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author | marha <marha@users.sourceforge.net> | 2011-11-04 09:28:39 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-11-04 09:28:39 +0100 |
commit | 23e2767dc3e6b8891d4b55b711c70c6bc85a6f85 (patch) | |
tree | 04c538697c3afbd401afb1bb614460b16be28844 /mesalib/src/mesa/swrast/s_texture.c | |
parent | 125500b44d0253d7fd7a59905ab730151d4f66e2 (diff) | |
parent | 02f377d5e2dd18537d0807ad63675a0970b5a37d (diff) | |
download | vcxsrv-23e2767dc3e6b8891d4b55b711c70c6bc85a6f85.tar.gz vcxsrv-23e2767dc3e6b8891d4b55b711c70c6bc85a6f85.tar.bz2 vcxsrv-23e2767dc3e6b8891d4b55b711c70c6bc85a6f85.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
mesalib/src/mesa/drivers/dri/swrast/swrast_priv.h
xorg-server/hw/xwin/InitOutput.c
xorg-server/hw/xwin/ddraw.h
xorg-server/hw/xwin/winclipboardwndproc.c
xorg-server/hw/xwin/winglobals.c
xorg-server/hw/xwin/winmonitors.c
xorg-server/hw/xwin/winprocarg.c
xorg-server/hw/xwin/winwin32rootlesswndproc.c
xorg-server/include/scrnintstr.h
xorg-server/xkb/ddxList.c
xorg-server/xkb/ddxLoad.c
Diffstat (limited to 'mesalib/src/mesa/swrast/s_texture.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_texture.c | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/mesalib/src/mesa/swrast/s_texture.c b/mesalib/src/mesa/swrast/s_texture.c index fb1edb318..ba67c6fa4 100644 --- a/mesalib/src/mesa/swrast/s_texture.c +++ b/mesalib/src/mesa/swrast/s_texture.c @@ -359,3 +359,35 @@ _swrast_unmap_renderbuffers(struct gl_context *ctx) if (ctx->ReadBuffer != ctx->DrawBuffer) map_unmap_renderbuffers(ctx, ctx->ReadBuffer, GL_FALSE); } + + + +/** + * Called via ctx->Driver.AllocTextureStorage() + * Just have to allocate memory for the texture images. + */ +GLboolean +_swrast_AllocTextureStorage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth) +{ + const GLint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLint face, level; + + for (face = 0; face < numFaces; face++) { + for (level = 0; level < levels; level++) { + struct gl_texture_image *texImage = texObj->Image[face][level]; + if (!_swrast_alloc_texture_image_buffer(ctx, texImage, + texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth)) { + return GL_FALSE; + } + } + } + + return GL_TRUE; +} + |