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author | marha <marha@users.sourceforge.net> | 2009-10-08 13:15:52 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-10-08 13:15:52 +0000 |
commit | a0c4815433ccd57322f4f7703ca35e9ccfa59250 (patch) | |
tree | f5213802ec12adb86ec3136001c1c29fe5343700 /mesalib/src/mesa/swrast/s_copypix.c | |
parent | c73dc01b6de45612b24dc2dd34fba24d81ebf46c (diff) | |
download | vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.gz vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.bz2 vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.zip |
Added MesaLib-7.6
Diffstat (limited to 'mesalib/src/mesa/swrast/s_copypix.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_copypix.c | 932 |
1 files changed, 932 insertions, 0 deletions
diff --git a/mesalib/src/mesa/swrast/s_copypix.c b/mesalib/src/mesa/swrast/s_copypix.c new file mode 100644 index 000000000..5ecfb1e90 --- /dev/null +++ b/mesalib/src/mesa/swrast/s_copypix.c @@ -0,0 +1,932 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/convolve.h" +#include "main/histogram.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/pixel.h" + +#include "s_context.h" +#include "s_depth.h" +#include "s_span.h" +#include "s_stencil.h" +#include "s_zoom.h" + + + +/** + * Determine if there's overlap in an image copy. + * This test also compensates for the fact that copies are done from + * bottom to top and overlaps can sometimes be handled correctly + * without making a temporary image copy. + * \return GL_TRUE if the regions overlap, GL_FALSE otherwise. + */ +static GLboolean +regions_overlap(GLint srcx, GLint srcy, + GLint dstx, GLint dsty, + GLint width, GLint height, + GLfloat zoomX, GLfloat zoomY) +{ + if (zoomX == 1.0 && zoomY == 1.0) { + /* no zoom */ + if (srcx >= dstx + width || (srcx + width <= dstx)) { + return GL_FALSE; + } + else if (srcy < dsty) { /* this is OK */ + return GL_FALSE; + } + else if (srcy > dsty + height) { + return GL_FALSE; + } + else { + return GL_TRUE; + } + } + else { + /* add one pixel of slop when zooming, just to be safe */ + if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) { + /* src is completely right of dest */ + return GL_FALSE; + } + else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) { + /* src is completely left of dest */ + return GL_FALSE; + } + else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) { + /* src is completely below dest */ + return GL_FALSE; + } + else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) { + /* src is completely above dest */ + return GL_FALSE; + } + else { + return GL_TRUE; + } + } +} + + +/** + * RGBA copypixels with convolution. + */ +static void +copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, + GLint width, GLint height, GLint destx, GLint desty) +{ + GLint row; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + const GLbitfield transferOps = ctx->_ImageTransferState; + const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) + || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink); + GLfloat *dest, *tmpImage, *convImage; + SWspan span; + + INIT_SPAN(span, GL_BITMAP); + _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; + + /* allocate space for GLfloat image */ + tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + if (!tmpImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); + return; + } + convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + if (!convImage) { + _mesa_free(tmpImage); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); + return; + } + + /* read source image as float/RGBA */ + dest = tmpImage; + for (row = 0; row < height; row++) { + _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, + width, srcx, srcy + row, GL_FLOAT, dest); + dest += 4 * width; + } + + /* do the image transfer ops which preceed convolution */ + for (row = 0; row < height; row++) { + GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4); + _mesa_apply_rgba_transfer_ops(ctx, + transferOps & IMAGE_PRE_CONVOLUTION_BITS, + width, rgba); + } + + /* do convolution */ + if (ctx->Pixel.Convolution2DEnabled) { + _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage); + } + else { + ASSERT(ctx->Pixel.Separable2DEnabled); + _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); + } + _mesa_free(tmpImage); + + /* do remaining post-convolution image transfer ops */ + for (row = 0; row < height; row++) { + GLfloat (*rgba)[4] = (GLfloat (*)[4]) (convImage + row * width * 4); + _mesa_apply_rgba_transfer_ops(ctx, + transferOps & IMAGE_POST_CONVOLUTION_BITS, + width, rgba); + } + + if (!sink) { + /* write the new image */ + for (row = 0; row < height; row++) { + const GLfloat *src = convImage + row * width * 4; + GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; + + /* copy convolved colors into span array */ + _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat)); + + /* write span */ + span.x = destx; + span.y = desty + row; + span.end = width; + span.array->ChanType = GL_FLOAT; + if (zoom) { + _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba); + } + else { + _swrast_write_rgba_span(ctx, &span); + } + } + /* restore this */ + span.array->ChanType = CHAN_TYPE; + } + + _mesa_free(convImage); +} + + +/** + * RGBA copypixels + */ +static void +copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, + GLint width, GLint height, GLint destx, GLint desty) +{ + GLfloat *tmpImage, *p; + GLint sy, dy, stepy, row; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + GLint overlapping; + GLuint transferOps = ctx->_ImageTransferState; + SWspan span; + + if (!ctx->ReadBuffer->_ColorReadBuffer) { + /* no readbuffer - OK */ + return; + } + + if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { + copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty); + return; + } + else if (ctx->Pixel.Convolution1DEnabled) { + /* make sure we don't apply 1D convolution */ + transferOps &= ~(IMAGE_CONVOLUTION_BIT | + IMAGE_POST_CONVOLUTION_SCALE_BIAS); + } + + if (ctx->DrawBuffer == ctx->ReadBuffer) { + overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + } + else { + overlapping = GL_FALSE; + } + + /* Determine if copy should be done bottom-to-top or top-to-bottom */ + if (!overlapping && srcy < desty) { + /* top-down max-to-min */ + sy = srcy + height - 1; + dy = desty + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcy; + dy = desty; + stepy = 1; + } + + INIT_SPAN(span, GL_BITMAP); + _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */ + + if (overlapping) { + tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4); + if (!tmpImage) { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); + return; + } + /* read the source image as RGBA/float */ + p = tmpImage; + for (row = 0; row < height; row++) { + _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, + width, srcx, sy + row, GL_FLOAT, p ); + p += width * 4; + } + p = tmpImage; + } + else { + tmpImage = NULL; /* silence compiler warnings */ + p = NULL; + } + + ASSERT(width < MAX_WIDTH); + + for (row = 0; row < height; row++, sy += stepy, dy += stepy) { + GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0]; + + /* Get row/span of source pixels */ + if (overlapping) { + /* get from buffered image */ + _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4); + p += width * 4; + } + else { + /* get from framebuffer */ + _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, + width, srcx, sy, GL_FLOAT, rgba ); + } + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, width, + (GLfloat (*)[4]) rgba); + } + + /* Write color span */ + span.x = destx; + span.y = dy; + span.end = width; + span.array->ChanType = GL_FLOAT; + if (zoom) { + _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba); + } + else { + _swrast_write_rgba_span(ctx, &span); + } + } + + span.array->ChanType = CHAN_TYPE; /* restore */ + + if (overlapping) + _mesa_free(tmpImage); +} + + +static void +copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, + GLint width, GLint height, + GLint destx, GLint desty ) +{ + GLuint *tmpImage,*p; + GLint sy, dy, stepy; + GLint j; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + GLint overlapping; + SWspan span; + + if (!ctx->ReadBuffer->_ColorReadBuffer) { + /* no readbuffer - OK */ + return; + } + + INIT_SPAN(span, GL_BITMAP); + _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_INDEX; + + if (ctx->DrawBuffer == ctx->ReadBuffer) { + overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + } + else { + overlapping = GL_FALSE; + } + + /* Determine if copy should be bottom-to-top or top-to-bottom */ + if (!overlapping && srcy < desty) { + /* top-down max-to-min */ + sy = srcy + height - 1; + dy = desty + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcy; + dy = desty; + stepy = 1; + } + + if (overlapping) { + GLint ssy = sy; + tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint)); + if (!tmpImage) { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); + return; + } + /* read the image */ + p = tmpImage; + for (j = 0; j < height; j++, ssy += stepy) { + _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, + width, srcx, ssy, p ); + p += width; + } + p = tmpImage; + } + else { + tmpImage = NULL; /* silence compiler warning */ + p = NULL; + } + + for (j = 0; j < height; j++, sy += stepy, dy += stepy) { + /* Get color indexes */ + if (overlapping) { + _mesa_memcpy(span.array->index, p, width * sizeof(GLuint)); + p += width; + } + else { + _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, + width, srcx, sy, span.array->index ); + } + + if (ctx->_ImageTransferState) + _mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState, + width, span.array->index); + + /* write color indexes */ + span.x = destx; + span.y = dy; + span.end = width; + if (zoom) + _swrast_write_zoomed_index_span(ctx, destx, desty, &span); + else + _swrast_write_index_span(ctx, &span); + } + + if (overlapping) + _mesa_free(tmpImage); +} + + +/** + * Convert floating point Z values to integer Z values with pixel transfer's + * Z scale and bias. + */ +static void +scale_and_bias_z(GLcontext *ctx, GLuint width, + const GLfloat depth[], GLuint z[]) +{ + const GLuint depthMax = ctx->DrawBuffer->_DepthMax; + GLuint i; + + if (depthMax <= 0xffffff && + ctx->Pixel.DepthScale == 1.0 && + ctx->Pixel.DepthBias == 0.0) { + /* no scale or bias and no clamping and no worry of overflow */ + const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF; + for (i = 0; i < width; i++) { + z[i] = (GLuint) (depth[i] * depthMaxF); + } + } + else { + /* need to be careful with overflow */ + const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF; + for (i = 0; i < width; i++) { + GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; + d = CLAMP(d, 0.0, 1.0) * depthMaxF; + if (d >= depthMaxF) + z[i] = depthMax; + else + z[i] = (GLuint) d; + } + } +} + + + +/* + * TODO: Optimize!!!! + */ +static void +copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, + GLint width, GLint height, + GLint destx, GLint desty ) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *readRb = fb->_DepthBuffer; + GLfloat *p, *tmpImage; + GLint sy, dy, stepy; + GLint j; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + GLint overlapping; + SWspan span; + + if (!readRb) { + /* no readbuffer - OK */ + return; + } + + INIT_SPAN(span, GL_BITMAP); + _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_Z; + + if (ctx->DrawBuffer == ctx->ReadBuffer) { + overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + } + else { + overlapping = GL_FALSE; + } + + /* Determine if copy should be bottom-to-top or top-to-bottom */ + if (!overlapping && srcy < desty) { + /* top-down max-to-min */ + sy = srcy + height - 1; + dy = desty + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcy; + dy = desty; + stepy = 1; + } + + if (overlapping) { + GLint ssy = sy; + tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); + if (!tmpImage) { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); + return; + } + p = tmpImage; + for (j = 0; j < height; j++, ssy += stepy) { + _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p); + p += width; + } + p = tmpImage; + } + else { + tmpImage = NULL; /* silence compiler warning */ + p = NULL; + } + + for (j = 0; j < height; j++, sy += stepy, dy += stepy) { + GLfloat depth[MAX_WIDTH]; + /* get depth values */ + if (overlapping) { + _mesa_memcpy(depth, p, width * sizeof(GLfloat)); + p += width; + } + else { + _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth); + } + + /* apply scale and bias */ + scale_and_bias_z(ctx, width, depth, span.array->z); + + /* write depth values */ + span.x = destx; + span.y = dy; + span.end = width; + if (fb->Visual.rgbMode) { + if (zoom) + _swrast_write_zoomed_depth_span(ctx, destx, desty, &span); + else + _swrast_write_rgba_span(ctx, &span); + } + else { + if (zoom) + _swrast_write_zoomed_depth_span(ctx, destx, desty, &span); + else + _swrast_write_index_span(ctx, &span); + } + } + + if (overlapping) + _mesa_free(tmpImage); +} + + + +static void +copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, + GLint width, GLint height, + GLint destx, GLint desty ) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; + GLint sy, dy, stepy; + GLint j; + GLstencil *p, *tmpImage; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + GLint overlapping; + + if (!rb) { + /* no readbuffer - OK */ + return; + } + + if (ctx->DrawBuffer == ctx->ReadBuffer) { + overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + } + else { + overlapping = GL_FALSE; + } + + /* Determine if copy should be bottom-to-top or top-to-bottom */ + if (!overlapping && srcy < desty) { + /* top-down max-to-min */ + sy = srcy + height - 1; + dy = desty + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcy; + dy = desty; + stepy = 1; + } + + if (overlapping) { + GLint ssy = sy; + tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil)); + if (!tmpImage) { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); + return; + } + p = tmpImage; + for (j = 0; j < height; j++, ssy += stepy) { + _swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p ); + p += width; + } + p = tmpImage; + } + else { + tmpImage = NULL; /* silence compiler warning */ + p = NULL; + } + + for (j = 0; j < height; j++, sy += stepy, dy += stepy) { + GLstencil stencil[MAX_WIDTH]; + + /* Get stencil values */ + if (overlapping) { + _mesa_memcpy(stencil, p, width * sizeof(GLstencil)); + p += width; + } + else { + _swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil ); + } + + _mesa_apply_stencil_transfer_ops(ctx, width, stencil); + + /* Write stencil values */ + if (zoom) { + _swrast_write_zoomed_stencil_span(ctx, destx, desty, width, + destx, dy, stencil); + } + else { + _swrast_write_stencil_span( ctx, width, destx, dy, stencil ); + } + } + + if (overlapping) + _mesa_free(tmpImage); +} + + +/** + * This isn't terribly efficient. If a driver really has combined + * depth/stencil buffers the driver should implement an optimized + * CopyPixels function. + */ +static void +copy_depth_stencil_pixels(GLcontext *ctx, + const GLint srcX, const GLint srcY, + const GLint width, const GLint height, + const GLint destX, const GLint destY) +{ + struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb; + GLint sy, dy, stepy; + GLint j; + GLstencil *tempStencilImage = NULL, *stencilPtr = NULL; + GLfloat *tempDepthImage = NULL, *depthPtr = NULL; + const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF; + const GLuint stencilMask = ctx->Stencil.WriteMask[0]; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + const GLboolean scaleOrBias + = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + GLint overlapping; + + depthDrawRb = ctx->DrawBuffer->_DepthBuffer; + depthReadRb = ctx->ReadBuffer->_DepthBuffer; + stencilReadRb = ctx->ReadBuffer->_StencilBuffer; + + ASSERT(depthDrawRb); + ASSERT(depthReadRb); + ASSERT(stencilReadRb); + + if (ctx->DrawBuffer == ctx->ReadBuffer) { + overlapping = regions_overlap(srcX, srcY, destX, destY, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + } + else { + overlapping = GL_FALSE; + } + + /* Determine if copy should be bottom-to-top or top-to-bottom */ + if (!overlapping && srcY < destY) { + /* top-down max-to-min */ + sy = srcY + height - 1; + dy = destY + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcY; + dy = destY; + stepy = 1; + } + + if (overlapping) { + GLint ssy = sy; + + if (stencilMask != 0x0) { + tempStencilImage + = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil)); + if (!tempStencilImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); + return; + } + + /* get copy of stencil pixels */ + stencilPtr = tempStencilImage; + for (j = 0; j < height; j++, ssy += stepy) { + _swrast_read_stencil_span(ctx, stencilReadRb, + width, srcX, ssy, stencilPtr); + stencilPtr += width; + } + stencilPtr = tempStencilImage; + } + + if (ctx->Depth.Mask) { + tempDepthImage + = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); + if (!tempDepthImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); + _mesa_free(tempStencilImage); + return; + } + + /* get copy of depth pixels */ + depthPtr = tempDepthImage; + for (j = 0; j < height; j++, ssy += stepy) { + _swrast_read_depth_span_float(ctx, depthReadRb, + width, srcX, ssy, depthPtr); + depthPtr += width; + } + depthPtr = tempDepthImage; + } + } + + for (j = 0; j < height; j++, sy += stepy, dy += stepy) { + if (stencilMask != 0x0) { + GLstencil stencil[MAX_WIDTH]; + + /* Get stencil values */ + if (overlapping) { + _mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil)); + stencilPtr += width; + } + else { + _swrast_read_stencil_span(ctx, stencilReadRb, + width, srcX, sy, stencil); + } + + _mesa_apply_stencil_transfer_ops(ctx, width, stencil); + + /* Write values */ + if (zoom) { + _swrast_write_zoomed_stencil_span(ctx, destX, destY, width, + destX, dy, stencil); + } + else { + _swrast_write_stencil_span( ctx, width, destX, dy, stencil ); + } + } + + if (ctx->Depth.Mask) { + GLfloat depth[MAX_WIDTH]; + GLuint zVals32[MAX_WIDTH]; + GLushort zVals16[MAX_WIDTH]; + GLvoid *zVals; + GLuint zBytes; + + /* get depth values */ + if (overlapping) { + _mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat)); + depthPtr += width; + } + else { + _swrast_read_depth_span_float(ctx, depthReadRb, + width, srcX, sy, depth); + } + + /* scale & bias */ + if (scaleOrBias) { + _mesa_scale_and_bias_depth(ctx, width, depth); + } + /* convert to integer Z values */ + if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) { + GLint k; + for (k = 0; k < width; k++) + zVals16[k] = (GLushort) (depth[k] * depthScale); + zVals = zVals16; + zBytes = 2; + } + else { + GLint k; + for (k = 0; k < width; k++) + zVals32[k] = (GLuint) (depth[k] * depthScale); + zVals = zVals32; + zBytes = 4; + } + + /* Write values */ + if (zoom) { + _swrast_write_zoomed_z_span(ctx, destX, destY, width, + destX, dy, zVals); + } + else { + _swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes); + } + } + } + + if (tempStencilImage) + _mesa_free(tempStencilImage); + + if (tempDepthImage) + _mesa_free(tempDepthImage); +} + + + +/** + * Try to do a fast copy pixels. + */ +static GLboolean +fast_copy_pixels(GLcontext *ctx, + GLint srcX, GLint srcY, GLsizei width, GLsizei height, + GLint dstX, GLint dstY, GLenum type) +{ + struct gl_framebuffer *srcFb = ctx->ReadBuffer; + struct gl_framebuffer *dstFb = ctx->DrawBuffer; + struct gl_renderbuffer *srcRb, *dstRb; + GLint row, yStep; + + if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 || + ctx->Pixel.ZoomX != 1.0F || + ctx->Pixel.ZoomY != 1.0F || + ctx->_ImageTransferState) { + /* can't handle these */ + return GL_FALSE; + } + + if (type == GL_COLOR) { + if (dstFb->_NumColorDrawBuffers != 1) + return GL_FALSE; + srcRb = srcFb->_ColorReadBuffer; + dstRb = dstFb->_ColorDrawBuffers[0]; + } + else if (type == GL_STENCIL) { + srcRb = srcFb->_StencilBuffer; + dstRb = dstFb->_StencilBuffer; + } + else if (type == GL_DEPTH) { + srcRb = srcFb->_DepthBuffer; + dstRb = dstFb->_DepthBuffer; + } + else { + ASSERT(type == GL_DEPTH_STENCIL_EXT); + /* XXX correct? */ + srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer; + dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer; + } + + /* src and dst renderbuffers must be same format and type */ + if (!srcRb || !dstRb || + srcRb->DataType != dstRb->DataType || + srcRb->_BaseFormat != dstRb->_BaseFormat) { + return GL_FALSE; + } + + /* clipping not supported */ + if (srcX < 0 || srcX + width > (GLint) srcFb->Width || + srcY < 0 || srcY + height > (GLint) srcFb->Height || + dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax || + dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) { + return GL_FALSE; + } + + /* overlapping src/dst doesn't matter, just determine Y direction */ + if (srcY < dstY) { + /* top-down max-to-min */ + srcY = srcY + height - 1; + dstY = dstY + height - 1; + yStep = -1; + } + else { + /* bottom-up min-to-max */ + yStep = 1; + } + + for (row = 0; row < height; row++) { + GLuint temp[MAX_WIDTH][4]; + srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp); + dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL); + srcY += yStep; + dstY += yStep; + } + + return GL_TRUE; +} + + +/** + * Do software-based glCopyPixels. + * By time we get here, all parameters will have been error-checked. + */ +void +_swrast_CopyPixels( GLcontext *ctx, + GLint srcx, GLint srcy, GLsizei width, GLsizei height, + GLint destx, GLint desty, GLenum type ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + swrast_render_start(ctx); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) { + switch (type) { + case GL_COLOR: + if (ctx->Visual.rgbMode) { + copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty ); + } + else { + copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty ); + } + break; + case GL_DEPTH: + copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty ); + break; + case GL_STENCIL: + copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty ); + break; + case GL_DEPTH_STENCIL_EXT: + copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty); + break; + default: + _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels"); + } + } + + swrast_render_finish(ctx); +} |