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authormarha <marha@users.sourceforge.net>2011-12-05 08:05:28 +0100
committermarha <marha@users.sourceforge.net>2011-12-05 08:05:28 +0100
commitfab1dd1d0549bbb52c3598e57aad4f0bfa5e55cf (patch)
treec59c3e084f79bd1f6060f9a5cedb5c48d4da14ee /mesalib/src/mesa/swrast/s_texfetch_tmp.h
parent5d6e342b3c2d0d3607b184b1472b816228839e3f (diff)
parent528f5bd58a139174170c4130c67dca30193c9057 (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: xorg-server/dix/dispatch.c
Diffstat (limited to 'mesalib/src/mesa/swrast/s_texfetch_tmp.h')
-rw-r--r--mesalib/src/mesa/swrast/s_texfetch_tmp.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/mesalib/src/mesa/swrast/s_texfetch_tmp.h b/mesalib/src/mesa/swrast/s_texfetch_tmp.h
index 4ee05a5ea..e9512b561 100644
--- a/mesalib/src/mesa/swrast/s_texfetch_tmp.h
+++ b/mesalib/src/mesa/swrast/s_texfetch_tmp.h
@@ -1007,10 +1007,10 @@ static void store_texel_argb2101010(struct swrast_texture_image *texImage,
#endif
-/* MESA_FORMAT_RG88 **********************************************************/
+/* MESA_FORMAT_GR88 **********************************************************/
/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_rg88)( const struct swrast_texture_image *texImage,
+static void FETCH(f_gr88)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -1021,7 +1021,7 @@ static void FETCH(f_rg88)( const struct swrast_texture_image *texImage,
}
#if DIM == 3
-static void store_texel_rg88(struct swrast_texture_image *texImage,
+static void store_texel_gr88(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
@@ -1033,26 +1033,26 @@ static void store_texel_rg88(struct swrast_texture_image *texImage,
#endif
-/* MESA_FORMAT_RG88_REV ******************************************************/
+/* MESA_FORMAT_RG88 ******************************************************/
/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
-static void FETCH(f_rg88_rev)( const struct swrast_texture_image *texImage,
+static void FETCH(f_rg88)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ texel[RCOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( s & 0xff );
texel[BCOMP] = 0.0;
texel[ACOMP] = 1.0;
}
#if DIM == 3
-static void store_texel_rg88_rev(struct swrast_texture_image *texImage,
+static void store_texel_rg88(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[GCOMP], rgba[RCOMP]);
+ *dst = PACK_COLOR_88(rgba[RCOMP], rgba[GCOMP]);
}
#endif