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authormarha <marha@users.sourceforge.net>2014-01-26 20:19:23 +0100
committermarha <marha@users.sourceforge.net>2014-01-26 20:19:23 +0100
commit5f455179ae4b279a82d99a7a3dabe61f58c42ad6 (patch)
treefdecec022cf1b8b782b90a64c14e374fa6d400cb /mesalib/src/mesa/tnl/t_rasterpos.c
parent78d84bd03c744b0ed420c450dd2807904ccaef21 (diff)
parent30af30b78075159fce477ae99cc72540133714d0 (diff)
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Merge remote-tracking branch 'origin/released'
* origin/released: xserver randrproto libxtrans fontconfig libxcb xcb-proto mesa git update 26 Jan 2014 Conflicts: X11/xtrans/Xtrans.c xorg-server/dix/dispatch.c xorg-server/os/xdmcp.c
Diffstat (limited to 'mesalib/src/mesa/tnl/t_rasterpos.c')
-rw-r--r--mesalib/src/mesa/tnl/t_rasterpos.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/mesalib/src/mesa/tnl/t_rasterpos.c b/mesalib/src/mesa/tnl/t_rasterpos.c
index 3ee5c4547..e538c348f 100644
--- a/mesalib/src/mesa/tnl/t_rasterpos.c
+++ b/mesalib/src/mesa/tnl/t_rasterpos.c
@@ -409,19 +409,19 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
ndc[1] = clip[1] * d;
ndc[2] = clip[2] * d;
/* wincoord = viewport_mapping(ndc) */
- ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
- + ctx->Viewport._WindowMap.m[MAT_TX]);
- ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
- + ctx->Viewport._WindowMap.m[MAT_TY]);
- ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
- + ctx->Viewport._WindowMap.m[MAT_TZ])
+ ctx->Current.RasterPos[0] = (ndc[0] * ctx->ViewportArray[0]._WindowMap.m[MAT_SX]
+ + ctx->ViewportArray[0]._WindowMap.m[MAT_TX]);
+ ctx->Current.RasterPos[1] = (ndc[1] * ctx->ViewportArray[0]._WindowMap.m[MAT_SY]
+ + ctx->ViewportArray[0]._WindowMap.m[MAT_TY]);
+ ctx->Current.RasterPos[2] = (ndc[2] * ctx->ViewportArray[0]._WindowMap.m[MAT_SZ]
+ + ctx->ViewportArray[0]._WindowMap.m[MAT_TZ])
/ ctx->DrawBuffer->_DepthMaxF;
ctx->Current.RasterPos[3] = clip[3];
if (ctx->Transform.DepthClamp) {
ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3],
- ctx->Viewport.Near,
- ctx->Viewport.Far);
+ ctx->ViewportArray[0].Near,
+ ctx->ViewportArray[0].Far);
}
/* compute raster distance */