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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/tnl/t_vertex.h | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/tnl/t_vertex.h')
-rw-r--r-- | mesalib/src/mesa/tnl/t_vertex.h | 362 |
1 files changed, 181 insertions, 181 deletions
diff --git a/mesalib/src/mesa/tnl/t_vertex.h b/mesalib/src/mesa/tnl/t_vertex.h index 2dfd7b57f..580961037 100644 --- a/mesalib/src/mesa/tnl/t_vertex.h +++ b/mesalib/src/mesa/tnl/t_vertex.h @@ -1,181 +1,181 @@ -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@tungstengraphics.com> - */ - -#ifndef _TNL_VERTEX_H -#define _TNL_VERTEX_H - -#include "main/mtypes.h" -#include "t_context.h" - -/* New mechanism to specify hardware vertices so that tnl can build - * and manipulate them directly. - */ - - -/* It will probably be necessary to allow drivers to specify new - * emit-styles to cover all the wierd and wacky things out there. - */ -enum tnl_attr_format { - EMIT_1F, - EMIT_2F, - EMIT_3F, - EMIT_4F, - EMIT_2F_VIEWPORT, /* do viewport transform and emit */ - EMIT_3F_VIEWPORT, /* do viewport transform and emit */ - EMIT_4F_VIEWPORT, /* do viewport transform and emit */ - EMIT_3F_XYW, /* for projective texture */ - EMIT_1UB_1F, /* for fog coordinate */ - EMIT_3UB_3F_RGB, /* for specular color */ - EMIT_3UB_3F_BGR, /* for specular color */ - EMIT_4UB_4F_RGBA, /* for color */ - EMIT_4UB_4F_BGRA, /* for color */ - EMIT_4UB_4F_ARGB, /* for color */ - EMIT_4UB_4F_ABGR, /* for color */ - EMIT_4CHAN_4F_RGBA, /* for swrast color */ - EMIT_PAD, /* leave a hole of 'offset' bytes */ - EMIT_MAX -}; - -struct tnl_attr_map { - GLuint attrib; /* _TNL_ATTRIB_ enum */ - enum tnl_attr_format format; - GLuint offset; -}; - -struct tnl_format_info { - const char *name; - tnl_extract_func extract; - tnl_insert_func insert[4]; - const GLuint attrsize; -}; - -extern const struct tnl_format_info _tnl_format_info[EMIT_MAX]; - - -/* Interpolate between two vertices to produce a third: - */ -extern void _tnl_interp( GLcontext *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ); - -/* Copy colors from one vertex to another: - */ -extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ); - - -/* Extract a named attribute from a hardware vertex. Will have to - * reverse any viewport transformation, swizzling or other conversions - * which may have been applied: - */ -extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib, - GLfloat *dest ); - -/* Complementary to the above. - */ -extern void _tnl_set_attr( GLcontext *ctx, void *vout, GLenum attrib, - const GLfloat *src ); - - -extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr ); - -extern GLuint _tnl_install_attrs( GLcontext *ctx, - const struct tnl_attr_map *map, - GLuint nr, const GLfloat *vp, - GLuint unpacked_size ); - -extern void _tnl_free_vertices( GLcontext *ctx ); - -extern void _tnl_init_vertices( GLcontext *ctx, - GLuint vb_size, - GLuint max_vertex_size ); - -extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx, - GLuint start, - GLuint end, - void *dest ); - -/* This function isn't optimal. Check out - * gallium/auxilary/translate for a more comprehensive implementation of - * the same functionality. - */ - -extern void *_tnl_emit_indexed_vertices_to_buffer( GLcontext *ctx, - const GLuint *elts, - GLuint start, - GLuint end, - void *dest ); - - -extern void _tnl_build_vertices( GLcontext *ctx, - GLuint start, - GLuint end, - GLuint newinputs ); - -extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs ); - -extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state ); - -extern void _tnl_notify_pipeline_output_change( GLcontext *ctx ); - - -#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace) - -/* Internal function: - */ -void _tnl_register_fastpath( struct tnl_clipspace *vtx, - GLboolean match_strides ); - - -/* t_vertex_generic.c -- Internal functions for t_vertex.c - */ -void _tnl_generic_copy_pv_extras( GLcontext *ctx, - GLuint dst, GLuint src ); - -void _tnl_generic_interp_extras( GLcontext *ctx, - GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ); - -void _tnl_generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ); - -void _tnl_generic_interp( GLcontext *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ); - -void _tnl_generic_emit( GLcontext *ctx, - GLuint count, - GLubyte *v ); - -void _tnl_generate_hardwired_emit( GLcontext *ctx ); - -/* t_vertex_sse.c -- Internal functions for t_vertex.c - */ -void _tnl_generate_sse_emit( GLcontext *ctx ); - -#endif +/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#ifndef _TNL_VERTEX_H
+#define _TNL_VERTEX_H
+
+#include "main/mtypes.h"
+#include "t_context.h"
+
+/* New mechanism to specify hardware vertices so that tnl can build
+ * and manipulate them directly.
+ */
+
+
+/* It will probably be necessary to allow drivers to specify new
+ * emit-styles to cover all the wierd and wacky things out there.
+ */
+enum tnl_attr_format {
+ EMIT_1F,
+ EMIT_2F,
+ EMIT_3F,
+ EMIT_4F,
+ EMIT_2F_VIEWPORT, /* do viewport transform and emit */
+ EMIT_3F_VIEWPORT, /* do viewport transform and emit */
+ EMIT_4F_VIEWPORT, /* do viewport transform and emit */
+ EMIT_3F_XYW, /* for projective texture */
+ EMIT_1UB_1F, /* for fog coordinate */
+ EMIT_3UB_3F_RGB, /* for specular color */
+ EMIT_3UB_3F_BGR, /* for specular color */
+ EMIT_4UB_4F_RGBA, /* for color */
+ EMIT_4UB_4F_BGRA, /* for color */
+ EMIT_4UB_4F_ARGB, /* for color */
+ EMIT_4UB_4F_ABGR, /* for color */
+ EMIT_4CHAN_4F_RGBA, /* for swrast color */
+ EMIT_PAD, /* leave a hole of 'offset' bytes */
+ EMIT_MAX
+};
+
+struct tnl_attr_map {
+ GLuint attrib; /* _TNL_ATTRIB_ enum */
+ enum tnl_attr_format format;
+ GLuint offset;
+};
+
+struct tnl_format_info {
+ const char *name;
+ tnl_extract_func extract;
+ tnl_insert_func insert[4];
+ const GLuint attrsize;
+};
+
+extern const struct tnl_format_info _tnl_format_info[EMIT_MAX];
+
+
+/* Interpolate between two vertices to produce a third:
+ */
+extern void _tnl_interp( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary );
+
+/* Copy colors from one vertex to another:
+ */
+extern void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
+
+
+/* Extract a named attribute from a hardware vertex. Will have to
+ * reverse any viewport transformation, swizzling or other conversions
+ * which may have been applied:
+ */
+extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib,
+ GLfloat *dest );
+
+/* Complementary to the above.
+ */
+extern void _tnl_set_attr( struct gl_context *ctx, void *vout, GLenum attrib,
+ const GLfloat *src );
+
+
+extern void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr );
+
+extern GLuint _tnl_install_attrs( struct gl_context *ctx,
+ const struct tnl_attr_map *map,
+ GLuint nr, const GLfloat *vp,
+ GLuint unpacked_size );
+
+extern void _tnl_free_vertices( struct gl_context *ctx );
+
+extern void _tnl_init_vertices( struct gl_context *ctx,
+ GLuint vb_size,
+ GLuint max_vertex_size );
+
+extern void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
+ GLuint start,
+ GLuint end,
+ void *dest );
+
+/* This function isn't optimal. Check out
+ * gallium/auxilary/translate for a more comprehensive implementation of
+ * the same functionality.
+ */
+
+extern void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
+ const GLuint *elts,
+ GLuint start,
+ GLuint end,
+ void *dest );
+
+
+extern void _tnl_build_vertices( struct gl_context *ctx,
+ GLuint start,
+ GLuint end,
+ GLuint newinputs );
+
+extern void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs );
+
+extern void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state );
+
+extern void _tnl_notify_pipeline_output_change( struct gl_context *ctx );
+
+
+#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace)
+
+/* Internal function:
+ */
+void _tnl_register_fastpath( struct tnl_clipspace *vtx,
+ GLboolean match_strides );
+
+
+/* t_vertex_generic.c -- Internal functions for t_vertex.c
+ */
+void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
+ GLuint dst, GLuint src );
+
+void _tnl_generic_interp_extras( struct gl_context *ctx,
+ GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary );
+
+void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc );
+
+void _tnl_generic_interp( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary );
+
+void _tnl_generic_emit( struct gl_context *ctx,
+ GLuint count,
+ GLubyte *v );
+
+void _tnl_generate_hardwired_emit( struct gl_context *ctx );
+
+/* t_vertex_sse.c -- Internal functions for t_vertex.c
+ */
+void _tnl_generate_sse_emit( struct gl_context *ctx );
+
+#endif
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