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author | marha <marha@users.sourceforge.net> | 2011-11-29 12:25:28 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-11-29 12:25:28 +0100 |
commit | 2cfebffb491807a465a8e5f7daca582d8aefb829 (patch) | |
tree | 1e17cf480a441bc4b941008005fcd0cc6c3d09a6 /mesalib/src/mesa/vbo/vbo_exec_array.c | |
parent | 7417e9a171736b5279881cd4381fb58c617a23d9 (diff) | |
download | vcxsrv-2cfebffb491807a465a8e5f7daca582d8aefb829.tar.gz vcxsrv-2cfebffb491807a465a8e5f7daca582d8aefb829.tar.bz2 vcxsrv-2cfebffb491807a465a8e5f7daca582d8aefb829.zip |
mesa git update 29 nov 2011
Diffstat (limited to 'mesalib/src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_exec_array.c | 128 |
1 files changed, 49 insertions, 79 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index 7023380a1..97221a54d 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -270,11 +270,11 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, const void *elemMap; GLint i, k; - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { elemMap = ctx->Driver.MapBufferRange(ctx, 0, - ctx->Array.ElementArrayBufferObj->Size, + ctx->Array.ArrayObj->ElementArrayBufferObj->Size, GL_MAP_READ_BIT, - ctx->Array.ElementArrayBufferObj); + ctx->Array.ArrayObj->ElementArrayBufferObj); elements = ADD_POINTERS(elements, elemMap); } @@ -297,29 +297,15 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, } /* check element j of each enabled array */ - check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j); - check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j); - check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j); - check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); - } for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - check_array_data(ctx, &arrayObj->VertexAttrib[k], - VERT_ATTRIB_GENERIC0 + k, j); + check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j); } } - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj); + if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) { + ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); } - unmap_array_buffer(ctx, &arrayObj->Vertex); - unmap_array_buffer(ctx, &arrayObj->Normal); - unmap_array_buffer(ctx, &arrayObj->Color); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - unmap_array_buffer(ctx, &arrayObj->TexCoord[k]); - } for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); } @@ -398,29 +384,12 @@ bind_array_obj(struct gl_context *ctx) struct gl_array_object *arrayObj = ctx->Array.ArrayObj; GLuint i; - /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array - * rather than as individual named arrays. Then this function can - * go away. - */ - exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; - exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight; - exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; - exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; - exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; - exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord; - exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index; - if (arrayObj->PointSize.Enabled) { - /* this aliases COLOR_INDEX */ - exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize; - } - exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; - - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; + for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) + exec->array.legacy_array[i] = &arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)]; - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { assert(i < Elements(exec->array.generic_array)); - exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; + exec->array.generic_array[i] = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]; } } @@ -439,7 +408,7 @@ recalculate_input_bindings(struct gl_context *ctx) struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; const struct gl_client_array **inputs = &exec->array.inputs[0]; - GLbitfield const_inputs = 0x0; + GLbitfield64 const_inputs = 0x0; GLuint i; switch (get_program_mode(ctx)) { @@ -449,26 +418,26 @@ recalculate_input_bindings(struct gl_context *ctx) * generic slots. This is the only situation where material values * are available as per-vertex attributes. */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { + for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) { if (exec->array.legacy_array[i]->Enabled) inputs[i] = exec->array.legacy_array[i]; else { inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; + const_inputs |= VERT_BIT(i); } } for (i = 0; i < MAT_ATTRIB_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->mat_currval[i]; + const_inputs |= VERT_BIT_GENERIC(i); } /* Could use just about anything, just to fill in the empty * slots: */ - for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); + for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) { + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; + const_inputs |= VERT_BIT_GENERIC(i); } /* There is no need to make _NEW_ARRAY dirty here for the TnL program, @@ -485,23 +454,24 @@ recalculate_input_bindings(struct gl_context *ctx) * conventional, legacy arrays. No materials, and the generic * slots are vacant. */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.generic_array[i]->Enabled) + for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) { + if (i < VERT_ATTRIB_GENERIC_MAX + && exec->array.generic_array[i]->Enabled) inputs[i] = exec->array.generic_array[i]; else if (exec->array.legacy_array[i]->Enabled) inputs[i] = exec->array.legacy_array[i]; else { inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; + const_inputs |= VERT_BIT_FF(i); } } /* Could use just about anything, just to fill in the empty * slots: */ - for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { - inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; - const_inputs |= 1 << i; + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; + const_inputs |= VERT_BIT_GENERIC(i); } ctx->NewState |= _NEW_ARRAY; @@ -521,24 +491,24 @@ recalculate_input_bindings(struct gl_context *ctx) inputs[0] = exec->array.legacy_array[0]; else { inputs[0] = &vbo->legacy_currval[0]; - const_inputs |= 1 << 0; + const_inputs |= VERT_BIT_POS; } - for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { + for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) { if (exec->array.legacy_array[i]->Enabled) inputs[i] = exec->array.legacy_array[i]; else { inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; + const_inputs |= VERT_BIT_FF(i); } } - for (i = 1; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { + for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { if (exec->array.generic_array[i]->Enabled) - inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; + inputs[VERT_ATTRIB_GENERIC(i)] = exec->array.generic_array[i]; else { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; + const_inputs |= VERT_BIT_GENERIC(i); } } @@ -547,7 +517,7 @@ recalculate_input_bindings(struct gl_context *ctx) break; } - _mesa_set_varying_vp_inputs( ctx, ~const_inputs ); + _mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) ); } @@ -727,15 +697,15 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) { const GLvoid *map = ctx->Driver.MapBufferRange(ctx, 0, - ctx->Array.ElementArrayBufferObj->Size, + ctx->Array.ArrayObj->ElementArrayBufferObj->Size, GL_MAP_READ_BIT, - ctx->Array.ElementArrayBufferObj); + ctx->Array.ArrayObj->ElementArrayBufferObj); switch (type) { case GL_UNSIGNED_BYTE: { const GLubyte *us = (const GLubyte *) map; GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { + for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) { printf("%02x ", us[i]); if (i % 32 == 31) printf("\n"); @@ -747,7 +717,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) { const GLushort *us = (const GLushort *) map; GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { + for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) { printf("%04x ", us[i]); if (i % 16 == 15) printf("\n"); @@ -759,7 +729,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) { const GLuint *us = (const GLuint *) map; GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { + for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) { printf("%08x ", us[i]); if (i % 8 == 7) printf("\n"); @@ -771,7 +741,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) ; } - ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj); + ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); } @@ -807,7 +777,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, ib.count = count; ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; + ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; ib.ptr = indices; prim[0].begin = 1; @@ -909,8 +879,8 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, "\tThis should probably be fixed in the application.", start, end, count, type, indices, ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); + ctx->Array.ArrayObj->ElementArrayBufferObj->Name, + (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); } if (0) @@ -924,7 +894,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, */ if (0) { GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); + ctx->Array.ArrayObj->ElementArrayBufferObj); if (max >= ctx->Array.ArrayObj->_MaxElement) { if (warnCount < 10) { _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " @@ -934,8 +904,8 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, "\tSkipping the glDrawRangeElements() call", start, end, count, type, indices, max, ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); + ctx->Array.ArrayObj->ElementArrayBufferObj->Name, + (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); } } /* XXX we could also find the min index and compare to 'start' @@ -958,7 +928,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " "base %d\n", start, end, type, count, - ctx->Array.ElementArrayBufferObj->Name, + ctx->Array.ArrayObj->ElementArrayBufferObj->Name, basevertex); } @@ -1171,13 +1141,13 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, * subranges of the index buffer as one large index buffer may lead to * us reading unmapped memory. */ - if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) + if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) fallback = GL_TRUE; if (!fallback) { ib.count = (max_index_ptr - min_index_ptr) / index_type_size; ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; + ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; ib.ptr = (void *)min_index_ptr; for (i = 0; i < primcount; i++) { @@ -1204,7 +1174,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, for (i = 0; i < primcount; i++) { ib.count = count[i]; ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; + ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; ib.ptr = indices[i]; prim[0].begin = 1; |