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authormarha <marha@users.sourceforge.net>2012-08-03 08:16:19 +0200
committermarha <marha@users.sourceforge.net>2012-08-03 09:35:02 +0200
commit18e75aa6ae27a6e44d93babd96afbbe0cd6077c8 (patch)
treea6124cc965bba51de50907418ce63ab4540f582d /mesalib/src/mesa/swrast/s_texcombine.c
parent49838240b7d4cff1ffed1bd91e495f6919061f90 (diff)
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pixman mesa git update 3 Aug 2012
Diffstat (limited to 'mesalib/src/mesa/swrast/s_texcombine.c')
-rw-r--r--mesalib/src/mesa/swrast/s_texcombine.c42
1 files changed, 23 insertions, 19 deletions
diff --git a/mesalib/src/mesa/swrast/s_texcombine.c b/mesalib/src/mesa/swrast/s_texcombine.c
index 8fbf988b4..2a323613e 100644
--- a/mesalib/src/mesa/swrast/s_texcombine.c
+++ b/mesalib/src/mesa/swrast/s_texcombine.c
@@ -29,6 +29,7 @@
#include "main/colormac.h"
#include "main/imports.h"
#include "main/pixeltransfer.h"
+#include "main/samplerobj.h"
#include "program/prog_instruction.h"
#include "s_context.h"
@@ -652,7 +653,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
span->array->attribs[FRAG_ATTRIB_TEX0 +
ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0];
- const struct gl_texture_object *curObj = texUnit->_Current;
+ const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
GLfloat *lambda = span->array->lambda[unit];
float4_array texels = get_texel_array(swrast, unit);
GLuint i;
@@ -663,9 +664,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
/* adjust texture lod (lambda) */
if (span->arrayMask & SPAN_LAMBDA) {
- if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) {
+ if (texUnit->LodBias + samp->LodBias != 0.0F) {
/* apply LOD bias, but don't clamp yet */
- const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias,
+ const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias,
-ctx->Const.MaxTextureLodBias,
ctx->Const.MaxTextureLodBias);
GLuint i;
@@ -674,11 +675,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
}
}
- if (curObj->Sampler.MinLod != -1000.0 ||
- curObj->Sampler.MaxLod != 1000.0) {
+ if (samp->MinLod != -1000.0 ||
+ samp->MaxLod != 1000.0) {
/* apply LOD clamping to lambda */
- const GLfloat min = curObj->Sampler.MinLod;
- const GLfloat max = curObj->Sampler.MaxLod;
+ const GLfloat min = samp->MinLod;
+ const GLfloat max = samp->MaxLod;
GLuint i;
for (i = 0; i < span->end; i++) {
GLfloat l = lambda[i];
@@ -688,8 +689,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
}
/* Sample the texture (span->end = number of fragments) */
- swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
- texcoords, lambda, texels );
+ swrast->TextureSample[unit]( ctx, samp,
+ ctx->Texture.Unit[unit]._Current,
+ span->end, texcoords, lambda, texels );
/* manipulate the span values of the bump target
not sure this can work correctly even ignoring
@@ -714,14 +716,15 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
const struct gl_texture_object *curObj = texUnit->_Current;
+ const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
GLfloat *lambda = span->array->lambda[unit];
float4_array texels = get_texel_array(swrast, unit);
/* adjust texture lod (lambda) */
if (span->arrayMask & SPAN_LAMBDA) {
- if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) {
+ if (texUnit->LodBias + samp->LodBias != 0.0F) {
/* apply LOD bias, but don't clamp yet */
- const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias,
+ const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias,
-ctx->Const.MaxTextureLodBias,
ctx->Const.MaxTextureLodBias);
GLuint i;
@@ -730,11 +733,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
}
}
- if (curObj->Sampler.MinLod != -1000.0 ||
- curObj->Sampler.MaxLod != 1000.0) {
+ if (samp->MinLod != -1000.0 ||
+ samp->MaxLod != 1000.0) {
/* apply LOD clamping to lambda */
- const GLfloat min = curObj->Sampler.MinLod;
- const GLfloat max = curObj->Sampler.MaxLod;
+ const GLfloat min = samp->MinLod;
+ const GLfloat max = samp->MaxLod;
GLuint i;
for (i = 0; i < span->end; i++) {
GLfloat l = lambda[i];
@@ -742,8 +745,8 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
}
}
}
- else if (curObj->Sampler.MaxAnisotropy > 1.0 &&
- curObj->Sampler.MinFilter == GL_LINEAR_MIPMAP_LINEAR) {
+ else if (samp->MaxAnisotropy > 1.0 &&
+ samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) {
/* sample_lambda_2d_aniso is beeing used as texture_sample_func,
* it requires the current SWspan *span as an additional parameter.
* In order to keep the same function signature, the unused lambda
@@ -756,8 +759,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
}
/* Sample the texture (span->end = number of fragments) */
- swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
- texcoords, lambda, texels );
+ swrast->TextureSample[unit]( ctx, samp,
+ ctx->Texture.Unit[unit]._Current,
+ span->end, texcoords, lambda, texels );
/* GL_EXT_texture_swizzle */
if (curObj->_Swizzle != SWIZZLE_NOOP) {