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authormarha <marha@users.sourceforge.net>2012-02-27 07:40:19 +0100
committermarha <marha@users.sourceforge.net>2012-02-27 07:40:19 +0100
commitb3e4046e8fdcd369e61c237f8690772bf1d8c64f (patch)
tree5ff8cf47771eede4f2ea6e7c5980fd584f2b4992 /mesalib/src/mesa/swrast/s_drawpix.c
parentb436c1b7e3adefe7068fb030b83ac12a826251d3 (diff)
parentc4f44c07c6662d1ce08603945ccc4fa5afaa742a (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: pixman/pixman/pixman-mmx.c
Diffstat (limited to 'mesalib/src/mesa/swrast/s_drawpix.c')
-rw-r--r--mesalib/src/mesa/swrast/s_drawpix.c77
1 files changed, 43 insertions, 34 deletions
diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c
index c19808bd4..1fa64c378 100644
--- a/mesalib/src/mesa/swrast/s_drawpix.c
+++ b/mesalib/src/mesa/swrast/s_drawpix.c
@@ -264,34 +264,35 @@ draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
{
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
const GLenum destType = GL_UNSIGNED_BYTE;
- GLint skipPixels;
+ GLint row;
+ GLubyte *values;
- /* if width > MAX_WIDTH, have to process image in chunks */
- skipPixels = 0;
- while (skipPixels < width) {
- const GLint spanX = x + skipPixels;
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- GLint row;
- for (row = 0; row < height; row++) {
- const GLint spanY = y + row;
- GLubyte values[MAX_WIDTH];
- const GLvoid *source = _mesa_image_address2d(unpack, pixels,
- width, height,
- GL_STENCIL_INDEX, type,
- row, skipPixels);
- _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
- type, source, unpack,
- ctx->_ImageTransferState);
- if (zoom) {
- _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
- spanX, spanY, values);
- }
- else {
- _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
- }
+ values = (GLubyte *) malloc(width * sizeof(GLubyte));
+ if (!values) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ for (row = 0; row < height; row++) {
+ const GLvoid *source = _mesa_image_address2d(unpack, pixels,
+ width, height,
+ GL_STENCIL_INDEX, type,
+ row, 0);
+ _mesa_unpack_stencil_span(ctx, width, destType, values,
+ type, source, unpack,
+ ctx->_ImageTransferState);
+ if (zoom) {
+ _swrast_write_zoomed_stencil_span(ctx, x, y, width,
+ x, y, values);
+ }
+ else {
+ _swrast_write_stencil_span(ctx, width, x, y, values);
}
- skipPixels += spanWidth;
+
+ y++;
}
+
+ free(values);
}
@@ -318,7 +319,7 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
&& ctx->DrawBuffer->Visual.depthBits == 16
&& !scaleOrBias
&& !zoom
- && width <= MAX_WIDTH
+ && width <= SWRAST_MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: directly write 16-bit depth values */
GLint row;
@@ -338,7 +339,7 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
else if (type == GL_UNSIGNED_INT
&& !scaleOrBias
&& !zoom
- && width <= MAX_WIDTH
+ && width <= SWRAST_MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: shift 32-bit values down to Visual.depthBits */
const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
@@ -366,11 +367,11 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
GLint skipPixels = 0;
- /* in case width > MAX_WIDTH do the copy in chunks */
+ /* in case width > SWRAST_MAX_WIDTH do the copy in chunks */
while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
GLint row;
- ASSERT(span.end <= MAX_WIDTH);
+ ASSERT(span.end <= SWRAST_MAX_WIDTH);
for (row = 0; row < height; row++) {
const GLvoid *zSrc = _mesa_image_address2d(unpack,
pixels, width, height,
@@ -452,9 +453,9 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
/* use span array for temp color storage */
GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
- /* if the span is wider than MAX_WIDTH we have to do it in chunks */
+ /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
const GLubyte *source
= (const GLubyte *) _mesa_image_address2d(unpack, pixels,
width, height, format,
@@ -588,15 +589,21 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
* Separate depth/stencil buffers, or pixel transfer ops required.
*/
/* XXX need to handle very wide images (skippixels) */
+ GLuint *zValues; /* 32-bit Z values */
GLint i;
+ zValues = (GLuint *) malloc(width * sizeof(GLuint));
+ if (!zValues) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
- GLuint zValues[MAX_WIDTH]; /* 32-bit Z values */
_mesa_unpack_depth_span(ctx, width,
GL_UNSIGNED_INT, /* dest type */
zValues, /* dest addr */
@@ -615,7 +622,7 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
}
if (stencilMask != 0x0) {
- GLubyte stencilValues[MAX_WIDTH];
+ GLubyte *stencilValues = (GLubyte *) zValues; /* re-use buffer */
/* get stencil values, with shift/offset/mapping */
_mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
type, depthStencilSrc, &clippedUnpack,
@@ -627,6 +634,8 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
}
}
+
+ free(zValues);
}
}