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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/swrast/s_blend.c | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/swrast/s_blend.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_blend.c | 2016 |
1 files changed, 1014 insertions, 1002 deletions
diff --git a/mesalib/src/mesa/swrast/s_blend.c b/mesalib/src/mesa/swrast/s_blend.c index 5b090c72c..d2684b79e 100644 --- a/mesalib/src/mesa/swrast/s_blend.c +++ b/mesalib/src/mesa/swrast/s_blend.c @@ -1,1002 +1,1014 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file swrast/s_blend.c - * \brief software blending. - * \author Brian Paul - * - * Only a few blend modes have been optimized (min, max, transparency, add) - * more optimized cases can easily be added if needed. - * Celestia uses glBlendFunc(GL_SRC_ALPHA, GL_ONE), for example. - */ - - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" -#include "main/macros.h" - -#include "s_blend.h" -#include "s_context.h" -#include "s_span.h" - - -#if defined(USE_MMX_ASM) -#include "x86/mmx.h" -#include "x86/common_x86_asm.h" -#define _BLENDAPI _ASMAPI -#else -#define _BLENDAPI -#endif - - -/** - * Integer divide by 255 - * Declare "int divtemp" before using. - * This satisfies Glean and should be reasonably fast. - * Contributed by Nathan Hand. - */ -#define DIV255(X) (divtemp = (X), ((divtemp << 8) + divtemp + 256) >> 16) - - - -/** - * Special case for glBlendFunc(GL_ZERO, GL_ONE). - * No-op means the framebuffer values remain unchanged. - * Any chanType ok. - */ -static void _BLENDAPI -blend_noop(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) -{ - GLint bytes; - - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_ZERO); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE); - (void) ctx; - - /* just memcpy */ - if (chanType == GL_UNSIGNED_BYTE) - bytes = 4 * n * sizeof(GLubyte); - else if (chanType == GL_UNSIGNED_SHORT) - bytes = 4 * n * sizeof(GLushort); - else - bytes = 4 * n * sizeof(GLfloat); - - memcpy(src, dst, bytes); -} - - -/** - * Special case for glBlendFunc(GL_ONE, GL_ZERO) - * Any chanType ok. - */ -static void _BLENDAPI -blend_replace(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) -{ - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_ONE); - ASSERT(ctx->Color.BlendDstRGB == GL_ZERO); - (void) ctx; - (void) n; - (void) mask; - (void) src; - (void) dst; -} - - -/** - * Common transparency blending mode: - * glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). - */ -static void _BLENDAPI -blend_transparency_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; - const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; - GLuint i; - - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA); - ASSERT(chanType == GL_UNSIGNED_BYTE); - - (void) ctx; - - for (i = 0; i < n; i++) { - if (mask[i]) { - const GLint t = rgba[i][ACOMP]; /* t is in [0, 255] */ - if (t == 0) { - /* 0% alpha */ - COPY_4UBV(rgba[i], dest[i]); - } - else if (t != 255) { - GLint divtemp; - const GLint r = DIV255((rgba[i][RCOMP] - dest[i][RCOMP]) * t) + dest[i][RCOMP]; - const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP]; - const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP]; - const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP]; - ASSERT(r <= 255); - ASSERT(g <= 255); - ASSERT(b <= 255); - ASSERT(a <= 255); - rgba[i][RCOMP] = (GLubyte) r; - rgba[i][GCOMP] = (GLubyte) g; - rgba[i][BCOMP] = (GLubyte) b; - rgba[i][ACOMP] = (GLubyte) a; - } - } - } -} - - -static void _BLENDAPI -blend_transparency_ushort(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) -{ - GLushort (*rgba)[4] = (GLushort (*)[4]) src; - const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; - GLuint i; - - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA); - ASSERT(chanType == GL_UNSIGNED_SHORT); - - (void) ctx; - - for (i = 0; i < n; i++) { - if (mask[i]) { - const GLint t = rgba[i][ACOMP]; - if (t == 0) { - /* 0% alpha */ - COPY_4V(rgba[i], dest[i]); - } - else if (t != 65535) { - const GLfloat tt = (GLfloat) t / 65535.0F; - GLushort r = (GLushort) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]); - GLushort g = (GLushort) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]); - GLushort b = (GLushort) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]); - GLushort a = (GLushort) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]); - ASSIGN_4V(rgba[i], r, g, b, a); - } - } - } -} - - -static void _BLENDAPI -blend_transparency_float(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) -{ - GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; - const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; - GLuint i; - - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA); - ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA); - ASSERT(chanType == GL_FLOAT); - - (void) ctx; - - for (i = 0; i < n; i++) { - if (mask[i]) { - const GLfloat t = rgba[i][ACOMP]; /* t in [0, 1] */ - if (t == 0.0F) { - /* 0% alpha */ - COPY_4V(rgba[i], dest[i]); - } - else if (t != 1.0F) { - GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * t + dest[i][RCOMP]; - GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * t + dest[i][GCOMP]; - GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * t + dest[i][BCOMP]; - GLfloat a = (rgba[i][ACOMP] - dest[i][ACOMP]) * t + dest[i][ACOMP]; - ASSIGN_4V(rgba[i], r, g, b, a); - } - } - } -} - - - -/** - * Add src and dest: glBlendFunc(GL_ONE, GL_ONE). - * Any chanType ok. - */ -static void _BLENDAPI -blend_add(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) -{ - GLuint i; - - ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD); - ASSERT(ctx->Color.BlendSrcRGB == GL_ONE); - ASSERT(ctx->Color.BlendDstRGB == GL_ONE); - (void) ctx; - - if (chanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; - const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; - for (i=0;i<n;i++) { - if (mask[i]) { - GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; - GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; - GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; - GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; - rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 ); - rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 ); - rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 ); - rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 ); - } - } - } - else if (chanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = (GLushort (*)[4]) src; - const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; - for (i=0;i<n;i++) { - if (mask[i]) { - GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; - GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; - GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; - GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; - rgba[i][RCOMP] = (GLshort) MIN2( r, 255 ); - rgba[i][GCOMP] = (GLshort) MIN2( g, 255 ); - rgba[i][BCOMP] = (GLshort) MIN2( b, 255 ); - rgba[i][ACOMP] = (GLshort) MIN2( a, 255 ); - } - } - } - else { - GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; - const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; - ASSERT(chanType == GL_FLOAT); - for (i=0;i<n;i++) { - if (mask[i]) { - /* don't RGB clamp to max */ - rgba[i][RCOMP] += dest[i][RCOMP]; - rgba[i][GCOMP] += dest[i][GCOMP]; - rgba[i][BCOMP] += dest[i][BCOMP]; - rgba[i][ACOMP] += dest[i][ACOMP]; - } - } - } -} - - - -/** - * Blend min function. - * Any chanType ok. - */ -static void _BLENDAPI -blend_min(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) -{ - GLuint i; - ASSERT(ctx->Color.BlendEquationRGB == GL_MIN); - ASSERT(ctx->Color.BlendEquationA == GL_MIN); - (void) ctx; - - if (chanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; - const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); - } - } - } - else if (chanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = (GLushort (*)[4]) src; - const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); - } - } - } - else { - GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; - const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; - ASSERT(chanType == GL_FLOAT); - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); - } - } - } -} - - -/** - * Blend max function. - * Any chanType ok. - */ -static void _BLENDAPI -blend_max(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) -{ - GLuint i; - ASSERT(ctx->Color.BlendEquationRGB == GL_MAX); - ASSERT(ctx->Color.BlendEquationA == GL_MAX); - (void) ctx; - - if (chanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; - const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); - } - } - } - else if (chanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = (GLushort (*)[4]) src; - const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); - } - } - } - else { - GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; - const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; - ASSERT(chanType == GL_FLOAT); - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); - rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); - rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); - rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); - } - } - } -} - - - -/** - * Modulate: result = src * dest - * Any chanType ok. - */ -static void _BLENDAPI -blend_modulate(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, GLenum chanType) -{ - GLuint i; - (void) ctx; - - if (chanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; - const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; - for (i=0;i<n;i++) { - if (mask[i]) { - GLint divtemp; - rgba[i][RCOMP] = DIV255(rgba[i][RCOMP] * dest[i][RCOMP]); - rgba[i][GCOMP] = DIV255(rgba[i][GCOMP] * dest[i][GCOMP]); - rgba[i][BCOMP] = DIV255(rgba[i][BCOMP] * dest[i][BCOMP]); - rgba[i][ACOMP] = DIV255(rgba[i][ACOMP] * dest[i][ACOMP]); - } - } - } - else if (chanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = (GLushort (*)[4]) src; - const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = (rgba[i][RCOMP] * dest[i][RCOMP] + 65535) >> 16; - rgba[i][GCOMP] = (rgba[i][GCOMP] * dest[i][GCOMP] + 65535) >> 16; - rgba[i][BCOMP] = (rgba[i][BCOMP] * dest[i][BCOMP] + 65535) >> 16; - rgba[i][ACOMP] = (rgba[i][ACOMP] * dest[i][ACOMP] + 65535) >> 16; - } - } - } - else { - GLfloat (*rgba)[4] = (GLfloat (*)[4]) src; - const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst; - ASSERT(chanType == GL_FLOAT); - for (i=0;i<n;i++) { - if (mask[i]) { - rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP]; - rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP]; - rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP]; - rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP]; - } - } - } -} - - -/** - * Do any blending operation, using floating point. - * \param n number of pixels - * \param mask fragment writemask array - * \param rgba array of incoming (and modified) pixels - * \param dest array of pixels from the dest color buffer - */ -static void -blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[], - GLfloat rgba[][4], GLfloat dest[][4], - GLenum chanType) -{ - GLuint i; - - for (i = 0; i < n; i++) { - if (mask[i]) { - /* Incoming/source Color */ - const GLfloat Rs = rgba[i][RCOMP]; - const GLfloat Gs = rgba[i][GCOMP]; - const GLfloat Bs = rgba[i][BCOMP]; - const GLfloat As = rgba[i][ACOMP]; - - /* Frame buffer/dest color */ - const GLfloat Rd = dest[i][RCOMP]; - const GLfloat Gd = dest[i][GCOMP]; - const GLfloat Bd = dest[i][BCOMP]; - const GLfloat Ad = dest[i][ACOMP]; - - GLfloat sR, sG, sB, sA; /* Source factor */ - GLfloat dR, dG, dB, dA; /* Dest factor */ - GLfloat r, g, b, a; /* result color */ - - /* XXX for the case of constant blend terms we could init - * the sX and dX variables just once before the loop. - */ - - /* Source RGB factor */ - switch (ctx->Color.BlendSrcRGB) { - case GL_ZERO: - sR = sG = sB = 0.0F; - break; - case GL_ONE: - sR = sG = sB = 1.0F; - break; - case GL_DST_COLOR: - sR = Rd; - sG = Gd; - sB = Bd; - break; - case GL_ONE_MINUS_DST_COLOR: - sR = 1.0F - Rd; - sG = 1.0F - Gd; - sB = 1.0F - Bd; - break; - case GL_SRC_ALPHA: - sR = sG = sB = As; - break; - case GL_ONE_MINUS_SRC_ALPHA: - sR = sG = sB = 1.0F - As; - break; - case GL_DST_ALPHA: - sR = sG = sB = Ad; - break; - case GL_ONE_MINUS_DST_ALPHA: - sR = sG = sB = 1.0F - Ad; - break; - case GL_SRC_ALPHA_SATURATE: - if (As < 1.0F - Ad) { - sR = sG = sB = As; - } - else { - sR = sG = sB = 1.0F - Ad; - } - break; - case GL_CONSTANT_COLOR: - sR = ctx->Color.BlendColor[0]; - sG = ctx->Color.BlendColor[1]; - sB = ctx->Color.BlendColor[2]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - sR = 1.0F - ctx->Color.BlendColor[0]; - sG = 1.0F - ctx->Color.BlendColor[1]; - sB = 1.0F - ctx->Color.BlendColor[2]; - break; - case GL_CONSTANT_ALPHA: - sR = sG = sB = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - sR = sG = sB = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_SRC_COLOR: - sR = Rs; - sG = Gs; - sB = Bs; - break; - case GL_ONE_MINUS_SRC_COLOR: - sR = 1.0F - Rs; - sG = 1.0F - Gs; - sB = 1.0F - Bs; - break; - default: - /* this should never happen */ - _mesa_problem(ctx, "Bad blend source RGB factor in blend_general_float"); - return; - } - - /* Source Alpha factor */ - switch (ctx->Color.BlendSrcA) { - case GL_ZERO: - sA = 0.0F; - break; - case GL_ONE: - sA = 1.0F; - break; - case GL_DST_COLOR: - sA = Ad; - break; - case GL_ONE_MINUS_DST_COLOR: - sA = 1.0F - Ad; - break; - case GL_SRC_ALPHA: - sA = As; - break; - case GL_ONE_MINUS_SRC_ALPHA: - sA = 1.0F - As; - break; - case GL_DST_ALPHA: - sA = Ad; - break; - case GL_ONE_MINUS_DST_ALPHA: - sA = 1.0F - Ad; - break; - case GL_SRC_ALPHA_SATURATE: - sA = 1.0; - break; - case GL_CONSTANT_COLOR: - sA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - sA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_CONSTANT_ALPHA: - sA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - sA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_SRC_COLOR: - sA = As; - break; - case GL_ONE_MINUS_SRC_COLOR: - sA = 1.0F - As; - break; - default: - /* this should never happen */ - sA = 0.0F; - _mesa_problem(ctx, "Bad blend source A factor in blend_general_float"); - return; - } - - /* Dest RGB factor */ - switch (ctx->Color.BlendDstRGB) { - case GL_ZERO: - dR = dG = dB = 0.0F; - break; - case GL_ONE: - dR = dG = dB = 1.0F; - break; - case GL_SRC_COLOR: - dR = Rs; - dG = Gs; - dB = Bs; - break; - case GL_ONE_MINUS_SRC_COLOR: - dR = 1.0F - Rs; - dG = 1.0F - Gs; - dB = 1.0F - Bs; - break; - case GL_SRC_ALPHA: - dR = dG = dB = As; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dR = dG = dB = 1.0F - As; - break; - case GL_DST_ALPHA: - dR = dG = dB = Ad; - break; - case GL_ONE_MINUS_DST_ALPHA: - dR = dG = dB = 1.0F - Ad; - break; - case GL_CONSTANT_COLOR: - dR = ctx->Color.BlendColor[0]; - dG = ctx->Color.BlendColor[1]; - dB = ctx->Color.BlendColor[2]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dR = 1.0F - ctx->Color.BlendColor[0]; - dG = 1.0F - ctx->Color.BlendColor[1]; - dB = 1.0F - ctx->Color.BlendColor[2]; - break; - case GL_CONSTANT_ALPHA: - dR = dG = dB = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dR = dG = dB = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_DST_COLOR: - dR = Rd; - dG = Gd; - dB = Bd; - break; - case GL_ONE_MINUS_DST_COLOR: - dR = 1.0F - Rd; - dG = 1.0F - Gd; - dB = 1.0F - Bd; - break; - default: - /* this should never happen */ - dR = dG = dB = 0.0F; - _mesa_problem(ctx, "Bad blend dest RGB factor in blend_general_float"); - return; - } - - /* Dest Alpha factor */ - switch (ctx->Color.BlendDstA) { - case GL_ZERO: - dA = 0.0F; - break; - case GL_ONE: - dA = 1.0F; - break; - case GL_SRC_COLOR: - dA = As; - break; - case GL_ONE_MINUS_SRC_COLOR: - dA = 1.0F - As; - break; - case GL_SRC_ALPHA: - dA = As; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dA = 1.0F - As; - break; - case GL_DST_ALPHA: - dA = Ad; - break; - case GL_ONE_MINUS_DST_ALPHA: - dA = 1.0F - Ad; - break; - case GL_CONSTANT_COLOR: - dA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_CONSTANT_ALPHA: - dA = ctx->Color.BlendColor[3]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dA = 1.0F - ctx->Color.BlendColor[3]; - break; - case GL_DST_COLOR: - dA = Ad; - break; - case GL_ONE_MINUS_DST_COLOR: - dA = 1.0F - Ad; - break; - default: - /* this should never happen */ - dA = 0.0F; - _mesa_problem(ctx, "Bad blend dest A factor in blend_general_float"); - return; - } - - /* compute the blended RGB */ - switch (ctx->Color.BlendEquationRGB) { - case GL_FUNC_ADD: - r = Rs * sR + Rd * dR; - g = Gs * sG + Gd * dG; - b = Bs * sB + Bd * dB; - a = As * sA + Ad * dA; - break; - case GL_FUNC_SUBTRACT: - r = Rs * sR - Rd * dR; - g = Gs * sG - Gd * dG; - b = Bs * sB - Bd * dB; - a = As * sA - Ad * dA; - break; - case GL_FUNC_REVERSE_SUBTRACT: - r = Rd * dR - Rs * sR; - g = Gd * dG - Gs * sG; - b = Bd * dB - Bs * sB; - a = Ad * dA - As * sA; - break; - case GL_MIN: - r = MIN2( Rd, Rs ); - g = MIN2( Gd, Gs ); - b = MIN2( Bd, Bs ); - break; - case GL_MAX: - r = MAX2( Rd, Rs ); - g = MAX2( Gd, Gs ); - b = MAX2( Bd, Bs ); - break; - default: - /* should never get here */ - r = g = b = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - return; - } - - /* compute the blended alpha */ - switch (ctx->Color.BlendEquationA) { - case GL_FUNC_ADD: - a = As * sA + Ad * dA; - break; - case GL_FUNC_SUBTRACT: - a = As * sA - Ad * dA; - break; - case GL_FUNC_REVERSE_SUBTRACT: - a = Ad * dA - As * sA; - break; - case GL_MIN: - a = MIN2( Ad, As ); - break; - case GL_MAX: - a = MAX2( Ad, As ); - break; - default: - /* should never get here */ - a = 0.0F; /* silence uninitialized var warning */ - _mesa_problem(ctx, "unexpected BlendEquation in blend_general()"); - return; - } - - /* final clamping */ -#if 0 - rgba[i][RCOMP] = MAX2( r, 0.0F ); - rgba[i][GCOMP] = MAX2( g, 0.0F ); - rgba[i][BCOMP] = MAX2( b, 0.0F ); - rgba[i][ACOMP] = CLAMP( a, 0.0F, 1.0F ); -#else - ASSIGN_4V(rgba[i], r, g, b, a); -#endif - } - } -} - - -/** - * Do any blending operation, any chanType. - */ -static void -blend_general(GLcontext *ctx, GLuint n, const GLubyte mask[], - void *src, const void *dst, GLenum chanType) -{ - GLfloat rgbaF[MAX_WIDTH][4], destF[MAX_WIDTH][4]; - - if (chanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = (GLubyte (*)[4]) src; - const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst; - GLuint i; - /* convert ubytes to floats */ - for (i = 0; i < n; i++) { - if (mask[i]) { - rgbaF[i][RCOMP] = UBYTE_TO_FLOAT(rgba[i][RCOMP]); - rgbaF[i][GCOMP] = UBYTE_TO_FLOAT(rgba[i][GCOMP]); - rgbaF[i][BCOMP] = UBYTE_TO_FLOAT(rgba[i][BCOMP]); - rgbaF[i][ACOMP] = UBYTE_TO_FLOAT(rgba[i][ACOMP]); - destF[i][RCOMP] = UBYTE_TO_FLOAT(dest[i][RCOMP]); - destF[i][GCOMP] = UBYTE_TO_FLOAT(dest[i][GCOMP]); - destF[i][BCOMP] = UBYTE_TO_FLOAT(dest[i][BCOMP]); - destF[i][ACOMP] = UBYTE_TO_FLOAT(dest[i][ACOMP]); - } - } - /* do blend */ - blend_general_float(ctx, n, mask, rgbaF, destF, chanType); - /* convert back to ubytes */ - for (i = 0; i < n; i++) { - if (mask[i]) { - UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][RCOMP], rgbaF[i][RCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][GCOMP], rgbaF[i][GCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][BCOMP], rgbaF[i][BCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][ACOMP], rgbaF[i][ACOMP]); - } - } - } - else if (chanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = (GLushort (*)[4]) src; - const GLushort (*dest)[4] = (const GLushort (*)[4]) dst; - GLuint i; - /* convert ushorts to floats */ - for (i = 0; i < n; i++) { - if (mask[i]) { - rgbaF[i][RCOMP] = USHORT_TO_FLOAT(rgba[i][RCOMP]); - rgbaF[i][GCOMP] = USHORT_TO_FLOAT(rgba[i][GCOMP]); - rgbaF[i][BCOMP] = USHORT_TO_FLOAT(rgba[i][BCOMP]); - rgbaF[i][ACOMP] = USHORT_TO_FLOAT(rgba[i][ACOMP]); - destF[i][RCOMP] = USHORT_TO_FLOAT(dest[i][RCOMP]); - destF[i][GCOMP] = USHORT_TO_FLOAT(dest[i][GCOMP]); - destF[i][BCOMP] = USHORT_TO_FLOAT(dest[i][BCOMP]); - destF[i][ACOMP] = USHORT_TO_FLOAT(dest[i][ACOMP]); - } - } - /* do blend */ - blend_general_float(ctx, n, mask, rgbaF, destF, chanType); - /* convert back to ushorts */ - for (i = 0; i < n; i++) { - if (mask[i]) { - UNCLAMPED_FLOAT_TO_USHORT(rgba[i][RCOMP], rgbaF[i][RCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(rgba[i][GCOMP], rgbaF[i][GCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(rgba[i][BCOMP], rgbaF[i][BCOMP]); - UNCLAMPED_FLOAT_TO_USHORT(rgba[i][ACOMP], rgbaF[i][ACOMP]); - } - } - } - else { - blend_general_float(ctx, n, mask, (GLfloat (*)[4]) src, - (GLfloat (*)[4]) dst, chanType); - } -} - - - -/** - * Analyze current blending parameters to pick fastest blending function. - * Result: the ctx->Color.BlendFunc pointer is updated. - */ -void -_swrast_choose_blend_func(GLcontext *ctx, GLenum chanType) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLenum eq = ctx->Color.BlendEquationRGB; - const GLenum srcRGB = ctx->Color.BlendSrcRGB; - const GLenum dstRGB = ctx->Color.BlendDstRGB; - const GLenum srcA = ctx->Color.BlendSrcA; - const GLenum dstA = ctx->Color.BlendDstA; - - if (ctx->Color.BlendEquationRGB != ctx->Color.BlendEquationA) { - swrast->BlendFunc = blend_general; - } - else if (eq == GL_MIN) { - /* Note: GL_MIN ignores the blending weight factors */ -#if defined(USE_MMX_ASM) - if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { - swrast->BlendFunc = _mesa_mmx_blend_min; - } - else -#endif - swrast->BlendFunc = blend_min; - } - else if (eq == GL_MAX) { - /* Note: GL_MAX ignores the blending weight factors */ -#if defined(USE_MMX_ASM) - if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { - swrast->BlendFunc = _mesa_mmx_blend_max; - } - else -#endif - swrast->BlendFunc = blend_max; - } - else if (srcRGB != srcA || dstRGB != dstA) { - swrast->BlendFunc = blend_general; - } - else if (eq == GL_FUNC_ADD && srcRGB == GL_SRC_ALPHA - && dstRGB == GL_ONE_MINUS_SRC_ALPHA) { -#if defined(USE_MMX_ASM) - if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { - swrast->BlendFunc = _mesa_mmx_blend_transparency; - } - else -#endif - { - if (chanType == GL_UNSIGNED_BYTE) - swrast->BlendFunc = blend_transparency_ubyte; - else if (chanType == GL_UNSIGNED_SHORT) - swrast->BlendFunc = blend_transparency_ushort; - else - swrast->BlendFunc = blend_transparency_float; - } - } - else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ONE) { -#if defined(USE_MMX_ASM) - if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { - swrast->BlendFunc = _mesa_mmx_blend_add; - } - else -#endif - swrast->BlendFunc = blend_add; - } - else if (((eq == GL_FUNC_ADD || eq == GL_FUNC_REVERSE_SUBTRACT) - && (srcRGB == GL_ZERO && dstRGB == GL_SRC_COLOR)) - || - ((eq == GL_FUNC_ADD || eq == GL_FUNC_SUBTRACT) - && (srcRGB == GL_DST_COLOR && dstRGB == GL_ZERO))) { -#if defined(USE_MMX_ASM) - if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) { - swrast->BlendFunc = _mesa_mmx_blend_modulate; - } - else -#endif - swrast->BlendFunc = blend_modulate; - } - else if (eq == GL_FUNC_ADD && srcRGB == GL_ZERO && dstRGB == GL_ONE) { - swrast->BlendFunc = blend_noop; - } - else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ZERO) { - swrast->BlendFunc = blend_replace; - } - else { - swrast->BlendFunc = blend_general; - } -} - - - -/** - * Apply the blending operator to a span of pixels. - * We can handle horizontal runs of pixels (spans) or arrays of x/y - * pixel coordinates. - */ -void -_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - void *rbPixels; - - ASSERT(span->end <= MAX_WIDTH); - ASSERT(span->arrayMask & SPAN_RGBA); - ASSERT(rb->DataType == span->array->ChanType); - ASSERT(!ctx->Color._LogicOpEnabled); - - rbPixels = _swrast_get_dest_rgba(ctx, rb, span); - - swrast->BlendFunc(ctx, span->end, span->array->mask, - span->array->rgba, rbPixels, span->array->ChanType); -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file swrast/s_blend.c
+ * \brief software blending.
+ * \author Brian Paul
+ *
+ * Only a few blend modes have been optimized (min, max, transparency, add)
+ * more optimized cases can easily be added if needed.
+ * Celestia uses glBlendFunc(GL_SRC_ALPHA, GL_ONE), for example.
+ */
+
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+
+#include "s_blend.h"
+#include "s_context.h"
+#include "s_span.h"
+
+
+#if defined(USE_MMX_ASM)
+#include "x86/mmx.h"
+#include "x86/common_x86_asm.h"
+#define _BLENDAPI _ASMAPI
+#else
+#define _BLENDAPI
+#endif
+
+
+/**
+ * Integer divide by 255
+ * Declare "int divtemp" before using.
+ * This satisfies Glean and should be reasonably fast.
+ * Contributed by Nathan Hand.
+ */
+#define DIV255(X) (divtemp = (X), ((divtemp << 8) + divtemp + 256) >> 16)
+
+
+
+/**
+ * Special case for glBlendFunc(GL_ZERO, GL_ONE).
+ * No-op means the framebuffer values remain unchanged.
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLint bytes;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_ZERO);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE);
+ (void) ctx;
+
+ /* just memcpy */
+ if (chanType == GL_UNSIGNED_BYTE)
+ bytes = 4 * n * sizeof(GLubyte);
+ else if (chanType == GL_UNSIGNED_SHORT)
+ bytes = 4 * n * sizeof(GLushort);
+ else
+ bytes = 4 * n * sizeof(GLfloat);
+
+ memcpy(src, dst, bytes);
+}
+
+
+/**
+ * Special case for glBlendFunc(GL_ONE, GL_ZERO)
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_ONE);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ZERO);
+ (void) ctx;
+ (void) n;
+ (void) mask;
+ (void) src;
+ (void) dst;
+}
+
+
+/**
+ * Common transparency blending mode:
+ * glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
+ */
+static void _BLENDAPI
+blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ GLuint i;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(chanType == GL_UNSIGNED_BYTE);
+
+ (void) ctx;
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ const GLint t = rgba[i][ACOMP]; /* t is in [0, 255] */
+ if (t == 0) {
+ /* 0% alpha */
+ COPY_4UBV(rgba[i], dest[i]);
+ }
+ else if (t != 255) {
+ GLint divtemp;
+ const GLint r = DIV255((rgba[i][RCOMP] - dest[i][RCOMP]) * t) + dest[i][RCOMP];
+ const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP];
+ const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP];
+ const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP];
+ ASSERT(r <= 255);
+ ASSERT(g <= 255);
+ ASSERT(b <= 255);
+ ASSERT(a <= 255);
+ rgba[i][RCOMP] = (GLubyte) r;
+ rgba[i][GCOMP] = (GLubyte) g;
+ rgba[i][BCOMP] = (GLubyte) b;
+ rgba[i][ACOMP] = (GLubyte) a;
+ }
+ }
+ }
+}
+
+
+static void _BLENDAPI
+blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ GLuint i;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(chanType == GL_UNSIGNED_SHORT);
+
+ (void) ctx;
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ const GLint t = rgba[i][ACOMP];
+ if (t == 0) {
+ /* 0% alpha */
+ COPY_4V(rgba[i], dest[i]);
+ }
+ else if (t != 65535) {
+ const GLfloat tt = (GLfloat) t / 65535.0F;
+ GLushort r = (GLushort) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]);
+ GLushort g = (GLushort) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]);
+ GLushort b = (GLushort) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]);
+ GLushort a = (GLushort) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]);
+ ASSIGN_4V(rgba[i], r, g, b, a);
+ }
+ }
+ }
+}
+
+
+static void _BLENDAPI
+blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ GLuint i;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendSrcA == GL_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(ctx->Color.BlendDstA == GL_ONE_MINUS_SRC_ALPHA);
+ ASSERT(chanType == GL_FLOAT);
+
+ (void) ctx;
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ const GLfloat t = rgba[i][ACOMP]; /* t in [0, 1] */
+ if (t == 0.0F) {
+ /* 0% alpha */
+ COPY_4V(rgba[i], dest[i]);
+ }
+ else if (t != 1.0F) {
+ GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * t + dest[i][RCOMP];
+ GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * t + dest[i][GCOMP];
+ GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * t + dest[i][BCOMP];
+ GLfloat a = (rgba[i][ACOMP] - dest[i][ACOMP]) * t + dest[i][ACOMP];
+ ASSIGN_4V(rgba[i], r, g, b, a);
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Add src and dest: glBlendFunc(GL_ONE, GL_ONE).
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLuint i;
+
+ ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationA == GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendSrcRGB == GL_ONE);
+ ASSERT(ctx->Color.BlendDstRGB == GL_ONE);
+ (void) ctx;
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
+ GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
+ GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
+ GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
+ rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 );
+ rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
+ rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
+ rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
+ GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
+ GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
+ GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
+ rgba[i][RCOMP] = (GLshort) MIN2( r, 255 );
+ rgba[i][GCOMP] = (GLshort) MIN2( g, 255 );
+ rgba[i][BCOMP] = (GLshort) MIN2( b, 255 );
+ rgba[i][ACOMP] = (GLshort) MIN2( a, 255 );
+ }
+ }
+ }
+ else {
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ ASSERT(chanType == GL_FLOAT);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ /* don't RGB clamp to max */
+ rgba[i][RCOMP] += dest[i][RCOMP];
+ rgba[i][GCOMP] += dest[i][GCOMP];
+ rgba[i][BCOMP] += dest[i][BCOMP];
+ rgba[i][ACOMP] += dest[i][ACOMP];
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Blend min function.
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLuint i;
+ ASSERT(ctx->Color.BlendEquationRGB == GL_MIN);
+ ASSERT(ctx->Color.BlendEquationA == GL_MIN);
+ (void) ctx;
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+ else {
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ ASSERT(chanType == GL_FLOAT);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+}
+
+
+/**
+ * Blend max function.
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLuint i;
+ ASSERT(ctx->Color.BlendEquationRGB == GL_MAX);
+ ASSERT(ctx->Color.BlendEquationA == GL_MAX);
+ (void) ctx;
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+ else {
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ ASSERT(chanType == GL_FLOAT);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
+ rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
+ rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
+ rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Modulate: result = src * dest
+ * Any chanType ok.
+ */
+static void _BLENDAPI
+blend_modulate(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst, GLenum chanType)
+{
+ GLuint i;
+ (void) ctx;
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLint divtemp;
+ rgba[i][RCOMP] = DIV255(rgba[i][RCOMP] * dest[i][RCOMP]);
+ rgba[i][GCOMP] = DIV255(rgba[i][GCOMP] * dest[i][GCOMP]);
+ rgba[i][BCOMP] = DIV255(rgba[i][BCOMP] * dest[i][BCOMP]);
+ rgba[i][ACOMP] = DIV255(rgba[i][ACOMP] * dest[i][ACOMP]);
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = (rgba[i][RCOMP] * dest[i][RCOMP] + 65535) >> 16;
+ rgba[i][GCOMP] = (rgba[i][GCOMP] * dest[i][GCOMP] + 65535) >> 16;
+ rgba[i][BCOMP] = (rgba[i][BCOMP] * dest[i][BCOMP] + 65535) >> 16;
+ rgba[i][ACOMP] = (rgba[i][ACOMP] * dest[i][ACOMP] + 65535) >> 16;
+ }
+ }
+ }
+ else {
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
+ const GLfloat (*dest)[4] = (const GLfloat (*)[4]) dst;
+ ASSERT(chanType == GL_FLOAT);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP];
+ rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP];
+ }
+ }
+ }
+}
+
+
+/**
+ * Do any blending operation, using floating point.
+ * \param n number of pixels
+ * \param mask fragment writemask array
+ * \param rgba array of incoming (and modified) pixels
+ * \param dest array of pixels from the dest color buffer
+ */
+static void
+blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLfloat rgba[][4], GLfloat dest[][4],
+ GLenum chanType)
+{
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ /* Incoming/source Color */
+ const GLfloat Rs = rgba[i][RCOMP];
+ const GLfloat Gs = rgba[i][GCOMP];
+ const GLfloat Bs = rgba[i][BCOMP];
+ const GLfloat As = rgba[i][ACOMP];
+
+ /* Frame buffer/dest color */
+ const GLfloat Rd = dest[i][RCOMP];
+ const GLfloat Gd = dest[i][GCOMP];
+ const GLfloat Bd = dest[i][BCOMP];
+ const GLfloat Ad = dest[i][ACOMP];
+
+ GLfloat sR, sG, sB, sA; /* Source factor */
+ GLfloat dR, dG, dB, dA; /* Dest factor */
+ GLfloat r, g, b, a; /* result color */
+
+ /* XXX for the case of constant blend terms we could init
+ * the sX and dX variables just once before the loop.
+ */
+
+ /* Source RGB factor */
+ switch (ctx->Color.BlendSrcRGB) {
+ case GL_ZERO:
+ sR = sG = sB = 0.0F;
+ break;
+ case GL_ONE:
+ sR = sG = sB = 1.0F;
+ break;
+ case GL_DST_COLOR:
+ sR = Rd;
+ sG = Gd;
+ sB = Bd;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ sR = 1.0F - Rd;
+ sG = 1.0F - Gd;
+ sB = 1.0F - Bd;
+ break;
+ case GL_SRC_ALPHA:
+ sR = sG = sB = As;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ sR = sG = sB = 1.0F - As;
+ break;
+ case GL_DST_ALPHA:
+ sR = sG = sB = Ad;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ sR = sG = sB = 1.0F - Ad;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ if (As < 1.0F - Ad) {
+ sR = sG = sB = As;
+ }
+ else {
+ sR = sG = sB = 1.0F - Ad;
+ }
+ break;
+ case GL_CONSTANT_COLOR:
+ sR = ctx->Color.BlendColor[0];
+ sG = ctx->Color.BlendColor[1];
+ sB = ctx->Color.BlendColor[2];
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ sR = 1.0F - ctx->Color.BlendColor[0];
+ sG = 1.0F - ctx->Color.BlendColor[1];
+ sB = 1.0F - ctx->Color.BlendColor[2];
+ break;
+ case GL_CONSTANT_ALPHA:
+ sR = sG = sB = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_SRC_COLOR:
+ sR = Rs;
+ sG = Gs;
+ sB = Bs;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ sR = 1.0F - Rs;
+ sG = 1.0F - Gs;
+ sB = 1.0F - Bs;
+ break;
+ default:
+ /* this should never happen */
+ _mesa_problem(ctx, "Bad blend source RGB factor in blend_general_float");
+ return;
+ }
+
+ /* Source Alpha factor */
+ switch (ctx->Color.BlendSrcA) {
+ case GL_ZERO:
+ sA = 0.0F;
+ break;
+ case GL_ONE:
+ sA = 1.0F;
+ break;
+ case GL_DST_COLOR:
+ sA = Ad;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ sA = 1.0F - Ad;
+ break;
+ case GL_SRC_ALPHA:
+ sA = As;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ sA = 1.0F - As;
+ break;
+ case GL_DST_ALPHA:
+ sA = Ad;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ sA = 1.0F - Ad;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ sA = 1.0;
+ break;
+ case GL_CONSTANT_COLOR:
+ sA = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ sA = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_CONSTANT_ALPHA:
+ sA = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ sA = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_SRC_COLOR:
+ sA = As;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ sA = 1.0F - As;
+ break;
+ default:
+ /* this should never happen */
+ sA = 0.0F;
+ _mesa_problem(ctx, "Bad blend source A factor in blend_general_float");
+ return;
+ }
+
+ /* Dest RGB factor */
+ switch (ctx->Color.BlendDstRGB) {
+ case GL_ZERO:
+ dR = dG = dB = 0.0F;
+ break;
+ case GL_ONE:
+ dR = dG = dB = 1.0F;
+ break;
+ case GL_SRC_COLOR:
+ dR = Rs;
+ dG = Gs;
+ dB = Bs;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ dR = 1.0F - Rs;
+ dG = 1.0F - Gs;
+ dB = 1.0F - Bs;
+ break;
+ case GL_SRC_ALPHA:
+ dR = dG = dB = As;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ dR = dG = dB = 1.0F - As;
+ break;
+ case GL_DST_ALPHA:
+ dR = dG = dB = Ad;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ dR = dG = dB = 1.0F - Ad;
+ break;
+ case GL_CONSTANT_COLOR:
+ dR = ctx->Color.BlendColor[0];
+ dG = ctx->Color.BlendColor[1];
+ dB = ctx->Color.BlendColor[2];
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ dR = 1.0F - ctx->Color.BlendColor[0];
+ dG = 1.0F - ctx->Color.BlendColor[1];
+ dB = 1.0F - ctx->Color.BlendColor[2];
+ break;
+ case GL_CONSTANT_ALPHA:
+ dR = dG = dB = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ dR = dG = dB = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_DST_COLOR:
+ dR = Rd;
+ dG = Gd;
+ dB = Bd;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ dR = 1.0F - Rd;
+ dG = 1.0F - Gd;
+ dB = 1.0F - Bd;
+ break;
+ default:
+ /* this should never happen */
+ dR = dG = dB = 0.0F;
+ _mesa_problem(ctx, "Bad blend dest RGB factor in blend_general_float");
+ return;
+ }
+
+ /* Dest Alpha factor */
+ switch (ctx->Color.BlendDstA) {
+ case GL_ZERO:
+ dA = 0.0F;
+ break;
+ case GL_ONE:
+ dA = 1.0F;
+ break;
+ case GL_SRC_COLOR:
+ dA = As;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ dA = 1.0F - As;
+ break;
+ case GL_SRC_ALPHA:
+ dA = As;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ dA = 1.0F - As;
+ break;
+ case GL_DST_ALPHA:
+ dA = Ad;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ dA = 1.0F - Ad;
+ break;
+ case GL_CONSTANT_COLOR:
+ dA = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ dA = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_CONSTANT_ALPHA:
+ dA = ctx->Color.BlendColor[3];
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ dA = 1.0F - ctx->Color.BlendColor[3];
+ break;
+ case GL_DST_COLOR:
+ dA = Ad;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ dA = 1.0F - Ad;
+ break;
+ default:
+ /* this should never happen */
+ dA = 0.0F;
+ _mesa_problem(ctx, "Bad blend dest A factor in blend_general_float");
+ return;
+ }
+
+ /* compute the blended RGB */
+ switch (ctx->Color.BlendEquationRGB) {
+ case GL_FUNC_ADD:
+ r = Rs * sR + Rd * dR;
+ g = Gs * sG + Gd * dG;
+ b = Bs * sB + Bd * dB;
+ a = As * sA + Ad * dA;
+ break;
+ case GL_FUNC_SUBTRACT:
+ r = Rs * sR - Rd * dR;
+ g = Gs * sG - Gd * dG;
+ b = Bs * sB - Bd * dB;
+ a = As * sA - Ad * dA;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ r = Rd * dR - Rs * sR;
+ g = Gd * dG - Gs * sG;
+ b = Bd * dB - Bs * sB;
+ a = Ad * dA - As * sA;
+ break;
+ case GL_MIN:
+ r = MIN2( Rd, Rs );
+ g = MIN2( Gd, Gs );
+ b = MIN2( Bd, Bs );
+ break;
+ case GL_MAX:
+ r = MAX2( Rd, Rs );
+ g = MAX2( Gd, Gs );
+ b = MAX2( Bd, Bs );
+ break;
+ default:
+ /* should never get here */
+ r = g = b = 0.0F; /* silence uninitialized var warning */
+ _mesa_problem(ctx, "unexpected BlendEquation in blend_general()");
+ return;
+ }
+
+ /* compute the blended alpha */
+ switch (ctx->Color.BlendEquationA) {
+ case GL_FUNC_ADD:
+ a = As * sA + Ad * dA;
+ break;
+ case GL_FUNC_SUBTRACT:
+ a = As * sA - Ad * dA;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ a = Ad * dA - As * sA;
+ break;
+ case GL_MIN:
+ a = MIN2( Ad, As );
+ break;
+ case GL_MAX:
+ a = MAX2( Ad, As );
+ break;
+ default:
+ /* should never get here */
+ a = 0.0F; /* silence uninitialized var warning */
+ _mesa_problem(ctx, "unexpected BlendEquation in blend_general()");
+ return;
+ }
+
+ /* final clamping */
+#if 0
+ rgba[i][RCOMP] = MAX2( r, 0.0F );
+ rgba[i][GCOMP] = MAX2( g, 0.0F );
+ rgba[i][BCOMP] = MAX2( b, 0.0F );
+ rgba[i][ACOMP] = CLAMP( a, 0.0F, 1.0F );
+#else
+ ASSIGN_4V(rgba[i], r, g, b, a);
+#endif
+ }
+ }
+}
+
+
+/**
+ * Do any blending operation, any chanType.
+ */
+static void
+blend_general(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ void *src, const void *dst, GLenum chanType)
+{
+ GLfloat (*rgbaF)[4], (*destF)[4];
+
+ rgbaF = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+ destF = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
+ if (!rgbaF || !destF) {
+ free(rgbaF);
+ free(destF);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "blending");
+ return;
+ }
+
+ if (chanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
+ const GLubyte (*dest)[4] = (const GLubyte (*)[4]) dst;
+ GLuint i;
+ /* convert ubytes to floats */
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ rgbaF[i][RCOMP] = UBYTE_TO_FLOAT(rgba[i][RCOMP]);
+ rgbaF[i][GCOMP] = UBYTE_TO_FLOAT(rgba[i][GCOMP]);
+ rgbaF[i][BCOMP] = UBYTE_TO_FLOAT(rgba[i][BCOMP]);
+ rgbaF[i][ACOMP] = UBYTE_TO_FLOAT(rgba[i][ACOMP]);
+ destF[i][RCOMP] = UBYTE_TO_FLOAT(dest[i][RCOMP]);
+ destF[i][GCOMP] = UBYTE_TO_FLOAT(dest[i][GCOMP]);
+ destF[i][BCOMP] = UBYTE_TO_FLOAT(dest[i][BCOMP]);
+ destF[i][ACOMP] = UBYTE_TO_FLOAT(dest[i][ACOMP]);
+ }
+ }
+ /* do blend */
+ blend_general_float(ctx, n, mask, rgbaF, destF, chanType);
+ /* convert back to ubytes */
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][RCOMP], rgbaF[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][GCOMP], rgbaF[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][BCOMP], rgbaF[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][ACOMP], rgbaF[i][ACOMP]);
+ }
+ }
+ }
+ else if (chanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = (GLushort (*)[4]) src;
+ const GLushort (*dest)[4] = (const GLushort (*)[4]) dst;
+ GLuint i;
+ /* convert ushorts to floats */
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ rgbaF[i][RCOMP] = USHORT_TO_FLOAT(rgba[i][RCOMP]);
+ rgbaF[i][GCOMP] = USHORT_TO_FLOAT(rgba[i][GCOMP]);
+ rgbaF[i][BCOMP] = USHORT_TO_FLOAT(rgba[i][BCOMP]);
+ rgbaF[i][ACOMP] = USHORT_TO_FLOAT(rgba[i][ACOMP]);
+ destF[i][RCOMP] = USHORT_TO_FLOAT(dest[i][RCOMP]);
+ destF[i][GCOMP] = USHORT_TO_FLOAT(dest[i][GCOMP]);
+ destF[i][BCOMP] = USHORT_TO_FLOAT(dest[i][BCOMP]);
+ destF[i][ACOMP] = USHORT_TO_FLOAT(dest[i][ACOMP]);
+ }
+ }
+ /* do blend */
+ blend_general_float(ctx, n, mask, rgbaF, destF, chanType);
+ /* convert back to ushorts */
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ UNCLAMPED_FLOAT_TO_USHORT(rgba[i][RCOMP], rgbaF[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(rgba[i][GCOMP], rgbaF[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(rgba[i][BCOMP], rgbaF[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(rgba[i][ACOMP], rgbaF[i][ACOMP]);
+ }
+ }
+ }
+ else {
+ blend_general_float(ctx, n, mask, (GLfloat (*)[4]) src,
+ (GLfloat (*)[4]) dst, chanType);
+ }
+
+ free(rgbaF);
+ free(destF);
+}
+
+
+
+/**
+ * Analyze current blending parameters to pick fastest blending function.
+ * Result: the ctx->Color.BlendFunc pointer is updated.
+ */
+void
+_swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLenum eq = ctx->Color.BlendEquationRGB;
+ const GLenum srcRGB = ctx->Color.BlendSrcRGB;
+ const GLenum dstRGB = ctx->Color.BlendDstRGB;
+ const GLenum srcA = ctx->Color.BlendSrcA;
+ const GLenum dstA = ctx->Color.BlendDstA;
+
+ if (ctx->Color.BlendEquationRGB != ctx->Color.BlendEquationA) {
+ swrast->BlendFunc = blend_general;
+ }
+ else if (eq == GL_MIN) {
+ /* Note: GL_MIN ignores the blending weight factors */
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_min;
+ }
+ else
+#endif
+ swrast->BlendFunc = blend_min;
+ }
+ else if (eq == GL_MAX) {
+ /* Note: GL_MAX ignores the blending weight factors */
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_max;
+ }
+ else
+#endif
+ swrast->BlendFunc = blend_max;
+ }
+ else if (srcRGB != srcA || dstRGB != dstA) {
+ swrast->BlendFunc = blend_general;
+ }
+ else if (eq == GL_FUNC_ADD && srcRGB == GL_SRC_ALPHA
+ && dstRGB == GL_ONE_MINUS_SRC_ALPHA) {
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_transparency;
+ }
+ else
+#endif
+ {
+ if (chanType == GL_UNSIGNED_BYTE)
+ swrast->BlendFunc = blend_transparency_ubyte;
+ else if (chanType == GL_UNSIGNED_SHORT)
+ swrast->BlendFunc = blend_transparency_ushort;
+ else
+ swrast->BlendFunc = blend_transparency_float;
+ }
+ }
+ else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ONE) {
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_add;
+ }
+ else
+#endif
+ swrast->BlendFunc = blend_add;
+ }
+ else if (((eq == GL_FUNC_ADD || eq == GL_FUNC_REVERSE_SUBTRACT)
+ && (srcRGB == GL_ZERO && dstRGB == GL_SRC_COLOR))
+ ||
+ ((eq == GL_FUNC_ADD || eq == GL_FUNC_SUBTRACT)
+ && (srcRGB == GL_DST_COLOR && dstRGB == GL_ZERO))) {
+#if defined(USE_MMX_ASM)
+ if (cpu_has_mmx && chanType == GL_UNSIGNED_BYTE) {
+ swrast->BlendFunc = _mesa_mmx_blend_modulate;
+ }
+ else
+#endif
+ swrast->BlendFunc = blend_modulate;
+ }
+ else if (eq == GL_FUNC_ADD && srcRGB == GL_ZERO && dstRGB == GL_ONE) {
+ swrast->BlendFunc = blend_noop;
+ }
+ else if (eq == GL_FUNC_ADD && srcRGB == GL_ONE && dstRGB == GL_ZERO) {
+ swrast->BlendFunc = blend_replace;
+ }
+ else {
+ swrast->BlendFunc = blend_general;
+ }
+}
+
+
+
+/**
+ * Apply the blending operator to a span of pixels.
+ * We can handle horizontal runs of pixels (spans) or arrays of x/y
+ * pixel coordinates.
+ */
+void
+_swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ void *rbPixels;
+
+ ASSERT(span->end <= MAX_WIDTH);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ ASSERT(rb->DataType == span->array->ChanType);
+ ASSERT(!ctx->Color._LogicOpEnabled);
+
+ rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
+
+ swrast->BlendFunc(ctx, span->end, span->array->mask,
+ span->array->rgba, rbPixels, span->array->ChanType);
+}
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