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author | marha <marha@users.sourceforge.net> | 2013-10-16 11:23:27 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-10-16 11:23:27 +0200 |
commit | 9e23b44bfe1e6e85231b1c07d945cadf0c868648 (patch) | |
tree | 0bd2b4d0521570bf020452591c895b90bda51095 /mesalib/src/mesa/vbo/vbo_save_api.c | |
parent | 81fd17c8678e89cea6610b8b2996b028b21eb5dc (diff) | |
download | vcxsrv-9e23b44bfe1e6e85231b1c07d945cadf0c868648.tar.gz vcxsrv-9e23b44bfe1e6e85231b1c07d945cadf0c868648.tar.bz2 vcxsrv-9e23b44bfe1e6e85231b1c07d945cadf0c868648.zip |
fontconfig libxcb libxcb/xcb-proto xserver mesa pixman xkbcomp git update 16 oct 2013
xserver commit 7cf1b595c8c8f9776a39559d2878cf90af3f2859
libxcb commit e4e0c6eec861f4c69da12060dc8dbe7a63fa5eb6
libxcb/xcb-proto commit 55c75accecf0e76d2aa38656efd2be4044b9e643
xkbcomp commit 839ccda42d8b088d94324cd77c4be954859914d3
pixman commit 9e81419ed5c0ee490ddacf7bada516a25cae87eb
fontconfig commit 5406919c5e186f74ccdade1a65344ce7b5c56a64
mesa commit 6e444a72c1f9e4446e025b8cb780523cb89f0584
Diffstat (limited to 'mesalib/src/mesa/vbo/vbo_save_api.c')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_save_api.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_save_api.c b/mesalib/src/mesa/vbo/vbo_save_api.c index 2028d8b2c..b5f951787 100644 --- a/mesalib/src/mesa/vbo/vbo_save_api.c +++ b/mesalib/src/mesa/vbo/vbo_save_api.c @@ -41,7 +41,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * example by building a list that consists of one very long primitive * (eg Begin(Triangles), 1000 vertices, End), and calling that list * from inside a different begin/end object (Begin(Lines), CallList, - * End). + * End). * * In that case the code will have to replay the list as individual * commands through the Exec dispatch table, or fix up the copied @@ -60,7 +60,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * * The list compiler currently doesn't attempt to compile lists * containing EvalCoord or EvalPoint commands. On encountering one of - * these, compilation falls back to opcodes. + * these, compilation falls back to opcodes. * * This could be improved to fallback only when a mix of EvalCoord and * Vertex commands are issued within a single primitive. @@ -289,15 +289,15 @@ _save_reset_counters(struct gl_context *ctx) assert(save->buffer == save->buffer_ptr); if (save->vertex_size) - save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / - save->vertex_size); + save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / + save->vertex_size; else save->max_vert = 0; save->vert_count = 0; save->prim_count = 0; save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used; - save->dangling_attr_ref = 0; + save->dangling_attr_ref = GL_FALSE; } /** @@ -410,7 +410,7 @@ _save_compile_vertex_list(struct gl_context *ctx) save->vertex_store->used += save->vertex_size * node->count; save->prim_store->used += node->prim_count; - /* Copy duplicated vertices + /* Copy duplicated vertices */ save->copied.nr = _save_copy_vertices(ctx, node, save->buffer); @@ -514,7 +514,7 @@ _save_wrap_buffers(struct gl_context *ctx) /** * Called only when buffers are wrapped as the result of filling the - * vertex_store struct. + * vertex_store struct. */ static void _save_wrap_filled_vertex(struct gl_context *ctx) @@ -603,7 +603,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) /* Do a COPY_TO_CURRENT to ensure back-copying works for the case * when the attribute already exists in the vertex and is having - * its size increased. + * its size increased. */ _save_copy_to_current(ctx); @@ -856,7 +856,7 @@ dlist_fallback(struct gl_context *ctx) * unfortunately, otherwise this primitive won't be handled * properly: */ - save->dangling_attr_ref = 1; + save->dangling_attr_ref = GL_TRUE; _save_compile_vertex_list(ctx); } @@ -1433,13 +1433,13 @@ vbo_save_EndList(struct gl_context *ctx) GLint i = save->prim_count - 1; ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; save->prim[i].end = 0; - save->prim[i].count = (save->vert_count - save->prim[i].start); + save->prim[i].count = save->vert_count - save->prim[i].start; } /* Make sure this vertex list gets replayed by the "loopback" * mechanism: */ - save->dangling_attr_ref = 1; + save->dangling_attr_ref = GL_TRUE; vbo_save_SaveFlushVertices(ctx); /* Swap out this vertex format while outside begin/end. Any color, |