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author | marha <marha@users.sourceforge.net> | 2010-04-12 09:53:17 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-04-12 09:53:17 +0000 |
commit | 29b86f9852b2b7ecc31cdfee56679537e40bc6e2 (patch) | |
tree | 1e6ec8ccf2dbf773260a1953b8e13c49f9b7c5f5 /mesalib/src/mesa/vbo/vbo_exec_array.c | |
parent | 529236591df7366479a6fac30b387667678fd1ba (diff) | |
download | vcxsrv-29b86f9852b2b7ecc31cdfee56679537e40bc6e2.tar.gz vcxsrv-29b86f9852b2b7ecc31cdfee56679537e40bc6e2.tar.bz2 vcxsrv-29b86f9852b2b7ecc31cdfee56679537e40bc6e2.zip |
svn merge -r524:HEAD "^/branches/released" .
Diffstat (limited to 'mesalib/src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_exec_array.c | 140 |
1 files changed, 76 insertions, 64 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index 6de8f059b..90474da7c 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -35,7 +35,6 @@ #include "main/bufferobj.h" #include "main/enums.h" #include "main/macros.h" -#include "glapi/dispatch.h" #include "vbo_context.h" @@ -50,7 +49,7 @@ vbo_get_minmax_index(GLcontext *ctx, GLuint *min_index, GLuint *max_index) { GLuint i; - GLsizei count = prim->count; + GLuint count = prim->count; const void *indices; if (_mesa_is_bufferobj(ib->obj)) { @@ -133,17 +132,17 @@ check_array_data(GLcontext *ctx, struct gl_client_array *array, case GL_FLOAT: { GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); - GLuint k; + GLint k; for (k = 0; k < array->Size; k++) { if (IS_INF_OR_NAN(f[k]) || f[k] >= 1.0e20 || f[k] <= -1.0e10) { - _mesa_printf("Bad array data:\n"); - _mesa_printf(" Element[%u].%u = %f\n", j, k, f[k]); - _mesa_printf(" Array %u at %p\n", attrib, (void* ) array); - _mesa_printf(" Type 0x%x, Size %d, Stride %d\n", - array->Type, array->Size, array->Stride); - _mesa_printf(" Address/offset %p in Buffer Object %u\n", - array->Ptr, array->BufferObj->Name); + printf("Bad array data:\n"); + printf(" Element[%u].%u = %f\n", j, k, f[k]); + printf(" Array %u at %p\n", attrib, (void* ) array); + printf(" Type 0x%x, Size %d, Stride %d\n", + array->Type, array->Size, array->Stride); + printf(" Address/offset %p in Buffer Object %u\n", + array->Ptr, array->BufferObj->Name); f[k] = 1.0; /* XXX replace the bad value! */ } /*assert(!IS_INF_OR_NAN(f[k]));*/ @@ -258,21 +257,21 @@ print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec, { int i; - _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", - mode, start, count); + printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", + mode, start, count); for (i = 0; i < 32; i++) { GLuint bufName = exec->array.inputs[i]->BufferObj->Name; GLint stride = exec->array.inputs[i]->Stride; - _mesa_printf("attr %2d: size %d stride %d enabled %d " - "ptr %p Bufobj %u\n", - i, - exec->array.inputs[i]->Size, - stride, - /*exec->array.inputs[i]->Enabled,*/ - exec->array.legacy_array[i]->Enabled, - exec->array.inputs[i]->Ptr, - bufName); + printf("attr %2d: size %d stride %d enabled %d " + "ptr %p Bufobj %u\n", + i, + exec->array.inputs[i]->Size, + stride, + /*exec->array.inputs[i]->Enabled,*/ + exec->array.legacy_array[i]->Enabled, + exec->array.inputs[i]->Ptr, + bufName); if (bufName) { struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName); @@ -285,9 +284,9 @@ print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec, int n = (count * stride) / 4; if (n > 32) n = 32; - _mesa_printf(" Data at offset %d:\n", offset); + printf(" Data at offset %d:\n", offset); for (i = 0; i < n; i++) { - _mesa_printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); + printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); } ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf); } @@ -444,6 +443,13 @@ recalculate_input_bindings(GLcontext *ctx) } +/** + * Examine the enabled vertex arrays to set the exec->array.inputs[] values. + * These will point to the arrays to actually use for drawing. Some will + * be user-provided arrays, other will be zero-stride const-valued arrays. + * Note that this might set the _NEW_ARRAY dirty flag so state validation + * must be done after this call. + */ static void bind_arrays(GLcontext *ctx) { @@ -485,9 +491,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) FLUSH_CURRENT( ctx, 0 ); - if (ctx->NewState) - _mesa_update_state( ctx ); - if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { return; } @@ -543,37 +546,37 @@ dump_element_buffer(GLcontext *ctx, GLenum type) case GL_UNSIGNED_BYTE: { const GLubyte *us = (const GLubyte *) map; - GLuint i; + GLint i; for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { - _mesa_printf("%02x ", us[i]); + printf("%02x ", us[i]); if (i % 32 == 31) - _mesa_printf("\n"); + printf("\n"); } - _mesa_printf("\n"); + printf("\n"); } break; case GL_UNSIGNED_SHORT: { const GLushort *us = (const GLushort *) map; - GLuint i; + GLint i; for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { - _mesa_printf("%04x ", us[i]); + printf("%04x ", us[i]); if (i % 16 == 15) - _mesa_printf("\n"); + printf("\n"); } - _mesa_printf("\n"); + printf("\n"); } break; case GL_UNSIGNED_INT: { const GLuint *us = (const GLuint *) map; - GLuint i; + GLint i; for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { - _mesa_printf("%08x ", us[i]); + printf("%08x ", us[i]); if (i % 8 == 7) - _mesa_printf("\n"); + printf("\n"); } - _mesa_printf("\n"); + printf("\n"); } break; default: @@ -601,18 +604,16 @@ vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode, FLUSH_CURRENT( ctx, 0 ); - if (ctx->NewState) - _mesa_update_state( ctx ); - if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { return; } + bind_arrays( ctx ); + + /* check for dirty state again */ if (ctx->NewState) _mesa_update_state( ctx ); - bind_arrays( ctx ); - ib.count = count; ib.type = type; ib.obj = ctx->Array.ElementArrayBufferObj; @@ -689,6 +690,16 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, * or we can read/write out of memory in several different places! */ + /* Catch/fix some potential user errors */ + if (type == GL_UNSIGNED_BYTE) { + start = MIN2(start, 0xff); + end = MIN2(end, 0xff); + } + else if (type == GL_UNSIGNED_SHORT) { + start = MIN2(start, 0xffff); + end = MIN2(end, 0xffff); + } + if (end >= ctx->Array.ArrayObj->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ warnCount++; @@ -713,8 +724,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, #ifdef DEBUG /* 'end' was out of bounds, but now let's check the actual array - * indexes to see if any of them are out of bounds. If so, warn - * and skip the draw to avoid potential segfault, etc. + * indexes to see if any of them are out of bounds. */ { GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, @@ -731,7 +741,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, ctx->Array.ElementArrayBufferObj->Name, ctx->Array.ElementArrayBufferObj->Size); } - return; } /* XXX we could also find the min index and compare to 'start' * to see if start is correct. But it's more likely to get the @@ -739,14 +748,18 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, */ } #endif + + /* Set 'end' to the max possible legal value */ + assert(ctx->Array.ArrayObj->_MaxElement >= 1); + end = ctx->Array.ArrayObj->_MaxElement - 1; } else if (0) { - _mesa_printf("glDraw[Range]Elements{,BaseVertex}" - "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " - "base %d\n", - start, end, type, count, - ctx->Array.ElementArrayBufferObj->Name, - basevertex); + printf("glDraw[Range]Elements{,BaseVertex}" + "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " + "base %d\n", + start, end, type, count, + ctx->Array.ElementArrayBufferObj->Name, + basevertex); } #if 0 @@ -837,17 +850,11 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode, FLUSH_CURRENT( ctx, 0 ); - if (ctx->NewState) - _mesa_update_state( ctx ); - if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { return; } - if (ctx->NewState) - _mesa_update_state( ctx ); - - prim = _mesa_calloc(primcount * sizeof(*prim)); + prim = calloc(1, primcount * sizeof(*prim)); if (prim == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); return; @@ -858,6 +865,10 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode, */ bind_arrays( ctx ); + /* check for dirty state again */ + if (ctx->NewState) + _mesa_update_state( ctx ); + switch (type) { case GL_UNSIGNED_INT: index_type_size = 4; @@ -924,13 +935,13 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode, vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, GL_FALSE, ~0, ~0); } else { + /* render one prim at a time */ for (i = 0; i < primcount; i++) { ib.count = count[i]; ib.type = type; ib.obj = ctx->Array.ElementArrayBufferObj; ib.ptr = indices[i]; - prim[0].begin = 1; prim[0].end = 1; prim[0].weak = 0; @@ -943,12 +954,13 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode, prim[0].basevertex = basevertex[i]; else prim[0].basevertex = 0; - } - vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, - GL_FALSE, ~0, ~0); + vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, + GL_FALSE, ~0, ~0); + } } - _mesa_free(prim); + + free(prim); } |