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author | marha <marha@users.sourceforge.net> | 2011-08-29 14:48:31 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-08-29 14:48:31 +0200 |
commit | 924a6ffc82a7af0ca311af711ea2cf973dc6ff15 (patch) | |
tree | f5ee6d0aaf321029a4abb12c3c051c0434dde308 /mesalib/src/mesa/vbo/vbo_split.c | |
parent | 8e57a7fcbf736b8e437baf0bbccb93095d97617f (diff) | |
parent | 01df5d59e56a1b060568f8cad2e89f7eea22fc70 (diff) | |
download | vcxsrv-924a6ffc82a7af0ca311af711ea2cf973dc6ff15.tar.gz vcxsrv-924a6ffc82a7af0ca311af711ea2cf973dc6ff15.tar.bz2 vcxsrv-924a6ffc82a7af0ca311af711ea2cf973dc6ff15.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
apps/xwininfo/configure.ac
apps/xwininfo/xwininfo.c
libX11/configure.ac
libX11/specs/libX11/AppC.xml
libX11/specs/libX11/AppD.xml
libX11/specs/libX11/CH03.xml
libX11/specs/libX11/CH04.xml
libX11/specs/libX11/CH05.xml
libX11/specs/libX11/CH06.xml
libX11/specs/libX11/CH07.xml
libX11/specs/libX11/CH08.xml
libX11/specs/libX11/CH09.xml
libX11/specs/libX11/CH11.xml
libX11/specs/libX11/CH12.xml
libX11/specs/libX11/CH13.xml
libX11/specs/libX11/CH14.xml
libX11/specs/libX11/CH15.xml
libX11/specs/libX11/CH16.xml
libxcb/configure.ac
libxcb/src/c_client.py
libxcb/src/xcb_auth.c
libxcb/src/xcb_util.c
mesalib/common.py
mesalib/configs/linux-dri
mesalib/docs/GL3.txt
mesalib/docs/download.html
mesalib/docs/install.html
mesalib/include/GL/internal/dri_interface.h
mesalib/scons/custom.py
mesalib/scons/gallium.py
mesalib/src/gallium/auxiliary/util/u_math.h
mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c
mesalib/src/glsl/ast_function.cpp
mesalib/src/glsl/ast_to_hir.cpp
mesalib/src/glsl/glcpp/glcpp-parse.y
mesalib/src/glsl/glsl_parser_extras.cpp
mesalib/src/glsl/glsl_parser_extras.h
mesalib/src/glsl/ir.cpp
mesalib/src/glsl/ir.h
mesalib/src/glsl/ir_clone.cpp
mesalib/src/glsl/ir_print_visitor.cpp
mesalib/src/glsl/ir_validate.cpp
mesalib/src/glsl/linker.cpp
mesalib/src/glsl/main.cpp
mesalib/src/glsl/opt_tree_grafting.cpp
mesalib/src/mapi/glapi/gen/Makefile
mesalib/src/mapi/glapi/gen/gl_XML.py
mesalib/src/mapi/glapi/gen/gl_table.py
mesalib/src/mapi/glapi/glapi_mapi_tmp.h
mesalib/src/mapi/glapi/glapi_sparc.S
mesalib/src/mapi/glapi/glapi_x86-64.S
mesalib/src/mapi/glapi/glapi_x86.S
mesalib/src/mapi/glapi/glapitemp.h
mesalib/src/mapi/glapi/glprocs.h
mesalib/src/mapi/mapi/u_thread.c
mesalib/src/mapi/mapi/u_thread.h
mesalib/src/mesa/SConscript
mesalib/src/mesa/drivers/common/driverfuncs.c
mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c
mesalib/src/mesa/main/api_arrayelt.c
mesalib/src/mesa/main/bufferobj.c
mesalib/src/mesa/main/compiler.h
mesalib/src/mesa/main/dd.h
mesalib/src/mesa/main/dlist.c
mesalib/src/mesa/main/enums.c
mesalib/src/mesa/main/es_generator.py
mesalib/src/mesa/main/fbobject.c
mesalib/src/mesa/main/imports.h
mesalib/src/mesa/main/mtypes.h
mesalib/src/mesa/main/pbo.c
mesalib/src/mesa/main/remap_helper.h
mesalib/src/mesa/main/shared.c
mesalib/src/mesa/main/texgetimage.c
mesalib/src/mesa/main/teximage.c
mesalib/src/mesa/main/uniforms.c
mesalib/src/mesa/program/ir_to_mesa.cpp
mesalib/src/mesa/program/prog_optimize.c
mesalib/src/mesa/program/register_allocate.c
mesalib/src/mesa/program/register_allocate.h
mesalib/src/mesa/sources.mak
mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
mesalib/src/mesa/state_tracker/st_cb_texture.c
mesalib/src/mesa/state_tracker/st_texture.h
mesalib/src/mesa/swrast/s_context.c
mesalib/src/mesa/tnl/t_draw.c
mesalib/src/mesa/vbo/vbo_exec_array.c
mesalib/src/mesa/vbo/vbo_save_api.c
pixman/pixman/pixman-arm-common.h
pixman/pixman/pixman-fast-path.c
pixman/pixman/pixman-inlines.h
pixman/test/Makefile.am
pixman/test/utils.c
pixman/test/utils.h
xorg-server/configure.ac
xorg-server/fb/fbblt.c
xorg-server/hw/xquartz/darwin.c
xorg-server/xkeyboard-config/symbols/de
Diffstat (limited to 'mesalib/src/mesa/vbo/vbo_split.c')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_split.c | 337 |
1 files changed, 168 insertions, 169 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_split.c b/mesalib/src/mesa/vbo/vbo_split.c index e28f9afcf..c933a3f9a 100644 --- a/mesalib/src/mesa/vbo/vbo_split.c +++ b/mesalib/src/mesa/vbo/vbo_split.c @@ -1,169 +1,168 @@ -
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/* Deal with hardware and/or swtnl maximums:
- * - maximum number of vertices in buffer
- * - maximum number of elements (maybe zero)
- *
- * The maximums may vary with opengl state (eg if a larger hardware
- * vertex is required in this state, the maximum number of vertices
- * may be smaller than in another state).
- *
- * We want buffer splitting to be a convenience function for the code
- * actually drawing the primitives rather than a system-wide maximum,
- * otherwise it is hard to avoid pessimism.
- *
- * For instance, if a driver has no hardware limits on vertex buffer
- * dimensions, it would not ordinarily want to split vbos. But if
- * there is an unexpected fallback, eg memory manager fails to upload
- * textures, it will want to pass the drawing commands onto swtnl,
- * which does have limitations. A convenience function allows swtnl
- * to split the drawing and vbos internally without imposing its
- * limitations on drivers which want to use it as a fallback path.
- */
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-
-#include "vbo_split.h"
-#include "vbo.h"
-
-/* True if a primitive can be split without copying of vertices, false
- * otherwise.
- */
-GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
-{
- switch (mode) {
- case GL_POINTS:
- *first = 1;
- *incr = 1;
- return GL_TRUE;
- case GL_LINES:
- *first = 2;
- *incr = 2;
- return GL_TRUE;
- case GL_LINE_STRIP:
- *first = 2;
- *incr = 1;
- return GL_TRUE;
- case GL_TRIANGLES:
- *first = 3;
- *incr = 3;
- return GL_TRUE;
- case GL_TRIANGLE_STRIP:
- *first = 3;
- *incr = 1;
- return GL_TRUE;
- case GL_QUADS:
- *first = 4;
- *incr = 4;
- return GL_TRUE;
- case GL_QUAD_STRIP:
- *first = 4;
- *incr = 2;
- return GL_TRUE;
- default:
- *first = 0;
- *incr = 1; /* so that count % incr works */
- return GL_FALSE;
- }
-}
-
-
-
-void vbo_split_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw,
- const struct split_limits *limits )
-{
- GLint max_basevertex = prim->basevertex;
- GLuint i;
-
- for (i = 1; i < nr_prims; i++)
- max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
-
- /* XXX max_basevertex is computed but not used, why? */
-
- if (ib) {
- if (limits->max_indices == 0) {
- /* Could traverse the indices, re-emitting vertices in turn.
- * But it's hard to see why this case would be needed - for
- * software tnl, it is better to convert to non-indexed
- * rendering after transformation is complete, as is done in
- * the t_dd_rendertmp.h templates. Are there any devices
- * with hardware tnl that cannot do indexed rendering?
- *
- * For now, this path is disabled.
- */
- assert(0);
- }
- else if (max_index - min_index >= limits->max_verts) {
- /* The vertex buffers are too large for hardware (or the
- * swtnl module). Traverse the indices, re-emitting vertices
- * in turn. Use a vertex cache to preserve some of the
- * sharing from the original index list.
- */
- vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
- draw, limits );
- }
- else if (ib->count > limits->max_indices) {
- /* The index buffer is too large for hardware. Try to split
- * on whole-primitive boundaries, otherwise try to split the
- * individual primitives.
- */
- vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
- min_index, max_index, draw, limits );
- }
- else {
- /* Why were we called? */
- assert(0);
- }
- }
- else {
- if (max_index - min_index >= limits->max_verts) {
- /* The vertex buffer is too large for hardware (or the swtnl
- * module). Try to split on whole-primitive boundaries,
- * otherwise try to split the individual primitives.
- */
- vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
- min_index, max_index, draw, limits );
- }
- else {
- /* Why were we called? */
- assert(0);
- }
- }
-}
-
+ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +/* Deal with hardware and/or swtnl maximums: + * - maximum number of vertices in buffer + * - maximum number of elements (maybe zero) + * + * The maximums may vary with opengl state (eg if a larger hardware + * vertex is required in this state, the maximum number of vertices + * may be smaller than in another state). + * + * We want buffer splitting to be a convenience function for the code + * actually drawing the primitives rather than a system-wide maximum, + * otherwise it is hard to avoid pessimism. + * + * For instance, if a driver has no hardware limits on vertex buffer + * dimensions, it would not ordinarily want to split vbos. But if + * there is an unexpected fallback, eg memory manager fails to upload + * textures, it will want to pass the drawing commands onto swtnl, + * which does have limitations. A convenience function allows swtnl + * to split the drawing and vbos internally without imposing its + * limitations on drivers which want to use it as a fallback path. + */ + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/macros.h" + +#include "vbo_split.h" +#include "vbo.h" + +/* True if a primitive can be split without copying of vertices, false + * otherwise. + */ +GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr) +{ + switch (mode) { + case GL_POINTS: + *first = 1; + *incr = 1; + return GL_TRUE; + case GL_LINES: + *first = 2; + *incr = 2; + return GL_TRUE; + case GL_LINE_STRIP: + *first = 2; + *incr = 1; + return GL_TRUE; + case GL_TRIANGLES: + *first = 3; + *incr = 3; + return GL_TRUE; + case GL_TRIANGLE_STRIP: + *first = 3; + *incr = 1; + return GL_TRUE; + case GL_QUADS: + *first = 4; + *incr = 4; + return GL_TRUE; + case GL_QUAD_STRIP: + *first = 4; + *incr = 2; + return GL_TRUE; + default: + *first = 0; + *incr = 1; /* so that count % incr works */ + return GL_FALSE; + } +} + + + +void vbo_split_prims( struct gl_context *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + GLint max_basevertex = prim->basevertex; + GLuint i; + + for (i = 1; i < nr_prims; i++) + max_basevertex = MAX2(max_basevertex, prim[i].basevertex); + + /* XXX max_basevertex is computed but not used, why? */ + + if (ib) { + if (limits->max_indices == 0) { + /* Could traverse the indices, re-emitting vertices in turn. + * But it's hard to see why this case would be needed - for + * software tnl, it is better to convert to non-indexed + * rendering after transformation is complete. Are there any devices + * with hardware tnl that cannot do indexed rendering? + * + * For now, this path is disabled. + */ + assert(0); + } + else if (max_index - min_index >= limits->max_verts) { + /* The vertex buffers are too large for hardware (or the + * swtnl module). Traverse the indices, re-emitting vertices + * in turn. Use a vertex cache to preserve some of the + * sharing from the original index list. + */ + vbo_split_copy(ctx, arrays, prim, nr_prims, ib, + draw, limits ); + } + else if (ib->count > limits->max_indices) { + /* The index buffer is too large for hardware. Try to split + * on whole-primitive boundaries, otherwise try to split the + * individual primitives. + */ + vbo_split_inplace(ctx, arrays, prim, nr_prims, ib, + min_index, max_index, draw, limits ); + } + else { + /* Why were we called? */ + assert(0); + } + } + else { + if (max_index - min_index >= limits->max_verts) { + /* The vertex buffer is too large for hardware (or the swtnl + * module). Try to split on whole-primitive boundaries, + * otherwise try to split the individual primitives. + */ + vbo_split_inplace(ctx, arrays, prim, nr_prims, ib, + min_index, max_index, draw, limits ); + } + else { + /* Why were we called? */ + assert(0); + } + } +} + |