diff options
author | marha <marha@users.sourceforge.net> | 2012-02-27 07:24:18 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-02-27 07:24:18 +0100 |
commit | c4f44c07c6662d1ce08603945ccc4fa5afaa742a (patch) | |
tree | 5daa31bcbf8c90e74d99d679611a2d44f3ccede1 /mesalib/src/mesa/swrast/s_texcombine.c | |
parent | 5fb4fb602bde5140dcea45464e3b70a49078ad2e (diff) | |
download | vcxsrv-c4f44c07c6662d1ce08603945ccc4fa5afaa742a.tar.gz vcxsrv-c4f44c07c6662d1ce08603945ccc4fa5afaa742a.tar.bz2 vcxsrv-c4f44c07c6662d1ce08603945ccc4fa5afaa742a.zip |
fontconfig pixman mesa git update 27 Feb 2012
Diffstat (limited to 'mesalib/src/mesa/swrast/s_texcombine.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_texcombine.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/src/mesa/swrast/s_texcombine.c b/mesalib/src/mesa/swrast/s_texcombine.c index 1fce5c565..8fbf988b4 100644 --- a/mesalib/src/mesa/swrast/s_texcombine.c +++ b/mesalib/src/mesa/swrast/s_texcombine.c @@ -49,9 +49,9 @@ static inline float4_array get_texel_array(SWcontext *swrast, GLuint unit) { #ifdef _OPENMP - return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4 * omp_get_num_threads() + (MAX_WIDTH * 4 * omp_get_thread_num())); + return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4 * omp_get_num_threads() + (SWRAST_MAX_WIDTH * 4 * omp_get_thread_num())); #else - return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4); + return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4); #endif } @@ -611,7 +611,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) */ swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads * - MAX_WIDTH * 4 * sizeof(GLfloat)); + SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat)); if (!swrast->TexelBuffer) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); return; @@ -625,7 +625,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) return; } - ASSERT(span->end <= MAX_WIDTH); + ASSERT(span->end <= SWRAST_MAX_WIDTH); /* * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR) |