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author | marha <marha@users.sourceforge.net> | 2010-04-02 14:47:58 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-04-02 14:47:58 +0000 |
commit | 7933658107276f9d5491f8736a743cf8f8bbd5f2 (patch) | |
tree | f2893a761364e7abc9d934e9c5427e5cf5190c7a /mesalib/src/mesa/swrast/s_triangle.c | |
parent | 83fa9a9811e2c18cffd83a020757f7fb51ffddaa (diff) | |
download | vcxsrv-7933658107276f9d5491f8736a743cf8f8bbd5f2.tar.gz vcxsrv-7933658107276f9d5491f8736a743cf8f8bbd5f2.tar.bz2 vcxsrv-7933658107276f9d5491f8736a743cf8f8bbd5f2.zip |
Updated to following packages:
mesa-7.8
Diffstat (limited to 'mesalib/src/mesa/swrast/s_triangle.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_triangle.c | 29 |
1 files changed, 4 insertions, 25 deletions
diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c index 5bec60669..812dddf15 100644 --- a/mesalib/src/mesa/swrast/s_triangle.c +++ b/mesalib/src/mesa/swrast/s_triangle.c @@ -70,18 +70,6 @@ _swrast_culltriangle( GLcontext *ctx, /* - * Render a smooth or flat-shaded color index triangle. - */ -#define NAME ci_triangle -#define INTERP_Z 1 -#define INTERP_ATTRIBS 1 /* just for fog */ -#define INTERP_INDEX 1 -#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span); -#include "s_tritemp.h" - - - -/* * Render a flat-shaded RGBA triangle. */ #define NAME flat_rgba_triangle @@ -1007,7 +995,6 @@ void _swrast_choose_triangle( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean rgbmode = ctx->Visual.rgbMode; if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { @@ -1029,23 +1016,15 @@ _swrast_choose_triangle( GLcontext *ctx ) ctx->Depth.Mask == GL_FALSE && ctx->Depth.Func == GL_LESS && !ctx->Stencil._Enabled) { - if ((rgbmode && - ctx->Color.ColorMask[0] == 0 && - ctx->Color.ColorMask[1] == 0 && - ctx->Color.ColorMask[2] == 0 && - ctx->Color.ColorMask[3] == 0) - || - (!rgbmode && ctx->Color.IndexMask == 0)) { + if (ctx->Color.ColorMask[0][0] == 0 && + ctx->Color.ColorMask[0][1] == 0 && + ctx->Color.ColorMask[0][2] == 0 && + ctx->Color.ColorMask[0][3] == 0) { USE(occlusion_zless_triangle); return; } } - if (!rgbmode) { - USE(ci_triangle); - return; - } - /* * XXX should examine swrast->_ActiveAttribMask to determine what * needs to be interpolated. |