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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/swrast/s_zoom.c | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/swrast/s_zoom.c')
-rw-r--r-- | mesalib/src/mesa/swrast/s_zoom.c | 866 |
1 files changed, 433 insertions, 433 deletions
diff --git a/mesalib/src/mesa/swrast/s_zoom.c b/mesalib/src/mesa/swrast/s_zoom.c index f224627d5..3b99bf754 100644 --- a/mesalib/src/mesa/swrast/s_zoom.c +++ b/mesalib/src/mesa/swrast/s_zoom.c @@ -1,433 +1,433 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/macros.h" -#include "main/imports.h" -#include "main/colormac.h" - -#include "s_context.h" -#include "s_span.h" -#include "s_stencil.h" -#include "s_zoom.h" - - -/** - * Compute the bounds of the region resulting from zooming a pixel span. - * The resulting region will be entirely inside the window/scissor bounds - * so no additional clipping is needed. - * \param imageX, imageY position of the mage being drawn (gl WindowPos) - * \param spanX, spanY position of span being drawing - * \param width number of pixels in span - * \param x0, x1 returned X bounds of zoomed region [x0, x1) - * \param y0, y1 returned Y bounds of zoomed region [y0, y1) - * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped - */ -static GLboolean -compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY, - GLint spanX, GLint spanY, GLint width, - GLint *x0, GLint *x1, GLint *y0, GLint *y1) -{ - const struct gl_framebuffer *fb = ctx->DrawBuffer; - GLint c0, c1, r0, r1; - - ASSERT(spanX >= imageX); - ASSERT(spanY >= imageY); - - /* - * Compute destination columns: [c0, c1) - */ - c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX); - c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX); - if (c1 < c0) { - /* swap */ - GLint tmp = c1; - c1 = c0; - c0 = tmp; - } - c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax); - c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax); - if (c0 == c1) { - return GL_FALSE; /* no width */ - } - - /* - * Compute destination rows: [r0, r1) - */ - r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY); - r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY); - if (r1 < r0) { - /* swap */ - GLint tmp = r1; - r1 = r0; - r0 = tmp; - } - r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax); - r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax); - if (r0 == r1) { - return GL_FALSE; /* no height */ - } - - *x0 = c0; - *x1 = c1; - *y0 = r0; - *y1 = r1; - - return GL_TRUE; -} - - -/** - * Convert a zoomed x image coordinate back to an unzoomed x coord. - * 'zx' is screen position of a pixel in the zoomed image, who's left edge - * is at 'imageX'. - * return corresponding x coord in the original, unzoomed image. - * This can use this for unzooming X or Y values. - */ -static INLINE GLint -unzoom_x(GLfloat zoomX, GLint imageX, GLint zx) -{ - /* - zx = imageX + (x - imageX) * zoomX; - zx - imageX = (x - imageX) * zoomX; - (zx - imageX) / zoomX = x - imageX; - */ - GLint x; - if (zoomX < 0.0) - zx++; - x = imageX + (GLint) ((zx - imageX) / zoomX); - return x; -} - - - -/** - * Helper function called from _swrast_write_zoomed_rgba/rgb/ - * index/depth_span(). - */ -static void -zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, - const GLvoid *src, GLenum format ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - SWspan zoomed; - GLint x0, x1, y0, y1; - GLint zoomedWidth; - - if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end, - &x0, &x1, &y0, &y1)) { - return; /* totally clipped */ - } - - if (!swrast->ZoomedArrays) { - /* allocate on demand */ - swrast->ZoomedArrays = (SWspanarrays *) CALLOC(sizeof(SWspanarrays)); - if (!swrast->ZoomedArrays) - return; - } - - zoomedWidth = x1 - x0; - ASSERT(zoomedWidth > 0); - ASSERT(zoomedWidth <= MAX_WIDTH); - - /* no pixel arrays! must be horizontal spans. */ - ASSERT((span->arrayMask & SPAN_XY) == 0); - ASSERT(span->primitive == GL_BITMAP); - - INIT_SPAN(zoomed, GL_BITMAP); - zoomed.x = x0; - zoomed.end = zoomedWidth; - zoomed.array = swrast->ZoomedArrays; - zoomed.array->ChanType = span->array->ChanType; - if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) - zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8; - else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) - zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba16; - else - zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[FRAG_ATTRIB_COL0]; - - COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]); - COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]); - COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]); - - zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0]; - zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0]; - zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0]; - - if (format == GL_RGBA || format == GL_RGB) { - /* copy Z info */ - zoomed.z = span->z; - zoomed.zStep = span->zStep; - /* we'll generate an array of colorss */ - zoomed.interpMask = span->interpMask & ~SPAN_RGBA; - zoomed.arrayMask |= SPAN_RGBA; - zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */ - ASSERT(span->arrayMask & SPAN_RGBA); - } - else if (format == GL_DEPTH_COMPONENT) { - /* Copy color info */ - zoomed.red = span->red; - zoomed.green = span->green; - zoomed.blue = span->blue; - zoomed.alpha = span->alpha; - zoomed.redStep = span->redStep; - zoomed.greenStep = span->greenStep; - zoomed.blueStep = span->blueStep; - zoomed.alphaStep = span->alphaStep; - /* we'll generate an array of depth values */ - zoomed.interpMask = span->interpMask & ~SPAN_Z; - zoomed.arrayMask |= SPAN_Z; - ASSERT(span->arrayMask & SPAN_Z); - } - else { - _mesa_problem(ctx, "Bad format in zoom_span"); - return; - } - - /* zoom the span horizontally */ - if (format == GL_RGBA) { - if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) { - const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src; - GLint i; - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; - ASSERT(j >= 0); - ASSERT(j < (GLint) span->end); - COPY_4UBV(zoomed.array->rgba8[i], rgba[j]); - } - } - else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) { - const GLushort (*rgba)[4] = (const GLushort (*)[4]) src; - GLint i; - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; - ASSERT(j >= 0); - ASSERT(j < (GLint) span->end); - COPY_4V(zoomed.array->rgba16[i], rgba[j]); - } - } - else { - const GLfloat (*rgba)[4] = (const GLfloat (*)[4]) src; - GLint i; - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; - ASSERT(j >= 0); - ASSERT(j < span->end); - COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]); - } - } - } - else if (format == GL_RGB) { - if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) { - const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src; - GLint i; - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; - ASSERT(j >= 0); - ASSERT(j < (GLint) span->end); - zoomed.array->rgba8[i][0] = rgb[j][0]; - zoomed.array->rgba8[i][1] = rgb[j][1]; - zoomed.array->rgba8[i][2] = rgb[j][2]; - zoomed.array->rgba8[i][3] = 0xff; - } - } - else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) { - const GLushort (*rgb)[3] = (const GLushort (*)[3]) src; - GLint i; - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; - ASSERT(j >= 0); - ASSERT(j < (GLint) span->end); - zoomed.array->rgba16[i][0] = rgb[j][0]; - zoomed.array->rgba16[i][1] = rgb[j][1]; - zoomed.array->rgba16[i][2] = rgb[j][2]; - zoomed.array->rgba16[i][3] = 0xffff; - } - } - else { - const GLfloat (*rgb)[3] = (const GLfloat (*)[3]) src; - GLint i; - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; - ASSERT(j >= 0); - ASSERT(j < span->end); - zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0]; - zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1]; - zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2]; - zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F; - } - } - } - else if (format == GL_DEPTH_COMPONENT) { - const GLuint *zValues = (const GLuint *) src; - GLint i; - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; - ASSERT(j >= 0); - ASSERT(j < (GLint) span->end); - zoomed.array->z[i] = zValues[j]; - } - /* Now, fall into the RGB path below */ - format = GL_RGBA; - } - - /* write the span in rows [r0, r1) */ - if (format == GL_RGBA || format == GL_RGB) { - /* Writing the span may modify the colors, so make a backup now if we're - * going to call _swrast_write_zoomed_span() more than once. - * Also, clipping may change the span end value, so store it as well. - */ - const GLint end = zoomed.end; /* save */ - GLuint rgbaSave[MAX_WIDTH][4]; - const GLint pixelSize = - (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : - ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) - : 4 * sizeof(GLfloat)); - if (y1 - y0 > 1) { - memcpy(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize); - } - for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) { - _swrast_write_rgba_span(ctx, &zoomed); - zoomed.end = end; /* restore */ - if (y1 - y0 > 1) { - /* restore the colors */ - memcpy(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize); - } - } - } -} - - -void -_swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY, - const SWspan *span, const GLvoid *rgba) -{ - zoom_span(ctx, imgX, imgY, span, rgba, GL_RGBA); -} - - -void -_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY, - const SWspan *span, const GLvoid *rgb) -{ - zoom_span(ctx, imgX, imgY, span, rgb, GL_RGB); -} - - -void -_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY, - const SWspan *span) -{ - zoom_span(ctx, imgX, imgY, span, - (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT); -} - - -/** - * Zoom/write stencil values. - * No per-fragment operations are applied. - */ -void -_swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY, - GLint width, GLint spanX, GLint spanY, - const GLstencil stencil[]) -{ - GLstencil zoomedVals[MAX_WIDTH]; - GLint x0, x1, y0, y1, y; - GLint i, zoomedWidth; - - if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width, - &x0, &x1, &y0, &y1)) { - return; /* totally clipped */ - } - - zoomedWidth = x1 - x0; - ASSERT(zoomedWidth > 0); - ASSERT(zoomedWidth <= MAX_WIDTH); - - /* zoom the span horizontally */ - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; - ASSERT(j >= 0); - ASSERT(j < width); - zoomedVals[i] = stencil[j]; - } - - /* write the zoomed spans */ - for (y = y0; y < y1; y++) { - _swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals); - } -} - - -/** - * Zoom/write z values (16 or 32-bit). - * No per-fragment operations are applied. - */ -void -_swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY, - GLint width, GLint spanX, GLint spanY, - const GLvoid *z) -{ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; - GLushort zoomedVals16[MAX_WIDTH]; - GLuint zoomedVals32[MAX_WIDTH]; - GLint x0, x1, y0, y1, y; - GLint i, zoomedWidth; - - if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width, - &x0, &x1, &y0, &y1)) { - return; /* totally clipped */ - } - - zoomedWidth = x1 - x0; - ASSERT(zoomedWidth > 0); - ASSERT(zoomedWidth <= MAX_WIDTH); - - /* zoom the span horizontally */ - if (rb->DataType == GL_UNSIGNED_SHORT) { - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; - ASSERT(j >= 0); - ASSERT(j < width); - zoomedVals16[i] = ((GLushort *) z)[j]; - } - z = zoomedVals16; - } - else { - ASSERT(rb->DataType == GL_UNSIGNED_INT); - for (i = 0; i < zoomedWidth; i++) { - GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX; - ASSERT(j >= 0); - ASSERT(j < width); - zoomedVals32[i] = ((GLuint *) z)[j]; - } - z = zoomedVals32; - } - - /* write the zoomed spans */ - for (y = y0; y < y1; y++) { - rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL); - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+
+#include "s_context.h"
+#include "s_span.h"
+#include "s_stencil.h"
+#include "s_zoom.h"
+
+
+/**
+ * Compute the bounds of the region resulting from zooming a pixel span.
+ * The resulting region will be entirely inside the window/scissor bounds
+ * so no additional clipping is needed.
+ * \param imageX, imageY position of the mage being drawn (gl WindowPos)
+ * \param spanX, spanY position of span being drawing
+ * \param width number of pixels in span
+ * \param x0, x1 returned X bounds of zoomed region [x0, x1)
+ * \param y0, y1 returned Y bounds of zoomed region [y0, y1)
+ * \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
+ */
+static GLboolean
+compute_zoomed_bounds(struct gl_context *ctx, GLint imageX, GLint imageY,
+ GLint spanX, GLint spanY, GLint width,
+ GLint *x0, GLint *x1, GLint *y0, GLint *y1)
+{
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLint c0, c1, r0, r1;
+
+ ASSERT(spanX >= imageX);
+ ASSERT(spanY >= imageY);
+
+ /*
+ * Compute destination columns: [c0, c1)
+ */
+ c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX);
+ c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX);
+ if (c1 < c0) {
+ /* swap */
+ GLint tmp = c1;
+ c1 = c0;
+ c0 = tmp;
+ }
+ c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax);
+ c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax);
+ if (c0 == c1) {
+ return GL_FALSE; /* no width */
+ }
+
+ /*
+ * Compute destination rows: [r0, r1)
+ */
+ r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY);
+ r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY);
+ if (r1 < r0) {
+ /* swap */
+ GLint tmp = r1;
+ r1 = r0;
+ r0 = tmp;
+ }
+ r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax);
+ r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax);
+ if (r0 == r1) {
+ return GL_FALSE; /* no height */
+ }
+
+ *x0 = c0;
+ *x1 = c1;
+ *y0 = r0;
+ *y1 = r1;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Convert a zoomed x image coordinate back to an unzoomed x coord.
+ * 'zx' is screen position of a pixel in the zoomed image, who's left edge
+ * is at 'imageX'.
+ * return corresponding x coord in the original, unzoomed image.
+ * This can use this for unzooming X or Y values.
+ */
+static INLINE GLint
+unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
+{
+ /*
+ zx = imageX + (x - imageX) * zoomX;
+ zx - imageX = (x - imageX) * zoomX;
+ (zx - imageX) / zoomX = x - imageX;
+ */
+ GLint x;
+ if (zoomX < 0.0)
+ zx++;
+ x = imageX + (GLint) ((zx - imageX) / zoomX);
+ return x;
+}
+
+
+
+/**
+ * Helper function called from _swrast_write_zoomed_rgba/rgb/
+ * index/depth_span().
+ */
+static void
+zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
+ const GLvoid *src, GLenum format )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWspan zoomed;
+ GLint x0, x1, y0, y1;
+ GLint zoomedWidth;
+
+ if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end,
+ &x0, &x1, &y0, &y1)) {
+ return; /* totally clipped */
+ }
+
+ if (!swrast->ZoomedArrays) {
+ /* allocate on demand */
+ swrast->ZoomedArrays = (SWspanarrays *) CALLOC(sizeof(SWspanarrays));
+ if (!swrast->ZoomedArrays)
+ return;
+ }
+
+ zoomedWidth = x1 - x0;
+ ASSERT(zoomedWidth > 0);
+ ASSERT(zoomedWidth <= MAX_WIDTH);
+
+ /* no pixel arrays! must be horizontal spans. */
+ ASSERT((span->arrayMask & SPAN_XY) == 0);
+ ASSERT(span->primitive == GL_BITMAP);
+
+ INIT_SPAN(zoomed, GL_BITMAP);
+ zoomed.x = x0;
+ zoomed.end = zoomedWidth;
+ zoomed.array = swrast->ZoomedArrays;
+ zoomed.array->ChanType = span->array->ChanType;
+ if (zoomed.array->ChanType == GL_UNSIGNED_BYTE)
+ zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8;
+ else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT)
+ zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba16;
+ else
+ zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[FRAG_ATTRIB_COL0];
+
+ COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
+ COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
+ COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);
+
+ zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0];
+ zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0];
+ zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0];
+
+ if (format == GL_RGBA || format == GL_RGB) {
+ /* copy Z info */
+ zoomed.z = span->z;
+ zoomed.zStep = span->zStep;
+ /* we'll generate an array of colorss */
+ zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
+ zoomed.arrayMask |= SPAN_RGBA;
+ zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ /* Copy color info */
+ zoomed.red = span->red;
+ zoomed.green = span->green;
+ zoomed.blue = span->blue;
+ zoomed.alpha = span->alpha;
+ zoomed.redStep = span->redStep;
+ zoomed.greenStep = span->greenStep;
+ zoomed.blueStep = span->blueStep;
+ zoomed.alphaStep = span->alphaStep;
+ /* we'll generate an array of depth values */
+ zoomed.interpMask = span->interpMask & ~SPAN_Z;
+ zoomed.arrayMask |= SPAN_Z;
+ ASSERT(span->arrayMask & SPAN_Z);
+ }
+ else {
+ _mesa_problem(ctx, "Bad format in zoom_span");
+ return;
+ }
+
+ /* zoom the span horizontally */
+ if (format == GL_RGBA) {
+ if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ COPY_4UBV(zoomed.array->rgba8[i], rgba[j]);
+ }
+ }
+ else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
+ const GLushort (*rgba)[4] = (const GLushort (*)[4]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ COPY_4V(zoomed.array->rgba16[i], rgba[j]);
+ }
+ }
+ else {
+ const GLfloat (*rgba)[4] = (const GLfloat (*)[4]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < span->end);
+ COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]);
+ }
+ }
+ }
+ else if (format == GL_RGB) {
+ if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) {
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ zoomed.array->rgba8[i][0] = rgb[j][0];
+ zoomed.array->rgba8[i][1] = rgb[j][1];
+ zoomed.array->rgba8[i][2] = rgb[j][2];
+ zoomed.array->rgba8[i][3] = 0xff;
+ }
+ }
+ else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
+ const GLushort (*rgb)[3] = (const GLushort (*)[3]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ zoomed.array->rgba16[i][0] = rgb[j][0];
+ zoomed.array->rgba16[i][1] = rgb[j][1];
+ zoomed.array->rgba16[i][2] = rgb[j][2];
+ zoomed.array->rgba16[i][3] = 0xffff;
+ }
+ }
+ else {
+ const GLfloat (*rgb)[3] = (const GLfloat (*)[3]) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < span->end);
+ zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0];
+ zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1];
+ zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2];
+ zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F;
+ }
+ }
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ const GLuint *zValues = (const GLuint *) src;
+ GLint i;
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
+ ASSERT(j >= 0);
+ ASSERT(j < (GLint) span->end);
+ zoomed.array->z[i] = zValues[j];
+ }
+ /* Now, fall into the RGB path below */
+ format = GL_RGBA;
+ }
+
+ /* write the span in rows [r0, r1) */
+ if (format == GL_RGBA || format == GL_RGB) {
+ /* Writing the span may modify the colors, so make a backup now if we're
+ * going to call _swrast_write_zoomed_span() more than once.
+ * Also, clipping may change the span end value, so store it as well.
+ */
+ const GLint end = zoomed.end; /* save */
+ GLuint rgbaSave[MAX_WIDTH][4];
+ const GLint pixelSize =
+ (zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :
+ ((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)
+ : 4 * sizeof(GLfloat));
+ if (y1 - y0 > 1) {
+ memcpy(rgbaSave, zoomed.array->rgba, zoomed.end * pixelSize);
+ }
+ for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
+ _swrast_write_rgba_span(ctx, &zoomed);
+ zoomed.end = end; /* restore */
+ if (y1 - y0 > 1) {
+ /* restore the colors */
+ memcpy(zoomed.array->rgba, rgbaSave, zoomed.end * pixelSize);
+ }
+ }
+ }
+}
+
+
+void
+_swrast_write_zoomed_rgba_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ const SWspan *span, const GLvoid *rgba)
+{
+ zoom_span(ctx, imgX, imgY, span, rgba, GL_RGBA);
+}
+
+
+void
+_swrast_write_zoomed_rgb_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ const SWspan *span, const GLvoid *rgb)
+{
+ zoom_span(ctx, imgX, imgY, span, rgb, GL_RGB);
+}
+
+
+void
+_swrast_write_zoomed_depth_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ const SWspan *span)
+{
+ zoom_span(ctx, imgX, imgY, span,
+ (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
+}
+
+
+/**
+ * Zoom/write stencil values.
+ * No per-fragment operations are applied.
+ */
+void
+_swrast_write_zoomed_stencil_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ GLint width, GLint spanX, GLint spanY,
+ const GLstencil stencil[])
+{
+ GLstencil zoomedVals[MAX_WIDTH];
+ GLint x0, x1, y0, y1, y;
+ GLint i, zoomedWidth;
+
+ if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
+ &x0, &x1, &y0, &y1)) {
+ return; /* totally clipped */
+ }
+
+ zoomedWidth = x1 - x0;
+ ASSERT(zoomedWidth > 0);
+ ASSERT(zoomedWidth <= MAX_WIDTH);
+
+ /* zoom the span horizontally */
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
+ ASSERT(j >= 0);
+ ASSERT(j < width);
+ zoomedVals[i] = stencil[j];
+ }
+
+ /* write the zoomed spans */
+ for (y = y0; y < y1; y++) {
+ _swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
+ }
+}
+
+
+/**
+ * Zoom/write z values (16 or 32-bit).
+ * No per-fragment operations are applied.
+ */
+void
+_swrast_write_zoomed_z_span(struct gl_context *ctx, GLint imgX, GLint imgY,
+ GLint width, GLint spanX, GLint spanY,
+ const GLvoid *z)
+{
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer;
+ GLushort zoomedVals16[MAX_WIDTH];
+ GLuint zoomedVals32[MAX_WIDTH];
+ GLint x0, x1, y0, y1, y;
+ GLint i, zoomedWidth;
+
+ if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
+ &x0, &x1, &y0, &y1)) {
+ return; /* totally clipped */
+ }
+
+ zoomedWidth = x1 - x0;
+ ASSERT(zoomedWidth > 0);
+ ASSERT(zoomedWidth <= MAX_WIDTH);
+
+ /* zoom the span horizontally */
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
+ ASSERT(j >= 0);
+ ASSERT(j < width);
+ zoomedVals16[i] = ((GLushort *) z)[j];
+ }
+ z = zoomedVals16;
+ }
+ else {
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ for (i = 0; i < zoomedWidth; i++) {
+ GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
+ ASSERT(j >= 0);
+ ASSERT(j < width);
+ zoomedVals32[i] = ((GLuint *) z)[j];
+ }
+ z = zoomedVals32;
+ }
+
+ /* write the zoomed spans */
+ for (y = y0; y < y1; y++) {
+ rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL);
+ }
+}
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