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authormarha <marha@users.sourceforge.net>2010-04-12 09:53:17 +0000
committermarha <marha@users.sourceforge.net>2010-04-12 09:53:17 +0000
commit29b86f9852b2b7ecc31cdfee56679537e40bc6e2 (patch)
tree1e6ec8ccf2dbf773260a1953b8e13c49f9b7c5f5 /mesalib/src/mesa/swrast/s_linetemp.h
parent529236591df7366479a6fac30b387667678fd1ba (diff)
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svn merge -r524:HEAD "^/branches/released" .
Diffstat (limited to 'mesalib/src/mesa/swrast/s_linetemp.h')
-rw-r--r--mesalib/src/mesa/swrast/s_linetemp.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/mesalib/src/mesa/swrast/s_linetemp.h b/mesalib/src/mesa/swrast/s_linetemp.h
index 1abf8d6c7..033431df2 100644
--- a/mesalib/src/mesa/swrast/s_linetemp.h
+++ b/mesalib/src/mesa/swrast/s_linetemp.h
@@ -31,8 +31,6 @@
* The following macros may be defined to indicate what auxillary information
* must be interplated along the line:
* INTERP_Z - if defined, interpolate Z values
- * INTERP_RGBA - if defined, interpolate RGBA values
- * INTERP_INDEX - if defined, interpolate color index values
* INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc)
*
* When one can directly address pixels in the color buffer the following
@@ -86,7 +84,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
DEPTH_TYPE *zPtr;
#elif defined(INTERP_Z)
const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
-/*ctx->Visual.depthBits;*/
#endif
#ifdef PIXEL_ADDRESS
PIXEL_TYPE *pixelPtr;
@@ -223,7 +220,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/*
* Span setup: compute start and step values for all interpolated values.
*/
-#ifdef INTERP_RGBA
interpFlags |= SPAN_RGBA;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
span.red = ChanToFixed(vert0->color[0]);
@@ -245,19 +241,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
span.blueStep = 0;
span.alphaStep = 0;
}
-#endif
-#ifdef INTERP_INDEX
- interpFlags |= SPAN_INDEX;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- span.index = FloatToFixed(vert0->attrib[FRAG_ATTRIB_CI][0]);
- span.indexStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_CI][0]
- - vert0->attrib[FRAG_ATTRIB_CI][0]) / numPixels;
- }
- else {
- span.index = FloatToFixed(vert1->attrib[FRAG_ATTRIB_CI][0]);
- span.indexStep = 0;
- }
-#endif
#if defined(INTERP_Z) || defined(DEPTH_TYPE)
interpFlags |= SPAN_Z;
{
@@ -407,9 +390,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
#undef NAME
#undef INTERP_Z
-#undef INTERP_RGBA
#undef INTERP_ATTRIBS
-#undef INTERP_INDEX
#undef PIXEL_ADDRESS
#undef PIXEL_TYPE
#undef DEPTH_TYPE