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author | marha <marha@users.sourceforge.net> | 2011-12-25 17:27:22 +0100 |
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committer | Marc Haesen <marc@hc-consult.be> | 2011-12-25 17:27:22 +0100 |
commit | 0fd2d56b0fc0ce74c5f3e5e23cb26b0d1a075ba1 (patch) | |
tree | d449668fac922e358f442aeb82d0936ca786ed72 /mesalib/src/mesa/swrast/s_clear.c | |
parent | 0b3f475361d87764004432f541e34bb86af1b9f3 (diff) | |
download | vcxsrv-0fd2d56b0fc0ce74c5f3e5e23cb26b0d1a075ba1.tar.gz vcxsrv-0fd2d56b0fc0ce74c5f3e5e23cb26b0d1a075ba1.tar.bz2 vcxsrv-0fd2d56b0fc0ce74c5f3e5e23cb26b0d1a075ba1.zip |
mesa xkeyboard-config xserver git update 25 dec 2011
Diffstat (limited to 'mesalib/src/mesa/swrast/s_clear.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_clear.c | 268 |
1 files changed, 143 insertions, 125 deletions
diff --git a/mesalib/src/mesa/swrast/s_clear.c b/mesalib/src/mesa/swrast/s_clear.c index 851f6d165..d942e6e63 100644 --- a/mesalib/src/mesa/swrast/s_clear.c +++ b/mesalib/src/mesa/swrast/s_clear.c @@ -24,131 +24,146 @@ #include "main/glheader.h" #include "main/accum.h" -#include "main/colormac.h" #include "main/condrender.h" +#include "main/format_pack.h" #include "main/macros.h" #include "main/imports.h" #include "main/mtypes.h" #include "s_context.h" #include "s_depth.h" -#include "s_masking.h" #include "s_stencil.h" + /** - * Clear the color buffer when glColorMask is in effect. + * Clear an rgba color buffer with masking if needed. */ static void -clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint buf) +clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, + const GLubyte colorMask[4]) { const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - SWspan span; - GLint i; - - ASSERT(rb->PutRow); - - /* Initialize color span with clear color */ - /* XXX optimize for clearcolor == black/zero (bzero) */ - INIT_SPAN(span, GL_BITMAP); - span.end = width; - span.arrayMask = SPAN_RGBA; - span.array->ChanType = rb->DataType; - if (span.array->ChanType == GL_UNSIGNED_BYTE) { - GLubyte clearColor[4]; - _mesa_unclamped_float_rgba_to_ubyte(clearColor, ctx->Color.ClearColor.f); - for (i = 0; i < width; i++) { - COPY_4UBV(span.array->rgba[i], clearColor); - } - } - else if (span.array->ChanType == GL_UNSIGNED_SHORT) { - GLushort clearColor[4]; - UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor.f[0]); - UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor.f[1]); - UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor.f[2]); - UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor.f[3]); - for (i = 0; i < width; i++) { - COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan); - } - } - else { - ASSERT(span.array->ChanType == GL_FLOAT); - for (i = 0; i < width; i++) { - UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor.f[0]); - UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor.f[1]); - UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor.f[2]); - UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor.f[3]); - } + const GLuint pixelSize = _mesa_get_format_bytes(rb->Format); + const GLboolean doMasking = (colorMask[0] == 0 || + colorMask[1] == 0 || + colorMask[2] == 0 || + colorMask[3] == 0); + const GLfloat (*clearColor)[4] = + (const GLfloat (*)[4]) ctx->Color.ClearColor.f; + GLbitfield mapMode = GL_MAP_WRITE_BIT; + GLubyte *map; + GLint rowStride; + GLint i, j; + + if (doMasking) { + /* we'll need to read buffer values too */ + mapMode |= GL_MAP_READ_BIT; } - /* Note that masking will change the color values, but only the - * channels for which the write mask is GL_FALSE. The channels - * which which are write-enabled won't get modified. - */ - for (i = 0; i < height; i++) { - span.x = x; - span.y = y + i; - _swrast_mask_rgba_span(ctx, rb, &span, buf); - /* write masked row */ - rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL); + /* map dest buffer */ + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, + mapMode, &map, &rowStride); + if (!map) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(color)"); + return; } -} + /* for 1, 2, 4-byte clearing */ +#define SIMPLE_TYPE_CLEAR(TYPE) \ + do { \ + TYPE pixel, pixelMask; \ + _mesa_pack_float_rgba_row(rb->Format, 1, clearColor, &pixel); \ + if (doMasking) { \ + _mesa_pack_colormask(rb->Format, colorMask, &pixelMask); \ + pixel &= pixelMask; \ + pixelMask = ~pixelMask; \ + } \ + for (i = 0; i < height; i++) { \ + TYPE *row = (TYPE *) map; \ + if (doMasking) { \ + for (j = 0; j < width; j++) { \ + row[j] = (row[j] & pixelMask) | pixel; \ + } \ + } \ + else { \ + for (j = 0; j < width; j++) { \ + row[j] = pixel; \ + } \ + } \ + map += rowStride; \ + } \ + } while (0) -/** - * Clear an rgba color buffer without channel masking. - */ -static void -clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf) -{ - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - GLubyte clear8[4]; - GLushort clear16[4]; - GLvoid *clearVal; - GLfloat clearFloat[4]; - GLint i; - - ASSERT(ctx->Color.ColorMask[buf][0] && - ctx->Color.ColorMask[buf][1] && - ctx->Color.ColorMask[buf][2] && - ctx->Color.ColorMask[buf][3]); - - ASSERT(rb->PutMonoRow); - - switch (rb->DataType) { - case GL_UNSIGNED_BYTE: - _mesa_unclamped_float_rgba_to_ubyte(clear8, ctx->Color.ClearColor.f); - clearVal = clear8; - break; - case GL_UNSIGNED_SHORT: - UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor.f[0]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor.f[1]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor.f[2]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor.f[3]); - clearVal = clear16; - break; - case GL_FLOAT: - clearFloat[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); - clearFloat[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); - clearFloat[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); - clearFloat[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); - clearVal = clearFloat; - break; - default: - _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); - return; - } - for (i = 0; i < height; i++) { - rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); + /* for 3, 6, 8, 12, 16-byte clearing */ +#define MULTI_WORD_CLEAR(TYPE, N) \ + do { \ + TYPE pixel[N], pixelMask[N]; \ + GLuint k; \ + _mesa_pack_float_rgba_row(rb->Format, 1, clearColor, pixel); \ + if (doMasking) { \ + _mesa_pack_colormask(rb->Format, colorMask, pixelMask); \ + for (k = 0; k < N; k++) { \ + pixel[k] &= pixelMask[k]; \ + pixelMask[k] = ~pixelMask[k]; \ + } \ + } \ + for (i = 0; i < height; i++) { \ + TYPE *row = (TYPE *) map; \ + if (doMasking) { \ + for (j = 0; j < width; j++) { \ + for (k = 0; k < N; k++) { \ + row[j * N + k] = \ + (row[j * N + k] & pixelMask[k]) | pixel[k]; \ + } \ + } \ + } \ + else { \ + for (j = 0; j < width; j++) { \ + for (k = 0; k < N; k++) { \ + row[j * N + k] = pixel[k]; \ + } \ + } \ + } \ + map += rowStride; \ + } \ + } while(0) + + switch (pixelSize) { + case 1: + SIMPLE_TYPE_CLEAR(GLubyte); + break; + case 2: + SIMPLE_TYPE_CLEAR(GLushort); + break; + case 3: + MULTI_WORD_CLEAR(GLubyte, 3); + break; + case 4: + SIMPLE_TYPE_CLEAR(GLuint); + break; + case 6: + MULTI_WORD_CLEAR(GLushort, 3); + break; + case 8: + MULTI_WORD_CLEAR(GLuint, 2); + break; + case 12: + MULTI_WORD_CLEAR(GLuint, 3); + break; + case 16: + MULTI_WORD_CLEAR(GLuint, 4); + break; + default: + _mesa_problem(ctx, "bad pixel size in clear_rgba_buffer()"); } + + /* unmap buffer */ + ctx->Driver.UnmapRenderbuffer(ctx, rb); } @@ -172,15 +187,7 @@ clear_color_buffers(struct gl_context *ctx) if (rb == NULL) continue; - if (ctx->Color.ColorMask[buf][0] == 0 || - ctx->Color.ColorMask[buf][1] == 0 || - ctx->Color.ColorMask[buf][2] == 0 || - ctx->Color.ColorMask[buf][3] == 0) { - clear_rgba_buffer_with_masking(ctx, rb, buf); - } - else { - clear_rgba_buffer(ctx, rb, buf); - } + clear_rgba_buffer(ctx, rb, ctx->Color.ColorMask[buf]); } } @@ -195,6 +202,8 @@ clear_color_buffers(struct gl_context *ctx) void _swrast_Clear(struct gl_context *ctx, GLbitfield buffers) { + const GLbitfield BUFFER_DS = BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL; + #ifdef DEBUG_FOO { const GLbitfield legalBits = @@ -216,24 +225,33 @@ _swrast_Clear(struct gl_context *ctx, GLbitfield buffers) if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived(ctx); - swrast_render_start(ctx); + if ((buffers & BUFFER_BITS_COLOR) + && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) { + clear_color_buffers(ctx); + } - /* do software clearing here */ - if (buffers) { - if ((buffers & BUFFER_BITS_COLOR) - && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) { - clear_color_buffers(ctx); - } - if (buffers & BUFFER_BIT_DEPTH) { - _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer); - } - if (buffers & BUFFER_BIT_ACCUM) { - _mesa_clear_accum_buffer(ctx); + if (buffers & BUFFER_BIT_ACCUM) { + _mesa_clear_accum_buffer(ctx); + } + + if (buffers & BUFFER_DS) { + struct gl_renderbuffer *depthRb = + ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *stencilRb = + ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + + if ((buffers & BUFFER_DS) == BUFFER_DS && depthRb == stencilRb) { + /* clear depth and stencil together */ + _swrast_clear_depth_stencil_buffer(ctx); } - if (buffers & BUFFER_BIT_STENCIL) { - _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer); + else { + /* clear depth, stencil separately */ + if (buffers & BUFFER_BIT_DEPTH) { + _swrast_clear_depth_buffer(ctx); + } + if (buffers & BUFFER_BIT_STENCIL) { + _swrast_clear_stencil_buffer(ctx); + } } } - - swrast_render_finish(ctx); } |