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authormarha <marha@users.sourceforge.net>2011-09-26 17:04:30 +0200
committermarha <marha@users.sourceforge.net>2011-09-26 17:04:30 +0200
commit873965b49f283ad028dd4e0e5b7e93a758c84993 (patch)
tree84122d76cb641b54ea85cee9b631fb51c25052b5 /mesalib/src/mesa/swrast
parentc1e6c7428a8d2c1b60ffac7df7a3f56c300fa983 (diff)
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fontconfig libX11 libXext libXft libXmu mesa git update 26 sep 2011
Diffstat (limited to 'mesalib/src/mesa/swrast')
-rw-r--r--mesalib/src/mesa/swrast/s_context.h5
-rw-r--r--mesalib/src/mesa/swrast/s_fragprog.c6
-rw-r--r--mesalib/src/mesa/swrast/s_span.c7
-rw-r--r--mesalib/src/mesa/swrast/s_texfilter.c38
-rw-r--r--mesalib/src/mesa/swrast/s_texture.c23
-rw-r--r--mesalib/src/mesa/swrast/s_triangle.c5
6 files changed, 63 insertions, 21 deletions
diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h
index 8357483a2..1e0bfc0f9 100644
--- a/mesalib/src/mesa/swrast/s_context.h
+++ b/mesalib/src/mesa/swrast/s_context.h
@@ -139,11 +139,12 @@ struct swrast_texture_image
{
struct gl_texture_image Base;
-#if 0
+ GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
+
/** used for mipmap LOD computation */
GLfloat WidthScale, HeightScale, DepthScale;
- GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
+#if 0
GLubyte *Data; /**< The actual texture data in malloc'd memory */
GLint TexelSize; /**< bytes per texel block */
diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c
index b6bfeaed4..9513b1c46 100644
--- a/mesalib/src/mesa/swrast/s_fragprog.c
+++ b/mesalib/src/mesa/swrast/s_fragprog.c
@@ -103,8 +103,10 @@ fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4],
if (texObj) {
const struct gl_texture_image *texImg =
texObj->Image[0][texObj->BaseLevel];
- const GLfloat texW = (GLfloat) texImg->WidthScale;
- const GLfloat texH = (GLfloat) texImg->HeightScale;
+ const struct swrast_texture_image *swImg =
+ swrast_texture_image_const(texImg);
+ const GLfloat texW = (GLfloat) swImg->WidthScale;
+ const GLfloat texH = (GLfloat) swImg->HeightScale;
GLfloat lambda;
GLfloat rgba[4];
diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c
index 16ff7ff02..4631ff3d5 100644
--- a/mesalib/src/mesa/swrast/s_span.c
+++ b/mesalib/src/mesa/swrast/s_span.c
@@ -490,6 +490,9 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
if (obj) {
const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
+ const struct swrast_texture_image *swImg =
+ swrast_texture_image_const(img);
+
needLambda = (obj->Sampler.MinFilter != obj->Sampler.MagFilter)
|| ctx->FragmentProgram._Current;
/* LOD is calculated directly in the ansiotropic filter, we can
@@ -499,8 +502,8 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
obj->Sampler.MinFilter == GL_LINEAR_MIPMAP_LINEAR) {
needLambda = GL_FALSE;
}
- texW = img->WidthScale;
- texH = img->HeightScale;
+ texW = swImg->WidthScale;
+ texH = swImg->HeightScale;
}
else {
/* using a fragment program */
diff --git a/mesalib/src/mesa/swrast/s_texfilter.c b/mesalib/src/mesa/swrast/s_texfilter.c
index a7a190ab6..dd3761986 100644
--- a/mesalib/src/mesa/swrast/s_texfilter.c
+++ b/mesalib/src/mesa/swrast/s_texfilter.c
@@ -159,11 +159,12 @@ linear_texel_locations(GLenum wrapMode,
GLint size, GLfloat s,
GLint *i0, GLint *i1, GLfloat *weight)
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
GLfloat u;
switch (wrapMode) {
case GL_REPEAT:
u = s * size - 0.5F;
- if (img->_IsPowerOfTwo) {
+ if (swImg->_IsPowerOfTwo) {
*i0 = IFLOOR(u) & (size - 1);
*i1 = (*i0 + 1) & (size - 1);
}
@@ -285,6 +286,7 @@ nearest_texel_location(GLenum wrapMode,
const struct gl_texture_image *img,
GLint size, GLfloat s)
{
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
GLint i;
switch (wrapMode) {
@@ -292,7 +294,7 @@ nearest_texel_location(GLenum wrapMode,
/* s limited to [0,1) */
/* i limited to [0,size-1] */
i = IFLOOR(s * size);
- if (img->_IsPowerOfTwo)
+ if (swImg->_IsPowerOfTwo)
i &= (size - 1);
else
i = REMAINDER(i, size);
@@ -1173,7 +1175,7 @@ sample_2d_linear_repeat(struct gl_context *ctx,
ASSERT(tObj->Sampler.WrapS == GL_REPEAT);
ASSERT(tObj->Sampler.WrapT == GL_REPEAT);
ASSERT(img->Border == 0);
- ASSERT(img->_IsPowerOfTwo);
+ ASSERT(swImg->_IsPowerOfTwo);
linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
@@ -1320,10 +1322,11 @@ sample_linear_2d(struct gl_context *ctx,
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(image);
(void) lambda;
if (tObj->Sampler.WrapS == GL_REPEAT &&
tObj->Sampler.WrapT == GL_REPEAT &&
- image->_IsPowerOfTwo &&
+ swImg->_IsPowerOfTwo &&
image->Border == 0) {
for (i = 0; i < n; i++) {
sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]);
@@ -1352,6 +1355,7 @@ opt_sample_rgb_2d(struct gl_context *ctx,
const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLfloat width = (GLfloat) img->Width;
const GLfloat height = (GLfloat) img->Height;
const GLint colMask = img->Width - 1;
@@ -1364,7 +1368,7 @@ opt_sample_rgb_2d(struct gl_context *ctx,
ASSERT(tObj->Sampler.WrapT==GL_REPEAT);
ASSERT(img->Border==0);
ASSERT(img->TexFormat == MESA_FORMAT_RGB888);
- ASSERT(img->_IsPowerOfTwo);
+ ASSERT(swImg->_IsPowerOfTwo);
for (k=0; k<n; k++) {
GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
@@ -1394,6 +1398,7 @@ opt_sample_rgba_2d(struct gl_context *ctx,
const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(img);
const GLfloat width = (GLfloat) img->Width;
const GLfloat height = (GLfloat) img->Height;
const GLint colMask = img->Width - 1;
@@ -1406,7 +1411,7 @@ opt_sample_rgba_2d(struct gl_context *ctx,
ASSERT(tObj->Sampler.WrapT==GL_REPEAT);
ASSERT(img->Border==0);
ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888);
- ASSERT(img->_IsPowerOfTwo);
+ ASSERT(swImg->_IsPowerOfTwo);
for (i = 0; i < n; i++) {
const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
@@ -1429,13 +1434,14 @@ sample_lambda_2d(struct gl_context *ctx,
const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg);
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT)
&& (tObj->Sampler.WrapT == GL_REPEAT)
&& (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
- && tImg->_IsPowerOfTwo;
+ && swImg->_IsPowerOfTwo;
ASSERT(lambda != NULL);
compute_min_mag_ranges(tObj, n, lambda,
@@ -1579,8 +1585,10 @@ sample_2d_ewa(struct gl_context *ctx,
const struct gl_texture_image *img = tObj->Image[0][level];
const struct gl_texture_image *mostDetailedImage =
tObj->Image[0][tObj->BaseLevel];
- GLfloat tex_u=-0.5 + texcoord[0] * mostDetailedImage->WidthScale * scaling;
- GLfloat tex_v=-0.5 + texcoord[1] * mostDetailedImage->HeightScale * scaling;
+ const struct swrast_texture_image *swImg =
+ swrast_texture_image_const(mostDetailedImage);
+ GLfloat tex_u=-0.5 + texcoord[0] * swImg->WidthScale * scaling;
+ GLfloat tex_v=-0.5 + texcoord[1] * swImg->HeightScale * scaling;
GLfloat ux = dudx * scaling;
GLfloat vx = dvdx * scaling;
@@ -1787,6 +1795,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
const GLfloat lambda_iso[], GLfloat rgba[][4])
{
const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
+ const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg);
const GLfloat maxEccentricity =
tObj->Sampler.MaxAnisotropy * tObj->Sampler.MaxAnisotropy;
@@ -1829,8 +1838,8 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
create_filter_table();
}
- texW = tImg->WidthScale;
- texH = tImg->HeightScale;
+ texW = swImg->WidthScale;
+ texH = swImg->HeightScale;
for (i = 0; i < n; i++) {
const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q);
@@ -3634,17 +3643,20 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx,
else {
/* check for a few optimized cases */
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+ const struct swrast_texture_image *swImg =
+ swrast_texture_image_const(img);
+
ASSERT(t->Sampler.MinFilter == GL_NEAREST);
if (t->Sampler.WrapS == GL_REPEAT &&
t->Sampler.WrapT == GL_REPEAT &&
- img->_IsPowerOfTwo &&
+ swImg->_IsPowerOfTwo &&
img->Border == 0 &&
img->TexFormat == MESA_FORMAT_RGB888) {
return &opt_sample_rgb_2d;
}
else if (t->Sampler.WrapS == GL_REPEAT &&
t->Sampler.WrapT == GL_REPEAT &&
- img->_IsPowerOfTwo &&
+ swImg->_IsPowerOfTwo &&
img->Border == 0 &&
img->TexFormat == MESA_FORMAT_RGBA8888) {
return &opt_sample_rgba_2d;
diff --git a/mesalib/src/mesa/swrast/s_texture.c b/mesalib/src/mesa/swrast/s_texture.c
index 7e3fc2806..aa073753f 100644
--- a/mesalib/src/mesa/swrast/s_texture.c
+++ b/mesalib/src/mesa/swrast/s_texture.c
@@ -67,6 +67,7 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
gl_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
+ struct swrast_texture_image *swImg = swrast_texture_image(texImage);
GLuint bytes = _mesa_format_image_size(format, width, height, depth);
/* This _should_ be true (revisit if these ever fail) */
@@ -77,6 +78,26 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
assert(!texImage->Data);
texImage->Data = _mesa_align_malloc(bytes, 512);
+ if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
+ (height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
+ (depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
+ swImg->_IsPowerOfTwo = GL_TRUE;
+ else
+ swImg->_IsPowerOfTwo = GL_FALSE;
+
+ /* Compute Width/Height/DepthScale for mipmap lod computation */
+ if (texImage->TexObject->Target == GL_TEXTURE_RECTANGLE_NV) {
+ /* scale = 1.0 since texture coords directly map to texels */
+ swImg->WidthScale = 1.0;
+ swImg->HeightScale = 1.0;
+ swImg->DepthScale = 1.0;
+ }
+ else {
+ swImg->WidthScale = (GLfloat) texImage->Width;
+ swImg->HeightScale = (GLfloat) texImage->Height;
+ swImg->DepthScale = (GLfloat) texImage->Depth;
+ }
+
return texImage->Data != NULL;
}
@@ -88,7 +109,7 @@ void
_swrast_free_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
- if (texImage->Data && !texImage->IsClientData) {
+ if (texImage->Data) {
_mesa_align_free(texImage->Data);
}
diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c
index 8a9671aa0..77bd2a359 100644
--- a/mesalib/src/mesa/swrast/s_triangle.c
+++ b/mesalib/src/mesa/swrast/s_triangle.c
@@ -1038,11 +1038,14 @@ _swrast_choose_triangle( struct gl_context *ctx )
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;
+ const struct swrast_texture_image *swImg;
GLenum minFilter, magFilter, envMode;
gl_format format;
texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
+ swImg = swrast_texture_image_const(texImg);
+
format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE;
minFilter = texObj2D ? texObj2D->Sampler.MinFilter : GL_NONE;
magFilter = texObj2D ? texObj2D->Sampler.MagFilter : GL_NONE;
@@ -1057,7 +1060,7 @@ _swrast_choose_triangle( struct gl_context *ctx )
&& texObj2D->Sampler.WrapS == GL_REPEAT
&& texObj2D->Sampler.WrapT == GL_REPEAT
&& texObj2D->_Swizzle == SWIZZLE_NOOP
- && texImg->_IsPowerOfTwo
+ && swImg->_IsPowerOfTwo
&& texImg->Border == 0
&& texImg->Width == texImg->RowStride
&& (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888)