diff options
author | marha <marha@users.sourceforge.net> | 2010-12-29 12:20:21 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2010-12-29 12:20:21 +0000 |
commit | 053f5dfd42ade05252e586a282e34906db10828d (patch) | |
tree | de215580ce205409a6d810a005c6c5909f3145d1 /mesalib/src/mesa/tnl/t_vb_program.c | |
parent | 04ceb8c4a0cca3d8682f094d1d6faed8f693afb5 (diff) | |
parent | 807c6931fe683fd844ceec1b023232181e6aae03 (diff) | |
download | vcxsrv-053f5dfd42ade05252e586a282e34906db10828d.tar.gz vcxsrv-053f5dfd42ade05252e586a282e34906db10828d.tar.bz2 vcxsrv-053f5dfd42ade05252e586a282e34906db10828d.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa/tnl/t_vb_program.c')
-rw-r--r-- | mesalib/src/mesa/tnl/t_vb_program.c | 1140 |
1 files changed, 571 insertions, 569 deletions
diff --git a/mesalib/src/mesa/tnl/t_vb_program.c b/mesalib/src/mesa/tnl/t_vb_program.c index f3a338ef1..ea5717a7a 100644 --- a/mesalib/src/mesa/tnl/t_vb_program.c +++ b/mesalib/src/mesa/tnl/t_vb_program.c @@ -1,569 +1,571 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file tnl/t_vb_program.c - * \brief Pipeline stage for executing vertex programs. - * \author Brian Paul, Keith Whitwell - */ - - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/macros.h" -#include "main/imports.h" -#include "math/m_xform.h" -#include "program/prog_instruction.h" -#include "program/prog_statevars.h" -#include "program/prog_execute.h" -#include "swrast/s_context.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - - -#ifdef NAN_CHECK -/** Check for NaNs and very large values */ -static INLINE void -check_float(float x) -{ - assert(!IS_INF_OR_NAN(x)); - assert(1.0e-15 <= x && x <= 1.0e15); -} -#endif - - -/*! - * Private storage for the vertex program pipeline stage. - */ -struct vp_stage_data { - /** The results of running the vertex program go into these arrays. */ - GLvector4f results[VERT_RESULT_MAX]; - - GLvector4f ndcCoords; /**< normalized device coords */ - GLubyte *clipmask; /**< clip flags */ - GLubyte ormask, andmask; /**< for clipping */ -}; - - -#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) - - -static void -userclip( GLcontext *ctx, - GLvector4f *clip, - GLubyte *clipmask, - GLubyte *clipormask, - GLubyte *clipandmask ) -{ - GLuint p; - - for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { - if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { - GLuint nr, i; - const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; - const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; - const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; - const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; - GLfloat *coord = (GLfloat *)clip->data; - GLuint stride = clip->stride; - GLuint count = clip->count; - - for (nr = 0, i = 0 ; i < count ; i++) { - GLfloat dp = (coord[0] * a + - coord[1] * b + - coord[2] * c + - coord[3] * d); - - if (dp < 0) { - nr++; - clipmask[i] |= CLIP_USER_BIT; - } - - STRIDE_F(coord, stride); - } - - if (nr > 0) { - *clipormask |= CLIP_USER_BIT; - if (nr == count) { - *clipandmask |= CLIP_USER_BIT; - return; - } - } - } - } -} - - -static GLboolean -do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - /* Cliptest and perspective divide. Clip functions must clear - * the clipmask. - */ - store->ormask = 0; - store->andmask = CLIP_FRUSTUM_BITS; - - tnl_clip_prepare(ctx); - - if (tnl->NeedNdcCoords) { - VB->NdcPtr = - _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, - &store->ndcCoords, - store->clipmask, - &store->ormask, - &store->andmask, - !ctx->Transform.DepthClamp ); - } - else { - VB->NdcPtr = NULL; - _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, - NULL, - store->clipmask, - &store->ormask, - &store->andmask, - !ctx->Transform.DepthClamp ); - } - - if (store->andmask) { - /* All vertices are outside the frustum */ - return GL_FALSE; - } - - /* Test userclip planes. This contributes to VB->ClipMask. - */ - /** XXX NEW_SLANG _Enabled ??? */ - if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled || - ctx->VertexProgram.Current->IsPositionInvariant)) { - userclip( ctx, - VB->ClipPtr, - store->clipmask, - &store->ormask, - &store->andmask ); - - if (store->andmask) { - return GL_FALSE; - } - } - - VB->ClipAndMask = store->andmask; - VB->ClipOrMask = store->ormask; - VB->ClipMask = store->clipmask; - - return GL_TRUE; -} - - -/** - * XXX the texture sampling code in this module is a bit of a hack. - * The texture sampling code is in swrast, though it doesn't have any - * real dependencies on the rest of swrast. It should probably be - * moved into main/ someday. - */ -static void -vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, - GLuint unit, GLfloat color[4]) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* XXX use a float-valued TextureSample routine here!!! */ - swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, - 1, (const GLfloat (*)[4]) texcoord, - &lambda, (GLfloat (*)[4]) color); -} - - -/** - * Called via ctx->Driver.ProgramStringNotify() after a new vertex program - * string has been parsed. - */ -GLboolean -_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program) -{ - /* No-op. - * If we had derived anything from the program that was private to this - * stage we'd recompute/validate it here. - */ - return GL_TRUE; -} - - -/** - * Initialize virtual machine state prior to executing vertex program. - */ -static void -init_machine(GLcontext *ctx, struct gl_program_machine *machine) -{ - /* Input registers get initialized from the current vertex attribs */ - memcpy(machine->VertAttribs, ctx->Current.Attrib, - MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat)); - - if (ctx->VertexProgram._Current->IsNVProgram) { - GLuint i; - /* Output/result regs are initialized to [0,0,0,1] */ - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) { - ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F); - } - /* Temp regs are initialized to [0,0,0,0] */ - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) { - ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F); - } - for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) { - ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0); - } - } - - machine->NumDeriv = 0; - - /* init condition codes */ - machine->CondCodes[0] = COND_EQ; - machine->CondCodes[1] = COND_EQ; - machine->CondCodes[2] = COND_EQ; - machine->CondCodes[3] = COND_EQ; - - /* init call stack */ - machine->StackDepth = 0; - - machine->FetchTexelLod = vp_fetch_texel; - machine->FetchTexelDeriv = NULL; /* not used by vertex programs */ - - machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits; -} - - -/** - * Map the texture images which the vertex program will access (if any). - */ -static void -map_textures(GLcontext *ctx, const struct gl_vertex_program *vp) -{ - GLuint u; - - if (!ctx->Driver.MapTexture) - return; - - for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { - if (vp->Base.TexturesUsed[u]) { - /* Note: _Current *should* correspond to the target indicated - * in TexturesUsed[u]. - */ - ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current); - } - } -} - - -/** - * Unmap the texture images which were used by the vertex program (if any). - */ -static void -unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp) -{ - GLuint u; - - if (!ctx->Driver.MapTexture) - return; - - for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { - if (vp->Base.TexturesUsed[u]) { - /* Note: _Current *should* correspond to the target indicated - * in TexturesUsed[u]. - */ - ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current); - } - } -} - - -/** - * This function executes vertex programs - */ -static GLboolean -run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vp_stage_data *store = VP_STAGE_DATA(stage); - struct vertex_buffer *VB = &tnl->vb; - struct gl_vertex_program *program = ctx->VertexProgram._Current; - struct gl_program_machine machine; - GLuint outputs[VERT_RESULT_MAX], numOutputs; - GLuint i, j; - - if (!program) - return GL_TRUE; - - if (program->IsNVProgram) { - _mesa_load_tracked_matrices(ctx); - } - else { - /* ARB program or vertex shader */ - _mesa_load_state_parameters(ctx, program->Base.Parameters); - } - - /* make list of outputs to save some time below */ - numOutputs = 0; - for (i = 0; i < VERT_RESULT_MAX; i++) { - if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) { - outputs[numOutputs++] = i; - } - } - - map_textures(ctx, program); - - for (i = 0; i < VB->Count; i++) { - GLuint attr; - - init_machine(ctx, &machine); - -#if 0 - printf("Input %d: %f, %f, %f, %f\n", i, - VB->AttribPtr[0]->data[i][0], - VB->AttribPtr[0]->data[i][1], - VB->AttribPtr[0]->data[i][2], - VB->AttribPtr[0]->data[i][3]); - printf(" color: %f, %f, %f, %f\n", - VB->AttribPtr[3]->data[i][0], - VB->AttribPtr[3]->data[i][1], - VB->AttribPtr[3]->data[i][2], - VB->AttribPtr[3]->data[i][3]); - printf(" normal: %f, %f, %f, %f\n", - VB->AttribPtr[2]->data[i][0], - VB->AttribPtr[2]->data[i][1], - VB->AttribPtr[2]->data[i][2], - VB->AttribPtr[2]->data[i][3]); -#endif - - /* the vertex array case */ - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - if (program->Base.InputsRead & (1 << attr)) { - const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data; - const GLuint size = VB->AttribPtr[attr]->size; - const GLuint stride = VB->AttribPtr[attr]->stride; - const GLfloat *data = (GLfloat *) (ptr + stride * i); -#ifdef NAN_CHECK - check_float(data[0]); - check_float(data[1]); - check_float(data[2]); - check_float(data[3]); -#endif - COPY_CLEAN_4V(machine.VertAttribs[attr], size, data); - } - } - - /* execute the program */ - _mesa_execute_program(ctx, &program->Base, &machine); - - /* copy the output registers into the VB->attribs arrays */ - for (j = 0; j < numOutputs; j++) { - const GLuint attr = outputs[j]; -#ifdef NAN_CHECK - check_float(machine.Outputs[attr][0]); - check_float(machine.Outputs[attr][1]); - check_float(machine.Outputs[attr][2]); - check_float(machine.Outputs[attr][3]); -#endif - COPY_4V(store->results[attr].data[i], machine.Outputs[attr]); - } - - /* FOGC is a special case. Fragment shader expects (f,0,0,1) */ - if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) { - store->results[VERT_RESULT_FOGC].data[i][1] = 0.0; - store->results[VERT_RESULT_FOGC].data[i][2] = 0.0; - store->results[VERT_RESULT_FOGC].data[i][3] = 1.0; - } -#ifdef NAN_CHECK - ASSERT(machine.Outputs[0][3] != 0.0F); -#endif -#if 0 - printf("HPOS: %f %f %f %f\n", - machine.Outputs[0][0], - machine.Outputs[0][1], - machine.Outputs[0][2], - machine.Outputs[0][3]); -#endif - } - - unmap_textures(ctx, program); - - /* Fixup fog and point size results if needed */ - if (program->IsNVProgram) { - if (ctx->Fog.Enabled && - (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) { - for (i = 0; i < VB->Count; i++) { - store->results[VERT_RESULT_FOGC].data[i][0] = 1.0; - } - } - - if (ctx->VertexProgram.PointSizeEnabled && - (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) { - for (i = 0; i < VB->Count; i++) { - store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size; - } - } - } - - if (program->IsPositionInvariant) { - /* We need the exact same transform as in the fixed function path here - * to guarantee invariance, depending on compiler optimization flags - * results could be different otherwise. - */ - VB->ClipPtr = TransformRaw( &store->results[0], - &ctx->_ModelProjectMatrix, - VB->AttribPtr[0] ); - - /* Drivers expect this to be clean to element 4... - */ - switch (VB->ClipPtr->size) { - case 1: - /* impossible */ - case 2: - _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); - /* fall-through */ - case 3: - _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); - /* fall-through */ - case 4: - break; - } - } - else { - /* Setup the VB pointers so that the next pipeline stages get - * their data from the right place (the program output arrays). - */ - VB->ClipPtr = &store->results[VERT_RESULT_HPOS]; - VB->ClipPtr->size = 4; - VB->ClipPtr->count = VB->Count; - } - - VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0]; - VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1]; - VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC]; - VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ]; - VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0]; - VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1]; - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] - = &store->results[VERT_RESULT_TEX0 + i]; - } - - for (i = 0; i < ctx->Const.MaxVarying; i++) { - if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) { - /* Note: varying results get put into the generic attributes */ - VB->AttribPtr[VERT_ATTRIB_GENERIC0+i] - = &store->results[VERT_RESULT_VAR0 + i]; - } - } - - - /* Perform NDC and cliptest operations: - */ - return do_ndc_cliptest(ctx, store); -} - - -/** - * Called the first time stage->run is called. In effect, don't - * allocate data until the first time the stage is run. - */ -static GLboolean -init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &(tnl->vb); - struct vp_stage_data *store; - const GLuint size = VB->Size; - GLuint i; - - stage->privatePtr = MALLOC(sizeof(*store)); - store = VP_STAGE_DATA(stage); - if (!store) - return GL_FALSE; - - /* Allocate arrays of vertex output values */ - for (i = 0; i < VERT_RESULT_MAX; i++) { - _mesa_vector4f_alloc( &store->results[i], 0, size, 32 ); - store->results[i].size = 4; - } - - /* a few other misc allocations */ - _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 ); - store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 ); - - return GL_TRUE; -} - - -/** - * Destructor for this pipeline stage. - */ -static void -dtr(struct tnl_pipeline_stage *stage) -{ - struct vp_stage_data *store = VP_STAGE_DATA(stage); - - if (store) { - GLuint i; - - /* free the vertex program result arrays */ - for (i = 0; i < VERT_RESULT_MAX; i++) - _mesa_vector4f_free( &store->results[i] ); - - /* free misc arrays */ - _mesa_vector4f_free( &store->ndcCoords ); - _mesa_align_free( store->clipmask ); - - FREE( store ); - stage->privatePtr = NULL; - } -} - - -static void -validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) -{ - if (ctx->VertexProgram._Current) { - _swrast_update_texture_samplers(ctx); - } -} - - - -/** - * Public description of this pipeline stage. - */ -const struct tnl_pipeline_stage _tnl_vertex_program_stage = -{ - "vertex-program", - NULL, /* private_data */ - init_vp, /* create */ - dtr, /* destroy */ - validate_vp_stage, /* validate */ - run_vp /* run -- initially set to ctr */ -}; +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file tnl/t_vb_program.c
+ * \brief Pipeline stage for executing vertex programs.
+ * \author Brian Paul, Keith Whitwell
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "math/m_xform.h"
+#include "program/prog_instruction.h"
+#include "program/prog_statevars.h"
+#include "program/prog_execute.h"
+#include "swrast/s_context.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+#ifdef NAN_CHECK
+/** Check for NaNs and very large values */
+static INLINE void
+check_float(float x)
+{
+ assert(!IS_INF_OR_NAN(x));
+ assert(1.0e-15 <= x && x <= 1.0e15);
+}
+#endif
+
+
+/*!
+ * Private storage for the vertex program pipeline stage.
+ */
+struct vp_stage_data {
+ /** The results of running the vertex program go into these arrays. */
+ GLvector4f results[VERT_RESULT_MAX];
+
+ GLvector4f ndcCoords; /**< normalized device coords */
+ GLubyte *clipmask; /**< clip flags */
+ GLubyte ormask, andmask; /**< for clipping */
+
+ struct gl_program_machine machine;
+};
+
+
+#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
+
+
+static void
+userclip( struct gl_context *ctx,
+ GLvector4f *clip,
+ GLubyte *clipmask,
+ GLubyte *clipormask,
+ GLubyte *clipandmask )
+{
+ GLuint p;
+
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ GLuint nr, i;
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+ GLfloat *coord = (GLfloat *)clip->data;
+ GLuint stride = clip->stride;
+ GLuint count = clip->count;
+
+ for (nr = 0, i = 0 ; i < count ; i++) {
+ GLfloat dp = (coord[0] * a +
+ coord[1] * b +
+ coord[2] * c +
+ coord[3] * d);
+
+ if (dp < 0) {
+ nr++;
+ clipmask[i] |= CLIP_USER_BIT;
+ }
+
+ STRIDE_F(coord, stride);
+ }
+
+ if (nr > 0) {
+ *clipormask |= CLIP_USER_BIT;
+ if (nr == count) {
+ *clipandmask |= CLIP_USER_BIT;
+ return;
+ }
+ }
+ }
+ }
+}
+
+
+static GLboolean
+do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ /* Cliptest and perspective divide. Clip functions must clear
+ * the clipmask.
+ */
+ store->ormask = 0;
+ store->andmask = CLIP_FRUSTUM_BITS;
+
+ tnl_clip_prepare(ctx);
+
+ if (tnl->NeedNdcCoords) {
+ VB->NdcPtr =
+ _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ &store->ndcCoords,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask,
+ !ctx->Transform.DepthClamp );
+ }
+ else {
+ VB->NdcPtr = NULL;
+ _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ NULL,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask,
+ !ctx->Transform.DepthClamp );
+ }
+
+ if (store->andmask) {
+ /* All vertices are outside the frustum */
+ return GL_FALSE;
+ }
+
+ /* Test userclip planes. This contributes to VB->ClipMask.
+ */
+ /** XXX NEW_SLANG _Enabled ??? */
+ if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
+ ctx->VertexProgram.Current->IsPositionInvariant)) {
+ userclip( ctx,
+ VB->ClipPtr,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+
+ if (store->andmask) {
+ return GL_FALSE;
+ }
+ }
+
+ VB->ClipAndMask = store->andmask;
+ VB->ClipOrMask = store->ormask;
+ VB->ClipMask = store->clipmask;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * XXX the texture sampling code in this module is a bit of a hack.
+ * The texture sampling code is in swrast, though it doesn't have any
+ * real dependencies on the rest of swrast. It should probably be
+ * moved into main/ someday.
+ */
+static void
+vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
+ GLuint unit, GLfloat color[4])
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ /* XXX use a float-valued TextureSample routine here!!! */
+ swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
+ 1, (const GLfloat (*)[4]) texcoord,
+ &lambda, (GLfloat (*)[4]) color);
+}
+
+
+/**
+ * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
+ * string has been parsed.
+ */
+GLboolean
+_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
+{
+ /* No-op.
+ * If we had derived anything from the program that was private to this
+ * stage we'd recompute/validate it here.
+ */
+ return GL_TRUE;
+}
+
+
+/**
+ * Initialize virtual machine state prior to executing vertex program.
+ */
+static void
+init_machine(struct gl_context *ctx, struct gl_program_machine *machine)
+{
+ /* Input registers get initialized from the current vertex attribs */
+ memcpy(machine->VertAttribs, ctx->Current.Attrib,
+ MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
+
+ if (ctx->VertexProgram._Current->IsNVProgram) {
+ GLuint i;
+ /* Output/result regs are initialized to [0,0,0,1] */
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
+ ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
+ }
+ /* Temp regs are initialized to [0,0,0,0] */
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
+ ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
+ ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
+ }
+ }
+
+ machine->NumDeriv = 0;
+
+ /* init condition codes */
+ machine->CondCodes[0] = COND_EQ;
+ machine->CondCodes[1] = COND_EQ;
+ machine->CondCodes[2] = COND_EQ;
+ machine->CondCodes[3] = COND_EQ;
+
+ /* init call stack */
+ machine->StackDepth = 0;
+
+ machine->FetchTexelLod = vp_fetch_texel;
+ machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
+
+ machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
+}
+
+
+/**
+ * Map the texture images which the vertex program will access (if any).
+ */
+static void
+map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
+{
+ GLuint u;
+
+ if (!ctx->Driver.MapTexture)
+ return;
+
+ for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
+ if (vp->Base.TexturesUsed[u]) {
+ /* Note: _Current *should* correspond to the target indicated
+ * in TexturesUsed[u].
+ */
+ ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
+ }
+ }
+}
+
+
+/**
+ * Unmap the texture images which were used by the vertex program (if any).
+ */
+static void
+unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
+{
+ GLuint u;
+
+ if (!ctx->Driver.MapTexture)
+ return;
+
+ for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
+ if (vp->Base.TexturesUsed[u]) {
+ /* Note: _Current *should* correspond to the target indicated
+ * in TexturesUsed[u].
+ */
+ ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
+ }
+ }
+}
+
+
+/**
+ * This function executes vertex programs
+ */
+static GLboolean
+run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vp_stage_data *store = VP_STAGE_DATA(stage);
+ struct vertex_buffer *VB = &tnl->vb;
+ struct gl_vertex_program *program = ctx->VertexProgram._Current;
+ struct gl_program_machine *machine = &store->machine;
+ GLuint outputs[VERT_RESULT_MAX], numOutputs;
+ GLuint i, j;
+
+ if (!program)
+ return GL_TRUE;
+
+ if (program->IsNVProgram) {
+ _mesa_load_tracked_matrices(ctx);
+ }
+ else {
+ /* ARB program or vertex shader */
+ _mesa_load_state_parameters(ctx, program->Base.Parameters);
+ }
+
+ /* make list of outputs to save some time below */
+ numOutputs = 0;
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
+ outputs[numOutputs++] = i;
+ }
+ }
+
+ map_textures(ctx, program);
+
+ for (i = 0; i < VB->Count; i++) {
+ GLuint attr;
+
+ init_machine(ctx, machine);
+
+#if 0
+ printf("Input %d: %f, %f, %f, %f\n", i,
+ VB->AttribPtr[0]->data[i][0],
+ VB->AttribPtr[0]->data[i][1],
+ VB->AttribPtr[0]->data[i][2],
+ VB->AttribPtr[0]->data[i][3]);
+ printf(" color: %f, %f, %f, %f\n",
+ VB->AttribPtr[3]->data[i][0],
+ VB->AttribPtr[3]->data[i][1],
+ VB->AttribPtr[3]->data[i][2],
+ VB->AttribPtr[3]->data[i][3]);
+ printf(" normal: %f, %f, %f, %f\n",
+ VB->AttribPtr[2]->data[i][0],
+ VB->AttribPtr[2]->data[i][1],
+ VB->AttribPtr[2]->data[i][2],
+ VB->AttribPtr[2]->data[i][3]);
+#endif
+
+ /* the vertex array case */
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ if (program->Base.InputsRead & (1 << attr)) {
+ const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
+ const GLuint size = VB->AttribPtr[attr]->size;
+ const GLuint stride = VB->AttribPtr[attr]->stride;
+ const GLfloat *data = (GLfloat *) (ptr + stride * i);
+#ifdef NAN_CHECK
+ check_float(data[0]);
+ check_float(data[1]);
+ check_float(data[2]);
+ check_float(data[3]);
+#endif
+ COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
+ }
+ }
+
+ /* execute the program */
+ _mesa_execute_program(ctx, &program->Base, machine);
+
+ /* copy the output registers into the VB->attribs arrays */
+ for (j = 0; j < numOutputs; j++) {
+ const GLuint attr = outputs[j];
+#ifdef NAN_CHECK
+ check_float(machine->Outputs[attr][0]);
+ check_float(machine->Outputs[attr][1]);
+ check_float(machine->Outputs[attr][2]);
+ check_float(machine->Outputs[attr][3]);
+#endif
+ COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
+ }
+
+ /* FOGC is a special case. Fragment shader expects (f,0,0,1) */
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
+ store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
+ store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
+ store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
+ }
+#ifdef NAN_CHECK
+ ASSERT(machine->Outputs[0][3] != 0.0F);
+#endif
+#if 0
+ printf("HPOS: %f %f %f %f\n",
+ machine->Outputs[0][0],
+ machine->Outputs[0][1],
+ machine->Outputs[0][2],
+ machine->Outputs[0][3]);
+#endif
+ }
+
+ unmap_textures(ctx, program);
+
+ /* Fixup fog and point size results if needed */
+ if (program->IsNVProgram) {
+ if (ctx->Fog.Enabled &&
+ (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
+ for (i = 0; i < VB->Count; i++) {
+ store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
+ }
+ }
+
+ if (ctx->VertexProgram.PointSizeEnabled &&
+ (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
+ for (i = 0; i < VB->Count; i++) {
+ store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
+ }
+ }
+ }
+
+ if (program->IsPositionInvariant) {
+ /* We need the exact same transform as in the fixed function path here
+ * to guarantee invariance, depending on compiler optimization flags
+ * results could be different otherwise.
+ */
+ VB->ClipPtr = TransformRaw( &store->results[0],
+ &ctx->_ModelProjectMatrix,
+ VB->AttribPtr[0] );
+
+ /* Drivers expect this to be clean to element 4...
+ */
+ switch (VB->ClipPtr->size) {
+ case 1:
+ /* impossible */
+ case 2:
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
+ /* fall-through */
+ case 3:
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
+ /* fall-through */
+ case 4:
+ break;
+ }
+ }
+ else {
+ /* Setup the VB pointers so that the next pipeline stages get
+ * their data from the right place (the program output arrays).
+ */
+ VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
+ VB->ClipPtr->size = 4;
+ VB->ClipPtr->count = VB->Count;
+ }
+
+ VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
+ VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
+ VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
+ VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
+ VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
+ VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
+ = &store->results[VERT_RESULT_TEX0 + i];
+ }
+
+ for (i = 0; i < ctx->Const.MaxVarying; i++) {
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
+ /* Note: varying results get put into the generic attributes */
+ VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
+ = &store->results[VERT_RESULT_VAR0 + i];
+ }
+ }
+
+
+ /* Perform NDC and cliptest operations:
+ */
+ return do_ndc_cliptest(ctx, store);
+}
+
+
+/**
+ * Called the first time stage->run is called. In effect, don't
+ * allocate data until the first time the stage is run.
+ */
+static GLboolean
+init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &(tnl->vb);
+ struct vp_stage_data *store;
+ const GLuint size = VB->Size;
+ GLuint i;
+
+ stage->privatePtr = CALLOC(sizeof(*store));
+ store = VP_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ /* Allocate arrays of vertex output values */
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
+ store->results[i].size = 4;
+ }
+
+ /* a few other misc allocations */
+ _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
+ store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Destructor for this pipeline stage.
+ */
+static void
+dtr(struct tnl_pipeline_stage *stage)
+{
+ struct vp_stage_data *store = VP_STAGE_DATA(stage);
+
+ if (store) {
+ GLuint i;
+
+ /* free the vertex program result arrays */
+ for (i = 0; i < VERT_RESULT_MAX; i++)
+ _mesa_vector4f_free( &store->results[i] );
+
+ /* free misc arrays */
+ _mesa_vector4f_free( &store->ndcCoords );
+ _mesa_align_free( store->clipmask );
+
+ FREE( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+
+static void
+validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
+{
+ if (ctx->VertexProgram._Current) {
+ _swrast_update_texture_samplers(ctx);
+ }
+}
+
+
+
+/**
+ * Public description of this pipeline stage.
+ */
+const struct tnl_pipeline_stage _tnl_vertex_program_stage =
+{
+ "vertex-program",
+ NULL, /* private_data */
+ init_vp, /* create */
+ dtr, /* destroy */
+ validate_vp_stage, /* validate */
+ run_vp /* run -- initially set to ctr */
+};
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