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author | marha <marha@users.sourceforge.net> | 2012-05-09 16:07:11 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-05-09 16:07:11 +0200 |
commit | 58780b4306bd1254c6c0e65d255630d5c546005f (patch) | |
tree | 71c3b3842ee282b0228246840f5006c369684ab7 /mesalib/src/mesa/vbo/vbo_context.h | |
parent | 38e785557684536d03fff096d56d5db61cc42e8a (diff) | |
parent | 8a448108ec0bc3a0a488b2234e0d12aee503c67c (diff) | |
download | vcxsrv-58780b4306bd1254c6c0e65d255630d5c546005f.tar.gz vcxsrv-58780b4306bd1254c6c0e65d255630d5c546005f.tar.bz2 vcxsrv-58780b4306bd1254c6c0e65d255630d5c546005f.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa/vbo/vbo_context.h')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_context.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_context.h b/mesalib/src/mesa/vbo/vbo_context.h index b9a8affa5..1c49de0ca 100644 --- a/mesalib/src/mesa/vbo/vbo_context.h +++ b/mesalib/src/mesa/vbo/vbo_context.h @@ -58,6 +58,18 @@ #include "vbo_save.h" +/** Used to signal when transitioning from one kind of drawing method + * to another. + */ +enum draw_method +{ + DRAW_NONE, /**< Initial value only */ + DRAW_BEGIN_END, + DRAW_DISPLAY_LIST, + DRAW_ARRAYS +}; + + struct vbo_context { struct gl_client_array currval[VBO_ATTRIB_MAX]; @@ -74,6 +86,8 @@ struct vbo_context { * is responsible for initiating any fallback actions required: */ vbo_draw_func draw_prims; + + enum draw_method last_draw_method; }; @@ -101,4 +115,40 @@ get_program_mode( struct gl_context *ctx ) } +/** + * This is called by glBegin, glDrawArrays and glDrawElements (and + * variations of those calls). When we transition from immediate mode + * drawing to array drawing we need to invalidate the array state. + * + * glBegin/End builds vertex arrays. Those arrays may look identical + * to glDrawArrays arrays except that the position of the elements may + * be different. For example, arrays of (position3v, normal3f) vs. arrays + * of (normal3f, position3f). So we need to make sure we notify drivers + * that arrays may be changing. + */ +static inline void +vbo_draw_method(struct vbo_context *vbo, enum draw_method method) +{ + if (vbo->last_draw_method != method) { + struct gl_context *ctx = vbo->exec.ctx; + + switch (method) { + case DRAW_ARRAYS: + ctx->Array._DrawArrays = vbo->exec.array.inputs; + break; + case DRAW_BEGIN_END: + ctx->Array._DrawArrays = vbo->exec.vtx.inputs; + break; + case DRAW_DISPLAY_LIST: + ctx->Array._DrawArrays = vbo->save.inputs; + break; + default: + ASSERT(0); + } + + ctx->NewDriverState |= ctx->DriverFlags.NewArray; + vbo->last_draw_method = method; + } +} + #endif |