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authormarha <marha@users.sourceforge.net>2011-05-29 15:44:00 +0200
committermarha <marha@users.sourceforge.net>2011-05-29 15:44:00 +0200
commit75b5635aa9e9791d10e3f63538e75237303ee6da (patch)
tree3467c4f258773ec64aea7c4dda11b8574df9791f /mesalib/src/mesa/state_tracker
parentb2e1c9dff46fdf1b5936115531693981454ca466 (diff)
parent1ccf18dc09e288ddf937aa890b50c8d0a9df4319 (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: libX11/specs/libX11/CH08.xml mesalib/src/mesa/main/dlist.c mesalib/src/mesa/main/fbobject.c mesalib/src/mesa/main/queryobj.c mesalib/src/mesa/main/shaderapi.c mesalib/src/mesa/main/teximage.c mesalib/src/mesa/program/ir_to_mesa.cpp mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c mesalib/src/mesa/state_tracker/st_cb_drawpixels.c mesalib/src/mesa/state_tracker/st_cb_readpixels.c mesalib/src/mesa/state_tracker/st_cb_texture.c mkfontscale/list.h pixman/pixman/Makefile.win32 xorg-server/dix/devices.c xorg-server/dix/events.c xorg-server/dix/inpututils.c xorg-server/fb/fbbltone.c xorg-server/hw/kdrive/ephyr/ephyr.c xorg-server/hw/kdrive/ephyr/ephyrinit.c xorg-server/hw/xfree86/common/xf86Module.h xorg-server/hw/xfree86/common/xf86Xinput.c xorg-server/hw/xfree86/man/xorg.conf.man xorg-server/hw/xwin/winkeybd.c xorg-server/hw/xwin/winmouse.c xorg-server/include/input.h xorg-server/include/inputstr.h xorg-server/mi/mieq.c xorg-server/randr/rrscreen.c xorg-server/xkeyboard-config/rules/base.extras.xml.in xorg-server/xkeyboard-config/rules/base.xml.in
Diffstat (limited to 'mesalib/src/mesa/state_tracker')
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_accum.c694
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c3
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c26
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_readpixels.c9
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_gen_mipmap.c902
7 files changed, 824 insertions, 816 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
index 9b44d1a71..fcffc8734 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -121,7 +121,7 @@ load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt)
uint *dest;
uint i, j;
- transfer = pipe_get_transfer(st_context(ctx)->pipe,
+ transfer = pipe_get_transfer(pipe,
pt, 0, 0, PIPE_TRANSFER_WRITE,
0, 0, texSize, texSize);
dest = (uint *) pipe_transfer_map(pipe, transfer);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_accum.c b/mesalib/src/mesa/state_tracker/st_cb_accum.c
index 66e5312d9..3e3659d15 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_accum.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_accum.c
@@ -1,347 +1,347 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-
-#include "st_debug.h"
-#include "st_context.h"
-#include "st_cb_accum.h"
-#include "st_cb_fbo.h"
-#include "st_texture.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_format.h"
-#include "util/u_inlines.h"
-#include "util/u_tile.h"
-
-
-#if FEATURE_accum
-
-/**
- * For hardware that supports deep color buffers, we could accelerate
- * most/all the accum operations with blending/texturing.
- * For now, just use the get/put_tile() functions and do things in software.
- */
-
-
-void
-st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
-{
- struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
- const GLint xpos = ctx->DrawBuffer->_Xmin;
- const GLint ypos = ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - xpos;
- const GLint height = ctx->DrawBuffer->_Ymax - ypos;
- size_t stride = acc_strb->stride;
- GLubyte *data = acc_strb->data;
-
- if(!data)
- return;
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
- GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
- GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
- GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
- int i, j;
- for (i = 0; i < height; i++) {
- GLshort *dst = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width; j++) {
- dst[0] = r;
- dst[1] = g;
- dst[2] = b;
- dst[3] = a;
- dst += 4;
- }
- }
- }
- break;
- default:
- _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()");
- }
-}
-
-
-/** For ADD/MULT */
-static void
-accum_mad(struct gl_context *ctx, GLfloat scale, GLfloat bias,
- GLint xpos, GLint ypos, GLint width, GLint height,
- struct st_renderbuffer *acc_strb)
-{
- size_t stride = acc_strb->stride;
- GLubyte *data = acc_strb->data;
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- int i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width * 4; j++) {
- float val = SHORT_TO_FLOAT(*acc) * scale + bias;
- *acc++ = FLOAT_TO_SHORT(val);
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
- }
-}
-
-
-static void
-accum_accum(struct st_context *st, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height,
- struct st_renderbuffer *acc_strb,
- struct st_renderbuffer *color_strb)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_transfer *color_trans;
- size_t stride = acc_strb->stride;
- GLubyte *data = acc_strb->data;
- GLfloat *buf;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- color_trans = pipe_get_transfer(st->pipe,
- color_strb->texture,
- 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
-
- buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
- util_format_linear(color_strb->texture->format),
- buf);
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- const GLfloat *color = buf;
- int i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width * 4; j++) {
- float val = *color++ * value;
- *acc++ += FLOAT_TO_SHORT(val);
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
- }
-
- free(buf);
- pipe->transfer_destroy(pipe, color_trans);
-}
-
-
-static void
-accum_load(struct st_context *st, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height,
- struct st_renderbuffer *acc_strb,
- struct st_renderbuffer *color_strb)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_transfer *color_trans;
- size_t stride = acc_strb->stride;
- GLubyte *data = acc_strb->data;
- GLfloat *buf;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- color_trans = pipe_get_transfer(st->pipe, color_strb->texture,
- 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
-
- buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
- util_format_linear(color_strb->texture->format),
- buf);
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- const GLfloat *color = buf;
- int i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width * 4; j++) {
- float val = *color++ * value;
- *acc++ = FLOAT_TO_SHORT(val);
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
- }
-
- free(buf);
- pipe->transfer_destroy(pipe, color_trans);
-}
-
-
-static void
-accum_return(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height,
- struct st_renderbuffer *acc_strb,
- struct st_renderbuffer *color_strb)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- const GLubyte *colormask = ctx->Color.ColorMask[0];
- enum pipe_transfer_usage usage;
- struct pipe_transfer *color_trans;
- size_t stride = acc_strb->stride;
- const GLubyte *data = acc_strb->data;
- GLfloat *buf;
- enum pipe_format format = util_format_linear(color_strb->texture->format);
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3])
- usage = PIPE_TRANSFER_READ_WRITE;
- else
- usage = PIPE_TRANSFER_WRITE;
-
- color_trans = pipe_get_transfer(st_context(ctx)->pipe,
- color_strb->texture, 0, 0,
- usage,
- xpos, ypos,
- width, height);
-
- if (usage & PIPE_TRANSFER_READ)
- pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
- format, buf);
-
- switch (acc_strb->format) {
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- {
- GLfloat *color = buf;
- int i, j, ch;
- for (i = 0; i < height; i++) {
- const GLshort *acc = (const GLshort *) (data + (ypos + i) * stride + xpos * 8);
- for (j = 0; j < width; j++) {
- for (ch = 0; ch < 4; ch++) {
- if (colormask[ch]) {
- GLfloat val = SHORT_TO_FLOAT(*acc * value);
- *color = CLAMP(val, 0.0f, 1.0f);
- }
- else {
- /* No change */
- }
- ++acc;
- ++color;
- }
- }
- }
- }
- break;
- default:
- _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
- }
-
- pipe_put_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
- format, buf);
-
- free(buf);
- pipe->transfer_destroy(pipe, color_trans);
-}
-
-
-static void
-st_Accum(struct gl_context *ctx, GLenum op, GLfloat value)
-{
- struct st_context *st = st_context(ctx);
- struct st_renderbuffer *acc_strb
- = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
- struct st_renderbuffer *color_strb
- = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
-
- const GLint xpos = ctx->DrawBuffer->_Xmin;
- const GLint ypos = ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - xpos;
- const GLint height = ctx->DrawBuffer->_Ymax - ypos;
-
- if(!acc_strb->data)
- return;
-
- switch (op) {
- case GL_ADD:
- if (value != 0.0F) {
- accum_mad(ctx, 1.0, value, xpos, ypos, width, height, acc_strb);
- }
- break;
- case GL_MULT:
- if (value != 1.0F) {
- accum_mad(ctx, value, 0.0, xpos, ypos, width, height, acc_strb);
- }
- break;
- case GL_ACCUM:
- if (value != 0.0F) {
- accum_accum(st, value, xpos, ypos, width, height, acc_strb, color_strb);
- }
- break;
- case GL_LOAD:
- accum_load(st, value, xpos, ypos, width, height, acc_strb, color_strb);
- break;
- case GL_RETURN:
- accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb);
- break;
- default:
- assert(0);
- }
-}
-
-
-
-void st_init_accum_functions(struct dd_function_table *functions)
-{
- functions->Accum = st_Accum;
-}
-
-#endif /* FEATURE_accum */
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "st_debug.h"
+#include "st_context.h"
+#include "st_cb_accum.h"
+#include "st_cb_fbo.h"
+#include "st_texture.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_tile.h"
+
+
+#if FEATURE_accum
+
+/**
+ * For hardware that supports deep color buffers, we could accelerate
+ * most/all the accum operations with blending/texturing.
+ * For now, just use the get/put_tile() functions and do things in software.
+ */
+
+
+void
+st_clear_accum_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
+ const GLint xpos = ctx->DrawBuffer->_Xmin;
+ const GLint ypos = ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - xpos;
+ const GLint height = ctx->DrawBuffer->_Ymax - ypos;
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+
+ if(!data)
+ return;
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
+ GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
+ GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
+ GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *dst = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width; j++) {
+ dst[0] = r;
+ dst[1] = g;
+ dst[2] = b;
+ dst[3] = a;
+ dst += 4;
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()");
+ }
+}
+
+
+/** For ADD/MULT */
+static void
+accum_mad(struct gl_context *ctx, GLfloat scale, GLfloat bias,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb)
+{
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width * 4; j++) {
+ float val = SHORT_TO_FLOAT(*acc) * scale + bias;
+ *acc++ = FLOAT_TO_SHORT(val);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
+ }
+}
+
+
+static void
+accum_accum(struct st_context *st, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb,
+ struct st_renderbuffer *color_strb)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *color_trans;
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+ GLfloat *buf;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ color_trans = pipe_get_transfer(st->pipe,
+ color_strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ, xpos, ypos,
+ width, height);
+
+ buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ util_format_linear(color_strb->texture->format),
+ buf);
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ const GLfloat *color = buf;
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width * 4; j++) {
+ float val = *color++ * value;
+ *acc++ += FLOAT_TO_SHORT(val);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
+ }
+
+ free(buf);
+ pipe->transfer_destroy(pipe, color_trans);
+}
+
+
+static void
+accum_load(struct st_context *st, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb,
+ struct st_renderbuffer *color_strb)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *color_trans;
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+ GLfloat *buf;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ color_trans = pipe_get_transfer(st->pipe, color_strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ, xpos, ypos,
+ width, height);
+
+ buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ util_format_linear(color_strb->texture->format),
+ buf);
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ const GLfloat *color = buf;
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width * 4; j++) {
+ float val = *color++ * value;
+ *acc++ = FLOAT_TO_SHORT(val);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
+ }
+
+ free(buf);
+ pipe->transfer_destroy(pipe, color_trans);
+}
+
+
+static void
+accum_return(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb,
+ struct st_renderbuffer *color_strb)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ const GLubyte *colormask = ctx->Color.ColorMask[0];
+ enum pipe_transfer_usage usage;
+ struct pipe_transfer *color_trans;
+ size_t stride = acc_strb->stride;
+ const GLubyte *data = acc_strb->data;
+ GLfloat *buf;
+ enum pipe_format format = util_format_linear(color_strb->texture->format);
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3])
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ usage = PIPE_TRANSFER_WRITE;
+
+ color_trans = pipe_get_transfer(pipe,
+ color_strb->texture, 0, 0,
+ usage,
+ xpos, ypos,
+ width, height);
+
+ if (usage & PIPE_TRANSFER_READ)
+ pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ format, buf);
+
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ GLfloat *color = buf;
+ int i, j, ch;
+ for (i = 0; i < height; i++) {
+ const GLshort *acc = (const GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width; j++) {
+ for (ch = 0; ch < 4; ch++) {
+ if (colormask[ch]) {
+ GLfloat val = SHORT_TO_FLOAT(*acc * value);
+ *color = CLAMP(val, 0.0f, 1.0f);
+ }
+ else {
+ /* No change */
+ }
+ ++acc;
+ ++color;
+ }
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
+ }
+
+ pipe_put_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ format, buf);
+
+ free(buf);
+ pipe->transfer_destroy(pipe, color_trans);
+}
+
+
+static void
+st_Accum(struct gl_context *ctx, GLenum op, GLfloat value)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_renderbuffer *acc_strb
+ = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
+ struct st_renderbuffer *color_strb
+ = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+
+ const GLint xpos = ctx->DrawBuffer->_Xmin;
+ const GLint ypos = ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - xpos;
+ const GLint height = ctx->DrawBuffer->_Ymax - ypos;
+
+ if(!acc_strb->data)
+ return;
+
+ switch (op) {
+ case GL_ADD:
+ if (value != 0.0F) {
+ accum_mad(ctx, 1.0, value, xpos, ypos, width, height, acc_strb);
+ }
+ break;
+ case GL_MULT:
+ if (value != 1.0F) {
+ accum_mad(ctx, value, 0.0, xpos, ypos, width, height, acc_strb);
+ }
+ break;
+ case GL_ACCUM:
+ if (value != 0.0F) {
+ accum_accum(st, value, xpos, ypos, width, height, acc_strb, color_strb);
+ }
+ break;
+ case GL_LOAD:
+ accum_load(st, value, xpos, ypos, width, height, acc_strb, color_strb);
+ break;
+ case GL_RETURN:
+ accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+
+void st_init_accum_functions(struct dd_function_table *functions)
+{
+ functions->Accum = st_Accum;
+}
+
+#endif /* FEATURE_accum */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
index 06573d9ad..331defb52 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -222,8 +222,7 @@ st_bufferobj_data(struct gl_context *ctx,
}
if (data)
- pipe_buffer_write(st_context(ctx)->pipe, st_obj->buffer, 0,
- size, data);
+ pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
return GL_TRUE;
}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index a197bf3ca..468355ccb 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -793,9 +793,10 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
else
usage = PIPE_TRANSFER_WRITE;
- pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
- usage, x, y,
- width, height);
+ pt = pipe_get_transfer(pipe, strb->texture,
+ strb->rtt_level, strb->rtt_face + strb->rtt_slice,
+ usage, x, y,
+ width, height);
stmap = pipe_transfer_map(pipe, pt);
@@ -1130,8 +1131,10 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
dsty = rbDraw->Base.Height - dsty - height;
}
- ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
- rbDraw->texture, 0, 0,
+ ptDraw = pipe_get_transfer(pipe,
+ rbDraw->texture,
+ rbDraw->rtt_level,
+ rbDraw->rtt_face + rbDraw->rtt_slice,
usage, dstx, dsty,
width, height);
@@ -1291,8 +1294,10 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
u_box_2d(readX, readY, readW, readH, &srcBox);
pipe->resource_copy_region(pipe,
- rbDraw->texture, 0, drawX, drawY, 0,
- rbRead->texture, 0, &srcBox);
+ rbDraw->texture,
+ rbDraw->rtt_level, drawX, drawY, 0,
+ rbRead->texture,
+ rbRead->rtt_level, &srcBox);
return GL_TRUE;
}
}
@@ -1444,10 +1449,10 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
/* copy source framebuffer surface into mipmap/texture */
pipe->resource_copy_region(pipe,
pt, /* dest tex */
- 0,
+ 0, /* dest lvl */
pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
rbRead->texture, /* src tex */
- 0,
+ rbRead->rtt_level, /* src lvl */
&src_box);
}
@@ -1455,7 +1460,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
/* CPU-based fallback/conversion */
struct pipe_transfer *ptRead =
pipe_get_transfer(st->pipe, rbRead->texture,
- 0, 0, /* level, layer */
+ rbRead->rtt_level,
+ rbRead->rtt_face + rbRead->rtt_slice,
PIPE_TRANSFER_READ,
readX, readY, readW, readH);
struct pipe_transfer *ptTex;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
index 2c2da42c4..d85ef5d47 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
@@ -82,7 +82,8 @@ st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
/* Create a read transfer from the renderbuffer's texture */
pt = pipe_get_transfer(pipe, strb->texture,
- 0, 0,
+ strb->rtt_level,
+ strb->rtt_face + strb->rtt_slice,
PIPE_TRANSFER_READ,
x, y, width, height);
@@ -250,7 +251,8 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb,
}
trans = pipe_get_transfer(pipe, strb->texture,
- 0, 0,
+ strb->rtt_level,
+ strb->rtt_face + strb->rtt_slice,
PIPE_TRANSFER_READ,
x, y, width, height);
if (!trans) {
@@ -445,7 +447,8 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h
/* Create a read transfer from the renderbuffer's texture */
trans = pipe_get_transfer(pipe, strb->texture,
- 0, 0,
+ strb->rtt_level, /* level */
+ strb->rtt_face + strb->rtt_slice, /* layer */
PIPE_TRANSFER_READ,
x, y, width, height);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index 74f9449b7..7ef23df45 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -807,7 +807,7 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
PIPE_TEX_MIPFILTER_NEAREST);
/* map the dst_surface so we can read from it */
- tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
+ tex_xfer = pipe_get_transfer(pipe,
dst_texture, 0, 0,
PIPE_TRANSFER_READ,
0, 0, width, height);
@@ -1228,7 +1228,7 @@ fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
srcY = strb->Base.Height - srcY - height;
}
- src_trans = pipe_get_transfer(st_context(ctx)->pipe,
+ src_trans = pipe_get_transfer(pipe,
strb->texture,
0, 0,
PIPE_TRANSFER_READ,
diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
index 2c37c1107..b34794f1b 100644
--- a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
@@ -1,451 +1,451 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/imports.h"
-#include "main/mipmap.h"
-#include "main/teximage.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "util/u_format.h"
-#include "util/u_gen_mipmap.h"
-
-#include "st_debug.h"
-#include "st_context.h"
-#include "st_texture.h"
-#include "st_gen_mipmap.h"
-#include "st_cb_texture.h"
-
-
-/**
- * one-time init for generate mipmap
- * XXX Note: there may be other times we need no-op/simple state like this.
- * In that case, some code refactoring would be good.
- */
-void
-st_init_generate_mipmap(struct st_context *st)
-{
- st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_generate_mipmap(struct st_context *st)
-{
- util_destroy_gen_mipmap(st->gen_mipmap);
- st->gen_mipmap = NULL;
-}
-
-
-/**
- * Generate mipmap levels using hardware rendering.
- * \return TRUE if successful, FALSE if not possible
- */
-static boolean
-st_render_mipmap(struct st_context *st,
- GLenum target,
- struct st_texture_object *stObj,
- uint baseLevel, uint lastLevel)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
- const uint face = _mesa_tex_target_to_face(target);
-
- assert(psv->texture == stObj->pt);
-#if 0
- assert(target != GL_TEXTURE_3D); /* implemented but untested */
-#endif
-
- /* check if we can render in the texture's format */
- /* XXX should probably kill this and always use util_gen_mipmap
- since this implements a sw fallback as well */
- if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
- 0, PIPE_BIND_RENDER_TARGET)) {
- return FALSE;
- }
-
- util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
- PIPE_TEX_FILTER_LINEAR);
-
- return TRUE;
-}
-
-
-/**
- * Helper function to decompress an image. The result is a 32-bpp RGBA
- * image with stride==width.
- */
-static void
-decompress_image(enum pipe_format format, int datatype,
- const uint8_t *src, void *dst,
- unsigned width, unsigned height, unsigned src_stride)
-{
- const struct util_format_description *desc = util_format_description(format);
- const uint bw = util_format_get_blockwidth(format);
- const uint bh = util_format_get_blockheight(format);
- uint dst_stride = 4 * MAX2(width, bw);
-
- if (datatype == GL_FLOAT) {
- desc->unpack_rgba_float((float *)dst, dst_stride * sizeof(GLfloat), src, src_stride, width, height);
- if (width < bw || height < bh) {
- float *dst_p = (float *)dst;
- /* We're decompressing an image smaller than the compression
- * block size. We don't want garbage pixel values in the region
- * outside (width x height) so replicate pixels from the (width
- * x height) region to fill out the (bw x bh) block size.
- */
- uint x, y;
- for (y = 0; y < bh; y++) {
- for (x = 0; x < bw; x++) {
- if (x >= width || y >= height) {
- uint p = (y * bw + x) * 4;
- dst_p[p + 0] = dst_p[0];
- dst_p[p + 1] = dst_p[1];
- dst_p[p + 2] = dst_p[2];
- dst_p[p + 3] = dst_p[3];
- }
- }
- }
- }
- } else {
- desc->unpack_rgba_8unorm((uint8_t *)dst, dst_stride, src, src_stride, width, height);
- if (width < bw || height < bh) {
- uint8_t *dst_p = (uint8_t *)dst;
- /* We're decompressing an image smaller than the compression
- * block size. We don't want garbage pixel values in the region
- * outside (width x height) so replicate pixels from the (width
- * x height) region to fill out the (bw x bh) block size.
- */
- uint x, y;
- for (y = 0; y < bh; y++) {
- for (x = 0; x < bw; x++) {
- if (x >= width || y >= height) {
- uint p = (y * bw + x) * 4;
- dst_p[p + 0] = dst_p[0];
- dst_p[p + 1] = dst_p[1];
- dst_p[p + 2] = dst_p[2];
- dst_p[p + 3] = dst_p[3];
- }
- }
- }
- }
- }
-}
-
-/**
- * Helper function to compress an image. The source is a 32-bpp RGBA image
- * with stride==width.
- */
-static void
-compress_image(enum pipe_format format, int datatype,
- const void *src, uint8_t *dst,
- unsigned width, unsigned height, unsigned dst_stride)
-{
- const struct util_format_description *desc = util_format_description(format);
- const uint src_stride = 4 * width;
-
- if (datatype == GL_FLOAT)
- desc->pack_rgba_float(dst, dst_stride, (GLfloat *)src, src_stride * sizeof(GLfloat), width, height);
- else
- desc->pack_rgba_8unorm(dst, dst_stride, (uint8_t *)src, src_stride, width, height);
-}
-
-
-/**
- * Software fallback for generate mipmap levels.
- */
-static void
-fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct pipe_resource *pt = st_get_texobj_resource(texObj);
- const uint baseLevel = texObj->BaseLevel;
- const uint lastLevel = pt->last_level;
- const uint face = _mesa_tex_target_to_face(target);
- uint dstLevel;
- GLenum datatype;
- GLuint comps;
- GLboolean compressed;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- assert(target != GL_TEXTURE_3D); /* not done yet */
-
- compressed =
- _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
-
- if (compressed) {
- GLenum type =
- _mesa_get_format_datatype(texObj->Image[face][baseLevel]->TexFormat);
-
- datatype = type == GL_UNSIGNED_NORMALIZED ? GL_UNSIGNED_BYTE : GL_FLOAT;
- comps = 4;
- }
- else {
- _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
- &datatype, &comps);
- assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
- }
-
- for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
- const uint srcLevel = dstLevel - 1;
- const uint srcWidth = u_minify(pt->width0, srcLevel);
- const uint srcHeight = u_minify(pt->height0, srcLevel);
- const uint srcDepth = u_minify(pt->depth0, srcLevel);
- const uint dstWidth = u_minify(pt->width0, dstLevel);
- const uint dstHeight = u_minify(pt->height0, dstLevel);
- const uint dstDepth = u_minify(pt->depth0, dstLevel);
- struct pipe_transfer *srcTrans, *dstTrans;
- const ubyte *srcData;
- ubyte *dstData;
- int srcStride, dstStride;
-
- srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, srcLevel,
- face,
- PIPE_TRANSFER_READ, 0, 0,
- srcWidth, srcHeight);
-
- dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, dstLevel,
- face,
- PIPE_TRANSFER_WRITE, 0, 0,
- dstWidth, dstHeight);
-
- srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
- dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
-
- srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
- dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
-
- /* this cannot work correctly for 3d since it does
- not respect layerStride. */
- if (compressed) {
- const enum pipe_format format = pt->format;
- const uint bw = util_format_get_blockwidth(format);
- const uint bh = util_format_get_blockheight(format);
- const uint srcWidth2 = align(srcWidth, bw);
- const uint srcHeight2 = align(srcHeight, bh);
- const uint dstWidth2 = align(dstWidth, bw);
- const uint dstHeight2 = align(dstHeight, bh);
- uint8_t *srcTemp, *dstTemp;
-
- assert(comps == 4);
-
- srcTemp = malloc(srcWidth2 * srcHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
- dstTemp = malloc(dstWidth2 * dstHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
-
- /* decompress the src image: srcData -> srcTemp */
- decompress_image(format, datatype, srcData, srcTemp, srcWidth2, srcHeight2, srcTrans->stride);
-
- _mesa_generate_mipmap_level(target, datatype, comps,
- 0 /*border*/,
- srcWidth2, srcHeight2, srcDepth,
- srcTemp,
- srcWidth2, /* stride in texels */
- dstWidth2, dstHeight2, dstDepth,
- dstTemp,
- dstWidth2); /* stride in texels */
-
- /* compress the new image: dstTemp -> dstData */
- compress_image(format, datatype, dstTemp, dstData, dstWidth2, dstHeight2, dstTrans->stride);
-
- free(srcTemp);
- free(dstTemp);
- }
- else {
- _mesa_generate_mipmap_level(target, datatype, comps,
- 0 /*border*/,
- srcWidth, srcHeight, srcDepth,
- srcData,
- srcStride, /* stride in texels */
- dstWidth, dstHeight, dstDepth,
- dstData,
- dstStride); /* stride in texels */
- }
-
- pipe_transfer_unmap(pipe, srcTrans);
- pipe_transfer_unmap(pipe, dstTrans);
-
- pipe->transfer_destroy(pipe, srcTrans);
- pipe->transfer_destroy(pipe, dstTrans);
- }
-}
-
-
-/**
- * Compute the expected number of mipmap levels in the texture given
- * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
- * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
- * levels should be generated.
- */
-static GLuint
-compute_num_levels(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLenum target)
-{
- if (target == GL_TEXTURE_RECTANGLE_ARB) {
- return 1;
- }
- else {
- const struct gl_texture_image *baseImage =
- _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
- GLuint size, numLevels;
-
- size = MAX2(baseImage->Width2, baseImage->Height2);
- size = MAX2(size, baseImage->Depth2);
-
- numLevels = texObj->BaseLevel;
-
- while (size > 0) {
- numLevels++;
- size >>= 1;
- }
-
- numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
-
- assert(numLevels >= 1);
-
- return numLevels;
- }
-}
-
-
-/**
- * Called via ctx->Driver.GenerateMipmap().
- */
-void
-st_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_object *stObj = st_texture_object(texObj);
- struct pipe_resource *pt = st_get_texobj_resource(texObj);
- const uint baseLevel = texObj->BaseLevel;
- uint lastLevel;
- uint dstLevel;
-
- if (!pt)
- return;
-
- /* not sure if this ultimately actually should work,
- but we're not supporting multisampled textures yet. */
- assert(pt->nr_samples < 2);
-
- /* find expected last mipmap level to generate*/
- lastLevel = compute_num_levels(ctx, texObj, target) - 1;
-
- if (lastLevel == 0)
- return;
-
- /* The texture isn't in a "complete" state yet so set the expected
- * lastLevel here, since it won't get done in st_finalize_texture().
- */
- stObj->lastLevel = lastLevel;
-
- if (pt->last_level < lastLevel) {
- /* The current gallium texture doesn't have space for all the
- * mipmap levels we need to generate. So allocate a new texture.
- */
- struct pipe_resource *oldTex = stObj->pt;
-
- /* create new texture with space for more levels */
- stObj->pt = st_texture_create(st,
- oldTex->target,
- oldTex->format,
- lastLevel,
- oldTex->width0,
- oldTex->height0,
- oldTex->depth0,
- oldTex->array_size,
- oldTex->bind);
-
- /* This will copy the old texture's base image into the new texture
- * which we just allocated.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
-
- /* release the old tex (will likely be freed too) */
- pipe_resource_reference(&oldTex, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
- else {
- /* Make sure that the base texture image data is present in the
- * texture buffer.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
- }
-
- pt = stObj->pt;
-
- assert(pt->last_level >= lastLevel);
-
- /* Try to generate the mipmap by rendering/texturing. If that fails,
- * use the software fallback.
- */
- if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
- /* since the util code actually also has a fallback, should
- probably make it never fail and kill this */
- fallback_generate_mipmap(ctx, target, texObj);
- }
-
- /* Fill in the Mesa gl_texture_image fields */
- for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
- const uint srcLevel = dstLevel - 1;
- const struct gl_texture_image *srcImage
- = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
- struct gl_texture_image *dstImage;
- struct st_texture_image *stImage;
- uint dstWidth = u_minify(pt->width0, dstLevel);
- uint dstHeight = u_minify(pt->height0, dstLevel);
- uint dstDepth = u_minify(pt->depth0, dstLevel);
- uint border = srcImage->Border;
-
- dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
-
- /* Free old image data */
- if (dstImage->Data)
- ctx->Driver.FreeTexImageData(ctx, dstImage);
-
- /* initialize new image */
- _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
- dstDepth, border, srcImage->InternalFormat,
- srcImage->TexFormat);
-
- stImage = st_texture_image(dstImage);
- stImage->level = dstLevel;
-
- pipe_resource_reference(&stImage->pt, pt);
- }
-}
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/imports.h"
+#include "main/mipmap.h"
+#include "main/teximage.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_gen_mipmap.h"
+
+#include "st_debug.h"
+#include "st_context.h"
+#include "st_texture.h"
+#include "st_gen_mipmap.h"
+#include "st_cb_texture.h"
+
+
+/**
+ * one-time init for generate mipmap
+ * XXX Note: there may be other times we need no-op/simple state like this.
+ * In that case, some code refactoring would be good.
+ */
+void
+st_init_generate_mipmap(struct st_context *st)
+{
+ st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
+}
+
+
+void
+st_destroy_generate_mipmap(struct st_context *st)
+{
+ util_destroy_gen_mipmap(st->gen_mipmap);
+ st->gen_mipmap = NULL;
+}
+
+
+/**
+ * Generate mipmap levels using hardware rendering.
+ * \return TRUE if successful, FALSE if not possible
+ */
+static boolean
+st_render_mipmap(struct st_context *st,
+ GLenum target,
+ struct st_texture_object *stObj,
+ uint baseLevel, uint lastLevel)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
+ const uint face = _mesa_tex_target_to_face(target);
+
+ assert(psv->texture == stObj->pt);
+#if 0
+ assert(target != GL_TEXTURE_3D); /* implemented but untested */
+#endif
+
+ /* check if we can render in the texture's format */
+ /* XXX should probably kill this and always use util_gen_mipmap
+ since this implements a sw fallback as well */
+ if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
+ 0, PIPE_BIND_RENDER_TARGET)) {
+ return FALSE;
+ }
+
+ util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
+ PIPE_TEX_FILTER_LINEAR);
+
+ return TRUE;
+}
+
+
+/**
+ * Helper function to decompress an image. The result is a 32-bpp RGBA
+ * image with stride==width.
+ */
+static void
+decompress_image(enum pipe_format format, int datatype,
+ const uint8_t *src, void *dst,
+ unsigned width, unsigned height, unsigned src_stride)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ const uint bw = util_format_get_blockwidth(format);
+ const uint bh = util_format_get_blockheight(format);
+ uint dst_stride = 4 * MAX2(width, bw);
+
+ if (datatype == GL_FLOAT) {
+ desc->unpack_rgba_float((float *)dst, dst_stride * sizeof(GLfloat), src, src_stride, width, height);
+ if (width < bw || height < bh) {
+ float *dst_p = (float *)dst;
+ /* We're decompressing an image smaller than the compression
+ * block size. We don't want garbage pixel values in the region
+ * outside (width x height) so replicate pixels from the (width
+ * x height) region to fill out the (bw x bh) block size.
+ */
+ uint x, y;
+ for (y = 0; y < bh; y++) {
+ for (x = 0; x < bw; x++) {
+ if (x >= width || y >= height) {
+ uint p = (y * bw + x) * 4;
+ dst_p[p + 0] = dst_p[0];
+ dst_p[p + 1] = dst_p[1];
+ dst_p[p + 2] = dst_p[2];
+ dst_p[p + 3] = dst_p[3];
+ }
+ }
+ }
+ }
+ } else {
+ desc->unpack_rgba_8unorm((uint8_t *)dst, dst_stride, src, src_stride, width, height);
+ if (width < bw || height < bh) {
+ uint8_t *dst_p = (uint8_t *)dst;
+ /* We're decompressing an image smaller than the compression
+ * block size. We don't want garbage pixel values in the region
+ * outside (width x height) so replicate pixels from the (width
+ * x height) region to fill out the (bw x bh) block size.
+ */
+ uint x, y;
+ for (y = 0; y < bh; y++) {
+ for (x = 0; x < bw; x++) {
+ if (x >= width || y >= height) {
+ uint p = (y * bw + x) * 4;
+ dst_p[p + 0] = dst_p[0];
+ dst_p[p + 1] = dst_p[1];
+ dst_p[p + 2] = dst_p[2];
+ dst_p[p + 3] = dst_p[3];
+ }
+ }
+ }
+ }
+ }
+}
+
+/**
+ * Helper function to compress an image. The source is a 32-bpp RGBA image
+ * with stride==width.
+ */
+static void
+compress_image(enum pipe_format format, int datatype,
+ const void *src, uint8_t *dst,
+ unsigned width, unsigned height, unsigned dst_stride)
+{
+ const struct util_format_description *desc = util_format_description(format);
+ const uint src_stride = 4 * width;
+
+ if (datatype == GL_FLOAT)
+ desc->pack_rgba_float(dst, dst_stride, (GLfloat *)src, src_stride * sizeof(GLfloat), width, height);
+ else
+ desc->pack_rgba_8unorm(dst, dst_stride, (uint8_t *)src, src_stride, width, height);
+}
+
+
+/**
+ * Software fallback for generate mipmap levels.
+ */
+static void
+fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct pipe_resource *pt = st_get_texobj_resource(texObj);
+ const uint baseLevel = texObj->BaseLevel;
+ const uint lastLevel = pt->last_level;
+ const uint face = _mesa_tex_target_to_face(target);
+ uint dstLevel;
+ GLenum datatype;
+ GLuint comps;
+ GLboolean compressed;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ assert(target != GL_TEXTURE_3D); /* not done yet */
+
+ compressed =
+ _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
+
+ if (compressed) {
+ GLenum type =
+ _mesa_get_format_datatype(texObj->Image[face][baseLevel]->TexFormat);
+
+ datatype = type == GL_UNSIGNED_NORMALIZED ? GL_UNSIGNED_BYTE : GL_FLOAT;
+ comps = 4;
+ }
+ else {
+ _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
+ &datatype, &comps);
+ assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
+ }
+
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ const uint srcWidth = u_minify(pt->width0, srcLevel);
+ const uint srcHeight = u_minify(pt->height0, srcLevel);
+ const uint srcDepth = u_minify(pt->depth0, srcLevel);
+ const uint dstWidth = u_minify(pt->width0, dstLevel);
+ const uint dstHeight = u_minify(pt->height0, dstLevel);
+ const uint dstDepth = u_minify(pt->depth0, dstLevel);
+ struct pipe_transfer *srcTrans, *dstTrans;
+ const ubyte *srcData;
+ ubyte *dstData;
+ int srcStride, dstStride;
+
+ srcTrans = pipe_get_transfer(pipe, pt, srcLevel,
+ face,
+ PIPE_TRANSFER_READ, 0, 0,
+ srcWidth, srcHeight);
+
+ dstTrans = pipe_get_transfer(pipe, pt, dstLevel,
+ face,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ dstWidth, dstHeight);
+
+ srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
+ dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
+
+ srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
+ dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
+
+ /* this cannot work correctly for 3d since it does
+ not respect layerStride. */
+ if (compressed) {
+ const enum pipe_format format = pt->format;
+ const uint bw = util_format_get_blockwidth(format);
+ const uint bh = util_format_get_blockheight(format);
+ const uint srcWidth2 = align(srcWidth, bw);
+ const uint srcHeight2 = align(srcHeight, bh);
+ const uint dstWidth2 = align(dstWidth, bw);
+ const uint dstHeight2 = align(dstHeight, bh);
+ uint8_t *srcTemp, *dstTemp;
+
+ assert(comps == 4);
+
+ srcTemp = malloc(srcWidth2 * srcHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
+ dstTemp = malloc(dstWidth2 * dstHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
+
+ /* decompress the src image: srcData -> srcTemp */
+ decompress_image(format, datatype, srcData, srcTemp, srcWidth2, srcHeight2, srcTrans->stride);
+
+ _mesa_generate_mipmap_level(target, datatype, comps,
+ 0 /*border*/,
+ srcWidth2, srcHeight2, srcDepth,
+ srcTemp,
+ srcWidth2, /* stride in texels */
+ dstWidth2, dstHeight2, dstDepth,
+ dstTemp,
+ dstWidth2); /* stride in texels */
+
+ /* compress the new image: dstTemp -> dstData */
+ compress_image(format, datatype, dstTemp, dstData, dstWidth2, dstHeight2, dstTrans->stride);
+
+ free(srcTemp);
+ free(dstTemp);
+ }
+ else {
+ _mesa_generate_mipmap_level(target, datatype, comps,
+ 0 /*border*/,
+ srcWidth, srcHeight, srcDepth,
+ srcData,
+ srcStride, /* stride in texels */
+ dstWidth, dstHeight, dstDepth,
+ dstData,
+ dstStride); /* stride in texels */
+ }
+
+ pipe_transfer_unmap(pipe, srcTrans);
+ pipe_transfer_unmap(pipe, dstTrans);
+
+ pipe->transfer_destroy(pipe, srcTrans);
+ pipe->transfer_destroy(pipe, dstTrans);
+ }
+}
+
+
+/**
+ * Compute the expected number of mipmap levels in the texture given
+ * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
+ * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
+ * levels should be generated.
+ */
+static GLuint
+compute_num_levels(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target)
+{
+ if (target == GL_TEXTURE_RECTANGLE_ARB) {
+ return 1;
+ }
+ else {
+ const struct gl_texture_image *baseImage =
+ _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
+ GLuint size, numLevels;
+
+ size = MAX2(baseImage->Width2, baseImage->Height2);
+ size = MAX2(size, baseImage->Depth2);
+
+ numLevels = texObj->BaseLevel;
+
+ while (size > 0) {
+ numLevels++;
+ size >>= 1;
+ }
+
+ numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
+
+ assert(numLevels >= 1);
+
+ return numLevels;
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.GenerateMipmap().
+ */
+void
+st_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_resource *pt = st_get_texobj_resource(texObj);
+ const uint baseLevel = texObj->BaseLevel;
+ uint lastLevel;
+ uint dstLevel;
+
+ if (!pt)
+ return;
+
+ /* not sure if this ultimately actually should work,
+ but we're not supporting multisampled textures yet. */
+ assert(pt->nr_samples < 2);
+
+ /* find expected last mipmap level to generate*/
+ lastLevel = compute_num_levels(ctx, texObj, target) - 1;
+
+ if (lastLevel == 0)
+ return;
+
+ /* The texture isn't in a "complete" state yet so set the expected
+ * lastLevel here, since it won't get done in st_finalize_texture().
+ */
+ stObj->lastLevel = lastLevel;
+
+ if (pt->last_level < lastLevel) {
+ /* The current gallium texture doesn't have space for all the
+ * mipmap levels we need to generate. So allocate a new texture.
+ */
+ struct pipe_resource *oldTex = stObj->pt;
+
+ /* create new texture with space for more levels */
+ stObj->pt = st_texture_create(st,
+ oldTex->target,
+ oldTex->format,
+ lastLevel,
+ oldTex->width0,
+ oldTex->height0,
+ oldTex->depth0,
+ oldTex->array_size,
+ oldTex->bind);
+
+ /* This will copy the old texture's base image into the new texture
+ * which we just allocated.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj);
+
+ /* release the old tex (will likely be freed too) */
+ pipe_resource_reference(&oldTex, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ else {
+ /* Make sure that the base texture image data is present in the
+ * texture buffer.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj);
+ }
+
+ pt = stObj->pt;
+
+ assert(pt->last_level >= lastLevel);
+
+ /* Try to generate the mipmap by rendering/texturing. If that fails,
+ * use the software fallback.
+ */
+ if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
+ /* since the util code actually also has a fallback, should
+ probably make it never fail and kill this */
+ fallback_generate_mipmap(ctx, target, texObj);
+ }
+
+ /* Fill in the Mesa gl_texture_image fields */
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ const struct gl_texture_image *srcImage
+ = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
+ struct gl_texture_image *dstImage;
+ struct st_texture_image *stImage;
+ uint dstWidth = u_minify(pt->width0, dstLevel);
+ uint dstHeight = u_minify(pt->height0, dstLevel);
+ uint dstDepth = u_minify(pt->depth0, dstLevel);
+ uint border = srcImage->Border;
+
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+
+ /* Free old image data */
+ if (dstImage->Data)
+ ctx->Driver.FreeTexImageData(ctx, dstImage);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->InternalFormat,
+ srcImage->TexFormat);
+
+ stImage = st_texture_image(dstImage);
+ stImage->level = dstLevel;
+
+ pipe_resource_reference(&stImage->pt, pt);
+ }
+}