /** similar to that in st_vertex_program, but with edgeflags info too */
+ GLuint num_inputs;
+};
+
+
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
+struct st_vertex_program
+{
+ struct gl_vertex_program Base; /**< The Mesa vertex program */
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+
+ /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
+ GLuint input_to_index[VERT_ATTRIB_MAX];
+ /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
+ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
+ GLuint num_inputs;
+
+ /** Maps VERT_RESULT_x to slot */
+ GLuint result_to_output[VERT_RESULT_MAX];
+ ubyte output_semantic_name[VERT_RESULT_MAX];
+ ubyte output_semantic_index[VERT_RESULT_MAX];
+ GLuint num_outputs;
+
+ /** List of translated variants of this vertex program.
+ */
+ struct st_vp_variant *variants;
+};
+
+
+
+/** Geometry program variant key */
+struct st_gp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+ /* no other fields yet */
+};
+
+
+/**
+ * Geometry program variant.
+ */
+struct st_gp_variant
+{
+ /* Parameters which generated this translated version of a vertex */
+ struct st_gp_variant_key key;
+
+ void *driver_shader;
+
+ struct st_gp_variant *next;
+};
+
+
+/**
+ * Derived from Mesa gl_geometry_program:
+ */
+struct st_geometry_program
+{
+ struct gl_geometry_program Base; /**< The Mesa geometry program */
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+
+ /** map GP input back to VP output */
+ GLuint input_map[PIPE_MAX_SHADER_INPUTS];
+
+ /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
+ GLuint input_to_index[GEOM_ATTRIB_MAX];
+ /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
+ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
+
+ GLuint num_inputs;
+
+ GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
+ GLuint num_input_slots;
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+
+ struct pipe_shader_state tgsi;
+
+ struct st_gp_variant *variants;
+};
+
+
+
+static INLINE struct st_fragment_program *
+st_fragment_program( struct gl_fragment_program *fp )
+{
+ return (struct st_fragment_program *)fp;
+}
+
+
+static INLINE struct st_vertex_program *
+st_vertex_program( struct gl_vertex_program *vp )
+{
+ return (struct st_vertex_program *)vp;
+}
+
+static INLINE struct st_geometry_program *
+st_geometry_program( struct gl_geometry_program *gp )
+{
+ return (struct st_geometry_program *)gp;
+}
+
+static INLINE void
+st_reference_vertprog(struct st_context *st,
+ struct st_vertex_program **ptr,
+ struct st_vertex_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+st_reference_geomprog(struct st_context *st,
+ struct st_geometry_program **ptr,
+ struct st_geometry_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+st_reference_fragprog(struct st_context *st,
+ struct st_fragment_program **ptr,
+ struct st_fragment_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+
+extern struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key);
+
+
+extern struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key);
+
+
+extern struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key);
+
+
+extern void
+st_prepare_vertex_program(struct gl_context *ctx,
+ struct st_vertex_program *stvp);
+
+extern GLboolean
+st_prepare_fragment_program(struct gl_context *ctx,
+ struct st_fragment_program *stfp);
+
+
+extern void
+st_release_vp_variants( struct st_context *st,
+ struct st_vertex_program *stvp );
+
+extern void
+st_release_fp_variants( struct st_context *st,
+ struct st_fragment_program *stfp );
+
+extern void
+st_release_gp_variants(struct st_context *st,
+ struct st_geometry_program *stgp);
+
+
+extern void
+st_print_shaders(struct gl_context *ctx);
+
+extern void
+st_destroy_program_variants(struct st_context *st);
+
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_texture.c b/mesalib/src/mesa/state_tracker/st_texture.c
index 22ec1306c..0e857fddc 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_texture.c
@@ -1,398 +1,418 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <stdio.h>
-
-#include "st_context.h"
-#include "st_format.h"
-#include "st_texture.h"
-#include "st_cb_fbo.h"
-#include "main/enums.h"
-
-#include "pipe/p_state.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "util/u_format.h"
-#include "util/u_rect.h"
-#include "util/u_math.h"
-
-
-#define DBG if(0) printf
-
-
-/**
- * Allocate a new pipe_resource object
- * width0, height0, depth0 are the dimensions of the level 0 image
- * (the highest resolution). last_level indicates how many mipmap levels
- * to allocate storage for. For non-mipmapped textures, this will be zero.
- */
-struct pipe_resource *
-st_texture_create(struct st_context *st,
- enum pipe_texture_target target,
- enum pipe_format format,
- GLuint last_level,
- GLuint width0,
- GLuint height0,
- GLuint depth0,
- GLuint layers,
- GLuint bind )
-{
- struct pipe_resource pt, *newtex;
- struct pipe_screen *screen = st->pipe->screen;
-
- assert(target < PIPE_MAX_TEXTURE_TYPES);
- assert(width0 > 0);
- assert(height0 > 0);
- assert(depth0 > 0);
- if (target == PIPE_TEXTURE_CUBE)
- assert(layers == 6);
-
- DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(format), last_level);
-
- assert(format);
- assert(screen->is_format_supported(screen, format, target, 0,
- PIPE_BIND_SAMPLER_VIEW));
-
- memset(&pt, 0, sizeof(pt));
- pt.target = target;
- pt.format = format;
- pt.last_level = last_level;
- pt.width0 = width0;
- pt.height0 = height0;
- pt.depth0 = depth0;
- pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
- pt.usage = PIPE_USAGE_DEFAULT;
- pt.bind = bind;
- pt.flags = 0;
-
- newtex = screen->resource_create(screen, &pt);
-
- assert(!newtex || pipe_is_referenced(&newtex->reference));
-
- return newtex;
-}
-
-
-/**
- * In OpenGL the number of 1D array texture layers is the "height" and
- * the number of 2D array texture layers is the "depth". In Gallium the
- * number of layers in an array texture is a separate 'array_size' field.
- * This function converts dimensions from the former to the later.
- */
-void
-st_gl_texture_dims_to_pipe_dims(GLenum texture,
- GLuint widthIn,
- GLuint heightIn,
- GLuint depthIn,
- GLuint *widthOut,
- GLuint *heightOut,
- GLuint *depthOut,
- GLuint *layersOut)
-{
- switch (texture) {
- case GL_TEXTURE_1D:
- assert(heightIn == 1);
- assert(depthIn == 1);
- *widthOut = widthIn;
- *heightOut = 1;
- *depthOut = 1;
- *layersOut = 1;
- break;
- case GL_TEXTURE_1D_ARRAY:
- assert(depthIn == 1);
- *widthOut = widthIn;
- *heightOut = 1;
- *depthOut = 1;
- *layersOut = heightIn;
- break;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_RECTANGLE:
- assert(depthIn == 1);
- *widthOut = widthIn;
- *heightOut = heightIn;
- *depthOut = 1;
- *layersOut = 1;
- break;
- case GL_TEXTURE_CUBE_MAP:
- assert(depthIn == 1);
- *widthOut = widthIn;
- *heightOut = heightIn;
- *depthOut = 1;
- *layersOut = 6;
- break;
- case GL_TEXTURE_2D_ARRAY:
- *widthOut = widthIn;
- *heightOut = heightIn;
- *depthOut = 1;
- *layersOut = depthIn;
- break;
- default:
- assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
- /* fall-through */
- case GL_TEXTURE_3D:
- *widthOut = widthIn;
- *heightOut = heightIn;
- *depthOut = depthIn;
- *layersOut = 1;
- break;
- }
-}
-
-
-/**
- * Check if a texture image can be pulled into a unified mipmap texture.
- */
-GLboolean
-st_texture_match_image(const struct pipe_resource *pt,
- const struct gl_texture_image *image,
- GLuint face, GLuint level)
-{
- GLuint ptWidth, ptHeight, ptDepth, ptLayers;
-
- /* Images with borders are never pulled into mipmap textures.
- */
- if (image->Border)
- return GL_FALSE;
-
- /* Check if this image's format matches the established texture's format.
- */
- if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
- return GL_FALSE;
-
- st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
- image->Width, image->Height, image->Depth,
- &ptWidth, &ptHeight, &ptDepth, &ptLayers);
-
- /* Test if this image's size matches what's expected in the
- * established texture.
- */
- if (ptWidth != u_minify(pt->width0, level) ||
- ptHeight != u_minify(pt->height0, level) ||
- ptDepth != u_minify(pt->depth0, level) ||
- ptLayers != pt->array_size)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Map a texture image and return the address for a particular 2D face/slice/
- * layer. The stImage indicates the cube face and mipmap level. The slice
- * of the 3D texture is passed in 'zoffset'.
- * \param usage one of the PIPE_TRANSFER_x values
- * \param x, y, w, h the region of interest of the 2D image.
- * \return address of mapping or NULL if any error
- */
-GLubyte *
-st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
- GLuint zoffset, enum pipe_transfer_usage usage,
- GLuint x, GLuint y, GLuint w, GLuint h)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_resource *pt = stImage->pt;
-
- DBG("%s \n", __FUNCTION__);
-
- stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->level,
- stImage->face + zoffset,
- usage, x, y, w, h);
-
- if (stImage->transfer)
- return pipe_transfer_map(pipe, stImage->transfer);
- else
- return NULL;
-}
-
-
-void
-st_texture_image_unmap(struct st_context *st,
- struct st_texture_image *stImage)
-{
- struct pipe_context *pipe = st->pipe;
-
- DBG("%s\n", __FUNCTION__);
-
- pipe_transfer_unmap(pipe, stImage->transfer);
-
- pipe->transfer_destroy(pipe, stImage->transfer);
-}
-
-
-
-/**
- * Upload data to a rectangular sub-region. Lots of choices how to do this:
- *
- * - memcpy by span to current destination
- * - upload data as new buffer and blit
- *
- * Currently always memcpy.
- */
-static void
-st_surface_data(struct pipe_context *pipe,
- struct pipe_transfer *dst,
- unsigned dstx, unsigned dsty,
- const void *src, unsigned src_stride,
- unsigned srcx, unsigned srcy, unsigned width, unsigned height)
-{
- void *map = pipe_transfer_map(pipe, dst);
-
- assert(dst->resource);
- util_copy_rect(map,
- dst->resource->format,
- dst->stride,
- dstx, dsty,
- width, height,
- src, src_stride,
- srcx, srcy);
-
- pipe_transfer_unmap(pipe, dst);
-}
-
-
-/* Upload data for a particular image.
- */
-void
-st_texture_image_data(struct st_context *st,
- struct pipe_resource *dst,
- GLuint face,
- GLuint level,
- void *src,
- GLuint src_row_stride, GLuint src_image_stride)
-{
- struct pipe_context *pipe = st->pipe;
- GLuint i;
- const GLubyte *srcUB = src;
- struct pipe_transfer *dst_transfer;
- GLuint layers;
-
- if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
- dst->target == PIPE_TEXTURE_2D_ARRAY)
- layers = dst->array_size;
- else
- layers = u_minify(dst->depth0, level);
-
- DBG("%s\n", __FUNCTION__);
-
- for (i = 0; i < layers; i++) {
- dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i,
- PIPE_TRANSFER_WRITE, 0, 0,
- u_minify(dst->width0, level),
- u_minify(dst->height0, level));
-
- st_surface_data(pipe, dst_transfer,
- 0, 0, /* dstx, dsty */
- srcUB,
- src_row_stride,
- 0, 0, /* source x, y */
- u_minify(dst->width0, level),
- u_minify(dst->height0, level)); /* width, height */
-
- pipe->transfer_destroy(pipe, dst_transfer);
-
- srcUB += src_image_stride;
- }
-}
-
-
-/**
- * For debug only: get/print center pixel in the src resource.
- */
-static void
-print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
-{
- struct pipe_transfer *xfer;
- struct pipe_box region;
- ubyte *map;
-
- region.x = src->width0 / 2;
- region.y = src->height0 / 2;
- region.z = 0;
- region.width = 1;
- region.height = 1;
- region.depth = 1;
-
- xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, &region);
- map = pipe->transfer_map(pipe, xfer);
-
- printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
-
- pipe->transfer_unmap(pipe, xfer);
- pipe->transfer_destroy(pipe, xfer);
-}
-
-
-/**
- * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
- * This is used to copy mipmap images from one texture buffer to another.
- * This typically happens when our initial guess at the total texture size
- * is incorrect (see the guess_and_alloc_texture() function).
- */
-void
-st_texture_image_copy(struct pipe_context *pipe,
- struct pipe_resource *dst, GLuint dstLevel,
- struct pipe_resource *src, GLuint srcLevel,
- GLuint face)
-{
- GLuint width = u_minify(dst->width0, dstLevel);
- GLuint height = u_minify(dst->height0, dstLevel);
- GLuint depth = u_minify(dst->depth0, dstLevel);
- struct pipe_box src_box;
- GLuint i;
-
- assert(u_minify(src->width0, srcLevel) == width);
- assert(u_minify(src->height0, srcLevel) == height);
- assert(u_minify(src->depth0, srcLevel) == depth);
-
- src_box.x = 0;
- src_box.y = 0;
- src_box.width = width;
- src_box.height = height;
- src_box.depth = 1;
- /* Loop over 3D image slices */
- /* could (and probably should) use "true" 3d box here -
- but drivers can't quite handle it yet */
- for (i = face; i < face + depth; i++) {
- src_box.z = i;
-
- if (0) {
- print_center_pixel(pipe, src);
- }
-
- pipe->resource_copy_region(pipe,
- dst,
- dstLevel,
- 0, 0, i,/* destX, Y, Z */
- src,
- srcLevel,
- &src_box);
- }
-}
-
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdio.h>
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_texture.h"
+#include "st_cb_fbo.h"
+#include "main/enums.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_rect.h"
+#include "util/u_math.h"
+
+
+#define DBG if(0) printf
+
+
+/**
+ * Allocate a new pipe_resource object
+ * width0, height0, depth0 are the dimensions of the level 0 image
+ * (the highest resolution). last_level indicates how many mipmap levels
+ * to allocate storage for. For non-mipmapped textures, this will be zero.
+ */
+struct pipe_resource *
+st_texture_create(struct st_context *st,
+ enum pipe_texture_target target,
+ enum pipe_format format,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint layers,
+ GLuint bind )
+{
+ struct pipe_resource pt, *newtex;
+ struct pipe_screen *screen = st->pipe->screen;
+
+ assert(target < PIPE_MAX_TEXTURE_TYPES);
+ assert(width0 > 0);
+ assert(height0 > 0);
+ assert(depth0 > 0);
+ if (target == PIPE_TEXTURE_CUBE)
+ assert(layers == 6);
+
+ DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(format), last_level);
+
+ assert(format);
+ assert(screen->is_format_supported(screen, format, target, 0,
+ PIPE_BIND_SAMPLER_VIEW));
+
+ memset(&pt, 0, sizeof(pt));
+ pt.target = target;
+ pt.format = format;
+ pt.last_level = last_level;
+ pt.width0 = width0;
+ pt.height0 = height0;
+ pt.depth0 = depth0;
+ pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
+ pt.usage = PIPE_USAGE_DEFAULT;
+ pt.bind = bind;
+ pt.flags = 0;
+
+ newtex = screen->resource_create(screen, &pt);
+
+ assert(!newtex || pipe_is_referenced(&newtex->reference));
+
+ return newtex;
+}
+
+
+/**
+ * In OpenGL the number of 1D array texture layers is the "height" and
+ * the number of 2D array texture layers is the "depth". In Gallium the
+ * number of layers in an array texture is a separate 'array_size' field.
+ * This function converts dimensions from the former to the later.
+ */
+void
+st_gl_texture_dims_to_pipe_dims(GLenum texture,
+ GLuint widthIn,
+ GLuint heightIn,
+ GLuint depthIn,
+ GLuint *widthOut,
+ GLuint *heightOut,
+ GLuint *depthOut,
+ GLuint *layersOut)
+{
+ switch (texture) {
+ case GL_TEXTURE_1D:
+ assert(heightIn == 1);
+ assert(depthIn == 1);
+ *widthOut = widthIn;
+ *heightOut = 1;
+ *depthOut = 1;
+ *layersOut = 1;
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ assert(depthIn == 1);
+ *widthOut = widthIn;
+ *heightOut = 1;
+ *depthOut = 1;
+ *layersOut = heightIn;
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ assert(depthIn == 1);
+ *widthOut = widthIn;
+ *heightOut = heightIn;
+ *depthOut = 1;
+ *layersOut = 1;
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ assert(depthIn == 1);
+ *widthOut = widthIn;
+ *heightOut = heightIn;
+ *depthOut = 1;
+ *layersOut = 6;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ *widthOut = widthIn;
+ *heightOut = heightIn;
+ *depthOut = 1;
+ *layersOut = depthIn;
+ break;
+ default:
+ assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
+ /* fall-through */
+ case GL_TEXTURE_3D:
+ *widthOut = widthIn;
+ *heightOut = heightIn;
+ *depthOut = depthIn;
+ *layersOut = 1;
+ break;
+ }
+}
+
+
+/**
+ * Check if a texture image can be pulled into a unified mipmap texture.
+ */
+GLboolean
+st_texture_match_image(const struct pipe_resource *pt,
+ const struct gl_texture_image *image,
+ GLuint face, GLuint level)
+{
+ GLuint ptWidth, ptHeight, ptDepth, ptLayers;
+
+ /* Images with borders are never pulled into mipmap textures.
+ */
+ if (image->Border)
+ return GL_FALSE;
+
+ /* Check if this image's format matches the established texture's format.
+ */
+ if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
+ return GL_FALSE;
+
+ st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
+ image->Width, image->Height, image->Depth,
+ &ptWidth, &ptHeight, &ptDepth, &ptLayers);
+
+ /* Test if this image's size matches what's expected in the
+ * established texture.
+ */
+ if (ptWidth != u_minify(pt->width0, level) ||
+ ptHeight != u_minify(pt->height0, level) ||
+ ptDepth != u_minify(pt->depth0, level) ||
+ ptLayers != pt->array_size)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Map a texture image and return the address for a particular 2D face/slice/
+ * layer. The stImage indicates the cube face and mipmap level. The slice
+ * of the 3D texture is passed in 'zoffset'.
+ * \param usage one of the PIPE_TRANSFER_x values
+ * \param x, y, w, h the region of interest of the 2D image.
+ * \return address of mapping or NULL if any error
+ */
+GLubyte *
+st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
+ GLuint zoffset, enum pipe_transfer_usage usage,
+ GLuint x, GLuint y, GLuint w, GLuint h)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *pt = stImage->pt;
+
+ DBG("%s \n", __FUNCTION__);
+
+ stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->level,
+ stImage->face + zoffset,
+ usage, x, y, w, h);
+
+ if (stImage->transfer)
+ return pipe_transfer_map(pipe, stImage->transfer);
+ else
+ return NULL;
+}
+
+
+void
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage)
+{
+ struct pipe_context *pipe = st->pipe;
+
+ DBG("%s\n", __FUNCTION__);
+
+ pipe_transfer_unmap(pipe, stImage->transfer);
+
+ pipe->transfer_destroy(pipe, stImage->transfer);
+}
+
+
+
+/**
+ * Upload data to a rectangular sub-region. Lots of choices how to do this:
+ *
+ * - memcpy by span to current destination
+ * - upload data as new buffer and blit
+ *
+ * Currently always memcpy.
+ */
+static void
+st_surface_data(struct pipe_context *pipe,
+ struct pipe_transfer *dst,
+ unsigned dstx, unsigned dsty,
+ const void *src, unsigned src_stride,
+ unsigned srcx, unsigned srcy, unsigned width, unsigned height)
+{
+ void *map = pipe_transfer_map(pipe, dst);
+
+ assert(dst->resource);
+ util_copy_rect(map,
+ dst->resource->format,
+ dst->stride,
+ dstx, dsty,
+ width, height,
+ src, src_stride,
+ srcx, srcy);
+
+ pipe_transfer_unmap(pipe, dst);
+}
+
+
+/* Upload data for a particular image.
+ */
+void
+st_texture_image_data(struct st_context *st,
+ struct pipe_resource *dst,
+ GLuint face,
+ GLuint level,
+ void *src,
+ GLuint src_row_stride, GLuint src_image_stride)
+{
+ struct pipe_context *pipe = st->pipe;
+ GLuint i;
+ const GLubyte *srcUB = src;
+ struct pipe_transfer *dst_transfer;
+ GLuint layers;
+
+ if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
+ dst->target == PIPE_TEXTURE_2D_ARRAY)
+ layers = dst->array_size;
+ else
+ layers = u_minify(dst->depth0, level);
+
+ DBG("%s\n", __FUNCTION__);
+
+ for (i = 0; i < layers; i++) {
+ dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ u_minify(dst->width0, level),
+ u_minify(dst->height0, level));
+
+ st_surface_data(pipe, dst_transfer,
+ 0, 0, /* dstx, dsty */
+ srcUB,
+ src_row_stride,
+ 0, 0, /* source x, y */
+ u_minify(dst->width0, level),
+ u_minify(dst->height0, level)); /* width, height */
+
+ pipe->transfer_destroy(pipe, dst_transfer);
+
+ srcUB += src_image_stride;
+ }
+}
+
+
+/**
+ * For debug only: get/print center pixel in the src resource.
+ */
+static void
+print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
+{
+ struct pipe_transfer *xfer;
+ struct pipe_box region;
+ ubyte *map;
+
+ region.x = src->width0 / 2;
+ region.y = src->height0 / 2;
+ region.z = 0;
+ region.width = 1;
+ region.height = 1;
+ region.depth = 1;
+
+ xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, &region);
+ map = pipe->transfer_map(pipe, xfer);
+
+ printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
+
+ pipe->transfer_unmap(pipe, xfer);
+ pipe->transfer_destroy(pipe, xfer);
+}
+
+
+/**
+ * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
+ * This is used to copy mipmap images from one texture buffer to another.
+ * This typically happens when our initial guess at the total texture size
+ * is incorrect (see the guess_and_alloc_texture() function).
+ */
+void
+st_texture_image_copy(struct pipe_context *pipe,
+ struct pipe_resource *dst, GLuint dstLevel,
+ struct pipe_resource *src, GLuint srcLevel,
+ GLuint face)
+{
+ GLuint width = u_minify(dst->width0, dstLevel);
+ GLuint height = u_minify(dst->height0, dstLevel);
+ GLuint depth = u_minify(dst->depth0, dstLevel);
+ struct pipe_box src_box;
+ GLuint i;
+
+ assert(u_minify(src->width0, srcLevel) == width);
+ assert(u_minify(src->height0, srcLevel) == height);
+ assert(u_minify(src->depth0, srcLevel) == depth);
+
+ src_box.x = 0;
+ src_box.y = 0;
+ src_box.width = width;
+ src_box.height = height;
+ src_box.depth = 1;
+ /* Loop over 3D image slices */
+ /* could (and probably should) use "true" 3d box here -
+ but drivers can't quite handle it yet */
+ for (i = face; i < face + depth; i++) {
+ src_box.z = i;
+
+ if (0) {
+ print_center_pixel(pipe, src);
+ }
+
+ pipe->resource_copy_region(pipe,
+ dst,
+ dstLevel,
+ 0, 0, i,/* destX, Y, Z */
+ src,
+ srcLevel,
+ &src_box);
+ }
+}
+
+
+struct pipe_resource *
+st_create_color_map_texture(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *pt;
+ enum pipe_format format;
+ const uint texSize = 256; /* simple, and usually perfect */
+
+ /* find an RGBA texture format */
+ format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE,
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
+
+ /* create texture for color map/table */
+ pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
+ texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
+ return pt;
+}
+
diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h
index b25f16410..a84050f3b 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.h
+++ b/mesalib/src/mesa/state_tracker/st_texture.h
@@ -232,4 +232,8 @@ st_texture_image_copy(struct pipe_context *pipe,
struct pipe_resource *src, GLuint srcLevel,
GLuint face);
+
+extern struct pipe_resource *
+st_create_color_map_texture(struct gl_context *ctx);
+
#endif