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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/tnl/t_vb_texgen.c | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/tnl/t_vb_texgen.c')
-rw-r--r-- | mesalib/src/mesa/tnl/t_vb_texgen.c | 1218 |
1 files changed, 609 insertions, 609 deletions
diff --git a/mesalib/src/mesa/tnl/t_vb_texgen.c b/mesalib/src/mesa/tnl/t_vb_texgen.c index 950e0f54e..228808461 100644 --- a/mesalib/src/mesa/tnl/t_vb_texgen.c +++ b/mesalib/src/mesa/tnl/t_vb_texgen.c @@ -1,609 +1,609 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Brian Paul - * Keith Whitwell <keith@tungstengraphics.com> - */ - -/* - * Regarding GL_NV_texgen_reflection: - * - * Portions of this software may use or implement intellectual - * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims - * any and all warranties with respect to such intellectual property, - * including any use thereof or modifications thereto. - */ - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/macros.h" -#include "main/imports.h" -#include "main/mtypes.h" - -#include "math/m_xform.h" - -#include "t_context.h" -#include "t_pipeline.h" - - -/*********************************************************************** - * Automatic texture coordinate generation (texgen) code. - */ - - -struct texgen_stage_data; - -typedef void (*texgen_func)( GLcontext *ctx, - struct texgen_stage_data *store, - GLuint unit); - - -struct texgen_stage_data { - - /* Per-texunit derived state. - */ - GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS]; - texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS]; - - /* Temporary values used in texgen. - */ - GLfloat (*tmp_f)[3]; - GLfloat *tmp_m; - - /* Buffered outputs of the stage. - */ - GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; -}; - - -#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr) - - - -static GLuint all_bits[5] = { - 0, - VEC_SIZE_1, - VEC_SIZE_2, - VEC_SIZE_3, - VEC_SIZE_4, -}; - -#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4) - -#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP) -#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \ - TEXGEN_REFLECTION_MAP_NV) - - - -static void build_m3( GLfloat f[][3], GLfloat m[], - const GLvector4f *normal, - const GLvector4f *eye ) -{ - GLuint stride = eye->stride; - GLfloat *coord = (GLfloat *)eye->start; - GLuint count = eye->count; - const GLfloat *norm = normal->start; - GLuint i; - - for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { - GLfloat u[3], two_nu, fx, fy, fz; - COPY_3V( u, coord ); - NORMALIZE_3FV( u ); - two_nu = 2.0F * DOT3(norm,u); - fx = f[i][0] = u[0] - norm[0] * two_nu; - fy = f[i][1] = u[1] - norm[1] * two_nu; - fz = f[i][2] = u[2] - norm[2] * two_nu; - m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); - if (m[i] != 0.0F) { - m[i] = 0.5F * _mesa_inv_sqrtf(m[i]); - } - } -} - - - -static void build_m2( GLfloat f[][3], GLfloat m[], - const GLvector4f *normal, - const GLvector4f *eye ) -{ - GLuint stride = eye->stride; - GLfloat *coord = eye->start; - GLuint count = eye->count; - - GLfloat *norm = normal->start; - GLuint i; - - for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { - GLfloat u[3], two_nu, fx, fy, fz; - COPY_2V( u, coord ); - u[2] = 0; - NORMALIZE_3FV( u ); - two_nu = 2.0F * DOT3(norm,u); - fx = f[i][0] = u[0] - norm[0] * two_nu; - fy = f[i][1] = u[1] - norm[1] * two_nu; - fz = f[i][2] = u[2] - norm[2] * two_nu; - m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); - if (m[i] != 0.0F) { - m[i] = 0.5F * _mesa_inv_sqrtf(m[i]); - } - } -} - - - -typedef void (*build_m_func)( GLfloat f[][3], - GLfloat m[], - const GLvector4f *normal, - const GLvector4f *eye ); - - -static build_m_func build_m_tab[5] = { - NULL, - NULL, - build_m2, - build_m3, - build_m3 -}; - - -/* This is unusual in that we respect the stride of the output vector - * (f). This allows us to pass in either a texcoord vector4f, or a - * temporary vector3f. - */ -static void build_f3( GLfloat *f, - GLuint fstride, - const GLvector4f *normal, - const GLvector4f *eye ) -{ - GLuint stride = eye->stride; - GLfloat *coord = eye->start; - GLuint count = eye->count; - - GLfloat *norm = normal->start; - GLuint i; - - for (i=0;i<count;i++) { - GLfloat u[3], two_nu; - COPY_3V( u, coord ); - NORMALIZE_3FV( u ); - two_nu = 2.0F * DOT3(norm,u); - f[0] = u[0] - norm[0] * two_nu; - f[1] = u[1] - norm[1] * two_nu; - f[2] = u[2] - norm[2] * two_nu; - STRIDE_F(coord,stride); - STRIDE_F(f,fstride); - STRIDE_F(norm, normal->stride); - } -} - - -static void build_f2( GLfloat *f, - GLuint fstride, - const GLvector4f *normal, - const GLvector4f *eye ) -{ - GLuint stride = eye->stride; - GLfloat *coord = eye->start; - GLuint count = eye->count; - GLfloat *norm = normal->start; - GLuint i; - - for (i=0;i<count;i++) { - - GLfloat u[3], two_nu; - COPY_2V( u, coord ); - u[2] = 0; - NORMALIZE_3FV( u ); - two_nu = 2.0F * DOT3(norm,u); - f[0] = u[0] - norm[0] * two_nu; - f[1] = u[1] - norm[1] * two_nu; - f[2] = u[2] - norm[2] * two_nu; - - STRIDE_F(coord,stride); - STRIDE_F(f,fstride); - STRIDE_F(norm, normal->stride); - } -} - -typedef void (*build_f_func)( GLfloat *f, - GLuint fstride, - const GLvector4f *normal_vec, - const GLvector4f *eye ); - - - -/* Just treat 4-vectors as 3-vectors. - */ -static build_f_func build_f_tab[5] = { - NULL, - NULL, - build_f2, - build_f3, - build_f3 -}; - - - -/* Special case texgen functions. - */ -static void texgen_reflection_map_nv( GLcontext *ctx, - struct texgen_stage_data *store, - GLuint unit ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; - GLvector4f *out = &store->texcoord[unit]; - - build_f_tab[VB->EyePtr->size]( out->start, - out->stride, - VB->AttribPtr[_TNL_ATTRIB_NORMAL], - VB->EyePtr ); - - out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; - out->count = VB->Count; - out->size = MAX2(in->size, 3); - if (in->size == 4) - _mesa_copy_tab[0x8]( out, in ); -} - - - -static void texgen_normal_map_nv( GLcontext *ctx, - struct texgen_stage_data *store, - GLuint unit ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; - GLvector4f *out = &store->texcoord[unit]; - GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start; - GLuint count = VB->Count; - GLuint i; - const GLfloat *norm = normal->start; - - for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { - texcoord[i][0] = norm[0]; - texcoord[i][1] = norm[1]; - texcoord[i][2] = norm[2]; - } - - - out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; - out->count = count; - out->size = MAX2(in->size, 3); - if (in->size == 4) - _mesa_copy_tab[0x8]( out, in ); -} - - -static void texgen_sphere_map( GLcontext *ctx, - struct texgen_stage_data *store, - GLuint unit ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; - GLvector4f *out = &store->texcoord[unit]; - GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start; - GLuint count = VB->Count; - GLuint i; - GLfloat (*f)[3] = store->tmp_f; - GLfloat *m = store->tmp_m; - - (build_m_tab[VB->EyePtr->size])( store->tmp_f, - store->tmp_m, - VB->AttribPtr[_TNL_ATTRIB_NORMAL], - VB->EyePtr ); - - out->size = MAX2(in->size,2); - - for (i=0;i<count;i++) { - texcoord[i][0] = f[i][0] * m[i] + 0.5F; - texcoord[i][1] = f[i][1] * m[i] + 0.5F; - } - - out->count = count; - out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2; - if (in->size > 2) - _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in ); -} - - - -static void texgen( GLcontext *ctx, - struct texgen_stage_data *store, - GLuint unit ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit]; - GLvector4f *out = &store->texcoord[unit]; - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS]; - const GLvector4f *eye = VB->EyePtr; - const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; - const GLfloat *m = store->tmp_m; - const GLuint count = VB->Count; - GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data; - GLfloat (*f)[3] = store->tmp_f; - GLuint copy; - - if (texUnit->_GenFlags & TEXGEN_NEED_M) { - build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye ); - } else if (texUnit->_GenFlags & TEXGEN_NEED_F) { - build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye ); - } - - - out->size = MAX2(in->size, store->TexgenSize[unit]); - out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled; - out->count = count; - - copy = (all_bits[in->size] & ~texUnit->TexGenEnabled); - if (copy) - _mesa_copy_tab[copy]( out, in ); - - if (texUnit->TexGenEnabled & S_BIT) { - GLuint i; - switch (texUnit->GenS.Mode) { - case GL_OBJECT_LINEAR: - _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data, - sizeof(out->data[0]), obj, - texUnit->GenS.ObjectPlane ); - break; - case GL_EYE_LINEAR: - _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data, - sizeof(out->data[0]), eye, - texUnit->GenS.EyePlane ); - break; - case GL_SPHERE_MAP: - for (i = 0; i < count; i++) - texcoord[i][0] = f[i][0] * m[i] + 0.5F; - break; - case GL_REFLECTION_MAP_NV: - for (i=0;i<count;i++) - texcoord[i][0] = f[i][0]; - break; - case GL_NORMAL_MAP_NV: { - const GLfloat *norm = normal->start; - for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { - texcoord[i][0] = norm[0]; - } - break; - } - default: - _mesa_problem(ctx, "Bad S texgen"); - } - } - - if (texUnit->TexGenEnabled & T_BIT) { - GLuint i; - switch (texUnit->GenT.Mode) { - case GL_OBJECT_LINEAR: - _mesa_dotprod_tab[obj->size]( &(out->data[0][1]), - sizeof(out->data[0]), obj, - texUnit->GenT.ObjectPlane ); - break; - case GL_EYE_LINEAR: - _mesa_dotprod_tab[eye->size]( &(out->data[0][1]), - sizeof(out->data[0]), eye, - texUnit->GenT.EyePlane ); - break; - case GL_SPHERE_MAP: - for (i = 0; i < count; i++) - texcoord[i][1] = f[i][1] * m[i] + 0.5F; - break; - case GL_REFLECTION_MAP_NV: - for (i=0;i<count;i++) - texcoord[i][1] = f[i][1]; - break; - case GL_NORMAL_MAP_NV: { - const GLfloat *norm = normal->start; - for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) { - texcoord[i][1] = norm[1]; - } - break; - } - default: - _mesa_problem(ctx, "Bad T texgen"); - } - } - - if (texUnit->TexGenEnabled & R_BIT) { - GLuint i; - switch (texUnit->GenR.Mode) { - case GL_OBJECT_LINEAR: - _mesa_dotprod_tab[obj->size]( &(out->data[0][2]), - sizeof(out->data[0]), obj, - texUnit->GenR.ObjectPlane ); - break; - case GL_EYE_LINEAR: - _mesa_dotprod_tab[eye->size]( &(out->data[0][2]), - sizeof(out->data[0]), eye, - texUnit->GenR.EyePlane ); - break; - case GL_REFLECTION_MAP_NV: - for (i=0;i<count;i++) - texcoord[i][2] = f[i][2]; - break; - case GL_NORMAL_MAP_NV: { - const GLfloat *norm = normal->start; - for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) { - texcoord[i][2] = norm[2]; - } - break; - } - default: - _mesa_problem(ctx, "Bad R texgen"); - } - } - - if (texUnit->TexGenEnabled & Q_BIT) { - switch (texUnit->GenQ.Mode) { - case GL_OBJECT_LINEAR: - _mesa_dotprod_tab[obj->size]( &(out->data[0][3]), - sizeof(out->data[0]), obj, - texUnit->GenQ.ObjectPlane ); - break; - case GL_EYE_LINEAR: - _mesa_dotprod_tab[eye->size]( &(out->data[0][3]), - sizeof(out->data[0]), eye, - texUnit->GenQ.EyePlane ); - break; - default: - _mesa_problem(ctx, "Bad Q texgen"); - } - } -} - - - - -static GLboolean run_texgen_stage( GLcontext *ctx, - struct tnl_pipeline_stage *stage ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); - GLuint i; - - if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) - return GL_TRUE; - - for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - - if (texUnit->TexGenEnabled) { - - store->TexgenFunc[i]( ctx, store, i ); - - VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i]; - } - } - - return GL_TRUE; -} - - -static void validate_texgen_stage( GLcontext *ctx, - struct tnl_pipeline_stage *stage ) -{ - struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); - GLuint i; - - if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) - return; - - for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - - if (texUnit->TexGenEnabled) { - GLuint sz; - - if (texUnit->TexGenEnabled & Q_BIT) - sz = 4; - else if (texUnit->TexGenEnabled & R_BIT) - sz = 3; - else if (texUnit->TexGenEnabled & T_BIT) - sz = 2; - else - sz = 1; - - store->TexgenSize[i] = sz; - store->TexgenFunc[i] = texgen; /* general solution */ - - /* look for special texgen cases */ - if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) { - if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) { - store->TexgenFunc[i] = texgen_reflection_map_nv; - } - else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) { - store->TexgenFunc[i] = texgen_normal_map_nv; - } - } - else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) && - texUnit->_GenFlags == TEXGEN_SPHERE_MAP) { - store->TexgenFunc[i] = texgen_sphere_map; - } - } - } -} - - - - - -/* Called the first time stage->run() is invoked. - */ -static GLboolean alloc_texgen_data( GLcontext *ctx, - struct tnl_pipeline_stage *stage ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct texgen_stage_data *store; - GLuint i; - - stage->privatePtr = CALLOC(sizeof(*store)); - store = TEXGEN_STAGE_DATA(stage); - if (!store) - return GL_FALSE; - - for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) - _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); - - store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3); - store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat)); - - return GL_TRUE; -} - - -static void free_texgen_data( struct tnl_pipeline_stage *stage ) - -{ - struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); - GLuint i; - - if (store) { - for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) - if (store->texcoord[i].data) - _mesa_vector4f_free( &store->texcoord[i] ); - - - if (store->tmp_f) FREE( store->tmp_f ); - if (store->tmp_m) FREE( store->tmp_m ); - FREE( store ); - stage->privatePtr = NULL; - } -} - - - -const struct tnl_pipeline_stage _tnl_texgen_stage = -{ - "texgen", /* name */ - NULL, /* private data */ - alloc_texgen_data, /* destructor */ - free_texgen_data, /* destructor */ - validate_texgen_stage, /* check */ - run_texgen_stage /* run -- initially set to alloc data */ -}; +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/*
+ * Regarding GL_NV_texgen_reflection:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
+
+#include "t_context.h"
+#include "t_pipeline.h"
+
+
+/***********************************************************************
+ * Automatic texture coordinate generation (texgen) code.
+ */
+
+
+struct texgen_stage_data;
+
+typedef void (*texgen_func)( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit);
+
+
+struct texgen_stage_data {
+
+ /* Per-texunit derived state.
+ */
+ GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
+ texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
+
+ /* Temporary values used in texgen.
+ */
+ GLfloat (*tmp_f)[3];
+ GLfloat *tmp_m;
+
+ /* Buffered outputs of the stage.
+ */
+ GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
+};
+
+
+#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
+
+
+
+static GLuint all_bits[5] = {
+ 0,
+ VEC_SIZE_1,
+ VEC_SIZE_2,
+ VEC_SIZE_3,
+ VEC_SIZE_4,
+};
+
+#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
+
+#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
+#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
+ TEXGEN_REFLECTION_MAP_NV)
+
+
+
+static void build_m3( GLfloat f[][3], GLfloat m[],
+ const GLvector4f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = (GLfloat *)eye->start;
+ GLuint count = eye->count;
+ const GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
+ GLfloat u[3], two_nu, fx, fy, fz;
+ COPY_3V( u, coord );
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ fx = f[i][0] = u[0] - norm[0] * two_nu;
+ fy = f[i][1] = u[1] - norm[1] * two_nu;
+ fz = f[i][2] = u[2] - norm[2] * two_nu;
+ m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
+ if (m[i] != 0.0F) {
+ m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
+ }
+ }
+}
+
+
+
+static void build_m2( GLfloat f[][3], GLfloat m[],
+ const GLvector4f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = eye->start;
+ GLuint count = eye->count;
+
+ GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
+ GLfloat u[3], two_nu, fx, fy, fz;
+ COPY_2V( u, coord );
+ u[2] = 0;
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ fx = f[i][0] = u[0] - norm[0] * two_nu;
+ fy = f[i][1] = u[1] - norm[1] * two_nu;
+ fz = f[i][2] = u[2] - norm[2] * two_nu;
+ m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
+ if (m[i] != 0.0F) {
+ m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
+ }
+ }
+}
+
+
+
+typedef void (*build_m_func)( GLfloat f[][3],
+ GLfloat m[],
+ const GLvector4f *normal,
+ const GLvector4f *eye );
+
+
+static build_m_func build_m_tab[5] = {
+ NULL,
+ NULL,
+ build_m2,
+ build_m3,
+ build_m3
+};
+
+
+/* This is unusual in that we respect the stride of the output vector
+ * (f). This allows us to pass in either a texcoord vector4f, or a
+ * temporary vector3f.
+ */
+static void build_f3( GLfloat *f,
+ GLuint fstride,
+ const GLvector4f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = eye->start;
+ GLuint count = eye->count;
+
+ GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++) {
+ GLfloat u[3], two_nu;
+ COPY_3V( u, coord );
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ f[0] = u[0] - norm[0] * two_nu;
+ f[1] = u[1] - norm[1] * two_nu;
+ f[2] = u[2] - norm[2] * two_nu;
+ STRIDE_F(coord,stride);
+ STRIDE_F(f,fstride);
+ STRIDE_F(norm, normal->stride);
+ }
+}
+
+
+static void build_f2( GLfloat *f,
+ GLuint fstride,
+ const GLvector4f *normal,
+ const GLvector4f *eye )
+{
+ GLuint stride = eye->stride;
+ GLfloat *coord = eye->start;
+ GLuint count = eye->count;
+ GLfloat *norm = normal->start;
+ GLuint i;
+
+ for (i=0;i<count;i++) {
+
+ GLfloat u[3], two_nu;
+ COPY_2V( u, coord );
+ u[2] = 0;
+ NORMALIZE_3FV( u );
+ two_nu = 2.0F * DOT3(norm,u);
+ f[0] = u[0] - norm[0] * two_nu;
+ f[1] = u[1] - norm[1] * two_nu;
+ f[2] = u[2] - norm[2] * two_nu;
+
+ STRIDE_F(coord,stride);
+ STRIDE_F(f,fstride);
+ STRIDE_F(norm, normal->stride);
+ }
+}
+
+typedef void (*build_f_func)( GLfloat *f,
+ GLuint fstride,
+ const GLvector4f *normal_vec,
+ const GLvector4f *eye );
+
+
+
+/* Just treat 4-vectors as 3-vectors.
+ */
+static build_f_func build_f_tab[5] = {
+ NULL,
+ NULL,
+ build_f2,
+ build_f3,
+ build_f3
+};
+
+
+
+/* Special case texgen functions.
+ */
+static void texgen_reflection_map_nv( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
+ GLvector4f *out = &store->texcoord[unit];
+
+ build_f_tab[VB->EyePtr->size]( out->start,
+ out->stride,
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL],
+ VB->EyePtr );
+
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
+ out->count = VB->Count;
+ out->size = MAX2(in->size, 3);
+ if (in->size == 4)
+ _mesa_copy_tab[0x8]( out, in );
+}
+
+
+
+static void texgen_normal_map_nv( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
+ GLvector4f *out = &store->texcoord[unit];
+ GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
+ GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
+ GLuint count = VB->Count;
+ GLuint i;
+ const GLfloat *norm = normal->start;
+
+ for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
+ texcoord[i][0] = norm[0];
+ texcoord[i][1] = norm[1];
+ texcoord[i][2] = norm[2];
+ }
+
+
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
+ out->count = count;
+ out->size = MAX2(in->size, 3);
+ if (in->size == 4)
+ _mesa_copy_tab[0x8]( out, in );
+}
+
+
+static void texgen_sphere_map( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
+ GLvector4f *out = &store->texcoord[unit];
+ GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
+ GLuint count = VB->Count;
+ GLuint i;
+ GLfloat (*f)[3] = store->tmp_f;
+ GLfloat *m = store->tmp_m;
+
+ (build_m_tab[VB->EyePtr->size])( store->tmp_f,
+ store->tmp_m,
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL],
+ VB->EyePtr );
+
+ out->size = MAX2(in->size,2);
+
+ for (i=0;i<count;i++) {
+ texcoord[i][0] = f[i][0] * m[i] + 0.5F;
+ texcoord[i][1] = f[i][1] * m[i] + 0.5F;
+ }
+
+ out->count = count;
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
+ if (in->size > 2)
+ _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
+}
+
+
+
+static void texgen( struct gl_context *ctx,
+ struct texgen_stage_data *store,
+ GLuint unit )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
+ GLvector4f *out = &store->texcoord[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
+ const GLvector4f *eye = VB->EyePtr;
+ const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
+ const GLfloat *m = store->tmp_m;
+ const GLuint count = VB->Count;
+ GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
+ GLfloat (*f)[3] = store->tmp_f;
+ GLuint copy;
+
+ if (texUnit->_GenFlags & TEXGEN_NEED_M) {
+ build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
+ } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
+ build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
+ }
+
+
+ out->size = MAX2(in->size, store->TexgenSize[unit]);
+ out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
+ out->count = count;
+
+ copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
+ if (copy)
+ _mesa_copy_tab[copy]( out, in );
+
+ if (texUnit->TexGenEnabled & S_BIT) {
+ GLuint i;
+ switch (texUnit->GenS.Mode) {
+ case GL_OBJECT_LINEAR:
+ _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
+ sizeof(out->data[0]), obj,
+ texUnit->GenS.ObjectPlane );
+ break;
+ case GL_EYE_LINEAR:
+ _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
+ sizeof(out->data[0]), eye,
+ texUnit->GenS.EyePlane );
+ break;
+ case GL_SPHERE_MAP:
+ for (i = 0; i < count; i++)
+ texcoord[i][0] = f[i][0] * m[i] + 0.5F;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][0] = f[i][0];
+ break;
+ case GL_NORMAL_MAP_NV: {
+ const GLfloat *norm = normal->start;
+ for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
+ texcoord[i][0] = norm[0];
+ }
+ break;
+ }
+ default:
+ _mesa_problem(ctx, "Bad S texgen");
+ }
+ }
+
+ if (texUnit->TexGenEnabled & T_BIT) {
+ GLuint i;
+ switch (texUnit->GenT.Mode) {
+ case GL_OBJECT_LINEAR:
+ _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
+ sizeof(out->data[0]), obj,
+ texUnit->GenT.ObjectPlane );
+ break;
+ case GL_EYE_LINEAR:
+ _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
+ sizeof(out->data[0]), eye,
+ texUnit->GenT.EyePlane );
+ break;
+ case GL_SPHERE_MAP:
+ for (i = 0; i < count; i++)
+ texcoord[i][1] = f[i][1] * m[i] + 0.5F;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][1] = f[i][1];
+ break;
+ case GL_NORMAL_MAP_NV: {
+ const GLfloat *norm = normal->start;
+ for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
+ texcoord[i][1] = norm[1];
+ }
+ break;
+ }
+ default:
+ _mesa_problem(ctx, "Bad T texgen");
+ }
+ }
+
+ if (texUnit->TexGenEnabled & R_BIT) {
+ GLuint i;
+ switch (texUnit->GenR.Mode) {
+ case GL_OBJECT_LINEAR:
+ _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
+ sizeof(out->data[0]), obj,
+ texUnit->GenR.ObjectPlane );
+ break;
+ case GL_EYE_LINEAR:
+ _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
+ sizeof(out->data[0]), eye,
+ texUnit->GenR.EyePlane );
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
+ texcoord[i][2] = f[i][2];
+ break;
+ case GL_NORMAL_MAP_NV: {
+ const GLfloat *norm = normal->start;
+ for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
+ texcoord[i][2] = norm[2];
+ }
+ break;
+ }
+ default:
+ _mesa_problem(ctx, "Bad R texgen");
+ }
+ }
+
+ if (texUnit->TexGenEnabled & Q_BIT) {
+ switch (texUnit->GenQ.Mode) {
+ case GL_OBJECT_LINEAR:
+ _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
+ sizeof(out->data[0]), obj,
+ texUnit->GenQ.ObjectPlane );
+ break;
+ case GL_EYE_LINEAR:
+ _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
+ sizeof(out->data[0]), eye,
+ texUnit->GenQ.EyePlane );
+ break;
+ default:
+ _mesa_problem(ctx, "Bad Q texgen");
+ }
+ }
+}
+
+
+
+
+static GLboolean run_texgen_stage( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
+ GLuint i;
+
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ return GL_TRUE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+
+ if (texUnit->TexGenEnabled) {
+
+ store->TexgenFunc[i]( ctx, store, i );
+
+ VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+static void validate_texgen_stage( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
+ GLuint i;
+
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
+ return;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+
+ if (texUnit->TexGenEnabled) {
+ GLuint sz;
+
+ if (texUnit->TexGenEnabled & Q_BIT)
+ sz = 4;
+ else if (texUnit->TexGenEnabled & R_BIT)
+ sz = 3;
+ else if (texUnit->TexGenEnabled & T_BIT)
+ sz = 2;
+ else
+ sz = 1;
+
+ store->TexgenSize[i] = sz;
+ store->TexgenFunc[i] = texgen; /* general solution */
+
+ /* look for special texgen cases */
+ if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
+ if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
+ store->TexgenFunc[i] = texgen_reflection_map_nv;
+ }
+ else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
+ store->TexgenFunc[i] = texgen_normal_map_nv;
+ }
+ }
+ else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
+ texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
+ store->TexgenFunc[i] = texgen_sphere_map;
+ }
+ }
+ }
+}
+
+
+
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean alloc_texgen_data( struct gl_context *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texgen_stage_data *store;
+ GLuint i;
+
+ stage->privatePtr = CALLOC(sizeof(*store));
+ store = TEXGEN_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
+
+ store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
+ store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
+
+ return GL_TRUE;
+}
+
+
+static void free_texgen_data( struct tnl_pipeline_stage *stage )
+
+{
+ struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
+ GLuint i;
+
+ if (store) {
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
+ if (store->texcoord[i].data)
+ _mesa_vector4f_free( &store->texcoord[i] );
+
+
+ if (store->tmp_f) FREE( store->tmp_f );
+ if (store->tmp_m) FREE( store->tmp_m );
+ FREE( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+
+
+const struct tnl_pipeline_stage _tnl_texgen_stage =
+{
+ "texgen", /* name */
+ NULL, /* private data */
+ alloc_texgen_data, /* destructor */
+ free_texgen_data, /* destructor */
+ validate_texgen_stage, /* check */
+ run_texgen_stage /* run -- initially set to alloc data */
+};
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