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author | marha <marha@users.sourceforge.net> | 2011-01-21 08:10:52 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-01-21 08:10:52 +0000 |
commit | b0be6a88c8fecdf15176f642c0799bff99930e0d (patch) | |
tree | ec9fea5c77c9d705757c0533beb059c467a16393 /mesalib/src/mesa/vbo | |
parent | b582c2f2afd66e3afa0d143923e8b71985e39a6c (diff) | |
download | vcxsrv-b0be6a88c8fecdf15176f642c0799bff99930e0d.tar.gz vcxsrv-b0be6a88c8fecdf15176f642c0799bff99930e0d.tar.bz2 vcxsrv-b0be6a88c8fecdf15176f642c0799bff99930e0d.zip |
xserver mesa xkbcomp libxcb git update 21 jan 2011
Diffstat (limited to 'mesalib/src/mesa/vbo')
-rw-r--r-- | mesalib/src/mesa/vbo/vbo.h | 346 |
1 files changed, 173 insertions, 173 deletions
diff --git a/mesalib/src/mesa/vbo/vbo.h b/mesalib/src/mesa/vbo/vbo.h index 20c7429da..37940efdc 100644 --- a/mesalib/src/mesa/vbo/vbo.h +++ b/mesalib/src/mesa/vbo/vbo.h @@ -1,173 +1,173 @@ -/*
- * mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file vbo_context.h
- * \brief VBO builder module datatypes and definitions.
- * \author Keith Whitwell
- */
-
-
-#ifndef _VBO_H
-#define _VBO_H
-
-#include "main/glheader.h"
-
-struct gl_client_array;
-struct gl_context;
-
-struct _mesa_prim {
- GLuint mode:8;
- GLuint indexed:1;
- GLuint begin:1;
- GLuint end:1;
- GLuint weak:1;
- GLuint no_current_update:1;
- GLuint pad:19;
-
- GLuint start;
- GLuint count;
- GLint basevertex;
- GLsizei num_instances;
-};
-
-/* Would like to call this a "vbo_index_buffer", but this would be
- * confusing as the indices are not neccessarily yet in a non-null
- * buffer object.
- */
-struct _mesa_index_buffer {
- GLuint count;
- GLenum type;
- struct gl_buffer_object *obj;
- const void *ptr;
-};
-
-
-
-GLboolean _vbo_CreateContext( struct gl_context *ctx );
-void _vbo_DestroyContext( struct gl_context *ctx );
-void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
-
-
-typedef void (*vbo_draw_func)( struct gl_context *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid,
- GLuint min_index,
- GLuint max_index );
-
-
-
-
-/* Utility function to cope with various constraints on tnl modules or
- * hardware. This can be used to split an incoming set of arrays and
- * primitives against the following constraints:
- * - Maximum number of indices in index buffer.
- * - Maximum number of vertices referenced by index buffer.
- * - Maximum hardware vertex buffer size.
- */
-struct split_limits {
- GLuint max_verts;
- GLuint max_indices;
- GLuint max_vb_size; /* bytes */
-};
-
-
-void vbo_split_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw,
- const struct split_limits *limits );
-
-
-/* Helpers for dealing translating away non-zero min_index.
- */
-GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
-GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
-
-void vbo_rebase_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index,
- vbo_draw_func draw );
-void
-vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index);
-
-void vbo_use_buffer_objects(struct gl_context *ctx);
-
-
-void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
-
-
-void GLAPIENTRY
-_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
-
-void GLAPIENTRY
-_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
-
-void GLAPIENTRY
-_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-
-void GLAPIENTRY
-_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
-
-void GLAPIENTRY
-_es_Materialf(GLenum face, GLenum pname, GLfloat param);
-
-void GLAPIENTRY
-_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-
-void GLAPIENTRY
-_es_VertexAttrib1f(GLuint indx, GLfloat x);
-
-void GLAPIENTRY
-_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
-
-void GLAPIENTRY
-_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
-
-void GLAPIENTRY
-_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
-
-void GLAPIENTRY
-_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-
-void GLAPIENTRY
-_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
-
-void GLAPIENTRY
-_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
-
-#endif
+/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file vbo_context.h + * \brief VBO builder module datatypes and definitions. + * \author Keith Whitwell + */ + + +#ifndef _VBO_H +#define _VBO_H + +#include "main/glheader.h" + +struct gl_client_array; +struct gl_context; + +struct _mesa_prim { + GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */ + GLuint indexed:1; + GLuint begin:1; + GLuint end:1; + GLuint weak:1; + GLuint no_current_update:1; + GLuint pad:19; + + GLuint start; + GLuint count; + GLint basevertex; + GLsizei num_instances; +}; + +/* Would like to call this a "vbo_index_buffer", but this would be + * confusing as the indices are not neccessarily yet in a non-null + * buffer object. + */ +struct _mesa_index_buffer { + GLuint count; + GLenum type; + struct gl_buffer_object *obj; + const void *ptr; +}; + + + +GLboolean _vbo_CreateContext( struct gl_context *ctx ); +void _vbo_DestroyContext( struct gl_context *ctx ); +void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state ); + + +typedef void (*vbo_draw_func)( struct gl_context *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, + GLuint min_index, + GLuint max_index ); + + + + +/* Utility function to cope with various constraints on tnl modules or + * hardware. This can be used to split an incoming set of arrays and + * primitives against the following constraints: + * - Maximum number of indices in index buffer. + * - Maximum number of vertices referenced by index buffer. + * - Maximum hardware vertex buffer size. + */ +struct split_limits { + GLuint max_verts; + GLuint max_indices; + GLuint max_vb_size; /* bytes */ +}; + + +void vbo_split_prims( struct gl_context *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ); + + +/* Helpers for dealing translating away non-zero min_index. + */ +GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); +GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] ); + +void vbo_rebase_prims( struct gl_context *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw ); +void +vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, + const struct _mesa_index_buffer *ib, + GLuint *min_index, GLuint *max_index); + +void vbo_use_buffer_objects(struct gl_context *ctx); + + +void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); + + +void GLAPIENTRY +_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); + +void GLAPIENTRY +_es_Normal3f(GLfloat x, GLfloat y, GLfloat z); + +void GLAPIENTRY +_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + +void GLAPIENTRY +_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params); + +void GLAPIENTRY +_es_Materialf(GLenum face, GLenum pname, GLfloat param); + +void GLAPIENTRY +_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + +void GLAPIENTRY +_es_VertexAttrib1f(GLuint indx, GLfloat x); + +void GLAPIENTRY +_es_VertexAttrib1fv(GLuint indx, const GLfloat* values); + +void GLAPIENTRY +_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); + +void GLAPIENTRY +_es_VertexAttrib2fv(GLuint indx, const GLfloat* values); + +void GLAPIENTRY +_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); + +void GLAPIENTRY +_es_VertexAttrib3fv(GLuint indx, const GLfloat* values); + +void GLAPIENTRY +_es_VertexAttrib4fv(GLuint indx, const GLfloat* values); + +#endif |