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author | marha <marha@users.sourceforge.net> | 2011-12-05 07:42:31 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-12-05 07:42:31 +0100 |
commit | 528f5bd58a139174170c4130c67dca30193c9057 (patch) | |
tree | 550c818095dbc607deaddf166c77116ccd91ef54 /mesalib/src/mesa/tnl/t_vb_cliptmp.h | |
parent | 2cfebffb491807a465a8e5f7daca582d8aefb829 (diff) | |
download | vcxsrv-528f5bd58a139174170c4130c67dca30193c9057.tar.gz vcxsrv-528f5bd58a139174170c4130c67dca30193c9057.tar.bz2 vcxsrv-528f5bd58a139174170c4130c67dca30193c9057.zip |
xserver xkeyboard-config mesa git update 5 dec 2011
Diffstat (limited to 'mesalib/src/mesa/tnl/t_vb_cliptmp.h')
-rw-r--r-- | mesalib/src/mesa/tnl/t_vb_cliptmp.h | 640 |
1 files changed, 320 insertions, 320 deletions
diff --git a/mesalib/src/mesa/tnl/t_vb_cliptmp.h b/mesalib/src/mesa/tnl/t_vb_cliptmp.h index b67aaddda..0b45bc534 100644 --- a/mesalib/src/mesa/tnl/t_vb_cliptmp.h +++ b/mesalib/src/mesa/tnl/t_vb_cliptmp.h @@ -1,320 +1,320 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
-
-#define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
-do { \
- if (mask & PLANE_BIT) { \
- GLuint idxPrev = inlist[0]; \
- GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
- GLuint outcount = 0; \
- GLuint i; \
- \
- inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
- for (i = 1; i <= n; i++) { \
- GLuint idx = inlist[i]; \
- GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \
- \
- if (!IS_NEGATIVE(dpPrev)) { \
- outlist[outcount++] = idxPrev; \
- } \
- \
- if (DIFFERENT_SIGNS(dp, dpPrev)) { \
- if (IS_NEGATIVE(dp)) { \
- /* Going out of bounds. Avoid division by zero as we \
- * know dp != dpPrev from DIFFERENT_SIGNS, above. \
- */ \
- GLfloat t = dp / (dp - dpPrev); \
- INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
- interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
- } else { \
- /* Coming back in. \
- */ \
- GLfloat t = dpPrev / (dpPrev - dp); \
- INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
- interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
- } \
- outlist[outcount++] = newvert++; \
- } \
- \
- idxPrev = idx; \
- dpPrev = dp; \
- } \
- \
- if (outcount < 3) \
- return; \
- \
- { \
- GLuint *tmp = inlist; \
- inlist = outlist; \
- outlist = tmp; \
- n = outcount; \
- } \
- } \
-} while (0)
-
-
-#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
-do { \
- if (mask & PLANE_BIT) { \
- const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \
- const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \
- const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
- const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
- \
- /* For regular clipping, we know from the clipmask that one \
- * (or both) of these must be negative (otherwise we wouldn't \
- * be here). \
- * For userclip, there is only a single bit for all active \
- * planes, so we can end up here when there is nothing to do, \
- * hence the second IS_NEGATIVE() test: \
- */ \
- if (neg_dp0 && neg_dp1) \
- return; /* both vertices outside clip plane: discard */ \
- \
- if (neg_dp1) { \
- GLfloat t = dp1 / (dp1 - dp0); \
- if (t > t1) t1 = t; \
- } else if (neg_dp0) { \
- GLfloat t = dp0 / (dp0 - dp1); \
- if (t > t0) t0 = t; \
- } \
- if (t0 + t1 >= 1.0) \
- return; /* discard */ \
- } \
-} while (0)
-
-
-
-/* Clip a line against the viewport and user clip planes.
- */
-static INLINE void
-TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_interp_func interp = tnl->Driver.Render.Interp;
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint newvert = VB->Count;
- GLfloat t0 = 0;
- GLfloat t1 = 0;
- GLuint p;
- const GLuint v0_orig = v0;
-
- if (mask & CLIP_FRUSTUM_BITS) {
- LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
- }
-
- if (mask & CLIP_USER_BIT) {
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
- }
- }
- }
-
- if (VB->ClipMask[v0]) {
- INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] );
- interp( ctx, t0, newvert, v0, v1, GL_FALSE );
- v0 = newvert;
- newvert++;
- }
- else {
- ASSERT(t0 == 0.0);
- }
-
- /* Note: we need to use vertex v0_orig when computing the new
- * interpolated/clipped vertex position, not the current v0 which
- * may have got set when we clipped the other end of the line!
- */
- if (VB->ClipMask[v1]) {
- INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] );
- interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE );
-
- if (ctx->Light.ShadeModel == GL_FLAT)
- tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
-
- v1 = newvert;
-
- newvert++;
- }
- else {
- ASSERT(t1 == 0.0);
- }
-
- tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
-}
-
-
-/* Clip a triangle against the viewport and user clip planes.
- */
-static INLINE void
-TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_interp_func interp = tnl->Driver.Render.Interp;
- GLuint newvert = VB->Count;
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = v2;
- GLuint vlist[2][MAX_CLIPPED_VERTICES];
- GLuint *inlist = vlist[0], *outlist = vlist[1];
- GLuint p;
- GLuint n = 3;
-
- ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
-
- if (0) {
- /* print pre-clip vertex coords */
- GLuint i, j;
- printf("pre clip:\n");
- for (i = 0; i < n; i++) {
- j = inlist[i];
- printf(" %u: %u: %f, %f, %f, %f\n",
- i, j,
- coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
- assert(!IS_INF_OR_NAN(coord[j][0]));
- assert(!IS_INF_OR_NAN(coord[j][1]));
- assert(!IS_INF_OR_NAN(coord[j][2]));
- assert(!IS_INF_OR_NAN(coord[j][3]));
- }
- }
-
-
- if (mask & CLIP_FRUSTUM_BITS) {
- POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
- }
-
- if (mask & CLIP_USER_BIT) {
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
- }
- }
- }
-
- if (ctx->Light.ShadeModel == GL_FLAT) {
- if (pv != inlist[0]) {
- ASSERT( inlist[0] >= VB->Count );
- tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
- }
- }
-
- if (0) {
- /* print post-clip vertex coords */
- GLuint i, j;
- printf("post clip:\n");
- for (i = 0; i < n; i++) {
- j = inlist[i];
- printf(" %u: %u: %f, %f, %f, %f\n",
- i, j,
- coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
- }
- }
-
- tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
-}
-
-
-/* Clip a quad against the viewport and user clip planes.
- */
-static INLINE void
-TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
- GLubyte mask )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_interp_func interp = tnl->Driver.Render.Interp;
- GLuint newvert = VB->Count;
- GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint pv = v3;
- GLuint vlist[2][MAX_CLIPPED_VERTICES];
- GLuint *inlist = vlist[0], *outlist = vlist[1];
- GLuint p;
- GLuint n = 4;
-
- ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
-
- if (mask & CLIP_FRUSTUM_BITS) {
- POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
- }
-
- if (mask & CLIP_USER_BIT) {
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
- }
- }
- }
-
- if (ctx->Light.ShadeModel == GL_FLAT) {
- if (pv != inlist[0]) {
- ASSERT( inlist[0] >= VB->Count );
- tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
- }
- }
-
- tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
-}
-
-#undef W
-#undef Z
-#undef Y
-#undef X
-#undef SIZE
-#undef TAG
-#undef POLY_CLIP
-#undef LINE_CLIP
+/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + + +#define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D + +#define POLY_CLIP( PLANE_BIT, A, B, C, D ) \ +do { \ + if (mask & PLANE_BIT) { \ + GLuint idxPrev = inlist[0]; \ + GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \ + GLuint outcount = 0; \ + GLuint i; \ + \ + inlist[n] = inlist[0]; /* prevent rotation of vertices */ \ + for (i = 1; i <= n; i++) { \ + GLuint idx = inlist[i]; \ + GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \ + \ + if (!IS_NEGATIVE(dpPrev)) { \ + outlist[outcount++] = idxPrev; \ + } \ + \ + if (DIFFERENT_SIGNS(dp, dpPrev)) { \ + if (IS_NEGATIVE(dp)) { \ + /* Going out of bounds. Avoid division by zero as we \ + * know dp != dpPrev from DIFFERENT_SIGNS, above. \ + */ \ + GLfloat t = dp / (dp - dpPrev); \ + INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \ + interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \ + } else { \ + /* Coming back in. \ + */ \ + GLfloat t = dpPrev / (dpPrev - dp); \ + INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \ + interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \ + } \ + outlist[outcount++] = newvert++; \ + } \ + \ + idxPrev = idx; \ + dpPrev = dp; \ + } \ + \ + if (outcount < 3) \ + return; \ + \ + { \ + GLuint *tmp = inlist; \ + inlist = outlist; \ + outlist = tmp; \ + n = outcount; \ + } \ + } \ +} while (0) + + +#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \ +do { \ + if (mask & PLANE_BIT) { \ + const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \ + const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \ + const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \ + const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \ + \ + /* For regular clipping, we know from the clipmask that one \ + * (or both) of these must be negative (otherwise we wouldn't \ + * be here). \ + * For userclip, there is only a single bit for all active \ + * planes, so we can end up here when there is nothing to do, \ + * hence the second IS_NEGATIVE() test: \ + */ \ + if (neg_dp0 && neg_dp1) \ + return; /* both vertices outside clip plane: discard */ \ + \ + if (neg_dp1) { \ + GLfloat t = dp1 / (dp1 - dp0); \ + if (t > t1) t1 = t; \ + } else if (neg_dp0) { \ + GLfloat t = dp0 / (dp0 - dp1); \ + if (t > t0) t0 = t; \ + } \ + if (t0 + t1 >= 1.0) \ + return; /* discard */ \ + } \ +} while (0) + + + +/* Clip a line against the viewport and user clip planes. + */ +static inline void +TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + tnl_interp_func interp = tnl->Driver.Render.Interp; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint newvert = VB->Count; + GLfloat t0 = 0; + GLfloat t1 = 0; + GLuint p; + const GLuint v0_orig = v0; + + if (mask & CLIP_FRUSTUM_BITS) { + LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); + LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); + LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); + LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); + LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); + LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); + } + + if (mask & CLIP_USER_BIT) { + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + LINE_CLIP( CLIP_USER_BIT, a, b, c, d ); + } + } + } + + if (VB->ClipMask[v0]) { + INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] ); + interp( ctx, t0, newvert, v0, v1, GL_FALSE ); + v0 = newvert; + newvert++; + } + else { + ASSERT(t0 == 0.0); + } + + /* Note: we need to use vertex v0_orig when computing the new + * interpolated/clipped vertex position, not the current v0 which + * may have got set when we clipped the other end of the line! + */ + if (VB->ClipMask[v1]) { + INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] ); + interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE ); + + if (ctx->Light.ShadeModel == GL_FLAT) + tnl->Driver.Render.CopyPV( ctx, newvert, v1 ); + + v1 = newvert; + + newvert++; + } + else { + ASSERT(t1 == 0.0); + } + + tnl->Driver.Render.ClippedLine( ctx, v0, v1 ); +} + + +/* Clip a triangle against the viewport and user clip planes. + */ +static inline void +TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + tnl_interp_func interp = tnl->Driver.Render.Interp; + GLuint newvert = VB->Count; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint pv = v2; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; + GLuint p; + GLuint n = 3; + + ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */ + + if (0) { + /* print pre-clip vertex coords */ + GLuint i, j; + printf("pre clip:\n"); + for (i = 0; i < n; i++) { + j = inlist[i]; + printf(" %u: %u: %f, %f, %f, %f\n", + i, j, + coord[j][0], coord[j][1], coord[j][2], coord[j][3]); + assert(!IS_INF_OR_NAN(coord[j][0])); + assert(!IS_INF_OR_NAN(coord[j][1])); + assert(!IS_INF_OR_NAN(coord[j][2])); + assert(!IS_INF_OR_NAN(coord[j][3])); + } + } + + + if (mask & CLIP_FRUSTUM_BITS) { + POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); + POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); + POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); + POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); + POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); + POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); + } + + if (mask & CLIP_USER_BIT) { + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + POLY_CLIP( CLIP_USER_BIT, a, b, c, d ); + } + } + } + + if (ctx->Light.ShadeModel == GL_FLAT) { + if (pv != inlist[0]) { + ASSERT( inlist[0] >= VB->Count ); + tnl->Driver.Render.CopyPV( ctx, inlist[0], pv ); + } + } + + if (0) { + /* print post-clip vertex coords */ + GLuint i, j; + printf("post clip:\n"); + for (i = 0; i < n; i++) { + j = inlist[i]; + printf(" %u: %u: %f, %f, %f, %f\n", + i, j, + coord[j][0], coord[j][1], coord[j][2], coord[j][3]); + } + } + + tnl->Driver.Render.ClippedPolygon( ctx, inlist, n ); +} + + +/* Clip a quad against the viewport and user clip planes. + */ +static inline void +TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3, + GLubyte mask ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + tnl_interp_func interp = tnl->Driver.Render.Interp; + GLuint newvert = VB->Count; + GLfloat (*coord)[4] = VB->ClipPtr->data; + GLuint pv = v3; + GLuint vlist[2][MAX_CLIPPED_VERTICES]; + GLuint *inlist = vlist[0], *outlist = vlist[1]; + GLuint p; + GLuint n = 4; + + ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */ + + if (mask & CLIP_FRUSTUM_BITS) { + POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); + POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); + POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); + POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); + POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); + POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); + } + + if (mask & CLIP_USER_BIT) { + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + POLY_CLIP( CLIP_USER_BIT, a, b, c, d ); + } + } + } + + if (ctx->Light.ShadeModel == GL_FLAT) { + if (pv != inlist[0]) { + ASSERT( inlist[0] >= VB->Count ); + tnl->Driver.Render.CopyPV( ctx, inlist[0], pv ); + } + } + + tnl->Driver.Render.ClippedPolygon( ctx, inlist, n ); +} + +#undef W +#undef Z +#undef Y +#undef X +#undef SIZE +#undef TAG +#undef POLY_CLIP +#undef LINE_CLIP |