diff options
author | marha <marha@users.sourceforge.net> | 2012-08-03 08:16:19 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-08-03 09:35:02 +0200 |
commit | 18e75aa6ae27a6e44d93babd96afbbe0cd6077c8 (patch) | |
tree | a6124cc965bba51de50907418ce63ab4540f582d /mesalib/src/mesa/swrast/s_triangle.c | |
parent | 49838240b7d4cff1ffed1bd91e495f6919061f90 (diff) | |
download | vcxsrv-18e75aa6ae27a6e44d93babd96afbbe0cd6077c8.tar.gz vcxsrv-18e75aa6ae27a6e44d93babd96afbbe0cd6077c8.tar.bz2 vcxsrv-18e75aa6ae27a6e44d93babd96afbbe0cd6077c8.zip |
pixman mesa git update 3 Aug 2012
Diffstat (limited to 'mesalib/src/mesa/swrast/s_triangle.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_triangle.c | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c index e89a999a9..893859db0 100644 --- a/mesalib/src/mesa/swrast/s_triangle.c +++ b/mesalib/src/mesa/swrast/s_triangle.c @@ -36,6 +36,7 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/state.h" +#include "main/samplerobj.h" #include "program/prog_instruction.h" #include "s_aatriangle.h" @@ -1045,18 +1046,25 @@ _swrast_choose_triangle( struct gl_context *ctx ) swrast->_FogEnabled) { /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ const struct gl_texture_object *texObj2D; + const struct gl_sampler_object *samp; const struct gl_texture_image *texImg; const struct swrast_texture_image *swImg; GLenum minFilter, magFilter, envMode; gl_format format; texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; + if (ctx->Texture.Unit[0].Sampler) + samp = ctx->Texture.Unit[0].Sampler; + else if (texObj2D) + samp = &texObj2D->Sampler; + else + samp = NULL; texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; swImg = swrast_texture_image_const(texImg); format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; - minFilter = texObj2D ? texObj2D->Sampler.MinFilter : GL_NONE; - magFilter = texObj2D ? texObj2D->Sampler.MagFilter : GL_NONE; + minFilter = texObj2D ? samp->MinFilter : GL_NONE; + magFilter = texObj2D ? samp->MagFilter : GL_NONE; envMode = ctx->Texture.Unit[0].EnvMode; /* First see if we can use an optimized 2-D texture function */ @@ -1065,8 +1073,8 @@ _swrast_choose_triangle( struct gl_context *ctx ) && !ctx->ATIFragmentShader._Enabled && ctx->Texture._EnabledUnits == 0x1 && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT - && texObj2D->Sampler.WrapS == GL_REPEAT - && texObj2D->Sampler.WrapT == GL_REPEAT + && samp->WrapS == GL_REPEAT + && samp->WrapT == GL_REPEAT && texObj2D->_Swizzle == SWIZZLE_NOOP && swImg->_IsPowerOfTwo && texImg->Border == 0 |