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author | marha <marha@users.sourceforge.net> | 2011-01-19 17:29:52 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-01-19 17:29:52 +0000 |
commit | a13b75f056f9f9efcf6ecb8610b40ddbbb2bbb69 (patch) | |
tree | 778ce0682518f7a0615ce5585410f3aaecb14421 /mesalib/src/mesa/vbo/vbo_split_copy.c | |
parent | 6e3cfc5bc8ca969856e4d56dec01870df709d75a (diff) | |
download | vcxsrv-a13b75f056f9f9efcf6ecb8610b40ddbbb2bbb69.tar.gz vcxsrv-a13b75f056f9f9efcf6ecb8610b40ddbbb2bbb69.tar.bz2 vcxsrv-a13b75f056f9f9efcf6ecb8610b40ddbbb2bbb69.zip |
xserver pixman mesa git update 19 jan 2011
Diffstat (limited to 'mesalib/src/mesa/vbo/vbo_split_copy.c')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_split_copy.c | 1251 |
1 files changed, 626 insertions, 625 deletions
diff --git a/mesalib/src/mesa/vbo/vbo_split_copy.c b/mesalib/src/mesa/vbo/vbo_split_copy.c index e172da08b..8c981f93e 100644 --- a/mesalib/src/mesa/vbo/vbo_split_copy.c +++ b/mesalib/src/mesa/vbo/vbo_split_copy.c @@ -1,625 +1,626 @@ -
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/* Split indexed primitives with per-vertex copying.
- */
-
-#include "main/glheader.h"
-#include "main/bufferobj.h"
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-
-#include "vbo_split.h"
-#include "vbo.h"
-
-
-#define ELT_TABLE_SIZE 16
-
-/**
- * Used for vertex-level splitting of indexed buffers. Note that
- * non-indexed primitives may be converted to indexed in some cases
- * (eg loops, fans) in order to use this splitting path.
- */
-struct copy_context {
-
- struct gl_context *ctx;
- const struct gl_client_array **array;
- const struct _mesa_prim *prim;
- GLuint nr_prims;
- const struct _mesa_index_buffer *ib;
- vbo_draw_func draw;
-
- const struct split_limits *limits;
-
- struct {
- GLuint attr;
- GLuint size;
- const struct gl_client_array *array;
- const GLubyte *src_ptr;
-
- struct gl_client_array dstarray;
-
- } varying[VERT_ATTRIB_MAX];
- GLuint nr_varying;
-
- const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
- struct _mesa_index_buffer dstib;
-
- GLuint *translated_elt_buf;
- const GLuint *srcelt;
-
- /** A baby hash table to avoid re-emitting (some) duplicate
- * vertices when splitting indexed primitives.
- */
- struct {
- GLuint in;
- GLuint out;
- } vert_cache[ELT_TABLE_SIZE];
-
- GLuint vertex_size;
- GLubyte *dstbuf;
- GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
- GLuint dstbuf_size; /**< in vertices */
- GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
- * in dstelt. Our MaxIndex.
- */
-
- GLuint *dstelt;
- GLuint dstelt_nr;
- GLuint dstelt_size;
-
-#define MAX_PRIM 32
- struct _mesa_prim dstprim[MAX_PRIM];
- GLuint dstprim_nr;
-
-};
-
-
-static GLuint attr_size( const struct gl_client_array *array )
-{
- return array->Size * _mesa_sizeof_type(array->Type);
-}
-
-
-/**
- * Starts returning true slightly before the buffer fills, to ensure
- * that there is sufficient room for any remaining vertices to finish
- * off the prim:
- */
-static GLboolean
-check_flush( struct copy_context *copy )
-{
- GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
-
- if (GL_TRIANGLE_STRIP == mode &&
- copy->dstelt_nr & 1) { /* see bug9962 */
- return GL_FALSE;
- }
-
- if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
- return GL_TRUE;
-
- if (copy->dstelt_nr + 4 > copy->dstelt_size)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Dump the parameters/info for a vbo->draw() call.
- */
-static void
-dump_draw_info(struct gl_context *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index)
-{
- GLuint i, j;
-
- printf("VBO Draw:\n");
- for (i = 0; i < nr_prims; i++) {
- printf("Prim %u of %u\n", i, nr_prims);
- printf(" Prim mode 0x%x\n", prims[i].mode);
- printf(" IB: %p\n", (void*) ib);
- for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- printf(" array %d at %p:\n", j, (void*) arrays[j]);
- printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
- arrays[j]->Enabled, arrays[j]->Ptr,
- arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
- if (0) {
- GLint k = prims[i].start + prims[i].count - 1;
- GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
- printf(" last: %f %f %f\n",
- last[0], last[1], last[2]);
- }
- }
- }
-}
-
-
-static void
-flush( struct copy_context *copy )
-{
- GLuint i;
-
- /* Set some counters:
- */
- copy->dstib.count = copy->dstelt_nr;
-
-#if 0
- dump_draw_info(copy->ctx,
- copy->dstarray_ptr,
- copy->dstprim,
- copy->dstprim_nr,
- ©->dstib,
- 0,
- copy->dstbuf_nr);
-#else
- (void) dump_draw_info;
-#endif
-
- copy->draw( copy->ctx,
- copy->dstarray_ptr,
- copy->dstprim,
- copy->dstprim_nr,
- ©->dstib,
- GL_TRUE,
- 0,
- copy->dstbuf_nr - 1 );
-
- /* Reset all pointers:
- */
- copy->dstprim_nr = 0;
- copy->dstelt_nr = 0;
- copy->dstbuf_nr = 0;
- copy->dstptr = copy->dstbuf;
-
- /* Clear the vertex cache:
- */
- for (i = 0; i < ELT_TABLE_SIZE; i++)
- copy->vert_cache[i].in = ~0;
-}
-
-
-/**
- * Called at begin of each primitive during replay.
- */
-static void
-begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
-{
- struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
-
- prim->mode = mode;
- prim->begin = begin_flag;
-}
-
-
-/**
- * Use a hashtable to attempt to identify recently-emitted vertices
- * and avoid re-emitting them.
- */
-static GLuint
-elt(struct copy_context *copy, GLuint elt_idx)
-{
- GLuint elt = copy->srcelt[elt_idx];
- GLuint slot = elt & (ELT_TABLE_SIZE-1);
-
-/* printf("elt %d\n", elt); */
-
- /* Look up the incoming element in the vertex cache. Re-emit if
- * necessary.
- */
- if (copy->vert_cache[slot].in != elt) {
- GLubyte *csr = copy->dstptr;
- GLuint i;
-
-/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
-
- for (i = 0; i < copy->nr_varying; i++) {
- const struct gl_client_array *srcarray = copy->varying[i].array;
- const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
-
- memcpy(csr, srcptr, copy->varying[i].size);
- csr += copy->varying[i].size;
-
-#ifdef NAN_CHECK
- if (srcarray->Type == GL_FLOAT) {
- GLuint k;
- GLfloat *f = (GLfloat *) srcptr;
- for (k = 0; k < srcarray->Size; k++) {
- assert(!IS_INF_OR_NAN(f[k]));
- assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
- }
- }
-#endif
-
- if (0)
- {
- const GLuint *f = (const GLuint *)srcptr;
- GLuint j;
- printf(" varying %d: ", i);
- for(j = 0; j < copy->varying[i].size / 4; j++)
- printf("%x ", f[j]);
- printf("\n");
- }
- }
-
- copy->vert_cache[slot].in = elt;
- copy->vert_cache[slot].out = copy->dstbuf_nr++;
- copy->dstptr += copy->vertex_size;
-
- assert(csr == copy->dstptr);
- assert(copy->dstptr == (copy->dstbuf +
- copy->dstbuf_nr * copy->vertex_size));
- }
-/* else */
-/* printf(" --> reuse vertex\n"); */
-
-/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
- copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
- return check_flush(copy);
-}
-
-
-/**
- * Called at end of each primitive during replay.
- */
-static void
-end( struct copy_context *copy, GLboolean end_flag )
-{
- struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
-
-/* printf("end (%d)\n", end_flag); */
-
- prim->end = end_flag;
- prim->count = copy->dstelt_nr - prim->start;
-
- if (++copy->dstprim_nr == MAX_PRIM ||
- check_flush(copy))
- flush(copy);
-}
-
-
-static void
-replay_elts( struct copy_context *copy )
-{
- GLuint i, j, k;
- GLboolean split;
-
- for (i = 0; i < copy->nr_prims; i++) {
- const struct _mesa_prim *prim = ©->prim[i];
- const GLuint start = prim->start;
- GLuint first, incr;
-
- switch (prim->mode) {
-
- case GL_LINE_LOOP:
- /* Convert to linestrip and emit the final vertex explicitly,
- * but only in the resultant strip that requires it.
- */
- j = 0;
- while (j != prim->count) {
- begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
-
- for (split = GL_FALSE; j != prim->count && !split; j++)
- split = elt(copy, start + j);
-
- if (j == prim->count) {
- /* Done, emit final line. Split doesn't matter as
- * it is always raised a bit early so we can emit
- * the last verts if necessary!
- */
- if (prim->end)
- (void)elt(copy, start + 0);
-
- end(copy, prim->end);
- }
- else {
- /* Wrap
- */
- assert(split);
- end(copy, 0);
- j--;
- }
- }
- break;
-
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- j = 2;
- while (j != prim->count) {
- begin(copy, prim->mode, prim->begin && j == 0);
-
- split = elt(copy, start+0);
- assert(!split);
-
- split = elt(copy, start+j-1);
- assert(!split);
-
- for (; j != prim->count && !split; j++)
- split = elt(copy, start+j);
-
- end(copy, prim->end && j == prim->count);
-
- if (j != prim->count) {
- /* Wrapped the primitive, need to repeat some vertices:
- */
- j -= 1;
- }
- }
- break;
-
- default:
- (void)split_prim_inplace(prim->mode, &first, &incr);
-
- j = 0;
- while (j != prim->count) {
-
- begin(copy, prim->mode, prim->begin && j == 0);
-
- split = 0;
- for (k = 0; k < first; k++, j++)
- split |= elt(copy, start+j);
-
- assert(!split);
-
- for (; j != prim->count && !split; )
- for (k = 0; k < incr; k++, j++)
- split |= elt(copy, start+j);
-
- end(copy, prim->end && j == prim->count);
-
- if (j != prim->count) {
- /* Wrapped the primitive, need to repeat some vertices:
- */
- assert(j > first - incr);
- j -= (first - incr);
- }
- }
- break;
- }
- }
-
- if (copy->dstprim_nr)
- flush(copy);
-}
-
-
-static void
-replay_init( struct copy_context *copy )
-{
- struct gl_context *ctx = copy->ctx;
- GLuint i;
- GLuint offset;
- const GLvoid *srcptr;
-
- /* Make a list of varying attributes and their vbo's. Also
- * calculate vertex size.
- */
- copy->vertex_size = 0;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
-
- if (copy->array[i]->StrideB == 0) {
- copy->dstarray_ptr[i] = copy->array[i];
- }
- else {
- GLuint j = copy->nr_varying++;
-
- copy->varying[j].attr = i;
- copy->varying[j].array = copy->array[i];
- copy->varying[j].size = attr_size(copy->array[i]);
- copy->vertex_size += attr_size(copy->array[i]);
-
- if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
- ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo);
-
- copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
- copy->array[i]->Ptr);
-
- copy->dstarray_ptr[i] = ©->varying[j].dstarray;
- }
- }
-
- /* There must always be an index buffer. Currently require the
- * caller convert non-indexed prims to indexed. Could alternately
- * do it internally.
- */
- if (_mesa_is_bufferobj(copy->ib->obj) &&
- !_mesa_bufferobj_mapped(copy->ib->obj))
- ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY,
- copy->ib->obj);
-
- srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
- copy->ib->ptr);
-
- switch (copy->ib->type) {
- case GL_UNSIGNED_BYTE:
- copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
- copy->srcelt = copy->translated_elt_buf;
-
- for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
- break;
-
- case GL_UNSIGNED_SHORT:
- copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
- copy->srcelt = copy->translated_elt_buf;
-
- for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
- break;
-
- case GL_UNSIGNED_INT:
- copy->translated_elt_buf = NULL;
- copy->srcelt = (const GLuint *)srcptr;
- break;
- }
-
- /* Figure out the maximum allowed vertex buffer size:
- */
- if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
- copy->dstbuf_size = copy->limits->max_verts;
- }
- else {
- copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
- }
-
- /* Allocate an output vertex buffer:
- *
- * XXX: This should be a VBO!
- */
- copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
- copy->dstptr = copy->dstbuf;
-
- /* Setup new vertex arrays to point into the output buffer:
- */
- for (offset = 0, i = 0; i < copy->nr_varying; i++) {
- const struct gl_client_array *src = copy->varying[i].array;
- struct gl_client_array *dst = ©->varying[i].dstarray;
-
- dst->Size = src->Size;
- dst->Type = src->Type;
- dst->Format = GL_RGBA;
- dst->Stride = copy->vertex_size;
- dst->StrideB = copy->vertex_size;
- dst->Ptr = copy->dstbuf + offset;
- dst->Enabled = GL_TRUE;
- dst->Normalized = src->Normalized;
- dst->BufferObj = ctx->Shared->NullBufferObj;
- dst->_MaxElement = copy->dstbuf_size; /* may be less! */
-
- offset += copy->varying[i].size;
- }
-
- /* Allocate an output element list:
- */
- copy->dstelt_size = MIN2(65536,
- copy->ib->count * 2 + 3);
- copy->dstelt_size = MIN2(copy->dstelt_size,
- copy->limits->max_indices);
- copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
- copy->dstelt_nr = 0;
-
- /* Setup the new index buffer to point to the allocated element
- * list:
- */
- copy->dstib.count = 0; /* duplicates dstelt_nr */
- copy->dstib.type = GL_UNSIGNED_INT;
- copy->dstib.obj = ctx->Shared->NullBufferObj;
- copy->dstib.ptr = copy->dstelt;
-}
-
-
-/**
- * Free up everything allocated during split/replay.
- */
-static void
-replay_finish( struct copy_context *copy )
-{
- struct gl_context *ctx = copy->ctx;
- GLuint i;
-
- /* Free our vertex and index buffers:
- */
- free(copy->translated_elt_buf);
- free(copy->dstbuf);
- free(copy->dstelt);
-
- /* Unmap VBO's
- */
- for (i = 0; i < copy->nr_varying; i++) {
- struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
- if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo);
- }
-
- /* Unmap index buffer:
- */
- if (_mesa_is_bufferobj(copy->ib->obj) &&
- _mesa_bufferobj_mapped(copy->ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj);
- }
-}
-
-
-/**
- * Split VBO into smaller pieces, draw the pieces.
- */
-void vbo_split_copy( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- vbo_draw_func draw,
- const struct split_limits *limits )
-{
- struct copy_context copy;
- GLuint i, this_nr_prims;
-
- for (i = 0; i < nr_prims;) {
- /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
- * will rebase the elements to the basevertex, and we'll only
- * emit strings of prims with the same basevertex in one draw call.
- */
- for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
- this_nr_prims++) {
- if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
- break;
- }
-
- memset(©, 0, sizeof(copy));
-
- /* Require indexed primitives:
- */
- assert(ib);
-
- copy.ctx = ctx;
- copy.array = arrays;
- copy.prim = &prim[i];
- copy.nr_prims = this_nr_prims;
- copy.ib = ib;
- copy.draw = draw;
- copy.limits = limits;
-
- /* Clear the vertex cache:
- */
- for (i = 0; i < ELT_TABLE_SIZE; i++)
- copy.vert_cache[i].in = ~0;
-
- replay_init(©);
- replay_elts(©);
- replay_finish(©);
- }
-}
+ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +/* Split indexed primitives with per-vertex copying. + */ + +#include "main/glheader.h" +#include "main/bufferobj.h" +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/mtypes.h" + +#include "vbo_split.h" +#include "vbo.h" + + +#define ELT_TABLE_SIZE 16 + +/** + * Used for vertex-level splitting of indexed buffers. Note that + * non-indexed primitives may be converted to indexed in some cases + * (eg loops, fans) in order to use this splitting path. + */ +struct copy_context { + + struct gl_context *ctx; + const struct gl_client_array **array; + const struct _mesa_prim *prim; + GLuint nr_prims; + const struct _mesa_index_buffer *ib; + vbo_draw_func draw; + + const struct split_limits *limits; + + struct { + GLuint attr; + GLuint size; + const struct gl_client_array *array; + const GLubyte *src_ptr; + + struct gl_client_array dstarray; + + } varying[VERT_ATTRIB_MAX]; + GLuint nr_varying; + + const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX]; + struct _mesa_index_buffer dstib; + + GLuint *translated_elt_buf; + const GLuint *srcelt; + + /** A baby hash table to avoid re-emitting (some) duplicate + * vertices when splitting indexed primitives. + */ + struct { + GLuint in; + GLuint out; + } vert_cache[ELT_TABLE_SIZE]; + + GLuint vertex_size; + GLubyte *dstbuf; + GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */ + GLuint dstbuf_size; /**< in vertices */ + GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value + * in dstelt. Our MaxIndex. + */ + + GLuint *dstelt; + GLuint dstelt_nr; + GLuint dstelt_size; + +#define MAX_PRIM 32 + struct _mesa_prim dstprim[MAX_PRIM]; + GLuint dstprim_nr; + +}; + + +static GLuint attr_size( const struct gl_client_array *array ) +{ + return array->Size * _mesa_sizeof_type(array->Type); +} + + +/** + * Starts returning true slightly before the buffer fills, to ensure + * that there is sufficient room for any remaining vertices to finish + * off the prim: + */ +static GLboolean +check_flush( struct copy_context *copy ) +{ + GLenum mode = copy->dstprim[copy->dstprim_nr].mode; + + if (GL_TRIANGLE_STRIP == mode && + copy->dstelt_nr & 1) { /* see bug9962 */ + return GL_FALSE; + } + + if (copy->dstbuf_nr + 4 > copy->dstbuf_size) + return GL_TRUE; + + if (copy->dstelt_nr + 4 > copy->dstelt_size) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Dump the parameters/info for a vbo->draw() call. + */ +static void +dump_draw_info(struct gl_context *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + GLuint i, j; + + printf("VBO Draw:\n"); + for (i = 0; i < nr_prims; i++) { + printf("Prim %u of %u\n", i, nr_prims); + printf(" Prim mode 0x%x\n", prims[i].mode); + printf(" IB: %p\n", (void*) ib); + for (j = 0; j < VERT_ATTRIB_MAX; j++) { + printf(" array %d at %p:\n", j, (void*) arrays[j]); + printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n", + arrays[j]->Enabled, arrays[j]->Ptr, + arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB); + if (0) { + GLint k = prims[i].start + prims[i].count - 1; + GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k); + printf(" last: %f %f %f\n", + last[0], last[1], last[2]); + } + } + } +} + + +static void +flush( struct copy_context *copy ) +{ + GLuint i; + + /* Set some counters: + */ + copy->dstib.count = copy->dstelt_nr; + +#if 0 + dump_draw_info(copy->ctx, + copy->dstarray_ptr, + copy->dstprim, + copy->dstprim_nr, + ©->dstib, + 0, + copy->dstbuf_nr); +#else + (void) dump_draw_info; +#endif + + copy->draw( copy->ctx, + copy->dstarray_ptr, + copy->dstprim, + copy->dstprim_nr, + ©->dstib, + GL_TRUE, + 0, + copy->dstbuf_nr - 1 ); + + /* Reset all pointers: + */ + copy->dstprim_nr = 0; + copy->dstelt_nr = 0; + copy->dstbuf_nr = 0; + copy->dstptr = copy->dstbuf; + + /* Clear the vertex cache: + */ + for (i = 0; i < ELT_TABLE_SIZE; i++) + copy->vert_cache[i].in = ~0; +} + + +/** + * Called at begin of each primitive during replay. + */ +static void +begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag ) +{ + struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; + + prim->mode = mode; + prim->begin = begin_flag; + prim->num_instances = 1; +} + + +/** + * Use a hashtable to attempt to identify recently-emitted vertices + * and avoid re-emitting them. + */ +static GLuint +elt(struct copy_context *copy, GLuint elt_idx) +{ + GLuint elt = copy->srcelt[elt_idx]; + GLuint slot = elt & (ELT_TABLE_SIZE-1); + +/* printf("elt %d\n", elt); */ + + /* Look up the incoming element in the vertex cache. Re-emit if + * necessary. + */ + if (copy->vert_cache[slot].in != elt) { + GLubyte *csr = copy->dstptr; + GLuint i; + +/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */ + + for (i = 0; i < copy->nr_varying; i++) { + const struct gl_client_array *srcarray = copy->varying[i].array; + const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB; + + memcpy(csr, srcptr, copy->varying[i].size); + csr += copy->varying[i].size; + +#ifdef NAN_CHECK + if (srcarray->Type == GL_FLOAT) { + GLuint k; + GLfloat *f = (GLfloat *) srcptr; + for (k = 0; k < srcarray->Size; k++) { + assert(!IS_INF_OR_NAN(f[k])); + assert(f[k] <= 1.0e20 && f[k] >= -1.0e20); + } + } +#endif + + if (0) + { + const GLuint *f = (const GLuint *)srcptr; + GLuint j; + printf(" varying %d: ", i); + for(j = 0; j < copy->varying[i].size / 4; j++) + printf("%x ", f[j]); + printf("\n"); + } + } + + copy->vert_cache[slot].in = elt; + copy->vert_cache[slot].out = copy->dstbuf_nr++; + copy->dstptr += copy->vertex_size; + + assert(csr == copy->dstptr); + assert(copy->dstptr == (copy->dstbuf + + copy->dstbuf_nr * copy->vertex_size)); + } +/* else */ +/* printf(" --> reuse vertex\n"); */ + +/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */ + copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out; + return check_flush(copy); +} + + +/** + * Called at end of each primitive during replay. + */ +static void +end( struct copy_context *copy, GLboolean end_flag ) +{ + struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; + +/* printf("end (%d)\n", end_flag); */ + + prim->end = end_flag; + prim->count = copy->dstelt_nr - prim->start; + + if (++copy->dstprim_nr == MAX_PRIM || + check_flush(copy)) + flush(copy); +} + + +static void +replay_elts( struct copy_context *copy ) +{ + GLuint i, j, k; + GLboolean split; + + for (i = 0; i < copy->nr_prims; i++) { + const struct _mesa_prim *prim = ©->prim[i]; + const GLuint start = prim->start; + GLuint first, incr; + + switch (prim->mode) { + + case GL_LINE_LOOP: + /* Convert to linestrip and emit the final vertex explicitly, + * but only in the resultant strip that requires it. + */ + j = 0; + while (j != prim->count) { + begin(copy, GL_LINE_STRIP, prim->begin && j == 0); + + for (split = GL_FALSE; j != prim->count && !split; j++) + split = elt(copy, start + j); + + if (j == prim->count) { + /* Done, emit final line. Split doesn't matter as + * it is always raised a bit early so we can emit + * the last verts if necessary! + */ + if (prim->end) + (void)elt(copy, start + 0); + + end(copy, prim->end); + } + else { + /* Wrap + */ + assert(split); + end(copy, 0); + j--; + } + } + break; + + case GL_TRIANGLE_FAN: + case GL_POLYGON: + j = 2; + while (j != prim->count) { + begin(copy, prim->mode, prim->begin && j == 0); + + split = elt(copy, start+0); + assert(!split); + + split = elt(copy, start+j-1); + assert(!split); + + for (; j != prim->count && !split; j++) + split = elt(copy, start+j); + + end(copy, prim->end && j == prim->count); + + if (j != prim->count) { + /* Wrapped the primitive, need to repeat some vertices: + */ + j -= 1; + } + } + break; + + default: + (void)split_prim_inplace(prim->mode, &first, &incr); + + j = 0; + while (j != prim->count) { + + begin(copy, prim->mode, prim->begin && j == 0); + + split = 0; + for (k = 0; k < first; k++, j++) + split |= elt(copy, start+j); + + assert(!split); + + for (; j != prim->count && !split; ) + for (k = 0; k < incr; k++, j++) + split |= elt(copy, start+j); + + end(copy, prim->end && j == prim->count); + + if (j != prim->count) { + /* Wrapped the primitive, need to repeat some vertices: + */ + assert(j > first - incr); + j -= (first - incr); + } + } + break; + } + } + + if (copy->dstprim_nr) + flush(copy); +} + + +static void +replay_init( struct copy_context *copy ) +{ + struct gl_context *ctx = copy->ctx; + GLuint i; + GLuint offset; + const GLvoid *srcptr; + + /* Make a list of varying attributes and their vbo's. Also + * calculate vertex size. + */ + copy->vertex_size = 0; + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + struct gl_buffer_object *vbo = copy->array[i]->BufferObj; + + if (copy->array[i]->StrideB == 0) { + copy->dstarray_ptr[i] = copy->array[i]; + } + else { + GLuint j = copy->nr_varying++; + + copy->varying[j].attr = i; + copy->varying[j].array = copy->array[i]; + copy->varying[j].size = attr_size(copy->array[i]); + copy->vertex_size += attr_size(copy->array[i]); + + if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) + ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo); + + copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer, + copy->array[i]->Ptr); + + copy->dstarray_ptr[i] = ©->varying[j].dstarray; + } + } + + /* There must always be an index buffer. Currently require the + * caller convert non-indexed prims to indexed. Could alternately + * do it internally. + */ + if (_mesa_is_bufferobj(copy->ib->obj) && + !_mesa_bufferobj_mapped(copy->ib->obj)) + ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY, + copy->ib->obj); + + srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer, + copy->ib->ptr); + + switch (copy->ib->type) { + case GL_UNSIGNED_BYTE: + copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count); + copy->srcelt = copy->translated_elt_buf; + + for (i = 0; i < copy->ib->count; i++) + copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i]; + break; + + case GL_UNSIGNED_SHORT: + copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count); + copy->srcelt = copy->translated_elt_buf; + + for (i = 0; i < copy->ib->count; i++) + copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i]; + break; + + case GL_UNSIGNED_INT: + copy->translated_elt_buf = NULL; + copy->srcelt = (const GLuint *)srcptr; + break; + } + + /* Figure out the maximum allowed vertex buffer size: + */ + if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) { + copy->dstbuf_size = copy->limits->max_verts; + } + else { + copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size; + } + + /* Allocate an output vertex buffer: + * + * XXX: This should be a VBO! + */ + copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size); + copy->dstptr = copy->dstbuf; + + /* Setup new vertex arrays to point into the output buffer: + */ + for (offset = 0, i = 0; i < copy->nr_varying; i++) { + const struct gl_client_array *src = copy->varying[i].array; + struct gl_client_array *dst = ©->varying[i].dstarray; + + dst->Size = src->Size; + dst->Type = src->Type; + dst->Format = GL_RGBA; + dst->Stride = copy->vertex_size; + dst->StrideB = copy->vertex_size; + dst->Ptr = copy->dstbuf + offset; + dst->Enabled = GL_TRUE; + dst->Normalized = src->Normalized; + dst->BufferObj = ctx->Shared->NullBufferObj; + dst->_MaxElement = copy->dstbuf_size; /* may be less! */ + + offset += copy->varying[i].size; + } + + /* Allocate an output element list: + */ + copy->dstelt_size = MIN2(65536, + copy->ib->count * 2 + 3); + copy->dstelt_size = MIN2(copy->dstelt_size, + copy->limits->max_indices); + copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size); + copy->dstelt_nr = 0; + + /* Setup the new index buffer to point to the allocated element + * list: + */ + copy->dstib.count = 0; /* duplicates dstelt_nr */ + copy->dstib.type = GL_UNSIGNED_INT; + copy->dstib.obj = ctx->Shared->NullBufferObj; + copy->dstib.ptr = copy->dstelt; +} + + +/** + * Free up everything allocated during split/replay. + */ +static void +replay_finish( struct copy_context *copy ) +{ + struct gl_context *ctx = copy->ctx; + GLuint i; + + /* Free our vertex and index buffers: + */ + free(copy->translated_elt_buf); + free(copy->dstbuf); + free(copy->dstelt); + + /* Unmap VBO's + */ + for (i = 0; i < copy->nr_varying; i++) { + struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; + if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo)) + ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo); + } + + /* Unmap index buffer: + */ + if (_mesa_is_bufferobj(copy->ib->obj) && + _mesa_bufferobj_mapped(copy->ib->obj)) { + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj); + } +} + + +/** + * Split VBO into smaller pieces, draw the pieces. + */ +void vbo_split_copy( struct gl_context *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + struct copy_context copy; + GLuint i, this_nr_prims; + + for (i = 0; i < nr_prims;) { + /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices + * will rebase the elements to the basevertex, and we'll only + * emit strings of prims with the same basevertex in one draw call. + */ + for (this_nr_prims = 1; i + this_nr_prims < nr_prims; + this_nr_prims++) { + if (prim[i].basevertex != prim[i + this_nr_prims].basevertex) + break; + } + + memset(©, 0, sizeof(copy)); + + /* Require indexed primitives: + */ + assert(ib); + + copy.ctx = ctx; + copy.array = arrays; + copy.prim = &prim[i]; + copy.nr_prims = this_nr_prims; + copy.ib = ib; + copy.draw = draw; + copy.limits = limits; + + /* Clear the vertex cache: + */ + for (i = 0; i < ELT_TABLE_SIZE; i++) + copy.vert_cache[i].in = ~0; + + replay_init(©); + replay_elts(©); + replay_finish(©); + } +} |