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authormarha <marha@users.sourceforge.net>2011-04-27 06:58:32 +0000
committermarha <marha@users.sourceforge.net>2011-04-27 06:58:32 +0000
commit96d6df5da9cddedf4931bf8e17f96e242467c661 (patch)
tree07977c913b04e80b7dbd302e7a5890422aeacb1b /mesalib/src/mesa
parent71372d36e1a3f0230b88808f70d35446fda12260 (diff)
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xserver libX11 libxtrans mesa pixman xkeyboard-config git update 27 Apr 2011
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r--mesalib/src/mesa/SConscript78
-rw-r--r--mesalib/src/mesa/drivers/SConscript6
-rw-r--r--mesalib/src/mesa/drivers/common/driverfuncs.c661
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c81
-rw-r--r--mesalib/src/mesa/drivers/dri/common/spantmp2.h1954
-rw-r--r--mesalib/src/mesa/drivers/windows/fx/fx.rc39
-rw-r--r--mesalib/src/mesa/drivers/windows/fx/fxopengl.def953
-rw-r--r--mesalib/src/mesa/drivers/windows/fx/fxwgl.c1307
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp33
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/SConscript38
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/mesa.def107
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/wgl.c4
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/wmesa.c274
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/wmesadef.h86
-rw-r--r--mesalib/src/mesa/main/api_exec.c9
-rw-r--r--mesalib/src/mesa/main/colortab.c18
-rw-r--r--mesalib/src/mesa/main/context.c4
-rw-r--r--mesalib/src/mesa/main/convolve.c387
-rw-r--r--mesalib/src/mesa/main/depthstencil.c1667
-rw-r--r--mesalib/src/mesa/main/dlist.c4
-rw-r--r--mesalib/src/mesa/main/drawpix.c16
-rw-r--r--mesalib/src/mesa/main/enums.c6668
-rw-r--r--mesalib/src/mesa/main/eval.c2093
-rw-r--r--mesalib/src/mesa/main/extensions.c1
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp44
-rw-r--r--mesalib/src/mesa/main/get.c3
-rw-r--r--mesalib/src/mesa/main/get.h4
-rw-r--r--mesalib/src/mesa/main/getstring.c523
-rw-r--r--mesalib/src/mesa/main/glapidispatch.h1252
-rw-r--r--mesalib/src/mesa/main/histogram.c324
-rw-r--r--mesalib/src/mesa/main/mipmap.c81
-rw-r--r--mesalib/src/mesa/main/mtypes.h26
-rw-r--r--mesalib/src/mesa/main/pack.c4
-rw-r--r--mesalib/src/mesa/main/pbo.c106
-rw-r--r--mesalib/src/mesa/main/pbo.h11
-rw-r--r--mesalib/src/mesa/main/pixel.c74
-rw-r--r--mesalib/src/mesa/main/polygon.c16
-rw-r--r--mesalib/src/mesa/main/polygon.h137
-rw-r--r--mesalib/src/mesa/main/readpix.c501
-rw-r--r--mesalib/src/mesa/main/readpix.h90
-rw-r--r--mesalib/src/mesa/main/remap_helper.h4023
-rw-r--r--mesalib/src/mesa/main/renderbuffer.c1055
-rw-r--r--mesalib/src/mesa/main/renderbuffer.h228
-rw-r--r--mesalib/src/mesa/main/samplerobj.c2
-rw-r--r--mesalib/src/mesa/main/samplerobj.h8
-rw-r--r--mesalib/src/mesa/main/texformat.c42
-rw-r--r--mesalib/src/mesa/main/texgetimage.c1868
-rw-r--r--mesalib/src/mesa/main/texgetimage.h125
-rw-r--r--mesalib/src/mesa/main/teximage.c7680
-rw-r--r--mesalib/src/mesa/main/texstore.c3
-rw-r--r--mesalib/src/mesa/main/uniforms.c106
-rw-r--r--mesalib/src/mesa/main/uniforms.h401
-rw-r--r--mesalib/src/mesa/program/arbprogparse.c18
-rw-r--r--mesalib/src/mesa/program/hash_table.c19
-rw-r--r--mesalib/src/mesa/program/hash_table.h7
-rw-r--r--mesalib/src/mesa/program/prog_optimize.c89
-rw-r--r--mesalib/src/mesa/program/program.c2153
-rw-r--r--mesalib/src/mesa/program/program_parse.y11
-rw-r--r--mesalib/src/mesa/program/programopt.c33
-rw-r--r--mesalib/src/mesa/program/programopt.h4
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_sampler.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_texture.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c929
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_readpixels.c33
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c9
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.h15
-rw-r--r--mesalib/src/mesa/swrast/s_accum.c1192
-rw-r--r--mesalib/src/mesa/swrast/s_context.c1906
-rw-r--r--mesalib/src/mesa/swrast/s_context.h697
-rw-r--r--mesalib/src/mesa/swrast/s_fog.c488
-rw-r--r--mesalib/src/mesa/swrast/s_readpix.c22
-rw-r--r--mesalib/src/mesa/swrast/s_span.c8
-rw-r--r--mesalib/src/mesa/tnl/t_context.c444
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_array.c2678
74 files changed, 22538 insertions, 23450 deletions
diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript
index 39388c8e4..2d8a17727 100644
--- a/mesalib/src/mesa/SConscript
+++ b/mesalib/src/mesa/SConscript
@@ -144,6 +144,65 @@ math_sources = [
'math/m_xform.c',
]
+math_xform_sources = [
+ 'math/m_xform.c'
+]
+
+swrast_sources = [
+ 'swrast/s_aaline.c',
+ 'swrast/s_aatriangle.c',
+ 'swrast/s_accum.c',
+ 'swrast/s_alpha.c',
+ 'swrast/s_atifragshader.c',
+ 'swrast/s_bitmap.c',
+ 'swrast/s_blend.c',
+ 'swrast/s_blit.c',
+ 'swrast/s_clear.c',
+ 'swrast/s_copypix.c',
+ 'swrast/s_context.c',
+ 'swrast/s_depth.c',
+ 'swrast/s_drawpix.c',
+ 'swrast/s_feedback.c',
+ 'swrast/s_fog.c',
+ 'swrast/s_fragprog.c',
+ 'swrast/s_lines.c',
+ 'swrast/s_logic.c',
+ 'swrast/s_masking.c',
+ 'swrast/s_points.c',
+ 'swrast/s_readpix.c',
+ 'swrast/s_span.c',
+ 'swrast/s_stencil.c',
+ 'swrast/s_texcombine.c',
+ 'swrast/s_texfilter.c',
+ 'swrast/s_triangle.c',
+ 'swrast/s_zoom.c',
+]
+
+swrast_setup_sources = [
+ 'swrast_setup/ss_context.c',
+ 'swrast_setup/ss_triangle.c',
+]
+
+tnl_sources = [
+ 'tnl/t_context.c',
+ 'tnl/t_pipeline.c',
+ 'tnl/t_draw.c',
+ 'tnl/t_rasterpos.c',
+ 'tnl/t_vb_program.c',
+ 'tnl/t_vb_render.c',
+ 'tnl/t_vb_texgen.c',
+ 'tnl/t_vb_texmat.c',
+ 'tnl/t_vb_vertex.c',
+ 'tnl/t_vb_fog.c',
+ 'tnl/t_vb_light.c',
+ 'tnl/t_vb_normals.c',
+ 'tnl/t_vb_points.c',
+ 'tnl/t_vp_build.c',
+ 'tnl/t_vertex.c',
+ 'tnl/t_vertex_sse.c',
+ 'tnl/t_vertex_generic.c',
+]
+
vbo_sources = [
'vbo/vbo_context.c',
'vbo/vbo_exec.c',
@@ -161,12 +220,6 @@ vbo_sources = [
'vbo/vbo_save_loopback.c',
]
-vf_sources = [
- 'vf/vf.c',
- 'vf/vf_generic.c',
- 'vf/vf_sse.c',
-]
-
statetracker_sources = [
'state_tracker/st_atom.c',
'state_tracker/st_atom_blend.c',
@@ -251,12 +304,21 @@ program_sources = [
program_parse[0],
]
+common_driver_sources = [
+ 'drivers/common/driverfuncs.c',
+ 'drivers/common/meta.c',
+]
+
mesa_sources = (
main_sources +
math_sources +
+ math_xform_sources +
program_sources +
vbo_sources +
- vf_sources +
+ tnl_sources +
+ swrast_sources +
+ swrast_setup_sources +
+ common_driver_sources +
statetracker_sources
)
@@ -415,3 +477,5 @@ mesa = env.ConvenienceLibrary(
env.Alias('mesa', mesa)
Export('mesa')
+
+SConscript('drivers/SConscript')
diff --git a/mesalib/src/mesa/drivers/SConscript b/mesalib/src/mesa/drivers/SConscript
new file mode 100644
index 000000000..ab0f89432
--- /dev/null
+++ b/mesalib/src/mesa/drivers/SConscript
@@ -0,0 +1,6 @@
+Import('*')
+
+SConscript('osmesa/SConscript')
+
+if env['platform'] == 'windows':
+ SConscript('windows/gdi/SConscript')
diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c
index 8f898f6af..0dbc7c3e8 100644
--- a/mesalib/src/mesa/drivers/common/driverfuncs.c
+++ b/mesalib/src/mesa/drivers/common/driverfuncs.c
@@ -1,329 +1,332 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/arrayobj.h"
-#include "main/context.h"
-#include "main/framebuffer.h"
-#include "main/mipmap.h"
-#include "main/queryobj.h"
-#include "main/renderbuffer.h"
-#include "main/shaderobj.h"
-#include "main/texcompress.h"
-#include "main/texformat.h"
-#include "main/texgetimage.h"
-#include "main/teximage.h"
-#include "main/texobj.h"
-#include "main/texstore.h"
-#include "main/bufferobj.h"
-#include "main/fbobject.h"
-#include "main/texrender.h"
-#include "main/syncobj.h"
-#include "main/texturebarrier.h"
-#include "main/transformfeedback.h"
-
-#include "program/program.h"
-#include "tnl/tnl.h"
-#include "swrast/swrast.h"
-
-#include "driverfuncs.h"
-#include "meta.h"
-
-
-
-/**
- * Plug in default functions for all pointers in the dd_function_table
- * structure.
- * Device drivers should call this function and then plug in any
- * functions which it wants to override.
- * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
- *
- * \param table the dd_function_table to initialize
- */
-void
-_mesa_init_driver_functions(struct dd_function_table *driver)
-{
- memset(driver, 0, sizeof(*driver));
-
- driver->GetString = NULL; /* REQUIRED! */
- driver->UpdateState = NULL; /* REQUIRED! */
- driver->GetBufferSize = NULL; /* REQUIRED! */
- driver->ResizeBuffers = _mesa_resize_framebuffer;
- driver->Error = NULL;
-
- driver->Finish = NULL;
- driver->Flush = NULL;
-
- /* framebuffer/image functions */
- driver->Clear = _swrast_Clear;
- driver->Accum = _swrast_Accum;
- driver->RasterPos = _tnl_RasterPos;
- driver->DrawPixels = _swrast_DrawPixels;
- driver->ReadPixels = _swrast_ReadPixels;
- driver->CopyPixels = _swrast_CopyPixels;
- driver->Bitmap = _swrast_Bitmap;
-
- /* Texture functions */
- driver->ChooseTextureFormat = _mesa_choose_tex_format;
- driver->TexImage1D = _mesa_store_teximage1d;
- driver->TexImage2D = _mesa_store_teximage2d;
- driver->TexImage3D = _mesa_store_teximage3d;
- driver->TexSubImage1D = _mesa_store_texsubimage1d;
- driver->TexSubImage2D = _mesa_store_texsubimage2d;
- driver->TexSubImage3D = _mesa_store_texsubimage3d;
- driver->GetTexImage = _mesa_get_teximage;
- driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D;
- driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D;
- driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
- driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
- driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
- driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
- driver->TestProxyTexImage = _mesa_test_proxy_teximage;
- driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
- driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
- driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
- driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
- driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
- driver->BindTexture = NULL;
- driver->NewTextureObject = _mesa_new_texture_object;
- driver->DeleteTexture = _mesa_delete_texture_object;
- driver->NewTextureImage = _mesa_new_texture_image;
- driver->FreeTexImageData = _mesa_free_texture_image_data;
- driver->MapTexture = NULL;
- driver->UnmapTexture = NULL;
- driver->TextureMemCpy = memcpy;
- driver->IsTextureResident = NULL;
- driver->UpdateTexturePalette = NULL;
-
- /* imaging */
- driver->CopyColorTable = _mesa_meta_CopyColorTable;
- driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
-
- /* Vertex/fragment programs */
- driver->BindProgram = NULL;
- driver->NewProgram = _mesa_new_program;
- driver->DeleteProgram = _mesa_delete_program;
-
- /* simple state commands */
- driver->AlphaFunc = NULL;
- driver->BlendColor = NULL;
- driver->BlendEquationSeparate = NULL;
- driver->BlendFuncSeparate = NULL;
- driver->ClearColor = NULL;
- driver->ClearDepth = NULL;
- driver->ClearStencil = NULL;
- driver->ClipPlane = NULL;
- driver->ColorMask = NULL;
- driver->ColorMaterial = NULL;
- driver->CullFace = NULL;
- driver->DrawBuffer = NULL;
- driver->DrawBuffers = NULL;
- driver->FrontFace = NULL;
- driver->DepthFunc = NULL;
- driver->DepthMask = NULL;
- driver->DepthRange = NULL;
- driver->Enable = NULL;
- driver->Fogfv = NULL;
- driver->Hint = NULL;
- driver->Lightfv = NULL;
- driver->LightModelfv = NULL;
- driver->LineStipple = NULL;
- driver->LineWidth = NULL;
- driver->LogicOpcode = NULL;
- driver->PointParameterfv = NULL;
- driver->PointSize = NULL;
- driver->PolygonMode = NULL;
- driver->PolygonOffset = NULL;
- driver->PolygonStipple = NULL;
- driver->ReadBuffer = NULL;
- driver->RenderMode = NULL;
- driver->Scissor = NULL;
- driver->ShadeModel = NULL;
- driver->StencilFuncSeparate = NULL;
- driver->StencilOpSeparate = NULL;
- driver->StencilMaskSeparate = NULL;
- driver->TexGen = NULL;
- driver->TexEnv = NULL;
- driver->TexParameter = NULL;
- driver->Viewport = NULL;
-
- /* buffer objects */
- _mesa_init_buffer_object_functions(driver);
-
- /* query objects */
- _mesa_init_query_object_functions(driver);
-
- _mesa_init_sync_object_functions(driver);
-
- driver->NewFramebuffer = _mesa_new_framebuffer;
- driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
- driver->RenderTexture = _mesa_render_texture;
- driver->FinishRenderTexture = _mesa_finish_render_texture;
- driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
- driver->ValidateFramebuffer = _mesa_validate_framebuffer;
-
- driver->BlitFramebuffer = _swrast_BlitFramebuffer;
-
- _mesa_init_texture_barrier_functions(driver);
-
- /* APPLE_vertex_array_object */
- driver->NewArrayObject = _mesa_new_array_object;
- driver->DeleteArrayObject = _mesa_delete_array_object;
- driver->BindArrayObject = NULL;
-
- _mesa_init_shader_object_functions(driver);
-
- _mesa_init_transform_feedback_functions(driver);
-
- /* T&L stuff */
- driver->NeedValidate = GL_FALSE;
- driver->ValidateTnlModule = NULL;
- driver->CurrentExecPrimitive = 0;
- driver->CurrentSavePrimitive = 0;
- driver->NeedFlush = 0;
- driver->SaveNeedFlush = 0;
-
- driver->ProgramStringNotify = _tnl_program_string;
- driver->FlushVertices = NULL;
- driver->SaveFlushVertices = NULL;
- driver->NotifySaveBegin = NULL;
- driver->LightingSpaceChange = NULL;
-
- /* display list */
- driver->NewList = NULL;
- driver->EndList = NULL;
- driver->BeginCallList = NULL;
- driver->EndCallList = NULL;
-}
-
-
-/**
- * Call the ctx->Driver.* state functions with current values to initialize
- * driver state.
- * Only the Intel drivers use this so far.
- */
-void
-_mesa_init_driver_state(struct gl_context *ctx)
-{
- ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
-
- ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
-
- ctx->Driver.BlendEquationSeparate(ctx,
- ctx->Color.Blend[0].EquationRGB,
- ctx->Color.Blend[0].EquationA);
-
- ctx->Driver.BlendFuncSeparate(ctx,
- ctx->Color.Blend[0].SrcRGB,
- ctx->Color.Blend[0].DstRGB,
- ctx->Color.Blend[0].SrcA,
- ctx->Color.Blend[0].DstA);
-
- if (ctx->Driver.ColorMaskIndexed) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- ctx->Driver.ColorMaskIndexed(ctx, i,
- ctx->Color.ColorMask[0][RCOMP],
- ctx->Color.ColorMask[0][GCOMP],
- ctx->Color.ColorMask[0][BCOMP],
- ctx->Color.ColorMask[0][ACOMP]);
- }
- }
- else {
- ctx->Driver.ColorMask(ctx,
- ctx->Color.ColorMask[0][RCOMP],
- ctx->Color.ColorMask[0][GCOMP],
- ctx->Color.ColorMask[0][BCOMP],
- ctx->Color.ColorMask[0][ACOMP]);
- }
-
- ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
- ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
- ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
-
- ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
- ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
- ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
- ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
- ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
- ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
- ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
- ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
-
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
-
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
-
- {
- GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
- ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
- }
-
- ctx->Driver.LineWidth(ctx, ctx->Line.Width);
- ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
- ctx->Driver.PointSize(ctx, ctx->Point.Size);
- ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0]);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- ctx->Stencil.Function[1],
- ctx->Stencil.Ref[1],
- ctx->Stencil.ValueMask[1]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
- ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
- ctx->Stencil.FailFunc[1],
- ctx->Stencil.ZFailFunc[1],
- ctx->Stencil.ZPassFunc[1]);
-
-
- ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/arrayobj.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/mipmap.h"
+#include "main/queryobj.h"
+#include "main/renderbuffer.h"
+#include "main/shaderobj.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+#include "main/bufferobj.h"
+#include "main/fbobject.h"
+#include "main/texrender.h"
+#include "main/samplerobj.h"
+#include "main/syncobj.h"
+#include "main/texturebarrier.h"
+#include "main/transformfeedback.h"
+
+#include "program/program.h"
+#include "tnl/tnl.h"
+#include "swrast/swrast.h"
+
+#include "driverfuncs.h"
+#include "meta.h"
+
+
+
+/**
+ * Plug in default functions for all pointers in the dd_function_table
+ * structure.
+ * Device drivers should call this function and then plug in any
+ * functions which it wants to override.
+ * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
+ *
+ * \param table the dd_function_table to initialize
+ */
+void
+_mesa_init_driver_functions(struct dd_function_table *driver)
+{
+ memset(driver, 0, sizeof(*driver));
+
+ driver->GetString = NULL; /* REQUIRED! */
+ driver->UpdateState = NULL; /* REQUIRED! */
+ driver->GetBufferSize = NULL; /* REQUIRED! */
+ driver->ResizeBuffers = _mesa_resize_framebuffer;
+ driver->Error = NULL;
+
+ driver->Finish = NULL;
+ driver->Flush = NULL;
+
+ /* framebuffer/image functions */
+ driver->Clear = _swrast_Clear;
+ driver->Accum = _swrast_Accum;
+ driver->RasterPos = _tnl_RasterPos;
+ driver->DrawPixels = _swrast_DrawPixels;
+ driver->ReadPixels = _swrast_ReadPixels;
+ driver->CopyPixels = _swrast_CopyPixels;
+ driver->Bitmap = _swrast_Bitmap;
+
+ /* Texture functions */
+ driver->ChooseTextureFormat = _mesa_choose_tex_format;
+ driver->TexImage1D = _mesa_store_teximage1d;
+ driver->TexImage2D = _mesa_store_teximage2d;
+ driver->TexImage3D = _mesa_store_teximage3d;
+ driver->TexSubImage1D = _mesa_store_texsubimage1d;
+ driver->TexSubImage2D = _mesa_store_texsubimage2d;
+ driver->TexSubImage3D = _mesa_store_texsubimage3d;
+ driver->GetTexImage = _mesa_get_teximage;
+ driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D;
+ driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D;
+ driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
+ driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
+ driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
+ driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
+ driver->TestProxyTexImage = _mesa_test_proxy_teximage;
+ driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
+ driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
+ driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
+ driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
+ driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
+ driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
+ driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ driver->BindTexture = NULL;
+ driver->NewTextureObject = _mesa_new_texture_object;
+ driver->DeleteTexture = _mesa_delete_texture_object;
+ driver->NewTextureImage = _mesa_new_texture_image;
+ driver->FreeTexImageData = _mesa_free_texture_image_data;
+ driver->MapTexture = NULL;
+ driver->UnmapTexture = NULL;
+ driver->TextureMemCpy = memcpy;
+ driver->IsTextureResident = NULL;
+ driver->UpdateTexturePalette = NULL;
+
+ /* imaging */
+ driver->CopyColorTable = _mesa_meta_CopyColorTable;
+ driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
+
+ /* Vertex/fragment programs */
+ driver->BindProgram = NULL;
+ driver->NewProgram = _mesa_new_program;
+ driver->DeleteProgram = _mesa_delete_program;
+
+ /* simple state commands */
+ driver->AlphaFunc = NULL;
+ driver->BlendColor = NULL;
+ driver->BlendEquationSeparate = NULL;
+ driver->BlendFuncSeparate = NULL;
+ driver->ClearColor = NULL;
+ driver->ClearDepth = NULL;
+ driver->ClearStencil = NULL;
+ driver->ClipPlane = NULL;
+ driver->ColorMask = NULL;
+ driver->ColorMaterial = NULL;
+ driver->CullFace = NULL;
+ driver->DrawBuffer = NULL;
+ driver->DrawBuffers = NULL;
+ driver->FrontFace = NULL;
+ driver->DepthFunc = NULL;
+ driver->DepthMask = NULL;
+ driver->DepthRange = NULL;
+ driver->Enable = NULL;
+ driver->Fogfv = NULL;
+ driver->Hint = NULL;
+ driver->Lightfv = NULL;
+ driver->LightModelfv = NULL;
+ driver->LineStipple = NULL;
+ driver->LineWidth = NULL;
+ driver->LogicOpcode = NULL;
+ driver->PointParameterfv = NULL;
+ driver->PointSize = NULL;
+ driver->PolygonMode = NULL;
+ driver->PolygonOffset = NULL;
+ driver->PolygonStipple = NULL;
+ driver->ReadBuffer = NULL;
+ driver->RenderMode = NULL;
+ driver->Scissor = NULL;
+ driver->ShadeModel = NULL;
+ driver->StencilFuncSeparate = NULL;
+ driver->StencilOpSeparate = NULL;
+ driver->StencilMaskSeparate = NULL;
+ driver->TexGen = NULL;
+ driver->TexEnv = NULL;
+ driver->TexParameter = NULL;
+ driver->Viewport = NULL;
+
+ /* buffer objects */
+ _mesa_init_buffer_object_functions(driver);
+
+ /* query objects */
+ _mesa_init_query_object_functions(driver);
+
+ _mesa_init_sync_object_functions(driver);
+
+ driver->NewFramebuffer = _mesa_new_framebuffer;
+ driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
+ driver->RenderTexture = _mesa_render_texture;
+ driver->FinishRenderTexture = _mesa_finish_render_texture;
+ driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
+ driver->ValidateFramebuffer = _mesa_validate_framebuffer;
+
+ driver->BlitFramebuffer = _swrast_BlitFramebuffer;
+
+ _mesa_init_texture_barrier_functions(driver);
+
+ /* APPLE_vertex_array_object */
+ driver->NewArrayObject = _mesa_new_array_object;
+ driver->DeleteArrayObject = _mesa_delete_array_object;
+ driver->BindArrayObject = NULL;
+
+ _mesa_init_shader_object_functions(driver);
+
+ _mesa_init_transform_feedback_functions(driver);
+
+ _mesa_init_sampler_object_functions(driver);
+
+ /* T&L stuff */
+ driver->NeedValidate = GL_FALSE;
+ driver->ValidateTnlModule = NULL;
+ driver->CurrentExecPrimitive = 0;
+ driver->CurrentSavePrimitive = 0;
+ driver->NeedFlush = 0;
+ driver->SaveNeedFlush = 0;
+
+ driver->ProgramStringNotify = _tnl_program_string;
+ driver->FlushVertices = NULL;
+ driver->SaveFlushVertices = NULL;
+ driver->NotifySaveBegin = NULL;
+ driver->LightingSpaceChange = NULL;
+
+ /* display list */
+ driver->NewList = NULL;
+ driver->EndList = NULL;
+ driver->BeginCallList = NULL;
+ driver->EndCallList = NULL;
+}
+
+
+/**
+ * Call the ctx->Driver.* state functions with current values to initialize
+ * driver state.
+ * Only the Intel drivers use this so far.
+ */
+void
+_mesa_init_driver_state(struct gl_context *ctx)
+{
+ ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
+
+ ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
+
+ ctx->Driver.BlendEquationSeparate(ctx,
+ ctx->Color.Blend[0].EquationRGB,
+ ctx->Color.Blend[0].EquationA);
+
+ ctx->Driver.BlendFuncSeparate(ctx,
+ ctx->Color.Blend[0].SrcRGB,
+ ctx->Color.Blend[0].DstRGB,
+ ctx->Color.Blend[0].SrcA,
+ ctx->Color.Blend[0].DstA);
+
+ if (ctx->Driver.ColorMaskIndexed) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ ctx->Driver.ColorMaskIndexed(ctx, i,
+ ctx->Color.ColorMask[0][RCOMP],
+ ctx->Color.ColorMask[0][GCOMP],
+ ctx->Color.ColorMask[0][BCOMP],
+ ctx->Color.ColorMask[0][ACOMP]);
+ }
+ }
+ else {
+ ctx->Driver.ColorMask(ctx,
+ ctx->Color.ColorMask[0][RCOMP],
+ ctx->Color.ColorMask[0][GCOMP],
+ ctx->Color.ColorMask[0][BCOMP],
+ ctx->Color.ColorMask[0][ACOMP]);
+ }
+
+ ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
+ ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
+ ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
+
+ ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
+ ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
+ ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+ ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
+ ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
+ ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
+ ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
+ ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
+ ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+
+ {
+ GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
+ ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
+ }
+
+ ctx->Driver.LineWidth(ctx, ctx->Line.Width);
+ ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
+ ctx->Driver.PointSize(ctx, ctx->Point.Size);
+ ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+ ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0]);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ ctx->Stencil.Function[1],
+ ctx->Stencil.Ref[1],
+ ctx->Stencil.ValueMask[1]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
+ ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
+ ctx->Stencil.FailFunc[1],
+ ctx->Stencil.ZFailFunc[1],
+ ctx->Stencil.ZPassFunc[1]);
+
+
+ ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
+}
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index c92bf29c3..a3964798b 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -40,6 +40,7 @@
#include "main/bufferobj.h"
#include "main/buffers.h"
#include "main/colortab.h"
+#include "main/condrender.h"
#include "main/depth.h"
#include "main/enable.h"
#include "main/fbobject.h"
@@ -92,6 +93,9 @@
#define META_TEXTURE 0x1000
#define META_VERTEX 0x2000
#define META_VIEWPORT 0x4000
+#define META_CLAMP_FRAGMENT_COLOR 0x8000
+#define META_CLAMP_VERTEX_COLOR 0x10000
+#define META_CONDITIONAL_RENDER 0x20000
/*@}*/
@@ -180,6 +184,16 @@ struct save_state
GLint ViewportX, ViewportY, ViewportW, ViewportH;
GLclampd DepthNear, DepthFar;
+ /** META_CLAMP_FRAGMENT_COLOR */
+ GLenum ClampFragmentColor;
+
+ /** META_CLAMP_VERTEX_COLOR */
+ GLenum ClampVertexColor;
+
+ /** META_CONDITIONAL_RENDER */
+ struct gl_query_object *CondRenderQuery;
+ GLenum CondRenderMode;
+
/** Miscellaneous (always disabled) */
GLboolean Lighting;
};
@@ -569,6 +583,34 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_DepthRange(0.0, 1.0);
}
+ if (state & META_CLAMP_FRAGMENT_COLOR) {
+ save->ClampFragmentColor = ctx->Color.ClampFragmentColor;
+
+ /* Generally in here we want to do clamping according to whether
+ * it's for the pixel path (ClampFragmentColor is GL_TRUE),
+ * regardless of the internal implementation of the metaops.
+ */
+ if (ctx->Color.ClampFragmentColor != GL_TRUE)
+ _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
+ }
+
+ if (state & META_CLAMP_VERTEX_COLOR) {
+ save->ClampVertexColor = ctx->Light.ClampVertexColor;
+
+ /* Generally in here we never want vertex color clamping --
+ * result clamping is only dependent on fragment clamping.
+ */
+ _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR, GL_FALSE);
+ }
+
+ if (state & META_CONDITIONAL_RENDER) {
+ save->CondRenderQuery = ctx->Query.CondRenderQuery;
+ save->CondRenderMode = ctx->Query.CondRenderMode;
+
+ if (ctx->Query.CondRenderQuery)
+ _mesa_EndConditionalRender();
+ }
+
/* misc */
{
save->Lighting = ctx->Light.Enabled;
@@ -833,6 +875,20 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_DepthRange(save->DepthNear, save->DepthFar);
}
+ if (state & META_CLAMP_FRAGMENT_COLOR) {
+ _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, save->ClampFragmentColor);
+ }
+
+ if (state & META_CLAMP_VERTEX_COLOR) {
+ _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor);
+ }
+
+ if (state & META_CONDITIONAL_RENDER) {
+ if (save->CondRenderQuery)
+ _mesa_BeginConditionalRender(save->CondRenderQuery->Id,
+ save->CondRenderMode);
+ }
+
/* misc */
if (save->Lighting) {
_mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
@@ -1406,7 +1462,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
};
struct vertex verts[4];
/* save all state but scissor, pixel pack/unpack */
- GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE;
+ GLbitfield metaSave = (META_ALL -
+ META_SCISSOR -
+ META_PIXEL_STORE -
+ META_CONDITIONAL_RENDER);
const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
if (buffers & BUFFER_BITS_COLOR) {
@@ -1441,6 +1500,9 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
/* GL_COLOR_BUFFER_BIT */
if (buffers & BUFFER_BITS_COLOR) {
/* leave colormask, glDrawBuffer state as-is */
+
+ /* Clears never have the color clamped. */
+ _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
}
else {
ASSERT(metaSave & META_COLOR_MASK);
@@ -1494,10 +1556,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
/* vertex colors */
for (i = 0; i < 4; i++) {
- verts[i].r = ctx->Color.ClearColor[0];
- verts[i].g = ctx->Color.ClearColor[1];
- verts[i].b = ctx->Color.ClearColor[2];
- verts[i].a = ctx->Color.ClearColor[3];
+ verts[i].r = ctx->Color.ClearColorUnclamped[0];
+ verts[i].g = ctx->Color.ClearColorUnclamped[1];
+ verts[i].b = ctx->Color.ClearColorUnclamped[2];
+ verts[i].a = ctx->Color.ClearColorUnclamped[3];
}
/* upload new vertex data */
@@ -1803,6 +1865,14 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
texIntFormat = format;
else
texIntFormat = GL_RGBA;
+
+ /* If we're not supposed to clamp the resulting color, then just
+ * promote our texture to fully float. We could do better by
+ * just going for the matching set of channels, in floating
+ * point.
+ */
+ if (ctx->Color.ClampFragmentColor != GL_TRUE)
+ texIntFormat = GL_RGBA32F;
}
else if (_mesa_is_stencil_format(format)) {
if (ctx->Extensions.ARB_fragment_program &&
@@ -1861,6 +1931,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
META_TRANSFORM |
META_VERTEX |
META_VIEWPORT |
+ META_CLAMP_FRAGMENT_COLOR |
metaExtraSave));
newTex = alloc_texture(tex, width, height, texIntFormat);
diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp2.h b/mesalib/src/mesa/drivers/dri/common/spantmp2.h
index 160836a77..abd79562f 100644
--- a/mesalib/src/mesa/drivers/dri/common/spantmp2.h
+++ b/mesalib/src/mesa/drivers/dri/common/spantmp2.h
@@ -1,1038 +1,916 @@
-/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file spantmp2.h
- *
- * Template file of span read / write functions.
- *
- * \author Keith Whitwell <keithw@tungstengraphics.com>
- * \author Gareth Hughes <gareth@nvidia.com>
- * \author Ian Romanick <idr@us.ibm.com>
- */
-
-#include "main/colormac.h"
-#include "spantmp_common.h"
-
-#ifndef DBG
-#define DBG 0
-#endif
-
-#ifndef HW_READ_CLIPLOOP
-#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
-#endif
-
-#ifndef HW_WRITE_CLIPLOOP
-#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
-#endif
-
-#ifdef SPANTMP_MESA_FMT
-#define SPANTMP_PIXEL_FMT GL_NONE
-#define SPANTMP_PIXEL_TYPE GL_NONE
-#endif
-
-#ifndef SPANTMP_MESA_FMT
-#define SPANTMP_MESA_FMT MESA_FORMAT_COUNT
-#endif
-
-#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
-
-/**
- ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_565( color[0], color[1], color[2] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
- (((int)g & 0xfc) << 3) | \
- (((int)b & 0xf8) >> 3))) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5_REV)
-
-/**
- ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_565_REV( color[0], color[1], color[2] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_565_REV( r, g, b ))
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- p = p << 8 | p >> 8; \
- rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_4444_REV(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_4444_REV(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 0) & 0xf) * 0x11; \
- rgba[1] = ((p >> 12) & 0xf) * 0x11; \
- rgba[2] = ((p >> 4) & 0xf) * 0x11; \
- rgba[3] = ((p >> 8) & 0xf) * 0x11; \
- } while (0)
-
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_4444(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 8) & 0xf) * 0x11; \
- rgba[1] = ((p >> 4) & 0xf) * 0x11; \
- rgba[2] = ((p >> 0) & 0xf) * 0x11; \
- rgba[3] = ((p >> 12) & 0xf) * 0x11; \
- } while (0)
-
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_1555(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = ((p >> 15) & 0x1) * 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_1555_REV(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- PUT_VALUE(_x, _y, PACK_COLOR_1555_REV(a, r, g, b)) \
-
-#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- p = p << 8 | p >> 8; \
- rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = ((p >> 15) & 0x1) * 0xff; \
- } while (0)
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 16) | \
- (g << 8) | \
- (b << 0) | \
- (a << 24)))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-# if defined( USE_X86_ASM )
-# define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- __asm__ __volatile__( "bswap %0; rorl $8, %0" \
- : "=r" (p) : "0" (p) ); \
- ((GLuint *)rgba)[0] = p; \
- } while (0)
-# elif defined( MESA_BIG_ENDIAN )
- /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
- * rotlwi instruction. It also produces good code on SPARC.
- */
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- GLuint t = p; \
- *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
- } while (0)
-# else
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = (p >> 24) & 0xff; \
- } while (0)
-# endif
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8)
-
-/**
- ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(color[2], color[1], color[0], color[3])
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 8) | \
- (g << 16) | \
- (b << 24) | \
- (a << 0)))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-# if defined( USE_X86_ASM )
-# define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- __asm__ __volatile__( "rorl $8, %0" \
- : "=r" (p) : "0" (p) ); \
- ((GLuint *)rgba)[0] = p; \
- } while (0)
-# elif defined( MESA_BIG_ENDIAN )
- /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
- * rotlwi instruction. It also produces good code on SPARC.
- */
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = CPU_TO_LE32(GET_VALUE(_x, _y)); \
- GLuint t = p; \
- *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
- } while (0)
-# else
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = (p >> 8) & 0xff; \
- rgba[1] = (p >> 16) & 0xff; \
- rgba[2] = (p >> 24) & 0xff; \
- rgba[3] = (p >> 0) & 0xff; \
- } while (0)
-# endif
-
-#elif (SPANTMP_PIXEL_FMT == GL_BGR) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-
-/**
- ** GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV
- **
- ** This is really for MESA_FORMAT_XRGB8888. The spantmp code needs to be
- ** kicked to the curb, and we need to just code-gen this.
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(0xff, color[0], color[1], color[2])
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, ((r << 16) | \
- (g << 8) | \
- (b << 0) | \
- (0xff << 24)))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-# if defined( USE_X86_ASM )
-# define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- __asm__ __volatile__( "bswap %0; rorl $8, %0" \
- : "=r" (p) : "0" (p) ); \
- ((GLuint *)rgba)[0] = p | 0xff000000; \
- } while (0)
-# elif defined( MESA_BIG_ENDIAN )
- /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
- * rotlwi instruction. It also produces good code on SPARC.
- */
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- *((uint32_t *) rgba) = (p << 8) | 0xff; \
- } while (0)
-# else
-# define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = 0xff; \
- } while (0)
-# endif
-
-#elif (SPANTMP_PIXEL_FMT == GL_ALPHA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_BYTE)
-
-/**
- ** GL_ALPHA, GL_UNSIGNED_BYTE
- **/
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = color[3]
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, a | (r & 0 /* quiet warnings */))
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLubyte p = GET_VALUE(_x, _y); \
- rgba[0] = 0; \
- rgba[1] = 0; \
- rgba[2] = 0; \
- rgba[3] = p; \
- } while (0)
-
-#elif (SPANTMP_MESA_FMT == MESA_FORMAT_R8)
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = color[0]
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, r)
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLubyte p = GET_VALUE(_x, _y); \
- rgba[0] = p; \
- rgba[1] = 0; \
- rgba[2] = 0; \
- rgba[3] = 0; \
- } while (0)
-
-#elif (SPANTMP_MESA_FMT == MESA_FORMAT_RG88)
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- PACK_COLOR_8888(color[0], color[1], 0, 0)
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, r)
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = p & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = 0; \
- rgba[3] = 0; \
- } while (0)
-
-#elif (SPANTMP_MESA_FMT == MESA_FORMAT_R16)
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 2 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- p = color[0]
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, r)
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = GET_VALUE(_x, _y); \
- rgba[0] = p; \
- rgba[1] = 0; \
- rgba[2] = 0; \
- rgba[3] = 0; \
- } while (0)
-
-#elif (SPANTMP_MESA_FMT == MESA_FORMAT_RG1616)
-
-#ifndef GET_VALUE
-#ifndef GET_PTR
-#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
-#endif
-
-#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
-#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
-#endif /* GET_VALUE */
-
-# define INIT_MONO_PIXEL(p, color) \
- ((color[1] << 16) | (color[0]))
-
-# define WRITE_RGBA(_x, _y, r, g, b, a) \
- PUT_VALUE(_x, _y, r)
-
-#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLuint p = GET_VALUE(_x, _y); \
- rgba[0] = p & 0xffff; \
- rgba[1] = (p >> 16) & 0xffff; \
- rgba[2] = 0; \
- rgba[3] = 0; \
- } while (0)
-
-#else
-#error SPANTMP_PIXEL_FMT must be set to a valid value!
-#endif
-
-
-
-/**
- ** Assembly routines.
- **/
-
-#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM )
-#include "x86/read_rgba_span_x86.h"
-#include "x86/common_x86_asm.h"
-#endif
-
-static void TAG(WriteRGBASpan)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_RGBA( x1, y,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-static void TAG(WriteRGBSpan)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
- (int)i, (int)n1, (int)x1);
-
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-static void TAG(WriteRGBAPixels)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const void *values, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
- GLint i;
- LOCAL_VARS;
-
- if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
-
- HW_WRITE_CLIPLOOP()
- {
- if (mask)
- {
- for (i=0;i<n;i++)
- {
- if (mask[i]) {
- const int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL(x[i],fy))
- WRITE_RGBA( x[i], fy,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- }
- else
- {
- for (i=0;i<n;i++)
- {
- const int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL(x[i],fy))
- WRITE_RGBA( x[i], fy,
- rgba[i][0], rgba[i][1],
- rgba[i][2], rgba[i][3] );
- }
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const void *value, const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte *color = (const GLubyte *) value;
- GLint x1;
- GLint n1;
- LOCAL_VARS;
- INIT_MONO_PIXEL(p, color);
-
- y = Y_FLIP( y );
-
- if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
-
- HW_WRITE_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
- if (mask)
- {
- for (;n1>0;i++,x1++,n1--)
- if (mask[i])
- WRITE_PIXEL( x1, y, p );
- }
- else
- {
- for (;n1>0;i++,x1++,n1--)
- WRITE_PIXEL( x1, y, p );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const void *value,
- const GLubyte mask[] )
-{
- HW_WRITE_LOCK()
- {
- const GLubyte *color = (const GLubyte *) value;
- GLint i;
- LOCAL_VARS;
- INIT_MONO_PIXEL(p, color);
-
- if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
-
- HW_WRITE_CLIPLOOP()
- {
- if (mask)
- {
- for (i=0;i<n;i++)
- if (mask[i]) {
- int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL( x[i], fy ))
- WRITE_PIXEL( x[i], fy, p );
- }
- }
- else
- {
- for (i=0;i<n;i++) {
- int fy = Y_FLIP(y[i]);
- if (CLIPPIXEL( x[i], fy ))
- WRITE_PIXEL( x[i], fy, p );
- }
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_WRITE_UNLOCK();
-}
-
-
-static void TAG(ReadRGBASpan)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, void *values)
-{
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
- for (;n1>0;i++,x1++,n1--)
- READ_RGBA( rgba[i], x1, y );
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-
-
-#if defined(GET_PTR) && \
- defined(USE_MMX_ASM) && \
- (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
- ((SPANTMP_PIXEL_FMT == GL_RGB) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
-static void TAG2(ReadRGBASpan,_MMX)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, void *values)
-{
-#ifndef USE_INNER_EMMS
- /* The EMMS instruction is directly in-lined here because using GCC's
- * built-in _mm_empty function was found to utterly destroy performance.
- */
- __asm__ __volatile__( "emms" );
-#endif
-
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- {
- const void * src = GET_PTR( x1, y );
-#if (SPANTMP_PIXEL_FMT == GL_RGB) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
- _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 );
-#else
- _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 );
-#endif
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-#ifndef USE_INNER_EMMS
- __asm__ __volatile__( "emms" );
-#endif
-}
-#endif
-
-
-#if defined(GET_PTR) && \
- defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE2)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- {
- const void * src = GET_PTR( x1, y );
- _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-#endif
-
-#if defined(GET_PTR) && \
- defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
-static void TAG2(ReadRGBASpan,_SSE)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- void *values)
-{
-#ifndef USE_INNER_EMMS
- /* The EMMS instruction is directly in-lined here because using GCC's
- * built-in _mm_empty function was found to utterly destroy performance.
- */
- __asm__ __volatile__( "emms" );
-#endif
-
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint x1,n1;
- LOCAL_VARS;
-
- y = Y_FLIP(y);
-
- if (DBG) fprintf(stderr, "ReadRGBASpan\n");
-
- HW_READ_CLIPLOOP()
- {
- GLint i = 0;
- CLIPSPAN(x,y,n,x1,n1,i);
-
- {
- const void * src = GET_PTR( x1, y );
- _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-#ifndef USE_INNER_EMMS
- __asm__ __volatile__( "emms" );
-#endif
-}
-#endif
-
-
-static void TAG(ReadRGBAPixels)( struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- void *values )
-{
- HW_READ_LOCK()
- {
- GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
- GLint i;
- LOCAL_VARS;
-
- if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
-
- HW_READ_CLIPLOOP()
- {
- for (i=0;i<n;i++) {
- int fy = Y_FLIP( y[i] );
- if (CLIPPIXEL( x[i], fy ))
- READ_RGBA( rgba[i], x[i], fy );
- }
- }
- HW_ENDCLIPLOOP();
- }
- HW_READ_UNLOCK();
-}
-
-static void TAG(InitPointers)(struct gl_renderbuffer *rb)
-{
- rb->PutRow = TAG(WriteRGBASpan);
- rb->PutRowRGB = TAG(WriteRGBSpan);
- rb->PutMonoRow = TAG(WriteMonoRGBASpan);
- rb->PutValues = TAG(WriteRGBAPixels);
- rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
- rb->GetValues = TAG(ReadRGBAPixels);
-
-#if defined(GET_PTR)
-#if defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
- if ( cpu_has_xmm2 ) {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" );
- rb->GetRow = TAG2(ReadRGBASpan, _SSE2);
- }
- else
-#endif
-#if defined(USE_SSE_ASM) && \
- (SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
- if ( cpu_has_xmm ) {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" );
- rb->GetRow = TAG2(ReadRGBASpan, _SSE);
- }
- else
-#endif
-#if defined(USE_MMX_ASM) && \
- (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
- ((SPANTMP_PIXEL_FMT == GL_RGB) && \
- (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
- if ( cpu_has_mmx ) {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" );
- rb->GetRow = TAG2(ReadRGBASpan, _MMX);
- }
- else
-#endif
-#endif /* GET_PTR */
- {
- if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
- rb->GetRow = TAG(ReadRGBASpan);
- }
-
-}
-
-
-#undef INIT_MONO_PIXEL
-#undef WRITE_PIXEL
-#undef WRITE_RGBA
-#undef READ_RGBA
-#undef TAG
-#undef TAG2
-#undef GET_VALUE
-#undef PUT_VALUE
-#undef GET_PTR
-#undef SPANTMP_PIXEL_FMT
-#undef SPANTMP_PIXEL_TYPE
-#undef SPANTMP_MESA_FMT
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file spantmp2.h
+ *
+ * Template file of span read / write functions.
+ *
+ * \author Keith Whitwell <keithw@tungstengraphics.com>
+ * \author Gareth Hughes <gareth@nvidia.com>
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "main/colormac.h"
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HW_READ_CLIPLOOP
+#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#ifndef HW_WRITE_CLIPLOOP
+#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
+
+/**
+ ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_565( color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5_REV)
+
+/**
+ ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_565_REV( color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_565_REV( r, g, b ))
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ p = p << 8 | p >> 8; \
+ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_4444_REV(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_4444_REV(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 0) & 0xf) * 0x11; \
+ rgba[1] = ((p >> 12) & 0xf) * 0x11; \
+ rgba[2] = ((p >> 4) & 0xf) * 0x11; \
+ rgba[3] = ((p >> 8) & 0xf) * 0x11; \
+ } while (0)
+
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_4444(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 8) & 0xf) * 0x11; \
+ rgba[1] = ((p >> 4) & 0xf) * 0x11; \
+ rgba[2] = ((p >> 0) & 0xf) * 0x11; \
+ rgba[3] = ((p >> 12) & 0xf) * 0x11; \
+ } while (0)
+
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_1555(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = ((p >> 15) & 0x1) * 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_1555_REV(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_1555_REV(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ p = p << 8 | p >> 8; \
+ rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = ((p >> 15) & 0x1) * 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, ((r << 16) | \
+ (g << 8) | \
+ (b << 0) | \
+ (a << 24)))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+# if defined( USE_X86_ASM )
+# define READ_RGBA(rgba, _x, _y) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ __asm__ __volatile__( "bswap %0; rorl $8, %0" \
+ : "=r" (p) : "0" (p) ); \
+ ((GLuint *)rgba)[0] = p; \
+ } while (0)
+# elif defined( MESA_BIG_ENDIAN )
+ /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
+ * rotlwi instruction. It also produces good code on SPARC.
+ */
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ GLuint t = p; \
+ *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
+ } while (0)
+# else
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = (p >> 24) & 0xff; \
+ } while (0)
+# endif
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888(color[2], color[1], color[0], color[3])
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, ((r << 8) | \
+ (g << 16) | \
+ (b << 24) | \
+ (a << 0)))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+# if defined( USE_X86_ASM )
+# define READ_RGBA(rgba, _x, _y) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ __asm__ __volatile__( "rorl $8, %0" \
+ : "=r" (p) : "0" (p) ); \
+ ((GLuint *)rgba)[0] = p; \
+ } while (0)
+# elif defined( MESA_BIG_ENDIAN )
+ /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
+ * rotlwi instruction. It also produces good code on SPARC.
+ */
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = CPU_TO_LE32(GET_VALUE(_x, _y)); \
+ GLuint t = p; \
+ *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
+ } while (0)
+# else
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ rgba[0] = (p >> 8) & 0xff; \
+ rgba[1] = (p >> 16) & 0xff; \
+ rgba[2] = (p >> 24) & 0xff; \
+ rgba[3] = (p >> 0) & 0xff; \
+ } while (0)
+# endif
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGR) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+
+/**
+ ** GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV
+ **
+ ** This is really for MESA_FORMAT_XRGB8888. The spantmp code needs to be
+ ** kicked to the curb, and we need to just code-gen this.
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888(0xff, color[0], color[1], color[2])
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, ((r << 16) | \
+ (g << 8) | \
+ (b << 0) | \
+ (0xff << 24)))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+# if defined( USE_X86_ASM )
+# define READ_RGBA(rgba, _x, _y) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ __asm__ __volatile__( "bswap %0; rorl $8, %0" \
+ : "=r" (p) : "0" (p) ); \
+ ((GLuint *)rgba)[0] = p | 0xff000000; \
+ } while (0)
+# elif defined( MESA_BIG_ENDIAN )
+ /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
+ * rotlwi instruction. It also produces good code on SPARC.
+ */
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ *((uint32_t *) rgba) = (p << 8) | 0xff; \
+ } while (0)
+# else
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = 0xff; \
+ } while (0)
+# endif
+
+#elif (SPANTMP_PIXEL_FMT == GL_ALPHA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_BYTE)
+
+/**
+ ** GL_ALPHA, GL_UNSIGNED_BYTE
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = color[3]
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, a | (r & 0 /* quiet warnings */))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLubyte p = GET_VALUE(_x, _y); \
+ rgba[0] = 0; \
+ rgba[1] = 0; \
+ rgba[2] = 0; \
+ rgba[3] = p; \
+ } while (0)
+
+#else
+#error SPANTMP_PIXEL_FMT must be set to a valid value!
+#endif
+
+
+
+/**
+ ** Assembly routines.
+ **/
+
+#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM )
+#include "x86/read_rgba_span_x86.h"
+#include "x86/common_x86_asm.h"
+#endif
+
+static void TAG(WriteRGBASpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBSpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBAPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++)
+ {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBASpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ y = Y_FLIP( y );
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_PIXEL( x1, y, p );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_PIXEL( x1, y, p );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint i;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(ReadRGBASpan)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,x1++,n1--)
+ READ_RGBA( rgba[i], x1, y );
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+#if defined(GET_PTR) && \
+ defined(USE_MMX_ASM) && \
+ (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
+ ((SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
+static void TAG2(ReadRGBASpan,_MMX)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, void *values)
+{
+#ifndef USE_INNER_EMMS
+ /* The EMMS instruction is directly in-lined here because using GCC's
+ * built-in _mm_empty function was found to utterly destroy performance.
+ */
+ __asm__ __volatile__( "emms" );
+#endif
+
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+#if (SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
+ _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 );
+#else
+ _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 );
+#endif
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+#ifndef USE_INNER_EMMS
+ __asm__ __volatile__( "emms" );
+#endif
+}
+#endif
+
+
+#if defined(GET_PTR) && \
+ defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+static void TAG2(ReadRGBASpan,_SSE2)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+ _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+#endif
+
+#if defined(GET_PTR) && \
+ defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+static void TAG2(ReadRGBASpan,_SSE)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+#ifndef USE_INNER_EMMS
+ /* The EMMS instruction is directly in-lined here because using GCC's
+ * built-in _mm_empty function was found to utterly destroy performance.
+ */
+ __asm__ __volatile__( "emms" );
+#endif
+
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+ _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+#ifndef USE_INNER_EMMS
+ __asm__ __volatile__( "emms" );
+#endif
+}
+#endif
+
+
+static void TAG(ReadRGBAPixels)( struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(InitPointers)(struct gl_renderbuffer *rb)
+{
+ rb->PutRow = TAG(WriteRGBASpan);
+ rb->PutRowRGB = TAG(WriteRGBSpan);
+ rb->PutMonoRow = TAG(WriteMonoRGBASpan);
+ rb->PutValues = TAG(WriteRGBAPixels);
+ rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
+ rb->GetValues = TAG(ReadRGBAPixels);
+
+#if defined(GET_PTR)
+#if defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+ if ( cpu_has_xmm2 ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" );
+ rb->GetRow = TAG2(ReadRGBASpan, _SSE2);
+ }
+ else
+#endif
+#if defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+ if ( cpu_has_xmm ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" );
+ rb->GetRow = TAG2(ReadRGBASpan, _SSE);
+ }
+ else
+#endif
+#if defined(USE_MMX_ASM) && \
+ (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
+ ((SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
+ if ( cpu_has_mmx ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" );
+ rb->GetRow = TAG2(ReadRGBASpan, _MMX);
+ }
+ else
+#endif
+#endif /* GET_PTR */
+ {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
+ rb->GetRow = TAG(ReadRGBASpan);
+ }
+
+}
+
+
+#undef INIT_MONO_PIXEL
+#undef WRITE_PIXEL
+#undef WRITE_RGBA
+#undef READ_RGBA
+#undef TAG
+#undef TAG2
+#undef GET_VALUE
+#undef PUT_VALUE
+#undef GET_PTR
+#undef SPANTMP_PIXEL_FMT
+#undef SPANTMP_PIXEL_TYPE
diff --git a/mesalib/src/mesa/drivers/windows/fx/fx.rc b/mesalib/src/mesa/drivers/windows/fx/fx.rc
deleted file mode 100644
index a9aedfc97..000000000
--- a/mesalib/src/mesa/drivers/windows/fx/fx.rc
+++ /dev/null
@@ -1,39 +0,0 @@
-#include <windows.h>
-
-#define PRODNAME "Mesa 6.x"
-#define CONTACTSTR "http://www.mesa3d.org"
-#define HWSTR "3dfx Voodoo Graphics, Voodoo Rush, Voodoo^2, Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5"
-#define COPYRIGHTSTR "Copyright \251 Brian E. Paul"
-
-#define VERSIONSTR "6.3.0.1"
-#define MANVERSION 6
-#define MANREVISION 3
-#define BUILD_NUMBER 1
-
-VS_VERSION_INFO VERSIONINFO
- FILEVERSION MANVERSION, MANREVISION, 0, BUILD_NUMBER
- PRODUCTVERSION MANVERSION, MANREVISION, 0, BUILD_NUMBER
- FILEFLAGSMASK 0x0030003FL
-
- FILEOS VOS_DOS_WINDOWS32
- FILETYPE VFT_DRV
- FILESUBTYPE VFT2_DRV_INSTALLABLE
-BEGIN
- BLOCK "StringFileInfo"
- BEGIN
- BLOCK "040904E4"
- BEGIN
- VALUE "FileDescription", PRODNAME
- VALUE "FileVersion", VERSIONSTR
- VALUE "LegalCopyright", COPYRIGHTSTR
- VALUE "ProductName", PRODNAME
- VALUE "Graphics Subsystem", HWSTR
- VALUE "Contact", CONTACTSTR
- END
- END
- BLOCK "VarFileInfo"
- BEGIN
- /* the following line should be extended for localized versions */
- VALUE "Translation", 0x409, 1252
- END
-END
diff --git a/mesalib/src/mesa/drivers/windows/fx/fxopengl.def b/mesalib/src/mesa/drivers/windows/fx/fxopengl.def
deleted file mode 100644
index 8714ae983..000000000
--- a/mesalib/src/mesa/drivers/windows/fx/fxopengl.def
+++ /dev/null
@@ -1,953 +0,0 @@
-LIBRARY OpenGL32
-DESCRIPTION "Mesa 5.1"
-EXPORTS
- glAccum
- glActiveStencilFaceEXT
- glActiveTexture
- glActiveTextureARB
- glAlphaFunc
- glAreProgramsResidentNV
- glAreTexturesResident
- glAreTexturesResidentEXT
- glArrayElement
- glArrayElementEXT
- glBegin
- glBeginQueryARB
- glBindBufferARB
- glBindProgramARB
- glBindProgramNV
- glBindTexture
- glBindTextureEXT
- glBitmap
-;glBlendColor
-;glBlendColorEXT
- glBlendEquation
- glBlendEquationEXT
- glBlendFunc
- glBlendFuncSeparate
- glBlendFuncSeparateEXT
- glBlendFuncSeparateINGR
- glBufferDataARB
- glBufferSubDataARB
- glCallList
- glCallLists
- glClear
- glClearAccum
- glClearColor
- glClearDepth
- glClearIndex
- glClearStencil
- glClientActiveTexture
- glClientActiveTextureARB
- glClipPlane
- glColorMask
- glColorMaterial
- glColorPointer
- glColorPointerEXT
- glColorSubTable
- glColorSubTableEXT
- glColorTable
- glColorTableEXT
- glColorTableParameterfv
- glColorTableParameterfvSGI
- glColorTableParameteriv
- glColorTableParameterivSGI
- glColorTableSGI
- glColor3b
- glColor3bv
- glColor3d
- glColor3dv
- glColor3f
- glColor3fv
- glColor3i
- glColor3iv
- glColor3s
- glColor3sv
- glColor3ub
- glColor3ubv
- glColor3ui
- glColor3uiv
- glColor3us
- glColor3usv
- glColor4b
- glColor4bv
- glColor4d
- glColor4dv
- glColor4f
- glColor4fv
- glColor4i
- glColor4iv
- glColor4s
- glColor4sv
- glColor4ub
- glColor4ubv
- glColor4ui
- glColor4uiv
- glColor4us
- glColor4usv
- glCombinerInputNV
- glCombinerOutputNV
- glCombinerParameterfNV
- glCombinerParameterfvNV
- glCombinerParameteriNV
- glCombinerParameterivNV
- glCompressedTexImage1D
- glCompressedTexImage1DARB
- glCompressedTexImage2D
- glCompressedTexImage2DARB
- glCompressedTexImage3D
- glCompressedTexImage3DARB
- glCompressedTexSubImage1D
- glCompressedTexSubImage1DARB
- glCompressedTexSubImage2D
- glCompressedTexSubImage2DARB
- glCompressedTexSubImage3D
- glCompressedTexSubImage3DARB
- glConvolutionFilter1D
- glConvolutionFilter1DEXT
- glConvolutionFilter2D
- glConvolutionFilter2DEXT
- glConvolutionParameterf
- glConvolutionParameterfEXT
- glConvolutionParameterfv
- glConvolutionParameterfvEXT
- glConvolutionParameteri
- glConvolutionParameteriEXT
- glConvolutionParameteriv
- glConvolutionParameterivEXT
- glCopyColorSubTable
- glCopyColorSubTableEXT
- glCopyColorTable
- glCopyColorTableSGI
- glCopyConvolutionFilter1D
- glCopyConvolutionFilter1DEXT
- glCopyConvolutionFilter2D
- glCopyConvolutionFilter2DEXT
- glCopyPixels
- glCopyTexImage1D
- glCopyTexImage1DEXT
- glCopyTexImage2D
- glCopyTexImage2DEXT
- glCopyTexSubImage1D
- glCopyTexSubImage1DEXT
- glCopyTexSubImage2D
- glCopyTexSubImage2DEXT
- glCopyTexSubImage3D
- glCopyTexSubImage3DEXT
- glCullFace
- glDeleteBuffersARB
- glDeleteFencesNV
- glDeleteLists
- glDeleteProgramsARB
- glDeleteProgramsNV
- glDeleteQueriesARB
- glDeleteTextures
- glDeleteTexturesEXT
- glDepthBoundsEXT
- glDepthFunc
- glDepthMask
- glDepthRange
- glDetailTexFuncSGIS
- glDisable
- glDisableClientState
- glDisableVertexAttribArrayARB
- glDrawArrays
- glDrawArraysEXT
- glDrawBuffer
- glDrawElements
- glDrawPixels
- glDrawRangeElements
- glDrawRangeElementsEXT
- glEdgeFlag
- glEdgeFlagPointer
- glEdgeFlagPointerEXT
- glEdgeFlagv
- glEnable
- glEnableClientState
- glEnableVertexAttribArrayARB
- glEnd
- glEndList
- glEndQueryARB
- glEvalCoord1d
- glEvalCoord1dv
- glEvalCoord1f
- glEvalCoord1fv
- glEvalCoord2d
- glEvalCoord2dv
- glEvalCoord2f
- glEvalCoord2fv
- glEvalMesh1
- glEvalMesh2
- glEvalPoint1
- glEvalPoint2
- glExecuteProgramNV
- glFeedbackBuffer
- glFinalCombinerInputNV
- glFinish
- glFinishFenceNV
- glFlush
- glFlushRasterSGIX
- glFlushVertexArrayRangeNV
- glFogCoordd
- glFogCoorddEXT
- glFogCoorddv
- glFogCoorddvEXT
- glFogCoordf
- glFogCoordfEXT
- glFogCoordfv
- glFogCoordfvEXT
- glFogCoordPointer
- glFogCoordPointerEXT
- glFogf
- glFogfv
- glFogi
- glFogiv
- glFragmentColorMaterialSGIX
- glFragmentLightfSGIX
- glFragmentLightfvSGIX
- glFragmentLightiSGIX
- glFragmentLightivSGIX
- glFragmentLightModelfSGIX
- glFragmentLightModelfvSGIX
- glFragmentLightModeliSGIX
- glFragmentLightModelivSGIX
- glFragmentMaterialfSGIX
- glFragmentMaterialfvSGIX
- glFragmentMaterialiSGIX
- glFragmentMaterialivSGIX
- glFrameZoomSGIX
- glFrontFace
- glFrustum
- glGenBuffersARB
- glGenFencesNV
- glGenLists
- glGenProgramsARB
- glGenProgramsNV
- glGenQueriesARB
- glGenTextures
- glGenTexturesEXT
- glGetBooleanv
- glGetBufferParameterivARB
- glGetBufferPointervARB
- glGetBufferSubDataARB
- glGetClipPlane
- glGetColorTable
- glGetColorTableEXT
- glGetColorTableParameterfv
- glGetColorTableParameterfvEXT
- glGetColorTableParameterfvSGI
- glGetColorTableParameteriv
- glGetColorTableParameterivEXT
- glGetColorTableParameterivSGI
- glGetColorTableSGI
- glGetCombinerInputParameterfvNV
- glGetCombinerInputParameterivNV
- glGetCombinerOutputParameterfvNV
- glGetCombinerOutputParameterivNV
- glGetCompressedTexImage
- glGetCompressedTexImageARB
- glGetConvolutionFilter
- glGetConvolutionFilterEXT
- glGetConvolutionParameterfv
- glGetConvolutionParameterfvEXT
- glGetConvolutionParameteriv
- glGetConvolutionParameterivEXT
- glGetDetailTexFuncSGIS
- glGetDoublev
- glGetError
- glGetFenceivNV
- glGetFinalCombinerInputParameterfvNV
- glGetFinalCombinerInputParameterivNV
- glGetFloatv
- glGetFragmentLightfvSGIX
- glGetFragmentLightivSGIX
- glGetFragmentMaterialfvSGIX
- glGetFragmentMaterialivSGIX
- glGetHistogram
- glGetHistogramEXT
- glGetHistogramParameterfv
- glGetHistogramParameterfvEXT
- glGetHistogramParameteriv
- glGetHistogramParameterivEXT
- glGetInstrumentsSGIX
- glGetIntegerv
- glGetLightfv
- glGetLightiv
- glGetListParameterfvSGIX
- glGetListParameterivSGIX
- glGetMapdv
- glGetMapfv
- glGetMapiv
- glGetMaterialfv
- glGetMaterialiv
- glGetMinmax
- glGetMinmaxEXT
- glGetMinmaxParameterfv
- glGetMinmaxParameterfvEXT
- glGetMinmaxParameteriv
- glGetMinmaxParameterivEXT
- glGetPixelMapfv
- glGetPixelMapuiv
- glGetPixelMapusv
- glGetPixelTexGenParameterfvSGIS
- glGetPixelTexGenParameterivSGIS
- glGetPointerv
- glGetPointervEXT
- glGetPolygonStipple
- glGetProgramEnvParameterdvARB
- glGetProgramEnvParameterfvARB
- glGetProgramivARB
- glGetProgramivNV
- glGetProgramLocalParameterdvARB
- glGetProgramLocalParameterfvARB
- glGetProgramNamedParameterdvNV
- glGetProgramNamedParameterfvNV
- glGetProgramParameterdvNV
- glGetProgramParameterfvNV
- glGetProgramStringARB
- glGetProgramStringNV
- glGetQueryivARB
- glGetQueryObjectivARB
- glGetQueryObjectuivARB
- glGetSeparableFilter
- glGetSeparableFilterEXT
- glGetSharpenTexFuncSGIS
- glGetString
- glGetTexEnvfv
- glGetTexEnviv
- glGetTexFilterFuncSGIS
- glGetTexGendv
- glGetTexGenfv
- glGetTexGeniv
- glGetTexImage
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glGetTexParameterfv
- glGetTexParameteriv
- glGetTrackMatrixivNV
- glGetVertexAttribdvARB
- glGetVertexAttribdvNV
- glGetVertexAttribfvARB
- glGetVertexAttribfvNV
- glGetVertexAttribivARB
- glGetVertexAttribivNV
- glGetVertexAttribPointervARB
- glGetVertexAttribPointervNV
- glHint
- glHintPGI
- glHistogram
- glHistogramEXT
- glIndexd
- glIndexdv
- glIndexf
- glIndexFuncEXT
- glIndexfv
- glIndexi
- glIndexiv
- glIndexMask
- glIndexMaterialEXT
- glIndexPointer
- glIndexPointerEXT
- glIndexs
- glIndexsv
- glIndexub
- glIndexubv
- glInitNames
- glInstrumentsBufferSGIX
- glInterleavedArrays
- glIsBufferARB
- glIsEnabled
- glIsFenceNV
- glIsList
- glIsProgramARB
- glIsProgramNV
- glIsQueryARB
- glIsTexture
- glIsTextureEXT
- glLightEnviSGIX
- glLightf
- glLightfv
- glLighti
- glLightiv
- glLightModelf
- glLightModelfv
- glLightModeli
- glLightModeliv
- glLineStipple
- glLineWidth
- glListBase
- glListParameterfSGIX
- glListParameterfvSGIX
- glListParameteriSGIX
- glListParameterivSGIX
- glLoadIdentity
- glLoadMatrixd
- glLoadMatrixf
- glLoadName
- glLoadProgramNV
- glLoadTransposeMatrixd
- glLoadTransposeMatrixdARB
- glLoadTransposeMatrixf
- glLoadTransposeMatrixfARB
- glLockArraysEXT
- glLogicOp
- glMapBufferARB
- glMapGrid1d
- glMapGrid1f
- glMapGrid2d
- glMapGrid2f
- glMap1d
- glMap1f
- glMap2d
- glMap2f
- glMaterialf
- glMaterialfv
- glMateriali
- glMaterialiv
- glMatrixMode
- glMinmax
- glMinmaxEXT
- glMultiDrawArrays
- glMultiDrawArraysEXT
- glMultiDrawElements
- glMultiDrawElementsEXT
- glMultiModeDrawArraysIBM
- glMultiModeDrawElementsIBM
- glMultiTexCoord1d
- glMultiTexCoord1dARB
- glMultiTexCoord1dv
- glMultiTexCoord1dvARB
- glMultiTexCoord1f
- glMultiTexCoord1fARB
- glMultiTexCoord1fv
- glMultiTexCoord1fvARB
- glMultiTexCoord1i
- glMultiTexCoord1iARB
- glMultiTexCoord1iv
- glMultiTexCoord1ivARB
- glMultiTexCoord1s
- glMultiTexCoord1sARB
- glMultiTexCoord1sv
- glMultiTexCoord1svARB
- glMultiTexCoord2d
- glMultiTexCoord2dARB
- glMultiTexCoord2dv
- glMultiTexCoord2dvARB
- glMultiTexCoord2f
- glMultiTexCoord2fARB
- glMultiTexCoord2fv
- glMultiTexCoord2fvARB
- glMultiTexCoord2i
- glMultiTexCoord2iARB
- glMultiTexCoord2iv
- glMultiTexCoord2ivARB
- glMultiTexCoord2s
- glMultiTexCoord2sARB
- glMultiTexCoord2sv
- glMultiTexCoord2svARB
- glMultiTexCoord3d
- glMultiTexCoord3dARB
- glMultiTexCoord3dv
- glMultiTexCoord3dvARB
- glMultiTexCoord3f
- glMultiTexCoord3fARB
- glMultiTexCoord3fv
- glMultiTexCoord3fvARB
- glMultiTexCoord3i
- glMultiTexCoord3iARB
- glMultiTexCoord3iv
- glMultiTexCoord3ivARB
- glMultiTexCoord3s
- glMultiTexCoord3sARB
- glMultiTexCoord3sv
- glMultiTexCoord3svARB
- glMultiTexCoord4d
- glMultiTexCoord4dARB
- glMultiTexCoord4dv
- glMultiTexCoord4dvARB
- glMultiTexCoord4f
- glMultiTexCoord4fARB
- glMultiTexCoord4fv
- glMultiTexCoord4fvARB
- glMultiTexCoord4i
- glMultiTexCoord4iARB
- glMultiTexCoord4iv
- glMultiTexCoord4ivARB
- glMultiTexCoord4s
- glMultiTexCoord4sARB
- glMultiTexCoord4sv
- glMultiTexCoord4svARB
- glMultMatrixd
- glMultMatrixf
- glMultTransposeMatrixd
- glMultTransposeMatrixdARB
- glMultTransposeMatrixf
- glMultTransposeMatrixfARB
- glNewList
- glNormalPointer
- glNormalPointerEXT
- glNormal3b
- glNormal3bv
- glNormal3d
- glNormal3dv
- glNormal3f
- glNormal3fv
- glNormal3i
- glNormal3iv
- glNormal3s
- glNormal3sv
- glOrtho
- glPassThrough
- glPixelMapfv
- glPixelMapuiv
- glPixelMapusv
- glPixelStoref
- glPixelStorei
- glPixelTexGenParameterfSGIS
- glPixelTexGenParameterfvSGIS
- glPixelTexGenParameteriSGIS
- glPixelTexGenParameterivSGIS
- glPixelTexGenSGIX
- glPixelTransferf
- glPixelTransferi
- glPixelZoom
- glPointParameterf
- glPointParameterfARB
- glPointParameterfEXT
- glPointParameterfSGIS
- glPointParameterfv
- glPointParameterfvARB
- glPointParameterfvEXT
- glPointParameterfvSGIS
- glPointParameteri
- glPointParameteriNV
- glPointParameteriv
- glPointParameterivNV
- glPointSize
- glPollInstrumentsSGIX
- glPolygonMode
- glPolygonOffset
- glPolygonOffsetEXT
- glPolygonStipple
- glPopAttrib
- glPopClientAttrib
- glPopMatrix
- glPopName
- glPrioritizeTextures
- glPrioritizeTexturesEXT
- glProgramEnvParameter4dARB
- glProgramEnvParameter4dvARB
- glProgramEnvParameter4fARB
- glProgramEnvParameter4fvARB
- glProgramLocalParameter4dARB
- glProgramLocalParameter4dvARB
- glProgramLocalParameter4fARB
- glProgramLocalParameter4fvARB
- glProgramNamedParameter4dNV
- glProgramNamedParameter4dvNV
- glProgramNamedParameter4fNV
- glProgramNamedParameter4fvNV
- glProgramParameters4dvNV
- glProgramParameters4fvNV
- glProgramParameter4dNV
- glProgramParameter4dvNV
- glProgramParameter4fNV
- glProgramParameter4fvNV
- glProgramStringARB
- glPushAttrib
- glPushClientAttrib
- glPushMatrix
- glPushName
- glRasterPos2d
- glRasterPos2dv
- glRasterPos2f
- glRasterPos2fv
- glRasterPos2i
- glRasterPos2iv
- glRasterPos2s
- glRasterPos2sv
- glRasterPos3d
- glRasterPos3dv
- glRasterPos3f
- glRasterPos3fv
- glRasterPos3i
- glRasterPos3iv
- glRasterPos3s
- glRasterPos3sv
- glRasterPos4d
- glRasterPos4dv
- glRasterPos4f
- glRasterPos4fv
- glRasterPos4i
- glRasterPos4iv
- glRasterPos4s
- glRasterPos4sv
- glReadBuffer
- glReadInstrumentsSGIX
- glReadPixels
- glRectd
- glRectdv
- glRectf
- glRectfv
- glRecti
- glRectiv
- glRects
- glRectsv
- glReferencePlaneSGIX
- glRenderMode
- glRequestResidentProgramsNV
- glResetHistogram
- glResetHistogramEXT
- glResetMinmax
- glResetMinmaxEXT
- glResizeBuffersMESA
- glRotated
- glRotatef
- glSampleCoverage
- glSampleCoverageARB
- glSampleMaskEXT
- glSampleMaskSGIS
- glSamplePatternEXT
- glSamplePatternSGIS
- glScaled
- glScalef
- glScissor
- glSecondaryColorPointer
- glSecondaryColorPointerEXT
- glSecondaryColor3b
- glSecondaryColor3bEXT
- glSecondaryColor3bv
- glSecondaryColor3bvEXT
- glSecondaryColor3d
- glSecondaryColor3dEXT
- glSecondaryColor3dv
- glSecondaryColor3dvEXT
- glSecondaryColor3f
- glSecondaryColor3fEXT
- glSecondaryColor3fv
- glSecondaryColor3fvEXT
- glSecondaryColor3i
- glSecondaryColor3iEXT
- glSecondaryColor3iv
- glSecondaryColor3ivEXT
- glSecondaryColor3s
- glSecondaryColor3sEXT
- glSecondaryColor3sv
- glSecondaryColor3svEXT
- glSecondaryColor3ub
- glSecondaryColor3ubEXT
- glSecondaryColor3ubv
- glSecondaryColor3ubvEXT
- glSecondaryColor3ui
- glSecondaryColor3uiEXT
- glSecondaryColor3uiv
- glSecondaryColor3uivEXT
- glSecondaryColor3us
- glSecondaryColor3usEXT
- glSecondaryColor3usv
- glSecondaryColor3usvEXT
- glSelectBuffer
- glSeparableFilter2D
- glSeparableFilter2DEXT
- glSetFenceNV
- glShadeModel
- glSharpenTexFuncSGIS
- glSpriteParameterfSGIX
- glSpriteParameterfvSGIX
- glSpriteParameteriSGIX
- glSpriteParameterivSGIX
- glStartInstrumentsSGIX
- glStencilFunc
- glStencilMask
- glStencilOp
- glStopInstrumentsSGIX
- glTagSampleBufferSGIX
- glTbufferMask3DFX
- glTestFenceNV
- glTexCoordPointer
- glTexCoordPointerEXT
- glTexCoord1d
- glTexCoord1dv
- glTexCoord1f
- glTexCoord1fv
- glTexCoord1i
- glTexCoord1iv
- glTexCoord1s
- glTexCoord1sv
- glTexCoord2d
- glTexCoord2dv
- glTexCoord2f
- glTexCoord2fv
- glTexCoord2i
- glTexCoord2iv
- glTexCoord2s
- glTexCoord2sv
- glTexCoord3d
- glTexCoord3dv
- glTexCoord3f
- glTexCoord3fv
- glTexCoord3i
- glTexCoord3iv
- glTexCoord3s
- glTexCoord3sv
- glTexCoord4d
- glTexCoord4dv
- glTexCoord4f
- glTexCoord4fv
- glTexCoord4i
- glTexCoord4iv
- glTexCoord4s
- glTexCoord4sv
- glTexEnvf
- glTexEnvfv
- glTexEnvi
- glTexEnviv
- glTexFilterFuncSGIS
- glTexGend
- glTexGendv
- glTexGenf
- glTexGenfv
- glTexGeni
- glTexGeniv
- glTexImage1D
- glTexImage2D
- glTexImage3D
- glTexImage3DEXT
- glTexImage4DSGIS
- glTexParameterf
- glTexParameterfv
- glTexParameteri
- glTexParameteriv
- glTexSubImage1D
- glTexSubImage1DEXT
- glTexSubImage2D
- glTexSubImage2DEXT
- glTexSubImage3D
- glTexSubImage3DEXT
- glTexSubImage4DSGIS
- glTrackMatrixNV
- glTranslated
- glTranslatef
- glUnlockArraysEXT
- glUnmapBufferARB
- glVertexArrayRangeNV
- glVertexAttribPointerARB
- glVertexAttribPointerNV
- glVertexAttribs1dvNV
- glVertexAttribs1fvNV
- glVertexAttribs1svNV
- glVertexAttribs2dvNV
- glVertexAttribs2fvNV
- glVertexAttribs2svNV
- glVertexAttribs3dvNV
- glVertexAttribs3fvNV
- glVertexAttribs3svNV
- glVertexAttribs4dvNV
- glVertexAttribs4fvNV
- glVertexAttribs4svNV
- glVertexAttribs4ubvNV
- glVertexAttrib1dARB
- glVertexAttrib1dNV
- glVertexAttrib1dvARB
- glVertexAttrib1dvNV
- glVertexAttrib1fARB
- glVertexAttrib1fNV
- glVertexAttrib1fvARB
- glVertexAttrib1fvNV
- glVertexAttrib1sARB
- glVertexAttrib1sNV
- glVertexAttrib1svARB
- glVertexAttrib1svNV
- glVertexAttrib2dARB
- glVertexAttrib2dNV
- glVertexAttrib2dvARB
- glVertexAttrib2dvNV
- glVertexAttrib2fARB
- glVertexAttrib2fNV
- glVertexAttrib2fvARB
- glVertexAttrib2fvNV
- glVertexAttrib2sARB
- glVertexAttrib2sNV
- glVertexAttrib2svARB
- glVertexAttrib2svNV
- glVertexAttrib3dARB
- glVertexAttrib3dNV
- glVertexAttrib3dvARB
- glVertexAttrib3dvNV
- glVertexAttrib3fARB
- glVertexAttrib3fNV
- glVertexAttrib3fvARB
- glVertexAttrib3fvNV
- glVertexAttrib3sARB
- glVertexAttrib3sNV
- glVertexAttrib3svARB
- glVertexAttrib3svNV
- glVertexAttrib4bvARB
- glVertexAttrib4dARB
- glVertexAttrib4dNV
- glVertexAttrib4dvARB
- glVertexAttrib4dvNV
- glVertexAttrib4fARB
- glVertexAttrib4fNV
- glVertexAttrib4fvARB
- glVertexAttrib4fvNV
- glVertexAttrib4ivARB
- glVertexAttrib4NbvARB
- glVertexAttrib4NivARB
- glVertexAttrib4NsvARB
- glVertexAttrib4NubARB
- glVertexAttrib4NubvARB
- glVertexAttrib4NuivARB
- glVertexAttrib4NusvARB
- glVertexAttrib4sARB
- glVertexAttrib4sNV
- glVertexAttrib4svARB
- glVertexAttrib4svNV
- glVertexAttrib4ubNV
- glVertexAttrib4ubvARB
- glVertexAttrib4ubvNV
- glVertexAttrib4uivARB
- glVertexAttrib4usvARB
- glVertexPointer
- glVertexPointerEXT
- glVertexWeightfEXT
- glVertexWeightfvEXT
- glVertexWeightPointerEXT
- glVertex2d
- glVertex2dv
- glVertex2f
- glVertex2fv
- glVertex2i
- glVertex2iv
- glVertex2s
- glVertex2sv
- glVertex3d
- glVertex3dv
- glVertex3f
- glVertex3fv
- glVertex3i
- glVertex3iv
- glVertex3s
- glVertex3sv
- glVertex4d
- glVertex4dv
- glVertex4f
- glVertex4fv
- glVertex4i
- glVertex4iv
- glVertex4s
- glVertex4sv
- glViewport
- glWindowPos2d
- glWindowPos2dARB
- glWindowPos2dMESA
- glWindowPos2dv
- glWindowPos2dvARB
- glWindowPos2dvMESA
- glWindowPos2f
- glWindowPos2fARB
- glWindowPos2fMESA
- glWindowPos2fv
- glWindowPos2fvARB
- glWindowPos2fvMESA
- glWindowPos2i
- glWindowPos2iARB
- glWindowPos2iMESA
- glWindowPos2iv
- glWindowPos2ivARB
- glWindowPos2ivMESA
- glWindowPos2s
- glWindowPos2sARB
- glWindowPos2sMESA
- glWindowPos2sv
- glWindowPos2svARB
- glWindowPos2svMESA
- glWindowPos3d
- glWindowPos3dARB
- glWindowPos3dMESA
- glWindowPos3dv
- glWindowPos3dvARB
- glWindowPos3dvMESA
- glWindowPos3f
- glWindowPos3fARB
- glWindowPos3fMESA
- glWindowPos3fv
- glWindowPos3fvARB
- glWindowPos3fvMESA
- glWindowPos3i
- glWindowPos3iARB
- glWindowPos3iMESA
- glWindowPos3iv
- glWindowPos3ivARB
- glWindowPos3ivMESA
- glWindowPos3s
- glWindowPos3sARB
- glWindowPos3sMESA
- glWindowPos3sv
- glWindowPos3svARB
- glWindowPos3svMESA
- glWindowPos4dMESA
- glWindowPos4dvMESA
- glWindowPos4fMESA
- glWindowPos4fvMESA
- glWindowPos4iMESA
- glWindowPos4ivMESA
- glWindowPos4sMESA
- glWindowPos4svMESA
- fxCloseHardware
-;fxGetScreenGeometry
- fxMesaCreateBestContext
- fxMesaCreateContext
- fxMesaDestroyContext
- fxMesaGetCurrentContext
- fxMesaMakeCurrent
- fxMesaSelectCurrentBoard
-;fxMesaSetNearFar
- fxMesaSwapBuffers
- fxMesaUpdateScreenSize
- wglChoosePixelFormat
- wglCopyContext
- wglCreateContext
- wglCreateLayerContext
- wglDeleteContext
- wglDescribeLayerPlane
- wglDescribePixelFormat
- wglGetCurrentContext
- wglGetCurrentDC
- wglGetDefaultProcAddress
- wglGetLayerPaletteEntries
- wglGetPixelFormat
- wglGetProcAddress
- wglMakeCurrent
- wglRealizeLayerPalette
- wglSetLayerPaletteEntries
- wglSetPixelFormat
- wglShareLists
- wglSwapBuffers
- wglSwapLayerBuffers
- wglUseFontBitmapsA
- wglUseFontBitmapsW
- wglUseFontOutlinesA
- wglUseFontOutlinesW
- ChoosePixelFormat
- DescribePixelFormat
- GetPixelFormat
- SetPixelFormat
- SwapBuffers
- DrvCopyContext
- DrvCreateContext
- DrvCreateLayerContext
- DrvDeleteContext
- DrvDescribeLayerPlane
- DrvDescribePixelFormat
- DrvGetLayerPaletteEntries
- DrvGetProcAddress
- DrvReleaseContext
- DrvRealizeLayerPalette
- DrvSetContext
- DrvSetLayerPaletteEntries
- DrvSetPixelFormat
- DrvShareLists
- DrvSwapBuffers
- DrvSwapLayerBuffers
- DrvValidateVersion
diff --git a/mesalib/src/mesa/drivers/windows/fx/fxwgl.c b/mesalib/src/mesa/drivers/windows/fx/fxwgl.c
deleted file mode 100644
index ce76ecd15..000000000
--- a/mesalib/src/mesa/drivers/windows/fx/fxwgl.c
+++ /dev/null
@@ -1,1307 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 4.0
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Authors:
- * David Bucciarelli
- * Brian Paul
- * Keith Whitwell
- * Hiroshi Morii
- * Daniel Borca
- */
-
-/* fxwgl.c - Microsoft wgl functions emulation for
- * 3Dfx VooDoo/Mesa interface
- */
-
-
-#ifdef _WIN32
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <windows.h>
-#define GL_GLEXT_PROTOTYPES
-#include "GL/gl.h"
-#include "GL/glext.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-#include "GL/fxmesa.h"
-#include "glheader.h"
-#include "glapi.h"
-#include "imports.h"
-#include "../../glide/fxdrv.h"
-
-#define MAX_MESA_ATTRS 20
-
-#if (_MSC_VER >= 1200)
-#pragma warning( push )
-#pragma warning( disable : 4273 )
-#endif
-
-struct __extensions__ {
- PROC proc;
- char *name;
-};
-
-struct __pixelformat__ {
- PIXELFORMATDESCRIPTOR pfd;
- GLint mesaAttr[MAX_MESA_ATTRS];
-};
-
-WINGDIAPI void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *);
-static GLushort gammaTable[3 * 256];
-
-struct __pixelformat__ pix[] = {
- /* 16bit RGB565 single buffer with depth */
- {
- {sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
- PFD_TYPE_RGBA,
- 16,
- 5, 0, 6, 5, 5, 11, 0, 0,
- 0, 0, 0, 0, 0,
- 16,
- 0,
- 0,
- PFD_MAIN_PLANE,
- 0, 0, 0, 0}
- ,
- {FXMESA_COLORDEPTH, 16,
- FXMESA_ALPHA_SIZE, 0,
- FXMESA_DEPTH_SIZE, 16,
- FXMESA_STENCIL_SIZE, 0,
- FXMESA_ACCUM_SIZE, 0,
- FXMESA_NONE}
- }
- ,
- /* 16bit RGB565 double buffer with depth */
- {
- {sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
- PFD_DOUBLEBUFFER | PFD_SWAP_COPY,
- PFD_TYPE_RGBA,
- 16,
- 5, 0, 6, 5, 5, 11, 0, 0,
- 0, 0, 0, 0, 0,
- 16,
- 0,
- 0,
- PFD_MAIN_PLANE,
- 0, 0, 0, 0}
- ,
- {FXMESA_COLORDEPTH, 16,
- FXMESA_DOUBLEBUFFER,
- FXMESA_ALPHA_SIZE, 0,
- FXMESA_DEPTH_SIZE, 16,
- FXMESA_STENCIL_SIZE, 0,
- FXMESA_ACCUM_SIZE, 0,
- FXMESA_NONE}
- }
- ,
- /* 16bit ARGB1555 single buffer with depth */
- {
- {sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
- PFD_TYPE_RGBA,
- 16,
- 5, 0, 5, 5, 5, 10, 1, 15,
- 0, 0, 0, 0, 0,
- 16,
- 0,
- 0,
- PFD_MAIN_PLANE,
- 0, 0, 0, 0}
- ,
- {FXMESA_COLORDEPTH, 15,
- FXMESA_ALPHA_SIZE, 1,
- FXMESA_DEPTH_SIZE, 16,
- FXMESA_STENCIL_SIZE, 0,
- FXMESA_ACCUM_SIZE, 0,
- FXMESA_NONE}
- }
- ,
- /* 16bit ARGB1555 double buffer with depth */
- {
- {sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
- PFD_DOUBLEBUFFER | PFD_SWAP_COPY,
- PFD_TYPE_RGBA,
- 16,
- 5, 0, 5, 5, 5, 10, 1, 15,
- 0, 0, 0, 0, 0,
- 16,
- 0,
- 0,
- PFD_MAIN_PLANE,
- 0, 0, 0, 0}
- ,
- {FXMESA_COLORDEPTH, 15,
- FXMESA_DOUBLEBUFFER,
- FXMESA_ALPHA_SIZE, 1,
- FXMESA_DEPTH_SIZE, 16,
- FXMESA_STENCIL_SIZE, 0,
- FXMESA_ACCUM_SIZE, 0,
- FXMESA_NONE}
- }
- ,
- /* 32bit ARGB8888 single buffer with depth */
- {
- {sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
- PFD_TYPE_RGBA,
- 32,
- 8, 0, 8, 8, 8, 16, 8, 24,
- 0, 0, 0, 0, 0,
- 24,
- 8,
- 0,
- PFD_MAIN_PLANE,
- 0, 0, 0, 0}
- ,
- {FXMESA_COLORDEPTH, 32,
- FXMESA_ALPHA_SIZE, 8,
- FXMESA_DEPTH_SIZE, 24,
- FXMESA_STENCIL_SIZE, 8,
- FXMESA_ACCUM_SIZE, 0,
- FXMESA_NONE}
- }
- ,
- /* 32bit ARGB8888 double buffer with depth */
- {
- {sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
- PFD_DOUBLEBUFFER | PFD_SWAP_COPY,
- PFD_TYPE_RGBA,
- 32,
- 8, 0, 8, 8, 8, 16, 8, 24,
- 0, 0, 0, 0, 0,
- 24,
- 8,
- 0,
- PFD_MAIN_PLANE,
- 0, 0, 0, 0}
- ,
- {FXMESA_COLORDEPTH, 32,
- FXMESA_DOUBLEBUFFER,
- FXMESA_ALPHA_SIZE, 8,
- FXMESA_DEPTH_SIZE, 24,
- FXMESA_STENCIL_SIZE, 8,
- FXMESA_ACCUM_SIZE, 0,
- FXMESA_NONE}
- }
-};
-
-static fxMesaContext ctx = NULL;
-static WNDPROC hWNDOldProc;
-static int curPFD = 0;
-static HDC hDC;
-static HWND hWND;
-
-static GLboolean haveDualHead;
-
-/* For the in-window-rendering hack */
-
-#ifndef GR_CONTROL_RESIZE
-/* Apparently GR_CONTROL_RESIZE can be ignored. OK? */
-#define GR_CONTROL_RESIZE -1
-#endif
-
-static GLboolean gdiWindowHack;
-static void *dibSurfacePtr;
-static BITMAPINFO *dibBMI;
-static HBITMAP dibHBM;
-static HWND dibWnd;
-
-static int
-env_check (const char *var, int val)
-{
- const char *env = getenv(var);
- return (env && (env[0] == val));
-}
-
-static LRESULT APIENTRY
-__wglMonitor (HWND hwnd, UINT message, UINT wParam, LONG lParam)
-{
- long ret; /* Now gives the resized window at the end to hWNDOldProc */
-
- if (ctx && hwnd == hWND) {
- switch (message) {
- case WM_PAINT:
- case WM_MOVE:
- break;
- case WM_DISPLAYCHANGE:
- case WM_SIZE:
-#if 0
- if (wParam != SIZE_MINIMIZED) {
- static int moving = 0;
- if (!moving) {
- if (!FX_grSstControl(GR_CONTROL_RESIZE)) {
- moving = 1;
- SetWindowPos(hwnd, 0, 0, 0, 300, 300, SWP_NOMOVE | SWP_NOZORDER);
- moving = 0;
- if (!FX_grSstControl(GR_CONTROL_RESIZE)) {
- /*MessageBox(0,_T("Error changing windowsize"),_T("fxMESA"),MB_OK);*/
- PostMessage(hWND, WM_CLOSE, 0, 0);
- }
- }
- /* Do the clipping in the glide library */
- grClipWindow(0, 0, FX_grSstScreenWidth(), FX_grSstScreenHeight());
- /* And let the new size set in the context */
- fxMesaUpdateScreenSize(ctx);
- }
- }
-#endif
- break;
- case WM_ACTIVATE:
- break;
- case WM_SHOWWINDOW:
- break;
- case WM_SYSKEYDOWN:
- case WM_SYSCHAR:
- break;
- }
- }
-
- /* Finally call the hWNDOldProc, which handles the resize with the
- * now changed window sizes */
- ret = CallWindowProc(hWNDOldProc, hwnd, message, wParam, lParam);
-
- return ret;
-}
-
-static void
-wgl_error (long error)
-{
-#define WGL_INVALID_PIXELFORMAT ERROR_INVALID_PIXEL_FORMAT
- SetLastError(0xC0000000 /* error severity */
- |0x00070000 /* error facility (who we are) */
- |error);
-}
-
-GLAPI BOOL GLAPIENTRY
-wglCopyContext (HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
-{
- return FALSE;
-}
-
-GLAPI HGLRC GLAPIENTRY
-wglCreateContext (HDC hdc)
-{
- HWND hWnd;
- WNDPROC oldProc;
- int error;
-
- if (ctx) {
- SetLastError(0);
- return NULL;
- }
-
- if (!(hWnd = WindowFromDC(hdc))) {
- SetLastError(0);
- return NULL;
- }
-
- if (curPFD == 0) {
- wgl_error(WGL_INVALID_PIXELFORMAT);
- return NULL;
- }
-
- if ((oldProc = (WNDPROC)GetWindowLong(hWnd, GWL_WNDPROC)) != __wglMonitor) {
- hWNDOldProc = oldProc;
- SetWindowLong(hWnd, GWL_WNDPROC, (LONG)__wglMonitor);
- }
-
- /* always log when debugging, or if user demands */
- if (TDFX_DEBUG || env_check("MESA_FX_INFO", 'r')) {
- freopen("MESA.LOG", "w", stderr);
- }
-
- {
- RECT cliRect;
- ShowWindow(hWnd, SW_SHOWNORMAL);
- SetForegroundWindow(hWnd);
- Sleep(100); /* a hack for win95 */
- if (env_check("MESA_GLX_FX", 'w') && !(GetWindowLong(hWnd, GWL_STYLE) & WS_POPUP)) {
- /* XXX todo - windowed modes */
- error = !(ctx = fxMesaCreateContext((GLuint) hWnd, GR_RESOLUTION_NONE, GR_REFRESH_NONE, pix[curPFD - 1].mesaAttr));
- } else {
- GetClientRect(hWnd, &cliRect);
- error = !(ctx = fxMesaCreateBestContext((GLuint) hWnd, cliRect.right, cliRect.bottom, pix[curPFD - 1].mesaAttr));
- }
- }
-
- /*if (getenv("SST_DUALHEAD"))
- haveDualHead =
- ((atoi(getenv("SST_DUALHEAD")) == 1) ? GL_TRUE : GL_FALSE);
- else
- haveDualHead = GL_FALSE;*/
-
- if (error) {
- SetLastError(0);
- return NULL;
- }
-
- hDC = hdc;
- hWND = hWnd;
-
- /* Required by the OpenGL Optimizer 1.1 (is it a Optimizer bug ?) */
- wglMakeCurrent(hdc, (HGLRC)1);
-
- return (HGLRC)1;
-}
-
-GLAPI HGLRC GLAPIENTRY
-wglCreateLayerContext (HDC hdc, int iLayerPlane)
-{
- SetLastError(0);
- return NULL;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglDeleteContext (HGLRC hglrc)
-{
- if (ctx && hglrc == (HGLRC)1) {
-
- fxMesaDestroyContext(ctx);
-
- SetWindowLong(WindowFromDC(hDC), GWL_WNDPROC, (LONG) hWNDOldProc);
-
- ctx = NULL;
- hDC = 0;
- return TRUE;
- }
-
- SetLastError(0);
-
- return FALSE;
-}
-
-GLAPI HGLRC GLAPIENTRY
-wglGetCurrentContext (VOID)
-{
- if (ctx)
- return (HGLRC)1;
-
- SetLastError(0);
- return NULL;
-}
-
-GLAPI HDC GLAPIENTRY
-wglGetCurrentDC (VOID)
-{
- if (ctx)
- return hDC;
-
- SetLastError(0);
- return NULL;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglSwapIntervalEXT (int interval)
-{
- if (ctx == NULL) {
- return FALSE;
- }
- if (interval < 0) {
- interval = 0;
- } else if (interval > 3) {
- interval = 3;
- }
- ctx->swapInterval = interval;
- return TRUE;
-}
-
-GLAPI int GLAPIENTRY
-wglGetSwapIntervalEXT (void)
-{
- return (ctx == NULL) ? -1 : ctx->swapInterval;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglGetDeviceGammaRamp3DFX (HDC hdc, LPVOID arrays)
-{
- /* gammaTable should be per-context */
- memcpy(arrays, gammaTable, 3 * 256 * sizeof(GLushort));
- return TRUE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglSetDeviceGammaRamp3DFX (HDC hdc, LPVOID arrays)
-{
- GLint i, tableSize, inc, index;
- GLushort *red, *green, *blue;
- FxU32 gammaTableR[256], gammaTableG[256], gammaTableB[256];
-
- /* gammaTable should be per-context */
- memcpy(gammaTable, arrays, 3 * 256 * sizeof(GLushort));
-
- tableSize = FX_grGetInteger(GR_GAMMA_TABLE_ENTRIES);
- inc = 256 / tableSize;
- red = (GLushort *)arrays;
- green = (GLushort *)arrays + 256;
- blue = (GLushort *)arrays + 512;
- for (i = 0, index = 0; i < tableSize; i++, index += inc) {
- gammaTableR[i] = red[index] >> 8;
- gammaTableG[i] = green[index] >> 8;
- gammaTableB[i] = blue[index] >> 8;
- }
-
- grLoadGammaTable(tableSize, gammaTableR, gammaTableG, gammaTableB);
-
- return TRUE;
-}
-
-typedef void *HPBUFFERARB;
-
-/* WGL_ARB_pixel_format */
-GLAPI BOOL GLAPIENTRY
-wglGetPixelFormatAttribivARB (HDC hdc,
- int iPixelFormat,
- int iLayerPlane,
- UINT nAttributes,
- const int *piAttributes,
- int *piValues)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglGetPixelFormatAttribfvARB (HDC hdc,
- int iPixelFormat,
- int iLayerPlane,
- UINT nAttributes,
- const int *piAttributes,
- FLOAT *pfValues)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglChoosePixelFormatARB (HDC hdc,
- const int *piAttribIList,
- const FLOAT *pfAttribFList,
- UINT nMaxFormats,
- int *piFormats,
- UINT *nNumFormats)
-{
- SetLastError(0);
- return FALSE;
-}
-
-/* WGL_ARB_render_texture */
-GLAPI BOOL GLAPIENTRY
-wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglSetPbufferAttribARB (HPBUFFERARB hPbuffer,
- const int *piAttribList)
-{
- SetLastError(0);
- return FALSE;
-}
-
-/* WGL_ARB_pbuffer */
-GLAPI HPBUFFERARB GLAPIENTRY
-wglCreatePbufferARB (HDC hDC,
- int iPixelFormat,
- int iWidth,
- int iHeight,
- const int *piAttribList)
-{
- SetLastError(0);
- return NULL;
-}
-
-GLAPI HDC GLAPIENTRY
-wglGetPbufferDCARB (HPBUFFERARB hPbuffer)
-{
- SetLastError(0);
- return NULL;
-}
-
-GLAPI int GLAPIENTRY
-wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC)
-{
- SetLastError(0);
- return -1;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglDestroyPbufferARB (HPBUFFERARB hPbuffer)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglQueryPbufferARB (HPBUFFERARB hPbuffer,
- int iAttribute,
- int *piValue)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI const char * GLAPIENTRY
-wglGetExtensionsStringEXT (void)
-{
- return "WGL_3DFX_gamma_control "
- "WGL_EXT_swap_control "
- "WGL_EXT_extensions_string WGL_ARB_extensions_string"
- /*WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ARB_pbuffer*/;
-}
-
-GLAPI const char * GLAPIENTRY
-wglGetExtensionsStringARB (HDC hdc)
-{
- return wglGetExtensionsStringEXT();
-}
-
-static struct {
- const char *name;
- PROC func;
-} wgl_ext[] = {
- {"wglGetExtensionsStringARB", (PROC)wglGetExtensionsStringARB},
- {"wglGetExtensionsStringEXT", (PROC)wglGetExtensionsStringEXT},
- {"wglSwapIntervalEXT", (PROC)wglSwapIntervalEXT},
- {"wglGetSwapIntervalEXT", (PROC)wglGetSwapIntervalEXT},
- {"wglGetDeviceGammaRamp3DFX", (PROC)wglGetDeviceGammaRamp3DFX},
- {"wglSetDeviceGammaRamp3DFX", (PROC)wglSetDeviceGammaRamp3DFX},
- /* WGL_ARB_pixel_format */
- {"wglGetPixelFormatAttribivARB", (PROC)wglGetPixelFormatAttribivARB},
- {"wglGetPixelFormatAttribfvARB", (PROC)wglGetPixelFormatAttribfvARB},
- {"wglChoosePixelFormatARB", (PROC)wglChoosePixelFormatARB},
- /* WGL_ARB_render_texture */
- {"wglBindTexImageARB", (PROC)wglBindTexImageARB},
- {"wglReleaseTexImageARB", (PROC)wglReleaseTexImageARB},
- {"wglSetPbufferAttribARB", (PROC)wglSetPbufferAttribARB},
- /* WGL_ARB_pbuffer */
- {"wglCreatePbufferARB", (PROC)wglCreatePbufferARB},
- {"wglGetPbufferDCARB", (PROC)wglGetPbufferDCARB},
- {"wglReleasePbufferDCARB", (PROC)wglReleasePbufferDCARB},
- {"wglDestroyPbufferARB", (PROC)wglDestroyPbufferARB},
- {"wglQueryPbufferARB", (PROC)wglQueryPbufferARB},
- {NULL, NULL}
-};
-
-GLAPI PROC GLAPIENTRY
-wglGetProcAddress (LPCSTR lpszProc)
-{
- int i;
- PROC p = (PROC)_glapi_get_proc_address((const char *)lpszProc);
-
- /* we can't BlendColor. work around buggy applications */
- if (p && strcmp(lpszProc, "glBlendColor")
- && strcmp(lpszProc, "glBlendColorEXT"))
- return p;
-
- for (i = 0; wgl_ext[i].name; i++) {
- if (!strcmp(lpszProc, wgl_ext[i].name)) {
- return wgl_ext[i].func;
- }
- }
-
- SetLastError(0);
- return NULL;
-}
-
-GLAPI PROC GLAPIENTRY
-wglGetDefaultProcAddress (LPCSTR lpszProc)
-{
- SetLastError(0);
- return NULL;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglMakeCurrent (HDC hdc, HGLRC hglrc)
-{
- if ((hdc == NULL) && (hglrc == NULL))
- return TRUE;
-
- if (!ctx || hglrc != (HGLRC)1 || WindowFromDC(hdc) != hWND) {
- SetLastError(0);
- return FALSE;
- }
-
- hDC = hdc;
-
- fxMesaMakeCurrent(ctx);
-
- return TRUE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglShareLists (HGLRC hglrc1, HGLRC hglrc2)
-{
- if (!ctx || hglrc1 != (HGLRC)1 || hglrc1 != hglrc2) {
- SetLastError(0);
- return FALSE;
- }
-
- return TRUE;
-}
-
-static BOOL
-wglUseFontBitmaps_FX (HDC fontDevice, DWORD firstChar, DWORD numChars,
- DWORD listBase)
-{
- TEXTMETRIC metric;
- BITMAPINFO *dibInfo;
- HDC bitDevice;
- COLORREF tempColor;
- int i;
-
- GetTextMetrics(fontDevice, &metric);
-
- dibInfo = (BITMAPINFO *)calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
- dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- dibInfo->bmiHeader.biPlanes = 1;
- dibInfo->bmiHeader.biBitCount = 1;
- dibInfo->bmiHeader.biCompression = BI_RGB;
-
- bitDevice = CreateCompatibleDC(fontDevice);
-
- /* Swap fore and back colors so the bitmap has the right polarity */
- tempColor = GetBkColor(bitDevice);
- SetBkColor(bitDevice, GetTextColor(bitDevice));
- SetTextColor(bitDevice, tempColor);
-
- /* Place chars based on base line */
- SetTextAlign(bitDevice, TA_BASELINE);
-
- for (i = 0; i < (int)numChars; i++) {
- SIZE size;
- char curChar;
- int charWidth, charHeight, bmapWidth, bmapHeight, numBytes, res;
- HBITMAP bitObject;
- HGDIOBJ origBmap;
- unsigned char *bmap;
-
- curChar = (char)(i + firstChar); /* [koolsmoky] explicit cast */
-
- /* Find how high/wide this character is */
- GetTextExtentPoint32(bitDevice, &curChar, 1, &size);
-
- /* Create the output bitmap */
- charWidth = size.cx;
- charHeight = size.cy;
- bmapWidth = ((charWidth + 31) / 32) * 32; /* Round up to the next multiple of 32 bits */
- bmapHeight = charHeight;
- bitObject = CreateCompatibleBitmap(bitDevice, bmapWidth, bmapHeight);
- /*VERIFY(bitObject);*/
-
- /* Assign the output bitmap to the device */
- origBmap = SelectObject(bitDevice, bitObject);
-
- PatBlt(bitDevice, 0, 0, bmapWidth, bmapHeight, BLACKNESS);
-
- /* Use our source font on the device */
- SelectObject(bitDevice, GetCurrentObject(fontDevice, OBJ_FONT));
-
- /* Draw the character */
- TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1);
-
- /* Unselect our bmap object */
- SelectObject(bitDevice, origBmap);
-
- /* Convert the display dependant representation to a 1 bit deep DIB */
- numBytes = (bmapWidth * bmapHeight) / 8;
- bmap = MALLOC(numBytes);
- dibInfo->bmiHeader.biWidth = bmapWidth;
- dibInfo->bmiHeader.biHeight = bmapHeight;
- res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
- dibInfo, DIB_RGB_COLORS);
-
- /* Create the GL object */
- glNewList(i + listBase, GL_COMPILE);
- glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
- charWidth, 0.0, bmap);
- glEndList();
- /* CheckGL(); */
-
- /* Destroy the bmap object */
- DeleteObject(bitObject);
-
- /* Deallocate the bitmap data */
- FREE(bmap);
- }
-
- /* Destroy the DC */
- DeleteDC(bitDevice);
-
- FREE(dibInfo);
-
- return TRUE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglUseFontBitmapsW (HDC hdc, DWORD first, DWORD count, DWORD listBase)
-{
- return FALSE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglUseFontOutlinesA (HDC hdc, DWORD first, DWORD count,
- DWORD listBase, FLOAT deviation,
- FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglUseFontOutlinesW (HDC hdc, DWORD first, DWORD count,
- DWORD listBase, FLOAT deviation,
- FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf)
-{
- SetLastError(0);
- return FALSE;
-}
-
-
-GLAPI BOOL GLAPIENTRY
-wglSwapLayerBuffers (HDC hdc, UINT fuPlanes)
-{
- if (ctx && WindowFromDC(hdc) == hWND) {
- fxMesaSwapBuffers();
-
- return TRUE;
- }
-
- SetLastError(0);
- return FALSE;
-}
-
-static int
-pfd_tablen (void)
-{
- /* we should take an envvar for `fxMesaSelectCurrentBoard' */
- return (fxMesaSelectCurrentBoard(0) < GR_SSTTYPE_Voodoo4)
- ? 2 /* only 16bit entries */
- : sizeof(pix) / sizeof(pix[0]); /* full table */
-}
-
-GLAPI int GLAPIENTRY
-wglChoosePixelFormat (HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd)
-{
- int i, best = -1, qt_valid_pix;
- PIXELFORMATDESCRIPTOR pfd = *ppfd;
-
- qt_valid_pix = pfd_tablen();
-
-#if 1 || QUAKE2 || GORE
- /* QUAKE2: 24+32 */
- /* GORE : 24+16 */
- if ((pfd.cColorBits == 24) || (pfd.cColorBits == 32)) {
- /* the first 2 entries are 16bit */
- pfd.cColorBits = (qt_valid_pix > 2) ? 32 : 16;
- }
- if (pfd.cColorBits == 32) {
- pfd.cDepthBits = 24;
- } else if (pfd.cColorBits == 16) {
- pfd.cDepthBits = 16;
- }
-#endif
-
- if (pfd.nSize != sizeof(PIXELFORMATDESCRIPTOR) || pfd.nVersion != 1) {
- SetLastError(0);
- return 0;
- }
-
- for (i = 0; i < qt_valid_pix; i++) {
- if (pfd.cColorBits > 0 && pix[i].pfd.cColorBits != pfd.cColorBits)
- continue;
-
- if ((pfd.dwFlags & PFD_DRAW_TO_WINDOW)
- && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) continue;
- if ((pfd.dwFlags & PFD_DRAW_TO_BITMAP)
- && !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) continue;
- if ((pfd.dwFlags & PFD_SUPPORT_GDI)
- && !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI)) continue;
- if ((pfd.dwFlags & PFD_SUPPORT_OPENGL)
- && !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) continue;
- if (!(pfd.dwFlags & PFD_DOUBLEBUFFER_DONTCARE)
- && ((pfd.dwFlags & PFD_DOUBLEBUFFER) !=
- (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
-#if 1 /* Doom3 fails here! */
- if (!(pfd.dwFlags & PFD_STEREO_DONTCARE)
- && ((pfd.dwFlags & PFD_STEREO) !=
- (pix[i].pfd.dwFlags & PFD_STEREO))) continue;
-#endif
-
- if (pfd.cDepthBits > 0 && pix[i].pfd.cDepthBits == 0)
- continue; /* need depth buffer */
-
- if (pfd.cAlphaBits > 0 && pix[i].pfd.cAlphaBits == 0)
- continue; /* need alpha buffer */
-
-#if 0 /* regression bug? */
- if (pfd.cStencilBits > 0 && pix[i].pfd.cStencilBits == 0)
- continue; /* need stencil buffer */
-#endif
-
- if (pfd.iPixelType == pix[i].pfd.iPixelType) {
- best = i + 1;
- break;
- }
- }
-
- if (best == -1) {
- FILE *err = fopen("MESA.LOG", "w");
- if (err != NULL) {
- fprintf(err, "wglChoosePixelFormat failed\n");
- fprintf(err, "\tnSize = %d\n", ppfd->nSize);
- fprintf(err, "\tnVersion = %d\n", ppfd->nVersion);
- fprintf(err, "\tdwFlags = %lu\n", ppfd->dwFlags);
- fprintf(err, "\tiPixelType = %d\n", ppfd->iPixelType);
- fprintf(err, "\tcColorBits = %d\n", ppfd->cColorBits);
- fprintf(err, "\tcRedBits = %d\n", ppfd->cRedBits);
- fprintf(err, "\tcRedShift = %d\n", ppfd->cRedShift);
- fprintf(err, "\tcGreenBits = %d\n", ppfd->cGreenBits);
- fprintf(err, "\tcGreenShift = %d\n", ppfd->cGreenShift);
- fprintf(err, "\tcBlueBits = %d\n", ppfd->cBlueBits);
- fprintf(err, "\tcBlueShift = %d\n", ppfd->cBlueShift);
- fprintf(err, "\tcAlphaBits = %d\n", ppfd->cAlphaBits);
- fprintf(err, "\tcAlphaShift = %d\n", ppfd->cAlphaShift);
- fprintf(err, "\tcAccumBits = %d\n", ppfd->cAccumBits);
- fprintf(err, "\tcAccumRedBits = %d\n", ppfd->cAccumRedBits);
- fprintf(err, "\tcAccumGreenBits = %d\n", ppfd->cAccumGreenBits);
- fprintf(err, "\tcAccumBlueBits = %d\n", ppfd->cAccumBlueBits);
- fprintf(err, "\tcAccumAlphaBits = %d\n", ppfd->cAccumAlphaBits);
- fprintf(err, "\tcDepthBits = %d\n", ppfd->cDepthBits);
- fprintf(err, "\tcStencilBits = %d\n", ppfd->cStencilBits);
- fprintf(err, "\tcAuxBuffers = %d\n", ppfd->cAuxBuffers);
- fprintf(err, "\tiLayerType = %d\n", ppfd->iLayerType);
- fprintf(err, "\tbReserved = %d\n", ppfd->bReserved);
- fprintf(err, "\tdwLayerMask = %lu\n", ppfd->dwLayerMask);
- fprintf(err, "\tdwVisibleMask = %lu\n", ppfd->dwVisibleMask);
- fprintf(err, "\tdwDamageMask = %lu\n", ppfd->dwDamageMask);
- fclose(err);
- }
-
- SetLastError(0);
- return 0;
- }
-
- return best;
-}
-
-GLAPI int GLAPIENTRY
-ChoosePixelFormat (HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd)
-{
-
- return wglChoosePixelFormat(hdc, ppfd);
-}
-
-GLAPI int GLAPIENTRY
-wglDescribePixelFormat (HDC hdc, int iPixelFormat, UINT nBytes,
- LPPIXELFORMATDESCRIPTOR ppfd)
-{
- int qt_valid_pix;
-
- qt_valid_pix = pfd_tablen();
-
- if (iPixelFormat < 1 || iPixelFormat > qt_valid_pix ||
- ((nBytes != sizeof(PIXELFORMATDESCRIPTOR)) && (nBytes != 0))) {
- SetLastError(0);
- return qt_valid_pix;
- }
-
- if (nBytes != 0)
- *ppfd = pix[iPixelFormat - 1].pfd;
-
- return qt_valid_pix;
-}
-
-GLAPI int GLAPIENTRY
-DescribePixelFormat (HDC hdc, int iPixelFormat, UINT nBytes,
- LPPIXELFORMATDESCRIPTOR ppfd)
-{
- return wglDescribePixelFormat(hdc, iPixelFormat, nBytes, ppfd);
-}
-
-GLAPI int GLAPIENTRY
-wglGetPixelFormat (HDC hdc)
-{
- if (curPFD == 0) {
- SetLastError(0);
- return 0;
- }
-
- return curPFD;
-}
-
-GLAPI int GLAPIENTRY
-GetPixelFormat (HDC hdc)
-{
- return wglGetPixelFormat(hdc);
-}
-
-GLAPI BOOL GLAPIENTRY
-wglSetPixelFormat (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
-{
- int qt_valid_pix;
-
- qt_valid_pix = pfd_tablen();
-
- if (iPixelFormat < 1 || iPixelFormat > qt_valid_pix) {
- if (ppfd == NULL) {
- PIXELFORMATDESCRIPTOR my_pfd;
- if (!wglDescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &my_pfd)) {
- SetLastError(0);
- return FALSE;
- }
- } else if (ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
- SetLastError(0);
- return FALSE;
- }
- }
- curPFD = iPixelFormat;
-
- return TRUE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglSwapBuffers (HDC hdc)
-{
- if (!ctx) {
- SetLastError(0);
- return FALSE;
- }
-
- fxMesaSwapBuffers();
-
- return TRUE;
-}
-
-GLAPI BOOL GLAPIENTRY
-SetPixelFormat (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
-{
- return wglSetPixelFormat(hdc, iPixelFormat, ppfd);
-}
-
-GLAPI BOOL GLAPIENTRY
-SwapBuffers(HDC hdc)
-{
- return wglSwapBuffers(hdc);
-}
-
-static FIXED
-FixedFromDouble (double d)
-{
- struct {
- FIXED f;
- long l;
- } pun;
- pun.l = (long)(d * 65536L);
- return pun.f;
-}
-
-/*
-** This was yanked from windows/gdi/wgl.c
-*/
-GLAPI BOOL GLAPIENTRY
-wglUseFontBitmapsA (HDC hdc, DWORD first, DWORD count, DWORD listBase)
-{
- int i;
- GLuint font_list;
- DWORD size;
- GLYPHMETRICS gm;
- HANDLE hBits;
- LPSTR lpBits;
- MAT2 mat;
- int success = TRUE;
-
- font_list = listBase;
-
- mat.eM11 = FixedFromDouble(1);
- mat.eM12 = FixedFromDouble(0);
- mat.eM21 = FixedFromDouble(0);
- mat.eM22 = FixedFromDouble(-1);
-
- memset(&gm, 0, sizeof(gm));
-
- /*
- ** If we can't get the glyph outline, it may be because this is a fixed
- ** font. Try processing it that way.
- */
- if (GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) == GDI_ERROR) {
- return wglUseFontBitmaps_FX(hdc, first, count, listBase);
- }
-
- /*
- ** Otherwise process all desired characters.
- */
- for (i = 0; i < count; i++) {
- DWORD err;
-
- glNewList(font_list + i, GL_COMPILE);
-
- /* allocate space for the bitmap/outline */
- size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);
- if (size == GDI_ERROR) {
- glEndList();
- err = GetLastError();
- success = FALSE;
- continue;
- }
-
- hBits = GlobalAlloc(GHND, size + 1);
- lpBits = GlobalLock(hBits);
-
- err = GetGlyphOutline(hdc, /* handle to device context */
- first + i, /* character to query */
- GGO_BITMAP, /* format of data to return */
- &gm, /* pointer to structure for metrics */
- size, /* size of buffer for data */
- lpBits, /* pointer to buffer for data */
- &mat /* pointer to transformation */
- /* matrix structure */
- );
-
- if (err == GDI_ERROR) {
- GlobalUnlock(hBits);
- GlobalFree(hBits);
-
- glEndList();
- err = GetLastError();
- success = FALSE;
- continue;
- }
-
- glBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
- -gm.gmptGlyphOrigin.x,
- gm.gmptGlyphOrigin.y,
- gm.gmCellIncX, gm.gmCellIncY,
- (const GLubyte *)lpBits);
-
- GlobalUnlock(hBits);
- GlobalFree(hBits);
-
- glEndList();
- }
-
- return success;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglDescribeLayerPlane (HDC hdc, int iPixelFormat, int iLayerPlane,
- UINT nBytes, LPLAYERPLANEDESCRIPTOR ppfd)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI int GLAPIENTRY
-wglGetLayerPaletteEntries (HDC hdc, int iLayerPlane, int iStart,
- int cEntries, COLORREF *pcr)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI BOOL GLAPIENTRY
-wglRealizeLayerPalette (HDC hdc, int iLayerPlane, BOOL bRealize)
-{
- SetLastError(0);
- return FALSE;
-}
-
-GLAPI int GLAPIENTRY
-wglSetLayerPaletteEntries (HDC hdc, int iLayerPlane, int iStart,
- int cEntries, CONST COLORREF *pcr)
-{
- SetLastError(0);
- return FALSE;
-}
-
-
-/***************************************************************************
- * [dBorca] simplistic ICD implementation, based on ICD code by Gregor Anich
- */
-
-typedef struct _icdTable {
- DWORD size;
- PROC table[336];
-} ICDTABLE, *PICDTABLE;
-
-#ifdef USE_MGL_NAMESPACE
-#define GL_FUNC(func) mgl##func
-#else
-#define GL_FUNC(func) gl##func
-#endif
-
-static ICDTABLE icdTable = { 336, {
-#define ICD_ENTRY(func) (PROC)GL_FUNC(func),
-#include "../icd/icdlist.h"
-#undef ICD_ENTRY
-} };
-
-
-GLAPI BOOL GLAPIENTRY
-DrvCopyContext (HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
-{
- return wglCopyContext(hglrcSrc, hglrcDst, mask);
-}
-
-
-GLAPI HGLRC GLAPIENTRY
-DrvCreateContext (HDC hdc)
-{
- return wglCreateContext(hdc);
-}
-
-
-GLAPI BOOL GLAPIENTRY
-DrvDeleteContext (HGLRC hglrc)
-{
- return wglDeleteContext(hglrc);
-}
-
-
-GLAPI HGLRC GLAPIENTRY
-DrvCreateLayerContext (HDC hdc, int iLayerPlane)
-{
- return wglCreateContext(hdc);
-}
-
-
-GLAPI PICDTABLE GLAPIENTRY
-DrvSetContext (HDC hdc, HGLRC hglrc, void *callback)
-{
- return wglMakeCurrent(hdc, hglrc) ? &icdTable : NULL;
-}
-
-
-GLAPI BOOL GLAPIENTRY
-DrvReleaseContext (HGLRC hglrc)
-{
- return TRUE;
-}
-
-
-GLAPI BOOL GLAPIENTRY
-DrvShareLists (HGLRC hglrc1, HGLRC hglrc2)
-{
- return wglShareLists(hglrc1, hglrc2);
-}
-
-
-GLAPI BOOL GLAPIENTRY
-DrvDescribeLayerPlane (HDC hdc, int iPixelFormat,
- int iLayerPlane, UINT nBytes,
- LPLAYERPLANEDESCRIPTOR plpd)
-{
- return wglDescribeLayerPlane(hdc, iPixelFormat, iLayerPlane, nBytes, plpd);
-}
-
-
-GLAPI int GLAPIENTRY
-DrvSetLayerPaletteEntries (HDC hdc, int iLayerPlane,
- int iStart, int cEntries, CONST COLORREF *pcr)
-{
- return wglSetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
-}
-
-
-GLAPI int GLAPIENTRY
-DrvGetLayerPaletteEntries (HDC hdc, int iLayerPlane,
- int iStart, int cEntries, COLORREF *pcr)
-{
- return wglGetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr);
-}
-
-
-GLAPI BOOL GLAPIENTRY
-DrvRealizeLayerPalette (HDC hdc, int iLayerPlane, BOOL bRealize)
-{
- return wglRealizeLayerPalette(hdc, iLayerPlane, bRealize);
-}
-
-
-GLAPI BOOL GLAPIENTRY
-DrvSwapLayerBuffers (HDC hdc, UINT fuPlanes)
-{
- return wglSwapLayerBuffers(hdc, fuPlanes);
-}
-
-GLAPI int GLAPIENTRY
-DrvDescribePixelFormat (HDC hdc, int iPixelFormat, UINT nBytes,
- LPPIXELFORMATDESCRIPTOR ppfd)
-{
- return wglDescribePixelFormat(hdc, iPixelFormat, nBytes, ppfd);
-}
-
-
-GLAPI PROC GLAPIENTRY
-DrvGetProcAddress (LPCSTR lpszProc)
-{
- return wglGetProcAddress(lpszProc);
-}
-
-
-GLAPI BOOL GLAPIENTRY
-DrvSetPixelFormat (HDC hdc, int iPixelFormat)
-{
- return wglSetPixelFormat(hdc, iPixelFormat, NULL);
-}
-
-
-GLAPI BOOL GLAPIENTRY
-DrvSwapBuffers (HDC hdc)
-{
- return wglSwapBuffers(hdc);
-}
-
-
-GLAPI BOOL GLAPIENTRY
-DrvValidateVersion (DWORD version)
-{
- (void)version;
- return TRUE;
-}
-
-
-#if (_MSC_VER >= 1200)
-#pragma warning( pop )
-#endif
-
-#endif /* FX */
diff --git a/mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp b/mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp
deleted file mode 100644
index 78e5f3851..000000000
--- a/mesalib/src/mesa/drivers/windows/gdi/InitCritSections.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#include "glapi.h"
-#include "glThread.h"
-
-#ifdef WIN32
-
-extern "C" _glthread_Mutex OneTimeLock;
-extern "C" _glthread_Mutex GenTexturesLock;
-
-extern "C" void FreeAllTSD(void);
-
-class _CriticalSectionInit
-{
-public:
- static _CriticalSectionInit m_inst;
-
- _CriticalSectionInit()
- {
- _glthread_INIT_MUTEX(OneTimeLock);
- _glthread_INIT_MUTEX(GenTexturesLock);
- }
-
- ~_CriticalSectionInit()
- {
- _glthread_DESTROY_MUTEX(OneTimeLock);
- _glthread_DESTROY_MUTEX(GenTexturesLock);
- FreeAllTSD();
- }
-};
-
-_CriticalSectionInit _CriticalSectionInit::m_inst;
-
-
-#endif /* WIN32 */
diff --git a/mesalib/src/mesa/drivers/windows/gdi/SConscript b/mesalib/src/mesa/drivers/windows/gdi/SConscript
new file mode 100644
index 000000000..10a7eeaa1
--- /dev/null
+++ b/mesalib/src/mesa/drivers/windows/gdi/SConscript
@@ -0,0 +1,38 @@
+Import('*')
+
+env = env.Clone()
+
+env.Prepend(CPPPATH = [
+ '#src/mapi',
+ '#src/mesa',
+])
+
+env.AppendUnique(CPPDEFINES = [
+ '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
+ 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+])
+if not env['gles']:
+ # prevent _glapi_* from being declared __declspec(dllimport)
+ env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
+
+env.Prepend(LIBS = [
+ glapi,
+ mesa,
+ glsl,
+ 'gdi32',
+ 'user32',
+ 'kernel32',
+])
+
+sources = [
+ 'mesa.def',
+ 'wgl.c',
+ 'wmesa.c',
+]
+
+mesagdi = env.SharedLibrary(
+ target = 'opengl32',
+ source = sources,
+)
+
+env.Alias('mesagdi', mesagdi)
diff --git a/mesalib/src/mesa/drivers/windows/gdi/mesa.def b/mesalib/src/mesa/drivers/windows/gdi/mesa.def
index b537b3460..d5c98801d 100644
--- a/mesalib/src/mesa/drivers/windows/gdi/mesa.def
+++ b/mesalib/src/mesa/drivers/windows/gdi/mesa.def
@@ -26,9 +26,6 @@ VERSION 6.5
; be needed (for the gl* functions) since the entry
; points are compiled with dllexport declspec.
;
-; However, this file is still needed to export "internal"
-; Mesa symbols for the benefit of the OSMESA32.DLL.
-;
EXPORTS
glNewList
glEndList
@@ -857,107 +854,3 @@ EXPORTS
wglUseFontOutlinesA
wglUseFontOutlinesW
wglGetExtensionsStringARB
-;
-; Mesa internals - mostly for OSMESA
- _vbo_CreateContext
- _vbo_DestroyContext
- _vbo_InvalidateState
- _glapi_check_multithread
- _glapi_get_context
- _glapi_get_proc_address
- _mesa_add_soft_renderbuffers
- _mesa_add_renderbuffer
- _mesa_check_conditional_render
- _mesa_choose_tex_format
- _mesa_create_framebuffer
- _mesa_create_visual
- _mesa_delete_array_object
- _mesa_delete_program
- _mesa_delete_texture_object
- _mesa_destroy_framebuffer
- _mesa_destroy_visual
- _mesa_enable_1_3_extensions
- _mesa_enable_1_4_extensions
- _mesa_enable_1_5_extensions
- _mesa_enable_2_0_extensions
- _mesa_enable_2_1_extensions
- _mesa_enable_sw_extensions
- _mesa_error
- _mesa_finish_render_texture
- _mesa_framebuffer_renderbuffer
- _mesa_free_context_data
- _mesa_free_texture_image_data
- _mesa_generate_mipmap
- _mesa_get_compressed_teximage
- _mesa_get_current_context
- _mesa_get_teximage
- _mesa_init_driver_functions
- _mesa_init_glsl_driver_functions
- _mesa_init_renderbuffer
- _mesa_initialize_context
- _mesa_make_current
- _mesa_new_array_object
- _mesa_new_framebuffer
- _mesa_new_program
- _mesa_new_renderbuffer
- _mesa_new_soft_renderbuffer
- _mesa_new_texture_image
- _mesa_new_texture_object
- _mesa_problem
- _mesa_reference_renderbuffer
- _mesa_remove_renderbuffer
- _mesa_render_texture
- _mesa_ResizeBuffersMESA
- _mesa_resize_framebuffer
- _mesa_store_compressed_teximage1d
- _mesa_store_compressed_teximage2d
- _mesa_store_compressed_teximage3d
- _mesa_store_compressed_texsubimage1d
- _mesa_store_compressed_texsubimage2d
- _mesa_store_compressed_texsubimage3d
- _mesa_store_teximage1d
- _mesa_store_teximage2d
- _mesa_store_teximage3d
- _mesa_store_texsubimage1d
- _mesa_store_texsubimage2d
- _mesa_store_texsubimage3d
- _mesa_test_proxy_teximage
- _mesa_reference_framebuffer
- _mesa_update_framebuffer_visual
- _mesa_use_program
- _mesa_Viewport
- _mesa_meta_init
- _mesa_meta_free
- _mesa_meta_CopyColorSubTable
- _mesa_meta_CopyColorTable
- _mesa_meta_CopyConvolutionFilter1D
- _mesa_meta_CopyConvolutionFilter2D
- _mesa_meta_CopyTexImage1D
- _mesa_meta_CopyTexImage2D
- _mesa_meta_CopyTexSubImage1D
- _mesa_meta_CopyTexSubImage2D
- _mesa_meta_CopyTexSubImage3D
- _swrast_Accum
- _swrast_Bitmap
- _swrast_BlitFramebuffer
- _swrast_CopyPixels
- _swrast_DrawPixels
- _swrast_GetDeviceDriverReference
- _swrast_Clear
- _swrast_choose_line
- _swrast_choose_triangle
- _swrast_CreateContext
- _swrast_DestroyContext
- _swrast_exec_fragment_program
- _swrast_InvalidateState
- _swrast_ReadPixels
- _swsetup_Wakeup
- _swsetup_CreateContext
- _swsetup_DestroyContext
- _swsetup_InvalidateState
- _tnl_CreateContext
- _tnl_DestroyContext
- _tnl_InvalidateState
- _tnl_run_pipeline
- _tnl_program_string
- _tnl_RasterPos
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wgl.c b/mesalib/src/mesa/drivers/windows/gdi/wgl.c
index 8d8087067..1dafe6e29 100644
--- a/mesalib/src/mesa/drivers/windows/gdi/wgl.c
+++ b/mesalib/src/mesa/drivers/windows/gdi/wgl.c
@@ -54,8 +54,8 @@
#include <windows.h>
#endif
-#include "config.h"
-#include "glapi.h"
+#include "main/config.h"
+#include "glapi/glapi.h"
#include "GL/wmesa.h" /* protos for wmesa* functions */
/*
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
index 4a8b1b283..35a150d06 100644
--- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c
@@ -5,12 +5,13 @@
#include "wmesadef.h"
#include "colors.h"
-#include <GL/wmesa.h>
+#include "GL/wmesa.h"
#include <winuser.h>
-#include "context.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/macros.h"
#include "drivers/common/driverfuncs.h"
#include "drivers/common/meta.h"
#include "vbo/vbo.h"
@@ -29,7 +30,7 @@ static WMesaFramebuffer FirstFramebuffer = NULL;
* Create a new WMesaFramebuffer object which will correspond to the
* given HDC (Window handle).
*/
-WMesaFramebuffer
+static WMesaFramebuffer
wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
{
WMesaFramebuffer pwfb
@@ -47,7 +48,7 @@ wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
/**
* Given an hdc, free the corresponding WMesaFramebuffer
*/
-void
+static void
wmesa_free_framebuffer(HDC hdc)
{
WMesaFramebuffer pwfb, prev;
@@ -70,7 +71,7 @@ wmesa_free_framebuffer(HDC hdc)
/**
* Given an hdc, return the corresponding WMesaFramebuffer
*/
-WMesaFramebuffer
+static WMesaFramebuffer
wmesa_lookup_framebuffer(HDC hdc)
{
WMesaFramebuffer pwfb;
@@ -146,9 +147,8 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
* We write into this memory with the span routines and then blit it
* to the window on a buffer swap.
*/
-BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
+static BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
{
- HDC hdc = pwfb->hDC;
LPBITMAPINFO pbmi = &(pwfb->bmi);
HDC hic;
@@ -185,7 +185,7 @@ BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
}
-static wmDeleteBackingStore(WMesaFramebuffer pwfb)
+static void wmDeleteBackingStore(WMesaFramebuffer pwfb)
{
if (pwfb->hbmDIB) {
SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
@@ -226,7 +226,6 @@ wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *heig
static void wmesa_flush(struct gl_context *ctx)
{
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
if (ctx->Visual.doubleBufferMode == 1) {
@@ -253,9 +252,7 @@ static void wmesa_flush(struct gl_context *ctx)
static void clear_color(struct gl_context *ctx, const GLfloat color[4])
{
WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
GLubyte col[3];
- UINT bytesPerPixel = pwfb->cColorBits / 8;
CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
@@ -447,21 +444,15 @@ static void clear(struct gl_context *ctx, GLbitfield mask)
**/
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
+static void write_rgba_span_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
- CONST BITMAPINFO bmi=
- {
- {
- sizeof(BITMAPINFOHEADER),
- n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
- }
- };
HBITMAP bmp=0;
HDC mdc=0;
typedef union
@@ -534,12 +525,13 @@ static void write_rgba_span_front(const struct gl_context *ctx,
}
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
+static void write_rgb_span_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte *mask)
{
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
WMesaContext pwc = wmesa_context(ctx);
GLuint i;
@@ -563,12 +555,13 @@ static void write_rgb_span_front(const struct gl_context *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
+static void write_mono_rgba_span_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte *mask)
{
+ const GLchan *color = (const GLchan *)value;
GLuint i;
WMesaContext pwc = wmesa_context(ctx);
COLORREF colorref;
@@ -588,13 +581,14 @@ static void write_mono_rgba_span_front(const struct gl_context *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[] )
+static void write_rgba_pixels_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *values,
+ const GLubyte *mask)
{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
GLuint i;
WMesaContext pwc = wmesa_context(ctx);
(void) ctx;
@@ -611,13 +605,14 @@ static void write_rgba_pixels_front(const struct gl_context *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
+static void write_mono_rgba_pixels_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte *mask)
{
+ const GLchan *color = (const GLchan *)value;
GLuint i;
WMesaContext pwc = wmesa_context(ctx);
COLORREF colorref;
@@ -629,11 +624,12 @@ static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
+static void read_rgba_span_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
WMesaContext pwc = wmesa_context(ctx);
GLuint i;
COLORREF Color;
@@ -649,11 +645,12 @@ static void read_rgba_span_front(const struct gl_context *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
+static void read_rgba_pixels_front(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values)
{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
WMesaContext pwc = wmesa_context(ctx);
GLuint i;
COLORREF Color;
@@ -678,13 +675,13 @@ LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_32(const struct gl_context *ctx,
+static void write_rgba_span_32(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
+ const void *values,
+ const GLubyte *mask)
{
- WMesaContext pwc = wmesa_context(ctx);
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
GLuint i;
LPDWORD lpdw;
@@ -708,13 +705,13 @@ static void write_rgba_span_32(const struct gl_context *ctx,
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_32(const struct gl_context *ctx,
+static void write_rgb_span_32(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
+ const void *values,
+ const GLubyte *mask)
{
- WMesaContext pwc = wmesa_context(ctx);
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
GLuint i;
LPDWORD lpdw;
@@ -740,16 +737,16 @@ static void write_rgb_span_32(const struct gl_context *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_32(const struct gl_context *ctx,
+static void write_mono_rgba_span_32(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
+ const void *value,
+ const GLubyte *mask)
{
+ const GLchan *color = (const GLchan *)value;
LPDWORD lpdw;
DWORD pixel;
GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
y=FLIP(y);
@@ -766,14 +763,14 @@ static void write_mono_rgba_span_32(const struct gl_context *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_32(const struct gl_context *ctx,
+static void write_rgba_pixels_32(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
+ const void *values,
+ const GLubyte *mask)
{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++)
if (mask[i])
@@ -785,15 +782,15 @@ static void write_rgba_pixels_32(const struct gl_context *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
+static void write_mono_rgba_pixels_32(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
+ const void *value,
+ const GLubyte *mask)
{
+ const GLchan *color = (const GLchan *)value;
GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++)
if (mask[i])
@@ -802,15 +799,15 @@ static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_32(const struct gl_context *ctx,
+static void read_rgba_span_32(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
+ void *values)
{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
GLuint i;
DWORD pixel;
LPDWORD lpdw;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
y = FLIP(y);
@@ -826,15 +823,15 @@ static void read_rgba_span_32(const struct gl_context *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_32(const struct gl_context *ctx,
+static void read_rgba_pixels_32(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
+ void *values)
{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
GLuint i;
DWORD pixel;
LPDWORD lpdw;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++) {
@@ -860,13 +857,13 @@ lpb[1] = (g); \
lpb[2] = (r); }
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_24(const struct gl_context *ctx,
+static void write_rgba_span_24(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
+ const void *values,
+ const GLubyte *mask)
{
- WMesaContext pwc = wmesa_context(ctx);
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
GLuint i;
LPBYTE lpb;
@@ -894,13 +891,13 @@ static void write_rgba_span_24(const struct gl_context *ctx,
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_24(const struct gl_context *ctx,
+static void write_rgb_span_24(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
+ const void *values,
+ const GLubyte *mask)
{
- WMesaContext pwc = wmesa_context(ctx);
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
GLuint i;
LPBYTE lpb;
@@ -930,15 +927,15 @@ static void write_rgb_span_24(const struct gl_context *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_24(const struct gl_context *ctx,
+static void write_mono_rgba_span_24(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
+ const void *value,
+ const GLubyte *mask)
{
+ const GLchan *color = (const GLchan *)value;
LPBYTE lpb;
GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
y=FLIP(y);
@@ -959,14 +956,14 @@ static void write_mono_rgba_span_24(const struct gl_context *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_24(const struct gl_context *ctx,
+static void write_rgba_pixels_24(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
+ const void *values,
+ const GLubyte *mask)
{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++)
if (mask[i])
@@ -978,15 +975,15 @@ static void write_rgba_pixels_24(const struct gl_context *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
+static void write_mono_rgba_pixels_24(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
+ const void *value,
+ const GLubyte *mask)
{
+ const GLchan *color = (const GLchan *)value;
GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++)
if (mask[i])
@@ -995,14 +992,14 @@ static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_24(const struct gl_context *ctx,
+static void read_rgba_span_24(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
+ void *values)
{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
GLuint i;
LPBYTE lpb;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
y = FLIP(y);
@@ -1017,14 +1014,14 @@ static void read_rgba_span_24(const struct gl_context *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_24(const struct gl_context *ctx,
+static void read_rgba_pixels_24(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
+ void *values)
{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
GLuint i;
LPBYTE lpb;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++) {
@@ -1049,13 +1046,13 @@ LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_16(const struct gl_context *ctx,
+static void write_rgba_span_16(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
+ const void *values,
+ const GLubyte *mask)
{
- WMesaContext pwc = wmesa_context(ctx);
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
GLuint i;
LPWORD lpw;
@@ -1079,13 +1076,13 @@ static void write_rgba_span_16(const struct gl_context *ctx,
/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_16(const struct gl_context *ctx,
+static void write_rgb_span_16(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
+ const void *values,
+ const GLubyte *mask)
{
- WMesaContext pwc = wmesa_context(ctx);
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values;
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
GLuint i;
LPWORD lpw;
@@ -1111,16 +1108,16 @@ static void write_rgb_span_16(const struct gl_context *ctx,
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_span_16(const struct gl_context *ctx,
+static void write_mono_rgba_span_16(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
+ const void *value,
+ const GLubyte *mask)
{
+ const GLchan *color = (const GLchan *)value;
LPWORD lpw;
WORD pixel;
GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
(void) ctx;
lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
@@ -1138,14 +1135,14 @@ static void write_mono_rgba_span_16(const struct gl_context *ctx,
}
/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_16(const struct gl_context *ctx,
+static void write_rgba_pixels_16(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
+ const void *values,
+ const GLubyte *mask)
{
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values;
GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
(void) ctx;
for (i=0; i<n; i++)
@@ -1158,15 +1155,15 @@ static void write_rgba_pixels_16(const struct gl_context *ctx,
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
-static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
+static void write_mono_rgba_pixels_16(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
+ const void *value,
+ const GLubyte *mask)
{
+ const GLchan *color = (const GLchan *)value;
GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
(void) ctx;
for (i=0; i<n; i++)
@@ -1176,14 +1173,14 @@ static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
}
/* Read a horizontal span of color pixels. */
-static void read_rgba_span_16(const struct gl_context *ctx,
+static void read_rgba_span_16(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
+ void *values)
{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
GLuint i, pixel;
LPWORD lpw;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
y = FLIP(y);
@@ -1200,14 +1197,14 @@ static void read_rgba_span_16(const struct gl_context *ctx,
/* Read an array of color pixels. */
-static void read_rgba_pixels_16(const struct gl_context *ctx,
+static void read_rgba_pixels_16(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
+ void *values)
{
+ GLubyte (*rgba)[4] = (GLubyte (*)[4])values;
GLuint i, pixel;
LPWORD lpw;
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
for (i=0; i<n; i++) {
@@ -1260,8 +1257,9 @@ wmesa_renderbuffer_storage(struct gl_context *ctx,
* Plug in the Get/PutRow/Values functions for a renderbuffer depending
* on if we're drawing to the front or back color buffer.
*/
-void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
- int cColorBits, int double_buffer)
+static void
+wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
+ int cColorBits, int double_buffer)
{
if (double_buffer) {
/* back buffer */
@@ -1323,7 +1321,6 @@ static void
wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
GLuint width, GLuint height)
{
- WMesaContext pwc = wmesa_context(ctx);
WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
@@ -1352,7 +1349,6 @@ static void wmesa_viewport(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
- WMesaContext pwc = wmesa_context(ctx);
GLuint new_width, new_height;
wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
@@ -1552,7 +1548,7 @@ void WMesaDestroyContext( WMesaContext pwc )
/**
* Create a new color renderbuffer.
*/
-struct gl_renderbuffer *
+static struct gl_renderbuffer *
wmesa_new_renderbuffer(void)
{
struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h
index 530673373..9fda88390 100644
--- a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h
+++ b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h
@@ -1,43 +1,43 @@
-#ifndef WMESADEF_H
-#define WMESADEF_H
-#ifdef __MINGW32__
-#include <windows.h>
-#endif
-#include "context.h"
-
-
-/**
- * The Windows Mesa rendering context, derived from struct gl_context.
- */
-struct wmesa_context {
- struct gl_context gl_ctx; /* The core GL/Mesa context */
- HDC hDC;
- COLORREF clearColorRef;
- HPEN clearPen;
- HBRUSH clearBrush;
-};
-
-
-/**
- * Windows framebuffer, derived from gl_framebuffer
- */
-struct wmesa_framebuffer
-{
- struct gl_framebuffer Base;
- HDC hDC;
- int pixelformat;
- GLuint ScanWidth;
- int cColorBits;
- /* back buffer DIB fields */
- HDC dib_hDC;
- BITMAPINFO bmi;
- HBITMAP hbmDIB;
- HBITMAP hOldBitmap;
- PBYTE pbPixels;
- struct wmesa_framebuffer *next;
-};
-
-typedef struct wmesa_framebuffer *WMesaFramebuffer;
-
-
-#endif /* WMESADEF_H */
+#ifndef WMESADEF_H
+#define WMESADEF_H
+
+#include <windows.h>
+
+#include "main/context.h"
+
+
+/**
+ * The Windows Mesa rendering context, derived from struct gl_context.
+ */
+struct wmesa_context {
+ struct gl_context gl_ctx; /* The core GL/Mesa context */
+ HDC hDC;
+ COLORREF clearColorRef;
+ HPEN clearPen;
+ HBRUSH clearBrush;
+};
+
+
+/**
+ * Windows framebuffer, derived from gl_framebuffer
+ */
+struct wmesa_framebuffer
+{
+ struct gl_framebuffer Base;
+ HDC hDC;
+ int pixelformat;
+ GLuint ScanWidth;
+ int cColorBits;
+ /* back buffer DIB fields */
+ HDC dib_hDC;
+ BITMAPINFO bmi;
+ HBITMAP hbmDIB;
+ HBITMAP hOldBitmap;
+ PBYTE pbPixels;
+ struct wmesa_framebuffer *next;
+};
+
+typedef struct wmesa_framebuffer *WMesaFramebuffer;
+
+
+#endif /* WMESADEF_H */
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c
index d0298df20..93214dd0b 100644
--- a/mesalib/src/mesa/main/api_exec.c
+++ b/mesalib/src/mesa/main/api_exec.c
@@ -502,6 +502,9 @@ _mesa_create_exec_table(void)
SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
+
+ /* ARB 104. GL_ARB_robustness */
+ SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB);
#endif
/* ARB 14. GL_ARB_point_parameters */
@@ -597,6 +600,12 @@ _mesa_create_exec_table(void)
SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
#endif
+ /* ARB 104. GL_ARB_robustness */
+ SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB);
+ SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB);
+ SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB);
+ SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB);
+
/* GL_ARB_sync */
_mesa_init_sync_dispatch(exec);
diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c
index 35b3096f6..ddb0f1f65 100644
--- a/mesalib/src/mesa/main/colortab.c
+++ b/mesalib/src/mesa/main/colortab.c
@@ -190,7 +190,7 @@ store_colortable_entries(struct gl_context *ctx, struct gl_color_table *table,
{
data = _mesa_map_validate_pbo_source(ctx,
1, &ctx->Unpack, count, 1, 1,
- format, type, data,
+ format, type, INT_MAX, data,
"glColor[Sub]Table");
if (!data)
return;
@@ -509,8 +509,8 @@ _mesa_CopyColorSubTable(GLenum target, GLsizei start,
static void GLAPIENTRY
-_mesa_GetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *data )
+_mesa_GetnColorTableARB( GLenum target, GLenum format, GLenum type,
+ GLsizei bufSize, GLvoid *data )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
@@ -614,7 +614,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
data = _mesa_map_validate_pbo_dest(ctx,
1, &ctx->Pack, table->Size, 1, 1,
- format, type, data,
+ format, type, bufSize, data,
"glGetColorTable");
if (!data)
return;
@@ -630,6 +630,13 @@ _mesa_GetColorTable( GLenum target, GLenum format,
}
+static void GLAPIENTRY
+_mesa_GetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *data )
+{
+ _mesa_GetnColorTableARB(target, format, type, INT_MAX, data);
+}
+
static void GLAPIENTRY
_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
@@ -790,6 +797,9 @@ _mesa_init_colortable_dispatch(struct _glapi_table *disp)
SET_GetColorTable(disp, _mesa_GetColorTable);
SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv);
SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv);
+
+ /* GL_ARB_robustness */
+ SET_GetnColorTableARB(disp, _mesa_GetnColorTableARB);
}
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index 8053edc23..ea13bdd68 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -658,6 +658,9 @@ _mesa_init_constants(struct gl_context *ctx)
/** GL_EXT_gpu_shader4 */
ctx->Const.MinProgramTexelOffset = -8;
ctx->Const.MaxProgramTexelOffset = 7;
+
+ /* GL_ARB_robustness */
+ ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
}
@@ -793,6 +796,7 @@ init_attrib_groups(struct gl_context *ctx)
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->ResetStatus = (GLenum) GL_NO_ERROR;
ctx->varying_vp_inputs = ~0;
return GL_TRUE;
diff --git a/mesalib/src/mesa/main/convolve.c b/mesalib/src/mesa/main/convolve.c
index 1e789dd8c..74f28da87 100644
--- a/mesalib/src/mesa/main/convolve.c
+++ b/mesalib/src/mesa/main/convolve.c
@@ -1,182 +1,205 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Image convolution functions.
- *
- * Notes: filter kernel elements are indexed by <n> and <m> as in
- * the GL spec.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "convolve.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_convolve
-
-static void GLAPIENTRY
-_mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D");
-}
-
-static void GLAPIENTRY
-_mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D");
-}
-
-
-static void GLAPIENTRY
-_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf");
-}
-
-
-static void GLAPIENTRY
-_mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv");
-}
-
-
-static void GLAPIENTRY
-_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri");
-}
-
-
-static void GLAPIENTRY
-_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv");
-}
-
-
-static void GLAPIENTRY
-_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D");
-}
-
-
-static void GLAPIENTRY
-_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D");
-}
-
-
-static void GLAPIENTRY
-_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *image)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter");
-}
-
-
-static void GLAPIENTRY
-_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv");
-}
-
-
-static void GLAPIENTRY
-_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv");
-}
-
-
-static void GLAPIENTRY
-_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *row, GLvoid *column, GLvoid *span)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetSeparableFilter");
-}
-
-
-static void GLAPIENTRY
-_mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D");
-}
-
-void
-_mesa_init_convolve_dispatch(struct _glapi_table *disp)
-{
- SET_ConvolutionFilter1D(disp, _mesa_ConvolutionFilter1D);
- SET_ConvolutionFilter2D(disp, _mesa_ConvolutionFilter2D);
- SET_ConvolutionParameterf(disp, _mesa_ConvolutionParameterf);
- SET_ConvolutionParameterfv(disp, _mesa_ConvolutionParameterfv);
- SET_ConvolutionParameteri(disp, _mesa_ConvolutionParameteri);
- SET_ConvolutionParameteriv(disp, _mesa_ConvolutionParameteriv);
- SET_CopyConvolutionFilter1D(disp, _mesa_CopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(disp, _mesa_CopyConvolutionFilter2D);
- SET_GetConvolutionFilter(disp, _mesa_GetConvolutionFilter);
- SET_GetConvolutionParameterfv(disp, _mesa_GetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(disp, _mesa_GetConvolutionParameteriv);
- SET_SeparableFilter2D(disp, _mesa_SeparableFilter2D);
- SET_GetSeparableFilter(disp, _mesa_GetSeparableFilter);
-}
-
-
-#endif /* FEATURE_convolve */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Image convolution functions.
+ *
+ * Notes: filter kernel elements are indexed by <n> and <m> as in
+ * the GL spec.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "convolve.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_convolve
+
+static void GLAPIENTRY
+_mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D");
+}
+
+static void GLAPIENTRY
+_mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D");
+}
+
+
+static void GLAPIENTRY
+_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf");
+}
+
+
+static void GLAPIENTRY
+_mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv");
+}
+
+
+static void GLAPIENTRY
+_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri");
+}
+
+
+static void GLAPIENTRY
+_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv");
+}
+
+
+static void GLAPIENTRY
+_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D");
+}
+
+
+static void GLAPIENTRY
+_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type,
+ GLsizei bufSize, GLvoid *image)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *image)
+{
+ _mesa_GetnConvolutionFilterARB(target, format, type, INT_MAX, image);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetnSeparableFilterARB(GLenum target, GLenum format, GLenum type,
+ GLsizei rowBufSize, GLvoid *row,
+ GLsizei columnBufSize, GLvoid *column,
+ GLvoid *span)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetSeparableFilter");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ _mesa_GetnSeparableFilterARB(target, format, type, INT_MAX, row,
+ INT_MAX, column, span);
+}
+
+
+static void GLAPIENTRY
+_mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D");
+}
+
+void
+_mesa_init_convolve_dispatch(struct _glapi_table *disp)
+{
+ SET_ConvolutionFilter1D(disp, _mesa_ConvolutionFilter1D);
+ SET_ConvolutionFilter2D(disp, _mesa_ConvolutionFilter2D);
+ SET_ConvolutionParameterf(disp, _mesa_ConvolutionParameterf);
+ SET_ConvolutionParameterfv(disp, _mesa_ConvolutionParameterfv);
+ SET_ConvolutionParameteri(disp, _mesa_ConvolutionParameteri);
+ SET_ConvolutionParameteriv(disp, _mesa_ConvolutionParameteriv);
+ SET_CopyConvolutionFilter1D(disp, _mesa_CopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(disp, _mesa_CopyConvolutionFilter2D);
+ SET_GetConvolutionFilter(disp, _mesa_GetConvolutionFilter);
+ SET_GetConvolutionParameterfv(disp, _mesa_GetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(disp, _mesa_GetConvolutionParameteriv);
+ SET_SeparableFilter2D(disp, _mesa_SeparableFilter2D);
+ SET_GetSeparableFilter(disp, _mesa_GetSeparableFilter);
+
+ /* GL_ARB_robustness */
+ SET_GetnConvolutionFilterARB(disp, _mesa_GetnConvolutionFilterARB);
+ SET_GetnSeparableFilterARB(disp, _mesa_GetnSeparableFilterARB);
+}
+
+
+#endif /* FEATURE_convolve */
diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c
index a1f206b9c..ab62c97fe 100644
--- a/mesalib/src/mesa/main/depthstencil.c
+++ b/mesalib/src/mesa/main/depthstencil.c
@@ -1,832 +1,835 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "formats.h"
-#include "mtypes.h"
-#include "depthstencil.h"
-#include "renderbuffer.h"
-
-
-/**
- * Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
- *
- * The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we
- * want to treat it as a stencil buffer, other times we want to treat it
- * as a depth/z buffer and still other times when we want to treat it as
- * a combined Z+stencil buffer! That implies we need three different sets
- * of Get/Put functions.
- *
- * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and
- * stencil adaptors, each with the right kind of depth/stencil Get/Put functions.
- */
-
-
-static void *
-nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
-{
- (void) ctx;
- (void) rb;
- (void) x;
- (void) y;
- return NULL;
-}
-
-
-/**
- * Delete a depth or stencil wrapper renderbuffer.
- */
-static void
-delete_wrapper(struct gl_renderbuffer *rb)
-{
- ASSERT(rb->Format == MESA_FORMAT_S8 ||
- rb->Format == MESA_FORMAT_X8_Z24);
- _mesa_reference_renderbuffer(&rb->Wrapped, NULL);
- free(rb);
-}
-
-
-/**
- * Realloc storage for wrapper.
- */
-static GLboolean
-alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat, GLuint width, GLuint height)
-{
- /* just pass this on to the wrapped renderbuffer */
- struct gl_renderbuffer *dsrb = rb->Wrapped;
- GLboolean retVal;
-
- (void) internalFormat;
-
- ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
- dsrb->Format == MESA_FORMAT_Z24_X8 ||
- dsrb->Format == MESA_FORMAT_S8_Z24 ||
- dsrb->Format == MESA_FORMAT_X8_Z24);
-
- retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
- if (retVal) {
- rb->Width = width;
- rb->Height = height;
- }
- return retVal;
-}
-
-
-
-
-/*======================================================================
- * Depth wrapper around depth/stencil renderbuffer
- */
-
-static void
-get_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- GLuint *dst = (GLuint *) values;
- const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (!src) {
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- src = temp;
- }
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- dst[i] = src[i] >> 8;
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- dst[i] = src[i] & 0xffffff;
- }
- }
-}
-
-static void
-get_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- GLuint *dst = (GLuint *) values;
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(count <= MAX_WIDTH);
- /* don't bother trying direct access */
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] >> 8;
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] & 0xffffff;
- }
- }
-}
-
-static void
-put_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dst) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (src[i] << 8) | (dst[i] & 0xff);
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] << 8) | (temp[i] & 0xff);
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
- }
- }
- }
- dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_mono_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dst) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- const GLuint shiftedVal = *((GLuint *) value) << 8;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = shiftedVal | (dst[i] & 0xff);
- }
- }
- }
- else {
- const GLuint shiftedVal = *((GLuint *) value);
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = shiftedVal | (dst[i] & 0xff000000);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- const GLuint shiftedVal = *((GLuint *) value) << 8;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff);
- }
- }
- }
- else {
- const GLuint shiftedVal = *((GLuint *) value);
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff000000);
- }
- }
- }
- dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- const GLuint *src = (const GLuint *) values;
- ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (src[i] << 8) | (*dst & 0xff);
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (src[i] & 0xffffff) | (*dst & 0xff000000);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] << 8) | (temp[i] & 0xff);
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
- }
- }
- }
- dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_mono_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = z24rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- /* get, modify, put */
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- const GLuint shiftedVal = *((GLuint *) value) << 8;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff);
- }
- }
- }
- else {
- const GLuint shiftedVal = *((GLuint *) value);
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = shiftedVal | (temp[i] & 0xff000000);
- }
- }
- }
- dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
-}
-
-
-/**
- * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
- * a depth renderbuffer.
- * \return new depth renderbuffer
- */
-struct gl_renderbuffer *
-_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx,
- struct gl_renderbuffer *dsrb)
-{
- struct gl_renderbuffer *z24rb;
-
- ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
- dsrb->Format == MESA_FORMAT_Z24_X8 ||
- dsrb->Format == MESA_FORMAT_S8_Z24 ||
- dsrb->Format == MESA_FORMAT_X8_Z24);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-
- z24rb = ctx->Driver.NewRenderbuffer(ctx, 0);
- if (!z24rb)
- return NULL;
-
- /* NOTE: need to do manual refcounting here */
- z24rb->Wrapped = dsrb;
- dsrb->RefCount++;
-
- z24rb->Name = dsrb->Name;
- z24rb->RefCount = 0;
- z24rb->Width = dsrb->Width;
- z24rb->Height = dsrb->Height;
- z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
- z24rb->Format = MESA_FORMAT_X8_Z24;
- z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
- z24rb->DataType = GL_UNSIGNED_INT;
- z24rb->Data = NULL;
- z24rb->Delete = delete_wrapper;
- z24rb->AllocStorage = alloc_wrapper_storage;
- z24rb->GetPointer = nop_get_pointer;
- z24rb->GetRow = get_row_z24;
- z24rb->GetValues = get_values_z24;
- z24rb->PutRow = put_row_z24;
- z24rb->PutRowRGB = NULL;
- z24rb->PutMonoRow = put_mono_row_z24;
- z24rb->PutValues = put_values_z24;
- z24rb->PutMonoValues = put_mono_values_z24;
-
- return z24rb;
-}
-
-
-/*======================================================================
- * Stencil wrapper around depth/stencil renderbuffer
- */
-
-static void
-get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- GLubyte *dst = (GLubyte *) values;
- const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (!src) {
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- src = temp;
- }
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- dst[i] = src[i] & 0xff;
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- dst[i] = src[i] >> 24;
- }
- }
-}
-
-static void
-get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- const GLint x[], const GLint y[], void *values)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- GLubyte *dst = (GLubyte *) values;
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(count <= MAX_WIDTH);
- /* don't bother trying direct access */
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] & 0xff;
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- dst[i] = temp[i] >> 24;
- }
- }
-}
-
-static void
-put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- const GLubyte *src = (const GLubyte *) values;
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dst) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff00) | src[i];
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff) | (src[i] << 24);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | src[i];
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
- }
- }
- }
- dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- const GLubyte val = *((GLubyte *) value);
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dst) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff00) | val;
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- dst[i] = (dst[i] & 0xffffff) | (val << 24);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetRow(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | val;
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | (val << 24);
- }
- }
- }
- dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *values, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- const GLubyte *src = (const GLubyte *) values;
- ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
- /* direct access */
- GLuint i;
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (*dst & 0xffffff00) | src[i];
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
- *dst = (*dst & 0xffffff) | (src[i] << 24);
- }
- }
- }
- }
- else {
- /* get, modify, put */
- GLuint temp[MAX_WIDTH], i;
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | src[i];
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
- }
- }
- }
- dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
- }
-}
-
-static void
-put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
- const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask)
-{
- struct gl_renderbuffer *dsrb = s8rb->Wrapped;
- GLuint temp[MAX_WIDTH], i;
- const GLubyte val = *((GLubyte *) value);
- /* get, modify, put */
- dsrb->GetValues(ctx, dsrb, count, x, y, temp);
- if (dsrb->Format == MESA_FORMAT_Z24_S8) {
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff00) | val;
- }
- }
- }
- else {
- assert(dsrb->Format == MESA_FORMAT_S8_Z24);
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- temp[i] = (temp[i] & 0xffffff) | (val << 24);
- }
- }
- }
- dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
-}
-
-
-/**
- * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
- * a stencil renderbuffer.
- * \return new stencil renderbuffer
- */
-struct gl_renderbuffer *
-_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb)
-{
- struct gl_renderbuffer *s8rb;
-
- ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
- dsrb->Format == MESA_FORMAT_S8_Z24);
- ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-
- s8rb = ctx->Driver.NewRenderbuffer(ctx, 0);
- if (!s8rb)
- return NULL;
-
- /* NOTE: need to do manual refcounting here */
- s8rb->Wrapped = dsrb;
- dsrb->RefCount++;
-
- s8rb->Name = dsrb->Name;
- s8rb->RefCount = 0;
- s8rb->Width = dsrb->Width;
- s8rb->Height = dsrb->Height;
- s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
- s8rb->Format = MESA_FORMAT_S8;
- s8rb->_BaseFormat = GL_STENCIL_INDEX;
- s8rb->DataType = GL_UNSIGNED_BYTE;
- s8rb->Data = NULL;
- s8rb->Delete = delete_wrapper;
- s8rb->AllocStorage = alloc_wrapper_storage;
- s8rb->GetPointer = nop_get_pointer;
- s8rb->GetRow = get_row_s8;
- s8rb->GetValues = get_values_s8;
- s8rb->PutRow = put_row_s8;
- s8rb->PutRowRGB = NULL;
- s8rb->PutMonoRow = put_mono_row_s8;
- s8rb->PutValues = put_values_s8;
- s8rb->PutMonoValues = put_mono_values_s8;
-
- return s8rb;
-}
-
-
-
-/**
- ** The following functions are useful for hardware drivers that only
- ** implement combined depth/stencil buffers.
- ** The GL_EXT_framebuffer_object extension allows indepedent depth and
- ** stencil buffers to be used in any combination.
- ** Therefore, we sometimes have to merge separate depth and stencil
- ** renderbuffers into a single depth+stencil renderbuffer. And sometimes
- ** we have to split combined depth+stencil renderbuffers into separate
- ** renderbuffers.
- **/
-
-
-/**
- * Extract stencil values from the combined depth/stencil renderbuffer, storing
- * the values into a separate stencil renderbuffer.
- * \param dsRb the source depth/stencil renderbuffer
- * \param stencilRb the destination stencil renderbuffer
- * (either 8-bit or 32-bit)
- */
-void
-_mesa_extract_stencil(struct gl_context *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb)
-{
- GLuint row, width, height;
-
- ASSERT(dsRb);
- ASSERT(stencilRb);
-
- ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
- stencilRb->Format == MESA_FORMAT_S8);
- ASSERT(dsRb->Width == stencilRb->Width);
- ASSERT(dsRb->Height == stencilRb->Height);
-
- width = dsRb->Width;
- height = dsRb->Height;
-
- for (row = 0; row < height; row++) {
- GLuint depthStencil[MAX_WIDTH];
- dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
- if (stencilRb->Format == MESA_FORMAT_S8) {
- /* 8bpp stencil */
- GLubyte stencil[MAX_WIDTH];
- GLuint i;
- for (i = 0; i < width; i++) {
- stencil[i] = depthStencil[i] & 0xff;
- }
- stencilRb->PutRow(ctx, stencilRb, width, 0, row, stencil, NULL);
- }
- else {
- /* 32bpp stencil */
- /* the 24 depth bits will be ignored */
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL);
- }
- }
-}
-
-
-/**
- * Copy stencil values from a stencil renderbuffer into a combined
- * depth/stencil renderbuffer.
- * \param dsRb the destination depth/stencil renderbuffer
- * \param stencilRb the source stencil buffer (either 8-bit or 32-bit)
- */
-void
-_mesa_insert_stencil(struct gl_context *ctx,
- struct gl_renderbuffer *dsRb,
- struct gl_renderbuffer *stencilRb)
-{
- GLuint row, width, height;
-
- ASSERT(dsRb);
- ASSERT(stencilRb);
-
- ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
- stencilRb->Format == MESA_FORMAT_S8);
-
- ASSERT(dsRb->Width == stencilRb->Width);
- ASSERT(dsRb->Height == stencilRb->Height);
-
- width = dsRb->Width;
- height = dsRb->Height;
-
- for (row = 0; row < height; row++) {
- GLuint depthStencil[MAX_WIDTH];
-
- dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
-
- if (stencilRb->Format == MESA_FORMAT_S8) {
- /* 8bpp stencil */
- GLubyte stencil[MAX_WIDTH];
- GLuint i;
- stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
- for (i = 0; i < width; i++) {
- depthStencil[i] = (depthStencil[i] & 0xffffff00) | stencil[i];
- }
- }
- else {
- /* 32bpp stencil buffer */
- GLuint stencil[MAX_WIDTH], i;
- ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
- ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
- for (i = 0; i < width; i++) {
- depthStencil[i]
- = (depthStencil[i] & 0xffffff00) | (stencil[i] & 0xff);
- }
- }
-
- dsRb->PutRow(ctx, dsRb, width, 0, row, depthStencil, NULL);
- }
-}
-
-
-/**
- * Convert the stencil buffer from 8bpp to 32bpp depth/stencil.
- * \param stencilRb the stencil renderbuffer to promote
- */
-void
-_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb)
-{
- const GLsizei width = stencilRb->Width;
- const GLsizei height = stencilRb->Height;
- GLubyte *data;
- GLint i, j, k;
-
- ASSERT(stencilRb->Format == MESA_FORMAT_S8);
- ASSERT(stencilRb->Data);
-
- data = (GLubyte *) stencilRb->Data;
- stencilRb->Data = NULL;
- stencilRb->AllocStorage(ctx, stencilRb, GL_DEPTH24_STENCIL8_EXT,
- width, height);
-
- ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-
- k = 0;
- for (i = 0; i < height; i++) {
- GLuint depthStencil[MAX_WIDTH];
- for (j = 0; j < width; j++) {
- depthStencil[j] = data[k++];
- }
- stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
- }
- free(data);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "formats.h"
+#include "mtypes.h"
+#include "depthstencil.h"
+#include "renderbuffer.h"
+
+
+/**
+ * Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
+ *
+ * The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we
+ * want to treat it as a stencil buffer, other times we want to treat it
+ * as a depth/z buffer and still other times when we want to treat it as
+ * a combined Z+stencil buffer! That implies we need three different sets
+ * of Get/Put functions.
+ *
+ * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and
+ * stencil adaptors, each with the right kind of depth/stencil Get/Put functions.
+ */
+
+
+static void *
+nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
+{
+ (void) ctx;
+ (void) rb;
+ (void) x;
+ (void) y;
+ return NULL;
+}
+
+
+/**
+ * Delete a depth or stencil wrapper renderbuffer.
+ */
+static void
+delete_wrapper(struct gl_renderbuffer *rb)
+{
+ ASSERT(rb->Format == MESA_FORMAT_S8 ||
+ rb->Format == MESA_FORMAT_X8_Z24);
+ _mesa_reference_renderbuffer(&rb->Wrapped, NULL);
+ free(rb);
+}
+
+
+/**
+ * Realloc storage for wrapper.
+ */
+static GLboolean
+alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ /* just pass this on to the wrapped renderbuffer */
+ struct gl_renderbuffer *dsrb = rb->Wrapped;
+ GLboolean retVal;
+
+ (void) internalFormat;
+
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_Z24_X8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24 ||
+ dsrb->Format == MESA_FORMAT_X8_Z24);
+
+ retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
+ if (retVal) {
+ rb->Width = width;
+ rb->Height = height;
+ rb->RowStride = dsrb->RowStride;
+ }
+ return retVal;
+}
+
+
+
+
+/*======================================================================
+ * Depth wrapper around depth/stencil renderbuffer
+ */
+
+static void
+get_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLuint *dst = (GLuint *) values;
+ const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (!src) {
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ src = temp;
+ }
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] >> 8;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] & 0xffffff;
+ }
+ }
+}
+
+static void
+get_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLuint *dst = (GLuint *) values;
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(count <= MAX_WIDTH);
+ /* don't bother trying direct access */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] >> 8;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] & 0xffffff;
+ }
+ }
+}
+
+static void
+put_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ const GLuint *src = (const GLuint *) values;
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (src[i] << 8) | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
+ }
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = shiftedVal | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = shiftedVal | (dst[i] & 0xff000000);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff000000);
+ }
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ const GLuint *src = (const GLuint *) values;
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (src[i] << 8) | (*dst & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (src[i] & 0xffffff) | (*dst & 0xff000000);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
+ }
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ /* get, modify, put */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ }
+ else {
+ const GLuint shiftedVal = *((GLuint *) value);
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff000000);
+ }
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+}
+
+
+/**
+ * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
+ * a depth renderbuffer.
+ * \return new depth renderbuffer
+ */
+struct gl_renderbuffer *
+_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx,
+ struct gl_renderbuffer *dsrb)
+{
+ struct gl_renderbuffer *z24rb;
+
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_Z24_X8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24 ||
+ dsrb->Format == MESA_FORMAT_X8_Z24);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+
+ z24rb = ctx->Driver.NewRenderbuffer(ctx, 0);
+ if (!z24rb)
+ return NULL;
+
+ /* NOTE: need to do manual refcounting here */
+ z24rb->Wrapped = dsrb;
+ dsrb->RefCount++;
+
+ z24rb->Name = dsrb->Name;
+ z24rb->RefCount = 0;
+ z24rb->Width = dsrb->Width;
+ z24rb->Height = dsrb->Height;
+ z24rb->RowStride = dsrb->RowStride;
+ z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
+ z24rb->Format = MESA_FORMAT_X8_Z24;
+ z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ z24rb->DataType = GL_UNSIGNED_INT;
+ z24rb->Data = NULL;
+ z24rb->Delete = delete_wrapper;
+ z24rb->AllocStorage = alloc_wrapper_storage;
+ z24rb->GetPointer = nop_get_pointer;
+ z24rb->GetRow = get_row_z24;
+ z24rb->GetValues = get_values_z24;
+ z24rb->PutRow = put_row_z24;
+ z24rb->PutRowRGB = NULL;
+ z24rb->PutMonoRow = put_mono_row_z24;
+ z24rb->PutValues = put_values_z24;
+ z24rb->PutMonoValues = put_mono_values_z24;
+
+ return z24rb;
+}
+
+
+/*======================================================================
+ * Stencil wrapper around depth/stencil renderbuffer
+ */
+
+static void
+get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLubyte *dst = (GLubyte *) values;
+ const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (!src) {
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ src = temp;
+ }
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] & 0xff;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] >> 24;
+ }
+ }
+}
+
+static void
+get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLubyte *dst = (GLubyte *) values;
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(count <= MAX_WIDTH);
+ /* don't bother trying direct access */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] & 0xff;
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] >> 24;
+ }
+ }
+}
+
+static void
+put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff) | (src[i] << 24);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
+ }
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ const GLubyte val = *((GLubyte *) value);
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff) | (val << 24);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (val << 24);
+ }
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ const GLubyte *src = (const GLubyte *) values;
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
+ /* direct access */
+ GLuint i;
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (*dst & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (*dst & 0xffffff) | (src[i] << 24);
+ }
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
+ }
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ const GLubyte val = *((GLubyte *) value);
+ /* get, modify, put */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ if (dsrb->Format == MESA_FORMAT_Z24_S8) {
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ assert(dsrb->Format == MESA_FORMAT_S8_Z24);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | (val << 24);
+ }
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+}
+
+
+/**
+ * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
+ * a stencil renderbuffer.
+ * \return new stencil renderbuffer
+ */
+struct gl_renderbuffer *
+_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb)
+{
+ struct gl_renderbuffer *s8rb;
+
+ ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+
+ s8rb = ctx->Driver.NewRenderbuffer(ctx, 0);
+ if (!s8rb)
+ return NULL;
+
+ /* NOTE: need to do manual refcounting here */
+ s8rb->Wrapped = dsrb;
+ dsrb->RefCount++;
+
+ s8rb->Name = dsrb->Name;
+ s8rb->RefCount = 0;
+ s8rb->Width = dsrb->Width;
+ s8rb->Height = dsrb->Height;
+ s8rb->RowStride = dsrb->RowStride;
+ s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
+ s8rb->Format = MESA_FORMAT_S8;
+ s8rb->_BaseFormat = GL_STENCIL_INDEX;
+ s8rb->DataType = GL_UNSIGNED_BYTE;
+ s8rb->Data = NULL;
+ s8rb->Delete = delete_wrapper;
+ s8rb->AllocStorage = alloc_wrapper_storage;
+ s8rb->GetPointer = nop_get_pointer;
+ s8rb->GetRow = get_row_s8;
+ s8rb->GetValues = get_values_s8;
+ s8rb->PutRow = put_row_s8;
+ s8rb->PutRowRGB = NULL;
+ s8rb->PutMonoRow = put_mono_row_s8;
+ s8rb->PutValues = put_values_s8;
+ s8rb->PutMonoValues = put_mono_values_s8;
+
+ return s8rb;
+}
+
+
+
+/**
+ ** The following functions are useful for hardware drivers that only
+ ** implement combined depth/stencil buffers.
+ ** The GL_EXT_framebuffer_object extension allows indepedent depth and
+ ** stencil buffers to be used in any combination.
+ ** Therefore, we sometimes have to merge separate depth and stencil
+ ** renderbuffers into a single depth+stencil renderbuffer. And sometimes
+ ** we have to split combined depth+stencil renderbuffers into separate
+ ** renderbuffers.
+ **/
+
+
+/**
+ * Extract stencil values from the combined depth/stencil renderbuffer, storing
+ * the values into a separate stencil renderbuffer.
+ * \param dsRb the source depth/stencil renderbuffer
+ * \param stencilRb the destination stencil renderbuffer
+ * (either 8-bit or 32-bit)
+ */
+void
+_mesa_extract_stencil(struct gl_context *ctx,
+ struct gl_renderbuffer *dsRb,
+ struct gl_renderbuffer *stencilRb)
+{
+ GLuint row, width, height;
+
+ ASSERT(dsRb);
+ ASSERT(stencilRb);
+
+ ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
+ stencilRb->Format == MESA_FORMAT_S8);
+ ASSERT(dsRb->Width == stencilRb->Width);
+ ASSERT(dsRb->Height == stencilRb->Height);
+
+ width = dsRb->Width;
+ height = dsRb->Height;
+
+ for (row = 0; row < height; row++) {
+ GLuint depthStencil[MAX_WIDTH];
+ dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
+ if (stencilRb->Format == MESA_FORMAT_S8) {
+ /* 8bpp stencil */
+ GLubyte stencil[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < width; i++) {
+ stencil[i] = depthStencil[i] & 0xff;
+ }
+ stencilRb->PutRow(ctx, stencilRb, width, 0, row, stencil, NULL);
+ }
+ else {
+ /* 32bpp stencil */
+ /* the 24 depth bits will be ignored */
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL);
+ }
+ }
+}
+
+
+/**
+ * Copy stencil values from a stencil renderbuffer into a combined
+ * depth/stencil renderbuffer.
+ * \param dsRb the destination depth/stencil renderbuffer
+ * \param stencilRb the source stencil buffer (either 8-bit or 32-bit)
+ */
+void
+_mesa_insert_stencil(struct gl_context *ctx,
+ struct gl_renderbuffer *dsRb,
+ struct gl_renderbuffer *stencilRb)
+{
+ GLuint row, width, height;
+
+ ASSERT(dsRb);
+ ASSERT(stencilRb);
+
+ ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
+ stencilRb->Format == MESA_FORMAT_S8);
+
+ ASSERT(dsRb->Width == stencilRb->Width);
+ ASSERT(dsRb->Height == stencilRb->Height);
+
+ width = dsRb->Width;
+ height = dsRb->Height;
+
+ for (row = 0; row < height; row++) {
+ GLuint depthStencil[MAX_WIDTH];
+
+ dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
+
+ if (stencilRb->Format == MESA_FORMAT_S8) {
+ /* 8bpp stencil */
+ GLubyte stencil[MAX_WIDTH];
+ GLuint i;
+ stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
+ for (i = 0; i < width; i++) {
+ depthStencil[i] = (depthStencil[i] & 0xffffff00) | stencil[i];
+ }
+ }
+ else {
+ /* 32bpp stencil buffer */
+ GLuint stencil[MAX_WIDTH], i;
+ ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
+ ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
+ for (i = 0; i < width; i++) {
+ depthStencil[i]
+ = (depthStencil[i] & 0xffffff00) | (stencil[i] & 0xff);
+ }
+ }
+
+ dsRb->PutRow(ctx, dsRb, width, 0, row, depthStencil, NULL);
+ }
+}
+
+
+/**
+ * Convert the stencil buffer from 8bpp to 32bpp depth/stencil.
+ * \param stencilRb the stencil renderbuffer to promote
+ */
+void
+_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb)
+{
+ const GLsizei width = stencilRb->Width;
+ const GLsizei height = stencilRb->Height;
+ GLubyte *data;
+ GLint i, j, k;
+
+ ASSERT(stencilRb->Format == MESA_FORMAT_S8);
+ ASSERT(stencilRb->Data);
+
+ data = (GLubyte *) stencilRb->Data;
+ stencilRb->Data = NULL;
+ stencilRb->AllocStorage(ctx, stencilRb, GL_DEPTH24_STENCIL8_EXT,
+ width, height);
+
+ ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+
+ k = 0;
+ for (i = 0; i < height; i++) {
+ GLuint depthStencil[MAX_WIDTH];
+ for (j = 0; j < width; j++) {
+ depthStencil[j] = data[k++];
+ }
+ stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
+ }
+ free(data);
+}
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c
index f66082e7f..63653df45 100644
--- a/mesalib/src/mesa/main/dlist.c
+++ b/mesalib/src/mesa/main/dlist.c
@@ -859,8 +859,8 @@ unpack_image(struct gl_context *ctx, GLuint dimensions,
}
return image;
}
- else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
+ else if (_mesa_validate_pbo_access(dimensions, unpack, width, height,
+ depth, format, type, INT_MAX, pixels)) {
const GLubyte *map, *src;
GLvoid *image;
diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c
index fb86036a1..89c2b2697 100644
--- a/mesalib/src/mesa/main/drawpix.c
+++ b/mesalib/src/mesa/main/drawpix.c
@@ -90,10 +90,10 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
GLint x = IROUND(ctx->Current.RasterPos[0]);
GLint y = IROUND(ctx->Current.RasterPos[1]);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack from PBO */
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
- format, type, pixels)) {
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height,
+ 1, format, type, INT_MAX, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(invalid PBO access)");
goto end;
@@ -188,7 +188,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
goto end;
}
- if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
+ if (!ctx->Current.RasterPosValid || width == 0 || height == 0) {
goto end; /* no-op, not an error */
}
@@ -249,11 +249,11 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack from PBO */
- if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
- GL_COLOR_INDEX, GL_BITMAP,
- (GLvoid *) bitmap)) {
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height,
+ 1, GL_COLOR_INDEX, GL_BITMAP,
+ INT_MAX, (const GLvoid *) bitmap)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBitmap(invalid PBO access)");
return;
diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c
index 98cbbf53b..8a50e2656 100644
--- a/mesalib/src/mesa/main/enums.c
+++ b/mesalib/src/mesa/main/enums.c
@@ -366,6 +366,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_CONTEXT_CORE_PROFILE_BIT\0"
"GL_CONTEXT_FLAGS\0"
"GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0"
+ "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB\0"
"GL_CONTEXT_PROFILE_MASK\0"
"GL_CONVOLUTION_1D\0"
"GL_CONVOLUTION_2D\0"
@@ -739,6 +740,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_GREEN_INTEGER\0"
"GL_GREEN_INTEGER_EXT\0"
"GL_GREEN_SCALE\0"
+ "GL_GUILTY_CONTEXT_RESET_ARB\0"
"GL_HALF_FLOAT\0"
"GL_HALF_FLOAT_OES\0"
"GL_HIGH_FLOAT\0"
@@ -786,6 +788,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_INDEX_SHIFT\0"
"GL_INDEX_WRITEMASK\0"
"GL_INFO_LOG_LENGTH\0"
+ "GL_INNOCENT_CONTEXT_RESET_ARB\0"
"GL_INT\0"
"GL_INTENSITY\0"
"GL_INTENSITY12\0"
@@ -894,6 +897,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_LOAD\0"
"GL_LOGIC_OP\0"
"GL_LOGIC_OP_MODE\0"
+ "GL_LOSE_CONTEXT_ON_RESET_ARB\0"
"GL_LOWER_LEFT\0"
"GL_LOW_FLOAT\0"
"GL_LOW_INT\0"
@@ -1277,6 +1281,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_NORMAL_MAP_OES\0"
"GL_NOTEQUAL\0"
"GL_NO_ERROR\0"
+ "GL_NO_RESET_NOTIFICATION_ARB\0"
"GL_NUM_COMPRESSED_TEXTURE_FORMATS\0"
"GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0"
"GL_NUM_EXTENSIONS\0"
@@ -1637,6 +1642,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_REPLICATE_BORDER_HP\0"
"GL_RESCALE_NORMAL\0"
"GL_RESCALE_NORMAL_EXT\0"
+ "GL_RESET_NOTIFICATION_STRATEGY_ARB\0"
"GL_RETAINED_APPLE\0"
"GL_RETURN\0"
"GL_RG16_SNORM\0"
@@ -2193,6 +2199,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_TRIANGLE_STRIP_ADJACENCY_ARB\0"
"GL_TRUE\0"
"GL_UNDEFINED_APPLE\0"
+ "GL_UNKNOWN_CONTEXT_RESET_ARB\0"
"GL_UNPACK_ALIGNMENT\0"
"GL_UNPACK_IMAGE_HEIGHT\0"
"GL_UNPACK_LSB_FIRST\0"
@@ -2345,7 +2352,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[2306] =
+static const enum_elt all_enums[2313] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -2676,2408 +2683,2415 @@ static const enum_elt all_enums[2306] =
{ 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
{ 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */
{ 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
- { 6691, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
- { 6715, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 6733, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 6751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 6779, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 6810, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 6837, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 6868, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 6895, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 6926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 6954, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 6986, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 7008, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 7034, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 7056, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 7082, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 7103, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 7128, 0x00008862 }, /* GL_COORD_REPLACE */
- { 7145, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 7166, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 7186, 0x00008862 }, /* GL_COORD_REPLACE_OES */
- { 7207, 0x00001503 }, /* GL_COPY */
- { 7215, 0x0000150C }, /* GL_COPY_INVERTED */
- { 7232, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 7252, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
- { 7272, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
- { 7293, 0x00000B44 }, /* GL_CULL_FACE */
- { 7306, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 7324, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 7343, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 7375, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 7410, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 7431, 0x00000001 }, /* GL_CURRENT_BIT */
- { 7446, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 7463, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 7484, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 7510, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 7527, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 7549, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 7577, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 7598, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 7632, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 7665, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 7683, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 7713, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
- { 7743, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 7762, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 7779, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 7800, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 7824, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 7851, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 7875, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 7902, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 7935, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 7969, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 8002, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 8029, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 8055, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 8080, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 8109, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 8131, 0x00000900 }, /* GL_CW */
- { 8137, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 8158, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 8179, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 8199, 0x00002101 }, /* GL_DECAL */
- { 8208, 0x00001E03 }, /* GL_DECR */
- { 8216, 0x00008508 }, /* GL_DECR_WRAP */
- { 8229, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 8246, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 8263, 0x00001801 }, /* GL_DEPTH */
- { 8272, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 8292, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
- { 8316, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
- { 8340, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 8360, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 8384, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
- { 8408, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 8422, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 8436, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 8456, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 8481, 0x00008223 }, /* GL_DEPTH_BUFFER */
- { 8497, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 8517, 0x0000864F }, /* GL_DEPTH_CLAMP */
- { 8532, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 8550, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 8571, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 8590, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 8611, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 8636, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
- { 8661, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 8687, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 8708, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 8733, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
- { 8758, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 8784, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 8805, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 8830, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
- { 8855, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 8881, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 8895, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 8910, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 8925, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 8942, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 8970, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
- { 8991, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 9011, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
- { 9032, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 9060, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 9088, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 9102, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 9124, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 9150, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 9169, 0x00001201 }, /* GL_DIFFUSE */
- { 9180, 0x00000BD0 }, /* GL_DITHER */
- { 9190, 0x00000A02 }, /* GL_DOMAIN */
- { 9200, 0x00001100 }, /* GL_DONT_CARE */
- { 9213, 0x000086AE }, /* GL_DOT3_RGB */
- { 9225, 0x000086AF }, /* GL_DOT3_RGBA */
- { 9238, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 9255, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 9272, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 9288, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 9304, 0x0000140A }, /* GL_DOUBLE */
- { 9314, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 9330, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 9345, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 9361, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 9381, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 9401, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 9417, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 9434, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 9476, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 9493, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 9535, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 9552, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 9594, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 9611, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 9653, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 9670, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 9712, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 9729, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 9771, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 9791, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 9811, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 9827, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 9847, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 9867, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 9883, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 9903, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 9923, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 9939, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 9959, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 9979, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 9995, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 10015, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 10035, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 10051, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 10071, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 10091, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 10107, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 10127, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 10147, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 10163, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 10183, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 10203, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 10219, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 10239, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 10259, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 10279, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
- { 10307, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 10339, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 10363, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 10383, 0x00000304 }, /* GL_DST_ALPHA */
- { 10396, 0x00000306 }, /* GL_DST_COLOR */
- { 10409, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 10423, 0x00008779 }, /* GL_DUDV_ATI */
- { 10435, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 10451, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 10471, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 10487, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 10507, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 10523, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 10543, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 10556, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 10575, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 10609, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 10647, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 10674, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 10700, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 10724, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 10756, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 10792, 0x00001600 }, /* GL_EMISSION */
- { 10804, 0x00002000 }, /* GL_ENABLE_BIT */
- { 10818, 0x00000202 }, /* GL_EQUAL */
- { 10827, 0x00001509 }, /* GL_EQUIV */
- { 10836, 0x00010000 }, /* GL_EVAL_BIT */
- { 10848, 0x00000800 }, /* GL_EXP */
- { 10855, 0x00000801 }, /* GL_EXP2 */
- { 10863, 0x00001F03 }, /* GL_EXTENSIONS */
- { 10877, 0x00002400 }, /* GL_EYE_LINEAR */
- { 10891, 0x00002502 }, /* GL_EYE_PLANE */
- { 10904, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 10929, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 10946, 0x00000000 }, /* GL_FALSE */
- { 10955, 0x00001101 }, /* GL_FASTEST */
- { 10966, 0x00001C01 }, /* GL_FEEDBACK */
- { 10978, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 11005, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 11029, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 11053, 0x00001B02 }, /* GL_FILL */
- { 11061, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
- { 11088, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- { 11119, 0x0000140C }, /* GL_FIXED */
- { 11128, 0x0000140C }, /* GL_FIXED_OES */
- { 11141, 0x0000891D }, /* GL_FIXED_ONLY */
- { 11155, 0x0000891D }, /* GL_FIXED_ONLY_ARB */
- { 11173, 0x00001D00 }, /* GL_FLAT */
- { 11181, 0x00001406 }, /* GL_FLOAT */
- { 11190, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 11204, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 11222, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 11238, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 11254, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 11268, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 11286, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 11302, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 11318, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 11332, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 11350, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 11366, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 11382, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 11396, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 11414, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 11428, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 11446, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 11460, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 11478, 0x00000B60 }, /* GL_FOG */
- { 11485, 0x00000080 }, /* GL_FOG_BIT */
- { 11496, 0x00000B66 }, /* GL_FOG_COLOR */
- { 11509, 0x00008451 }, /* GL_FOG_COORD */
- { 11522, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 11540, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 11564, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 11603, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 11646, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 11678, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 11709, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 11738, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 11763, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 11782, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 11816, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 11843, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 11869, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 11893, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 11910, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 11925, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 11949, 0x00000B64 }, /* GL_FOG_END */
- { 11960, 0x00000C54 }, /* GL_FOG_HINT */
- { 11972, 0x00000B61 }, /* GL_FOG_INDEX */
- { 11985, 0x00000B65 }, /* GL_FOG_MODE */
- { 11997, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 12016, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 12041, 0x00000B63 }, /* GL_FOG_START */
- { 12054, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 12072, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 12096, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 12115, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 12138, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 12173, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
- { 12212, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 12227, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 12264, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 12300, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 12341, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 12382, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 12419, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 12456, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- { 12490, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
- { 12528, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 12608, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
- { 12650, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 12730, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
- { 12772, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 12807, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 12846, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 12895, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
- { 12944, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 12992, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 13044, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
- { 13096, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 13136, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 13180, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 13220, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 13264, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
- { 13308, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
- { 13331, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 13358, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
- { 13385, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 13409, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 13437, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
- { 13465, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 13488, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 13507, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 13544, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 13585, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
- { 13626, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
- { 13663, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 13704, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
- { 13745, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 13825, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
- { 13867, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 13918, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
- { 13994, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- { 14036, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- { 14076, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
- { 14120, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 14165, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 14214, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
- { 14263, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
- { 14343, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 14423, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
- { 14465, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
- { 14484, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 14516, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 14541, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 14568, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 14599, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
- { 14630, 0x00000404 }, /* GL_FRONT */
- { 14639, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 14657, 0x00000B46 }, /* GL_FRONT_FACE */
- { 14671, 0x00000400 }, /* GL_FRONT_LEFT */
- { 14685, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 14700, 0x00008006 }, /* GL_FUNC_ADD */
- { 14712, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 14728, 0x00008006 }, /* GL_FUNC_ADD_OES */
- { 14744, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 14769, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 14798, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
- { 14827, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 14844, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
- { 14886, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 14905, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 14929, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 14958, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 14982, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
- { 15005, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- { 15032, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
- { 15056, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- { 15084, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
- { 15103, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
- { 15126, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
- { 15151, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- { 15180, 0x00000206 }, /* GL_GEQUAL */
- { 15190, 0x00000204 }, /* GL_GREATER */
- { 15201, 0x00001904 }, /* GL_GREEN */
- { 15210, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 15224, 0x00000D53 }, /* GL_GREEN_BITS */
- { 15238, 0x00008D95 }, /* GL_GREEN_INTEGER */
- { 15255, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
- { 15276, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 15291, 0x0000140B }, /* GL_HALF_FLOAT */
- { 15305, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
- { 15323, 0x00008DF2 }, /* GL_HIGH_FLOAT */
- { 15337, 0x00008DF5 }, /* GL_HIGH_INT */
- { 15349, 0x00008000 }, /* GL_HINT_BIT */
- { 15361, 0x00008024 }, /* GL_HISTOGRAM */
- { 15374, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 15398, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 15426, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 15449, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 15476, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 15493, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 15513, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 15537, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 15561, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 15589, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 15617, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 15649, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 15671, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 15697, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 15715, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 15737, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 15756, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 15779, 0x0000862A }, /* GL_IDENTITY_NV */
- { 15794, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 15814, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- { 15850, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 15890, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- { 15924, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 15962, 0x00001E02 }, /* GL_INCR */
- { 15970, 0x00008507 }, /* GL_INCR_WRAP */
- { 15983, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 16000, 0x00008222 }, /* GL_INDEX */
- { 16009, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 16024, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 16054, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 16088, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 16111, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 16133, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 16153, 0x00000D51 }, /* GL_INDEX_BITS */
- { 16167, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 16188, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 16206, 0x00000C30 }, /* GL_INDEX_MODE */
- { 16220, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 16236, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 16251, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 16270, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 16289, 0x00001404 }, /* GL_INT */
- { 16296, 0x00008049 }, /* GL_INTENSITY */
- { 16309, 0x0000804C }, /* GL_INTENSITY12 */
- { 16324, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 16343, 0x0000804D }, /* GL_INTENSITY16 */
- { 16358, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
- { 16378, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
- { 16399, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 16418, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
- { 16438, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
- { 16459, 0x0000804A }, /* GL_INTENSITY4 */
- { 16473, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 16491, 0x0000804B }, /* GL_INTENSITY8 */
- { 16505, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
- { 16524, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
- { 16544, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 16562, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 16579, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
- { 16602, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
- { 16629, 0x00008575 }, /* GL_INTERPOLATE */
- { 16644, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 16663, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 16682, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
- { 16704, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
- { 16722, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
- { 16746, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
- { 16774, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
- { 16796, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
- { 16814, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
- { 16838, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
- { 16866, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
- { 16888, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
- { 16911, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
- { 16938, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
- { 16956, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
- { 16978, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
- { 17000, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
- { 17026, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
- { 17046, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
- { 17070, 0x00008B53 }, /* GL_INT_VEC2 */
- { 17082, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 17098, 0x00008B54 }, /* GL_INT_VEC3 */
- { 17110, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 17126, 0x00008B55 }, /* GL_INT_VEC4 */
- { 17138, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 17154, 0x00000500 }, /* GL_INVALID_ENUM */
- { 17170, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 17203, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 17240, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
- { 17277, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 17298, 0x00000501 }, /* GL_INVALID_VALUE */
- { 17315, 0x0000862B }, /* GL_INVERSE_NV */
- { 17329, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 17353, 0x0000150A }, /* GL_INVERT */
- { 17363, 0x00001E00 }, /* GL_KEEP */
- { 17371, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
- { 17397, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
- { 17427, 0x00000406 }, /* GL_LEFT */
- { 17435, 0x00000203 }, /* GL_LEQUAL */
- { 17445, 0x00000201 }, /* GL_LESS */
- { 17453, 0x00004000 }, /* GL_LIGHT0 */
- { 17463, 0x00004001 }, /* GL_LIGHT1 */
- { 17473, 0x00004002 }, /* GL_LIGHT2 */
- { 17483, 0x00004003 }, /* GL_LIGHT3 */
- { 17493, 0x00004004 }, /* GL_LIGHT4 */
- { 17503, 0x00004005 }, /* GL_LIGHT5 */
- { 17513, 0x00004006 }, /* GL_LIGHT6 */
- { 17523, 0x00004007 }, /* GL_LIGHT7 */
- { 17533, 0x00000B50 }, /* GL_LIGHTING */
- { 17545, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 17561, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 17584, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 17613, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 17646, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 17674, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 17698, 0x00001B01 }, /* GL_LINE */
- { 17706, 0x00002601 }, /* GL_LINEAR */
- { 17716, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 17738, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 17768, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 17799, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 17823, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 17848, 0x00000001 }, /* GL_LINES */
- { 17857, 0x0000000A }, /* GL_LINES_ADJACENCY */
- { 17876, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
- { 17899, 0x00000004 }, /* GL_LINE_BIT */
- { 17911, 0x00000002 }, /* GL_LINE_LOOP */
- { 17924, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 17944, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 17959, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 17979, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 17995, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 18019, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 18042, 0x00000003 }, /* GL_LINE_STRIP */
- { 18056, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
- { 18080, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
- { 18108, 0x00000702 }, /* GL_LINE_TOKEN */
- { 18122, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 18136, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 18162, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 18182, 0x00008B82 }, /* GL_LINK_STATUS */
- { 18197, 0x00000B32 }, /* GL_LIST_BASE */
- { 18210, 0x00020000 }, /* GL_LIST_BIT */
- { 18222, 0x00000B33 }, /* GL_LIST_INDEX */
- { 18236, 0x00000B30 }, /* GL_LIST_MODE */
- { 18249, 0x00000101 }, /* GL_LOAD */
- { 18257, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 18269, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 18286, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 18300, 0x00008DF0 }, /* GL_LOW_FLOAT */
- { 18313, 0x00008DF3 }, /* GL_LOW_INT */
- { 18324, 0x00001909 }, /* GL_LUMINANCE */
- { 18337, 0x00008041 }, /* GL_LUMINANCE12 */
- { 18352, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 18375, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 18402, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 18424, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 18450, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 18469, 0x00008042 }, /* GL_LUMINANCE16 */
- { 18484, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
- { 18504, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
- { 18525, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 18548, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 18575, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 18594, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
- { 18614, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
- { 18635, 0x0000803F }, /* GL_LUMINANCE4 */
- { 18649, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 18670, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 18695, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 18713, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 18734, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 18759, 0x00008040 }, /* GL_LUMINANCE8 */
- { 18773, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
- { 18792, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
- { 18812, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 18833, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 18858, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 18876, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 18895, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
- { 18921, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
- { 18948, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
- { 18974, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
- { 19001, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
- { 19026, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
- { 19052, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- { 19083, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
- { 19108, 0x0000821B }, /* GL_MAJOR_VERSION */
- { 19125, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 19141, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 19161, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 19183, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 19197, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 19212, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 19236, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 19260, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 19284, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 19308, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 19325, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 19342, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 19370, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 19399, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 19428, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 19457, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 19486, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 19515, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 19544, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 19572, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 19600, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 19628, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 19656, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 19684, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 19712, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 19740, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 19768, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 19796, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 19812, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 19832, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 19854, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 19868, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 19883, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 19907, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 19931, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 19955, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 19979, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 19996, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 20013, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 20041, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 20070, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 20099, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 20128, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 20157, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 20186, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 20215, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 20243, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 20271, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 20299, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 20327, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 20355, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 20383, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 20411, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 20439, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 20467, 0x00000D10 }, /* GL_MAP_COLOR */
- { 20480, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
- { 20506, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
- { 20535, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
- { 20563, 0x00000001 }, /* GL_MAP_READ_BIT */
- { 20579, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 20594, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
- { 20620, 0x00000002 }, /* GL_MAP_WRITE_BIT */
- { 20637, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 20652, 0x00008630 }, /* GL_MATRIX0_NV */
- { 20666, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 20682, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 20698, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 20714, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 20730, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 20746, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 20762, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 20778, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 20794, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 20810, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 20826, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 20841, 0x00008631 }, /* GL_MATRIX1_NV */
- { 20855, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 20871, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 20887, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 20903, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 20919, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 20935, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 20951, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 20967, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 20983, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 20999, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 21015, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 21030, 0x00008632 }, /* GL_MATRIX2_NV */
- { 21044, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 21060, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 21076, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 21091, 0x00008633 }, /* GL_MATRIX3_NV */
- { 21105, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 21120, 0x00008634 }, /* GL_MATRIX4_NV */
- { 21134, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 21149, 0x00008635 }, /* GL_MATRIX5_NV */
- { 21163, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 21178, 0x00008636 }, /* GL_MATRIX6_NV */
- { 21192, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 21207, 0x00008637 }, /* GL_MATRIX7_NV */
- { 21221, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 21236, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 21251, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 21277, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- { 21318, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
- { 21344, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 21378, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
- { 21412, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 21443, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
- { 21474, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 21507, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
- { 21540, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 21571, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
- { 21602, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 21617, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 21639, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
- { 21661, 0x00008008 }, /* GL_MAX */
- { 21668, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 21691, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
- { 21718, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- { 21746, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 21778, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 21804, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 21837, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 21863, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 21897, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
- { 21919, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 21938, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
- { 21963, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 21992, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 22024, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 22060, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 22096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 22136, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 22162, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 22192, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 22217, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 22246, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 22275, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 22308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
- { 22341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 22361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 22385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 22409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 22433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 22458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 22476, 0x00008008 }, /* GL_MAX_EXT */
- { 22487, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- { 22520, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 22555, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 22594, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- { 22626, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- { 22659, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- { 22693, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- { 22725, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
- { 22761, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- { 22797, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
- { 22837, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- { 22877, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
- { 22921, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- { 22956, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
- { 22995, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- { 23034, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 23048, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 23068, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 23106, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 23135, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 23159, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 23187, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
- { 23215, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 23238, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 23275, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 23311, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 23338, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 23367, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 23401, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 23437, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 23464, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 23496, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 23532, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 23561, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 23590, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 23618, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 23656, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 23700, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 23743, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 23777, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 23816, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 23853, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 23891, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 23934, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 23977, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 24007, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 24038, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- { 24066, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
- { 24098, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 24134, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 24170, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 24200, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- { 24230, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 24264, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 24297, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 24322, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 24351, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
- { 24380, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 24395, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 24414, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 24441, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 24461, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 24485, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- { 24512, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */
- { 24543, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 24565, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 24591, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 24618, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 24649, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 24673, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
- { 24701, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 24735, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 24755, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 24782, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 24803, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 24828, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 24853, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 24888, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- { 24937, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- { 24990, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- { 25033, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- { 25080, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- { 25126, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- { 25176, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
- { 25202, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 25224, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 25250, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
- { 25273, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 25295, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 25321, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- { 25353, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 25387, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 25425, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 25458, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 25495, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- { 25525, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 25549, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
- { 25573, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- { 25610, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 25631, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
- { 25647, 0x00008DF4 }, /* GL_MEDIUM_INT */
- { 25661, 0x00008007 }, /* GL_MIN */
- { 25668, 0x0000802E }, /* GL_MINMAX */
- { 25678, 0x0000802E }, /* GL_MINMAX_EXT */
- { 25692, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 25709, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 25730, 0x00008030 }, /* GL_MINMAX_SINK */
- { 25745, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 25764, 0x0000821C }, /* GL_MINOR_VERSION */
- { 25781, 0x00008007 }, /* GL_MIN_EXT */
- { 25792, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- { 25820, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
- { 25852, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 25871, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 25894, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 25917, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 25937, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 25957, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 25987, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 26015, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 26043, 0x00001700 }, /* GL_MODELVIEW */
- { 26056, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 26074, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 26093, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 26112, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 26131, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 26150, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 26169, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 26188, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 26207, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 26226, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 26245, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 26264, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 26282, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 26301, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 26320, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 26339, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 26358, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 26377, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 26396, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 26415, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 26434, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 26453, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 26472, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 26490, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 26509, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 26528, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 26546, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 26564, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 26582, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 26600, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 26618, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 26636, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 26654, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 26674, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 26716, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 26743, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 26768, 0x00002100 }, /* GL_MODULATE */
- { 26780, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 26800, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 26827, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 26852, 0x00000103 }, /* GL_MULT */
- { 26860, 0x0000809D }, /* GL_MULTISAMPLE */
- { 26875, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 26895, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 26914, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 26933, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 26957, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 26980, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 27010, 0x00002A25 }, /* GL_N3F_V3F */
- { 27021, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 27041, 0x0000150E }, /* GL_NAND */
- { 27049, 0x00002600 }, /* GL_NEAREST */
- { 27060, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 27091, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 27123, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 27148, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 27174, 0x00000200 }, /* GL_NEVER */
- { 27183, 0x00001102 }, /* GL_NICEST */
- { 27193, 0x00000000 }, /* GL_NONE */
- { 27201, 0x00000000 }, /* GL_NONE_OES */
- { 27213, 0x00001505 }, /* GL_NOOP */
- { 27221, 0x00001508 }, /* GL_NOR */
- { 27228, 0x00000BA1 }, /* GL_NORMALIZE */
- { 27241, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 27257, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 27288, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 27323, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 27347, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 27370, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 27391, 0x00008511 }, /* GL_NORMAL_MAP */
- { 27405, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 27423, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 27440, 0x00008511 }, /* GL_NORMAL_MAP_OES */
- { 27458, 0x00000205 }, /* GL_NOTEQUAL */
- { 27470, 0x00000000 }, /* GL_NO_ERROR */
- { 27482, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 27516, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 27554, 0x0000821D }, /* GL_NUM_EXTENSIONS */
- { 27572, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 27606, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 27635, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 27667, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 27709, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 27739, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 27779, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 27810, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 27839, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 27867, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 27897, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 27914, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 27940, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 27956, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 27991, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 28013, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 28028, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 28047, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 28077, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 28098, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 28126, 0x00000001 }, /* GL_ONE */
- { 28133, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 28161, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 28193, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 28221, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 28253, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 28276, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 28299, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 28322, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 28345, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 28363, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 28385, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 28407, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 28423, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 28443, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 28463, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 28481, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 28503, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 28525, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 28541, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 28561, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 28581, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 28599, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 28621, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 28643, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 28659, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 28679, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 28699, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 28720, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 28739, 0x00001507 }, /* GL_OR */
- { 28745, 0x00000A01 }, /* GL_ORDER */
- { 28754, 0x0000150D }, /* GL_OR_INVERTED */
- { 28769, 0x0000150B }, /* GL_OR_REVERSE */
- { 28783, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 28800, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 28818, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 28839, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 28859, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 28877, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 28896, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 28916, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 28936, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 28954, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 28973, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 28998, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 29022, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 29043, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 29065, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 29087, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 29112, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 29136, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 29157, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 29179, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 29201, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 29223, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 29254, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 29274, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 29299, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 29319, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 29344, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 29364, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 29389, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 29409, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 29434, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 29454, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 29479, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 29499, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 29524, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 29544, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 29569, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 29589, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 29614, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 29634, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 29659, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 29679, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 29704, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 29722, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 29743, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 29772, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 29805, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 29830, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 29853, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 29884, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 29919, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 29946, 0x00001B00 }, /* GL_POINT */
- { 29955, 0x00000000 }, /* GL_POINTS */
- { 29965, 0x00000002 }, /* GL_POINT_BIT */
- { 29978, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 30008, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 30042, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 30076, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 30111, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 30140, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 30173, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 30206, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 30240, 0x00000B11 }, /* GL_POINT_SIZE */
- { 30254, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 30293, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 30317, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 30349, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 30380, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 30409, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 30435, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 30453, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 30475, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 30497, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 30520, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 30538, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 30560, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 30582, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 30605, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 30625, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 30641, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 30662, 0x00008861 }, /* GL_POINT_SPRITE */
- { 30678, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 30698, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 30727, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 30746, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 30766, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 30792, 0x00000701 }, /* GL_POINT_TOKEN */
- { 30807, 0x00000009 }, /* GL_POLYGON */
- { 30818, 0x00000008 }, /* GL_POLYGON_BIT */
- { 30833, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 30849, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 30872, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 30897, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 30920, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 30943, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 30967, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 30991, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 31009, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 31032, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 31051, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 31074, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 31091, 0x00001203 }, /* GL_POSITION */
- { 31103, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 31135, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 31171, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 31204, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 31241, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 31272, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 31307, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 31339, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 31375, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31408, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 31440, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 31476, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 31509, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 31546, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 31576, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 31610, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 31641, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 31676, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 31707, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 31742, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 31774, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 31810, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 31840, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 31874, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 31905, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 31940, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 31972, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 32003, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 32038, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 32070, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 32106, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 32135, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 32168, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 32198, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 32232, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 32271, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 32304, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 32344, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 32378, 0x00008578 }, /* GL_PREVIOUS */
- { 32390, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 32406, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 32422, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 32439, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 32460, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 32481, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
- { 32505, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 32533, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
- { 32554, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
- { 32581, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- { 32611, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
- { 32635, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 32668, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 32700, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 32723, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 32753, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 32782, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 32805, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 32835, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 32864, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 32892, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 32914, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 32942, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 32970, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 32992, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 33013, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 33053, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 33092, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 33122, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 33157, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 33190, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 33224, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 33263, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 33302, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 33324, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 33350, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 33374, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
- { 33396, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 33422, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 33445, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 33467, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 33488, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 33509, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 33536, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 33568, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 33600, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 33635, 0x00001701 }, /* GL_PROJECTION */
- { 33649, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 33670, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 33713, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 33739, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 33759, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 33783, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 33804, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 33823, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 33846, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 33885, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 33923, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 33943, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
- { 33969, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 33999, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 34023, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 34043, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
- { 34069, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 34099, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 34123, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 34143, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 34176, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 34202, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 34232, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
- { 34259, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 34290, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 34320, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 34339, 0x00002003 }, /* GL_Q */
- { 34344, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 34369, 0x00000007 }, /* GL_QUADS */
- { 34378, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 34422, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 34470, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 34487, 0x00000008 }, /* GL_QUAD_STRIP */
- { 34501, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
- { 34528, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 34558, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
- { 34582, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 34609, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 34631, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 34657, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
- { 34674, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 34694, 0x00008866 }, /* GL_QUERY_RESULT */
- { 34710, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 34730, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 34756, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 34786, 0x00008E13 }, /* GL_QUERY_WAIT */
- { 34800, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 34817, 0x00002002 }, /* GL_R */
- { 34822, 0x00008C3A }, /* GL_R11F_G11F_B10F */
- { 34840, 0x00008F98 }, /* GL_R16_SNORM */
- { 34853, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 34865, 0x00008F94 }, /* GL_R8_SNORM */
- { 34877, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
- { 34899, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 34925, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 34958, 0x00000C02 }, /* GL_READ_BUFFER */
- { 34973, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 34993, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 35021, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 35053, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 35077, 0x000088B8 }, /* GL_READ_ONLY */
- { 35090, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 35107, 0x000088BA }, /* GL_READ_WRITE */
- { 35121, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 35139, 0x00001903 }, /* GL_RED */
- { 35146, 0x00008016 }, /* GL_REDUCE */
- { 35156, 0x00008016 }, /* GL_REDUCE_EXT */
- { 35170, 0x00000D15 }, /* GL_RED_BIAS */
- { 35182, 0x00000D52 }, /* GL_RED_BITS */
- { 35194, 0x00008D94 }, /* GL_RED_INTEGER */
- { 35209, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
- { 35228, 0x00000D14 }, /* GL_RED_SCALE */
- { 35241, 0x00008F90 }, /* GL_RED_SNORM */
- { 35254, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 35272, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 35294, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 35315, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 35337, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 35355, 0x00001C00 }, /* GL_RENDER */
- { 35365, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 35381, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 35408, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 35439, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 35463, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 35491, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 35519, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 35545, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 35575, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 35602, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 35633, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 35653, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 35680, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 35711, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 35734, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 35761, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 35788, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 35820, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 35856, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 35892, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 35912, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 35937, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 35966, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 35990, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 36018, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 36047, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 36080, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 36102, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 36128, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 36154, 0x00001F01 }, /* GL_RENDERER */
- { 36166, 0x00000C40 }, /* GL_RENDER_MODE */
- { 36181, 0x00002901 }, /* GL_REPEAT */
- { 36191, 0x00001E01 }, /* GL_REPLACE */
- { 36202, 0x00008062 }, /* GL_REPLACE_EXT */
- { 36217, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 36240, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 36258, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 36280, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 36298, 0x00000102 }, /* GL_RETURN */
- { 36308, 0x00008F99 }, /* GL_RG16_SNORM */
- { 36322, 0x00008F95 }, /* GL_RG8_SNORM */
- { 36335, 0x00001907 }, /* GL_RGB */
- { 36342, 0x00008052 }, /* GL_RGB10 */
- { 36351, 0x00008059 }, /* GL_RGB10_A2 */
- { 36363, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 36379, 0x00008052 }, /* GL_RGB10_EXT */
- { 36392, 0x00008053 }, /* GL_RGB12 */
- { 36401, 0x00008053 }, /* GL_RGB12_EXT */
- { 36414, 0x00008054 }, /* GL_RGB16 */
- { 36423, 0x0000881B }, /* GL_RGB16F */
- { 36433, 0x00008D89 }, /* GL_RGB16I */
- { 36443, 0x00008D89 }, /* GL_RGB16I_EXT */
- { 36457, 0x00008D77 }, /* GL_RGB16UI */
- { 36468, 0x00008D77 }, /* GL_RGB16UI_EXT */
- { 36483, 0x00008054 }, /* GL_RGB16_EXT */
- { 36496, 0x00008F9A }, /* GL_RGB16_SNORM */
- { 36511, 0x0000804E }, /* GL_RGB2_EXT */
- { 36523, 0x00008815 }, /* GL_RGB32F */
- { 36533, 0x00008D83 }, /* GL_RGB32I */
- { 36543, 0x00008D83 }, /* GL_RGB32I_EXT */
- { 36557, 0x00008D71 }, /* GL_RGB32UI */
- { 36568, 0x00008D71 }, /* GL_RGB32UI_EXT */
- { 36583, 0x0000804F }, /* GL_RGB4 */
- { 36591, 0x0000804F }, /* GL_RGB4_EXT */
- { 36603, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 36616, 0x00008050 }, /* GL_RGB5 */
- { 36624, 0x00008D62 }, /* GL_RGB565 */
- { 36634, 0x00008D62 }, /* GL_RGB565_OES */
- { 36648, 0x00008057 }, /* GL_RGB5_A1 */
- { 36659, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 36674, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 36689, 0x00008050 }, /* GL_RGB5_EXT */
- { 36701, 0x00008051 }, /* GL_RGB8 */
- { 36709, 0x00008D8F }, /* GL_RGB8I */
- { 36718, 0x00008D8F }, /* GL_RGB8I_EXT */
- { 36731, 0x00008D7D }, /* GL_RGB8UI */
- { 36741, 0x00008D7D }, /* GL_RGB8UI_EXT */
- { 36755, 0x00008051 }, /* GL_RGB8_EXT */
- { 36767, 0x00008051 }, /* GL_RGB8_OES */
- { 36779, 0x00008F96 }, /* GL_RGB8_SNORM */
- { 36793, 0x00008C3D }, /* GL_RGB9_E5 */
- { 36804, 0x00001908 }, /* GL_RGBA */
- { 36812, 0x0000805A }, /* GL_RGBA12 */
- { 36822, 0x0000805A }, /* GL_RGBA12_EXT */
- { 36836, 0x0000805B }, /* GL_RGBA16 */
- { 36846, 0x0000881A }, /* GL_RGBA16F */
- { 36857, 0x00008D88 }, /* GL_RGBA16I */
- { 36868, 0x00008D88 }, /* GL_RGBA16I_EXT */
- { 36883, 0x00008D76 }, /* GL_RGBA16UI */
- { 36895, 0x00008D76 }, /* GL_RGBA16UI_EXT */
- { 36911, 0x0000805B }, /* GL_RGBA16_EXT */
- { 36925, 0x00008F9B }, /* GL_RGBA16_SNORM */
- { 36941, 0x00008055 }, /* GL_RGBA2 */
- { 36950, 0x00008055 }, /* GL_RGBA2_EXT */
- { 36963, 0x00008814 }, /* GL_RGBA32F */
- { 36974, 0x00008D82 }, /* GL_RGBA32I */
- { 36985, 0x00008D82 }, /* GL_RGBA32I_EXT */
- { 37000, 0x00008D70 }, /* GL_RGBA32UI */
- { 37012, 0x00008D70 }, /* GL_RGBA32UI_EXT */
- { 37028, 0x00008056 }, /* GL_RGBA4 */
- { 37037, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 37056, 0x00008056 }, /* GL_RGBA4_EXT */
- { 37069, 0x00008056 }, /* GL_RGBA4_OES */
- { 37082, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 37096, 0x00008058 }, /* GL_RGBA8 */
- { 37105, 0x00008D8E }, /* GL_RGBA8I */
- { 37115, 0x00008D8E }, /* GL_RGBA8I_EXT */
- { 37129, 0x00008D7C }, /* GL_RGBA8UI */
- { 37140, 0x00008D7C }, /* GL_RGBA8UI_EXT */
- { 37155, 0x00008058 }, /* GL_RGBA8_EXT */
- { 37168, 0x00008058 }, /* GL_RGBA8_OES */
- { 37181, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 37196, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 37214, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
- { 37237, 0x00008D99 }, /* GL_RGBA_INTEGER */
- { 37253, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
- { 37273, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
- { 37298, 0x00000C31 }, /* GL_RGBA_MODE */
- { 37311, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 37324, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 37338, 0x00008D98 }, /* GL_RGB_INTEGER */
- { 37353, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
- { 37372, 0x000083A0 }, /* GL_RGB_S3TC */
- { 37384, 0x00008573 }, /* GL_RGB_SCALE */
- { 37397, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 37414, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 37431, 0x00008F92 }, /* GL_RGB_SNORM */
- { 37444, 0x00008F91 }, /* GL_RG_SNORM */
- { 37456, 0x00000407 }, /* GL_RIGHT */
- { 37465, 0x00002000 }, /* GL_S */
- { 37470, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 37484, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
- { 37504, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
- { 37528, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- { 37555, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
- { 37586, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 37607, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 37621, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
- { 37641, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
- { 37665, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- { 37692, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
- { 37723, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
- { 37742, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
- { 37768, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 37789, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 37803, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 37821, 0x00008919 }, /* GL_SAMPLER_BINDING */
- { 37840, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
- { 37858, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
- { 37880, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 37896, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
- { 37919, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
- { 37946, 0x000080A9 }, /* GL_SAMPLES */
- { 37957, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 37973, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 37988, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 38006, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 38028, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 38056, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 38088, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 38111, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 38138, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 38156, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 38179, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 38201, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 38220, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 38243, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 38269, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 38299, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 38324, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 38353, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 38368, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 38383, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 38399, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 38424, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 38464, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 38508, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 38541, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 38571, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 38603, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 38633, 0x00001C02 }, /* GL_SELECT */
- { 38643, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 38671, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 38696, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 38712, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
- { 38732, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 38756, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 38783, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 38814, 0x0000150F }, /* GL_SET */
- { 38821, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 38846, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 38865, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 38886, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 38910, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 38925, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 38940, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 38968, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 38991, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 39021, 0x00001601 }, /* GL_SHININESS */
- { 39034, 0x00001402 }, /* GL_SHORT */
- { 39043, 0x00009119 }, /* GL_SIGNALED */
- { 39055, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 39076, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 39092, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 39112, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 39131, 0x00008C46 }, /* GL_SLUMINANCE */
- { 39145, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 39160, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 39182, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 39202, 0x00001D01 }, /* GL_SMOOTH */
- { 39212, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 39245, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 39272, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 39305, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 39332, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 39349, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 39370, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 39391, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 39406, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 39425, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 39444, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 39461, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 39482, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 39503, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 39518, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 39537, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 39556, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 39573, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 39594, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 39615, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 39630, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 39649, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 39668, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 39688, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 39706, 0x00001202 }, /* GL_SPECULAR */
- { 39718, 0x00002402 }, /* GL_SPHERE_MAP */
- { 39732, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 39747, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 39765, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 39782, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 39796, 0x00008580 }, /* GL_SRC0_RGB */
- { 39808, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 39822, 0x00008581 }, /* GL_SRC1_RGB */
- { 39834, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 39848, 0x00008582 }, /* GL_SRC2_RGB */
- { 39860, 0x00000302 }, /* GL_SRC_ALPHA */
- { 39873, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 39895, 0x00000300 }, /* GL_SRC_COLOR */
- { 39908, 0x00008C40 }, /* GL_SRGB */
- { 39916, 0x00008C41 }, /* GL_SRGB8 */
- { 39925, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 39941, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 39955, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 39973, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 39992, 0x000088E6 }, /* GL_STATIC_COPY */
- { 40007, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 40026, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 40041, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 40060, 0x000088E5 }, /* GL_STATIC_READ */
- { 40075, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 40094, 0x00001802 }, /* GL_STENCIL */
- { 40105, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 40127, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 40153, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 40179, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 40200, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 40225, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 40246, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 40271, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 40303, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 40339, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 40371, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 40407, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 40427, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 40454, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 40480, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 40496, 0x00008224 }, /* GL_STENCIL_BUFFER */
- { 40514, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 40536, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 40559, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 40575, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 40591, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 40608, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 40626, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 40645, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 40668, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 40690, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 40712, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 40730, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 40752, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 40774, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 40792, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 40814, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 40836, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 40857, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 40884, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 40911, 0x00000B97 }, /* GL_STENCIL_REF */
- { 40926, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 40942, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 40971, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 40993, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 41014, 0x00000C33 }, /* GL_STEREO */
- { 41024, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 41048, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 41073, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 41097, 0x000088E2 }, /* GL_STREAM_COPY */
- { 41112, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 41131, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 41146, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 41165, 0x000088E1 }, /* GL_STREAM_READ */
- { 41180, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 41199, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 41216, 0x000084E7 }, /* GL_SUBTRACT */
- { 41228, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 41244, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 41262, 0x00009116 }, /* GL_SYNC_FENCE */
- { 41276, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 41290, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 41317, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 41347, 0x00009114 }, /* GL_SYNC_STATUS */
- { 41362, 0x00002001 }, /* GL_T */
- { 41367, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 41382, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 41401, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 41417, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 41432, 0x00002A27 }, /* GL_T2F_V3F */
- { 41443, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 41462, 0x00002A28 }, /* GL_T4F_V4F */
- { 41473, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 41496, 0x00001702 }, /* GL_TEXTURE */
- { 41507, 0x000084C0 }, /* GL_TEXTURE0 */
- { 41519, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 41535, 0x000084C1 }, /* GL_TEXTURE1 */
- { 41547, 0x000084CA }, /* GL_TEXTURE10 */
- { 41560, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 41577, 0x000084CB }, /* GL_TEXTURE11 */
- { 41590, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 41607, 0x000084CC }, /* GL_TEXTURE12 */
- { 41620, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 41637, 0x000084CD }, /* GL_TEXTURE13 */
- { 41650, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 41667, 0x000084CE }, /* GL_TEXTURE14 */
- { 41680, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 41697, 0x000084CF }, /* GL_TEXTURE15 */
- { 41710, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 41727, 0x000084D0 }, /* GL_TEXTURE16 */
- { 41740, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 41757, 0x000084D1 }, /* GL_TEXTURE17 */
- { 41770, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 41787, 0x000084D2 }, /* GL_TEXTURE18 */
- { 41800, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 41817, 0x000084D3 }, /* GL_TEXTURE19 */
- { 41830, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 41847, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 41863, 0x000084C2 }, /* GL_TEXTURE2 */
- { 41875, 0x000084D4 }, /* GL_TEXTURE20 */
- { 41888, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 41905, 0x000084D5 }, /* GL_TEXTURE21 */
- { 41918, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 41935, 0x000084D6 }, /* GL_TEXTURE22 */
- { 41948, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 41965, 0x000084D7 }, /* GL_TEXTURE23 */
- { 41978, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 41995, 0x000084D8 }, /* GL_TEXTURE24 */
- { 42008, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 42025, 0x000084D9 }, /* GL_TEXTURE25 */
- { 42038, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 42055, 0x000084DA }, /* GL_TEXTURE26 */
- { 42068, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 42085, 0x000084DB }, /* GL_TEXTURE27 */
- { 42098, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 42115, 0x000084DC }, /* GL_TEXTURE28 */
- { 42128, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 42145, 0x000084DD }, /* GL_TEXTURE29 */
- { 42158, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 42175, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 42191, 0x000084C3 }, /* GL_TEXTURE3 */
- { 42203, 0x000084DE }, /* GL_TEXTURE30 */
- { 42216, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 42233, 0x000084DF }, /* GL_TEXTURE31 */
- { 42246, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 42263, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 42279, 0x000084C4 }, /* GL_TEXTURE4 */
- { 42291, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 42307, 0x000084C5 }, /* GL_TEXTURE5 */
- { 42319, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 42335, 0x000084C6 }, /* GL_TEXTURE6 */
- { 42347, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 42363, 0x000084C7 }, /* GL_TEXTURE7 */
- { 42375, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 42391, 0x000084C8 }, /* GL_TEXTURE8 */
- { 42403, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 42419, 0x000084C9 }, /* GL_TEXTURE9 */
- { 42431, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 42447, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 42461, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
- { 42481, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 42505, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 42519, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
- { 42539, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 42563, 0x0000806F }, /* GL_TEXTURE_3D */
- { 42577, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 42595, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 42617, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 42643, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 42665, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 42687, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
- { 42715, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 42747, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 42769, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
- { 42797, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 42829, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 42851, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 42877, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
- { 42903, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
- { 42933, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 42961, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 42993, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 43025, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
- { 43054, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 43087, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 43119, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 43134, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 43155, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 43180, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 43198, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 43222, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
- { 43240, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
- { 43262, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- { 43299, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
- { 43340, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
- { 43365, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
- { 43394, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 43425, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 43455, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 43485, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 43520, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 43551, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 43589, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 43616, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 43648, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 43682, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 43706, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 43734, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 43758, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 43786, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 43819, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 43843, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 43865, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 43887, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 43913, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 43947, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 43980, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 44017, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 44045, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 44077, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 44100, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 44138, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 44180, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 44211, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 44239, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 44269, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 44297, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 44322, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 44342, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 44366, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 44397, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 44432, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 44467, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 44498, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 44533, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 44568, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 44599, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 44634, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 44669, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 44693, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 44724, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 44759, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 44794, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 44825, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 44860, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 44895, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 44926, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 44961, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 44996, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 45025, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 45042, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 45064, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 45090, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 45105, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 45126, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 45146, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 45172, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 45202, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 45222, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 45246, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 45263, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 45280, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 45297, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 45320, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 45337, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 45362, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 45384, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 45410, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 45428, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 45454, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 45480, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 45510, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 45537, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 45562, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 45582, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 45606, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 45633, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 45660, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 45687, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 45713, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 45743, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 45765, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 45783, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 45823, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 45853, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 45881, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 45909, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 45937, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 45958, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 45977, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 45999, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 46018, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 46038, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 46068, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 46099, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
- { 46120, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 46145, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 46169, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 46189, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 46213, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 46233, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
- { 46256, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 46279, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 46303, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 46331, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 46361, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 46386, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 46420, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 46437, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 46455, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 46477, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 46495, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 46513, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 46532, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 46552, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 46571, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 46600, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 46617, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 46639, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 46669, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- { 46698, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 46734, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- { 46771, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 46812, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 46845, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- { 46879, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 46917, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 46953, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- { 46987, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 47025, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- { 47060, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 47099, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- { 47140, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 47185, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- { 47216, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 47251, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- { 47292, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 47337, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 47363, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 47393, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 47425, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 47455, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 47489, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 47505, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 47536, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 47571, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 47599, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 47631, 0x00000004 }, /* GL_TRIANGLES */
- { 47644, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
- { 47667, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 47694, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 47710, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 47731, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 47749, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
- { 47777, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 47809, 0x00000001 }, /* GL_TRUE */
- { 47817, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 47836, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 47856, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 47879, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 47899, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 47920, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 47942, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 47964, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 47984, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 48005, 0x00009118 }, /* GL_UNSIGNALED */
- { 48019, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 48036, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 48063, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 48086, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 48102, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- { 48134, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 48161, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 48192, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 48213, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 48238, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 48262, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 48287, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 48318, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 48353, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- { 48381, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 48405, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 48433, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
- { 48460, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- { 48493, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
- { 48530, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
- { 48561, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
- { 48588, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- { 48621, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
- { 48658, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
- { 48689, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- { 48721, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
- { 48757, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
- { 48784, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
- { 48815, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- { 48846, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
- { 48881, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- { 48910, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
- { 48943, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
- { 48964, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
- { 48989, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
- { 49010, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
- { 49035, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
- { 49056, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
- { 49081, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 49104, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 49122, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 49152, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 49186, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 49212, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 49242, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 49276, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 49302, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 49326, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 49354, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 49382, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 49409, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 49441, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 49472, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 49486, 0x00002A20 }, /* GL_V2F */
- { 49493, 0x00002A21 }, /* GL_V3F */
- { 49500, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 49519, 0x00001F00 }, /* GL_VENDOR */
- { 49529, 0x00001F02 }, /* GL_VERSION */
- { 49540, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 49556, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 49580, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 49610, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 49641, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 49676, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 49700, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 49721, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 49744, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 49765, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 49792, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 49820, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 49848, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 49876, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 49904, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 49932, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 49960, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 49987, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 50014, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 50041, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 50068, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 50095, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 50122, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 50149, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 50176, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 50203, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 50241, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 50283, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- { 50318, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 50349, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 50384, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- { 50415, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
- { 50450, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 50484, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 50522, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 50553, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 50588, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 50616, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 50648, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 50678, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 50712, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 50740, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 50772, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 50792, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 50814, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 50843, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 50864, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 50893, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 50926, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 50958, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 50985, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 51016, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 51046, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 51063, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 51084, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 51111, 0x00000BA2 }, /* GL_VIEWPORT */
- { 51123, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 51139, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 51157, 0x0000911D }, /* GL_WAIT_FAILED */
- { 51172, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 51192, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 51223, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 51258, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 51293, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 51313, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 51341, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 51369, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 51394, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 51419, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 51446, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 51473, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 51498, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 51523, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 51547, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 51566, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 51580, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 51598, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 51616, 0x00001506 }, /* GL_XOR */
- { 51623, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 51642, 0x00008757 }, /* GL_YCBCR_MESA */
- { 51656, 0x00000000 }, /* GL_ZERO */
- { 51664, 0x00000D16 }, /* GL_ZOOM_X */
- { 51674, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 6691, 0x00000004 }, /* GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB */
+ { 6729, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
+ { 6753, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 6771, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 6789, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 6817, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 6848, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 6875, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 6906, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 6933, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 6964, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 6992, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 7024, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 7046, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 7072, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 7094, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 7120, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 7141, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 7166, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 7183, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 7204, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 7224, 0x00008862 }, /* GL_COORD_REPLACE_OES */
+ { 7245, 0x00001503 }, /* GL_COPY */
+ { 7253, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 7270, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 7290, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
+ { 7310, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
+ { 7331, 0x00000B44 }, /* GL_CULL_FACE */
+ { 7344, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 7362, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 7381, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 7413, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 7448, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 7469, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 7484, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 7501, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 7522, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 7548, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 7565, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 7587, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 7615, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 7636, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 7670, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 7703, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 7721, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 7751, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
+ { 7781, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 7800, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 7817, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 7838, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 7862, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 7889, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 7913, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 7940, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 7973, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 8007, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 8040, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 8067, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 8093, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 8118, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 8147, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 8169, 0x00000900 }, /* GL_CW */
+ { 8175, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 8196, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 8217, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 8237, 0x00002101 }, /* GL_DECAL */
+ { 8246, 0x00001E03 }, /* GL_DECR */
+ { 8254, 0x00008508 }, /* GL_DECR_WRAP */
+ { 8267, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 8284, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 8301, 0x00001801 }, /* GL_DEPTH */
+ { 8310, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
+ { 8330, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
+ { 8354, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
+ { 8378, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
+ { 8398, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 8422, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
+ { 8446, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 8460, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 8474, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 8494, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 8519, 0x00008223 }, /* GL_DEPTH_BUFFER */
+ { 8535, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 8555, 0x0000864F }, /* GL_DEPTH_CLAMP */
+ { 8570, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 8588, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 8609, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 8628, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 8649, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 8674, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
+ { 8699, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 8725, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 8746, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 8771, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
+ { 8796, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 8822, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 8843, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 8868, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
+ { 8893, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 8919, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 8933, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 8948, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 8963, 0x000084F9 }, /* GL_DEPTH_STENCIL */
+ { 8980, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ { 9008, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
+ { 9029, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 9049, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
+ { 9070, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 9098, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 9126, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 9140, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 9162, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 9188, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 9207, 0x00001201 }, /* GL_DIFFUSE */
+ { 9218, 0x00000BD0 }, /* GL_DITHER */
+ { 9228, 0x00000A02 }, /* GL_DOMAIN */
+ { 9238, 0x00001100 }, /* GL_DONT_CARE */
+ { 9251, 0x000086AE }, /* GL_DOT3_RGB */
+ { 9263, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 9276, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 9293, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 9310, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 9326, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 9342, 0x0000140A }, /* GL_DOUBLE */
+ { 9352, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 9368, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 9383, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 9399, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 9419, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 9439, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 9472, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 9493, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 9531, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 9552, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 9590, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 9611, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 9649, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 9670, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 9708, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 9729, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 9767, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 9788, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 9809, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 9829, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 9849, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 9865, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 9885, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 9905, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 9921, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 9941, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 9961, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 9977, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 9997, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 10017, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 10033, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 10053, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 10073, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 10089, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 10109, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 10129, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 10145, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 10165, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 10185, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 10201, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 10221, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 10241, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 10257, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 10277, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 10297, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
+ { 10317, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ { 10345, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 10377, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 10401, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 10421, 0x00000304 }, /* GL_DST_ALPHA */
+ { 10434, 0x00000306 }, /* GL_DST_COLOR */
+ { 10447, 0x0000877A }, /* GL_DU8DV8_ATI */
+ { 10461, 0x00008779 }, /* GL_DUDV_ATI */
+ { 10473, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 10489, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 10509, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 10525, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 10545, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 10561, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 10581, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 10594, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 10613, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 10647, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 10685, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 10712, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 10738, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 10762, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 10794, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 10830, 0x00001600 }, /* GL_EMISSION */
+ { 10842, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 10856, 0x00000202 }, /* GL_EQUAL */
+ { 10865, 0x00001509 }, /* GL_EQUIV */
+ { 10874, 0x00010000 }, /* GL_EVAL_BIT */
+ { 10886, 0x00000800 }, /* GL_EXP */
+ { 10893, 0x00000801 }, /* GL_EXP2 */
+ { 10901, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 10915, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 10929, 0x00002502 }, /* GL_EYE_PLANE */
+ { 10942, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 10967, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 10984, 0x00000000 }, /* GL_FALSE */
+ { 10993, 0x00001101 }, /* GL_FASTEST */
+ { 11004, 0x00001C01 }, /* GL_FEEDBACK */
+ { 11016, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 11043, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 11067, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 11091, 0x00001B02 }, /* GL_FILL */
+ { 11099, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
+ { 11126, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ { 11157, 0x0000140C }, /* GL_FIXED */
+ { 11166, 0x0000140C }, /* GL_FIXED_OES */
+ { 11179, 0x0000891D }, /* GL_FIXED_ONLY */
+ { 11193, 0x0000891D }, /* GL_FIXED_ONLY_ARB */
+ { 11211, 0x00001D00 }, /* GL_FLAT */
+ { 11219, 0x00001406 }, /* GL_FLOAT */
+ { 11228, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 11242, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 11260, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
+ { 11276, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
+ { 11292, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 11306, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 11324, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
+ { 11340, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
+ { 11356, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 11370, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 11388, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
+ { 11404, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
+ { 11420, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 11434, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 11452, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 11466, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 11484, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 11498, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 11516, 0x00000B60 }, /* GL_FOG */
+ { 11523, 0x00000080 }, /* GL_FOG_BIT */
+ { 11534, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 11547, 0x00008451 }, /* GL_FOG_COORD */
+ { 11560, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 11578, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 11602, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 11641, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 11684, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 11716, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 11747, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 11776, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 11801, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 11820, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 11854, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 11881, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 11907, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 11931, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 11948, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 11963, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 11987, 0x00000B64 }, /* GL_FOG_END */
+ { 11998, 0x00000C54 }, /* GL_FOG_HINT */
+ { 12010, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 12023, 0x00000B65 }, /* GL_FOG_MODE */
+ { 12035, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 12054, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 12079, 0x00000B63 }, /* GL_FOG_START */
+ { 12092, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 12110, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 12134, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 12153, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 12176, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 12211, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
+ { 12250, 0x00008D40 }, /* GL_FRAMEBUFFER */
+ { 12265, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ { 12302, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ { 12338, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ { 12379, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ { 12420, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ { 12457, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ { 12494, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ { 12528, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
+ { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ { 12604, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 12646, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
+ { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ { 12726, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 12768, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
+ { 12810, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ { 12845, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ { 12884, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 12933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
+ { 12982, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ { 13030, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 13082, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
+ { 13134, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ { 13174, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 13218, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ { 13258, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 13302, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
+ { 13346, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
+ { 13369, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 13396, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
+ { 13423, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+ { 13447, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 13475, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
+ { 13503, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+ { 13526, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 13545, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ { 13582, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 13623, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
+ { 13664, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
+ { 13701, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 13742, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
+ { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ { 13821, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 13863, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
+ { 13905, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 13994, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
+ { 14032, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ { 14074, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ { 14114, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
+ { 14158, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ { 14203, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 14252, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
+ { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ { 14339, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
+ { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ { 14419, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 14461, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
+ { 14503, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
+ { 14522, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 14554, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+ { 14579, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ { 14606, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 14637, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
+ { 14668, 0x00000404 }, /* GL_FRONT */
+ { 14677, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 14695, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 14709, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 14723, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 14738, 0x00008006 }, /* GL_FUNC_ADD */
+ { 14750, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 14766, 0x00008006 }, /* GL_FUNC_ADD_OES */
+ { 14782, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 14807, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 14836, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
+ { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 14882, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 14903, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
+ { 14924, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 14943, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 14967, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 14996, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 15020, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
+ { 15043, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ { 15070, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
+ { 15094, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ { 15122, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
+ { 15141, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
+ { 15164, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
+ { 15189, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ { 15218, 0x00000206 }, /* GL_GEQUAL */
+ { 15228, 0x00000204 }, /* GL_GREATER */
+ { 15239, 0x00001904 }, /* GL_GREEN */
+ { 15248, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 15262, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 15276, 0x00008D95 }, /* GL_GREEN_INTEGER */
+ { 15293, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
+ { 15314, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 15329, 0x00008253 }, /* GL_GUILTY_CONTEXT_RESET_ARB */
+ { 15357, 0x0000140B }, /* GL_HALF_FLOAT */
+ { 15371, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
+ { 15389, 0x00008DF2 }, /* GL_HIGH_FLOAT */
+ { 15403, 0x00008DF5 }, /* GL_HIGH_INT */
+ { 15415, 0x00008000 }, /* GL_HINT_BIT */
+ { 15427, 0x00008024 }, /* GL_HISTOGRAM */
+ { 15440, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 15464, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 15492, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 15515, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 15542, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 15559, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 15579, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 15603, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 15627, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 15655, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 15683, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 15715, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 15737, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 15763, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 15781, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 15803, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 15822, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 15845, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 15860, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 15880, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+ { 15916, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 15956, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
+ { 15990, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 16028, 0x00001E02 }, /* GL_INCR */
+ { 16036, 0x00008507 }, /* GL_INCR_WRAP */
+ { 16049, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 16066, 0x00008222 }, /* GL_INDEX */
+ { 16075, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 16090, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 16120, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 16154, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 16177, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 16199, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 16219, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 16233, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 16254, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 16272, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 16286, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 16302, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 16317, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 16336, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 16355, 0x00008254 }, /* GL_INNOCENT_CONTEXT_RESET_ARB */
+ { 16385, 0x00001404 }, /* GL_INT */
+ { 16392, 0x00008049 }, /* GL_INTENSITY */
+ { 16405, 0x0000804C }, /* GL_INTENSITY12 */
+ { 16420, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 16439, 0x0000804D }, /* GL_INTENSITY16 */
+ { 16454, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
+ { 16474, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
+ { 16495, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 16514, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
+ { 16534, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
+ { 16555, 0x0000804A }, /* GL_INTENSITY4 */
+ { 16569, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 16587, 0x0000804B }, /* GL_INTENSITY8 */
+ { 16601, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
+ { 16620, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
+ { 16640, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 16658, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 16675, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
+ { 16698, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
+ { 16725, 0x00008575 }, /* GL_INTERPOLATE */
+ { 16740, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 16759, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 16778, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
+ { 16800, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
+ { 16818, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
+ { 16842, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
+ { 16870, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
+ { 16892, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
+ { 16910, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
+ { 16934, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
+ { 16962, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
+ { 16984, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
+ { 17007, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
+ { 17034, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
+ { 17052, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
+ { 17074, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
+ { 17096, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
+ { 17122, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
+ { 17142, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
+ { 17166, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 17178, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 17194, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 17206, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 17222, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 17234, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 17250, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 17266, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ { 17299, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 17336, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
+ { 17373, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 17394, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 17411, 0x0000862B }, /* GL_INVERSE_NV */
+ { 17425, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 17449, 0x0000150A }, /* GL_INVERT */
+ { 17459, 0x00001E00 }, /* GL_KEEP */
+ { 17467, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
+ { 17493, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ { 17523, 0x00000406 }, /* GL_LEFT */
+ { 17531, 0x00000203 }, /* GL_LEQUAL */
+ { 17541, 0x00000201 }, /* GL_LESS */
+ { 17549, 0x00004000 }, /* GL_LIGHT0 */
+ { 17559, 0x00004001 }, /* GL_LIGHT1 */
+ { 17569, 0x00004002 }, /* GL_LIGHT2 */
+ { 17579, 0x00004003 }, /* GL_LIGHT3 */
+ { 17589, 0x00004004 }, /* GL_LIGHT4 */
+ { 17599, 0x00004005 }, /* GL_LIGHT5 */
+ { 17609, 0x00004006 }, /* GL_LIGHT6 */
+ { 17619, 0x00004007 }, /* GL_LIGHT7 */
+ { 17629, 0x00000B50 }, /* GL_LIGHTING */
+ { 17641, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 17657, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 17680, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 17709, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 17742, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 17770, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 17794, 0x00001B01 }, /* GL_LINE */
+ { 17802, 0x00002601 }, /* GL_LINEAR */
+ { 17812, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 17834, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 17864, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 17895, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 17919, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 17944, 0x00000001 }, /* GL_LINES */
+ { 17953, 0x0000000A }, /* GL_LINES_ADJACENCY */
+ { 17972, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
+ { 17995, 0x00000004 }, /* GL_LINE_BIT */
+ { 18007, 0x00000002 }, /* GL_LINE_LOOP */
+ { 18020, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 18040, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 18055, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 18075, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 18091, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 18115, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 18138, 0x00000003 }, /* GL_LINE_STRIP */
+ { 18152, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
+ { 18176, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
+ { 18204, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 18218, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 18232, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 18258, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 18278, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 18293, 0x00000B32 }, /* GL_LIST_BASE */
+ { 18306, 0x00020000 }, /* GL_LIST_BIT */
+ { 18318, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 18332, 0x00000B30 }, /* GL_LIST_MODE */
+ { 18345, 0x00000101 }, /* GL_LOAD */
+ { 18353, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 18365, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 18382, 0x00008252 }, /* GL_LOSE_CONTEXT_ON_RESET_ARB */
+ { 18411, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 18425, 0x00008DF0 }, /* GL_LOW_FLOAT */
+ { 18438, 0x00008DF3 }, /* GL_LOW_INT */
+ { 18449, 0x00001909 }, /* GL_LUMINANCE */
+ { 18462, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 18477, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 18500, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 18527, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 18549, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 18575, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 18594, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 18609, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
+ { 18629, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
+ { 18650, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 18673, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 18700, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 18719, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
+ { 18739, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
+ { 18760, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 18774, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 18795, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 18820, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 18838, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 18859, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 18884, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 18898, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
+ { 18917, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
+ { 18937, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 18958, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 18983, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 19001, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 19020, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
+ { 19046, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ { 19073, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
+ { 19099, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ { 19126, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
+ { 19151, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ { 19177, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ { 19208, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
+ { 19233, 0x0000821B }, /* GL_MAJOR_VERSION */
+ { 19250, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 19266, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 19286, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 19308, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 19322, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 19337, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 19361, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 19385, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 19409, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 19433, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 19450, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 19467, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 19495, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 19524, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 19553, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 19582, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 19611, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 19640, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 19669, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 19697, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 19725, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 19753, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 19781, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 19809, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 19837, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 19865, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 19893, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 19921, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 19937, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 19957, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 19979, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 19993, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 20008, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 20032, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 20056, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 20080, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 20104, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 20121, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 20138, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 20166, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 20195, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 20224, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 20253, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 20282, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 20311, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 20340, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 20368, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 20396, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 20424, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 20452, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 20480, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 20508, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 20536, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 20564, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 20592, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 20605, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
+ { 20631, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
+ { 20660, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
+ { 20688, 0x00000001 }, /* GL_MAP_READ_BIT */
+ { 20704, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 20719, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
+ { 20745, 0x00000002 }, /* GL_MAP_WRITE_BIT */
+ { 20762, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 20777, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 20791, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 20807, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 20823, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 20839, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 20855, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 20871, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 20887, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 20903, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 20919, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 20935, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 20951, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 20966, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 20980, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 20996, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 21012, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 21028, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 21044, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 21060, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 21076, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 21092, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 21108, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 21124, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 21140, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 21155, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 21169, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 21185, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 21201, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 21216, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 21230, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 21245, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 21259, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 21274, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 21288, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 21303, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 21317, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 21332, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 21346, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 21361, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 21376, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 21402, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ { 21443, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
+ { 21469, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 21503, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
+ { 21537, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 21568, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
+ { 21599, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 21632, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
+ { 21665, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 21696, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
+ { 21727, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 21742, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 21764, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
+ { 21786, 0x00008008 }, /* GL_MAX */
+ { 21793, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 21816, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
+ { 21843, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ { 21871, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 21903, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 21929, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 21962, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 21988, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 22022, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
+ { 22044, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 22063, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
+ { 22088, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 22117, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 22149, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 22185, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 22221, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 22261, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 22287, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 22317, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 22342, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 22371, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 22400, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 22433, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
+ { 22466, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 22486, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 22510, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 22534, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 22558, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 22583, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 22601, 0x00008008 }, /* GL_MAX_EXT */
+ { 22612, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ { 22645, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 22680, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 22719, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ { 22751, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ { 22784, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ { 22818, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ { 22850, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
+ { 22886, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ { 22922, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
+ { 22962, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ { 23002, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
+ { 23046, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ { 23081, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
+ { 23120, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ { 23159, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 23173, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 23193, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 23231, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 23260, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 23284, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 23312, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
+ { 23340, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 23363, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 23400, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 23436, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 23463, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 23492, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 23526, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 23562, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 23589, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 23621, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 23657, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 23686, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 23715, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 23743, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 23781, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 23825, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 23868, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 23902, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 23941, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 23978, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 24016, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 24059, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 24102, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 24132, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 24163, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ { 24191, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
+ { 24223, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 24259, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 24295, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 24325, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ { 24355, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 24389, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 24422, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
+ { 24447, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 24476, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
+ { 24505, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 24520, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
+ { 24539, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ { 24566, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 24586, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 24610, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ { 24637, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */
+ { 24668, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 24690, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 24716, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 24743, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 24774, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 24798, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
+ { 24826, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 24860, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 24880, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 24907, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 24928, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 24953, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 24978, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 25013, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ { 25062, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
+ { 25115, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ { 25158, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
+ { 25205, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ { 25251, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
+ { 25301, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
+ { 25327, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 25349, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 25375, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
+ { 25398, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 25420, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 25446, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ { 25478, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 25512, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 25550, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 25583, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 25620, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ { 25650, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 25674, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
+ { 25698, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ { 25735, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 25756, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
+ { 25772, 0x00008DF4 }, /* GL_MEDIUM_INT */
+ { 25786, 0x00008007 }, /* GL_MIN */
+ { 25793, 0x0000802E }, /* GL_MINMAX */
+ { 25803, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 25817, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 25834, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 25855, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 25870, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 25889, 0x0000821C }, /* GL_MINOR_VERSION */
+ { 25906, 0x00008007 }, /* GL_MIN_EXT */
+ { 25917, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ { 25945, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
+ { 25977, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 25996, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 26019, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 26042, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 26062, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 26082, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 26112, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 26140, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 26168, 0x00001700 }, /* GL_MODELVIEW */
+ { 26181, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 26199, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 26218, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 26237, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 26256, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 26275, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 26294, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 26313, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 26332, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 26351, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 26370, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 26389, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 26407, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 26426, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 26445, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 26464, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 26483, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 26502, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 26521, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 26540, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 26559, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 26578, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 26597, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 26615, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 26634, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 26653, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 26671, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 26689, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 26707, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 26725, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 26743, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 26761, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 26779, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 26799, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 26841, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 26868, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 26893, 0x00002100 }, /* GL_MODULATE */
+ { 26905, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 26925, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 26952, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 26977, 0x00000103 }, /* GL_MULT */
+ { 26985, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 27000, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 27020, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 27039, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 27058, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 27082, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 27105, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 27135, 0x00002A25 }, /* GL_N3F_V3F */
+ { 27146, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 27166, 0x0000150E }, /* GL_NAND */
+ { 27174, 0x00002600 }, /* GL_NEAREST */
+ { 27185, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 27216, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 27248, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 27273, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 27299, 0x00000200 }, /* GL_NEVER */
+ { 27308, 0x00001102 }, /* GL_NICEST */
+ { 27318, 0x00000000 }, /* GL_NONE */
+ { 27326, 0x00000000 }, /* GL_NONE_OES */
+ { 27338, 0x00001505 }, /* GL_NOOP */
+ { 27346, 0x00001508 }, /* GL_NOR */
+ { 27353, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 27366, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 27382, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 27413, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 27448, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 27472, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 27495, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 27516, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 27530, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 27548, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 27565, 0x00008511 }, /* GL_NORMAL_MAP_OES */
+ { 27583, 0x00000205 }, /* GL_NOTEQUAL */
+ { 27595, 0x00000000 }, /* GL_NO_ERROR */
+ { 27607, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */
+ { 27636, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 27670, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 27708, 0x0000821D }, /* GL_NUM_EXTENSIONS */
+ { 27726, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ { 27760, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
+ { 27789, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 27821, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 27863, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 27893, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 27933, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 27964, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 27993, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 28021, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 28051, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 28068, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 28094, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 28110, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 28145, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 28167, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 28182, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 28201, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 28231, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 28252, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 28280, 0x00000001 }, /* GL_ONE */
+ { 28287, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 28315, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 28347, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 28375, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 28407, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 28430, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 28453, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 28476, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 28499, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 28517, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 28539, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 28561, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 28577, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 28597, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 28617, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 28635, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 28657, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 28679, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 28695, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 28715, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 28735, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 28753, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 28775, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 28797, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 28813, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 28833, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 28853, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 28874, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 28893, 0x00001507 }, /* GL_OR */
+ { 28899, 0x00000A01 }, /* GL_ORDER */
+ { 28908, 0x0000150D }, /* GL_OR_INVERTED */
+ { 28923, 0x0000150B }, /* GL_OR_REVERSE */
+ { 28937, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 28954, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 28972, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 28993, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 29013, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 29031, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 29050, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 29070, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 29090, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 29108, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 29127, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 29152, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 29176, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 29197, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 29219, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 29241, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 29266, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 29290, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 29311, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 29333, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 29355, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 29377, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 29408, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 29428, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 29453, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 29473, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 29498, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 29518, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 29543, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 29563, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 29588, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 29608, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 29633, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 29653, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 29678, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 29698, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 29723, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 29743, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 29768, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 29788, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 29813, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 29833, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 29858, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 29876, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 29897, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 29926, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 29959, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 29984, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 30007, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 30038, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 30073, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 30100, 0x00001B00 }, /* GL_POINT */
+ { 30109, 0x00000000 }, /* GL_POINTS */
+ { 30119, 0x00000002 }, /* GL_POINT_BIT */
+ { 30132, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 30162, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 30196, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 30230, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 30265, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 30294, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 30327, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 30360, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 30394, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 30408, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ { 30447, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
+ { 30471, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ { 30503, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ { 30534, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ { 30563, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 30589, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 30607, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 30629, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 30651, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 30674, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 30692, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 30714, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 30736, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 30759, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 30779, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 30795, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 30816, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 30832, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 30852, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 30881, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 30900, 0x00008861 }, /* GL_POINT_SPRITE_OES */
+ { 30920, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 30946, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 30961, 0x00000009 }, /* GL_POLYGON */
+ { 30972, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 30987, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 31003, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 31026, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 31051, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 31074, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 31097, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 31121, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 31145, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 31163, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 31186, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 31205, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 31228, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 31245, 0x00001203 }, /* GL_POSITION */
+ { 31257, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 31289, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 31325, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 31358, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 31395, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 31426, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 31461, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 31493, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 31529, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 31562, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 31594, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 31630, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 31663, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 31700, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 31730, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 31764, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 31795, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 31830, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 31861, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 31896, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 31928, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 31964, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 31994, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 32028, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 32059, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 32094, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 32126, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 32157, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 32192, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 32224, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 32260, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 32289, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 32322, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 32352, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 32386, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 32425, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 32458, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 32498, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 32532, 0x00008578 }, /* GL_PREVIOUS */
+ { 32544, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 32560, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 32576, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 32593, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 32614, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 32635, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
+ { 32659, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
+ { 32687, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
+ { 32708, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
+ { 32735, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ { 32765, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
+ { 32789, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 32822, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 32854, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 32877, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ { 32907, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
+ { 32936, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 32959, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 32989, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 33018, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 33046, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 33068, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 33096, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 33124, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 33146, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 33167, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 33207, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 33246, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 33276, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 33311, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 33344, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 33378, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 33417, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 33456, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 33478, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 33504, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 33528, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
+ { 33550, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
+ { 33576, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 33599, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 33621, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 33642, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 33663, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 33690, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 33722, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 33754, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 33789, 0x00001701 }, /* GL_PROJECTION */
+ { 33803, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 33824, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 33867, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 33893, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
+ { 33913, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 33937, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 33958, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 33977, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 34000, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 34039, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 34077, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 34097, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ { 34123, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 34153, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 34177, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 34197, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ { 34223, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 34253, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 34277, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 34297, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 34330, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 34356, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 34386, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
+ { 34413, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 34444, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 34474, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
+ { 34493, 0x00002003 }, /* GL_Q */
+ { 34498, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 34523, 0x00000007 }, /* GL_QUADS */
+ { 34532, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ { 34576, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 34624, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 34641, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 34655, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
+ { 34682, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ { 34712, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
+ { 34736, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
+ { 34763, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 34785, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 34811, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
+ { 34828, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
+ { 34848, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 34864, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 34884, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 34910, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 34940, 0x00008E13 }, /* GL_QUERY_WAIT */
+ { 34954, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
+ { 34971, 0x00002002 }, /* GL_R */
+ { 34976, 0x00008C3A }, /* GL_R11F_G11F_B10F */
+ { 34994, 0x00008F98 }, /* GL_R16_SNORM */
+ { 35007, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 35019, 0x00008F94 }, /* GL_R8_SNORM */
+ { 35031, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
+ { 35053, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
+ { 35079, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 35112, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 35127, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 35147, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
+ { 35175, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 35207, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 35231, 0x000088B8 }, /* GL_READ_ONLY */
+ { 35244, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 35261, 0x000088BA }, /* GL_READ_WRITE */
+ { 35275, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 35293, 0x00001903 }, /* GL_RED */
+ { 35300, 0x00008016 }, /* GL_REDUCE */
+ { 35310, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 35324, 0x00000D15 }, /* GL_RED_BIAS */
+ { 35336, 0x00000D52 }, /* GL_RED_BITS */
+ { 35348, 0x00008D94 }, /* GL_RED_INTEGER */
+ { 35363, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
+ { 35382, 0x00000D14 }, /* GL_RED_SCALE */
+ { 35395, 0x00008F90 }, /* GL_RED_SNORM */
+ { 35408, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 35426, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 35448, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 35469, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
+ { 35491, 0x00008A19 }, /* GL_RELEASED_APPLE */
+ { 35509, 0x00001C00 }, /* GL_RENDER */
+ { 35519, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 35535, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 35562, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
+ { 35593, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
+ { 35617, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 35645, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
+ { 35673, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 35699, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
+ { 35729, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 35756, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
+ { 35787, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 35807, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 35834, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
+ { 35865, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 35888, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 35915, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
+ { 35942, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 35974, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 36010, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ { 36046, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
+ { 36066, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 36091, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
+ { 36120, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 36144, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
+ { 36172, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 36201, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
+ { 36234, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 36256, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 36282, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
+ { 36308, 0x00001F01 }, /* GL_RENDERER */
+ { 36320, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 36335, 0x00002901 }, /* GL_REPEAT */
+ { 36345, 0x00001E01 }, /* GL_REPLACE */
+ { 36356, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 36371, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 36394, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 36412, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 36434, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
+ { 36469, 0x00008A1B }, /* GL_RETAINED_APPLE */
+ { 36487, 0x00000102 }, /* GL_RETURN */
+ { 36497, 0x00008F99 }, /* GL_RG16_SNORM */
+ { 36511, 0x00008F95 }, /* GL_RG8_SNORM */
+ { 36524, 0x00001907 }, /* GL_RGB */
+ { 36531, 0x00008052 }, /* GL_RGB10 */
+ { 36540, 0x00008059 }, /* GL_RGB10_A2 */
+ { 36552, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 36568, 0x00008052 }, /* GL_RGB10_EXT */
+ { 36581, 0x00008053 }, /* GL_RGB12 */
+ { 36590, 0x00008053 }, /* GL_RGB12_EXT */
+ { 36603, 0x00008054 }, /* GL_RGB16 */
+ { 36612, 0x0000881B }, /* GL_RGB16F */
+ { 36622, 0x00008D89 }, /* GL_RGB16I */
+ { 36632, 0x00008D89 }, /* GL_RGB16I_EXT */
+ { 36646, 0x00008D77 }, /* GL_RGB16UI */
+ { 36657, 0x00008D77 }, /* GL_RGB16UI_EXT */
+ { 36672, 0x00008054 }, /* GL_RGB16_EXT */
+ { 36685, 0x00008F9A }, /* GL_RGB16_SNORM */
+ { 36700, 0x0000804E }, /* GL_RGB2_EXT */
+ { 36712, 0x00008815 }, /* GL_RGB32F */
+ { 36722, 0x00008D83 }, /* GL_RGB32I */
+ { 36732, 0x00008D83 }, /* GL_RGB32I_EXT */
+ { 36746, 0x00008D71 }, /* GL_RGB32UI */
+ { 36757, 0x00008D71 }, /* GL_RGB32UI_EXT */
+ { 36772, 0x0000804F }, /* GL_RGB4 */
+ { 36780, 0x0000804F }, /* GL_RGB4_EXT */
+ { 36792, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 36805, 0x00008050 }, /* GL_RGB5 */
+ { 36813, 0x00008D62 }, /* GL_RGB565 */
+ { 36823, 0x00008D62 }, /* GL_RGB565_OES */
+ { 36837, 0x00008057 }, /* GL_RGB5_A1 */
+ { 36848, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 36863, 0x00008057 }, /* GL_RGB5_A1_OES */
+ { 36878, 0x00008050 }, /* GL_RGB5_EXT */
+ { 36890, 0x00008051 }, /* GL_RGB8 */
+ { 36898, 0x00008D8F }, /* GL_RGB8I */
+ { 36907, 0x00008D8F }, /* GL_RGB8I_EXT */
+ { 36920, 0x00008D7D }, /* GL_RGB8UI */
+ { 36930, 0x00008D7D }, /* GL_RGB8UI_EXT */
+ { 36944, 0x00008051 }, /* GL_RGB8_EXT */
+ { 36956, 0x00008051 }, /* GL_RGB8_OES */
+ { 36968, 0x00008F96 }, /* GL_RGB8_SNORM */
+ { 36982, 0x00008C3D }, /* GL_RGB9_E5 */
+ { 36993, 0x00001908 }, /* GL_RGBA */
+ { 37001, 0x0000805A }, /* GL_RGBA12 */
+ { 37011, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 37025, 0x0000805B }, /* GL_RGBA16 */
+ { 37035, 0x0000881A }, /* GL_RGBA16F */
+ { 37046, 0x00008D88 }, /* GL_RGBA16I */
+ { 37057, 0x00008D88 }, /* GL_RGBA16I_EXT */
+ { 37072, 0x00008D76 }, /* GL_RGBA16UI */
+ { 37084, 0x00008D76 }, /* GL_RGBA16UI_EXT */
+ { 37100, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 37114, 0x00008F9B }, /* GL_RGBA16_SNORM */
+ { 37130, 0x00008055 }, /* GL_RGBA2 */
+ { 37139, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 37152, 0x00008814 }, /* GL_RGBA32F */
+ { 37163, 0x00008D82 }, /* GL_RGBA32I */
+ { 37174, 0x00008D82 }, /* GL_RGBA32I_EXT */
+ { 37189, 0x00008D70 }, /* GL_RGBA32UI */
+ { 37201, 0x00008D70 }, /* GL_RGBA32UI_EXT */
+ { 37217, 0x00008056 }, /* GL_RGBA4 */
+ { 37226, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 37245, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 37258, 0x00008056 }, /* GL_RGBA4_OES */
+ { 37271, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 37285, 0x00008058 }, /* GL_RGBA8 */
+ { 37294, 0x00008D8E }, /* GL_RGBA8I */
+ { 37304, 0x00008D8E }, /* GL_RGBA8I_EXT */
+ { 37318, 0x00008D7C }, /* GL_RGBA8UI */
+ { 37329, 0x00008D7C }, /* GL_RGBA8UI_EXT */
+ { 37344, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 37357, 0x00008058 }, /* GL_RGBA8_OES */
+ { 37370, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 37385, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 37403, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
+ { 37426, 0x00008D99 }, /* GL_RGBA_INTEGER */
+ { 37442, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
+ { 37462, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
+ { 37487, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 37500, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 37513, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 37527, 0x00008D98 }, /* GL_RGB_INTEGER */
+ { 37542, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
+ { 37561, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 37573, 0x00008573 }, /* GL_RGB_SCALE */
+ { 37586, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 37603, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 37620, 0x00008F92 }, /* GL_RGB_SNORM */
+ { 37633, 0x00008F91 }, /* GL_RG_SNORM */
+ { 37645, 0x00000407 }, /* GL_RIGHT */
+ { 37654, 0x00002000 }, /* GL_S */
+ { 37659, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 37673, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
+ { 37693, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
+ { 37717, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ { 37744, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
+ { 37775, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 37796, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 37810, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
+ { 37830, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
+ { 37854, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ { 37881, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
+ { 37912, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
+ { 37931, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
+ { 37957, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 37978, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 37992, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
+ { 38010, 0x00008919 }, /* GL_SAMPLER_BINDING */
+ { 38029, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
+ { 38047, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
+ { 38069, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 38085, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
+ { 38108, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
+ { 38135, 0x000080A9 }, /* GL_SAMPLES */
+ { 38146, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 38162, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 38177, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 38195, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 38217, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 38245, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 38277, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 38300, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 38327, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 38345, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 38368, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 38390, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 38409, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 38432, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 38458, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 38488, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 38513, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 38542, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 38557, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 38572, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 38588, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 38613, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 38653, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 38697, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 38730, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 38760, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 38792, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 38822, 0x00001C02 }, /* GL_SELECT */
+ { 38832, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 38860, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 38885, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 38901, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
+ { 38921, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
+ { 38945, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 38972, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 39003, 0x0000150F }, /* GL_SET */
+ { 39010, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
+ { 39035, 0x00008DFA }, /* GL_SHADER_COMPILER */
+ { 39054, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 39075, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 39099, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 39114, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 39129, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 39157, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 39180, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 39210, 0x00001601 }, /* GL_SHININESS */
+ { 39223, 0x00001402 }, /* GL_SHORT */
+ { 39232, 0x00009119 }, /* GL_SIGNALED */
+ { 39244, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 39265, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 39281, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 39301, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 39320, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 39334, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 39349, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 39371, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 39391, 0x00001D01 }, /* GL_SMOOTH */
+ { 39401, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 39434, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 39461, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 39494, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 39521, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 39538, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 39559, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 39580, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 39595, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 39614, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 39633, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 39650, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 39671, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 39692, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 39707, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 39726, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 39745, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 39762, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 39783, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 39804, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 39819, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 39838, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 39857, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 39877, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 39895, 0x00001202 }, /* GL_SPECULAR */
+ { 39907, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 39921, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 39936, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 39954, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 39971, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 39985, 0x00008580 }, /* GL_SRC0_RGB */
+ { 39997, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 40011, 0x00008581 }, /* GL_SRC1_RGB */
+ { 40023, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 40037, 0x00008582 }, /* GL_SRC2_RGB */
+ { 40049, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 40062, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 40084, 0x00000300 }, /* GL_SRC_COLOR */
+ { 40097, 0x00008C40 }, /* GL_SRGB */
+ { 40105, 0x00008C41 }, /* GL_SRGB8 */
+ { 40114, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 40130, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 40144, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 40162, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 40181, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 40196, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 40215, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 40230, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 40249, 0x000088E5 }, /* GL_STATIC_READ */
+ { 40264, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 40283, 0x00001802 }, /* GL_STENCIL */
+ { 40294, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 40316, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 40342, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
+ { 40368, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 40389, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 40414, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 40435, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 40460, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 40492, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 40528, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 40560, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 40596, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 40616, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 40643, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 40669, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 40685, 0x00008224 }, /* GL_STENCIL_BUFFER */
+ { 40703, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 40725, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 40748, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 40764, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 40780, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 40797, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
+ { 40815, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
+ { 40834, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 40857, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 40879, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
+ { 40901, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
+ { 40919, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 40941, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
+ { 40963, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
+ { 40981, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 41003, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
+ { 41025, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 41046, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 41073, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 41100, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 41115, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 41131, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 41160, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 41182, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 41203, 0x00000C33 }, /* GL_STEREO */
+ { 41213, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 41237, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 41262, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 41286, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 41301, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 41320, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 41335, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 41354, 0x000088E1 }, /* GL_STREAM_READ */
+ { 41369, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 41388, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 41405, 0x000084E7 }, /* GL_SUBTRACT */
+ { 41417, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 41433, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 41451, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 41465, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 41479, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 41506, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 41536, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 41551, 0x00002001 }, /* GL_T */
+ { 41556, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 41571, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 41590, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 41606, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 41621, 0x00002A27 }, /* GL_T2F_V3F */
+ { 41632, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 41651, 0x00002A28 }, /* GL_T4F_V4F */
+ { 41662, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 41685, 0x00001702 }, /* GL_TEXTURE */
+ { 41696, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 41708, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 41724, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 41736, 0x000084CA }, /* GL_TEXTURE10 */
+ { 41749, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 41766, 0x000084CB }, /* GL_TEXTURE11 */
+ { 41779, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 41796, 0x000084CC }, /* GL_TEXTURE12 */
+ { 41809, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 41826, 0x000084CD }, /* GL_TEXTURE13 */
+ { 41839, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 41856, 0x000084CE }, /* GL_TEXTURE14 */
+ { 41869, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 41886, 0x000084CF }, /* GL_TEXTURE15 */
+ { 41899, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 41916, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 41929, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 41946, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 41959, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 41976, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 41989, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 42006, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 42019, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 42036, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 42052, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 42064, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 42077, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 42094, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 42107, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 42124, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 42137, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 42154, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 42167, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 42184, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 42197, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 42214, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 42227, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 42244, 0x000084DA }, /* GL_TEXTURE26 */
+ { 42257, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 42274, 0x000084DB }, /* GL_TEXTURE27 */
+ { 42287, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 42304, 0x000084DC }, /* GL_TEXTURE28 */
+ { 42317, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 42334, 0x000084DD }, /* GL_TEXTURE29 */
+ { 42347, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 42364, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 42380, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 42392, 0x000084DE }, /* GL_TEXTURE30 */
+ { 42405, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 42422, 0x000084DF }, /* GL_TEXTURE31 */
+ { 42435, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 42452, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 42468, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 42480, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 42496, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 42508, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 42524, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 42536, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 42552, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 42564, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 42580, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 42592, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 42608, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 42620, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 42636, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 42650, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
+ { 42670, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 42694, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 42708, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
+ { 42728, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 42752, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 42766, 0x0000806F }, /* GL_TEXTURE_3D_OES */
+ { 42784, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 42806, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 42832, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 42854, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 42876, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ { 42904, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 42936, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 42958, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ { 42986, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 43018, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 43040, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
+ { 43066, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
+ { 43092, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */
+ { 43122, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 43150, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 43182, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
+ { 43214, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
+ { 43243, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 43276, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 43308, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 43323, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 43344, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 43369, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 43387, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 43411, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
+ { 43429, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */
+ { 43451, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ { 43488, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */
+ { 43529, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
+ { 43554, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */
+ { 43583, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 43614, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 43644, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 43674, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 43709, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 43740, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 43778, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 43805, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 43837, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 43871, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 43895, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 43923, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 43947, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 43975, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 44008, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 44032, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 44054, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 44076, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 44102, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 44136, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 44169, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 44206, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 44234, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 44266, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 44289, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 44327, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 44369, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 44400, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 44428, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 44458, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 44486, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
+ { 44511, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 44531, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 44555, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 44586, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 44621, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
+ { 44656, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 44687, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 44722, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
+ { 44757, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 44788, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 44823, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
+ { 44858, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
+ { 44882, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 44913, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 44948, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
+ { 44983, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 45014, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 45049, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
+ { 45084, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 45115, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 45150, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
+ { 45185, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 45214, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 45231, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 45253, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 45279, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 45294, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 45315, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 45335, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 45361, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
+ { 45391, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 45411, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
+ { 45435, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 45452, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 45469, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 45486, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
+ { 45509, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 45526, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 45551, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 45573, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 45599, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 45617, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 45643, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 45669, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 45699, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 45726, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 45751, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 45771, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 45795, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 45822, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 45849, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 45876, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 45902, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 45932, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 45954, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 45972, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 46012, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 46042, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 46070, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 46098, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 46126, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 46147, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 46166, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 46188, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 46207, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 46227, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 46257, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 46288, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
+ { 46309, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 46334, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 46358, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 46378, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 46402, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 46422, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
+ { 46445, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 46468, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 46492, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
+ { 46520, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 46550, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 46575, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 46609, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 46626, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 46644, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
+ { 46666, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 46684, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 46702, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 46721, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 46741, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 46760, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 46789, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 46806, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
+ { 46828, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ { 46858, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ { 46887, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ { 46923, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ { 46960, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
+ { 47001, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
+ { 47034, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ { 47068, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
+ { 47106, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ { 47142, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ { 47176, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
+ { 47214, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ { 47249, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
+ { 47288, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ { 47329, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
+ { 47374, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ { 47405, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
+ { 47440, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ { 47481, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
+ { 47526, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 47552, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 47582, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 47614, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 47644, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 47678, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 47694, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 47725, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 47760, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 47788, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 47820, 0x00000004 }, /* GL_TRIANGLES */
+ { 47833, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
+ { 47856, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
+ { 47883, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 47899, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 47920, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 47938, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ { 47966, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
+ { 47998, 0x00000001 }, /* GL_TRUE */
+ { 48006, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
+ { 48025, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
+ { 48054, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 48074, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 48097, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 48117, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 48138, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 48160, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 48182, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 48202, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 48223, 0x00009118 }, /* GL_UNSIGNALED */
+ { 48237, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 48254, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 48281, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 48304, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 48320, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ { 48352, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 48379, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ { 48410, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 48431, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
+ { 48456, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 48480, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
+ { 48505, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 48536, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
+ { 48571, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ { 48599, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 48623, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 48651, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ { 48678, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ { 48711, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
+ { 48748, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
+ { 48779, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ { 48806, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ { 48839, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
+ { 48876, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
+ { 48907, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ { 48939, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
+ { 48975, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ { 49002, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
+ { 49033, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ { 49064, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
+ { 49099, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ { 49128, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
+ { 49161, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
+ { 49182, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
+ { 49207, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
+ { 49228, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
+ { 49253, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
+ { 49274, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
+ { 49299, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 49322, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 49340, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 49370, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
+ { 49404, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 49430, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 49460, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
+ { 49494, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 49520, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 49544, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 49572, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 49600, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 49627, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 49659, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 49690, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 49704, 0x00002A20 }, /* GL_V2F */
+ { 49711, 0x00002A21 }, /* GL_V3F */
+ { 49718, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 49737, 0x00001F00 }, /* GL_VENDOR */
+ { 49747, 0x00001F02 }, /* GL_VERSION */
+ { 49758, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 49774, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 49798, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 49828, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 49859, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 49894, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 49918, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 49939, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 49962, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 49983, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 50010, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 50038, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 50066, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 50094, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 50122, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 50150, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 50178, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 50205, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 50232, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 50259, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 50286, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 50313, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 50340, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 50367, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 50394, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 50421, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 50459, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 50501, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ { 50536, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 50567, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 50602, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ { 50633, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
+ { 50668, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 50702, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 50740, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 50771, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 50806, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 50834, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 50866, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 50896, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 50930, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 50958, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 50990, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 51010, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 51032, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 51061, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 51082, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 51111, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 51144, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 51176, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 51203, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 51234, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 51264, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 51281, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 51302, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 51329, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 51341, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 51357, 0x00008A1A }, /* GL_VOLATILE_APPLE */
+ { 51375, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 51390, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 51410, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 51441, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 51476, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
+ { 51511, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
+ { 51531, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 51559, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
+ { 51587, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 51612, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
+ { 51637, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 51664, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
+ { 51691, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 51716, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
+ { 51741, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 51765, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 51784, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 51798, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 51816, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
+ { 51834, 0x00001506 }, /* GL_XOR */
+ { 51841, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 51860, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 51874, 0x00000000 }, /* GL_ZERO */
+ { 51882, 0x00000D16 }, /* GL_ZOOM_X */
+ { 51892, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1556] =
+static const unsigned reduced_enums[1562] =
{
- 538, /* GL_FALSE */
- 831, /* GL_LINES */
- 835, /* GL_LINE_LOOP */
- 842, /* GL_LINE_STRIP */
- 2146, /* GL_TRIANGLES */
- 2151, /* GL_TRIANGLE_STRIP */
- 2149, /* GL_TRIANGLE_FAN */
- 1512, /* GL_QUADS */
- 1516, /* GL_QUAD_STRIP */
- 1383, /* GL_POLYGON */
- 832, /* GL_LINES_ADJACENCY */
- 843, /* GL_LINE_STRIP_ADJACENCY */
- 2147, /* GL_TRIANGLES_ADJACENCY */
- 2152, /* GL_TRIANGLE_STRIP_ADJACENCY */
- 1395, /* GL_POLYGON_STIPPLE_BIT */
- 1338, /* GL_PIXEL_MODE_BIT */
- 818, /* GL_LIGHTING_BIT */
- 572, /* GL_FOG_BIT */
+ 539, /* GL_FALSE */
+ 834, /* GL_LINES */
+ 838, /* GL_LINE_LOOP */
+ 845, /* GL_LINE_STRIP */
+ 2152, /* GL_TRIANGLES */
+ 2157, /* GL_TRIANGLE_STRIP */
+ 2155, /* GL_TRIANGLE_FAN */
+ 1517, /* GL_QUADS */
+ 1521, /* GL_QUAD_STRIP */
+ 1388, /* GL_POLYGON */
+ 835, /* GL_LINES_ADJACENCY */
+ 846, /* GL_LINE_STRIP_ADJACENCY */
+ 2153, /* GL_TRIANGLES_ADJACENCY */
+ 2158, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ 1400, /* GL_POLYGON_STIPPLE_BIT */
+ 1343, /* GL_PIXEL_MODE_BIT */
+ 821, /* GL_LIGHTING_BIT */
+ 573, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 854, /* GL_LOAD */
- 1601, /* GL_RETURN */
- 1205, /* GL_MULT */
+ 857, /* GL_LOAD */
+ 1607, /* GL_RETURN */
+ 1209, /* GL_MULT */
24, /* GL_ADD */
- 1221, /* GL_NEVER */
- 808, /* GL_LESS */
- 528, /* GL_EQUAL */
- 807, /* GL_LEQUAL */
- 695, /* GL_GREATER */
- 1238, /* GL_NOTEQUAL */
- 694, /* GL_GEQUAL */
+ 1225, /* GL_NEVER */
+ 811, /* GL_LESS */
+ 529, /* GL_EQUAL */
+ 810, /* GL_LEQUAL */
+ 696, /* GL_GREATER */
+ 1242, /* GL_NOTEQUAL */
+ 695, /* GL_GEQUAL */
55, /* GL_ALWAYS */
- 1810, /* GL_SRC_COLOR */
- 1271, /* GL_ONE_MINUS_SRC_COLOR */
- 1808, /* GL_SRC_ALPHA */
- 1270, /* GL_ONE_MINUS_SRC_ALPHA */
- 507, /* GL_DST_ALPHA */
- 1268, /* GL_ONE_MINUS_DST_ALPHA */
- 508, /* GL_DST_COLOR */
- 1269, /* GL_ONE_MINUS_DST_COLOR */
- 1809, /* GL_SRC_ALPHA_SATURATE */
- 671, /* GL_FRONT_LEFT */
- 672, /* GL_FRONT_RIGHT */
+ 1816, /* GL_SRC_COLOR */
+ 1276, /* GL_ONE_MINUS_SRC_COLOR */
+ 1814, /* GL_SRC_ALPHA */
+ 1275, /* GL_ONE_MINUS_SRC_ALPHA */
+ 508, /* GL_DST_ALPHA */
+ 1273, /* GL_ONE_MINUS_DST_ALPHA */
+ 509, /* GL_DST_COLOR */
+ 1274, /* GL_ONE_MINUS_DST_COLOR */
+ 1815, /* GL_SRC_ALPHA_SATURATE */
+ 672, /* GL_FRONT_LEFT */
+ 673, /* GL_FRONT_RIGHT */
77, /* GL_BACK_LEFT */
78, /* GL_BACK_RIGHT */
- 668, /* GL_FRONT */
+ 669, /* GL_FRONT */
76, /* GL_BACK */
- 806, /* GL_LEFT */
- 1691, /* GL_RIGHT */
- 669, /* GL_FRONT_AND_BACK */
+ 809, /* GL_LEFT */
+ 1697, /* GL_RIGHT */
+ 670, /* GL_FRONT_AND_BACK */
71, /* GL_AUX0 */
72, /* GL_AUX1 */
73, /* GL_AUX2 */
74, /* GL_AUX3 */
- 794, /* GL_INVALID_ENUM */
- 799, /* GL_INVALID_VALUE */
- 798, /* GL_INVALID_OPERATION */
- 1815, /* GL_STACK_OVERFLOW */
- 1816, /* GL_STACK_UNDERFLOW */
- 1296, /* GL_OUT_OF_MEMORY */
- 795, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ 797, /* GL_INVALID_ENUM */
+ 802, /* GL_INVALID_VALUE */
+ 801, /* GL_INVALID_OPERATION */
+ 1821, /* GL_STACK_OVERFLOW */
+ 1822, /* GL_STACK_UNDERFLOW */
+ 1301, /* GL_OUT_OF_MEMORY */
+ 798, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1316, /* GL_PASS_THROUGH_TOKEN */
- 1382, /* GL_POINT_TOKEN */
- 845, /* GL_LINE_TOKEN */
- 1396, /* GL_POLYGON_TOKEN */
+ 1321, /* GL_PASS_THROUGH_TOKEN */
+ 1387, /* GL_POINT_TOKEN */
+ 848, /* GL_LINE_TOKEN */
+ 1401, /* GL_POLYGON_TOKEN */
87, /* GL_BITMAP_TOKEN */
- 506, /* GL_DRAW_PIXEL_TOKEN */
- 352, /* GL_COPY_PIXEL_TOKEN */
- 836, /* GL_LINE_RESET_TOKEN */
- 531, /* GL_EXP */
- 532, /* GL_EXP2 */
- 389, /* GL_CW */
+ 507, /* GL_DRAW_PIXEL_TOKEN */
+ 353, /* GL_COPY_PIXEL_TOKEN */
+ 839, /* GL_LINE_RESET_TOKEN */
+ 532, /* GL_EXP */
+ 533, /* GL_EXP2 */
+ 390, /* GL_CW */
154, /* GL_CCW */
187, /* GL_COEFF */
- 1293, /* GL_ORDER */
- 443, /* GL_DOMAIN */
- 362, /* GL_CURRENT_COLOR */
- 365, /* GL_CURRENT_INDEX */
- 371, /* GL_CURRENT_NORMAL */
- 385, /* GL_CURRENT_TEXTURE_COORDS */
- 377, /* GL_CURRENT_RASTER_COLOR */
- 379, /* GL_CURRENT_RASTER_INDEX */
- 383, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 380, /* GL_CURRENT_RASTER_POSITION */
- 381, /* GL_CURRENT_RASTER_POSITION_VALID */
- 378, /* GL_CURRENT_RASTER_DISTANCE */
- 1374, /* GL_POINT_SMOOTH */
- 1358, /* GL_POINT_SIZE */
- 1373, /* GL_POINT_SIZE_RANGE */
- 1364, /* GL_POINT_SIZE_GRANULARITY */
- 837, /* GL_LINE_SMOOTH */
- 846, /* GL_LINE_WIDTH */
- 848, /* GL_LINE_WIDTH_RANGE */
- 847, /* GL_LINE_WIDTH_GRANULARITY */
- 839, /* GL_LINE_STIPPLE */
- 840, /* GL_LINE_STIPPLE_PATTERN */
- 841, /* GL_LINE_STIPPLE_REPEAT */
- 853, /* GL_LIST_MODE */
- 1060, /* GL_MAX_LIST_NESTING */
- 850, /* GL_LIST_BASE */
- 852, /* GL_LIST_INDEX */
- 1385, /* GL_POLYGON_MODE */
- 1392, /* GL_POLYGON_SMOOTH */
- 1394, /* GL_POLYGON_STIPPLE */
- 517, /* GL_EDGE_FLAG */
- 355, /* GL_CULL_FACE */
- 356, /* GL_CULL_FACE_MODE */
- 670, /* GL_FRONT_FACE */
- 817, /* GL_LIGHTING */
- 822, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 823, /* GL_LIGHT_MODEL_TWO_SIDE */
- 819, /* GL_LIGHT_MODEL_AMBIENT */
- 1757, /* GL_SHADE_MODEL */
+ 1298, /* GL_ORDER */
+ 444, /* GL_DOMAIN */
+ 363, /* GL_CURRENT_COLOR */
+ 366, /* GL_CURRENT_INDEX */
+ 372, /* GL_CURRENT_NORMAL */
+ 386, /* GL_CURRENT_TEXTURE_COORDS */
+ 378, /* GL_CURRENT_RASTER_COLOR */
+ 380, /* GL_CURRENT_RASTER_INDEX */
+ 384, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 381, /* GL_CURRENT_RASTER_POSITION */
+ 382, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 379, /* GL_CURRENT_RASTER_DISTANCE */
+ 1379, /* GL_POINT_SMOOTH */
+ 1363, /* GL_POINT_SIZE */
+ 1378, /* GL_POINT_SIZE_RANGE */
+ 1369, /* GL_POINT_SIZE_GRANULARITY */
+ 840, /* GL_LINE_SMOOTH */
+ 849, /* GL_LINE_WIDTH */
+ 851, /* GL_LINE_WIDTH_RANGE */
+ 850, /* GL_LINE_WIDTH_GRANULARITY */
+ 842, /* GL_LINE_STIPPLE */
+ 843, /* GL_LINE_STIPPLE_PATTERN */
+ 844, /* GL_LINE_STIPPLE_REPEAT */
+ 856, /* GL_LIST_MODE */
+ 1064, /* GL_MAX_LIST_NESTING */
+ 853, /* GL_LIST_BASE */
+ 855, /* GL_LIST_INDEX */
+ 1390, /* GL_POLYGON_MODE */
+ 1397, /* GL_POLYGON_SMOOTH */
+ 1399, /* GL_POLYGON_STIPPLE */
+ 518, /* GL_EDGE_FLAG */
+ 356, /* GL_CULL_FACE */
+ 357, /* GL_CULL_FACE_MODE */
+ 671, /* GL_FRONT_FACE */
+ 820, /* GL_LIGHTING */
+ 825, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 826, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 822, /* GL_LIGHT_MODEL_AMBIENT */
+ 1763, /* GL_SHADE_MODEL */
235, /* GL_COLOR_MATERIAL_FACE */
236, /* GL_COLOR_MATERIAL_PARAMETER */
234, /* GL_COLOR_MATERIAL */
- 571, /* GL_FOG */
- 593, /* GL_FOG_INDEX */
- 589, /* GL_FOG_DENSITY */
- 597, /* GL_FOG_START */
- 591, /* GL_FOG_END */
- 594, /* GL_FOG_MODE */
- 573, /* GL_FOG_COLOR */
- 428, /* GL_DEPTH_RANGE */
- 437, /* GL_DEPTH_TEST */
- 440, /* GL_DEPTH_WRITEMASK */
- 413, /* GL_DEPTH_CLEAR_VALUE */
- 427, /* GL_DEPTH_FUNC */
+ 572, /* GL_FOG */
+ 594, /* GL_FOG_INDEX */
+ 590, /* GL_FOG_DENSITY */
+ 598, /* GL_FOG_START */
+ 592, /* GL_FOG_END */
+ 595, /* GL_FOG_MODE */
+ 574, /* GL_FOG_COLOR */
+ 429, /* GL_DEPTH_RANGE */
+ 438, /* GL_DEPTH_TEST */
+ 441, /* GL_DEPTH_WRITEMASK */
+ 414, /* GL_DEPTH_CLEAR_VALUE */
+ 428, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1860, /* GL_STENCIL_TEST */
- 1841, /* GL_STENCIL_CLEAR_VALUE */
- 1843, /* GL_STENCIL_FUNC */
- 1862, /* GL_STENCIL_VALUE_MASK */
- 1842, /* GL_STENCIL_FAIL */
- 1857, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1858, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1859, /* GL_STENCIL_REF */
- 1863, /* GL_STENCIL_WRITEMASK */
- 1010, /* GL_MATRIX_MODE */
- 1227, /* GL_NORMALIZE */
- 2278, /* GL_VIEWPORT */
- 1200, /* GL_MODELVIEW_STACK_DEPTH */
- 1486, /* GL_PROJECTION_STACK_DEPTH */
- 2100, /* GL_TEXTURE_STACK_DEPTH */
- 1197, /* GL_MODELVIEW_MATRIX */
- 1484, /* GL_PROJECTION_MATRIX */
- 2080, /* GL_TEXTURE_MATRIX */
+ 1866, /* GL_STENCIL_TEST */
+ 1847, /* GL_STENCIL_CLEAR_VALUE */
+ 1849, /* GL_STENCIL_FUNC */
+ 1868, /* GL_STENCIL_VALUE_MASK */
+ 1848, /* GL_STENCIL_FAIL */
+ 1863, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1864, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1865, /* GL_STENCIL_REF */
+ 1869, /* GL_STENCIL_WRITEMASK */
+ 1014, /* GL_MATRIX_MODE */
+ 1231, /* GL_NORMALIZE */
+ 2285, /* GL_VIEWPORT */
+ 1204, /* GL_MODELVIEW_STACK_DEPTH */
+ 1491, /* GL_PROJECTION_STACK_DEPTH */
+ 2106, /* GL_TEXTURE_STACK_DEPTH */
+ 1201, /* GL_MODELVIEW_MATRIX */
+ 1489, /* GL_PROJECTION_MATRIX */
+ 2086, /* GL_TEXTURE_MATRIX */
69, /* GL_ATTRIB_STACK_DEPTH */
169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
51, /* GL_ALPHA_TEST */
52, /* GL_ALPHA_TEST_FUNC */
53, /* GL_ALPHA_TEST_REF */
- 442, /* GL_DITHER */
+ 443, /* GL_DITHER */
91, /* GL_BLEND_DST */
105, /* GL_BLEND_SRC */
88, /* GL_BLEND */
- 856, /* GL_LOGIC_OP_MODE */
- 743, /* GL_INDEX_LOGIC_OP */
+ 859, /* GL_LOGIC_OP_MODE */
+ 745, /* GL_INDEX_LOGIC_OP */
233, /* GL_COLOR_LOGIC_OP */
75, /* GL_AUX_BUFFERS */
- 453, /* GL_DRAW_BUFFER */
- 1539, /* GL_READ_BUFFER */
- 1734, /* GL_SCISSOR_BOX */
- 1735, /* GL_SCISSOR_TEST */
- 742, /* GL_INDEX_CLEAR_VALUE */
- 747, /* GL_INDEX_WRITEMASK */
+ 454, /* GL_DRAW_BUFFER */
+ 1544, /* GL_READ_BUFFER */
+ 1740, /* GL_SCISSOR_BOX */
+ 1741, /* GL_SCISSOR_TEST */
+ 744, /* GL_INDEX_CLEAR_VALUE */
+ 749, /* GL_INDEX_WRITEMASK */
230, /* GL_COLOR_CLEAR_VALUE */
272, /* GL_COLOR_WRITEMASK */
- 744, /* GL_INDEX_MODE */
- 1680, /* GL_RGBA_MODE */
- 452, /* GL_DOUBLEBUFFER */
- 1864, /* GL_STEREO */
- 1593, /* GL_RENDER_MODE */
- 1317, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1375, /* GL_POINT_SMOOTH_HINT */
- 838, /* GL_LINE_SMOOTH_HINT */
- 1393, /* GL_POLYGON_SMOOTH_HINT */
- 592, /* GL_FOG_HINT */
- 2060, /* GL_TEXTURE_GEN_S */
- 2062, /* GL_TEXTURE_GEN_T */
- 2059, /* GL_TEXTURE_GEN_R */
- 2058, /* GL_TEXTURE_GEN_Q */
- 1330, /* GL_PIXEL_MAP_I_TO_I */
- 1336, /* GL_PIXEL_MAP_S_TO_S */
- 1332, /* GL_PIXEL_MAP_I_TO_R */
- 1328, /* GL_PIXEL_MAP_I_TO_G */
- 1326, /* GL_PIXEL_MAP_I_TO_B */
- 1324, /* GL_PIXEL_MAP_I_TO_A */
- 1334, /* GL_PIXEL_MAP_R_TO_R */
- 1322, /* GL_PIXEL_MAP_G_TO_G */
- 1320, /* GL_PIXEL_MAP_B_TO_B */
- 1318, /* GL_PIXEL_MAP_A_TO_A */
- 1331, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1337, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1333, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1329, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1327, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1325, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1335, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1323, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1321, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1319, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 2163, /* GL_UNPACK_SWAP_BYTES */
- 2158, /* GL_UNPACK_LSB_FIRST */
- 2159, /* GL_UNPACK_ROW_LENGTH */
- 2162, /* GL_UNPACK_SKIP_ROWS */
- 2161, /* GL_UNPACK_SKIP_PIXELS */
- 2156, /* GL_UNPACK_ALIGNMENT */
- 1305, /* GL_PACK_SWAP_BYTES */
- 1300, /* GL_PACK_LSB_FIRST */
- 1301, /* GL_PACK_ROW_LENGTH */
- 1304, /* GL_PACK_SKIP_ROWS */
- 1303, /* GL_PACK_SKIP_PIXELS */
- 1297, /* GL_PACK_ALIGNMENT */
- 951, /* GL_MAP_COLOR */
- 956, /* GL_MAP_STENCIL */
- 746, /* GL_INDEX_SHIFT */
- 745, /* GL_INDEX_OFFSET */
- 1555, /* GL_RED_SCALE */
- 1551, /* GL_RED_BIAS */
- 2304, /* GL_ZOOM_X */
- 2305, /* GL_ZOOM_Y */
- 701, /* GL_GREEN_SCALE */
- 697, /* GL_GREEN_BIAS */
+ 746, /* GL_INDEX_MODE */
+ 1686, /* GL_RGBA_MODE */
+ 453, /* GL_DOUBLEBUFFER */
+ 1870, /* GL_STEREO */
+ 1598, /* GL_RENDER_MODE */
+ 1322, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1380, /* GL_POINT_SMOOTH_HINT */
+ 841, /* GL_LINE_SMOOTH_HINT */
+ 1398, /* GL_POLYGON_SMOOTH_HINT */
+ 593, /* GL_FOG_HINT */
+ 2066, /* GL_TEXTURE_GEN_S */
+ 2068, /* GL_TEXTURE_GEN_T */
+ 2065, /* GL_TEXTURE_GEN_R */
+ 2064, /* GL_TEXTURE_GEN_Q */
+ 1335, /* GL_PIXEL_MAP_I_TO_I */
+ 1341, /* GL_PIXEL_MAP_S_TO_S */
+ 1337, /* GL_PIXEL_MAP_I_TO_R */
+ 1333, /* GL_PIXEL_MAP_I_TO_G */
+ 1331, /* GL_PIXEL_MAP_I_TO_B */
+ 1329, /* GL_PIXEL_MAP_I_TO_A */
+ 1339, /* GL_PIXEL_MAP_R_TO_R */
+ 1327, /* GL_PIXEL_MAP_G_TO_G */
+ 1325, /* GL_PIXEL_MAP_B_TO_B */
+ 1323, /* GL_PIXEL_MAP_A_TO_A */
+ 1336, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1342, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1338, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1334, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1332, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1330, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1340, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1328, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1326, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1324, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 2170, /* GL_UNPACK_SWAP_BYTES */
+ 2165, /* GL_UNPACK_LSB_FIRST */
+ 2166, /* GL_UNPACK_ROW_LENGTH */
+ 2169, /* GL_UNPACK_SKIP_ROWS */
+ 2168, /* GL_UNPACK_SKIP_PIXELS */
+ 2163, /* GL_UNPACK_ALIGNMENT */
+ 1310, /* GL_PACK_SWAP_BYTES */
+ 1305, /* GL_PACK_LSB_FIRST */
+ 1306, /* GL_PACK_ROW_LENGTH */
+ 1309, /* GL_PACK_SKIP_ROWS */
+ 1308, /* GL_PACK_SKIP_PIXELS */
+ 1302, /* GL_PACK_ALIGNMENT */
+ 955, /* GL_MAP_COLOR */
+ 960, /* GL_MAP_STENCIL */
+ 748, /* GL_INDEX_SHIFT */
+ 747, /* GL_INDEX_OFFSET */
+ 1560, /* GL_RED_SCALE */
+ 1556, /* GL_RED_BIAS */
+ 2311, /* GL_ZOOM_X */
+ 2312, /* GL_ZOOM_Y */
+ 702, /* GL_GREEN_SCALE */
+ 698, /* GL_GREEN_BIAS */
115, /* GL_BLUE_SCALE */
111, /* GL_BLUE_BIAS */
50, /* GL_ALPHA_SCALE */
47, /* GL_ALPHA_BIAS */
- 429, /* GL_DEPTH_SCALE */
- 405, /* GL_DEPTH_BIAS */
- 1042, /* GL_MAX_EVAL_ORDER */
- 1059, /* GL_MAX_LIGHTS */
- 1022, /* GL_MAX_CLIP_DISTANCES */
- 1115, /* GL_MAX_TEXTURE_SIZE */
- 1066, /* GL_MAX_PIXEL_MAP_TABLE */
- 1018, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 1062, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 1063, /* GL_MAX_NAME_STACK_DEPTH */
- 1094, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 1116, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 1142, /* GL_MAX_VIEWPORT_DIMS */
- 1019, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1874, /* GL_SUBPIXEL_BITS */
- 741, /* GL_INDEX_BITS */
- 1552, /* GL_RED_BITS */
- 698, /* GL_GREEN_BITS */
+ 430, /* GL_DEPTH_SCALE */
+ 406, /* GL_DEPTH_BIAS */
+ 1046, /* GL_MAX_EVAL_ORDER */
+ 1063, /* GL_MAX_LIGHTS */
+ 1026, /* GL_MAX_CLIP_DISTANCES */
+ 1119, /* GL_MAX_TEXTURE_SIZE */
+ 1070, /* GL_MAX_PIXEL_MAP_TABLE */
+ 1022, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 1066, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 1067, /* GL_MAX_NAME_STACK_DEPTH */
+ 1098, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 1120, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 1146, /* GL_MAX_VIEWPORT_DIMS */
+ 1023, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1880, /* GL_SUBPIXEL_BITS */
+ 743, /* GL_INDEX_BITS */
+ 1557, /* GL_RED_BITS */
+ 699, /* GL_GREEN_BITS */
112, /* GL_BLUE_BITS */
48, /* GL_ALPHA_BITS */
- 406, /* GL_DEPTH_BITS */
- 1838, /* GL_STENCIL_BITS */
+ 407, /* GL_DEPTH_BITS */
+ 1844, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 1214, /* GL_NAME_STACK_DEPTH */
+ 1218, /* GL_NAME_STACK_DEPTH */
70, /* GL_AUTO_NORMAL */
- 897, /* GL_MAP1_COLOR_4 */
- 900, /* GL_MAP1_INDEX */
- 901, /* GL_MAP1_NORMAL */
- 902, /* GL_MAP1_TEXTURE_COORD_1 */
- 903, /* GL_MAP1_TEXTURE_COORD_2 */
- 904, /* GL_MAP1_TEXTURE_COORD_3 */
- 905, /* GL_MAP1_TEXTURE_COORD_4 */
- 906, /* GL_MAP1_VERTEX_3 */
- 907, /* GL_MAP1_VERTEX_4 */
- 924, /* GL_MAP2_COLOR_4 */
- 927, /* GL_MAP2_INDEX */
- 928, /* GL_MAP2_NORMAL */
- 929, /* GL_MAP2_TEXTURE_COORD_1 */
- 930, /* GL_MAP2_TEXTURE_COORD_2 */
- 931, /* GL_MAP2_TEXTURE_COORD_3 */
- 932, /* GL_MAP2_TEXTURE_COORD_4 */
- 933, /* GL_MAP2_VERTEX_3 */
- 934, /* GL_MAP2_VERTEX_4 */
- 898, /* GL_MAP1_GRID_DOMAIN */
- 899, /* GL_MAP1_GRID_SEGMENTS */
- 925, /* GL_MAP2_GRID_DOMAIN */
- 926, /* GL_MAP2_GRID_SEGMENTS */
- 1957, /* GL_TEXTURE_1D */
- 1960, /* GL_TEXTURE_2D */
- 541, /* GL_FEEDBACK_BUFFER_POINTER */
- 542, /* GL_FEEDBACK_BUFFER_SIZE */
- 543, /* GL_FEEDBACK_BUFFER_TYPE */
- 1744, /* GL_SELECTION_BUFFER_POINTER */
- 1745, /* GL_SELECTION_BUFFER_SIZE */
- 2106, /* GL_TEXTURE_WIDTH */
- 2066, /* GL_TEXTURE_HEIGHT */
- 2010, /* GL_TEXTURE_COMPONENTS */
- 1988, /* GL_TEXTURE_BORDER_COLOR */
- 1987, /* GL_TEXTURE_BORDER */
- 444, /* GL_DONT_CARE */
- 539, /* GL_FASTEST */
- 1222, /* GL_NICEST */
+ 901, /* GL_MAP1_COLOR_4 */
+ 904, /* GL_MAP1_INDEX */
+ 905, /* GL_MAP1_NORMAL */
+ 906, /* GL_MAP1_TEXTURE_COORD_1 */
+ 907, /* GL_MAP1_TEXTURE_COORD_2 */
+ 908, /* GL_MAP1_TEXTURE_COORD_3 */
+ 909, /* GL_MAP1_TEXTURE_COORD_4 */
+ 910, /* GL_MAP1_VERTEX_3 */
+ 911, /* GL_MAP1_VERTEX_4 */
+ 928, /* GL_MAP2_COLOR_4 */
+ 931, /* GL_MAP2_INDEX */
+ 932, /* GL_MAP2_NORMAL */
+ 933, /* GL_MAP2_TEXTURE_COORD_1 */
+ 934, /* GL_MAP2_TEXTURE_COORD_2 */
+ 935, /* GL_MAP2_TEXTURE_COORD_3 */
+ 936, /* GL_MAP2_TEXTURE_COORD_4 */
+ 937, /* GL_MAP2_VERTEX_3 */
+ 938, /* GL_MAP2_VERTEX_4 */
+ 902, /* GL_MAP1_GRID_DOMAIN */
+ 903, /* GL_MAP1_GRID_SEGMENTS */
+ 929, /* GL_MAP2_GRID_DOMAIN */
+ 930, /* GL_MAP2_GRID_SEGMENTS */
+ 1963, /* GL_TEXTURE_1D */
+ 1966, /* GL_TEXTURE_2D */
+ 542, /* GL_FEEDBACK_BUFFER_POINTER */
+ 543, /* GL_FEEDBACK_BUFFER_SIZE */
+ 544, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1750, /* GL_SELECTION_BUFFER_POINTER */
+ 1751, /* GL_SELECTION_BUFFER_SIZE */
+ 2112, /* GL_TEXTURE_WIDTH */
+ 2072, /* GL_TEXTURE_HEIGHT */
+ 2016, /* GL_TEXTURE_COMPONENTS */
+ 1994, /* GL_TEXTURE_BORDER_COLOR */
+ 1993, /* GL_TEXTURE_BORDER */
+ 445, /* GL_DONT_CARE */
+ 540, /* GL_FASTEST */
+ 1226, /* GL_NICEST */
56, /* GL_AMBIENT */
- 441, /* GL_DIFFUSE */
- 1797, /* GL_SPECULAR */
- 1397, /* GL_POSITION */
- 1800, /* GL_SPOT_DIRECTION */
- 1801, /* GL_SPOT_EXPONENT */
- 1799, /* GL_SPOT_CUTOFF */
+ 442, /* GL_DIFFUSE */
+ 1803, /* GL_SPECULAR */
+ 1402, /* GL_POSITION */
+ 1806, /* GL_SPOT_DIRECTION */
+ 1807, /* GL_SPOT_EXPONENT */
+ 1805, /* GL_SPOT_CUTOFF */
320, /* GL_CONSTANT_ATTENUATION */
- 826, /* GL_LINEAR_ATTENUATION */
- 1511, /* GL_QUADRATIC_ATTENUATION */
+ 829, /* GL_LINEAR_ATTENUATION */
+ 1516, /* GL_QUADRATIC_ATTENUATION */
287, /* GL_COMPILE */
288, /* GL_COMPILE_AND_EXECUTE */
149, /* GL_BYTE */
- 2165, /* GL_UNSIGNED_BYTE */
- 1762, /* GL_SHORT */
- 2204, /* GL_UNSIGNED_SHORT */
- 749, /* GL_INT */
- 2168, /* GL_UNSIGNED_INT */
- 552, /* GL_FLOAT */
+ 2172, /* GL_UNSIGNED_BYTE */
+ 1768, /* GL_SHORT */
+ 2211, /* GL_UNSIGNED_SHORT */
+ 752, /* GL_INT */
+ 2175, /* GL_UNSIGNED_INT */
+ 553, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
- 451, /* GL_DOUBLE */
- 702, /* GL_HALF_FLOAT */
- 547, /* GL_FIXED */
+ 452, /* GL_DOUBLE */
+ 704, /* GL_HALF_FLOAT */
+ 548, /* GL_FIXED */
165, /* GL_CLEAR */
58, /* GL_AND */
60, /* GL_AND_REVERSE */
- 350, /* GL_COPY */
+ 351, /* GL_COPY */
59, /* GL_AND_INVERTED */
- 1225, /* GL_NOOP */
- 2300, /* GL_XOR */
- 1292, /* GL_OR */
- 1226, /* GL_NOR */
- 529, /* GL_EQUIV */
- 802, /* GL_INVERT */
- 1295, /* GL_OR_REVERSE */
- 351, /* GL_COPY_INVERTED */
- 1294, /* GL_OR_INVERTED */
- 1215, /* GL_NAND */
- 1751, /* GL_SET */
- 526, /* GL_EMISSION */
- 1761, /* GL_SHININESS */
+ 1229, /* GL_NOOP */
+ 2307, /* GL_XOR */
+ 1297, /* GL_OR */
+ 1230, /* GL_NOR */
+ 530, /* GL_EQUIV */
+ 805, /* GL_INVERT */
+ 1300, /* GL_OR_REVERSE */
+ 352, /* GL_COPY_INVERTED */
+ 1299, /* GL_OR_INVERTED */
+ 1219, /* GL_NAND */
+ 1757, /* GL_SET */
+ 527, /* GL_EMISSION */
+ 1767, /* GL_SHININESS */
57, /* GL_AMBIENT_AND_DIFFUSE */
232, /* GL_COLOR_INDEXES */
- 1164, /* GL_MODELVIEW */
- 1483, /* GL_PROJECTION */
- 1892, /* GL_TEXTURE */
+ 1168, /* GL_MODELVIEW */
+ 1488, /* GL_PROJECTION */
+ 1898, /* GL_TEXTURE */
188, /* GL_COLOR */
- 398, /* GL_DEPTH */
- 1823, /* GL_STENCIL */
+ 399, /* GL_DEPTH */
+ 1829, /* GL_STENCIL */
231, /* GL_COLOR_INDEX */
- 1844, /* GL_STENCIL_INDEX */
- 414, /* GL_DEPTH_COMPONENT */
- 1548, /* GL_RED */
- 696, /* GL_GREEN */
+ 1850, /* GL_STENCIL_INDEX */
+ 415, /* GL_DEPTH_COMPONENT */
+ 1553, /* GL_RED */
+ 697, /* GL_GREEN */
110, /* GL_BLUE */
32, /* GL_ALPHA */
- 1604, /* GL_RGB */
- 1644, /* GL_RGBA */
- 860, /* GL_LUMINANCE */
- 887, /* GL_LUMINANCE_ALPHA */
+ 1610, /* GL_RGB */
+ 1650, /* GL_RGBA */
+ 864, /* GL_LUMINANCE */
+ 891, /* GL_LUMINANCE_ALPHA */
86, /* GL_BITMAP */
- 1347, /* GL_POINT */
- 824, /* GL_LINE */
- 544, /* GL_FILL */
- 1562, /* GL_RENDER */
- 540, /* GL_FEEDBACK */
- 1743, /* GL_SELECT */
- 551, /* GL_FLAT */
- 1772, /* GL_SMOOTH */
- 803, /* GL_KEEP */
- 1595, /* GL_REPLACE */
- 731, /* GL_INCR */
- 394, /* GL_DECR */
- 2221, /* GL_VENDOR */
- 1592, /* GL_RENDERER */
- 2222, /* GL_VERSION */
- 533, /* GL_EXTENSIONS */
- 1692, /* GL_S */
- 1883, /* GL_T */
- 1531, /* GL_R */
- 1510, /* GL_Q */
- 1201, /* GL_MODULATE */
- 393, /* GL_DECAL */
- 2053, /* GL_TEXTURE_ENV_MODE */
- 2052, /* GL_TEXTURE_ENV_COLOR */
- 2051, /* GL_TEXTURE_ENV */
- 534, /* GL_EYE_LINEAR */
- 1253, /* GL_OBJECT_LINEAR */
- 1798, /* GL_SPHERE_MAP */
- 2056, /* GL_TEXTURE_GEN_MODE */
- 1255, /* GL_OBJECT_PLANE */
- 535, /* GL_EYE_PLANE */
- 1216, /* GL_NEAREST */
- 825, /* GL_LINEAR */
- 1220, /* GL_NEAREST_MIPMAP_NEAREST */
- 830, /* GL_LINEAR_MIPMAP_NEAREST */
- 1219, /* GL_NEAREST_MIPMAP_LINEAR */
- 829, /* GL_LINEAR_MIPMAP_LINEAR */
- 2079, /* GL_TEXTURE_MAG_FILTER */
- 2088, /* GL_TEXTURE_MIN_FILTER */
- 2109, /* GL_TEXTURE_WRAP_S */
- 2110, /* GL_TEXTURE_WRAP_T */
+ 1352, /* GL_POINT */
+ 827, /* GL_LINE */
+ 545, /* GL_FILL */
+ 1567, /* GL_RENDER */
+ 541, /* GL_FEEDBACK */
+ 1749, /* GL_SELECT */
+ 552, /* GL_FLAT */
+ 1778, /* GL_SMOOTH */
+ 806, /* GL_KEEP */
+ 1600, /* GL_REPLACE */
+ 733, /* GL_INCR */
+ 395, /* GL_DECR */
+ 2228, /* GL_VENDOR */
+ 1597, /* GL_RENDERER */
+ 2229, /* GL_VERSION */
+ 534, /* GL_EXTENSIONS */
+ 1698, /* GL_S */
+ 1889, /* GL_T */
+ 1536, /* GL_R */
+ 1515, /* GL_Q */
+ 1205, /* GL_MODULATE */
+ 394, /* GL_DECAL */
+ 2059, /* GL_TEXTURE_ENV_MODE */
+ 2058, /* GL_TEXTURE_ENV_COLOR */
+ 2057, /* GL_TEXTURE_ENV */
+ 535, /* GL_EYE_LINEAR */
+ 1258, /* GL_OBJECT_LINEAR */
+ 1804, /* GL_SPHERE_MAP */
+ 2062, /* GL_TEXTURE_GEN_MODE */
+ 1260, /* GL_OBJECT_PLANE */
+ 536, /* GL_EYE_PLANE */
+ 1220, /* GL_NEAREST */
+ 828, /* GL_LINEAR */
+ 1224, /* GL_NEAREST_MIPMAP_NEAREST */
+ 833, /* GL_LINEAR_MIPMAP_NEAREST */
+ 1223, /* GL_NEAREST_MIPMAP_LINEAR */
+ 832, /* GL_LINEAR_MIPMAP_LINEAR */
+ 2085, /* GL_TEXTURE_MAG_FILTER */
+ 2094, /* GL_TEXTURE_MIN_FILTER */
+ 2115, /* GL_TEXTURE_WRAP_S */
+ 2116, /* GL_TEXTURE_WRAP_T */
155, /* GL_CLAMP */
- 1594, /* GL_REPEAT */
- 1391, /* GL_POLYGON_OFFSET_UNITS */
- 1390, /* GL_POLYGON_OFFSET_POINT */
- 1389, /* GL_POLYGON_OFFSET_LINE */
- 1534, /* GL_R3_G3_B2 */
- 2218, /* GL_V2F */
- 2219, /* GL_V3F */
+ 1599, /* GL_REPEAT */
+ 1396, /* GL_POLYGON_OFFSET_UNITS */
+ 1395, /* GL_POLYGON_OFFSET_POINT */
+ 1394, /* GL_POLYGON_OFFSET_LINE */
+ 1539, /* GL_R3_G3_B2 */
+ 2225, /* GL_V2F */
+ 2226, /* GL_V3F */
152, /* GL_C4UB_V2F */
153, /* GL_C4UB_V3F */
150, /* GL_C3F_V3F */
- 1213, /* GL_N3F_V3F */
+ 1217, /* GL_N3F_V3F */
151, /* GL_C4F_N3F_V3F */
- 1888, /* GL_T2F_V3F */
- 1890, /* GL_T4F_V4F */
- 1886, /* GL_T2F_C4UB_V3F */
- 1884, /* GL_T2F_C3F_V3F */
- 1887, /* GL_T2F_N3F_V3F */
- 1885, /* GL_T2F_C4F_N3F_V3F */
- 1889, /* GL_T4F_C4F_N3F_V4F */
+ 1894, /* GL_T2F_V3F */
+ 1896, /* GL_T4F_V4F */
+ 1892, /* GL_T2F_C4UB_V3F */
+ 1890, /* GL_T2F_C3F_V3F */
+ 1893, /* GL_T2F_N3F_V3F */
+ 1891, /* GL_T2F_C4F_N3F_V3F */
+ 1895, /* GL_T4F_C4F_N3F_V4F */
172, /* GL_CLIP_DISTANCE0 */
173, /* GL_CLIP_DISTANCE1 */
174, /* GL_CLIP_DISTANCE2 */
@@ -5086,184 +5100,184 @@ static const unsigned reduced_enums[1556] =
177, /* GL_CLIP_DISTANCE5 */
178, /* GL_CLIP_DISTANCE6 */
179, /* GL_CLIP_DISTANCE7 */
- 809, /* GL_LIGHT0 */
- 810, /* GL_LIGHT1 */
- 811, /* GL_LIGHT2 */
- 812, /* GL_LIGHT3 */
- 813, /* GL_LIGHT4 */
- 814, /* GL_LIGHT5 */
- 815, /* GL_LIGHT6 */
- 816, /* GL_LIGHT7 */
- 706, /* GL_HINT_BIT */
+ 812, /* GL_LIGHT0 */
+ 813, /* GL_LIGHT1 */
+ 814, /* GL_LIGHT2 */
+ 815, /* GL_LIGHT3 */
+ 816, /* GL_LIGHT4 */
+ 817, /* GL_LIGHT5 */
+ 818, /* GL_LIGHT6 */
+ 819, /* GL_LIGHT7 */
+ 708, /* GL_HINT_BIT */
322, /* GL_CONSTANT_COLOR */
- 1266, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 1271, /* GL_ONE_MINUS_CONSTANT_COLOR */
317, /* GL_CONSTANT_ALPHA */
- 1264, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 1269, /* GL_ONE_MINUS_CONSTANT_ALPHA */
89, /* GL_BLEND_COLOR */
- 673, /* GL_FUNC_ADD */
- 1145, /* GL_MIN */
- 1013, /* GL_MAX */
+ 674, /* GL_FUNC_ADD */
+ 1149, /* GL_MIN */
+ 1017, /* GL_MAX */
96, /* GL_BLEND_EQUATION */
- 679, /* GL_FUNC_SUBTRACT */
- 676, /* GL_FUNC_REVERSE_SUBTRACT */
- 330, /* GL_CONVOLUTION_1D */
- 331, /* GL_CONVOLUTION_2D */
- 1746, /* GL_SEPARABLE_2D */
- 334, /* GL_CONVOLUTION_BORDER_MODE */
- 338, /* GL_CONVOLUTION_FILTER_SCALE */
- 336, /* GL_CONVOLUTION_FILTER_BIAS */
- 1549, /* GL_REDUCE */
- 340, /* GL_CONVOLUTION_FORMAT */
- 344, /* GL_CONVOLUTION_WIDTH */
- 342, /* GL_CONVOLUTION_HEIGHT */
- 1032, /* GL_MAX_CONVOLUTION_WIDTH */
- 1030, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1430, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1426, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1421, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1417, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1428, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1424, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1419, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1415, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 707, /* GL_HISTOGRAM */
- 1490, /* GL_PROXY_HISTOGRAM */
- 723, /* GL_HISTOGRAM_WIDTH */
- 713, /* GL_HISTOGRAM_FORMAT */
- 719, /* GL_HISTOGRAM_RED_SIZE */
- 715, /* GL_HISTOGRAM_GREEN_SIZE */
- 710, /* GL_HISTOGRAM_BLUE_SIZE */
- 708, /* GL_HISTOGRAM_ALPHA_SIZE */
- 717, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 721, /* GL_HISTOGRAM_SINK */
- 1146, /* GL_MINMAX */
- 1148, /* GL_MINMAX_FORMAT */
- 1150, /* GL_MINMAX_SINK */
- 1891, /* GL_TABLE_TOO_LARGE_EXT */
- 2167, /* GL_UNSIGNED_BYTE_3_3_2 */
- 2207, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 2210, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 2179, /* GL_UNSIGNED_INT_8_8_8_8 */
- 2170, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1388, /* GL_POLYGON_OFFSET_FILL */
- 1387, /* GL_POLYGON_OFFSET_FACTOR */
- 1386, /* GL_POLYGON_OFFSET_BIAS */
- 1598, /* GL_RESCALE_NORMAL */
+ 680, /* GL_FUNC_SUBTRACT */
+ 677, /* GL_FUNC_REVERSE_SUBTRACT */
+ 331, /* GL_CONVOLUTION_1D */
+ 332, /* GL_CONVOLUTION_2D */
+ 1752, /* GL_SEPARABLE_2D */
+ 335, /* GL_CONVOLUTION_BORDER_MODE */
+ 339, /* GL_CONVOLUTION_FILTER_SCALE */
+ 337, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1554, /* GL_REDUCE */
+ 341, /* GL_CONVOLUTION_FORMAT */
+ 345, /* GL_CONVOLUTION_WIDTH */
+ 343, /* GL_CONVOLUTION_HEIGHT */
+ 1036, /* GL_MAX_CONVOLUTION_WIDTH */
+ 1034, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1435, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1431, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1426, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1422, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1433, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1429, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1424, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1420, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 709, /* GL_HISTOGRAM */
+ 1495, /* GL_PROXY_HISTOGRAM */
+ 725, /* GL_HISTOGRAM_WIDTH */
+ 715, /* GL_HISTOGRAM_FORMAT */
+ 721, /* GL_HISTOGRAM_RED_SIZE */
+ 717, /* GL_HISTOGRAM_GREEN_SIZE */
+ 712, /* GL_HISTOGRAM_BLUE_SIZE */
+ 710, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 719, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 723, /* GL_HISTOGRAM_SINK */
+ 1150, /* GL_MINMAX */
+ 1152, /* GL_MINMAX_FORMAT */
+ 1154, /* GL_MINMAX_SINK */
+ 1897, /* GL_TABLE_TOO_LARGE_EXT */
+ 2174, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 2214, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 2217, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 2186, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 2177, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1393, /* GL_POLYGON_OFFSET_FILL */
+ 1392, /* GL_POLYGON_OFFSET_FACTOR */
+ 1391, /* GL_POLYGON_OFFSET_BIAS */
+ 1603, /* GL_RESCALE_NORMAL */
41, /* GL_ALPHA4 */
43, /* GL_ALPHA8 */
33, /* GL_ALPHA12 */
35, /* GL_ALPHA16 */
- 875, /* GL_LUMINANCE4 */
- 881, /* GL_LUMINANCE8 */
- 861, /* GL_LUMINANCE12 */
- 867, /* GL_LUMINANCE16 */
- 876, /* GL_LUMINANCE4_ALPHA4 */
- 879, /* GL_LUMINANCE6_ALPHA2 */
- 884, /* GL_LUMINANCE8_ALPHA8 */
- 864, /* GL_LUMINANCE12_ALPHA4 */
- 862, /* GL_LUMINANCE12_ALPHA12 */
- 870, /* GL_LUMINANCE16_ALPHA16 */
- 750, /* GL_INTENSITY */
- 759, /* GL_INTENSITY4 */
- 761, /* GL_INTENSITY8 */
- 751, /* GL_INTENSITY12 */
- 753, /* GL_INTENSITY16 */
- 1619, /* GL_RGB2_EXT */
- 1625, /* GL_RGB4 */
- 1628, /* GL_RGB5 */
- 1635, /* GL_RGB8 */
- 1605, /* GL_RGB10 */
- 1609, /* GL_RGB12 */
- 1611, /* GL_RGB16 */
- 1655, /* GL_RGBA2 */
- 1662, /* GL_RGBA4 */
- 1631, /* GL_RGB5_A1 */
- 1667, /* GL_RGBA8 */
- 1606, /* GL_RGB10_A2 */
- 1645, /* GL_RGBA12 */
- 1647, /* GL_RGBA16 */
- 2096, /* GL_TEXTURE_RED_SIZE */
- 2064, /* GL_TEXTURE_GREEN_SIZE */
- 1985, /* GL_TEXTURE_BLUE_SIZE */
- 1965, /* GL_TEXTURE_ALPHA_SIZE */
- 2077, /* GL_TEXTURE_LUMINANCE_SIZE */
- 2068, /* GL_TEXTURE_INTENSITY_SIZE */
- 1596, /* GL_REPLACE_EXT */
- 1494, /* GL_PROXY_TEXTURE_1D */
- 1498, /* GL_PROXY_TEXTURE_2D */
- 2104, /* GL_TEXTURE_TOO_LARGE_EXT */
- 2090, /* GL_TEXTURE_PRIORITY */
- 2098, /* GL_TEXTURE_RESIDENT */
- 1968, /* GL_TEXTURE_BINDING_1D */
- 1971, /* GL_TEXTURE_BINDING_2D */
- 1974, /* GL_TEXTURE_BINDING_3D */
- 1302, /* GL_PACK_SKIP_IMAGES */
- 1298, /* GL_PACK_IMAGE_HEIGHT */
- 2160, /* GL_UNPACK_SKIP_IMAGES */
- 2157, /* GL_UNPACK_IMAGE_HEIGHT */
- 1963, /* GL_TEXTURE_3D */
- 1502, /* GL_PROXY_TEXTURE_3D */
- 2048, /* GL_TEXTURE_DEPTH */
- 2107, /* GL_TEXTURE_WRAP_R */
- 1014, /* GL_MAX_3D_TEXTURE_SIZE */
- 2223, /* GL_VERTEX_ARRAY */
- 1228, /* GL_NORMAL_ARRAY */
+ 879, /* GL_LUMINANCE4 */
+ 885, /* GL_LUMINANCE8 */
+ 865, /* GL_LUMINANCE12 */
+ 871, /* GL_LUMINANCE16 */
+ 880, /* GL_LUMINANCE4_ALPHA4 */
+ 883, /* GL_LUMINANCE6_ALPHA2 */
+ 888, /* GL_LUMINANCE8_ALPHA8 */
+ 868, /* GL_LUMINANCE12_ALPHA4 */
+ 866, /* GL_LUMINANCE12_ALPHA12 */
+ 874, /* GL_LUMINANCE16_ALPHA16 */
+ 753, /* GL_INTENSITY */
+ 762, /* GL_INTENSITY4 */
+ 764, /* GL_INTENSITY8 */
+ 754, /* GL_INTENSITY12 */
+ 756, /* GL_INTENSITY16 */
+ 1625, /* GL_RGB2_EXT */
+ 1631, /* GL_RGB4 */
+ 1634, /* GL_RGB5 */
+ 1641, /* GL_RGB8 */
+ 1611, /* GL_RGB10 */
+ 1615, /* GL_RGB12 */
+ 1617, /* GL_RGB16 */
+ 1661, /* GL_RGBA2 */
+ 1668, /* GL_RGBA4 */
+ 1637, /* GL_RGB5_A1 */
+ 1673, /* GL_RGBA8 */
+ 1612, /* GL_RGB10_A2 */
+ 1651, /* GL_RGBA12 */
+ 1653, /* GL_RGBA16 */
+ 2102, /* GL_TEXTURE_RED_SIZE */
+ 2070, /* GL_TEXTURE_GREEN_SIZE */
+ 1991, /* GL_TEXTURE_BLUE_SIZE */
+ 1971, /* GL_TEXTURE_ALPHA_SIZE */
+ 2083, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 2074, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1601, /* GL_REPLACE_EXT */
+ 1499, /* GL_PROXY_TEXTURE_1D */
+ 1503, /* GL_PROXY_TEXTURE_2D */
+ 2110, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 2096, /* GL_TEXTURE_PRIORITY */
+ 2104, /* GL_TEXTURE_RESIDENT */
+ 1974, /* GL_TEXTURE_BINDING_1D */
+ 1977, /* GL_TEXTURE_BINDING_2D */
+ 1980, /* GL_TEXTURE_BINDING_3D */
+ 1307, /* GL_PACK_SKIP_IMAGES */
+ 1303, /* GL_PACK_IMAGE_HEIGHT */
+ 2167, /* GL_UNPACK_SKIP_IMAGES */
+ 2164, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1969, /* GL_TEXTURE_3D */
+ 1507, /* GL_PROXY_TEXTURE_3D */
+ 2054, /* GL_TEXTURE_DEPTH */
+ 2113, /* GL_TEXTURE_WRAP_R */
+ 1018, /* GL_MAX_3D_TEXTURE_SIZE */
+ 2230, /* GL_VERTEX_ARRAY */
+ 1232, /* GL_NORMAL_ARRAY */
189, /* GL_COLOR_ARRAY */
- 735, /* GL_INDEX_ARRAY */
- 2018, /* GL_TEXTURE_COORD_ARRAY */
- 518, /* GL_EDGE_FLAG_ARRAY */
- 2229, /* GL_VERTEX_ARRAY_SIZE */
- 2231, /* GL_VERTEX_ARRAY_TYPE */
- 2230, /* GL_VERTEX_ARRAY_STRIDE */
- 1233, /* GL_NORMAL_ARRAY_TYPE */
- 1232, /* GL_NORMAL_ARRAY_STRIDE */
+ 737, /* GL_INDEX_ARRAY */
+ 2024, /* GL_TEXTURE_COORD_ARRAY */
+ 519, /* GL_EDGE_FLAG_ARRAY */
+ 2236, /* GL_VERTEX_ARRAY_SIZE */
+ 2238, /* GL_VERTEX_ARRAY_TYPE */
+ 2237, /* GL_VERTEX_ARRAY_STRIDE */
+ 1237, /* GL_NORMAL_ARRAY_TYPE */
+ 1236, /* GL_NORMAL_ARRAY_STRIDE */
193, /* GL_COLOR_ARRAY_SIZE */
195, /* GL_COLOR_ARRAY_TYPE */
194, /* GL_COLOR_ARRAY_STRIDE */
- 740, /* GL_INDEX_ARRAY_TYPE */
- 739, /* GL_INDEX_ARRAY_STRIDE */
- 2022, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 2024, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 2023, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 522, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 2228, /* GL_VERTEX_ARRAY_POINTER */
- 1231, /* GL_NORMAL_ARRAY_POINTER */
+ 742, /* GL_INDEX_ARRAY_TYPE */
+ 741, /* GL_INDEX_ARRAY_STRIDE */
+ 2028, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 2030, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 2029, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 523, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 2235, /* GL_VERTEX_ARRAY_POINTER */
+ 1235, /* GL_NORMAL_ARRAY_POINTER */
192, /* GL_COLOR_ARRAY_POINTER */
- 738, /* GL_INDEX_ARRAY_POINTER */
- 2021, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 521, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1206, /* GL_MULTISAMPLE */
- 1720, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1722, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1727, /* GL_SAMPLE_COVERAGE */
- 1724, /* GL_SAMPLE_BUFFERS */
- 1715, /* GL_SAMPLES */
- 1731, /* GL_SAMPLE_COVERAGE_VALUE */
- 1729, /* GL_SAMPLE_COVERAGE_INVERT */
+ 740, /* GL_INDEX_ARRAY_POINTER */
+ 2027, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 522, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 1210, /* GL_MULTISAMPLE */
+ 1726, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1728, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1733, /* GL_SAMPLE_COVERAGE */
+ 1730, /* GL_SAMPLE_BUFFERS */
+ 1721, /* GL_SAMPLES */
+ 1737, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1735, /* GL_SAMPLE_COVERAGE_INVERT */
237, /* GL_COLOR_MATRIX */
239, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 1026, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1413, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1409, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1404, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1400, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1411, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1407, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1402, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1398, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 2001, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1503, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 2003, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 1030, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1418, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1414, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1409, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1405, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1416, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1412, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1407, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1403, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 2007, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1508, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 2009, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
94, /* GL_BLEND_DST_RGB */
108, /* GL_BLEND_SRC_RGB */
92, /* GL_BLEND_DST_ALPHA */
106, /* GL_BLEND_SRC_ALPHA */
243, /* GL_COLOR_TABLE */
- 1423, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1406, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1489, /* GL_PROXY_COLOR_TABLE */
- 1493, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1492, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1428, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1411, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1494, /* GL_PROXY_COLOR_TABLE */
+ 1498, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1497, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
267, /* GL_COLOR_TABLE_SCALE */
247, /* GL_COLOR_TABLE_BIAS */
252, /* GL_COLOR_TABLE_FORMAT */
@@ -5276,748 +5290,754 @@ static const unsigned reduced_enums[1556] =
258, /* GL_COLOR_TABLE_INTENSITY_SIZE */
79, /* GL_BGR */
80, /* GL_BGRA */
- 1041, /* GL_MAX_ELEMENTS_VERTICES */
- 1040, /* GL_MAX_ELEMENTS_INDICES */
- 2067, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 1045, /* GL_MAX_ELEMENTS_VERTICES */
+ 1044, /* GL_MAX_ELEMENTS_INDICES */
+ 2073, /* GL_TEXTURE_INDEX_SIZE_EXT */
186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1369, /* GL_POINT_SIZE_MIN */
- 1365, /* GL_POINT_SIZE_MAX */
- 1354, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1350, /* GL_POINT_DISTANCE_ATTENUATION */
+ 1374, /* GL_POINT_SIZE_MIN */
+ 1370, /* GL_POINT_SIZE_MAX */
+ 1359, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1355, /* GL_POINT_DISTANCE_ATTENUATION */
159, /* GL_CLAMP_TO_BORDER */
162, /* GL_CLAMP_TO_EDGE */
- 2089, /* GL_TEXTURE_MIN_LOD */
- 2087, /* GL_TEXTURE_MAX_LOD */
- 1967, /* GL_TEXTURE_BASE_LEVEL */
- 2086, /* GL_TEXTURE_MAX_LEVEL */
- 726, /* GL_IGNORE_BORDER_HP */
+ 2095, /* GL_TEXTURE_MIN_LOD */
+ 2093, /* GL_TEXTURE_MAX_LOD */
+ 1973, /* GL_TEXTURE_BASE_LEVEL */
+ 2092, /* GL_TEXTURE_MAX_LEVEL */
+ 728, /* GL_IGNORE_BORDER_HP */
321, /* GL_CONSTANT_BORDER_HP */
- 1597, /* GL_REPLICATE_BORDER_HP */
- 332, /* GL_CONVOLUTION_BORDER_COLOR */
- 1261, /* GL_OCCLUSION_TEST_HP */
- 1262, /* GL_OCCLUSION_TEST_RESULT_HP */
- 827, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1995, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1997, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1999, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 2000, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1998, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1996, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 1020, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 1021, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1433, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1435, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1432, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1434, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 2075, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 2076, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 2074, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 682, /* GL_GENERATE_MIPMAP */
- 683, /* GL_GENERATE_MIPMAP_HINT */
- 595, /* GL_FOG_OFFSET_SGIX */
- 596, /* GL_FOG_OFFSET_VALUE_SGIX */
- 2009, /* GL_TEXTURE_COMPARE_SGIX */
- 2008, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 2071, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 2063, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 415, /* GL_DEPTH_COMPONENT16 */
- 419, /* GL_DEPTH_COMPONENT24 */
- 423, /* GL_DEPTH_COMPONENT32 */
- 357, /* GL_CULL_VERTEX_EXT */
- 359, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 358, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2296, /* GL_WRAP_BORDER_SUN */
- 2002, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 820, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1765, /* GL_SINGLE_COLOR */
- 1749, /* GL_SEPARATE_SPECULAR_COLOR */
- 1760, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 607, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 608, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 619, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 610, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 606, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 605, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 609, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 620, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 637, /* GL_FRAMEBUFFER_DEFAULT */
- 664, /* GL_FRAMEBUFFER_UNDEFINED */
- 431, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 896, /* GL_MAJOR_VERSION */
- 1152, /* GL_MINOR_VERSION */
- 1242, /* GL_NUM_EXTENSIONS */
+ 1602, /* GL_REPLICATE_BORDER_HP */
+ 333, /* GL_CONVOLUTION_BORDER_COLOR */
+ 1266, /* GL_OCCLUSION_TEST_HP */
+ 1267, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 830, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 2001, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 2003, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 2005, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 2006, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 2004, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 2002, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 1024, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 1025, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1438, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1440, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1437, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1439, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 2081, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 2082, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 2080, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 683, /* GL_GENERATE_MIPMAP */
+ 684, /* GL_GENERATE_MIPMAP_HINT */
+ 596, /* GL_FOG_OFFSET_SGIX */
+ 597, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 2015, /* GL_TEXTURE_COMPARE_SGIX */
+ 2014, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 2077, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 2069, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 416, /* GL_DEPTH_COMPONENT16 */
+ 420, /* GL_DEPTH_COMPONENT24 */
+ 424, /* GL_DEPTH_COMPONENT32 */
+ 358, /* GL_CULL_VERTEX_EXT */
+ 360, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 359, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 2303, /* GL_WRAP_BORDER_SUN */
+ 2008, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 823, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1771, /* GL_SINGLE_COLOR */
+ 1755, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1766, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 608, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ 609, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ 620, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ 611, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ 607, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ 606, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ 610, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ 621, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ 638, /* GL_FRAMEBUFFER_DEFAULT */
+ 665, /* GL_FRAMEBUFFER_UNDEFINED */
+ 432, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ 900, /* GL_MAJOR_VERSION */
+ 1156, /* GL_MINOR_VERSION */
+ 1247, /* GL_NUM_EXTENSIONS */
327, /* GL_CONTEXT_FLAGS */
- 734, /* GL_INDEX */
- 409, /* GL_DEPTH_BUFFER */
- 1839, /* GL_STENCIL_BUFFER */
+ 736, /* GL_INDEX */
+ 410, /* GL_DEPTH_BUFFER */
+ 1845, /* GL_STENCIL_BUFFER */
298, /* GL_COMPRESSED_RED */
299, /* GL_COMPRESSED_RG */
- 2166, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 2211, /* GL_UNSIGNED_SHORT_5_6_5 */
- 2212, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 2208, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 2205, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 2180, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 2176, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 2084, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 2085, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 2083, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 1156, /* GL_MIRRORED_REPEAT */
- 1685, /* GL_RGB_S3TC */
- 1627, /* GL_RGB4_S3TC */
- 1681, /* GL_RGBA_S3TC */
- 1666, /* GL_RGBA4_S3TC */
- 1675, /* GL_RGBA_DXT5_S3TC */
- 1663, /* GL_RGBA4_DXT5_S3TC */
+ 860, /* GL_LOSE_CONTEXT_ON_RESET_ARB */
+ 703, /* GL_GUILTY_CONTEXT_RESET_ARB */
+ 751, /* GL_INNOCENT_CONTEXT_RESET_ARB */
+ 2162, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
+ 1605, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
+ 1244, /* GL_NO_RESET_NOTIFICATION_ARB */
+ 2173, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 2218, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 2219, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 2215, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 2212, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 2187, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 2183, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 2090, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 2091, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 2089, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 1160, /* GL_MIRRORED_REPEAT */
+ 1691, /* GL_RGB_S3TC */
+ 1633, /* GL_RGB4_S3TC */
+ 1687, /* GL_RGBA_S3TC */
+ 1672, /* GL_RGBA4_S3TC */
+ 1681, /* GL_RGBA_DXT5_S3TC */
+ 1669, /* GL_RGBA4_DXT5_S3TC */
309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1218, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1217, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 828, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 582, /* GL_FOG_COORDINATE_SOURCE */
- 574, /* GL_FOG_COORD */
- 598, /* GL_FRAGMENT_DEPTH */
- 363, /* GL_CURRENT_FOG_COORD */
- 581, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 580, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 579, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 576, /* GL_FOG_COORDINATE_ARRAY */
+ 1222, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1221, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 831, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 583, /* GL_FOG_COORDINATE_SOURCE */
+ 575, /* GL_FOG_COORD */
+ 599, /* GL_FRAGMENT_DEPTH */
+ 364, /* GL_CURRENT_FOG_COORD */
+ 582, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 581, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 580, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 577, /* GL_FOG_COORDINATE_ARRAY */
241, /* GL_COLOR_SUM */
- 384, /* GL_CURRENT_SECONDARY_COLOR */
- 1740, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1742, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1741, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1739, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1736, /* GL_SECONDARY_COLOR_ARRAY */
- 382, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 385, /* GL_CURRENT_SECONDARY_COLOR */
+ 1746, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1748, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1747, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1745, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1742, /* GL_SECONDARY_COLOR_ARRAY */
+ 383, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
29, /* GL_ALIASED_POINT_SIZE_RANGE */
28, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1893, /* GL_TEXTURE0 */
- 1895, /* GL_TEXTURE1 */
- 1917, /* GL_TEXTURE2 */
- 1939, /* GL_TEXTURE3 */
- 1945, /* GL_TEXTURE4 */
- 1947, /* GL_TEXTURE5 */
- 1949, /* GL_TEXTURE6 */
- 1951, /* GL_TEXTURE7 */
- 1953, /* GL_TEXTURE8 */
- 1955, /* GL_TEXTURE9 */
- 1896, /* GL_TEXTURE10 */
- 1898, /* GL_TEXTURE11 */
- 1900, /* GL_TEXTURE12 */
- 1902, /* GL_TEXTURE13 */
- 1904, /* GL_TEXTURE14 */
- 1906, /* GL_TEXTURE15 */
- 1908, /* GL_TEXTURE16 */
- 1910, /* GL_TEXTURE17 */
- 1912, /* GL_TEXTURE18 */
- 1914, /* GL_TEXTURE19 */
- 1918, /* GL_TEXTURE20 */
- 1920, /* GL_TEXTURE21 */
- 1922, /* GL_TEXTURE22 */
- 1924, /* GL_TEXTURE23 */
- 1926, /* GL_TEXTURE24 */
- 1928, /* GL_TEXTURE25 */
- 1930, /* GL_TEXTURE26 */
- 1932, /* GL_TEXTURE27 */
- 1934, /* GL_TEXTURE28 */
- 1936, /* GL_TEXTURE29 */
- 1940, /* GL_TEXTURE30 */
- 1942, /* GL_TEXTURE31 */
+ 1899, /* GL_TEXTURE0 */
+ 1901, /* GL_TEXTURE1 */
+ 1923, /* GL_TEXTURE2 */
+ 1945, /* GL_TEXTURE3 */
+ 1951, /* GL_TEXTURE4 */
+ 1953, /* GL_TEXTURE5 */
+ 1955, /* GL_TEXTURE6 */
+ 1957, /* GL_TEXTURE7 */
+ 1959, /* GL_TEXTURE8 */
+ 1961, /* GL_TEXTURE9 */
+ 1902, /* GL_TEXTURE10 */
+ 1904, /* GL_TEXTURE11 */
+ 1906, /* GL_TEXTURE12 */
+ 1908, /* GL_TEXTURE13 */
+ 1910, /* GL_TEXTURE14 */
+ 1912, /* GL_TEXTURE15 */
+ 1914, /* GL_TEXTURE16 */
+ 1916, /* GL_TEXTURE17 */
+ 1918, /* GL_TEXTURE18 */
+ 1920, /* GL_TEXTURE19 */
+ 1924, /* GL_TEXTURE20 */
+ 1926, /* GL_TEXTURE21 */
+ 1928, /* GL_TEXTURE22 */
+ 1930, /* GL_TEXTURE23 */
+ 1932, /* GL_TEXTURE24 */
+ 1934, /* GL_TEXTURE25 */
+ 1936, /* GL_TEXTURE26 */
+ 1938, /* GL_TEXTURE27 */
+ 1940, /* GL_TEXTURE28 */
+ 1942, /* GL_TEXTURE29 */
+ 1946, /* GL_TEXTURE30 */
+ 1948, /* GL_TEXTURE31 */
19, /* GL_ACTIVE_TEXTURE */
166, /* GL_CLIENT_ACTIVE_TEXTURE */
- 1117, /* GL_MAX_TEXTURE_UNITS */
- 2139, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 2142, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 2144, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 2136, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1875, /* GL_SUBTRACT */
- 1098, /* GL_MAX_RENDERBUFFER_SIZE */
+ 1121, /* GL_MAX_TEXTURE_UNITS */
+ 2145, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 2148, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 2150, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 2142, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1881, /* GL_SUBTRACT */
+ 1102, /* GL_MAX_RENDERBUFFER_SIZE */
290, /* GL_COMPRESSED_ALPHA */
294, /* GL_COMPRESSED_LUMINANCE */
295, /* GL_COMPRESSED_LUMINANCE_ALPHA */
292, /* GL_COMPRESSED_INTENSITY */
300, /* GL_COMPRESSED_RGB */
301, /* GL_COMPRESSED_RGBA */
- 2016, /* GL_TEXTURE_COMPRESSION_HINT */
- 2093, /* GL_TEXTURE_RECTANGLE */
- 1981, /* GL_TEXTURE_BINDING_RECTANGLE */
- 1506, /* GL_PROXY_TEXTURE_RECTANGLE */
- 1095, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- 430, /* GL_DEPTH_STENCIL */
- 2172, /* GL_UNSIGNED_INT_24_8 */
- 1112, /* GL_MAX_TEXTURE_LOD_BIAS */
- 2082, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 1114, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 2054, /* GL_TEXTURE_FILTER_CONTROL */
- 2072, /* GL_TEXTURE_LOD_BIAS */
+ 2022, /* GL_TEXTURE_COMPRESSION_HINT */
+ 2099, /* GL_TEXTURE_RECTANGLE */
+ 1987, /* GL_TEXTURE_BINDING_RECTANGLE */
+ 1511, /* GL_PROXY_TEXTURE_RECTANGLE */
+ 1099, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ 431, /* GL_DEPTH_STENCIL */
+ 2179, /* GL_UNSIGNED_INT_24_8 */
+ 1116, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 2088, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1118, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 2060, /* GL_TEXTURE_FILTER_CONTROL */
+ 2078, /* GL_TEXTURE_LOD_BIAS */
274, /* GL_COMBINE4 */
- 1104, /* GL_MAX_SHININESS_NV */
- 1105, /* GL_MAX_SPOT_EXPONENT_NV */
- 732, /* GL_INCR_WRAP */
- 395, /* GL_DECR_WRAP */
- 1176, /* GL_MODELVIEW1_ARB */
- 1234, /* GL_NORMAL_MAP */
- 1557, /* GL_REFLECTION_MAP */
- 2026, /* GL_TEXTURE_CUBE_MAP */
- 1978, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 2038, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 2028, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 2041, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 2031, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 2044, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 2034, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1504, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 1034, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1212, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 1447, /* GL_PRIMITIVE_RESTART_NV */
- 1446, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- 590, /* GL_FOG_DISTANCE_MODE_NV */
- 537, /* GL_EYE_RADIAL_NV */
- 536, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 1108, /* GL_MAX_SHININESS_NV */
+ 1109, /* GL_MAX_SPOT_EXPONENT_NV */
+ 734, /* GL_INCR_WRAP */
+ 396, /* GL_DECR_WRAP */
+ 1180, /* GL_MODELVIEW1_ARB */
+ 1238, /* GL_NORMAL_MAP */
+ 1562, /* GL_REFLECTION_MAP */
+ 2032, /* GL_TEXTURE_CUBE_MAP */
+ 1984, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 2044, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 2034, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 2047, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 2037, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 2050, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 2040, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1509, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 1038, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 1216, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 1452, /* GL_PRIMITIVE_RESTART_NV */
+ 1451, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ 591, /* GL_FOG_DISTANCE_MODE_NV */
+ 538, /* GL_EYE_RADIAL_NV */
+ 537, /* GL_EYE_PLANE_ABSOLUTE_NV */
273, /* GL_COMBINE */
280, /* GL_COMBINE_RGB */
275, /* GL_COMBINE_ALPHA */
- 1686, /* GL_RGB_SCALE */
+ 1692, /* GL_RGB_SCALE */
25, /* GL_ADD_SIGNED */
- 768, /* GL_INTERPOLATE */
+ 771, /* GL_INTERPOLATE */
316, /* GL_CONSTANT */
- 1439, /* GL_PRIMARY_COLOR */
- 1436, /* GL_PREVIOUS */
- 1780, /* GL_SOURCE0_RGB */
- 1786, /* GL_SOURCE1_RGB */
- 1792, /* GL_SOURCE2_RGB */
- 1796, /* GL_SOURCE3_RGB_NV */
- 1777, /* GL_SOURCE0_ALPHA */
- 1783, /* GL_SOURCE1_ALPHA */
- 1789, /* GL_SOURCE2_ALPHA */
- 1795, /* GL_SOURCE3_ALPHA_NV */
- 1275, /* GL_OPERAND0_RGB */
- 1281, /* GL_OPERAND1_RGB */
- 1287, /* GL_OPERAND2_RGB */
- 1291, /* GL_OPERAND3_RGB_NV */
- 1272, /* GL_OPERAND0_ALPHA */
- 1278, /* GL_OPERAND1_ALPHA */
- 1284, /* GL_OPERAND2_ALPHA */
- 1290, /* GL_OPERAND3_ALPHA_NV */
+ 1444, /* GL_PRIMARY_COLOR */
+ 1441, /* GL_PREVIOUS */
+ 1786, /* GL_SOURCE0_RGB */
+ 1792, /* GL_SOURCE1_RGB */
+ 1798, /* GL_SOURCE2_RGB */
+ 1802, /* GL_SOURCE3_RGB_NV */
+ 1783, /* GL_SOURCE0_ALPHA */
+ 1789, /* GL_SOURCE1_ALPHA */
+ 1795, /* GL_SOURCE2_ALPHA */
+ 1801, /* GL_SOURCE3_ALPHA_NV */
+ 1280, /* GL_OPERAND0_RGB */
+ 1286, /* GL_OPERAND1_RGB */
+ 1292, /* GL_OPERAND2_RGB */
+ 1296, /* GL_OPERAND3_RGB_NV */
+ 1277, /* GL_OPERAND0_ALPHA */
+ 1283, /* GL_OPERAND1_ALPHA */
+ 1289, /* GL_OPERAND2_ALPHA */
+ 1295, /* GL_OPERAND3_ALPHA_NV */
137, /* GL_BUFFER_OBJECT_APPLE */
- 2224, /* GL_VERTEX_ARRAY_BINDING */
- 2091, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 2092, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2301, /* GL_YCBCR_422_APPLE */
- 2213, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 2215, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 2103, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1866, /* GL_STORAGE_PRIVATE_APPLE */
- 1865, /* GL_STORAGE_CACHED_APPLE */
- 1867, /* GL_STORAGE_SHARED_APPLE */
- 1767, /* GL_SLICE_ACCUM_SUN */
- 1515, /* GL_QUAD_MESH_SUN */
- 2150, /* GL_TRIANGLE_MESH_SUN */
- 2266, /* GL_VERTEX_PROGRAM_ARB */
- 2277, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2251, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2259, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2261, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2263, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 386, /* GL_CURRENT_VERTEX_ATTRIB */
- 1460, /* GL_PROGRAM_LENGTH_ARB */
- 1476, /* GL_PROGRAM_STRING_ARB */
- 1199, /* GL_MODELVIEW_PROJECTION_NV */
- 725, /* GL_IDENTITY_NV */
- 800, /* GL_INVERSE_NV */
- 2141, /* GL_TRANSPOSE_NV */
- 801, /* GL_INVERSE_TRANSPOSE_NV */
- 1079, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 1078, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 960, /* GL_MATRIX0_NV */
- 972, /* GL_MATRIX1_NV */
- 984, /* GL_MATRIX2_NV */
- 988, /* GL_MATRIX3_NV */
- 990, /* GL_MATRIX4_NV */
- 992, /* GL_MATRIX5_NV */
- 994, /* GL_MATRIX6_NV */
- 996, /* GL_MATRIX7_NV */
- 369, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 366, /* GL_CURRENT_MATRIX_ARB */
- 1473, /* GL_PROGRAM_POINT_SIZE */
- 2272, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1472, /* GL_PROGRAM_PARAMETER_NV */
- 2257, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1478, /* GL_PROGRAM_TARGET_NV */
- 1475, /* GL_PROGRAM_RESIDENT_NV */
- 2113, /* GL_TRACK_MATRIX_NV */
- 2114, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2267, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1454, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 411, /* GL_DEPTH_CLAMP */
- 2232, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2239, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2240, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2241, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2242, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2243, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2244, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2245, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2246, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2247, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 2233, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 2234, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 2235, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 2236, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 2237, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2238, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 908, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 915, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 916, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 917, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 918, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 919, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 920, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 921, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 922, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 923, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 909, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 910, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 911, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 912, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 913, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 914, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 935, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 942, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 943, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 944, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 945, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 946, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 947, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1453, /* GL_PROGRAM_BINDING_ARB */
- 949, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 950, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 936, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 937, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 938, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 939, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 940, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 941, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 2014, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 2011, /* GL_TEXTURE_COMPRESSED */
- 1240, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 2231, /* GL_VERTEX_ARRAY_BINDING */
+ 2097, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 2098, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 2308, /* GL_YCBCR_422_APPLE */
+ 2220, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 2222, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 2109, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1872, /* GL_STORAGE_PRIVATE_APPLE */
+ 1871, /* GL_STORAGE_CACHED_APPLE */
+ 1873, /* GL_STORAGE_SHARED_APPLE */
+ 1773, /* GL_SLICE_ACCUM_SUN */
+ 1520, /* GL_QUAD_MESH_SUN */
+ 2156, /* GL_TRIANGLE_MESH_SUN */
+ 2273, /* GL_VERTEX_PROGRAM_ARB */
+ 2284, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 2258, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 2266, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 2268, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 2270, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 387, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1465, /* GL_PROGRAM_LENGTH_ARB */
+ 1481, /* GL_PROGRAM_STRING_ARB */
+ 1203, /* GL_MODELVIEW_PROJECTION_NV */
+ 727, /* GL_IDENTITY_NV */
+ 803, /* GL_INVERSE_NV */
+ 2147, /* GL_TRANSPOSE_NV */
+ 804, /* GL_INVERSE_TRANSPOSE_NV */
+ 1083, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 1082, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 964, /* GL_MATRIX0_NV */
+ 976, /* GL_MATRIX1_NV */
+ 988, /* GL_MATRIX2_NV */
+ 992, /* GL_MATRIX3_NV */
+ 994, /* GL_MATRIX4_NV */
+ 996, /* GL_MATRIX5_NV */
+ 998, /* GL_MATRIX6_NV */
+ 1000, /* GL_MATRIX7_NV */
+ 370, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 367, /* GL_CURRENT_MATRIX_ARB */
+ 1478, /* GL_PROGRAM_POINT_SIZE */
+ 2279, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1477, /* GL_PROGRAM_PARAMETER_NV */
+ 2264, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1483, /* GL_PROGRAM_TARGET_NV */
+ 1480, /* GL_PROGRAM_RESIDENT_NV */
+ 2119, /* GL_TRACK_MATRIX_NV */
+ 2120, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 2274, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1459, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 412, /* GL_DEPTH_CLAMP */
+ 2239, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 2246, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 2247, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 2248, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 2249, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 2250, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 2251, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 2252, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 2253, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 2254, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 2240, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 2241, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 2242, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 2243, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 2244, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 2245, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 912, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 919, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 920, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 921, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 922, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 923, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 924, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 925, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 926, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 927, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 913, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 914, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 915, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 916, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 917, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 918, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 939, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 946, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 947, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 948, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 949, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 950, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 951, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1458, /* GL_PROGRAM_BINDING_ARB */
+ 953, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 954, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 940, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 941, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 942, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 943, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 944, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 945, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 2020, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 2017, /* GL_TEXTURE_COMPRESSED */
+ 1245, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
314, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 1139, /* GL_MAX_VERTEX_UNITS_ARB */
+ 1143, /* GL_MAX_VERTEX_UNITS_ARB */
23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2295, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2265, /* GL_VERTEX_BLEND_ARB */
- 388, /* GL_CURRENT_WEIGHT_ARB */
- 2293, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2291, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2289, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2287, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2282, /* GL_WEIGHT_ARRAY_ARB */
- 445, /* GL_DOT3_RGB */
- 446, /* GL_DOT3_RGBA */
+ 2302, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 2272, /* GL_VERTEX_BLEND_ARB */
+ 389, /* GL_CURRENT_WEIGHT_ARB */
+ 2300, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 2298, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 2296, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 2294, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 2289, /* GL_WEIGHT_ARRAY_ARB */
+ 446, /* GL_DOT3_RGB */
+ 447, /* GL_DOT3_RGBA */
308, /* GL_COMPRESSED_RGB_FXT1_3DFX */
303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1207, /* GL_MULTISAMPLE_3DFX */
- 1725, /* GL_SAMPLE_BUFFERS_3DFX */
- 1716, /* GL_SAMPLES_3DFX */
- 1187, /* GL_MODELVIEW2_ARB */
- 1190, /* GL_MODELVIEW3_ARB */
- 1191, /* GL_MODELVIEW4_ARB */
- 1192, /* GL_MODELVIEW5_ARB */
- 1193, /* GL_MODELVIEW6_ARB */
- 1194, /* GL_MODELVIEW7_ARB */
- 1195, /* GL_MODELVIEW8_ARB */
- 1196, /* GL_MODELVIEW9_ARB */
- 1166, /* GL_MODELVIEW10_ARB */
- 1167, /* GL_MODELVIEW11_ARB */
- 1168, /* GL_MODELVIEW12_ARB */
- 1169, /* GL_MODELVIEW13_ARB */
- 1170, /* GL_MODELVIEW14_ARB */
- 1171, /* GL_MODELVIEW15_ARB */
- 1172, /* GL_MODELVIEW16_ARB */
- 1173, /* GL_MODELVIEW17_ARB */
- 1174, /* GL_MODELVIEW18_ARB */
- 1175, /* GL_MODELVIEW19_ARB */
- 1177, /* GL_MODELVIEW20_ARB */
- 1178, /* GL_MODELVIEW21_ARB */
- 1179, /* GL_MODELVIEW22_ARB */
- 1180, /* GL_MODELVIEW23_ARB */
- 1181, /* GL_MODELVIEW24_ARB */
- 1182, /* GL_MODELVIEW25_ARB */
- 1183, /* GL_MODELVIEW26_ARB */
- 1184, /* GL_MODELVIEW27_ARB */
- 1185, /* GL_MODELVIEW28_ARB */
- 1186, /* GL_MODELVIEW29_ARB */
- 1188, /* GL_MODELVIEW30_ARB */
- 1189, /* GL_MODELVIEW31_ARB */
- 450, /* GL_DOT3_RGB_EXT */
- 448, /* GL_DOT3_RGBA_EXT */
- 1160, /* GL_MIRROR_CLAMP_EXT */
- 1163, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1202, /* GL_MODULATE_ADD_ATI */
- 1203, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1204, /* GL_MODULATE_SUBTRACT_ATI */
- 2302, /* GL_YCBCR_MESA */
- 1299, /* GL_PACK_INVERT_MESA */
- 391, /* GL_DEBUG_OBJECT_MESA */
- 392, /* GL_DEBUG_PRINT_MESA */
- 390, /* GL_DEBUG_ASSERT_MESA */
+ 1211, /* GL_MULTISAMPLE_3DFX */
+ 1731, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1722, /* GL_SAMPLES_3DFX */
+ 1191, /* GL_MODELVIEW2_ARB */
+ 1194, /* GL_MODELVIEW3_ARB */
+ 1195, /* GL_MODELVIEW4_ARB */
+ 1196, /* GL_MODELVIEW5_ARB */
+ 1197, /* GL_MODELVIEW6_ARB */
+ 1198, /* GL_MODELVIEW7_ARB */
+ 1199, /* GL_MODELVIEW8_ARB */
+ 1200, /* GL_MODELVIEW9_ARB */
+ 1170, /* GL_MODELVIEW10_ARB */
+ 1171, /* GL_MODELVIEW11_ARB */
+ 1172, /* GL_MODELVIEW12_ARB */
+ 1173, /* GL_MODELVIEW13_ARB */
+ 1174, /* GL_MODELVIEW14_ARB */
+ 1175, /* GL_MODELVIEW15_ARB */
+ 1176, /* GL_MODELVIEW16_ARB */
+ 1177, /* GL_MODELVIEW17_ARB */
+ 1178, /* GL_MODELVIEW18_ARB */
+ 1179, /* GL_MODELVIEW19_ARB */
+ 1181, /* GL_MODELVIEW20_ARB */
+ 1182, /* GL_MODELVIEW21_ARB */
+ 1183, /* GL_MODELVIEW22_ARB */
+ 1184, /* GL_MODELVIEW23_ARB */
+ 1185, /* GL_MODELVIEW24_ARB */
+ 1186, /* GL_MODELVIEW25_ARB */
+ 1187, /* GL_MODELVIEW26_ARB */
+ 1188, /* GL_MODELVIEW27_ARB */
+ 1189, /* GL_MODELVIEW28_ARB */
+ 1190, /* GL_MODELVIEW29_ARB */
+ 1192, /* GL_MODELVIEW30_ARB */
+ 1193, /* GL_MODELVIEW31_ARB */
+ 451, /* GL_DOT3_RGB_EXT */
+ 449, /* GL_DOT3_RGBA_EXT */
+ 1164, /* GL_MIRROR_CLAMP_EXT */
+ 1167, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 1206, /* GL_MODULATE_ADD_ATI */
+ 1207, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 1208, /* GL_MODULATE_SUBTRACT_ATI */
+ 2309, /* GL_YCBCR_MESA */
+ 1304, /* GL_PACK_INVERT_MESA */
+ 392, /* GL_DEBUG_OBJECT_MESA */
+ 393, /* GL_DEBUG_PRINT_MESA */
+ 391, /* GL_DEBUG_ASSERT_MESA */
139, /* GL_BUFFER_SIZE */
141, /* GL_BUFFER_USAGE */
145, /* GL_BUMP_ROT_MATRIX_ATI */
146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
144, /* GL_BUMP_NUM_TEX_UNITS_ATI */
148, /* GL_BUMP_TEX_UNITS_ATI */
- 510, /* GL_DUDV_ATI */
- 509, /* GL_DU8DV8_ATI */
+ 511, /* GL_DUDV_ATI */
+ 510, /* GL_DU8DV8_ATI */
143, /* GL_BUMP_ENVMAP_ATI */
147, /* GL_BUMP_TARGET_ATI */
- 1243, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- 1451, /* GL_PROGRAM_BINARY_FORMATS_OES */
- 1829, /* GL_STENCIL_BACK_FUNC */
- 1827, /* GL_STENCIL_BACK_FAIL */
- 1831, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1833, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 599, /* GL_FRAGMENT_PROGRAM_ARB */
- 1449, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1481, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1480, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1463, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1469, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1468, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1068, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1093, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1092, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1081, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1087, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1086, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1657, /* GL_RGBA32F */
- 1620, /* GL_RGB32F */
- 1648, /* GL_RGBA16F */
- 1612, /* GL_RGB16F */
- 1676, /* GL_RGBA_FLOAT_MODE_ARB */
- 1037, /* GL_MAX_DRAW_BUFFERS */
- 454, /* GL_DRAW_BUFFER0 */
- 457, /* GL_DRAW_BUFFER1 */
- 478, /* GL_DRAW_BUFFER2 */
- 481, /* GL_DRAW_BUFFER3 */
- 484, /* GL_DRAW_BUFFER4 */
- 487, /* GL_DRAW_BUFFER5 */
- 490, /* GL_DRAW_BUFFER6 */
- 493, /* GL_DRAW_BUFFER7 */
- 496, /* GL_DRAW_BUFFER8 */
- 499, /* GL_DRAW_BUFFER9 */
- 458, /* GL_DRAW_BUFFER10 */
- 461, /* GL_DRAW_BUFFER11 */
- 464, /* GL_DRAW_BUFFER12 */
- 467, /* GL_DRAW_BUFFER13 */
- 470, /* GL_DRAW_BUFFER14 */
- 473, /* GL_DRAW_BUFFER15 */
+ 1248, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ 1456, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ 1835, /* GL_STENCIL_BACK_FUNC */
+ 1833, /* GL_STENCIL_BACK_FAIL */
+ 1837, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1839, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 600, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1454, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1486, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1485, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1468, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1474, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1473, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1072, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1097, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1096, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1085, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1091, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1090, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1663, /* GL_RGBA32F */
+ 1626, /* GL_RGB32F */
+ 1654, /* GL_RGBA16F */
+ 1618, /* GL_RGB16F */
+ 1682, /* GL_RGBA_FLOAT_MODE_ARB */
+ 1041, /* GL_MAX_DRAW_BUFFERS */
+ 455, /* GL_DRAW_BUFFER0 */
+ 458, /* GL_DRAW_BUFFER1 */
+ 479, /* GL_DRAW_BUFFER2 */
+ 482, /* GL_DRAW_BUFFER3 */
+ 485, /* GL_DRAW_BUFFER4 */
+ 488, /* GL_DRAW_BUFFER5 */
+ 491, /* GL_DRAW_BUFFER6 */
+ 494, /* GL_DRAW_BUFFER7 */
+ 497, /* GL_DRAW_BUFFER8 */
+ 500, /* GL_DRAW_BUFFER9 */
+ 459, /* GL_DRAW_BUFFER10 */
+ 462, /* GL_DRAW_BUFFER11 */
+ 465, /* GL_DRAW_BUFFER12 */
+ 468, /* GL_DRAW_BUFFER13 */
+ 471, /* GL_DRAW_BUFFER14 */
+ 474, /* GL_DRAW_BUFFER15 */
97, /* GL_BLEND_EQUATION_ALPHA */
- 1011, /* GL_MATRIX_PALETTE_ARB */
- 1061, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 1064, /* GL_MAX_PALETTE_MATRICES_ARB */
- 372, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 999, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 367, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 1004, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 1008, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 1006, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 1002, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 2049, /* GL_TEXTURE_DEPTH_SIZE */
- 438, /* GL_DEPTH_TEXTURE_MODE */
- 2006, /* GL_TEXTURE_COMPARE_MODE */
- 2004, /* GL_TEXTURE_COMPARE_FUNC */
+ 1015, /* GL_MATRIX_PALETTE_ARB */
+ 1065, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 1068, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 373, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 1003, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 368, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 1008, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 1012, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 1010, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 1006, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 2055, /* GL_TEXTURE_DEPTH_SIZE */
+ 439, /* GL_DEPTH_TEXTURE_MODE */
+ 2012, /* GL_TEXTURE_COMPARE_MODE */
+ 2010, /* GL_TEXTURE_COMPARE_FUNC */
284, /* GL_COMPARE_REF_TO_TEXTURE */
- 1376, /* GL_POINT_SPRITE */
- 346, /* GL_COORD_REPLACE */
- 1381, /* GL_POINT_SPRITE_R_MODE_NV */
- 1521, /* GL_QUERY_COUNTER_BITS */
- 375, /* GL_CURRENT_QUERY */
- 1525, /* GL_QUERY_RESULT */
- 1527, /* GL_QUERY_RESULT_AVAILABLE */
- 1131, /* GL_MAX_VERTEX_ATTRIBS */
- 2255, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 436, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 435, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 1108, /* GL_MAX_TEXTURE_COORDS */
- 1110, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1456, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1458, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1457, /* GL_PROGRAM_FORMAT_ARB */
- 2105, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 408, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 407, /* GL_DEPTH_BOUNDS_EXT */
+ 1381, /* GL_POINT_SPRITE */
+ 347, /* GL_COORD_REPLACE */
+ 1386, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1526, /* GL_QUERY_COUNTER_BITS */
+ 376, /* GL_CURRENT_QUERY */
+ 1530, /* GL_QUERY_RESULT */
+ 1532, /* GL_QUERY_RESULT_AVAILABLE */
+ 1135, /* GL_MAX_VERTEX_ATTRIBS */
+ 2262, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 437, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 436, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 1112, /* GL_MAX_TEXTURE_COORDS */
+ 1114, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1461, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1463, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1462, /* GL_PROGRAM_FORMAT_ARB */
+ 2111, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 409, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 408, /* GL_DEPTH_BOUNDS_EXT */
61, /* GL_ARRAY_BUFFER */
- 523, /* GL_ELEMENT_ARRAY_BUFFER */
+ 524, /* GL_ELEMENT_ARRAY_BUFFER */
62, /* GL_ARRAY_BUFFER_BINDING */
- 524, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 2226, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1229, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 525, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 2233, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1233, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
190, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 736, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 2019, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 519, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1737, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 577, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2283, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2248, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1459, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 1074, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1465, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1083, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1479, /* GL_PROGRAM_TEMPORARIES_ARB */
- 1089, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1467, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1085, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1471, /* GL_PROGRAM_PARAMETERS_ARB */
- 1088, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1466, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1084, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1450, /* GL_PROGRAM_ATTRIBS_ARB */
- 1069, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1464, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1082, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1448, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1067, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1462, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1080, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1075, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 1071, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1482, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 2138, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1544, /* GL_READ_ONLY */
- 2297, /* GL_WRITE_ONLY */
- 1546, /* GL_READ_WRITE */
+ 738, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 2025, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 520, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1743, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 578, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 2290, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 2255, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1464, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 1078, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1470, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1087, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1484, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 1093, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1472, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1089, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1476, /* GL_PROGRAM_PARAMETERS_ARB */
+ 1092, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1471, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1088, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1455, /* GL_PROGRAM_ATTRIBS_ARB */
+ 1073, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1469, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1086, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1453, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1071, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1467, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1084, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1079, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 1075, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1487, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 2144, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1549, /* GL_READ_ONLY */
+ 2304, /* GL_WRITE_ONLY */
+ 1551, /* GL_READ_WRITE */
124, /* GL_BUFFER_ACCESS */
129, /* GL_BUFFER_MAPPED */
134, /* GL_BUFFER_MAP_POINTER */
- 2112, /* GL_TIME_ELAPSED_EXT */
- 959, /* GL_MATRIX0_ARB */
- 971, /* GL_MATRIX1_ARB */
- 983, /* GL_MATRIX2_ARB */
- 987, /* GL_MATRIX3_ARB */
- 989, /* GL_MATRIX4_ARB */
- 991, /* GL_MATRIX5_ARB */
- 993, /* GL_MATRIX6_ARB */
- 995, /* GL_MATRIX7_ARB */
- 997, /* GL_MATRIX8_ARB */
- 998, /* GL_MATRIX9_ARB */
- 961, /* GL_MATRIX10_ARB */
- 962, /* GL_MATRIX11_ARB */
- 963, /* GL_MATRIX12_ARB */
- 964, /* GL_MATRIX13_ARB */
- 965, /* GL_MATRIX14_ARB */
- 966, /* GL_MATRIX15_ARB */
- 967, /* GL_MATRIX16_ARB */
- 968, /* GL_MATRIX17_ARB */
- 969, /* GL_MATRIX18_ARB */
- 970, /* GL_MATRIX19_ARB */
- 973, /* GL_MATRIX20_ARB */
- 974, /* GL_MATRIX21_ARB */
- 975, /* GL_MATRIX22_ARB */
- 976, /* GL_MATRIX23_ARB */
- 977, /* GL_MATRIX24_ARB */
- 978, /* GL_MATRIX25_ARB */
- 979, /* GL_MATRIX26_ARB */
- 980, /* GL_MATRIX27_ARB */
- 981, /* GL_MATRIX28_ARB */
- 982, /* GL_MATRIX29_ARB */
- 985, /* GL_MATRIX30_ARB */
- 986, /* GL_MATRIX31_ARB */
- 1870, /* GL_STREAM_DRAW */
- 1872, /* GL_STREAM_READ */
- 1868, /* GL_STREAM_COPY */
- 1819, /* GL_STATIC_DRAW */
- 1821, /* GL_STATIC_READ */
- 1817, /* GL_STATIC_COPY */
- 513, /* GL_DYNAMIC_DRAW */
- 515, /* GL_DYNAMIC_READ */
- 511, /* GL_DYNAMIC_COPY */
- 1339, /* GL_PIXEL_PACK_BUFFER */
- 1343, /* GL_PIXEL_UNPACK_BUFFER */
- 1340, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1344, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 399, /* GL_DEPTH24_STENCIL8 */
- 2101, /* GL_TEXTURE_STENCIL_SIZE */
- 2047, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- 1070, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 1073, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 1077, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 1076, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 2253, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- 2250, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- 1016, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- 1154, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- 1090, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- 1861, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 2118, /* GL_TIME_ELAPSED_EXT */
+ 963, /* GL_MATRIX0_ARB */
+ 975, /* GL_MATRIX1_ARB */
+ 987, /* GL_MATRIX2_ARB */
+ 991, /* GL_MATRIX3_ARB */
+ 993, /* GL_MATRIX4_ARB */
+ 995, /* GL_MATRIX5_ARB */
+ 997, /* GL_MATRIX6_ARB */
+ 999, /* GL_MATRIX7_ARB */
+ 1001, /* GL_MATRIX8_ARB */
+ 1002, /* GL_MATRIX9_ARB */
+ 965, /* GL_MATRIX10_ARB */
+ 966, /* GL_MATRIX11_ARB */
+ 967, /* GL_MATRIX12_ARB */
+ 968, /* GL_MATRIX13_ARB */
+ 969, /* GL_MATRIX14_ARB */
+ 970, /* GL_MATRIX15_ARB */
+ 971, /* GL_MATRIX16_ARB */
+ 972, /* GL_MATRIX17_ARB */
+ 973, /* GL_MATRIX18_ARB */
+ 974, /* GL_MATRIX19_ARB */
+ 977, /* GL_MATRIX20_ARB */
+ 978, /* GL_MATRIX21_ARB */
+ 979, /* GL_MATRIX22_ARB */
+ 980, /* GL_MATRIX23_ARB */
+ 981, /* GL_MATRIX24_ARB */
+ 982, /* GL_MATRIX25_ARB */
+ 983, /* GL_MATRIX26_ARB */
+ 984, /* GL_MATRIX27_ARB */
+ 985, /* GL_MATRIX28_ARB */
+ 986, /* GL_MATRIX29_ARB */
+ 989, /* GL_MATRIX30_ARB */
+ 990, /* GL_MATRIX31_ARB */
+ 1876, /* GL_STREAM_DRAW */
+ 1878, /* GL_STREAM_READ */
+ 1874, /* GL_STREAM_COPY */
+ 1825, /* GL_STATIC_DRAW */
+ 1827, /* GL_STATIC_READ */
+ 1823, /* GL_STATIC_COPY */
+ 514, /* GL_DYNAMIC_DRAW */
+ 516, /* GL_DYNAMIC_READ */
+ 512, /* GL_DYNAMIC_COPY */
+ 1344, /* GL_PIXEL_PACK_BUFFER */
+ 1348, /* GL_PIXEL_UNPACK_BUFFER */
+ 1345, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1349, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 400, /* GL_DEPTH24_STENCIL8 */
+ 2107, /* GL_TEXTURE_STENCIL_SIZE */
+ 2053, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 1074, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 1077, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 1081, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 1080, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 2260, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ 2257, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ 1020, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ 1158, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ 1094, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ 1867, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
18, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 1161, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1718, /* GL_SAMPLES_PASSED */
- 692, /* GL_GEOMETRY_VERTICES_OUT */
- 686, /* GL_GEOMETRY_INPUT_TYPE */
- 688, /* GL_GEOMETRY_OUTPUT_TYPE */
- 1709, /* GL_SAMPLER_BINDING */
+ 1165, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1724, /* GL_SAMPLES_PASSED */
+ 693, /* GL_GEOMETRY_VERTICES_OUT */
+ 687, /* GL_GEOMETRY_INPUT_TYPE */
+ 689, /* GL_GEOMETRY_OUTPUT_TYPE */
+ 1715, /* GL_SAMPLER_BINDING */
164, /* GL_CLAMP_VERTEX_COLOR_ARB */
156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
157, /* GL_CLAMP_READ_COLOR */
- 549, /* GL_FIXED_ONLY */
- 1363, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1362, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1361, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- 1198, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1485, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 2081, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 550, /* GL_FIXED_ONLY */
+ 1368, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ 1367, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ 1366, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ 1202, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1490, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 2087, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1561, /* GL_RELEASED_APPLE */
- 2280, /* GL_VOLATILE_APPLE */
- 1600, /* GL_RETAINED_APPLE */
- 2155, /* GL_UNDEFINED_APPLE */
- 1509, /* GL_PURGEABLE_APPLE */
- 600, /* GL_FRAGMENT_SHADER */
- 2275, /* GL_VERTEX_SHADER */
- 1470, /* GL_PROGRAM_OBJECT_ARB */
- 1754, /* GL_SHADER_OBJECT_ARB */
- 1045, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 1136, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 1127, /* GL_MAX_VARYING_COMPONENTS */
- 1134, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 1028, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1259, /* GL_OBJECT_TYPE_ARB */
- 1756, /* GL_SHADER_TYPE */
- 565, /* GL_FLOAT_VEC2 */
- 567, /* GL_FLOAT_VEC3 */
- 569, /* GL_FLOAT_VEC4 */
- 788, /* GL_INT_VEC2 */
- 790, /* GL_INT_VEC3 */
- 792, /* GL_INT_VEC4 */
+ 1566, /* GL_RELEASED_APPLE */
+ 2287, /* GL_VOLATILE_APPLE */
+ 1606, /* GL_RETAINED_APPLE */
+ 2161, /* GL_UNDEFINED_APPLE */
+ 1514, /* GL_PURGEABLE_APPLE */
+ 601, /* GL_FRAGMENT_SHADER */
+ 2282, /* GL_VERTEX_SHADER */
+ 1475, /* GL_PROGRAM_OBJECT_ARB */
+ 1760, /* GL_SHADER_OBJECT_ARB */
+ 1049, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 1140, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 1131, /* GL_MAX_VARYING_COMPONENTS */
+ 1138, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 1032, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 1264, /* GL_OBJECT_TYPE_ARB */
+ 1762, /* GL_SHADER_TYPE */
+ 566, /* GL_FLOAT_VEC2 */
+ 568, /* GL_FLOAT_VEC3 */
+ 570, /* GL_FLOAT_VEC4 */
+ 791, /* GL_INT_VEC2 */
+ 793, /* GL_INT_VEC3 */
+ 795, /* GL_INT_VEC4 */
116, /* GL_BOOL */
118, /* GL_BOOL_VEC2 */
120, /* GL_BOOL_VEC3 */
122, /* GL_BOOL_VEC4 */
- 553, /* GL_FLOAT_MAT2 */
- 557, /* GL_FLOAT_MAT3 */
- 561, /* GL_FLOAT_MAT4 */
- 1693, /* GL_SAMPLER_1D */
- 1699, /* GL_SAMPLER_2D */
- 1707, /* GL_SAMPLER_3D */
- 1712, /* GL_SAMPLER_CUBE */
- 1698, /* GL_SAMPLER_1D_SHADOW */
- 1706, /* GL_SAMPLER_2D_SHADOW */
- 1704, /* GL_SAMPLER_2D_RECT */
- 1705, /* GL_SAMPLER_2D_RECT_SHADOW */
- 555, /* GL_FLOAT_MAT2x3 */
- 556, /* GL_FLOAT_MAT2x4 */
- 559, /* GL_FLOAT_MAT3x2 */
- 560, /* GL_FLOAT_MAT3x4 */
- 563, /* GL_FLOAT_MAT4x2 */
- 564, /* GL_FLOAT_MAT4x3 */
- 397, /* GL_DELETE_STATUS */
+ 554, /* GL_FLOAT_MAT2 */
+ 558, /* GL_FLOAT_MAT3 */
+ 562, /* GL_FLOAT_MAT4 */
+ 1699, /* GL_SAMPLER_1D */
+ 1705, /* GL_SAMPLER_2D */
+ 1713, /* GL_SAMPLER_3D */
+ 1718, /* GL_SAMPLER_CUBE */
+ 1704, /* GL_SAMPLER_1D_SHADOW */
+ 1712, /* GL_SAMPLER_2D_SHADOW */
+ 1710, /* GL_SAMPLER_2D_RECT */
+ 1711, /* GL_SAMPLER_2D_RECT_SHADOW */
+ 556, /* GL_FLOAT_MAT2x3 */
+ 557, /* GL_FLOAT_MAT2x4 */
+ 560, /* GL_FLOAT_MAT3x2 */
+ 561, /* GL_FLOAT_MAT3x4 */
+ 564, /* GL_FLOAT_MAT4x2 */
+ 565, /* GL_FLOAT_MAT4x3 */
+ 398, /* GL_DELETE_STATUS */
289, /* GL_COMPILE_STATUS */
- 849, /* GL_LINK_STATUS */
- 2220, /* GL_VALIDATE_STATUS */
- 748, /* GL_INFO_LOG_LENGTH */
+ 852, /* GL_LINK_STATUS */
+ 2227, /* GL_VALIDATE_STATUS */
+ 750, /* GL_INFO_LOG_LENGTH */
64, /* GL_ATTACHED_SHADERS */
21, /* GL_ACTIVE_UNIFORMS */
22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1755, /* GL_SHADER_SOURCE_LENGTH */
+ 1761, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 602, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1758, /* GL_SHADING_LANGUAGE_VERSION */
- 374, /* GL_CURRENT_PROGRAM */
- 1308, /* GL_PALETTE4_RGB8_OES */
- 1310, /* GL_PALETTE4_RGBA8_OES */
- 1306, /* GL_PALETTE4_R5_G6_B5_OES */
- 1309, /* GL_PALETTE4_RGBA4_OES */
- 1307, /* GL_PALETTE4_RGB5_A1_OES */
- 1313, /* GL_PALETTE8_RGB8_OES */
- 1315, /* GL_PALETTE8_RGBA8_OES */
- 1311, /* GL_PALETTE8_R5_G6_B5_OES */
- 1314, /* GL_PALETTE8_RGBA4_OES */
- 1312, /* GL_PALETTE8_RGB5_A1_OES */
- 729, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- 727, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- 1360, /* GL_POINT_SIZE_ARRAY_OES */
- 2025, /* GL_TEXTURE_CROP_RECT_OES */
- 1000, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1359, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 2203, /* GL_UNSIGNED_NORMALIZED */
- 1958, /* GL_TEXTURE_1D_ARRAY */
- 1495, /* GL_PROXY_TEXTURE_1D_ARRAY */
- 1961, /* GL_TEXTURE_2D_ARRAY */
- 1499, /* GL_PROXY_TEXTURE_2D_ARRAY */
- 1969, /* GL_TEXTURE_BINDING_1D_ARRAY */
- 1972, /* GL_TEXTURE_BINDING_2D_ARRAY */
- 1052, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- 1989, /* GL_TEXTURE_BUFFER */
- 1106, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- 1976, /* GL_TEXTURE_BINDING_BUFFER */
- 1991, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- 1993, /* GL_TEXTURE_BUFFER_FORMAT */
- 1532, /* GL_R11F_G11F_B10F */
- 2169, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- 1643, /* GL_RGB9_E5 */
- 2178, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- 2099, /* GL_TEXTURE_SHARED_SIZE */
- 1811, /* GL_SRGB */
- 1812, /* GL_SRGB8 */
- 1814, /* GL_SRGB_ALPHA */
- 1813, /* GL_SRGB8_ALPHA8 */
- 1771, /* GL_SLUMINANCE_ALPHA */
- 1770, /* GL_SLUMINANCE8_ALPHA8 */
- 1768, /* GL_SLUMINANCE */
- 1769, /* GL_SLUMINANCE8 */
+ 603, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1764, /* GL_SHADING_LANGUAGE_VERSION */
+ 375, /* GL_CURRENT_PROGRAM */
+ 1313, /* GL_PALETTE4_RGB8_OES */
+ 1315, /* GL_PALETTE4_RGBA8_OES */
+ 1311, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1314, /* GL_PALETTE4_RGBA4_OES */
+ 1312, /* GL_PALETTE4_RGB5_A1_OES */
+ 1318, /* GL_PALETTE8_RGB8_OES */
+ 1320, /* GL_PALETTE8_RGBA8_OES */
+ 1316, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1319, /* GL_PALETTE8_RGBA4_OES */
+ 1317, /* GL_PALETTE8_RGB5_A1_OES */
+ 731, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
+ 729, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+ 1365, /* GL_POINT_SIZE_ARRAY_OES */
+ 2031, /* GL_TEXTURE_CROP_RECT_OES */
+ 1004, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ 1364, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ 2210, /* GL_UNSIGNED_NORMALIZED */
+ 1964, /* GL_TEXTURE_1D_ARRAY */
+ 1500, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ 1967, /* GL_TEXTURE_2D_ARRAY */
+ 1504, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ 1975, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ 1978, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ 1056, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ 1995, /* GL_TEXTURE_BUFFER */
+ 1110, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ 1982, /* GL_TEXTURE_BINDING_BUFFER */
+ 1997, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ 1999, /* GL_TEXTURE_BUFFER_FORMAT */
+ 1537, /* GL_R11F_G11F_B10F */
+ 2176, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ 1649, /* GL_RGB9_E5 */
+ 2185, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ 2105, /* GL_TEXTURE_SHARED_SIZE */
+ 1817, /* GL_SRGB */
+ 1818, /* GL_SRGB8 */
+ 1820, /* GL_SRGB_ALPHA */
+ 1819, /* GL_SRGB8_ALPHA8 */
+ 1777, /* GL_SLUMINANCE_ALPHA */
+ 1776, /* GL_SLUMINANCE8_ALPHA8 */
+ 1774, /* GL_SLUMINANCE */
+ 1775, /* GL_SLUMINANCE8 */
312, /* GL_COMPRESSED_SRGB */
313, /* GL_COMPRESSED_SRGB_ALPHA */
310, /* GL_COMPRESSED_SLUMINANCE */
311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 2134, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- 2123, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- 1125, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- 2132, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- 2128, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- 2126, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- 1442, /* GL_PRIMITIVES_GENERATED */
- 2130, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- 1536, /* GL_RASTERIZER_DISCARD */
- 1121, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- 1123, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- 766, /* GL_INTERLEAVED_ATTRIBS */
- 1747, /* GL_SEPARATE_ATTRIBS */
- 2118, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- 2120, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- 1378, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 857, /* GL_LOWER_LEFT */
- 2217, /* GL_UPPER_LEFT */
- 1835, /* GL_STENCIL_BACK_REF */
- 1836, /* GL_STENCIL_BACK_VALUE_MASK */
- 1837, /* GL_STENCIL_BACK_WRITEMASK */
- 503, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1566, /* GL_RENDERBUFFER_BINDING */
- 1540, /* GL_READ_FRAMEBUFFER */
- 502, /* GL_DRAW_FRAMEBUFFER */
- 1541, /* GL_READ_FRAMEBUFFER_BINDING */
- 1585, /* GL_RENDERBUFFER_SAMPLES */
- 616, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 613, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 628, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 623, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 626, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 634, /* GL_FRAMEBUFFER_COMPLETE */
- 639, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 654, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 648, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 643, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 649, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 645, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- 659, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- 665, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 663, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 1024, /* GL_MAX_COLOR_ATTACHMENTS */
+ 2140, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ 2129, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ 1129, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ 2138, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ 2134, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ 2132, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ 1447, /* GL_PRIMITIVES_GENERATED */
+ 2136, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ 1541, /* GL_RASTERIZER_DISCARD */
+ 1125, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ 1127, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ 769, /* GL_INTERLEAVED_ATTRIBS */
+ 1753, /* GL_SEPARATE_ATTRIBS */
+ 2124, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ 2126, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ 1383, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 861, /* GL_LOWER_LEFT */
+ 2224, /* GL_UPPER_LEFT */
+ 1841, /* GL_STENCIL_BACK_REF */
+ 1842, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1843, /* GL_STENCIL_BACK_WRITEMASK */
+ 504, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ 1571, /* GL_RENDERBUFFER_BINDING */
+ 1545, /* GL_READ_FRAMEBUFFER */
+ 503, /* GL_DRAW_FRAMEBUFFER */
+ 1546, /* GL_READ_FRAMEBUFFER_BINDING */
+ 1590, /* GL_RENDERBUFFER_SAMPLES */
+ 617, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ 614, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ 629, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ 627, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ 635, /* GL_FRAMEBUFFER_COMPLETE */
+ 640, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ 655, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ 649, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 644, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 650, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 646, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ 660, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ 666, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ 664, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 1028, /* GL_MAX_COLOR_ATTACHMENTS */
196, /* GL_COLOR_ATTACHMENT0 */
199, /* GL_COLOR_ATTACHMENT1 */
213, /* GL_COLOR_ATTACHMENT2 */
@@ -6034,184 +6054,184 @@ static const unsigned reduced_enums[1556] =
206, /* GL_COLOR_ATTACHMENT13 */
208, /* GL_COLOR_ATTACHMENT14 */
210, /* GL_COLOR_ATTACHMENT15 */
- 402, /* GL_DEPTH_ATTACHMENT */
- 1824, /* GL_STENCIL_ATTACHMENT */
- 604, /* GL_FRAMEBUFFER */
- 1563, /* GL_RENDERBUFFER */
- 1589, /* GL_RENDERBUFFER_WIDTH */
- 1576, /* GL_RENDERBUFFER_HEIGHT */
- 1579, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1856, /* GL_STENCIL_INDEX_EXT */
- 1845, /* GL_STENCIL_INDEX1 */
- 1850, /* GL_STENCIL_INDEX4 */
- 1853, /* GL_STENCIL_INDEX8 */
- 1846, /* GL_STENCIL_INDEX16 */
- 1583, /* GL_RENDERBUFFER_RED_SIZE */
- 1574, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1569, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1564, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1571, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1587, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 657, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 1101, /* GL_MAX_SAMPLES */
- 2061, /* GL_TEXTURE_GEN_STR_OES */
- 703, /* GL_HALF_FLOAT_OES */
- 1630, /* GL_RGB565_OES */
- 1660, /* GL_RGBA32UI */
- 1623, /* GL_RGB32UI */
+ 403, /* GL_DEPTH_ATTACHMENT */
+ 1830, /* GL_STENCIL_ATTACHMENT */
+ 605, /* GL_FRAMEBUFFER */
+ 1568, /* GL_RENDERBUFFER */
+ 1594, /* GL_RENDERBUFFER_WIDTH */
+ 1581, /* GL_RENDERBUFFER_HEIGHT */
+ 1584, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1862, /* GL_STENCIL_INDEX_EXT */
+ 1851, /* GL_STENCIL_INDEX1 */
+ 1856, /* GL_STENCIL_INDEX4 */
+ 1859, /* GL_STENCIL_INDEX8 */
+ 1852, /* GL_STENCIL_INDEX16 */
+ 1588, /* GL_RENDERBUFFER_RED_SIZE */
+ 1579, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1574, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1569, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1576, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1592, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 658, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ 1105, /* GL_MAX_SAMPLES */
+ 2067, /* GL_TEXTURE_GEN_STR_OES */
+ 705, /* GL_HALF_FLOAT_OES */
+ 1636, /* GL_RGB565_OES */
+ 1666, /* GL_RGBA32UI */
+ 1629, /* GL_RGB32UI */
40, /* GL_ALPHA32UI_EXT */
- 758, /* GL_INTENSITY32UI_EXT */
- 874, /* GL_LUMINANCE32UI_EXT */
- 891, /* GL_LUMINANCE_ALPHA32UI_EXT */
- 1651, /* GL_RGBA16UI */
- 1615, /* GL_RGB16UI */
+ 761, /* GL_INTENSITY32UI_EXT */
+ 878, /* GL_LUMINANCE32UI_EXT */
+ 895, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ 1657, /* GL_RGBA16UI */
+ 1621, /* GL_RGB16UI */
37, /* GL_ALPHA16UI_EXT */
- 755, /* GL_INTENSITY16UI_EXT */
- 869, /* GL_LUMINANCE16UI_EXT */
- 889, /* GL_LUMINANCE_ALPHA16UI_EXT */
- 1670, /* GL_RGBA8UI */
- 1638, /* GL_RGB8UI */
+ 758, /* GL_INTENSITY16UI_EXT */
+ 873, /* GL_LUMINANCE16UI_EXT */
+ 893, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ 1676, /* GL_RGBA8UI */
+ 1644, /* GL_RGB8UI */
45, /* GL_ALPHA8UI_EXT */
- 763, /* GL_INTENSITY8UI_EXT */
- 883, /* GL_LUMINANCE8UI_EXT */
- 893, /* GL_LUMINANCE_ALPHA8UI_EXT */
- 1658, /* GL_RGBA32I */
- 1621, /* GL_RGB32I */
+ 766, /* GL_INTENSITY8UI_EXT */
+ 887, /* GL_LUMINANCE8UI_EXT */
+ 897, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ 1664, /* GL_RGBA32I */
+ 1627, /* GL_RGB32I */
39, /* GL_ALPHA32I_EXT */
- 757, /* GL_INTENSITY32I_EXT */
- 873, /* GL_LUMINANCE32I_EXT */
- 890, /* GL_LUMINANCE_ALPHA32I_EXT */
- 1649, /* GL_RGBA16I */
- 1613, /* GL_RGB16I */
+ 760, /* GL_INTENSITY32I_EXT */
+ 877, /* GL_LUMINANCE32I_EXT */
+ 894, /* GL_LUMINANCE_ALPHA32I_EXT */
+ 1655, /* GL_RGBA16I */
+ 1619, /* GL_RGB16I */
36, /* GL_ALPHA16I_EXT */
- 754, /* GL_INTENSITY16I_EXT */
- 868, /* GL_LUMINANCE16I_EXT */
- 888, /* GL_LUMINANCE_ALPHA16I_EXT */
- 1668, /* GL_RGBA8I */
- 1636, /* GL_RGB8I */
+ 757, /* GL_INTENSITY16I_EXT */
+ 872, /* GL_LUMINANCE16I_EXT */
+ 892, /* GL_LUMINANCE_ALPHA16I_EXT */
+ 1674, /* GL_RGBA8I */
+ 1642, /* GL_RGB8I */
44, /* GL_ALPHA8I_EXT */
- 762, /* GL_INTENSITY8I_EXT */
- 882, /* GL_LUMINANCE8I_EXT */
- 892, /* GL_LUMINANCE_ALPHA8I_EXT */
- 1553, /* GL_RED_INTEGER */
- 699, /* GL_GREEN_INTEGER */
+ 765, /* GL_INTENSITY8I_EXT */
+ 886, /* GL_LUMINANCE8I_EXT */
+ 896, /* GL_LUMINANCE_ALPHA8I_EXT */
+ 1558, /* GL_RED_INTEGER */
+ 700, /* GL_GREEN_INTEGER */
113, /* GL_BLUE_INTEGER */
49, /* GL_ALPHA_INTEGER_EXT */
- 1683, /* GL_RGB_INTEGER */
- 1677, /* GL_RGBA_INTEGER */
+ 1689, /* GL_RGB_INTEGER */
+ 1683, /* GL_RGBA_INTEGER */
84, /* GL_BGR_INTEGER */
82, /* GL_BGRA_INTEGER */
- 895, /* GL_LUMINANCE_INTEGER_EXT */
- 894, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- 1679, /* GL_RGBA_INTEGER_MODE_EXT */
- 611, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- 651, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 1694, /* GL_SAMPLER_1D_ARRAY */
- 1700, /* GL_SAMPLER_2D_ARRAY */
- 1710, /* GL_SAMPLER_BUFFER */
- 1696, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- 1702, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- 1713, /* GL_SAMPLER_CUBE_SHADOW */
- 2197, /* GL_UNSIGNED_INT_VEC2 */
- 2199, /* GL_UNSIGNED_INT_VEC3 */
- 2201, /* GL_UNSIGNED_INT_VEC4 */
- 772, /* GL_INT_SAMPLER_1D */
- 776, /* GL_INT_SAMPLER_2D */
- 782, /* GL_INT_SAMPLER_3D */
- 786, /* GL_INT_SAMPLER_CUBE */
- 780, /* GL_INT_SAMPLER_2D_RECT */
- 773, /* GL_INT_SAMPLER_1D_ARRAY */
- 777, /* GL_INT_SAMPLER_2D_ARRAY */
- 784, /* GL_INT_SAMPLER_BUFFER */
- 2181, /* GL_UNSIGNED_INT_SAMPLER_1D */
- 2185, /* GL_UNSIGNED_INT_SAMPLER_2D */
- 2191, /* GL_UNSIGNED_INT_SAMPLER_3D */
- 2195, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- 2189, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- 2182, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- 2186, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- 2193, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- 690, /* GL_GEOMETRY_SHADER */
- 693, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- 687, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- 689, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- 1058, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- 1141, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- 1056, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- 1050, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- 1054, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- 858, /* GL_LOW_FLOAT */
- 1143, /* GL_MEDIUM_FLOAT */
- 704, /* GL_HIGH_FLOAT */
- 859, /* GL_LOW_INT */
- 1144, /* GL_MEDIUM_INT */
- 705, /* GL_HIGH_INT */
- 2171, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- 771, /* GL_INT_10_10_10_2_OES */
- 1752, /* GL_SHADER_BINARY_FORMATS */
- 1244, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1753, /* GL_SHADER_COMPILER */
- 1138, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- 1130, /* GL_MAX_VARYING_VECTORS */
- 1047, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1529, /* GL_QUERY_WAIT */
- 1523, /* GL_QUERY_NO_WAIT */
- 1519, /* GL_QUERY_BY_REGION_WAIT */
- 1517, /* GL_QUERY_BY_REGION_NO_WAIT */
- 2116, /* GL_TRANSFORM_FEEDBACK */
- 2125, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 2119, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 2117, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1513, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- 545, /* GL_FIRST_VERTEX_CONVENTION */
- 804, /* GL_LAST_VERTEX_CONVENTION */
- 1487, /* GL_PROVOKING_VERTEX */
- 353, /* GL_COPY_READ_BUFFER */
- 354, /* GL_COPY_WRITE_BUFFER */
- 1556, /* GL_RED_SNORM */
- 1690, /* GL_RG_SNORM */
- 1689, /* GL_RGB_SNORM */
- 1682, /* GL_RGBA_SNORM */
- 1535, /* GL_R8_SNORM */
- 1603, /* GL_RG8_SNORM */
- 1642, /* GL_RGB8_SNORM */
- 1674, /* GL_RGBA8_SNORM */
- 1533, /* GL_R16_SNORM */
- 1602, /* GL_RG16_SNORM */
- 1618, /* GL_RGB16_SNORM */
- 1654, /* GL_RGBA16_SNORM */
- 1764, /* GL_SIGNED_NORMALIZED */
- 1444, /* GL_PRIMITIVE_RESTART */
- 1445, /* GL_PRIMITIVE_RESTART_INDEX */
- 1103, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1258, /* GL_OBJECT_TYPE */
- 1877, /* GL_SYNC_CONDITION */
- 1882, /* GL_SYNC_STATUS */
- 1879, /* GL_SYNC_FLAGS */
- 1878, /* GL_SYNC_FENCE */
- 1881, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 2164, /* GL_UNSIGNALED */
- 1763, /* GL_SIGNALED */
+ 899, /* GL_LUMINANCE_INTEGER_EXT */
+ 898, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ 1685, /* GL_RGBA_INTEGER_MODE_EXT */
+ 612, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ 653, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ 1700, /* GL_SAMPLER_1D_ARRAY */
+ 1706, /* GL_SAMPLER_2D_ARRAY */
+ 1716, /* GL_SAMPLER_BUFFER */
+ 1702, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ 1708, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ 1719, /* GL_SAMPLER_CUBE_SHADOW */
+ 2204, /* GL_UNSIGNED_INT_VEC2 */
+ 2206, /* GL_UNSIGNED_INT_VEC3 */
+ 2208, /* GL_UNSIGNED_INT_VEC4 */
+ 775, /* GL_INT_SAMPLER_1D */
+ 779, /* GL_INT_SAMPLER_2D */
+ 785, /* GL_INT_SAMPLER_3D */
+ 789, /* GL_INT_SAMPLER_CUBE */
+ 783, /* GL_INT_SAMPLER_2D_RECT */
+ 776, /* GL_INT_SAMPLER_1D_ARRAY */
+ 780, /* GL_INT_SAMPLER_2D_ARRAY */
+ 787, /* GL_INT_SAMPLER_BUFFER */
+ 2188, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ 2192, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ 2198, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ 2202, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ 2196, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ 2189, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ 2193, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ 2200, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ 691, /* GL_GEOMETRY_SHADER */
+ 694, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ 688, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ 690, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ 1062, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ 1145, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ 1060, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ 1054, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ 1058, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ 862, /* GL_LOW_FLOAT */
+ 1147, /* GL_MEDIUM_FLOAT */
+ 706, /* GL_HIGH_FLOAT */
+ 863, /* GL_LOW_INT */
+ 1148, /* GL_MEDIUM_INT */
+ 707, /* GL_HIGH_INT */
+ 2178, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ 774, /* GL_INT_10_10_10_2_OES */
+ 1758, /* GL_SHADER_BINARY_FORMATS */
+ 1249, /* GL_NUM_SHADER_BINARY_FORMATS */
+ 1759, /* GL_SHADER_COMPILER */
+ 1142, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ 1134, /* GL_MAX_VARYING_VECTORS */
+ 1051, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ 1534, /* GL_QUERY_WAIT */
+ 1528, /* GL_QUERY_NO_WAIT */
+ 1524, /* GL_QUERY_BY_REGION_WAIT */
+ 1522, /* GL_QUERY_BY_REGION_NO_WAIT */
+ 2122, /* GL_TRANSFORM_FEEDBACK */
+ 2131, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ 2125, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ 2123, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ 1518, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ 546, /* GL_FIRST_VERTEX_CONVENTION */
+ 807, /* GL_LAST_VERTEX_CONVENTION */
+ 1492, /* GL_PROVOKING_VERTEX */
+ 354, /* GL_COPY_READ_BUFFER */
+ 355, /* GL_COPY_WRITE_BUFFER */
+ 1561, /* GL_RED_SNORM */
+ 1696, /* GL_RG_SNORM */
+ 1695, /* GL_RGB_SNORM */
+ 1688, /* GL_RGBA_SNORM */
+ 1540, /* GL_R8_SNORM */
+ 1609, /* GL_RG8_SNORM */
+ 1648, /* GL_RGB8_SNORM */
+ 1680, /* GL_RGBA8_SNORM */
+ 1538, /* GL_R16_SNORM */
+ 1608, /* GL_RG16_SNORM */
+ 1624, /* GL_RGB16_SNORM */
+ 1660, /* GL_RGBA16_SNORM */
+ 1770, /* GL_SIGNED_NORMALIZED */
+ 1449, /* GL_PRIMITIVE_RESTART */
+ 1450, /* GL_PRIMITIVE_RESTART_INDEX */
+ 1107, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ 1263, /* GL_OBJECT_TYPE */
+ 1883, /* GL_SYNC_CONDITION */
+ 1888, /* GL_SYNC_STATUS */
+ 1885, /* GL_SYNC_FLAGS */
+ 1884, /* GL_SYNC_FENCE */
+ 1887, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 2171, /* GL_UNSIGNALED */
+ 1769, /* GL_SIGNALED */
54, /* GL_ALREADY_SIGNALED */
- 2111, /* GL_TIMEOUT_EXPIRED */
+ 2117, /* GL_TIMEOUT_EXPIRED */
315, /* GL_CONDITION_SATISFIED */
- 2281, /* GL_WAIT_FAILED */
+ 2288, /* GL_WAIT_FAILED */
126, /* GL_BUFFER_ACCESS_FLAGS */
132, /* GL_BUFFER_MAP_LENGTH */
133, /* GL_BUFFER_MAP_OFFSET */
- 1133, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- 1048, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- 1049, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- 1044, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- 329, /* GL_CONTEXT_PROFILE_MASK */
- 530, /* GL_EVAL_BIT */
- 1538, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 851, /* GL_LIST_BIT */
- 1984, /* GL_TEXTURE_BIT */
- 1733, /* GL_SCISSOR_BIT */
+ 1137, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ 1052, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ 1053, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ 1048, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ 330, /* GL_CONTEXT_PROFILE_MASK */
+ 531, /* GL_EVAL_BIT */
+ 1543, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 854, /* GL_LIST_BIT */
+ 1990, /* GL_TEXTURE_BIT */
+ 1739, /* GL_SCISSOR_BIT */
30, /* GL_ALL_ATTRIB_BITS */
- 1209, /* GL_MULTISAMPLE_BIT */
+ 1213, /* GL_MULTISAMPLE_BIT */
31, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
diff --git a/mesalib/src/mesa/main/eval.c b/mesalib/src/mesa/main/eval.c
index 8eeeb2aea..e651715f7 100644
--- a/mesalib/src/mesa/main/eval.c
+++ b/mesalib/src/mesa/main/eval.c
@@ -1,1002 +1,1091 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * eval.c was written by
- * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
- * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
- *
- * My original implementation of evaluators was simplistic and didn't
- * compute surface normal vectors properly. Bernd and Volker applied
- * used more sophisticated methods to get better results.
- *
- * Thanks guys!
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "eval.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_evaluators
-
-
-/*
- * Return the number of components per control point for any type of
- * evaluator. Return 0 if bad target.
- * See table 5.1 in the OpenGL 1.2 spec.
- */
-GLuint _mesa_evaluator_components( GLenum target )
-{
- switch (target) {
- case GL_MAP1_VERTEX_3: return 3;
- case GL_MAP1_VERTEX_4: return 4;
- case GL_MAP1_INDEX: return 1;
- case GL_MAP1_COLOR_4: return 4;
- case GL_MAP1_NORMAL: return 3;
- case GL_MAP1_TEXTURE_COORD_1: return 1;
- case GL_MAP1_TEXTURE_COORD_2: return 2;
- case GL_MAP1_TEXTURE_COORD_3: return 3;
- case GL_MAP1_TEXTURE_COORD_4: return 4;
- case GL_MAP2_VERTEX_3: return 3;
- case GL_MAP2_VERTEX_4: return 4;
- case GL_MAP2_INDEX: return 1;
- case GL_MAP2_COLOR_4: return 4;
- case GL_MAP2_NORMAL: return 3;
- case GL_MAP2_TEXTURE_COORD_1: return 1;
- case GL_MAP2_TEXTURE_COORD_2: return 2;
- case GL_MAP2_TEXTURE_COORD_3: return 3;
- case GL_MAP2_TEXTURE_COORD_4: return 4;
- default: break;
- }
-
- /* XXX need to check for the vertex program extension
- if (!ctx->Extensions.NV_vertex_program)
- return 0;
- */
-
- if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
- target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
- return 4;
-
- if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
- target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
- return 4;
-
- return 0;
-}
-
-
-/*
- * Return pointer to the gl_1d_map struct for the named target.
- */
-static struct gl_1d_map *
-get_1d_map( struct gl_context *ctx, GLenum target )
-{
- switch (target) {
- case GL_MAP1_VERTEX_3:
- return &ctx->EvalMap.Map1Vertex3;
- case GL_MAP1_VERTEX_4:
- return &ctx->EvalMap.Map1Vertex4;
- case GL_MAP1_INDEX:
- return &ctx->EvalMap.Map1Index;
- case GL_MAP1_COLOR_4:
- return &ctx->EvalMap.Map1Color4;
- case GL_MAP1_NORMAL:
- return &ctx->EvalMap.Map1Normal;
- case GL_MAP1_TEXTURE_COORD_1:
- return &ctx->EvalMap.Map1Texture1;
- case GL_MAP1_TEXTURE_COORD_2:
- return &ctx->EvalMap.Map1Texture2;
- case GL_MAP1_TEXTURE_COORD_3:
- return &ctx->EvalMap.Map1Texture3;
- case GL_MAP1_TEXTURE_COORD_4:
- return &ctx->EvalMap.Map1Texture4;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- if (!ctx->Extensions.NV_vertex_program)
- return NULL;
- return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
- default:
- return NULL;
- }
-}
-
-
-/*
- * Return pointer to the gl_2d_map struct for the named target.
- */
-static struct gl_2d_map *
-get_2d_map( struct gl_context *ctx, GLenum target )
-{
- switch (target) {
- case GL_MAP2_VERTEX_3:
- return &ctx->EvalMap.Map2Vertex3;
- case GL_MAP2_VERTEX_4:
- return &ctx->EvalMap.Map2Vertex4;
- case GL_MAP2_INDEX:
- return &ctx->EvalMap.Map2Index;
- case GL_MAP2_COLOR_4:
- return &ctx->EvalMap.Map2Color4;
- case GL_MAP2_NORMAL:
- return &ctx->EvalMap.Map2Normal;
- case GL_MAP2_TEXTURE_COORD_1:
- return &ctx->EvalMap.Map2Texture1;
- case GL_MAP2_TEXTURE_COORD_2:
- return &ctx->EvalMap.Map2Texture2;
- case GL_MAP2_TEXTURE_COORD_3:
- return &ctx->EvalMap.Map2Texture3;
- case GL_MAP2_TEXTURE_COORD_4:
- return &ctx->EvalMap.Map2Texture4;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- if (!ctx->Extensions.NV_vertex_program)
- return NULL;
- return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
- default:
- return NULL;
- }
-}
-
-
-/**********************************************************************/
-/*** Copy and deallocate control points ***/
-/**********************************************************************/
-
-
-/*
- * Copy 1-parametric evaluator control points from user-specified
- * memory space to a buffer of contiguous control points.
- * \param see glMap1f for details
- * \return pointer to buffer of contiguous control points or NULL if out
- * of memory.
- */
-GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
- const GLfloat *points )
-{
- GLfloat *buffer, *p;
- GLint i, k, size = _mesa_evaluator_components(target);
-
- if (!points || !size)
- return NULL;
-
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
-
- if (buffer)
- for (i = 0, p = buffer; i < uorder; i++, points += ustride)
- for (k = 0; k < size; k++)
- *p++ = points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Same as above but convert doubles to floats.
- */
-GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
- const GLdouble *points )
-{
- GLfloat *buffer, *p;
- GLint i, k, size = _mesa_evaluator_components(target);
-
- if (!points || !size)
- return NULL;
-
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
-
- if (buffer)
- for (i = 0, p = buffer; i < uorder; i++, points += ustride)
- for (k = 0; k < size; k++)
- *p++ = (GLfloat) points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Copy 2-parametric evaluator control points from user-specified
- * memory space to a buffer of contiguous control points.
- * Additional memory is allocated to be used by the horner and
- * de Casteljau evaluation schemes.
- *
- * \param see glMap2f for details
- * \return pointer to buffer of contiguous control points or NULL if out
- * of memory.
- */
-GLfloat *_mesa_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points )
-{
- GLfloat *buffer, *p;
- GLint i, j, k, size, dsize, hsize;
- GLint uinc;
-
- size = _mesa_evaluator_components(target);
-
- if (!points || size==0) {
- return NULL;
- }
-
- /* max(uorder, vorder) additional points are used in */
- /* horner evaluation and uorder*vorder additional */
- /* values are needed for de Casteljau */
- dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
- hsize = (uorder > vorder ? uorder : vorder)*size;
-
- if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
- else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
-
- /* compute the increment value for the u-loop */
- uinc = ustride - vorder*vstride;
-
- if (buffer)
- for (i=0, p=buffer; i<uorder; i++, points += uinc)
- for (j=0; j<vorder; j++, points += vstride)
- for (k=0; k<size; k++)
- *p++ = points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Same as above but convert doubles to floats.
- */
-GLfloat *_mesa_copy_map_points2d(GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLdouble *points )
-{
- GLfloat *buffer, *p;
- GLint i, j, k, size, hsize, dsize;
- GLint uinc;
-
- size = _mesa_evaluator_components(target);
-
- if (!points || size==0) {
- return NULL;
- }
-
- /* max(uorder, vorder) additional points are used in */
- /* horner evaluation and uorder*vorder additional */
- /* values are needed for de Casteljau */
- dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
- hsize = (uorder > vorder ? uorder : vorder)*size;
-
- if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
- else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
-
- /* compute the increment value for the u-loop */
- uinc = ustride - vorder*vstride;
-
- if (buffer)
- for (i=0, p=buffer; i<uorder; i++, points += uinc)
- for (j=0; j<vorder; j++, points += vstride)
- for (k=0; k<size; k++)
- *p++ = (GLfloat) points[k];
-
- return buffer;
-}
-
-
-
-
-/**********************************************************************/
-/*** API entry points ***/
-/**********************************************************************/
-
-
-/*
- * This does the work of glMap1[fd].
- */
-static void
-map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
- GLint uorder, const GLvoid *points, GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint k;
- GLfloat *pnts;
- struct gl_1d_map *map = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
-
- if (u1 == u2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
- return;
- }
- if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
- return;
- }
- if (!points) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
- return;
- }
-
- k = _mesa_evaluator_components( target );
- if (k == 0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- }
-
- if (ustride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
- return;
- }
-
- if (ctx->Texture.CurrentUnit != 0) {
- /* See OpenGL 1.2.1 spec, section F.2.13 */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
- return;
- }
-
- map = get_1d_map(ctx, target);
- if (!map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- return;
- }
-
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
- else
- pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
-
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- map->Order = uorder;
- map->u1 = u1;
- map->u2 = u2;
- map->du = 1.0F / (u2 - u1);
- if (map->Points)
- FREE( map->Points );
- map->Points = pnts;
-}
-
-
-
-static void GLAPIENTRY
-_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points )
-{
- map1(target, u1, u2, stride, order, points, GL_FLOAT);
-}
-
-
-static void GLAPIENTRY
-_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble *points )
-{
- map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
-}
-
-
-static void
-map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLvoid *points, GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint k;
- GLfloat *pnts;
- struct gl_2d_map *map = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
-
- if (u1==u2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
- return;
- }
-
- if (v1==v2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
- return;
- }
-
- if (uorder<1 || uorder>MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
- return;
- }
-
- if (vorder<1 || vorder>MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
- return;
- }
-
- k = _mesa_evaluator_components( target );
- if (k==0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- }
-
- if (ustride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
- return;
- }
- if (vstride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
- return;
- }
-
- if (ctx->Texture.CurrentUnit != 0) {
- /* See OpenGL 1.2.1 spec, section F.2.13 */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
- return;
- }
-
- map = get_2d_map(ctx, target);
- if (!map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- return;
- }
-
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = _mesa_copy_map_points2f(target, ustride, uorder,
- vstride, vorder, (GLfloat*) points);
- else
- pnts = _mesa_copy_map_points2d(target, ustride, uorder,
- vstride, vorder, (GLdouble*) points);
-
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- map->Uorder = uorder;
- map->u1 = u1;
- map->u2 = u2;
- map->du = 1.0F / (u2 - u1);
- map->Vorder = vorder;
- map->v1 = v1;
- map->v2 = v2;
- map->dv = 1.0F / (v2 - v1);
- if (map->Points)
- FREE( map->Points );
- map->Points = pnts;
-}
-
-
-static void GLAPIENTRY
-_mesa_Map2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points)
-{
- map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
- points, GL_FLOAT);
-}
-
-
-static void GLAPIENTRY
-_mesa_Map2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points )
-{
- map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
- (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
-}
-
-
-
-static void GLAPIENTRY
-_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = data[i];
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = (GLdouble) map1d->Order;
- }
- else {
- v[0] = (GLdouble) map2d->Uorder;
- v[1] = (GLdouble) map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = (GLdouble) map1d->u1;
- v[1] = (GLdouble) map1d->u2;
- }
- else {
- v[0] = (GLdouble) map2d->u1;
- v[1] = (GLdouble) map2d->u2;
- v[2] = (GLdouble) map2d->v1;
- v[3] = (GLdouble) map2d->v2;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = data[i];
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = (GLfloat) map1d->Order;
- }
- else {
- v[0] = (GLfloat) map2d->Uorder;
- v[1] = (GLfloat) map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = map1d->u1;
- v[1] = map1d->u2;
- }
- else {
- v[0] = map2d->u1;
- v[1] = map2d->u2;
- v[2] = map2d->v1;
- v[3] = map2d->v2;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
- }
-}
-
-
-static void GLAPIENTRY
-_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLuint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = IROUND(data[i]);
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = map1d->Order;
- }
- else {
- v[0] = map2d->Uorder;
- v[1] = map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = IROUND(map1d->u1);
- v[1] = IROUND(map1d->u2);
- }
- else {
- v[0] = IROUND(map2d->u1);
- v[1] = IROUND(map2d->u2);
- v[2] = IROUND(map2d->v1);
- v[3] = IROUND(map2d->v2);
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
- }
-}
-
-
-
-static void GLAPIENTRY
-_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (un<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.MapGrid1un = un;
- ctx->Eval.MapGrid1u1 = u1;
- ctx->Eval.MapGrid1u2 = u2;
- ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
-}
-
-
-static void GLAPIENTRY
-_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
-{
- _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
-}
-
-
-static void GLAPIENTRY
-_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (un<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
- return;
- }
- if (vn<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.MapGrid2un = un;
- ctx->Eval.MapGrid2u1 = u1;
- ctx->Eval.MapGrid2u2 = u2;
- ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
- ctx->Eval.MapGrid2vn = vn;
- ctx->Eval.MapGrid2v1 = v1;
- ctx->Eval.MapGrid2v2 = v2;
- ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
-}
-
-
-static void GLAPIENTRY
-_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 )
-{
- _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
- vn, (GLfloat) v1, (GLfloat) v2 );
-}
-
-
-void
-_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
- SET_EvalCoord1f(disp, vfmt->EvalCoord1f);
- SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv);
- SET_EvalCoord2f(disp, vfmt->EvalCoord2f);
- SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv);
- SET_EvalPoint1(disp, vfmt->EvalPoint1);
- SET_EvalPoint2(disp, vfmt->EvalPoint2);
-
- SET_EvalMesh1(disp, vfmt->EvalMesh1);
- SET_EvalMesh2(disp, vfmt->EvalMesh2);
-}
-
-
-void
-_mesa_init_eval_dispatch(struct _glapi_table *disp)
-{
- SET_GetMapdv(disp, _mesa_GetMapdv);
- SET_GetMapfv(disp, _mesa_GetMapfv);
- SET_GetMapiv(disp, _mesa_GetMapiv);
- SET_Map1d(disp, _mesa_Map1d);
- SET_Map1f(disp, _mesa_Map1f);
- SET_Map2d(disp, _mesa_Map2d);
- SET_Map2f(disp, _mesa_Map2f);
- SET_MapGrid1d(disp, _mesa_MapGrid1d);
- SET_MapGrid1f(disp, _mesa_MapGrid1f);
- SET_MapGrid2d(disp, _mesa_MapGrid2d);
- SET_MapGrid2f(disp, _mesa_MapGrid2f);
-}
-
-
-#endif /* FEATURE_evaluators */
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-/**
- * Initialize a 1-D evaluator map.
- */
-static void
-init_1d_map( struct gl_1d_map *map, int n, const float *initial )
-{
- map->Order = 1;
- map->u1 = 0.0;
- map->u2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
- if (map->Points) {
- GLint i;
- for (i=0;i<n;i++)
- map->Points[i] = initial[i];
- }
-}
-
-
-/**
- * Initialize a 2-D evaluator map
- */
-static void
-init_2d_map( struct gl_2d_map *map, int n, const float *initial )
-{
- map->Uorder = 1;
- map->Vorder = 1;
- map->u1 = 0.0;
- map->u2 = 1.0;
- map->v1 = 0.0;
- map->v2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
- if (map->Points) {
- GLint i;
- for (i=0;i<n;i++)
- map->Points[i] = initial[i];
- }
-}
-
-
-void _mesa_init_eval( struct gl_context *ctx )
-{
- int i;
-
- /* Evaluators group */
- ctx->Eval.Map1Color4 = GL_FALSE;
- ctx->Eval.Map1Index = GL_FALSE;
- ctx->Eval.Map1Normal = GL_FALSE;
- ctx->Eval.Map1TextureCoord1 = GL_FALSE;
- ctx->Eval.Map1TextureCoord2 = GL_FALSE;
- ctx->Eval.Map1TextureCoord3 = GL_FALSE;
- ctx->Eval.Map1TextureCoord4 = GL_FALSE;
- ctx->Eval.Map1Vertex3 = GL_FALSE;
- ctx->Eval.Map1Vertex4 = GL_FALSE;
- memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
- ctx->Eval.Map2Color4 = GL_FALSE;
- ctx->Eval.Map2Index = GL_FALSE;
- ctx->Eval.Map2Normal = GL_FALSE;
- ctx->Eval.Map2TextureCoord1 = GL_FALSE;
- ctx->Eval.Map2TextureCoord2 = GL_FALSE;
- ctx->Eval.Map2TextureCoord3 = GL_FALSE;
- ctx->Eval.Map2TextureCoord4 = GL_FALSE;
- ctx->Eval.Map2Vertex3 = GL_FALSE;
- ctx->Eval.Map2Vertex4 = GL_FALSE;
- memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
- ctx->Eval.AutoNormal = GL_FALSE;
- ctx->Eval.MapGrid1un = 1;
- ctx->Eval.MapGrid1u1 = 0.0;
- ctx->Eval.MapGrid1u2 = 1.0;
- ctx->Eval.MapGrid2un = 1;
- ctx->Eval.MapGrid2vn = 1;
- ctx->Eval.MapGrid2u1 = 0.0;
- ctx->Eval.MapGrid2u2 = 1.0;
- ctx->Eval.MapGrid2v1 = 0.0;
- ctx->Eval.MapGrid2v2 = 1.0;
-
- /* Evaluator data */
- {
- static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
- static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
- static GLfloat index[1] = { 1.0 };
- static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
- static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
- static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
-
- init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
- init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
- init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
- init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
- init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
- init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
- for (i = 0; i < 16; i++)
- init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
-
- init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
- init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
- init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
- init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
- init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
- init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
- for (i = 0; i < 16; i++)
- init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
- }
-}
-
-
-void _mesa_free_eval_data( struct gl_context *ctx )
-{
- int i;
-
- /* Free evaluator data */
- if (ctx->EvalMap.Map1Vertex3.Points)
- FREE( ctx->EvalMap.Map1Vertex3.Points );
- if (ctx->EvalMap.Map1Vertex4.Points)
- FREE( ctx->EvalMap.Map1Vertex4.Points );
- if (ctx->EvalMap.Map1Index.Points)
- FREE( ctx->EvalMap.Map1Index.Points );
- if (ctx->EvalMap.Map1Color4.Points)
- FREE( ctx->EvalMap.Map1Color4.Points );
- if (ctx->EvalMap.Map1Normal.Points)
- FREE( ctx->EvalMap.Map1Normal.Points );
- if (ctx->EvalMap.Map1Texture1.Points)
- FREE( ctx->EvalMap.Map1Texture1.Points );
- if (ctx->EvalMap.Map1Texture2.Points)
- FREE( ctx->EvalMap.Map1Texture2.Points );
- if (ctx->EvalMap.Map1Texture3.Points)
- FREE( ctx->EvalMap.Map1Texture3.Points );
- if (ctx->EvalMap.Map1Texture4.Points)
- FREE( ctx->EvalMap.Map1Texture4.Points );
- for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map1Attrib[i].Points));
-
- if (ctx->EvalMap.Map2Vertex3.Points)
- FREE( ctx->EvalMap.Map2Vertex3.Points );
- if (ctx->EvalMap.Map2Vertex4.Points)
- FREE( ctx->EvalMap.Map2Vertex4.Points );
- if (ctx->EvalMap.Map2Index.Points)
- FREE( ctx->EvalMap.Map2Index.Points );
- if (ctx->EvalMap.Map2Color4.Points)
- FREE( ctx->EvalMap.Map2Color4.Points );
- if (ctx->EvalMap.Map2Normal.Points)
- FREE( ctx->EvalMap.Map2Normal.Points );
- if (ctx->EvalMap.Map2Texture1.Points)
- FREE( ctx->EvalMap.Map2Texture1.Points );
- if (ctx->EvalMap.Map2Texture2.Points)
- FREE( ctx->EvalMap.Map2Texture2.Points );
- if (ctx->EvalMap.Map2Texture3.Points)
- FREE( ctx->EvalMap.Map2Texture3.Points );
- if (ctx->EvalMap.Map2Texture4.Points)
- FREE( ctx->EvalMap.Map2Texture4.Points );
- for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map2Attrib[i].Points));
-}
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * eval.c was written by
+ * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
+ * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
+ *
+ * My original implementation of evaluators was simplistic and didn't
+ * compute surface normal vectors properly. Bernd and Volker applied
+ * used more sophisticated methods to get better results.
+ *
+ * Thanks guys!
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "context.h"
+#include "eval.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_evaluators
+
+
+/*
+ * Return the number of components per control point for any type of
+ * evaluator. Return 0 if bad target.
+ * See table 5.1 in the OpenGL 1.2 spec.
+ */
+GLuint _mesa_evaluator_components( GLenum target )
+{
+ switch (target) {
+ case GL_MAP1_VERTEX_3: return 3;
+ case GL_MAP1_VERTEX_4: return 4;
+ case GL_MAP1_INDEX: return 1;
+ case GL_MAP1_COLOR_4: return 4;
+ case GL_MAP1_NORMAL: return 3;
+ case GL_MAP1_TEXTURE_COORD_1: return 1;
+ case GL_MAP1_TEXTURE_COORD_2: return 2;
+ case GL_MAP1_TEXTURE_COORD_3: return 3;
+ case GL_MAP1_TEXTURE_COORD_4: return 4;
+ case GL_MAP2_VERTEX_3: return 3;
+ case GL_MAP2_VERTEX_4: return 4;
+ case GL_MAP2_INDEX: return 1;
+ case GL_MAP2_COLOR_4: return 4;
+ case GL_MAP2_NORMAL: return 3;
+ case GL_MAP2_TEXTURE_COORD_1: return 1;
+ case GL_MAP2_TEXTURE_COORD_2: return 2;
+ case GL_MAP2_TEXTURE_COORD_3: return 3;
+ case GL_MAP2_TEXTURE_COORD_4: return 4;
+ default: break;
+ }
+
+ /* XXX need to check for the vertex program extension
+ if (!ctx->Extensions.NV_vertex_program)
+ return 0;
+ */
+
+ if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
+ target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
+ return 4;
+
+ if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
+ target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
+ return 4;
+
+ return 0;
+}
+
+
+/*
+ * Return pointer to the gl_1d_map struct for the named target.
+ */
+static struct gl_1d_map *
+get_1d_map( struct gl_context *ctx, GLenum target )
+{
+ switch (target) {
+ case GL_MAP1_VERTEX_3:
+ return &ctx->EvalMap.Map1Vertex3;
+ case GL_MAP1_VERTEX_4:
+ return &ctx->EvalMap.Map1Vertex4;
+ case GL_MAP1_INDEX:
+ return &ctx->EvalMap.Map1Index;
+ case GL_MAP1_COLOR_4:
+ return &ctx->EvalMap.Map1Color4;
+ case GL_MAP1_NORMAL:
+ return &ctx->EvalMap.Map1Normal;
+ case GL_MAP1_TEXTURE_COORD_1:
+ return &ctx->EvalMap.Map1Texture1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return &ctx->EvalMap.Map1Texture2;
+ case GL_MAP1_TEXTURE_COORD_3:
+ return &ctx->EvalMap.Map1Texture3;
+ case GL_MAP1_TEXTURE_COORD_4:
+ return &ctx->EvalMap.Map1Texture4;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ if (!ctx->Extensions.NV_vertex_program)
+ return NULL;
+ return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
+ default:
+ return NULL;
+ }
+}
+
+
+/*
+ * Return pointer to the gl_2d_map struct for the named target.
+ */
+static struct gl_2d_map *
+get_2d_map( struct gl_context *ctx, GLenum target )
+{
+ switch (target) {
+ case GL_MAP2_VERTEX_3:
+ return &ctx->EvalMap.Map2Vertex3;
+ case GL_MAP2_VERTEX_4:
+ return &ctx->EvalMap.Map2Vertex4;
+ case GL_MAP2_INDEX:
+ return &ctx->EvalMap.Map2Index;
+ case GL_MAP2_COLOR_4:
+ return &ctx->EvalMap.Map2Color4;
+ case GL_MAP2_NORMAL:
+ return &ctx->EvalMap.Map2Normal;
+ case GL_MAP2_TEXTURE_COORD_1:
+ return &ctx->EvalMap.Map2Texture1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return &ctx->EvalMap.Map2Texture2;
+ case GL_MAP2_TEXTURE_COORD_3:
+ return &ctx->EvalMap.Map2Texture3;
+ case GL_MAP2_TEXTURE_COORD_4:
+ return &ctx->EvalMap.Map2Texture4;
+ case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ if (!ctx->Extensions.NV_vertex_program)
+ return NULL;
+ return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
+ default:
+ return NULL;
+ }
+}
+
+
+/**********************************************************************/
+/*** Copy and deallocate control points ***/
+/**********************************************************************/
+
+
+/*
+ * Copy 1-parametric evaluator control points from user-specified
+ * memory space to a buffer of contiguous control points.
+ * \param see glMap1f for details
+ * \return pointer to buffer of contiguous control points or NULL if out
+ * of memory.
+ */
+GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
+ const GLfloat *points )
+{
+ GLfloat *buffer, *p;
+ GLint i, k, size = _mesa_evaluator_components(target);
+
+ if (!points || !size)
+ return NULL;
+
+ buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
+
+ if (buffer)
+ for (i = 0, p = buffer; i < uorder; i++, points += ustride)
+ for (k = 0; k < size; k++)
+ *p++ = points[k];
+
+ return buffer;
+}
+
+
+
+/*
+ * Same as above but convert doubles to floats.
+ */
+GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
+ const GLdouble *points )
+{
+ GLfloat *buffer, *p;
+ GLint i, k, size = _mesa_evaluator_components(target);
+
+ if (!points || !size)
+ return NULL;
+
+ buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
+
+ if (buffer)
+ for (i = 0, p = buffer; i < uorder; i++, points += ustride)
+ for (k = 0; k < size; k++)
+ *p++ = (GLfloat) points[k];
+
+ return buffer;
+}
+
+
+
+/*
+ * Copy 2-parametric evaluator control points from user-specified
+ * memory space to a buffer of contiguous control points.
+ * Additional memory is allocated to be used by the horner and
+ * de Casteljau evaluation schemes.
+ *
+ * \param see glMap2f for details
+ * \return pointer to buffer of contiguous control points or NULL if out
+ * of memory.
+ */
+GLfloat *_mesa_copy_map_points2f( GLenum target,
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLfloat *points )
+{
+ GLfloat *buffer, *p;
+ GLint i, j, k, size, dsize, hsize;
+ GLint uinc;
+
+ size = _mesa_evaluator_components(target);
+
+ if (!points || size==0) {
+ return NULL;
+ }
+
+ /* max(uorder, vorder) additional points are used in */
+ /* horner evaluation and uorder*vorder additional */
+ /* values are needed for de Casteljau */
+ dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
+ hsize = (uorder > vorder ? uorder : vorder)*size;
+
+ if(hsize>dsize)
+ buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
+ else
+ buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
+
+ /* compute the increment value for the u-loop */
+ uinc = ustride - vorder*vstride;
+
+ if (buffer)
+ for (i=0, p=buffer; i<uorder; i++, points += uinc)
+ for (j=0; j<vorder; j++, points += vstride)
+ for (k=0; k<size; k++)
+ *p++ = points[k];
+
+ return buffer;
+}
+
+
+
+/*
+ * Same as above but convert doubles to floats.
+ */
+GLfloat *_mesa_copy_map_points2d(GLenum target,
+ GLint ustride, GLint uorder,
+ GLint vstride, GLint vorder,
+ const GLdouble *points )
+{
+ GLfloat *buffer, *p;
+ GLint i, j, k, size, hsize, dsize;
+ GLint uinc;
+
+ size = _mesa_evaluator_components(target);
+
+ if (!points || size==0) {
+ return NULL;
+ }
+
+ /* max(uorder, vorder) additional points are used in */
+ /* horner evaluation and uorder*vorder additional */
+ /* values are needed for de Casteljau */
+ dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
+ hsize = (uorder > vorder ? uorder : vorder)*size;
+
+ if(hsize>dsize)
+ buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
+ else
+ buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
+
+ /* compute the increment value for the u-loop */
+ uinc = ustride - vorder*vstride;
+
+ if (buffer)
+ for (i=0, p=buffer; i<uorder; i++, points += uinc)
+ for (j=0; j<vorder; j++, points += vstride)
+ for (k=0; k<size; k++)
+ *p++ = (GLfloat) points[k];
+
+ return buffer;
+}
+
+
+
+
+/**********************************************************************/
+/*** API entry points ***/
+/**********************************************************************/
+
+
+/*
+ * This does the work of glMap1[fd].
+ */
+static void
+map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
+ GLint uorder, const GLvoid *points, GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint k;
+ GLfloat *pnts;
+ struct gl_1d_map *map = NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
+
+ if (u1 == u2) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
+ return;
+ }
+ if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
+ return;
+ }
+ if (!points) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
+ return;
+ }
+
+ k = _mesa_evaluator_components( target );
+ if (k == 0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
+ }
+
+ if (ustride < k) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
+ return;
+ }
+
+ if (ctx->Texture.CurrentUnit != 0) {
+ /* See OpenGL 1.2.1 spec, section F.2.13 */
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
+ return;
+ }
+
+ map = get_1d_map(ctx, target);
+ if (!map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
+ return;
+ }
+
+ /* make copy of the control points */
+ if (type == GL_FLOAT)
+ pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
+ else
+ pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
+
+
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ map->Order = uorder;
+ map->u1 = u1;
+ map->u2 = u2;
+ map->du = 1.0F / (u2 - u1);
+ if (map->Points)
+ FREE( map->Points );
+ map->Points = pnts;
+}
+
+
+
+static void GLAPIENTRY
+_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *points )
+{
+ map1(target, u1, u2, stride, order, points, GL_FLOAT);
+}
+
+
+static void GLAPIENTRY
+_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble *points )
+{
+ map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
+}
+
+
+static void
+map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLvoid *points, GLenum type )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint k;
+ GLfloat *pnts;
+ struct gl_2d_map *map = NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
+
+ if (u1==u2) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
+ return;
+ }
+
+ if (v1==v2) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
+ return;
+ }
+
+ if (uorder<1 || uorder>MAX_EVAL_ORDER) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
+ return;
+ }
+
+ if (vorder<1 || vorder>MAX_EVAL_ORDER) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
+ return;
+ }
+
+ k = _mesa_evaluator_components( target );
+ if (k==0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
+ }
+
+ if (ustride < k) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
+ return;
+ }
+ if (vstride < k) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
+ return;
+ }
+
+ if (ctx->Texture.CurrentUnit != 0) {
+ /* See OpenGL 1.2.1 spec, section F.2.13 */
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
+ return;
+ }
+
+ map = get_2d_map(ctx, target);
+ if (!map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
+ return;
+ }
+
+ /* make copy of the control points */
+ if (type == GL_FLOAT)
+ pnts = _mesa_copy_map_points2f(target, ustride, uorder,
+ vstride, vorder, (GLfloat*) points);
+ else
+ pnts = _mesa_copy_map_points2d(target, ustride, uorder,
+ vstride, vorder, (GLdouble*) points);
+
+
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ map->Uorder = uorder;
+ map->u1 = u1;
+ map->u2 = u2;
+ map->du = 1.0F / (u2 - u1);
+ map->Vorder = vorder;
+ map->v1 = v1;
+ map->v2 = v2;
+ map->dv = 1.0F / (v2 - v1);
+ if (map->Points)
+ FREE( map->Points );
+ map->Points = pnts;
+}
+
+
+static void GLAPIENTRY
+_mesa_Map2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points)
+{
+ map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
+ points, GL_FLOAT);
+}
+
+
+static void GLAPIENTRY
+_mesa_Map2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points )
+{
+ map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
+ (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
+}
+
+
+
+static void GLAPIENTRY
+_mesa_GetnMapdvARB( GLenum target, GLenum query, GLsizei bufSize, GLdouble *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
+ GLint i, n;
+ GLfloat *data;
+ GLuint comps;
+ GLsizei numBytes;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
+ switch (query) {
+ case GL_COEFF:
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
+ if (data) {
+ numBytes = n * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ for (i=0;i<n;i++) {
+ v[i] = data[i];
+ }
+ }
+ break;
+ case GL_ORDER:
+ if (map1d) {
+ numBytes = 1 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = (GLdouble) map1d->Order;
+ }
+ else {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = (GLdouble) map2d->Uorder;
+ v[1] = (GLdouble) map2d->Vorder;
+ }
+ break;
+ case GL_DOMAIN:
+ if (map1d) {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = (GLdouble) map1d->u1;
+ v[1] = (GLdouble) map1d->u2;
+ }
+ else {
+ numBytes = 4 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = (GLdouble) map2d->u1;
+ v[1] = (GLdouble) map2d->u2;
+ v[2] = (GLdouble) map2d->v1;
+ v[3] = (GLdouble) map2d->v2;
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
+ }
+ return;
+
+overflow:
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnMapdvARB(out of bounds: bufSize is %d,"
+ " but %d bytes are required)", bufSize, numBytes );
+}
+
+static void GLAPIENTRY
+_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
+{
+ _mesa_GetnMapdvARB(target, query, INT_MAX, v);
+}
+
+static void GLAPIENTRY
+_mesa_GetnMapfvARB( GLenum target, GLenum query, GLsizei bufSize, GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
+ GLint i, n;
+ GLfloat *data;
+ GLuint comps;
+ GLsizei numBytes;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
+ switch (query) {
+ case GL_COEFF:
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
+ if (data) {
+ numBytes = n * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ for (i=0;i<n;i++) {
+ v[i] = data[i];
+ }
+ }
+ break;
+ case GL_ORDER:
+ if (map1d) {
+ numBytes = 1 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = (GLfloat) map1d->Order;
+ }
+ else {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = (GLfloat) map2d->Uorder;
+ v[1] = (GLfloat) map2d->Vorder;
+ }
+ break;
+ case GL_DOMAIN:
+ if (map1d) {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = map1d->u1;
+ v[1] = map1d->u2;
+ }
+ else {
+ numBytes = 4 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = map2d->u1;
+ v[1] = map2d->u2;
+ v[2] = map2d->v1;
+ v[3] = map2d->v2;
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
+ }
+ return;
+
+overflow:
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnMapfvARB(out of bounds: bufSize is %d,"
+ " but %d bytes are required)", bufSize, numBytes );
+}
+
+
+static void GLAPIENTRY
+_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
+{
+ _mesa_GetnMapfvARB(target, query, INT_MAX, v);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetnMapivARB( GLenum target, GLenum query, GLsizei bufSize, GLint *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
+ GLuint i, n;
+ GLfloat *data;
+ GLuint comps;
+ GLsizei numBytes;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
+ switch (query) {
+ case GL_COEFF:
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
+ if (data) {
+ numBytes = n * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ for (i=0;i<n;i++) {
+ v[i] = IROUND(data[i]);
+ }
+ }
+ break;
+ case GL_ORDER:
+ if (map1d) {
+ numBytes = 1 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = map1d->Order;
+ }
+ else {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = map2d->Uorder;
+ v[1] = map2d->Vorder;
+ }
+ break;
+ case GL_DOMAIN:
+ if (map1d) {
+ numBytes = 2 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = IROUND(map1d->u1);
+ v[1] = IROUND(map1d->u2);
+ }
+ else {
+ numBytes = 4 * sizeof *v;
+ if (bufSize < numBytes)
+ goto overflow;
+ v[0] = IROUND(map2d->u1);
+ v[1] = IROUND(map2d->u2);
+ v[2] = IROUND(map2d->v1);
+ v[3] = IROUND(map2d->v2);
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
+ }
+ return;
+
+overflow:
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnMapivARB(out of bounds: bufSize is %d,"
+ " but %d bytes are required)", bufSize, numBytes );
+}
+
+
+static void GLAPIENTRY
+_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
+{
+ _mesa_GetnMapivARB(target, query, INT_MAX, v);
+}
+
+
+static void GLAPIENTRY
+_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (un<1) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
+ return;
+ }
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.MapGrid1un = un;
+ ctx->Eval.MapGrid1u1 = u1;
+ ctx->Eval.MapGrid1u2 = u2;
+ ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
+}
+
+
+static void GLAPIENTRY
+_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
+{
+ _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
+}
+
+
+static void GLAPIENTRY
+_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (un<1) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
+ return;
+ }
+ if (vn<1) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.MapGrid2un = un;
+ ctx->Eval.MapGrid2u1 = u1;
+ ctx->Eval.MapGrid2u2 = u2;
+ ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
+ ctx->Eval.MapGrid2vn = vn;
+ ctx->Eval.MapGrid2v1 = v1;
+ ctx->Eval.MapGrid2v2 = v2;
+ ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
+}
+
+
+static void GLAPIENTRY
+_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 )
+{
+ _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
+ vn, (GLfloat) v1, (GLfloat) v2 );
+}
+
+
+void
+_mesa_install_eval_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_EvalCoord1f(disp, vfmt->EvalCoord1f);
+ SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv);
+ SET_EvalCoord2f(disp, vfmt->EvalCoord2f);
+ SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv);
+ SET_EvalPoint1(disp, vfmt->EvalPoint1);
+ SET_EvalPoint2(disp, vfmt->EvalPoint2);
+
+ SET_EvalMesh1(disp, vfmt->EvalMesh1);
+ SET_EvalMesh2(disp, vfmt->EvalMesh2);
+}
+
+
+void
+_mesa_init_eval_dispatch(struct _glapi_table *disp)
+{
+ SET_GetMapdv(disp, _mesa_GetMapdv);
+ SET_GetMapfv(disp, _mesa_GetMapfv);
+ SET_GetMapiv(disp, _mesa_GetMapiv);
+ SET_Map1d(disp, _mesa_Map1d);
+ SET_Map1f(disp, _mesa_Map1f);
+ SET_Map2d(disp, _mesa_Map2d);
+ SET_Map2f(disp, _mesa_Map2f);
+ SET_MapGrid1d(disp, _mesa_MapGrid1d);
+ SET_MapGrid1f(disp, _mesa_MapGrid1f);
+ SET_MapGrid2d(disp, _mesa_MapGrid2d);
+ SET_MapGrid2f(disp, _mesa_MapGrid2f);
+
+ /* GL_ARB_robustness */
+ SET_GetnMapdvARB(disp, _mesa_GetnMapdvARB);
+ SET_GetnMapfvARB(disp, _mesa_GetnMapfvARB);
+ SET_GetnMapivARB(disp, _mesa_GetnMapivARB);
+}
+
+
+#endif /* FEATURE_evaluators */
+
+
+/**********************************************************************/
+/***** Initialization *****/
+/**********************************************************************/
+
+/**
+ * Initialize a 1-D evaluator map.
+ */
+static void
+init_1d_map( struct gl_1d_map *map, int n, const float *initial )
+{
+ map->Order = 1;
+ map->u1 = 0.0;
+ map->u2 = 1.0;
+ map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
+ if (map->Points) {
+ GLint i;
+ for (i=0;i<n;i++)
+ map->Points[i] = initial[i];
+ }
+}
+
+
+/**
+ * Initialize a 2-D evaluator map
+ */
+static void
+init_2d_map( struct gl_2d_map *map, int n, const float *initial )
+{
+ map->Uorder = 1;
+ map->Vorder = 1;
+ map->u1 = 0.0;
+ map->u2 = 1.0;
+ map->v1 = 0.0;
+ map->v2 = 1.0;
+ map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
+ if (map->Points) {
+ GLint i;
+ for (i=0;i<n;i++)
+ map->Points[i] = initial[i];
+ }
+}
+
+
+void _mesa_init_eval( struct gl_context *ctx )
+{
+ int i;
+
+ /* Evaluators group */
+ ctx->Eval.Map1Color4 = GL_FALSE;
+ ctx->Eval.Map1Index = GL_FALSE;
+ ctx->Eval.Map1Normal = GL_FALSE;
+ ctx->Eval.Map1TextureCoord1 = GL_FALSE;
+ ctx->Eval.Map1TextureCoord2 = GL_FALSE;
+ ctx->Eval.Map1TextureCoord3 = GL_FALSE;
+ ctx->Eval.Map1TextureCoord4 = GL_FALSE;
+ ctx->Eval.Map1Vertex3 = GL_FALSE;
+ ctx->Eval.Map1Vertex4 = GL_FALSE;
+ memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
+ ctx->Eval.Map2Color4 = GL_FALSE;
+ ctx->Eval.Map2Index = GL_FALSE;
+ ctx->Eval.Map2Normal = GL_FALSE;
+ ctx->Eval.Map2TextureCoord1 = GL_FALSE;
+ ctx->Eval.Map2TextureCoord2 = GL_FALSE;
+ ctx->Eval.Map2TextureCoord3 = GL_FALSE;
+ ctx->Eval.Map2TextureCoord4 = GL_FALSE;
+ ctx->Eval.Map2Vertex3 = GL_FALSE;
+ ctx->Eval.Map2Vertex4 = GL_FALSE;
+ memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
+ ctx->Eval.AutoNormal = GL_FALSE;
+ ctx->Eval.MapGrid1un = 1;
+ ctx->Eval.MapGrid1u1 = 0.0;
+ ctx->Eval.MapGrid1u2 = 1.0;
+ ctx->Eval.MapGrid2un = 1;
+ ctx->Eval.MapGrid2vn = 1;
+ ctx->Eval.MapGrid2u1 = 0.0;
+ ctx->Eval.MapGrid2u2 = 1.0;
+ ctx->Eval.MapGrid2v1 = 0.0;
+ ctx->Eval.MapGrid2v2 = 1.0;
+
+ /* Evaluator data */
+ {
+ static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
+ static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
+ static GLfloat index[1] = { 1.0 };
+ static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
+ static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
+ static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
+
+ init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
+ init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
+ init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
+ init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
+ init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
+ init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
+ init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
+ init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
+ init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
+ for (i = 0; i < 16; i++)
+ init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
+
+ init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
+ init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
+ init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
+ init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
+ init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
+ init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
+ init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
+ init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
+ init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
+ for (i = 0; i < 16; i++)
+ init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
+ }
+}
+
+
+void _mesa_free_eval_data( struct gl_context *ctx )
+{
+ int i;
+
+ /* Free evaluator data */
+ if (ctx->EvalMap.Map1Vertex3.Points)
+ FREE( ctx->EvalMap.Map1Vertex3.Points );
+ if (ctx->EvalMap.Map1Vertex4.Points)
+ FREE( ctx->EvalMap.Map1Vertex4.Points );
+ if (ctx->EvalMap.Map1Index.Points)
+ FREE( ctx->EvalMap.Map1Index.Points );
+ if (ctx->EvalMap.Map1Color4.Points)
+ FREE( ctx->EvalMap.Map1Color4.Points );
+ if (ctx->EvalMap.Map1Normal.Points)
+ FREE( ctx->EvalMap.Map1Normal.Points );
+ if (ctx->EvalMap.Map1Texture1.Points)
+ FREE( ctx->EvalMap.Map1Texture1.Points );
+ if (ctx->EvalMap.Map1Texture2.Points)
+ FREE( ctx->EvalMap.Map1Texture2.Points );
+ if (ctx->EvalMap.Map1Texture3.Points)
+ FREE( ctx->EvalMap.Map1Texture3.Points );
+ if (ctx->EvalMap.Map1Texture4.Points)
+ FREE( ctx->EvalMap.Map1Texture4.Points );
+ for (i = 0; i < 16; i++)
+ FREE((ctx->EvalMap.Map1Attrib[i].Points));
+
+ if (ctx->EvalMap.Map2Vertex3.Points)
+ FREE( ctx->EvalMap.Map2Vertex3.Points );
+ if (ctx->EvalMap.Map2Vertex4.Points)
+ FREE( ctx->EvalMap.Map2Vertex4.Points );
+ if (ctx->EvalMap.Map2Index.Points)
+ FREE( ctx->EvalMap.Map2Index.Points );
+ if (ctx->EvalMap.Map2Color4.Points)
+ FREE( ctx->EvalMap.Map2Color4.Points );
+ if (ctx->EvalMap.Map2Normal.Points)
+ FREE( ctx->EvalMap.Map2Normal.Points );
+ if (ctx->EvalMap.Map2Texture1.Points)
+ FREE( ctx->EvalMap.Map2Texture1.Points );
+ if (ctx->EvalMap.Map2Texture2.Points)
+ FREE( ctx->EvalMap.Map2Texture2.Points );
+ if (ctx->EvalMap.Map2Texture3.Points)
+ FREE( ctx->EvalMap.Map2Texture3.Points );
+ if (ctx->EvalMap.Map2Texture4.Points)
+ FREE( ctx->EvalMap.Map2Texture4.Points );
+ for (i = 0; i < 16; i++)
+ FREE((ctx->EvalMap.Map2Attrib[i].Points));
+}
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c
index 8a0ab9615..82474cf41 100644
--- a/mesalib/src/mesa/main/extensions.c
+++ b/mesalib/src/mesa/main/extensions.c
@@ -107,6 +107,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_point_parameters", o(EXT_point_parameters), GL, 1997 },
{ "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
{ "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
+ { "GL_ARB_robustness", o(dummy_true), GL, 2010 },
{ "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
{ "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index 43930a4b3..0b53c28f7 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -1530,15 +1530,26 @@ create_new_program(struct gl_context *ctx, struct state_key *key,
*/
emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
- if (key->fog_enabled) {
- /* Pull fog mode from struct gl_context, the value in the state key is
- * a reduced value and not what is expected in FogOption
- */
- p.program->FogOption = ctx->Fog.Mode;
- p.program->Base.InputsRead |= FRAG_BIT_FOGC;
+ /* Allocate final instruction array. This has to be done before calling
+ * _mesa_append_fog_code because that function frees the Base.Instructions.
+ * At this point, Base.Instructions points to stack data, so it's a really
+ * bad idea to free it.
+ */
+ p.program->Base.Instructions
+ = _mesa_alloc_instructions(p.program->Base.NumInstructions);
+ if (!p.program->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating tex env program");
+ return;
}
- else {
- p.program->FogOption = GL_NONE;
+ _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
+ p.program->Base.NumInstructions);
+
+ /* Append fog code. This must be done before checking the program against
+ * the limits becuase it will potentially add some instructions.
+ */
+ if (key->fog_enabled) {
+ _mesa_append_fog_code(ctx, p.program, ctx->Fog.Mode, GL_FALSE);
}
if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
@@ -1552,23 +1563,6 @@ create_new_program(struct gl_context *ctx, struct state_key *key,
ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
- /* Allocate final instruction array */
- p.program->Base.Instructions
- = _mesa_alloc_instructions(p.program->Base.NumInstructions);
- if (!p.program->Base.Instructions) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "generating tex env program");
- return;
- }
- _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
- p.program->Base.NumInstructions);
-
- if (key->num_draw_buffers && p.program->FogOption) {
- _mesa_append_fog_code(ctx, p.program, GL_FALSE);
- p.program->FogOption = GL_NONE;
- }
-
-
/* Notify driver the fragment program has (actually) changed.
*/
if (ctx->Driver.ProgramStringNotify) {
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c
index e18803280..e933bbe0f 100644
--- a/mesalib/src/mesa/main/get.c
+++ b/mesalib/src/mesa/main/get.c
@@ -1281,6 +1281,9 @@ static const struct value_desc values[] = {
/* GL 3.2 */
{ GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
extra_version_32 },
+
+ /* GL_ARB_robustness */
+ { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
#endif /* FEATURE_GL */
};
diff --git a/mesalib/src/mesa/main/get.h b/mesalib/src/mesa/main/get.h
index 99a004b71..9422efec5 100644
--- a/mesalib/src/mesa/main/get.h
+++ b/mesalib/src/mesa/main/get.h
@@ -74,4 +74,8 @@ _mesa_GetStringi(GLenum name, GLuint index);
extern GLenum GLAPIENTRY
_mesa_GetError( void );
+/* GL_ARB_robustness */
+extern GLenum GLAPIENTRY
+_mesa_GetGraphicsResetStatusARB( void );
+
#endif
diff --git a/mesalib/src/mesa/main/getstring.c b/mesalib/src/mesa/main/getstring.c
index e55584afc..c381fb2df 100644
--- a/mesalib/src/mesa/main/getstring.c
+++ b/mesalib/src/mesa/main/getstring.c
@@ -1,253 +1,270 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#include "glheader.h"
-#include "context.h"
-#include "get.h"
-#include "enums.h"
-#include "extensions.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-
-
-/**
- * Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
- */
-static const GLubyte *
-shading_language_version(struct gl_context *ctx)
-{
- switch (ctx->API) {
- case API_OPENGL:
- if (!ctx->Extensions.ARB_shader_objects) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetString");
- return (const GLubyte *) 0;
- }
-
- switch (ctx->Const.GLSLVersion) {
- case 110:
- return (const GLubyte *) "1.10";
- case 120:
- return (const GLubyte *) "1.20";
- case 130:
- return (const GLubyte *) "1.30";
- default:
- _mesa_problem(ctx,
- "Invalid GLSL version in shading_language_version()");
- return (const GLubyte *) 0;
- }
- break;
-
- case API_OPENGLES2:
- return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
-
- case API_OPENGLES:
- /* fall-through */
-
- default:
- _mesa_problem(ctx, "Unexpected API value in shading_language_version()");
- return (const GLubyte *) 0;
- }
-}
-
-
-/**
- * Query string-valued state. The return value should _not_ be freed by
- * the caller.
- *
- * \param name the state variable to query.
- *
- * \sa glGetString().
- *
- * Tries to get the string from dd_function_table::GetString, otherwise returns
- * the hardcoded strings.
- */
-const GLubyte * GLAPIENTRY
-_mesa_GetString( GLenum name )
-{
- GET_CURRENT_CONTEXT(ctx);
- static const char *vendor = "Brian Paul";
- static const char *renderer = "Mesa";
-
- if (!ctx)
- return NULL;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- /* this is a required driver function */
- assert(ctx->Driver.GetString);
- {
- /* Give the driver the chance to handle this query */
- const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
- if (str)
- return str;
- }
-
- switch (name) {
- case GL_VENDOR:
- return (const GLubyte *) vendor;
- case GL_RENDERER:
- return (const GLubyte *) renderer;
- case GL_VERSION:
- return (const GLubyte *) ctx->VersionString;
- case GL_EXTENSIONS:
- return (const GLubyte *) ctx->Extensions.String;
-#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
- case GL_SHADING_LANGUAGE_VERSION:
- return shading_language_version(ctx);
-#endif
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
- FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- case GL_PROGRAM_ERROR_STRING_NV:
- if (ctx->Extensions.NV_fragment_program ||
- ctx->Extensions.ARB_fragment_program ||
- ctx->Extensions.NV_vertex_program ||
- ctx->Extensions.ARB_vertex_program) {
- return (const GLubyte *) ctx->Program.ErrorString;
- }
- /* FALL-THROUGH */
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (const GLubyte *) 0;
- }
-}
-
-
-/**
- * GL3
- */
-const GLubyte * GLAPIENTRY
-_mesa_GetStringi(GLenum name, GLuint index)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (!ctx)
- return NULL;
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- switch (name) {
- case GL_EXTENSIONS:
- if (index >= _mesa_get_extension_count(ctx)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index);
- return (const GLubyte *) 0;
- }
- return _mesa_get_enabled_extension(ctx, index);
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (const GLubyte *) 0;
- }
-}
-
-
-
-/**
- * Return pointer-valued state, such as a vertex array pointer.
- *
- * \param pname names state to be queried
- * \param params returns the pointer value
- *
- * \sa glGetPointerv().
- *
- * Tries to get the specified pointer via dd_function_table::GetPointerv,
- * otherwise gets the specified pointer from the current context.
- */
-void GLAPIENTRY
-_mesa_GetPointerv( GLenum pname, GLvoid **params )
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint clientUnit = ctx->Array.ActiveTexture;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!params)
- return;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));
-
- switch (pname) {
- case GL_VERTEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr;
- break;
- case GL_NORMAL_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr;
- break;
- case GL_COLOR_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr;
- break;
- case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr;
- break;
- case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr;
- break;
- case GL_INDEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr;
- break;
- case GL_TEXTURE_COORD_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr;
- break;
- case GL_EDGE_FLAG_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr;
- break;
- case GL_FEEDBACK_BUFFER_POINTER:
- *params = ctx->Feedback.Buffer;
- break;
- case GL_SELECTION_BUFFER_POINTER:
- *params = ctx->Select.Buffer;
- break;
-#if FEATURE_point_size_array
- case GL_POINT_SIZE_ARRAY_POINTER_OES:
- *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr;
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
- return;
- }
-}
-
-
-/**
- * Returns the current GL error code, or GL_NO_ERROR.
- * \return current error code
- *
- * Returns __struct gl_contextRec::ErrorValue.
- */
-GLenum GLAPIENTRY
-_mesa_GetError( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLenum e = ctx->ErrorValue;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
-
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->ErrorDebugCount = 0;
- return e;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include "glheader.h"
+#include "context.h"
+#include "get.h"
+#include "enums.h"
+#include "extensions.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+
+
+/**
+ * Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
+ */
+static const GLubyte *
+shading_language_version(struct gl_context *ctx)
+{
+ switch (ctx->API) {
+ case API_OPENGL:
+ if (!ctx->Extensions.ARB_shader_objects) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetString");
+ return (const GLubyte *) 0;
+ }
+
+ switch (ctx->Const.GLSLVersion) {
+ case 110:
+ return (const GLubyte *) "1.10";
+ case 120:
+ return (const GLubyte *) "1.20";
+ case 130:
+ return (const GLubyte *) "1.30";
+ default:
+ _mesa_problem(ctx,
+ "Invalid GLSL version in shading_language_version()");
+ return (const GLubyte *) 0;
+ }
+ break;
+
+ case API_OPENGLES2:
+ return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
+
+ case API_OPENGLES:
+ /* fall-through */
+
+ default:
+ _mesa_problem(ctx, "Unexpected API value in shading_language_version()");
+ return (const GLubyte *) 0;
+ }
+}
+
+
+/**
+ * Query string-valued state. The return value should _not_ be freed by
+ * the caller.
+ *
+ * \param name the state variable to query.
+ *
+ * \sa glGetString().
+ *
+ * Tries to get the string from dd_function_table::GetString, otherwise returns
+ * the hardcoded strings.
+ */
+const GLubyte * GLAPIENTRY
+_mesa_GetString( GLenum name )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static const char *vendor = "Brian Paul";
+ static const char *renderer = "Mesa";
+
+ if (!ctx)
+ return NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ /* this is a required driver function */
+ assert(ctx->Driver.GetString);
+ {
+ /* Give the driver the chance to handle this query */
+ const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
+ if (str)
+ return str;
+ }
+
+ switch (name) {
+ case GL_VENDOR:
+ return (const GLubyte *) vendor;
+ case GL_RENDERER:
+ return (const GLubyte *) renderer;
+ case GL_VERSION:
+ return (const GLubyte *) ctx->VersionString;
+ case GL_EXTENSIONS:
+ return (const GLubyte *) ctx->Extensions.String;
+#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
+ case GL_SHADING_LANGUAGE_VERSION:
+ return shading_language_version(ctx);
+#endif
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
+ FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ case GL_PROGRAM_ERROR_STRING_NV:
+ if (ctx->Extensions.NV_fragment_program ||
+ ctx->Extensions.ARB_fragment_program ||
+ ctx->Extensions.NV_vertex_program ||
+ ctx->Extensions.ARB_vertex_program) {
+ return (const GLubyte *) ctx->Program.ErrorString;
+ }
+ /* FALL-THROUGH */
+#endif
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
+ return (const GLubyte *) 0;
+ }
+}
+
+
+/**
+ * GL3
+ */
+const GLubyte * GLAPIENTRY
+_mesa_GetStringi(GLenum name, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx)
+ return NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ switch (name) {
+ case GL_EXTENSIONS:
+ if (index >= _mesa_get_extension_count(ctx)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index);
+ return (const GLubyte *) 0;
+ }
+ return _mesa_get_enabled_extension(ctx, index);
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
+ return (const GLubyte *) 0;
+ }
+}
+
+
+
+/**
+ * Return pointer-valued state, such as a vertex array pointer.
+ *
+ * \param pname names state to be queried
+ * \param params returns the pointer value
+ *
+ * \sa glGetPointerv().
+ *
+ * Tries to get the specified pointer via dd_function_table::GetPointerv,
+ * otherwise gets the specified pointer from the current context.
+ */
+void GLAPIENTRY
+_mesa_GetPointerv( GLenum pname, GLvoid **params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint clientUnit = ctx->Array.ActiveTexture;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));
+
+ switch (pname) {
+ case GL_VERTEX_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr;
+ break;
+ case GL_NORMAL_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr;
+ break;
+ case GL_COLOR_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
+ *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
+ *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr;
+ break;
+ case GL_INDEX_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr;
+ break;
+ case GL_EDGE_FLAG_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr;
+ break;
+ case GL_FEEDBACK_BUFFER_POINTER:
+ *params = ctx->Feedback.Buffer;
+ break;
+ case GL_SELECTION_BUFFER_POINTER:
+ *params = ctx->Select.Buffer;
+ break;
+#if FEATURE_point_size_array
+ case GL_POINT_SIZE_ARRAY_POINTER_OES:
+ *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr;
+ break;
+#endif
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
+ return;
+ }
+}
+
+
+/**
+ * Returns the current GL error code, or GL_NO_ERROR.
+ * \return current error code
+ *
+ * Returns __struct gl_contextRec::ErrorValue.
+ */
+GLenum GLAPIENTRY
+_mesa_GetError( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum e = ctx->ErrorValue;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
+
+ ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->ErrorDebugCount = 0;
+ return e;
+}
+
+/**
+ * Returns an error code specified by GL_ARB_robustness, or GL_NO_ERROR.
+ * \return current context status
+ */
+GLenum GLAPIENTRY
+_mesa_GetGraphicsResetStatusARB( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum status = ctx->ResetStatus;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetGraphicsResetStatusARB"
+ "(always returns GL_NO_ERROR)\n");
+
+ return status;
+}
diff --git a/mesalib/src/mesa/main/glapidispatch.h b/mesalib/src/mesa/main/glapidispatch.h
index c1cc6cb12..93cc0122d 100644
--- a/mesalib/src/mesa/main/glapidispatch.h
+++ b/mesalib/src/mesa/main/glapidispatch.h
@@ -59,7 +59,7 @@
} while(0)
/* total number of offsets below */
-#define _gloffset_COUNT 908
+#define _gloffset_COUNT 928
#define _gloffset_NewList 0
#define _gloffset_EndList 1
@@ -690,292 +690,312 @@
#define _gloffset_GetShaderPrecisionFormat 623
#define _gloffset_ReleaseShaderCompiler 624
#define _gloffset_ShaderBinary 625
-#define _gloffset_PolygonOffsetEXT 626
-#define _gloffset_GetPixelTexGenParameterfvSGIS 627
-#define _gloffset_GetPixelTexGenParameterivSGIS 628
-#define _gloffset_PixelTexGenParameterfSGIS 629
-#define _gloffset_PixelTexGenParameterfvSGIS 630
-#define _gloffset_PixelTexGenParameteriSGIS 631
-#define _gloffset_PixelTexGenParameterivSGIS 632
-#define _gloffset_SampleMaskSGIS 633
-#define _gloffset_SamplePatternSGIS 634
-#define _gloffset_ColorPointerEXT 635
-#define _gloffset_EdgeFlagPointerEXT 636
-#define _gloffset_IndexPointerEXT 637
-#define _gloffset_NormalPointerEXT 638
-#define _gloffset_TexCoordPointerEXT 639
-#define _gloffset_VertexPointerEXT 640
-#define _gloffset_PointParameterfEXT 641
-#define _gloffset_PointParameterfvEXT 642
-#define _gloffset_LockArraysEXT 643
-#define _gloffset_UnlockArraysEXT 644
-#define _gloffset_SecondaryColor3bEXT 645
-#define _gloffset_SecondaryColor3bvEXT 646
-#define _gloffset_SecondaryColor3dEXT 647
-#define _gloffset_SecondaryColor3dvEXT 648
-#define _gloffset_SecondaryColor3fEXT 649
-#define _gloffset_SecondaryColor3fvEXT 650
-#define _gloffset_SecondaryColor3iEXT 651
-#define _gloffset_SecondaryColor3ivEXT 652
-#define _gloffset_SecondaryColor3sEXT 653
-#define _gloffset_SecondaryColor3svEXT 654
-#define _gloffset_SecondaryColor3ubEXT 655
-#define _gloffset_SecondaryColor3ubvEXT 656
-#define _gloffset_SecondaryColor3uiEXT 657
-#define _gloffset_SecondaryColor3uivEXT 658
-#define _gloffset_SecondaryColor3usEXT 659
-#define _gloffset_SecondaryColor3usvEXT 660
-#define _gloffset_SecondaryColorPointerEXT 661
-#define _gloffset_MultiDrawArraysEXT 662
-#define _gloffset_MultiDrawElementsEXT 663
-#define _gloffset_FogCoordPointerEXT 664
-#define _gloffset_FogCoorddEXT 665
-#define _gloffset_FogCoorddvEXT 666
-#define _gloffset_FogCoordfEXT 667
-#define _gloffset_FogCoordfvEXT 668
-#define _gloffset_PixelTexGenSGIX 669
-#define _gloffset_BlendFuncSeparateEXT 670
-#define _gloffset_FlushVertexArrayRangeNV 671
-#define _gloffset_VertexArrayRangeNV 672
-#define _gloffset_CombinerInputNV 673
-#define _gloffset_CombinerOutputNV 674
-#define _gloffset_CombinerParameterfNV 675
-#define _gloffset_CombinerParameterfvNV 676
-#define _gloffset_CombinerParameteriNV 677
-#define _gloffset_CombinerParameterivNV 678
-#define _gloffset_FinalCombinerInputNV 679
-#define _gloffset_GetCombinerInputParameterfvNV 680
-#define _gloffset_GetCombinerInputParameterivNV 681
-#define _gloffset_GetCombinerOutputParameterfvNV 682
-#define _gloffset_GetCombinerOutputParameterivNV 683
-#define _gloffset_GetFinalCombinerInputParameterfvNV 684
-#define _gloffset_GetFinalCombinerInputParameterivNV 685
-#define _gloffset_ResizeBuffersMESA 686
-#define _gloffset_WindowPos2dMESA 687
-#define _gloffset_WindowPos2dvMESA 688
-#define _gloffset_WindowPos2fMESA 689
-#define _gloffset_WindowPos2fvMESA 690
-#define _gloffset_WindowPos2iMESA 691
-#define _gloffset_WindowPos2ivMESA 692
-#define _gloffset_WindowPos2sMESA 693
-#define _gloffset_WindowPos2svMESA 694
-#define _gloffset_WindowPos3dMESA 695
-#define _gloffset_WindowPos3dvMESA 696
-#define _gloffset_WindowPos3fMESA 697
-#define _gloffset_WindowPos3fvMESA 698
-#define _gloffset_WindowPos3iMESA 699
-#define _gloffset_WindowPos3ivMESA 700
-#define _gloffset_WindowPos3sMESA 701
-#define _gloffset_WindowPos3svMESA 702
-#define _gloffset_WindowPos4dMESA 703
-#define _gloffset_WindowPos4dvMESA 704
-#define _gloffset_WindowPos4fMESA 705
-#define _gloffset_WindowPos4fvMESA 706
-#define _gloffset_WindowPos4iMESA 707
-#define _gloffset_WindowPos4ivMESA 708
-#define _gloffset_WindowPos4sMESA 709
-#define _gloffset_WindowPos4svMESA 710
-#define _gloffset_MultiModeDrawArraysIBM 711
-#define _gloffset_MultiModeDrawElementsIBM 712
-#define _gloffset_DeleteFencesNV 713
-#define _gloffset_FinishFenceNV 714
-#define _gloffset_GenFencesNV 715
-#define _gloffset_GetFenceivNV 716
-#define _gloffset_IsFenceNV 717
-#define _gloffset_SetFenceNV 718
-#define _gloffset_TestFenceNV 719
-#define _gloffset_AreProgramsResidentNV 720
-#define _gloffset_BindProgramNV 721
-#define _gloffset_DeleteProgramsNV 722
-#define _gloffset_ExecuteProgramNV 723
-#define _gloffset_GenProgramsNV 724
-#define _gloffset_GetProgramParameterdvNV 725
-#define _gloffset_GetProgramParameterfvNV 726
-#define _gloffset_GetProgramStringNV 727
-#define _gloffset_GetProgramivNV 728
-#define _gloffset_GetTrackMatrixivNV 729
-#define _gloffset_GetVertexAttribPointervNV 730
-#define _gloffset_GetVertexAttribdvNV 731
-#define _gloffset_GetVertexAttribfvNV 732
-#define _gloffset_GetVertexAttribivNV 733
-#define _gloffset_IsProgramNV 734
-#define _gloffset_LoadProgramNV 735
-#define _gloffset_ProgramParameters4dvNV 736
-#define _gloffset_ProgramParameters4fvNV 737
-#define _gloffset_RequestResidentProgramsNV 738
-#define _gloffset_TrackMatrixNV 739
-#define _gloffset_VertexAttrib1dNV 740
-#define _gloffset_VertexAttrib1dvNV 741
-#define _gloffset_VertexAttrib1fNV 742
-#define _gloffset_VertexAttrib1fvNV 743
-#define _gloffset_VertexAttrib1sNV 744
-#define _gloffset_VertexAttrib1svNV 745
-#define _gloffset_VertexAttrib2dNV 746
-#define _gloffset_VertexAttrib2dvNV 747
-#define _gloffset_VertexAttrib2fNV 748
-#define _gloffset_VertexAttrib2fvNV 749
-#define _gloffset_VertexAttrib2sNV 750
-#define _gloffset_VertexAttrib2svNV 751
-#define _gloffset_VertexAttrib3dNV 752
-#define _gloffset_VertexAttrib3dvNV 753
-#define _gloffset_VertexAttrib3fNV 754
-#define _gloffset_VertexAttrib3fvNV 755
-#define _gloffset_VertexAttrib3sNV 756
-#define _gloffset_VertexAttrib3svNV 757
-#define _gloffset_VertexAttrib4dNV 758
-#define _gloffset_VertexAttrib4dvNV 759
-#define _gloffset_VertexAttrib4fNV 760
-#define _gloffset_VertexAttrib4fvNV 761
-#define _gloffset_VertexAttrib4sNV 762
-#define _gloffset_VertexAttrib4svNV 763
-#define _gloffset_VertexAttrib4ubNV 764
-#define _gloffset_VertexAttrib4ubvNV 765
-#define _gloffset_VertexAttribPointerNV 766
-#define _gloffset_VertexAttribs1dvNV 767
-#define _gloffset_VertexAttribs1fvNV 768
-#define _gloffset_VertexAttribs1svNV 769
-#define _gloffset_VertexAttribs2dvNV 770
-#define _gloffset_VertexAttribs2fvNV 771
-#define _gloffset_VertexAttribs2svNV 772
-#define _gloffset_VertexAttribs3dvNV 773
-#define _gloffset_VertexAttribs3fvNV 774
-#define _gloffset_VertexAttribs3svNV 775
-#define _gloffset_VertexAttribs4dvNV 776
-#define _gloffset_VertexAttribs4fvNV 777
-#define _gloffset_VertexAttribs4svNV 778
-#define _gloffset_VertexAttribs4ubvNV 779
-#define _gloffset_GetTexBumpParameterfvATI 780
-#define _gloffset_GetTexBumpParameterivATI 781
-#define _gloffset_TexBumpParameterfvATI 782
-#define _gloffset_TexBumpParameterivATI 783
-#define _gloffset_AlphaFragmentOp1ATI 784
-#define _gloffset_AlphaFragmentOp2ATI 785
-#define _gloffset_AlphaFragmentOp3ATI 786
-#define _gloffset_BeginFragmentShaderATI 787
-#define _gloffset_BindFragmentShaderATI 788
-#define _gloffset_ColorFragmentOp1ATI 789
-#define _gloffset_ColorFragmentOp2ATI 790
-#define _gloffset_ColorFragmentOp3ATI 791
-#define _gloffset_DeleteFragmentShaderATI 792
-#define _gloffset_EndFragmentShaderATI 793
-#define _gloffset_GenFragmentShadersATI 794
-#define _gloffset_PassTexCoordATI 795
-#define _gloffset_SampleMapATI 796
-#define _gloffset_SetFragmentShaderConstantATI 797
-#define _gloffset_PointParameteriNV 798
-#define _gloffset_PointParameterivNV 799
-#define _gloffset_ActiveStencilFaceEXT 800
-#define _gloffset_BindVertexArrayAPPLE 801
-#define _gloffset_DeleteVertexArraysAPPLE 802
-#define _gloffset_GenVertexArraysAPPLE 803
-#define _gloffset_IsVertexArrayAPPLE 804
-#define _gloffset_GetProgramNamedParameterdvNV 805
-#define _gloffset_GetProgramNamedParameterfvNV 806
-#define _gloffset_ProgramNamedParameter4dNV 807
-#define _gloffset_ProgramNamedParameter4dvNV 808
-#define _gloffset_ProgramNamedParameter4fNV 809
-#define _gloffset_ProgramNamedParameter4fvNV 810
-#define _gloffset_PrimitiveRestartIndexNV 811
-#define _gloffset_PrimitiveRestartNV 812
-#define _gloffset_DepthBoundsEXT 813
-#define _gloffset_BlendEquationSeparateEXT 814
-#define _gloffset_BindFramebufferEXT 815
-#define _gloffset_BindRenderbufferEXT 816
-#define _gloffset_CheckFramebufferStatusEXT 817
-#define _gloffset_DeleteFramebuffersEXT 818
-#define _gloffset_DeleteRenderbuffersEXT 819
-#define _gloffset_FramebufferRenderbufferEXT 820
-#define _gloffset_FramebufferTexture1DEXT 821
-#define _gloffset_FramebufferTexture2DEXT 822
-#define _gloffset_FramebufferTexture3DEXT 823
-#define _gloffset_GenFramebuffersEXT 824
-#define _gloffset_GenRenderbuffersEXT 825
-#define _gloffset_GenerateMipmapEXT 826
-#define _gloffset_GetFramebufferAttachmentParameterivEXT 827
-#define _gloffset_GetRenderbufferParameterivEXT 828
-#define _gloffset_IsFramebufferEXT 829
-#define _gloffset_IsRenderbufferEXT 830
-#define _gloffset_RenderbufferStorageEXT 831
-#define _gloffset_BlitFramebufferEXT 832
-#define _gloffset_BufferParameteriAPPLE 833
-#define _gloffset_FlushMappedBufferRangeAPPLE 834
-#define _gloffset_BindFragDataLocationEXT 835
-#define _gloffset_GetFragDataLocationEXT 836
-#define _gloffset_GetUniformuivEXT 837
-#define _gloffset_GetVertexAttribIivEXT 838
-#define _gloffset_GetVertexAttribIuivEXT 839
-#define _gloffset_Uniform1uiEXT 840
-#define _gloffset_Uniform1uivEXT 841
-#define _gloffset_Uniform2uiEXT 842
-#define _gloffset_Uniform2uivEXT 843
-#define _gloffset_Uniform3uiEXT 844
-#define _gloffset_Uniform3uivEXT 845
-#define _gloffset_Uniform4uiEXT 846
-#define _gloffset_Uniform4uivEXT 847
-#define _gloffset_VertexAttribI1iEXT 848
-#define _gloffset_VertexAttribI1ivEXT 849
-#define _gloffset_VertexAttribI1uiEXT 850
-#define _gloffset_VertexAttribI1uivEXT 851
-#define _gloffset_VertexAttribI2iEXT 852
-#define _gloffset_VertexAttribI2ivEXT 853
-#define _gloffset_VertexAttribI2uiEXT 854
-#define _gloffset_VertexAttribI2uivEXT 855
-#define _gloffset_VertexAttribI3iEXT 856
-#define _gloffset_VertexAttribI3ivEXT 857
-#define _gloffset_VertexAttribI3uiEXT 858
-#define _gloffset_VertexAttribI3uivEXT 859
-#define _gloffset_VertexAttribI4bvEXT 860
-#define _gloffset_VertexAttribI4iEXT 861
-#define _gloffset_VertexAttribI4ivEXT 862
-#define _gloffset_VertexAttribI4svEXT 863
-#define _gloffset_VertexAttribI4ubvEXT 864
-#define _gloffset_VertexAttribI4uiEXT 865
-#define _gloffset_VertexAttribI4uivEXT 866
-#define _gloffset_VertexAttribI4usvEXT 867
-#define _gloffset_VertexAttribIPointerEXT 868
-#define _gloffset_FramebufferTextureLayerEXT 869
-#define _gloffset_ColorMaskIndexedEXT 870
-#define _gloffset_DisableIndexedEXT 871
-#define _gloffset_EnableIndexedEXT 872
-#define _gloffset_GetBooleanIndexedvEXT 873
-#define _gloffset_GetIntegerIndexedvEXT 874
-#define _gloffset_IsEnabledIndexedEXT 875
-#define _gloffset_ClearColorIiEXT 876
-#define _gloffset_ClearColorIuiEXT 877
-#define _gloffset_GetTexParameterIivEXT 878
-#define _gloffset_GetTexParameterIuivEXT 879
-#define _gloffset_TexParameterIivEXT 880
-#define _gloffset_TexParameterIuivEXT 881
-#define _gloffset_BeginConditionalRenderNV 882
-#define _gloffset_EndConditionalRenderNV 883
-#define _gloffset_BeginTransformFeedbackEXT 884
-#define _gloffset_BindBufferBaseEXT 885
-#define _gloffset_BindBufferOffsetEXT 886
-#define _gloffset_BindBufferRangeEXT 887
-#define _gloffset_EndTransformFeedbackEXT 888
-#define _gloffset_GetTransformFeedbackVaryingEXT 889
-#define _gloffset_TransformFeedbackVaryingsEXT 890
-#define _gloffset_ProvokingVertexEXT 891
-#define _gloffset_GetTexParameterPointervAPPLE 892
-#define _gloffset_TextureRangeAPPLE 893
-#define _gloffset_GetObjectParameterivAPPLE 894
-#define _gloffset_ObjectPurgeableAPPLE 895
-#define _gloffset_ObjectUnpurgeableAPPLE 896
-#define _gloffset_ActiveProgramEXT 897
-#define _gloffset_CreateShaderProgramEXT 898
-#define _gloffset_UseShaderProgramEXT 899
-#define _gloffset_TextureBarrierNV 900
-#define _gloffset_StencilFuncSeparateATI 901
-#define _gloffset_ProgramEnvParameters4fvEXT 902
-#define _gloffset_ProgramLocalParameters4fvEXT 903
-#define _gloffset_GetQueryObjecti64vEXT 904
-#define _gloffset_GetQueryObjectui64vEXT 905
-#define _gloffset_EGLImageTargetRenderbufferStorageOES 906
-#define _gloffset_EGLImageTargetTexture2DOES 907
+#define _gloffset_GetGraphicsResetStatusARB 626
+#define _gloffset_GetnColorTableARB 627
+#define _gloffset_GetnCompressedTexImageARB 628
+#define _gloffset_GetnConvolutionFilterARB 629
+#define _gloffset_GetnHistogramARB 630
+#define _gloffset_GetnMapdvARB 631
+#define _gloffset_GetnMapfvARB 632
+#define _gloffset_GetnMapivARB 633
+#define _gloffset_GetnMinmaxARB 634
+#define _gloffset_GetnPixelMapfvARB 635
+#define _gloffset_GetnPixelMapuivARB 636
+#define _gloffset_GetnPixelMapusvARB 637
+#define _gloffset_GetnPolygonStippleARB 638
+#define _gloffset_GetnSeparableFilterARB 639
+#define _gloffset_GetnTexImageARB 640
+#define _gloffset_GetnUniformdvARB 641
+#define _gloffset_GetnUniformfvARB 642
+#define _gloffset_GetnUniformivARB 643
+#define _gloffset_GetnUniformuivARB 644
+#define _gloffset_ReadnPixelsARB 645
+#define _gloffset_PolygonOffsetEXT 646
+#define _gloffset_GetPixelTexGenParameterfvSGIS 647
+#define _gloffset_GetPixelTexGenParameterivSGIS 648
+#define _gloffset_PixelTexGenParameterfSGIS 649
+#define _gloffset_PixelTexGenParameterfvSGIS 650
+#define _gloffset_PixelTexGenParameteriSGIS 651
+#define _gloffset_PixelTexGenParameterivSGIS 652
+#define _gloffset_SampleMaskSGIS 653
+#define _gloffset_SamplePatternSGIS 654
+#define _gloffset_ColorPointerEXT 655
+#define _gloffset_EdgeFlagPointerEXT 656
+#define _gloffset_IndexPointerEXT 657
+#define _gloffset_NormalPointerEXT 658
+#define _gloffset_TexCoordPointerEXT 659
+#define _gloffset_VertexPointerEXT 660
+#define _gloffset_PointParameterfEXT 661
+#define _gloffset_PointParameterfvEXT 662
+#define _gloffset_LockArraysEXT 663
+#define _gloffset_UnlockArraysEXT 664
+#define _gloffset_SecondaryColor3bEXT 665
+#define _gloffset_SecondaryColor3bvEXT 666
+#define _gloffset_SecondaryColor3dEXT 667
+#define _gloffset_SecondaryColor3dvEXT 668
+#define _gloffset_SecondaryColor3fEXT 669
+#define _gloffset_SecondaryColor3fvEXT 670
+#define _gloffset_SecondaryColor3iEXT 671
+#define _gloffset_SecondaryColor3ivEXT 672
+#define _gloffset_SecondaryColor3sEXT 673
+#define _gloffset_SecondaryColor3svEXT 674
+#define _gloffset_SecondaryColor3ubEXT 675
+#define _gloffset_SecondaryColor3ubvEXT 676
+#define _gloffset_SecondaryColor3uiEXT 677
+#define _gloffset_SecondaryColor3uivEXT 678
+#define _gloffset_SecondaryColor3usEXT 679
+#define _gloffset_SecondaryColor3usvEXT 680
+#define _gloffset_SecondaryColorPointerEXT 681
+#define _gloffset_MultiDrawArraysEXT 682
+#define _gloffset_MultiDrawElementsEXT 683
+#define _gloffset_FogCoordPointerEXT 684
+#define _gloffset_FogCoorddEXT 685
+#define _gloffset_FogCoorddvEXT 686
+#define _gloffset_FogCoordfEXT 687
+#define _gloffset_FogCoordfvEXT 688
+#define _gloffset_PixelTexGenSGIX 689
+#define _gloffset_BlendFuncSeparateEXT 690
+#define _gloffset_FlushVertexArrayRangeNV 691
+#define _gloffset_VertexArrayRangeNV 692
+#define _gloffset_CombinerInputNV 693
+#define _gloffset_CombinerOutputNV 694
+#define _gloffset_CombinerParameterfNV 695
+#define _gloffset_CombinerParameterfvNV 696
+#define _gloffset_CombinerParameteriNV 697
+#define _gloffset_CombinerParameterivNV 698
+#define _gloffset_FinalCombinerInputNV 699
+#define _gloffset_GetCombinerInputParameterfvNV 700
+#define _gloffset_GetCombinerInputParameterivNV 701
+#define _gloffset_GetCombinerOutputParameterfvNV 702
+#define _gloffset_GetCombinerOutputParameterivNV 703
+#define _gloffset_GetFinalCombinerInputParameterfvNV 704
+#define _gloffset_GetFinalCombinerInputParameterivNV 705
+#define _gloffset_ResizeBuffersMESA 706
+#define _gloffset_WindowPos2dMESA 707
+#define _gloffset_WindowPos2dvMESA 708
+#define _gloffset_WindowPos2fMESA 709
+#define _gloffset_WindowPos2fvMESA 710
+#define _gloffset_WindowPos2iMESA 711
+#define _gloffset_WindowPos2ivMESA 712
+#define _gloffset_WindowPos2sMESA 713
+#define _gloffset_WindowPos2svMESA 714
+#define _gloffset_WindowPos3dMESA 715
+#define _gloffset_WindowPos3dvMESA 716
+#define _gloffset_WindowPos3fMESA 717
+#define _gloffset_WindowPos3fvMESA 718
+#define _gloffset_WindowPos3iMESA 719
+#define _gloffset_WindowPos3ivMESA 720
+#define _gloffset_WindowPos3sMESA 721
+#define _gloffset_WindowPos3svMESA 722
+#define _gloffset_WindowPos4dMESA 723
+#define _gloffset_WindowPos4dvMESA 724
+#define _gloffset_WindowPos4fMESA 725
+#define _gloffset_WindowPos4fvMESA 726
+#define _gloffset_WindowPos4iMESA 727
+#define _gloffset_WindowPos4ivMESA 728
+#define _gloffset_WindowPos4sMESA 729
+#define _gloffset_WindowPos4svMESA 730
+#define _gloffset_MultiModeDrawArraysIBM 731
+#define _gloffset_MultiModeDrawElementsIBM 732
+#define _gloffset_DeleteFencesNV 733
+#define _gloffset_FinishFenceNV 734
+#define _gloffset_GenFencesNV 735
+#define _gloffset_GetFenceivNV 736
+#define _gloffset_IsFenceNV 737
+#define _gloffset_SetFenceNV 738
+#define _gloffset_TestFenceNV 739
+#define _gloffset_AreProgramsResidentNV 740
+#define _gloffset_BindProgramNV 741
+#define _gloffset_DeleteProgramsNV 742
+#define _gloffset_ExecuteProgramNV 743
+#define _gloffset_GenProgramsNV 744
+#define _gloffset_GetProgramParameterdvNV 745
+#define _gloffset_GetProgramParameterfvNV 746
+#define _gloffset_GetProgramStringNV 747
+#define _gloffset_GetProgramivNV 748
+#define _gloffset_GetTrackMatrixivNV 749
+#define _gloffset_GetVertexAttribPointervNV 750
+#define _gloffset_GetVertexAttribdvNV 751
+#define _gloffset_GetVertexAttribfvNV 752
+#define _gloffset_GetVertexAttribivNV 753
+#define _gloffset_IsProgramNV 754
+#define _gloffset_LoadProgramNV 755
+#define _gloffset_ProgramParameters4dvNV 756
+#define _gloffset_ProgramParameters4fvNV 757
+#define _gloffset_RequestResidentProgramsNV 758
+#define _gloffset_TrackMatrixNV 759
+#define _gloffset_VertexAttrib1dNV 760
+#define _gloffset_VertexAttrib1dvNV 761
+#define _gloffset_VertexAttrib1fNV 762
+#define _gloffset_VertexAttrib1fvNV 763
+#define _gloffset_VertexAttrib1sNV 764
+#define _gloffset_VertexAttrib1svNV 765
+#define _gloffset_VertexAttrib2dNV 766
+#define _gloffset_VertexAttrib2dvNV 767
+#define _gloffset_VertexAttrib2fNV 768
+#define _gloffset_VertexAttrib2fvNV 769
+#define _gloffset_VertexAttrib2sNV 770
+#define _gloffset_VertexAttrib2svNV 771
+#define _gloffset_VertexAttrib3dNV 772
+#define _gloffset_VertexAttrib3dvNV 773
+#define _gloffset_VertexAttrib3fNV 774
+#define _gloffset_VertexAttrib3fvNV 775
+#define _gloffset_VertexAttrib3sNV 776
+#define _gloffset_VertexAttrib3svNV 777
+#define _gloffset_VertexAttrib4dNV 778
+#define _gloffset_VertexAttrib4dvNV 779
+#define _gloffset_VertexAttrib4fNV 780
+#define _gloffset_VertexAttrib4fvNV 781
+#define _gloffset_VertexAttrib4sNV 782
+#define _gloffset_VertexAttrib4svNV 783
+#define _gloffset_VertexAttrib4ubNV 784
+#define _gloffset_VertexAttrib4ubvNV 785
+#define _gloffset_VertexAttribPointerNV 786
+#define _gloffset_VertexAttribs1dvNV 787
+#define _gloffset_VertexAttribs1fvNV 788
+#define _gloffset_VertexAttribs1svNV 789
+#define _gloffset_VertexAttribs2dvNV 790
+#define _gloffset_VertexAttribs2fvNV 791
+#define _gloffset_VertexAttribs2svNV 792
+#define _gloffset_VertexAttribs3dvNV 793
+#define _gloffset_VertexAttribs3fvNV 794
+#define _gloffset_VertexAttribs3svNV 795
+#define _gloffset_VertexAttribs4dvNV 796
+#define _gloffset_VertexAttribs4fvNV 797
+#define _gloffset_VertexAttribs4svNV 798
+#define _gloffset_VertexAttribs4ubvNV 799
+#define _gloffset_GetTexBumpParameterfvATI 800
+#define _gloffset_GetTexBumpParameterivATI 801
+#define _gloffset_TexBumpParameterfvATI 802
+#define _gloffset_TexBumpParameterivATI 803
+#define _gloffset_AlphaFragmentOp1ATI 804
+#define _gloffset_AlphaFragmentOp2ATI 805
+#define _gloffset_AlphaFragmentOp3ATI 806
+#define _gloffset_BeginFragmentShaderATI 807
+#define _gloffset_BindFragmentShaderATI 808
+#define _gloffset_ColorFragmentOp1ATI 809
+#define _gloffset_ColorFragmentOp2ATI 810
+#define _gloffset_ColorFragmentOp3ATI 811
+#define _gloffset_DeleteFragmentShaderATI 812
+#define _gloffset_EndFragmentShaderATI 813
+#define _gloffset_GenFragmentShadersATI 814
+#define _gloffset_PassTexCoordATI 815
+#define _gloffset_SampleMapATI 816
+#define _gloffset_SetFragmentShaderConstantATI 817
+#define _gloffset_PointParameteriNV 818
+#define _gloffset_PointParameterivNV 819
+#define _gloffset_ActiveStencilFaceEXT 820
+#define _gloffset_BindVertexArrayAPPLE 821
+#define _gloffset_DeleteVertexArraysAPPLE 822
+#define _gloffset_GenVertexArraysAPPLE 823
+#define _gloffset_IsVertexArrayAPPLE 824
+#define _gloffset_GetProgramNamedParameterdvNV 825
+#define _gloffset_GetProgramNamedParameterfvNV 826
+#define _gloffset_ProgramNamedParameter4dNV 827
+#define _gloffset_ProgramNamedParameter4dvNV 828
+#define _gloffset_ProgramNamedParameter4fNV 829
+#define _gloffset_ProgramNamedParameter4fvNV 830
+#define _gloffset_PrimitiveRestartIndexNV 831
+#define _gloffset_PrimitiveRestartNV 832
+#define _gloffset_DepthBoundsEXT 833
+#define _gloffset_BlendEquationSeparateEXT 834
+#define _gloffset_BindFramebufferEXT 835
+#define _gloffset_BindRenderbufferEXT 836
+#define _gloffset_CheckFramebufferStatusEXT 837
+#define _gloffset_DeleteFramebuffersEXT 838
+#define _gloffset_DeleteRenderbuffersEXT 839
+#define _gloffset_FramebufferRenderbufferEXT 840
+#define _gloffset_FramebufferTexture1DEXT 841
+#define _gloffset_FramebufferTexture2DEXT 842
+#define _gloffset_FramebufferTexture3DEXT 843
+#define _gloffset_GenFramebuffersEXT 844
+#define _gloffset_GenRenderbuffersEXT 845
+#define _gloffset_GenerateMipmapEXT 846
+#define _gloffset_GetFramebufferAttachmentParameterivEXT 847
+#define _gloffset_GetRenderbufferParameterivEXT 848
+#define _gloffset_IsFramebufferEXT 849
+#define _gloffset_IsRenderbufferEXT 850
+#define _gloffset_RenderbufferStorageEXT 851
+#define _gloffset_BlitFramebufferEXT 852
+#define _gloffset_BufferParameteriAPPLE 853
+#define _gloffset_FlushMappedBufferRangeAPPLE 854
+#define _gloffset_BindFragDataLocationEXT 855
+#define _gloffset_GetFragDataLocationEXT 856
+#define _gloffset_GetUniformuivEXT 857
+#define _gloffset_GetVertexAttribIivEXT 858
+#define _gloffset_GetVertexAttribIuivEXT 859
+#define _gloffset_Uniform1uiEXT 860
+#define _gloffset_Uniform1uivEXT 861
+#define _gloffset_Uniform2uiEXT 862
+#define _gloffset_Uniform2uivEXT 863
+#define _gloffset_Uniform3uiEXT 864
+#define _gloffset_Uniform3uivEXT 865
+#define _gloffset_Uniform4uiEXT 866
+#define _gloffset_Uniform4uivEXT 867
+#define _gloffset_VertexAttribI1iEXT 868
+#define _gloffset_VertexAttribI1ivEXT 869
+#define _gloffset_VertexAttribI1uiEXT 870
+#define _gloffset_VertexAttribI1uivEXT 871
+#define _gloffset_VertexAttribI2iEXT 872
+#define _gloffset_VertexAttribI2ivEXT 873
+#define _gloffset_VertexAttribI2uiEXT 874
+#define _gloffset_VertexAttribI2uivEXT 875
+#define _gloffset_VertexAttribI3iEXT 876
+#define _gloffset_VertexAttribI3ivEXT 877
+#define _gloffset_VertexAttribI3uiEXT 878
+#define _gloffset_VertexAttribI3uivEXT 879
+#define _gloffset_VertexAttribI4bvEXT 880
+#define _gloffset_VertexAttribI4iEXT 881
+#define _gloffset_VertexAttribI4ivEXT 882
+#define _gloffset_VertexAttribI4svEXT 883
+#define _gloffset_VertexAttribI4ubvEXT 884
+#define _gloffset_VertexAttribI4uiEXT 885
+#define _gloffset_VertexAttribI4uivEXT 886
+#define _gloffset_VertexAttribI4usvEXT 887
+#define _gloffset_VertexAttribIPointerEXT 888
+#define _gloffset_FramebufferTextureLayerEXT 889
+#define _gloffset_ColorMaskIndexedEXT 890
+#define _gloffset_DisableIndexedEXT 891
+#define _gloffset_EnableIndexedEXT 892
+#define _gloffset_GetBooleanIndexedvEXT 893
+#define _gloffset_GetIntegerIndexedvEXT 894
+#define _gloffset_IsEnabledIndexedEXT 895
+#define _gloffset_ClearColorIiEXT 896
+#define _gloffset_ClearColorIuiEXT 897
+#define _gloffset_GetTexParameterIivEXT 898
+#define _gloffset_GetTexParameterIuivEXT 899
+#define _gloffset_TexParameterIivEXT 900
+#define _gloffset_TexParameterIuivEXT 901
+#define _gloffset_BeginConditionalRenderNV 902
+#define _gloffset_EndConditionalRenderNV 903
+#define _gloffset_BeginTransformFeedbackEXT 904
+#define _gloffset_BindBufferBaseEXT 905
+#define _gloffset_BindBufferOffsetEXT 906
+#define _gloffset_BindBufferRangeEXT 907
+#define _gloffset_EndTransformFeedbackEXT 908
+#define _gloffset_GetTransformFeedbackVaryingEXT 909
+#define _gloffset_TransformFeedbackVaryingsEXT 910
+#define _gloffset_ProvokingVertexEXT 911
+#define _gloffset_GetTexParameterPointervAPPLE 912
+#define _gloffset_TextureRangeAPPLE 913
+#define _gloffset_GetObjectParameterivAPPLE 914
+#define _gloffset_ObjectPurgeableAPPLE 915
+#define _gloffset_ObjectUnpurgeableAPPLE 916
+#define _gloffset_ActiveProgramEXT 917
+#define _gloffset_CreateShaderProgramEXT 918
+#define _gloffset_UseShaderProgramEXT 919
+#define _gloffset_TextureBarrierNV 920
+#define _gloffset_StencilFuncSeparateATI 921
+#define _gloffset_ProgramEnvParameters4fvEXT 922
+#define _gloffset_ProgramLocalParameters4fvEXT 923
+#define _gloffset_GetQueryObjecti64vEXT 924
+#define _gloffset_GetQueryObjectui64vEXT 925
+#define _gloffset_EGLImageTargetRenderbufferStorageOES 926
+#define _gloffset_EGLImageTargetTexture2DOES 927
#else /* !_GLAPI_USE_REMAP_TABLE */
-#define driDispatchRemapTable_size 500
+#define driDispatchRemapTable_size 520
extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define AttachShader_remap_index 0
@@ -1196,288 +1216,308 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define GetShaderPrecisionFormat_remap_index 215
#define ReleaseShaderCompiler_remap_index 216
#define ShaderBinary_remap_index 217
-#define PolygonOffsetEXT_remap_index 218
-#define GetPixelTexGenParameterfvSGIS_remap_index 219
-#define GetPixelTexGenParameterivSGIS_remap_index 220
-#define PixelTexGenParameterfSGIS_remap_index 221
-#define PixelTexGenParameterfvSGIS_remap_index 222
-#define PixelTexGenParameteriSGIS_remap_index 223
-#define PixelTexGenParameterivSGIS_remap_index 224
-#define SampleMaskSGIS_remap_index 225
-#define SamplePatternSGIS_remap_index 226
-#define ColorPointerEXT_remap_index 227
-#define EdgeFlagPointerEXT_remap_index 228
-#define IndexPointerEXT_remap_index 229
-#define NormalPointerEXT_remap_index 230
-#define TexCoordPointerEXT_remap_index 231
-#define VertexPointerEXT_remap_index 232
-#define PointParameterfEXT_remap_index 233
-#define PointParameterfvEXT_remap_index 234
-#define LockArraysEXT_remap_index 235
-#define UnlockArraysEXT_remap_index 236
-#define SecondaryColor3bEXT_remap_index 237
-#define SecondaryColor3bvEXT_remap_index 238
-#define SecondaryColor3dEXT_remap_index 239
-#define SecondaryColor3dvEXT_remap_index 240
-#define SecondaryColor3fEXT_remap_index 241
-#define SecondaryColor3fvEXT_remap_index 242
-#define SecondaryColor3iEXT_remap_index 243
-#define SecondaryColor3ivEXT_remap_index 244
-#define SecondaryColor3sEXT_remap_index 245
-#define SecondaryColor3svEXT_remap_index 246
-#define SecondaryColor3ubEXT_remap_index 247
-#define SecondaryColor3ubvEXT_remap_index 248
-#define SecondaryColor3uiEXT_remap_index 249
-#define SecondaryColor3uivEXT_remap_index 250
-#define SecondaryColor3usEXT_remap_index 251
-#define SecondaryColor3usvEXT_remap_index 252
-#define SecondaryColorPointerEXT_remap_index 253
-#define MultiDrawArraysEXT_remap_index 254
-#define MultiDrawElementsEXT_remap_index 255
-#define FogCoordPointerEXT_remap_index 256
-#define FogCoorddEXT_remap_index 257
-#define FogCoorddvEXT_remap_index 258
-#define FogCoordfEXT_remap_index 259
-#define FogCoordfvEXT_remap_index 260
-#define PixelTexGenSGIX_remap_index 261
-#define BlendFuncSeparateEXT_remap_index 262
-#define FlushVertexArrayRangeNV_remap_index 263
-#define VertexArrayRangeNV_remap_index 264
-#define CombinerInputNV_remap_index 265
-#define CombinerOutputNV_remap_index 266
-#define CombinerParameterfNV_remap_index 267
-#define CombinerParameterfvNV_remap_index 268
-#define CombinerParameteriNV_remap_index 269
-#define CombinerParameterivNV_remap_index 270
-#define FinalCombinerInputNV_remap_index 271
-#define GetCombinerInputParameterfvNV_remap_index 272
-#define GetCombinerInputParameterivNV_remap_index 273
-#define GetCombinerOutputParameterfvNV_remap_index 274
-#define GetCombinerOutputParameterivNV_remap_index 275
-#define GetFinalCombinerInputParameterfvNV_remap_index 276
-#define GetFinalCombinerInputParameterivNV_remap_index 277
-#define ResizeBuffersMESA_remap_index 278
-#define WindowPos2dMESA_remap_index 279
-#define WindowPos2dvMESA_remap_index 280
-#define WindowPos2fMESA_remap_index 281
-#define WindowPos2fvMESA_remap_index 282
-#define WindowPos2iMESA_remap_index 283
-#define WindowPos2ivMESA_remap_index 284
-#define WindowPos2sMESA_remap_index 285
-#define WindowPos2svMESA_remap_index 286
-#define WindowPos3dMESA_remap_index 287
-#define WindowPos3dvMESA_remap_index 288
-#define WindowPos3fMESA_remap_index 289
-#define WindowPos3fvMESA_remap_index 290
-#define WindowPos3iMESA_remap_index 291
-#define WindowPos3ivMESA_remap_index 292
-#define WindowPos3sMESA_remap_index 293
-#define WindowPos3svMESA_remap_index 294
-#define WindowPos4dMESA_remap_index 295
-#define WindowPos4dvMESA_remap_index 296
-#define WindowPos4fMESA_remap_index 297
-#define WindowPos4fvMESA_remap_index 298
-#define WindowPos4iMESA_remap_index 299
-#define WindowPos4ivMESA_remap_index 300
-#define WindowPos4sMESA_remap_index 301
-#define WindowPos4svMESA_remap_index 302
-#define MultiModeDrawArraysIBM_remap_index 303
-#define MultiModeDrawElementsIBM_remap_index 304
-#define DeleteFencesNV_remap_index 305
-#define FinishFenceNV_remap_index 306
-#define GenFencesNV_remap_index 307
-#define GetFenceivNV_remap_index 308
-#define IsFenceNV_remap_index 309
-#define SetFenceNV_remap_index 310
-#define TestFenceNV_remap_index 311
-#define AreProgramsResidentNV_remap_index 312
-#define BindProgramNV_remap_index 313
-#define DeleteProgramsNV_remap_index 314
-#define ExecuteProgramNV_remap_index 315
-#define GenProgramsNV_remap_index 316
-#define GetProgramParameterdvNV_remap_index 317
-#define GetProgramParameterfvNV_remap_index 318
-#define GetProgramStringNV_remap_index 319
-#define GetProgramivNV_remap_index 320
-#define GetTrackMatrixivNV_remap_index 321
-#define GetVertexAttribPointervNV_remap_index 322
-#define GetVertexAttribdvNV_remap_index 323
-#define GetVertexAttribfvNV_remap_index 324
-#define GetVertexAttribivNV_remap_index 325
-#define IsProgramNV_remap_index 326
-#define LoadProgramNV_remap_index 327
-#define ProgramParameters4dvNV_remap_index 328
-#define ProgramParameters4fvNV_remap_index 329
-#define RequestResidentProgramsNV_remap_index 330
-#define TrackMatrixNV_remap_index 331
-#define VertexAttrib1dNV_remap_index 332
-#define VertexAttrib1dvNV_remap_index 333
-#define VertexAttrib1fNV_remap_index 334
-#define VertexAttrib1fvNV_remap_index 335
-#define VertexAttrib1sNV_remap_index 336
-#define VertexAttrib1svNV_remap_index 337
-#define VertexAttrib2dNV_remap_index 338
-#define VertexAttrib2dvNV_remap_index 339
-#define VertexAttrib2fNV_remap_index 340
-#define VertexAttrib2fvNV_remap_index 341
-#define VertexAttrib2sNV_remap_index 342
-#define VertexAttrib2svNV_remap_index 343
-#define VertexAttrib3dNV_remap_index 344
-#define VertexAttrib3dvNV_remap_index 345
-#define VertexAttrib3fNV_remap_index 346
-#define VertexAttrib3fvNV_remap_index 347
-#define VertexAttrib3sNV_remap_index 348
-#define VertexAttrib3svNV_remap_index 349
-#define VertexAttrib4dNV_remap_index 350
-#define VertexAttrib4dvNV_remap_index 351
-#define VertexAttrib4fNV_remap_index 352
-#define VertexAttrib4fvNV_remap_index 353
-#define VertexAttrib4sNV_remap_index 354
-#define VertexAttrib4svNV_remap_index 355
-#define VertexAttrib4ubNV_remap_index 356
-#define VertexAttrib4ubvNV_remap_index 357
-#define VertexAttribPointerNV_remap_index 358
-#define VertexAttribs1dvNV_remap_index 359
-#define VertexAttribs1fvNV_remap_index 360
-#define VertexAttribs1svNV_remap_index 361
-#define VertexAttribs2dvNV_remap_index 362
-#define VertexAttribs2fvNV_remap_index 363
-#define VertexAttribs2svNV_remap_index 364
-#define VertexAttribs3dvNV_remap_index 365
-#define VertexAttribs3fvNV_remap_index 366
-#define VertexAttribs3svNV_remap_index 367
-#define VertexAttribs4dvNV_remap_index 368
-#define VertexAttribs4fvNV_remap_index 369
-#define VertexAttribs4svNV_remap_index 370
-#define VertexAttribs4ubvNV_remap_index 371
-#define GetTexBumpParameterfvATI_remap_index 372
-#define GetTexBumpParameterivATI_remap_index 373
-#define TexBumpParameterfvATI_remap_index 374
-#define TexBumpParameterivATI_remap_index 375
-#define AlphaFragmentOp1ATI_remap_index 376
-#define AlphaFragmentOp2ATI_remap_index 377
-#define AlphaFragmentOp3ATI_remap_index 378
-#define BeginFragmentShaderATI_remap_index 379
-#define BindFragmentShaderATI_remap_index 380
-#define ColorFragmentOp1ATI_remap_index 381
-#define ColorFragmentOp2ATI_remap_index 382
-#define ColorFragmentOp3ATI_remap_index 383
-#define DeleteFragmentShaderATI_remap_index 384
-#define EndFragmentShaderATI_remap_index 385
-#define GenFragmentShadersATI_remap_index 386
-#define PassTexCoordATI_remap_index 387
-#define SampleMapATI_remap_index 388
-#define SetFragmentShaderConstantATI_remap_index 389
-#define PointParameteriNV_remap_index 390
-#define PointParameterivNV_remap_index 391
-#define ActiveStencilFaceEXT_remap_index 392
-#define BindVertexArrayAPPLE_remap_index 393
-#define DeleteVertexArraysAPPLE_remap_index 394
-#define GenVertexArraysAPPLE_remap_index 395
-#define IsVertexArrayAPPLE_remap_index 396
-#define GetProgramNamedParameterdvNV_remap_index 397
-#define GetProgramNamedParameterfvNV_remap_index 398
-#define ProgramNamedParameter4dNV_remap_index 399
-#define ProgramNamedParameter4dvNV_remap_index 400
-#define ProgramNamedParameter4fNV_remap_index 401
-#define ProgramNamedParameter4fvNV_remap_index 402
-#define PrimitiveRestartIndexNV_remap_index 403
-#define PrimitiveRestartNV_remap_index 404
-#define DepthBoundsEXT_remap_index 405
-#define BlendEquationSeparateEXT_remap_index 406
-#define BindFramebufferEXT_remap_index 407
-#define BindRenderbufferEXT_remap_index 408
-#define CheckFramebufferStatusEXT_remap_index 409
-#define DeleteFramebuffersEXT_remap_index 410
-#define DeleteRenderbuffersEXT_remap_index 411
-#define FramebufferRenderbufferEXT_remap_index 412
-#define FramebufferTexture1DEXT_remap_index 413
-#define FramebufferTexture2DEXT_remap_index 414
-#define FramebufferTexture3DEXT_remap_index 415
-#define GenFramebuffersEXT_remap_index 416
-#define GenRenderbuffersEXT_remap_index 417
-#define GenerateMipmapEXT_remap_index 418
-#define GetFramebufferAttachmentParameterivEXT_remap_index 419
-#define GetRenderbufferParameterivEXT_remap_index 420
-#define IsFramebufferEXT_remap_index 421
-#define IsRenderbufferEXT_remap_index 422
-#define RenderbufferStorageEXT_remap_index 423
-#define BlitFramebufferEXT_remap_index 424
-#define BufferParameteriAPPLE_remap_index 425
-#define FlushMappedBufferRangeAPPLE_remap_index 426
-#define BindFragDataLocationEXT_remap_index 427
-#define GetFragDataLocationEXT_remap_index 428
-#define GetUniformuivEXT_remap_index 429
-#define GetVertexAttribIivEXT_remap_index 430
-#define GetVertexAttribIuivEXT_remap_index 431
-#define Uniform1uiEXT_remap_index 432
-#define Uniform1uivEXT_remap_index 433
-#define Uniform2uiEXT_remap_index 434
-#define Uniform2uivEXT_remap_index 435
-#define Uniform3uiEXT_remap_index 436
-#define Uniform3uivEXT_remap_index 437
-#define Uniform4uiEXT_remap_index 438
-#define Uniform4uivEXT_remap_index 439
-#define VertexAttribI1iEXT_remap_index 440
-#define VertexAttribI1ivEXT_remap_index 441
-#define VertexAttribI1uiEXT_remap_index 442
-#define VertexAttribI1uivEXT_remap_index 443
-#define VertexAttribI2iEXT_remap_index 444
-#define VertexAttribI2ivEXT_remap_index 445
-#define VertexAttribI2uiEXT_remap_index 446
-#define VertexAttribI2uivEXT_remap_index 447
-#define VertexAttribI3iEXT_remap_index 448
-#define VertexAttribI3ivEXT_remap_index 449
-#define VertexAttribI3uiEXT_remap_index 450
-#define VertexAttribI3uivEXT_remap_index 451
-#define VertexAttribI4bvEXT_remap_index 452
-#define VertexAttribI4iEXT_remap_index 453
-#define VertexAttribI4ivEXT_remap_index 454
-#define VertexAttribI4svEXT_remap_index 455
-#define VertexAttribI4ubvEXT_remap_index 456
-#define VertexAttribI4uiEXT_remap_index 457
-#define VertexAttribI4uivEXT_remap_index 458
-#define VertexAttribI4usvEXT_remap_index 459
-#define VertexAttribIPointerEXT_remap_index 460
-#define FramebufferTextureLayerEXT_remap_index 461
-#define ColorMaskIndexedEXT_remap_index 462
-#define DisableIndexedEXT_remap_index 463
-#define EnableIndexedEXT_remap_index 464
-#define GetBooleanIndexedvEXT_remap_index 465
-#define GetIntegerIndexedvEXT_remap_index 466
-#define IsEnabledIndexedEXT_remap_index 467
-#define ClearColorIiEXT_remap_index 468
-#define ClearColorIuiEXT_remap_index 469
-#define GetTexParameterIivEXT_remap_index 470
-#define GetTexParameterIuivEXT_remap_index 471
-#define TexParameterIivEXT_remap_index 472
-#define TexParameterIuivEXT_remap_index 473
-#define BeginConditionalRenderNV_remap_index 474
-#define EndConditionalRenderNV_remap_index 475
-#define BeginTransformFeedbackEXT_remap_index 476
-#define BindBufferBaseEXT_remap_index 477
-#define BindBufferOffsetEXT_remap_index 478
-#define BindBufferRangeEXT_remap_index 479
-#define EndTransformFeedbackEXT_remap_index 480
-#define GetTransformFeedbackVaryingEXT_remap_index 481
-#define TransformFeedbackVaryingsEXT_remap_index 482
-#define ProvokingVertexEXT_remap_index 483
-#define GetTexParameterPointervAPPLE_remap_index 484
-#define TextureRangeAPPLE_remap_index 485
-#define GetObjectParameterivAPPLE_remap_index 486
-#define ObjectPurgeableAPPLE_remap_index 487
-#define ObjectUnpurgeableAPPLE_remap_index 488
-#define ActiveProgramEXT_remap_index 489
-#define CreateShaderProgramEXT_remap_index 490
-#define UseShaderProgramEXT_remap_index 491
-#define TextureBarrierNV_remap_index 492
-#define StencilFuncSeparateATI_remap_index 493
-#define ProgramEnvParameters4fvEXT_remap_index 494
-#define ProgramLocalParameters4fvEXT_remap_index 495
-#define GetQueryObjecti64vEXT_remap_index 496
-#define GetQueryObjectui64vEXT_remap_index 497
-#define EGLImageTargetRenderbufferStorageOES_remap_index 498
-#define EGLImageTargetTexture2DOES_remap_index 499
+#define GetGraphicsResetStatusARB_remap_index 218
+#define GetnColorTableARB_remap_index 219
+#define GetnCompressedTexImageARB_remap_index 220
+#define GetnConvolutionFilterARB_remap_index 221
+#define GetnHistogramARB_remap_index 222
+#define GetnMapdvARB_remap_index 223
+#define GetnMapfvARB_remap_index 224
+#define GetnMapivARB_remap_index 225
+#define GetnMinmaxARB_remap_index 226
+#define GetnPixelMapfvARB_remap_index 227
+#define GetnPixelMapuivARB_remap_index 228
+#define GetnPixelMapusvARB_remap_index 229
+#define GetnPolygonStippleARB_remap_index 230
+#define GetnSeparableFilterARB_remap_index 231
+#define GetnTexImageARB_remap_index 232
+#define GetnUniformdvARB_remap_index 233
+#define GetnUniformfvARB_remap_index 234
+#define GetnUniformivARB_remap_index 235
+#define GetnUniformuivARB_remap_index 236
+#define ReadnPixelsARB_remap_index 237
+#define PolygonOffsetEXT_remap_index 238
+#define GetPixelTexGenParameterfvSGIS_remap_index 239
+#define GetPixelTexGenParameterivSGIS_remap_index 240
+#define PixelTexGenParameterfSGIS_remap_index 241
+#define PixelTexGenParameterfvSGIS_remap_index 242
+#define PixelTexGenParameteriSGIS_remap_index 243
+#define PixelTexGenParameterivSGIS_remap_index 244
+#define SampleMaskSGIS_remap_index 245
+#define SamplePatternSGIS_remap_index 246
+#define ColorPointerEXT_remap_index 247
+#define EdgeFlagPointerEXT_remap_index 248
+#define IndexPointerEXT_remap_index 249
+#define NormalPointerEXT_remap_index 250
+#define TexCoordPointerEXT_remap_index 251
+#define VertexPointerEXT_remap_index 252
+#define PointParameterfEXT_remap_index 253
+#define PointParameterfvEXT_remap_index 254
+#define LockArraysEXT_remap_index 255
+#define UnlockArraysEXT_remap_index 256
+#define SecondaryColor3bEXT_remap_index 257
+#define SecondaryColor3bvEXT_remap_index 258
+#define SecondaryColor3dEXT_remap_index 259
+#define SecondaryColor3dvEXT_remap_index 260
+#define SecondaryColor3fEXT_remap_index 261
+#define SecondaryColor3fvEXT_remap_index 262
+#define SecondaryColor3iEXT_remap_index 263
+#define SecondaryColor3ivEXT_remap_index 264
+#define SecondaryColor3sEXT_remap_index 265
+#define SecondaryColor3svEXT_remap_index 266
+#define SecondaryColor3ubEXT_remap_index 267
+#define SecondaryColor3ubvEXT_remap_index 268
+#define SecondaryColor3uiEXT_remap_index 269
+#define SecondaryColor3uivEXT_remap_index 270
+#define SecondaryColor3usEXT_remap_index 271
+#define SecondaryColor3usvEXT_remap_index 272
+#define SecondaryColorPointerEXT_remap_index 273
+#define MultiDrawArraysEXT_remap_index 274
+#define MultiDrawElementsEXT_remap_index 275
+#define FogCoordPointerEXT_remap_index 276
+#define FogCoorddEXT_remap_index 277
+#define FogCoorddvEXT_remap_index 278
+#define FogCoordfEXT_remap_index 279
+#define FogCoordfvEXT_remap_index 280
+#define PixelTexGenSGIX_remap_index 281
+#define BlendFuncSeparateEXT_remap_index 282
+#define FlushVertexArrayRangeNV_remap_index 283
+#define VertexArrayRangeNV_remap_index 284
+#define CombinerInputNV_remap_index 285
+#define CombinerOutputNV_remap_index 286
+#define CombinerParameterfNV_remap_index 287
+#define CombinerParameterfvNV_remap_index 288
+#define CombinerParameteriNV_remap_index 289
+#define CombinerParameterivNV_remap_index 290
+#define FinalCombinerInputNV_remap_index 291
+#define GetCombinerInputParameterfvNV_remap_index 292
+#define GetCombinerInputParameterivNV_remap_index 293
+#define GetCombinerOutputParameterfvNV_remap_index 294
+#define GetCombinerOutputParameterivNV_remap_index 295
+#define GetFinalCombinerInputParameterfvNV_remap_index 296
+#define GetFinalCombinerInputParameterivNV_remap_index 297
+#define ResizeBuffersMESA_remap_index 298
+#define WindowPos2dMESA_remap_index 299
+#define WindowPos2dvMESA_remap_index 300
+#define WindowPos2fMESA_remap_index 301
+#define WindowPos2fvMESA_remap_index 302
+#define WindowPos2iMESA_remap_index 303
+#define WindowPos2ivMESA_remap_index 304
+#define WindowPos2sMESA_remap_index 305
+#define WindowPos2svMESA_remap_index 306
+#define WindowPos3dMESA_remap_index 307
+#define WindowPos3dvMESA_remap_index 308
+#define WindowPos3fMESA_remap_index 309
+#define WindowPos3fvMESA_remap_index 310
+#define WindowPos3iMESA_remap_index 311
+#define WindowPos3ivMESA_remap_index 312
+#define WindowPos3sMESA_remap_index 313
+#define WindowPos3svMESA_remap_index 314
+#define WindowPos4dMESA_remap_index 315
+#define WindowPos4dvMESA_remap_index 316
+#define WindowPos4fMESA_remap_index 317
+#define WindowPos4fvMESA_remap_index 318
+#define WindowPos4iMESA_remap_index 319
+#define WindowPos4ivMESA_remap_index 320
+#define WindowPos4sMESA_remap_index 321
+#define WindowPos4svMESA_remap_index 322
+#define MultiModeDrawArraysIBM_remap_index 323
+#define MultiModeDrawElementsIBM_remap_index 324
+#define DeleteFencesNV_remap_index 325
+#define FinishFenceNV_remap_index 326
+#define GenFencesNV_remap_index 327
+#define GetFenceivNV_remap_index 328
+#define IsFenceNV_remap_index 329
+#define SetFenceNV_remap_index 330
+#define TestFenceNV_remap_index 331
+#define AreProgramsResidentNV_remap_index 332
+#define BindProgramNV_remap_index 333
+#define DeleteProgramsNV_remap_index 334
+#define ExecuteProgramNV_remap_index 335
+#define GenProgramsNV_remap_index 336
+#define GetProgramParameterdvNV_remap_index 337
+#define GetProgramParameterfvNV_remap_index 338
+#define GetProgramStringNV_remap_index 339
+#define GetProgramivNV_remap_index 340
+#define GetTrackMatrixivNV_remap_index 341
+#define GetVertexAttribPointervNV_remap_index 342
+#define GetVertexAttribdvNV_remap_index 343
+#define GetVertexAttribfvNV_remap_index 344
+#define GetVertexAttribivNV_remap_index 345
+#define IsProgramNV_remap_index 346
+#define LoadProgramNV_remap_index 347
+#define ProgramParameters4dvNV_remap_index 348
+#define ProgramParameters4fvNV_remap_index 349
+#define RequestResidentProgramsNV_remap_index 350
+#define TrackMatrixNV_remap_index 351
+#define VertexAttrib1dNV_remap_index 352
+#define VertexAttrib1dvNV_remap_index 353
+#define VertexAttrib1fNV_remap_index 354
+#define VertexAttrib1fvNV_remap_index 355
+#define VertexAttrib1sNV_remap_index 356
+#define VertexAttrib1svNV_remap_index 357
+#define VertexAttrib2dNV_remap_index 358
+#define VertexAttrib2dvNV_remap_index 359
+#define VertexAttrib2fNV_remap_index 360
+#define VertexAttrib2fvNV_remap_index 361
+#define VertexAttrib2sNV_remap_index 362
+#define VertexAttrib2svNV_remap_index 363
+#define VertexAttrib3dNV_remap_index 364
+#define VertexAttrib3dvNV_remap_index 365
+#define VertexAttrib3fNV_remap_index 366
+#define VertexAttrib3fvNV_remap_index 367
+#define VertexAttrib3sNV_remap_index 368
+#define VertexAttrib3svNV_remap_index 369
+#define VertexAttrib4dNV_remap_index 370
+#define VertexAttrib4dvNV_remap_index 371
+#define VertexAttrib4fNV_remap_index 372
+#define VertexAttrib4fvNV_remap_index 373
+#define VertexAttrib4sNV_remap_index 374
+#define VertexAttrib4svNV_remap_index 375
+#define VertexAttrib4ubNV_remap_index 376
+#define VertexAttrib4ubvNV_remap_index 377
+#define VertexAttribPointerNV_remap_index 378
+#define VertexAttribs1dvNV_remap_index 379
+#define VertexAttribs1fvNV_remap_index 380
+#define VertexAttribs1svNV_remap_index 381
+#define VertexAttribs2dvNV_remap_index 382
+#define VertexAttribs2fvNV_remap_index 383
+#define VertexAttribs2svNV_remap_index 384
+#define VertexAttribs3dvNV_remap_index 385
+#define VertexAttribs3fvNV_remap_index 386
+#define VertexAttribs3svNV_remap_index 387
+#define VertexAttribs4dvNV_remap_index 388
+#define VertexAttribs4fvNV_remap_index 389
+#define VertexAttribs4svNV_remap_index 390
+#define VertexAttribs4ubvNV_remap_index 391
+#define GetTexBumpParameterfvATI_remap_index 392
+#define GetTexBumpParameterivATI_remap_index 393
+#define TexBumpParameterfvATI_remap_index 394
+#define TexBumpParameterivATI_remap_index 395
+#define AlphaFragmentOp1ATI_remap_index 396
+#define AlphaFragmentOp2ATI_remap_index 397
+#define AlphaFragmentOp3ATI_remap_index 398
+#define BeginFragmentShaderATI_remap_index 399
+#define BindFragmentShaderATI_remap_index 400
+#define ColorFragmentOp1ATI_remap_index 401
+#define ColorFragmentOp2ATI_remap_index 402
+#define ColorFragmentOp3ATI_remap_index 403
+#define DeleteFragmentShaderATI_remap_index 404
+#define EndFragmentShaderATI_remap_index 405
+#define GenFragmentShadersATI_remap_index 406
+#define PassTexCoordATI_remap_index 407
+#define SampleMapATI_remap_index 408
+#define SetFragmentShaderConstantATI_remap_index 409
+#define PointParameteriNV_remap_index 410
+#define PointParameterivNV_remap_index 411
+#define ActiveStencilFaceEXT_remap_index 412
+#define BindVertexArrayAPPLE_remap_index 413
+#define DeleteVertexArraysAPPLE_remap_index 414
+#define GenVertexArraysAPPLE_remap_index 415
+#define IsVertexArrayAPPLE_remap_index 416
+#define GetProgramNamedParameterdvNV_remap_index 417
+#define GetProgramNamedParameterfvNV_remap_index 418
+#define ProgramNamedParameter4dNV_remap_index 419
+#define ProgramNamedParameter4dvNV_remap_index 420
+#define ProgramNamedParameter4fNV_remap_index 421
+#define ProgramNamedParameter4fvNV_remap_index 422
+#define PrimitiveRestartIndexNV_remap_index 423
+#define PrimitiveRestartNV_remap_index 424
+#define DepthBoundsEXT_remap_index 425
+#define BlendEquationSeparateEXT_remap_index 426
+#define BindFramebufferEXT_remap_index 427
+#define BindRenderbufferEXT_remap_index 428
+#define CheckFramebufferStatusEXT_remap_index 429
+#define DeleteFramebuffersEXT_remap_index 430
+#define DeleteRenderbuffersEXT_remap_index 431
+#define FramebufferRenderbufferEXT_remap_index 432
+#define FramebufferTexture1DEXT_remap_index 433
+#define FramebufferTexture2DEXT_remap_index 434
+#define FramebufferTexture3DEXT_remap_index 435
+#define GenFramebuffersEXT_remap_index 436
+#define GenRenderbuffersEXT_remap_index 437
+#define GenerateMipmapEXT_remap_index 438
+#define GetFramebufferAttachmentParameterivEXT_remap_index 439
+#define GetRenderbufferParameterivEXT_remap_index 440
+#define IsFramebufferEXT_remap_index 441
+#define IsRenderbufferEXT_remap_index 442
+#define RenderbufferStorageEXT_remap_index 443
+#define BlitFramebufferEXT_remap_index 444
+#define BufferParameteriAPPLE_remap_index 445
+#define FlushMappedBufferRangeAPPLE_remap_index 446
+#define BindFragDataLocationEXT_remap_index 447
+#define GetFragDataLocationEXT_remap_index 448
+#define GetUniformuivEXT_remap_index 449
+#define GetVertexAttribIivEXT_remap_index 450
+#define GetVertexAttribIuivEXT_remap_index 451
+#define Uniform1uiEXT_remap_index 452
+#define Uniform1uivEXT_remap_index 453
+#define Uniform2uiEXT_remap_index 454
+#define Uniform2uivEXT_remap_index 455
+#define Uniform3uiEXT_remap_index 456
+#define Uniform3uivEXT_remap_index 457
+#define Uniform4uiEXT_remap_index 458
+#define Uniform4uivEXT_remap_index 459
+#define VertexAttribI1iEXT_remap_index 460
+#define VertexAttribI1ivEXT_remap_index 461
+#define VertexAttribI1uiEXT_remap_index 462
+#define VertexAttribI1uivEXT_remap_index 463
+#define VertexAttribI2iEXT_remap_index 464
+#define VertexAttribI2ivEXT_remap_index 465
+#define VertexAttribI2uiEXT_remap_index 466
+#define VertexAttribI2uivEXT_remap_index 467
+#define VertexAttribI3iEXT_remap_index 468
+#define VertexAttribI3ivEXT_remap_index 469
+#define VertexAttribI3uiEXT_remap_index 470
+#define VertexAttribI3uivEXT_remap_index 471
+#define VertexAttribI4bvEXT_remap_index 472
+#define VertexAttribI4iEXT_remap_index 473
+#define VertexAttribI4ivEXT_remap_index 474
+#define VertexAttribI4svEXT_remap_index 475
+#define VertexAttribI4ubvEXT_remap_index 476
+#define VertexAttribI4uiEXT_remap_index 477
+#define VertexAttribI4uivEXT_remap_index 478
+#define VertexAttribI4usvEXT_remap_index 479
+#define VertexAttribIPointerEXT_remap_index 480
+#define FramebufferTextureLayerEXT_remap_index 481
+#define ColorMaskIndexedEXT_remap_index 482
+#define DisableIndexedEXT_remap_index 483
+#define EnableIndexedEXT_remap_index 484
+#define GetBooleanIndexedvEXT_remap_index 485
+#define GetIntegerIndexedvEXT_remap_index 486
+#define IsEnabledIndexedEXT_remap_index 487
+#define ClearColorIiEXT_remap_index 488
+#define ClearColorIuiEXT_remap_index 489
+#define GetTexParameterIivEXT_remap_index 490
+#define GetTexParameterIuivEXT_remap_index 491
+#define TexParameterIivEXT_remap_index 492
+#define TexParameterIuivEXT_remap_index 493
+#define BeginConditionalRenderNV_remap_index 494
+#define EndConditionalRenderNV_remap_index 495
+#define BeginTransformFeedbackEXT_remap_index 496
+#define BindBufferBaseEXT_remap_index 497
+#define BindBufferOffsetEXT_remap_index 498
+#define BindBufferRangeEXT_remap_index 499
+#define EndTransformFeedbackEXT_remap_index 500
+#define GetTransformFeedbackVaryingEXT_remap_index 501
+#define TransformFeedbackVaryingsEXT_remap_index 502
+#define ProvokingVertexEXT_remap_index 503
+#define GetTexParameterPointervAPPLE_remap_index 504
+#define TextureRangeAPPLE_remap_index 505
+#define GetObjectParameterivAPPLE_remap_index 506
+#define ObjectPurgeableAPPLE_remap_index 507
+#define ObjectUnpurgeableAPPLE_remap_index 508
+#define ActiveProgramEXT_remap_index 509
+#define CreateShaderProgramEXT_remap_index 510
+#define UseShaderProgramEXT_remap_index 511
+#define TextureBarrierNV_remap_index 512
+#define StencilFuncSeparateATI_remap_index 513
+#define ProgramEnvParameters4fvEXT_remap_index 514
+#define ProgramLocalParameters4fvEXT_remap_index 515
+#define GetQueryObjecti64vEXT_remap_index 516
+#define GetQueryObjectui64vEXT_remap_index 517
+#define EGLImageTargetRenderbufferStorageOES_remap_index 518
+#define EGLImageTargetTexture2DOES_remap_index 519
#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
@@ -1697,6 +1737,26 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index]
#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index]
#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index]
+#define _gloffset_GetGraphicsResetStatusARB driDispatchRemapTable[GetGraphicsResetStatusARB_remap_index]
+#define _gloffset_GetnColorTableARB driDispatchRemapTable[GetnColorTableARB_remap_index]
+#define _gloffset_GetnCompressedTexImageARB driDispatchRemapTable[GetnCompressedTexImageARB_remap_index]
+#define _gloffset_GetnConvolutionFilterARB driDispatchRemapTable[GetnConvolutionFilterARB_remap_index]
+#define _gloffset_GetnHistogramARB driDispatchRemapTable[GetnHistogramARB_remap_index]
+#define _gloffset_GetnMapdvARB driDispatchRemapTable[GetnMapdvARB_remap_index]
+#define _gloffset_GetnMapfvARB driDispatchRemapTable[GetnMapfvARB_remap_index]
+#define _gloffset_GetnMapivARB driDispatchRemapTable[GetnMapivARB_remap_index]
+#define _gloffset_GetnMinmaxARB driDispatchRemapTable[GetnMinmaxARB_remap_index]
+#define _gloffset_GetnPixelMapfvARB driDispatchRemapTable[GetnPixelMapfvARB_remap_index]
+#define _gloffset_GetnPixelMapuivARB driDispatchRemapTable[GetnPixelMapuivARB_remap_index]
+#define _gloffset_GetnPixelMapusvARB driDispatchRemapTable[GetnPixelMapusvARB_remap_index]
+#define _gloffset_GetnPolygonStippleARB driDispatchRemapTable[GetnPolygonStippleARB_remap_index]
+#define _gloffset_GetnSeparableFilterARB driDispatchRemapTable[GetnSeparableFilterARB_remap_index]
+#define _gloffset_GetnTexImageARB driDispatchRemapTable[GetnTexImageARB_remap_index]
+#define _gloffset_GetnUniformdvARB driDispatchRemapTable[GetnUniformdvARB_remap_index]
+#define _gloffset_GetnUniformfvARB driDispatchRemapTable[GetnUniformfvARB_remap_index]
+#define _gloffset_GetnUniformivARB driDispatchRemapTable[GetnUniformivARB_remap_index]
+#define _gloffset_GetnUniformuivARB driDispatchRemapTable[GetnUniformuivARB_remap_index]
+#define _gloffset_ReadnPixelsARB driDispatchRemapTable[ReadnPixelsARB_remap_index]
#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index]
#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index]
#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index]
@@ -3860,6 +3920,66 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters)
#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary)
#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn)
+#define CALL_GetGraphicsResetStatusARB(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetGraphicsResetStatusARB, parameters)
+#define GET_GetGraphicsResetStatusARB(disp) GET_by_offset(disp, _gloffset_GetGraphicsResetStatusARB)
+#define SET_GetGraphicsResetStatusARB(disp, fn) SET_by_offset(disp, _gloffset_GetGraphicsResetStatusARB, fn)
+#define CALL_GetnColorTableARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLsizei, GLvoid *)), _gloffset_GetnColorTableARB, parameters)
+#define GET_GetnColorTableARB(disp) GET_by_offset(disp, _gloffset_GetnColorTableARB)
+#define SET_GetnColorTableARB(disp, fn) SET_by_offset(disp, _gloffset_GetnColorTableARB, fn)
+#define CALL_GetnCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLvoid *)), _gloffset_GetnCompressedTexImageARB, parameters)
+#define GET_GetnCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetnCompressedTexImageARB)
+#define SET_GetnCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetnCompressedTexImageARB, fn)
+#define CALL_GetnConvolutionFilterARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLsizei, GLvoid *)), _gloffset_GetnConvolutionFilterARB, parameters)
+#define GET_GetnConvolutionFilterARB(disp) GET_by_offset(disp, _gloffset_GetnConvolutionFilterARB)
+#define SET_GetnConvolutionFilterARB(disp, fn) SET_by_offset(disp, _gloffset_GetnConvolutionFilterARB, fn)
+#define CALL_GetnHistogramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *)), _gloffset_GetnHistogramARB, parameters)
+#define GET_GetnHistogramARB(disp) GET_by_offset(disp, _gloffset_GetnHistogramARB)
+#define SET_GetnHistogramARB(disp, fn) SET_by_offset(disp, _gloffset_GetnHistogramARB, fn)
+#define CALL_GetnMapdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLdouble *)), _gloffset_GetnMapdvARB, parameters)
+#define GET_GetnMapdvARB(disp) GET_by_offset(disp, _gloffset_GetnMapdvARB)
+#define SET_GetnMapdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetnMapdvARB, fn)
+#define CALL_GetnMapfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLfloat *)), _gloffset_GetnMapfvARB, parameters)
+#define GET_GetnMapfvARB(disp) GET_by_offset(disp, _gloffset_GetnMapfvARB)
+#define SET_GetnMapfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetnMapfvARB, fn)
+#define CALL_GetnMapivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLint *)), _gloffset_GetnMapivARB, parameters)
+#define GET_GetnMapivARB(disp) GET_by_offset(disp, _gloffset_GetnMapivARB)
+#define SET_GetnMapivARB(disp, fn) SET_by_offset(disp, _gloffset_GetnMapivARB, fn)
+#define CALL_GetnMinmaxARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *)), _gloffset_GetnMinmaxARB, parameters)
+#define GET_GetnMinmaxARB(disp) GET_by_offset(disp, _gloffset_GetnMinmaxARB)
+#define SET_GetnMinmaxARB(disp, fn) SET_by_offset(disp, _gloffset_GetnMinmaxARB, fn)
+#define CALL_GetnPixelMapfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLfloat *)), _gloffset_GetnPixelMapfvARB, parameters)
+#define GET_GetnPixelMapfvARB(disp) GET_by_offset(disp, _gloffset_GetnPixelMapfvARB)
+#define SET_GetnPixelMapfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetnPixelMapfvARB, fn)
+#define CALL_GetnPixelMapuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLuint *)), _gloffset_GetnPixelMapuivARB, parameters)
+#define GET_GetnPixelMapuivARB(disp) GET_by_offset(disp, _gloffset_GetnPixelMapuivARB)
+#define SET_GetnPixelMapuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetnPixelMapuivARB, fn)
+#define CALL_GetnPixelMapusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLushort *)), _gloffset_GetnPixelMapusvARB, parameters)
+#define GET_GetnPixelMapusvARB(disp) GET_by_offset(disp, _gloffset_GetnPixelMapusvARB)
+#define SET_GetnPixelMapusvARB(disp, fn) SET_by_offset(disp, _gloffset_GetnPixelMapusvARB, fn)
+#define CALL_GetnPolygonStippleARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLubyte *)), _gloffset_GetnPolygonStippleARB, parameters)
+#define GET_GetnPolygonStippleARB(disp) GET_by_offset(disp, _gloffset_GetnPolygonStippleARB)
+#define SET_GetnPolygonStippleARB(disp, fn) SET_by_offset(disp, _gloffset_GetnPolygonStippleARB, fn)
+#define CALL_GetnSeparableFilterARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *)), _gloffset_GetnSeparableFilterARB, parameters)
+#define GET_GetnSeparableFilterARB(disp) GET_by_offset(disp, _gloffset_GetnSeparableFilterARB)
+#define SET_GetnSeparableFilterARB(disp, fn) SET_by_offset(disp, _gloffset_GetnSeparableFilterARB, fn)
+#define CALL_GetnTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *)), _gloffset_GetnTexImageARB, parameters)
+#define GET_GetnTexImageARB(disp) GET_by_offset(disp, _gloffset_GetnTexImageARB)
+#define SET_GetnTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetnTexImageARB, fn)
+#define CALL_GetnUniformdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLsizei, GLdouble *)), _gloffset_GetnUniformdvARB, parameters)
+#define GET_GetnUniformdvARB(disp) GET_by_offset(disp, _gloffset_GetnUniformdvARB)
+#define SET_GetnUniformdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetnUniformdvARB, fn)
+#define CALL_GetnUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLsizei, GLfloat *)), _gloffset_GetnUniformfvARB, parameters)
+#define GET_GetnUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetnUniformfvARB)
+#define SET_GetnUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetnUniformfvARB, fn)
+#define CALL_GetnUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLsizei, GLint *)), _gloffset_GetnUniformivARB, parameters)
+#define GET_GetnUniformivARB(disp) GET_by_offset(disp, _gloffset_GetnUniformivARB)
+#define SET_GetnUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetnUniformivARB, fn)
+#define CALL_GetnUniformuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLsizei, GLuint *)), _gloffset_GetnUniformuivARB, parameters)
+#define GET_GetnUniformuivARB(disp) GET_by_offset(disp, _gloffset_GetnUniformuivARB)
+#define SET_GetnUniformuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetnUniformuivARB, fn)
+#define CALL_ReadnPixelsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *)), _gloffset_ReadnPixelsARB, parameters)
+#define GET_ReadnPixelsARB(disp) GET_by_offset(disp, _gloffset_ReadnPixelsARB)
+#define SET_ReadnPixelsARB(disp, fn) SET_by_offset(disp, _gloffset_ReadnPixelsARB, fn)
#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters)
#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT)
#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn)
diff --git a/mesalib/src/mesa/main/histogram.c b/mesalib/src/mesa/main/histogram.c
index fc79feb68..44fc1325c 100644
--- a/mesalib/src/mesa/main/histogram.c
+++ b/mesalib/src/mesa/main/histogram.c
@@ -1,151 +1,173 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "histogram.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_histogram
-
-/**********************************************************************
- * API functions
- */
-
-
-/* this is defined below */
-static void GLAPIENTRY _mesa_ResetMinmax(GLenum target);
-
-
-static void GLAPIENTRY
-_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax");
-}
-
-
-static void GLAPIENTRY
-_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram");
-}
-
-
-static void GLAPIENTRY
-_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameterfv");
-}
-
-
-static void GLAPIENTRY
-_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameteriv");
-}
-
-
-static void GLAPIENTRY
-_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameterfv");
-}
-
-
-static void GLAPIENTRY
-_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameteriv");
-}
-
-
-static void GLAPIENTRY
-_mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glHistogram");
-}
-
-
-static void GLAPIENTRY
-_mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMinmax");
-}
-
-
-static void GLAPIENTRY
-_mesa_ResetHistogram(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glResetHistogram");
-}
-
-
-static void GLAPIENTRY
-_mesa_ResetMinmax(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "glResetMinmax");
-}
-
-
-void
-_mesa_init_histogram_dispatch(struct _glapi_table *disp)
-{
- SET_GetHistogram(disp, _mesa_GetHistogram);
- SET_GetHistogramParameterfv(disp, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameteriv(disp, _mesa_GetHistogramParameteriv);
- SET_GetMinmax(disp, _mesa_GetMinmax);
- SET_GetMinmaxParameterfv(disp, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(disp, _mesa_GetMinmaxParameteriv);
- SET_Histogram(disp, _mesa_Histogram);
- SET_Minmax(disp, _mesa_Minmax);
- SET_ResetHistogram(disp, _mesa_ResetHistogram);
- SET_ResetMinmax(disp, _mesa_ResetMinmax);
-}
-
-#endif /* FEATURE_histogram */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "histogram.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "main/dispatch.h"
+
+
+#if FEATURE_histogram
+
+/**********************************************************************
+ * API functions
+ */
+
+
+/* this is defined below */
+static void GLAPIENTRY _mesa_ResetMinmax(GLenum target);
+
+
+static void GLAPIENTRY
+_mesa_GetnMinmaxARB(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLsizei bufSize, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type,
+ GLvoid *values)
+{
+ _mesa_GetnMinmaxARB(target, reset, format, type, INT_MAX, values);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetnHistogramARB(GLenum target, GLboolean reset, GLenum format,
+ GLenum type, GLsizei bufSize, GLvoid *values)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type,
+ GLvoid *values)
+{
+ _mesa_GetnHistogramARB(target, reset, format, type, INT_MAX, values);
+}
+
+
+static void GLAPIENTRY
+_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameterfv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameteriv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameterfv");
+}
+
+
+static void GLAPIENTRY
+_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameteriv");
+}
+
+
+static void GLAPIENTRY
+_mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glHistogram");
+}
+
+
+static void GLAPIENTRY
+_mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMinmax");
+}
+
+
+static void GLAPIENTRY
+_mesa_ResetHistogram(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glResetHistogram");
+}
+
+
+static void GLAPIENTRY
+_mesa_ResetMinmax(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glResetMinmax");
+}
+
+
+void
+_mesa_init_histogram_dispatch(struct _glapi_table *disp)
+{
+ SET_GetHistogram(disp, _mesa_GetHistogram);
+ SET_GetHistogramParameterfv(disp, _mesa_GetHistogramParameterfv);
+ SET_GetHistogramParameteriv(disp, _mesa_GetHistogramParameteriv);
+ SET_GetMinmax(disp, _mesa_GetMinmax);
+ SET_GetMinmaxParameterfv(disp, _mesa_GetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(disp, _mesa_GetMinmaxParameteriv);
+ SET_Histogram(disp, _mesa_Histogram);
+ SET_Minmax(disp, _mesa_Minmax);
+ SET_ResetHistogram(disp, _mesa_ResetHistogram);
+ SET_ResetMinmax(disp, _mesa_ResetMinmax);
+
+ /* GL_ARB_robustness */
+ SET_GetnHistogramARB(disp, _mesa_GetnHistogramARB);
+ SET_GetnMinmaxARB(disp, _mesa_GetnMinmaxARB);
+}
+
+#endif /* FEATURE_histogram */
diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c
index e594160ad..0578631ef 100644
--- a/mesalib/src/mesa/main/mipmap.c
+++ b/mesalib/src/mesa/main/mipmap.c
@@ -634,6 +634,37 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth,
}
}
+ else if (datatype == GL_UNSIGNED_INT_2_10_10_10_REV && comps == 4) {
+ GLuint i, j, k;
+ const GLuint *rowA = (const GLuint *) srcRowA;
+ const GLuint *rowB = (const GLuint *) srcRowB;
+ GLuint *dst = (GLuint *) dstRow;
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3ff;
+ const GLint rowAr1 = rowA[k] & 0x3ff;
+ const GLint rowBr0 = rowB[j] & 0x3ff;
+ const GLint rowBr1 = rowB[k] & 0x3ff;
+ const GLint rowAg0 = (rowA[j] >> 10) & 0x3ff;
+ const GLint rowAg1 = (rowA[k] >> 10) & 0x3ff;
+ const GLint rowBg0 = (rowB[j] >> 10) & 0x3ff;
+ const GLint rowBg1 = (rowB[k] >> 10) & 0x3ff;
+ const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff;
+ const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff;
+ const GLint rowBb0 = (rowB[j] >> 20) & 0x3ff;
+ const GLint rowBb1 = (rowB[k] >> 20) & 0x3ff;
+ const GLint rowAa0 = (rowA[j] >> 30) & 0x3;
+ const GLint rowAa1 = (rowA[k] >> 30) & 0x3;
+ const GLint rowBa0 = (rowB[j] >> 30) & 0x3;
+ const GLint rowBa1 = (rowB[k] >> 30) & 0x3;
+ const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 30) | (blue << 20) | (green << 10) | red;
+ }
+ }
+
else {
_mesa_problem(NULL, "bad format in do_row()");
}
@@ -1165,6 +1196,55 @@ do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
dst[i] = (g << 4) | r;
}
}
+ else if ((datatype == GL_UNSIGNED_INT_2_10_10_10_REV) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(GLuint);
+
+ for (i = j = 0, k = k0; i < (GLuint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const GLint rowAr0 = rowA[j] & 0x3ff;
+ const GLint rowAr1 = rowA[k] & 0x3ff;
+ const GLint rowBr0 = rowB[j] & 0x3ff;
+ const GLint rowBr1 = rowB[k] & 0x3ff;
+ const GLint rowCr0 = rowC[j] & 0x3ff;
+ const GLint rowCr1 = rowC[k] & 0x3ff;
+ const GLint rowDr0 = rowD[j] & 0x3ff;
+ const GLint rowDr1 = rowD[k] & 0x3ff;
+ const GLint rowAg0 = (rowA[j] >> 10) & 0x3ff;
+ const GLint rowAg1 = (rowA[k] >> 10) & 0x3ff;
+ const GLint rowBg0 = (rowB[j] >> 10) & 0x3ff;
+ const GLint rowBg1 = (rowB[k] >> 10) & 0x3ff;
+ const GLint rowCg0 = (rowC[j] >> 10) & 0x3ff;
+ const GLint rowCg1 = (rowC[k] >> 10) & 0x3ff;
+ const GLint rowDg0 = (rowD[j] >> 10) & 0x3ff;
+ const GLint rowDg1 = (rowD[k] >> 10) & 0x3ff;
+ const GLint rowAb0 = (rowA[j] >> 20) & 0x3ff;
+ const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff;
+ const GLint rowBb0 = (rowB[j] >> 20) & 0x3ff;
+ const GLint rowBb1 = (rowB[k] >> 20) & 0x3ff;
+ const GLint rowCb0 = (rowC[j] >> 20) & 0x3ff;
+ const GLint rowCb1 = (rowC[k] >> 20) & 0x3ff;
+ const GLint rowDb0 = (rowD[j] >> 20) & 0x3ff;
+ const GLint rowDb1 = (rowD[k] >> 20) & 0x3ff;
+ const GLint rowAa0 = (rowA[j] >> 30) & 0x3;
+ const GLint rowAa1 = (rowA[k] >> 30) & 0x3;
+ const GLint rowBa0 = (rowB[j] >> 30) & 0x3;
+ const GLint rowBa1 = (rowB[k] >> 30) & 0x3;
+ const GLint rowCa0 = (rowC[j] >> 30) & 0x3;
+ const GLint rowCa1 = (rowC[k] >> 30) & 0x3;
+ const GLint rowDa0 = (rowD[j] >> 30) & 0x3;
+ const GLint rowDa1 = (rowD[k] >> 30) & 0x3;
+ const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 30) | (b << 20) | (g << 10) | r;
+ }
+ }
else {
_mesa_problem(NULL, "bad format in do_row()");
}
@@ -1896,7 +1976,6 @@ _mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
const GLenum srcFormat = _mesa_get_format_base_format(convertFormat);
GLint dstRowStride
= _mesa_format_row_stride(dstImage->TexFormat, dstWidth);
- ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
_mesa_texstore(ctx, 2, dstImage->_BaseFormat,
dstImage->TexFormat,
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 9e2905ab2..fba65e890 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -376,7 +376,15 @@ typedef enum
{
FRAG_RESULT_DEPTH = 0,
FRAG_RESULT_STENCIL = 1,
+ /* If a single color should be written to all render targets, this
+ * register is written. No FRAG_RESULT_DATAn will be written.
+ */
FRAG_RESULT_COLOR = 2,
+
+ /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
+ * or ARB_fragment_program fragment.color[n]) color results. If
+ * any are written, FRAG_RESULT_COLOR will not be written.
+ */
FRAG_RESULT_DATA0 = 3,
FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
} gl_frag_result;
@@ -1923,7 +1931,6 @@ struct gl_geometry_program
struct gl_fragment_program
{
struct gl_program Base; /**< base class */
- GLenum FogOption;
GLboolean UsesKill; /**< shader uses KIL instruction */
GLboolean OriginUpperLeft;
GLboolean PixelCenterInteger;
@@ -2406,27 +2413,26 @@ struct gl_shared_state
*/
struct gl_renderbuffer
{
-#define RB_MAGIC 0xaabbccdd
- int Magic; /** XXX TEMPORARY DEBUG INFO */
_glthread_Mutex Mutex; /**< for thread safety */
GLuint ClassID; /**< Useful for drivers */
GLuint Name;
GLint RefCount;
GLuint Width, Height;
+ GLint RowStride; /**< Padded width in units of pixels */
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
+ GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
+
+ GLubyte NumSamples;
+
GLenum InternalFormat; /**< The user-specified format */
GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX. */
gl_format Format; /**< The actual renderbuffer memory format */
- GLubyte NumSamples;
-
GLenum DataType; /**< Type of values passed to the Get/Put functions */
GLvoid *Data; /**< This may not be used by some kinds of RBs */
- GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
-
/* Used to wrap one renderbuffer around another: */
struct gl_renderbuffer *Wrapped;
@@ -2740,6 +2746,9 @@ struct gl_constants
/* GL_EXT_framebuffer_sRGB */
GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */
+
+ /* GL_ARB_robustness */
+ GLenum ResetStrategy;
};
@@ -3299,6 +3308,9 @@ struct gl_context
GLenum ErrorValue; /**< Last error code */
+ /* GL_ARB_robustness */
+ GLenum ResetStatus;
+
/**
* Recognize and silence repeated error debug messages in buggy apps.
*/
diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c
index 02154585a..ad8ab9d00 100644
--- a/mesalib/src/mesa/main/pack.c
+++ b/mesalib/src/mesa/main/pack.c
@@ -37,7 +37,6 @@
#include "mtypes.h"
#include "pack.h"
#include "pixeltransfer.h"
-#include "imports.h"
/**
@@ -3973,7 +3972,8 @@ _mesa_unpack_dudv_span_byte( struct gl_context *ctx,
GLbitfield transferOps )
{
ASSERT(dstFormat == GL_DUDV_ATI);
- ASSERT(srcFormat == GL_DUDV_ATI);
+ ASSERT(srcFormat == GL_DUDV_ATI ||
+ srcFormat == GL_DU8DV8_ATI);
ASSERT(srcType == GL_UNSIGNED_BYTE ||
srcType == GL_BYTE ||
diff --git a/mesalib/src/mesa/main/pbo.c b/mesalib/src/mesa/main/pbo.c
index dc00d423b..15e0480e9 100644
--- a/mesalib/src/mesa/main/pbo.c
+++ b/mesalib/src/mesa/main/pbo.c
@@ -43,7 +43,7 @@
* When we're about to read pixel data out of a PBO (via glDrawPixels,
* glTexImage, etc) or write data into a PBO (via glReadPixels,
* glGetTexImage, etc) we call this function to check that we're not
- * going to read out of bounds.
+ * going to read/write out of bounds.
*
* XXX This would also be a convenient time to check that the PBO isn't
* currently mapped. Whoever calls this function should check for that.
@@ -56,43 +56,52 @@
* \param depth depth of image to read/write
* \param format format of image to read/write
* \param type datatype of image to read/write
+ * \param clientMemSize the maximum number of bytes to read/write
* \param ptr the user-provided pointer/offset
- * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
+ * \return GL_TRUE if the buffer access is OK, GL_FALSE if the access would
* go out of bounds.
*/
GLboolean
_mesa_validate_pbo_access(GLuint dimensions,
const struct gl_pixelstore_attrib *pack,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr)
+ GLenum format, GLenum type, GLsizei clientMemSize,
+ const GLvoid *ptr)
{
- GLvoid *start, *end;
+ const GLvoid *start, *end, *offset;
const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
- if (!_mesa_is_bufferobj(pack->BufferObj))
- return GL_TRUE; /* no PBO, OK */
+ /* If no PBO is bound, 'ptr' is a pointer to client memory containing
+ 'clientMemSize' bytes.
+ If a PBO is bound, 'ptr' is an offset into the bound PBO.
+ In that case 'clientMemSize' is ignored: we just use the PBO's size.
+ */
+ if (!_mesa_is_bufferobj(pack->BufferObj)) {
+ offset = 0;
+ sizeAddr = ((const GLubyte *) 0) + clientMemSize;
+ } else {
+ offset = ptr;
+ sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
+ }
- if (pack->BufferObj->Size == 0)
+ if (sizeAddr == 0)
/* no buffer! */
return GL_FALSE;
- /* get address of first pixel we'll read */
- start = _mesa_image_address(dimensions, pack, ptr, width, height,
+ /* get the offset to the first pixel we'll read/write */
+ start = _mesa_image_address(dimensions, pack, offset, width, height,
format, type, 0, 0, 0);
- /* get address just past the last pixel we'll read */
- end = _mesa_image_address(dimensions, pack, ptr, width, height,
+ /* get the offset to just past the last pixel we'll read/write */
+ end = _mesa_image_address(dimensions, pack, offset, width, height,
format, type, depth-1, height-1, width);
-
- sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size;
-
if ((const GLubyte *) start > sizeAddr) {
/* This will catch negative values / wrap-around */
return GL_FALSE;
}
if ((const GLubyte *) end > sizeAddr) {
- /* Image read goes beyond end of buffer */
+ /* Image read/write goes beyond end of buffer */
return GL_FALSE;
}
@@ -146,24 +155,30 @@ _mesa_map_pbo_source(struct gl_context *ctx,
*/
const GLvoid *
_mesa_map_validate_pbo_source(struct gl_context *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr,
- const char *where)
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLsizei clientMemSize,
+ const GLvoid *ptr, const char *where)
{
ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
+ if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, clientMemSize, ptr)) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ } else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds access: bufSize (%d) is too small)",
+ where, clientMemSize);
+ }
+ return NULL;
}
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no further validation to be done */
+ return ptr;
}
if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
@@ -236,24 +251,30 @@ _mesa_map_pbo_dest(struct gl_context *ctx,
*/
GLvoid *
_mesa_map_validate_pbo_dest(struct gl_context *ctx,
- GLuint dimensions,
- const struct gl_pixelstore_attrib *unpack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, GLvoid *ptr,
- const char *where)
+ GLuint dimensions,
+ const struct gl_pixelstore_attrib *unpack,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLsizei clientMemSize,
+ GLvoid *ptr, const char *where)
{
ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3);
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* non-PBO access: no validation to be done */
- return ptr;
+ if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, clientMemSize, ptr)) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds PBO access)", where);
+ } else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(out of bounds access: bufSize (%d) is too small)",
+ where, clientMemSize);
+ }
+ return NULL;
}
- if (!_mesa_validate_pbo_access(dimensions, unpack,
- width, height, depth, format, type, ptr)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(out of bounds PBO access)", where);
- return NULL;
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* non-PBO access: no further validation to be done */
+ return ptr;
}
if (_mesa_bufferobj_mapped(unpack->BufferObj)) {
@@ -281,7 +302,6 @@ _mesa_unmap_pbo_dest(struct gl_context *ctx,
}
-
/**
* Check if an unpack PBO is active prior to fetching a texture image.
* If so, do bounds checking and map the buffer into main memory.
@@ -302,7 +322,7 @@ _mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions,
return pixels;
}
if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
+ format, type, INT_MAX, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)");
return NULL;
}
diff --git a/mesalib/src/mesa/main/pbo.h b/mesalib/src/mesa/main/pbo.h
index 0cddd72ba..00a6e617f 100644
--- a/mesalib/src/mesa/main/pbo.h
+++ b/mesalib/src/mesa/main/pbo.h
@@ -34,7 +34,8 @@ extern GLboolean
_mesa_validate_pbo_access(GLuint dimensions,
const struct gl_pixelstore_attrib *pack,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr);
+ GLenum format, GLenum type, GLsizei clientMemSize,
+ const GLvoid *ptr);
extern const GLvoid *
_mesa_map_pbo_source(struct gl_context *ctx,
@@ -46,8 +47,8 @@ _mesa_map_validate_pbo_source(struct gl_context *ctx,
GLuint dimensions,
const struct gl_pixelstore_attrib *unpack,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr,
- const char *where);
+ GLenum format, GLenum type, GLsizei clientMemSize,
+ const GLvoid *ptr, const char *where);
extern void
_mesa_unmap_pbo_source(struct gl_context *ctx,
@@ -63,8 +64,8 @@ _mesa_map_validate_pbo_dest(struct gl_context *ctx,
GLuint dimensions,
const struct gl_pixelstore_attrib *unpack,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, GLvoid *ptr,
- const char *where);
+ GLenum format, GLenum type, GLsizei clientMemSize,
+ GLvoid *ptr, const char *where);
extern void
_mesa_unmap_pbo_dest(struct gl_context *ctx,
diff --git a/mesalib/src/mesa/main/pixel.c b/mesalib/src/mesa/main/pixel.c
index da99c9b6f..775746270 100644
--- a/mesalib/src/mesa/main/pixel.c
+++ b/mesalib/src/mesa/main/pixel.c
@@ -145,8 +145,9 @@ store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize,
* Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap().
*/
static GLboolean
-validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack,
- GLsizei mapsize, GLenum format, GLenum type,
+validate_pbo_access(struct gl_context *ctx,
+ struct gl_pixelstore_attrib *pack, GLsizei mapsize,
+ GLenum format, GLenum type, GLsizei clientMemSize,
const GLvoid *ptr)
{
GLboolean ok;
@@ -157,7 +158,7 @@ validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack,
pack->BufferObj);
ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
- format, type, ptr);
+ format, type, clientMemSize, ptr);
/* restore */
_mesa_reference_buffer_object(ctx,
@@ -165,8 +166,14 @@ validate_pbo_access(struct gl_context *ctx, struct gl_pixelstore_attrib *pack,
ctx->Shared->NullBufferObj);
if (!ok) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPixelMap(invalid PBO access)");
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl[Get]PixelMap*v(out of bounds PBO access)");
+ } else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetnPixelMap*vARB(out of bounds access:"
+ " bufSize (%d) is too small)", clientMemSize);
+ }
}
return ok;
}
@@ -194,8 +201,8 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
- GL_INTENSITY, GL_FLOAT, values)) {
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY,
+ GL_FLOAT, INT_MAX, values)) {
return;
}
@@ -236,8 +243,8 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY,
+ GL_UNSIGNED_INT, INT_MAX, values)) {
return;
}
@@ -292,8 +299,8 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY,
+ GL_UNSIGNED_SHORT, INT_MAX, values)) {
return;
}
@@ -327,10 +334,10 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
static void GLAPIENTRY
-_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
+_mesa_GetnPixelMapfvARB( GLenum map, GLsizei bufSize, GLfloat *values )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint mapsize, i;
+ GLint mapsize, i;
const struct gl_pixelmap *pm;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -343,8 +350,8 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
mapsize = pm->Size;
- if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
- GL_INTENSITY, GL_FLOAT, values)) {
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY,
+ GL_FLOAT, bufSize, values)) {
return;
}
@@ -372,7 +379,13 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
static void GLAPIENTRY
-_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
+_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
+{
+ _mesa_GetnPixelMapfvARB(map, INT_MAX, values);
+}
+
+static void GLAPIENTRY
+_mesa_GetnPixelMapuivARB( GLenum map, GLsizei bufSize, GLuint *values )
{
GET_CURRENT_CONTEXT(ctx);
GLint mapsize, i;
@@ -385,10 +398,11 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)");
return;
}
+
mapsize = pm->Size;
- if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_INT, values)) {
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY,
+ GL_UNSIGNED_INT, bufSize, values)) {
return;
}
@@ -416,7 +430,13 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
static void GLAPIENTRY
-_mesa_GetPixelMapusv( GLenum map, GLushort *values )
+_mesa_GetPixelMapuiv( GLenum map, GLuint *values )
+{
+ _mesa_GetnPixelMapuivARB(map, INT_MAX, values);
+}
+
+static void GLAPIENTRY
+_mesa_GetnPixelMapusvARB( GLenum map, GLsizei bufSize, GLushort *values )
{
GET_CURRENT_CONTEXT(ctx);
GLint mapsize, i;
@@ -429,10 +449,11 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)");
return;
}
+
mapsize = pm->Size;
- if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
- GL_INTENSITY, GL_UNSIGNED_SHORT, values)) {
+ if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY,
+ GL_UNSIGNED_SHORT, bufSize, values)) {
return;
}
@@ -467,6 +488,12 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
}
+static void GLAPIENTRY
+_mesa_GetPixelMapusv( GLenum map, GLushort *values )
+{
+ _mesa_GetnPixelMapusvARB(map, INT_MAX, values);
+}
+
/**********************************************************************/
/***** glPixelTransfer *****/
@@ -634,6 +661,11 @@ _mesa_init_pixel_dispatch(struct _glapi_table *disp)
SET_PixelTransferf(disp, _mesa_PixelTransferf);
SET_PixelTransferi(disp, _mesa_PixelTransferi);
SET_PixelZoom(disp, _mesa_PixelZoom);
+
+ /* GL_ARB_robustness */
+ SET_GetnPixelMapfvARB(disp, _mesa_GetnPixelMapfvARB);
+ SET_GetnPixelMapuivARB(disp, _mesa_GetnPixelMapuivARB);
+ SET_GetnPixelMapusvARB(disp, _mesa_GetnPixelMapusvARB);
}
diff --git a/mesalib/src/mesa/main/polygon.c b/mesalib/src/mesa/main/polygon.c
index ff4232ecc..addca0228 100644
--- a/mesalib/src/mesa/main/polygon.c
+++ b/mesalib/src/mesa/main/polygon.c
@@ -195,7 +195,8 @@ _mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
{
pattern = _mesa_map_validate_pbo_source(ctx, 2,
&ctx->Unpack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, pattern,
+ GL_COLOR_INDEX, GL_BITMAP,
+ INT_MAX, pattern,
"glPolygonStipple");
if (!pattern)
return;
@@ -231,7 +232,7 @@ _mesa_PolygonStipple( const GLubyte *pattern )
* Called by glPolygonStipple.
*/
void GLAPIENTRY
-_mesa_GetPolygonStipple( GLubyte *dest )
+_mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -241,8 +242,8 @@ _mesa_GetPolygonStipple( GLubyte *dest )
dest = _mesa_map_validate_pbo_dest(ctx, 2,
&ctx->Pack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, dest,
- "glGetPolygonStipple");
+ GL_COLOR_INDEX, GL_BITMAP,
+ bufSize, dest, "glGetPolygonStipple");
if (!dest)
return;
@@ -253,6 +254,13 @@ _mesa_GetPolygonStipple( GLubyte *dest )
void GLAPIENTRY
+_mesa_GetPolygonStipple( GLubyte *dest )
+{
+ _mesa_GetnPolygonStippleARB(INT_MAX, dest);
+}
+
+
+void GLAPIENTRY
_mesa_PolygonOffset( GLfloat factor, GLfloat units )
{
GET_CURRENT_CONTEXT(ctx);
diff --git a/mesalib/src/mesa/main/polygon.h b/mesalib/src/mesa/main/polygon.h
index 1357d4b01..35f222f26 100644
--- a/mesalib/src/mesa/main/polygon.h
+++ b/mesalib/src/mesa/main/polygon.h
@@ -1,67 +1,70 @@
-/**
- * \file polygon.h
- * Polygon operations.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef POLYGON_H
-#define POLYGON_H
-
-
-#include "glheader.h"
-
-struct gl_context;
-
-extern void
-_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern);
-
-
-extern void GLAPIENTRY
-_mesa_CullFace( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_FrontFace( GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_PolygonMode( GLenum face, GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_PolygonOffset( GLfloat factor, GLfloat units );
-
-extern void GLAPIENTRY
-_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias );
-
-extern void GLAPIENTRY
-_mesa_PolygonStipple( const GLubyte *mask );
-
-extern void GLAPIENTRY
-_mesa_GetPolygonStipple( GLubyte *mask );
-
-extern void
-_mesa_init_polygon( struct gl_context * ctx );
-
-#endif
+/**
+ * \file polygon.h
+ * Polygon operations.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef POLYGON_H
+#define POLYGON_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest );
+
+extern void
+_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern);
+
+
+extern void GLAPIENTRY
+_mesa_CullFace( GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_FrontFace( GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_PolygonMode( GLenum face, GLenum mode );
+
+extern void GLAPIENTRY
+_mesa_PolygonOffset( GLfloat factor, GLfloat units );
+
+extern void GLAPIENTRY
+_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias );
+
+extern void GLAPIENTRY
+_mesa_PolygonStipple( const GLubyte *mask );
+
+extern void GLAPIENTRY
+_mesa_GetPolygonStipple( GLubyte *mask );
+
+extern void
+_mesa_init_polygon( struct gl_context * ctx );
+
+#endif
diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c
index 864e5b6dc..0331a8ca2 100644
--- a/mesalib/src/mesa/main/readpix.c
+++ b/mesalib/src/mesa/main/readpix.c
@@ -1,244 +1,257 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "enums.h"
-#include "readpix.h"
-#include "framebuffer.h"
-#include "formats.h"
-#include "image.h"
-#include "mtypes.h"
-#include "pbo.h"
-#include "state.h"
-
-
-/**
- * Do error checking of the format/type parameters to glReadPixels and
- * glDrawPixels.
- * \param drawing if GL_TRUE do checking for DrawPixels, else do checking
- * for ReadPixels.
- * \return GL_TRUE if error detected, GL_FALSE if no errors
- */
-GLboolean
-_mesa_error_check_format_type(struct gl_context *ctx, GLenum format,
- GLenum type, GLboolean drawing)
-{
- const char *readDraw = drawing ? "Draw" : "Read";
- const GLboolean reading = !drawing;
-
- /* state validation should have already been done */
- ASSERT(ctx->NewState == 0x0);
-
- if (ctx->Extensions.EXT_packed_depth_stencil
- && type == GL_UNSIGNED_INT_24_8_EXT
- && format != GL_DEPTH_STENCIL_EXT) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
- return GL_TRUE;
- }
-
- /* basic combinations test */
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "gl%sPixels(format or type)", readDraw);
- return GL_TRUE;
- }
-
- /* additional checks */
- switch (format) {
- case GL_RG:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_BGR:
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- if (!drawing) {
- /* reading */
- if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
- }
- }
- break;
- case GL_COLOR_INDEX:
- if (drawing) {
- if (ctx->PixelMaps.ItoR.Size == 0 ||
- ctx->PixelMaps.ItoG.Size == 0 ||
- ctx->PixelMaps.ItoB.Size == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels(drawing color index pixels into RGB buffer)");
- return GL_TRUE;
- }
- }
- else {
- /* reading */
- if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
- }
- /* We no longer support CI-mode color buffers so trying to read
- * GL_COLOR_INDEX pixels is always an error.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(color buffer is RGB)");
- return GL_TRUE;
- }
- break;
- case GL_STENCIL_INDEX:
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (reading && !_mesa_source_buffer_exists(ctx, format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(no stencil buffer)", readDraw);
- return GL_TRUE;
- }
- break;
- case GL_DEPTH_COMPONENT:
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(no depth buffer)", readDraw);
- return GL_TRUE;
- }
- break;
- case GL_DEPTH_STENCIL_EXT:
- if (!ctx->Extensions.EXT_packed_depth_stencil ||
- type != GL_UNSIGNED_INT_24_8_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
- return GL_TRUE;
- }
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (reading && !_mesa_source_buffer_exists(ctx, format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(no depth or stencil buffer)", readDraw);
- return GL_TRUE;
- }
- break;
- default:
- /* this should have been caught in _mesa_is_legal_format_type() */
- _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw);
- return GL_TRUE;
- }
-
- /* no errors */
- return GL_FALSE;
-}
-
-
-
-void GLAPIENTRY
-_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glReadPixels(%d, %d, %s, %s, %p)\n",
- width, height,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type),
- pixels);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glReadPixels(width=%d height=%d)", width, height );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) {
- /* found an error */
- return;
- }
-
- /* Check that the destination format and source buffer are both
- * integer-valued or both non-integer-valued.
- */
- if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) {
- const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
- const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format);
- const GLboolean dstInteger = _mesa_is_integer_format(format);
- if (dstInteger != srcInteger) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(integer / non-integer format mismatch");
- return;
- }
- }
-
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glReadPixels(incomplete framebuffer)" );
- return;
- }
-
- if (!_mesa_source_buffer_exists(ctx, format)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");
- return;
- }
-
- if (width == 0 || height == 0)
- return; /* nothing to do */
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(invalid PBO access)");
- return;
- }
-
- if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
- /* buffer is mapped - that's an error */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
- return;
- }
- }
-
- ctx->Driver.ReadPixels(ctx, x, y, width, height,
- format, type, &ctx->Pack, pixels);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "enums.h"
+#include "readpix.h"
+#include "framebuffer.h"
+#include "formats.h"
+#include "image.h"
+#include "mtypes.h"
+#include "pbo.h"
+#include "state.h"
+
+
+/**
+ * Do error checking of the format/type parameters to glReadPixels and
+ * glDrawPixels.
+ * \param drawing if GL_TRUE do checking for DrawPixels, else do checking
+ * for ReadPixels.
+ * \return GL_TRUE if error detected, GL_FALSE if no errors
+ */
+GLboolean
+_mesa_error_check_format_type(struct gl_context *ctx, GLenum format,
+ GLenum type, GLboolean drawing)
+{
+ const char *readDraw = drawing ? "Draw" : "Read";
+ const GLboolean reading = !drawing;
+
+ /* state validation should have already been done */
+ ASSERT(ctx->NewState == 0x0);
+
+ if (ctx->Extensions.EXT_packed_depth_stencil
+ && type == GL_UNSIGNED_INT_24_8_EXT
+ && format != GL_DEPTH_STENCIL_EXT) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
+ return GL_TRUE;
+ }
+
+ /* basic combinations test */
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "gl%sPixels(format or type)", readDraw);
+ return GL_TRUE;
+ }
+
+ /* additional checks */
+ switch (format) {
+ case GL_RG:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_RGB_INTEGER_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ if (!drawing) {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
+ }
+ break;
+ case GL_COLOR_INDEX:
+ if (drawing) {
+ if (ctx->PixelMaps.ItoR.Size == 0 ||
+ ctx->PixelMaps.ItoG.Size == 0 ||
+ ctx->PixelMaps.ItoB.Size == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(drawing color index pixels into RGB buffer)");
+ return GL_TRUE;
+ }
+ }
+ else {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
+ /* We no longer support CI-mode color buffers so trying to read
+ * GL_COLOR_INDEX pixels is always an error.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(color buffer is RGB)");
+ return GL_TRUE;
+ }
+ break;
+ case GL_STENCIL_INDEX:
+ if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(no stencil buffer)", readDraw);
+ return GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(no depth buffer)", readDraw);
+ return GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ if (!ctx->Extensions.EXT_packed_depth_stencil ||
+ type != GL_UNSIGNED_INT_24_8_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
+ return GL_TRUE;
+ }
+ if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sPixels(no depth or stencil buffer)", readDraw);
+ return GL_TRUE;
+ }
+ break;
+ default:
+ /* this should have been caught in _mesa_is_legal_format_type() */
+ _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw);
+ return GL_TRUE;
+ }
+
+ /* no errors */
+ return GL_FALSE;
+}
+
+
+
+void GLAPIENTRY
+_mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei bufSize,
+ GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glReadPixels(%d, %d, %s, %s, %p)\n",
+ width, height,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type),
+ pixels);
+
+ if (width < 0 || height < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE,
+ "glReadPixels(width=%d height=%d)", width, height );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) {
+ /* found an error */
+ return;
+ }
+
+ /* Check that the destination format and source buffer are both
+ * integer-valued or both non-integer-valued.
+ */
+ if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) {
+ const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format);
+ const GLboolean dstInteger = _mesa_is_integer_format(format);
+ if (dstInteger != srcInteger) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(integer / non-integer format mismatch");
+ return;
+ }
+ }
+
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glReadPixels(incomplete framebuffer)" );
+ return;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");
+ return;
+ }
+
+ if (width == 0 || height == 0)
+ return; /* nothing to do */
+
+ if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
+ format, type, bufSize, pixels)) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(out of bounds PBO access)");
+ } else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadnPixelsARB(out of bounds access:"
+ " bufSize (%d) is too small)", bufSize);
+ }
+ return;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj) &&
+ _mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ /* buffer is mapped - that's an error */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
+ return;
+ }
+
+ ctx->Driver.ReadPixels(ctx, x, y, width, height,
+ format, type, &ctx->Pack, pixels);
+}
+
+void GLAPIENTRY
+_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ _mesa_ReadnPixelsARB(x, y, width, height, format, type, INT_MAX, pixels);
+}
diff --git a/mesalib/src/mesa/main/readpix.h b/mesalib/src/mesa/main/readpix.h
index 4ed5eb5a4..f6bb3d6e2 100644
--- a/mesalib/src/mesa/main/readpix.h
+++ b/mesalib/src/mesa/main/readpix.h
@@ -1,43 +1,47 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef READPIXELS_H
-#define READPIXELS_H
-
-
-#include "glheader.h"
-
-struct gl_context;
-
-extern GLboolean
-_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type,
- GLboolean drawing);
-
-extern void GLAPIENTRY
-_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels );
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef READPIXELS_H
+#define READPIXELS_H
+
+
+#include "glheader.h"
+
+struct gl_context;
+
+extern GLboolean
+_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type,
+ GLboolean drawing);
+
+extern void GLAPIENTRY
+_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei bufSize,
+ GLvoid *pixels );
+
+#endif
diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h
index 72a2f1e0b..f506efcef 100644
--- a/mesalib/src/mesa/main/remap_helper.h
+++ b/mesalib/src/mesa/main/remap_helper.h
@@ -181,4663 +181,4743 @@ static const char _mesa_function_pool[] =
"iiii\0"
"glFramebufferTexture\0"
"\0"
- /* _mesa_function_pool[965]: VertexAttribI1ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI1ivEXT\0"
- "glVertexAttribI1iv\0"
+ /* _mesa_function_pool[965]: GetGraphicsResetStatusARB (will be remapped) */
"\0"
- /* _mesa_function_pool[1010]: TexImage4DSGIS (dynamic) */
+ "glGetGraphicsResetStatusARB\0"
+ "\0"
+ /* _mesa_function_pool[995]: TexImage4DSGIS (dynamic) */
"iiiiiiiiiip\0"
"glTexImage4DSGIS\0"
"\0"
- /* _mesa_function_pool[1040]: PolygonStipple (offset 175) */
+ /* _mesa_function_pool[1025]: PolygonStipple (offset 175) */
"p\0"
"glPolygonStipple\0"
"\0"
- /* _mesa_function_pool[1060]: WindowPos2dvMESA (will be remapped) */
+ /* _mesa_function_pool[1045]: WindowPos2dvMESA (will be remapped) */
"p\0"
"glWindowPos2dv\0"
"glWindowPos2dvARB\0"
"glWindowPos2dvMESA\0"
"\0"
- /* _mesa_function_pool[1115]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[1100]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiColor3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[1159]: BlendEquationSeparateEXT (will be remapped) */
+ /* _mesa_function_pool[1144]: BlendEquationSeparateEXT (will be remapped) */
"ii\0"
"glBlendEquationSeparate\0"
"glBlendEquationSeparateEXT\0"
"glBlendEquationSeparateATI\0"
"\0"
- /* _mesa_function_pool[1241]: ListParameterfSGIX (dynamic) */
+ /* _mesa_function_pool[1226]: ListParameterfSGIX (dynamic) */
"iif\0"
"glListParameterfSGIX\0"
"\0"
- /* _mesa_function_pool[1267]: SecondaryColor3bEXT (will be remapped) */
+ /* _mesa_function_pool[1252]: SecondaryColor3bEXT (will be remapped) */
"iii\0"
"glSecondaryColor3b\0"
"glSecondaryColor3bEXT\0"
"\0"
- /* _mesa_function_pool[1313]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
+ /* _mesa_function_pool[1298]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
"pppp\0"
"glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
"\0"
- /* _mesa_function_pool[1359]: GetPixelMapfv (offset 271) */
+ /* _mesa_function_pool[1344]: GetnPolygonStippleARB (will be remapped) */
+ "ip\0"
+ "glGetnPolygonStippleARB\0"
+ "\0"
+ /* _mesa_function_pool[1372]: GetPixelMapfv (offset 271) */
"ip\0"
"glGetPixelMapfv\0"
"\0"
- /* _mesa_function_pool[1379]: Color3uiv (offset 22) */
+ /* _mesa_function_pool[1392]: Color3uiv (offset 22) */
"p\0"
"glColor3uiv\0"
"\0"
- /* _mesa_function_pool[1394]: IsEnabled (offset 286) */
+ /* _mesa_function_pool[1407]: IsEnabled (offset 286) */
"i\0"
"glIsEnabled\0"
"\0"
- /* _mesa_function_pool[1409]: VertexAttrib4svNV (will be remapped) */
+ /* _mesa_function_pool[1422]: VertexAttrib4svNV (will be remapped) */
"ip\0"
"glVertexAttrib4svNV\0"
"\0"
- /* _mesa_function_pool[1433]: EvalCoord2fv (offset 235) */
+ /* _mesa_function_pool[1446]: EvalCoord2fv (offset 235) */
"p\0"
"glEvalCoord2fv\0"
"\0"
- /* _mesa_function_pool[1451]: GetBufferSubDataARB (will be remapped) */
+ /* _mesa_function_pool[1464]: GetBufferSubDataARB (will be remapped) */
"iiip\0"
"glGetBufferSubData\0"
"glGetBufferSubDataARB\0"
"\0"
- /* _mesa_function_pool[1498]: BufferSubDataARB (will be remapped) */
+ /* _mesa_function_pool[1511]: BufferSubDataARB (will be remapped) */
"iiip\0"
"glBufferSubData\0"
"glBufferSubDataARB\0"
"\0"
- /* _mesa_function_pool[1539]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[1552]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
"ppp\0"
"glTexCoord2fColor4ubVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[1577]: AttachShader (will be remapped) */
+ /* _mesa_function_pool[1590]: AttachShader (will be remapped) */
"ii\0"
"glAttachShader\0"
"\0"
- /* _mesa_function_pool[1596]: VertexAttrib2fARB (will be remapped) */
+ /* _mesa_function_pool[1609]: GetCombinerInputParameterfvNV (will be remapped) */
+ "iiiip\0"
+ "glGetCombinerInputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[1648]: VertexAttrib2fARB (will be remapped) */
"iff\0"
"glVertexAttrib2f\0"
"glVertexAttrib2fARB\0"
"\0"
- /* _mesa_function_pool[1638]: GetDebugLogLengthMESA (dynamic) */
+ /* _mesa_function_pool[1690]: GetDebugLogLengthMESA (dynamic) */
"iii\0"
"glGetDebugLogLengthMESA\0"
"\0"
- /* _mesa_function_pool[1667]: GetMapiv (offset 268) */
+ /* _mesa_function_pool[1719]: GetMapiv (offset 268) */
"iip\0"
"glGetMapiv\0"
"\0"
- /* _mesa_function_pool[1683]: VertexAttrib3fARB (will be remapped) */
+ /* _mesa_function_pool[1735]: VertexAttrib3fARB (will be remapped) */
"ifff\0"
"glVertexAttrib3f\0"
"glVertexAttrib3fARB\0"
"\0"
- /* _mesa_function_pool[1726]: Indexubv (offset 316) */
+ /* _mesa_function_pool[1778]: Indexubv (offset 316) */
"p\0"
"glIndexubv\0"
"\0"
- /* _mesa_function_pool[1740]: GetQueryivARB (will be remapped) */
+ /* _mesa_function_pool[1792]: GetQueryivARB (will be remapped) */
"iip\0"
"glGetQueryiv\0"
"glGetQueryivARB\0"
"\0"
- /* _mesa_function_pool[1774]: TexImage3D (offset 371) */
+ /* _mesa_function_pool[1826]: TexImage3D (offset 371) */
"iiiiiiiiip\0"
"glTexImage3D\0"
"glTexImage3DEXT\0"
"\0"
- /* _mesa_function_pool[1815]: BindFragDataLocationEXT (will be remapped) */
+ /* _mesa_function_pool[1867]: BindFragDataLocationEXT (will be remapped) */
"iip\0"
"glBindFragDataLocationEXT\0"
"glBindFragDataLocation\0"
"\0"
- /* _mesa_function_pool[1869]: ReplacementCodeuiVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[1921]: ReplacementCodeuiVertex3fvSUN (dynamic) */
"pp\0"
"glReplacementCodeuiVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[1905]: EdgeFlagPointer (offset 312) */
+ /* _mesa_function_pool[1957]: EdgeFlagPointer (offset 312) */
"ip\0"
"glEdgeFlagPointer\0"
"\0"
- /* _mesa_function_pool[1927]: Color3ubv (offset 20) */
+ /* _mesa_function_pool[1979]: Color3ubv (offset 20) */
"p\0"
"glColor3ubv\0"
"\0"
- /* _mesa_function_pool[1942]: GetQueryObjectivARB (will be remapped) */
+ /* _mesa_function_pool[1994]: GetQueryObjectivARB (will be remapped) */
"iip\0"
"glGetQueryObjectiv\0"
"glGetQueryObjectivARB\0"
"\0"
- /* _mesa_function_pool[1988]: Vertex3dv (offset 135) */
+ /* _mesa_function_pool[2040]: Vertex3dv (offset 135) */
"p\0"
"glVertex3dv\0"
"\0"
- /* _mesa_function_pool[2003]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[2055]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[2050]: CompressedTexSubImage2DARB (will be remapped) */
+ /* _mesa_function_pool[2102]: CompressedTexSubImage2DARB (will be remapped) */
"iiiiiiiip\0"
"glCompressedTexSubImage2D\0"
"glCompressedTexSubImage2DARB\0"
"\0"
- /* _mesa_function_pool[2116]: CombinerOutputNV (will be remapped) */
+ /* _mesa_function_pool[2168]: CombinerOutputNV (will be remapped) */
"iiiiiiiiii\0"
"glCombinerOutputNV\0"
"\0"
- /* _mesa_function_pool[2147]: VertexAttribs3fvNV (will be remapped) */
+ /* _mesa_function_pool[2199]: VertexAttribs3fvNV (will be remapped) */
"iip\0"
"glVertexAttribs3fvNV\0"
"\0"
- /* _mesa_function_pool[2173]: Uniform2fARB (will be remapped) */
+ /* _mesa_function_pool[2225]: GetnMapivARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapivARB\0"
+ "\0"
+ /* _mesa_function_pool[2246]: Uniform2fARB (will be remapped) */
"iff\0"
"glUniform2f\0"
"glUniform2fARB\0"
"\0"
- /* _mesa_function_pool[2205]: LightModeliv (offset 166) */
+ /* _mesa_function_pool[2278]: LightModeliv (offset 166) */
"ip\0"
"glLightModeliv\0"
"\0"
- /* _mesa_function_pool[2224]: VertexAttrib1svARB (will be remapped) */
+ /* _mesa_function_pool[2297]: VertexAttrib1svARB (will be remapped) */
"ip\0"
"glVertexAttrib1sv\0"
"glVertexAttrib1svARB\0"
"\0"
- /* _mesa_function_pool[2267]: VertexAttribs1dvNV (will be remapped) */
+ /* _mesa_function_pool[2340]: VertexAttribs1dvNV (will be remapped) */
"iip\0"
"glVertexAttribs1dvNV\0"
"\0"
- /* _mesa_function_pool[2293]: Uniform2ivARB (will be remapped) */
+ /* _mesa_function_pool[2366]: Uniform2ivARB (will be remapped) */
"iip\0"
"glUniform2iv\0"
"glUniform2ivARB\0"
"\0"
- /* _mesa_function_pool[2327]: GetImageTransformParameterfvHP (dynamic) */
+ /* _mesa_function_pool[2400]: GetImageTransformParameterfvHP (dynamic) */
"iip\0"
"glGetImageTransformParameterfvHP\0"
"\0"
- /* _mesa_function_pool[2365]: Normal3bv (offset 53) */
+ /* _mesa_function_pool[2438]: Normal3bv (offset 53) */
"p\0"
"glNormal3bv\0"
"\0"
- /* _mesa_function_pool[2380]: TexGeniv (offset 193) */
+ /* _mesa_function_pool[2453]: TexGeniv (offset 193) */
"iip\0"
"glTexGeniv\0"
"\0"
- /* _mesa_function_pool[2396]: WeightubvARB (dynamic) */
+ /* _mesa_function_pool[2469]: WeightubvARB (dynamic) */
"ip\0"
"glWeightubvARB\0"
"\0"
- /* _mesa_function_pool[2415]: VertexAttrib1fvNV (will be remapped) */
+ /* _mesa_function_pool[2488]: VertexAttrib1fvNV (will be remapped) */
"ip\0"
"glVertexAttrib1fvNV\0"
"\0"
- /* _mesa_function_pool[2439]: Vertex3iv (offset 139) */
+ /* _mesa_function_pool[2512]: Vertex3iv (offset 139) */
"p\0"
"glVertex3iv\0"
"\0"
- /* _mesa_function_pool[2454]: CopyConvolutionFilter1D (offset 354) */
+ /* _mesa_function_pool[2527]: CopyConvolutionFilter1D (offset 354) */
"iiiii\0"
"glCopyConvolutionFilter1D\0"
"glCopyConvolutionFilter1DEXT\0"
"\0"
- /* _mesa_function_pool[2516]: VertexAttribI1uiEXT (will be remapped) */
+ /* _mesa_function_pool[2589]: VertexAttribI1uiEXT (will be remapped) */
"ii\0"
"glVertexAttribI1uiEXT\0"
"glVertexAttribI1ui\0"
"\0"
- /* _mesa_function_pool[2561]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[2634]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
"iffffff\0"
"glReplacementCodeuiNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[2609]: DeleteSync (will be remapped) */
+ /* _mesa_function_pool[2682]: DeleteSync (will be remapped) */
"i\0"
"glDeleteSync\0"
"\0"
- /* _mesa_function_pool[2625]: FragmentMaterialfvSGIX (dynamic) */
+ /* _mesa_function_pool[2698]: FragmentMaterialfvSGIX (dynamic) */
"iip\0"
"glFragmentMaterialfvSGIX\0"
"\0"
- /* _mesa_function_pool[2655]: BlendColor (offset 336) */
+ /* _mesa_function_pool[2728]: BlendColor (offset 336) */
"ffff\0"
"glBlendColor\0"
"glBlendColorEXT\0"
"\0"
- /* _mesa_function_pool[2690]: UniformMatrix4fvARB (will be remapped) */
+ /* _mesa_function_pool[2763]: UniformMatrix4fvARB (will be remapped) */
"iiip\0"
"glUniformMatrix4fv\0"
"glUniformMatrix4fvARB\0"
"\0"
- /* _mesa_function_pool[2737]: DeleteVertexArraysAPPLE (will be remapped) */
+ /* _mesa_function_pool[2810]: DeleteVertexArraysAPPLE (will be remapped) */
"ip\0"
"glDeleteVertexArrays\0"
"glDeleteVertexArraysAPPLE\0"
"\0"
- /* _mesa_function_pool[2788]: TexBuffer (will be remapped) */
+ /* _mesa_function_pool[2861]: TexBuffer (will be remapped) */
"iii\0"
"glTexBuffer\0"
"\0"
- /* _mesa_function_pool[2805]: ReadInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[2878]: ReadInstrumentsSGIX (dynamic) */
"i\0"
"glReadInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[2830]: CallLists (offset 3) */
+ /* _mesa_function_pool[2903]: CallLists (offset 3) */
"iip\0"
"glCallLists\0"
"\0"
- /* _mesa_function_pool[2847]: UniformMatrix2x4fv (will be remapped) */
+ /* _mesa_function_pool[2920]: UniformMatrix2x4fv (will be remapped) */
"iiip\0"
"glUniformMatrix2x4fv\0"
"\0"
- /* _mesa_function_pool[2874]: Color4ubVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[2947]: ReadnPixelsARB (will be remapped) */
+ "iiiiiiip\0"
+ "glReadnPixelsARB\0"
+ "\0"
+ /* _mesa_function_pool[2974]: Color4ubVertex3fvSUN (dynamic) */
"pp\0"
"glColor4ubVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[2901]: Normal3iv (offset 59) */
+ /* _mesa_function_pool[3001]: Normal3iv (offset 59) */
"p\0"
"glNormal3iv\0"
"\0"
- /* _mesa_function_pool[2916]: PassThrough (offset 199) */
+ /* _mesa_function_pool[3016]: PassThrough (offset 199) */
"f\0"
"glPassThrough\0"
"\0"
- /* _mesa_function_pool[2933]: GetVertexAttribIivEXT (will be remapped) */
+ /* _mesa_function_pool[3033]: GetnPixelMapusvARB (will be remapped) */
"iip\0"
- "glGetVertexAttribIivEXT\0"
- "glGetVertexAttribIiv\0"
+ "glGetnPixelMapusvARB\0"
"\0"
- /* _mesa_function_pool[2983]: TexParameterIivEXT (will be remapped) */
+ /* _mesa_function_pool[3059]: TexParameterIivEXT (will be remapped) */
"iip\0"
"glTexParameterIivEXT\0"
"glTexParameterIiv\0"
"\0"
- /* _mesa_function_pool[3027]: FramebufferTextureLayerEXT (will be remapped) */
+ /* _mesa_function_pool[3103]: FramebufferTextureLayerEXT (will be remapped) */
"iiiii\0"
"glFramebufferTextureLayer\0"
"glFramebufferTextureLayerEXT\0"
"\0"
- /* _mesa_function_pool[3089]: GetListParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[3165]: GetListParameterfvSGIX (dynamic) */
"iip\0"
"glGetListParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[3119]: Viewport (offset 305) */
+ /* _mesa_function_pool[3195]: Viewport (offset 305) */
"iiii\0"
"glViewport\0"
"\0"
- /* _mesa_function_pool[3136]: VertexAttrib4NusvARB (will be remapped) */
+ /* _mesa_function_pool[3212]: VertexAttrib4NusvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nusv\0"
"glVertexAttrib4NusvARB\0"
"\0"
- /* _mesa_function_pool[3183]: WindowPos4svMESA (will be remapped) */
+ /* _mesa_function_pool[3259]: WindowPos4svMESA (will be remapped) */
"p\0"
"glWindowPos4svMESA\0"
"\0"
- /* _mesa_function_pool[3205]: CreateProgramObjectARB (will be remapped) */
+ /* _mesa_function_pool[3281]: CreateProgramObjectARB (will be remapped) */
"\0"
"glCreateProgramObjectARB\0"
"\0"
- /* _mesa_function_pool[3232]: DeleteTransformFeedbacks (will be remapped) */
+ /* _mesa_function_pool[3308]: DeleteTransformFeedbacks (will be remapped) */
"ip\0"
"glDeleteTransformFeedbacks\0"
"\0"
- /* _mesa_function_pool[3263]: UniformMatrix4x3fv (will be remapped) */
+ /* _mesa_function_pool[3339]: UniformMatrix4x3fv (will be remapped) */
"iiip\0"
"glUniformMatrix4x3fv\0"
"\0"
- /* _mesa_function_pool[3290]: PrioritizeTextures (offset 331) */
+ /* _mesa_function_pool[3366]: PrioritizeTextures (offset 331) */
"ipp\0"
"glPrioritizeTextures\0"
"glPrioritizeTexturesEXT\0"
"\0"
- /* _mesa_function_pool[3340]: VertexAttribI3uiEXT (will be remapped) */
+ /* _mesa_function_pool[3416]: VertexAttribI3uiEXT (will be remapped) */
"iiii\0"
"glVertexAttribI3uiEXT\0"
"glVertexAttribI3ui\0"
"\0"
- /* _mesa_function_pool[3387]: AsyncMarkerSGIX (dynamic) */
+ /* _mesa_function_pool[3463]: AsyncMarkerSGIX (dynamic) */
"i\0"
"glAsyncMarkerSGIX\0"
"\0"
- /* _mesa_function_pool[3408]: GlobalAlphaFactorubSUN (dynamic) */
+ /* _mesa_function_pool[3484]: GlobalAlphaFactorubSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorubSUN\0"
"\0"
- /* _mesa_function_pool[3436]: ClearColorIuiEXT (will be remapped) */
+ /* _mesa_function_pool[3512]: ClearColorIuiEXT (will be remapped) */
"iiii\0"
"glClearColorIuiEXT\0"
"\0"
- /* _mesa_function_pool[3461]: ClearDebugLogMESA (dynamic) */
+ /* _mesa_function_pool[3537]: ClearDebugLogMESA (dynamic) */
"iii\0"
"glClearDebugLogMESA\0"
"\0"
- /* _mesa_function_pool[3486]: Uniform4uiEXT (will be remapped) */
+ /* _mesa_function_pool[3562]: Uniform4uiEXT (will be remapped) */
"iiiii\0"
"glUniform4uiEXT\0"
"glUniform4ui\0"
"\0"
- /* _mesa_function_pool[3522]: ResetHistogram (offset 369) */
+ /* _mesa_function_pool[3598]: ResetHistogram (offset 369) */
"i\0"
"glResetHistogram\0"
"glResetHistogramEXT\0"
"\0"
- /* _mesa_function_pool[3562]: GetProgramNamedParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[3638]: GetProgramNamedParameterfvNV (will be remapped) */
"iipp\0"
"glGetProgramNamedParameterfvNV\0"
"\0"
- /* _mesa_function_pool[3599]: PointParameterfEXT (will be remapped) */
+ /* _mesa_function_pool[3675]: PointParameterfEXT (will be remapped) */
"if\0"
"glPointParameterf\0"
"glPointParameterfARB\0"
"glPointParameterfEXT\0"
"glPointParameterfSGIS\0"
"\0"
- /* _mesa_function_pool[3685]: LoadIdentityDeformationMapSGIX (dynamic) */
+ /* _mesa_function_pool[3761]: LoadIdentityDeformationMapSGIX (dynamic) */
"i\0"
"glLoadIdentityDeformationMapSGIX\0"
"\0"
- /* _mesa_function_pool[3721]: GenFencesNV (will be remapped) */
+ /* _mesa_function_pool[3797]: GenFencesNV (will be remapped) */
"ip\0"
"glGenFencesNV\0"
"\0"
- /* _mesa_function_pool[3739]: ImageTransformParameterfHP (dynamic) */
+ /* _mesa_function_pool[3815]: ImageTransformParameterfHP (dynamic) */
"iif\0"
"glImageTransformParameterfHP\0"
"\0"
- /* _mesa_function_pool[3773]: MatrixIndexusvARB (dynamic) */
+ /* _mesa_function_pool[3849]: MatrixIndexusvARB (dynamic) */
"ip\0"
"glMatrixIndexusvARB\0"
"\0"
- /* _mesa_function_pool[3797]: DrawElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[3873]: DrawElementsBaseVertex (will be remapped) */
"iiipi\0"
"glDrawElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[3829]: DisableVertexAttribArrayARB (will be remapped) */
+ /* _mesa_function_pool[3905]: DisableVertexAttribArrayARB (will be remapped) */
"i\0"
"glDisableVertexAttribArray\0"
"glDisableVertexAttribArrayARB\0"
"\0"
- /* _mesa_function_pool[3889]: TexCoord2sv (offset 109) */
+ /* _mesa_function_pool[3965]: GetnConvolutionFilterARB (will be remapped) */
+ "iiiip\0"
+ "glGetnConvolutionFilterARB\0"
+ "\0"
+ /* _mesa_function_pool[3999]: TexCoord2sv (offset 109) */
"p\0"
"glTexCoord2sv\0"
"\0"
- /* _mesa_function_pool[3906]: Vertex4dv (offset 143) */
+ /* _mesa_function_pool[4016]: Vertex4dv (offset 143) */
"p\0"
"glVertex4dv\0"
"\0"
- /* _mesa_function_pool[3921]: StencilMaskSeparate (will be remapped) */
+ /* _mesa_function_pool[4031]: StencilMaskSeparate (will be remapped) */
"ii\0"
"glStencilMaskSeparate\0"
"\0"
- /* _mesa_function_pool[3947]: ProgramLocalParameter4dARB (will be remapped) */
+ /* _mesa_function_pool[4057]: ProgramLocalParameter4dARB (will be remapped) */
"iidddd\0"
"glProgramLocalParameter4dARB\0"
"\0"
- /* _mesa_function_pool[3984]: CompressedTexImage3DARB (will be remapped) */
+ /* _mesa_function_pool[4094]: CompressedTexImage3DARB (will be remapped) */
"iiiiiiiip\0"
"glCompressedTexImage3D\0"
"glCompressedTexImage3DARB\0"
"\0"
- /* _mesa_function_pool[4044]: Color3sv (offset 18) */
+ /* _mesa_function_pool[4154]: Color3sv (offset 18) */
"p\0"
"glColor3sv\0"
"\0"
- /* _mesa_function_pool[4058]: GetConvolutionParameteriv (offset 358) */
+ /* _mesa_function_pool[4168]: GetConvolutionParameteriv (offset 358) */
"iip\0"
"glGetConvolutionParameteriv\0"
"glGetConvolutionParameterivEXT\0"
"\0"
- /* _mesa_function_pool[4122]: DeleteSamplers (will be remapped) */
+ /* _mesa_function_pool[4232]: DeleteSamplers (will be remapped) */
"ip\0"
"glDeleteSamplers\0"
"\0"
- /* _mesa_function_pool[4143]: VertexAttrib1fARB (will be remapped) */
+ /* _mesa_function_pool[4253]: VertexAttrib1fARB (will be remapped) */
"if\0"
"glVertexAttrib1f\0"
"glVertexAttrib1fARB\0"
"\0"
- /* _mesa_function_pool[4184]: Vertex2dv (offset 127) */
+ /* _mesa_function_pool[4294]: Vertex2dv (offset 127) */
"p\0"
"glVertex2dv\0"
"\0"
- /* _mesa_function_pool[4199]: TestFenceNV (will be remapped) */
+ /* _mesa_function_pool[4309]: TestFenceNV (will be remapped) */
"i\0"
"glTestFenceNV\0"
"\0"
- /* _mesa_function_pool[4216]: GetVertexAttribIuivEXT (will be remapped) */
+ /* _mesa_function_pool[4326]: GetVertexAttribIuivEXT (will be remapped) */
"iip\0"
"glGetVertexAttribIuivEXT\0"
"glGetVertexAttribIuiv\0"
"\0"
- /* _mesa_function_pool[4268]: MultiTexCoord1fvARB (offset 379) */
+ /* _mesa_function_pool[4378]: MultiTexCoord1fvARB (offset 379) */
"ip\0"
"glMultiTexCoord1fv\0"
"glMultiTexCoord1fvARB\0"
"\0"
- /* _mesa_function_pool[4313]: TexCoord3iv (offset 115) */
+ /* _mesa_function_pool[4423]: TexCoord3iv (offset 115) */
"p\0"
"glTexCoord3iv\0"
"\0"
- /* _mesa_function_pool[4330]: Uniform2uivEXT (will be remapped) */
+ /* _mesa_function_pool[4440]: Uniform2uivEXT (will be remapped) */
"iip\0"
"glUniform2uivEXT\0"
"glUniform2uiv\0"
"\0"
- /* _mesa_function_pool[4366]: ColorFragmentOp2ATI (will be remapped) */
+ /* _mesa_function_pool[4476]: ColorFragmentOp2ATI (will be remapped) */
"iiiiiiiiii\0"
"glColorFragmentOp2ATI\0"
"\0"
- /* _mesa_function_pool[4400]: SecondaryColorPointerListIBM (dynamic) */
+ /* _mesa_function_pool[4510]: SecondaryColorPointerListIBM (dynamic) */
"iiipi\0"
"glSecondaryColorPointerListIBM\0"
"\0"
- /* _mesa_function_pool[4438]: GetPixelTexGenParameterivSGIS (will be remapped) */
+ /* _mesa_function_pool[4548]: GetPixelTexGenParameterivSGIS (will be remapped) */
"ip\0"
"glGetPixelTexGenParameterivSGIS\0"
"\0"
- /* _mesa_function_pool[4474]: Color3fv (offset 14) */
+ /* _mesa_function_pool[4584]: Color3fv (offset 14) */
"p\0"
"glColor3fv\0"
"\0"
- /* _mesa_function_pool[4488]: VertexAttrib4fNV (will be remapped) */
- "iffff\0"
- "glVertexAttrib4fNV\0"
+ /* _mesa_function_pool[4598]: GetnPixelMapfvARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapfvARB\0"
"\0"
- /* _mesa_function_pool[4514]: ReplacementCodeubSUN (dynamic) */
+ /* _mesa_function_pool[4623]: ReplacementCodeubSUN (dynamic) */
"i\0"
"glReplacementCodeubSUN\0"
"\0"
- /* _mesa_function_pool[4540]: FinishAsyncSGIX (dynamic) */
+ /* _mesa_function_pool[4649]: FinishAsyncSGIX (dynamic) */
"p\0"
"glFinishAsyncSGIX\0"
"\0"
- /* _mesa_function_pool[4561]: GetDebugLogMESA (dynamic) */
+ /* _mesa_function_pool[4670]: GetnUniformfvARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformfvARB\0"
+ "\0"
+ /* _mesa_function_pool[4695]: GetDebugLogMESA (dynamic) */
"iiiipp\0"
"glGetDebugLogMESA\0"
"\0"
- /* _mesa_function_pool[4587]: FogCoorddEXT (will be remapped) */
+ /* _mesa_function_pool[4721]: FogCoorddEXT (will be remapped) */
"d\0"
"glFogCoordd\0"
"glFogCoorddEXT\0"
"\0"
- /* _mesa_function_pool[4617]: BeginConditionalRenderNV (will be remapped) */
+ /* _mesa_function_pool[4751]: BeginConditionalRenderNV (will be remapped) */
"ii\0"
"glBeginConditionalRenderNV\0"
"glBeginConditionalRender\0"
"\0"
- /* _mesa_function_pool[4673]: Color4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[4807]: Color4ubVertex3fSUN (dynamic) */
"iiiifff\0"
"glColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[4704]: FogCoordfEXT (will be remapped) */
+ /* _mesa_function_pool[4838]: FogCoordfEXT (will be remapped) */
"f\0"
"glFogCoordf\0"
"glFogCoordfEXT\0"
"\0"
- /* _mesa_function_pool[4734]: PointSize (offset 173) */
+ /* _mesa_function_pool[4868]: PointSize (offset 173) */
"f\0"
"glPointSize\0"
"\0"
- /* _mesa_function_pool[4749]: VertexAttribI2uivEXT (will be remapped) */
+ /* _mesa_function_pool[4883]: VertexAttribI2uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI2uivEXT\0"
"glVertexAttribI2uiv\0"
"\0"
- /* _mesa_function_pool[4796]: TexCoord2fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[4930]: TexCoord2fVertex3fSUN (dynamic) */
"fffff\0"
"glTexCoord2fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[4827]: PopName (offset 200) */
+ /* _mesa_function_pool[4961]: PopName (offset 200) */
"\0"
"glPopName\0"
"\0"
- /* _mesa_function_pool[4839]: GetSamplerParameterfv (will be remapped) */
+ /* _mesa_function_pool[4973]: GetSamplerParameterfv (will be remapped) */
"iip\0"
"glGetSamplerParameterfv\0"
"\0"
- /* _mesa_function_pool[4868]: GlobalAlphaFactoriSUN (dynamic) */
+ /* _mesa_function_pool[5002]: GlobalAlphaFactoriSUN (dynamic) */
"i\0"
"glGlobalAlphaFactoriSUN\0"
"\0"
- /* _mesa_function_pool[4895]: VertexAttrib2dNV (will be remapped) */
+ /* _mesa_function_pool[5029]: VertexAttrib2dNV (will be remapped) */
"idd\0"
"glVertexAttrib2dNV\0"
"\0"
- /* _mesa_function_pool[4919]: GetProgramInfoLog (will be remapped) */
+ /* _mesa_function_pool[5053]: GetProgramInfoLog (will be remapped) */
"iipp\0"
"glGetProgramInfoLog\0"
"\0"
- /* _mesa_function_pool[4945]: VertexAttrib4NbvARB (will be remapped) */
+ /* _mesa_function_pool[5079]: VertexAttrib4NbvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nbv\0"
"glVertexAttrib4NbvARB\0"
"\0"
- /* _mesa_function_pool[4990]: GetActiveAttribARB (will be remapped) */
+ /* _mesa_function_pool[5124]: GetActiveAttribARB (will be remapped) */
"iiipppp\0"
"glGetActiveAttrib\0"
"glGetActiveAttribARB\0"
"\0"
- /* _mesa_function_pool[5038]: Vertex4sv (offset 149) */
+ /* _mesa_function_pool[5172]: Vertex4sv (offset 149) */
"p\0"
"glVertex4sv\0"
"\0"
- /* _mesa_function_pool[5053]: VertexAttrib4ubNV (will be remapped) */
+ /* _mesa_function_pool[5187]: VertexAttrib4ubNV (will be remapped) */
"iiiii\0"
"glVertexAttrib4ubNV\0"
"\0"
- /* _mesa_function_pool[5080]: ClampColor (will be remapped) */
+ /* _mesa_function_pool[5214]: VertexAttribI1ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1iv\0"
+ "\0"
+ /* _mesa_function_pool[5259]: ClampColor (will be remapped) */
"ii\0"
"glClampColor\0"
"\0"
- /* _mesa_function_pool[5097]: TextureRangeAPPLE (will be remapped) */
+ /* _mesa_function_pool[5276]: TextureRangeAPPLE (will be remapped) */
"iip\0"
"glTextureRangeAPPLE\0"
"\0"
- /* _mesa_function_pool[5122]: GetTexEnvfv (offset 276) */
+ /* _mesa_function_pool[5301]: GetTexEnvfv (offset 276) */
"iip\0"
"glGetTexEnvfv\0"
"\0"
- /* _mesa_function_pool[5141]: BindTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[5320]: BindTransformFeedback (will be remapped) */
"ii\0"
"glBindTransformFeedback\0"
"\0"
- /* _mesa_function_pool[5169]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[5348]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
"ffffffffffff\0"
"glTexCoord2fColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[5222]: Indexub (offset 315) */
+ /* _mesa_function_pool[5401]: Indexub (offset 315) */
"i\0"
"glIndexub\0"
"\0"
- /* _mesa_function_pool[5235]: TexEnvi (offset 186) */
+ /* _mesa_function_pool[5414]: VertexAttrib4fNV (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4fNV\0"
+ "\0"
+ /* _mesa_function_pool[5440]: TexEnvi (offset 186) */
"iii\0"
"glTexEnvi\0"
"\0"
- /* _mesa_function_pool[5250]: GetClipPlane (offset 259) */
+ /* _mesa_function_pool[5455]: GetClipPlane (offset 259) */
"ip\0"
"glGetClipPlane\0"
"\0"
- /* _mesa_function_pool[5269]: CombinerParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[5474]: CombinerParameterfvNV (will be remapped) */
"ip\0"
"glCombinerParameterfvNV\0"
"\0"
- /* _mesa_function_pool[5297]: VertexAttribs3dvNV (will be remapped) */
+ /* _mesa_function_pool[5502]: VertexAttribs3dvNV (will be remapped) */
"iip\0"
"glVertexAttribs3dvNV\0"
"\0"
- /* _mesa_function_pool[5323]: VertexAttribI2uiEXT (will be remapped) */
+ /* _mesa_function_pool[5528]: VertexAttribI2uiEXT (will be remapped) */
"iii\0"
"glVertexAttribI2uiEXT\0"
"glVertexAttribI2ui\0"
"\0"
- /* _mesa_function_pool[5369]: VertexAttribs4fvNV (will be remapped) */
+ /* _mesa_function_pool[5574]: VertexAttribs4fvNV (will be remapped) */
"iip\0"
"glVertexAttribs4fvNV\0"
"\0"
- /* _mesa_function_pool[5395]: VertexArrayRangeNV (will be remapped) */
+ /* _mesa_function_pool[5600]: VertexArrayRangeNV (will be remapped) */
"ip\0"
"glVertexArrayRangeNV\0"
"\0"
- /* _mesa_function_pool[5420]: FragmentLightiSGIX (dynamic) */
+ /* _mesa_function_pool[5625]: FragmentLightiSGIX (dynamic) */
"iii\0"
"glFragmentLightiSGIX\0"
"\0"
- /* _mesa_function_pool[5446]: PolygonOffsetEXT (will be remapped) */
+ /* _mesa_function_pool[5651]: PolygonOffsetEXT (will be remapped) */
"ff\0"
"glPolygonOffsetEXT\0"
"\0"
- /* _mesa_function_pool[5469]: VertexAttribI4uivEXT (will be remapped) */
+ /* _mesa_function_pool[5674]: VertexAttribI4uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI4uivEXT\0"
"glVertexAttribI4uiv\0"
"\0"
- /* _mesa_function_pool[5516]: PollAsyncSGIX (dynamic) */
+ /* _mesa_function_pool[5721]: PollAsyncSGIX (dynamic) */
"p\0"
"glPollAsyncSGIX\0"
"\0"
- /* _mesa_function_pool[5535]: DeleteFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[5740]: DeleteFragmentShaderATI (will be remapped) */
"i\0"
"glDeleteFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[5564]: Scaled (offset 301) */
+ /* _mesa_function_pool[5769]: Scaled (offset 301) */
"ddd\0"
"glScaled\0"
"\0"
- /* _mesa_function_pool[5578]: ResumeTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[5783]: ResumeTransformFeedback (will be remapped) */
"\0"
"glResumeTransformFeedback\0"
"\0"
- /* _mesa_function_pool[5606]: Scalef (offset 302) */
+ /* _mesa_function_pool[5811]: Scalef (offset 302) */
"fff\0"
"glScalef\0"
"\0"
- /* _mesa_function_pool[5620]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[5825]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glTexCoord2fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[5658]: ProgramEnvParameters4fvEXT (will be remapped) */
+ /* _mesa_function_pool[5863]: ProgramEnvParameters4fvEXT (will be remapped) */
"iiip\0"
"glProgramEnvParameters4fvEXT\0"
"\0"
- /* _mesa_function_pool[5693]: MultTransposeMatrixdARB (will be remapped) */
+ /* _mesa_function_pool[5898]: MultTransposeMatrixdARB (will be remapped) */
"p\0"
"glMultTransposeMatrixd\0"
"glMultTransposeMatrixdARB\0"
"\0"
- /* _mesa_function_pool[5745]: ColorMaskIndexedEXT (will be remapped) */
+ /* _mesa_function_pool[5950]: ColorMaskIndexedEXT (will be remapped) */
"iiiii\0"
"glColorMaskIndexedEXT\0"
"glColorMaski\0"
"\0"
- /* _mesa_function_pool[5787]: ObjectUnpurgeableAPPLE (will be remapped) */
+ /* _mesa_function_pool[5992]: ObjectUnpurgeableAPPLE (will be remapped) */
"iii\0"
"glObjectUnpurgeableAPPLE\0"
"\0"
- /* _mesa_function_pool[5817]: AlphaFunc (offset 240) */
+ /* _mesa_function_pool[6022]: AlphaFunc (offset 240) */
"if\0"
"glAlphaFunc\0"
"\0"
- /* _mesa_function_pool[5833]: WindowPos2svMESA (will be remapped) */
+ /* _mesa_function_pool[6038]: WindowPos2svMESA (will be remapped) */
"p\0"
"glWindowPos2sv\0"
"glWindowPos2svARB\0"
"glWindowPos2svMESA\0"
"\0"
- /* _mesa_function_pool[5888]: EdgeFlag (offset 41) */
+ /* _mesa_function_pool[6093]: EdgeFlag (offset 41) */
"i\0"
"glEdgeFlag\0"
"\0"
- /* _mesa_function_pool[5902]: TexCoord2iv (offset 107) */
+ /* _mesa_function_pool[6107]: TexCoord2iv (offset 107) */
"p\0"
"glTexCoord2iv\0"
"\0"
- /* _mesa_function_pool[5919]: CompressedTexImage1DARB (will be remapped) */
+ /* _mesa_function_pool[6124]: CompressedTexImage1DARB (will be remapped) */
"iiiiiip\0"
"glCompressedTexImage1D\0"
"glCompressedTexImage1DARB\0"
"\0"
- /* _mesa_function_pool[5977]: Rotated (offset 299) */
+ /* _mesa_function_pool[6182]: Rotated (offset 299) */
"dddd\0"
"glRotated\0"
"\0"
- /* _mesa_function_pool[5993]: GetTexParameterIuivEXT (will be remapped) */
+ /* _mesa_function_pool[6198]: GetTexParameterIuivEXT (will be remapped) */
"iip\0"
"glGetTexParameterIuivEXT\0"
"glGetTexParameterIuiv\0"
"\0"
- /* _mesa_function_pool[6045]: VertexAttrib2sNV (will be remapped) */
+ /* _mesa_function_pool[6250]: VertexAttrib2sNV (will be remapped) */
"iii\0"
"glVertexAttrib2sNV\0"
"\0"
- /* _mesa_function_pool[6069]: ReadPixels (offset 256) */
+ /* _mesa_function_pool[6274]: ReadPixels (offset 256) */
"iiiiiip\0"
"glReadPixels\0"
"\0"
- /* _mesa_function_pool[6091]: EdgeFlagv (offset 42) */
+ /* _mesa_function_pool[6296]: VertexAttribDivisorARB (will be remapped) */
+ "ii\0"
+ "glVertexAttribDivisorARB\0"
+ "\0"
+ /* _mesa_function_pool[6325]: EdgeFlagv (offset 42) */
"p\0"
"glEdgeFlagv\0"
"\0"
- /* _mesa_function_pool[6106]: NormalPointerListIBM (dynamic) */
+ /* _mesa_function_pool[6340]: NormalPointerListIBM (dynamic) */
"iipi\0"
"glNormalPointerListIBM\0"
"\0"
- /* _mesa_function_pool[6135]: IndexPointerEXT (will be remapped) */
+ /* _mesa_function_pool[6369]: IndexPointerEXT (will be remapped) */
"iiip\0"
"glIndexPointerEXT\0"
"\0"
- /* _mesa_function_pool[6159]: Color4iv (offset 32) */
+ /* _mesa_function_pool[6393]: Color4iv (offset 32) */
"p\0"
"glColor4iv\0"
"\0"
- /* _mesa_function_pool[6173]: TexParameterf (offset 178) */
+ /* _mesa_function_pool[6407]: TexParameterf (offset 178) */
"iif\0"
"glTexParameterf\0"
"\0"
- /* _mesa_function_pool[6194]: TexParameteri (offset 180) */
+ /* _mesa_function_pool[6428]: TexParameteri (offset 180) */
"iii\0"
"glTexParameteri\0"
"\0"
- /* _mesa_function_pool[6215]: NormalPointerEXT (will be remapped) */
+ /* _mesa_function_pool[6449]: NormalPointerEXT (will be remapped) */
"iiip\0"
"glNormalPointerEXT\0"
"\0"
- /* _mesa_function_pool[6240]: MultiTexCoord3dARB (offset 392) */
+ /* _mesa_function_pool[6474]: MultiTexCoord3dARB (offset 392) */
"iddd\0"
"glMultiTexCoord3d\0"
"glMultiTexCoord3dARB\0"
"\0"
- /* _mesa_function_pool[6285]: MultiTexCoord2iARB (offset 388) */
+ /* _mesa_function_pool[6519]: MultiTexCoord2iARB (offset 388) */
"iii\0"
"glMultiTexCoord2i\0"
"glMultiTexCoord2iARB\0"
"\0"
- /* _mesa_function_pool[6329]: DrawPixels (offset 257) */
+ /* _mesa_function_pool[6563]: DrawPixels (offset 257) */
"iiiip\0"
"glDrawPixels\0"
"\0"
- /* _mesa_function_pool[6349]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[6583]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
"iffffffff\0"
"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[6409]: MultiTexCoord2svARB (offset 391) */
+ /* _mesa_function_pool[6643]: MultiTexCoord2svARB (offset 391) */
"ip\0"
"glMultiTexCoord2sv\0"
"glMultiTexCoord2svARB\0"
"\0"
- /* _mesa_function_pool[6454]: ReplacementCodeubvSUN (dynamic) */
+ /* _mesa_function_pool[6688]: ReplacementCodeubvSUN (dynamic) */
"p\0"
"glReplacementCodeubvSUN\0"
"\0"
- /* _mesa_function_pool[6481]: Uniform3iARB (will be remapped) */
+ /* _mesa_function_pool[6715]: Uniform3iARB (will be remapped) */
"iiii\0"
"glUniform3i\0"
"glUniform3iARB\0"
"\0"
- /* _mesa_function_pool[6514]: DrawTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[6748]: DrawTransformFeedback (will be remapped) */
"ii\0"
"glDrawTransformFeedback\0"
"\0"
- /* _mesa_function_pool[6542]: DrawElementsInstancedARB (will be remapped) */
+ /* _mesa_function_pool[6776]: DrawElementsInstancedARB (will be remapped) */
"iiipi\0"
"glDrawElementsInstancedARB\0"
"glDrawElementsInstancedEXT\0"
"glDrawElementsInstanced\0"
"\0"
- /* _mesa_function_pool[6627]: GetShaderInfoLog (will be remapped) */
+ /* _mesa_function_pool[6861]: GetShaderInfoLog (will be remapped) */
"iipp\0"
"glGetShaderInfoLog\0"
"\0"
- /* _mesa_function_pool[6652]: WeightivARB (dynamic) */
+ /* _mesa_function_pool[6886]: WeightivARB (dynamic) */
"ip\0"
"glWeightivARB\0"
"\0"
- /* _mesa_function_pool[6670]: PollInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[6904]: PollInstrumentsSGIX (dynamic) */
"p\0"
"glPollInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[6695]: GlobalAlphaFactordSUN (dynamic) */
+ /* _mesa_function_pool[6929]: GlobalAlphaFactordSUN (dynamic) */
"d\0"
"glGlobalAlphaFactordSUN\0"
"\0"
- /* _mesa_function_pool[6722]: GetFinalCombinerInputParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[6956]: GetFinalCombinerInputParameterfvNV (will be remapped) */
"iip\0"
"glGetFinalCombinerInputParameterfvNV\0"
"\0"
- /* _mesa_function_pool[6764]: GenerateMipmapEXT (will be remapped) */
+ /* _mesa_function_pool[6998]: GenerateMipmapEXT (will be remapped) */
"i\0"
"glGenerateMipmap\0"
"glGenerateMipmapEXT\0"
"\0"
- /* _mesa_function_pool[6804]: GenLists (offset 5) */
+ /* _mesa_function_pool[7038]: GenLists (offset 5) */
"i\0"
"glGenLists\0"
"\0"
- /* _mesa_function_pool[6818]: DepthRangef (will be remapped) */
+ /* _mesa_function_pool[7052]: DepthRangef (will be remapped) */
"ff\0"
"glDepthRangef\0"
"\0"
- /* _mesa_function_pool[6836]: GetMapAttribParameterivNV (dynamic) */
+ /* _mesa_function_pool[7070]: GetMapAttribParameterivNV (dynamic) */
"iiip\0"
"glGetMapAttribParameterivNV\0"
"\0"
- /* _mesa_function_pool[6870]: CreateShaderObjectARB (will be remapped) */
+ /* _mesa_function_pool[7104]: CreateShaderObjectARB (will be remapped) */
"i\0"
"glCreateShaderObjectARB\0"
"\0"
- /* _mesa_function_pool[6897]: GetSharpenTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[7131]: GetSharpenTexFuncSGIS (dynamic) */
"ip\0"
"glGetSharpenTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[6925]: BufferDataARB (will be remapped) */
+ /* _mesa_function_pool[7159]: BufferDataARB (will be remapped) */
"iipi\0"
"glBufferData\0"
"glBufferDataARB\0"
"\0"
- /* _mesa_function_pool[6960]: FlushVertexArrayRangeNV (will be remapped) */
+ /* _mesa_function_pool[7194]: FlushVertexArrayRangeNV (will be remapped) */
"\0"
"glFlushVertexArrayRangeNV\0"
"\0"
- /* _mesa_function_pool[6988]: MapGrid2d (offset 226) */
+ /* _mesa_function_pool[7222]: MapGrid2d (offset 226) */
"iddidd\0"
"glMapGrid2d\0"
"\0"
- /* _mesa_function_pool[7008]: MapGrid2f (offset 227) */
+ /* _mesa_function_pool[7242]: MapGrid2f (offset 227) */
"iffiff\0"
"glMapGrid2f\0"
"\0"
- /* _mesa_function_pool[7028]: SampleMapATI (will be remapped) */
+ /* _mesa_function_pool[7262]: SampleMapATI (will be remapped) */
"iii\0"
"glSampleMapATI\0"
"\0"
- /* _mesa_function_pool[7048]: VertexPointerEXT (will be remapped) */
+ /* _mesa_function_pool[7282]: VertexPointerEXT (will be remapped) */
"iiiip\0"
"glVertexPointerEXT\0"
"\0"
- /* _mesa_function_pool[7074]: GetTexFilterFuncSGIS (dynamic) */
+ /* _mesa_function_pool[7308]: GetTexFilterFuncSGIS (dynamic) */
"iip\0"
"glGetTexFilterFuncSGIS\0"
"\0"
- /* _mesa_function_pool[7102]: Scissor (offset 176) */
+ /* _mesa_function_pool[7336]: Scissor (offset 176) */
"iiii\0"
"glScissor\0"
"\0"
- /* _mesa_function_pool[7118]: Fogf (offset 153) */
+ /* _mesa_function_pool[7352]: Fogf (offset 153) */
"if\0"
"glFogf\0"
"\0"
- /* _mesa_function_pool[7129]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[7363]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiColor4ubVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[7174]: TexSubImage1D (offset 332) */
+ /* _mesa_function_pool[7408]: TexSubImage1D (offset 332) */
"iiiiiip\0"
"glTexSubImage1D\0"
"glTexSubImage1DEXT\0"
"\0"
- /* _mesa_function_pool[7218]: VertexAttrib1sARB (will be remapped) */
+ /* _mesa_function_pool[7452]: VertexAttrib1sARB (will be remapped) */
"ii\0"
"glVertexAttrib1s\0"
"glVertexAttrib1sARB\0"
"\0"
- /* _mesa_function_pool[7259]: FenceSync (will be remapped) */
+ /* _mesa_function_pool[7493]: FenceSync (will be remapped) */
"ii\0"
"glFenceSync\0"
"\0"
- /* _mesa_function_pool[7275]: Color4usv (offset 40) */
+ /* _mesa_function_pool[7509]: Color4usv (offset 40) */
"p\0"
"glColor4usv\0"
"\0"
- /* _mesa_function_pool[7290]: Fogi (offset 155) */
+ /* _mesa_function_pool[7524]: Fogi (offset 155) */
"ii\0"
"glFogi\0"
"\0"
- /* _mesa_function_pool[7301]: DepthRange (offset 288) */
+ /* _mesa_function_pool[7535]: DepthRange (offset 288) */
"dd\0"
"glDepthRange\0"
"\0"
- /* _mesa_function_pool[7318]: RasterPos3iv (offset 75) */
+ /* _mesa_function_pool[7552]: RasterPos3iv (offset 75) */
"p\0"
"glRasterPos3iv\0"
"\0"
- /* _mesa_function_pool[7336]: FinalCombinerInputNV (will be remapped) */
+ /* _mesa_function_pool[7570]: FinalCombinerInputNV (will be remapped) */
"iiii\0"
"glFinalCombinerInputNV\0"
"\0"
- /* _mesa_function_pool[7365]: TexCoord2i (offset 106) */
+ /* _mesa_function_pool[7599]: TexCoord2i (offset 106) */
"ii\0"
"glTexCoord2i\0"
"\0"
- /* _mesa_function_pool[7382]: PixelMapfv (offset 251) */
+ /* _mesa_function_pool[7616]: PixelMapfv (offset 251) */
"iip\0"
"glPixelMapfv\0"
"\0"
- /* _mesa_function_pool[7400]: Color4ui (offset 37) */
+ /* _mesa_function_pool[7634]: Color4ui (offset 37) */
"iiii\0"
"glColor4ui\0"
"\0"
- /* _mesa_function_pool[7417]: RasterPos3s (offset 76) */
+ /* _mesa_function_pool[7651]: RasterPos3s (offset 76) */
"iii\0"
"glRasterPos3s\0"
"\0"
- /* _mesa_function_pool[7436]: Color3usv (offset 24) */
+ /* _mesa_function_pool[7670]: Color3usv (offset 24) */
"p\0"
"glColor3usv\0"
"\0"
- /* _mesa_function_pool[7451]: FlushRasterSGIX (dynamic) */
+ /* _mesa_function_pool[7685]: FlushRasterSGIX (dynamic) */
"\0"
"glFlushRasterSGIX\0"
"\0"
- /* _mesa_function_pool[7471]: TexCoord2f (offset 104) */
+ /* _mesa_function_pool[7705]: TexCoord2f (offset 104) */
"ff\0"
"glTexCoord2f\0"
"\0"
- /* _mesa_function_pool[7488]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[7722]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
"ifffff\0"
"glReplacementCodeuiTexCoord2fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[7537]: TexCoord2d (offset 102) */
+ /* _mesa_function_pool[7771]: TexCoord2d (offset 102) */
"dd\0"
"glTexCoord2d\0"
"\0"
- /* _mesa_function_pool[7554]: RasterPos3d (offset 70) */
+ /* _mesa_function_pool[7788]: RasterPos3d (offset 70) */
"ddd\0"
"glRasterPos3d\0"
"\0"
- /* _mesa_function_pool[7573]: RasterPos3f (offset 72) */
+ /* _mesa_function_pool[7807]: RasterPos3f (offset 72) */
"fff\0"
"glRasterPos3f\0"
"\0"
- /* _mesa_function_pool[7592]: Uniform1fARB (will be remapped) */
+ /* _mesa_function_pool[7826]: Uniform1fARB (will be remapped) */
"if\0"
"glUniform1f\0"
"glUniform1fARB\0"
"\0"
- /* _mesa_function_pool[7623]: AreTexturesResident (offset 322) */
+ /* _mesa_function_pool[7857]: AreTexturesResident (offset 322) */
"ipp\0"
"glAreTexturesResident\0"
"glAreTexturesResidentEXT\0"
"\0"
- /* _mesa_function_pool[7675]: TexCoord2s (offset 108) */
+ /* _mesa_function_pool[7909]: TexCoord2s (offset 108) */
"ii\0"
"glTexCoord2s\0"
"\0"
- /* _mesa_function_pool[7692]: StencilOpSeparate (will be remapped) */
+ /* _mesa_function_pool[7926]: StencilOpSeparate (will be remapped) */
"iiii\0"
"glStencilOpSeparate\0"
"glStencilOpSeparateATI\0"
"\0"
- /* _mesa_function_pool[7741]: ColorTableParameteriv (offset 341) */
+ /* _mesa_function_pool[7975]: ColorTableParameteriv (offset 341) */
"iip\0"
"glColorTableParameteriv\0"
"glColorTableParameterivSGI\0"
"\0"
- /* _mesa_function_pool[7797]: FogCoordPointerListIBM (dynamic) */
+ /* _mesa_function_pool[8031]: FogCoordPointerListIBM (dynamic) */
"iipi\0"
"glFogCoordPointerListIBM\0"
"\0"
- /* _mesa_function_pool[7828]: WindowPos3dMESA (will be remapped) */
+ /* _mesa_function_pool[8062]: WindowPos3dMESA (will be remapped) */
"ddd\0"
"glWindowPos3d\0"
"glWindowPos3dARB\0"
"glWindowPos3dMESA\0"
"\0"
- /* _mesa_function_pool[7882]: Color4us (offset 39) */
+ /* _mesa_function_pool[8116]: Color4us (offset 39) */
"iiii\0"
"glColor4us\0"
"\0"
- /* _mesa_function_pool[7899]: PointParameterfvEXT (will be remapped) */
+ /* _mesa_function_pool[8133]: PointParameterfvEXT (will be remapped) */
"ip\0"
"glPointParameterfv\0"
"glPointParameterfvARB\0"
"glPointParameterfvEXT\0"
"glPointParameterfvSGIS\0"
"\0"
- /* _mesa_function_pool[7989]: Color3bv (offset 10) */
+ /* _mesa_function_pool[8223]: Color3bv (offset 10) */
"p\0"
"glColor3bv\0"
"\0"
- /* _mesa_function_pool[8003]: WindowPos2fvMESA (will be remapped) */
+ /* _mesa_function_pool[8237]: GetnCompressedTexImageARB (will be remapped) */
+ "iiip\0"
+ "glGetnCompressedTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[8271]: WindowPos2fvMESA (will be remapped) */
"p\0"
"glWindowPos2fv\0"
"glWindowPos2fvARB\0"
"glWindowPos2fvMESA\0"
"\0"
- /* _mesa_function_pool[8058]: SecondaryColor3bvEXT (will be remapped) */
+ /* _mesa_function_pool[8326]: SecondaryColor3bvEXT (will be remapped) */
"p\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3bvEXT\0"
"\0"
- /* _mesa_function_pool[8104]: VertexPointerListIBM (dynamic) */
+ /* _mesa_function_pool[8372]: VertexPointerListIBM (dynamic) */
"iiipi\0"
"glVertexPointerListIBM\0"
"\0"
- /* _mesa_function_pool[8134]: GetProgramLocalParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[8402]: GetProgramLocalParameterfvARB (will be remapped) */
"iip\0"
"glGetProgramLocalParameterfvARB\0"
"\0"
- /* _mesa_function_pool[8171]: FragmentMaterialfSGIX (dynamic) */
+ /* _mesa_function_pool[8439]: FragmentMaterialfSGIX (dynamic) */
"iif\0"
"glFragmentMaterialfSGIX\0"
"\0"
- /* _mesa_function_pool[8200]: BindSampler (will be remapped) */
+ /* _mesa_function_pool[8468]: BindSampler (will be remapped) */
"ii\0"
"glBindSampler\0"
"\0"
- /* _mesa_function_pool[8218]: RenderbufferStorageEXT (will be remapped) */
+ /* _mesa_function_pool[8486]: RenderbufferStorageEXT (will be remapped) */
"iiii\0"
"glRenderbufferStorage\0"
"glRenderbufferStorageEXT\0"
"\0"
- /* _mesa_function_pool[8271]: IsFenceNV (will be remapped) */
+ /* _mesa_function_pool[8539]: IsFenceNV (will be remapped) */
"i\0"
"glIsFenceNV\0"
"\0"
- /* _mesa_function_pool[8286]: AttachObjectARB (will be remapped) */
+ /* _mesa_function_pool[8554]: AttachObjectARB (will be remapped) */
"ii\0"
"glAttachObjectARB\0"
"\0"
- /* _mesa_function_pool[8308]: GetFragmentLightivSGIX (dynamic) */
+ /* _mesa_function_pool[8576]: GetFragmentLightivSGIX (dynamic) */
"iip\0"
"glGetFragmentLightivSGIX\0"
"\0"
- /* _mesa_function_pool[8338]: UniformMatrix2fvARB (will be remapped) */
+ /* _mesa_function_pool[8606]: UniformMatrix2fvARB (will be remapped) */
"iiip\0"
"glUniformMatrix2fv\0"
"glUniformMatrix2fvARB\0"
"\0"
- /* _mesa_function_pool[8385]: MultiTexCoord2fARB (offset 386) */
+ /* _mesa_function_pool[8653]: MultiTexCoord2fARB (offset 386) */
"iff\0"
"glMultiTexCoord2f\0"
"glMultiTexCoord2fARB\0"
"\0"
- /* _mesa_function_pool[8429]: ColorTable (offset 339) */
+ /* _mesa_function_pool[8697]: ColorTable (offset 339) */
"iiiiip\0"
"glColorTable\0"
"glColorTableSGI\0"
"glColorTableEXT\0"
"\0"
- /* _mesa_function_pool[8482]: IndexPointer (offset 314) */
+ /* _mesa_function_pool[8750]: IndexPointer (offset 314) */
"iip\0"
"glIndexPointer\0"
"\0"
- /* _mesa_function_pool[8502]: Accum (offset 213) */
+ /* _mesa_function_pool[8770]: Accum (offset 213) */
"if\0"
"glAccum\0"
"\0"
- /* _mesa_function_pool[8514]: GetTexImage (offset 281) */
+ /* _mesa_function_pool[8782]: GetTexImage (offset 281) */
"iiiip\0"
"glGetTexImage\0"
"\0"
- /* _mesa_function_pool[8535]: MapControlPointsNV (dynamic) */
+ /* _mesa_function_pool[8803]: MapControlPointsNV (dynamic) */
"iiiiiiiip\0"
"glMapControlPointsNV\0"
"\0"
- /* _mesa_function_pool[8567]: ConvolutionFilter2D (offset 349) */
+ /* _mesa_function_pool[8835]: ConvolutionFilter2D (offset 349) */
"iiiiiip\0"
"glConvolutionFilter2D\0"
"glConvolutionFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[8623]: Finish (offset 216) */
+ /* _mesa_function_pool[8891]: Finish (offset 216) */
"\0"
"glFinish\0"
"\0"
- /* _mesa_function_pool[8634]: MapParameterfvNV (dynamic) */
+ /* _mesa_function_pool[8902]: MapParameterfvNV (dynamic) */
"iip\0"
"glMapParameterfvNV\0"
"\0"
- /* _mesa_function_pool[8658]: ClearStencil (offset 207) */
+ /* _mesa_function_pool[8926]: ClearStencil (offset 207) */
"i\0"
"glClearStencil\0"
"\0"
- /* _mesa_function_pool[8676]: VertexAttrib3dvARB (will be remapped) */
+ /* _mesa_function_pool[8944]: VertexAttrib3dvARB (will be remapped) */
"ip\0"
"glVertexAttrib3dv\0"
"glVertexAttrib3dvARB\0"
"\0"
- /* _mesa_function_pool[8719]: Uniform4uivEXT (will be remapped) */
+ /* _mesa_function_pool[8987]: Uniform4uivEXT (will be remapped) */
"iip\0"
"glUniform4uivEXT\0"
"glUniform4uiv\0"
"\0"
- /* _mesa_function_pool[8755]: HintPGI (dynamic) */
+ /* _mesa_function_pool[9023]: HintPGI (dynamic) */
"ii\0"
"glHintPGI\0"
"\0"
- /* _mesa_function_pool[8769]: ConvolutionParameteriv (offset 353) */
+ /* _mesa_function_pool[9037]: ConvolutionParameteriv (offset 353) */
"iip\0"
"glConvolutionParameteriv\0"
"glConvolutionParameterivEXT\0"
"\0"
- /* _mesa_function_pool[8827]: Color4s (offset 33) */
+ /* _mesa_function_pool[9095]: Color4s (offset 33) */
"iiii\0"
"glColor4s\0"
"\0"
- /* _mesa_function_pool[8843]: InterleavedArrays (offset 317) */
+ /* _mesa_function_pool[9111]: InterleavedArrays (offset 317) */
"iip\0"
"glInterleavedArrays\0"
"\0"
- /* _mesa_function_pool[8868]: RasterPos2fv (offset 65) */
+ /* _mesa_function_pool[9136]: RasterPos2fv (offset 65) */
"p\0"
"glRasterPos2fv\0"
"\0"
- /* _mesa_function_pool[8886]: TexCoord1fv (offset 97) */
+ /* _mesa_function_pool[9154]: TexCoord1fv (offset 97) */
"p\0"
"glTexCoord1fv\0"
"\0"
- /* _mesa_function_pool[8903]: Vertex2d (offset 126) */
+ /* _mesa_function_pool[9171]: Vertex2d (offset 126) */
"dd\0"
"glVertex2d\0"
"\0"
- /* _mesa_function_pool[8918]: CullParameterdvEXT (dynamic) */
+ /* _mesa_function_pool[9186]: CullParameterdvEXT (dynamic) */
"ip\0"
"glCullParameterdvEXT\0"
"\0"
- /* _mesa_function_pool[8943]: ProgramNamedParameter4fNV (will be remapped) */
+ /* _mesa_function_pool[9211]: ProgramNamedParameter4fNV (will be remapped) */
"iipffff\0"
"glProgramNamedParameter4fNV\0"
"\0"
- /* _mesa_function_pool[8980]: Color3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[9248]: Color3fVertex3fSUN (dynamic) */
"ffffff\0"
"glColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[9009]: ProgramEnvParameter4fvARB (will be remapped) */
+ /* _mesa_function_pool[9277]: ProgramEnvParameter4fvARB (will be remapped) */
"iip\0"
"glProgramEnvParameter4fvARB\0"
"glProgramParameter4fvNV\0"
"\0"
- /* _mesa_function_pool[9066]: Color4i (offset 31) */
+ /* _mesa_function_pool[9334]: Color4i (offset 31) */
"iiii\0"
"glColor4i\0"
"\0"
- /* _mesa_function_pool[9082]: Color4f (offset 29) */
+ /* _mesa_function_pool[9350]: Color4f (offset 29) */
"ffff\0"
"glColor4f\0"
"\0"
- /* _mesa_function_pool[9098]: RasterPos4fv (offset 81) */
+ /* _mesa_function_pool[9366]: RasterPos4fv (offset 81) */
"p\0"
"glRasterPos4fv\0"
"\0"
- /* _mesa_function_pool[9116]: Color4d (offset 27) */
+ /* _mesa_function_pool[9384]: Color4d (offset 27) */
"dddd\0"
"glColor4d\0"
"\0"
- /* _mesa_function_pool[9132]: ClearIndex (offset 205) */
+ /* _mesa_function_pool[9400]: ClearIndex (offset 205) */
"f\0"
"glClearIndex\0"
"\0"
- /* _mesa_function_pool[9148]: Color4b (offset 25) */
+ /* _mesa_function_pool[9416]: Color4b (offset 25) */
"iiii\0"
"glColor4b\0"
"\0"
- /* _mesa_function_pool[9164]: LoadMatrixd (offset 292) */
+ /* _mesa_function_pool[9432]: LoadMatrixd (offset 292) */
"p\0"
"glLoadMatrixd\0"
"\0"
- /* _mesa_function_pool[9181]: FragmentLightModeliSGIX (dynamic) */
+ /* _mesa_function_pool[9449]: FragmentLightModeliSGIX (dynamic) */
"ii\0"
"glFragmentLightModeliSGIX\0"
"\0"
- /* _mesa_function_pool[9211]: RasterPos2dv (offset 63) */
+ /* _mesa_function_pool[9479]: RasterPos2dv (offset 63) */
"p\0"
"glRasterPos2dv\0"
"\0"
- /* _mesa_function_pool[9229]: ConvolutionParameterfv (offset 351) */
+ /* _mesa_function_pool[9497]: ConvolutionParameterfv (offset 351) */
"iip\0"
"glConvolutionParameterfv\0"
"glConvolutionParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[9287]: TbufferMask3DFX (dynamic) */
+ /* _mesa_function_pool[9555]: TbufferMask3DFX (dynamic) */
"i\0"
"glTbufferMask3DFX\0"
"\0"
- /* _mesa_function_pool[9308]: GetTexGendv (offset 278) */
+ /* _mesa_function_pool[9576]: GetTexGendv (offset 278) */
"iip\0"
"glGetTexGendv\0"
"\0"
- /* _mesa_function_pool[9327]: GetVertexAttribfvNV (will be remapped) */
+ /* _mesa_function_pool[9595]: GetVertexAttribfvNV (will be remapped) */
"iip\0"
"glGetVertexAttribfvNV\0"
"\0"
- /* _mesa_function_pool[9354]: BeginTransformFeedbackEXT (will be remapped) */
+ /* _mesa_function_pool[9622]: BeginTransformFeedbackEXT (will be remapped) */
"i\0"
"glBeginTransformFeedbackEXT\0"
"glBeginTransformFeedback\0"
"\0"
- /* _mesa_function_pool[9410]: LoadProgramNV (will be remapped) */
+ /* _mesa_function_pool[9678]: LoadProgramNV (will be remapped) */
"iiip\0"
"glLoadProgramNV\0"
"\0"
- /* _mesa_function_pool[9432]: WaitSync (will be remapped) */
+ /* _mesa_function_pool[9700]: WaitSync (will be remapped) */
"iii\0"
"glWaitSync\0"
"\0"
- /* _mesa_function_pool[9448]: EndList (offset 1) */
+ /* _mesa_function_pool[9716]: EndList (offset 1) */
"\0"
"glEndList\0"
"\0"
- /* _mesa_function_pool[9460]: VertexAttrib4fvNV (will be remapped) */
+ /* _mesa_function_pool[9728]: VertexAttrib4fvNV (will be remapped) */
"ip\0"
"glVertexAttrib4fvNV\0"
"\0"
- /* _mesa_function_pool[9484]: GetAttachedObjectsARB (will be remapped) */
+ /* _mesa_function_pool[9752]: GetAttachedObjectsARB (will be remapped) */
"iipp\0"
"glGetAttachedObjectsARB\0"
"\0"
- /* _mesa_function_pool[9514]: Uniform3fvARB (will be remapped) */
+ /* _mesa_function_pool[9782]: Uniform3fvARB (will be remapped) */
"iip\0"
"glUniform3fv\0"
"glUniform3fvARB\0"
"\0"
- /* _mesa_function_pool[9548]: EvalCoord1fv (offset 231) */
+ /* _mesa_function_pool[9816]: EvalCoord1fv (offset 231) */
"p\0"
"glEvalCoord1fv\0"
"\0"
- /* _mesa_function_pool[9566]: DrawRangeElements (offset 338) */
+ /* _mesa_function_pool[9834]: DrawRangeElements (offset 338) */
"iiiiip\0"
"glDrawRangeElements\0"
"glDrawRangeElementsEXT\0"
"\0"
- /* _mesa_function_pool[9617]: EvalMesh2 (offset 238) */
+ /* _mesa_function_pool[9885]: EvalMesh2 (offset 238) */
"iiiii\0"
"glEvalMesh2\0"
"\0"
- /* _mesa_function_pool[9636]: Vertex4fv (offset 145) */
+ /* _mesa_function_pool[9904]: Vertex4fv (offset 145) */
"p\0"
"glVertex4fv\0"
"\0"
- /* _mesa_function_pool[9651]: GenTransformFeedbacks (will be remapped) */
+ /* _mesa_function_pool[9919]: GenTransformFeedbacks (will be remapped) */
"ip\0"
"glGenTransformFeedbacks\0"
"\0"
- /* _mesa_function_pool[9679]: SpriteParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[9947]: SpriteParameterfvSGIX (dynamic) */
"ip\0"
"glSpriteParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[9707]: CheckFramebufferStatusEXT (will be remapped) */
+ /* _mesa_function_pool[9975]: CheckFramebufferStatusEXT (will be remapped) */
"i\0"
"glCheckFramebufferStatus\0"
"glCheckFramebufferStatusEXT\0"
"\0"
- /* _mesa_function_pool[9763]: GlobalAlphaFactoruiSUN (dynamic) */
+ /* _mesa_function_pool[10031]: GlobalAlphaFactoruiSUN (dynamic) */
"i\0"
"glGlobalAlphaFactoruiSUN\0"
"\0"
- /* _mesa_function_pool[9791]: GetHandleARB (will be remapped) */
+ /* _mesa_function_pool[10059]: GetHandleARB (will be remapped) */
"i\0"
"glGetHandleARB\0"
"\0"
- /* _mesa_function_pool[9809]: GetVertexAttribivARB (will be remapped) */
+ /* _mesa_function_pool[10077]: GetVertexAttribivARB (will be remapped) */
"iip\0"
"glGetVertexAttribiv\0"
"glGetVertexAttribivARB\0"
"\0"
- /* _mesa_function_pool[9857]: BlendFunciARB (will be remapped) */
+ /* _mesa_function_pool[10125]: BlendFunciARB (will be remapped) */
"iii\0"
"glBlendFunciARB\0"
"\0"
- /* _mesa_function_pool[9878]: GetCombinerInputParameterfvNV (will be remapped) */
- "iiiip\0"
- "glGetCombinerInputParameterfvNV\0"
+ /* _mesa_function_pool[10146]: GetnUniformivARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformivARB\0"
"\0"
- /* _mesa_function_pool[9917]: GetTexParameterIivEXT (will be remapped) */
+ /* _mesa_function_pool[10171]: GetTexParameterIivEXT (will be remapped) */
"iip\0"
"glGetTexParameterIivEXT\0"
"glGetTexParameterIiv\0"
"\0"
- /* _mesa_function_pool[9967]: CreateProgram (will be remapped) */
+ /* _mesa_function_pool[10221]: CreateProgram (will be remapped) */
"\0"
"glCreateProgram\0"
"\0"
- /* _mesa_function_pool[9985]: LoadTransposeMatrixdARB (will be remapped) */
+ /* _mesa_function_pool[10239]: LoadTransposeMatrixdARB (will be remapped) */
"p\0"
"glLoadTransposeMatrixd\0"
"glLoadTransposeMatrixdARB\0"
"\0"
- /* _mesa_function_pool[10037]: ReleaseShaderCompiler (will be remapped) */
+ /* _mesa_function_pool[10291]: ReleaseShaderCompiler (will be remapped) */
"\0"
"glReleaseShaderCompiler\0"
"\0"
- /* _mesa_function_pool[10063]: GetMinmax (offset 364) */
+ /* _mesa_function_pool[10317]: GetMinmax (offset 364) */
"iiiip\0"
"glGetMinmax\0"
"glGetMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[10097]: StencilFuncSeparate (will be remapped) */
+ /* _mesa_function_pool[10351]: StencilFuncSeparate (will be remapped) */
"iiii\0"
"glStencilFuncSeparate\0"
"\0"
- /* _mesa_function_pool[10125]: SecondaryColor3sEXT (will be remapped) */
+ /* _mesa_function_pool[10379]: SecondaryColor3sEXT (will be remapped) */
"iii\0"
"glSecondaryColor3s\0"
"glSecondaryColor3sEXT\0"
"\0"
- /* _mesa_function_pool[10171]: Color3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[10425]: Color3fVertex3fvSUN (dynamic) */
"pp\0"
"glColor3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[10197]: GetInteger64i_v (will be remapped) */
+ /* _mesa_function_pool[10451]: GetInteger64i_v (will be remapped) */
"iip\0"
"glGetInteger64i_v\0"
"\0"
- /* _mesa_function_pool[10220]: Normal3fv (offset 57) */
+ /* _mesa_function_pool[10474]: GetVertexAttribdvNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribdvNV\0"
+ "\0"
+ /* _mesa_function_pool[10501]: Normal3fv (offset 57) */
"p\0"
"glNormal3fv\0"
"\0"
- /* _mesa_function_pool[10235]: GlobalAlphaFactorbSUN (dynamic) */
+ /* _mesa_function_pool[10516]: GlobalAlphaFactorbSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorbSUN\0"
"\0"
- /* _mesa_function_pool[10262]: Color3us (offset 23) */
+ /* _mesa_function_pool[10543]: Color3us (offset 23) */
"iii\0"
"glColor3us\0"
"\0"
- /* _mesa_function_pool[10278]: ImageTransformParameterfvHP (dynamic) */
+ /* _mesa_function_pool[10559]: ImageTransformParameterfvHP (dynamic) */
"iip\0"
"glImageTransformParameterfvHP\0"
"\0"
- /* _mesa_function_pool[10313]: VertexAttrib4ivARB (will be remapped) */
+ /* _mesa_function_pool[10594]: VertexAttrib4ivARB (will be remapped) */
"ip\0"
"glVertexAttrib4iv\0"
"glVertexAttrib4ivARB\0"
"\0"
- /* _mesa_function_pool[10356]: End (offset 43) */
+ /* _mesa_function_pool[10637]: End (offset 43) */
"\0"
"glEnd\0"
"\0"
- /* _mesa_function_pool[10364]: VertexAttrib3fNV (will be remapped) */
+ /* _mesa_function_pool[10645]: VertexAttrib3fNV (will be remapped) */
"ifff\0"
"glVertexAttrib3fNV\0"
"\0"
- /* _mesa_function_pool[10389]: VertexAttribs2dvNV (will be remapped) */
+ /* _mesa_function_pool[10670]: VertexAttribs2dvNV (will be remapped) */
"iip\0"
"glVertexAttribs2dvNV\0"
"\0"
- /* _mesa_function_pool[10415]: GetQueryObjectui64vEXT (will be remapped) */
+ /* _mesa_function_pool[10696]: GetQueryObjectui64vEXT (will be remapped) */
"iip\0"
"glGetQueryObjectui64vEXT\0"
"\0"
- /* _mesa_function_pool[10445]: MultiTexCoord3fvARB (offset 395) */
+ /* _mesa_function_pool[10726]: MultiTexCoord3fvARB (offset 395) */
"ip\0"
"glMultiTexCoord3fv\0"
"glMultiTexCoord3fvARB\0"
"\0"
- /* _mesa_function_pool[10490]: SecondaryColor3dEXT (will be remapped) */
+ /* _mesa_function_pool[10771]: SecondaryColor3dEXT (will be remapped) */
"ddd\0"
"glSecondaryColor3d\0"
"glSecondaryColor3dEXT\0"
"\0"
- /* _mesa_function_pool[10536]: Color3ub (offset 19) */
+ /* _mesa_function_pool[10817]: Color3ub (offset 19) */
"iii\0"
"glColor3ub\0"
"\0"
- /* _mesa_function_pool[10552]: GetProgramParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[10833]: GetProgramParameterfvNV (will be remapped) */
"iiip\0"
"glGetProgramParameterfvNV\0"
"\0"
- /* _mesa_function_pool[10584]: TangentPointerEXT (dynamic) */
+ /* _mesa_function_pool[10865]: TangentPointerEXT (dynamic) */
"iip\0"
"glTangentPointerEXT\0"
"\0"
- /* _mesa_function_pool[10609]: Color4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[10890]: Color4fNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[10644]: GetInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[10925]: GetInstrumentsSGIX (dynamic) */
"\0"
"glGetInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[10667]: GetUniformuivEXT (will be remapped) */
+ /* _mesa_function_pool[10948]: GetUniformuivEXT (will be remapped) */
"iip\0"
"glGetUniformuivEXT\0"
"glGetUniformuiv\0"
"\0"
- /* _mesa_function_pool[10707]: Color3ui (offset 21) */
+ /* _mesa_function_pool[10988]: Color3ui (offset 21) */
"iii\0"
"glColor3ui\0"
"\0"
- /* _mesa_function_pool[10723]: EvalMapsNV (dynamic) */
+ /* _mesa_function_pool[11004]: EvalMapsNV (dynamic) */
"ii\0"
"glEvalMapsNV\0"
"\0"
- /* _mesa_function_pool[10740]: TexSubImage2D (offset 333) */
+ /* _mesa_function_pool[11021]: TexSubImage2D (offset 333) */
"iiiiiiiip\0"
"glTexSubImage2D\0"
"glTexSubImage2DEXT\0"
"\0"
- /* _mesa_function_pool[10786]: FragmentLightivSGIX (dynamic) */
+ /* _mesa_function_pool[11067]: FragmentLightivSGIX (dynamic) */
"iip\0"
"glFragmentLightivSGIX\0"
"\0"
- /* _mesa_function_pool[10813]: GetTexParameterPointervAPPLE (will be remapped) */
+ /* _mesa_function_pool[11094]: GetTexParameterPointervAPPLE (will be remapped) */
"iip\0"
"glGetTexParameterPointervAPPLE\0"
"\0"
- /* _mesa_function_pool[10849]: TexGenfv (offset 191) */
+ /* _mesa_function_pool[11130]: TexGenfv (offset 191) */
"iip\0"
"glTexGenfv\0"
"\0"
- /* _mesa_function_pool[10865]: GetTransformFeedbackVaryingEXT (will be remapped) */
+ /* _mesa_function_pool[11146]: GetTransformFeedbackVaryingEXT (will be remapped) */
"iiipppp\0"
"glGetTransformFeedbackVaryingEXT\0"
"glGetTransformFeedbackVarying\0"
"\0"
- /* _mesa_function_pool[10937]: VertexAttrib4bvARB (will be remapped) */
+ /* _mesa_function_pool[11218]: VertexAttrib4bvARB (will be remapped) */
"ip\0"
"glVertexAttrib4bv\0"
"glVertexAttrib4bvARB\0"
"\0"
- /* _mesa_function_pool[10980]: ShaderBinary (will be remapped) */
+ /* _mesa_function_pool[11261]: ShaderBinary (will be remapped) */
"ipipi\0"
"glShaderBinary\0"
"\0"
- /* _mesa_function_pool[11002]: GetIntegerIndexedvEXT (will be remapped) */
+ /* _mesa_function_pool[11283]: GetIntegerIndexedvEXT (will be remapped) */
"iip\0"
"glGetIntegerIndexedvEXT\0"
"glGetIntegeri_v\0"
"\0"
- /* _mesa_function_pool[11047]: MultiTexCoord4sARB (offset 406) */
+ /* _mesa_function_pool[11328]: MultiTexCoord4sARB (offset 406) */
"iiiii\0"
"glMultiTexCoord4s\0"
"glMultiTexCoord4sARB\0"
"\0"
- /* _mesa_function_pool[11093]: GetFragmentMaterialivSGIX (dynamic) */
+ /* _mesa_function_pool[11374]: GetFragmentMaterialivSGIX (dynamic) */
"iip\0"
"glGetFragmentMaterialivSGIX\0"
"\0"
- /* _mesa_function_pool[11126]: WindowPos4dMESA (will be remapped) */
+ /* _mesa_function_pool[11407]: WindowPos4dMESA (will be remapped) */
"dddd\0"
"glWindowPos4dMESA\0"
"\0"
- /* _mesa_function_pool[11150]: WeightPointerARB (dynamic) */
+ /* _mesa_function_pool[11431]: WeightPointerARB (dynamic) */
"iiip\0"
"glWeightPointerARB\0"
"\0"
- /* _mesa_function_pool[11175]: WindowPos2dMESA (will be remapped) */
+ /* _mesa_function_pool[11456]: WindowPos2dMESA (will be remapped) */
"dd\0"
"glWindowPos2d\0"
"glWindowPos2dARB\0"
"glWindowPos2dMESA\0"
"\0"
- /* _mesa_function_pool[11228]: FramebufferTexture3DEXT (will be remapped) */
+ /* _mesa_function_pool[11509]: FramebufferTexture3DEXT (will be remapped) */
"iiiiii\0"
"glFramebufferTexture3D\0"
"glFramebufferTexture3DEXT\0"
"\0"
- /* _mesa_function_pool[11285]: BlendEquation (offset 337) */
+ /* _mesa_function_pool[11566]: BlendEquation (offset 337) */
"i\0"
"glBlendEquation\0"
"glBlendEquationEXT\0"
"\0"
- /* _mesa_function_pool[11323]: VertexAttrib3dNV (will be remapped) */
+ /* _mesa_function_pool[11604]: VertexAttrib3dNV (will be remapped) */
"iddd\0"
"glVertexAttrib3dNV\0"
"\0"
- /* _mesa_function_pool[11348]: VertexAttrib3dARB (will be remapped) */
+ /* _mesa_function_pool[11629]: VertexAttrib3dARB (will be remapped) */
"iddd\0"
"glVertexAttrib3d\0"
"glVertexAttrib3dARB\0"
"\0"
- /* _mesa_function_pool[11391]: VertexAttribI4usvEXT (will be remapped) */
+ /* _mesa_function_pool[11672]: VertexAttribI4usvEXT (will be remapped) */
"ip\0"
"glVertexAttribI4usvEXT\0"
"glVertexAttribI4usv\0"
"\0"
- /* _mesa_function_pool[11438]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[11719]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
"ppppp\0"
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[11502]: VertexAttrib4fARB (will be remapped) */
+ /* _mesa_function_pool[11783]: VertexAttrib4fARB (will be remapped) */
"iffff\0"
"glVertexAttrib4f\0"
"glVertexAttrib4fARB\0"
"\0"
- /* _mesa_function_pool[11546]: GetError (offset 261) */
+ /* _mesa_function_pool[11827]: GetError (offset 261) */
"\0"
"glGetError\0"
"\0"
- /* _mesa_function_pool[11559]: IndexFuncEXT (dynamic) */
+ /* _mesa_function_pool[11840]: IndexFuncEXT (dynamic) */
"if\0"
"glIndexFuncEXT\0"
"\0"
- /* _mesa_function_pool[11578]: TexCoord3dv (offset 111) */
+ /* _mesa_function_pool[11859]: TexCoord3dv (offset 111) */
"p\0"
"glTexCoord3dv\0"
"\0"
- /* _mesa_function_pool[11595]: Indexdv (offset 45) */
+ /* _mesa_function_pool[11876]: Indexdv (offset 45) */
"p\0"
"glIndexdv\0"
"\0"
- /* _mesa_function_pool[11608]: FramebufferTexture2DEXT (will be remapped) */
+ /* _mesa_function_pool[11889]: FramebufferTexture2DEXT (will be remapped) */
"iiiii\0"
"glFramebufferTexture2D\0"
"glFramebufferTexture2DEXT\0"
"\0"
- /* _mesa_function_pool[11664]: Normal3s (offset 60) */
+ /* _mesa_function_pool[11945]: Normal3s (offset 60) */
"iii\0"
"glNormal3s\0"
"\0"
- /* _mesa_function_pool[11680]: GetObjectParameterivAPPLE (will be remapped) */
+ /* _mesa_function_pool[11961]: GetObjectParameterivAPPLE (will be remapped) */
"iiip\0"
"glGetObjectParameterivAPPLE\0"
"\0"
- /* _mesa_function_pool[11714]: PushName (offset 201) */
+ /* _mesa_function_pool[11995]: PushName (offset 201) */
"i\0"
"glPushName\0"
"\0"
- /* _mesa_function_pool[11728]: MultiTexCoord2dvARB (offset 385) */
+ /* _mesa_function_pool[12009]: MultiTexCoord2dvARB (offset 385) */
"ip\0"
"glMultiTexCoord2dv\0"
"glMultiTexCoord2dvARB\0"
"\0"
- /* _mesa_function_pool[11773]: CullParameterfvEXT (dynamic) */
+ /* _mesa_function_pool[12054]: CullParameterfvEXT (dynamic) */
"ip\0"
"glCullParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[11798]: Normal3i (offset 58) */
+ /* _mesa_function_pool[12079]: Normal3i (offset 58) */
"iii\0"
"glNormal3i\0"
"\0"
- /* _mesa_function_pool[11814]: ProgramNamedParameter4fvNV (will be remapped) */
+ /* _mesa_function_pool[12095]: ProgramNamedParameter4fvNV (will be remapped) */
"iipp\0"
"glProgramNamedParameter4fvNV\0"
"\0"
- /* _mesa_function_pool[11849]: SecondaryColorPointerEXT (will be remapped) */
+ /* _mesa_function_pool[12130]: SecondaryColorPointerEXT (will be remapped) */
"iiip\0"
"glSecondaryColorPointer\0"
"glSecondaryColorPointerEXT\0"
"\0"
- /* _mesa_function_pool[11906]: VertexAttrib4fvARB (will be remapped) */
+ /* _mesa_function_pool[12187]: VertexAttrib4fvARB (will be remapped) */
"ip\0"
"glVertexAttrib4fv\0"
"glVertexAttrib4fvARB\0"
"\0"
- /* _mesa_function_pool[11949]: PixelTexGenSGIX (will be remapped) */
+ /* _mesa_function_pool[12230]: PixelTexGenSGIX (will be remapped) */
"i\0"
"glPixelTexGenSGIX\0"
"\0"
- /* _mesa_function_pool[11970]: GetActiveUniformARB (will be remapped) */
+ /* _mesa_function_pool[12251]: GetActiveUniformARB (will be remapped) */
"iiipppp\0"
"glGetActiveUniform\0"
"glGetActiveUniformARB\0"
"\0"
- /* _mesa_function_pool[12020]: ImageTransformParameteriHP (dynamic) */
+ /* _mesa_function_pool[12301]: ImageTransformParameteriHP (dynamic) */
"iii\0"
"glImageTransformParameteriHP\0"
"\0"
- /* _mesa_function_pool[12054]: Normal3b (offset 52) */
+ /* _mesa_function_pool[12335]: Normal3b (offset 52) */
"iii\0"
"glNormal3b\0"
"\0"
- /* _mesa_function_pool[12070]: Normal3d (offset 54) */
+ /* _mesa_function_pool[12351]: Normal3d (offset 54) */
"ddd\0"
"glNormal3d\0"
"\0"
- /* _mesa_function_pool[12086]: Uniform1uiEXT (will be remapped) */
+ /* _mesa_function_pool[12367]: Uniform1uiEXT (will be remapped) */
"ii\0"
"glUniform1uiEXT\0"
"glUniform1ui\0"
"\0"
- /* _mesa_function_pool[12119]: Normal3f (offset 56) */
+ /* _mesa_function_pool[12400]: Normal3f (offset 56) */
"fff\0"
"glNormal3f\0"
"\0"
- /* _mesa_function_pool[12135]: MultiTexCoord1svARB (offset 383) */
+ /* _mesa_function_pool[12416]: MultiTexCoord1svARB (offset 383) */
"ip\0"
"glMultiTexCoord1sv\0"
"glMultiTexCoord1svARB\0"
"\0"
- /* _mesa_function_pool[12180]: Indexi (offset 48) */
+ /* _mesa_function_pool[12461]: Indexi (offset 48) */
"i\0"
"glIndexi\0"
"\0"
- /* _mesa_function_pool[12192]: EGLImageTargetTexture2DOES (will be remapped) */
+ /* _mesa_function_pool[12473]: EGLImageTargetTexture2DOES (will be remapped) */
"ip\0"
"glEGLImageTargetTexture2DOES\0"
"\0"
- /* _mesa_function_pool[12225]: EndQueryARB (will be remapped) */
+ /* _mesa_function_pool[12506]: EndQueryARB (will be remapped) */
"i\0"
"glEndQuery\0"
"glEndQueryARB\0"
"\0"
- /* _mesa_function_pool[12253]: DeleteFencesNV (will be remapped) */
+ /* _mesa_function_pool[12534]: DeleteFencesNV (will be remapped) */
"ip\0"
"glDeleteFencesNV\0"
"\0"
- /* _mesa_function_pool[12274]: ColorPointerListIBM (dynamic) */
+ /* _mesa_function_pool[12555]: ColorPointerListIBM (dynamic) */
"iiipi\0"
"glColorPointerListIBM\0"
"\0"
- /* _mesa_function_pool[12303]: BindBufferRangeEXT (will be remapped) */
+ /* _mesa_function_pool[12584]: BindBufferRangeEXT (will be remapped) */
"iiiii\0"
"glBindBufferRangeEXT\0"
"glBindBufferRange\0"
"\0"
- /* _mesa_function_pool[12349]: DepthMask (offset 211) */
+ /* _mesa_function_pool[12630]: DepthMask (offset 211) */
"i\0"
"glDepthMask\0"
"\0"
- /* _mesa_function_pool[12364]: IsShader (will be remapped) */
+ /* _mesa_function_pool[12645]: IsShader (will be remapped) */
"i\0"
"glIsShader\0"
"\0"
- /* _mesa_function_pool[12378]: Indexf (offset 46) */
+ /* _mesa_function_pool[12659]: Indexf (offset 46) */
"f\0"
"glIndexf\0"
"\0"
- /* _mesa_function_pool[12390]: GetImageTransformParameterivHP (dynamic) */
+ /* _mesa_function_pool[12671]: GetImageTransformParameterivHP (dynamic) */
"iip\0"
"glGetImageTransformParameterivHP\0"
"\0"
- /* _mesa_function_pool[12428]: Indexd (offset 44) */
+ /* _mesa_function_pool[12709]: Indexd (offset 44) */
"d\0"
"glIndexd\0"
"\0"
- /* _mesa_function_pool[12440]: GetMaterialiv (offset 270) */
+ /* _mesa_function_pool[12721]: GetMaterialiv (offset 270) */
"iip\0"
"glGetMaterialiv\0"
"\0"
- /* _mesa_function_pool[12461]: StencilOp (offset 244) */
+ /* _mesa_function_pool[12742]: StencilOp (offset 244) */
"iii\0"
"glStencilOp\0"
"\0"
- /* _mesa_function_pool[12478]: WindowPos4ivMESA (will be remapped) */
+ /* _mesa_function_pool[12759]: WindowPos4ivMESA (will be remapped) */
"p\0"
"glWindowPos4ivMESA\0"
"\0"
- /* _mesa_function_pool[12500]: FramebufferTextureLayer (dynamic) */
+ /* _mesa_function_pool[12781]: FramebufferTextureLayer (dynamic) */
"iiiii\0"
"glFramebufferTextureLayerARB\0"
"\0"
- /* _mesa_function_pool[12536]: MultiTexCoord3svARB (offset 399) */
+ /* _mesa_function_pool[12817]: MultiTexCoord3svARB (offset 399) */
"ip\0"
"glMultiTexCoord3sv\0"
"glMultiTexCoord3svARB\0"
"\0"
- /* _mesa_function_pool[12581]: TexEnvfv (offset 185) */
+ /* _mesa_function_pool[12862]: TexEnvfv (offset 185) */
"iip\0"
"glTexEnvfv\0"
"\0"
- /* _mesa_function_pool[12597]: MultiTexCoord4iARB (offset 404) */
+ /* _mesa_function_pool[12878]: MultiTexCoord4iARB (offset 404) */
"iiiii\0"
"glMultiTexCoord4i\0"
"glMultiTexCoord4iARB\0"
"\0"
- /* _mesa_function_pool[12643]: Indexs (offset 50) */
+ /* _mesa_function_pool[12924]: Indexs (offset 50) */
"i\0"
"glIndexs\0"
"\0"
- /* _mesa_function_pool[12655]: Binormal3ivEXT (dynamic) */
+ /* _mesa_function_pool[12936]: Binormal3ivEXT (dynamic) */
"p\0"
"glBinormal3ivEXT\0"
"\0"
- /* _mesa_function_pool[12675]: ResizeBuffersMESA (will be remapped) */
+ /* _mesa_function_pool[12956]: ResizeBuffersMESA (will be remapped) */
"\0"
"glResizeBuffersMESA\0"
"\0"
- /* _mesa_function_pool[12697]: BlendFuncSeparateiARB (will be remapped) */
+ /* _mesa_function_pool[12978]: BlendFuncSeparateiARB (will be remapped) */
"iiiii\0"
"glBlendFuncSeparateiARB\0"
"\0"
- /* _mesa_function_pool[12728]: GetUniformivARB (will be remapped) */
+ /* _mesa_function_pool[13009]: GetUniformivARB (will be remapped) */
"iip\0"
"glGetUniformiv\0"
"glGetUniformivARB\0"
"\0"
- /* _mesa_function_pool[12766]: PixelTexGenParameteriSGIS (will be remapped) */
+ /* _mesa_function_pool[13047]: PixelTexGenParameteriSGIS (will be remapped) */
"ii\0"
"glPixelTexGenParameteriSGIS\0"
"\0"
- /* _mesa_function_pool[12798]: VertexPointervINTEL (dynamic) */
+ /* _mesa_function_pool[13079]: VertexPointervINTEL (dynamic) */
"iip\0"
"glVertexPointervINTEL\0"
"\0"
- /* _mesa_function_pool[12825]: Vertex2i (offset 130) */
+ /* _mesa_function_pool[13106]: Vertex2i (offset 130) */
"ii\0"
"glVertex2i\0"
"\0"
- /* _mesa_function_pool[12840]: LoadMatrixf (offset 291) */
+ /* _mesa_function_pool[13121]: LoadMatrixf (offset 291) */
"p\0"
"glLoadMatrixf\0"
"\0"
- /* _mesa_function_pool[12857]: VertexAttribI1uivEXT (will be remapped) */
+ /* _mesa_function_pool[13138]: VertexAttribI1uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI1uivEXT\0"
"glVertexAttribI1uiv\0"
"\0"
- /* _mesa_function_pool[12904]: Vertex2f (offset 128) */
+ /* _mesa_function_pool[13185]: Vertex2f (offset 128) */
"ff\0"
"glVertex2f\0"
"\0"
- /* _mesa_function_pool[12919]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[13200]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[12972]: Color4bv (offset 26) */
+ /* _mesa_function_pool[13253]: Color4bv (offset 26) */
"p\0"
"glColor4bv\0"
"\0"
- /* _mesa_function_pool[12986]: VertexPointer (offset 321) */
+ /* _mesa_function_pool[13267]: VertexPointer (offset 321) */
"iiip\0"
"glVertexPointer\0"
"\0"
- /* _mesa_function_pool[13008]: SecondaryColor3uiEXT (will be remapped) */
+ /* _mesa_function_pool[13289]: SecondaryColor3uiEXT (will be remapped) */
"iii\0"
"glSecondaryColor3ui\0"
"glSecondaryColor3uiEXT\0"
"\0"
- /* _mesa_function_pool[13056]: StartInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[13337]: StartInstrumentsSGIX (dynamic) */
"\0"
"glStartInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[13081]: SecondaryColor3usvEXT (will be remapped) */
+ /* _mesa_function_pool[13362]: SecondaryColor3usvEXT (will be remapped) */
"p\0"
"glSecondaryColor3usv\0"
"glSecondaryColor3usvEXT\0"
"\0"
- /* _mesa_function_pool[13129]: VertexAttrib2fvNV (will be remapped) */
+ /* _mesa_function_pool[13410]: VertexAttrib2fvNV (will be remapped) */
"ip\0"
"glVertexAttrib2fvNV\0"
"\0"
- /* _mesa_function_pool[13153]: ProgramLocalParameter4dvARB (will be remapped) */
+ /* _mesa_function_pool[13434]: ProgramLocalParameter4dvARB (will be remapped) */
"iip\0"
"glProgramLocalParameter4dvARB\0"
"\0"
- /* _mesa_function_pool[13188]: DeleteLists (offset 4) */
+ /* _mesa_function_pool[13469]: DeleteLists (offset 4) */
"ii\0"
"glDeleteLists\0"
"\0"
- /* _mesa_function_pool[13206]: LogicOp (offset 242) */
+ /* _mesa_function_pool[13487]: LogicOp (offset 242) */
"i\0"
"glLogicOp\0"
"\0"
- /* _mesa_function_pool[13219]: MatrixIndexuivARB (dynamic) */
+ /* _mesa_function_pool[13500]: MatrixIndexuivARB (dynamic) */
"ip\0"
"glMatrixIndexuivARB\0"
"\0"
- /* _mesa_function_pool[13243]: Vertex2s (offset 132) */
+ /* _mesa_function_pool[13524]: Vertex2s (offset 132) */
"ii\0"
"glVertex2s\0"
"\0"
- /* _mesa_function_pool[13258]: RenderbufferStorageMultisample (will be remapped) */
+ /* _mesa_function_pool[13539]: RenderbufferStorageMultisample (will be remapped) */
"iiiii\0"
"glRenderbufferStorageMultisample\0"
"glRenderbufferStorageMultisampleEXT\0"
"\0"
- /* _mesa_function_pool[13334]: TexCoord4fv (offset 121) */
+ /* _mesa_function_pool[13615]: TexCoord4fv (offset 121) */
"p\0"
"glTexCoord4fv\0"
"\0"
- /* _mesa_function_pool[13351]: Tangent3sEXT (dynamic) */
+ /* _mesa_function_pool[13632]: Tangent3sEXT (dynamic) */
"iii\0"
"glTangent3sEXT\0"
"\0"
- /* _mesa_function_pool[13371]: GlobalAlphaFactorfSUN (dynamic) */
+ /* _mesa_function_pool[13652]: GlobalAlphaFactorfSUN (dynamic) */
"f\0"
"glGlobalAlphaFactorfSUN\0"
"\0"
- /* _mesa_function_pool[13398]: MultiTexCoord3iARB (offset 396) */
+ /* _mesa_function_pool[13679]: MultiTexCoord3iARB (offset 396) */
"iiii\0"
"glMultiTexCoord3i\0"
"glMultiTexCoord3iARB\0"
"\0"
- /* _mesa_function_pool[13443]: IsProgram (will be remapped) */
+ /* _mesa_function_pool[13724]: IsProgram (will be remapped) */
"i\0"
"glIsProgram\0"
"\0"
- /* _mesa_function_pool[13458]: TexCoordPointerListIBM (dynamic) */
+ /* _mesa_function_pool[13739]: TexCoordPointerListIBM (dynamic) */
"iiipi\0"
"glTexCoordPointerListIBM\0"
"\0"
- /* _mesa_function_pool[13490]: VertexAttribI4svEXT (will be remapped) */
+ /* _mesa_function_pool[13771]: VertexAttribI4svEXT (will be remapped) */
"ip\0"
"glVertexAttribI4svEXT\0"
"glVertexAttribI4sv\0"
"\0"
- /* _mesa_function_pool[13535]: GlobalAlphaFactorusSUN (dynamic) */
+ /* _mesa_function_pool[13816]: GlobalAlphaFactorusSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorusSUN\0"
"\0"
- /* _mesa_function_pool[13563]: VertexAttrib2dvNV (will be remapped) */
+ /* _mesa_function_pool[13844]: VertexAttrib2dvNV (will be remapped) */
"ip\0"
"glVertexAttrib2dvNV\0"
"\0"
- /* _mesa_function_pool[13587]: FramebufferRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[13868]: FramebufferRenderbufferEXT (will be remapped) */
"iiii\0"
"glFramebufferRenderbuffer\0"
"glFramebufferRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[13648]: ClearBufferuiv (will be remapped) */
+ /* _mesa_function_pool[13929]: ClearBufferuiv (will be remapped) */
"iip\0"
"glClearBufferuiv\0"
"\0"
- /* _mesa_function_pool[13670]: VertexAttrib1dvNV (will be remapped) */
+ /* _mesa_function_pool[13951]: VertexAttrib1dvNV (will be remapped) */
"ip\0"
"glVertexAttrib1dvNV\0"
"\0"
- /* _mesa_function_pool[13694]: GenTextures (offset 328) */
+ /* _mesa_function_pool[13975]: GenTextures (offset 328) */
"ip\0"
"glGenTextures\0"
"glGenTexturesEXT\0"
"\0"
- /* _mesa_function_pool[13729]: FramebufferTextureARB (will be remapped) */
+ /* _mesa_function_pool[14010]: FramebufferTextureARB (will be remapped) */
"iiii\0"
"glFramebufferTextureARB\0"
"\0"
- /* _mesa_function_pool[13759]: SetFenceNV (will be remapped) */
+ /* _mesa_function_pool[14040]: SetFenceNV (will be remapped) */
"ii\0"
"glSetFenceNV\0"
"\0"
- /* _mesa_function_pool[13776]: FramebufferTexture1DEXT (will be remapped) */
+ /* _mesa_function_pool[14057]: FramebufferTexture1DEXT (will be remapped) */
"iiiii\0"
"glFramebufferTexture1D\0"
"glFramebufferTexture1DEXT\0"
"\0"
- /* _mesa_function_pool[13832]: GetCombinerOutputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[14113]: GetCombinerOutputParameterivNV (will be remapped) */
"iiip\0"
"glGetCombinerOutputParameterivNV\0"
"\0"
- /* _mesa_function_pool[13871]: MultiModeDrawArraysIBM (will be remapped) */
+ /* _mesa_function_pool[14152]: MultiModeDrawArraysIBM (will be remapped) */
"pppii\0"
"glMultiModeDrawArraysIBM\0"
"\0"
- /* _mesa_function_pool[13903]: PixelTexGenParameterivSGIS (will be remapped) */
+ /* _mesa_function_pool[14184]: PixelTexGenParameterivSGIS (will be remapped) */
"ip\0"
"glPixelTexGenParameterivSGIS\0"
"\0"
- /* _mesa_function_pool[13936]: TextureNormalEXT (dynamic) */
+ /* _mesa_function_pool[14217]: TextureNormalEXT (dynamic) */
"i\0"
"glTextureNormalEXT\0"
"\0"
- /* _mesa_function_pool[13958]: IndexPointerListIBM (dynamic) */
+ /* _mesa_function_pool[14239]: IndexPointerListIBM (dynamic) */
"iipi\0"
"glIndexPointerListIBM\0"
"\0"
- /* _mesa_function_pool[13986]: WeightfvARB (dynamic) */
+ /* _mesa_function_pool[14267]: WeightfvARB (dynamic) */
"ip\0"
"glWeightfvARB\0"
"\0"
- /* _mesa_function_pool[14004]: GetCombinerOutputParameterfvNV (will be remapped) */
+ /* _mesa_function_pool[14285]: GetCombinerOutputParameterfvNV (will be remapped) */
"iiip\0"
"glGetCombinerOutputParameterfvNV\0"
"\0"
- /* _mesa_function_pool[14043]: RasterPos2sv (offset 69) */
+ /* _mesa_function_pool[14324]: RasterPos2sv (offset 69) */
"p\0"
"glRasterPos2sv\0"
"\0"
- /* _mesa_function_pool[14061]: Color4ubv (offset 36) */
+ /* _mesa_function_pool[14342]: Color4ubv (offset 36) */
"p\0"
"glColor4ubv\0"
"\0"
- /* _mesa_function_pool[14076]: DrawBuffer (offset 202) */
+ /* _mesa_function_pool[14357]: DrawBuffer (offset 202) */
"i\0"
"glDrawBuffer\0"
"\0"
- /* _mesa_function_pool[14092]: TexCoord2fv (offset 105) */
+ /* _mesa_function_pool[14373]: TexCoord2fv (offset 105) */
"p\0"
"glTexCoord2fv\0"
"\0"
- /* _mesa_function_pool[14109]: WindowPos4fMESA (will be remapped) */
+ /* _mesa_function_pool[14390]: WindowPos4fMESA (will be remapped) */
"ffff\0"
"glWindowPos4fMESA\0"
"\0"
- /* _mesa_function_pool[14133]: TexCoord1sv (offset 101) */
+ /* _mesa_function_pool[14414]: TexCoord1sv (offset 101) */
"p\0"
"glTexCoord1sv\0"
"\0"
- /* _mesa_function_pool[14150]: WindowPos3dvMESA (will be remapped) */
+ /* _mesa_function_pool[14431]: WindowPos3dvMESA (will be remapped) */
"p\0"
"glWindowPos3dv\0"
"glWindowPos3dvARB\0"
"glWindowPos3dvMESA\0"
"\0"
- /* _mesa_function_pool[14205]: DepthFunc (offset 245) */
+ /* _mesa_function_pool[14486]: DepthFunc (offset 245) */
"i\0"
"glDepthFunc\0"
"\0"
- /* _mesa_function_pool[14220]: PixelMapusv (offset 253) */
+ /* _mesa_function_pool[14501]: PixelMapusv (offset 253) */
"iip\0"
"glPixelMapusv\0"
"\0"
- /* _mesa_function_pool[14239]: GetQueryObjecti64vEXT (will be remapped) */
+ /* _mesa_function_pool[14520]: GetQueryObjecti64vEXT (will be remapped) */
"iip\0"
"glGetQueryObjecti64vEXT\0"
"\0"
- /* _mesa_function_pool[14268]: MultiTexCoord1dARB (offset 376) */
+ /* _mesa_function_pool[14549]: MultiTexCoord1dARB (offset 376) */
"id\0"
"glMultiTexCoord1d\0"
"glMultiTexCoord1dARB\0"
"\0"
- /* _mesa_function_pool[14311]: PointParameterivNV (will be remapped) */
+ /* _mesa_function_pool[14592]: PointParameterivNV (will be remapped) */
"ip\0"
"glPointParameteriv\0"
"glPointParameterivNV\0"
"\0"
- /* _mesa_function_pool[14355]: IsSampler (will be remapped) */
+ /* _mesa_function_pool[14636]: IsSampler (will be remapped) */
"i\0"
"glIsSampler\0"
"\0"
- /* _mesa_function_pool[14370]: BlendFunc (offset 241) */
+ /* _mesa_function_pool[14651]: BlendFunc (offset 241) */
"ii\0"
"glBlendFunc\0"
"\0"
- /* _mesa_function_pool[14386]: EndTransformFeedbackEXT (will be remapped) */
+ /* _mesa_function_pool[14667]: EndTransformFeedbackEXT (will be remapped) */
"\0"
"glEndTransformFeedbackEXT\0"
"glEndTransformFeedback\0"
"\0"
- /* _mesa_function_pool[14437]: Uniform2fvARB (will be remapped) */
+ /* _mesa_function_pool[14718]: Uniform2fvARB (will be remapped) */
"iip\0"
"glUniform2fv\0"
"glUniform2fvARB\0"
"\0"
- /* _mesa_function_pool[14471]: BufferParameteriAPPLE (will be remapped) */
+ /* _mesa_function_pool[14752]: BufferParameteriAPPLE (will be remapped) */
"iii\0"
"glBufferParameteriAPPLE\0"
"\0"
- /* _mesa_function_pool[14500]: MultiTexCoord3dvARB (offset 393) */
+ /* _mesa_function_pool[14781]: MultiTexCoord3dvARB (offset 393) */
"ip\0"
"glMultiTexCoord3dv\0"
"glMultiTexCoord3dvARB\0"
"\0"
- /* _mesa_function_pool[14545]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[14826]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[14601]: DeleteObjectARB (will be remapped) */
+ /* _mesa_function_pool[14882]: DeleteObjectARB (will be remapped) */
"i\0"
"glDeleteObjectARB\0"
"\0"
- /* _mesa_function_pool[14622]: GetShaderPrecisionFormat (will be remapped) */
+ /* _mesa_function_pool[14903]: GetShaderPrecisionFormat (will be remapped) */
"iipp\0"
"glGetShaderPrecisionFormat\0"
"\0"
- /* _mesa_function_pool[14655]: MatrixIndexPointerARB (dynamic) */
+ /* _mesa_function_pool[14936]: MatrixIndexPointerARB (dynamic) */
"iiip\0"
"glMatrixIndexPointerARB\0"
"\0"
- /* _mesa_function_pool[14685]: ProgramNamedParameter4dvNV (will be remapped) */
+ /* _mesa_function_pool[14966]: ProgramNamedParameter4dvNV (will be remapped) */
"iipp\0"
"glProgramNamedParameter4dvNV\0"
"\0"
- /* _mesa_function_pool[14720]: Tangent3fvEXT (dynamic) */
+ /* _mesa_function_pool[15001]: Tangent3fvEXT (dynamic) */
"p\0"
"glTangent3fvEXT\0"
"\0"
- /* _mesa_function_pool[14739]: Flush (offset 217) */
+ /* _mesa_function_pool[15020]: Flush (offset 217) */
"\0"
"glFlush\0"
"\0"
- /* _mesa_function_pool[14749]: Color4uiv (offset 38) */
+ /* _mesa_function_pool[15030]: Color4uiv (offset 38) */
"p\0"
"glColor4uiv\0"
"\0"
- /* _mesa_function_pool[14764]: VertexAttribI4iEXT (will be remapped) */
+ /* _mesa_function_pool[15045]: VertexAttribI4iEXT (will be remapped) */
"iiiii\0"
"glVertexAttribI4iEXT\0"
"glVertexAttribI4i\0"
"\0"
- /* _mesa_function_pool[14810]: GenVertexArrays (will be remapped) */
+ /* _mesa_function_pool[15091]: GenVertexArrays (will be remapped) */
"ip\0"
"glGenVertexArrays\0"
"\0"
- /* _mesa_function_pool[14832]: Uniform3uivEXT (will be remapped) */
+ /* _mesa_function_pool[15113]: Uniform3uivEXT (will be remapped) */
"iip\0"
"glUniform3uivEXT\0"
"glUniform3uiv\0"
"\0"
- /* _mesa_function_pool[14868]: RasterPos3sv (offset 77) */
+ /* _mesa_function_pool[15149]: RasterPos3sv (offset 77) */
"p\0"
"glRasterPos3sv\0"
"\0"
- /* _mesa_function_pool[14886]: BindFramebufferEXT (will be remapped) */
+ /* _mesa_function_pool[15167]: BindFramebufferEXT (will be remapped) */
"ii\0"
"glBindFramebuffer\0"
"glBindFramebufferEXT\0"
"\0"
- /* _mesa_function_pool[14929]: ReferencePlaneSGIX (dynamic) */
+ /* _mesa_function_pool[15210]: ReferencePlaneSGIX (dynamic) */
"p\0"
"glReferencePlaneSGIX\0"
"\0"
- /* _mesa_function_pool[14953]: PushAttrib (offset 219) */
+ /* _mesa_function_pool[15234]: PushAttrib (offset 219) */
"i\0"
"glPushAttrib\0"
"\0"
- /* _mesa_function_pool[14969]: RasterPos2i (offset 66) */
+ /* _mesa_function_pool[15250]: RasterPos2i (offset 66) */
"ii\0"
"glRasterPos2i\0"
"\0"
- /* _mesa_function_pool[14987]: ValidateProgramARB (will be remapped) */
+ /* _mesa_function_pool[15268]: ValidateProgramARB (will be remapped) */
"i\0"
"glValidateProgram\0"
"glValidateProgramARB\0"
"\0"
- /* _mesa_function_pool[15029]: TexParameteriv (offset 181) */
+ /* _mesa_function_pool[15310]: TexParameteriv (offset 181) */
"iip\0"
"glTexParameteriv\0"
"\0"
- /* _mesa_function_pool[15051]: UnlockArraysEXT (will be remapped) */
+ /* _mesa_function_pool[15332]: UnlockArraysEXT (will be remapped) */
"\0"
"glUnlockArraysEXT\0"
"\0"
- /* _mesa_function_pool[15071]: TexCoord2fColor3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[15352]: TexCoord2fColor3fVertex3fSUN (dynamic) */
"ffffffff\0"
"glTexCoord2fColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[15112]: WindowPos3fvMESA (will be remapped) */
+ /* _mesa_function_pool[15393]: WindowPos3fvMESA (will be remapped) */
"p\0"
"glWindowPos3fv\0"
"glWindowPos3fvARB\0"
"glWindowPos3fvMESA\0"
"\0"
- /* _mesa_function_pool[15167]: RasterPos2f (offset 64) */
+ /* _mesa_function_pool[15448]: RasterPos2f (offset 64) */
"ff\0"
"glRasterPos2f\0"
"\0"
- /* _mesa_function_pool[15185]: VertexAttrib1svNV (will be remapped) */
+ /* _mesa_function_pool[15466]: VertexAttrib1svNV (will be remapped) */
"ip\0"
"glVertexAttrib1svNV\0"
"\0"
- /* _mesa_function_pool[15209]: RasterPos2d (offset 62) */
+ /* _mesa_function_pool[15490]: RasterPos2d (offset 62) */
"dd\0"
"glRasterPos2d\0"
"\0"
- /* _mesa_function_pool[15227]: RasterPos3fv (offset 73) */
+ /* _mesa_function_pool[15508]: RasterPos3fv (offset 73) */
"p\0"
"glRasterPos3fv\0"
"\0"
- /* _mesa_function_pool[15245]: CopyTexSubImage3D (offset 373) */
+ /* _mesa_function_pool[15526]: CopyTexSubImage3D (offset 373) */
"iiiiiiiii\0"
"glCopyTexSubImage3D\0"
"glCopyTexSubImage3DEXT\0"
"\0"
- /* _mesa_function_pool[15299]: VertexAttrib2dARB (will be remapped) */
+ /* _mesa_function_pool[15580]: VertexAttrib2dARB (will be remapped) */
"idd\0"
"glVertexAttrib2d\0"
"glVertexAttrib2dARB\0"
"\0"
- /* _mesa_function_pool[15341]: Color4ub (offset 35) */
+ /* _mesa_function_pool[15622]: Color4ub (offset 35) */
"iiii\0"
"glColor4ub\0"
"\0"
- /* _mesa_function_pool[15358]: GetInteger64v (will be remapped) */
+ /* _mesa_function_pool[15639]: GetInteger64v (will be remapped) */
"ip\0"
"glGetInteger64v\0"
"\0"
- /* _mesa_function_pool[15378]: TextureColorMaskSGIS (dynamic) */
+ /* _mesa_function_pool[15659]: TextureColorMaskSGIS (dynamic) */
"iiii\0"
"glTextureColorMaskSGIS\0"
"\0"
- /* _mesa_function_pool[15407]: RasterPos2s (offset 68) */
+ /* _mesa_function_pool[15688]: RasterPos2s (offset 68) */
"ii\0"
"glRasterPos2s\0"
"\0"
- /* _mesa_function_pool[15425]: GetColorTable (offset 343) */
+ /* _mesa_function_pool[15706]: GetColorTable (offset 343) */
"iiip\0"
"glGetColorTable\0"
"glGetColorTableSGI\0"
"glGetColorTableEXT\0"
"\0"
- /* _mesa_function_pool[15485]: SelectBuffer (offset 195) */
+ /* _mesa_function_pool[15766]: SelectBuffer (offset 195) */
"ip\0"
"glSelectBuffer\0"
"\0"
- /* _mesa_function_pool[15504]: Indexiv (offset 49) */
+ /* _mesa_function_pool[15785]: Indexiv (offset 49) */
"p\0"
"glIndexiv\0"
"\0"
- /* _mesa_function_pool[15517]: TexCoord3i (offset 114) */
+ /* _mesa_function_pool[15798]: TexCoord3i (offset 114) */
"iii\0"
"glTexCoord3i\0"
"\0"
- /* _mesa_function_pool[15535]: CopyColorTable (offset 342) */
+ /* _mesa_function_pool[15816]: CopyColorTable (offset 342) */
"iiiii\0"
"glCopyColorTable\0"
"glCopyColorTableSGI\0"
"\0"
- /* _mesa_function_pool[15579]: GetHistogramParameterfv (offset 362) */
+ /* _mesa_function_pool[15860]: GetHistogramParameterfv (offset 362) */
"iip\0"
"glGetHistogramParameterfv\0"
"glGetHistogramParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[15639]: Frustum (offset 289) */
+ /* _mesa_function_pool[15920]: Frustum (offset 289) */
"dddddd\0"
"glFrustum\0"
"\0"
- /* _mesa_function_pool[15657]: GetString (offset 275) */
+ /* _mesa_function_pool[15938]: GetString (offset 275) */
"i\0"
"glGetString\0"
"\0"
- /* _mesa_function_pool[15672]: ColorPointervINTEL (dynamic) */
+ /* _mesa_function_pool[15953]: ColorPointervINTEL (dynamic) */
"iip\0"
"glColorPointervINTEL\0"
"\0"
- /* _mesa_function_pool[15698]: TexEnvf (offset 184) */
+ /* _mesa_function_pool[15979]: TexEnvf (offset 184) */
"iif\0"
"glTexEnvf\0"
"\0"
- /* _mesa_function_pool[15713]: TexCoord3d (offset 110) */
+ /* _mesa_function_pool[15994]: TexCoord3d (offset 110) */
"ddd\0"
"glTexCoord3d\0"
"\0"
- /* _mesa_function_pool[15731]: AlphaFragmentOp1ATI (will be remapped) */
+ /* _mesa_function_pool[16012]: AlphaFragmentOp1ATI (will be remapped) */
"iiiiii\0"
"glAlphaFragmentOp1ATI\0"
"\0"
- /* _mesa_function_pool[15761]: TexCoord3f (offset 112) */
+ /* _mesa_function_pool[16042]: TexCoord3f (offset 112) */
"fff\0"
"glTexCoord3f\0"
"\0"
- /* _mesa_function_pool[15779]: MultiTexCoord3ivARB (offset 397) */
+ /* _mesa_function_pool[16060]: MultiTexCoord3ivARB (offset 397) */
"ip\0"
"glMultiTexCoord3iv\0"
"glMultiTexCoord3ivARB\0"
"\0"
- /* _mesa_function_pool[15824]: MultiTexCoord2sARB (offset 390) */
+ /* _mesa_function_pool[16105]: MultiTexCoord2sARB (offset 390) */
"iii\0"
"glMultiTexCoord2s\0"
"glMultiTexCoord2sARB\0"
"\0"
- /* _mesa_function_pool[15868]: VertexAttrib1dvARB (will be remapped) */
+ /* _mesa_function_pool[16149]: VertexAttrib1dvARB (will be remapped) */
"ip\0"
"glVertexAttrib1dv\0"
"glVertexAttrib1dvARB\0"
"\0"
- /* _mesa_function_pool[15911]: DeleteTextures (offset 327) */
+ /* _mesa_function_pool[16192]: GetnHistogramARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnHistogramARB\0"
+ "\0"
+ /* _mesa_function_pool[16219]: DeleteTextures (offset 327) */
"ip\0"
"glDeleteTextures\0"
"glDeleteTexturesEXT\0"
"\0"
- /* _mesa_function_pool[15952]: TexCoordPointerEXT (will be remapped) */
+ /* _mesa_function_pool[16260]: TexCoordPointerEXT (will be remapped) */
"iiiip\0"
"glTexCoordPointerEXT\0"
"\0"
- /* _mesa_function_pool[15980]: TexSubImage4DSGIS (dynamic) */
+ /* _mesa_function_pool[16288]: TexSubImage4DSGIS (dynamic) */
"iiiiiiiiiiiip\0"
"glTexSubImage4DSGIS\0"
"\0"
- /* _mesa_function_pool[16015]: TexCoord3s (offset 116) */
+ /* _mesa_function_pool[16323]: TexCoord3s (offset 116) */
"iii\0"
"glTexCoord3s\0"
"\0"
- /* _mesa_function_pool[16033]: GetTexLevelParameteriv (offset 285) */
+ /* _mesa_function_pool[16341]: GetTexLevelParameteriv (offset 285) */
"iiip\0"
"glGetTexLevelParameteriv\0"
"\0"
- /* _mesa_function_pool[16064]: CombinerStageParameterfvNV (dynamic) */
+ /* _mesa_function_pool[16372]: CombinerStageParameterfvNV (dynamic) */
"iip\0"
"glCombinerStageParameterfvNV\0"
"\0"
- /* _mesa_function_pool[16098]: StopInstrumentsSGIX (dynamic) */
+ /* _mesa_function_pool[16406]: StopInstrumentsSGIX (dynamic) */
"i\0"
"glStopInstrumentsSGIX\0"
"\0"
- /* _mesa_function_pool[16123]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
+ /* _mesa_function_pool[16431]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
"fffffffffffffff\0"
"glTexCoord4fColor4fNormal3fVertex4fSUN\0"
"\0"
- /* _mesa_function_pool[16179]: ClearAccum (offset 204) */
+ /* _mesa_function_pool[16487]: ClearAccum (offset 204) */
"ffff\0"
"glClearAccum\0"
"\0"
- /* _mesa_function_pool[16198]: DeformSGIX (dynamic) */
+ /* _mesa_function_pool[16506]: DeformSGIX (dynamic) */
"i\0"
"glDeformSGIX\0"
"\0"
- /* _mesa_function_pool[16214]: GetVertexAttribfvARB (will be remapped) */
+ /* _mesa_function_pool[16522]: GetVertexAttribfvARB (will be remapped) */
"iip\0"
"glGetVertexAttribfv\0"
"glGetVertexAttribfvARB\0"
"\0"
- /* _mesa_function_pool[16262]: SecondaryColor3ivEXT (will be remapped) */
+ /* _mesa_function_pool[16570]: SecondaryColor3ivEXT (will be remapped) */
"p\0"
"glSecondaryColor3iv\0"
"glSecondaryColor3ivEXT\0"
"\0"
- /* _mesa_function_pool[16308]: TexCoord4iv (offset 123) */
+ /* _mesa_function_pool[16616]: TexCoord4iv (offset 123) */
"p\0"
"glTexCoord4iv\0"
"\0"
- /* _mesa_function_pool[16325]: VertexAttribI4uiEXT (will be remapped) */
+ /* _mesa_function_pool[16633]: VertexAttribI4uiEXT (will be remapped) */
"iiiii\0"
"glVertexAttribI4uiEXT\0"
"glVertexAttribI4ui\0"
"\0"
- /* _mesa_function_pool[16373]: GetFragmentMaterialfvSGIX (dynamic) */
+ /* _mesa_function_pool[16681]: GetFragmentMaterialfvSGIX (dynamic) */
"iip\0"
"glGetFragmentMaterialfvSGIX\0"
"\0"
- /* _mesa_function_pool[16406]: UniformMatrix4x2fv (will be remapped) */
+ /* _mesa_function_pool[16714]: UniformMatrix4x2fv (will be remapped) */
"iiip\0"
"glUniformMatrix4x2fv\0"
"\0"
- /* _mesa_function_pool[16433]: GetDetailTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[16741]: GetDetailTexFuncSGIS (dynamic) */
"ip\0"
"glGetDetailTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[16460]: GetCombinerStageParameterfvNV (dynamic) */
+ /* _mesa_function_pool[16768]: GetCombinerStageParameterfvNV (dynamic) */
"iip\0"
"glGetCombinerStageParameterfvNV\0"
"\0"
- /* _mesa_function_pool[16497]: SamplerParameterIiv (will be remapped) */
+ /* _mesa_function_pool[16805]: SamplerParameterIiv (will be remapped) */
"iip\0"
"glSamplerParameterIiv\0"
"\0"
- /* _mesa_function_pool[16524]: PolygonOffset (offset 319) */
+ /* _mesa_function_pool[16832]: PolygonOffset (offset 319) */
"ff\0"
"glPolygonOffset\0"
"\0"
- /* _mesa_function_pool[16544]: BindVertexArray (will be remapped) */
+ /* _mesa_function_pool[16852]: BindVertexArray (will be remapped) */
"i\0"
"glBindVertexArray\0"
"\0"
- /* _mesa_function_pool[16565]: Color4ubVertex2fvSUN (dynamic) */
+ /* _mesa_function_pool[16873]: Color4ubVertex2fvSUN (dynamic) */
"pp\0"
"glColor4ubVertex2fvSUN\0"
"\0"
- /* _mesa_function_pool[16592]: Rectd (offset 86) */
+ /* _mesa_function_pool[16900]: Rectd (offset 86) */
"dddd\0"
"glRectd\0"
"\0"
- /* _mesa_function_pool[16606]: TexFilterFuncSGIS (dynamic) */
+ /* _mesa_function_pool[16914]: TexFilterFuncSGIS (dynamic) */
"iiip\0"
"glTexFilterFuncSGIS\0"
"\0"
- /* _mesa_function_pool[16632]: TextureBarrierNV (will be remapped) */
+ /* _mesa_function_pool[16940]: TextureBarrierNV (will be remapped) */
"\0"
"glTextureBarrierNV\0"
"\0"
- /* _mesa_function_pool[16653]: SamplerParameterfv (will be remapped) */
+ /* _mesa_function_pool[16961]: SamplerParameterfv (will be remapped) */
"iip\0"
"glSamplerParameterfv\0"
"\0"
- /* _mesa_function_pool[16679]: VertexAttribI4ubvEXT (will be remapped) */
+ /* _mesa_function_pool[16987]: VertexAttribI4ubvEXT (will be remapped) */
"ip\0"
"glVertexAttribI4ubvEXT\0"
"glVertexAttribI4ubv\0"
"\0"
- /* _mesa_function_pool[16726]: GetAttribLocationARB (will be remapped) */
+ /* _mesa_function_pool[17034]: GetAttribLocationARB (will be remapped) */
"ip\0"
"glGetAttribLocation\0"
"glGetAttribLocationARB\0"
"\0"
- /* _mesa_function_pool[16773]: RasterPos3i (offset 74) */
+ /* _mesa_function_pool[17081]: RasterPos3i (offset 74) */
"iii\0"
"glRasterPos3i\0"
"\0"
- /* _mesa_function_pool[16792]: BlendEquationSeparateiARB (will be remapped) */
+ /* _mesa_function_pool[17100]: BlendEquationSeparateiARB (will be remapped) */
"iii\0"
"glBlendEquationSeparateiARB\0"
"\0"
- /* _mesa_function_pool[16825]: VertexAttrib4ubvARB (will be remapped) */
+ /* _mesa_function_pool[17133]: VertexAttrib4ubvARB (will be remapped) */
"ip\0"
"glVertexAttrib4ubv\0"
"glVertexAttrib4ubvARB\0"
"\0"
- /* _mesa_function_pool[16870]: DetailTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[17178]: DetailTexFuncSGIS (dynamic) */
"iip\0"
"glDetailTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[16895]: Normal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[17203]: Normal3fVertex3fSUN (dynamic) */
"ffffff\0"
"glNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[16925]: CopyTexImage2D (offset 324) */
+ /* _mesa_function_pool[17233]: CopyTexImage2D (offset 324) */
"iiiiiiii\0"
"glCopyTexImage2D\0"
"glCopyTexImage2DEXT\0"
"\0"
- /* _mesa_function_pool[16972]: GetBufferPointervARB (will be remapped) */
+ /* _mesa_function_pool[17280]: GetBufferPointervARB (will be remapped) */
"iip\0"
"glGetBufferPointerv\0"
"glGetBufferPointervARB\0"
"\0"
- /* _mesa_function_pool[17020]: ProgramEnvParameter4fARB (will be remapped) */
+ /* _mesa_function_pool[17328]: ProgramEnvParameter4fARB (will be remapped) */
"iiffff\0"
"glProgramEnvParameter4fARB\0"
"glProgramParameter4fNV\0"
"\0"
- /* _mesa_function_pool[17078]: Uniform3ivARB (will be remapped) */
+ /* _mesa_function_pool[17386]: Uniform3ivARB (will be remapped) */
"iip\0"
"glUniform3iv\0"
"glUniform3ivARB\0"
"\0"
- /* _mesa_function_pool[17112]: Lightfv (offset 160) */
+ /* _mesa_function_pool[17420]: Lightfv (offset 160) */
"iip\0"
"glLightfv\0"
"\0"
- /* _mesa_function_pool[17127]: PrimitiveRestartIndexNV (will be remapped) */
+ /* _mesa_function_pool[17435]: PrimitiveRestartIndexNV (will be remapped) */
"i\0"
"glPrimitiveRestartIndexNV\0"
"glPrimitiveRestartIndex\0"
"\0"
- /* _mesa_function_pool[17180]: ClearDepth (offset 208) */
+ /* _mesa_function_pool[17488]: ClearDepth (offset 208) */
"d\0"
"glClearDepth\0"
"\0"
- /* _mesa_function_pool[17196]: GetFenceivNV (will be remapped) */
+ /* _mesa_function_pool[17504]: GetFenceivNV (will be remapped) */
"iip\0"
"glGetFenceivNV\0"
"\0"
- /* _mesa_function_pool[17216]: WindowPos4dvMESA (will be remapped) */
+ /* _mesa_function_pool[17524]: WindowPos4dvMESA (will be remapped) */
"p\0"
"glWindowPos4dvMESA\0"
"\0"
- /* _mesa_function_pool[17238]: ColorSubTable (offset 346) */
+ /* _mesa_function_pool[17546]: ColorSubTable (offset 346) */
"iiiiip\0"
"glColorSubTable\0"
"glColorSubTableEXT\0"
"\0"
- /* _mesa_function_pool[17281]: Color4fv (offset 30) */
+ /* _mesa_function_pool[17589]: Color4fv (offset 30) */
"p\0"
"glColor4fv\0"
"\0"
- /* _mesa_function_pool[17295]: MultiTexCoord4ivARB (offset 405) */
+ /* _mesa_function_pool[17603]: MultiTexCoord4ivARB (offset 405) */
"ip\0"
"glMultiTexCoord4iv\0"
"glMultiTexCoord4ivARB\0"
"\0"
- /* _mesa_function_pool[17340]: ProgramLocalParameters4fvEXT (will be remapped) */
+ /* _mesa_function_pool[17648]: GetnMinmaxARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnMinmaxARB\0"
+ "\0"
+ /* _mesa_function_pool[17672]: ProgramLocalParameters4fvEXT (will be remapped) */
"iiip\0"
"glProgramLocalParameters4fvEXT\0"
"\0"
- /* _mesa_function_pool[17377]: ColorPointer (offset 308) */
+ /* _mesa_function_pool[17709]: ColorPointer (offset 308) */
"iiip\0"
"glColorPointer\0"
"\0"
- /* _mesa_function_pool[17398]: Rects (offset 92) */
+ /* _mesa_function_pool[17730]: Rects (offset 92) */
"iiii\0"
"glRects\0"
"\0"
- /* _mesa_function_pool[17412]: GetMapAttribParameterfvNV (dynamic) */
+ /* _mesa_function_pool[17744]: GetMapAttribParameterfvNV (dynamic) */
"iiip\0"
"glGetMapAttribParameterfvNV\0"
"\0"
- /* _mesa_function_pool[17446]: CreateShaderProgramEXT (will be remapped) */
+ /* _mesa_function_pool[17778]: CreateShaderProgramEXT (will be remapped) */
"ip\0"
"glCreateShaderProgramEXT\0"
"\0"
- /* _mesa_function_pool[17475]: ActiveProgramEXT (will be remapped) */
+ /* _mesa_function_pool[17807]: ActiveProgramEXT (will be remapped) */
"i\0"
"glActiveProgramEXT\0"
"\0"
- /* _mesa_function_pool[17497]: Lightiv (offset 162) */
+ /* _mesa_function_pool[17829]: Lightiv (offset 162) */
"iip\0"
"glLightiv\0"
"\0"
- /* _mesa_function_pool[17512]: VertexAttrib4sARB (will be remapped) */
+ /* _mesa_function_pool[17844]: VertexAttrib4sARB (will be remapped) */
"iiiii\0"
"glVertexAttrib4s\0"
"glVertexAttrib4sARB\0"
"\0"
- /* _mesa_function_pool[17556]: GetQueryObjectuivARB (will be remapped) */
+ /* _mesa_function_pool[17888]: GetQueryObjectuivARB (will be remapped) */
"iip\0"
"glGetQueryObjectuiv\0"
"glGetQueryObjectuivARB\0"
"\0"
- /* _mesa_function_pool[17604]: GetTexParameteriv (offset 283) */
+ /* _mesa_function_pool[17936]: GetTexParameteriv (offset 283) */
"iip\0"
"glGetTexParameteriv\0"
"\0"
- /* _mesa_function_pool[17629]: MapParameterivNV (dynamic) */
+ /* _mesa_function_pool[17961]: MapParameterivNV (dynamic) */
"iip\0"
"glMapParameterivNV\0"
"\0"
- /* _mesa_function_pool[17653]: GenRenderbuffersEXT (will be remapped) */
+ /* _mesa_function_pool[17985]: GenRenderbuffersEXT (will be remapped) */
"ip\0"
"glGenRenderbuffers\0"
"glGenRenderbuffersEXT\0"
"\0"
- /* _mesa_function_pool[17698]: ClearBufferfv (will be remapped) */
+ /* _mesa_function_pool[18030]: ClearBufferfv (will be remapped) */
"iip\0"
"glClearBufferfv\0"
"\0"
- /* _mesa_function_pool[17719]: VertexAttrib2dvARB (will be remapped) */
+ /* _mesa_function_pool[18051]: VertexAttrib2dvARB (will be remapped) */
"ip\0"
"glVertexAttrib2dv\0"
"glVertexAttrib2dvARB\0"
"\0"
- /* _mesa_function_pool[17762]: EdgeFlagPointerEXT (will be remapped) */
+ /* _mesa_function_pool[18094]: EdgeFlagPointerEXT (will be remapped) */
"iip\0"
"glEdgeFlagPointerEXT\0"
"\0"
- /* _mesa_function_pool[17788]: VertexAttribs2svNV (will be remapped) */
+ /* _mesa_function_pool[18120]: VertexAttribs2svNV (will be remapped) */
"iip\0"
"glVertexAttribs2svNV\0"
"\0"
- /* _mesa_function_pool[17814]: WeightbvARB (dynamic) */
+ /* _mesa_function_pool[18146]: WeightbvARB (dynamic) */
"ip\0"
"glWeightbvARB\0"
"\0"
- /* _mesa_function_pool[17832]: VertexAttrib2fvARB (will be remapped) */
+ /* _mesa_function_pool[18164]: VertexAttrib2fvARB (will be remapped) */
"ip\0"
"glVertexAttrib2fv\0"
"glVertexAttrib2fvARB\0"
"\0"
- /* _mesa_function_pool[17875]: GetBufferParameterivARB (will be remapped) */
+ /* _mesa_function_pool[18207]: GetBufferParameterivARB (will be remapped) */
"iip\0"
"glGetBufferParameteriv\0"
"glGetBufferParameterivARB\0"
"\0"
- /* _mesa_function_pool[17929]: Rectdv (offset 87) */
+ /* _mesa_function_pool[18261]: Rectdv (offset 87) */
"pp\0"
"glRectdv\0"
"\0"
- /* _mesa_function_pool[17942]: ListParameteriSGIX (dynamic) */
+ /* _mesa_function_pool[18274]: ListParameteriSGIX (dynamic) */
"iii\0"
"glListParameteriSGIX\0"
"\0"
- /* _mesa_function_pool[17968]: BlendEquationiARB (will be remapped) */
+ /* _mesa_function_pool[18300]: BlendEquationiARB (will be remapped) */
"ii\0"
"glBlendEquationiARB\0"
"\0"
- /* _mesa_function_pool[17992]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[18324]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
"iffffffffff\0"
"glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[18051]: InstrumentsBufferSGIX (dynamic) */
+ /* _mesa_function_pool[18383]: InstrumentsBufferSGIX (dynamic) */
"ip\0"
"glInstrumentsBufferSGIX\0"
"\0"
- /* _mesa_function_pool[18079]: VertexAttrib4NivARB (will be remapped) */
+ /* _mesa_function_pool[18411]: VertexAttrib4NivARB (will be remapped) */
"ip\0"
"glVertexAttrib4Niv\0"
"glVertexAttrib4NivARB\0"
"\0"
- /* _mesa_function_pool[18124]: DrawArraysInstancedARB (will be remapped) */
+ /* _mesa_function_pool[18456]: DrawArraysInstancedARB (will be remapped) */
"iiii\0"
"glDrawArraysInstancedARB\0"
"glDrawArraysInstancedEXT\0"
"glDrawArraysInstanced\0"
"\0"
- /* _mesa_function_pool[18202]: GetAttachedShaders (will be remapped) */
+ /* _mesa_function_pool[18534]: GetAttachedShaders (will be remapped) */
"iipp\0"
"glGetAttachedShaders\0"
"\0"
- /* _mesa_function_pool[18229]: GenVertexArraysAPPLE (will be remapped) */
+ /* _mesa_function_pool[18561]: GenVertexArraysAPPLE (will be remapped) */
"ip\0"
"glGenVertexArraysAPPLE\0"
"\0"
- /* _mesa_function_pool[18256]: ClearBufferfi (will be remapped) */
+ /* _mesa_function_pool[18588]: ClearBufferfi (will be remapped) */
"iifi\0"
"glClearBufferfi\0"
"\0"
- /* _mesa_function_pool[18278]: Materialiv (offset 172) */
+ /* _mesa_function_pool[18610]: Materialiv (offset 172) */
"iip\0"
"glMaterialiv\0"
"\0"
- /* _mesa_function_pool[18296]: PushClientAttrib (offset 335) */
+ /* _mesa_function_pool[18628]: PushClientAttrib (offset 335) */
"i\0"
"glPushClientAttrib\0"
"\0"
- /* _mesa_function_pool[18318]: SamplerParameteriv (will be remapped) */
+ /* _mesa_function_pool[18650]: SamplerParameteriv (will be remapped) */
"iip\0"
"glSamplerParameteriv\0"
"\0"
- /* _mesa_function_pool[18344]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[18676]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
"pppp\0"
"glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[18390]: WindowPos2iMESA (will be remapped) */
+ /* _mesa_function_pool[18722]: WindowPos2iMESA (will be remapped) */
"ii\0"
"glWindowPos2i\0"
"glWindowPos2iARB\0"
"glWindowPos2iMESA\0"
"\0"
- /* _mesa_function_pool[18443]: SampleMaskSGIS (will be remapped) */
+ /* _mesa_function_pool[18775]: SampleMaskSGIS (will be remapped) */
"fi\0"
"glSampleMaskSGIS\0"
"glSampleMaskEXT\0"
"\0"
- /* _mesa_function_pool[18480]: SecondaryColor3fvEXT (will be remapped) */
+ /* _mesa_function_pool[18812]: SecondaryColor3fvEXT (will be remapped) */
"p\0"
"glSecondaryColor3fv\0"
"glSecondaryColor3fvEXT\0"
"\0"
- /* _mesa_function_pool[18526]: PolygonMode (offset 174) */
+ /* _mesa_function_pool[18858]: PolygonMode (offset 174) */
"ii\0"
"glPolygonMode\0"
"\0"
- /* _mesa_function_pool[18544]: CompressedTexSubImage1DARB (will be remapped) */
+ /* _mesa_function_pool[18876]: CompressedTexSubImage1DARB (will be remapped) */
"iiiiiip\0"
"glCompressedTexSubImage1D\0"
"glCompressedTexSubImage1DARB\0"
"\0"
- /* _mesa_function_pool[18608]: VertexAttribI1iEXT (will be remapped) */
+ /* _mesa_function_pool[18940]: VertexAttribI1iEXT (will be remapped) */
"ii\0"
"glVertexAttribI1iEXT\0"
"glVertexAttribI1i\0"
"\0"
- /* _mesa_function_pool[18651]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[18983]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
"ffffffff\0"
"glTexCoord2fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[18693]: GetVertexAttribivNV (will be remapped) */
+ /* _mesa_function_pool[19025]: GetVertexAttribivNV (will be remapped) */
"iip\0"
"glGetVertexAttribivNV\0"
"\0"
- /* _mesa_function_pool[18720]: GetProgramStringARB (will be remapped) */
+ /* _mesa_function_pool[19052]: GetProgramStringARB (will be remapped) */
"iip\0"
"glGetProgramStringARB\0"
"\0"
- /* _mesa_function_pool[18747]: VertexAttribIPointerEXT (will be remapped) */
+ /* _mesa_function_pool[19079]: GetnUniformdvARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformdvARB\0"
+ "\0"
+ /* _mesa_function_pool[19104]: VertexAttribIPointerEXT (will be remapped) */
"iiiip\0"
"glVertexAttribIPointerEXT\0"
"glVertexAttribIPointer\0"
"\0"
- /* _mesa_function_pool[18803]: TexBumpParameterfvATI (will be remapped) */
+ /* _mesa_function_pool[19160]: TexBumpParameterfvATI (will be remapped) */
"ip\0"
"glTexBumpParameterfvATI\0"
"\0"
- /* _mesa_function_pool[18831]: Tangent3ivEXT (dynamic) */
+ /* _mesa_function_pool[19188]: Tangent3ivEXT (dynamic) */
"p\0"
"glTangent3ivEXT\0"
"\0"
- /* _mesa_function_pool[18850]: CompileShaderARB (will be remapped) */
+ /* _mesa_function_pool[19207]: CompileShaderARB (will be remapped) */
"i\0"
"glCompileShader\0"
"glCompileShaderARB\0"
"\0"
- /* _mesa_function_pool[18888]: DeleteShader (will be remapped) */
+ /* _mesa_function_pool[19245]: DeleteShader (will be remapped) */
"i\0"
"glDeleteShader\0"
"\0"
- /* _mesa_function_pool[18906]: DisableClientState (offset 309) */
+ /* _mesa_function_pool[19263]: DisableClientState (offset 309) */
"i\0"
"glDisableClientState\0"
"\0"
- /* _mesa_function_pool[18930]: TexGeni (offset 192) */
+ /* _mesa_function_pool[19287]: TexGeni (offset 192) */
"iii\0"
"glTexGeni\0"
"\0"
- /* _mesa_function_pool[18945]: TexGenf (offset 190) */
+ /* _mesa_function_pool[19302]: TexGenf (offset 190) */
"iif\0"
"glTexGenf\0"
"\0"
- /* _mesa_function_pool[18960]: Uniform3fARB (will be remapped) */
+ /* _mesa_function_pool[19317]: Uniform3fARB (will be remapped) */
"ifff\0"
"glUniform3f\0"
"glUniform3fARB\0"
"\0"
- /* _mesa_function_pool[18993]: TexGend (offset 188) */
+ /* _mesa_function_pool[19350]: TexGend (offset 188) */
"iid\0"
"glTexGend\0"
"\0"
- /* _mesa_function_pool[19008]: ListParameterfvSGIX (dynamic) */
+ /* _mesa_function_pool[19365]: ListParameterfvSGIX (dynamic) */
"iip\0"
"glListParameterfvSGIX\0"
"\0"
- /* _mesa_function_pool[19035]: GetPolygonStipple (offset 274) */
+ /* _mesa_function_pool[19392]: GetPolygonStipple (offset 274) */
"p\0"
"glGetPolygonStipple\0"
"\0"
- /* _mesa_function_pool[19058]: Tangent3dvEXT (dynamic) */
+ /* _mesa_function_pool[19415]: Tangent3dvEXT (dynamic) */
"p\0"
"glTangent3dvEXT\0"
"\0"
- /* _mesa_function_pool[19077]: BindBufferOffsetEXT (will be remapped) */
+ /* _mesa_function_pool[19434]: BindBufferOffsetEXT (will be remapped) */
"iiii\0"
"glBindBufferOffsetEXT\0"
"\0"
- /* _mesa_function_pool[19105]: WindowPos3sMESA (will be remapped) */
+ /* _mesa_function_pool[19462]: WindowPos3sMESA (will be remapped) */
"iii\0"
"glWindowPos3s\0"
"glWindowPos3sARB\0"
"glWindowPos3sMESA\0"
"\0"
- /* _mesa_function_pool[19159]: VertexAttrib2svNV (will be remapped) */
+ /* _mesa_function_pool[19516]: VertexAttrib2svNV (will be remapped) */
"ip\0"
"glVertexAttrib2svNV\0"
"\0"
- /* _mesa_function_pool[19183]: DisableIndexedEXT (will be remapped) */
+ /* _mesa_function_pool[19540]: DisableIndexedEXT (will be remapped) */
"ii\0"
"glDisableIndexedEXT\0"
"glDisablei\0"
"\0"
- /* _mesa_function_pool[19218]: BindBufferBaseEXT (will be remapped) */
+ /* _mesa_function_pool[19575]: BindBufferBaseEXT (will be remapped) */
"iii\0"
"glBindBufferBaseEXT\0"
"glBindBufferBase\0"
"\0"
- /* _mesa_function_pool[19260]: TexCoord2fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[19617]: TexCoord2fVertex3fvSUN (dynamic) */
"pp\0"
"glTexCoord2fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[19289]: WindowPos4sMESA (will be remapped) */
+ /* _mesa_function_pool[19646]: WindowPos4sMESA (will be remapped) */
"iiii\0"
"glWindowPos4sMESA\0"
"\0"
- /* _mesa_function_pool[19313]: VertexAttrib4NuivARB (will be remapped) */
+ /* _mesa_function_pool[19670]: GetnPixelMapuivARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapuivARB\0"
+ "\0"
+ /* _mesa_function_pool[19696]: VertexAttrib4NuivARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nuiv\0"
"glVertexAttrib4NuivARB\0"
"\0"
- /* _mesa_function_pool[19360]: ClientActiveTextureARB (offset 375) */
+ /* _mesa_function_pool[19743]: ClientActiveTextureARB (offset 375) */
"i\0"
"glClientActiveTexture\0"
"glClientActiveTextureARB\0"
"\0"
- /* _mesa_function_pool[19410]: GetSamplerParameterIuiv (will be remapped) */
+ /* _mesa_function_pool[19793]: GetSamplerParameterIuiv (will be remapped) */
"iip\0"
"glGetSamplerParameterIuiv\0"
"\0"
- /* _mesa_function_pool[19441]: ReplacementCodeusvSUN (dynamic) */
+ /* _mesa_function_pool[19824]: ReplacementCodeusvSUN (dynamic) */
"p\0"
"glReplacementCodeusvSUN\0"
"\0"
- /* _mesa_function_pool[19468]: Uniform4fARB (will be remapped) */
+ /* _mesa_function_pool[19851]: Uniform4fARB (will be remapped) */
"iffff\0"
"glUniform4f\0"
"glUniform4fARB\0"
"\0"
- /* _mesa_function_pool[19502]: Color4sv (offset 34) */
+ /* _mesa_function_pool[19885]: Color4sv (offset 34) */
"p\0"
"glColor4sv\0"
"\0"
- /* _mesa_function_pool[19516]: FlushMappedBufferRange (will be remapped) */
+ /* _mesa_function_pool[19899]: FlushMappedBufferRange (will be remapped) */
"iii\0"
"glFlushMappedBufferRange\0"
"\0"
- /* _mesa_function_pool[19546]: IsProgramNV (will be remapped) */
+ /* _mesa_function_pool[19929]: IsProgramNV (will be remapped) */
"i\0"
"glIsProgramARB\0"
"glIsProgramNV\0"
"\0"
- /* _mesa_function_pool[19578]: FlushMappedBufferRangeAPPLE (will be remapped) */
+ /* _mesa_function_pool[19961]: FlushMappedBufferRangeAPPLE (will be remapped) */
"iii\0"
"glFlushMappedBufferRangeAPPLE\0"
"\0"
- /* _mesa_function_pool[19613]: PixelZoom (offset 246) */
+ /* _mesa_function_pool[19996]: PixelZoom (offset 246) */
"ff\0"
"glPixelZoom\0"
"\0"
- /* _mesa_function_pool[19629]: ReplacementCodePointerSUN (dynamic) */
+ /* _mesa_function_pool[20012]: ReplacementCodePointerSUN (dynamic) */
"iip\0"
"glReplacementCodePointerSUN\0"
"\0"
- /* _mesa_function_pool[19662]: ProgramEnvParameter4dARB (will be remapped) */
+ /* _mesa_function_pool[20045]: ProgramEnvParameter4dARB (will be remapped) */
"iidddd\0"
"glProgramEnvParameter4dARB\0"
"glProgramParameter4dNV\0"
"\0"
- /* _mesa_function_pool[19720]: ColorTableParameterfv (offset 340) */
+ /* _mesa_function_pool[20103]: ColorTableParameterfv (offset 340) */
"iip\0"
"glColorTableParameterfv\0"
"glColorTableParameterfvSGI\0"
"\0"
- /* _mesa_function_pool[19776]: FragmentLightModelfSGIX (dynamic) */
+ /* _mesa_function_pool[20159]: FragmentLightModelfSGIX (dynamic) */
"if\0"
"glFragmentLightModelfSGIX\0"
"\0"
- /* _mesa_function_pool[19806]: Binormal3bvEXT (dynamic) */
+ /* _mesa_function_pool[20189]: Binormal3bvEXT (dynamic) */
"p\0"
"glBinormal3bvEXT\0"
"\0"
- /* _mesa_function_pool[19826]: PixelMapuiv (offset 252) */
+ /* _mesa_function_pool[20209]: PixelMapuiv (offset 252) */
"iip\0"
"glPixelMapuiv\0"
"\0"
- /* _mesa_function_pool[19845]: Color3dv (offset 12) */
+ /* _mesa_function_pool[20228]: Color3dv (offset 12) */
"p\0"
"glColor3dv\0"
"\0"
- /* _mesa_function_pool[19859]: IsTexture (offset 330) */
+ /* _mesa_function_pool[20242]: IsTexture (offset 330) */
"i\0"
"glIsTexture\0"
"glIsTextureEXT\0"
"\0"
- /* _mesa_function_pool[19889]: GenSamplers (will be remapped) */
+ /* _mesa_function_pool[20272]: GenSamplers (will be remapped) */
"ip\0"
"glGenSamplers\0"
"\0"
- /* _mesa_function_pool[19907]: VertexWeightfvEXT (dynamic) */
+ /* _mesa_function_pool[20290]: VertexWeightfvEXT (dynamic) */
"p\0"
"glVertexWeightfvEXT\0"
"\0"
- /* _mesa_function_pool[19930]: VertexAttrib1dARB (will be remapped) */
+ /* _mesa_function_pool[20313]: VertexAttrib1dARB (will be remapped) */
"id\0"
"glVertexAttrib1d\0"
"glVertexAttrib1dARB\0"
"\0"
- /* _mesa_function_pool[19971]: ImageTransformParameterivHP (dynamic) */
+ /* _mesa_function_pool[20354]: ImageTransformParameterivHP (dynamic) */
"iip\0"
"glImageTransformParameterivHP\0"
"\0"
- /* _mesa_function_pool[20006]: TexCoord4i (offset 122) */
+ /* _mesa_function_pool[20389]: TexCoord4i (offset 122) */
"iiii\0"
"glTexCoord4i\0"
"\0"
- /* _mesa_function_pool[20025]: DeleteQueriesARB (will be remapped) */
+ /* _mesa_function_pool[20408]: DeleteQueriesARB (will be remapped) */
"ip\0"
"glDeleteQueries\0"
"glDeleteQueriesARB\0"
"\0"
- /* _mesa_function_pool[20064]: Color4ubVertex2fSUN (dynamic) */
+ /* _mesa_function_pool[20447]: Color4ubVertex2fSUN (dynamic) */
"iiiiff\0"
"glColor4ubVertex2fSUN\0"
"\0"
- /* _mesa_function_pool[20094]: FragmentColorMaterialSGIX (dynamic) */
+ /* _mesa_function_pool[20477]: FragmentColorMaterialSGIX (dynamic) */
"ii\0"
"glFragmentColorMaterialSGIX\0"
"\0"
- /* _mesa_function_pool[20126]: CurrentPaletteMatrixARB (dynamic) */
+ /* _mesa_function_pool[20509]: CurrentPaletteMatrixARB (dynamic) */
"i\0"
"glCurrentPaletteMatrixARB\0"
"\0"
- /* _mesa_function_pool[20155]: GetMapdv (offset 266) */
+ /* _mesa_function_pool[20538]: GetMapdv (offset 266) */
"iip\0"
"glGetMapdv\0"
"\0"
- /* _mesa_function_pool[20171]: ObjectPurgeableAPPLE (will be remapped) */
+ /* _mesa_function_pool[20554]: ObjectPurgeableAPPLE (will be remapped) */
"iii\0"
"glObjectPurgeableAPPLE\0"
"\0"
- /* _mesa_function_pool[20199]: GetStringi (will be remapped) */
+ /* _mesa_function_pool[20582]: GetStringi (will be remapped) */
"ii\0"
"glGetStringi\0"
"\0"
- /* _mesa_function_pool[20216]: SamplePatternSGIS (will be remapped) */
+ /* _mesa_function_pool[20599]: SamplePatternSGIS (will be remapped) */
"i\0"
"glSamplePatternSGIS\0"
"glSamplePatternEXT\0"
"\0"
- /* _mesa_function_pool[20258]: PixelStoref (offset 249) */
+ /* _mesa_function_pool[20641]: PixelStoref (offset 249) */
"if\0"
"glPixelStoref\0"
"\0"
- /* _mesa_function_pool[20276]: IsQueryARB (will be remapped) */
+ /* _mesa_function_pool[20659]: IsQueryARB (will be remapped) */
"i\0"
"glIsQuery\0"
"glIsQueryARB\0"
"\0"
- /* _mesa_function_pool[20302]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[20685]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
"iiiiifff\0"
"glReplacementCodeuiColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[20351]: PixelStorei (offset 250) */
+ /* _mesa_function_pool[20734]: PixelStorei (offset 250) */
"ii\0"
"glPixelStorei\0"
"\0"
- /* _mesa_function_pool[20369]: VertexAttrib4usvARB (will be remapped) */
+ /* _mesa_function_pool[20752]: VertexAttrib4usvARB (will be remapped) */
"ip\0"
"glVertexAttrib4usv\0"
"glVertexAttrib4usvARB\0"
"\0"
- /* _mesa_function_pool[20414]: LinkProgramARB (will be remapped) */
+ /* _mesa_function_pool[20797]: LinkProgramARB (will be remapped) */
"i\0"
"glLinkProgram\0"
"glLinkProgramARB\0"
"\0"
- /* _mesa_function_pool[20448]: VertexAttrib2fNV (will be remapped) */
+ /* _mesa_function_pool[20831]: VertexAttrib2fNV (will be remapped) */
"iff\0"
"glVertexAttrib2fNV\0"
"\0"
- /* _mesa_function_pool[20472]: ShaderSourceARB (will be remapped) */
+ /* _mesa_function_pool[20855]: ShaderSourceARB (will be remapped) */
"iipp\0"
"glShaderSource\0"
"glShaderSourceARB\0"
"\0"
- /* _mesa_function_pool[20511]: FragmentMaterialiSGIX (dynamic) */
+ /* _mesa_function_pool[20894]: FragmentMaterialiSGIX (dynamic) */
"iii\0"
"glFragmentMaterialiSGIX\0"
"\0"
- /* _mesa_function_pool[20540]: EvalCoord2dv (offset 233) */
+ /* _mesa_function_pool[20923]: EvalCoord2dv (offset 233) */
"p\0"
"glEvalCoord2dv\0"
"\0"
- /* _mesa_function_pool[20558]: VertexAttrib3svARB (will be remapped) */
+ /* _mesa_function_pool[20941]: VertexAttrib3svARB (will be remapped) */
"ip\0"
"glVertexAttrib3sv\0"
"glVertexAttrib3svARB\0"
"\0"
- /* _mesa_function_pool[20601]: ColorMaterial (offset 151) */
+ /* _mesa_function_pool[20984]: ColorMaterial (offset 151) */
"ii\0"
"glColorMaterial\0"
"\0"
- /* _mesa_function_pool[20621]: CompressedTexSubImage3DARB (will be remapped) */
+ /* _mesa_function_pool[21004]: CompressedTexSubImage3DARB (will be remapped) */
"iiiiiiiiiip\0"
"glCompressedTexSubImage3D\0"
"glCompressedTexSubImage3DARB\0"
"\0"
- /* _mesa_function_pool[20689]: WindowPos2ivMESA (will be remapped) */
+ /* _mesa_function_pool[21072]: WindowPos2ivMESA (will be remapped) */
"p\0"
"glWindowPos2iv\0"
"glWindowPos2ivARB\0"
"glWindowPos2ivMESA\0"
"\0"
- /* _mesa_function_pool[20744]: IsFramebufferEXT (will be remapped) */
+ /* _mesa_function_pool[21127]: IsFramebufferEXT (will be remapped) */
"i\0"
"glIsFramebuffer\0"
"glIsFramebufferEXT\0"
"\0"
- /* _mesa_function_pool[20782]: Uniform4ivARB (will be remapped) */
+ /* _mesa_function_pool[21165]: Uniform4ivARB (will be remapped) */
"iip\0"
"glUniform4iv\0"
"glUniform4ivARB\0"
"\0"
- /* _mesa_function_pool[20816]: GetVertexAttribdvARB (will be remapped) */
+ /* _mesa_function_pool[21199]: GetVertexAttribdvARB (will be remapped) */
"iip\0"
"glGetVertexAttribdv\0"
"glGetVertexAttribdvARB\0"
"\0"
- /* _mesa_function_pool[20864]: TexBumpParameterivATI (will be remapped) */
+ /* _mesa_function_pool[21247]: TexBumpParameterivATI (will be remapped) */
"ip\0"
"glTexBumpParameterivATI\0"
"\0"
- /* _mesa_function_pool[20892]: GetSeparableFilter (offset 359) */
+ /* _mesa_function_pool[21275]: GetSeparableFilter (offset 359) */
"iiippp\0"
"glGetSeparableFilter\0"
"glGetSeparableFilterEXT\0"
"\0"
- /* _mesa_function_pool[20945]: Binormal3dEXT (dynamic) */
+ /* _mesa_function_pool[21328]: Binormal3dEXT (dynamic) */
"ddd\0"
"glBinormal3dEXT\0"
"\0"
- /* _mesa_function_pool[20966]: SpriteParameteriSGIX (dynamic) */
+ /* _mesa_function_pool[21349]: SpriteParameteriSGIX (dynamic) */
"ii\0"
"glSpriteParameteriSGIX\0"
"\0"
- /* _mesa_function_pool[20993]: RequestResidentProgramsNV (will be remapped) */
+ /* _mesa_function_pool[21376]: RequestResidentProgramsNV (will be remapped) */
"ip\0"
"glRequestResidentProgramsNV\0"
"\0"
- /* _mesa_function_pool[21025]: TagSampleBufferSGIX (dynamic) */
+ /* _mesa_function_pool[21408]: TagSampleBufferSGIX (dynamic) */
"\0"
"glTagSampleBufferSGIX\0"
"\0"
- /* _mesa_function_pool[21049]: TransformFeedbackVaryingsEXT (will be remapped) */
+ /* _mesa_function_pool[21432]: TransformFeedbackVaryingsEXT (will be remapped) */
"iipi\0"
"glTransformFeedbackVaryingsEXT\0"
"glTransformFeedbackVaryings\0"
"\0"
- /* _mesa_function_pool[21114]: FeedbackBuffer (offset 194) */
+ /* _mesa_function_pool[21497]: FeedbackBuffer (offset 194) */
"iip\0"
"glFeedbackBuffer\0"
"\0"
- /* _mesa_function_pool[21136]: RasterPos2iv (offset 67) */
+ /* _mesa_function_pool[21519]: RasterPos2iv (offset 67) */
"p\0"
"glRasterPos2iv\0"
"\0"
- /* _mesa_function_pool[21154]: TexImage1D (offset 182) */
+ /* _mesa_function_pool[21537]: TexImage1D (offset 182) */
"iiiiiiip\0"
"glTexImage1D\0"
"\0"
- /* _mesa_function_pool[21177]: ListParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[21560]: ListParameterivSGIX (dynamic) */
"iip\0"
"glListParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[21204]: MultiDrawElementsEXT (will be remapped) */
+ /* _mesa_function_pool[21587]: MultiDrawElementsEXT (will be remapped) */
"ipipi\0"
"glMultiDrawElements\0"
"glMultiDrawElementsEXT\0"
"\0"
- /* _mesa_function_pool[21254]: Color3s (offset 17) */
+ /* _mesa_function_pool[21637]: Color3s (offset 17) */
"iii\0"
"glColor3s\0"
"\0"
- /* _mesa_function_pool[21269]: Uniform1ivARB (will be remapped) */
+ /* _mesa_function_pool[21652]: Uniform1ivARB (will be remapped) */
"iip\0"
"glUniform1iv\0"
"glUniform1ivARB\0"
"\0"
- /* _mesa_function_pool[21303]: WindowPos2sMESA (will be remapped) */
+ /* _mesa_function_pool[21686]: WindowPos2sMESA (will be remapped) */
"ii\0"
"glWindowPos2s\0"
"glWindowPos2sARB\0"
"glWindowPos2sMESA\0"
"\0"
- /* _mesa_function_pool[21356]: WeightusvARB (dynamic) */
+ /* _mesa_function_pool[21739]: WeightusvARB (dynamic) */
"ip\0"
"glWeightusvARB\0"
"\0"
- /* _mesa_function_pool[21375]: TexCoordPointer (offset 320) */
+ /* _mesa_function_pool[21758]: TexCoordPointer (offset 320) */
"iiip\0"
"glTexCoordPointer\0"
"\0"
- /* _mesa_function_pool[21399]: FogCoordPointerEXT (will be remapped) */
+ /* _mesa_function_pool[21782]: FogCoordPointerEXT (will be remapped) */
"iip\0"
"glFogCoordPointer\0"
"glFogCoordPointerEXT\0"
"\0"
- /* _mesa_function_pool[21443]: IndexMaterialEXT (dynamic) */
+ /* _mesa_function_pool[21826]: GetnSeparableFilterARB (will be remapped) */
+ "iiiipipp\0"
+ "glGetnSeparableFilterARB\0"
+ "\0"
+ /* _mesa_function_pool[21861]: IndexMaterialEXT (dynamic) */
"ii\0"
"glIndexMaterialEXT\0"
"\0"
- /* _mesa_function_pool[21466]: Color3i (offset 15) */
+ /* _mesa_function_pool[21884]: Color3i (offset 15) */
"iii\0"
"glColor3i\0"
"\0"
- /* _mesa_function_pool[21481]: FrontFace (offset 157) */
+ /* _mesa_function_pool[21899]: FrontFace (offset 157) */
"i\0"
"glFrontFace\0"
"\0"
- /* _mesa_function_pool[21496]: EvalCoord2d (offset 232) */
+ /* _mesa_function_pool[21914]: EvalCoord2d (offset 232) */
"dd\0"
"glEvalCoord2d\0"
"\0"
- /* _mesa_function_pool[21514]: SecondaryColor3ubvEXT (will be remapped) */
+ /* _mesa_function_pool[21932]: SecondaryColor3ubvEXT (will be remapped) */
"p\0"
"glSecondaryColor3ubv\0"
"glSecondaryColor3ubvEXT\0"
"\0"
- /* _mesa_function_pool[21562]: EvalCoord2f (offset 234) */
+ /* _mesa_function_pool[21980]: EvalCoord2f (offset 234) */
"ff\0"
"glEvalCoord2f\0"
"\0"
- /* _mesa_function_pool[21580]: VertexAttrib4dvARB (will be remapped) */
+ /* _mesa_function_pool[21998]: VertexAttrib4dvARB (will be remapped) */
"ip\0"
"glVertexAttrib4dv\0"
"glVertexAttrib4dvARB\0"
"\0"
- /* _mesa_function_pool[21623]: BindAttribLocationARB (will be remapped) */
+ /* _mesa_function_pool[22041]: BindAttribLocationARB (will be remapped) */
"iip\0"
"glBindAttribLocation\0"
"glBindAttribLocationARB\0"
"\0"
- /* _mesa_function_pool[21673]: Color3b (offset 9) */
+ /* _mesa_function_pool[22091]: Color3b (offset 9) */
"iii\0"
"glColor3b\0"
"\0"
- /* _mesa_function_pool[21688]: MultiTexCoord2dARB (offset 384) */
+ /* _mesa_function_pool[22106]: MultiTexCoord2dARB (offset 384) */
"idd\0"
"glMultiTexCoord2d\0"
"glMultiTexCoord2dARB\0"
"\0"
- /* _mesa_function_pool[21732]: ExecuteProgramNV (will be remapped) */
+ /* _mesa_function_pool[22150]: ExecuteProgramNV (will be remapped) */
"iip\0"
"glExecuteProgramNV\0"
"\0"
- /* _mesa_function_pool[21756]: Color3f (offset 13) */
+ /* _mesa_function_pool[22174]: Color3f (offset 13) */
"fff\0"
"glColor3f\0"
"\0"
- /* _mesa_function_pool[21771]: LightEnviSGIX (dynamic) */
+ /* _mesa_function_pool[22189]: LightEnviSGIX (dynamic) */
"ii\0"
"glLightEnviSGIX\0"
"\0"
- /* _mesa_function_pool[21791]: Color3d (offset 11) */
+ /* _mesa_function_pool[22209]: Color3d (offset 11) */
"ddd\0"
"glColor3d\0"
"\0"
- /* _mesa_function_pool[21806]: Normal3dv (offset 55) */
+ /* _mesa_function_pool[22224]: Normal3dv (offset 55) */
"p\0"
"glNormal3dv\0"
"\0"
- /* _mesa_function_pool[21821]: Lightf (offset 159) */
+ /* _mesa_function_pool[22239]: Lightf (offset 159) */
"iif\0"
"glLightf\0"
"\0"
- /* _mesa_function_pool[21835]: ReplacementCodeuiSUN (dynamic) */
+ /* _mesa_function_pool[22253]: ReplacementCodeuiSUN (dynamic) */
"i\0"
"glReplacementCodeuiSUN\0"
"\0"
- /* _mesa_function_pool[21861]: MatrixMode (offset 293) */
+ /* _mesa_function_pool[22279]: MatrixMode (offset 293) */
"i\0"
"glMatrixMode\0"
"\0"
- /* _mesa_function_pool[21877]: GetPixelMapusv (offset 273) */
+ /* _mesa_function_pool[22295]: GetPixelMapusv (offset 273) */
"ip\0"
"glGetPixelMapusv\0"
"\0"
- /* _mesa_function_pool[21898]: Lighti (offset 161) */
+ /* _mesa_function_pool[22316]: Lighti (offset 161) */
"iii\0"
"glLighti\0"
"\0"
- /* _mesa_function_pool[21912]: VertexAttribPointerNV (will be remapped) */
+ /* _mesa_function_pool[22330]: VertexAttribPointerNV (will be remapped) */
"iiiip\0"
"glVertexAttribPointerNV\0"
"\0"
- /* _mesa_function_pool[21943]: ClearDepthf (will be remapped) */
+ /* _mesa_function_pool[22361]: ClearDepthf (will be remapped) */
"f\0"
"glClearDepthf\0"
"\0"
- /* _mesa_function_pool[21960]: GetBooleanIndexedvEXT (will be remapped) */
+ /* _mesa_function_pool[22378]: GetBooleanIndexedvEXT (will be remapped) */
"iip\0"
"glGetBooleanIndexedvEXT\0"
"glGetBooleani_v\0"
"\0"
- /* _mesa_function_pool[22005]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
+ /* _mesa_function_pool[22423]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
"iiip\0"
"glGetFramebufferAttachmentParameteriv\0"
"glGetFramebufferAttachmentParameterivEXT\0"
"\0"
- /* _mesa_function_pool[22090]: PixelTransformParameterfEXT (dynamic) */
+ /* _mesa_function_pool[22508]: PixelTransformParameterfEXT (dynamic) */
"iif\0"
"glPixelTransformParameterfEXT\0"
"\0"
- /* _mesa_function_pool[22125]: MultiTexCoord4dvARB (offset 401) */
+ /* _mesa_function_pool[22543]: MultiTexCoord4dvARB (offset 401) */
"ip\0"
"glMultiTexCoord4dv\0"
"glMultiTexCoord4dvARB\0"
"\0"
- /* _mesa_function_pool[22170]: PixelTransformParameteriEXT (dynamic) */
+ /* _mesa_function_pool[22588]: PixelTransformParameteriEXT (dynamic) */
"iii\0"
"glPixelTransformParameteriEXT\0"
"\0"
- /* _mesa_function_pool[22205]: GetDoublev (offset 260) */
+ /* _mesa_function_pool[22623]: GetDoublev (offset 260) */
"ip\0"
"glGetDoublev\0"
"\0"
- /* _mesa_function_pool[22222]: MultMatrixd (offset 295) */
+ /* _mesa_function_pool[22640]: MultMatrixd (offset 295) */
"p\0"
"glMultMatrixd\0"
"\0"
- /* _mesa_function_pool[22239]: MultMatrixf (offset 294) */
+ /* _mesa_function_pool[22657]: MultMatrixf (offset 294) */
"p\0"
"glMultMatrixf\0"
"\0"
- /* _mesa_function_pool[22256]: VertexAttribI4bvEXT (will be remapped) */
+ /* _mesa_function_pool[22674]: VertexAttribI4bvEXT (will be remapped) */
"ip\0"
"glVertexAttribI4bvEXT\0"
"glVertexAttribI4bv\0"
"\0"
- /* _mesa_function_pool[22301]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[22719]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
"ffiiiifff\0"
"glTexCoord2fColor4ubVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[22344]: Uniform1iARB (will be remapped) */
+ /* _mesa_function_pool[22762]: Uniform1iARB (will be remapped) */
"ii\0"
"glUniform1i\0"
"glUniform1iARB\0"
"\0"
- /* _mesa_function_pool[22375]: VertexAttribPointerARB (will be remapped) */
+ /* _mesa_function_pool[22793]: GetnMapfvARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapfvARB\0"
+ "\0"
+ /* _mesa_function_pool[22814]: VertexAttribPointerARB (will be remapped) */
"iiiiip\0"
"glVertexAttribPointer\0"
"glVertexAttribPointerARB\0"
"\0"
- /* _mesa_function_pool[22430]: VertexAttrib3sNV (will be remapped) */
+ /* _mesa_function_pool[22869]: VertexAttrib3sNV (will be remapped) */
"iiii\0"
"glVertexAttrib3sNV\0"
"\0"
- /* _mesa_function_pool[22455]: SharpenTexFuncSGIS (dynamic) */
+ /* _mesa_function_pool[22894]: SharpenTexFuncSGIS (dynamic) */
"iip\0"
"glSharpenTexFuncSGIS\0"
"\0"
- /* _mesa_function_pool[22481]: MultiTexCoord4fvARB (offset 403) */
+ /* _mesa_function_pool[22920]: MultiTexCoord4fvARB (offset 403) */
"ip\0"
"glMultiTexCoord4fv\0"
"glMultiTexCoord4fvARB\0"
"\0"
- /* _mesa_function_pool[22526]: Uniform2uiEXT (will be remapped) */
+ /* _mesa_function_pool[22965]: Uniform2uiEXT (will be remapped) */
"iii\0"
"glUniform2uiEXT\0"
"glUniform2ui\0"
"\0"
- /* _mesa_function_pool[22560]: UniformMatrix2x3fv (will be remapped) */
+ /* _mesa_function_pool[22999]: UniformMatrix2x3fv (will be remapped) */
"iiip\0"
"glUniformMatrix2x3fv\0"
"\0"
- /* _mesa_function_pool[22587]: SamplerParameteri (will be remapped) */
+ /* _mesa_function_pool[23026]: SamplerParameteri (will be remapped) */
"iii\0"
"glSamplerParameteri\0"
"\0"
- /* _mesa_function_pool[22612]: SamplerParameterf (will be remapped) */
+ /* _mesa_function_pool[23051]: SamplerParameterf (will be remapped) */
"iif\0"
"glSamplerParameterf\0"
"\0"
- /* _mesa_function_pool[22637]: CombinerParameteriNV (will be remapped) */
+ /* _mesa_function_pool[23076]: CombinerParameteriNV (will be remapped) */
"ii\0"
"glCombinerParameteriNV\0"
"\0"
- /* _mesa_function_pool[22664]: DeleteAsyncMarkersSGIX (dynamic) */
+ /* _mesa_function_pool[23103]: DeleteAsyncMarkersSGIX (dynamic) */
"ii\0"
"glDeleteAsyncMarkersSGIX\0"
"\0"
- /* _mesa_function_pool[22693]: ReplacementCodeusSUN (dynamic) */
+ /* _mesa_function_pool[23132]: ReplacementCodeusSUN (dynamic) */
"i\0"
"glReplacementCodeusSUN\0"
"\0"
- /* _mesa_function_pool[22719]: IsAsyncMarkerSGIX (dynamic) */
+ /* _mesa_function_pool[23158]: IsAsyncMarkerSGIX (dynamic) */
"i\0"
"glIsAsyncMarkerSGIX\0"
"\0"
- /* _mesa_function_pool[22742]: FrameZoomSGIX (dynamic) */
+ /* _mesa_function_pool[23181]: FrameZoomSGIX (dynamic) */
"i\0"
"glFrameZoomSGIX\0"
"\0"
- /* _mesa_function_pool[22761]: Normal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[23200]: Normal3fVertex3fvSUN (dynamic) */
"pp\0"
"glNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[22788]: RasterPos4sv (offset 85) */
+ /* _mesa_function_pool[23227]: GetnUniformuivARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformuivARB\0"
+ "\0"
+ /* _mesa_function_pool[23253]: RasterPos4sv (offset 85) */
"p\0"
"glRasterPos4sv\0"
"\0"
- /* _mesa_function_pool[22806]: VertexAttrib4NsvARB (will be remapped) */
+ /* _mesa_function_pool[23271]: VertexAttrib4NsvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nsv\0"
"glVertexAttrib4NsvARB\0"
"\0"
- /* _mesa_function_pool[22851]: VertexAttrib3fvARB (will be remapped) */
+ /* _mesa_function_pool[23316]: VertexAttrib3fvARB (will be remapped) */
"ip\0"
"glVertexAttrib3fv\0"
"glVertexAttrib3fvARB\0"
"\0"
- /* _mesa_function_pool[22894]: ClearColor (offset 206) */
+ /* _mesa_function_pool[23359]: ClearColor (offset 206) */
"ffff\0"
"glClearColor\0"
"\0"
- /* _mesa_function_pool[22913]: GetSynciv (will be remapped) */
+ /* _mesa_function_pool[23378]: GetSynciv (will be remapped) */
"iiipp\0"
"glGetSynciv\0"
"\0"
- /* _mesa_function_pool[22932]: ClearColorIiEXT (will be remapped) */
+ /* _mesa_function_pool[23397]: ClearColorIiEXT (will be remapped) */
"iiii\0"
"glClearColorIiEXT\0"
"\0"
- /* _mesa_function_pool[22956]: DeleteFramebuffersEXT (will be remapped) */
+ /* _mesa_function_pool[23421]: DeleteFramebuffersEXT (will be remapped) */
"ip\0"
"glDeleteFramebuffers\0"
"glDeleteFramebuffersEXT\0"
"\0"
- /* _mesa_function_pool[23005]: GlobalAlphaFactorsSUN (dynamic) */
+ /* _mesa_function_pool[23470]: GlobalAlphaFactorsSUN (dynamic) */
"i\0"
"glGlobalAlphaFactorsSUN\0"
"\0"
- /* _mesa_function_pool[23032]: IsEnabledIndexedEXT (will be remapped) */
+ /* _mesa_function_pool[23497]: IsEnabledIndexedEXT (will be remapped) */
"ii\0"
"glIsEnabledIndexedEXT\0"
"glIsEnabledi\0"
"\0"
- /* _mesa_function_pool[23071]: TexEnviv (offset 187) */
+ /* _mesa_function_pool[23536]: TexEnviv (offset 187) */
"iip\0"
"glTexEnviv\0"
"\0"
- /* _mesa_function_pool[23087]: TexSubImage3D (offset 372) */
+ /* _mesa_function_pool[23552]: TexSubImage3D (offset 372) */
"iiiiiiiiiip\0"
"glTexSubImage3D\0"
"glTexSubImage3DEXT\0"
"\0"
- /* _mesa_function_pool[23135]: Tangent3fEXT (dynamic) */
+ /* _mesa_function_pool[23600]: Tangent3fEXT (dynamic) */
"fff\0"
"glTangent3fEXT\0"
"\0"
- /* _mesa_function_pool[23155]: SecondaryColor3uivEXT (will be remapped) */
+ /* _mesa_function_pool[23620]: SecondaryColor3uivEXT (will be remapped) */
"p\0"
"glSecondaryColor3uiv\0"
"glSecondaryColor3uivEXT\0"
"\0"
- /* _mesa_function_pool[23203]: MatrixIndexubvARB (dynamic) */
+ /* _mesa_function_pool[23668]: MatrixIndexubvARB (dynamic) */
"ip\0"
"glMatrixIndexubvARB\0"
"\0"
- /* _mesa_function_pool[23227]: Color4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[23692]: Color4fNormal3fVertex3fSUN (dynamic) */
"ffffffffff\0"
"glColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[23268]: PixelTexGenParameterfSGIS (will be remapped) */
+ /* _mesa_function_pool[23733]: PixelTexGenParameterfSGIS (will be remapped) */
"if\0"
"glPixelTexGenParameterfSGIS\0"
"\0"
- /* _mesa_function_pool[23300]: CreateShader (will be remapped) */
+ /* _mesa_function_pool[23765]: CreateShader (will be remapped) */
"i\0"
"glCreateShader\0"
"\0"
- /* _mesa_function_pool[23318]: GetColorTableParameterfv (offset 344) */
+ /* _mesa_function_pool[23783]: GetColorTableParameterfv (offset 344) */
"iip\0"
"glGetColorTableParameterfv\0"
"glGetColorTableParameterfvSGI\0"
"glGetColorTableParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[23410]: FragmentLightModelfvSGIX (dynamic) */
+ /* _mesa_function_pool[23875]: FragmentLightModelfvSGIX (dynamic) */
"ip\0"
"glFragmentLightModelfvSGIX\0"
"\0"
- /* _mesa_function_pool[23441]: Bitmap (offset 8) */
+ /* _mesa_function_pool[23906]: Bitmap (offset 8) */
"iiffffp\0"
"glBitmap\0"
"\0"
- /* _mesa_function_pool[23459]: MultiTexCoord3fARB (offset 394) */
+ /* _mesa_function_pool[23924]: MultiTexCoord3fARB (offset 394) */
"ifff\0"
"glMultiTexCoord3f\0"
"glMultiTexCoord3fARB\0"
"\0"
- /* _mesa_function_pool[23504]: GetTexLevelParameterfv (offset 284) */
+ /* _mesa_function_pool[23969]: GetTexLevelParameterfv (offset 284) */
"iiip\0"
"glGetTexLevelParameterfv\0"
"\0"
- /* _mesa_function_pool[23535]: GetPixelTexGenParameterfvSGIS (will be remapped) */
+ /* _mesa_function_pool[24000]: GetPixelTexGenParameterfvSGIS (will be remapped) */
"ip\0"
"glGetPixelTexGenParameterfvSGIS\0"
"\0"
- /* _mesa_function_pool[23571]: GenFramebuffersEXT (will be remapped) */
+ /* _mesa_function_pool[24036]: GenFramebuffersEXT (will be remapped) */
"ip\0"
"glGenFramebuffers\0"
"glGenFramebuffersEXT\0"
"\0"
- /* _mesa_function_pool[23614]: VertexAttribDivisor (will be remapped) */
+ /* _mesa_function_pool[24079]: VertexAttribDivisor (will be remapped) */
"ii\0"
"glVertexAttribDivisor\0"
"\0"
- /* _mesa_function_pool[23640]: GetProgramParameterdvNV (will be remapped) */
+ /* _mesa_function_pool[24105]: GetProgramParameterdvNV (will be remapped) */
"iiip\0"
"glGetProgramParameterdvNV\0"
"\0"
- /* _mesa_function_pool[23672]: Vertex2sv (offset 133) */
+ /* _mesa_function_pool[24137]: Vertex2sv (offset 133) */
"p\0"
"glVertex2sv\0"
"\0"
- /* _mesa_function_pool[23687]: GetIntegerv (offset 263) */
+ /* _mesa_function_pool[24152]: GetIntegerv (offset 263) */
"ip\0"
"glGetIntegerv\0"
"\0"
- /* _mesa_function_pool[23705]: IsVertexArrayAPPLE (will be remapped) */
+ /* _mesa_function_pool[24170]: IsVertexArrayAPPLE (will be remapped) */
"i\0"
"glIsVertexArray\0"
"glIsVertexArrayAPPLE\0"
"\0"
- /* _mesa_function_pool[23745]: FragmentLightfvSGIX (dynamic) */
+ /* _mesa_function_pool[24210]: FragmentLightfvSGIX (dynamic) */
"iip\0"
"glFragmentLightfvSGIX\0"
"\0"
- /* _mesa_function_pool[23772]: VertexAttribDivisorARB (will be remapped) */
- "ii\0"
- "glVertexAttribDivisorARB\0"
+ /* _mesa_function_pool[24237]: GetnMapdvARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapdvARB\0"
"\0"
- /* _mesa_function_pool[23801]: DetachShader (will be remapped) */
+ /* _mesa_function_pool[24258]: DetachShader (will be remapped) */
"ii\0"
"glDetachShader\0"
"\0"
- /* _mesa_function_pool[23820]: VertexAttrib4NubARB (will be remapped) */
+ /* _mesa_function_pool[24277]: VertexAttrib4NubARB (will be remapped) */
"iiiii\0"
"glVertexAttrib4Nub\0"
"glVertexAttrib4NubARB\0"
"\0"
- /* _mesa_function_pool[23868]: GetProgramEnvParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[24325]: GetProgramEnvParameterfvARB (will be remapped) */
"iip\0"
"glGetProgramEnvParameterfvARB\0"
"\0"
- /* _mesa_function_pool[23903]: GetTrackMatrixivNV (will be remapped) */
+ /* _mesa_function_pool[24360]: GetTrackMatrixivNV (will be remapped) */
"iiip\0"
"glGetTrackMatrixivNV\0"
"\0"
- /* _mesa_function_pool[23930]: VertexAttrib3svNV (will be remapped) */
+ /* _mesa_function_pool[24387]: VertexAttrib3svNV (will be remapped) */
"ip\0"
"glVertexAttrib3svNV\0"
"\0"
- /* _mesa_function_pool[23954]: Uniform4fvARB (will be remapped) */
+ /* _mesa_function_pool[24411]: Uniform4fvARB (will be remapped) */
"iip\0"
"glUniform4fv\0"
"glUniform4fvARB\0"
"\0"
- /* _mesa_function_pool[23988]: MultTransposeMatrixfARB (will be remapped) */
+ /* _mesa_function_pool[24445]: MultTransposeMatrixfARB (will be remapped) */
"p\0"
"glMultTransposeMatrixf\0"
"glMultTransposeMatrixfARB\0"
"\0"
- /* _mesa_function_pool[24040]: GetTexEnviv (offset 277) */
+ /* _mesa_function_pool[24497]: GetTexEnviv (offset 277) */
"iip\0"
"glGetTexEnviv\0"
"\0"
- /* _mesa_function_pool[24059]: ColorFragmentOp1ATI (will be remapped) */
+ /* _mesa_function_pool[24516]: ColorFragmentOp1ATI (will be remapped) */
"iiiiiii\0"
"glColorFragmentOp1ATI\0"
"\0"
- /* _mesa_function_pool[24090]: GetUniformfvARB (will be remapped) */
+ /* _mesa_function_pool[24547]: GetUniformfvARB (will be remapped) */
"iip\0"
"glGetUniformfv\0"
"glGetUniformfvARB\0"
"\0"
- /* _mesa_function_pool[24128]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
+ /* _mesa_function_pool[24585]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
"ip\0"
"glEGLImageTargetRenderbufferStorageOES\0"
"\0"
- /* _mesa_function_pool[24171]: VertexAttribI2ivEXT (will be remapped) */
+ /* _mesa_function_pool[24628]: VertexAttribI2ivEXT (will be remapped) */
"ip\0"
"glVertexAttribI2ivEXT\0"
"glVertexAttribI2iv\0"
"\0"
- /* _mesa_function_pool[24216]: PopClientAttrib (offset 334) */
+ /* _mesa_function_pool[24673]: PopClientAttrib (offset 334) */
"\0"
"glPopClientAttrib\0"
"\0"
- /* _mesa_function_pool[24236]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[24693]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
"iffffffffffff\0"
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[24307]: DetachObjectARB (will be remapped) */
+ /* _mesa_function_pool[24764]: DetachObjectARB (will be remapped) */
"ii\0"
"glDetachObjectARB\0"
"\0"
- /* _mesa_function_pool[24329]: VertexBlendARB (dynamic) */
+ /* _mesa_function_pool[24786]: VertexBlendARB (dynamic) */
"i\0"
"glVertexBlendARB\0"
"\0"
- /* _mesa_function_pool[24349]: WindowPos3iMESA (will be remapped) */
+ /* _mesa_function_pool[24806]: WindowPos3iMESA (will be remapped) */
"iii\0"
"glWindowPos3i\0"
"glWindowPos3iARB\0"
"glWindowPos3iMESA\0"
"\0"
- /* _mesa_function_pool[24403]: SeparableFilter2D (offset 360) */
+ /* _mesa_function_pool[24860]: SeparableFilter2D (offset 360) */
"iiiiiipp\0"
"glSeparableFilter2D\0"
"glSeparableFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[24456]: ProgramParameteriARB (will be remapped) */
+ /* _mesa_function_pool[24913]: ProgramParameteriARB (will be remapped) */
"iii\0"
"glProgramParameteriARB\0"
"\0"
- /* _mesa_function_pool[24484]: Map1d (offset 220) */
+ /* _mesa_function_pool[24941]: Map1d (offset 220) */
"iddiip\0"
"glMap1d\0"
"\0"
- /* _mesa_function_pool[24500]: Map1f (offset 221) */
+ /* _mesa_function_pool[24957]: Map1f (offset 221) */
"iffiip\0"
"glMap1f\0"
"\0"
- /* _mesa_function_pool[24516]: CompressedTexImage2DARB (will be remapped) */
+ /* _mesa_function_pool[24973]: CompressedTexImage2DARB (will be remapped) */
"iiiiiiip\0"
"glCompressedTexImage2D\0"
"glCompressedTexImage2DARB\0"
"\0"
- /* _mesa_function_pool[24575]: ArrayElement (offset 306) */
+ /* _mesa_function_pool[25032]: ArrayElement (offset 306) */
"i\0"
"glArrayElement\0"
"glArrayElementEXT\0"
"\0"
- /* _mesa_function_pool[24611]: TexImage2D (offset 183) */
+ /* _mesa_function_pool[25068]: TexImage2D (offset 183) */
"iiiiiiiip\0"
"glTexImage2D\0"
"\0"
- /* _mesa_function_pool[24635]: DepthBoundsEXT (will be remapped) */
+ /* _mesa_function_pool[25092]: DepthBoundsEXT (will be remapped) */
"dd\0"
"glDepthBoundsEXT\0"
"\0"
- /* _mesa_function_pool[24656]: ProgramParameters4fvNV (will be remapped) */
+ /* _mesa_function_pool[25113]: ProgramParameters4fvNV (will be remapped) */
"iiip\0"
"glProgramParameters4fvNV\0"
"\0"
- /* _mesa_function_pool[24687]: DeformationMap3fSGIX (dynamic) */
+ /* _mesa_function_pool[25144]: DeformationMap3fSGIX (dynamic) */
"iffiiffiiffiip\0"
"glDeformationMap3fSGIX\0"
"\0"
- /* _mesa_function_pool[24726]: GetProgramivNV (will be remapped) */
+ /* _mesa_function_pool[25183]: GetProgramivNV (will be remapped) */
"iip\0"
"glGetProgramivNV\0"
"\0"
- /* _mesa_function_pool[24748]: GetFragDataLocationEXT (will be remapped) */
+ /* _mesa_function_pool[25205]: GetFragDataLocationEXT (will be remapped) */
"ip\0"
"glGetFragDataLocationEXT\0"
"glGetFragDataLocation\0"
"\0"
- /* _mesa_function_pool[24799]: GetMinmaxParameteriv (offset 366) */
+ /* _mesa_function_pool[25256]: GetMinmaxParameteriv (offset 366) */
"iip\0"
"glGetMinmaxParameteriv\0"
"glGetMinmaxParameterivEXT\0"
"\0"
- /* _mesa_function_pool[24853]: PixelTransferf (offset 247) */
+ /* _mesa_function_pool[25310]: PixelTransferf (offset 247) */
"if\0"
"glPixelTransferf\0"
"\0"
- /* _mesa_function_pool[24874]: CopyTexImage1D (offset 323) */
+ /* _mesa_function_pool[25331]: CopyTexImage1D (offset 323) */
"iiiiiii\0"
"glCopyTexImage1D\0"
"glCopyTexImage1DEXT\0"
"\0"
- /* _mesa_function_pool[24920]: PushMatrix (offset 298) */
+ /* _mesa_function_pool[25377]: PushMatrix (offset 298) */
"\0"
"glPushMatrix\0"
"\0"
- /* _mesa_function_pool[24935]: Fogiv (offset 156) */
+ /* _mesa_function_pool[25392]: Fogiv (offset 156) */
"ip\0"
"glFogiv\0"
"\0"
- /* _mesa_function_pool[24947]: TexCoord1dv (offset 95) */
+ /* _mesa_function_pool[25404]: TexCoord1dv (offset 95) */
"p\0"
"glTexCoord1dv\0"
"\0"
- /* _mesa_function_pool[24964]: AlphaFragmentOp3ATI (will be remapped) */
+ /* _mesa_function_pool[25421]: AlphaFragmentOp3ATI (will be remapped) */
"iiiiiiiiiiii\0"
"glAlphaFragmentOp3ATI\0"
"\0"
- /* _mesa_function_pool[25000]: PixelTransferi (offset 248) */
+ /* _mesa_function_pool[25457]: PixelTransferi (offset 248) */
"ii\0"
"glPixelTransferi\0"
"\0"
- /* _mesa_function_pool[25021]: GetVertexAttribdvNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribdvNV\0"
+ /* _mesa_function_pool[25478]: GetnColorTableARB (will be remapped) */
+ "iiiip\0"
+ "glGetnColorTableARB\0"
"\0"
- /* _mesa_function_pool[25048]: VertexAttrib3fvNV (will be remapped) */
+ /* _mesa_function_pool[25505]: VertexAttrib3fvNV (will be remapped) */
"ip\0"
"glVertexAttrib3fvNV\0"
"\0"
- /* _mesa_function_pool[25072]: Rotatef (offset 300) */
+ /* _mesa_function_pool[25529]: Rotatef (offset 300) */
"ffff\0"
"glRotatef\0"
"\0"
- /* _mesa_function_pool[25088]: GetFinalCombinerInputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[25545]: GetFinalCombinerInputParameterivNV (will be remapped) */
"iip\0"
"glGetFinalCombinerInputParameterivNV\0"
"\0"
- /* _mesa_function_pool[25130]: Vertex3i (offset 138) */
+ /* _mesa_function_pool[25587]: Vertex3i (offset 138) */
"iii\0"
"glVertex3i\0"
"\0"
- /* _mesa_function_pool[25146]: Vertex3f (offset 136) */
+ /* _mesa_function_pool[25603]: Vertex3f (offset 136) */
"fff\0"
"glVertex3f\0"
"\0"
- /* _mesa_function_pool[25162]: Clear (offset 203) */
+ /* _mesa_function_pool[25619]: Clear (offset 203) */
"i\0"
"glClear\0"
"\0"
- /* _mesa_function_pool[25173]: Vertex3d (offset 134) */
+ /* _mesa_function_pool[25630]: Vertex3d (offset 134) */
"ddd\0"
"glVertex3d\0"
"\0"
- /* _mesa_function_pool[25189]: GetMapParameterivNV (dynamic) */
+ /* _mesa_function_pool[25646]: GetMapParameterivNV (dynamic) */
"iip\0"
"glGetMapParameterivNV\0"
"\0"
- /* _mesa_function_pool[25216]: Uniform4iARB (will be remapped) */
+ /* _mesa_function_pool[25673]: Uniform4iARB (will be remapped) */
"iiiii\0"
"glUniform4i\0"
"glUniform4iARB\0"
"\0"
- /* _mesa_function_pool[25250]: ReadBuffer (offset 254) */
+ /* _mesa_function_pool[25707]: ReadBuffer (offset 254) */
"i\0"
"glReadBuffer\0"
"\0"
- /* _mesa_function_pool[25266]: ConvolutionParameteri (offset 352) */
+ /* _mesa_function_pool[25723]: ConvolutionParameteri (offset 352) */
"iii\0"
"glConvolutionParameteri\0"
"glConvolutionParameteriEXT\0"
"\0"
- /* _mesa_function_pool[25322]: Ortho (offset 296) */
+ /* _mesa_function_pool[25779]: Ortho (offset 296) */
"dddddd\0"
"glOrtho\0"
"\0"
- /* _mesa_function_pool[25338]: Binormal3sEXT (dynamic) */
+ /* _mesa_function_pool[25795]: Binormal3sEXT (dynamic) */
"iii\0"
"glBinormal3sEXT\0"
"\0"
- /* _mesa_function_pool[25359]: ListBase (offset 6) */
+ /* _mesa_function_pool[25816]: ListBase (offset 6) */
"i\0"
"glListBase\0"
"\0"
- /* _mesa_function_pool[25373]: VertexAttribI3ivEXT (will be remapped) */
+ /* _mesa_function_pool[25830]: VertexAttribI3ivEXT (will be remapped) */
"ip\0"
"glVertexAttribI3ivEXT\0"
"glVertexAttribI3iv\0"
"\0"
- /* _mesa_function_pool[25418]: Vertex3s (offset 140) */
+ /* _mesa_function_pool[25875]: Vertex3s (offset 140) */
"iii\0"
"glVertex3s\0"
"\0"
- /* _mesa_function_pool[25434]: ConvolutionParameterf (offset 350) */
+ /* _mesa_function_pool[25891]: ConvolutionParameterf (offset 350) */
"iif\0"
"glConvolutionParameterf\0"
"glConvolutionParameterfEXT\0"
"\0"
- /* _mesa_function_pool[25490]: GetColorTableParameteriv (offset 345) */
+ /* _mesa_function_pool[25947]: GetColorTableParameteriv (offset 345) */
"iip\0"
"glGetColorTableParameteriv\0"
"glGetColorTableParameterivSGI\0"
"glGetColorTableParameterivEXT\0"
"\0"
- /* _mesa_function_pool[25582]: ProgramEnvParameter4dvARB (will be remapped) */
+ /* _mesa_function_pool[26039]: ProgramEnvParameter4dvARB (will be remapped) */
"iip\0"
"glProgramEnvParameter4dvARB\0"
"glProgramParameter4dvNV\0"
"\0"
- /* _mesa_function_pool[25639]: ShadeModel (offset 177) */
+ /* _mesa_function_pool[26096]: ShadeModel (offset 177) */
"i\0"
"glShadeModel\0"
"\0"
- /* _mesa_function_pool[25655]: VertexAttribs2fvNV (will be remapped) */
+ /* _mesa_function_pool[26112]: VertexAttribs2fvNV (will be remapped) */
"iip\0"
"glVertexAttribs2fvNV\0"
"\0"
- /* _mesa_function_pool[25681]: Rectiv (offset 91) */
+ /* _mesa_function_pool[26138]: Rectiv (offset 91) */
"pp\0"
"glRectiv\0"
"\0"
- /* _mesa_function_pool[25694]: UseProgramObjectARB (will be remapped) */
+ /* _mesa_function_pool[26151]: UseProgramObjectARB (will be remapped) */
"i\0"
"glUseProgram\0"
"glUseProgramObjectARB\0"
"\0"
- /* _mesa_function_pool[25732]: GetMapParameterfvNV (dynamic) */
+ /* _mesa_function_pool[26189]: GetMapParameterfvNV (dynamic) */
"iip\0"
"glGetMapParameterfvNV\0"
"\0"
- /* _mesa_function_pool[25759]: EndConditionalRenderNV (will be remapped) */
+ /* _mesa_function_pool[26216]: EndConditionalRenderNV (will be remapped) */
"\0"
"glEndConditionalRenderNV\0"
"glEndConditionalRender\0"
"\0"
- /* _mesa_function_pool[25809]: PassTexCoordATI (will be remapped) */
+ /* _mesa_function_pool[26266]: PassTexCoordATI (will be remapped) */
"iii\0"
"glPassTexCoordATI\0"
"\0"
- /* _mesa_function_pool[25832]: DeleteProgram (will be remapped) */
+ /* _mesa_function_pool[26289]: DeleteProgram (will be remapped) */
"i\0"
"glDeleteProgram\0"
"\0"
- /* _mesa_function_pool[25851]: GetSamplerParameteriv (will be remapped) */
+ /* _mesa_function_pool[26308]: GetSamplerParameteriv (will be remapped) */
"iip\0"
"glGetSamplerParameteriv\0"
"\0"
- /* _mesa_function_pool[25880]: Tangent3dEXT (dynamic) */
+ /* _mesa_function_pool[26337]: Tangent3dEXT (dynamic) */
"ddd\0"
"glTangent3dEXT\0"
"\0"
- /* _mesa_function_pool[25900]: SecondaryColor3dvEXT (will be remapped) */
+ /* _mesa_function_pool[26357]: SecondaryColor3dvEXT (will be remapped) */
"p\0"
"glSecondaryColor3dv\0"
"glSecondaryColor3dvEXT\0"
"\0"
- /* _mesa_function_pool[25946]: AlphaFragmentOp2ATI (will be remapped) */
+ /* _mesa_function_pool[26403]: AlphaFragmentOp2ATI (will be remapped) */
"iiiiiiiii\0"
"glAlphaFragmentOp2ATI\0"
"\0"
- /* _mesa_function_pool[25979]: Vertex2fv (offset 129) */
+ /* _mesa_function_pool[26436]: Vertex2fv (offset 129) */
"p\0"
"glVertex2fv\0"
"\0"
- /* _mesa_function_pool[25994]: MultiDrawArraysEXT (will be remapped) */
+ /* _mesa_function_pool[26451]: MultiDrawArraysEXT (will be remapped) */
"ippi\0"
"glMultiDrawArrays\0"
"glMultiDrawArraysEXT\0"
"\0"
- /* _mesa_function_pool[26039]: BindRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[26496]: BindRenderbufferEXT (will be remapped) */
"ii\0"
"glBindRenderbuffer\0"
"glBindRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[26084]: MultiTexCoord4dARB (offset 400) */
+ /* _mesa_function_pool[26541]: MultiTexCoord4dARB (offset 400) */
"idddd\0"
"glMultiTexCoord4d\0"
"glMultiTexCoord4dARB\0"
"\0"
- /* _mesa_function_pool[26130]: FramebufferTextureFaceARB (will be remapped) */
+ /* _mesa_function_pool[26587]: FramebufferTextureFaceARB (will be remapped) */
"iiiii\0"
"glFramebufferTextureFaceARB\0"
"\0"
- /* _mesa_function_pool[26165]: Vertex3sv (offset 141) */
+ /* _mesa_function_pool[26622]: Vertex3sv (offset 141) */
"p\0"
"glVertex3sv\0"
"\0"
- /* _mesa_function_pool[26180]: SecondaryColor3usEXT (will be remapped) */
+ /* _mesa_function_pool[26637]: SecondaryColor3usEXT (will be remapped) */
"iii\0"
"glSecondaryColor3us\0"
"glSecondaryColor3usEXT\0"
"\0"
- /* _mesa_function_pool[26228]: ProgramLocalParameter4fvARB (will be remapped) */
+ /* _mesa_function_pool[26685]: ProgramLocalParameter4fvARB (will be remapped) */
"iip\0"
"glProgramLocalParameter4fvARB\0"
"\0"
- /* _mesa_function_pool[26263]: DeleteProgramsNV (will be remapped) */
+ /* _mesa_function_pool[26720]: DeleteProgramsNV (will be remapped) */
"ip\0"
"glDeleteProgramsARB\0"
"glDeleteProgramsNV\0"
"\0"
- /* _mesa_function_pool[26306]: EvalMesh1 (offset 236) */
+ /* _mesa_function_pool[26763]: EvalMesh1 (offset 236) */
"iii\0"
"glEvalMesh1\0"
"\0"
- /* _mesa_function_pool[26323]: PauseTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[26780]: PauseTransformFeedback (will be remapped) */
"\0"
"glPauseTransformFeedback\0"
"\0"
- /* _mesa_function_pool[26350]: MultiTexCoord1sARB (offset 382) */
+ /* _mesa_function_pool[26807]: MultiTexCoord1sARB (offset 382) */
"ii\0"
"glMultiTexCoord1s\0"
"glMultiTexCoord1sARB\0"
"\0"
- /* _mesa_function_pool[26393]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[26850]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
"iffffff\0"
"glReplacementCodeuiColor3fVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[26440]: GetVertexAttribPointervNV (will be remapped) */
+ /* _mesa_function_pool[26897]: GetVertexAttribPointervNV (will be remapped) */
"iip\0"
"glGetVertexAttribPointerv\0"
"glGetVertexAttribPointervARB\0"
"glGetVertexAttribPointervNV\0"
"\0"
- /* _mesa_function_pool[26528]: VertexAttribs1fvNV (will be remapped) */
+ /* _mesa_function_pool[26985]: VertexAttribs1fvNV (will be remapped) */
"iip\0"
"glVertexAttribs1fvNV\0"
"\0"
- /* _mesa_function_pool[26554]: MultiTexCoord1dvARB (offset 377) */
+ /* _mesa_function_pool[27011]: MultiTexCoord1dvARB (offset 377) */
"ip\0"
"glMultiTexCoord1dv\0"
"glMultiTexCoord1dvARB\0"
"\0"
- /* _mesa_function_pool[26599]: Uniform2iARB (will be remapped) */
+ /* _mesa_function_pool[27056]: Uniform2iARB (will be remapped) */
"iii\0"
"glUniform2i\0"
"glUniform2iARB\0"
"\0"
- /* _mesa_function_pool[26631]: Vertex2iv (offset 131) */
+ /* _mesa_function_pool[27088]: Vertex2iv (offset 131) */
"p\0"
"glVertex2iv\0"
"\0"
- /* _mesa_function_pool[26646]: GetProgramStringNV (will be remapped) */
+ /* _mesa_function_pool[27103]: GetProgramStringNV (will be remapped) */
"iip\0"
"glGetProgramStringNV\0"
"\0"
- /* _mesa_function_pool[26672]: ColorPointerEXT (will be remapped) */
+ /* _mesa_function_pool[27129]: ColorPointerEXT (will be remapped) */
"iiiip\0"
"glColorPointerEXT\0"
"\0"
- /* _mesa_function_pool[26697]: LineWidth (offset 168) */
+ /* _mesa_function_pool[27154]: LineWidth (offset 168) */
"f\0"
"glLineWidth\0"
"\0"
- /* _mesa_function_pool[26712]: MapBufferARB (will be remapped) */
+ /* _mesa_function_pool[27169]: MapBufferARB (will be remapped) */
"ii\0"
"glMapBuffer\0"
"glMapBufferARB\0"
"\0"
- /* _mesa_function_pool[26743]: MultiDrawElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[27200]: MultiDrawElementsBaseVertex (will be remapped) */
"ipipip\0"
"glMultiDrawElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[26781]: TexParameterIuivEXT (will be remapped) */
+ /* _mesa_function_pool[27238]: TexParameterIuivEXT (will be remapped) */
"iip\0"
"glTexParameterIuivEXT\0"
"glTexParameterIuiv\0"
"\0"
- /* _mesa_function_pool[26827]: Binormal3svEXT (dynamic) */
+ /* _mesa_function_pool[27284]: Binormal3svEXT (dynamic) */
"p\0"
"glBinormal3svEXT\0"
"\0"
- /* _mesa_function_pool[26847]: ApplyTextureEXT (dynamic) */
+ /* _mesa_function_pool[27304]: ApplyTextureEXT (dynamic) */
"i\0"
"glApplyTextureEXT\0"
"\0"
- /* _mesa_function_pool[26868]: GetBufferParameteri64v (will be remapped) */
+ /* _mesa_function_pool[27325]: GetBufferParameteri64v (will be remapped) */
"iip\0"
"glGetBufferParameteri64v\0"
"\0"
- /* _mesa_function_pool[26898]: TexGendv (offset 189) */
+ /* _mesa_function_pool[27355]: TexGendv (offset 189) */
"iip\0"
"glTexGendv\0"
"\0"
- /* _mesa_function_pool[26914]: VertexAttribI3iEXT (will be remapped) */
+ /* _mesa_function_pool[27371]: VertexAttribI3iEXT (will be remapped) */
"iiii\0"
"glVertexAttribI3iEXT\0"
"glVertexAttribI3i\0"
"\0"
- /* _mesa_function_pool[26959]: EnableIndexedEXT (will be remapped) */
+ /* _mesa_function_pool[27416]: EnableIndexedEXT (will be remapped) */
"ii\0"
"glEnableIndexedEXT\0"
"glEnablei\0"
"\0"
- /* _mesa_function_pool[26992]: TextureMaterialEXT (dynamic) */
+ /* _mesa_function_pool[27449]: TextureMaterialEXT (dynamic) */
"ii\0"
"glTextureMaterialEXT\0"
"\0"
- /* _mesa_function_pool[27017]: TextureLightEXT (dynamic) */
+ /* _mesa_function_pool[27474]: TextureLightEXT (dynamic) */
"i\0"
"glTextureLightEXT\0"
"\0"
- /* _mesa_function_pool[27038]: ResetMinmax (offset 370) */
+ /* _mesa_function_pool[27495]: ResetMinmax (offset 370) */
"i\0"
"glResetMinmax\0"
"glResetMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[27072]: SpriteParameterfSGIX (dynamic) */
+ /* _mesa_function_pool[27529]: SpriteParameterfSGIX (dynamic) */
"if\0"
"glSpriteParameterfSGIX\0"
"\0"
- /* _mesa_function_pool[27099]: EnableClientState (offset 313) */
+ /* _mesa_function_pool[27556]: EnableClientState (offset 313) */
"i\0"
"glEnableClientState\0"
"\0"
- /* _mesa_function_pool[27122]: VertexAttrib4sNV (will be remapped) */
+ /* _mesa_function_pool[27579]: VertexAttrib4sNV (will be remapped) */
"iiiii\0"
"glVertexAttrib4sNV\0"
"\0"
- /* _mesa_function_pool[27148]: GetConvolutionParameterfv (offset 357) */
+ /* _mesa_function_pool[27605]: GetConvolutionParameterfv (offset 357) */
"iip\0"
"glGetConvolutionParameterfv\0"
"glGetConvolutionParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[27212]: VertexAttribs4dvNV (will be remapped) */
+ /* _mesa_function_pool[27669]: VertexAttribs4dvNV (will be remapped) */
"iip\0"
"glVertexAttribs4dvNV\0"
"\0"
- /* _mesa_function_pool[27238]: VertexAttrib4dARB (will be remapped) */
+ /* _mesa_function_pool[27695]: VertexAttrib4dARB (will be remapped) */
"idddd\0"
"glVertexAttrib4d\0"
"glVertexAttrib4dARB\0"
"\0"
- /* _mesa_function_pool[27282]: GetTexBumpParameterfvATI (will be remapped) */
+ /* _mesa_function_pool[27739]: GetTexBumpParameterfvATI (will be remapped) */
"ip\0"
"glGetTexBumpParameterfvATI\0"
"\0"
- /* _mesa_function_pool[27313]: ProgramNamedParameter4dNV (will be remapped) */
+ /* _mesa_function_pool[27770]: ProgramNamedParameter4dNV (will be remapped) */
"iipdddd\0"
"glProgramNamedParameter4dNV\0"
"\0"
- /* _mesa_function_pool[27350]: GetMaterialfv (offset 269) */
+ /* _mesa_function_pool[27807]: GetMaterialfv (offset 269) */
"iip\0"
"glGetMaterialfv\0"
"\0"
- /* _mesa_function_pool[27371]: VertexWeightfEXT (dynamic) */
+ /* _mesa_function_pool[27828]: VertexWeightfEXT (dynamic) */
"f\0"
"glVertexWeightfEXT\0"
"\0"
- /* _mesa_function_pool[27393]: SetFragmentShaderConstantATI (will be remapped) */
+ /* _mesa_function_pool[27850]: SetFragmentShaderConstantATI (will be remapped) */
"ip\0"
"glSetFragmentShaderConstantATI\0"
"\0"
- /* _mesa_function_pool[27428]: Binormal3fEXT (dynamic) */
+ /* _mesa_function_pool[27885]: Binormal3fEXT (dynamic) */
"fff\0"
"glBinormal3fEXT\0"
"\0"
- /* _mesa_function_pool[27449]: CallList (offset 2) */
+ /* _mesa_function_pool[27906]: CallList (offset 2) */
"i\0"
"glCallList\0"
"\0"
- /* _mesa_function_pool[27463]: Materialfv (offset 170) */
+ /* _mesa_function_pool[27920]: Materialfv (offset 170) */
"iip\0"
"glMaterialfv\0"
"\0"
- /* _mesa_function_pool[27481]: TexCoord3fv (offset 113) */
+ /* _mesa_function_pool[27938]: TexCoord3fv (offset 113) */
"p\0"
"glTexCoord3fv\0"
"\0"
- /* _mesa_function_pool[27498]: FogCoordfvEXT (will be remapped) */
+ /* _mesa_function_pool[27955]: FogCoordfvEXT (will be remapped) */
"p\0"
"glFogCoordfv\0"
"glFogCoordfvEXT\0"
"\0"
- /* _mesa_function_pool[27530]: MultiTexCoord1ivARB (offset 381) */
+ /* _mesa_function_pool[27987]: MultiTexCoord1ivARB (offset 381) */
"ip\0"
"glMultiTexCoord1iv\0"
"glMultiTexCoord1ivARB\0"
"\0"
- /* _mesa_function_pool[27575]: SecondaryColor3ubEXT (will be remapped) */
+ /* _mesa_function_pool[28032]: SecondaryColor3ubEXT (will be remapped) */
"iii\0"
"glSecondaryColor3ub\0"
"glSecondaryColor3ubEXT\0"
"\0"
- /* _mesa_function_pool[27623]: MultiTexCoord2ivARB (offset 389) */
+ /* _mesa_function_pool[28080]: MultiTexCoord2ivARB (offset 389) */
"ip\0"
"glMultiTexCoord2iv\0"
"glMultiTexCoord2ivARB\0"
"\0"
- /* _mesa_function_pool[27668]: FogFuncSGIS (dynamic) */
+ /* _mesa_function_pool[28125]: FogFuncSGIS (dynamic) */
"ip\0"
"glFogFuncSGIS\0"
"\0"
- /* _mesa_function_pool[27686]: CopyTexSubImage2D (offset 326) */
+ /* _mesa_function_pool[28143]: CopyTexSubImage2D (offset 326) */
"iiiiiiii\0"
"glCopyTexSubImage2D\0"
"glCopyTexSubImage2DEXT\0"
"\0"
- /* _mesa_function_pool[27739]: GetObjectParameterivARB (will be remapped) */
+ /* _mesa_function_pool[28196]: GetObjectParameterivARB (will be remapped) */
"iip\0"
"glGetObjectParameterivARB\0"
"\0"
- /* _mesa_function_pool[27770]: Color3iv (offset 16) */
+ /* _mesa_function_pool[28227]: Color3iv (offset 16) */
"p\0"
"glColor3iv\0"
"\0"
- /* _mesa_function_pool[27784]: TexCoord4fVertex4fSUN (dynamic) */
+ /* _mesa_function_pool[28241]: TexCoord4fVertex4fSUN (dynamic) */
"ffffffff\0"
"glTexCoord4fVertex4fSUN\0"
"\0"
- /* _mesa_function_pool[27818]: DrawElements (offset 311) */
+ /* _mesa_function_pool[28275]: DrawElements (offset 311) */
"iiip\0"
"glDrawElements\0"
"\0"
- /* _mesa_function_pool[27839]: BindVertexArrayAPPLE (will be remapped) */
+ /* _mesa_function_pool[28296]: BindVertexArrayAPPLE (will be remapped) */
"i\0"
"glBindVertexArrayAPPLE\0"
"\0"
- /* _mesa_function_pool[27865]: GetProgramLocalParameterdvARB (will be remapped) */
+ /* _mesa_function_pool[28322]: GetProgramLocalParameterdvARB (will be remapped) */
"iip\0"
"glGetProgramLocalParameterdvARB\0"
"\0"
- /* _mesa_function_pool[27902]: GetHistogramParameteriv (offset 363) */
+ /* _mesa_function_pool[28359]: GetHistogramParameteriv (offset 363) */
"iip\0"
"glGetHistogramParameteriv\0"
"glGetHistogramParameterivEXT\0"
"\0"
- /* _mesa_function_pool[27962]: MultiTexCoord1iARB (offset 380) */
+ /* _mesa_function_pool[28419]: MultiTexCoord1iARB (offset 380) */
"ii\0"
"glMultiTexCoord1i\0"
"glMultiTexCoord1iARB\0"
"\0"
- /* _mesa_function_pool[28005]: GetConvolutionFilter (offset 356) */
+ /* _mesa_function_pool[28462]: GetConvolutionFilter (offset 356) */
"iiip\0"
"glGetConvolutionFilter\0"
"glGetConvolutionFilterEXT\0"
"\0"
- /* _mesa_function_pool[28060]: GetProgramivARB (will be remapped) */
+ /* _mesa_function_pool[28517]: GetProgramivARB (will be remapped) */
"iip\0"
"glGetProgramivARB\0"
"\0"
- /* _mesa_function_pool[28083]: TexBufferARB (will be remapped) */
+ /* _mesa_function_pool[28540]: TexBufferARB (will be remapped) */
"iii\0"
"glTexBufferARB\0"
"\0"
- /* _mesa_function_pool[28103]: BlendFuncSeparateEXT (will be remapped) */
+ /* _mesa_function_pool[28560]: BlendFuncSeparateEXT (will be remapped) */
"iiii\0"
"glBlendFuncSeparate\0"
"glBlendFuncSeparateEXT\0"
"glBlendFuncSeparateINGR\0"
"\0"
- /* _mesa_function_pool[28176]: MapBufferRange (will be remapped) */
+ /* _mesa_function_pool[28633]: MapBufferRange (will be remapped) */
"iiii\0"
"glMapBufferRange\0"
"\0"
- /* _mesa_function_pool[28199]: ProgramParameters4dvNV (will be remapped) */
+ /* _mesa_function_pool[28656]: ProgramParameters4dvNV (will be remapped) */
"iiip\0"
"glProgramParameters4dvNV\0"
"\0"
- /* _mesa_function_pool[28230]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[28687]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
"ppp\0"
"glTexCoord2fColor3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[28267]: EvalPoint2 (offset 239) */
+ /* _mesa_function_pool[28724]: EvalPoint2 (offset 239) */
"ii\0"
"glEvalPoint2\0"
"\0"
- /* _mesa_function_pool[28284]: Uniform1uivEXT (will be remapped) */
+ /* _mesa_function_pool[28741]: Uniform1uivEXT (will be remapped) */
"iip\0"
"glUniform1uivEXT\0"
"glUniform1uiv\0"
"\0"
- /* _mesa_function_pool[28320]: EvalPoint1 (offset 237) */
+ /* _mesa_function_pool[28777]: EvalPoint1 (offset 237) */
"i\0"
"glEvalPoint1\0"
"\0"
- /* _mesa_function_pool[28336]: Binormal3dvEXT (dynamic) */
+ /* _mesa_function_pool[28793]: Binormal3dvEXT (dynamic) */
"p\0"
"glBinormal3dvEXT\0"
"\0"
- /* _mesa_function_pool[28356]: PopMatrix (offset 297) */
+ /* _mesa_function_pool[28813]: PopMatrix (offset 297) */
"\0"
"glPopMatrix\0"
"\0"
- /* _mesa_function_pool[28370]: FinishFenceNV (will be remapped) */
+ /* _mesa_function_pool[28827]: FinishFenceNV (will be remapped) */
"i\0"
"glFinishFenceNV\0"
"\0"
- /* _mesa_function_pool[28389]: GetFogFuncSGIS (dynamic) */
+ /* _mesa_function_pool[28846]: GetFogFuncSGIS (dynamic) */
"p\0"
"glGetFogFuncSGIS\0"
"\0"
- /* _mesa_function_pool[28409]: GetUniformLocationARB (will be remapped) */
+ /* _mesa_function_pool[28866]: GetUniformLocationARB (will be remapped) */
"ip\0"
"glGetUniformLocation\0"
"glGetUniformLocationARB\0"
"\0"
- /* _mesa_function_pool[28458]: SecondaryColor3fEXT (will be remapped) */
+ /* _mesa_function_pool[28915]: SecondaryColor3fEXT (will be remapped) */
"fff\0"
"glSecondaryColor3f\0"
"glSecondaryColor3fEXT\0"
"\0"
- /* _mesa_function_pool[28504]: GetTexGeniv (offset 280) */
+ /* _mesa_function_pool[28961]: GetTexGeniv (offset 280) */
"iip\0"
"glGetTexGeniv\0"
"\0"
- /* _mesa_function_pool[28523]: CombinerInputNV (will be remapped) */
+ /* _mesa_function_pool[28980]: CombinerInputNV (will be remapped) */
"iiiiii\0"
"glCombinerInputNV\0"
"\0"
- /* _mesa_function_pool[28549]: VertexAttrib3sARB (will be remapped) */
+ /* _mesa_function_pool[29006]: VertexAttrib3sARB (will be remapped) */
"iiii\0"
"glVertexAttrib3s\0"
"glVertexAttrib3sARB\0"
"\0"
- /* _mesa_function_pool[28592]: IsTransformFeedback (will be remapped) */
+ /* _mesa_function_pool[29049]: IsTransformFeedback (will be remapped) */
"i\0"
"glIsTransformFeedback\0"
"\0"
- /* _mesa_function_pool[28617]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
+ /* _mesa_function_pool[29074]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
"ppp\0"
"glReplacementCodeuiNormal3fVertex3fvSUN\0"
"\0"
- /* _mesa_function_pool[28662]: Map2d (offset 222) */
+ /* _mesa_function_pool[29119]: Map2d (offset 222) */
"iddiiddiip\0"
"glMap2d\0"
"\0"
- /* _mesa_function_pool[28682]: Map2f (offset 223) */
+ /* _mesa_function_pool[29139]: Map2f (offset 223) */
"iffiiffiip\0"
"glMap2f\0"
"\0"
- /* _mesa_function_pool[28702]: ProgramStringARB (will be remapped) */
+ /* _mesa_function_pool[29159]: ProgramStringARB (will be remapped) */
"iiip\0"
"glProgramStringARB\0"
"\0"
- /* _mesa_function_pool[28727]: Vertex4s (offset 148) */
+ /* _mesa_function_pool[29184]: Vertex4s (offset 148) */
"iiii\0"
"glVertex4s\0"
"\0"
- /* _mesa_function_pool[28744]: TexCoord4fVertex4fvSUN (dynamic) */
+ /* _mesa_function_pool[29201]: TexCoord4fVertex4fvSUN (dynamic) */
"pp\0"
"glTexCoord4fVertex4fvSUN\0"
"\0"
- /* _mesa_function_pool[28773]: FragmentLightModelivSGIX (dynamic) */
+ /* _mesa_function_pool[29230]: FragmentLightModelivSGIX (dynamic) */
"ip\0"
"glFragmentLightModelivSGIX\0"
"\0"
- /* _mesa_function_pool[28804]: VertexAttrib1fNV (will be remapped) */
+ /* _mesa_function_pool[29261]: VertexAttrib1fNV (will be remapped) */
"if\0"
"glVertexAttrib1fNV\0"
"\0"
- /* _mesa_function_pool[28827]: Vertex4f (offset 144) */
+ /* _mesa_function_pool[29284]: Vertex4f (offset 144) */
"ffff\0"
"glVertex4f\0"
"\0"
- /* _mesa_function_pool[28844]: EvalCoord1d (offset 228) */
+ /* _mesa_function_pool[29301]: EvalCoord1d (offset 228) */
"d\0"
"glEvalCoord1d\0"
"\0"
- /* _mesa_function_pool[28861]: Vertex4d (offset 142) */
+ /* _mesa_function_pool[29318]: Vertex4d (offset 142) */
"dddd\0"
"glVertex4d\0"
"\0"
- /* _mesa_function_pool[28878]: RasterPos4dv (offset 79) */
+ /* _mesa_function_pool[29335]: RasterPos4dv (offset 79) */
"p\0"
"glRasterPos4dv\0"
"\0"
- /* _mesa_function_pool[28896]: UseShaderProgramEXT (will be remapped) */
+ /* _mesa_function_pool[29353]: UseShaderProgramEXT (will be remapped) */
"ii\0"
"glUseShaderProgramEXT\0"
"\0"
- /* _mesa_function_pool[28922]: FragmentLightfSGIX (dynamic) */
+ /* _mesa_function_pool[29379]: FragmentLightfSGIX (dynamic) */
"iif\0"
"glFragmentLightfSGIX\0"
"\0"
- /* _mesa_function_pool[28948]: GetCompressedTexImageARB (will be remapped) */
+ /* _mesa_function_pool[29405]: GetCompressedTexImageARB (will be remapped) */
"iip\0"
"glGetCompressedTexImage\0"
"glGetCompressedTexImageARB\0"
"\0"
- /* _mesa_function_pool[29004]: GetTexGenfv (offset 279) */
+ /* _mesa_function_pool[29461]: GetTexGenfv (offset 279) */
"iip\0"
"glGetTexGenfv\0"
"\0"
- /* _mesa_function_pool[29023]: Vertex4i (offset 146) */
+ /* _mesa_function_pool[29480]: Vertex4i (offset 146) */
"iiii\0"
"glVertex4i\0"
"\0"
- /* _mesa_function_pool[29040]: VertexWeightPointerEXT (dynamic) */
+ /* _mesa_function_pool[29497]: VertexWeightPointerEXT (dynamic) */
"iiip\0"
"glVertexWeightPointerEXT\0"
"\0"
- /* _mesa_function_pool[29071]: GetHistogram (offset 361) */
+ /* _mesa_function_pool[29528]: GetHistogram (offset 361) */
"iiiip\0"
"glGetHistogram\0"
"glGetHistogramEXT\0"
"\0"
- /* _mesa_function_pool[29111]: ActiveStencilFaceEXT (will be remapped) */
+ /* _mesa_function_pool[29568]: ActiveStencilFaceEXT (will be remapped) */
"i\0"
"glActiveStencilFaceEXT\0"
"\0"
- /* _mesa_function_pool[29137]: StencilFuncSeparateATI (will be remapped) */
+ /* _mesa_function_pool[29594]: StencilFuncSeparateATI (will be remapped) */
"iiii\0"
"glStencilFuncSeparateATI\0"
"\0"
- /* _mesa_function_pool[29168]: Materialf (offset 169) */
+ /* _mesa_function_pool[29625]: Materialf (offset 169) */
"iif\0"
"glMaterialf\0"
"\0"
- /* _mesa_function_pool[29185]: GetShaderSourceARB (will be remapped) */
+ /* _mesa_function_pool[29642]: GetShaderSourceARB (will be remapped) */
"iipp\0"
"glGetShaderSource\0"
"glGetShaderSourceARB\0"
"\0"
- /* _mesa_function_pool[29230]: IglooInterfaceSGIX (dynamic) */
+ /* _mesa_function_pool[29687]: IglooInterfaceSGIX (dynamic) */
"ip\0"
"glIglooInterfaceSGIX\0"
"\0"
- /* _mesa_function_pool[29255]: Materiali (offset 171) */
+ /* _mesa_function_pool[29712]: Materiali (offset 171) */
"iii\0"
"glMateriali\0"
"\0"
- /* _mesa_function_pool[29272]: VertexAttrib4dNV (will be remapped) */
+ /* _mesa_function_pool[29729]: VertexAttrib4dNV (will be remapped) */
"idddd\0"
"glVertexAttrib4dNV\0"
"\0"
- /* _mesa_function_pool[29298]: MultiModeDrawElementsIBM (will be remapped) */
+ /* _mesa_function_pool[29755]: MultiModeDrawElementsIBM (will be remapped) */
"ppipii\0"
"glMultiModeDrawElementsIBM\0"
"\0"
- /* _mesa_function_pool[29333]: Indexsv (offset 51) */
+ /* _mesa_function_pool[29790]: Indexsv (offset 51) */
"p\0"
"glIndexsv\0"
"\0"
- /* _mesa_function_pool[29346]: MultiTexCoord4svARB (offset 407) */
+ /* _mesa_function_pool[29803]: MultiTexCoord4svARB (offset 407) */
"ip\0"
"glMultiTexCoord4sv\0"
"glMultiTexCoord4svARB\0"
"\0"
- /* _mesa_function_pool[29391]: LightModelfv (offset 164) */
+ /* _mesa_function_pool[29848]: LightModelfv (offset 164) */
"ip\0"
"glLightModelfv\0"
"\0"
- /* _mesa_function_pool[29410]: TexCoord2dv (offset 103) */
+ /* _mesa_function_pool[29867]: TexCoord2dv (offset 103) */
"p\0"
"glTexCoord2dv\0"
"\0"
- /* _mesa_function_pool[29427]: GenQueriesARB (will be remapped) */
+ /* _mesa_function_pool[29884]: GenQueriesARB (will be remapped) */
"ip\0"
"glGenQueries\0"
"glGenQueriesARB\0"
"\0"
- /* _mesa_function_pool[29460]: EvalCoord1dv (offset 229) */
+ /* _mesa_function_pool[29917]: EvalCoord1dv (offset 229) */
"p\0"
"glEvalCoord1dv\0"
"\0"
- /* _mesa_function_pool[29478]: ReplacementCodeuiVertex3fSUN (dynamic) */
+ /* _mesa_function_pool[29935]: ReplacementCodeuiVertex3fSUN (dynamic) */
"ifff\0"
"glReplacementCodeuiVertex3fSUN\0"
"\0"
- /* _mesa_function_pool[29515]: Translated (offset 303) */
+ /* _mesa_function_pool[29972]: Translated (offset 303) */
"ddd\0"
"glTranslated\0"
"\0"
- /* _mesa_function_pool[29533]: Translatef (offset 304) */
+ /* _mesa_function_pool[29990]: Translatef (offset 304) */
"fff\0"
"glTranslatef\0"
"\0"
- /* _mesa_function_pool[29551]: Uniform3uiEXT (will be remapped) */
+ /* _mesa_function_pool[30008]: Uniform3uiEXT (will be remapped) */
"iiii\0"
"glUniform3uiEXT\0"
"glUniform3ui\0"
"\0"
- /* _mesa_function_pool[29586]: StencilMask (offset 209) */
+ /* _mesa_function_pool[30043]: StencilMask (offset 209) */
"i\0"
"glStencilMask\0"
"\0"
- /* _mesa_function_pool[29603]: Tangent3iEXT (dynamic) */
+ /* _mesa_function_pool[30060]: Tangent3iEXT (dynamic) */
"iii\0"
"glTangent3iEXT\0"
"\0"
- /* _mesa_function_pool[29623]: ClampColorARB (will be remapped) */
+ /* _mesa_function_pool[30080]: ClampColorARB (will be remapped) */
"ii\0"
"glClampColorARB\0"
"\0"
- /* _mesa_function_pool[29643]: GetLightiv (offset 265) */
+ /* _mesa_function_pool[30100]: GetLightiv (offset 265) */
"iip\0"
"glGetLightiv\0"
"\0"
- /* _mesa_function_pool[29661]: GetSamplerParameterIiv (will be remapped) */
+ /* _mesa_function_pool[30118]: GetSamplerParameterIiv (will be remapped) */
"iip\0"
"glGetSamplerParameterIiv\0"
"\0"
- /* _mesa_function_pool[29691]: DrawMeshArraysSUN (dynamic) */
+ /* _mesa_function_pool[30148]: DrawMeshArraysSUN (dynamic) */
"iiii\0"
"glDrawMeshArraysSUN\0"
"\0"
- /* _mesa_function_pool[29717]: IsList (offset 287) */
+ /* _mesa_function_pool[30174]: IsList (offset 287) */
"i\0"
"glIsList\0"
"\0"
- /* _mesa_function_pool[29729]: IsSync (will be remapped) */
+ /* _mesa_function_pool[30186]: IsSync (will be remapped) */
"i\0"
"glIsSync\0"
"\0"
- /* _mesa_function_pool[29741]: RenderMode (offset 196) */
+ /* _mesa_function_pool[30198]: RenderMode (offset 196) */
"i\0"
"glRenderMode\0"
"\0"
- /* _mesa_function_pool[29757]: GetMapControlPointsNV (dynamic) */
+ /* _mesa_function_pool[30214]: GetMapControlPointsNV (dynamic) */
"iiiiiip\0"
"glGetMapControlPointsNV\0"
"\0"
- /* _mesa_function_pool[29790]: DrawBuffersARB (will be remapped) */
+ /* _mesa_function_pool[30247]: DrawBuffersARB (will be remapped) */
"ip\0"
"glDrawBuffers\0"
"glDrawBuffersARB\0"
"glDrawBuffersATI\0"
"\0"
- /* _mesa_function_pool[29842]: ClearBufferiv (will be remapped) */
+ /* _mesa_function_pool[30299]: ClearBufferiv (will be remapped) */
"iip\0"
"glClearBufferiv\0"
"\0"
- /* _mesa_function_pool[29863]: ProgramLocalParameter4fARB (will be remapped) */
+ /* _mesa_function_pool[30320]: ProgramLocalParameter4fARB (will be remapped) */
"iiffff\0"
"glProgramLocalParameter4fARB\0"
"\0"
- /* _mesa_function_pool[29900]: SpriteParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[30357]: SpriteParameterivSGIX (dynamic) */
"ip\0"
"glSpriteParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[29928]: ProvokingVertexEXT (will be remapped) */
+ /* _mesa_function_pool[30385]: ProvokingVertexEXT (will be remapped) */
"i\0"
"glProvokingVertexEXT\0"
"glProvokingVertex\0"
"\0"
- /* _mesa_function_pool[29970]: MultiTexCoord1fARB (offset 378) */
+ /* _mesa_function_pool[30427]: MultiTexCoord1fARB (offset 378) */
"if\0"
"glMultiTexCoord1f\0"
"glMultiTexCoord1fARB\0"
"\0"
- /* _mesa_function_pool[30013]: LoadName (offset 198) */
+ /* _mesa_function_pool[30470]: LoadName (offset 198) */
"i\0"
"glLoadName\0"
"\0"
- /* _mesa_function_pool[30027]: VertexAttribs4ubvNV (will be remapped) */
+ /* _mesa_function_pool[30484]: VertexAttribs4ubvNV (will be remapped) */
"iip\0"
"glVertexAttribs4ubvNV\0"
"\0"
- /* _mesa_function_pool[30054]: WeightsvARB (dynamic) */
+ /* _mesa_function_pool[30511]: WeightsvARB (dynamic) */
"ip\0"
"glWeightsvARB\0"
"\0"
- /* _mesa_function_pool[30072]: Uniform1fvARB (will be remapped) */
+ /* _mesa_function_pool[30529]: Uniform1fvARB (will be remapped) */
"iip\0"
"glUniform1fv\0"
"glUniform1fvARB\0"
"\0"
- /* _mesa_function_pool[30106]: CopyTexSubImage1D (offset 325) */
+ /* _mesa_function_pool[30563]: CopyTexSubImage1D (offset 325) */
"iiiiii\0"
"glCopyTexSubImage1D\0"
"glCopyTexSubImage1DEXT\0"
"\0"
- /* _mesa_function_pool[30157]: CullFace (offset 152) */
+ /* _mesa_function_pool[30614]: CullFace (offset 152) */
"i\0"
"glCullFace\0"
"\0"
- /* _mesa_function_pool[30171]: BindTexture (offset 307) */
+ /* _mesa_function_pool[30628]: BindTexture (offset 307) */
"ii\0"
"glBindTexture\0"
"glBindTextureEXT\0"
"\0"
- /* _mesa_function_pool[30206]: BeginFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[30663]: BeginFragmentShaderATI (will be remapped) */
"\0"
"glBeginFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[30233]: MultiTexCoord4fARB (offset 402) */
+ /* _mesa_function_pool[30690]: MultiTexCoord4fARB (offset 402) */
"iffff\0"
"glMultiTexCoord4f\0"
"glMultiTexCoord4fARB\0"
"\0"
- /* _mesa_function_pool[30279]: VertexAttribs3svNV (will be remapped) */
+ /* _mesa_function_pool[30736]: VertexAttribs3svNV (will be remapped) */
"iip\0"
"glVertexAttribs3svNV\0"
"\0"
- /* _mesa_function_pool[30305]: StencilFunc (offset 243) */
+ /* _mesa_function_pool[30762]: StencilFunc (offset 243) */
"iii\0"
"glStencilFunc\0"
"\0"
- /* _mesa_function_pool[30324]: CopyPixels (offset 255) */
+ /* _mesa_function_pool[30781]: CopyPixels (offset 255) */
"iiiii\0"
"glCopyPixels\0"
"\0"
- /* _mesa_function_pool[30344]: Rectsv (offset 93) */
+ /* _mesa_function_pool[30801]: Rectsv (offset 93) */
"pp\0"
"glRectsv\0"
"\0"
- /* _mesa_function_pool[30357]: ReplacementCodeuivSUN (dynamic) */
+ /* _mesa_function_pool[30814]: ReplacementCodeuivSUN (dynamic) */
"p\0"
"glReplacementCodeuivSUN\0"
"\0"
- /* _mesa_function_pool[30384]: EnableVertexAttribArrayARB (will be remapped) */
+ /* _mesa_function_pool[30841]: EnableVertexAttribArrayARB (will be remapped) */
"i\0"
"glEnableVertexAttribArray\0"
"glEnableVertexAttribArrayARB\0"
"\0"
- /* _mesa_function_pool[30442]: NormalPointervINTEL (dynamic) */
+ /* _mesa_function_pool[30899]: NormalPointervINTEL (dynamic) */
"ip\0"
"glNormalPointervINTEL\0"
"\0"
- /* _mesa_function_pool[30468]: CopyConvolutionFilter2D (offset 355) */
+ /* _mesa_function_pool[30925]: CopyConvolutionFilter2D (offset 355) */
"iiiiii\0"
"glCopyConvolutionFilter2D\0"
"glCopyConvolutionFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[30531]: WindowPos3ivMESA (will be remapped) */
+ /* _mesa_function_pool[30988]: WindowPos3ivMESA (will be remapped) */
"p\0"
"glWindowPos3iv\0"
"glWindowPos3ivARB\0"
"glWindowPos3ivMESA\0"
"\0"
- /* _mesa_function_pool[30586]: CopyBufferSubData (will be remapped) */
+ /* _mesa_function_pool[31043]: CopyBufferSubData (will be remapped) */
"iiiii\0"
"glCopyBufferSubData\0"
"\0"
- /* _mesa_function_pool[30613]: NormalPointer (offset 318) */
+ /* _mesa_function_pool[31070]: NormalPointer (offset 318) */
"iip\0"
"glNormalPointer\0"
"\0"
- /* _mesa_function_pool[30634]: TexParameterfv (offset 179) */
+ /* _mesa_function_pool[31091]: TexParameterfv (offset 179) */
"iip\0"
"glTexParameterfv\0"
"\0"
- /* _mesa_function_pool[30656]: IsBufferARB (will be remapped) */
+ /* _mesa_function_pool[31113]: IsBufferARB (will be remapped) */
"i\0"
"glIsBuffer\0"
"glIsBufferARB\0"
"\0"
- /* _mesa_function_pool[30684]: WindowPos4iMESA (will be remapped) */
+ /* _mesa_function_pool[31141]: WindowPos4iMESA (will be remapped) */
"iiii\0"
"glWindowPos4iMESA\0"
"\0"
- /* _mesa_function_pool[30708]: VertexAttrib4uivARB (will be remapped) */
+ /* _mesa_function_pool[31165]: VertexAttrib4uivARB (will be remapped) */
"ip\0"
"glVertexAttrib4uiv\0"
"glVertexAttrib4uivARB\0"
"\0"
- /* _mesa_function_pool[30753]: Tangent3bvEXT (dynamic) */
+ /* _mesa_function_pool[31210]: Tangent3bvEXT (dynamic) */
"p\0"
"glTangent3bvEXT\0"
"\0"
- /* _mesa_function_pool[30772]: VertexAttribI3uivEXT (will be remapped) */
+ /* _mesa_function_pool[31229]: VertexAttribI3uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI3uivEXT\0"
"glVertexAttribI3uiv\0"
"\0"
- /* _mesa_function_pool[30819]: UniformMatrix3x4fv (will be remapped) */
+ /* _mesa_function_pool[31276]: UniformMatrix3x4fv (will be remapped) */
"iiip\0"
"glUniformMatrix3x4fv\0"
"\0"
- /* _mesa_function_pool[30846]: ClipPlane (offset 150) */
+ /* _mesa_function_pool[31303]: ClipPlane (offset 150) */
"ip\0"
"glClipPlane\0"
"\0"
- /* _mesa_function_pool[30862]: Recti (offset 90) */
+ /* _mesa_function_pool[31319]: Recti (offset 90) */
"iiii\0"
"glRecti\0"
"\0"
- /* _mesa_function_pool[30876]: TrackMatrixNV (will be remapped) */
+ /* _mesa_function_pool[31333]: TrackMatrixNV (will be remapped) */
"iiii\0"
"glTrackMatrixNV\0"
"\0"
- /* _mesa_function_pool[30898]: DrawRangeElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[31355]: DrawRangeElementsBaseVertex (will be remapped) */
"iiiiipi\0"
"glDrawRangeElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[30937]: SamplerParameterIuiv (will be remapped) */
+ /* _mesa_function_pool[31394]: SamplerParameterIuiv (will be remapped) */
"iip\0"
"glSamplerParameterIuiv\0"
"\0"
- /* _mesa_function_pool[30965]: TexCoordPointervINTEL (dynamic) */
+ /* _mesa_function_pool[31422]: TexCoordPointervINTEL (dynamic) */
"iip\0"
"glTexCoordPointervINTEL\0"
"\0"
- /* _mesa_function_pool[30994]: DeleteBuffersARB (will be remapped) */
+ /* _mesa_function_pool[31451]: DeleteBuffersARB (will be remapped) */
"ip\0"
"glDeleteBuffers\0"
"glDeleteBuffersARB\0"
"\0"
- /* _mesa_function_pool[31033]: PixelTransformParameterfvEXT (dynamic) */
+ /* _mesa_function_pool[31490]: PixelTransformParameterfvEXT (dynamic) */
"iip\0"
"glPixelTransformParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[31069]: PrimitiveRestartNV (will be remapped) */
+ /* _mesa_function_pool[31526]: PrimitiveRestartNV (will be remapped) */
"\0"
"glPrimitiveRestartNV\0"
"\0"
- /* _mesa_function_pool[31092]: WindowPos4fvMESA (will be remapped) */
+ /* _mesa_function_pool[31549]: WindowPos4fvMESA (will be remapped) */
"p\0"
"glWindowPos4fvMESA\0"
"\0"
- /* _mesa_function_pool[31114]: GetPixelMapuiv (offset 272) */
+ /* _mesa_function_pool[31571]: GetPixelMapuiv (offset 272) */
"ip\0"
"glGetPixelMapuiv\0"
"\0"
- /* _mesa_function_pool[31135]: Rectf (offset 88) */
+ /* _mesa_function_pool[31592]: Rectf (offset 88) */
"ffff\0"
"glRectf\0"
"\0"
- /* _mesa_function_pool[31149]: VertexAttrib1sNV (will be remapped) */
+ /* _mesa_function_pool[31606]: VertexAttrib1sNV (will be remapped) */
"ii\0"
"glVertexAttrib1sNV\0"
"\0"
- /* _mesa_function_pool[31172]: Indexfv (offset 47) */
+ /* _mesa_function_pool[31629]: Indexfv (offset 47) */
"p\0"
"glIndexfv\0"
"\0"
- /* _mesa_function_pool[31185]: SecondaryColor3svEXT (will be remapped) */
+ /* _mesa_function_pool[31642]: SecondaryColor3svEXT (will be remapped) */
"p\0"
"glSecondaryColor3sv\0"
"glSecondaryColor3svEXT\0"
"\0"
- /* _mesa_function_pool[31231]: LoadTransposeMatrixfARB (will be remapped) */
+ /* _mesa_function_pool[31688]: LoadTransposeMatrixfARB (will be remapped) */
"p\0"
"glLoadTransposeMatrixf\0"
"glLoadTransposeMatrixfARB\0"
"\0"
- /* _mesa_function_pool[31283]: GetPointerv (offset 329) */
+ /* _mesa_function_pool[31740]: GetPointerv (offset 329) */
"ip\0"
"glGetPointerv\0"
"glGetPointervEXT\0"
"\0"
- /* _mesa_function_pool[31318]: Tangent3bEXT (dynamic) */
+ /* _mesa_function_pool[31775]: Tangent3bEXT (dynamic) */
"iii\0"
"glTangent3bEXT\0"
"\0"
- /* _mesa_function_pool[31338]: CombinerParameterfNV (will be remapped) */
+ /* _mesa_function_pool[31795]: CombinerParameterfNV (will be remapped) */
"if\0"
"glCombinerParameterfNV\0"
"\0"
- /* _mesa_function_pool[31365]: IndexMask (offset 212) */
+ /* _mesa_function_pool[31822]: IndexMask (offset 212) */
"i\0"
"glIndexMask\0"
"\0"
- /* _mesa_function_pool[31380]: BindProgramNV (will be remapped) */
+ /* _mesa_function_pool[31837]: BindProgramNV (will be remapped) */
"ii\0"
"glBindProgramARB\0"
"glBindProgramNV\0"
"\0"
- /* _mesa_function_pool[31417]: VertexAttrib4svARB (will be remapped) */
+ /* _mesa_function_pool[31874]: VertexAttrib4svARB (will be remapped) */
"ip\0"
"glVertexAttrib4sv\0"
"glVertexAttrib4svARB\0"
"\0"
- /* _mesa_function_pool[31460]: GetFloatv (offset 262) */
+ /* _mesa_function_pool[31917]: GetFloatv (offset 262) */
"ip\0"
"glGetFloatv\0"
"\0"
- /* _mesa_function_pool[31476]: CreateDebugObjectMESA (dynamic) */
+ /* _mesa_function_pool[31933]: CreateDebugObjectMESA (dynamic) */
"\0"
"glCreateDebugObjectMESA\0"
"\0"
- /* _mesa_function_pool[31502]: GetShaderiv (will be remapped) */
+ /* _mesa_function_pool[31959]: GetShaderiv (will be remapped) */
"iip\0"
"glGetShaderiv\0"
"\0"
- /* _mesa_function_pool[31521]: ClientWaitSync (will be remapped) */
+ /* _mesa_function_pool[31978]: ClientWaitSync (will be remapped) */
"iii\0"
"glClientWaitSync\0"
"\0"
- /* _mesa_function_pool[31543]: TexCoord4s (offset 124) */
+ /* _mesa_function_pool[32000]: TexCoord4s (offset 124) */
"iiii\0"
"glTexCoord4s\0"
"\0"
- /* _mesa_function_pool[31562]: TexCoord3sv (offset 117) */
+ /* _mesa_function_pool[32019]: TexCoord3sv (offset 117) */
"p\0"
"glTexCoord3sv\0"
"\0"
- /* _mesa_function_pool[31579]: BindFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[32036]: BindFragmentShaderATI (will be remapped) */
"i\0"
"glBindFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[31606]: PopAttrib (offset 218) */
+ /* _mesa_function_pool[32063]: PopAttrib (offset 218) */
"\0"
"glPopAttrib\0"
"\0"
- /* _mesa_function_pool[31620]: Fogfv (offset 154) */
+ /* _mesa_function_pool[32077]: Fogfv (offset 154) */
"ip\0"
"glFogfv\0"
"\0"
- /* _mesa_function_pool[31632]: UnmapBufferARB (will be remapped) */
+ /* _mesa_function_pool[32089]: UnmapBufferARB (will be remapped) */
"i\0"
"glUnmapBuffer\0"
"glUnmapBufferARB\0"
"\0"
- /* _mesa_function_pool[31666]: InitNames (offset 197) */
+ /* _mesa_function_pool[32123]: InitNames (offset 197) */
"\0"
"glInitNames\0"
"\0"
- /* _mesa_function_pool[31680]: Normal3sv (offset 61) */
+ /* _mesa_function_pool[32137]: Normal3sv (offset 61) */
"p\0"
"glNormal3sv\0"
"\0"
- /* _mesa_function_pool[31695]: Minmax (offset 368) */
+ /* _mesa_function_pool[32152]: Minmax (offset 368) */
"iii\0"
"glMinmax\0"
"glMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[31721]: TexCoord4d (offset 118) */
+ /* _mesa_function_pool[32178]: TexCoord4d (offset 118) */
"dddd\0"
"glTexCoord4d\0"
"\0"
- /* _mesa_function_pool[31740]: DeformationMap3dSGIX (dynamic) */
+ /* _mesa_function_pool[32197]: DeformationMap3dSGIX (dynamic) */
"iddiiddiiddiip\0"
"glDeformationMap3dSGIX\0"
"\0"
- /* _mesa_function_pool[31779]: TexCoord4f (offset 120) */
+ /* _mesa_function_pool[32236]: TexCoord4f (offset 120) */
"ffff\0"
"glTexCoord4f\0"
"\0"
- /* _mesa_function_pool[31798]: FogCoorddvEXT (will be remapped) */
+ /* _mesa_function_pool[32255]: FogCoorddvEXT (will be remapped) */
"p\0"
"glFogCoorddv\0"
"glFogCoorddvEXT\0"
"\0"
- /* _mesa_function_pool[31830]: FinishTextureSUNX (dynamic) */
+ /* _mesa_function_pool[32287]: FinishTextureSUNX (dynamic) */
"\0"
"glFinishTextureSUNX\0"
"\0"
- /* _mesa_function_pool[31852]: GetFragmentLightfvSGIX (dynamic) */
+ /* _mesa_function_pool[32309]: GetFragmentLightfvSGIX (dynamic) */
"iip\0"
"glGetFragmentLightfvSGIX\0"
"\0"
- /* _mesa_function_pool[31882]: Binormal3fvEXT (dynamic) */
+ /* _mesa_function_pool[32339]: Binormal3fvEXT (dynamic) */
"p\0"
"glBinormal3fvEXT\0"
"\0"
- /* _mesa_function_pool[31902]: GetBooleanv (offset 258) */
+ /* _mesa_function_pool[32359]: GetBooleanv (offset 258) */
"ip\0"
"glGetBooleanv\0"
"\0"
- /* _mesa_function_pool[31920]: ColorFragmentOp3ATI (will be remapped) */
+ /* _mesa_function_pool[32377]: ColorFragmentOp3ATI (will be remapped) */
"iiiiiiiiiiiii\0"
"glColorFragmentOp3ATI\0"
"\0"
- /* _mesa_function_pool[31957]: Hint (offset 158) */
+ /* _mesa_function_pool[32414]: Hint (offset 158) */
"ii\0"
"glHint\0"
"\0"
- /* _mesa_function_pool[31968]: Color4dv (offset 28) */
+ /* _mesa_function_pool[32425]: Color4dv (offset 28) */
"p\0"
"glColor4dv\0"
"\0"
- /* _mesa_function_pool[31982]: VertexAttrib2svARB (will be remapped) */
+ /* _mesa_function_pool[32439]: VertexAttrib2svARB (will be remapped) */
"ip\0"
"glVertexAttrib2sv\0"
"glVertexAttrib2svARB\0"
"\0"
- /* _mesa_function_pool[32025]: AreProgramsResidentNV (will be remapped) */
+ /* _mesa_function_pool[32482]: AreProgramsResidentNV (will be remapped) */
"ipp\0"
"glAreProgramsResidentNV\0"
"\0"
- /* _mesa_function_pool[32054]: WindowPos3svMESA (will be remapped) */
+ /* _mesa_function_pool[32511]: WindowPos3svMESA (will be remapped) */
"p\0"
"glWindowPos3sv\0"
"glWindowPos3svARB\0"
"glWindowPos3svMESA\0"
"\0"
- /* _mesa_function_pool[32109]: CopyColorSubTable (offset 347) */
+ /* _mesa_function_pool[32566]: CopyColorSubTable (offset 347) */
"iiiii\0"
"glCopyColorSubTable\0"
"glCopyColorSubTableEXT\0"
"\0"
- /* _mesa_function_pool[32159]: WeightdvARB (dynamic) */
+ /* _mesa_function_pool[32616]: WeightdvARB (dynamic) */
"ip\0"
"glWeightdvARB\0"
"\0"
- /* _mesa_function_pool[32177]: DeleteRenderbuffersEXT (will be remapped) */
+ /* _mesa_function_pool[32634]: DeleteRenderbuffersEXT (will be remapped) */
"ip\0"
"glDeleteRenderbuffers\0"
"glDeleteRenderbuffersEXT\0"
"\0"
- /* _mesa_function_pool[32228]: VertexAttrib4NubvARB (will be remapped) */
+ /* _mesa_function_pool[32685]: VertexAttrib4NubvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nubv\0"
"glVertexAttrib4NubvARB\0"
"\0"
- /* _mesa_function_pool[32275]: VertexAttrib3dvNV (will be remapped) */
+ /* _mesa_function_pool[32732]: VertexAttrib3dvNV (will be remapped) */
"ip\0"
"glVertexAttrib3dvNV\0"
"\0"
- /* _mesa_function_pool[32299]: GetObjectParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[32756]: GetObjectParameterfvARB (will be remapped) */
"iip\0"
"glGetObjectParameterfvARB\0"
"\0"
- /* _mesa_function_pool[32330]: Vertex4iv (offset 147) */
+ /* _mesa_function_pool[32787]: Vertex4iv (offset 147) */
"p\0"
"glVertex4iv\0"
"\0"
- /* _mesa_function_pool[32345]: GetProgramEnvParameterdvARB (will be remapped) */
+ /* _mesa_function_pool[32802]: GetProgramEnvParameterdvARB (will be remapped) */
"iip\0"
"glGetProgramEnvParameterdvARB\0"
"\0"
- /* _mesa_function_pool[32380]: TexCoord4dv (offset 119) */
+ /* _mesa_function_pool[32837]: TexCoord4dv (offset 119) */
"p\0"
"glTexCoord4dv\0"
"\0"
- /* _mesa_function_pool[32397]: LockArraysEXT (will be remapped) */
+ /* _mesa_function_pool[32854]: LockArraysEXT (will be remapped) */
"ii\0"
"glLockArraysEXT\0"
"\0"
- /* _mesa_function_pool[32417]: Begin (offset 7) */
+ /* _mesa_function_pool[32874]: Begin (offset 7) */
"i\0"
"glBegin\0"
"\0"
- /* _mesa_function_pool[32428]: LightModeli (offset 165) */
+ /* _mesa_function_pool[32885]: LightModeli (offset 165) */
"ii\0"
"glLightModeli\0"
"\0"
- /* _mesa_function_pool[32446]: VertexAttribI4ivEXT (will be remapped) */
+ /* _mesa_function_pool[32903]: VertexAttribI4ivEXT (will be remapped) */
"ip\0"
"glVertexAttribI4ivEXT\0"
"glVertexAttribI4iv\0"
"\0"
- /* _mesa_function_pool[32491]: Rectfv (offset 89) */
+ /* _mesa_function_pool[32948]: Rectfv (offset 89) */
"pp\0"
"glRectfv\0"
"\0"
- /* _mesa_function_pool[32504]: LightModelf (offset 163) */
+ /* _mesa_function_pool[32961]: LightModelf (offset 163) */
"if\0"
"glLightModelf\0"
"\0"
- /* _mesa_function_pool[32522]: GetTexParameterfv (offset 282) */
+ /* _mesa_function_pool[32979]: GetTexParameterfv (offset 282) */
"iip\0"
"glGetTexParameterfv\0"
"\0"
- /* _mesa_function_pool[32547]: GetLightfv (offset 264) */
+ /* _mesa_function_pool[33004]: GetLightfv (offset 264) */
"iip\0"
"glGetLightfv\0"
"\0"
- /* _mesa_function_pool[32565]: PixelTransformParameterivEXT (dynamic) */
+ /* _mesa_function_pool[33022]: PixelTransformParameterivEXT (dynamic) */
"iip\0"
"glPixelTransformParameterivEXT\0"
"\0"
- /* _mesa_function_pool[32601]: BinormalPointerEXT (dynamic) */
+ /* _mesa_function_pool[33058]: BinormalPointerEXT (dynamic) */
"iip\0"
"glBinormalPointerEXT\0"
"\0"
- /* _mesa_function_pool[32627]: VertexAttrib1dNV (will be remapped) */
+ /* _mesa_function_pool[33084]: VertexAttrib1dNV (will be remapped) */
"id\0"
"glVertexAttrib1dNV\0"
"\0"
- /* _mesa_function_pool[32650]: GetCombinerInputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[33107]: GetCombinerInputParameterivNV (will be remapped) */
"iiiip\0"
"glGetCombinerInputParameterivNV\0"
"\0"
- /* _mesa_function_pool[32689]: Disable (offset 214) */
+ /* _mesa_function_pool[33146]: Disable (offset 214) */
"i\0"
"glDisable\0"
"\0"
- /* _mesa_function_pool[32702]: MultiTexCoord2fvARB (offset 387) */
+ /* _mesa_function_pool[33159]: MultiTexCoord2fvARB (offset 387) */
"ip\0"
"glMultiTexCoord2fv\0"
"glMultiTexCoord2fvARB\0"
"\0"
- /* _mesa_function_pool[32747]: GetRenderbufferParameterivEXT (will be remapped) */
+ /* _mesa_function_pool[33204]: GetRenderbufferParameterivEXT (will be remapped) */
"iip\0"
"glGetRenderbufferParameteriv\0"
"glGetRenderbufferParameterivEXT\0"
"\0"
- /* _mesa_function_pool[32813]: CombinerParameterivNV (will be remapped) */
+ /* _mesa_function_pool[33270]: CombinerParameterivNV (will be remapped) */
"ip\0"
"glCombinerParameterivNV\0"
"\0"
- /* _mesa_function_pool[32841]: GenFragmentShadersATI (will be remapped) */
+ /* _mesa_function_pool[33298]: GenFragmentShadersATI (will be remapped) */
"i\0"
"glGenFragmentShadersATI\0"
"\0"
- /* _mesa_function_pool[32868]: DrawArrays (offset 310) */
+ /* _mesa_function_pool[33325]: DrawArrays (offset 310) */
"iii\0"
"glDrawArrays\0"
"glDrawArraysEXT\0"
"\0"
- /* _mesa_function_pool[32902]: WeightuivARB (dynamic) */
+ /* _mesa_function_pool[33359]: WeightuivARB (dynamic) */
"ip\0"
"glWeightuivARB\0"
"\0"
- /* _mesa_function_pool[32921]: VertexAttrib2sARB (will be remapped) */
+ /* _mesa_function_pool[33378]: GetVertexAttribIivEXT (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIiv\0"
+ "\0"
+ /* _mesa_function_pool[33428]: VertexAttrib2sARB (will be remapped) */
"iii\0"
"glVertexAttrib2s\0"
"glVertexAttrib2sARB\0"
"\0"
- /* _mesa_function_pool[32963]: ColorMask (offset 210) */
+ /* _mesa_function_pool[33470]: GetnTexImageARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[33496]: ColorMask (offset 210) */
"iiii\0"
"glColorMask\0"
"\0"
- /* _mesa_function_pool[32981]: GenAsyncMarkersSGIX (dynamic) */
+ /* _mesa_function_pool[33514]: GenAsyncMarkersSGIX (dynamic) */
"i\0"
"glGenAsyncMarkersSGIX\0"
"\0"
- /* _mesa_function_pool[33006]: Tangent3svEXT (dynamic) */
+ /* _mesa_function_pool[33539]: Tangent3svEXT (dynamic) */
"p\0"
"glTangent3svEXT\0"
"\0"
- /* _mesa_function_pool[33025]: GetListParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[33558]: GetListParameterivSGIX (dynamic) */
"iip\0"
"glGetListParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[33055]: BindBufferARB (will be remapped) */
+ /* _mesa_function_pool[33588]: BindBufferARB (will be remapped) */
"ii\0"
"glBindBuffer\0"
"glBindBufferARB\0"
"\0"
- /* _mesa_function_pool[33088]: GetInfoLogARB (will be remapped) */
+ /* _mesa_function_pool[33621]: GetInfoLogARB (will be remapped) */
"iipp\0"
"glGetInfoLogARB\0"
"\0"
- /* _mesa_function_pool[33110]: RasterPos4iv (offset 83) */
+ /* _mesa_function_pool[33643]: RasterPos4iv (offset 83) */
"p\0"
"glRasterPos4iv\0"
"\0"
- /* _mesa_function_pool[33128]: Enable (offset 215) */
+ /* _mesa_function_pool[33661]: Enable (offset 215) */
"i\0"
"glEnable\0"
"\0"
- /* _mesa_function_pool[33140]: LineStipple (offset 167) */
+ /* _mesa_function_pool[33673]: LineStipple (offset 167) */
"ii\0"
"glLineStipple\0"
"\0"
- /* _mesa_function_pool[33158]: VertexAttribs4svNV (will be remapped) */
+ /* _mesa_function_pool[33691]: VertexAttribs4svNV (will be remapped) */
"iip\0"
"glVertexAttribs4svNV\0"
"\0"
- /* _mesa_function_pool[33184]: EdgeFlagPointerListIBM (dynamic) */
+ /* _mesa_function_pool[33717]: EdgeFlagPointerListIBM (dynamic) */
"ipi\0"
"glEdgeFlagPointerListIBM\0"
"\0"
- /* _mesa_function_pool[33214]: UniformMatrix3x2fv (will be remapped) */
+ /* _mesa_function_pool[33747]: UniformMatrix3x2fv (will be remapped) */
"iiip\0"
"glUniformMatrix3x2fv\0"
"\0"
- /* _mesa_function_pool[33241]: GetMinmaxParameterfv (offset 365) */
+ /* _mesa_function_pool[33774]: GetMinmaxParameterfv (offset 365) */
"iip\0"
"glGetMinmaxParameterfv\0"
"glGetMinmaxParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[33295]: VertexAttrib1fvARB (will be remapped) */
+ /* _mesa_function_pool[33828]: VertexAttrib1fvARB (will be remapped) */
"ip\0"
"glVertexAttrib1fv\0"
"glVertexAttrib1fvARB\0"
"\0"
- /* _mesa_function_pool[33338]: GenBuffersARB (will be remapped) */
+ /* _mesa_function_pool[33871]: GenBuffersARB (will be remapped) */
"ip\0"
"glGenBuffers\0"
"glGenBuffersARB\0"
"\0"
- /* _mesa_function_pool[33371]: VertexAttribs1svNV (will be remapped) */
+ /* _mesa_function_pool[33904]: VertexAttribs1svNV (will be remapped) */
"iip\0"
"glVertexAttribs1svNV\0"
"\0"
- /* _mesa_function_pool[33397]: Vertex3fv (offset 137) */
+ /* _mesa_function_pool[33930]: Vertex3fv (offset 137) */
"p\0"
"glVertex3fv\0"
"\0"
- /* _mesa_function_pool[33412]: GetTexBumpParameterivATI (will be remapped) */
+ /* _mesa_function_pool[33945]: GetTexBumpParameterivATI (will be remapped) */
"ip\0"
"glGetTexBumpParameterivATI\0"
"\0"
- /* _mesa_function_pool[33443]: Binormal3bEXT (dynamic) */
+ /* _mesa_function_pool[33976]: Binormal3bEXT (dynamic) */
"iii\0"
"glBinormal3bEXT\0"
"\0"
- /* _mesa_function_pool[33464]: FragmentMaterialivSGIX (dynamic) */
+ /* _mesa_function_pool[33997]: FragmentMaterialivSGIX (dynamic) */
"iip\0"
"glFragmentMaterialivSGIX\0"
"\0"
- /* _mesa_function_pool[33494]: IsRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[34027]: IsRenderbufferEXT (will be remapped) */
"i\0"
"glIsRenderbuffer\0"
"glIsRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[33534]: GenProgramsNV (will be remapped) */
+ /* _mesa_function_pool[34067]: GenProgramsNV (will be remapped) */
"ip\0"
"glGenProgramsARB\0"
"glGenProgramsNV\0"
"\0"
- /* _mesa_function_pool[33571]: VertexAttrib4dvNV (will be remapped) */
+ /* _mesa_function_pool[34104]: VertexAttrib4dvNV (will be remapped) */
"ip\0"
"glVertexAttrib4dvNV\0"
"\0"
- /* _mesa_function_pool[33595]: EndFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[34128]: EndFragmentShaderATI (will be remapped) */
"\0"
"glEndFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[33620]: Binormal3iEXT (dynamic) */
+ /* _mesa_function_pool[34153]: Binormal3iEXT (dynamic) */
"iii\0"
"glBinormal3iEXT\0"
"\0"
- /* _mesa_function_pool[33641]: WindowPos2fMESA (will be remapped) */
+ /* _mesa_function_pool[34174]: WindowPos2fMESA (will be remapped) */
"ff\0"
"glWindowPos2f\0"
"glWindowPos2fARB\0"
@@ -4847,616 +4927,636 @@ static const char _mesa_function_pool[] =
/* these functions need to be remapped */
static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
- { 1577, AttachShader_remap_index },
- { 9967, CreateProgram_remap_index },
- { 23300, CreateShader_remap_index },
- { 25832, DeleteProgram_remap_index },
- { 18888, DeleteShader_remap_index },
- { 23801, DetachShader_remap_index },
- { 18202, GetAttachedShaders_remap_index },
- { 4919, GetProgramInfoLog_remap_index },
+ { 1590, AttachShader_remap_index },
+ { 10221, CreateProgram_remap_index },
+ { 23765, CreateShader_remap_index },
+ { 26289, DeleteProgram_remap_index },
+ { 19245, DeleteShader_remap_index },
+ { 24258, DetachShader_remap_index },
+ { 18534, GetAttachedShaders_remap_index },
+ { 5053, GetProgramInfoLog_remap_index },
{ 405, GetProgramiv_remap_index },
- { 6627, GetShaderInfoLog_remap_index },
- { 31502, GetShaderiv_remap_index },
- { 13443, IsProgram_remap_index },
- { 12364, IsShader_remap_index },
- { 10097, StencilFuncSeparate_remap_index },
- { 3921, StencilMaskSeparate_remap_index },
- { 7692, StencilOpSeparate_remap_index },
- { 22560, UniformMatrix2x3fv_remap_index },
- { 2847, UniformMatrix2x4fv_remap_index },
- { 33214, UniformMatrix3x2fv_remap_index },
- { 30819, UniformMatrix3x4fv_remap_index },
- { 16406, UniformMatrix4x2fv_remap_index },
- { 3263, UniformMatrix4x3fv_remap_index },
- { 5080, ClampColor_remap_index },
- { 18256, ClearBufferfi_remap_index },
- { 17698, ClearBufferfv_remap_index },
- { 29842, ClearBufferiv_remap_index },
- { 13648, ClearBufferuiv_remap_index },
- { 20199, GetStringi_remap_index },
- { 2788, TexBuffer_remap_index },
+ { 6861, GetShaderInfoLog_remap_index },
+ { 31959, GetShaderiv_remap_index },
+ { 13724, IsProgram_remap_index },
+ { 12645, IsShader_remap_index },
+ { 10351, StencilFuncSeparate_remap_index },
+ { 4031, StencilMaskSeparate_remap_index },
+ { 7926, StencilOpSeparate_remap_index },
+ { 22999, UniformMatrix2x3fv_remap_index },
+ { 2920, UniformMatrix2x4fv_remap_index },
+ { 33747, UniformMatrix3x2fv_remap_index },
+ { 31276, UniformMatrix3x4fv_remap_index },
+ { 16714, UniformMatrix4x2fv_remap_index },
+ { 3339, UniformMatrix4x3fv_remap_index },
+ { 5259, ClampColor_remap_index },
+ { 18588, ClearBufferfi_remap_index },
+ { 18030, ClearBufferfv_remap_index },
+ { 30299, ClearBufferiv_remap_index },
+ { 13929, ClearBufferuiv_remap_index },
+ { 20582, GetStringi_remap_index },
+ { 2861, TexBuffer_remap_index },
{ 938, FramebufferTexture_remap_index },
- { 26868, GetBufferParameteri64v_remap_index },
- { 10197, GetInteger64i_v_remap_index },
- { 23614, VertexAttribDivisor_remap_index },
- { 9985, LoadTransposeMatrixdARB_remap_index },
- { 31231, LoadTransposeMatrixfARB_remap_index },
- { 5693, MultTransposeMatrixdARB_remap_index },
- { 23988, MultTransposeMatrixfARB_remap_index },
+ { 27325, GetBufferParameteri64v_remap_index },
+ { 10451, GetInteger64i_v_remap_index },
+ { 24079, VertexAttribDivisor_remap_index },
+ { 10239, LoadTransposeMatrixdARB_remap_index },
+ { 31688, LoadTransposeMatrixfARB_remap_index },
+ { 5898, MultTransposeMatrixdARB_remap_index },
+ { 24445, MultTransposeMatrixfARB_remap_index },
{ 216, SampleCoverageARB_remap_index },
- { 5919, CompressedTexImage1DARB_remap_index },
- { 24516, CompressedTexImage2DARB_remap_index },
- { 3984, CompressedTexImage3DARB_remap_index },
- { 18544, CompressedTexSubImage1DARB_remap_index },
- { 2050, CompressedTexSubImage2DARB_remap_index },
- { 20621, CompressedTexSubImage3DARB_remap_index },
- { 28948, GetCompressedTexImageARB_remap_index },
- { 3829, DisableVertexAttribArrayARB_remap_index },
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{ 312, BeginQueryARB_remap_index },
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{ 624, PixelTexGenParameterfvSGIS_remap_index },
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{ 470, SecondaryColor3iEXT_remap_index },
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- { 21399, FogCoordPointerEXT_remap_index },
- { 4587, FogCoorddEXT_remap_index },
- { 31798, FogCoorddvEXT_remap_index },
- { 4704, FogCoordfEXT_remap_index },
- { 27498, FogCoordfvEXT_remap_index },
- { 11949, PixelTexGenSGIX_remap_index },
- { 28103, BlendFuncSeparateEXT_remap_index },
- { 6960, FlushVertexArrayRangeNV_remap_index },
- { 5395, VertexArrayRangeNV_remap_index },
- { 28523, CombinerInputNV_remap_index },
- { 2116, CombinerOutputNV_remap_index },
- { 31338, CombinerParameterfNV_remap_index },
- { 5269, CombinerParameterfvNV_remap_index },
- { 22637, CombinerParameteriNV_remap_index },
- { 32813, CombinerParameterivNV_remap_index },
- { 7336, FinalCombinerInputNV_remap_index },
- { 9878, GetCombinerInputParameterfvNV_remap_index },
- { 32650, GetCombinerInputParameterivNV_remap_index },
- { 14004, GetCombinerOutputParameterfvNV_remap_index },
- { 13832, GetCombinerOutputParameterivNV_remap_index },
- { 6722, GetFinalCombinerInputParameterfvNV_remap_index },
- { 25088, GetFinalCombinerInputParameterivNV_remap_index },
- { 12675, ResizeBuffersMESA_remap_index },
- { 11175, WindowPos2dMESA_remap_index },
- { 1060, WindowPos2dvMESA_remap_index },
- { 33641, WindowPos2fMESA_remap_index },
- { 8003, WindowPos2fvMESA_remap_index },
- { 18390, WindowPos2iMESA_remap_index },
- { 20689, WindowPos2ivMESA_remap_index },
- { 21303, WindowPos2sMESA_remap_index },
- { 5833, WindowPos2svMESA_remap_index },
- { 7828, WindowPos3dMESA_remap_index },
- { 14150, WindowPos3dvMESA_remap_index },
+ { 16570, SecondaryColor3ivEXT_remap_index },
+ { 10379, SecondaryColor3sEXT_remap_index },
+ { 31642, SecondaryColor3svEXT_remap_index },
+ { 28032, SecondaryColor3ubEXT_remap_index },
+ { 21932, SecondaryColor3ubvEXT_remap_index },
+ { 13289, SecondaryColor3uiEXT_remap_index },
+ { 23620, SecondaryColor3uivEXT_remap_index },
+ { 26637, SecondaryColor3usEXT_remap_index },
+ { 13362, SecondaryColor3usvEXT_remap_index },
+ { 12130, SecondaryColorPointerEXT_remap_index },
+ { 26451, MultiDrawArraysEXT_remap_index },
+ { 21587, MultiDrawElementsEXT_remap_index },
+ { 21782, FogCoordPointerEXT_remap_index },
+ { 4721, FogCoorddEXT_remap_index },
+ { 32255, FogCoorddvEXT_remap_index },
+ { 4838, FogCoordfEXT_remap_index },
+ { 27955, FogCoordfvEXT_remap_index },
+ { 12230, PixelTexGenSGIX_remap_index },
+ { 28560, BlendFuncSeparateEXT_remap_index },
+ { 7194, FlushVertexArrayRangeNV_remap_index },
+ { 5600, VertexArrayRangeNV_remap_index },
+ { 28980, CombinerInputNV_remap_index },
+ { 2168, CombinerOutputNV_remap_index },
+ { 31795, CombinerParameterfNV_remap_index },
+ { 5474, CombinerParameterfvNV_remap_index },
+ { 23076, CombinerParameteriNV_remap_index },
+ { 33270, CombinerParameterivNV_remap_index },
+ { 7570, FinalCombinerInputNV_remap_index },
+ { 1609, GetCombinerInputParameterfvNV_remap_index },
+ { 33107, GetCombinerInputParameterivNV_remap_index },
+ { 14285, GetCombinerOutputParameterfvNV_remap_index },
+ { 14113, GetCombinerOutputParameterivNV_remap_index },
+ { 6956, GetFinalCombinerInputParameterfvNV_remap_index },
+ { 25545, GetFinalCombinerInputParameterivNV_remap_index },
+ { 12956, ResizeBuffersMESA_remap_index },
+ { 11456, WindowPos2dMESA_remap_index },
+ { 1045, WindowPos2dvMESA_remap_index },
+ { 34174, WindowPos2fMESA_remap_index },
+ { 8271, WindowPos2fvMESA_remap_index },
+ { 18722, WindowPos2iMESA_remap_index },
+ { 21072, WindowPos2ivMESA_remap_index },
+ { 21686, WindowPos2sMESA_remap_index },
+ { 6038, WindowPos2svMESA_remap_index },
+ { 8062, WindowPos3dMESA_remap_index },
+ { 14431, WindowPos3dvMESA_remap_index },
{ 516, WindowPos3fMESA_remap_index },
- { 15112, WindowPos3fvMESA_remap_index },
- { 24349, WindowPos3iMESA_remap_index },
- { 30531, WindowPos3ivMESA_remap_index },
- { 19105, WindowPos3sMESA_remap_index },
- { 32054, WindowPos3svMESA_remap_index },
- { 11126, WindowPos4dMESA_remap_index },
- { 17216, WindowPos4dvMESA_remap_index },
- { 14109, WindowPos4fMESA_remap_index },
- { 31092, WindowPos4fvMESA_remap_index },
- { 30684, WindowPos4iMESA_remap_index },
- { 12478, WindowPos4ivMESA_remap_index },
- { 19289, WindowPos4sMESA_remap_index },
- { 3183, WindowPos4svMESA_remap_index },
- { 13871, MultiModeDrawArraysIBM_remap_index },
- { 29298, MultiModeDrawElementsIBM_remap_index },
- { 12253, DeleteFencesNV_remap_index },
- { 28370, FinishFenceNV_remap_index },
- { 3721, GenFencesNV_remap_index },
- { 17196, GetFenceivNV_remap_index },
- { 8271, IsFenceNV_remap_index },
- { 13759, SetFenceNV_remap_index },
- { 4199, TestFenceNV_remap_index },
- { 32025, AreProgramsResidentNV_remap_index },
- { 31380, BindProgramNV_remap_index },
- { 26263, DeleteProgramsNV_remap_index },
- { 21732, ExecuteProgramNV_remap_index },
- { 33534, GenProgramsNV_remap_index },
- { 23640, GetProgramParameterdvNV_remap_index },
- { 10552, GetProgramParameterfvNV_remap_index },
- { 26646, GetProgramStringNV_remap_index },
- { 24726, GetProgramivNV_remap_index },
- { 23903, GetTrackMatrixivNV_remap_index },
- { 26440, GetVertexAttribPointervNV_remap_index },
- { 25021, GetVertexAttribdvNV_remap_index },
- { 9327, GetVertexAttribfvNV_remap_index },
- { 18693, GetVertexAttribivNV_remap_index },
- { 19546, IsProgramNV_remap_index },
- { 9410, LoadProgramNV_remap_index },
- { 28199, ProgramParameters4dvNV_remap_index },
- { 24656, ProgramParameters4fvNV_remap_index },
- { 20993, RequestResidentProgramsNV_remap_index },
- { 30876, TrackMatrixNV_remap_index },
- { 32627, VertexAttrib1dNV_remap_index },
- { 13670, VertexAttrib1dvNV_remap_index },
- { 28804, VertexAttrib1fNV_remap_index },
- { 2415, VertexAttrib1fvNV_remap_index },
- { 31149, VertexAttrib1sNV_remap_index },
- { 15185, VertexAttrib1svNV_remap_index },
- { 4895, VertexAttrib2dNV_remap_index },
- { 13563, VertexAttrib2dvNV_remap_index },
- { 20448, VertexAttrib2fNV_remap_index },
- { 13129, VertexAttrib2fvNV_remap_index },
- { 6045, VertexAttrib2sNV_remap_index },
- { 19159, VertexAttrib2svNV_remap_index },
- { 11323, VertexAttrib3dNV_remap_index },
- { 32275, VertexAttrib3dvNV_remap_index },
- { 10364, VertexAttrib3fNV_remap_index },
- { 25048, VertexAttrib3fvNV_remap_index },
- { 22430, VertexAttrib3sNV_remap_index },
- { 23930, VertexAttrib3svNV_remap_index },
- { 29272, VertexAttrib4dNV_remap_index },
- { 33571, VertexAttrib4dvNV_remap_index },
- { 4488, VertexAttrib4fNV_remap_index },
- { 9460, VertexAttrib4fvNV_remap_index },
- { 27122, VertexAttrib4sNV_remap_index },
- { 1409, VertexAttrib4svNV_remap_index },
- { 5053, VertexAttrib4ubNV_remap_index },
+ { 15393, WindowPos3fvMESA_remap_index },
+ { 24806, WindowPos3iMESA_remap_index },
+ { 30988, WindowPos3ivMESA_remap_index },
+ { 19462, WindowPos3sMESA_remap_index },
+ { 32511, WindowPos3svMESA_remap_index },
+ { 11407, WindowPos4dMESA_remap_index },
+ { 17524, WindowPos4dvMESA_remap_index },
+ { 14390, WindowPos4fMESA_remap_index },
+ { 31549, WindowPos4fvMESA_remap_index },
+ { 31141, WindowPos4iMESA_remap_index },
+ { 12759, WindowPos4ivMESA_remap_index },
+ { 19646, WindowPos4sMESA_remap_index },
+ { 3259, WindowPos4svMESA_remap_index },
+ { 14152, MultiModeDrawArraysIBM_remap_index },
+ { 29755, MultiModeDrawElementsIBM_remap_index },
+ { 12534, DeleteFencesNV_remap_index },
+ { 28827, FinishFenceNV_remap_index },
+ { 3797, GenFencesNV_remap_index },
+ { 17504, GetFenceivNV_remap_index },
+ { 8539, IsFenceNV_remap_index },
+ { 14040, SetFenceNV_remap_index },
+ { 4309, TestFenceNV_remap_index },
+ { 32482, AreProgramsResidentNV_remap_index },
+ { 31837, BindProgramNV_remap_index },
+ { 26720, DeleteProgramsNV_remap_index },
+ { 22150, ExecuteProgramNV_remap_index },
+ { 34067, GenProgramsNV_remap_index },
+ { 24105, GetProgramParameterdvNV_remap_index },
+ { 10833, GetProgramParameterfvNV_remap_index },
+ { 27103, GetProgramStringNV_remap_index },
+ { 25183, GetProgramivNV_remap_index },
+ { 24360, GetTrackMatrixivNV_remap_index },
+ { 26897, GetVertexAttribPointervNV_remap_index },
+ { 10474, GetVertexAttribdvNV_remap_index },
+ { 9595, GetVertexAttribfvNV_remap_index },
+ { 19025, GetVertexAttribivNV_remap_index },
+ { 19929, IsProgramNV_remap_index },
+ { 9678, LoadProgramNV_remap_index },
+ { 28656, ProgramParameters4dvNV_remap_index },
+ { 25113, ProgramParameters4fvNV_remap_index },
+ { 21376, RequestResidentProgramsNV_remap_index },
+ { 31333, TrackMatrixNV_remap_index },
+ { 33084, VertexAttrib1dNV_remap_index },
+ { 13951, VertexAttrib1dvNV_remap_index },
+ { 29261, VertexAttrib1fNV_remap_index },
+ { 2488, VertexAttrib1fvNV_remap_index },
+ { 31606, VertexAttrib1sNV_remap_index },
+ { 15466, VertexAttrib1svNV_remap_index },
+ { 5029, VertexAttrib2dNV_remap_index },
+ { 13844, VertexAttrib2dvNV_remap_index },
+ { 20831, VertexAttrib2fNV_remap_index },
+ { 13410, VertexAttrib2fvNV_remap_index },
+ { 6250, VertexAttrib2sNV_remap_index },
+ { 19516, VertexAttrib2svNV_remap_index },
+ { 11604, VertexAttrib3dNV_remap_index },
+ { 32732, VertexAttrib3dvNV_remap_index },
+ { 10645, VertexAttrib3fNV_remap_index },
+ { 25505, VertexAttrib3fvNV_remap_index },
+ { 22869, VertexAttrib3sNV_remap_index },
+ { 24387, VertexAttrib3svNV_remap_index },
+ { 29729, VertexAttrib4dNV_remap_index },
+ { 34104, VertexAttrib4dvNV_remap_index },
+ { 5414, VertexAttrib4fNV_remap_index },
+ { 9728, VertexAttrib4fvNV_remap_index },
+ { 27579, VertexAttrib4sNV_remap_index },
+ { 1422, VertexAttrib4svNV_remap_index },
+ { 5187, VertexAttrib4ubNV_remap_index },
{ 778, VertexAttrib4ubvNV_remap_index },
- { 21912, VertexAttribPointerNV_remap_index },
- { 2267, VertexAttribs1dvNV_remap_index },
- { 26528, VertexAttribs1fvNV_remap_index },
- { 33371, VertexAttribs1svNV_remap_index },
- { 10389, VertexAttribs2dvNV_remap_index },
- { 25655, VertexAttribs2fvNV_remap_index },
- { 17788, VertexAttribs2svNV_remap_index },
- { 5297, VertexAttribs3dvNV_remap_index },
- { 2147, VertexAttribs3fvNV_remap_index },
- { 30279, VertexAttribs3svNV_remap_index },
- { 27212, VertexAttribs4dvNV_remap_index },
- { 5369, VertexAttribs4fvNV_remap_index },
- { 33158, VertexAttribs4svNV_remap_index },
- { 30027, VertexAttribs4ubvNV_remap_index },
- { 27282, GetTexBumpParameterfvATI_remap_index },
- { 33412, GetTexBumpParameterivATI_remap_index },
- { 18803, TexBumpParameterfvATI_remap_index },
- { 20864, TexBumpParameterivATI_remap_index },
- { 15731, AlphaFragmentOp1ATI_remap_index },
- { 25946, AlphaFragmentOp2ATI_remap_index },
- { 24964, AlphaFragmentOp3ATI_remap_index },
- { 30206, BeginFragmentShaderATI_remap_index },
- { 31579, BindFragmentShaderATI_remap_index },
- { 24059, ColorFragmentOp1ATI_remap_index },
- { 4366, ColorFragmentOp2ATI_remap_index },
- { 31920, ColorFragmentOp3ATI_remap_index },
- { 5535, DeleteFragmentShaderATI_remap_index },
- { 33595, EndFragmentShaderATI_remap_index },
- { 32841, GenFragmentShadersATI_remap_index },
- { 25809, PassTexCoordATI_remap_index },
- { 7028, SampleMapATI_remap_index },
- { 27393, SetFragmentShaderConstantATI_remap_index },
+ { 22330, VertexAttribPointerNV_remap_index },
+ { 2340, VertexAttribs1dvNV_remap_index },
+ { 26985, VertexAttribs1fvNV_remap_index },
+ { 33904, VertexAttribs1svNV_remap_index },
+ { 10670, VertexAttribs2dvNV_remap_index },
+ { 26112, VertexAttribs2fvNV_remap_index },
+ { 18120, VertexAttribs2svNV_remap_index },
+ { 5502, VertexAttribs3dvNV_remap_index },
+ { 2199, VertexAttribs3fvNV_remap_index },
+ { 30736, VertexAttribs3svNV_remap_index },
+ { 27669, VertexAttribs4dvNV_remap_index },
+ { 5574, VertexAttribs4fvNV_remap_index },
+ { 33691, VertexAttribs4svNV_remap_index },
+ { 30484, VertexAttribs4ubvNV_remap_index },
+ { 27739, GetTexBumpParameterfvATI_remap_index },
+ { 33945, GetTexBumpParameterivATI_remap_index },
+ { 19160, TexBumpParameterfvATI_remap_index },
+ { 21247, TexBumpParameterivATI_remap_index },
+ { 16012, AlphaFragmentOp1ATI_remap_index },
+ { 26403, AlphaFragmentOp2ATI_remap_index },
+ { 25421, AlphaFragmentOp3ATI_remap_index },
+ { 30663, BeginFragmentShaderATI_remap_index },
+ { 32036, BindFragmentShaderATI_remap_index },
+ { 24516, ColorFragmentOp1ATI_remap_index },
+ { 4476, ColorFragmentOp2ATI_remap_index },
+ { 32377, ColorFragmentOp3ATI_remap_index },
+ { 5740, DeleteFragmentShaderATI_remap_index },
+ { 34128, EndFragmentShaderATI_remap_index },
+ { 33298, GenFragmentShadersATI_remap_index },
+ { 26266, PassTexCoordATI_remap_index },
+ { 7262, SampleMapATI_remap_index },
+ { 27850, SetFragmentShaderConstantATI_remap_index },
{ 363, PointParameteriNV_remap_index },
- { 14311, PointParameterivNV_remap_index },
- { 29111, ActiveStencilFaceEXT_remap_index },
- { 27839, BindVertexArrayAPPLE_remap_index },
- { 2737, DeleteVertexArraysAPPLE_remap_index },
- { 18229, GenVertexArraysAPPLE_remap_index },
- { 23705, IsVertexArrayAPPLE_remap_index },
+ { 14592, PointParameterivNV_remap_index },
+ { 29568, ActiveStencilFaceEXT_remap_index },
+ { 28296, BindVertexArrayAPPLE_remap_index },
+ { 2810, DeleteVertexArraysAPPLE_remap_index },
+ { 18561, GenVertexArraysAPPLE_remap_index },
+ { 24170, IsVertexArrayAPPLE_remap_index },
{ 819, GetProgramNamedParameterdvNV_remap_index },
- { 3562, GetProgramNamedParameterfvNV_remap_index },
- { 27313, ProgramNamedParameter4dNV_remap_index },
- { 14685, ProgramNamedParameter4dvNV_remap_index },
- { 8943, ProgramNamedParameter4fNV_remap_index },
- { 11814, ProgramNamedParameter4fvNV_remap_index },
- { 17127, PrimitiveRestartIndexNV_remap_index },
- { 31069, PrimitiveRestartNV_remap_index },
- { 24635, DepthBoundsEXT_remap_index },
- { 1159, BlendEquationSeparateEXT_remap_index },
- { 14886, BindFramebufferEXT_remap_index },
- { 26039, BindRenderbufferEXT_remap_index },
- { 9707, CheckFramebufferStatusEXT_remap_index },
- { 22956, DeleteFramebuffersEXT_remap_index },
- { 32177, DeleteRenderbuffersEXT_remap_index },
- { 13587, FramebufferRenderbufferEXT_remap_index },
- { 13776, FramebufferTexture1DEXT_remap_index },
- { 11608, FramebufferTexture2DEXT_remap_index },
- { 11228, FramebufferTexture3DEXT_remap_index },
- { 23571, GenFramebuffersEXT_remap_index },
- { 17653, GenRenderbuffersEXT_remap_index },
- { 6764, GenerateMipmapEXT_remap_index },
- { 22005, GetFramebufferAttachmentParameterivEXT_remap_index },
- { 32747, GetRenderbufferParameterivEXT_remap_index },
- { 20744, IsFramebufferEXT_remap_index },
- { 33494, IsRenderbufferEXT_remap_index },
- { 8218, RenderbufferStorageEXT_remap_index },
+ { 3638, GetProgramNamedParameterfvNV_remap_index },
+ { 27770, ProgramNamedParameter4dNV_remap_index },
+ { 14966, ProgramNamedParameter4dvNV_remap_index },
+ { 9211, ProgramNamedParameter4fNV_remap_index },
+ { 12095, ProgramNamedParameter4fvNV_remap_index },
+ { 17435, PrimitiveRestartIndexNV_remap_index },
+ { 31526, PrimitiveRestartNV_remap_index },
+ { 25092, DepthBoundsEXT_remap_index },
+ { 1144, BlendEquationSeparateEXT_remap_index },
+ { 15167, BindFramebufferEXT_remap_index },
+ { 26496, BindRenderbufferEXT_remap_index },
+ { 9975, CheckFramebufferStatusEXT_remap_index },
+ { 23421, DeleteFramebuffersEXT_remap_index },
+ { 32634, DeleteRenderbuffersEXT_remap_index },
+ { 13868, FramebufferRenderbufferEXT_remap_index },
+ { 14057, FramebufferTexture1DEXT_remap_index },
+ { 11889, FramebufferTexture2DEXT_remap_index },
+ { 11509, FramebufferTexture3DEXT_remap_index },
+ { 24036, GenFramebuffersEXT_remap_index },
+ { 17985, GenRenderbuffersEXT_remap_index },
+ { 6998, GenerateMipmapEXT_remap_index },
+ { 22423, GetFramebufferAttachmentParameterivEXT_remap_index },
+ { 33204, GetRenderbufferParameterivEXT_remap_index },
+ { 21127, IsFramebufferEXT_remap_index },
+ { 34027, IsRenderbufferEXT_remap_index },
+ { 8486, RenderbufferStorageEXT_remap_index },
{ 695, BlitFramebufferEXT_remap_index },
- { 14471, BufferParameteriAPPLE_remap_index },
- { 19578, FlushMappedBufferRangeAPPLE_remap_index },
- { 1815, BindFragDataLocationEXT_remap_index },
- { 24748, GetFragDataLocationEXT_remap_index },
- { 10667, GetUniformuivEXT_remap_index },
- { 2933, GetVertexAttribIivEXT_remap_index },
- { 4216, GetVertexAttribIuivEXT_remap_index },
- { 12086, Uniform1uiEXT_remap_index },
- { 28284, Uniform1uivEXT_remap_index },
- { 22526, Uniform2uiEXT_remap_index },
- { 4330, Uniform2uivEXT_remap_index },
- { 29551, Uniform3uiEXT_remap_index },
- { 14832, Uniform3uivEXT_remap_index },
- { 3486, Uniform4uiEXT_remap_index },
- { 8719, Uniform4uivEXT_remap_index },
- { 18608, VertexAttribI1iEXT_remap_index },
- { 965, VertexAttribI1ivEXT_remap_index },
- { 2516, VertexAttribI1uiEXT_remap_index },
- { 12857, VertexAttribI1uivEXT_remap_index },
+ { 14752, BufferParameteriAPPLE_remap_index },
+ { 19961, FlushMappedBufferRangeAPPLE_remap_index },
+ { 1867, BindFragDataLocationEXT_remap_index },
+ { 25205, GetFragDataLocationEXT_remap_index },
+ { 10948, GetUniformuivEXT_remap_index },
+ { 33378, GetVertexAttribIivEXT_remap_index },
+ { 4326, GetVertexAttribIuivEXT_remap_index },
+ { 12367, Uniform1uiEXT_remap_index },
+ { 28741, Uniform1uivEXT_remap_index },
+ { 22965, Uniform2uiEXT_remap_index },
+ { 4440, Uniform2uivEXT_remap_index },
+ { 30008, Uniform3uiEXT_remap_index },
+ { 15113, Uniform3uivEXT_remap_index },
+ { 3562, Uniform4uiEXT_remap_index },
+ { 8987, Uniform4uivEXT_remap_index },
+ { 18940, VertexAttribI1iEXT_remap_index },
+ { 5214, VertexAttribI1ivEXT_remap_index },
+ { 2589, VertexAttribI1uiEXT_remap_index },
+ { 13138, VertexAttribI1uivEXT_remap_index },
{ 81, VertexAttribI2iEXT_remap_index },
- { 24171, VertexAttribI2ivEXT_remap_index },
- { 5323, VertexAttribI2uiEXT_remap_index },
- { 4749, VertexAttribI2uivEXT_remap_index },
- { 26914, VertexAttribI3iEXT_remap_index },
- { 25373, VertexAttribI3ivEXT_remap_index },
- { 3340, VertexAttribI3uiEXT_remap_index },
- { 30772, VertexAttribI3uivEXT_remap_index },
- { 22256, VertexAttribI4bvEXT_remap_index },
- { 14764, VertexAttribI4iEXT_remap_index },
- { 32446, VertexAttribI4ivEXT_remap_index },
- { 13490, VertexAttribI4svEXT_remap_index },
- { 16679, VertexAttribI4ubvEXT_remap_index },
- { 16325, VertexAttribI4uiEXT_remap_index },
- { 5469, VertexAttribI4uivEXT_remap_index },
- { 11391, VertexAttribI4usvEXT_remap_index },
- { 18747, VertexAttribIPointerEXT_remap_index },
- { 3027, FramebufferTextureLayerEXT_remap_index },
- { 5745, ColorMaskIndexedEXT_remap_index },
- { 19183, DisableIndexedEXT_remap_index },
- { 26959, EnableIndexedEXT_remap_index },
- { 21960, GetBooleanIndexedvEXT_remap_index },
- { 11002, GetIntegerIndexedvEXT_remap_index },
- { 23032, IsEnabledIndexedEXT_remap_index },
- { 22932, ClearColorIiEXT_remap_index },
- { 3436, ClearColorIuiEXT_remap_index },
- { 9917, GetTexParameterIivEXT_remap_index },
- { 5993, GetTexParameterIuivEXT_remap_index },
- { 2983, TexParameterIivEXT_remap_index },
- { 26781, TexParameterIuivEXT_remap_index },
- { 4617, BeginConditionalRenderNV_remap_index },
- { 25759, EndConditionalRenderNV_remap_index },
- { 9354, BeginTransformFeedbackEXT_remap_index },
- { 19218, BindBufferBaseEXT_remap_index },
- { 19077, BindBufferOffsetEXT_remap_index },
- { 12303, BindBufferRangeEXT_remap_index },
- { 14386, EndTransformFeedbackEXT_remap_index },
- { 10865, GetTransformFeedbackVaryingEXT_remap_index },
- { 21049, TransformFeedbackVaryingsEXT_remap_index },
- { 29928, ProvokingVertexEXT_remap_index },
- { 10813, GetTexParameterPointervAPPLE_remap_index },
- { 5097, TextureRangeAPPLE_remap_index },
- { 11680, GetObjectParameterivAPPLE_remap_index },
- { 20171, ObjectPurgeableAPPLE_remap_index },
- { 5787, ObjectUnpurgeableAPPLE_remap_index },
- { 17475, ActiveProgramEXT_remap_index },
- { 17446, CreateShaderProgramEXT_remap_index },
- { 28896, UseShaderProgramEXT_remap_index },
- { 16632, TextureBarrierNV_remap_index },
- { 29137, StencilFuncSeparateATI_remap_index },
- { 5658, ProgramEnvParameters4fvEXT_remap_index },
- { 17340, ProgramLocalParameters4fvEXT_remap_index },
- { 14239, GetQueryObjecti64vEXT_remap_index },
- { 10415, GetQueryObjectui64vEXT_remap_index },
- { 24128, EGLImageTargetRenderbufferStorageOES_remap_index },
- { 12192, EGLImageTargetTexture2DOES_remap_index },
+ { 24628, VertexAttribI2ivEXT_remap_index },
+ { 5528, VertexAttribI2uiEXT_remap_index },
+ { 4883, VertexAttribI2uivEXT_remap_index },
+ { 27371, VertexAttribI3iEXT_remap_index },
+ { 25830, VertexAttribI3ivEXT_remap_index },
+ { 3416, VertexAttribI3uiEXT_remap_index },
+ { 31229, VertexAttribI3uivEXT_remap_index },
+ { 22674, VertexAttribI4bvEXT_remap_index },
+ { 15045, VertexAttribI4iEXT_remap_index },
+ { 32903, VertexAttribI4ivEXT_remap_index },
+ { 13771, VertexAttribI4svEXT_remap_index },
+ { 16987, VertexAttribI4ubvEXT_remap_index },
+ { 16633, VertexAttribI4uiEXT_remap_index },
+ { 5674, VertexAttribI4uivEXT_remap_index },
+ { 11672, VertexAttribI4usvEXT_remap_index },
+ { 19104, VertexAttribIPointerEXT_remap_index },
+ { 3103, FramebufferTextureLayerEXT_remap_index },
+ { 5950, ColorMaskIndexedEXT_remap_index },
+ { 19540, DisableIndexedEXT_remap_index },
+ { 27416, EnableIndexedEXT_remap_index },
+ { 22378, GetBooleanIndexedvEXT_remap_index },
+ { 11283, GetIntegerIndexedvEXT_remap_index },
+ { 23497, IsEnabledIndexedEXT_remap_index },
+ { 23397, ClearColorIiEXT_remap_index },
+ { 3512, ClearColorIuiEXT_remap_index },
+ { 10171, GetTexParameterIivEXT_remap_index },
+ { 6198, GetTexParameterIuivEXT_remap_index },
+ { 3059, TexParameterIivEXT_remap_index },
+ { 27238, TexParameterIuivEXT_remap_index },
+ { 4751, BeginConditionalRenderNV_remap_index },
+ { 26216, EndConditionalRenderNV_remap_index },
+ { 9622, BeginTransformFeedbackEXT_remap_index },
+ { 19575, BindBufferBaseEXT_remap_index },
+ { 19434, BindBufferOffsetEXT_remap_index },
+ { 12584, BindBufferRangeEXT_remap_index },
+ { 14667, EndTransformFeedbackEXT_remap_index },
+ { 11146, GetTransformFeedbackVaryingEXT_remap_index },
+ { 21432, TransformFeedbackVaryingsEXT_remap_index },
+ { 30385, ProvokingVertexEXT_remap_index },
+ { 11094, GetTexParameterPointervAPPLE_remap_index },
+ { 5276, TextureRangeAPPLE_remap_index },
+ { 11961, GetObjectParameterivAPPLE_remap_index },
+ { 20554, ObjectPurgeableAPPLE_remap_index },
+ { 5992, ObjectUnpurgeableAPPLE_remap_index },
+ { 17807, ActiveProgramEXT_remap_index },
+ { 17778, CreateShaderProgramEXT_remap_index },
+ { 29353, UseShaderProgramEXT_remap_index },
+ { 16940, TextureBarrierNV_remap_index },
+ { 29594, StencilFuncSeparateATI_remap_index },
+ { 5863, ProgramEnvParameters4fvEXT_remap_index },
+ { 17672, ProgramLocalParameters4fvEXT_remap_index },
+ { 14520, GetQueryObjecti64vEXT_remap_index },
+ { 10696, GetQueryObjectui64vEXT_remap_index },
+ { 24585, EGLImageTargetRenderbufferStorageOES_remap_index },
+ { 12473, EGLImageTargetTexture2DOES_remap_index },
{ -1, -1 }
};
/* these functions are in the ABI, but have alternative names */
static const struct gl_function_remap MESA_alt_functions[] = {
/* from GL_EXT_blend_color */
- { 2655, _gloffset_BlendColor },
+ { 2728, _gloffset_BlendColor },
/* from GL_EXT_blend_minmax */
- { 11285, _gloffset_BlendEquation },
+ { 11566, _gloffset_BlendEquation },
/* from GL_EXT_color_subtable */
- { 17238, _gloffset_ColorSubTable },
- { 32109, _gloffset_CopyColorSubTable },
+ { 17546, _gloffset_ColorSubTable },
+ { 32566, _gloffset_CopyColorSubTable },
/* from GL_EXT_convolution */
{ 257, _gloffset_ConvolutionFilter1D },
- { 2454, _gloffset_CopyConvolutionFilter1D },
- { 4058, _gloffset_GetConvolutionParameteriv },
- { 8567, _gloffset_ConvolutionFilter2D },
- { 8769, _gloffset_ConvolutionParameteriv },
- { 9229, _gloffset_ConvolutionParameterfv },
- { 20892, _gloffset_GetSeparableFilter },
- { 24403, _gloffset_SeparableFilter2D },
- { 25266, _gloffset_ConvolutionParameteri },
- { 25434, _gloffset_ConvolutionParameterf },
- { 27148, _gloffset_GetConvolutionParameterfv },
- { 28005, _gloffset_GetConvolutionFilter },
- { 30468, _gloffset_CopyConvolutionFilter2D },
+ { 2527, _gloffset_CopyConvolutionFilter1D },
+ { 4168, _gloffset_GetConvolutionParameteriv },
+ { 8835, _gloffset_ConvolutionFilter2D },
+ { 9037, _gloffset_ConvolutionParameteriv },
+ { 9497, _gloffset_ConvolutionParameterfv },
+ { 21275, _gloffset_GetSeparableFilter },
+ { 24860, _gloffset_SeparableFilter2D },
+ { 25723, _gloffset_ConvolutionParameteri },
+ { 25891, _gloffset_ConvolutionParameterf },
+ { 27605, _gloffset_GetConvolutionParameterfv },
+ { 28462, _gloffset_GetConvolutionFilter },
+ { 30925, _gloffset_CopyConvolutionFilter2D },
/* from GL_EXT_copy_texture */
- { 15245, _gloffset_CopyTexSubImage3D },
- { 16925, _gloffset_CopyTexImage2D },
- { 24874, _gloffset_CopyTexImage1D },
- { 27686, _gloffset_CopyTexSubImage2D },
- { 30106, _gloffset_CopyTexSubImage1D },
+ { 15526, _gloffset_CopyTexSubImage3D },
+ { 17233, _gloffset_CopyTexImage2D },
+ { 25331, _gloffset_CopyTexImage1D },
+ { 28143, _gloffset_CopyTexSubImage2D },
+ { 30563, _gloffset_CopyTexSubImage1D },
/* from GL_EXT_draw_range_elements */
- { 9566, _gloffset_DrawRangeElements },
+ { 9834, _gloffset_DrawRangeElements },
/* from GL_EXT_histogram */
{ 856, _gloffset_Histogram },
- { 3522, _gloffset_ResetHistogram },
- { 10063, _gloffset_GetMinmax },
- { 15579, _gloffset_GetHistogramParameterfv },
- { 24799, _gloffset_GetMinmaxParameteriv },
- { 27038, _gloffset_ResetMinmax },
- { 27902, _gloffset_GetHistogramParameteriv },
- { 29071, _gloffset_GetHistogram },
- { 31695, _gloffset_Minmax },
- { 33241, _gloffset_GetMinmaxParameterfv },
+ { 3598, _gloffset_ResetHistogram },
+ { 10317, _gloffset_GetMinmax },
+ { 15860, _gloffset_GetHistogramParameterfv },
+ { 25256, _gloffset_GetMinmaxParameteriv },
+ { 27495, _gloffset_ResetMinmax },
+ { 28359, _gloffset_GetHistogramParameteriv },
+ { 29528, _gloffset_GetHistogram },
+ { 32152, _gloffset_Minmax },
+ { 33774, _gloffset_GetMinmaxParameterfv },
/* from GL_EXT_paletted_texture */
- { 8429, _gloffset_ColorTable },
- { 15425, _gloffset_GetColorTable },
- { 23318, _gloffset_GetColorTableParameterfv },
- { 25490, _gloffset_GetColorTableParameteriv },
+ { 8697, _gloffset_ColorTable },
+ { 15706, _gloffset_GetColorTable },
+ { 23783, _gloffset_GetColorTableParameterfv },
+ { 25947, _gloffset_GetColorTableParameteriv },
/* from GL_EXT_subtexture */
- { 7174, _gloffset_TexSubImage1D },
- { 10740, _gloffset_TexSubImage2D },
+ { 7408, _gloffset_TexSubImage1D },
+ { 11021, _gloffset_TexSubImage2D },
/* from GL_EXT_texture3D */
- { 1774, _gloffset_TexImage3D },
- { 23087, _gloffset_TexSubImage3D },
+ { 1826, _gloffset_TexImage3D },
+ { 23552, _gloffset_TexSubImage3D },
/* from GL_EXT_texture_object */
- { 3290, _gloffset_PrioritizeTextures },
- { 7623, _gloffset_AreTexturesResident },
- { 13694, _gloffset_GenTextures },
- { 15911, _gloffset_DeleteTextures },
- { 19859, _gloffset_IsTexture },
- { 30171, _gloffset_BindTexture },
+ { 3366, _gloffset_PrioritizeTextures },
+ { 7857, _gloffset_AreTexturesResident },
+ { 13975, _gloffset_GenTextures },
+ { 16219, _gloffset_DeleteTextures },
+ { 20242, _gloffset_IsTexture },
+ { 30628, _gloffset_BindTexture },
/* from GL_EXT_vertex_array */
- { 24575, _gloffset_ArrayElement },
- { 31283, _gloffset_GetPointerv },
- { 32868, _gloffset_DrawArrays },
+ { 25032, _gloffset_ArrayElement },
+ { 31740, _gloffset_GetPointerv },
+ { 33325, _gloffset_DrawArrays },
/* from GL_SGI_color_table */
- { 7741, _gloffset_ColorTableParameteriv },
- { 8429, _gloffset_ColorTable },
- { 15425, _gloffset_GetColorTable },
- { 15535, _gloffset_CopyColorTable },
- { 19720, _gloffset_ColorTableParameterfv },
- { 23318, _gloffset_GetColorTableParameterfv },
- { 25490, _gloffset_GetColorTableParameteriv },
+ { 7975, _gloffset_ColorTableParameteriv },
+ { 8697, _gloffset_ColorTable },
+ { 15706, _gloffset_GetColorTable },
+ { 15816, _gloffset_CopyColorTable },
+ { 20103, _gloffset_ColorTableParameterfv },
+ { 23783, _gloffset_GetColorTableParameterfv },
+ { 25947, _gloffset_GetColorTableParameteriv },
/* from GL_VERSION_1_3 */
{ 425, _gloffset_MultiTexCoord3sARB },
{ 657, _gloffset_ActiveTextureARB },
- { 4268, _gloffset_MultiTexCoord1fvARB },
- { 6240, _gloffset_MultiTexCoord3dARB },
- { 6285, _gloffset_MultiTexCoord2iARB },
- { 6409, _gloffset_MultiTexCoord2svARB },
- { 8385, _gloffset_MultiTexCoord2fARB },
- { 10445, _gloffset_MultiTexCoord3fvARB },
- { 11047, _gloffset_MultiTexCoord4sARB },
- { 11728, _gloffset_MultiTexCoord2dvARB },
- { 12135, _gloffset_MultiTexCoord1svARB },
- { 12536, _gloffset_MultiTexCoord3svARB },
- { 12597, _gloffset_MultiTexCoord4iARB },
- { 13398, _gloffset_MultiTexCoord3iARB },
- { 14268, _gloffset_MultiTexCoord1dARB },
- { 14500, _gloffset_MultiTexCoord3dvARB },
- { 15779, _gloffset_MultiTexCoord3ivARB },
- { 15824, _gloffset_MultiTexCoord2sARB },
- { 17295, _gloffset_MultiTexCoord4ivARB },
- { 19360, _gloffset_ClientActiveTextureARB },
- { 21688, _gloffset_MultiTexCoord2dARB },
- { 22125, _gloffset_MultiTexCoord4dvARB },
- { 22481, _gloffset_MultiTexCoord4fvARB },
- { 23459, _gloffset_MultiTexCoord3fARB },
- { 26084, _gloffset_MultiTexCoord4dARB },
- { 26350, _gloffset_MultiTexCoord1sARB },
- { 26554, _gloffset_MultiTexCoord1dvARB },
- { 27530, _gloffset_MultiTexCoord1ivARB },
- { 27623, _gloffset_MultiTexCoord2ivARB },
- { 27962, _gloffset_MultiTexCoord1iARB },
- { 29346, _gloffset_MultiTexCoord4svARB },
- { 29970, _gloffset_MultiTexCoord1fARB },
- { 30233, _gloffset_MultiTexCoord4fARB },
- { 32702, _gloffset_MultiTexCoord2fvARB },
+ { 4378, _gloffset_MultiTexCoord1fvARB },
+ { 6474, _gloffset_MultiTexCoord3dARB },
+ { 6519, _gloffset_MultiTexCoord2iARB },
+ { 6643, _gloffset_MultiTexCoord2svARB },
+ { 8653, _gloffset_MultiTexCoord2fARB },
+ { 10726, _gloffset_MultiTexCoord3fvARB },
+ { 11328, _gloffset_MultiTexCoord4sARB },
+ { 12009, _gloffset_MultiTexCoord2dvARB },
+ { 12416, _gloffset_MultiTexCoord1svARB },
+ { 12817, _gloffset_MultiTexCoord3svARB },
+ { 12878, _gloffset_MultiTexCoord4iARB },
+ { 13679, _gloffset_MultiTexCoord3iARB },
+ { 14549, _gloffset_MultiTexCoord1dARB },
+ { 14781, _gloffset_MultiTexCoord3dvARB },
+ { 16060, _gloffset_MultiTexCoord3ivARB },
+ { 16105, _gloffset_MultiTexCoord2sARB },
+ { 17603, _gloffset_MultiTexCoord4ivARB },
+ { 19743, _gloffset_ClientActiveTextureARB },
+ { 22106, _gloffset_MultiTexCoord2dARB },
+ { 22543, _gloffset_MultiTexCoord4dvARB },
+ { 22920, _gloffset_MultiTexCoord4fvARB },
+ { 23924, _gloffset_MultiTexCoord3fARB },
+ { 26541, _gloffset_MultiTexCoord4dARB },
+ { 26807, _gloffset_MultiTexCoord1sARB },
+ { 27011, _gloffset_MultiTexCoord1dvARB },
+ { 27987, _gloffset_MultiTexCoord1ivARB },
+ { 28080, _gloffset_MultiTexCoord2ivARB },
+ { 28419, _gloffset_MultiTexCoord1iARB },
+ { 29803, _gloffset_MultiTexCoord4svARB },
+ { 30427, _gloffset_MultiTexCoord1fARB },
+ { 30690, _gloffset_MultiTexCoord4fARB },
+ { 33159, _gloffset_MultiTexCoord2fvARB },
{ -1, -1 }
};
@@ -5464,7 +5564,7 @@ static const struct gl_function_remap MESA_alt_functions[] = {
#if defined(need_GL_3DFX_tbuffer)
static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = {
- { 9287, -1 }, /* TbufferMask3DFX */
+ { 9555, -1 }, /* TbufferMask3DFX */
{ -1, -1 }
};
#endif
@@ -5556,7 +5656,7 @@ static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = {
#if defined(need_GL_ARB_geometry_shader4)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = {
- { 12500, -1 }, /* FramebufferTextureLayer */
+ { 12781, -1 }, /* FramebufferTextureLayer */
{ -1, -1 }
};
#endif
@@ -5577,11 +5677,11 @@ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = {
#if defined(need_GL_ARB_matrix_palette)
static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = {
- { 3773, -1 }, /* MatrixIndexusvARB */
- { 13219, -1 }, /* MatrixIndexuivARB */
- { 14655, -1 }, /* MatrixIndexPointerARB */
- { 20126, -1 }, /* CurrentPaletteMatrixARB */
- { 23203, -1 }, /* MatrixIndexubvARB */
+ { 3849, -1 }, /* MatrixIndexusvARB */
+ { 13500, -1 }, /* MatrixIndexuivARB */
+ { 14936, -1 }, /* MatrixIndexPointerARB */
+ { 20509, -1 }, /* CurrentPaletteMatrixARB */
+ { 23668, -1 }, /* MatrixIndexubvARB */
{ -1, -1 }
};
#endif
@@ -5614,6 +5714,13 @@ static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = {
};
#endif
+#if defined(need_GL_ARB_robustness)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_robustness_functions[] = {
+ { -1, -1 }
+};
+#endif
+
#if defined(need_GL_ARB_sampler_objects)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_ARB_sampler_objects_functions[] = {
@@ -5672,16 +5779,16 @@ static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = {
#if defined(need_GL_ARB_vertex_blend)
static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = {
- { 2396, -1 }, /* WeightubvARB */
- { 6652, -1 }, /* WeightivARB */
- { 11150, -1 }, /* WeightPointerARB */
- { 13986, -1 }, /* WeightfvARB */
- { 17814, -1 }, /* WeightbvARB */
- { 21356, -1 }, /* WeightusvARB */
- { 24329, -1 }, /* VertexBlendARB */
- { 30054, -1 }, /* WeightsvARB */
- { 32159, -1 }, /* WeightdvARB */
- { 32902, -1 }, /* WeightuivARB */
+ { 2469, -1 }, /* WeightubvARB */
+ { 6886, -1 }, /* WeightivARB */
+ { 11431, -1 }, /* WeightPointerARB */
+ { 14267, -1 }, /* WeightfvARB */
+ { 18146, -1 }, /* WeightbvARB */
+ { 21739, -1 }, /* WeightusvARB */
+ { 24786, -1 }, /* VertexBlendARB */
+ { 30511, -1 }, /* WeightsvARB */
+ { 32616, -1 }, /* WeightdvARB */
+ { 33359, -1 }, /* WeightuivARB */
{ -1, -1 }
};
#endif
@@ -5751,7 +5858,7 @@ static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = {
#if defined(need_GL_EXT_blend_color)
static const struct gl_function_remap GL_EXT_blend_color_functions[] = {
- { 2655, _gloffset_BlendColor },
+ { 2728, _gloffset_BlendColor },
{ -1, -1 }
};
#endif
@@ -5772,15 +5879,15 @@ static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = {
#if defined(need_GL_EXT_blend_minmax)
static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = {
- { 11285, _gloffset_BlendEquation },
+ { 11566, _gloffset_BlendEquation },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_color_subtable)
static const struct gl_function_remap GL_EXT_color_subtable_functions[] = {
- { 17238, _gloffset_ColorSubTable },
- { 32109, _gloffset_CopyColorSubTable },
+ { 17546, _gloffset_ColorSubTable },
+ { 32566, _gloffset_CopyColorSubTable },
{ -1, -1 }
};
#endif
@@ -5795,65 +5902,65 @@ static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] =
#if defined(need_GL_EXT_convolution)
static const struct gl_function_remap GL_EXT_convolution_functions[] = {
{ 257, _gloffset_ConvolutionFilter1D },
- { 2454, _gloffset_CopyConvolutionFilter1D },
- { 4058, _gloffset_GetConvolutionParameteriv },
- { 8567, _gloffset_ConvolutionFilter2D },
- { 8769, _gloffset_ConvolutionParameteriv },
- { 9229, _gloffset_ConvolutionParameterfv },
- { 20892, _gloffset_GetSeparableFilter },
- { 24403, _gloffset_SeparableFilter2D },
- { 25266, _gloffset_ConvolutionParameteri },
- { 25434, _gloffset_ConvolutionParameterf },
- { 27148, _gloffset_GetConvolutionParameterfv },
- { 28005, _gloffset_GetConvolutionFilter },
- { 30468, _gloffset_CopyConvolutionFilter2D },
+ { 2527, _gloffset_CopyConvolutionFilter1D },
+ { 4168, _gloffset_GetConvolutionParameteriv },
+ { 8835, _gloffset_ConvolutionFilter2D },
+ { 9037, _gloffset_ConvolutionParameteriv },
+ { 9497, _gloffset_ConvolutionParameterfv },
+ { 21275, _gloffset_GetSeparableFilter },
+ { 24860, _gloffset_SeparableFilter2D },
+ { 25723, _gloffset_ConvolutionParameteri },
+ { 25891, _gloffset_ConvolutionParameterf },
+ { 27605, _gloffset_GetConvolutionParameterfv },
+ { 28462, _gloffset_GetConvolutionFilter },
+ { 30925, _gloffset_CopyConvolutionFilter2D },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_coordinate_frame)
static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = {
- { 10584, -1 }, /* TangentPointerEXT */
- { 12655, -1 }, /* Binormal3ivEXT */
- { 13351, -1 }, /* Tangent3sEXT */
- { 14720, -1 }, /* Tangent3fvEXT */
- { 18831, -1 }, /* Tangent3ivEXT */
- { 19058, -1 }, /* Tangent3dvEXT */
- { 19806, -1 }, /* Binormal3bvEXT */
- { 20945, -1 }, /* Binormal3dEXT */
- { 23135, -1 }, /* Tangent3fEXT */
- { 25338, -1 }, /* Binormal3sEXT */
- { 25880, -1 }, /* Tangent3dEXT */
- { 26827, -1 }, /* Binormal3svEXT */
- { 27428, -1 }, /* Binormal3fEXT */
- { 28336, -1 }, /* Binormal3dvEXT */
- { 29603, -1 }, /* Tangent3iEXT */
- { 30753, -1 }, /* Tangent3bvEXT */
- { 31318, -1 }, /* Tangent3bEXT */
- { 31882, -1 }, /* Binormal3fvEXT */
- { 32601, -1 }, /* BinormalPointerEXT */
- { 33006, -1 }, /* Tangent3svEXT */
- { 33443, -1 }, /* Binormal3bEXT */
- { 33620, -1 }, /* Binormal3iEXT */
+ { 10865, -1 }, /* TangentPointerEXT */
+ { 12936, -1 }, /* Binormal3ivEXT */
+ { 13632, -1 }, /* Tangent3sEXT */
+ { 15001, -1 }, /* Tangent3fvEXT */
+ { 19188, -1 }, /* Tangent3ivEXT */
+ { 19415, -1 }, /* Tangent3dvEXT */
+ { 20189, -1 }, /* Binormal3bvEXT */
+ { 21328, -1 }, /* Binormal3dEXT */
+ { 23600, -1 }, /* Tangent3fEXT */
+ { 25795, -1 }, /* Binormal3sEXT */
+ { 26337, -1 }, /* Tangent3dEXT */
+ { 27284, -1 }, /* Binormal3svEXT */
+ { 27885, -1 }, /* Binormal3fEXT */
+ { 28793, -1 }, /* Binormal3dvEXT */
+ { 30060, -1 }, /* Tangent3iEXT */
+ { 31210, -1 }, /* Tangent3bvEXT */
+ { 31775, -1 }, /* Tangent3bEXT */
+ { 32339, -1 }, /* Binormal3fvEXT */
+ { 33058, -1 }, /* BinormalPointerEXT */
+ { 33539, -1 }, /* Tangent3svEXT */
+ { 33976, -1 }, /* Binormal3bEXT */
+ { 34153, -1 }, /* Binormal3iEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_copy_texture)
static const struct gl_function_remap GL_EXT_copy_texture_functions[] = {
- { 15245, _gloffset_CopyTexSubImage3D },
- { 16925, _gloffset_CopyTexImage2D },
- { 24874, _gloffset_CopyTexImage1D },
- { 27686, _gloffset_CopyTexSubImage2D },
- { 30106, _gloffset_CopyTexSubImage1D },
+ { 15526, _gloffset_CopyTexSubImage3D },
+ { 17233, _gloffset_CopyTexImage2D },
+ { 25331, _gloffset_CopyTexImage1D },
+ { 28143, _gloffset_CopyTexSubImage2D },
+ { 30563, _gloffset_CopyTexSubImage1D },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_cull_vertex)
static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = {
- { 8918, -1 }, /* CullParameterdvEXT */
- { 11773, -1 }, /* CullParameterfvEXT */
+ { 9186, -1 }, /* CullParameterdvEXT */
+ { 12054, -1 }, /* CullParameterfvEXT */
{ -1, -1 }
};
#endif
@@ -5881,7 +5988,7 @@ static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = {
#if defined(need_GL_EXT_draw_range_elements)
static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = {
- { 9566, _gloffset_DrawRangeElements },
+ { 9834, _gloffset_DrawRangeElements },
{ -1, -1 }
};
#endif
@@ -5931,38 +6038,38 @@ static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = {
#if defined(need_GL_EXT_histogram)
static const struct gl_function_remap GL_EXT_histogram_functions[] = {
{ 856, _gloffset_Histogram },
- { 3522, _gloffset_ResetHistogram },
- { 10063, _gloffset_GetMinmax },
- { 15579, _gloffset_GetHistogramParameterfv },
- { 24799, _gloffset_GetMinmaxParameteriv },
- { 27038, _gloffset_ResetMinmax },
- { 27902, _gloffset_GetHistogramParameteriv },
- { 29071, _gloffset_GetHistogram },
- { 31695, _gloffset_Minmax },
- { 33241, _gloffset_GetMinmaxParameterfv },
+ { 3598, _gloffset_ResetHistogram },
+ { 10317, _gloffset_GetMinmax },
+ { 15860, _gloffset_GetHistogramParameterfv },
+ { 25256, _gloffset_GetMinmaxParameteriv },
+ { 27495, _gloffset_ResetMinmax },
+ { 28359, _gloffset_GetHistogramParameteriv },
+ { 29528, _gloffset_GetHistogram },
+ { 32152, _gloffset_Minmax },
+ { 33774, _gloffset_GetMinmaxParameterfv },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_index_func)
static const struct gl_function_remap GL_EXT_index_func_functions[] = {
- { 11559, -1 }, /* IndexFuncEXT */
+ { 11840, -1 }, /* IndexFuncEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_index_material)
static const struct gl_function_remap GL_EXT_index_material_functions[] = {
- { 21443, -1 }, /* IndexMaterialEXT */
+ { 21861, -1 }, /* IndexMaterialEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_light_texture)
static const struct gl_function_remap GL_EXT_light_texture_functions[] = {
- { 26847, -1 }, /* ApplyTextureEXT */
- { 26992, -1 }, /* TextureMaterialEXT */
- { 27017, -1 }, /* TextureLightEXT */
+ { 27304, -1 }, /* ApplyTextureEXT */
+ { 27449, -1 }, /* TextureMaterialEXT */
+ { 27474, -1 }, /* TextureLightEXT */
{ -1, -1 }
};
#endif
@@ -5983,20 +6090,20 @@ static const struct gl_function_remap GL_EXT_multisample_functions[] = {
#if defined(need_GL_EXT_paletted_texture)
static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = {
- { 8429, _gloffset_ColorTable },
- { 15425, _gloffset_GetColorTable },
- { 23318, _gloffset_GetColorTableParameterfv },
- { 25490, _gloffset_GetColorTableParameteriv },
+ { 8697, _gloffset_ColorTable },
+ { 15706, _gloffset_GetColorTable },
+ { 23783, _gloffset_GetColorTableParameterfv },
+ { 25947, _gloffset_GetColorTableParameteriv },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_pixel_transform)
static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = {
- { 22090, -1 }, /* PixelTransformParameterfEXT */
- { 22170, -1 }, /* PixelTransformParameteriEXT */
- { 31033, -1 }, /* PixelTransformParameterfvEXT */
- { 32565, -1 }, /* PixelTransformParameterivEXT */
+ { 22508, -1 }, /* PixelTransformParameterfEXT */
+ { 22588, -1 }, /* PixelTransformParameteriEXT */
+ { 31490, -1 }, /* PixelTransformParameterfvEXT */
+ { 33022, -1 }, /* PixelTransformParameterivEXT */
{ -1, -1 }
};
#endif
@@ -6045,16 +6152,16 @@ static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = {
#if defined(need_GL_EXT_subtexture)
static const struct gl_function_remap GL_EXT_subtexture_functions[] = {
- { 7174, _gloffset_TexSubImage1D },
- { 10740, _gloffset_TexSubImage2D },
+ { 7408, _gloffset_TexSubImage1D },
+ { 11021, _gloffset_TexSubImage2D },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_texture3D)
static const struct gl_function_remap GL_EXT_texture3D_functions[] = {
- { 1774, _gloffset_TexImage3D },
- { 23087, _gloffset_TexSubImage3D },
+ { 1826, _gloffset_TexImage3D },
+ { 23552, _gloffset_TexSubImage3D },
{ -1, -1 }
};
#endif
@@ -6075,19 +6182,19 @@ static const struct gl_function_remap GL_EXT_texture_integer_functions[] = {
#if defined(need_GL_EXT_texture_object)
static const struct gl_function_remap GL_EXT_texture_object_functions[] = {
- { 3290, _gloffset_PrioritizeTextures },
- { 7623, _gloffset_AreTexturesResident },
- { 13694, _gloffset_GenTextures },
- { 15911, _gloffset_DeleteTextures },
- { 19859, _gloffset_IsTexture },
- { 30171, _gloffset_BindTexture },
+ { 3366, _gloffset_PrioritizeTextures },
+ { 7857, _gloffset_AreTexturesResident },
+ { 13975, _gloffset_GenTextures },
+ { 16219, _gloffset_DeleteTextures },
+ { 20242, _gloffset_IsTexture },
+ { 30628, _gloffset_BindTexture },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_texture_perturb_normal)
static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = {
- { 13936, -1 }, /* TextureNormalEXT */
+ { 14217, -1 }, /* TextureNormalEXT */
{ -1, -1 }
};
#endif
@@ -6109,30 +6216,30 @@ static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = {
#if defined(need_GL_EXT_vertex_array)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_EXT_vertex_array_functions[] = {
- { 24575, _gloffset_ArrayElement },
- { 31283, _gloffset_GetPointerv },
- { 32868, _gloffset_DrawArrays },
+ { 25032, _gloffset_ArrayElement },
+ { 31740, _gloffset_GetPointerv },
+ { 33325, _gloffset_DrawArrays },
{ -1, -1 }
};
#endif
#if defined(need_GL_EXT_vertex_weighting)
static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = {
- { 19907, -1 }, /* VertexWeightfvEXT */
- { 27371, -1 }, /* VertexWeightfEXT */
- { 29040, -1 }, /* VertexWeightPointerEXT */
+ { 20290, -1 }, /* VertexWeightfvEXT */
+ { 27828, -1 }, /* VertexWeightfEXT */
+ { 29497, -1 }, /* VertexWeightPointerEXT */
{ -1, -1 }
};
#endif
#if defined(need_GL_HP_image_transform)
static const struct gl_function_remap GL_HP_image_transform_functions[] = {
- { 2327, -1 }, /* GetImageTransformParameterfvHP */
- { 3739, -1 }, /* ImageTransformParameterfHP */
- { 10278, -1 }, /* ImageTransformParameterfvHP */
- { 12020, -1 }, /* ImageTransformParameteriHP */
- { 12390, -1 }, /* GetImageTransformParameterivHP */
- { 19971, -1 }, /* ImageTransformParameterivHP */
+ { 2400, -1 }, /* GetImageTransformParameterfvHP */
+ { 3815, -1 }, /* ImageTransformParameterfHP */
+ { 10559, -1 }, /* ImageTransformParameterfvHP */
+ { 12301, -1 }, /* ImageTransformParameteriHP */
+ { 12671, -1 }, /* GetImageTransformParameterivHP */
+ { 20354, -1 }, /* ImageTransformParameterivHP */
{ -1, -1 }
};
#endif
@@ -6146,14 +6253,14 @@ static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] =
#if defined(need_GL_IBM_vertex_array_lists)
static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = {
- { 4400, -1 }, /* SecondaryColorPointerListIBM */
- { 6106, -1 }, /* NormalPointerListIBM */
- { 7797, -1 }, /* FogCoordPointerListIBM */
- { 8104, -1 }, /* VertexPointerListIBM */
- { 12274, -1 }, /* ColorPointerListIBM */
- { 13458, -1 }, /* TexCoordPointerListIBM */
- { 13958, -1 }, /* IndexPointerListIBM */
- { 33184, -1 }, /* EdgeFlagPointerListIBM */
+ { 4510, -1 }, /* SecondaryColorPointerListIBM */
+ { 6340, -1 }, /* NormalPointerListIBM */
+ { 8031, -1 }, /* FogCoordPointerListIBM */
+ { 8372, -1 }, /* VertexPointerListIBM */
+ { 12555, -1 }, /* ColorPointerListIBM */
+ { 13739, -1 }, /* TexCoordPointerListIBM */
+ { 14239, -1 }, /* IndexPointerListIBM */
+ { 33717, -1 }, /* EdgeFlagPointerListIBM */
{ -1, -1 }
};
#endif
@@ -6167,10 +6274,10 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] =
#if defined(need_GL_INTEL_parallel_arrays)
static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = {
- { 12798, -1 }, /* VertexPointervINTEL */
- { 15672, -1 }, /* ColorPointervINTEL */
- { 30442, -1 }, /* NormalPointervINTEL */
- { 30965, -1 }, /* TexCoordPointervINTEL */
+ { 13079, -1 }, /* VertexPointervINTEL */
+ { 15953, -1 }, /* ColorPointervINTEL */
+ { 30899, -1 }, /* NormalPointervINTEL */
+ { 31422, -1 }, /* TexCoordPointervINTEL */
{ -1, -1 }
};
#endif
@@ -6184,10 +6291,10 @@ static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = {
#if defined(need_GL_MESA_shader_debug)
static const struct gl_function_remap GL_MESA_shader_debug_functions[] = {
- { 1638, -1 }, /* GetDebugLogLengthMESA */
- { 3461, -1 }, /* ClearDebugLogMESA */
- { 4561, -1 }, /* GetDebugLogMESA */
- { 31476, -1 }, /* CreateDebugObjectMESA */
+ { 1690, -1 }, /* GetDebugLogLengthMESA */
+ { 3537, -1 }, /* ClearDebugLogMESA */
+ { 4695, -1 }, /* GetDebugLogMESA */
+ { 31933, -1 }, /* CreateDebugObjectMESA */
{ -1, -1 }
};
#endif
@@ -6208,15 +6315,15 @@ static const struct gl_function_remap GL_NV_condtitional_render_functions[] = {
#if defined(need_GL_NV_evaluators)
static const struct gl_function_remap GL_NV_evaluators_functions[] = {
- { 6836, -1 }, /* GetMapAttribParameterivNV */
- { 8535, -1 }, /* MapControlPointsNV */
- { 8634, -1 }, /* MapParameterfvNV */
- { 10723, -1 }, /* EvalMapsNV */
- { 17412, -1 }, /* GetMapAttribParameterfvNV */
- { 17629, -1 }, /* MapParameterivNV */
- { 25189, -1 }, /* GetMapParameterivNV */
- { 25732, -1 }, /* GetMapParameterfvNV */
- { 29757, -1 }, /* GetMapControlPointsNV */
+ { 7070, -1 }, /* GetMapAttribParameterivNV */
+ { 8803, -1 }, /* MapControlPointsNV */
+ { 8902, -1 }, /* MapParameterfvNV */
+ { 11004, -1 }, /* EvalMapsNV */
+ { 17744, -1 }, /* GetMapAttribParameterfvNV */
+ { 17961, -1 }, /* MapParameterivNV */
+ { 25646, -1 }, /* GetMapParameterivNV */
+ { 26189, -1 }, /* GetMapParameterfvNV */
+ { 30214, -1 }, /* GetMapControlPointsNV */
{ -1, -1 }
};
#endif
@@ -6258,8 +6365,8 @@ static const struct gl_function_remap GL_NV_register_combiners_functions[] = {
#if defined(need_GL_NV_register_combiners2)
static const struct gl_function_remap GL_NV_register_combiners2_functions[] = {
- { 16064, -1 }, /* CombinerStageParameterfvNV */
- { 16460, -1 }, /* GetCombinerStageParameterfvNV */
+ { 16372, -1 }, /* CombinerStageParameterfvNV */
+ { 16768, -1 }, /* GetCombinerStageParameterfvNV */
{ -1, -1 }
};
#endif
@@ -6294,23 +6401,23 @@ static const struct gl_function_remap GL_OES_EGL_image_functions[] = {
#if defined(need_GL_PGI_misc_hints)
static const struct gl_function_remap GL_PGI_misc_hints_functions[] = {
- { 8755, -1 }, /* HintPGI */
+ { 9023, -1 }, /* HintPGI */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_detail_texture)
static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = {
- { 16433, -1 }, /* GetDetailTexFuncSGIS */
- { 16870, -1 }, /* DetailTexFuncSGIS */
+ { 16741, -1 }, /* GetDetailTexFuncSGIS */
+ { 17178, -1 }, /* DetailTexFuncSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_fog_function)
static const struct gl_function_remap GL_SGIS_fog_function_functions[] = {
- { 27668, -1 }, /* FogFuncSGIS */
- { 28389, -1 }, /* GetFogFuncSGIS */
+ { 28125, -1 }, /* FogFuncSGIS */
+ { 28846, -1 }, /* GetFogFuncSGIS */
{ -1, -1 }
};
#endif
@@ -6338,112 +6445,112 @@ static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = {
#if defined(need_GL_SGIS_sharpen_texture)
static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = {
- { 6897, -1 }, /* GetSharpenTexFuncSGIS */
- { 22455, -1 }, /* SharpenTexFuncSGIS */
+ { 7131, -1 }, /* GetSharpenTexFuncSGIS */
+ { 22894, -1 }, /* SharpenTexFuncSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_texture4D)
static const struct gl_function_remap GL_SGIS_texture4D_functions[] = {
- { 1010, -1 }, /* TexImage4DSGIS */
- { 15980, -1 }, /* TexSubImage4DSGIS */
+ { 995, -1 }, /* TexImage4DSGIS */
+ { 16288, -1 }, /* TexSubImage4DSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_texture_color_mask)
static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = {
- { 15378, -1 }, /* TextureColorMaskSGIS */
+ { 15659, -1 }, /* TextureColorMaskSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIS_texture_filter4)
static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = {
- { 7074, -1 }, /* GetTexFilterFuncSGIS */
- { 16606, -1 }, /* TexFilterFuncSGIS */
+ { 7308, -1 }, /* GetTexFilterFuncSGIS */
+ { 16914, -1 }, /* TexFilterFuncSGIS */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_async)
static const struct gl_function_remap GL_SGIX_async_functions[] = {
- { 3387, -1 }, /* AsyncMarkerSGIX */
- { 4540, -1 }, /* FinishAsyncSGIX */
- { 5516, -1 }, /* PollAsyncSGIX */
- { 22664, -1 }, /* DeleteAsyncMarkersSGIX */
- { 22719, -1 }, /* IsAsyncMarkerSGIX */
- { 32981, -1 }, /* GenAsyncMarkersSGIX */
+ { 3463, -1 }, /* AsyncMarkerSGIX */
+ { 4649, -1 }, /* FinishAsyncSGIX */
+ { 5721, -1 }, /* PollAsyncSGIX */
+ { 23103, -1 }, /* DeleteAsyncMarkersSGIX */
+ { 23158, -1 }, /* IsAsyncMarkerSGIX */
+ { 33514, -1 }, /* GenAsyncMarkersSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_flush_raster)
static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = {
- { 7451, -1 }, /* FlushRasterSGIX */
+ { 7685, -1 }, /* FlushRasterSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_fragment_lighting)
static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = {
- { 2625, -1 }, /* FragmentMaterialfvSGIX */
- { 5420, -1 }, /* FragmentLightiSGIX */
- { 8171, -1 }, /* FragmentMaterialfSGIX */
- { 8308, -1 }, /* GetFragmentLightivSGIX */
- { 9181, -1 }, /* FragmentLightModeliSGIX */
- { 10786, -1 }, /* FragmentLightivSGIX */
- { 11093, -1 }, /* GetFragmentMaterialivSGIX */
- { 16373, -1 }, /* GetFragmentMaterialfvSGIX */
- { 19776, -1 }, /* FragmentLightModelfSGIX */
- { 20094, -1 }, /* FragmentColorMaterialSGIX */
- { 20511, -1 }, /* FragmentMaterialiSGIX */
- { 21771, -1 }, /* LightEnviSGIX */
- { 23410, -1 }, /* FragmentLightModelfvSGIX */
- { 23745, -1 }, /* FragmentLightfvSGIX */
- { 28773, -1 }, /* FragmentLightModelivSGIX */
- { 28922, -1 }, /* FragmentLightfSGIX */
- { 31852, -1 }, /* GetFragmentLightfvSGIX */
- { 33464, -1 }, /* FragmentMaterialivSGIX */
+ { 2698, -1 }, /* FragmentMaterialfvSGIX */
+ { 5625, -1 }, /* FragmentLightiSGIX */
+ { 8439, -1 }, /* FragmentMaterialfSGIX */
+ { 8576, -1 }, /* GetFragmentLightivSGIX */
+ { 9449, -1 }, /* FragmentLightModeliSGIX */
+ { 11067, -1 }, /* FragmentLightivSGIX */
+ { 11374, -1 }, /* GetFragmentMaterialivSGIX */
+ { 16681, -1 }, /* GetFragmentMaterialfvSGIX */
+ { 20159, -1 }, /* FragmentLightModelfSGIX */
+ { 20477, -1 }, /* FragmentColorMaterialSGIX */
+ { 20894, -1 }, /* FragmentMaterialiSGIX */
+ { 22189, -1 }, /* LightEnviSGIX */
+ { 23875, -1 }, /* FragmentLightModelfvSGIX */
+ { 24210, -1 }, /* FragmentLightfvSGIX */
+ { 29230, -1 }, /* FragmentLightModelivSGIX */
+ { 29379, -1 }, /* FragmentLightfSGIX */
+ { 32309, -1 }, /* GetFragmentLightfvSGIX */
+ { 33997, -1 }, /* FragmentMaterialivSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_framezoom)
static const struct gl_function_remap GL_SGIX_framezoom_functions[] = {
- { 22742, -1 }, /* FrameZoomSGIX */
+ { 23181, -1 }, /* FrameZoomSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_igloo_interface)
static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = {
- { 29230, -1 }, /* IglooInterfaceSGIX */
+ { 29687, -1 }, /* IglooInterfaceSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_instruments)
static const struct gl_function_remap GL_SGIX_instruments_functions[] = {
- { 2805, -1 }, /* ReadInstrumentsSGIX */
- { 6670, -1 }, /* PollInstrumentsSGIX */
- { 10644, -1 }, /* GetInstrumentsSGIX */
- { 13056, -1 }, /* StartInstrumentsSGIX */
- { 16098, -1 }, /* StopInstrumentsSGIX */
- { 18051, -1 }, /* InstrumentsBufferSGIX */
+ { 2878, -1 }, /* ReadInstrumentsSGIX */
+ { 6904, -1 }, /* PollInstrumentsSGIX */
+ { 10925, -1 }, /* GetInstrumentsSGIX */
+ { 13337, -1 }, /* StartInstrumentsSGIX */
+ { 16406, -1 }, /* StopInstrumentsSGIX */
+ { 18383, -1 }, /* InstrumentsBufferSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_list_priority)
static const struct gl_function_remap GL_SGIX_list_priority_functions[] = {
- { 1241, -1 }, /* ListParameterfSGIX */
- { 3089, -1 }, /* GetListParameterfvSGIX */
- { 17942, -1 }, /* ListParameteriSGIX */
- { 19008, -1 }, /* ListParameterfvSGIX */
- { 21177, -1 }, /* ListParameterivSGIX */
- { 33025, -1 }, /* GetListParameterivSGIX */
+ { 1226, -1 }, /* ListParameterfSGIX */
+ { 3165, -1 }, /* GetListParameterfvSGIX */
+ { 18274, -1 }, /* ListParameteriSGIX */
+ { 19365, -1 }, /* ListParameterfvSGIX */
+ { 21560, -1 }, /* ListParameterivSGIX */
+ { 33558, -1 }, /* GetListParameterivSGIX */
{ -1, -1 }
};
#endif
@@ -6457,134 +6564,134 @@ static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = {
#if defined(need_GL_SGIX_polynomial_ffd)
static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = {
- { 3685, -1 }, /* LoadIdentityDeformationMapSGIX */
- { 16198, -1 }, /* DeformSGIX */
- { 24687, -1 }, /* DeformationMap3fSGIX */
- { 31740, -1 }, /* DeformationMap3dSGIX */
+ { 3761, -1 }, /* LoadIdentityDeformationMapSGIX */
+ { 16506, -1 }, /* DeformSGIX */
+ { 25144, -1 }, /* DeformationMap3fSGIX */
+ { 32197, -1 }, /* DeformationMap3dSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_reference_plane)
static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = {
- { 14929, -1 }, /* ReferencePlaneSGIX */
+ { 15210, -1 }, /* ReferencePlaneSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_sprite)
static const struct gl_function_remap GL_SGIX_sprite_functions[] = {
- { 9679, -1 }, /* SpriteParameterfvSGIX */
- { 20966, -1 }, /* SpriteParameteriSGIX */
- { 27072, -1 }, /* SpriteParameterfSGIX */
- { 29900, -1 }, /* SpriteParameterivSGIX */
+ { 9947, -1 }, /* SpriteParameterfvSGIX */
+ { 21349, -1 }, /* SpriteParameteriSGIX */
+ { 27529, -1 }, /* SpriteParameterfSGIX */
+ { 30357, -1 }, /* SpriteParameterivSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGIX_tag_sample_buffer)
static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = {
- { 21025, -1 }, /* TagSampleBufferSGIX */
+ { 21408, -1 }, /* TagSampleBufferSGIX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SGI_color_table)
static const struct gl_function_remap GL_SGI_color_table_functions[] = {
- { 7741, _gloffset_ColorTableParameteriv },
- { 8429, _gloffset_ColorTable },
- { 15425, _gloffset_GetColorTable },
- { 15535, _gloffset_CopyColorTable },
- { 19720, _gloffset_ColorTableParameterfv },
- { 23318, _gloffset_GetColorTableParameterfv },
- { 25490, _gloffset_GetColorTableParameteriv },
+ { 7975, _gloffset_ColorTableParameteriv },
+ { 8697, _gloffset_ColorTable },
+ { 15706, _gloffset_GetColorTable },
+ { 15816, _gloffset_CopyColorTable },
+ { 20103, _gloffset_ColorTableParameterfv },
+ { 23783, _gloffset_GetColorTableParameterfv },
+ { 25947, _gloffset_GetColorTableParameteriv },
{ -1, -1 }
};
#endif
#if defined(need_GL_SUNX_constant_data)
static const struct gl_function_remap GL_SUNX_constant_data_functions[] = {
- { 31830, -1 }, /* FinishTextureSUNX */
+ { 32287, -1 }, /* FinishTextureSUNX */
{ -1, -1 }
};
#endif
#if defined(need_GL_SUN_global_alpha)
static const struct gl_function_remap GL_SUN_global_alpha_functions[] = {
- { 3408, -1 }, /* GlobalAlphaFactorubSUN */
- { 4868, -1 }, /* GlobalAlphaFactoriSUN */
- { 6695, -1 }, /* GlobalAlphaFactordSUN */
- { 9763, -1 }, /* GlobalAlphaFactoruiSUN */
- { 10235, -1 }, /* GlobalAlphaFactorbSUN */
- { 13371, -1 }, /* GlobalAlphaFactorfSUN */
- { 13535, -1 }, /* GlobalAlphaFactorusSUN */
- { 23005, -1 }, /* GlobalAlphaFactorsSUN */
+ { 3484, -1 }, /* GlobalAlphaFactorubSUN */
+ { 5002, -1 }, /* GlobalAlphaFactoriSUN */
+ { 6929, -1 }, /* GlobalAlphaFactordSUN */
+ { 10031, -1 }, /* GlobalAlphaFactoruiSUN */
+ { 10516, -1 }, /* GlobalAlphaFactorbSUN */
+ { 13652, -1 }, /* GlobalAlphaFactorfSUN */
+ { 13816, -1 }, /* GlobalAlphaFactorusSUN */
+ { 23470, -1 }, /* GlobalAlphaFactorsSUN */
{ -1, -1 }
};
#endif
#if defined(need_GL_SUN_mesh_array)
static const struct gl_function_remap GL_SUN_mesh_array_functions[] = {
- { 29691, -1 }, /* DrawMeshArraysSUN */
+ { 30148, -1 }, /* DrawMeshArraysSUN */
{ -1, -1 }
};
#endif
#if defined(need_GL_SUN_triangle_list)
static const struct gl_function_remap GL_SUN_triangle_list_functions[] = {
- { 4514, -1 }, /* ReplacementCodeubSUN */
- { 6454, -1 }, /* ReplacementCodeubvSUN */
- { 19441, -1 }, /* ReplacementCodeusvSUN */
- { 19629, -1 }, /* ReplacementCodePointerSUN */
- { 21835, -1 }, /* ReplacementCodeuiSUN */
- { 22693, -1 }, /* ReplacementCodeusSUN */
- { 30357, -1 }, /* ReplacementCodeuivSUN */
+ { 4623, -1 }, /* ReplacementCodeubSUN */
+ { 6688, -1 }, /* ReplacementCodeubvSUN */
+ { 19824, -1 }, /* ReplacementCodeusvSUN */
+ { 20012, -1 }, /* ReplacementCodePointerSUN */
+ { 22253, -1 }, /* ReplacementCodeuiSUN */
+ { 23132, -1 }, /* ReplacementCodeusSUN */
+ { 30814, -1 }, /* ReplacementCodeuivSUN */
{ -1, -1 }
};
#endif
#if defined(need_GL_SUN_vertex)
static const struct gl_function_remap GL_SUN_vertex_functions[] = {
- { 1115, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */
- { 1313, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */
- { 1539, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */
- { 1869, -1 }, /* ReplacementCodeuiVertex3fvSUN */
- { 2003, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */
- { 2561, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */
- { 2874, -1 }, /* Color4ubVertex3fvSUN */
- { 4673, -1 }, /* Color4ubVertex3fSUN */
- { 4796, -1 }, /* TexCoord2fVertex3fSUN */
- { 5169, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
- { 5620, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
- { 6349, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
- { 7129, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
- { 7488, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
- { 8980, -1 }, /* Color3fVertex3fSUN */
- { 10171, -1 }, /* Color3fVertex3fvSUN */
- { 10609, -1 }, /* Color4fNormal3fVertex3fvSUN */
- { 11438, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
- { 12919, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
- { 14545, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
- { 15071, -1 }, /* TexCoord2fColor3fVertex3fSUN */
- { 16123, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
- { 16565, -1 }, /* Color4ubVertex2fvSUN */
- { 16895, -1 }, /* Normal3fVertex3fSUN */
- { 17992, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
- { 18344, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
- { 18651, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
- { 19260, -1 }, /* TexCoord2fVertex3fvSUN */
- { 20064, -1 }, /* Color4ubVertex2fSUN */
- { 20302, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
- { 22301, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
- { 22761, -1 }, /* Normal3fVertex3fvSUN */
- { 23227, -1 }, /* Color4fNormal3fVertex3fSUN */
- { 24236, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
- { 26393, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
- { 27784, -1 }, /* TexCoord4fVertex4fSUN */
- { 28230, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
- { 28617, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
- { 28744, -1 }, /* TexCoord4fVertex4fvSUN */
- { 29478, -1 }, /* ReplacementCodeuiVertex3fSUN */
+ { 1100, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */
+ { 1298, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */
+ { 1552, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */
+ { 1921, -1 }, /* ReplacementCodeuiVertex3fvSUN */
+ { 2055, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */
+ { 2634, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */
+ { 2974, -1 }, /* Color4ubVertex3fvSUN */
+ { 4807, -1 }, /* Color4ubVertex3fSUN */
+ { 4930, -1 }, /* TexCoord2fVertex3fSUN */
+ { 5348, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
+ { 5825, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
+ { 6583, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
+ { 7363, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
+ { 7722, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
+ { 9248, -1 }, /* Color3fVertex3fSUN */
+ { 10425, -1 }, /* Color3fVertex3fvSUN */
+ { 10890, -1 }, /* Color4fNormal3fVertex3fvSUN */
+ { 11719, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
+ { 13200, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
+ { 14826, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
+ { 15352, -1 }, /* TexCoord2fColor3fVertex3fSUN */
+ { 16431, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
+ { 16873, -1 }, /* Color4ubVertex2fvSUN */
+ { 17203, -1 }, /* Normal3fVertex3fSUN */
+ { 18324, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
+ { 18676, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
+ { 18983, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
+ { 19617, -1 }, /* TexCoord2fVertex3fvSUN */
+ { 20447, -1 }, /* Color4ubVertex2fSUN */
+ { 20685, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
+ { 22719, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
+ { 23200, -1 }, /* Normal3fVertex3fvSUN */
+ { 23692, -1 }, /* Color4fNormal3fVertex3fSUN */
+ { 24693, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
+ { 26850, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
+ { 28241, -1 }, /* TexCoord4fVertex4fSUN */
+ { 28687, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
+ { 29074, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
+ { 29201, -1 }, /* TexCoord4fVertex4fvSUN */
+ { 29935, -1 }, /* ReplacementCodeuiVertex3fSUN */
{ -1, -1 }
};
#endif
@@ -6594,38 +6701,38 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = {
static const struct gl_function_remap GL_VERSION_1_3_functions[] = {
{ 425, _gloffset_MultiTexCoord3sARB },
{ 657, _gloffset_ActiveTextureARB },
- { 4268, _gloffset_MultiTexCoord1fvARB },
- { 6240, _gloffset_MultiTexCoord3dARB },
- { 6285, _gloffset_MultiTexCoord2iARB },
- { 6409, _gloffset_MultiTexCoord2svARB },
- { 8385, _gloffset_MultiTexCoord2fARB },
- { 10445, _gloffset_MultiTexCoord3fvARB },
- { 11047, _gloffset_MultiTexCoord4sARB },
- { 11728, _gloffset_MultiTexCoord2dvARB },
- { 12135, _gloffset_MultiTexCoord1svARB },
- { 12536, _gloffset_MultiTexCoord3svARB },
- { 12597, _gloffset_MultiTexCoord4iARB },
- { 13398, _gloffset_MultiTexCoord3iARB },
- { 14268, _gloffset_MultiTexCoord1dARB },
- { 14500, _gloffset_MultiTexCoord3dvARB },
- { 15779, _gloffset_MultiTexCoord3ivARB },
- { 15824, _gloffset_MultiTexCoord2sARB },
- { 17295, _gloffset_MultiTexCoord4ivARB },
- { 19360, _gloffset_ClientActiveTextureARB },
- { 21688, _gloffset_MultiTexCoord2dARB },
- { 22125, _gloffset_MultiTexCoord4dvARB },
- { 22481, _gloffset_MultiTexCoord4fvARB },
- { 23459, _gloffset_MultiTexCoord3fARB },
- { 26084, _gloffset_MultiTexCoord4dARB },
- { 26350, _gloffset_MultiTexCoord1sARB },
- { 26554, _gloffset_MultiTexCoord1dvARB },
- { 27530, _gloffset_MultiTexCoord1ivARB },
- { 27623, _gloffset_MultiTexCoord2ivARB },
- { 27962, _gloffset_MultiTexCoord1iARB },
- { 29346, _gloffset_MultiTexCoord4svARB },
- { 29970, _gloffset_MultiTexCoord1fARB },
- { 30233, _gloffset_MultiTexCoord4fARB },
- { 32702, _gloffset_MultiTexCoord2fvARB },
+ { 4378, _gloffset_MultiTexCoord1fvARB },
+ { 6474, _gloffset_MultiTexCoord3dARB },
+ { 6519, _gloffset_MultiTexCoord2iARB },
+ { 6643, _gloffset_MultiTexCoord2svARB },
+ { 8653, _gloffset_MultiTexCoord2fARB },
+ { 10726, _gloffset_MultiTexCoord3fvARB },
+ { 11328, _gloffset_MultiTexCoord4sARB },
+ { 12009, _gloffset_MultiTexCoord2dvARB },
+ { 12416, _gloffset_MultiTexCoord1svARB },
+ { 12817, _gloffset_MultiTexCoord3svARB },
+ { 12878, _gloffset_MultiTexCoord4iARB },
+ { 13679, _gloffset_MultiTexCoord3iARB },
+ { 14549, _gloffset_MultiTexCoord1dARB },
+ { 14781, _gloffset_MultiTexCoord3dvARB },
+ { 16060, _gloffset_MultiTexCoord3ivARB },
+ { 16105, _gloffset_MultiTexCoord2sARB },
+ { 17603, _gloffset_MultiTexCoord4ivARB },
+ { 19743, _gloffset_ClientActiveTextureARB },
+ { 22106, _gloffset_MultiTexCoord2dARB },
+ { 22543, _gloffset_MultiTexCoord4dvARB },
+ { 22920, _gloffset_MultiTexCoord4fvARB },
+ { 23924, _gloffset_MultiTexCoord3fARB },
+ { 26541, _gloffset_MultiTexCoord4dARB },
+ { 26807, _gloffset_MultiTexCoord1sARB },
+ { 27011, _gloffset_MultiTexCoord1dvARB },
+ { 27987, _gloffset_MultiTexCoord1ivARB },
+ { 28080, _gloffset_MultiTexCoord2ivARB },
+ { 28419, _gloffset_MultiTexCoord1iARB },
+ { 29803, _gloffset_MultiTexCoord4svARB },
+ { 30427, _gloffset_MultiTexCoord1fARB },
+ { 30690, _gloffset_MultiTexCoord4fARB },
+ { 33159, _gloffset_MultiTexCoord2fvARB },
{ -1, -1 }
};
#endif
diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c
index e6d5fe4bf..fa884c0de 100644
--- a/mesalib/src/mesa/main/renderbuffer.c
+++ b/mesalib/src/mesa/main/renderbuffer.c
@@ -51,40 +51,187 @@
/*
* Routines for get/put values in common buffer formats follow.
- * Someday add support for arbitrary row stride to make them more
- * flexible.
*/
-/**********************************************************************
- * Functions for buffers of 1 X GLubyte values.
- * Typically stencil.
+/* Returns a bytes per pixel of the DataType in the get/put span
+ * functions for at least a subset of the available combinations a
+ * renderbuffer can have.
+ *
+ * It would be nice to see gl_renderbuffer start talking about a
+ * gl_format instead of a GLenum DataType.
*/
+static int
+get_datatype_bytes(struct gl_renderbuffer *rb)
+{
+ int component_size;
+ switch (rb->DataType) {
+ case GL_FLOAT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ component_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ component_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ component_size = 1;
+ break;
+ default:
+ component_size = 1;
+ assert(0);
+ }
+
+ switch (rb->_BaseFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL:
+ return component_size;
+ default:
+ return 4 * component_size;
+ }
+}
+
+/* This is commonly used by most of the accessors. */
static void *
-get_pointer_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
+get_pointer_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
{
if (!rb->Data)
return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- /* Can't assert rb->Format since these funcs may be used for serveral
- * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
- */
- return (GLubyte *) rb->Data + y * rb->Width + x;
+
+ return ((char *) rb->Data +
+ (y * rb->RowStride + x) * _mesa_get_format_bytes(rb->Format));
}
+/* GetRow() implementation for formats where DataType matches the rb->Format.
+ */
+static void
+get_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ void *src = rb->GetPointer(ctx, rb, x, y);
+ memcpy(values, src, count * _mesa_get_format_bytes(rb->Format));
+}
+/* Only used for float textures currently, but might also be used for
+ * RGBA8888, RGBA16, etc.
+ */
static void
-get_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
+get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
{
- const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- memcpy(values, src, count * sizeof(GLubyte));
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const void *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ char *dst = (char *) values + i * format_bytes;
+ memcpy(dst, src, format_bytes);
+ }
+}
+
+/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and
+ * GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of
+ * storing those initial components of the value per pixel into the
+ * destination.
+ */
+static void
+put_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte *mask)
+{
+ void *row = rb->GetPointer(ctx, rb, x, y);
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ int datatype_bytes = get_datatype_bytes(rb);
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ const char *src = (const char *) values + i * datatype_bytes;
+
+ if (mask[i]) {
+ memcpy(dst, src, format_bytes);
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ const char *src = (const char *) values + i * datatype_bytes;
+ memcpy(dst, src, format_bytes);
+ }
+ }
+}
+
+static void
+put_mono_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *value, const GLubyte *mask)
+{
+ void *row = rb->GetPointer(ctx, rb, x, y);
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ if (mask[i]) {
+ memcpy(dst, value, format_bytes);
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ char *dst = (char *) row + i * format_bytes;
+ memcpy(dst, value, format_bytes);
+ }
+ }
+}
+
+
+static void
+put_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ int datatype_bytes = get_datatype_bytes(rb);
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+ const char *src = (const char *) values + i * datatype_bytes;
+ memcpy(dst, src, format_bytes);
+ }
+ }
}
static void
+put_mono_values_generic(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+ memcpy(dst, value, format_bytes);
+ }
+ }
+}
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLubyte values.
+ * Typically stencil.
+ */
+
+static void
get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
{
@@ -92,7 +239,7 @@ get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint coun
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
dst[i] = *src;
}
}
@@ -103,7 +250,7 @@ put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (mask) {
GLuint i;
@@ -124,7 +271,7 @@ put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
GLint x, GLint y, const void *value, const GLubyte *mask)
{
const GLubyte val = *((const GLubyte *) value);
- GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
+ GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (mask) {
GLuint i;
@@ -153,7 +300,7 @@ put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint coun
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = src[i];
}
}
@@ -170,7 +317,7 @@ put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
+ GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = val;
}
}
@@ -182,28 +329,6 @@ put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint
* Typically depth/Z.
*/
-static void *
-get_pointer_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- ASSERT(rb->Width > 0);
- return (GLushort *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
- memcpy(values, src, count * sizeof(GLushort));
-}
-
-
static void
get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
@@ -212,7 +337,7 @@ get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
for (i = 0; i < count; i++) {
- const GLushort *src = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ const GLushort *src = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
dst[i] = *src;
}
}
@@ -223,7 +348,7 @@ put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
+ GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
if (mask) {
GLuint i;
@@ -244,7 +369,7 @@ put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint c
GLint x, GLint y, const void *value, const GLubyte *mask)
{
const GLushort val = *((const GLushort *) value);
- GLushort *dst = (GLushort *) rb->Data + y * rb->Width + x;
+ GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
if (mask) {
GLuint i;
@@ -273,7 +398,7 @@ put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = src[i];
}
}
@@ -291,7 +416,7 @@ put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint i;
for (i = 0; i < count; i++) {
if (mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = val;
}
}
@@ -299,7 +424,7 @@ put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
else {
GLuint i;
for (i = 0; i < count; i++) {
- GLushort *dst = (GLushort *) rb->Data + y[i] * rb->Width + x[i];
+ GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = val;
}
}
@@ -311,29 +436,6 @@ put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
* Typically depth/Z or color index.
*/
-static void *
-get_pointer_uint(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- return (GLuint *) rb->Data + y * rb->Width + x;
-}
-
-
-static void
-get_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const void *src = rb->GetPointer(ctx, rb, x, y);
- ASSERT(rb->DataType == GL_UNSIGNED_INT ||
- rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
- memcpy(values, src, count * sizeof(GLuint));
-}
-
-
static void
get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
@@ -343,7 +445,7 @@ get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
ASSERT(rb->DataType == GL_UNSIGNED_INT ||
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ const GLuint *src = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
dst[i] = *src;
}
}
@@ -354,7 +456,7 @@ put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
+ GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_INT ||
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (mask) {
@@ -376,7 +478,7 @@ put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
GLint x, GLint y, const void *value, const GLubyte *mask)
{
const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + y * rb->Width + x;
+ GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
ASSERT(rb->DataType == GL_UNSIGNED_INT ||
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (mask) {
@@ -407,7 +509,7 @@ put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = src[i];
}
}
@@ -425,7 +527,7 @@ put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint
rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + y[i] * rb->Width + x[i];
+ GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
*dst = val;
}
}
@@ -455,7 +557,8 @@ static void
get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, void *values)
{
- const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ const GLubyte *src = ((const GLubyte *) rb->Data) +
+ 3 * (y * rb->RowStride + x);
GLubyte *dst = (GLubyte *) values;
GLuint i;
ASSERT(rb->Format == MESA_FORMAT_RGB888);
@@ -479,7 +582,7 @@ get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
const GLubyte *src
- = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
dst[i * 4 + 0] = src[0];
dst[i * 4 + 1] = src[1];
dst[i * 4 + 2] = src[2];
@@ -494,7 +597,7 @@ put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
{
/* note: incoming values are RGB+A! */
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
GLuint i;
ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
@@ -514,7 +617,7 @@ put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
{
/* note: incoming values are RGB+A! */
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
GLuint i;
ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
@@ -536,7 +639,7 @@ put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint c
const GLubyte val0 = ((const GLubyte *) value)[0];
const GLubyte val1 = ((const GLubyte *) value)[1];
const GLubyte val2 = ((const GLubyte *) value)[2];
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
ASSERT(rb->Format == MESA_FORMAT_RGB888);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (!mask && val0 == val1 && val1 == val2) {
@@ -568,7 +671,7 @@ put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
dst[0] = src[i * 4 + 0];
dst[1] = src[i * 4 + 1];
dst[2] = src[i * 4 + 2];
@@ -591,7 +694,8 @@ put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
+ GLubyte *dst = ((GLubyte *) rb->Data) +
+ 3 * (y[i] * rb->RowStride + x[i]);
dst[0] = val0;
dst[1] = val1;
dst[2] = val2;
@@ -605,29 +709,6 @@ put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
* Typically color buffers.
*/
-static void *
-get_pointer_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
- ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
- memcpy(values, src, 4 * count * sizeof(GLubyte));
-}
-
-
static void
get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
@@ -638,7 +719,7 @@ get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
- const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
dst[i] = *src;
}
}
@@ -650,7 +731,7 @@ put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
{
/* treat 4*GLubyte as 1*GLuint */
const GLuint *src = (const GLuint *) values;
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
if (mask) {
@@ -673,7 +754,7 @@ put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
{
/* Store RGB values in RGBA buffer */
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
+ GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->RowStride + x);
GLuint i;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
@@ -694,7 +775,7 @@ put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint c
{
/* treat 4*GLubyte as 1*GLuint */
const GLuint val = *((const GLuint *) value);
- GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
+ GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
if (!mask && val == 0) {
@@ -733,7 +814,7 @@ put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint cou
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
*dst = src[i];
}
}
@@ -752,7 +833,7 @@ put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->Format == MESA_FORMAT_RGBA8888);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
+ GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
*dst = val;
}
}
@@ -764,27 +845,6 @@ put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
* Typically accum buffer.
*/
-static void *
-get_pointer_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- if (!rb->Data)
- return NULL;
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- return (GLushort *) rb->Data + 4 * (y * rb->Width + x);
-}
-
-
-static void
-get_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values)
-{
- const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x);
- ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
- memcpy(values, src, 4 * count * sizeof(GLshort));
-}
-
-
static void
get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
@@ -794,7 +854,7 @@ get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
for (i = 0; i < count; i++) {
const GLushort *src
- = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ = (GLushort *) rb->Data + 4 * (y[i] * rb->RowStride + x[i]);
dst[i] = *src;
}
}
@@ -805,7 +865,7 @@ put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
if (mask) {
GLuint i;
@@ -830,7 +890,7 @@ put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint c
{
/* Put RGB values in RGBA buffer */
const GLushort *src = (const GLushort *) values;
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
if (mask) {
GLuint i;
@@ -857,7 +917,7 @@ put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint
const GLushort val1 = ((const GLushort *) value)[1];
const GLushort val2 = ((const GLushort *) value)[2];
const GLushort val3 = ((const GLushort *) value)[3];
- GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->Width + x);
+ GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
/* common case for clearing accum buffer */
@@ -887,7 +947,8 @@ put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ GLushort *dst =
+ ((GLushort *) rb->Data) + 4 * (y[i] * rb->RowStride + x[i]);
dst[0] = src[i * 4 + 0];
dst[1] = src[i * 4 + 1];
dst[2] = src[i * 4 + 2];
@@ -910,7 +971,8 @@ put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLushort *dst = (GLushort *) rb->Data + 4 * (y[i] * rb->Width + x[i]);
+ GLushort *dst = ((GLushort *) rb->Data) +
+ 4 * (y[i] * rb->RowStride + x[i]);
dst[0] = val0;
dst[1] = val1;
dst[2] = val2;
@@ -919,39 +981,410 @@ put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
}
}
+/**********************************************************************
+ * Functions for MESA_FORMAT_R8.
+ */
+static void
+get_row_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLubyte *src = rb->GetPointer(ctx, rb, x, y);
+ GLuint *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i] = 0xff000000 | src[i];
+ }
+}
+
+static void
+get_values_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLubyte *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i] = 0xff000000 | *src;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG88.
+ */
+static void
+get_row_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+ GLuint *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i] = 0xff000000 | src[i];
+ }
+}
+
+static void
+get_values_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
+{
+ GLuint *dst = (GLuint *) values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i] = 0xff000000 | *src;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R16.
+ */
+static void
+get_row_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i];
+ dst[i * 4 + GCOMP] = 0;
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+static void
+get_values_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLushort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = *src;
+ dst[i * 4 + GCOMP] = 0;
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG1616.
+ */
+static void
+get_row_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i * 2];
+ dst[i * 4 + GCOMP] = src[i * 2 + 1];
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+static void
+get_values_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[], void *values)
+{
+ GLushort *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = src[0];
+ dst[i * 4 + GCOMP] = src[1];
+ dst[i * 4 + BCOMP] = 0;
+ dst[i * 4 + ACOMP] = 0xffff;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_INTENSITY_FLOAT32.
+ */
+static void
+get_row_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] =
+ dst[i * 4 + ACOMP] = src[i];
+ }
+}
+static void
+get_values_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] =
+ dst[i * 4 + ACOMP] = src[0];
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_LUMINANCE_FLOAT32.
+ */
+static void
+get_row_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] = src[i];
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+static void
+get_values_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] =
+ dst[i * 4 + GCOMP] =
+ dst[i * 4 + BCOMP] = src[0];
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_ALPHA_FLOAT32.
+ */
+static void
+get_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = 0.0;
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = src[i];
+ }
+}
+
+static void
+get_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = 0.0;
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = src[0];
+ }
+}
+
+static void
+put_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *values, const GLubyte *mask)
+{
+ float *dst = rb->GetPointer(ctx, rb, x, y);
+ const float *src = values;
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[i * 4 + ACOMP];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i * 4 + ACOMP];
+ }
+ }
+}
+
+static void
+put_mono_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const void *value, const GLubyte *mask)
+{
+ float *dst = rb->GetPointer(ctx, rb, x, y);
+ const float *src = value;
+ unsigned int i;
+
+ if (mask) {
+ for (i = 0; i < count; i++) {
+ if (mask[i]) {
+ dst[i] = src[ACOMP];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ dst[i] = src[ACOMP];
+ }
+ }
+}
+
+static void
+put_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ const float *src = values;
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+
+ *dst = src[i * 4 + ACOMP];
+ }
+ }
+}
+
+static void
+put_mono_values_a_float32(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ const float *src = value;
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+ *dst = src[ACOMP];
+ }
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R_FLOAT32.
+ */
+static void
+get_row_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i];
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+static void
+get_values_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = src[0];
+ dst[i * 4 + GCOMP] = 0.0;
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG_FLOAT32.
+ */
+static void
+get_row_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y, void *values)
+{
+ const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ dst[i * 4 + RCOMP] = src[i * 2 + 0];
+ dst[i * 4 + GCOMP] = src[i * 2 + 1];
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
+
+static void
+get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values)
+{
+ GLfloat *dst = values;
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+ dst[i * 4 + RCOMP] = src[0];
+ dst[i * 4 + GCOMP] = src[1];
+ dst[i * 4 + BCOMP] = 0.0;
+ dst[i * 4 + ACOMP] = 1.0;
+ }
+}
/**
- * This is a software fallback for the gl_renderbuffer->AllocStorage
- * function.
- * Device drivers will typically override this function for the buffers
- * which it manages (typically color buffers, Z and stencil).
- * Other buffers (like software accumulation and aux buffers) which the driver
- * doesn't manage can be handled with this function.
- *
- * This one multi-purpose function can allocate stencil, depth, accum, color
- * or color-index buffers!
+ * This is the default software fallback for gl_renderbuffer's span
+ * access functions.
*
- * This function also plugs in the appropriate GetPointer, Get/PutRow and
- * Get/PutValues functions.
+ * The assumptions are that rb->Data will be a pointer to (0,0), that pixels
+ * are packed in the type of rb->Format, and that subsequent rows appear
+ * rb->RowStride pixels later.
*/
-GLboolean
-_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
+void
+_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
{
- GLuint pixelSize;
+ rb->GetPointer = get_pointer_generic;
+ rb->GetRow = get_row_generic;
- switch (internalFormat) {
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- rb->Format = MESA_FORMAT_RGB888;
+ switch (rb->Format) {
+ case MESA_FORMAT_RGB888:
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte3;
rb->GetRow = get_row_ubyte3;
@@ -961,135 +1394,271 @@ _mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *
rb->PutMonoRow = put_mono_row_ubyte3;
rb->PutValues = put_values_ubyte3;
rb->PutMonoValues = put_mono_values_ubyte3;
- pixelSize = 3 * sizeof(GLubyte);
break;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
-#if 1
- case GL_RGB10_A2:
- case GL_RGBA12:
-#endif
- rb->Format = MESA_FORMAT_RGBA8888;
+
+ case MESA_FORMAT_RGBA8888:
rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte4;
- rb->GetRow = get_row_ubyte4;
rb->GetValues = get_values_ubyte4;
rb->PutRow = put_row_ubyte4;
rb->PutRowRGB = put_row_rgb_ubyte4;
rb->PutMonoRow = put_mono_row_ubyte4;
rb->PutValues = put_values_ubyte4;
rb->PutMonoValues = put_mono_values_ubyte4;
- pixelSize = 4 * sizeof(GLubyte);
break;
- case GL_RGBA16:
- case GL_RGBA16_SNORM:
- /* for accum buffer */
- rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+
+ case MESA_FORMAT_R8:
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetValues = get_values_r8;
+ rb->GetRow = get_row_r8;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_RG88:
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->GetValues = get_values_rg88;
+ rb->GetRow = get_row_rg88;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_R16:
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->GetValues = get_values_r16;
+ rb->GetRow = get_row_r16;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_RG1616:
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->GetValues = get_values_rg1616;
+ rb->GetRow = get_row_rg1616;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = put_row_generic;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_SIGNED_RGBA_16:
rb->DataType = GL_SHORT;
- rb->GetPointer = get_pointer_ushort4;
- rb->GetRow = get_row_ushort4;
rb->GetValues = get_values_ushort4;
rb->PutRow = put_row_ushort4;
rb->PutRowRGB = put_row_rgb_ushort4;
rb->PutMonoRow = put_mono_row_ushort4;
rb->PutValues = put_values_ushort4;
rb->PutMonoValues = put_mono_values_ushort4;
- pixelSize = 4 * sizeof(GLushort);
break;
+
#if 0
- case GL_ALPHA8:
- rb->Format = MESA_FORMAT_A8;
+ case MESA_FORMAT_A8:
rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_alpha8;
- rb->GetRow = get_row_alpha8;
rb->GetValues = get_values_alpha8;
rb->PutRow = put_row_alpha8;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_alpha8;
rb->PutValues = put_values_alpha8;
rb->PutMonoValues = put_mono_values_alpha8;
- pixelSize = sizeof(GLubyte);
break;
#endif
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- rb->Format = MESA_FORMAT_S8;
+
+ case MESA_FORMAT_S8:
rb->DataType = GL_UNSIGNED_BYTE;
- rb->GetPointer = get_pointer_ubyte;
- rb->GetRow = get_row_ubyte;
rb->GetValues = get_values_ubyte;
rb->PutRow = put_row_ubyte;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_ubyte;
rb->PutValues = put_values_ubyte;
rb->PutMonoValues = put_mono_values_ubyte;
- pixelSize = sizeof(GLubyte);
break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- rb->Format = MESA_FORMAT_Z16;
+
+ case MESA_FORMAT_Z16:
rb->DataType = GL_UNSIGNED_SHORT;
- rb->GetPointer = get_pointer_ushort;
- rb->GetRow = get_row_ushort;
rb->GetValues = get_values_ushort;
rb->PutRow = put_row_ushort;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_ushort;
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
- pixelSize = sizeof(GLushort);
break;
- case GL_DEPTH_COMPONENT24:
+
+ case MESA_FORMAT_Z32:
+ case MESA_FORMAT_X8_Z24:
+ case MESA_FORMAT_Z24_X8:
rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
rb->GetValues = get_values_uint;
rb->PutRow = put_row_uint;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
- rb->Format = MESA_FORMAT_X8_Z24;
- pixelSize = sizeof(GLuint);
break;
- case GL_DEPTH_COMPONENT32:
- rb->DataType = GL_UNSIGNED_INT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
+
+ case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_Z24:
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->GetValues = get_values_uint;
rb->PutRow = put_row_uint;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
+ break;
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ rb->GetRow = get_row_generic;
+ rb->GetValues = get_values_generic;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ rb->GetRow = get_row_i_float32;
+ rb->GetValues = get_values_i_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ rb->GetRow = get_row_l_float32;
+ rb->GetValues = get_values_l_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ rb->GetRow = get_row_a_float32;
+ rb->GetValues = get_values_a_float32;
+ rb->PutRow = put_row_a_float32;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_a_float32;
+ rb->PutValues = put_values_a_float32;
+ rb->PutMonoValues = put_mono_values_a_float32;
+ break;
+
+ case MESA_FORMAT_RG_FLOAT32:
+ rb->GetRow = get_row_rg_float32;
+ rb->GetValues = get_values_rg_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ case MESA_FORMAT_R_FLOAT32:
+ rb->GetRow = get_row_r_float32;
+ rb->GetValues = get_values_r_float32;
+ rb->PutRow = put_row_generic;
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = put_mono_row_generic;
+ rb->PutValues = put_values_generic;
+ rb->PutMonoValues = put_mono_values_generic;
+ break;
+
+ default:
+ break;
+ }
+}
+
+/**
+ * This is a software fallback for the gl_renderbuffer->AllocStorage
+ * function.
+ * Device drivers will typically override this function for the buffers
+ * which it manages (typically color buffers, Z and stencil).
+ * Other buffers (like software accumulation and aux buffers) which the driver
+ * doesn't manage can be handled with this function.
+ *
+ * This one multi-purpose function can allocate stencil, depth, accum, color
+ * or color-index buffers!
+ *
+ * This function also plugs in the appropriate GetPointer, Get/PutRow and
+ * Get/PutValues functions.
+ */
+GLboolean
+_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ switch (internalFormat) {
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ rb->Format = MESA_FORMAT_RGB888;
+ break;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+#if 1
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+#endif
+ rb->Format = MESA_FORMAT_RGBA8888;
+ break;
+ case GL_RGBA16:
+ case GL_RGBA16_SNORM:
+ /* for accum buffer */
+ rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+ break;
+#if 0
+ case GL_ALPHA8:
+ rb->Format = MESA_FORMAT_A8;
+ break;
+#endif
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ rb->Format = MESA_FORMAT_S8;
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ rb->Format = MESA_FORMAT_Z16;
+ break;
+ case GL_DEPTH_COMPONENT24:
+ rb->Format = MESA_FORMAT_X8_Z24;
+ break;
+ case GL_DEPTH_COMPONENT32:
rb->Format = MESA_FORMAT_Z32;
- pixelSize = sizeof(GLuint);
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->Format = MESA_FORMAT_Z24_S8;
- rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->GetPointer = get_pointer_uint;
- rb->GetRow = get_row_uint;
- rb->GetValues = get_values_uint;
- rb->PutRow = put_row_uint;
- rb->PutRowRGB = NULL;
- rb->PutMonoRow = put_mono_row_uint;
- rb->PutValues = put_values_uint;
- rb->PutMonoValues = put_mono_values_uint;
- pixelSize = sizeof(GLuint);
break;
default:
/* unsupported format */
return GL_FALSE;
}
+ _mesa_set_renderbuffer_accessors(rb);
+
ASSERT(rb->DataType);
ASSERT(rb->GetPointer);
ASSERT(rb->GetRow);
@@ -1105,16 +1674,19 @@ _mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *
rb->Data = NULL;
}
+ rb->RowStride = width;
+
if (width > 0 && height > 0) {
/* allocate new buffer storage */
- rb->Data = malloc(width * height * pixelSize);
+ rb->Data = malloc(width * height * _mesa_get_format_bytes(rb->Format));
if (rb->Data == NULL) {
rb->Width = 0;
rb->Height = 0;
+ rb->RowStride = 0;
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"software renderbuffer allocation (%d x %d x %d)",
- width, height, pixelSize);
+ width, height, _mesa_get_format_bytes(rb->Format));
return GL_FALSE;
}
}
@@ -1185,6 +1757,7 @@ alloc_storage_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
arb->Width = width;
arb->Height = height;
+ arb->RowStride = width;
return GL_TRUE;
}
@@ -1220,7 +1793,7 @@ get_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count
GLint x, GLint y, void *values)
{
/* NOTE: 'values' is RGBA format! */
- const GLubyte *src = (const GLubyte *) arb->Data + y * arb->Width + x;
+ const GLubyte *src = (const GLubyte *) arb->Data + y * arb->RowStride + x;
GLubyte *dst = (GLubyte *) values;
GLuint i;
ASSERT(arb != arb->Wrapped);
@@ -1246,7 +1819,7 @@ get_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint co
arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values);
/* second, fill in alpha values from this buffer! */
for (i = 0; i < count; i++) {
- const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i];
dst[i * 4 + 3] = *src;
}
}
@@ -1257,7 +1830,7 @@ put_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x;
GLuint i;
ASSERT(arb != arb->Wrapped);
ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
@@ -1277,7 +1850,7 @@ put_row_rgb_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint c
GLint x, GLint y, const void *values, const GLubyte *mask)
{
const GLubyte *src = (const GLubyte *) values;
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x;
GLuint i;
ASSERT(arb != arb->Wrapped);
ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
@@ -1297,7 +1870,7 @@ put_mono_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint
GLint x, GLint y, const void *value, const GLubyte *mask)
{
const GLubyte val = ((const GLubyte *) value)[3];
- GLubyte *dst = (GLubyte *) arb->Data + y * arb->Width + x;
+ GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x;
ASSERT(arb != arb->Wrapped);
ASSERT(arb->DataType == GL_UNSIGNED_BYTE);
/* first, pass the call to the wrapped RGB buffer */
@@ -1331,7 +1904,7 @@ put_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint co
/* second, store alpha in our buffer */
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i];
*dst = src[i * 4 + 3];
}
}
@@ -1352,7 +1925,7 @@ put_mono_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb,
/* second, store alpha in our buffer */
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->Width + x[i];
+ GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i];
*dst = val;
}
}
@@ -1366,8 +1939,9 @@ copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src)
ASSERT(src->Format == MESA_FORMAT_A8);
ASSERT(dst->Width == src->Width);
ASSERT(dst->Height == src->Height);
+ ASSERT(dst->RowStride == src->RowStride);
- memcpy(dst->Data, src->Data, dst->Width * dst->Height * sizeof(GLubyte));
+ memcpy(dst->Data, src->Data, dst->RowStride * dst->Height * sizeof(GLubyte));
}
@@ -1395,7 +1969,6 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
{
_glthread_INIT_MUTEX(rb->Mutex);
- rb->Magic = RB_MAGIC;
rb->ClassID = 0;
rb->Name = name;
rb->RefCount = 0;
@@ -1970,9 +2543,7 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
GLboolean deleteFlag = GL_FALSE;
struct gl_renderbuffer *oldRb = *ptr;
- assert(oldRb->Magic == RB_MAGIC);
_glthread_LOCK_MUTEX(oldRb->Mutex);
- assert(oldRb->Magic == RB_MAGIC);
ASSERT(oldRb->RefCount > 0);
oldRb->RefCount--;
/*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
@@ -1980,7 +2551,6 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
_glthread_UNLOCK_MUTEX(oldRb->Mutex);
if (deleteFlag) {
- oldRb->Magic = 0; /* now invalid memory! */
oldRb->Delete(oldRb);
}
@@ -1989,7 +2559,6 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
assert(!*ptr);
if (rb) {
- assert(rb->Magic == RB_MAGIC);
/* reference new renderbuffer */
_glthread_LOCK_MUTEX(rb->Mutex);
rb->RefCount++;
diff --git a/mesalib/src/mesa/main/renderbuffer.h b/mesalib/src/mesa/main/renderbuffer.h
index 12a06a58a..39d9b3035 100644
--- a/mesalib/src/mesa/main/renderbuffer.h
+++ b/mesalib/src/mesa/main/renderbuffer.h
@@ -1,113 +1,115 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef RENDERBUFFER_H
-#define RENDERBUFFER_H
-
-#include "glheader.h"
-#include "mtypes.h"
-
-struct gl_context;
-struct gl_framebuffer;
-struct gl_renderbuffer;
-
-extern void
-_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
-
-extern struct gl_renderbuffer *
-_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
-
-extern void
-_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
-
-
-extern struct gl_renderbuffer *
-_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
-
-
-extern GLboolean
-_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
-extern GLboolean
-_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint rgbBits, GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern GLboolean
-_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint alphaBits,
- GLboolean frontLeft, GLboolean backLeft,
- GLboolean frontRight, GLboolean backRight);
-
-extern void
-_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb);
-
-extern GLboolean
-_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint depthBits);
-
-extern GLboolean
-_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint stencilBits);
-
-
-extern GLboolean
-_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint redBits, GLuint greenBits,
- GLuint blueBits, GLuint alphaBits);
-
-extern GLboolean
-_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint bits, GLuint numBuffers);
-
-extern void
-_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
- GLboolean color,
- GLboolean depth,
- GLboolean stencil,
- GLboolean accum,
- GLboolean alpha,
- GLboolean aux);
-
-extern void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- gl_buffer_index bufferName, struct gl_renderbuffer *rb);
-
-extern void
-_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
- gl_buffer_index bufferName);
-
-extern void
-_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
- struct gl_renderbuffer *rb);
-
-extern struct gl_renderbuffer *
-_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name);
-
-
-#endif /* RENDERBUFFER_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef RENDERBUFFER_H
+#define RENDERBUFFER_H
+
+#include "glheader.h"
+#include "mtypes.h"
+
+struct gl_context;
+struct gl_framebuffer;
+struct gl_renderbuffer;
+
+extern void
+_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
+
+extern struct gl_renderbuffer *
+_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
+
+extern void
+_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
+
+
+extern struct gl_renderbuffer *
+_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
+
+extern void
+_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
+
+extern GLboolean
+_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height);
+
+extern GLboolean
+_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint rgbBits, GLuint alphaBits,
+ GLboolean frontLeft, GLboolean backLeft,
+ GLboolean frontRight, GLboolean backRight);
+
+extern GLboolean
+_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint alphaBits,
+ GLboolean frontLeft, GLboolean backLeft,
+ GLboolean frontRight, GLboolean backRight);
+
+extern void
+_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb);
+
+extern GLboolean
+_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint depthBits);
+
+extern GLboolean
+_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint stencilBits);
+
+
+extern GLboolean
+_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint redBits, GLuint greenBits,
+ GLuint blueBits, GLuint alphaBits);
+
+extern GLboolean
+_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLuint bits, GLuint numBuffers);
+
+extern void
+_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
+ GLboolean color,
+ GLboolean depth,
+ GLboolean stencil,
+ GLboolean accum,
+ GLboolean alpha,
+ GLboolean aux);
+
+extern void
+_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName, struct gl_renderbuffer *rb);
+
+extern void
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName);
+
+extern void
+_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
+ struct gl_renderbuffer *rb);
+
+extern struct gl_renderbuffer *
+_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name);
+
+
+#endif /* RENDERBUFFER_H */
diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c
index 2d3879c06..4a28c917c 100644
--- a/mesalib/src/mesa/main/samplerobj.c
+++ b/mesalib/src/mesa/main/samplerobj.c
@@ -481,7 +481,7 @@ set_sampler_min_lod(struct gl_context *ctx, struct gl_sampler_object *samp,
static GLuint
set_sampler_max_lod(struct gl_context *ctx, struct gl_sampler_object *samp,
- GLint param)
+ GLfloat param)
{
if (samp->MaxLod == param)
return GL_FALSE;
diff --git a/mesalib/src/mesa/main/samplerobj.h b/mesalib/src/mesa/main/samplerobj.h
index ed495c376..a839010b7 100644
--- a/mesalib/src/mesa/main/samplerobj.h
+++ b/mesalib/src/mesa/main/samplerobj.h
@@ -28,6 +28,14 @@
struct dd_function_table;
+static INLINE struct gl_sampler_object *
+_mesa_get_samplerobj(struct gl_context *ctx, GLuint unit)
+{
+ if (ctx->Texture.Unit[unit].Sampler)
+ return ctx->Texture.Unit[unit].Sampler;
+ else
+ return &ctx->Texture.Unit[unit]._Current->Sampler;
+}
extern void
_mesa_reference_sampler_object(struct gl_context *ctx,
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c
index 97b905fd3..cbebec9aa 100644
--- a/mesalib/src/mesa/main/texformat.c
+++ b/mesalib/src/mesa/main/texformat.c
@@ -327,36 +327,52 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_ALPHA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_ALPHA32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE_ALPHA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_LUMINANCE_ALPHA32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_INTENSITY16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_INTENSITY32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_RGB16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_RGB32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_RGBA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
break;
case GL_RGBA32F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
@@ -605,7 +621,11 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_R8:
case GL_RED:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
+ break;
+
case GL_COMPRESSED_RED:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
break;
@@ -615,7 +635,11 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_RG:
case GL_RG8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
+ break;
+
case GL_COMPRESSED_RG:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
break;
@@ -631,13 +655,23 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) {
switch (internalFormat) {
case GL_R16F:
- return MESA_FORMAT_R_FLOAT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
case GL_R32F:
- return MESA_FORMAT_R_FLOAT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
case GL_RG16F:
- return MESA_FORMAT_RG_FLOAT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
case GL_RG32F:
- return MESA_FORMAT_RG_FLOAT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
default:
; /* fallthrough */
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c
index 0436f09e1..467baa20a 100644
--- a/mesalib/src/mesa/main/texgetimage.c
+++ b/mesalib/src/mesa/main/texgetimage.c
@@ -1,920 +1,948 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * Code for glGetTexImage() and glGetCompressedTexImage().
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "enums.h"
-#include "context.h"
-#include "formats.h"
-#include "image.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "pack.h"
-#include "pbo.h"
-#include "texgetimage.h"
-#include "teximage.h"
-
-
-
-/**
- * Can the given type represent negative values?
- */
-static INLINE GLboolean
-type_with_negative_values(GLenum type)
-{
- switch (type) {
- case GL_BYTE:
- case GL_SHORT:
- case GL_INT:
- case GL_FLOAT:
- case GL_HALF_FLOAT_ARB:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * glGetTexImage for color index pixels.
- */
-static void
-get_tex_color_index(struct gl_context *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLint rowstride = texImage->RowStride;
- const GLuint indexBits =
- _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
- const GLbitfield transferOps = 0x0;
- GLint img, row, col;
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- GLuint indexRow[MAX_WIDTH] = { 0 };
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- assert(dest);
-
- if (indexBits == 8) {
- const GLubyte *src = (const GLubyte *) texImage->Data;
- src += rowstride * (img * height + row);
- for (col = 0; col < width; col++) {
- indexRow[col] = src[col];
- }
- }
- else if (indexBits == 16) {
- const GLushort *src = (const GLushort *) texImage->Data;
- src += rowstride * (img * height + row);
- for (col = 0; col < width; col++) {
- indexRow[col] = src[col];
- }
- }
- else {
- _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage");
- }
- _mesa_pack_index_span(ctx, width, type, dest,
- indexRow, &ctx->Pack, transferOps);
- }
- }
-}
-
-
-/**
- * glGetTexImage for depth/Z pixels.
- */
-static void
-get_tex_depth(struct gl_context *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- GLint img, row, col;
- GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
-
- if (!depthRow) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
- return;
- }
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- assert(dest);
-
- for (col = 0; col < width; col++) {
- texImage->FetchTexelf(texImage, col, row, img, depthRow + col);
- }
- _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
- }
- }
-
- free(depthRow);
-}
-
-
-/**
- * glGetTexImage for depth/stencil pixels.
- */
-static void
-get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLint rowstride = texImage->RowStride;
- const GLuint *src = (const GLuint *) texImage->Data;
- GLint img, row;
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- memcpy(dest, src, width * sizeof(GLuint));
- if (ctx->Pack.SwapBytes) {
- _mesa_swap4((GLuint *) dest, width);
- }
-
- src += rowstride;
- }
- }
-}
-
-
-/**
- * glGetTexImage for YCbCr pixels.
- */
-static void
-get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLint rowstride = texImage->RowStride;
- const GLushort *src = (const GLushort *) texImage->Data;
- GLint img, row;
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- memcpy(dest, src, width * sizeof(GLushort));
-
- /* check for byte swapping */
- if ((texImage->TexFormat == MESA_FORMAT_YCBCR
- && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
- (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
- && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
- if (!ctx->Pack.SwapBytes)
- _mesa_swap2((GLushort *) dest, width);
- }
- else if (ctx->Pack.SwapBytes) {
- _mesa_swap2((GLushort *) dest, width);
- }
-
- src += rowstride;
- }
- }
-}
-
-
-#if FEATURE_EXT_texture_sRGB
-
-
-/**
- * Convert a float value from linear space to a
- * non-linear sRGB value in [0, 255].
- * Not terribly efficient.
- */
-static INLINE GLfloat
-linear_to_nonlinear(GLfloat cl)
-{
- /* can't have values outside [0, 1] */
- GLfloat cs;
- if (cl < 0.0031308f) {
- cs = 12.92f * cl;
- }
- else {
- cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055);
- }
- return cs;
-}
-
-
-/**
- * glGetTexImagefor sRGB pixels;
- */
-static void
-get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLbitfield transferOps = 0x0;
- GLint img, row;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
- return;
- }
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
-
- GLint col;
-
- /* convert row to RGBA format */
- for (col = 0; col < width; col++) {
- texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
- if (texImage->_BaseFormat == GL_LUMINANCE) {
- rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
- rgba[col][GCOMP] = 0.0;
- rgba[col][BCOMP] = 0.0;
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
- rgba[col][GCOMP] = 0.0;
- rgba[col][BCOMP] = 0.0;
- }
- else if (texImage->_BaseFormat == GL_RGB ||
- texImage->_BaseFormat == GL_RGBA) {
- rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
- rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
- rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
- }
- }
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
- format, type, dest,
- &ctx->Pack, transferOps);
- }
- }
-
- free(rgba);
-}
-
-
-#else /* FEATURE_EXT_texture_sRGB */
-
-
-static INLINE void
-get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- ASSERT_NO_FEATURE();
-}
-
-
-#endif /* FEATURE_EXT_texture_sRGB */
-
-
-/**
- * glGetTexImagefor RGBA, Luminance, etc. pixels.
- * This is the slow way since we use texture sampling.
- */
-static void
-get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- /* Normally, no pixel transfer ops are performed during glGetTexImage.
- * The only possible exception is component clamping to [0,1].
- */
- GLbitfield transferOps = 0x0;
- GLint img, row;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
- return;
- }
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
- GLint col;
- GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
-
- /* clamp does not apply to GetTexImage (final conversion)?
- * Looks like we need clamp though when going from format
- * containing negative values to unsigned format.
- */
- if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
- transferOps |= IMAGE_CLAMP_BIT;
- }
- else if (!type_with_negative_values(type) &&
- (dataType == GL_FLOAT ||
- dataType == GL_SIGNED_NORMALIZED)) {
- transferOps |= IMAGE_CLAMP_BIT;
- }
-
- for (col = 0; col < width; col++) {
- texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
- if (texImage->_BaseFormat == GL_ALPHA) {
- rgba[col][RCOMP] = 0.0F;
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- else if (texImage->_BaseFormat == GL_INTENSITY) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- }
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
- format, type, dest,
- &ctx->Pack, transferOps);
- }
- }
-
- free(rgba);
-}
-
-
-/**
- * Try to do glGetTexImage() with simple memcpy().
- * \return GL_TRUE if done, GL_FALSE otherwise
- */
-static GLboolean
-get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage)
-{
- GLboolean memCopy = GL_FALSE;
-
- /* Texture image should have been mapped already */
- assert(texImage->Data);
-
- /*
- * Check if the src/dst formats are compatible.
- * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
- * so we don't have to worry about those.
- * XXX more format combinations could be supported here.
- */
- if ((texObj->Target == GL_TEXTURE_1D ||
- texObj->Target == GL_TEXTURE_2D ||
- texObj->Target == GL_TEXTURE_RECTANGLE ||
- (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- if (texImage->TexFormat == MESA_FORMAT_ARGB8888 &&
- format == GL_BGRA &&
- type == GL_UNSIGNED_BYTE &&
- !ctx->Pack.SwapBytes &&
- _mesa_little_endian()) {
- memCopy = GL_TRUE;
- }
- else if (texImage->TexFormat == MESA_FORMAT_AL88 &&
- format == GL_LUMINANCE_ALPHA &&
- type == GL_UNSIGNED_BYTE &&
- !ctx->Pack.SwapBytes &&
- _mesa_little_endian()) {
- memCopy = GL_TRUE;
- }
- else if (texImage->TexFormat == MESA_FORMAT_L8 &&
- format == GL_LUMINANCE &&
- type == GL_UNSIGNED_BYTE) {
- memCopy = GL_TRUE;
- }
- else if (texImage->TexFormat == MESA_FORMAT_L16 &&
- format == GL_LUMINANCE &&
- type == GL_UNSIGNED_SHORT) {
- memCopy = GL_TRUE;
- }
- else if (texImage->TexFormat == MESA_FORMAT_A8 &&
- format == GL_ALPHA &&
- type == GL_UNSIGNED_BYTE) {
- memCopy = GL_TRUE;
- }
- else if (texImage->TexFormat == MESA_FORMAT_A16 &&
- format == GL_ALPHA &&
- type == GL_UNSIGNED_SHORT) {
- memCopy = GL_TRUE;
- }
- }
-
- if (memCopy) {
- const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
- const GLuint bytesPerRow = texImage->Width * bpp;
- GLubyte *dst =
- _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
- texImage->Height, format, type, 0, 0);
- const GLint dstRowStride =
- _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
- const GLubyte *src = texImage->Data;
- const GLint srcRowStride = texImage->RowStride * bpp;
- GLuint row;
-
- if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
- memcpy(dst, src, bytesPerRow * texImage->Height);
- }
- else {
- for (row = 0; row < texImage->Height; row++) {
- memcpy(dst, src, bytesPerRow);
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- }
-
- return memCopy;
-}
-
-
-/**
- * This is the software fallback for Driver.GetTexImage().
- * All error checking will have been done before this routine is called.
- * The texture image must be mapped.
- */
-void
-_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint dimensions;
-
- /* If we get here, the texture image should be mapped */
- assert(texImage->Data);
-
- switch (target) {
- case GL_TEXTURE_1D:
- dimensions = 1;
- break;
- case GL_TEXTURE_3D:
- dimensions = 3;
- break;
- default:
- dimensions = 2;
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* Packing texture image into a PBO.
- * Map the (potentially) VRAM-based buffer into our process space so
- * we can write into it with the code below.
- * A hardware driver might use a sophisticated blit to move the
- * texture data to the PBO if the PBO is in VRAM along with the texture.
- */
- GLubyte *buf = (GLubyte *)
- ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
- if (!buf) {
- /* out of memory or other unexpected error */
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
- return;
- }
- /* <pixels> was an offset into the PBO.
- * Now make it a real, client-side pointer inside the mapped region.
- */
- pixels = ADD_POINTERS(buf, pixels);
- }
-
- if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) {
- /* all done */
- }
- else if (format == GL_COLOR_INDEX) {
- get_tex_color_index(ctx, dimensions, format, type, pixels, texImage);
- }
- else if (format == GL_DEPTH_COMPONENT) {
- get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
- }
- else if (format == GL_DEPTH_STENCIL_EXT) {
- get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
- }
- else if (format == GL_YCBCR_MESA) {
- get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
- }
- else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) {
- get_tex_srgb(ctx, dimensions, format, type, pixels, texImage);
- }
- else {
- get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-
-/**
- * This is the software fallback for Driver.GetCompressedTexImage().
- * All error checking will have been done before this routine is called.
- */
-void
-_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
- GLvoid *img,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat,
- texImage->Width);
- const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat,
- texImage->RowStride);
- GLuint i;
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* pack texture image into a PBO */
- GLubyte *buf = (GLubyte *)
- ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
- if (!buf) {
- /* out of memory or other unexpected error */
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glGetCompresssedTexImage(map PBO failed)");
- return;
- }
- img = ADD_POINTERS(buf, img);
- }
-
- /* no pixelstore or pixel transfer, but respect stride */
-
- if (row_stride == row_stride_stored) {
- const GLuint size = _mesa_format_image_size(texImage->TexFormat,
- texImage->Width,
- texImage->Height,
- texImage->Depth);
- memcpy(img, texImage->Data, size);
- }
- else {
- GLuint bw, bh;
- _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
- for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
- memcpy((GLubyte *)img + i * row_stride,
- (GLubyte *)texImage->Data + i * row_stride_stored,
- row_stride);
- }
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
- ctx->Pack.BufferObj);
- }
-}
-
-
-
-/**
- * Do error checking for a glGetTexImage() call.
- * \return GL_TRUE if any error, GL_FALSE if no errors.
- */
-static GLboolean
-getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
- GLenum baseFormat;
-
- if (maxLevels == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
- return GL_TRUE;
- }
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
- return GL_TRUE;
- }
-
- if (_mesa_sizeof_packed_type(type) <= 0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
- return GL_TRUE;
- }
-
- if (_mesa_components_in_format(format) <= 0 ||
- format == GL_STENCIL_INDEX) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.EXT_packed_depth_stencil
- && _mesa_is_depthstencil_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.ATI_envmap_bumpmap
- && _mesa_is_dudv_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- if (!texObj || _mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
- return GL_TRUE;
- }
-
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- /* out of memory */
- return GL_TRUE;
- }
-
- baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- /* Make sure the requested image format is compatible with the
- * texture's format. Note that a color index texture can be converted
- * to RGBA so that combo is allowed.
- */
- if (_mesa_is_color_format(format)
- && !_mesa_is_color_format(baseFormat)
- && !_mesa_is_index_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_index_format(format)
- && !_mesa_is_index_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_depth_format(format)
- && !_mesa_is_depth_format(baseFormat)
- && !_mesa_is_depthstencil_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_ycbcr_format(format)
- && !_mesa_is_ycbcr_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_depthstencil_format(format)
- && !_mesa_is_depthstencil_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (_mesa_is_dudv_format(format)
- && !_mesa_is_dudv_format(baseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- /* packing texture image into a PBO */
- const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
- if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
- texImage->Height, texImage->Depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexImage(out of bounds PBO write)");
- return GL_TRUE;
- }
-
- /* PBO should not be mapped */
- if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexImage(PBO is mapped)");
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-
-/**
- * Get texture image. Called by glGetTexImage.
- *
- * \param target texture target.
- * \param level image level.
- * \param format pixel data format for returned image.
- * \param type pixel data type for returned image.
- * \param pixels returned pixel data.
- */
-void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
- return;
- }
-
- if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
- /* not an error, do nothing */
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
- _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
- " dstFmt=0x%x, dstType=0x%x\n",
- texObj->Name,
- _mesa_get_format_name(texImage->TexFormat),
- texImage->Width, texImage->Height,
- format, type);
- }
-
- _mesa_lock_texture(ctx, texObj);
- {
- ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
- texObj, texImage);
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-/**
- * Do error checking for a glGetCompressedTexImage() call.
- * \return GL_TRUE if any error, GL_FALSE if no errors.
- */
-static GLboolean
-getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
- GLint level, GLvoid *img)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
-
- if (maxLevels == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
- target);
- return GL_TRUE;
- }
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetCompressedTexImageARB(bad level = %d)", level);
- return GL_TRUE;
- }
-
- if (_mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetCompressedTexImageARB(bad target = %s)",
- _mesa_lookup_enum_by_nr(target));
- return GL_TRUE;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
- return GL_TRUE;
- }
-
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (!texImage) {
- /* probably invalid mipmap level */
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetCompressedTexImageARB(level)");
- return GL_TRUE;
- }
-
- if (!_mesa_is_format_compressed(texImage->TexFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImageARB(texture is not compressed)");
- return GL_TRUE;
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- GLuint compressedSize;
-
- /* make sure PBO is not mapped */
- if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImage(PBO is mapped)");
- return GL_TRUE;
- }
-
- compressedSize = _mesa_format_image_size(texImage->TexFormat,
- texImage->Width,
- texImage->Height,
- texImage->Depth);
-
- /* do bounds checking on PBO write */
- if ((const GLubyte *) img + compressedSize >
- (const GLubyte *) ctx->Pack.BufferObj->Size) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImage(out of bounds PBO write)");
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (getcompressedteximage_error_check(ctx, target, level, img)) {
- return;
- }
-
- if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
- /* not an error, do nothing */
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
- _mesa_debug(ctx,
- "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
- texObj->Name,
- _mesa_get_format_name(texImage->TexFormat),
- texImage->Width, texImage->Height);
- }
-
- _mesa_lock_texture(ctx, texObj);
- {
- ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
- texObj, texImage);
- }
- _mesa_unlock_texture(ctx, texObj);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Code for glGetTexImage() and glGetCompressedTexImage().
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "enums.h"
+#include "context.h"
+#include "formats.h"
+#include "image.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "pbo.h"
+#include "texgetimage.h"
+#include "teximage.h"
+
+
+
+/**
+ * Can the given type represent negative values?
+ */
+static INLINE GLboolean
+type_with_negative_values(GLenum type)
+{
+ switch (type) {
+ case GL_BYTE:
+ case GL_SHORT:
+ case GL_INT:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_ARB:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * glGetTexImage for color index pixels.
+ */
+static void
+get_tex_color_index(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
+ const GLuint indexBits =
+ _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
+ const GLbitfield transferOps = 0x0;
+ GLint img, row, col;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ GLuint indexRow[MAX_WIDTH] = { 0 };
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ assert(dest);
+
+ if (indexBits == 8) {
+ const GLubyte *src = (const GLubyte *) texImage->Data;
+ src += rowstride * (img * height + row);
+ for (col = 0; col < width; col++) {
+ indexRow[col] = src[col];
+ }
+ }
+ else if (indexBits == 16) {
+ const GLushort *src = (const GLushort *) texImage->Data;
+ src += rowstride * (img * height + row);
+ for (col = 0; col < width; col++) {
+ indexRow[col] = src[col];
+ }
+ }
+ else {
+ _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage");
+ }
+ _mesa_pack_index_span(ctx, width, type, dest,
+ indexRow, &ctx->Pack, transferOps);
+ }
+ }
+}
+
+
+/**
+ * glGetTexImage for depth/Z pixels.
+ */
+static void
+get_tex_depth(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ GLint img, row, col;
+ GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
+
+ if (!depthRow) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ assert(dest);
+
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, depthRow + col);
+ }
+ _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
+ }
+ }
+
+ free(depthRow);
+}
+
+
+/**
+ * glGetTexImage for depth/stencil pixels.
+ */
+static void
+get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
+ const GLuint *src = (const GLuint *) texImage->Data;
+ GLint img, row;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ memcpy(dest, src, width * sizeof(GLuint));
+ if (ctx->Pack.SwapBytes) {
+ _mesa_swap4((GLuint *) dest, width);
+ }
+
+ src += rowstride;
+ }
+ }
+}
+
+
+/**
+ * glGetTexImage for YCbCr pixels.
+ */
+static void
+get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
+ const GLushort *src = (const GLushort *) texImage->Data;
+ GLint img, row;
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ memcpy(dest, src, width * sizeof(GLushort));
+
+ /* check for byte swapping */
+ if ((texImage->TexFormat == MESA_FORMAT_YCBCR
+ && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
+ (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
+ && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
+ if (!ctx->Pack.SwapBytes)
+ _mesa_swap2((GLushort *) dest, width);
+ }
+ else if (ctx->Pack.SwapBytes) {
+ _mesa_swap2((GLushort *) dest, width);
+ }
+
+ src += rowstride;
+ }
+ }
+}
+
+
+#if FEATURE_EXT_texture_sRGB
+
+
+/**
+ * Convert a float value from linear space to a
+ * non-linear sRGB value in [0, 255].
+ * Not terribly efficient.
+ */
+static INLINE GLfloat
+linear_to_nonlinear(GLfloat cl)
+{
+ /* can't have values outside [0, 1] */
+ GLfloat cs;
+ if (cl < 0.0031308f) {
+ cs = 12.92f * cl;
+ }
+ else {
+ cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055);
+ }
+ return cs;
+}
+
+
+/**
+ * glGetTexImagefor sRGB pixels;
+ */
+static void
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLbitfield transferOps = 0x0;
+ GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+
+ GLint col;
+
+ /* convert row to RGBA format */
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
+ if (texImage->_BaseFormat == GL_LUMINANCE) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->_BaseFormat == GL_RGB ||
+ texImage->_BaseFormat == GL_RGBA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
+ rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
+
+ free(rgba);
+}
+
+
+#else /* FEATURE_EXT_texture_sRGB */
+
+
+static INLINE void
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ ASSERT_NO_FEATURE();
+}
+
+
+#endif /* FEATURE_EXT_texture_sRGB */
+
+
+/**
+ * glGetTexImagefor RGBA, Luminance, etc. pixels.
+ * This is the slow way since we use texture sampling.
+ */
+static void
+get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
+ GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_image *texImage)
+{
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ /* Normally, no pixel transfer ops are performed during glGetTexImage.
+ * The only possible exception is component clamping to [0,1].
+ */
+ GLbitfield transferOps = 0x0;
+ GLint img, row;
+ GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ img, row, 0);
+ GLint col;
+ GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
+
+ /* clamp does not apply to GetTexImage (final conversion)?
+ * Looks like we need clamp though when going from format
+ * containing negative values to unsigned format.
+ */
+ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+ else if (!type_with_negative_values(type) &&
+ (dataType == GL_FLOAT ||
+ dataType == GL_SIGNED_NORMALIZED)) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+
+ for (col = 0; col < width; col++) {
+ texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ rgba[col][RCOMP] = 0.0F;
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
+
+ free(rgba);
+}
+
+
+/**
+ * Try to do glGetTexImage() with simple memcpy().
+ * \return GL_TRUE if done, GL_FALSE otherwise
+ */
+static GLboolean
+get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
+ const struct gl_texture_object *texObj,
+ const struct gl_texture_image *texImage)
+{
+ GLboolean memCopy = GL_FALSE;
+
+ /* Texture image should have been mapped already */
+ assert(texImage->Data);
+
+ /*
+ * Check if the src/dst formats are compatible.
+ * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
+ * so we don't have to worry about those.
+ * XXX more format combinations could be supported here.
+ */
+ if ((texObj->Target == GL_TEXTURE_1D ||
+ texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_RECTANGLE ||
+ (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
+ if (texImage->TexFormat == MESA_FORMAT_ARGB8888 &&
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_BYTE &&
+ !ctx->Pack.SwapBytes &&
+ _mesa_little_endian()) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_AL88 &&
+ format == GL_LUMINANCE_ALPHA &&
+ type == GL_UNSIGNED_BYTE &&
+ !ctx->Pack.SwapBytes &&
+ _mesa_little_endian()) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_L8 &&
+ format == GL_LUMINANCE &&
+ type == GL_UNSIGNED_BYTE) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_L16 &&
+ format == GL_LUMINANCE &&
+ type == GL_UNSIGNED_SHORT) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_A8 &&
+ format == GL_ALPHA &&
+ type == GL_UNSIGNED_BYTE) {
+ memCopy = GL_TRUE;
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_A16 &&
+ format == GL_ALPHA &&
+ type == GL_UNSIGNED_SHORT) {
+ memCopy = GL_TRUE;
+ }
+ }
+
+ if (memCopy) {
+ const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
+ const GLuint bytesPerRow = texImage->Width * bpp;
+ GLubyte *dst =
+ _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
+ texImage->Height, format, type, 0, 0);
+ const GLint dstRowStride =
+ _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
+ const GLubyte *src = texImage->Data;
+ const GLint srcRowStride = texImage->RowStride * bpp;
+ GLuint row;
+
+ if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
+ memcpy(dst, src, bytesPerRow * texImage->Height);
+ }
+ else {
+ for (row = 0; row < texImage->Height; row++) {
+ memcpy(dst, src, bytesPerRow);
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ }
+
+ return memCopy;
+}
+
+
+/**
+ * This is the software fallback for Driver.GetTexImage().
+ * All error checking will have been done before this routine is called.
+ * The texture image must be mapped.
+ */
+void
+_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint dimensions;
+
+ /* If we get here, the texture image should be mapped */
+ assert(texImage->Data);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ dimensions = 1;
+ break;
+ case GL_TEXTURE_3D:
+ dimensions = 3;
+ break;
+ default:
+ dimensions = 2;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* Packing texture image into a PBO.
+ * Map the (potentially) VRAM-based buffer into our process space so
+ * we can write into it with the code below.
+ * A hardware driver might use a sophisticated blit to move the
+ * texture data to the PBO if the PBO is in VRAM along with the texture.
+ */
+ GLubyte *buf = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
+ if (!buf) {
+ /* out of memory or other unexpected error */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
+ return;
+ }
+ /* <pixels> was an offset into the PBO.
+ * Now make it a real, client-side pointer inside the mapped region.
+ */
+ pixels = ADD_POINTERS(buf, pixels);
+ }
+
+ if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) {
+ /* all done */
+ }
+ else if (format == GL_COLOR_INDEX) {
+ get_tex_color_index(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_DEPTH_STENCIL_EXT) {
+ get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (format == GL_YCBCR_MESA) {
+ get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) {
+ get_tex_srgb(ctx, dimensions, format, type, pixels, texImage);
+ }
+ else {
+ get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ ctx->Pack.BufferObj);
+ }
+}
+
+
+
+/**
+ * This is the software fallback for Driver.GetCompressedTexImage().
+ * All error checking will have been done before this routine is called.
+ */
+void
+_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *img,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->Width);
+ const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->RowStride);
+ GLuint i;
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* pack texture image into a PBO */
+ GLubyte *buf = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
+ if (!buf) {
+ /* out of memory or other unexpected error */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glGetCompresssedTexImage(map PBO failed)");
+ return;
+ }
+ img = ADD_POINTERS(buf, img);
+ }
+
+ /* no pixelstore or pixel transfer, but respect stride */
+
+ if (row_stride == row_stride_stored) {
+ const GLuint size = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+ memcpy(img, texImage->Data, size);
+ }
+ else {
+ GLuint bw, bh;
+ _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
+ for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
+ memcpy((GLubyte *)img + i * row_stride,
+ (GLubyte *)texImage->Data + i * row_stride_stored,
+ row_stride);
+ }
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ ctx->Pack.BufferObj);
+ }
+}
+
+
+
+/**
+ * Do error checking for a glGetTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLsizei clientMemSize,
+ GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
+ GLenum baseFormat;
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_sizeof_packed_type(type) <= 0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_components_in_format(format) <= 0 ||
+ format == GL_STENCIL_INDEX) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_packed_depth_stencil
+ && _mesa_is_depthstencil_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap
+ && _mesa_is_dudv_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ if (!texObj || _mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ /* out of memory */
+ return GL_TRUE;
+ }
+
+ baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ /* Make sure the requested image format is compatible with the
+ * texture's format. Note that a color index texture can be converted
+ * to RGBA so that combo is allowed.
+ */
+ if (_mesa_is_color_format(format)
+ && !_mesa_is_color_format(baseFormat)
+ && !_mesa_is_index_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_index_format(format)
+ && !_mesa_is_index_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depth_format(format)
+ && !_mesa_is_depth_format(baseFormat)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_ycbcr_format(format)
+ && !_mesa_is_ycbcr_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depthstencil_format(format)
+ && !_mesa_is_depthstencil_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_dudv_format(format)
+ && !_mesa_is_dudv_format(baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+
+ if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
+ texImage->Height, texImage->Depth,
+ format, type, clientMemSize, pixels)) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(out of bounds PBO access)");
+ } else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetnTexImageARB(out of bounds access:"
+ " bufSize (%d) is too small)", clientMemSize);
+ }
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* PBO should not be mapped */
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(PBO is mapped)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Get texture image. Called by glGetTexImage.
+ *
+ * \param target texture target.
+ * \param level image level.
+ * \param format pixel data format for returned image.
+ * \param type pixel data type for returned image.
+ * \param bufSize size of the pixels data buffer.
+ * \param pixels returned pixel data.
+ */
+void GLAPIENTRY
+_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
+ GLenum type, GLsizei bufSize, GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getteximage_error_check(ctx, target, level, format, type,
+ bufSize, pixels)) {
+ return;
+ }
+
+ if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
+ /* not an error, do nothing */
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
+ _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
+ " dstFmt=0x%x, dstType=0x%x\n",
+ texObj->Name,
+ _mesa_get_format_name(texImage->TexFormat),
+ texImage->Width, texImage->Height,
+ format, type);
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels )
+{
+ _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
+}
+
+
+/**
+ * Do error checking for a glGetCompressedTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
+ GLint level, GLsizei clientMemSize, GLvoid *img)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLuint compressedSize;
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
+ target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(bad level = %d)", level);
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetCompressedTexImageARB(bad target = %s)",
+ _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ /* probably invalid mipmap level */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(level)");
+ return GL_TRUE;
+ }
+
+ if (!_mesa_is_format_compressed(texImage->TexFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImageARB(texture is not compressed)");
+ return GL_TRUE;
+ }
+
+ compressedSize = _mesa_format_image_size(texImage->TexFormat,
+ texImage->Width,
+ texImage->Height,
+ texImage->Depth);
+
+ if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* do bounds checking on writing to client memory */
+ if (clientMemSize < compressedSize) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetnCompressedTexImageARB(out of bounds access:"
+ " bufSize (%d) is too small)", clientMemSize);
+ }
+ } else {
+ /* do bounds checking on PBO write */
+ if ((const GLubyte *) img + compressedSize >
+ (const GLubyte *) ctx->Pack.BufferObj->Size) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImage(out of bounds PBO access)");
+ return GL_TRUE;
+ }
+
+ /* make sure PBO is not mapped */
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImage(PBO is mapped)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
+ GLvoid *img)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) {
+ return;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
+ /* not an error, do nothing */
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
+ _mesa_debug(ctx,
+ "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
+ texObj->Name,
+ _mesa_get_format_name(texImage->TexFormat),
+ texImage->Width, texImage->Height);
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
+{
+ _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
+}
diff --git a/mesalib/src/mesa/main/texgetimage.h b/mesalib/src/mesa/main/texgetimage.h
index d5a1ffcf5..8612705ca 100644
--- a/mesalib/src/mesa/main/texgetimage.h
+++ b/mesalib/src/mesa/main/texgetimage.h
@@ -1,60 +1,65 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef TEXGETIMAGE_H
-#define TEXGETIMAGE_H
-
-#include "glheader.h"
-
-struct gl_context;
-struct gl_texture_image;
-struct gl_texture_object;
-
-extern void
-_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
- GLvoid *img,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-
-extern void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels );
-
-
-extern void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
-
-
-#endif /* TEXGETIMAGE_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TEXGETIMAGE_H
+#define TEXGETIMAGE_H
+
+#include "glheader.h"
+
+struct gl_context;
+struct gl_texture_image;
+struct gl_texture_object;
+
+extern void
+_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *img,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+
+extern void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
+ GLenum type, GLsizei bufSize, GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
+
+extern void GLAPIENTRY
+_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
+ GLvoid *img);
+
+#endif /* TEXGETIMAGE_H */
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index a2df4e36e..8fb54c693 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -1,3831 +1,3849 @@
-/*
- * mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file teximage.c
- * Texture image-related functions.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "enums.h"
-#include "fbobject.h"
-#include "framebuffer.h"
-#include "hash.h"
-#include "image.h"
-#include "imports.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "state.h"
-#include "texcompress.h"
-#include "texfetch.h"
-#include "teximage.h"
-#include "texstate.h"
-#include "texpal.h"
-#include "mtypes.h"
-
-
-/**
- * State changes which we care about for glCopyTex[Sub]Image() calls.
- * In particular, we care about pixel transfer state and buffer state
- * (such as glReadBuffer to make sure we read from the right renderbuffer).
- */
-#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
-
-
-
-/**
- * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
- * elsewhere.
- */
-void *
-_mesa_alloc_texmemory(GLsizei bytes)
-{
- return _mesa_align_malloc(bytes, 512);
-}
-
-
-/**
- * Free texture memory allocated with _mesa_alloc_texmemory()
- */
-void
-_mesa_free_texmemory(void *m)
-{
- _mesa_align_free(m);
-}
-
-
-/*
- * Compute floor(log_base_2(n)).
- * If n < 0 return -1.
- */
-static int
-logbase2( int n )
-{
- GLint i = 1;
- GLint log2 = 0;
-
- if (n < 0)
- return -1;
-
- if (n == 0)
- return 0;
-
- while ( n > i ) {
- i *= 2;
- log2++;
- }
- if (i != n) {
- return log2 - 1;
- }
- else {
- return log2;
- }
-}
-
-
-
-/**
- * Return the simple base format for a given internal texture format.
- * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
- *
- * \param ctx GL context.
- * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
- *
- * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
- * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
- *
- * This is the format which is used during texture application (i.e. the
- * texture format and env mode determine the arithmetic used.
- *
- * XXX this could be static
- */
-GLint
-_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
-{
- switch (internalFormat) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.EXT_texture_format_BGRA8888) {
- switch (internalFormat) {
- case GL_BGRA_EXT:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_paletted_texture) {
- switch (internalFormat) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return GL_COLOR_INDEX;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_depth_texture) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return GL_DEPTH_COMPONENT;
- default:
- ; /* fallthrough */
- }
- }
-
- switch (internalFormat) {
- case GL_COMPRESSED_ALPHA:
- return GL_ALPHA;
- case GL_COMPRESSED_LUMINANCE:
- return GL_LUMINANCE;
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA;
- case GL_COMPRESSED_INTENSITY:
- return GL_INTENSITY;
- case GL_COMPRESSED_RGB:
- return GL_RGB;
- case GL_COMPRESSED_RGBA:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return GL_RGB;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return GL_RGB;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.S3_s3tc) {
- switch (internalFormat) {
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- return GL_RGB;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- return GL_RGBA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.MESA_ycbcr_texture) {
- if (internalFormat == GL_YCBCR_MESA)
- return GL_YCBCR_MESA;
- }
-
- if (ctx->Extensions.ARB_texture_float) {
- switch (internalFormat) {
- case GL_ALPHA16F_ARB:
- case GL_ALPHA32F_ARB:
- return GL_ALPHA;
- case GL_RGBA16F_ARB:
- case GL_RGBA32F_ARB:
- return GL_RGBA;
- case GL_RGB16F_ARB:
- case GL_RGB32F_ARB:
- return GL_RGB;
- case GL_INTENSITY16F_ARB:
- case GL_INTENSITY32F_ARB:
- return GL_INTENSITY;
- case GL_LUMINANCE16F_ARB:
- case GL_LUMINANCE32F_ARB:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA16F_ARB:
- case GL_LUMINANCE_ALPHA32F_ARB:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- switch (internalFormat) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return GL_DUDV_ATI;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_snorm) {
- switch (internalFormat) {
- case GL_RED_SNORM:
- case GL_R8_SNORM:
- case GL_R16_SNORM:
- return GL_RED;
- case GL_RG_SNORM:
- case GL_RG8_SNORM:
- case GL_RG16_SNORM:
- return GL_RG;
- case GL_RGB_SNORM:
- case GL_RGB8_SNORM:
- case GL_RGB16_SNORM:
- return GL_RGB;
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- case GL_RGBA16_SNORM:
- return GL_RGBA;
- case GL_ALPHA_SNORM:
- case GL_ALPHA8_SNORM:
- case GL_ALPHA16_SNORM:
- return GL_ALPHA;
- case GL_LUMINANCE_SNORM:
- case GL_LUMINANCE8_SNORM:
- case GL_LUMINANCE16_SNORM:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA_SNORM:
- case GL_LUMINANCE8_ALPHA8_SNORM:
- case GL_LUMINANCE16_ALPHA16_SNORM:
- return GL_LUMINANCE_ALPHA;
- case GL_INTENSITY_SNORM:
- case GL_INTENSITY8_SNORM:
- case GL_INTENSITY16_SNORM:
- return GL_INTENSITY;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- switch (internalFormat) {
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return GL_DEPTH_STENCIL_EXT;
- default:
- ; /* fallthrough */
- }
- }
-
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- switch (internalFormat) {
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return GL_RGB;
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return GL_RGBA;
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return GL_LUMINANCE_ALPHA;
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- return GL_LUMINANCE;
- default:
- ; /* fallthrough */
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
-
- if (ctx->Extensions.EXT_texture_integer) {
- switch (internalFormat) {
- case GL_RGBA8UI_EXT:
- case GL_RGBA16UI_EXT:
- case GL_RGBA32UI_EXT:
- case GL_RGBA8I_EXT:
- case GL_RGBA16I_EXT:
- case GL_RGBA32I_EXT:
- return GL_RGBA;
- case GL_RGB8UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_RGB8I_EXT:
- case GL_RGB16I_EXT:
- case GL_RGB32I_EXT:
- return GL_RGB;
- case GL_ALPHA8UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_ALPHA8I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_ALPHA32I_EXT:
- return GL_ALPHA;
- case GL_INTENSITY8UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_INTENSITY32I_EXT:
- return GL_INTENSITY;
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE32I_EXT:
- return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA8UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_rg) {
- switch (internalFormat) {
- case GL_R16F:
- /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
- */
- if (!ctx->Extensions.ARB_half_float_pixel)
- break;
- /* FALLTHROUGH */
- case GL_R32F:
- if (!ctx->Extensions.ARB_texture_float)
- break;
- return GL_RED;
- case GL_R8I:
- case GL_R8UI:
- case GL_R16I:
- case GL_R16UI:
- case GL_R32I:
- case GL_R32UI:
- if (!ctx->Extensions.EXT_texture_integer)
- break;
- /* FALLTHROUGH */
- case GL_R8:
- case GL_R16:
- case GL_RED:
- case GL_COMPRESSED_RED:
- return GL_RED;
-
- case GL_RG16F:
- /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
- */
- if (!ctx->Extensions.ARB_half_float_pixel)
- break;
- /* FALLTHROUGH */
- case GL_RG32F:
- if (!ctx->Extensions.ARB_texture_float)
- break;
- return GL_RG;
- case GL_RG8I:
- case GL_RG8UI:
- case GL_RG16I:
- case GL_RG16UI:
- case GL_RG32I:
- case GL_RG32UI:
- if (!ctx->Extensions.EXT_texture_integer)
- break;
- /* FALLTHROUGH */
- case GL_RG:
- case GL_RG8:
- case GL_RG16:
- case GL_COMPRESSED_RG:
- return GL_RG;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_shared_exponent) {
- switch (internalFormat) {
- case GL_RGB9_E5_EXT:
- return GL_RGB;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_packed_float) {
- switch (internalFormat) {
- case GL_R11F_G11F_B10F_EXT:
- return GL_RGB;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_depth_buffer_float) {
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT32F:
- return GL_DEPTH_COMPONENT;
- case GL_DEPTH32F_STENCIL8:
- return GL_DEPTH_STENCIL;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ARB_texture_compression_rgtc) {
- switch (internalFormat) {
- case GL_COMPRESSED_RED_RGTC1:
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- return GL_RED;
- case GL_COMPRESSED_RG_RGTC2:
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- return GL_RG;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.EXT_texture_compression_latc) {
- switch (internalFormat) {
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- return GL_LUMINANCE;
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->Extensions.ATI_texture_compression_3dc) {
- switch (internalFormat) {
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- return GL_LUMINANCE_ALPHA;
- default:
- ; /* fallthrough */
- }
- }
-
- return -1; /* error */
-}
-
-
-/**
- * For cube map faces, return a face index in [0,5].
- * For other targets return 0;
- */
-GLuint
-_mesa_tex_target_to_face(GLenum target)
-{
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
- return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- else
- return 0;
-}
-
-
-
-/**
- * Store a gl_texture_image pointer in a gl_texture_object structure
- * according to the target and level parameters.
- *
- * \param tObj texture object.
- * \param target texture target.
- * \param level image level.
- * \param texImage texture image.
- *
- * This was basically prompted by the introduction of cube maps.
- */
-void
-_mesa_set_tex_image(struct gl_texture_object *tObj,
- GLenum target, GLint level,
- struct gl_texture_image *texImage)
-{
- const GLuint face = _mesa_tex_target_to_face(target);
-
- ASSERT(tObj);
- ASSERT(texImage);
- ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
-
- tObj->Image[face][level] = texImage;
-
- /* Set the 'back' pointer */
- texImage->TexObject = tObj;
-}
-
-
-/**
- * Allocate a texture image structure.
- *
- * Called via ctx->Driver.NewTextureImage() unless overriden by a device
- * driver.
- *
- * \return a pointer to gl_texture_image struct with all fields initialized to
- * zero.
- */
-struct gl_texture_image *
-_mesa_new_texture_image( struct gl_context *ctx )
-{
- (void) ctx;
- return CALLOC_STRUCT(gl_texture_image);
-}
-
-
-/**
- * Free texture image data.
- * This function is a fallback called via ctx->Driver.FreeTexImageData().
- *
- * \param texImage texture image.
- *
- * Free the texture image data if it's not marked as client data.
- */
-void
-_mesa_free_texture_image_data(struct gl_context *ctx,
- struct gl_texture_image *texImage)
-{
- (void) ctx;
-
- if (texImage->Data && !texImage->IsClientData) {
- /* free the old texture data */
- _mesa_free_texmemory(texImage->Data);
- }
-
- texImage->Data = NULL;
-}
-
-
-/**
- * Free texture image.
- *
- * \param texImage texture image.
- *
- * Free the texture image structure and the associated image data.
- */
-void
-_mesa_delete_texture_image(struct gl_context *ctx,
- struct gl_texture_image *texImage)
-{
- /* Free texImage->Data and/or any other driver-specific texture
- * image storage.
- */
- ASSERT(ctx->Driver.FreeTexImageData);
- ctx->Driver.FreeTexImageData( ctx, texImage );
-
- ASSERT(texImage->Data == NULL);
- if (texImage->ImageOffsets)
- free(texImage->ImageOffsets);
- free(texImage);
-}
-
-
-/**
- * Test if a target is a proxy target.
- *
- * \param target texture target.
- *
- * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
- */
-GLboolean
-_mesa_is_proxy_texture(GLenum target)
-{
- /* NUM_TEXTURE_TARGETS should match number of terms below,
- * except there's no proxy for GL_TEXTURE_BUFFER.
- */
- assert(NUM_TEXTURE_TARGETS == 8);
-
- return (target == GL_PROXY_TEXTURE_1D ||
- target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_3D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
- target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
-}
-
-
-/**
- * Return the proxy target which corresponds to the given texture target
- */
-static GLenum
-get_proxy_target(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- return GL_PROXY_TEXTURE_1D;
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return GL_PROXY_TEXTURE_2D;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return GL_PROXY_TEXTURE_3D;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return GL_PROXY_TEXTURE_RECTANGLE_NV;
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
- default:
- _mesa_problem(NULL, "unexpected target in get_proxy_target()");
- return 0;
- }
-}
-
-
-/**
- * Get the texture object that corresponds to the target of the given
- * texture unit.
- *
- * \param ctx GL context.
- * \param texUnit texture unit.
- * \param target texture target.
- *
- * \return pointer to the texture object on success, or NULL on failure.
- *
- * \sa gl_texture_unit.
- */
-struct gl_texture_object *
-_mesa_select_tex_object(struct gl_context *ctx,
- const struct gl_texture_unit *texUnit,
- GLenum target)
-{
- const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
-
- switch (target) {
- case GL_TEXTURE_1D:
- return texUnit->CurrentTex[TEXTURE_1D_INDEX];
- case GL_PROXY_TEXTURE_1D:
- return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
- case GL_TEXTURE_2D:
- return texUnit->CurrentTex[TEXTURE_2D_INDEX];
- case GL_PROXY_TEXTURE_2D:
- return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
- case GL_TEXTURE_3D:
- return texUnit->CurrentTex[TEXTURE_3D_INDEX];
- case GL_PROXY_TEXTURE_3D:
- return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
- case GL_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle
- ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle
- ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
- case GL_TEXTURE_1D_ARRAY_EXT:
- return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
- case GL_TEXTURE_2D_ARRAY_EXT:
- return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
- case GL_TEXTURE_BUFFER:
- return ctx->Extensions.ARB_texture_buffer_object
- ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
- default:
- _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
- return NULL;
- }
-}
-
-
-/**
- * Return pointer to texture object for given target on current texture unit.
- */
-struct gl_texture_object *
-_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
-{
- struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
- return _mesa_select_tex_object(ctx, texUnit, target);
-}
-
-
-/**
- * Get a texture image pointer from a texture object, given a texture
- * target and mipmap level. The target and level parameters should
- * have already been error-checked.
- *
- * \param ctx GL context.
- * \param texObj texture unit.
- * \param target texture target.
- * \param level image level.
- *
- * \return pointer to the texture image structure, or NULL on failure.
- */
-struct gl_texture_image *
-_mesa_select_tex_image(struct gl_context *ctx,
- const struct gl_texture_object *texObj,
- GLenum target, GLint level)
-{
- const GLuint face = _mesa_tex_target_to_face(target);
-
- ASSERT(texObj);
- ASSERT(level >= 0);
- ASSERT(level < MAX_TEXTURE_LEVELS);
-
- return texObj->Image[face][level];
-}
-
-
-/**
- * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
- * it and install it. Only return NULL if passed a bad parameter or run
- * out of memory.
- */
-struct gl_texture_image *
-_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
- GLenum target, GLint level)
-{
- struct gl_texture_image *texImage;
-
- if (!texObj)
- return NULL;
-
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
- return NULL;
- }
-
- _mesa_set_tex_image(texObj, target, level, texImage);
- }
-
- return texImage;
-}
-
-
-/**
- * Return pointer to the specified proxy texture image.
- * Note that proxy textures are per-context, not per-texture unit.
- * \return pointer to texture image or NULL if invalid target, invalid
- * level, or out of memory.
- */
-struct gl_texture_image *
-_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
-{
- struct gl_texture_image *texImage;
- GLuint texIndex;
-
- if (level < 0 )
- return NULL;
-
- switch (target) {
- case GL_PROXY_TEXTURE_1D:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texIndex = TEXTURE_1D_INDEX;
- break;
- case GL_PROXY_TEXTURE_2D:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texIndex = TEXTURE_2D_INDEX;
- break;
- case GL_PROXY_TEXTURE_3D:
- if (level >= ctx->Const.Max3DTextureLevels)
- return NULL;
- texIndex = TEXTURE_3D_INDEX;
- break;
- case GL_PROXY_TEXTURE_CUBE_MAP:
- if (level >= ctx->Const.MaxCubeTextureLevels)
- return NULL;
- texIndex = TEXTURE_CUBE_INDEX;
- break;
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (level > 0)
- return NULL;
- texIndex = TEXTURE_RECT_INDEX;
- break;
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texIndex = TEXTURE_1D_ARRAY_INDEX;
- break;
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- if (level >= ctx->Const.MaxTextureLevels)
- return NULL;
- texIndex = TEXTURE_2D_ARRAY_INDEX;
- break;
- default:
- return NULL;
- }
-
- texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
- if (!texImage) {
- texImage = ctx->Driver.NewTextureImage(ctx);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
- return NULL;
- }
- ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
- /* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
- }
- return texImage;
-}
-
-
-/**
- * Get the maximum number of allowed mipmap levels.
- *
- * \param ctx GL context.
- * \param target texture target.
- *
- * \return the maximum number of allowed mipmap levels for the given
- * texture target, or zero if passed a bad target.
- *
- * \sa gl_constants.
- */
-GLint
-_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return ctx->Const.MaxTextureLevels;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return ctx->Const.Max3DTextureLevels;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Extensions.ARB_texture_cube_map
- ? ctx->Const.MaxCubeTextureLevels : 0;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array)
- ? ctx->Const.MaxTextureLevels : 0;
- case GL_TEXTURE_BUFFER:
- /* fall-through */
- default:
- return 0; /* bad target */
- }
-}
-
-
-/**
- * Return number of dimensions per mipmap level for the given texture target.
- */
-GLint
-_mesa_get_texture_dimensions(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- return 1;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_RECTANGLE:
- case GL_TEXTURE_CUBE_MAP:
- case GL_PROXY_TEXTURE_2D:
- case GL_PROXY_TEXTURE_RECTANGLE:
- case GL_PROXY_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- case GL_TEXTURE_1D_ARRAY:
- case GL_PROXY_TEXTURE_1D_ARRAY:
- return 2;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- case GL_PROXY_TEXTURE_2D_ARRAY:
- return 3;
- case GL_TEXTURE_BUFFER:
- /* fall-through */
- default:
- _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
- target);
- return 2;
- }
-}
-
-
-
-
-#if 000 /* not used anymore */
-/*
- * glTexImage[123]D can accept a NULL image pointer. In this case we
- * create a texture image with unspecified image contents per the OpenGL
- * spec.
- */
-static GLubyte *
-make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
-{
- const GLint components = _mesa_components_in_format(format);
- const GLint numPixels = width * height * depth;
- GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
-
-#ifdef DEBUG
- /*
- * Let's see if anyone finds this. If glTexImage2D() is called with
- * a NULL image pointer then load the texture image with something
- * interesting instead of leaving it indeterminate.
- */
- if (data) {
- static const char message[8][32] = {
- " X X XXXXX XXX X ",
- " XX XX X X X X X ",
- " X X X X X X X ",
- " X X XXXX XXX XXXXX ",
- " X X X X X X ",
- " X X X X X X X ",
- " X X XXXXX XXX X X ",
- " "
- };
-
- GLubyte *imgPtr = data;
- GLint h, i, j, k;
- for (h = 0; h < depth; h++) {
- for (i = 0; i < height; i++) {
- GLint srcRow = 7 - (i % 8);
- for (j = 0; j < width; j++) {
- GLint srcCol = j % 32;
- GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
- for (k = 0; k < components; k++) {
- *imgPtr++ = texel;
- }
- }
- }
- }
- }
-#endif
-
- return data;
-}
-#endif
-
-
-
-/**
- * Reset the fields of a gl_texture_image struct to zero.
- *
- * \param img texture image structure.
- *
- * This is called when a proxy texture test fails, we set all the
- * image members (except DriverData) to zero.
- * It's also used in glTexImage[123]D as a safeguard to be sure all
- * required fields get initialized properly by the Driver.TexImage[123]D
- * functions.
- */
-static void
-clear_teximage_fields(struct gl_texture_image *img)
-{
- ASSERT(img);
- img->_BaseFormat = 0;
- img->InternalFormat = 0;
- img->Border = 0;
- img->Width = 0;
- img->Height = 0;
- img->Depth = 0;
- img->RowStride = 0;
- if (img->ImageOffsets) {
- free(img->ImageOffsets);
- img->ImageOffsets = NULL;
- }
- img->Width2 = 0;
- img->Height2 = 0;
- img->Depth2 = 0;
- img->WidthLog2 = 0;
- img->HeightLog2 = 0;
- img->DepthLog2 = 0;
- img->Data = NULL;
- img->TexFormat = MESA_FORMAT_NONE;
- img->FetchTexelc = NULL;
- img->FetchTexelf = NULL;
-}
-
-
-/**
- * Initialize basic fields of the gl_texture_image struct.
- *
- * \param ctx GL context.
- * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
- * \param img texture image structure to be initialized.
- * \param width image width.
- * \param height image height.
- * \param depth image depth.
- * \param border image border.
- * \param internalFormat internal format.
- * \param format the actual hardware format (one of MESA_FORMAT_*)
- *
- * Fills in the fields of \p img with the given information.
- * Note: width, height and depth include the border.
- */
-void
-_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
- struct gl_texture_image *img,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum internalFormat,
- gl_format format)
-{
- GLint i, dims;
-
- ASSERT(img);
- ASSERT(width >= 0);
- ASSERT(height >= 0);
- ASSERT(depth >= 0);
-
- img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
- ASSERT(img->_BaseFormat > 0);
- img->InternalFormat = internalFormat;
- img->Border = border;
- img->Width = width;
- img->Height = height;
- img->Depth = depth;
-
- img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
- img->WidthLog2 = logbase2(img->Width2);
-
- if (height == 1) { /* 1-D texture */
- img->Height2 = 1;
- img->HeightLog2 = 0;
- }
- else {
- img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
- img->HeightLog2 = logbase2(img->Height2);
- }
-
- if (depth == 1) { /* 2-D texture */
- img->Depth2 = 1;
- img->DepthLog2 = 0;
- }
- else {
- img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
- img->DepthLog2 = logbase2(img->Depth2);
- }
-
- img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
-
- if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
- (height == 1 || _mesa_is_pow_two(img->Height2)) &&
- (depth == 1 || _mesa_is_pow_two(img->Depth2)))
- img->_IsPowerOfTwo = GL_TRUE;
- else
- img->_IsPowerOfTwo = GL_FALSE;
-
- /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
- img->RowStride = width;
- /* Allocate the ImageOffsets array and initialize to typical values.
- * We allocate the array for 1D/2D textures too in order to avoid special-
- * case code in the texstore routines.
- */
- if (img->ImageOffsets)
- free(img->ImageOffsets);
- img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
- for (i = 0; i < depth; i++) {
- img->ImageOffsets[i] = i * width * height;
- }
-
- /* Compute Width/Height/DepthScale for mipmap lod computation */
- if (target == GL_TEXTURE_RECTANGLE_NV) {
- /* scale = 1.0 since texture coords directly map to texels */
- img->WidthScale = 1.0;
- img->HeightScale = 1.0;
- img->DepthScale = 1.0;
- }
- else {
- img->WidthScale = (GLfloat) img->Width;
- img->HeightScale = (GLfloat) img->Height;
- img->DepthScale = (GLfloat) img->Depth;
- }
-
- img->TexFormat = format;
-
- dims = _mesa_get_texture_dimensions(target);
-
- _mesa_set_fetch_functions(img, dims);
-}
-
-
-/**
- * Free and clear fields of the gl_texture_image struct.
- *
- * \param ctx GL context.
- * \param texImage texture image structure to be cleared.
- *
- * After the call, \p texImage will have no data associated with it. Its
- * fields are cleared so that its parent object will test incomplete.
- */
-void
-_mesa_clear_texture_image(struct gl_context *ctx,
- struct gl_texture_image *texImage)
-{
- ctx->Driver.FreeTexImageData(ctx, texImage);
- clear_teximage_fields(texImage);
-}
-
-
-/**
- * This is the fallback for Driver.TestProxyTexImage(). Test the texture
- * level, width, height and depth against the ctx->Const limits for textures.
- *
- * A hardware driver might override this function if, for example, the
- * max 3D texture size is 512x512x64 (i.e. not a cube).
- *
- * Note that width, height, depth == 0 is not an error. However, a
- * texture with zero width/height/depth will be considered "incomplete"
- * and texturing will effectively be disabled.
- *
- * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
- * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
- * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
- * \param level as passed to glTexImage
- * \param internalFormat as passed to glTexImage
- * \param format as passed to glTexImage
- * \param type as passed to glTexImage
- * \param width as passed to glTexImage
- * \param height as passed to glTexImage
- * \param depth as passed to glTexImage
- * \param border as passed to glTexImage
- * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
- */
-GLboolean
-_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat, GLenum format, GLenum type,
- GLint width, GLint height, GLint depth, GLint border)
-{
- GLint maxSize;
-
- (void) internalFormat;
- (void) format;
- (void) type;
-
- switch (target) {
- case GL_PROXY_TEXTURE_1D:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
- return GL_FALSE;
- if (level >= ctx->Const.MaxTextureLevels)
- return GL_FALSE;
- if (!ctx->Extensions.ARB_texture_non_power_of_two) {
- if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
- return GL_FALSE;
- }
- return GL_TRUE;
-
- case GL_PROXY_TEXTURE_2D:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
- return GL_FALSE;
- if (height < 2 * border || height > 2 + maxSize)
- return GL_FALSE;
- if (level >= ctx->Const.MaxTextureLevels)
- return GL_FALSE;
- if (!ctx->Extensions.ARB_texture_non_power_of_two) {
- if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
- return GL_FALSE;
- if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
- return GL_FALSE;
- }
- return GL_TRUE;
-
- case GL_PROXY_TEXTURE_3D:
- maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
- return GL_FALSE;
- if (height < 2 * border || height > 2 + maxSize)
- return GL_FALSE;
- if (depth < 2 * border || depth > 2 + maxSize)
- return GL_FALSE;
- if (level >= ctx->Const.Max3DTextureLevels)
- return GL_FALSE;
- if (!ctx->Extensions.ARB_texture_non_power_of_two) {
- if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
- return GL_FALSE;
- if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
- return GL_FALSE;
- if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
- return GL_FALSE;
- }
- return GL_TRUE;
-
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- maxSize = ctx->Const.MaxTextureRectSize;
- if (width < 0 || width > maxSize)
- return GL_FALSE;
- if (height < 0 || height > maxSize)
- return GL_FALSE;
- if (level != 0)
- return GL_FALSE;
- return GL_TRUE;
-
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
- return GL_FALSE;
- if (height < 2 * border || height > 2 + maxSize)
- return GL_FALSE;
- if (level >= ctx->Const.MaxCubeTextureLevels)
- return GL_FALSE;
- if (!ctx->Extensions.ARB_texture_non_power_of_two) {
- if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
- return GL_FALSE;
- if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
- return GL_FALSE;
- }
- return GL_TRUE;
-
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
- return GL_FALSE;
- if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
- return GL_FALSE;
- if (level >= ctx->Const.MaxTextureLevels)
- return GL_FALSE;
- if (!ctx->Extensions.ARB_texture_non_power_of_two) {
- if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
- return GL_FALSE;
- }
- return GL_TRUE;
-
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > 2 + maxSize)
- return GL_FALSE;
- if (height < 2 * border || height > 2 + maxSize)
- return GL_FALSE;
- if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
- return GL_FALSE;
- if (level >= ctx->Const.MaxTextureLevels)
- return GL_FALSE;
- if (!ctx->Extensions.ARB_texture_non_power_of_two) {
- if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
- return GL_FALSE;
- if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
- return GL_FALSE;
- }
- return GL_TRUE;
-
- default:
- _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
- return GL_FALSE;
- }
-}
-
-
-/**
- * Check if the memory used by the texture would exceed the driver's limit.
- * This lets us support a max 3D texture size of 8K (for example) but
- * prevents allocating a full 8K x 8K x 8K texture.
- * XXX this could be rolled into the proxy texture size test (above) but
- * we don't have the actual texture internal format at that point.
- */
-static GLboolean
-legal_texture_size(struct gl_context *ctx, gl_format format,
- GLint width, GLint height, GLint depth)
-{
- uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
- uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
- return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
-}
-
-
-
-/**
- * Helper function to determine whether a target and specific compression
- * format are supported.
- */
-static GLboolean
-target_can_be_compressed(const struct gl_context *ctx, GLenum target,
- GLenum intFormat)
-{
- (void) intFormat; /* not used yet */
-
- switch (target) {
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return GL_TRUE; /* true for any compressed format so far */
- case GL_PROXY_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return ctx->Extensions.ARB_texture_cube_map;
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Check if the given texture target value is legal for a
- * glTexImage1/2/3D call.
- */
-static GLboolean
-legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
-{
- switch (dims) {
- case 1:
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
- case 2:
- switch (target) {
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return GL_TRUE;
- case GL_PROXY_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return ctx->Extensions.ARB_texture_cube_map;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle;
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
- default:
- return GL_FALSE;
- }
- case 3:
- switch (target) {
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return GL_TRUE;
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
- default:
- return GL_FALSE;
- }
- default:
- _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
- return GL_FALSE;
- }
-}
-
-
-/**
- * Check if the given texture target value is legal for a
- * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
- * The difference compared to legal_teximage_target() above is that
- * proxy targets are not supported.
- */
-static GLboolean
-legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
-{
- switch (dims) {
- case 1:
- return target == GL_TEXTURE_1D;
- case 2:
- switch (target) {
- case GL_TEXTURE_2D:
- return GL_TRUE;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return ctx->Extensions.ARB_texture_cube_map;
- case GL_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle;
- case GL_TEXTURE_1D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
- default:
- return GL_FALSE;
- }
- case 3:
- switch (target) {
- case GL_TEXTURE_3D:
- return GL_TRUE;
- case GL_TEXTURE_2D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array ||
- ctx->Extensions.EXT_texture_array);
- default:
- return GL_FALSE;
- }
- default:
- _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
- dims);
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test the glTexImage[123]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param internalFormat internal format given by the user.
- * \param format pixel data format given by the user.
- * \param type pixel data type given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- * \param depth image depth given by the user.
- * \param border image border given by the user.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __struct gl_contextRec::Const and the supported extensions, and according
- * to the OpenGL specification.
- */
-static GLboolean
-texture_error_check( struct gl_context *ctx,
- GLuint dimensions, GLenum target,
- GLint level, GLint internalFormat,
- GLenum format, GLenum type,
- GLint width, GLint height,
- GLint depth, GLint border )
-{
- const GLenum proxyTarget = get_proxy_target(target);
- const GLboolean isProxy = target == proxyTarget;
- GLboolean sizeOK = GL_TRUE;
- GLboolean colorFormat, indexFormat;
-
- /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(level=%d)", dimensions, level);
- }
- return GL_TRUE;
- }
-
- /* Check border */
- if (border < 0 || border > 1 ||
- ((target == GL_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(border=%d)", dimensions, border);
- }
- return GL_TRUE;
- }
-
- if (width < 0 || height < 0 || depth < 0) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(width, height or depth < 0)", dimensions);
- }
- return GL_TRUE;
- }
-
- /* Do this simple check before calling the TestProxyTexImage() function */
- if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- sizeOK = (width == height);
- }
-
- /*
- * Use the proxy texture driver hook to see if the size/level/etc are
- * legal.
- */
- sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
- internalFormat, format,
- type, width, height,
- depth, border);
- if (!sizeOK) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
- dimensions, level, width, height, depth);
- }
- return GL_TRUE;
- }
-
- /* Check internalFormat */
- if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage%dD(internalFormat=%s)",
- dimensions, _mesa_lookup_enum_by_nr(internalFormat));
- }
- return GL_TRUE;
- }
-
- /* Check incoming image format and type */
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- /* Normally, GL_INVALID_OPERATION is generated by a format/type
- * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
- * GL_EXT_texture_integer extension, some combinations should generate
- * GL_INVALID_ENUM instead (grr!).
- */
- if (!isProxy) {
- GLenum error = _mesa_is_integer_format(format)
- ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
- _mesa_error(ctx, error,
- "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
- dimensions, format, type);
- }
- return GL_TRUE;
- }
-
- /* make sure internal format and format basically agree */
- colorFormat = _mesa_is_color_format(format);
- indexFormat = _mesa_is_index_format(format);
- if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
- (_mesa_is_index_format(internalFormat) && !indexFormat) ||
- (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
- (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
- (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
- (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
- dimensions, internalFormat, format);
- return GL_TRUE;
- }
-
- /* additional checks for ycbcr textures */
- if (internalFormat == GL_YCBCR_MESA) {
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
- type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
- char message[100];
- _mesa_snprintf(message, sizeof(message),
- "glTexImage%dD(format/type YCBCR mismatch", dimensions);
- _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
- return GL_TRUE; /* error */
- }
- if (target != GL_TEXTURE_2D &&
- target != GL_PROXY_TEXTURE_2D &&
- target != GL_TEXTURE_RECTANGLE_NV &&
- target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
- return GL_TRUE;
- }
- if (border != 0) {
- if (!isProxy) {
- char message[100];
- _mesa_snprintf(message, sizeof(message),
- "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
- dimensions, border);
- _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
- }
- return GL_TRUE;
- }
- }
-
- /* additional checks for depth textures */
- if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
- /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
- if (target != GL_TEXTURE_1D &&
- target != GL_PROXY_TEXTURE_1D &&
- target != GL_TEXTURE_2D &&
- target != GL_PROXY_TEXTURE_2D &&
- target != GL_TEXTURE_RECTANGLE_ARB &&
- target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage(target/internalFormat)");
- return GL_TRUE;
- }
- }
-
- /* additional checks for compressed textures */
- if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target, internalFormat)) {
- if (!isProxy)
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage%dD(target)", dimensions);
- return GL_TRUE;
- }
- if (border != 0) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%dD(border!=0)", dimensions);
- }
- return GL_TRUE;
- }
- }
-
- /* additional checks for integer textures */
- if (ctx->Extensions.EXT_texture_integer &&
- (_mesa_is_integer_format(format) !=
- _mesa_is_integer_format(internalFormat))) {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%dD(integer/non-integer format mismatch)",
- dimensions);
- }
- return GL_TRUE;
- }
-
- /* if we get here, the parameters are OK */
- return GL_FALSE;
-}
-
-
-/**
- * Test glTexSubImage[123]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param xoffset sub-image x offset given by the user.
- * \param yoffset sub-image y offset given by the user.
- * \param zoffset sub-image z offset given by the user.
- * \param format pixel data format given by the user.
- * \param type pixel data type given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- * \param depth image depth given by the user.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __struct gl_contextRec::Const and the supported extensions, and according
- * to the OpenGL specification.
- */
-static GLboolean
-subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type )
-{
- /* Basic level check */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
- return GL_TRUE;
- }
-
- /* Check for negative sizes */
- if (width < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexSubImage%dD(width=%d)", dimensions, width);
- return GL_TRUE;
- }
- if (height < 0 && dimensions > 1) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexSubImage%dD(height=%d)", dimensions, height);
- return GL_TRUE;
- }
- if (depth < 0 && dimensions > 2) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexSubImage%dD(depth=%d)", dimensions, depth);
- return GL_TRUE;
- }
-
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- /* As with the glTexImage2D check above, the error code here
- * depends on texture integer.
- */
- GLenum error = _mesa_is_integer_format(format)
- ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
- _mesa_error(ctx, error,
- "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
- dimensions, format, type);
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Do second part of glTexSubImage which depends on the destination texture.
- * \return GL_TRUE if error recorded, GL_FALSE otherwise
- */
-static GLboolean
-subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type,
- const struct gl_texture_image *destTex )
-{
- if (!destTex) {
- /* undefined image level */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
- return GL_TRUE;
- }
-
- if (xoffset < -((GLint)destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
- dimensions);
- return GL_TRUE;
- }
- if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
- dimensions);
- return GL_TRUE;
- }
- if (dimensions > 1) {
- if (yoffset < -((GLint)destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
- dimensions);
- return GL_TRUE;
- }
- if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
- dimensions);
- return GL_TRUE;
- }
- }
- if (dimensions > 2) {
- if (zoffset < -((GLint)destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
- return GL_TRUE;
- }
- if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
- return GL_TRUE;
- }
- }
-
- if (_mesa_is_format_compressed(destTex->TexFormat)) {
- GLuint bw, bh;
-
- /* do tests which depend on compression block size */
- _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
-
- /* offset must be multiple of block size */
- if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
- dimensions, xoffset, yoffset);
- return GL_TRUE;
- }
- /* size must be multiple of bw by bh or equal to whole texture size */
- if ((width % bw != 0) && (GLuint) width != destTex->Width) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%dD(width = %d)", dimensions, width);
- return GL_TRUE;
- }
- if ((height % bh != 0) && (GLuint) height != destTex->Height) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%dD(height = %d)", dimensions, height);
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Test glCopyTexImage[12]D() parameters for errors.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- * \param internalFormat internal format given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- * \param border texture border.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- *
- * Verifies each of the parameters against the constants specified in
- * __struct gl_contextRec::Const and the supported extensions, and according
- * to the OpenGL specification.
- */
-static GLboolean
-copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
- GLenum target, GLint level, GLint internalFormat,
- GLint width, GLint height, GLint border )
-{
- const GLenum proxyTarget = get_proxy_target(target);
- const GLenum type = GL_FLOAT;
- GLboolean sizeOK;
- GLint format;
-
- /* check target */
- if (!legal_texsubimage_target(ctx, dimensions, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
- dimensions, _mesa_lookup_enum_by_nr(target));
- return GL_TRUE;
- }
-
- /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%dD(level=%d)", dimensions, level);
- return GL_TRUE;
- }
-
- /* Check that the source buffer is complete */
- if (ctx->ReadBuffer->Name) {
- if (ctx->ReadBuffer->_Status == 0) {
- _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
- }
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glCopyTexImage%dD(invalid readbuffer)", dimensions);
- return GL_TRUE;
- }
- }
-
- /* Check border */
- if (border < 0 || border > 1 ||
- ((target == GL_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
- return GL_TRUE;
- }
-
- format = _mesa_base_tex_format(ctx, internalFormat);
- if (format < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%dD(internalFormat)", dimensions);
- return GL_TRUE;
- }
-
- if (!_mesa_source_buffer_exists(ctx, format)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(missing readbuffer)", dimensions);
- return GL_TRUE;
- }
-
- /* Do size, level checking */
- sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
- ? (width == height) : 1;
-
- sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
- internalFormat, format,
- type, width, height,
- 1, border);
-
- if (!sizeOK) {
- if (dimensions == 1) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage1D(width=%d)", width);
- }
- else {
- ASSERT(dimensions == 2);
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage2D(width=%d, height=%d)", width, height);
- }
- return GL_TRUE;
- }
-
- if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target, internalFormat)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCopyTexImage%dD(target)", dimensions);
- return GL_TRUE;
- }
- if (border != 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(border!=0)", dimensions);
- return GL_TRUE;
- }
- }
- else if (_mesa_is_depth_format(internalFormat)) {
- /* make sure we have depth/stencil buffers */
- if (!ctx->ReadBuffer->_DepthBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(no depth)", dimensions);
- return GL_TRUE;
- }
- }
- else if (_mesa_is_depthstencil_format(internalFormat)) {
- /* make sure we have depth/stencil buffers */
- if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
- return GL_TRUE;
- }
- }
-
- /* if we get here, the parameters are OK */
- return GL_FALSE;
-}
-
-
-/**
- * Test glCopyTexSubImage[12]D() parameters for errors.
- * Note that this is the first part of error checking.
- * See also copytexsubimage_error_check2() below for the second part.
- *
- * \param ctx GL context.
- * \param dimensions texture image dimensions (must be 1, 2 or 3).
- * \param target texture target given by the user.
- * \param level image level given by the user.
- *
- * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
- */
-static GLboolean
-copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
- GLenum target, GLint level)
-{
- /* Check that the source buffer is complete */
- if (ctx->ReadBuffer->Name) {
- if (ctx->ReadBuffer->_Status == 0) {
- _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
- }
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glCopyTexImage%dD(invalid readbuffer)", dimensions);
- return GL_TRUE;
- }
- }
-
- /* check target (proxies not allowed) */
- if (!legal_texsubimage_target(ctx, dimensions, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
- dimensions, _mesa_lookup_enum_by_nr(target));
- return GL_TRUE;
- }
-
- /* Check level */
- if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(level=%d)", dimensions, level);
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Second part of error checking for glCopyTexSubImage[12]D().
- * \param xoffset sub-image x offset given by the user.
- * \param yoffset sub-image y offset given by the user.
- * \param zoffset sub-image z offset given by the user.
- * \param width image width given by the user.
- * \param height image height given by the user.
- */
-static GLboolean
-copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height,
- const struct gl_texture_image *teximage )
-{
- /* check that dest tex image exists */
- if (!teximage) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(undefined texture level: %d)",
- dimensions, level);
- return GL_TRUE;
- }
-
- /* Check size */
- if (width < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(width=%d)", dimensions, width);
- return GL_TRUE;
- }
- if (dimensions > 1 && height < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(height=%d)", dimensions, height);
- return GL_TRUE;
- }
-
- /* check x/y offsets */
- if (xoffset < -((GLint)teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
- return GL_TRUE;
- }
- if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(xoffset+width)", dimensions);
- return GL_TRUE;
- }
- if (dimensions > 1) {
- if (yoffset < -((GLint)teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
- return GL_TRUE;
- }
- /* NOTE: we're adding the border here, not subtracting! */
- if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(yoffset+height)", dimensions);
- return GL_TRUE;
- }
- }
-
- /* check z offset */
- if (dimensions > 2) {
- if (zoffset < -((GLint)teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(zoffset)", dimensions);
- return GL_TRUE;
- }
- if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
- return GL_TRUE;
- }
- }
-
- if (_mesa_is_format_compressed(teximage->TexFormat)) {
- /* offset must be multiple of 4 */
- if ((xoffset & 3) || (yoffset & 3)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
- return GL_TRUE;
- }
- /* size must be multiple of 4 */
- if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(width)", dimensions);
- return GL_TRUE;
- }
- if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%dD(height)", dimensions);
- return GL_TRUE;
- }
- }
-
- if (teximage->InternalFormat == GL_YCBCR_MESA) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
- return GL_TRUE;
- }
-
- if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
- dimensions, teximage->_BaseFormat);
- return GL_TRUE;
- }
-
- if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
- if (!ctx->ReadBuffer->_DepthBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(no depth buffer)",
- dimensions);
- return GL_TRUE;
- }
- }
- else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
- if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(no depth/stencil buffer)",
- dimensions);
- return GL_TRUE;
- }
- }
-
- /* If copying into an integer texture, the source buffer must also be
- * integer-valued.
- */
- if (_mesa_is_format_integer_color(teximage->TexFormat)) {
- struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
- if (!_mesa_is_format_integer_color(rb->Format)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(source buffer is not integer format)",
- dimensions);
- return GL_TRUE;
- }
- }
-
- /* if we get here, the parameters are OK */
- return GL_FALSE;
-}
-
-
-/** Callback info for walking over FBO hash table */
-struct cb_info
-{
- struct gl_context *ctx;
- struct gl_texture_object *texObj;
- GLuint level, face;
-};
-
-
-/**
- * Check render to texture callback. Called from _mesa_HashWalk().
- */
-static void
-check_rtt_cb(GLuint key, void *data, void *userData)
-{
- struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
- const struct cb_info *info = (struct cb_info *) userData;
- struct gl_context *ctx = info->ctx;
- const struct gl_texture_object *texObj = info->texObj;
- const GLuint level = info->level, face = info->face;
-
- /* If this is a user-created FBO */
- if (fb->Name) {
- GLuint i;
- /* check if any of the FBO's attachments point to 'texObj' */
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- if (att->Type == GL_TEXTURE &&
- att->Texture == texObj &&
- att->TextureLevel == level &&
- att->CubeMapFace == face) {
- ASSERT(_mesa_get_attachment_teximage(att));
- /* Tell driver about the new renderbuffer texture */
- ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
- /* Mark fb status as indeterminate to force re-validation */
- fb->_Status = 0;
- }
- }
- }
-}
-
-
-/**
- * When a texture image is specified we have to check if it's bound to
- * any framebuffer objects (render to texture) in order to detect changes
- * in size or format since that effects FBO completeness.
- * Any FBOs rendering into the texture must be re-validated.
- */
-static void
-update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
- GLuint face, GLuint level)
-{
- /* Only check this texture if it's been marked as RenderToTexture */
- if (texObj->_RenderToTexture) {
- struct cb_info info;
- info.ctx = ctx;
- info.texObj = texObj;
- info.level = level;
- info.face = face;
- _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
- }
-}
-
-
-/**
- * If the texture object's GenerateMipmap flag is set and we've
- * changed the texture base level image, regenerate the rest of the
- * mipmap levels now.
- */
-static INLINE void
-check_gen_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj, GLint level)
-{
- ASSERT(target != GL_TEXTURE_CUBE_MAP);
- if (texObj->GenerateMipmap &&
- level == texObj->BaseLevel &&
- level < texObj->MaxLevel) {
- ASSERT(ctx->Driver.GenerateMipmap);
- ctx->Driver.GenerateMipmap(ctx, target, texObj);
- }
-}
-
-
-/** Debug helper: override the user-requested internal format */
-static GLenum
-override_internal_format(GLenum internalFormat, GLint width, GLint height)
-{
-#if 0
- if (internalFormat == GL_RGBA16F_ARB ||
- internalFormat == GL_RGBA32F_ARB) {
- printf("Convert rgba float tex to int %d x %d\n", width, height);
- return GL_RGBA;
- }
- else if (internalFormat == GL_RGB16F_ARB ||
- internalFormat == GL_RGB32F_ARB) {
- printf("Convert rgb float tex to int %d x %d\n", width, height);
- return GL_RGB;
- }
- else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
- internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
- printf("Convert luminance float tex to int %d x %d\n", width, height);
- return GL_LUMINANCE_ALPHA;
- }
- else if (internalFormat == GL_LUMINANCE16F_ARB ||
- internalFormat == GL_LUMINANCE32F_ARB) {
- printf("Convert luminance float tex to int %d x %d\n", width, height);
- return GL_LUMINANCE;
- }
- else if (internalFormat == GL_ALPHA16F_ARB ||
- internalFormat == GL_ALPHA32F_ARB) {
- printf("Convert luminance float tex to int %d x %d\n", width, height);
- return GL_ALPHA;
- }
- /*
- else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
- internalFormat = GL_RGBA;
- }
- */
- else {
- return internalFormat;
- }
-#else
- return internalFormat;
-#endif
-}
-
-
-/**
- * Choose the actual hardware format for a texture image.
- * Try to use the same format as the previous image level when possible.
- * Otherwise, ask the driver for the best format.
- * It's important to try to choose a consistant format for all levels
- * for efficient texture memory layout/allocation. In particular, this
- * comes up during automatic mipmap generation.
- */
-gl_format
-_mesa_choose_texture_format(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLenum target, GLint level,
- GLenum internalFormat, GLenum format, GLenum type)
-{
- gl_format f;
-
- /* see if we've already chosen a format for the previous level */
- if (level > 0) {
- struct gl_texture_image *prevImage =
- _mesa_select_tex_image(ctx, texObj, target, level - 1);
- /* See if the prev level is defined and has an internal format which
- * matches the new internal format.
- */
- if (prevImage &&
- prevImage->Width > 0 &&
- prevImage->InternalFormat == internalFormat) {
- /* use the same format */
- ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
- return prevImage->TexFormat;
- }
- }
-
- /* choose format from scratch */
- f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
- ASSERT(f != MESA_FORMAT_NONE);
- return f;
-}
-
-
-/**
- * Common code to implement all the glTexImage1D/2D/3D functions.
- */
-static void
-teximage(struct gl_context *ctx, GLuint dims,
- GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels)
-{
- GLboolean error;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
- dims,
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- width, height, depth, border,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- internalFormat = override_internal_format(internalFormat, width, height);
-
- /* target error checking */
- if (!legal_teximage_target(ctx, dims, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
- dims, _mesa_lookup_enum_by_nr(target));
- return;
- }
-
- /* general error checking */
- error = texture_error_check(ctx, dims, target, level, internalFormat,
- format, type, width, height, depth, border);
-
- if (_mesa_is_proxy_texture(target)) {
- /* Proxy texture: just clear or set state depending on error checking */
- struct gl_texture_image *texImage =
- _mesa_get_proxy_tex_image(ctx, target, level);
-
- if (error) {
- /* when error, clear all proxy texture image parameters */
- if (texImage)
- clear_teximage_fields(texImage);
- }
- else {
- /* no error, set the tex image parameters */
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
- target, level,
- internalFormat,
- format, type);
-
- if (legal_texture_size(ctx, texFormat, width, height, depth)) {
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
- depth, border, internalFormat,
- texFormat);
- }
- else if (texImage) {
- clear_teximage_fields(texImage);
- }
- }
- }
- else {
- /* non-proxy target */
- const GLuint face = _mesa_tex_target_to_face(target);
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- if (error) {
- return; /* error was recorded */
- }
-
- if (ctx->NewState & _NEW_PIXEL)
- _mesa_update_state(ctx);
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
-
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
- }
- else {
- gl_format texFormat;
-
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, format,
- type);
-
- if (legal_texture_size(ctx, texFormat, width, height, depth)) {
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth,
- border, internalFormat, texFormat);
-
- /* Give the texture to the driver. <pixels> may be null. */
- ASSERT(ctx->Driver.TexImage3D);
- switch (dims) {
- case 1:
- ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
- width, border, format,
- type, pixels, &ctx->Unpack, texObj,
- texImage);
- break;
- case 2:
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
- width, height, border, format,
- type, pixels, &ctx->Unpack, texObj,
- texImage);
- break;
- case 3:
- ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
- width, height, depth, border, format,
- type, pixels, &ctx->Unpack, texObj,
- texImage);
- break;
- default:
- _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
- }
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
-}
-
-
-/*
- * Called from the API. Note that width includes the border.
- */
-void GLAPIENTRY
-_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
- border, format, type, pixels);
-}
-
-
-void GLAPIENTRY
-_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- teximage(ctx, 2, target, level, internalFormat, width, height, 1,
- border, format, type, pixels);
-}
-
-
-/*
- * Called by the API or display list executor.
- * Note that width and height include the border.
- */
-void GLAPIENTRY
-_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- teximage(ctx, 3, target, level, internalFormat, width, height, depth,
- border, format, type, pixels);
-}
-
-
-void GLAPIENTRY
-_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
- depth, border, format, type, pixels);
-}
-
-
-#if FEATURE_OES_EGL_image
-void GLAPIENTRY
-_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.OES_EGL_image) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glEGLImageTargetTexture2DOES(unsupported)");
- return;
- }
-
- if (target != GL_TEXTURE_2D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glEGLImageTargetTexture2D(target=%d)", target);
- return;
- }
-
- if (ctx->NewState & _NEW_PIXEL)
- _mesa_update_state(ctx);
-
- texObj = _mesa_get_current_tex_object(ctx, target);
- _mesa_lock_texture(ctx, texObj);
-
- texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
- } else {
- if (texImage->Data)
- ctx->Driver.FreeTexImageData( ctx, texImage );
-
- ASSERT(texImage->Data == NULL);
- ctx->Driver.EGLImageTargetTexture2D(ctx, target,
- texObj, texImage, image);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- _mesa_unlock_texture(ctx, texObj);
-
-}
-#endif
-
-
-
-/**
- * Implement all the glTexSubImage1/2/3D() functions.
- */
-static void
-texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
- dims,
- _mesa_lookup_enum_by_nr(target), level,
- xoffset, yoffset, zoffset, width, height, depth,
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type), pixels);
-
- /* check target (proxies not allowed) */
- if (!legal_texsubimage_target(ctx, dims, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
- dims, _mesa_lookup_enum_by_nr(target));
- return;
- }
-
- if (ctx->NewState & _NEW_PIXEL)
- _mesa_update_state(ctx);
-
- if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type)) {
- return; /* error was detected */
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (subtexture_error_check2(ctx, dims, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, texImage)) {
- /* error was recorded */
- }
- else if (width > 0 && height > 0 && height > 0) {
- /* If we have a border, offset=-1 is legal. Bias by border width. */
- switch (dims) {
- case 3:
- zoffset += texImage->Border;
- /* fall-through */
- case 2:
- yoffset += texImage->Border;
- /* fall-through */
- case 1:
- xoffset += texImage->Border;
- }
-
- switch (dims) {
- case 1:
- ctx->Driver.TexSubImage1D(ctx, target, level,
- xoffset, width,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
- break;
- case 2:
- ctx->Driver.TexSubImage2D(ctx, target, level,
- xoffset, yoffset, width, height,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
- break;
- case 3:
- ctx->Driver.TexSubImage3D(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
- break;
- default:
- _mesa_problem(ctx, "unexpected dims in subteximage()");
- }
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-void GLAPIENTRY
-_mesa_TexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- texsubimage(ctx, 1, target, level,
- xoffset, 0, 0,
- width, 1, 1,
- format, type, pixels);
-}
-
-
-void GLAPIENTRY
-_mesa_TexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- texsubimage(ctx, 2, target, level,
- xoffset, yoffset, 0,
- width, height, 1,
- format, type, pixels);
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels )
-{
- GET_CURRENT_CONTEXT(ctx);
- texsubimage(ctx, 3, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels);
-}
-
-
-
-/**
- * Implement the glCopyTexImage1/2D() functions.
- */
-static void
-copyteximage(struct gl_context *ctx, GLuint dims,
- GLenum target, GLint level, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLuint face = _mesa_tex_target_to_face(target);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
- dims,
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- x, y, width, height, border);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
- if (copytexture_error_check(ctx, dims, target, level, internalFormat,
- width, height, border))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
-
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
- }
- else {
- gl_format texFormat;
-
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
-
- ASSERT(texImage->Data == NULL);
-
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE,
- GL_NONE);
-
- if (legal_texture_size(ctx, texFormat, width, height, 1)) {
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat, texFormat);
-
- ASSERT(ctx->Driver.CopyTexImage2D);
- if (dims == 1)
- ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
- x, y, width, border);
- else
- ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
- x, y, width, height, border);
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexImage1D( GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLint border )
-{
- GET_CURRENT_CONTEXT(ctx);
- copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border )
-{
- GET_CURRENT_CONTEXT(ctx);
- copyteximage(ctx, 2, target, level, internalFormat,
- x, y, width, height, border);
-}
-
-
-
-/**
- * Implementation for glCopyTexSubImage1/2/3D() functions.
- */
-static void
-copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
- dims,
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, zoffset, x, y, width, height);
-
- if (ctx->NewState & NEW_COPY_TEX_STATE)
- _mesa_update_state(ctx);
-
- if (copytexsubimage_error_check1(ctx, dims, target, level))
- return;
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
-
- if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
- zoffset, width, height, texImage)) {
- /* error was recored */
- }
- else {
- /* If we have a border, offset=-1 is legal. Bias by border width. */
- switch (dims) {
- case 3:
- zoffset += texImage->Border;
- /* fall-through */
- case 2:
- yoffset += texImage->Border;
- /* fall-through */
- case 1:
- xoffset += texImage->Border;
- }
-
- if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
- &width, &height)) {
- switch (dims) {
- case 1:
- ctx->Driver.CopyTexSubImage1D(ctx, target, level,
- xoffset, x, y, width);
- break;
- case 2:
- ctx->Driver.CopyTexSubImage2D(ctx, target, level,
- xoffset, yoffset,
- x, y, width, height);
- break;
- case 3:
- ctx->Driver.CopyTexSubImage3D(ctx, target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height);
- break;
- default:
- _mesa_problem(ctx, "bad dims in copytexsubimage()");
- }
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-void GLAPIENTRY
-_mesa_CopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
-{
- GET_CURRENT_CONTEXT(ctx);
- copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
-{
- GET_CURRENT_CONTEXT(ctx);
- copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
- width, height);
-}
-
-
-
-void GLAPIENTRY
-_mesa_CopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
-{
- GET_CURRENT_CONTEXT(ctx);
- copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
- x, y, width, height);
-}
-
-
-
-
-/**********************************************************************/
-/****** Compressed Textures ******/
-/**********************************************************************/
-
-
-/**
- * Return expected size of a compressed texture.
- */
-static GLuint
-compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
- GLenum glformat)
-{
- gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
- return _mesa_format_image_size(mesaFormat, width, height, depth);
-}
-
-
-/*
- * Return compressed texture block size, in pixels.
- */
-static void
-get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
-{
- gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
- _mesa_get_format_block_size(mesaFormat, bw, bh);
-}
-
-
-/**
- * Error checking for glCompressedTexImage[123]D().
- * \return error code or GL_NO_ERROR.
- */
-static GLenum
-compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
- GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize)
-{
- const GLenum proxyTarget = get_proxy_target(target);
- const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
- GLint expectedSize;
-
- /* check level */
- if (level < 0 || level >= maxLevels)
- return GL_INVALID_VALUE;
-
- if (!target_can_be_compressed(ctx, target, internalFormat)) {
- return GL_INVALID_ENUM;
- }
-
- /* This will detect any invalid internalFormat value */
- if (!_mesa_is_compressed_format(ctx, internalFormat))
- return GL_INVALID_ENUM;
-
- /* This should really never fail */
- if (_mesa_base_tex_format(ctx, internalFormat) < 0)
- return GL_INVALID_ENUM;
-
- /* No compressed formats support borders at this time */
- if (border != 0)
- return GL_INVALID_VALUE;
-
- /* For cube map, width must equal height */
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
- return GL_INVALID_VALUE;
-
- /* check image size against compression block size */
- {
- gl_format texFormat =
- ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
- GL_NONE, GL_NONE);
- GLuint bw, bh;
-
- _mesa_get_format_block_size(texFormat, &bw, &bh);
- if ((width > bw && width % bw > 0) ||
- (height > bh && height % bh > 0)) {
- /*
- * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
- * generated [...] if any parameter combinations are not
- * supported by the specific compressed internal format.
- */
- return GL_INVALID_OPERATION;
- }
- }
-
- /* check image sizes */
- if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
- internalFormat, GL_NONE, GL_NONE,
- width, height, depth, border)) {
- /* See error comment above */
- return GL_INVALID_OPERATION;
- }
-
- /* check image size in bytes */
- expectedSize = compressed_tex_size(width, height, depth, internalFormat);
- if (expectedSize != imageSize) {
- /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
- * if <imageSize> is not consistent with the format, dimensions, and
- * contents of the specified image.
- */
- return GL_INVALID_VALUE;
- }
-
- return GL_NO_ERROR;
-}
-
-
-/**
- * Error checking for glCompressedTexSubImage[123]D().
- * \warning There are some bad assumptions here about the size of compressed
- * texture tiles (multiple of 4) used to test the validity of the
- * offset and size parameters.
- * \return error code or GL_NO_ERROR.
- */
-static GLenum
-compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize)
-{
- GLint expectedSize, maxLevels = 0, maxTextureSize;
- GLuint bw, bh;
- (void) zoffset;
-
- if (dimensions == 1) {
- /* 1D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
- else if (dimensions == 2) {
- if (target == GL_PROXY_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_TEXTURE_2D) {
- maxLevels = ctx->Const.MaxTextureLevels;
- }
- else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
- if (!ctx->Extensions.ARB_texture_cube_map)
- return GL_INVALID_ENUM; /*target*/
- maxLevels = ctx->Const.MaxCubeTextureLevels;
- }
- else {
- return GL_INVALID_ENUM; /*target*/
- }
- }
- else if (dimensions == 3) {
- /* 3D compressed textures not allowed */
- return GL_INVALID_ENUM;
- }
-
- maxTextureSize = 1 << (maxLevels - 1);
-
- /* this will catch any invalid compressed format token */
- if (!_mesa_is_compressed_format(ctx, format))
- return GL_INVALID_ENUM;
-
- if (width < 1 || width > maxTextureSize)
- return GL_INVALID_VALUE;
-
- if ((height < 1 || height > maxTextureSize)
- && dimensions > 1)
- return GL_INVALID_VALUE;
-
- if (level < 0 || level >= maxLevels)
- return GL_INVALID_VALUE;
-
- /*
- * do checks which depend on compression block size
- */
- get_compressed_block_size(format, &bw, &bh);
-
- if ((xoffset % bw != 0) || (yoffset % bh != 0))
- return GL_INVALID_VALUE;
-
- if ((width % bw != 0) && width != 2 && width != 1)
- return GL_INVALID_VALUE;
-
- if ((height % bh != 0) && height != 2 && height != 1)
- return GL_INVALID_VALUE;
-
- expectedSize = compressed_tex_size(width, height, depth, format);
- if (expectedSize != imageSize)
- return GL_INVALID_VALUE;
-
- return GL_NO_ERROR;
-}
-
-
-/**
- * Do second part of glCompressedTexSubImage error checking.
- * \return GL_TRUE if error found, GL_FALSE otherwise.
- */
-static GLboolean
-compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
- GLsizei width, GLsizei height,
- GLsizei depth, GLenum format,
- struct gl_texture_image *texImage)
-{
-
- if ((GLint) format != texImage->InternalFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
- return GL_TRUE;
- }
-
- if (((width == 1 || width == 2) &&
- width != (GLsizei) texImage->Width) ||
- (width > (GLsizei) texImage->Width)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCompressedTexSubImage%uD(width=%d)", dims, width);
- return GL_TRUE;
- }
-
- if (dims >= 2) {
- if (((height == 1 || height == 2) &&
- height != (GLsizei) texImage->Height) ||
- (height > (GLsizei) texImage->Height)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCompressedTexSubImage%uD(height=%d)", dims, height);
- return GL_TRUE;
- }
- }
-
- if (dims >= 3) {
- if (((depth == 1 || depth == 2) &&
- depth != (GLsizei) texImage->Depth) ||
- (depth > (GLsizei) texImage->Depth)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Implementation of the glCompressedTexImage1/2/3D() functions.
- */
-static void
-compressedteximage(struct gl_context *ctx, GLuint dims,
- GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- GLenum error;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx,
- "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
- dims,
- _mesa_lookup_enum_by_nr(target), level,
- _mesa_lookup_enum_by_nr(internalFormat),
- width, height, depth, border, imageSize, data);
-
- /* check target */
- if (!legal_teximage_target(ctx, dims, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
- dims, _mesa_lookup_enum_by_nr(target));
- return;
- }
-
- error = compressed_texture_error_check(ctx, dims, target, level,
- internalFormat, width, height, depth,
- border, imageSize);
-
-#if FEATURE_ES
- /* XXX this is kind of a hack */
- if (error) {
- _mesa_error(ctx, error, "glTexImage2D");
- return;
- }
-
- if (dims == 2) {
- switch (internalFormat) {
- case GL_PALETTE4_RGB8_OES:
- case GL_PALETTE4_RGBA8_OES:
- case GL_PALETTE4_R5_G6_B5_OES:
- case GL_PALETTE4_RGBA4_OES:
- case GL_PALETTE4_RGB5_A1_OES:
- case GL_PALETTE8_RGB8_OES:
- case GL_PALETTE8_RGBA8_OES:
- case GL_PALETTE8_R5_G6_B5_OES:
- case GL_PALETTE8_RGBA4_OES:
- case GL_PALETTE8_RGB5_A1_OES:
- _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
- width, height, imageSize, data);
- return;
- }
- }
-#endif
-
- if (_mesa_is_proxy_texture(target)) {
- /* Proxy texture: just check for errors and update proxy state */
- struct gl_texture_image *texImage;
-
- if (!error) {
- struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
- gl_format texFormat =
- _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE, GL_NONE);
- if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
- error = GL_OUT_OF_MEMORY;
- }
- }
-
- texImage = _mesa_get_proxy_tex_image(ctx, target, level);
- if (texImage) {
- if (error) {
- /* if error, clear all proxy texture image parameters */
- clear_teximage_fields(texImage);
- }
- else {
- /* no error: store the teximage parameters */
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
- depth, border, internalFormat,
- MESA_FORMAT_NONE);
- }
- }
- }
- else {
- /* non-proxy target */
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
-
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glCompressedTexImage%uD", dims);
- }
- else {
- gl_format texFormat;
-
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, GL_NONE,
- GL_NONE);
-
- if (legal_texture_size(ctx, texFormat, width, height, depth)) {
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth,
- border, internalFormat, texFormat);
-
- switch (dims) {
- case 1:
- ASSERT(ctx->Driver.CompressedTexImage1D);
- ctx->Driver.CompressedTexImage1D(ctx, target, level,
- internalFormat,
- width,
- border, imageSize, data,
- texObj, texImage);
- break;
- case 2:
- ASSERT(ctx->Driver.CompressedTexImage2D);
- ctx->Driver.CompressedTexImage2D(ctx, target, level,
- internalFormat,
- width, height,
- border, imageSize, data,
- texObj, texImage);
- break;
- case 3:
- ASSERT(ctx->Driver.CompressedTexImage3D);
- ctx->Driver.CompressedTexImage3D(ctx, target, level,
- internalFormat,
- width, height, depth,
- border, imageSize, data,
- texObj, texImage);
- break;
- default:
- _mesa_problem(ctx, "bad dims in compressedteximage");
- }
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- /* state update */
- texObj->_Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glCompressedTexImage%uD", dims);
- }
- }
- }
- _mesa_unlock_texture(ctx, texObj);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- compressedteximage(ctx, 1, target, level, internalFormat,
- width, 1, 1, border, imageSize, data);
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- compressedteximage(ctx, 2, target, level, internalFormat,
- width, height, 1, border, imageSize, data);
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- GET_CURRENT_CONTEXT(ctx);
- compressedteximage(ctx, 3, target, level, internalFormat,
- width, height, depth, border, imageSize, data);
-}
-
-
-/**
- * Common helper for glCompressedTexSubImage1/2/3D().
- */
-static void
-compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLenum error;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- error = compressed_subtexture_error_check(ctx, dims, target, level,
- xoffset, 0, 0, /* pos */
- width, height, depth, /* size */
- format, imageSize);
- if (error) {
- _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- assert(texImage);
-
- if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
- format, texImage)) {
- /* error was recorded */
- }
- else if (width > 0 && height > 0 && depth > 0) {
- switch (dims) {
- case 1:
- if (ctx->Driver.CompressedTexSubImage1D) {
- ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
- xoffset, width,
- format, imageSize, data,
- texObj, texImage);
- }
- break;
- case 2:
- if (ctx->Driver.CompressedTexSubImage2D) {
- ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
- xoffset, yoffset,
- width, height,
- format, imageSize, data,
- texObj, texImage);
- }
- break;
- case 3:
- if (ctx->Driver.CompressedTexSubImage3D) {
- ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, imageSize, data,
- texObj, texImage);
- }
- break;
- default:
- ;
- }
-
- check_gen_mipmap(ctx, target, texObj, level);
-
- ctx->NewState |= _NEW_TEXTURE;
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
- format, imageSize, data);
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data)
-{
- compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
- width, height, 1, format, imageSize, data);
-}
-
-
-void GLAPIENTRY
-_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid *data)
-{
- compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, imageSize, data);
-}
-
-
-/**
- * Helper for glTexBuffer(). Check if internalFormat is legal. If so,
- * return the basic data type and number of components for the format.
- * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
- */
-static GLboolean
-get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
- GLenum *datatype, GLuint *components)
-{
- switch (internalFormat) {
- case GL_ALPHA8:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 1;
- break;
- case GL_ALPHA16:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 1;
- break;
- case GL_ALPHA16F_ARB:
- *datatype = GL_HALF_FLOAT;
- *components = 1;
- break;
- case GL_ALPHA32F_ARB:
- *datatype = GL_FLOAT;
- *components = 1;
- break;
- case GL_ALPHA8I_EXT:
- *datatype = GL_BYTE;
- *components = 1;
- break;
- case GL_ALPHA16I_EXT:
- *datatype = GL_SHORT;
- *components = 1;
- break;
- case GL_ALPHA32I_EXT:
- *datatype = GL_INT;
- *components = 1;
- break;
- case GL_ALPHA8UI_EXT:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 1;
- break;
- case GL_ALPHA16UI_EXT:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 1;
- break;
- case GL_ALPHA32UI_EXT:
- *datatype = GL_UNSIGNED_INT;
- *components = 1;
- break;
- case GL_LUMINANCE8:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 1;
- break;
- case GL_LUMINANCE16:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 1;
- break;
- case GL_LUMINANCE16F_ARB:
- *datatype = GL_HALF_FLOAT;
- *components = 1;
- break;
- case GL_LUMINANCE32F_ARB:
- *datatype = GL_FLOAT;
- *components = 1;
- break;
- case GL_LUMINANCE8I_EXT:
- *datatype = GL_BYTE;
- *components = 1;
- break;
- case GL_LUMINANCE16I_EXT:
- *datatype = GL_SHORT;
- *components = 1;
- break;
- case GL_LUMINANCE32I_EXT:
- *datatype = GL_INT;
- *components = 1;
- break;
- case GL_LUMINANCE8UI_EXT:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 1;
- break;
- case GL_LUMINANCE16UI_EXT:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 1;
- break;
- case GL_LUMINANCE32UI_EXT:
- *datatype = GL_UNSIGNED_INT;
- *components = 1;
- break;
- case GL_LUMINANCE8_ALPHA8:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 2;
- break;
- case GL_LUMINANCE16_ALPHA16:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 2;
- break;
- case GL_LUMINANCE_ALPHA16F_ARB:
- *datatype = GL_HALF_FLOAT;
- *components = 2;
- break;
- case GL_LUMINANCE_ALPHA32F_ARB:
- *datatype = GL_FLOAT;
- *components = 2;
- break;
- case GL_LUMINANCE_ALPHA8I_EXT:
- *datatype = GL_BYTE;
- *components = 2;
- break;
- case GL_LUMINANCE_ALPHA16I_EXT:
- *datatype = GL_SHORT;
- *components = 2;
- break;
- case GL_LUMINANCE_ALPHA32I_EXT:
- *datatype = GL_INT;
- *components = 2;
- break;
- case GL_LUMINANCE_ALPHA8UI_EXT:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 2;
- break;
- case GL_LUMINANCE_ALPHA16UI_EXT:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 2;
- break;
- case GL_LUMINANCE_ALPHA32UI_EXT:
- *datatype = GL_UNSIGNED_INT;
- *components = 2;
- break;
- case GL_INTENSITY8:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 1;
- break;
- case GL_INTENSITY16:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 1;
- break;
- case GL_INTENSITY16F_ARB:
- *datatype = GL_HALF_FLOAT;
- *components = 1;
- break;
- case GL_INTENSITY32F_ARB:
- *datatype = GL_FLOAT;
- *components = 1;
- break;
- case GL_INTENSITY8I_EXT:
- *datatype = GL_BYTE;
- *components = 1;
- break;
- case GL_INTENSITY16I_EXT:
- *datatype = GL_SHORT;
- *components = 1;
- break;
- case GL_INTENSITY32I_EXT:
- *datatype = GL_INT;
- *components = 1;
- break;
- case GL_INTENSITY8UI_EXT:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 1;
- break;
- case GL_INTENSITY16UI_EXT:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 1;
- break;
- case GL_INTENSITY32UI_EXT:
- *datatype = GL_UNSIGNED_INT;
- *components = 1;
- break;
- case GL_RGBA8:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 4;
- break;
- case GL_RGBA16:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 4;
- break;
- case GL_RGBA16F_ARB:
- *datatype = GL_HALF_FLOAT;
- *components = 4;
- break;
- case GL_RGBA32F_ARB:
- *datatype = GL_FLOAT;
- *components = 4;
- break;
- case GL_RGBA8I_EXT:
- *datatype = GL_BYTE;
- *components = 4;
- break;
- case GL_RGBA16I_EXT:
- *datatype = GL_SHORT;
- *components = 4;
- break;
- case GL_RGBA32I_EXT:
- *datatype = GL_INT;
- *components = 4;
- break;
- case GL_RGBA8UI_EXT:
- *datatype = GL_UNSIGNED_BYTE;
- *components = 4;
- break;
- case GL_RGBA16UI_EXT:
- *datatype = GL_UNSIGNED_SHORT;
- *components = 4;
- break;
- case GL_RGBA32UI_EXT:
- *datatype = GL_UNSIGNED_INT;
- *components = 4;
- break;
- default:
- return GL_FALSE;
- }
-
- if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
- return GL_FALSE;
-
- if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/** GL_ARB_texture_buffer_object */
-void GLAPIENTRY
-_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
-{
- struct gl_texture_object *texObj;
- struct gl_buffer_object *bufObj;
- GLenum dataType;
- GLuint comps;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (!ctx->Extensions.ARB_texture_buffer_object) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
- return;
- }
-
- if (target != GL_TEXTURE_BUFFER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
- return;
- }
-
- if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
- internalFormat);
- return;
- }
-
- bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (buffer && !bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- _mesa_lock_texture(ctx, texObj);
- {
- _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
- texObj->BufferObjectFormat = internalFormat;
- }
- _mesa_unlock_texture(ctx, texObj);
-}
+/*
+ * mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file teximage.c
+ * Texture image-related functions.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "enums.h"
+#include "fbobject.h"
+#include "framebuffer.h"
+#include "hash.h"
+#include "image.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "state.h"
+#include "texcompress.h"
+#include "texfetch.h"
+#include "teximage.h"
+#include "texstate.h"
+#include "texpal.h"
+#include "mtypes.h"
+
+
+/**
+ * State changes which we care about for glCopyTex[Sub]Image() calls.
+ * In particular, we care about pixel transfer state and buffer state
+ * (such as glReadBuffer to make sure we read from the right renderbuffer).
+ */
+#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
+
+
+
+/**
+ * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
+ * elsewhere.
+ */
+void *
+_mesa_alloc_texmemory(GLsizei bytes)
+{
+ return _mesa_align_malloc(bytes, 512);
+}
+
+
+/**
+ * Free texture memory allocated with _mesa_alloc_texmemory()
+ */
+void
+_mesa_free_texmemory(void *m)
+{
+ _mesa_align_free(m);
+}
+
+
+/*
+ * Compute floor(log_base_2(n)).
+ * If n < 0 return -1.
+ */
+static int
+logbase2( int n )
+{
+ GLint i = 1;
+ GLint log2 = 0;
+
+ if (n < 0)
+ return -1;
+
+ if (n == 0)
+ return 0;
+
+ while ( n > i ) {
+ i *= 2;
+ log2++;
+ }
+ if (i != n) {
+ return log2 - 1;
+ }
+ else {
+ return log2;
+ }
+}
+
+
+
+/**
+ * Return the simple base format for a given internal texture format.
+ * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
+ *
+ * \param ctx GL context.
+ * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
+ *
+ * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
+ * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
+ *
+ * This is the format which is used during texture application (i.e. the
+ * texture format and env mode determine the arithmetic used.
+ *
+ * XXX this could be static
+ */
+GLint
+_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
+{
+ switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return GL_INTENSITY;
+ case 3:
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.EXT_texture_format_BGRA8888) {
+ switch (internalFormat) {
+ case GL_BGRA_EXT:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_paletted_texture) {
+ switch (internalFormat) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_COLOR_INDEX;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_depth_texture) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_DEPTH_COMPONENT;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA:
+ return GL_ALPHA;
+ case GL_COMPRESSED_LUMINANCE:
+ return GL_LUMINANCE;
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA;
+ case GL_COMPRESSED_INTENSITY:
+ return GL_INTENSITY;
+ case GL_COMPRESSED_RGB:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return GL_RGB;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.S3_s3tc) {
+ switch (internalFormat) {
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ return GL_RGB;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return GL_RGBA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.MESA_ycbcr_texture) {
+ if (internalFormat == GL_YCBCR_MESA)
+ return GL_YCBCR_MESA;
+ }
+
+ if (ctx->Extensions.ARB_texture_float) {
+ switch (internalFormat) {
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ return GL_ALPHA;
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ return GL_RGBA;
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ return GL_RGB;
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ return GL_INTENSITY;
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_envmap_bumpmap) {
+ switch (internalFormat) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_DUDV_ATI;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_snorm) {
+ switch (internalFormat) {
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ case GL_R16_SNORM:
+ return GL_RED;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RG16_SNORM:
+ return GL_RG;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGB16_SNORM:
+ return GL_RGB;
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ case GL_RGBA16_SNORM:
+ return GL_RGBA;
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ case GL_ALPHA16_SNORM:
+ return GL_ALPHA;
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
+ return GL_INTENSITY;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ switch (internalFormat) {
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_DEPTH_STENCIL_EXT;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ switch (internalFormat) {
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return GL_RGB;
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return GL_RGBA;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ return GL_LUMINANCE_ALPHA;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ return GL_LUMINANCE;
+ default:
+ ; /* fallthrough */
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+
+ if (ctx->Extensions.EXT_texture_integer) {
+ switch (internalFormat) {
+ case GL_RGBA8UI_EXT:
+ case GL_RGBA16UI_EXT:
+ case GL_RGBA32UI_EXT:
+ case GL_RGBA8I_EXT:
+ case GL_RGBA16I_EXT:
+ case GL_RGBA32I_EXT:
+ return GL_RGBA;
+ case GL_RGB8UI_EXT:
+ case GL_RGB16UI_EXT:
+ case GL_RGB32UI_EXT:
+ case GL_RGB8I_EXT:
+ case GL_RGB16I_EXT:
+ case GL_RGB32I_EXT:
+ return GL_RGB;
+ case GL_ALPHA8UI_EXT:
+ case GL_ALPHA16UI_EXT:
+ case GL_ALPHA32UI_EXT:
+ case GL_ALPHA8I_EXT:
+ case GL_ALPHA16I_EXT:
+ case GL_ALPHA32I_EXT:
+ return GL_ALPHA;
+ case GL_INTENSITY8UI_EXT:
+ case GL_INTENSITY16UI_EXT:
+ case GL_INTENSITY32UI_EXT:
+ case GL_INTENSITY8I_EXT:
+ case GL_INTENSITY16I_EXT:
+ case GL_INTENSITY32I_EXT:
+ return GL_INTENSITY;
+ case GL_LUMINANCE8UI_EXT:
+ case GL_LUMINANCE16UI_EXT:
+ case GL_LUMINANCE32UI_EXT:
+ case GL_LUMINANCE8I_EXT:
+ case GL_LUMINANCE16I_EXT:
+ case GL_LUMINANCE32I_EXT:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_rg) {
+ switch (internalFormat) {
+ case GL_R16F:
+ /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
+ */
+ if (!ctx->Extensions.ARB_half_float_pixel)
+ break;
+ /* FALLTHROUGH */
+ case GL_R32F:
+ if (!ctx->Extensions.ARB_texture_float)
+ break;
+ return GL_RED;
+ case GL_R8I:
+ case GL_R8UI:
+ case GL_R16I:
+ case GL_R16UI:
+ case GL_R32I:
+ case GL_R32UI:
+ if (!ctx->Extensions.EXT_texture_integer)
+ break;
+ /* FALLTHROUGH */
+ case GL_R8:
+ case GL_R16:
+ case GL_RED:
+ case GL_COMPRESSED_RED:
+ return GL_RED;
+
+ case GL_RG16F:
+ /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
+ */
+ if (!ctx->Extensions.ARB_half_float_pixel)
+ break;
+ /* FALLTHROUGH */
+ case GL_RG32F:
+ if (!ctx->Extensions.ARB_texture_float)
+ break;
+ return GL_RG;
+ case GL_RG8I:
+ case GL_RG8UI:
+ case GL_RG16I:
+ case GL_RG16UI:
+ case GL_RG32I:
+ case GL_RG32UI:
+ if (!ctx->Extensions.EXT_texture_integer)
+ break;
+ /* FALLTHROUGH */
+ case GL_RG:
+ case GL_RG8:
+ case GL_RG16:
+ case GL_COMPRESSED_RG:
+ return GL_RG;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_shared_exponent) {
+ switch (internalFormat) {
+ case GL_RGB9_E5_EXT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_packed_float) {
+ switch (internalFormat) {
+ case GL_R11F_G11F_B10F_EXT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_depth_buffer_float) {
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT32F:
+ return GL_DEPTH_COMPONENT;
+ case GL_DEPTH32F_STENCIL8:
+ return GL_DEPTH_STENCIL;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ARB_texture_compression_rgtc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ return GL_RED;
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return GL_RG;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.EXT_texture_compression_latc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ return GL_LUMINANCE;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ if (ctx->Extensions.ATI_texture_compression_3dc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
+ return -1; /* error */
+}
+
+
+/**
+ * For cube map faces, return a face index in [0,5].
+ * For other targets return 0;
+ */
+GLuint
+_mesa_tex_target_to_face(GLenum target)
+{
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
+ return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ else
+ return 0;
+}
+
+
+
+/**
+ * Store a gl_texture_image pointer in a gl_texture_object structure
+ * according to the target and level parameters.
+ *
+ * \param tObj texture object.
+ * \param target texture target.
+ * \param level image level.
+ * \param texImage texture image.
+ *
+ * This was basically prompted by the introduction of cube maps.
+ */
+void
+_mesa_set_tex_image(struct gl_texture_object *tObj,
+ GLenum target, GLint level,
+ struct gl_texture_image *texImage)
+{
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT(tObj);
+ ASSERT(texImage);
+ ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
+
+ tObj->Image[face][level] = texImage;
+
+ /* Set the 'back' pointer */
+ texImage->TexObject = tObj;
+}
+
+
+/**
+ * Allocate a texture image structure.
+ *
+ * Called via ctx->Driver.NewTextureImage() unless overriden by a device
+ * driver.
+ *
+ * \return a pointer to gl_texture_image struct with all fields initialized to
+ * zero.
+ */
+struct gl_texture_image *
+_mesa_new_texture_image( struct gl_context *ctx )
+{
+ (void) ctx;
+ return CALLOC_STRUCT(gl_texture_image);
+}
+
+
+/**
+ * Free texture image data.
+ * This function is a fallback called via ctx->Driver.FreeTexImageData().
+ *
+ * \param texImage texture image.
+ *
+ * Free the texture image data if it's not marked as client data.
+ */
+void
+_mesa_free_texture_image_data(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ (void) ctx;
+
+ if (texImage->Data && !texImage->IsClientData) {
+ /* free the old texture data */
+ _mesa_free_texmemory(texImage->Data);
+ }
+
+ texImage->Data = NULL;
+}
+
+
+/**
+ * Free texture image.
+ *
+ * \param texImage texture image.
+ *
+ * Free the texture image structure and the associated image data.
+ */
+void
+_mesa_delete_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ /* Free texImage->Data and/or any other driver-specific texture
+ * image storage.
+ */
+ ASSERT(ctx->Driver.FreeTexImageData);
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
+ ASSERT(texImage->Data == NULL);
+ if (texImage->ImageOffsets)
+ free(texImage->ImageOffsets);
+ free(texImage);
+}
+
+
+/**
+ * Test if a target is a proxy target.
+ *
+ * \param target texture target.
+ *
+ * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_proxy_texture(GLenum target)
+{
+ /* NUM_TEXTURE_TARGETS should match number of terms below,
+ * except there's no proxy for GL_TEXTURE_BUFFER.
+ */
+ assert(NUM_TEXTURE_TARGETS == 8);
+
+ return (target == GL_PROXY_TEXTURE_1D ||
+ target == GL_PROXY_TEXTURE_2D ||
+ target == GL_PROXY_TEXTURE_3D ||
+ target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
+}
+
+
+/**
+ * Return the proxy target which corresponds to the given texture target
+ */
+static GLenum
+get_proxy_target(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_PROXY_TEXTURE_1D;
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_PROXY_TEXTURE_2D;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_PROXY_TEXTURE_3D;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return GL_PROXY_TEXTURE_RECTANGLE_NV;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
+ default:
+ _mesa_problem(NULL, "unexpected target in get_proxy_target()");
+ return 0;
+ }
+}
+
+
+/**
+ * Get the texture object that corresponds to the target of the given
+ * texture unit.
+ *
+ * \param ctx GL context.
+ * \param texUnit texture unit.
+ * \param target texture target.
+ *
+ * \return pointer to the texture object on success, or NULL on failure.
+ *
+ * \sa gl_texture_unit.
+ */
+struct gl_texture_object *
+_mesa_select_tex_object(struct gl_context *ctx,
+ const struct gl_texture_unit *texUnit,
+ GLenum target)
+{
+ const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentTex[TEXTURE_1D_INDEX];
+ case GL_PROXY_TEXTURE_1D:
+ return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentTex[TEXTURE_2D_INDEX];
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentTex[TEXTURE_3D_INDEX];
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle
+ ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
+ case GL_TEXTURE_BUFFER:
+ return ctx->Extensions.ARB_texture_buffer_object
+ ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
+ default:
+ _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
+ return NULL;
+ }
+}
+
+
+/**
+ * Return pointer to texture object for given target on current texture unit.
+ */
+struct gl_texture_object *
+_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
+{
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
+ return _mesa_select_tex_object(ctx, texUnit, target);
+}
+
+
+/**
+ * Get a texture image pointer from a texture object, given a texture
+ * target and mipmap level. The target and level parameters should
+ * have already been error-checked.
+ *
+ * \param ctx GL context.
+ * \param texObj texture unit.
+ * \param target texture target.
+ * \param level image level.
+ *
+ * \return pointer to the texture image structure, or NULL on failure.
+ */
+struct gl_texture_image *
+_mesa_select_tex_image(struct gl_context *ctx,
+ const struct gl_texture_object *texObj,
+ GLenum target, GLint level)
+{
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT(texObj);
+ ASSERT(level >= 0);
+ ASSERT(level < MAX_TEXTURE_LEVELS);
+
+ return texObj->Image[face][level];
+}
+
+
+/**
+ * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
+ * it and install it. Only return NULL if passed a bad parameter or run
+ * out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+
+ if (!texObj)
+ return NULL;
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
+ return NULL;
+ }
+
+ _mesa_set_tex_image(texObj, target, level, texImage);
+ }
+
+ return texImage;
+}
+
+
+/**
+ * Return pointer to the specified proxy texture image.
+ * Note that proxy textures are per-context, not per-texture unit.
+ * \return pointer to texture image or NULL if invalid target, invalid
+ * level, or out of memory.
+ */
+struct gl_texture_image *
+_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
+{
+ struct gl_texture_image *texImage;
+ GLuint texIndex;
+
+ if (level < 0 )
+ return NULL;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_1D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_2D:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_2D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_3D:
+ if (level >= ctx->Const.Max3DTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_3D_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_CUBE_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ if (level > 0)
+ return NULL;
+ texIndex = TEXTURE_RECT_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_1D_ARRAY_INDEX;
+ break;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texIndex = TEXTURE_2D_ARRAY_INDEX;
+ break;
+ default:
+ return NULL;
+ }
+
+ texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
+ /* Set the 'back' pointer */
+ texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
+ }
+ return texImage;
+}
+
+
+/**
+ * Get the maximum number of allowed mipmap levels.
+ *
+ * \param ctx GL context.
+ * \param target texture target.
+ *
+ * \return the maximum number of allowed mipmap levels for the given
+ * texture target, or zero if passed a bad target.
+ *
+ * \sa gl_constants.
+ */
+GLint
+_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Const.MaxTextureLevels;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Const.Max3DTextureLevels;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Const.MaxCubeTextureLevels : 0;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array)
+ ? ctx->Const.MaxTextureLevels : 0;
+ case GL_TEXTURE_BUFFER:
+ /* fall-through */
+ default:
+ return 0; /* bad target */
+ }
+}
+
+
+/**
+ * Return number of dimensions per mipmap level for the given texture target.
+ */
+GLint
+_mesa_get_texture_dimensions(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return 1;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ return 2;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ return 3;
+ case GL_TEXTURE_BUFFER:
+ /* fall-through */
+ default:
+ _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
+ target);
+ return 2;
+ }
+}
+
+
+
+
+#if 000 /* not used anymore */
+/*
+ * glTexImage[123]D can accept a NULL image pointer. In this case we
+ * create a texture image with unspecified image contents per the OpenGL
+ * spec.
+ */
+static GLubyte *
+make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
+{
+ const GLint components = _mesa_components_in_format(format);
+ const GLint numPixels = width * height * depth;
+ GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
+
+#ifdef DEBUG
+ /*
+ * Let's see if anyone finds this. If glTexImage2D() is called with
+ * a NULL image pointer then load the texture image with something
+ * interesting instead of leaving it indeterminate.
+ */
+ if (data) {
+ static const char message[8][32] = {
+ " X X XXXXX XXX X ",
+ " XX XX X X X X X ",
+ " X X X X X X X ",
+ " X X XXXX XXX XXXXX ",
+ " X X X X X X ",
+ " X X X X X X X ",
+ " X X XXXXX XXX X X ",
+ " "
+ };
+
+ GLubyte *imgPtr = data;
+ GLint h, i, j, k;
+ for (h = 0; h < depth; h++) {
+ for (i = 0; i < height; i++) {
+ GLint srcRow = 7 - (i % 8);
+ for (j = 0; j < width; j++) {
+ GLint srcCol = j % 32;
+ GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
+ for (k = 0; k < components; k++) {
+ *imgPtr++ = texel;
+ }
+ }
+ }
+ }
+ }
+#endif
+
+ return data;
+}
+#endif
+
+
+
+/**
+ * Reset the fields of a gl_texture_image struct to zero.
+ *
+ * \param img texture image structure.
+ *
+ * This is called when a proxy texture test fails, we set all the
+ * image members (except DriverData) to zero.
+ * It's also used in glTexImage[123]D as a safeguard to be sure all
+ * required fields get initialized properly by the Driver.TexImage[123]D
+ * functions.
+ */
+static void
+clear_teximage_fields(struct gl_texture_image *img)
+{
+ ASSERT(img);
+ img->_BaseFormat = 0;
+ img->InternalFormat = 0;
+ img->Border = 0;
+ img->Width = 0;
+ img->Height = 0;
+ img->Depth = 0;
+ img->RowStride = 0;
+ if (img->ImageOffsets) {
+ free(img->ImageOffsets);
+ img->ImageOffsets = NULL;
+ }
+ img->Width2 = 0;
+ img->Height2 = 0;
+ img->Depth2 = 0;
+ img->WidthLog2 = 0;
+ img->HeightLog2 = 0;
+ img->DepthLog2 = 0;
+ img->Data = NULL;
+ img->TexFormat = MESA_FORMAT_NONE;
+ img->FetchTexelc = NULL;
+ img->FetchTexelf = NULL;
+}
+
+
+/**
+ * Initialize basic fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
+ * \param img texture image structure to be initialized.
+ * \param width image width.
+ * \param height image height.
+ * \param depth image depth.
+ * \param border image border.
+ * \param internalFormat internal format.
+ * \param format the actual hardware format (one of MESA_FORMAT_*)
+ *
+ * Fills in the fields of \p img with the given information.
+ * Note: width, height and depth include the border.
+ */
+void
+_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
+ struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat,
+ gl_format format)
+{
+ GLint i, dims;
+
+ ASSERT(img);
+ ASSERT(width >= 0);
+ ASSERT(height >= 0);
+ ASSERT(depth >= 0);
+
+ img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
+ ASSERT(img->_BaseFormat > 0);
+ img->InternalFormat = internalFormat;
+ img->Border = border;
+ img->Width = width;
+ img->Height = height;
+ img->Depth = depth;
+
+ img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
+ img->WidthLog2 = logbase2(img->Width2);
+
+ if (height == 1) { /* 1-D texture */
+ img->Height2 = 1;
+ img->HeightLog2 = 0;
+ }
+ else {
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
+ img->HeightLog2 = logbase2(img->Height2);
+ }
+
+ if (depth == 1) { /* 2-D texture */
+ img->Depth2 = 1;
+ img->DepthLog2 = 0;
+ }
+ else {
+ img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
+ img->DepthLog2 = logbase2(img->Depth2);
+ }
+
+ img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+
+ if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
+ (height == 1 || _mesa_is_pow_two(img->Height2)) &&
+ (depth == 1 || _mesa_is_pow_two(img->Depth2)))
+ img->_IsPowerOfTwo = GL_TRUE;
+ else
+ img->_IsPowerOfTwo = GL_FALSE;
+
+ /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
+ img->RowStride = width;
+ /* Allocate the ImageOffsets array and initialize to typical values.
+ * We allocate the array for 1D/2D textures too in order to avoid special-
+ * case code in the texstore routines.
+ */
+ if (img->ImageOffsets)
+ free(img->ImageOffsets);
+ img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
+ for (i = 0; i < depth; i++) {
+ img->ImageOffsets[i] = i * width * height;
+ }
+
+ /* Compute Width/Height/DepthScale for mipmap lod computation */
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ /* scale = 1.0 since texture coords directly map to texels */
+ img->WidthScale = 1.0;
+ img->HeightScale = 1.0;
+ img->DepthScale = 1.0;
+ }
+ else {
+ img->WidthScale = (GLfloat) img->Width;
+ img->HeightScale = (GLfloat) img->Height;
+ img->DepthScale = (GLfloat) img->Depth;
+ }
+
+ img->TexFormat = format;
+
+ dims = _mesa_get_texture_dimensions(target);
+
+ _mesa_set_fetch_functions(img, dims);
+}
+
+
+/**
+ * Free and clear fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param texImage texture image structure to be cleared.
+ *
+ * After the call, \p texImage will have no data associated with it. Its
+ * fields are cleared so that its parent object will test incomplete.
+ */
+void
+_mesa_clear_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ clear_teximage_fields(texImage);
+}
+
+
+/**
+ * This is the fallback for Driver.TestProxyTexImage(). Test the texture
+ * level, width, height and depth against the ctx->Const limits for textures.
+ *
+ * A hardware driver might override this function if, for example, the
+ * max 3D texture size is 512x512x64 (i.e. not a cube).
+ *
+ * Note that width, height, depth == 0 is not an error. However, a
+ * texture with zero width/height/depth will be considered "incomplete"
+ * and texturing will effectively be disabled.
+ *
+ * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
+ * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
+ * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
+ * \param level as passed to glTexImage
+ * \param internalFormat as passed to glTexImage
+ * \param format as passed to glTexImage
+ * \param type as passed to glTexImage
+ * \param width as passed to glTexImage
+ * \param height as passed to glTexImage
+ * \param depth as passed to glTexImage
+ * \param border as passed to glTexImage
+ * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
+ */
+GLboolean
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLenum format, GLenum type,
+ GLint width, GLint height, GLint depth, GLint border)
+{
+ GLint maxSize;
+
+ (void) internalFormat;
+ (void) format;
+ (void) type;
+
+ switch (target) {
+ case GL_PROXY_TEXTURE_1D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_2D:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_3D:
+ maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 2 * border || depth > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.Max3DTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ maxSize = ctx->Const.MaxTextureRectSize;
+ if (width < 0 || width > maxSize)
+ return GL_FALSE;
+ if (height < 0 || height > maxSize)
+ return GL_FALSE;
+ if (level != 0)
+ return GL_FALSE;
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxCubeTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize)
+ return GL_FALSE;
+ if (height < 2 * border || height > 2 + maxSize)
+ return GL_FALSE;
+ if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
+ return GL_FALSE;
+ if (level >= ctx->Const.MaxTextureLevels)
+ return GL_FALSE;
+ if (!ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
+ return GL_FALSE;
+ if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+
+ default:
+ _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the memory used by the texture would exceed the driver's limit.
+ * This lets us support a max 3D texture size of 8K (for example) but
+ * prevents allocating a full 8K x 8K x 8K texture.
+ * XXX this could be rolled into the proxy texture size test (above) but
+ * we don't have the actual texture internal format at that point.
+ */
+static GLboolean
+legal_texture_size(struct gl_context *ctx, gl_format format,
+ GLint width, GLint height, GLint depth)
+{
+ uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
+ uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
+ return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
+}
+
+
+
+/**
+ * Helper function to determine whether a target and specific compression
+ * format are supported.
+ */
+static GLboolean
+target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat)
+{
+ (void) intFormat; /* not used yet */
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE; /* true for any compressed format so far */
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the given texture target value is legal for a
+ * glTexImage1/2/3D call.
+ */
+static GLboolean
+legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_PROXY_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the given texture target value is legal for a
+ * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
+ * The difference compared to legal_teximage_target() above is that
+ * proxy targets are not supported.
+ */
+static GLboolean
+legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ return target == GL_TEXTURE_1D;
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
+ dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test the glTexImage[123]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ * \param border image border given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+texture_error_check( struct gl_context *ctx,
+ GLuint dimensions, GLenum target,
+ GLint level, GLint internalFormat,
+ GLenum format, GLenum type,
+ GLint width, GLint height,
+ GLint depth, GLint border )
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLboolean isProxy = target == proxyTarget;
+ GLboolean sizeOK = GL_TRUE;
+ GLboolean colorFormat, indexFormat;
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d)", dimensions, level);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(border=%d)", dimensions, border);
+ }
+ return GL_TRUE;
+ }
+
+ if (width < 0 || height < 0 || depth < 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(width, height or depth < 0)", dimensions);
+ }
+ return GL_TRUE;
+ }
+
+ /* Do this simple check before calling the TestProxyTexImage() function */
+ if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ sizeOK = (width == height);
+ }
+
+ /*
+ * Use the proxy texture driver hook to see if the size/level/etc are
+ * legal.
+ */
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, format,
+ type, width, height,
+ depth, border);
+ if (!sizeOK) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
+ dimensions, level, width, height, depth);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check internalFormat */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexImage%dD(internalFormat=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(internalFormat));
+ }
+ return GL_TRUE;
+ }
+
+ /* Check incoming image format and type */
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ /* Normally, GL_INVALID_OPERATION is generated by a format/type
+ * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
+ * GL_EXT_texture_integer extension, some combinations should generate
+ * GL_INVALID_ENUM instead (grr!).
+ */
+ if (!isProxy) {
+ GLenum error = _mesa_is_integer_format(format)
+ ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
+ _mesa_error(ctx, error,
+ "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
+ dimensions, format, type);
+ }
+ return GL_TRUE;
+ }
+
+ /* make sure internal format and format basically agree */
+ colorFormat = _mesa_is_color_format(format);
+ indexFormat = _mesa_is_index_format(format);
+ if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
+ (_mesa_is_index_format(internalFormat) && !indexFormat) ||
+ (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
+ (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
+ (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
+ (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
+ dimensions, internalFormat, format);
+ return GL_TRUE;
+ }
+
+ /* additional checks for ycbcr textures */
+ if (internalFormat == GL_YCBCR_MESA) {
+ ASSERT(ctx->Extensions.MESA_ycbcr_texture);
+ if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
+ type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
+ char message[100];
+ _mesa_snprintf(message, sizeof(message),
+ "glTexImage%dD(format/type YCBCR mismatch", dimensions);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
+ return GL_TRUE; /* error */
+ }
+ if (target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_NV &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ if (!isProxy) {
+ char message[100];
+ _mesa_snprintf(message, sizeof(message),
+ "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
+ dimensions, border);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for depth textures */
+ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
+ /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
+ if (target != GL_TEXTURE_1D &&
+ target != GL_PROXY_TEXTURE_1D &&
+ target != GL_TEXTURE_2D &&
+ target != GL_PROXY_TEXTURE_2D &&
+ target != GL_TEXTURE_RECTANGLE_ARB &&
+ target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage(target/internalFormat)");
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for compressed textures */
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!isProxy)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage%dD(target)", dimensions);
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(border!=0)", dimensions);
+ }
+ return GL_TRUE;
+ }
+ }
+
+ /* additional checks for integer textures */
+ if (ctx->Extensions.EXT_texture_integer &&
+ (_mesa_is_integer_format(format) !=
+ _mesa_is_integer_format(internalFormat))) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexImage%dD(integer/non-integer format mismatch)",
+ dimensions);
+ }
+ return GL_TRUE;
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glTexSubImage[123]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param format pixel data format given by the user.
+ * \param type pixel data type given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param depth image depth given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type )
+{
+ /* Basic level check */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
+ return GL_TRUE;
+ }
+
+ /* Check for negative sizes */
+ if (width < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(width=%d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if (height < 0 && dimensions > 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(height=%d)", dimensions, height);
+ return GL_TRUE;
+ }
+ if (depth < 0 && dimensions > 2) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexSubImage%dD(depth=%d)", dimensions, depth);
+ return GL_TRUE;
+ }
+
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ /* As with the glTexImage2D check above, the error code here
+ * depends on texture integer.
+ */
+ GLenum error = _mesa_is_integer_format(format)
+ ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
+ _mesa_error(ctx, error,
+ "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
+ dimensions, format, type);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Do second part of glTexSubImage which depends on the destination texture.
+ * \return GL_TRUE if error recorded, GL_FALSE otherwise
+ */
+static GLboolean
+subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type,
+ const struct gl_texture_image *destTex )
+{
+ if (!destTex) {
+ /* undefined image level */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
+ return GL_TRUE;
+ }
+
+ if (xoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (dimensions > 1) {
+ if (yoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
+ dimensions);
+ return GL_TRUE;
+ }
+ if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+ if (dimensions > 2) {
+ if (zoffset < -((GLint)destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
+ return GL_TRUE;
+ }
+ if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
+ return GL_TRUE;
+ }
+ }
+
+ if (_mesa_is_format_compressed(destTex->TexFormat)) {
+ GLuint bw, bh;
+
+ /* do tests which depend on compression block size */
+ _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
+
+ /* offset must be multiple of block size */
+ if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
+ dimensions, xoffset, yoffset);
+ return GL_TRUE;
+ }
+ /* size must be multiple of bw by bh or equal to whole texture size */
+ if ((width % bw != 0) && (GLuint) width != destTex->Width) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(width = %d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if ((height % bh != 0) && (GLuint) height != destTex->Height) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexSubImage%dD(height = %d)", dimensions, height);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glCopyTexImage[12]D() parameters for errors.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ * \param internalFormat internal format given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ * \param border texture border.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ *
+ * Verifies each of the parameters against the constants specified in
+ * __struct gl_contextRec::Const and the supported extensions, and according
+ * to the OpenGL specification.
+ */
+static GLboolean
+copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level, GLint internalFormat,
+ GLint width, GLint height, GLint border )
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLenum type = GL_FLOAT;
+ GLboolean sizeOK;
+ GLint format;
+
+ /* check target */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
+ /* Check that the source buffer is complete */
+ if (ctx->ReadBuffer->Name) {
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyTexImage%dD(invalid readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* Check border */
+ if (border < 0 || border > 1 ||
+ ((target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
+ return GL_TRUE;
+ }
+
+ format = _mesa_base_tex_format(ctx, internalFormat);
+ if (format < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(internalFormat)", dimensions);
+ return GL_TRUE;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(missing readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+
+ /* Do size, level checking */
+ sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
+ ? (width == height) : 1;
+
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, format,
+ type, width, height,
+ 1, border);
+
+ if (!sizeOK) {
+ if (dimensions == 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage1D(width=%d)", width);
+ }
+ else {
+ ASSERT(dimensions == 2);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage2D(width=%d, height=%d)", width, height);
+ }
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_compressed_format(ctx, internalFormat)) {
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyTexImage%dD(target)", dimensions);
+ return GL_TRUE;
+ }
+ if (border != 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(border!=0)", dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depth_format(internalFormat)) {
+ /* make sure we have depth/stencil buffers */
+ if (!ctx->ReadBuffer->_DepthBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(no depth)", dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (_mesa_is_depthstencil_format(internalFormat)) {
+ /* make sure we have depth/stencil buffers */
+ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/**
+ * Test glCopyTexSubImage[12]D() parameters for errors.
+ * Note that this is the first part of error checking.
+ * See also copytexsubimage_error_check2() below for the second part.
+ *
+ * \param ctx GL context.
+ * \param dimensions texture image dimensions (must be 1, 2 or 3).
+ * \param target texture target given by the user.
+ * \param level image level given by the user.
+ *
+ * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
+ */
+static GLboolean
+copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level)
+{
+ /* Check that the source buffer is complete */
+ if (ctx->ReadBuffer->Name) {
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glCopyTexImage%dD(invalid readbuffer)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dimensions, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
+ dimensions, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ /* Check level */
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Second part of error checking for glCopyTexSubImage[12]D().
+ * \param xoffset sub-image x offset given by the user.
+ * \param yoffset sub-image y offset given by the user.
+ * \param zoffset sub-image z offset given by the user.
+ * \param width image width given by the user.
+ * \param height image height given by the user.
+ */
+static GLboolean
+copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height,
+ const struct gl_texture_image *teximage )
+{
+ /* check that dest tex image exists */
+ if (!teximage) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(undefined texture level: %d)",
+ dimensions, level);
+ return GL_TRUE;
+ }
+
+ /* Check size */
+ if (width < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(width=%d)", dimensions, width);
+ return GL_TRUE;
+ }
+ if (dimensions > 1 && height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(height=%d)", dimensions, height);
+ return GL_TRUE;
+ }
+
+ /* check x/y offsets */
+ if (xoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
+ return GL_TRUE;
+ }
+ if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset+width)", dimensions);
+ return GL_TRUE;
+ }
+ if (dimensions > 1) {
+ if (yoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
+ return GL_TRUE;
+ }
+ /* NOTE: we're adding the border here, not subtracting! */
+ if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(yoffset+height)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* check z offset */
+ if (dimensions > 2) {
+ if (zoffset < -((GLint)teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset)", dimensions);
+ return GL_TRUE;
+ }
+ if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (_mesa_is_format_compressed(teximage->TexFormat)) {
+ /* offset must be multiple of 4 */
+ if ((xoffset & 3) || (yoffset & 3)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
+ return GL_TRUE;
+ }
+ /* size must be multiple of 4 */
+ if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(width)", dimensions);
+ return GL_TRUE;
+ }
+ if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexSubImage%dD(height)", dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ if (teximage->InternalFormat == GL_YCBCR_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
+ return GL_TRUE;
+ }
+
+ if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
+ dimensions, teximage->_BaseFormat);
+ return GL_TRUE;
+ }
+
+ if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
+ if (!ctx->ReadBuffer->_DepthBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(no depth buffer)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+ else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(no depth/stencil buffer)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* If copying into an integer texture, the source buffer must also be
+ * integer-valued.
+ */
+ if (_mesa_is_format_integer_color(teximage->TexFormat)) {
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ if (!_mesa_is_format_integer_color(rb->Format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyTexSubImage%dD(source buffer is not integer format)",
+ dimensions);
+ return GL_TRUE;
+ }
+ }
+
+ /* if we get here, the parameters are OK */
+ return GL_FALSE;
+}
+
+
+/** Callback info for walking over FBO hash table */
+struct cb_info
+{
+ struct gl_context *ctx;
+ struct gl_texture_object *texObj;
+ GLuint level, face;
+};
+
+
+/**
+ * Check render to texture callback. Called from _mesa_HashWalk().
+ */
+static void
+check_rtt_cb(GLuint key, void *data, void *userData)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+ const struct cb_info *info = (struct cb_info *) userData;
+ struct gl_context *ctx = info->ctx;
+ const struct gl_texture_object *texObj = info->texObj;
+ const GLuint level = info->level, face = info->face;
+
+ /* If this is a user-created FBO */
+ if (fb->Name) {
+ GLuint i;
+ /* check if any of the FBO's attachments point to 'texObj' */
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ if (att->Type == GL_TEXTURE &&
+ att->Texture == texObj &&
+ att->TextureLevel == level &&
+ att->CubeMapFace == face) {
+ ASSERT(_mesa_get_attachment_teximage(att));
+ /* Tell driver about the new renderbuffer texture */
+ ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
+ /* Mark fb status as indeterminate to force re-validation */
+ fb->_Status = 0;
+ }
+ }
+ }
+}
+
+
+/**
+ * When a texture image is specified we have to check if it's bound to
+ * any framebuffer objects (render to texture) in order to detect changes
+ * in size or format since that effects FBO completeness.
+ * Any FBOs rendering into the texture must be re-validated.
+ */
+static void
+update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLuint face, GLuint level)
+{
+ /* Only check this texture if it's been marked as RenderToTexture */
+ if (texObj->_RenderToTexture) {
+ struct cb_info info;
+ info.ctx = ctx;
+ info.texObj = texObj;
+ info.level = level;
+ info.face = face;
+ _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
+ }
+}
+
+
+/**
+ * If the texture object's GenerateMipmap flag is set and we've
+ * changed the texture base level image, regenerate the rest of the
+ * mipmap levels now.
+ */
+static INLINE void
+check_gen_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj, GLint level)
+{
+ ASSERT(target != GL_TEXTURE_CUBE_MAP);
+ if (texObj->GenerateMipmap &&
+ level == texObj->BaseLevel &&
+ level < texObj->MaxLevel) {
+ ASSERT(ctx->Driver.GenerateMipmap);
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+}
+
+
+/** Debug helper: override the user-requested internal format */
+static GLenum
+override_internal_format(GLenum internalFormat, GLint width, GLint height)
+{
+#if 0
+ if (internalFormat == GL_RGBA16F_ARB ||
+ internalFormat == GL_RGBA32F_ARB) {
+ printf("Convert rgba float tex to int %d x %d\n", width, height);
+ return GL_RGBA;
+ }
+ else if (internalFormat == GL_RGB16F_ARB ||
+ internalFormat == GL_RGB32F_ARB) {
+ printf("Convert rgb float tex to int %d x %d\n", width, height);
+ return GL_RGB;
+ }
+ else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
+ internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_LUMINANCE_ALPHA;
+ }
+ else if (internalFormat == GL_LUMINANCE16F_ARB ||
+ internalFormat == GL_LUMINANCE32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_LUMINANCE;
+ }
+ else if (internalFormat == GL_ALPHA16F_ARB ||
+ internalFormat == GL_ALPHA32F_ARB) {
+ printf("Convert luminance float tex to int %d x %d\n", width, height);
+ return GL_ALPHA;
+ }
+ /*
+ else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
+ internalFormat = GL_RGBA;
+ }
+ */
+ else {
+ return internalFormat;
+ }
+#else
+ return internalFormat;
+#endif
+}
+
+
+/**
+ * Choose the actual hardware format for a texture image.
+ * Try to use the same format as the previous image level when possible.
+ * Otherwise, ask the driver for the best format.
+ * It's important to try to choose a consistant format for all levels
+ * for efficient texture memory layout/allocation. In particular, this
+ * comes up during automatic mipmap generation.
+ */
+gl_format
+_mesa_choose_texture_format(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLenum format, GLenum type)
+{
+ gl_format f;
+
+ /* see if we've already chosen a format for the previous level */
+ if (level > 0) {
+ struct gl_texture_image *prevImage =
+ _mesa_select_tex_image(ctx, texObj, target, level - 1);
+ /* See if the prev level is defined and has an internal format which
+ * matches the new internal format.
+ */
+ if (prevImage &&
+ prevImage->Width > 0 &&
+ prevImage->InternalFormat == internalFormat) {
+ /* use the same format */
+ ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
+ return prevImage->TexFormat;
+ }
+ }
+
+ /* choose format from scratch */
+ f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
+ ASSERT(f != MESA_FORMAT_NONE);
+ return f;
+}
+
+
+/**
+ * Common code to implement all the glTexImage1D/2D/3D functions.
+ */
+static void
+teximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GLboolean error;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ width, height, depth, border,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ internalFormat = override_internal_format(internalFormat, width, height);
+
+ /* target error checking */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ /* general error checking */
+ error = texture_error_check(ctx, dims, target, level, internalFormat,
+ format, type, width, height, depth, border);
+
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just clear or set state depending on error checking */
+ struct gl_texture_image *texImage =
+ _mesa_get_proxy_tex_image(ctx, target, level);
+
+ if (error) {
+ /* when error, clear all proxy texture image parameters */
+ if (texImage)
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* no error, set the tex image parameters */
+ struct gl_texture_object *texObj =
+ _mesa_get_current_tex_object(ctx, target);
+ gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
+ target, level,
+ internalFormat,
+ format, type);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ texFormat);
+ }
+ else if (texImage) {
+ clear_teximage_fields(texImage);
+ }
+ }
+ }
+ else {
+ /* non-proxy target */
+ const GLuint face = _mesa_tex_target_to_face(target);
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (error) {
+ return; /* error was recorded */
+ }
+
+ if (ctx->NewState & _NEW_PIXEL)
+ _mesa_update_state(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, format,
+ type);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ /* Give the texture to the driver. <pixels> may be null. */
+ ASSERT(ctx->Driver.TexImage3D);
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 2:
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ case 3:
+ ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
+ width, height, depth, border, format,
+ type, pixels, &ctx->Unpack, texObj,
+ texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ }
+}
+
+
+/*
+ * Called from the API. Note that width includes the border.
+ */
+void GLAPIENTRY
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
+ border, format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 2, target, level, internalFormat, width, height, 1,
+ border, format, type, pixels);
+}
+
+
+/*
+ * Called by the API or display list executor.
+ * Note that width and height include the border.
+ */
+void GLAPIENTRY
+_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
+ depth, border, format, type, pixels);
+}
+
+
+#if FEATURE_OES_EGL_image
+void GLAPIENTRY
+_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->Extensions.OES_EGL_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetTexture2DOES(unsupported)");
+ return;
+ }
+
+ if (target != GL_TEXTURE_2D) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glEGLImageTargetTexture2D(target=%d)", target);
+ return;
+ }
+
+ if (ctx->NewState & _NEW_PIXEL)
+ _mesa_update_state(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
+ } else {
+ if (texImage->Data)
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
+ ASSERT(texImage->Data == NULL);
+ ctx->Driver.EGLImageTargetTexture2D(ctx, target,
+ texObj, texImage, image);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ _mesa_unlock_texture(ctx, texObj);
+
+}
+#endif
+
+
+
+/**
+ * Implement all the glTexSubImage1/2/3D() functions.
+ */
+static void
+texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type), pixels);
+
+ /* check target (proxies not allowed) */
+ if (!legal_texsubimage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ if (ctx->NewState & _NEW_PIXEL)
+ _mesa_update_state(ctx);
+
+ if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type)) {
+ return; /* error was detected */
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (subtexture_error_check2(ctx, dims, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, texImage)) {
+ /* error was recorded */
+ }
+ else if (width > 0 && height > 0 && height > 0) {
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
+
+ switch (dims) {
+ case 1:
+ ctx->Driver.TexSubImage1D(ctx, target, level,
+ xoffset, width,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 2:
+ ctx->Driver.TexSubImage2D(ctx, target, level,
+ xoffset, yoffset, width, height,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ case 3:
+ ctx->Driver.TexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected dims in subteximage()");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 1, target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 2, target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels);
+}
+
+
+
+void GLAPIENTRY
+_mesa_TexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 3, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels);
+}
+
+
+
+/**
+ * Implement the glCopyTexImage1/2D() functions.
+ */
+static void
+copyteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLuint face = _mesa_tex_target_to_face(target);
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ x, y, width, height, border);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ if (copytexture_error_check(ctx, dims, target, level, internalFormat,
+ width, height, border))
+ return;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE,
+ GL_NONE);
+
+ if (legal_texture_size(ctx, texFormat, width, height, 1)) {
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat, texFormat);
+
+ ASSERT(ctx->Driver.CopyTexImage2D);
+ if (dims == 1)
+ ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
+ x, y, width, border);
+ else
+ ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
+ x, y, width, height, border);
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexImage1D( GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y,
+ GLsizei width, GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copyteximage(ctx, 2, target, level, internalFormat,
+ x, y, width, height, border);
+}
+
+
+
+/**
+ * Implementation for glCopyTexSubImage1/2/3D() functions.
+ */
+static void
+copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
+ _mesa_update_state(ctx);
+
+ if (copytexsubimage_error_check1(ctx, dims, target, level))
+ return;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
+ zoffset, width, height, texImage)) {
+ /* error was recored */
+ }
+ else {
+ /* If we have a border, offset=-1 is legal. Bias by border width. */
+ switch (dims) {
+ case 3:
+ zoffset += texImage->Border;
+ /* fall-through */
+ case 2:
+ yoffset += texImage->Border;
+ /* fall-through */
+ case 1:
+ xoffset += texImage->Border;
+ }
+
+ if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
+ &width, &height)) {
+ switch (dims) {
+ case 1:
+ ctx->Driver.CopyTexSubImage1D(ctx, target, level,
+ xoffset, x, y, width);
+ break;
+ case 2:
+ ctx->Driver.CopyTexSubImage2D(ctx, target, level,
+ xoffset, yoffset,
+ x, y, width, height);
+ break;
+ case 3:
+ ctx->Driver.CopyTexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in copytexsubimage()");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
+ width, height);
+}
+
+
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ x, y, width, height);
+}
+
+
+
+
+/**********************************************************************/
+/****** Compressed Textures ******/
+/**********************************************************************/
+
+
+/**
+ * Return expected size of a compressed texture.
+ */
+static GLuint
+compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
+ GLenum glformat)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ return _mesa_format_image_size(mesaFormat, width, height, depth);
+}
+
+
+/*
+ * Return compressed texture block size, in pixels.
+ */
+static void
+get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
+{
+ gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ _mesa_get_format_block_size(mesaFormat, bw, bh);
+}
+
+
+/**
+ * Error checking for glCompressedTexImage[123]D().
+ * \param reason returns reason for error, if any
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, char **reason)
+{
+ const GLenum proxyTarget = get_proxy_target(target);
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
+ GLint expectedSize;
+
+ *reason = ""; /* no error */
+
+ /* check level */
+ if (level < 0 || level >= maxLevels) {
+ *reason = "level";
+ return GL_INVALID_VALUE;
+ }
+
+ if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ *reason = "target";
+ return GL_INVALID_ENUM;
+ }
+
+ /* This will detect any invalid internalFormat value */
+ if (!_mesa_is_compressed_format(ctx, internalFormat)) {
+ *reason = "internalFormat";
+ return GL_INVALID_ENUM;
+ }
+
+ /* This should really never fail */
+ if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
+ *reason = "internalFormat";
+ return GL_INVALID_ENUM;
+ }
+
+ /* No compressed formats support borders at this time */
+ if (border != 0) {
+ *reason = "border != 0";
+ return GL_INVALID_VALUE;
+ }
+
+ /* For cube map, width must equal height */
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) {
+ *reason = "width != height";
+ return GL_INVALID_VALUE;
+ }
+
+ /* check image size against compression block size */
+ {
+ gl_format texFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
+ GL_NONE, GL_NONE);
+ GLuint bw, bh;
+
+ _mesa_get_format_block_size(texFormat, &bw, &bh);
+ if ((width > bw && width % bw > 0) ||
+ (height > bh && height % bh > 0)) {
+ /*
+ * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
+ * generated [...] if any parameter combinations are not
+ * supported by the specific compressed internal format.
+ */
+ *reason = "invalid width or height for compression format";
+ return GL_INVALID_OPERATION;
+ }
+ }
+
+ /* check image sizes */
+ if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
+ internalFormat, GL_NONE, GL_NONE,
+ width, height, depth, border)) {
+ /* See error comment above */
+ *reason = "invalid width, height or format";
+ return GL_INVALID_OPERATION;
+ }
+
+ /* check image size in bytes */
+ expectedSize = compressed_tex_size(width, height, depth, internalFormat);
+ if (expectedSize != imageSize) {
+ /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
+ * if <imageSize> is not consistent with the format, dimensions, and
+ * contents of the specified image.
+ */
+ *reason = "imageSize inconsistant with width/height/format";
+ return GL_INVALID_VALUE;
+ }
+
+ return GL_NO_ERROR;
+}
+
+
+/**
+ * Error checking for glCompressedTexSubImage[123]D().
+ * \warning There are some bad assumptions here about the size of compressed
+ * texture tiles (multiple of 4) used to test the validity of the
+ * offset and size parameters.
+ * \return error code or GL_NO_ERROR.
+ */
+static GLenum
+compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize)
+{
+ GLint expectedSize, maxLevels = 0, maxTextureSize;
+ GLuint bw, bh;
+ (void) zoffset;
+
+ if (dimensions == 1) {
+ /* 1D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+ else if (dimensions == 2) {
+ if (target == GL_PROXY_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_TEXTURE_2D) {
+ maxLevels = ctx->Const.MaxTextureLevels;
+ }
+ else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (!ctx->Extensions.ARB_texture_cube_map)
+ return GL_INVALID_ENUM; /*target*/
+ maxLevels = ctx->Const.MaxCubeTextureLevels;
+ }
+ else {
+ return GL_INVALID_ENUM; /*target*/
+ }
+ }
+ else if (dimensions == 3) {
+ /* 3D compressed textures not allowed */
+ return GL_INVALID_ENUM;
+ }
+
+ maxTextureSize = 1 << (maxLevels - 1);
+
+ /* this will catch any invalid compressed format token */
+ if (!_mesa_is_compressed_format(ctx, format))
+ return GL_INVALID_ENUM;
+
+ if (width < 1 || width > maxTextureSize)
+ return GL_INVALID_VALUE;
+
+ if ((height < 1 || height > maxTextureSize)
+ && dimensions > 1)
+ return GL_INVALID_VALUE;
+
+ if (level < 0 || level >= maxLevels)
+ return GL_INVALID_VALUE;
+
+ /*
+ * do checks which depend on compression block size
+ */
+ get_compressed_block_size(format, &bw, &bh);
+
+ if ((xoffset % bw != 0) || (yoffset % bh != 0))
+ return GL_INVALID_VALUE;
+
+ if ((width % bw != 0) && width != 2 && width != 1)
+ return GL_INVALID_VALUE;
+
+ if ((height % bh != 0) && height != 2 && height != 1)
+ return GL_INVALID_VALUE;
+
+ expectedSize = compressed_tex_size(width, height, depth, format);
+ if (expectedSize != imageSize)
+ return GL_INVALID_VALUE;
+
+ return GL_NO_ERROR;
+}
+
+
+/**
+ * Do second part of glCompressedTexSubImage error checking.
+ * \return GL_TRUE if error found, GL_FALSE otherwise.
+ */
+static GLboolean
+compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLenum format,
+ struct gl_texture_image *texImage)
+{
+
+ if ((GLint) format != texImage->InternalFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
+ return GL_TRUE;
+ }
+
+ if (((width == 1 || width == 2) &&
+ width != (GLsizei) texImage->Width) ||
+ (width > (GLsizei) texImage->Width)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(width=%d)", dims, width);
+ return GL_TRUE;
+ }
+
+ if (dims >= 2) {
+ if (((height == 1 || height == 2) &&
+ height != (GLsizei) texImage->Height) ||
+ (height > (GLsizei) texImage->Height)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(height=%d)", dims, height);
+ return GL_TRUE;
+ }
+ }
+
+ if (dims >= 3) {
+ if (((depth == 1 || depth == 2) &&
+ depth != (GLsizei) texImage->Depth) ||
+ (depth > (GLsizei) texImage->Depth)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Implementation of the glCompressedTexImage1/2/3D() functions.
+ */
+static void
+compressedteximage(struct gl_context *ctx, GLuint dims,
+ GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GLenum error;
+ char *reason = "";
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx,
+ "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), level,
+ _mesa_lookup_enum_by_nr(internalFormat),
+ width, height, depth, border, imageSize, data);
+
+ /* check target */
+ if (!legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ error = compressed_texture_error_check(ctx, dims, target, level,
+ internalFormat, width, height, depth,
+ border, imageSize, &reason);
+
+ if (error) {
+ _mesa_error(ctx, error, "glTexImage2D(%s)", reason);
+ return;
+ }
+
+#if FEATURE_ES
+ /* XXX this is kind of a hack */
+ if (dims == 2) {
+ switch (internalFormat) {
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
+ width, height, imageSize, data);
+ return;
+ }
+ }
+#endif
+
+ if (_mesa_is_proxy_texture(target)) {
+ /* Proxy texture: just check for errors and update proxy state */
+ struct gl_texture_image *texImage;
+
+ if (!error) {
+ struct gl_texture_object *texObj =
+ _mesa_get_current_tex_object(ctx, target);
+ gl_format texFormat =
+ _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE, GL_NONE);
+ if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
+ error = GL_OUT_OF_MEMORY;
+ }
+ }
+
+ texImage = _mesa_get_proxy_tex_image(ctx, target, level);
+ if (texImage) {
+ if (error) {
+ /* if error, clear all proxy texture image parameters */
+ clear_teximage_fields(texImage);
+ }
+ else {
+ /* no error: store the teximage parameters */
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat,
+ MESA_FORMAT_NONE);
+ }
+ }
+ }
+ else {
+ /* non-proxy target */
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
+ }
+ else {
+ gl_format texFormat;
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+ ASSERT(texImage->Data == NULL);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, GL_NONE,
+ GL_NONE);
+
+ if (legal_texture_size(ctx, texFormat, width, height, depth)) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat, texFormat);
+
+ switch (dims) {
+ case 1:
+ ASSERT(ctx->Driver.CompressedTexImage1D);
+ ctx->Driver.CompressedTexImage1D(ctx, target, level,
+ internalFormat,
+ width,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 2:
+ ASSERT(ctx->Driver.CompressedTexImage2D);
+ ctx->Driver.CompressedTexImage2D(ctx, target, level,
+ internalFormat,
+ width, height,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ case 3:
+ ASSERT(ctx->Driver.CompressedTexImage3D);
+ ctx->Driver.CompressedTexImage3D(ctx, target, level,
+ internalFormat,
+ width, height, depth,
+ border, imageSize, data,
+ texObj, texImage);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dims in compressedteximage");
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ /* state update */
+ texObj->_Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glCompressedTexImage%uD", dims);
+ }
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 1, target, level, internalFormat,
+ width, 1, 1, border, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 2, target, level, internalFormat,
+ width, height, 1, border, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compressedteximage(ctx, 3, target, level, internalFormat,
+ width, height, depth, border, imageSize, data);
+}
+
+
+/**
+ * Common helper for glCompressedTexSubImage1/2/3D().
+ */
+static void
+compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLenum error;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ error = compressed_subtexture_error_check(ctx, dims, target, level,
+ xoffset, 0, 0, /* pos */
+ width, height, depth, /* size */
+ format, imageSize);
+ if (error) {
+ _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ assert(texImage);
+
+ if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
+ format, texImage)) {
+ /* error was recorded */
+ }
+ else if (width > 0 && height > 0 && depth > 0) {
+ switch (dims) {
+ case 1:
+ if (ctx->Driver.CompressedTexSubImage1D) {
+ ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
+ xoffset, width,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ case 2:
+ if (ctx->Driver.CompressedTexSubImage2D) {
+ ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
+ xoffset, yoffset,
+ width, height,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ case 3:
+ if (ctx->Driver.CompressedTexSubImage3D) {
+ ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ break;
+ default:
+ ;
+ }
+
+ check_gen_mipmap(ctx, target, texObj, level);
+
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
+ format, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, imageSize, data);
+}
+
+
+/**
+ * Helper for glTexBuffer(). Check if internalFormat is legal. If so,
+ * return the basic data type and number of components for the format.
+ * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
+ */
+static GLboolean
+get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
+ GLenum *datatype, GLuint *components)
+{
+ switch (internalFormat) {
+ case GL_ALPHA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_ALPHA16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_ALPHA16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 1;
+ break;
+ case GL_ALPHA32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 1;
+ break;
+ case GL_ALPHA8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 1;
+ break;
+ case GL_ALPHA16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 1;
+ break;
+ case GL_ALPHA32I_EXT:
+ *datatype = GL_INT;
+ *components = 1;
+ break;
+ case GL_ALPHA8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_ALPHA16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_ALPHA32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_LUMINANCE16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 1;
+ break;
+ case GL_LUMINANCE16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE32I_EXT:
+ *datatype = GL_INT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_LUMINANCE16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 1;
+ break;
+ case GL_LUMINANCE8_ALPHA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 2;
+ break;
+ case GL_LUMINANCE16_ALPHA16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA32I_EXT:
+ *datatype = GL_INT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 2;
+ break;
+ case GL_LUMINANCE_ALPHA32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 2;
+ break;
+ case GL_INTENSITY8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_INTENSITY16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_INTENSITY16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 1;
+ break;
+ case GL_INTENSITY32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 1;
+ break;
+ case GL_INTENSITY8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 1;
+ break;
+ case GL_INTENSITY16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 1;
+ break;
+ case GL_INTENSITY32I_EXT:
+ *datatype = GL_INT;
+ *components = 1;
+ break;
+ case GL_INTENSITY8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 1;
+ break;
+ case GL_INTENSITY16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 1;
+ break;
+ case GL_INTENSITY32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 1;
+ break;
+ case GL_RGBA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 4;
+ break;
+ case GL_RGBA16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 4;
+ break;
+ case GL_RGBA16F_ARB:
+ *datatype = GL_HALF_FLOAT;
+ *components = 4;
+ break;
+ case GL_RGBA32F_ARB:
+ *datatype = GL_FLOAT;
+ *components = 4;
+ break;
+ case GL_RGBA8I_EXT:
+ *datatype = GL_BYTE;
+ *components = 4;
+ break;
+ case GL_RGBA16I_EXT:
+ *datatype = GL_SHORT;
+ *components = 4;
+ break;
+ case GL_RGBA32I_EXT:
+ *datatype = GL_INT;
+ *components = 4;
+ break;
+ case GL_RGBA8UI_EXT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *components = 4;
+ break;
+ case GL_RGBA16UI_EXT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *components = 4;
+ break;
+ case GL_RGBA32UI_EXT:
+ *datatype = GL_UNSIGNED_INT;
+ *components = 4;
+ break;
+ default:
+ return GL_FALSE;
+ }
+
+ if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
+ return GL_FALSE;
+
+ if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/** GL_ARB_texture_buffer_object */
+void GLAPIENTRY
+_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ struct gl_texture_object *texObj;
+ struct gl_buffer_object *bufObj;
+ GLenum dataType;
+ GLuint comps;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (!ctx->Extensions.ARB_texture_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
+ return;
+ }
+
+ if (target != GL_TEXTURE_BUFFER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
+ return;
+ }
+
+ if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
+ internalFormat);
+ return;
+ }
+
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (buffer && !bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
+ texObj->BufferObjectFormat = internalFormat;
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index 9a690529a..c4fe82a0b 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -63,7 +63,6 @@
#include "pack.h"
#include "pbo.h"
#include "imports.h"
-#include "pack.h"
#include "texcompress.h"
#include "texcompress_fxt1.h"
#include "texcompress_rgtc.h"
@@ -3551,6 +3550,7 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
+ baseInternalFormat == baseFormat &&
srcType == GL_FLOAT) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
@@ -3625,6 +3625,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == srcFormat &&
+ baseInternalFormat == baseFormat &&
srcType == GL_HALF_FLOAT_ARB) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c
index f984ce3bc..12fe7b5e2 100644
--- a/mesalib/src/mesa/main/uniforms.c
+++ b/mesalib/src/mesa/main/uniforms.c
@@ -412,11 +412,10 @@ split_location_offset(GLint *location, GLint *offset)
*/
static void
_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
- GLfloat *params)
+ GLsizei bufSize, GLfloat *params)
{
struct gl_program *prog;
- GLint paramPos;
- GLint offset;
+ GLint paramPos, offset;
split_location_offset(&location, &offset);
@@ -426,9 +425,18 @@ _mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
const struct gl_program_parameter *p =
&prog->Parameters->Parameters[paramPos];
GLint rows, cols, i, j, k;
+ GLsizei numBytes;
get_uniform_rows_cols(p, &rows, &cols);
+ numBytes = rows * cols * sizeof *params;
+ if (bufSize < numBytes) {
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnUniformfvARB(out of bounds: bufSize is %d,"
+ " but %d bytes are required)", bufSize, numBytes );
+ return;
+ }
+
k = 0;
for (i = 0; i < rows; i++) {
const int base = paramPos + offset + i;
@@ -447,11 +455,10 @@ _mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
*/
static void
_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
- GLint *params)
+ GLsizei bufSize, GLint *params)
{
struct gl_program *prog;
- GLint paramPos;
- GLint offset;
+ GLint paramPos, offset;
split_location_offset(&location, &offset);
@@ -461,9 +468,18 @@ _mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
const struct gl_program_parameter *p =
&prog->Parameters->Parameters[paramPos];
GLint rows, cols, i, j, k;
+ GLsizei numBytes;
get_uniform_rows_cols(p, &rows, &cols);
+ numBytes = rows * cols * sizeof *params;
+ if (bufSize < numBytes) {
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnUniformivARB(out of bounds: bufSize is %d,"
+ " but %d bytes are required)", bufSize, numBytes );
+ return;
+ }
+
k = 0;
for (i = 0; i < rows; i++) {
const int base = paramPos + offset + i;
@@ -483,11 +499,10 @@ _mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
*/
static void
_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
- GLuint *params)
+ GLsizei bufSize, GLuint *params)
{
struct gl_program *prog;
- GLint paramPos;
- GLint offset;
+ GLint paramPos, offset;
split_location_offset(&location, &offset);
@@ -497,9 +512,18 @@ _mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
const struct gl_program_parameter *p =
&prog->Parameters->Parameters[paramPos];
GLint rows, cols, i, j, k;
+ GLsizei numBytes;
get_uniform_rows_cols(p, &rows, &cols);
+ numBytes = rows * cols * sizeof *params;
+ if (bufSize < numBytes) {
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnUniformuivARB(out of bounds: bufSize is %d,"
+ " but %d bytes are required)", bufSize, numBytes );
+ return;
+ }
+
k = 0;
for (i = 0; i < rows; i++) {
const int base = paramPos + offset + i;
@@ -513,6 +537,19 @@ _mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
/**
+ * Called via glGetUniformdv().
+ * New in GL_ARB_gpu_shader_fp64, OpenGL 4.0
+ */
+static void
+_mesa_get_uniformdv(struct gl_context *ctx, GLuint program, GLint location,
+ GLsizei bufSize, GLdouble *params)
+{
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
+ "(GL_ARB_gpu_shader_fp64 not implemented)");
+}
+
+
+/**
* Called via glGetUniformLocation().
*
* The return value will encode two values, the uniform location and an
@@ -1350,29 +1387,65 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
void GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
+_mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
+ GLsizei bufSize, GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformfv(ctx, program, location, params);
+ _mesa_get_uniformfv(ctx, program, location, bufSize, params);
+}
+
+void GLAPIENTRY
+_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
+{
+ _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
}
void GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
+_mesa_GetnUniformivARB(GLhandleARB program, GLint location,
+ GLsizei bufSize, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformiv(ctx, program, location, params);
+ _mesa_get_uniformiv(ctx, program, location, bufSize, params);
+}
+
+void GLAPIENTRY
+_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
+{
+ _mesa_GetnUniformivARB(program, location, INT_MAX, params);
}
/* GL3 */
void GLAPIENTRY
+_mesa_GetnUniformuivARB(GLhandleARB program, GLint location,
+ GLsizei bufSize, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformuiv(ctx, program, location, bufSize, params);
+}
+
+void GLAPIENTRY
_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params)
{
+ _mesa_GetnUniformuivARB(program, location, INT_MAX, params);
+}
+
+
+/* GL4 */
+void GLAPIENTRY
+_mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
+ GLsizei bufSize, GLdouble *params)
+{
GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformuiv(ctx, program, location, params);
+ _mesa_get_uniformdv(ctx, program, location, bufSize, params);
}
+void GLAPIENTRY
+_mesa_GetUniformdv(GLhandleARB program, GLint location, GLdouble *params)
+{
+ _mesa_GetnUniformdvARB(program, location, INT_MAX, params);
+}
GLint GLAPIENTRY
@@ -1454,6 +1527,11 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv);
SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv);
+ /* GL_ARB_robustness */
+ SET_GetnUniformfvARB(exec, _mesa_GetnUniformfvARB);
+ SET_GetnUniformivARB(exec, _mesa_GetnUniformivARB);
+ SET_GetnUniformuivARB(exec, _mesa_GetnUniformuivARB);
+ SET_GetnUniformdvARB(exec, _mesa_GetnUniformdvARB); /* GL 4.0 */
#endif /* FEATURE_GL */
}
diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h
index 3a85144fa..b024cb30b 100644
--- a/mesalib/src/mesa/main/uniforms.h
+++ b/mesalib/src/mesa/main/uniforms.h
@@ -1,193 +1,208 @@
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef UNIFORMS_H
-#define UNIFORMS_H
-
-#include "glheader.h"
-#include "program/prog_parameter.h"
-
-struct gl_program;
-struct _glapi_table;
-
-extern void GLAPIENTRY
-_mesa_Uniform1fARB(GLint, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform2fARB(GLint, GLfloat, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform1iARB(GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform2iARB(GLint, GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform3iARB(GLint, GLint, GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform1ui(GLint location, GLuint v0);
-
-extern void GLAPIENTRY
-_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
-
-extern void GLAPIENTRY
-_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
-
-extern void GLAPIENTRY
-_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-extern void GLAPIENTRY
-_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
-
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-
-extern void GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
- GLint *, GLenum *, GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
-
-extern void GLAPIENTRY
-_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params);
-
-extern GLint GLAPIENTRY
-_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
-
-GLint
-_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
- const GLchar *name);
-
-void
-_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
- GLint location, GLsizei count,
- const GLvoid *values, GLenum type);
-
-void
-_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
- GLint cols, GLint rows,
- GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values);
-
-extern void
-_mesa_update_shader_textures_used(struct gl_program *prog);
-
-
-extern void
-_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec);
-
-struct gl_builtin_uniform_element {
- const char *field;
- int tokens[STATE_LENGTH];
- int swizzle;
-};
-
-struct gl_builtin_uniform_desc {
- const char *name;
- struct gl_builtin_uniform_element *elements;
- unsigned int num_elements;
-};
-
-extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
-
-#endif /* UNIFORMS_H */
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef UNIFORMS_H
+#define UNIFORMS_H
+
+#include "glheader.h"
+#include "program/prog_parameter.h"
+
+struct gl_program;
+struct _glapi_table;
+
+extern void GLAPIENTRY
+_mesa_Uniform1fARB(GLint, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform2fARB(GLint, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform1iARB(GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform2iARB(GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform3iARB(GLint, GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform1ui(GLint location, GLuint v0);
+
+extern void GLAPIENTRY
+_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
+
+extern void GLAPIENTRY
+_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+
+extern void GLAPIENTRY
+_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+extern void GLAPIENTRY
+_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
+
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+
+extern void GLAPIENTRY
+_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
+ GLint *, GLenum *, GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
+
+extern void GLAPIENTRY
+_mesa_GetnUniformivARB(GLhandleARB, GLint, GLsizei, GLint *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformuiv(GLhandleARB, GLint, GLuint *);
+
+extern void GLAPIENTRY
+_mesa_GetnUniformuivARB(GLhandleARB, GLint, GLsizei, GLuint *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformdv(GLhandleARB, GLint, GLdouble *);
+
+extern void GLAPIENTRY
+_mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *);
+
+extern GLint GLAPIENTRY
+_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
+
+GLint
+_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const GLchar *name);
+
+void
+_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
+ GLint location, GLsizei count,
+ const GLvoid *values, GLenum type);
+
+void
+_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
+ GLint cols, GLint rows,
+ GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *values);
+
+extern void
+_mesa_update_shader_textures_used(struct gl_program *prog);
+
+
+extern void
+_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec);
+
+struct gl_builtin_uniform_element {
+ const char *field;
+ int tokens[STATE_LENGTH];
+ int swizzle;
+};
+
+struct gl_builtin_uniform_desc {
+ const char *name;
+ struct gl_builtin_uniform_element *elements;
+ unsigned int num_elements;
+};
+
+extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
+
+#endif /* UNIFORMS_H */
diff --git a/mesalib/src/mesa/program/arbprogparse.c b/mesalib/src/mesa/program/arbprogparse.c
index 7f778c3c3..dffc8abf7 100644
--- a/mesalib/src/mesa/program/arbprogparse.c
+++ b/mesalib/src/mesa/program/arbprogparse.c
@@ -116,20 +116,11 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
program->Base.SamplersUsed |= (1 << i);
}
program->Base.ShadowSamplers = prog.ShadowSamplers;
- switch (state.option.Fog) {
- case OPTION_FOG_EXP: program->FogOption = GL_EXP; break;
- case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break;
- case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
- default: program->FogOption = GL_NONE; break;
- }
program->OriginUpperLeft = state.option.OriginUpperLeft;
program->PixelCenterInteger = state.option.PixelCenterInteger;
program->UsesKill = state.fragment.UsesKill;
- if (program->FogOption)
- program->Base.InputsRead |= FRAG_BIT_FOGC;
-
if (program->Base.Instructions)
free(program->Base.Instructions);
program->Base.Instructions = prog.Instructions;
@@ -143,12 +134,15 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
* there's no hardware that wants to do fog in a discrete stage separate
* from the fragment shader.
*/
- if (program->FogOption != GL_NONE) {
+ if (state.option.Fog != OPTION_NONE) {
+ static const GLenum fog_modes[4] = {
+ GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR
+ };
+
/* XXX: we should somehow recompile this to remove clamping if disabled
* On the ATI driver, this is unclampled if fragment clamping is disabled
*/
- _mesa_append_fog_code(ctx, program, GL_TRUE);
- program->FogOption = GL_NONE;
+ _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
}
#if DEBUG_FP
diff --git a/mesalib/src/mesa/program/hash_table.c b/mesalib/src/mesa/program/hash_table.c
index f7ef366c1..877a9e2ff 100644
--- a/mesalib/src/mesa/program/hash_table.c
+++ b/mesalib/src/mesa/program/hash_table.c
@@ -160,6 +160,25 @@ hash_table_remove(struct hash_table *ht, const void *key)
}
}
+void
+hash_table_call_foreach(struct hash_table *ht,
+ void (*callback)(const void *key,
+ void *data,
+ void *closure),
+ void *closure)
+{
+ int bucket;
+
+ for (bucket = 0; bucket < ht->num_buckets; bucket++) {
+ struct node *node, *temp;
+ foreach_s(node, temp, &ht->buckets[bucket]) {
+ struct hash_node *hn = (struct hash_node *) node;
+
+ callback(hn->key, hn->data, closure);
+ }
+ }
+}
+
unsigned
hash_table_string_hash(const void *key)
{
diff --git a/mesalib/src/mesa/program/hash_table.h b/mesalib/src/mesa/program/hash_table.h
index f1c4fdcd1..e715bb1cc 100644
--- a/mesalib/src/mesa/program/hash_table.h
+++ b/mesalib/src/mesa/program/hash_table.h
@@ -144,6 +144,13 @@ hash_table_pointer_hash(const void *key);
int
hash_table_pointer_compare(const void *key1, const void *key2);
+void
+hash_table_call_foreach(struct hash_table *ht,
+ void (*callback)(const void *key,
+ void *data,
+ void *closure),
+ void *closure);
+
#ifdef __cplusplus
}
#endif
diff --git a/mesalib/src/mesa/program/prog_optimize.c b/mesalib/src/mesa/program/prog_optimize.c
index 164297a34..11debc485 100644
--- a/mesalib/src/mesa/program/prog_optimize.c
+++ b/mesalib/src/mesa/program/prog_optimize.c
@@ -74,6 +74,17 @@ get_src_arg_mask(const struct prog_instruction *inst,
case OPCODE_MAD:
case OPCODE_MUL:
case OPCODE_SUB:
+ case OPCODE_CMP:
+ case OPCODE_FLR:
+ case OPCODE_FRC:
+ case OPCODE_LRP:
+ case OPCODE_SEQ:
+ case OPCODE_SGE:
+ case OPCODE_SGT:
+ case OPCODE_SLE:
+ case OPCODE_SLT:
+ case OPCODE_SNE:
+ case OPCODE_SSG:
channel_mask = inst->DstReg.WriteMask & dst_mask;
break;
case OPCODE_RCP:
@@ -1235,6 +1246,83 @@ print_it(struct gl_context *ctx, struct gl_program *program, const char *txt) {
}
#endif
+/**
+ * This pass replaces CMP T0, T1 T2 T0 with MOV T0, T2 when the CMP
+ * instruction is the first instruction to write to register T0. The are
+ * several lowering passes done in GLSL IR (e.g. branches and
+ * relative addressing) that create a large number of conditional assignments
+ * that ir_to_mesa converts to CMP instructions like the one mentioned above.
+ *
+ * Here is why this conversion is safe:
+ * CMP T0, T1 T2 T0 can be expanded to:
+ * if (T1 < 0.0)
+ * MOV T0, T2;
+ * else
+ * MOV T0, T0;
+ *
+ * If (T1 < 0.0) evaluates to true then our replacement MOV T0, T2 is the same
+ * as the original program. If (T1 < 0.0) evaluates to false, executing
+ * MOV T0, T0 will store a garbage value in T0 since T0 is uninitialized.
+ * Therefore, it doesn't matter that we are replacing MOV T0, T0 with MOV T0, T2
+ * because any instruction that was going to read from T0 after this was going
+ * to read a garbage value anyway.
+ */
+static void
+_mesa_simplify_cmp(struct gl_program * program)
+{
+ GLuint tempWrites[REG_ALLOCATE_MAX_PROGRAM_TEMPS];
+ GLuint outputWrites[MAX_PROGRAM_OUTPUTS];
+ GLuint i;
+
+ if (dbg) {
+ printf("Optimize: Begin reads without writes\n");
+ _mesa_print_program(program);
+ }
+
+ for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++) {
+ tempWrites[i] = 0;
+ }
+
+ for (i = 0; i < MAX_PROGRAM_OUTPUTS; i++) {
+ outputWrites[i] = 0;
+ }
+
+ for (i = 0; i < program->NumInstructions; i++) {
+ struct prog_instruction *inst = program->Instructions + i;
+ GLuint prevWriteMask;
+
+ /* Give up if we encounter relative addressing or flow control. */
+ if (_mesa_is_flow_control_opcode(inst->Opcode) || inst->DstReg.RelAddr) {
+ return;
+ }
+
+ if (inst->DstReg.File == PROGRAM_OUTPUT) {
+ assert(inst->DstReg.Index < MAX_PROGRAM_OUTPUTS);
+ prevWriteMask = outputWrites[inst->DstReg.Index];
+ outputWrites[inst->DstReg.Index] |= inst->DstReg.WriteMask;
+ } else if (inst->DstReg.File == PROGRAM_TEMPORARY) {
+ assert(inst->DstReg.Index < REG_ALLOCATE_MAX_PROGRAM_TEMPS);
+ prevWriteMask = tempWrites[inst->DstReg.Index];
+ tempWrites[inst->DstReg.Index] |= inst->DstReg.WriteMask;
+ }
+
+ /* For a CMP to be considered a conditional write, the destination
+ * register and source register two must be the same. */
+ if (inst->Opcode == OPCODE_CMP
+ && !(inst->DstReg.WriteMask & prevWriteMask)
+ && inst->SrcReg[2].File == inst->DstReg.File
+ && inst->SrcReg[2].Index == inst->DstReg.Index
+ && inst->DstReg.WriteMask == get_src_arg_mask(inst, 2, NO_MASK)) {
+
+ inst->Opcode = OPCODE_MOV;
+ inst->SrcReg[0] = inst->SrcReg[1];
+ }
+ }
+ if (dbg) {
+ printf("Optimize: End reads without writes\n");
+ _mesa_print_program(program);
+ }
+}
/**
* Apply optimizations to the given program to eliminate unnecessary
@@ -1245,6 +1333,7 @@ _mesa_optimize_program(struct gl_context *ctx, struct gl_program *program)
{
GLboolean any_change;
+ _mesa_simplify_cmp(program);
/* Stop when no modifications were output */
do {
any_change = GL_FALSE;
diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c
index 812c0dc50..78efca9f1 100644
--- a/mesalib/src/mesa/program/program.c
+++ b/mesalib/src/mesa/program/program.c
@@ -1,1077 +1,1076 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file program.c
- * Vertex and fragment program support functions.
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/hash.h"
-#include "main/mfeatures.h"
-#include "program.h"
-#include "prog_cache.h"
-#include "prog_parameter.h"
-#include "prog_instruction.h"
-
-
-/**
- * A pointer to this dummy program is put into the hash table when
- * glGenPrograms is called.
- */
-struct gl_program _mesa_DummyProgram;
-
-
-/**
- * Init context's vertex/fragment program state
- */
-void
-_mesa_init_program(struct gl_context *ctx)
-{
- GLuint i;
-
- /*
- * If this assertion fails, we need to increase the field
- * size for register indexes (see INST_INDEX_BITS).
- */
- ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
- <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
- <= (1 << INST_INDEX_BITS));
-
- ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
-
- ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
- ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
-
- ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
- ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
-
- /* If this fails, increase prog_instruction::TexSrcUnit size */
- ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
-
- /* If this fails, increase prog_instruction::TexSrcTarget size */
- ASSERT(NUM_TEXTURE_TARGETS <= (1 << 3));
-
- ctx->Program.ErrorPos = -1;
- ctx->Program.ErrorString = _mesa_strdup("");
-
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- ctx->VertexProgram.Enabled = GL_FALSE;
-#if FEATURE_es2_glsl
- ctx->VertexProgram.PointSizeEnabled =
- (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
-#else
- ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
-#endif
- ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- ctx->Shared->DefaultVertexProgram);
- assert(ctx->VertexProgram.Current);
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
- ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
- ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
- }
- ctx->VertexProgram.Cache = _mesa_new_program_cache();
-#endif
-
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
- ctx->FragmentProgram.Enabled = GL_FALSE;
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- ctx->Shared->DefaultFragmentProgram);
- assert(ctx->FragmentProgram.Current);
- ctx->FragmentProgram.Cache = _mesa_new_program_cache();
-#endif
-
-#if FEATURE_ARB_geometry_shader4
- ctx->GeometryProgram.Enabled = GL_FALSE;
- /* right now by default we don't have a geometry program */
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
- NULL);
- ctx->GeometryProgram.Cache = _mesa_new_program_cache();
-#endif
-
- /* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
- ctx->ATIFragmentShader.Enabled = GL_FALSE;
- ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
- assert(ctx->ATIFragmentShader.Current);
- ctx->ATIFragmentShader.Current->RefCount++;
-#endif
-}
-
-
-/**
- * Free a context's vertex/fragment program state
- */
-void
-_mesa_free_program_data(struct gl_context *ctx)
-{
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
- _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
-#endif
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
- _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
-#endif
-#if FEATURE_ARB_geometry_shader4
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
- _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
-#endif
- /* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
- if (ctx->ATIFragmentShader.Current) {
- ctx->ATIFragmentShader.Current->RefCount--;
- if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
- free(ctx->ATIFragmentShader.Current);
- }
- }
-#endif
- free((void *) ctx->Program.ErrorString);
-}
-
-
-/**
- * Update the default program objects in the given context to reference those
- * specified in the shared state and release those referencing the old
- * shared state.
- */
-void
-_mesa_update_default_objects_program(struct gl_context *ctx)
-{
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- (struct gl_vertex_program *)
- ctx->Shared->DefaultVertexProgram);
- assert(ctx->VertexProgram.Current);
-#endif
-
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- (struct gl_fragment_program *)
- ctx->Shared->DefaultFragmentProgram);
- assert(ctx->FragmentProgram.Current);
-#endif
-
-#if FEATURE_ARB_geometry_shader4
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
- (struct gl_geometry_program *)
- ctx->Shared->DefaultGeometryProgram);
-#endif
-
- /* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
- if (ctx->ATIFragmentShader.Current) {
- ctx->ATIFragmentShader.Current->RefCount--;
- if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
- free(ctx->ATIFragmentShader.Current);
- }
- }
- ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
- assert(ctx->ATIFragmentShader.Current);
- ctx->ATIFragmentShader.Current->RefCount++;
-#endif
-}
-
-
-/**
- * Set the vertex/fragment program error state (position and error string).
- * This is generally called from within the parsers.
- */
-void
-_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
-{
- ctx->Program.ErrorPos = pos;
- free((void *) ctx->Program.ErrorString);
- if (!string)
- string = "";
- ctx->Program.ErrorString = _mesa_strdup(string);
-}
-
-
-/**
- * Find the line number and column for 'pos' within 'string'.
- * Return a copy of the line which contains 'pos'. Free the line with
- * free().
- * \param string the program string
- * \param pos the position within the string
- * \param line returns the line number corresponding to 'pos'.
- * \param col returns the column number corresponding to 'pos'.
- * \return copy of the line containing 'pos'.
- */
-const GLubyte *
-_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
- GLint *line, GLint *col)
-{
- const GLubyte *lineStart = string;
- const GLubyte *p = string;
- GLubyte *s;
- int len;
-
- *line = 1;
-
- while (p != pos) {
- if (*p == (GLubyte) '\n') {
- (*line)++;
- lineStart = p + 1;
- }
- p++;
- }
-
- *col = (pos - lineStart) + 1;
-
- /* return copy of this line */
- while (*p != 0 && *p != '\n')
- p++;
- len = p - lineStart;
- s = (GLubyte *) malloc(len + 1);
- memcpy(s, lineStart, len);
- s[len] = 0;
-
- return s;
-}
-
-
-/**
- * Initialize a new vertex/fragment program object.
- */
-static struct gl_program *
-_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
- GLenum target, GLuint id)
-{
- (void) ctx;
- if (prog) {
- GLuint i;
- memset(prog, 0, sizeof(*prog));
- prog->Id = id;
- prog->Target = target;
- prog->Resident = GL_TRUE;
- prog->RefCount = 1;
- prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
-
- /* default mapping from samplers to texture units */
- for (i = 0; i < MAX_SAMPLERS; i++)
- prog->SamplerUnits[i] = i;
- }
-
- return prog;
-}
-
-
-/**
- * Initialize a new fragment program object.
- */
-struct gl_program *
-_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
- GLenum target, GLuint id)
-{
- if (prog)
- return _mesa_init_program_struct( ctx, &prog->Base, target, id );
- else
- return NULL;
-}
-
-
-/**
- * Initialize a new vertex program object.
- */
-struct gl_program *
-_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
- GLenum target, GLuint id)
-{
- if (prog)
- return _mesa_init_program_struct( ctx, &prog->Base, target, id );
- else
- return NULL;
-}
-
-
-/**
- * Initialize a new geometry program object.
- */
-struct gl_program *
-_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
- GLenum target, GLuint id)
-{
- if (prog)
- return _mesa_init_program_struct( ctx, &prog->Base, target, id );
- else
- return NULL;
-}
-
-
-/**
- * Allocate and initialize a new fragment/vertex program object but
- * don't put it into the program hash table. Called via
- * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
- * device driver function to implement OO deriviation with additional
- * types not understood by this function.
- *
- * \param ctx context
- * \param id program id/number
- * \param target program target/type
- * \return pointer to new program object
- */
-struct gl_program *
-_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
-{
- struct gl_program *prog;
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
- case GL_VERTEX_STATE_PROGRAM_NV:
- prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
- target, id );
- break;
- case GL_FRAGMENT_PROGRAM_NV:
- case GL_FRAGMENT_PROGRAM_ARB:
- prog =_mesa_init_fragment_program(ctx,
- CALLOC_STRUCT(gl_fragment_program),
- target, id );
- break;
- case MESA_GEOMETRY_PROGRAM:
- prog = _mesa_init_geometry_program(ctx,
- CALLOC_STRUCT(gl_geometry_program),
- target, id);
- break;
- default:
- _mesa_problem(ctx, "bad target in _mesa_new_program");
- prog = NULL;
- }
- return prog;
-}
-
-
-/**
- * Delete a program and remove it from the hash table, ignoring the
- * reference count.
- * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
- * by a device driver function.
- */
-void
-_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
-{
- (void) ctx;
- ASSERT(prog);
- ASSERT(prog->RefCount==0);
-
- if (prog == &_mesa_DummyProgram)
- return;
-
- if (prog->String)
- free(prog->String);
-
- _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
-
- if (prog->Parameters) {
- _mesa_free_parameter_list(prog->Parameters);
- }
- if (prog->Varying) {
- _mesa_free_parameter_list(prog->Varying);
- }
- if (prog->Attributes) {
- _mesa_free_parameter_list(prog->Attributes);
- }
-
- free(prog);
-}
-
-
-/**
- * Return the gl_program object for a given ID.
- * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
- * casts elsewhere.
- */
-struct gl_program *
-_mesa_lookup_program(struct gl_context *ctx, GLuint id)
-{
- if (id)
- return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
- else
- return NULL;
-}
-
-
-/**
- * Reference counting for vertex/fragment programs
- */
-void
-_mesa_reference_program(struct gl_context *ctx,
- struct gl_program **ptr,
- struct gl_program *prog)
-{
- assert(ptr);
- if (*ptr && prog) {
- /* sanity check */
- if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
- ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
- else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
- ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
- prog->Target == GL_FRAGMENT_PROGRAM_NV);
- else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
- ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
- }
- if (*ptr == prog) {
- return; /* no change */
- }
- if (*ptr) {
- GLboolean deleteFlag;
-
- /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
-#if 0
- printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
- *ptr, (*ptr)->Id,
- ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
- ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
- (*ptr)->RefCount - 1);
-#endif
- ASSERT((*ptr)->RefCount > 0);
- (*ptr)->RefCount--;
-
- deleteFlag = ((*ptr)->RefCount == 0);
- /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
-
- if (deleteFlag) {
- ASSERT(ctx);
- ctx->Driver.DeleteProgram(ctx, *ptr);
- }
-
- *ptr = NULL;
- }
-
- assert(!*ptr);
- if (prog) {
- /*_glthread_LOCK_MUTEX(prog->Mutex);*/
- prog->RefCount++;
-#if 0
- printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
- prog, prog->Id,
- (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
- (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
- prog->RefCount);
-#endif
- /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
- }
-
- *ptr = prog;
-}
-
-
-/**
- * Return a copy of a program.
- * XXX Problem here if the program object is actually OO-derivation
- * made by a device driver.
- */
-struct gl_program *
-_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
-{
- struct gl_program *clone;
-
- clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
- if (!clone)
- return NULL;
-
- assert(clone->Target == prog->Target);
- assert(clone->RefCount == 1);
-
- clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
- clone->Format = prog->Format;
- clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
- if (!clone->Instructions) {
- _mesa_reference_program(ctx, &clone, NULL);
- return NULL;
- }
- _mesa_copy_instructions(clone->Instructions, prog->Instructions,
- prog->NumInstructions);
- clone->InputsRead = prog->InputsRead;
- clone->OutputsWritten = prog->OutputsWritten;
- clone->SamplersUsed = prog->SamplersUsed;
- clone->ShadowSamplers = prog->ShadowSamplers;
- memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
-
- if (prog->Parameters)
- clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
- memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
- if (prog->Varying)
- clone->Varying = _mesa_clone_parameter_list(prog->Varying);
- if (prog->Attributes)
- clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
- memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
- clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
- clone->NumInstructions = prog->NumInstructions;
- clone->NumTemporaries = prog->NumTemporaries;
- clone->NumParameters = prog->NumParameters;
- clone->NumAttributes = prog->NumAttributes;
- clone->NumAddressRegs = prog->NumAddressRegs;
- clone->NumNativeInstructions = prog->NumNativeInstructions;
- clone->NumNativeTemporaries = prog->NumNativeTemporaries;
- clone->NumNativeParameters = prog->NumNativeParameters;
- clone->NumNativeAttributes = prog->NumNativeAttributes;
- clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
- clone->NumAluInstructions = prog->NumAluInstructions;
- clone->NumTexInstructions = prog->NumTexInstructions;
- clone->NumTexIndirections = prog->NumTexIndirections;
- clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
- clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
- clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
-
- switch (prog->Target) {
- case GL_VERTEX_PROGRAM_ARB:
- {
- const struct gl_vertex_program *vp
- = (const struct gl_vertex_program *) prog;
- struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
- vpc->IsPositionInvariant = vp->IsPositionInvariant;
- vpc->IsNVProgram = vp->IsNVProgram;
- }
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- {
- const struct gl_fragment_program *fp
- = (const struct gl_fragment_program *) prog;
- struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
- fpc->FogOption = fp->FogOption;
- fpc->UsesKill = fp->UsesKill;
- fpc->OriginUpperLeft = fp->OriginUpperLeft;
- fpc->PixelCenterInteger = fp->PixelCenterInteger;
- }
- break;
- case MESA_GEOMETRY_PROGRAM:
- {
- const struct gl_geometry_program *gp
- = (const struct gl_geometry_program *) prog;
- struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
- gpc->VerticesOut = gp->VerticesOut;
- gpc->InputType = gp->InputType;
- gpc->OutputType = gp->OutputType;
- }
- break;
- default:
- _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
- }
-
- return clone;
-}
-
-
-/**
- * Insert 'count' NOP instructions at 'start' in the given program.
- * Adjust branch targets accordingly.
- */
-GLboolean
-_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
-{
- const GLuint origLen = prog->NumInstructions;
- const GLuint newLen = origLen + count;
- struct prog_instruction *newInst;
- GLuint i;
-
- /* adjust branches */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- if (inst->BranchTarget > 0) {
- if ((GLuint)inst->BranchTarget >= start) {
- inst->BranchTarget += count;
- }
- }
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- return GL_FALSE;
- }
-
- /* Copy 'start' instructions into new instruction buffer */
- _mesa_copy_instructions(newInst, prog->Instructions, start);
-
- /* init the new instructions */
- _mesa_init_instructions(newInst + start, count);
-
- /* Copy the remaining/tail instructions to new inst buffer */
- _mesa_copy_instructions(newInst + start + count,
- prog->Instructions + start,
- origLen - start);
-
- /* free old instructions */
- _mesa_free_instructions(prog->Instructions, origLen);
-
- /* install new instructions */
- prog->Instructions = newInst;
- prog->NumInstructions = newLen;
-
- return GL_TRUE;
-}
-
-/**
- * Delete 'count' instructions at 'start' in the given program.
- * Adjust branch targets accordingly.
- */
-GLboolean
-_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
-{
- const GLuint origLen = prog->NumInstructions;
- const GLuint newLen = origLen - count;
- struct prog_instruction *newInst;
- GLuint i;
-
- /* adjust branches */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- if (inst->BranchTarget > 0) {
- if (inst->BranchTarget > (GLint) start) {
- inst->BranchTarget -= count;
- }
- }
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- return GL_FALSE;
- }
-
- /* Copy 'start' instructions into new instruction buffer */
- _mesa_copy_instructions(newInst, prog->Instructions, start);
-
- /* Copy the remaining/tail instructions to new inst buffer */
- _mesa_copy_instructions(newInst + start,
- prog->Instructions + start + count,
- newLen - start);
-
- /* free old instructions */
- _mesa_free_instructions(prog->Instructions, origLen);
-
- /* install new instructions */
- prog->Instructions = newInst;
- prog->NumInstructions = newLen;
-
- return GL_TRUE;
-}
-
-
-/**
- * Search instructions for registers that match (oldFile, oldIndex),
- * replacing them with (newFile, newIndex).
- */
-static void
-replace_registers(struct prog_instruction *inst, GLuint numInst,
- GLuint oldFile, GLuint oldIndex,
- GLuint newFile, GLuint newIndex)
-{
- GLuint i, j;
- for (i = 0; i < numInst; i++) {
- /* src regs */
- for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
- if (inst[i].SrcReg[j].File == oldFile &&
- inst[i].SrcReg[j].Index == oldIndex) {
- inst[i].SrcReg[j].File = newFile;
- inst[i].SrcReg[j].Index = newIndex;
- }
- }
- /* dst reg */
- if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
- inst[i].DstReg.File = newFile;
- inst[i].DstReg.Index = newIndex;
- }
- }
-}
-
-
-/**
- * Search instructions for references to program parameters. When found,
- * increment the parameter index by 'offset'.
- * Used when combining programs.
- */
-static void
-adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
- GLuint offset)
-{
- GLuint i, j;
- for (i = 0; i < numInst; i++) {
- for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
- GLuint f = inst[i].SrcReg[j].File;
- if (f == PROGRAM_CONSTANT ||
- f == PROGRAM_UNIFORM ||
- f == PROGRAM_STATE_VAR) {
- inst[i].SrcReg[j].Index += offset;
- }
- }
- }
-}
-
-
-/**
- * Combine two programs into one. Fix instructions so the outputs of
- * the first program go to the inputs of the second program.
- */
-struct gl_program *
-_mesa_combine_programs(struct gl_context *ctx,
- const struct gl_program *progA,
- const struct gl_program *progB)
-{
- struct prog_instruction *newInst;
- struct gl_program *newProg;
- const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
- const GLuint lenB = progB->NumInstructions;
- const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
- const GLuint newLength = lenA + lenB;
- GLboolean usedTemps[MAX_PROGRAM_TEMPS];
- GLuint firstTemp = 0;
- GLbitfield inputsB;
- GLuint i;
-
- ASSERT(progA->Target == progB->Target);
-
- newInst = _mesa_alloc_instructions(newLength);
- if (!newInst)
- return GL_FALSE;
-
- _mesa_copy_instructions(newInst, progA->Instructions, lenA);
- _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
-
- /* adjust branch / instruction addresses for B's instructions */
- for (i = 0; i < lenB; i++) {
- newInst[lenA + i].BranchTarget += lenA;
- }
-
- newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
- newProg->Instructions = newInst;
- newProg->NumInstructions = newLength;
-
- /* find used temp regs (we may need new temps below) */
- _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
- usedTemps, MAX_PROGRAM_TEMPS);
-
- if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fprogA, *fprogB, *newFprog;
- GLbitfield progB_inputsRead = progB->InputsRead;
- GLint progB_colorFile, progB_colorIndex;
-
- fprogA = (struct gl_fragment_program *) progA;
- fprogB = (struct gl_fragment_program *) progB;
- newFprog = (struct gl_fragment_program *) newProg;
-
- newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
-
- /* We'll do a search and replace for instances
- * of progB_colorFile/progB_colorIndex below...
- */
- progB_colorFile = PROGRAM_INPUT;
- progB_colorIndex = FRAG_ATTRIB_COL0;
-
- /*
- * The fragment program may get color from a state var rather than
- * a fragment input (vertex output) if it's constant.
- * See the texenvprogram.c code.
- * So, search the program's parameter list now to see if the program
- * gets color from a state var instead of a conventional fragment
- * input register.
- */
- for (i = 0; i < progB->Parameters->NumParameters; i++) {
- struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
- if (p->Type == PROGRAM_STATE_VAR &&
- p->StateIndexes[0] == STATE_INTERNAL &&
- p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
- (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
- progB_inputsRead |= FRAG_BIT_COL0;
- progB_colorFile = PROGRAM_STATE_VAR;
- progB_colorIndex = i;
- break;
- }
- }
-
- /* Connect color outputs of fprogA to color inputs of fprogB, via a
- * new temporary register.
- */
- if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
- (progB_inputsRead & FRAG_BIT_COL0)) {
- GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
- firstTemp);
- if (tempReg < 0) {
- _mesa_problem(ctx, "No free temp regs found in "
- "_mesa_combine_programs(), using 31");
- tempReg = 31;
- }
- firstTemp = tempReg + 1;
-
- /* replace writes to result.color[0] with tempReg */
- replace_registers(newInst, lenA,
- PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
- PROGRAM_TEMPORARY, tempReg);
- /* replace reads from the input color with tempReg */
- replace_registers(newInst + lenA, lenB,
- progB_colorFile, progB_colorIndex, /* search for */
- PROGRAM_TEMPORARY, tempReg /* replace with */ );
- }
-
- /* compute combined program's InputsRead */
- inputsB = progB_inputsRead;
- if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
- inputsB &= ~(1 << FRAG_ATTRIB_COL0);
- }
- newProg->InputsRead = progA->InputsRead | inputsB;
- newProg->OutputsWritten = progB->OutputsWritten;
- newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
- }
- else {
- /* vertex program */
- assert(0); /* XXX todo */
- }
-
- /*
- * Merge parameters (uniforms, constants, etc)
- */
- newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
- progB->Parameters);
-
- adjust_param_indexes(newInst + lenA, lenB, numParamsA);
-
-
- return newProg;
-}
-
-
-/**
- * Populate the 'used' array with flags indicating which registers (TEMPs,
- * INPUTs, OUTPUTs, etc, are used by the given program.
- * \param file type of register to scan for
- * \param used returns true/false flags for in use / free
- * \param usedSize size of the 'used' array
- */
-void
-_mesa_find_used_registers(const struct gl_program *prog,
- gl_register_file file,
- GLboolean used[], GLuint usedSize)
-{
- GLuint i, j;
-
- memset(used, 0, usedSize);
-
- for (i = 0; i < prog->NumInstructions; i++) {
- const struct prog_instruction *inst = prog->Instructions + i;
- const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
-
- if (inst->DstReg.File == file) {
- ASSERT(inst->DstReg.Index < usedSize);
- if(inst->DstReg.Index < usedSize)
- used[inst->DstReg.Index] = GL_TRUE;
- }
-
- for (j = 0; j < n; j++) {
- if (inst->SrcReg[j].File == file) {
- ASSERT(inst->SrcReg[j].Index < usedSize);
- if(inst->SrcReg[j].Index < usedSize)
- used[inst->SrcReg[j].Index] = GL_TRUE;
- }
- }
- }
-}
-
-
-/**
- * Scan the given 'used' register flag array for the first entry
- * that's >= firstReg.
- * \param used vector of flags indicating registers in use (as returned
- * by _mesa_find_used_registers())
- * \param usedSize size of the 'used' array
- * \param firstReg first register to start searching at
- * \return index of unused register, or -1 if none.
- */
-GLint
-_mesa_find_free_register(const GLboolean used[],
- GLuint usedSize, GLuint firstReg)
-{
- GLuint i;
-
- assert(firstReg < usedSize);
-
- for (i = firstReg; i < usedSize; i++)
- if (!used[i])
- return i;
-
- return -1;
-}
-
-
-
-/**
- * Check if the given register index is valid (doesn't exceed implementation-
- * dependent limits).
- * \return GL_TRUE if OK, GL_FALSE if bad index
- */
-GLboolean
-_mesa_valid_register_index(const struct gl_context *ctx,
- gl_shader_type shaderType,
- gl_register_file file, GLint index)
-{
- const struct gl_program_constants *c;
-
- switch (shaderType) {
- case MESA_SHADER_VERTEX:
- c = &ctx->Const.VertexProgram;
- break;
- case MESA_SHADER_FRAGMENT:
- c = &ctx->Const.FragmentProgram;
- break;
- case MESA_SHADER_GEOMETRY:
- c = &ctx->Const.GeometryProgram;
- break;
- default:
- _mesa_problem(ctx,
- "unexpected shader type in _mesa_valid_register_index()");
- return GL_FALSE;
- }
-
- switch (file) {
- case PROGRAM_UNDEFINED:
- return GL_TRUE; /* XXX or maybe false? */
-
- case PROGRAM_TEMPORARY:
- return index >= 0 && index < c->MaxTemps;
-
- case PROGRAM_ENV_PARAM:
- return index >= 0 && index < c->MaxEnvParams;
-
- case PROGRAM_LOCAL_PARAM:
- return index >= 0 && index < c->MaxLocalParams;
-
- case PROGRAM_NAMED_PARAM:
- return index >= 0 && index < c->MaxParameters;
-
- case PROGRAM_UNIFORM:
- case PROGRAM_STATE_VAR:
- /* aka constant buffer */
- return index >= 0 && index < c->MaxUniformComponents / 4;
-
- case PROGRAM_CONSTANT:
- /* constant buffer w/ possible relative negative addressing */
- return (index > (int) c->MaxUniformComponents / -4 &&
- index < c->MaxUniformComponents / 4);
-
- case PROGRAM_INPUT:
- if (index < 0)
- return GL_FALSE;
-
- switch (shaderType) {
- case MESA_SHADER_VERTEX:
- return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs;
- case MESA_SHADER_FRAGMENT:
- return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying;
- case MESA_SHADER_GEOMETRY:
- return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying;
- default:
- return GL_FALSE;
- }
-
- case PROGRAM_OUTPUT:
- if (index < 0)
- return GL_FALSE;
-
- switch (shaderType) {
- case MESA_SHADER_VERTEX:
- return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying;
- case MESA_SHADER_FRAGMENT:
- return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers;
- case MESA_SHADER_GEOMETRY:
- return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying;
- default:
- return GL_FALSE;
- }
-
- case PROGRAM_ADDRESS:
- return index >= 0 && index < c->MaxAddressRegs;
-
- default:
- _mesa_problem(ctx,
- "unexpected register file in _mesa_valid_register_index()");
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * "Post-process" a GPU program. This is intended to be used for debugging.
- * Example actions include no-op'ing instructions or changing instruction
- * behaviour.
- */
-void
-_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
-{
- static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
- GLuint i;
- GLuint whiteSwizzle;
- GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
- white, 4, &whiteSwizzle);
-
- (void) whiteIndex;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
-
- (void) n;
-
- if (_mesa_is_tex_instruction(inst->Opcode)) {
-#if 0
- /* replace TEX/TXP/TXB with MOV */
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
- inst->SrcReg[0].Negate = NEGATE_NONE;
-#endif
-
-#if 0
- /* disable shadow texture mode */
- inst->TexShadow = 0;
-#endif
- }
-
- if (inst->Opcode == OPCODE_TXP) {
-#if 0
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].File = PROGRAM_CONSTANT;
- inst->SrcReg[0].Index = whiteIndex;
- inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
- inst->SrcReg[0].Negate = NEGATE_NONE;
-#endif
-#if 0
- inst->TexShadow = 0;
-#endif
-#if 0
- inst->Opcode = OPCODE_TEX;
- inst->TexShadow = 0;
-#endif
- }
-
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file program.c
+ * Vertex and fragment program support functions.
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/mfeatures.h"
+#include "program.h"
+#include "prog_cache.h"
+#include "prog_parameter.h"
+#include "prog_instruction.h"
+
+
+/**
+ * A pointer to this dummy program is put into the hash table when
+ * glGenPrograms is called.
+ */
+struct gl_program _mesa_DummyProgram;
+
+
+/**
+ * Init context's vertex/fragment program state
+ */
+void
+_mesa_init_program(struct gl_context *ctx)
+{
+ GLuint i;
+
+ /*
+ * If this assertion fails, we need to increase the field
+ * size for register indexes (see INST_INDEX_BITS).
+ */
+ ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
+ <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
+ <= (1 << INST_INDEX_BITS));
+
+ ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
+
+ ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+ ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+
+ ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
+
+ /* If this fails, increase prog_instruction::TexSrcUnit size */
+ ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
+
+ /* If this fails, increase prog_instruction::TexSrcTarget size */
+ ASSERT(NUM_TEXTURE_TARGETS <= (1 << 3));
+
+ ctx->Program.ErrorPos = -1;
+ ctx->Program.ErrorString = _mesa_strdup("");
+
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ ctx->VertexProgram.Enabled = GL_FALSE;
+#if FEATURE_es2_glsl
+ ctx->VertexProgram.PointSizeEnabled =
+ (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
+#else
+ ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
+#endif
+ ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ ctx->Shared->DefaultVertexProgram);
+ assert(ctx->VertexProgram.Current);
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
+ ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
+ ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
+ }
+ ctx->VertexProgram.Cache = _mesa_new_program_cache();
+#endif
+
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ ctx->FragmentProgram.Enabled = GL_FALSE;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ ctx->Shared->DefaultFragmentProgram);
+ assert(ctx->FragmentProgram.Current);
+ ctx->FragmentProgram.Cache = _mesa_new_program_cache();
+#endif
+
+#if FEATURE_ARB_geometry_shader4
+ ctx->GeometryProgram.Enabled = GL_FALSE;
+ /* right now by default we don't have a geometry program */
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
+ NULL);
+ ctx->GeometryProgram.Cache = _mesa_new_program_cache();
+#endif
+
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ ctx->ATIFragmentShader.Enabled = GL_FALSE;
+ ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->RefCount++;
+#endif
+}
+
+
+/**
+ * Free a context's vertex/fragment program state
+ */
+void
+_mesa_free_program_data(struct gl_context *ctx)
+{
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
+#endif
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
+#endif
+#if FEATURE_ARB_geometry_shader4
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
+#endif
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->RefCount--;
+ if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
+ free(ctx->ATIFragmentShader.Current);
+ }
+ }
+#endif
+ free((void *) ctx->Program.ErrorString);
+}
+
+
+/**
+ * Update the default program objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_program(struct gl_context *ctx)
+{
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ (struct gl_vertex_program *)
+ ctx->Shared->DefaultVertexProgram);
+ assert(ctx->VertexProgram.Current);
+#endif
+
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ (struct gl_fragment_program *)
+ ctx->Shared->DefaultFragmentProgram);
+ assert(ctx->FragmentProgram.Current);
+#endif
+
+#if FEATURE_ARB_geometry_shader4
+ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
+ (struct gl_geometry_program *)
+ ctx->Shared->DefaultGeometryProgram);
+#endif
+
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->RefCount--;
+ if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
+ free(ctx->ATIFragmentShader.Current);
+ }
+ }
+ ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->RefCount++;
+#endif
+}
+
+
+/**
+ * Set the vertex/fragment program error state (position and error string).
+ * This is generally called from within the parsers.
+ */
+void
+_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
+{
+ ctx->Program.ErrorPos = pos;
+ free((void *) ctx->Program.ErrorString);
+ if (!string)
+ string = "";
+ ctx->Program.ErrorString = _mesa_strdup(string);
+}
+
+
+/**
+ * Find the line number and column for 'pos' within 'string'.
+ * Return a copy of the line which contains 'pos'. Free the line with
+ * free().
+ * \param string the program string
+ * \param pos the position within the string
+ * \param line returns the line number corresponding to 'pos'.
+ * \param col returns the column number corresponding to 'pos'.
+ * \return copy of the line containing 'pos'.
+ */
+const GLubyte *
+_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
+ GLint *line, GLint *col)
+{
+ const GLubyte *lineStart = string;
+ const GLubyte *p = string;
+ GLubyte *s;
+ int len;
+
+ *line = 1;
+
+ while (p != pos) {
+ if (*p == (GLubyte) '\n') {
+ (*line)++;
+ lineStart = p + 1;
+ }
+ p++;
+ }
+
+ *col = (pos - lineStart) + 1;
+
+ /* return copy of this line */
+ while (*p != 0 && *p != '\n')
+ p++;
+ len = p - lineStart;
+ s = (GLubyte *) malloc(len + 1);
+ memcpy(s, lineStart, len);
+ s[len] = 0;
+
+ return s;
+}
+
+
+/**
+ * Initialize a new vertex/fragment program object.
+ */
+static struct gl_program *
+_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
+ GLenum target, GLuint id)
+{
+ (void) ctx;
+ if (prog) {
+ GLuint i;
+ memset(prog, 0, sizeof(*prog));
+ prog->Id = id;
+ prog->Target = target;
+ prog->Resident = GL_TRUE;
+ prog->RefCount = 1;
+ prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+
+ /* default mapping from samplers to texture units */
+ for (i = 0; i < MAX_SAMPLERS; i++)
+ prog->SamplerUnits[i] = i;
+ }
+
+ return prog;
+}
+
+
+/**
+ * Initialize a new fragment program object.
+ */
+struct gl_program *
+_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
+/**
+ * Initialize a new vertex program object.
+ */
+struct gl_program *
+_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
+/**
+ * Initialize a new geometry program object.
+ */
+struct gl_program *
+_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
+ GLenum target, GLuint id)
+{
+ if (prog)
+ return _mesa_init_program_struct( ctx, &prog->Base, target, id );
+ else
+ return NULL;
+}
+
+
+/**
+ * Allocate and initialize a new fragment/vertex program object but
+ * don't put it into the program hash table. Called via
+ * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
+ * device driver function to implement OO deriviation with additional
+ * types not understood by this function.
+ *
+ * \param ctx context
+ * \param id program id/number
+ * \param target program target/type
+ * \return pointer to new program object
+ */
+struct gl_program *
+_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
+{
+ struct gl_program *prog;
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
+ case GL_VERTEX_STATE_PROGRAM_NV:
+ prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
+ target, id );
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ case GL_FRAGMENT_PROGRAM_ARB:
+ prog =_mesa_init_fragment_program(ctx,
+ CALLOC_STRUCT(gl_fragment_program),
+ target, id );
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ prog = _mesa_init_geometry_program(ctx,
+ CALLOC_STRUCT(gl_geometry_program),
+ target, id);
+ break;
+ default:
+ _mesa_problem(ctx, "bad target in _mesa_new_program");
+ prog = NULL;
+ }
+ return prog;
+}
+
+
+/**
+ * Delete a program and remove it from the hash table, ignoring the
+ * reference count.
+ * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
+ * by a device driver function.
+ */
+void
+_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ (void) ctx;
+ ASSERT(prog);
+ ASSERT(prog->RefCount==0);
+
+ if (prog == &_mesa_DummyProgram)
+ return;
+
+ if (prog->String)
+ free(prog->String);
+
+ _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
+
+ if (prog->Parameters) {
+ _mesa_free_parameter_list(prog->Parameters);
+ }
+ if (prog->Varying) {
+ _mesa_free_parameter_list(prog->Varying);
+ }
+ if (prog->Attributes) {
+ _mesa_free_parameter_list(prog->Attributes);
+ }
+
+ free(prog);
+}
+
+
+/**
+ * Return the gl_program object for a given ID.
+ * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
+ * casts elsewhere.
+ */
+struct gl_program *
+_mesa_lookup_program(struct gl_context *ctx, GLuint id)
+{
+ if (id)
+ return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+ else
+ return NULL;
+}
+
+
+/**
+ * Reference counting for vertex/fragment programs
+ */
+void
+_mesa_reference_program(struct gl_context *ctx,
+ struct gl_program **ptr,
+ struct gl_program *prog)
+{
+ assert(ptr);
+ if (*ptr && prog) {
+ /* sanity check */
+ if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
+ ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
+ else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
+ ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
+ prog->Target == GL_FRAGMENT_PROGRAM_NV);
+ else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
+ ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
+ }
+ if (*ptr == prog) {
+ return; /* no change */
+ }
+ if (*ptr) {
+ GLboolean deleteFlag;
+
+ /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
+#if 0
+ printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
+ *ptr, (*ptr)->Id,
+ ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
+ ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
+ (*ptr)->RefCount - 1);
+#endif
+ ASSERT((*ptr)->RefCount > 0);
+ (*ptr)->RefCount--;
+
+ deleteFlag = ((*ptr)->RefCount == 0);
+ /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
+
+ if (deleteFlag) {
+ ASSERT(ctx);
+ ctx->Driver.DeleteProgram(ctx, *ptr);
+ }
+
+ *ptr = NULL;
+ }
+
+ assert(!*ptr);
+ if (prog) {
+ /*_glthread_LOCK_MUTEX(prog->Mutex);*/
+ prog->RefCount++;
+#if 0
+ printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
+ prog, prog->Id,
+ (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
+ (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
+ prog->RefCount);
+#endif
+ /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
+ }
+
+ *ptr = prog;
+}
+
+
+/**
+ * Return a copy of a program.
+ * XXX Problem here if the program object is actually OO-derivation
+ * made by a device driver.
+ */
+struct gl_program *
+_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
+{
+ struct gl_program *clone;
+
+ clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
+ if (!clone)
+ return NULL;
+
+ assert(clone->Target == prog->Target);
+ assert(clone->RefCount == 1);
+
+ clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
+ clone->Format = prog->Format;
+ clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
+ if (!clone->Instructions) {
+ _mesa_reference_program(ctx, &clone, NULL);
+ return NULL;
+ }
+ _mesa_copy_instructions(clone->Instructions, prog->Instructions,
+ prog->NumInstructions);
+ clone->InputsRead = prog->InputsRead;
+ clone->OutputsWritten = prog->OutputsWritten;
+ clone->SamplersUsed = prog->SamplersUsed;
+ clone->ShadowSamplers = prog->ShadowSamplers;
+ memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
+
+ if (prog->Parameters)
+ clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
+ memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
+ if (prog->Varying)
+ clone->Varying = _mesa_clone_parameter_list(prog->Varying);
+ if (prog->Attributes)
+ clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
+ memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
+ clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
+ clone->NumInstructions = prog->NumInstructions;
+ clone->NumTemporaries = prog->NumTemporaries;
+ clone->NumParameters = prog->NumParameters;
+ clone->NumAttributes = prog->NumAttributes;
+ clone->NumAddressRegs = prog->NumAddressRegs;
+ clone->NumNativeInstructions = prog->NumNativeInstructions;
+ clone->NumNativeTemporaries = prog->NumNativeTemporaries;
+ clone->NumNativeParameters = prog->NumNativeParameters;
+ clone->NumNativeAttributes = prog->NumNativeAttributes;
+ clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
+ clone->NumAluInstructions = prog->NumAluInstructions;
+ clone->NumTexInstructions = prog->NumTexInstructions;
+ clone->NumTexIndirections = prog->NumTexIndirections;
+ clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
+ clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
+ clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
+
+ switch (prog->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ const struct gl_vertex_program *vp
+ = (const struct gl_vertex_program *) prog;
+ struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
+ vpc->IsPositionInvariant = vp->IsPositionInvariant;
+ vpc->IsNVProgram = vp->IsNVProgram;
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ const struct gl_fragment_program *fp
+ = (const struct gl_fragment_program *) prog;
+ struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
+ fpc->UsesKill = fp->UsesKill;
+ fpc->OriginUpperLeft = fp->OriginUpperLeft;
+ fpc->PixelCenterInteger = fp->PixelCenterInteger;
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ const struct gl_geometry_program *gp
+ = (const struct gl_geometry_program *) prog;
+ struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
+ gpc->VerticesOut = gp->VerticesOut;
+ gpc->InputType = gp->InputType;
+ gpc->OutputType = gp->OutputType;
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
+ }
+
+ return clone;
+}
+
+
+/**
+ * Insert 'count' NOP instructions at 'start' in the given program.
+ * Adjust branch targets accordingly.
+ */
+GLboolean
+_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
+{
+ const GLuint origLen = prog->NumInstructions;
+ const GLuint newLen = origLen + count;
+ struct prog_instruction *newInst;
+ GLuint i;
+
+ /* adjust branches */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->BranchTarget > 0) {
+ if ((GLuint)inst->BranchTarget >= start) {
+ inst->BranchTarget += count;
+ }
+ }
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ return GL_FALSE;
+ }
+
+ /* Copy 'start' instructions into new instruction buffer */
+ _mesa_copy_instructions(newInst, prog->Instructions, start);
+
+ /* init the new instructions */
+ _mesa_init_instructions(newInst + start, count);
+
+ /* Copy the remaining/tail instructions to new inst buffer */
+ _mesa_copy_instructions(newInst + start + count,
+ prog->Instructions + start,
+ origLen - start);
+
+ /* free old instructions */
+ _mesa_free_instructions(prog->Instructions, origLen);
+
+ /* install new instructions */
+ prog->Instructions = newInst;
+ prog->NumInstructions = newLen;
+
+ return GL_TRUE;
+}
+
+/**
+ * Delete 'count' instructions at 'start' in the given program.
+ * Adjust branch targets accordingly.
+ */
+GLboolean
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
+{
+ const GLuint origLen = prog->NumInstructions;
+ const GLuint newLen = origLen - count;
+ struct prog_instruction *newInst;
+ GLuint i;
+
+ /* adjust branches */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->BranchTarget > 0) {
+ if (inst->BranchTarget > (GLint) start) {
+ inst->BranchTarget -= count;
+ }
+ }
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ return GL_FALSE;
+ }
+
+ /* Copy 'start' instructions into new instruction buffer */
+ _mesa_copy_instructions(newInst, prog->Instructions, start);
+
+ /* Copy the remaining/tail instructions to new inst buffer */
+ _mesa_copy_instructions(newInst + start,
+ prog->Instructions + start + count,
+ newLen - start);
+
+ /* free old instructions */
+ _mesa_free_instructions(prog->Instructions, origLen);
+
+ /* install new instructions */
+ prog->Instructions = newInst;
+ prog->NumInstructions = newLen;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Search instructions for registers that match (oldFile, oldIndex),
+ * replacing them with (newFile, newIndex).
+ */
+static void
+replace_registers(struct prog_instruction *inst, GLuint numInst,
+ GLuint oldFile, GLuint oldIndex,
+ GLuint newFile, GLuint newIndex)
+{
+ GLuint i, j;
+ for (i = 0; i < numInst; i++) {
+ /* src regs */
+ for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
+ if (inst[i].SrcReg[j].File == oldFile &&
+ inst[i].SrcReg[j].Index == oldIndex) {
+ inst[i].SrcReg[j].File = newFile;
+ inst[i].SrcReg[j].Index = newIndex;
+ }
+ }
+ /* dst reg */
+ if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
+ inst[i].DstReg.File = newFile;
+ inst[i].DstReg.Index = newIndex;
+ }
+ }
+}
+
+
+/**
+ * Search instructions for references to program parameters. When found,
+ * increment the parameter index by 'offset'.
+ * Used when combining programs.
+ */
+static void
+adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
+ GLuint offset)
+{
+ GLuint i, j;
+ for (i = 0; i < numInst; i++) {
+ for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
+ GLuint f = inst[i].SrcReg[j].File;
+ if (f == PROGRAM_CONSTANT ||
+ f == PROGRAM_UNIFORM ||
+ f == PROGRAM_STATE_VAR) {
+ inst[i].SrcReg[j].Index += offset;
+ }
+ }
+ }
+}
+
+
+/**
+ * Combine two programs into one. Fix instructions so the outputs of
+ * the first program go to the inputs of the second program.
+ */
+struct gl_program *
+_mesa_combine_programs(struct gl_context *ctx,
+ const struct gl_program *progA,
+ const struct gl_program *progB)
+{
+ struct prog_instruction *newInst;
+ struct gl_program *newProg;
+ const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
+ const GLuint lenB = progB->NumInstructions;
+ const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
+ const GLuint newLength = lenA + lenB;
+ GLboolean usedTemps[MAX_PROGRAM_TEMPS];
+ GLuint firstTemp = 0;
+ GLbitfield inputsB;
+ GLuint i;
+
+ ASSERT(progA->Target == progB->Target);
+
+ newInst = _mesa_alloc_instructions(newLength);
+ if (!newInst)
+ return GL_FALSE;
+
+ _mesa_copy_instructions(newInst, progA->Instructions, lenA);
+ _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
+
+ /* adjust branch / instruction addresses for B's instructions */
+ for (i = 0; i < lenB; i++) {
+ newInst[lenA + i].BranchTarget += lenA;
+ }
+
+ newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
+ newProg->Instructions = newInst;
+ newProg->NumInstructions = newLength;
+
+ /* find used temp regs (we may need new temps below) */
+ _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
+ usedTemps, MAX_PROGRAM_TEMPS);
+
+ if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
+ struct gl_fragment_program *fprogA, *fprogB, *newFprog;
+ GLbitfield progB_inputsRead = progB->InputsRead;
+ GLint progB_colorFile, progB_colorIndex;
+
+ fprogA = (struct gl_fragment_program *) progA;
+ fprogB = (struct gl_fragment_program *) progB;
+ newFprog = (struct gl_fragment_program *) newProg;
+
+ newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
+
+ /* We'll do a search and replace for instances
+ * of progB_colorFile/progB_colorIndex below...
+ */
+ progB_colorFile = PROGRAM_INPUT;
+ progB_colorIndex = FRAG_ATTRIB_COL0;
+
+ /*
+ * The fragment program may get color from a state var rather than
+ * a fragment input (vertex output) if it's constant.
+ * See the texenvprogram.c code.
+ * So, search the program's parameter list now to see if the program
+ * gets color from a state var instead of a conventional fragment
+ * input register.
+ */
+ for (i = 0; i < progB->Parameters->NumParameters; i++) {
+ struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
+ if (p->Type == PROGRAM_STATE_VAR &&
+ p->StateIndexes[0] == STATE_INTERNAL &&
+ p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
+ (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
+ progB_inputsRead |= FRAG_BIT_COL0;
+ progB_colorFile = PROGRAM_STATE_VAR;
+ progB_colorIndex = i;
+ break;
+ }
+ }
+
+ /* Connect color outputs of fprogA to color inputs of fprogB, via a
+ * new temporary register.
+ */
+ if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
+ (progB_inputsRead & FRAG_BIT_COL0)) {
+ GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
+ firstTemp);
+ if (tempReg < 0) {
+ _mesa_problem(ctx, "No free temp regs found in "
+ "_mesa_combine_programs(), using 31");
+ tempReg = 31;
+ }
+ firstTemp = tempReg + 1;
+
+ /* replace writes to result.color[0] with tempReg */
+ replace_registers(newInst, lenA,
+ PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
+ PROGRAM_TEMPORARY, tempReg);
+ /* replace reads from the input color with tempReg */
+ replace_registers(newInst + lenA, lenB,
+ progB_colorFile, progB_colorIndex, /* search for */
+ PROGRAM_TEMPORARY, tempReg /* replace with */ );
+ }
+
+ /* compute combined program's InputsRead */
+ inputsB = progB_inputsRead;
+ if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
+ inputsB &= ~(1 << FRAG_ATTRIB_COL0);
+ }
+ newProg->InputsRead = progA->InputsRead | inputsB;
+ newProg->OutputsWritten = progB->OutputsWritten;
+ newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
+ }
+ else {
+ /* vertex program */
+ assert(0); /* XXX todo */
+ }
+
+ /*
+ * Merge parameters (uniforms, constants, etc)
+ */
+ newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
+ progB->Parameters);
+
+ adjust_param_indexes(newInst + lenA, lenB, numParamsA);
+
+
+ return newProg;
+}
+
+
+/**
+ * Populate the 'used' array with flags indicating which registers (TEMPs,
+ * INPUTs, OUTPUTs, etc, are used by the given program.
+ * \param file type of register to scan for
+ * \param used returns true/false flags for in use / free
+ * \param usedSize size of the 'used' array
+ */
+void
+_mesa_find_used_registers(const struct gl_program *prog,
+ gl_register_file file,
+ GLboolean used[], GLuint usedSize)
+{
+ GLuint i, j;
+
+ memset(used, 0, usedSize);
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
+
+ if (inst->DstReg.File == file) {
+ ASSERT(inst->DstReg.Index < usedSize);
+ if(inst->DstReg.Index < usedSize)
+ used[inst->DstReg.Index] = GL_TRUE;
+ }
+
+ for (j = 0; j < n; j++) {
+ if (inst->SrcReg[j].File == file) {
+ ASSERT(inst->SrcReg[j].Index < usedSize);
+ if(inst->SrcReg[j].Index < usedSize)
+ used[inst->SrcReg[j].Index] = GL_TRUE;
+ }
+ }
+ }
+}
+
+
+/**
+ * Scan the given 'used' register flag array for the first entry
+ * that's >= firstReg.
+ * \param used vector of flags indicating registers in use (as returned
+ * by _mesa_find_used_registers())
+ * \param usedSize size of the 'used' array
+ * \param firstReg first register to start searching at
+ * \return index of unused register, or -1 if none.
+ */
+GLint
+_mesa_find_free_register(const GLboolean used[],
+ GLuint usedSize, GLuint firstReg)
+{
+ GLuint i;
+
+ assert(firstReg < usedSize);
+
+ for (i = firstReg; i < usedSize; i++)
+ if (!used[i])
+ return i;
+
+ return -1;
+}
+
+
+
+/**
+ * Check if the given register index is valid (doesn't exceed implementation-
+ * dependent limits).
+ * \return GL_TRUE if OK, GL_FALSE if bad index
+ */
+GLboolean
+_mesa_valid_register_index(const struct gl_context *ctx,
+ gl_shader_type shaderType,
+ gl_register_file file, GLint index)
+{
+ const struct gl_program_constants *c;
+
+ switch (shaderType) {
+ case MESA_SHADER_VERTEX:
+ c = &ctx->Const.VertexProgram;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ c = &ctx->Const.FragmentProgram;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ c = &ctx->Const.GeometryProgram;
+ break;
+ default:
+ _mesa_problem(ctx,
+ "unexpected shader type in _mesa_valid_register_index()");
+ return GL_FALSE;
+ }
+
+ switch (file) {
+ case PROGRAM_UNDEFINED:
+ return GL_TRUE; /* XXX or maybe false? */
+
+ case PROGRAM_TEMPORARY:
+ return index >= 0 && index < c->MaxTemps;
+
+ case PROGRAM_ENV_PARAM:
+ return index >= 0 && index < c->MaxEnvParams;
+
+ case PROGRAM_LOCAL_PARAM:
+ return index >= 0 && index < c->MaxLocalParams;
+
+ case PROGRAM_NAMED_PARAM:
+ return index >= 0 && index < c->MaxParameters;
+
+ case PROGRAM_UNIFORM:
+ case PROGRAM_STATE_VAR:
+ /* aka constant buffer */
+ return index >= 0 && index < c->MaxUniformComponents / 4;
+
+ case PROGRAM_CONSTANT:
+ /* constant buffer w/ possible relative negative addressing */
+ return (index > (int) c->MaxUniformComponents / -4 &&
+ index < c->MaxUniformComponents / 4);
+
+ case PROGRAM_INPUT:
+ if (index < 0)
+ return GL_FALSE;
+
+ switch (shaderType) {
+ case MESA_SHADER_VERTEX:
+ return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs;
+ case MESA_SHADER_FRAGMENT:
+ return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying;
+ case MESA_SHADER_GEOMETRY:
+ return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying;
+ default:
+ return GL_FALSE;
+ }
+
+ case PROGRAM_OUTPUT:
+ if (index < 0)
+ return GL_FALSE;
+
+ switch (shaderType) {
+ case MESA_SHADER_VERTEX:
+ return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying;
+ case MESA_SHADER_FRAGMENT:
+ return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers;
+ case MESA_SHADER_GEOMETRY:
+ return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying;
+ default:
+ return GL_FALSE;
+ }
+
+ case PROGRAM_ADDRESS:
+ return index >= 0 && index < c->MaxAddressRegs;
+
+ default:
+ _mesa_problem(ctx,
+ "unexpected register file in _mesa_valid_register_index()");
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * "Post-process" a GPU program. This is intended to be used for debugging.
+ * Example actions include no-op'ing instructions or changing instruction
+ * behaviour.
+ */
+void
+_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
+ GLuint i;
+ GLuint whiteSwizzle;
+ GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
+ white, 4, &whiteSwizzle);
+
+ (void) whiteIndex;
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
+
+ (void) n;
+
+ if (_mesa_is_tex_instruction(inst->Opcode)) {
+#if 0
+ /* replace TEX/TXP/TXB with MOV */
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.WriteMask = WRITEMASK_XYZW;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
+ inst->SrcReg[0].Negate = NEGATE_NONE;
+#endif
+
+#if 0
+ /* disable shadow texture mode */
+ inst->TexShadow = 0;
+#endif
+ }
+
+ if (inst->Opcode == OPCODE_TXP) {
+#if 0
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.WriteMask = WRITEMASK_XYZW;
+ inst->SrcReg[0].File = PROGRAM_CONSTANT;
+ inst->SrcReg[0].Index = whiteIndex;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
+ inst->SrcReg[0].Negate = NEGATE_NONE;
+#endif
+#if 0
+ inst->TexShadow = 0;
+#endif
+#if 0
+ inst->Opcode = OPCODE_TEX;
+ inst->TexShadow = 0;
+#endif
+ }
+
+ }
+}
diff --git a/mesalib/src/mesa/program/program_parse.y b/mesalib/src/mesa/program/program_parse.y
index b35bc5a7c..85c783dd6 100644
--- a/mesalib/src/mesa/program/program_parse.y
+++ b/mesalib/src/mesa/program/program_parse.y
@@ -2060,9 +2060,14 @@ resultColBinding: COLOR optResultFaceType optResultColorType
optResultFaceType:
{
- $$ = (state->mode == ARB_vertex)
- ? VERT_RESULT_COL0
- : FRAG_RESULT_COLOR;
+ if (state->mode == ARB_vertex) {
+ $$ = VERT_RESULT_COL0;
+ } else {
+ if (state->option.DrawBuffers)
+ $$ = FRAG_RESULT_DATA0;
+ else
+ $$ = FRAG_RESULT_COLOR;
+ }
}
| '[' INTEGER ']'
{
diff --git a/mesalib/src/mesa/program/programopt.c b/mesalib/src/mesa/program/programopt.c
index 5ad9571f7..a239da2c6 100644
--- a/mesalib/src/mesa/program/programopt.c
+++ b/mesalib/src/mesa/program/programopt.c
@@ -230,15 +230,25 @@ _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
/**
- * Append extra instructions onto the given fragment program to implement
- * the fog mode specified by fprog->FogOption.
- * The fragment.fogcoord input is used to compute the fog blend factor.
+ * Append instructions to implement fog
*
- * XXX with a little work, this function could be adapted to add fog code
+ * The \c fragment.fogcoord input is used to compute the fog blend factor.
+ *
+ * \param ctx The GL context
+ * \param fprog Fragment program that fog instructions will be appended to.
+ * \param fog_mode Fog mode. One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR.
+ * \param saturate True if writes to color outputs should be clamped to [0, 1]
+ *
+ * \note
+ * This function sets \c FRAG_BIT_FOGC in \c fprog->Base.InputsRead.
+ *
+ * \todo With a little work, this function could be adapted to add fog code
* to vertex programs too.
*/
void
-_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog, GLboolean saturate)
+_mesa_append_fog_code(struct gl_context *ctx,
+ struct gl_fragment_program *fprog, GLenum fog_mode,
+ GLboolean saturate)
{
static const gl_state_index fogPStateOpt[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
@@ -251,9 +261,9 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog,
GLint fogPRefOpt, fogColorRef; /* state references */
GLuint colorTemp, fogFactorTemp; /* temporary registerss */
- if (fprog->FogOption == GL_NONE) {
+ if (fog_mode == GL_NONE) {
_mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
- " with FogOption == GL_NONE");
+ " with fog_mode == GL_NONE");
return;
}
@@ -301,7 +311,7 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog,
/* emit instructions to compute fog blending factor */
/* this is always clamped to [0, 1] regardless of fragment clamping */
- if (fprog->FogOption == GL_LINEAR) {
+ if (fog_mode == GL_LINEAR) {
/* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
inst->Opcode = OPCODE_MAD;
inst->DstReg.File = PROGRAM_TEMPORARY;
@@ -320,7 +330,7 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog,
inst++;
}
else {
- ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
+ ASSERT(fog_mode == GL_EXP || fog_mode == GL_EXP2);
/* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
/* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
/* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
@@ -331,12 +341,12 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog,
inst->SrcReg[0].File = PROGRAM_STATE_VAR;
inst->SrcReg[0].Index = fogPRefOpt;
inst->SrcReg[0].Swizzle
- = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
+ = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
inst->SrcReg[1].File = PROGRAM_INPUT;
inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
inst++;
- if (fprog->FogOption == GL_EXP2) {
+ if (fog_mode == GL_EXP2) {
/* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
inst->Opcode = OPCODE_MUL;
inst->DstReg.File = PROGRAM_TEMPORARY;
@@ -397,7 +407,6 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog,
fprog->Base.Instructions = newInst;
fprog->Base.NumInstructions = inst - newInst;
fprog->Base.InputsRead |= FRAG_BIT_FOGC;
- /* XXX do this? fprog->FogOption = GL_NONE; */
}
diff --git a/mesalib/src/mesa/program/programopt.h b/mesalib/src/mesa/program/programopt.h
index 79631aa58..b9205823c 100644
--- a/mesalib/src/mesa/program/programopt.h
+++ b/mesalib/src/mesa/program/programopt.h
@@ -32,7 +32,9 @@ extern void
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog);
extern void
-_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog, GLboolean saturate);
+_mesa_append_fog_code(struct gl_context *ctx,
+ struct gl_fragment_program *fprog, GLenum fog_mode,
+ GLboolean saturate);
extern void
_mesa_count_texture_indirections(struct gl_program *prog);
diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c
index 808aa73a0..56da010b3 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c
@@ -33,6 +33,8 @@
#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/samplerobj.h"
#include "st_context.h"
#include "st_cb_texture.h"
@@ -154,7 +156,7 @@ update_samplers(struct st_context *st)
teximg = texobj->Image[0][texobj->BaseLevel];
- msamp = st_get_mesa_sampler(st->ctx, texUnit);
+ msamp = _mesa_get_samplerobj(st->ctx, texUnit);
sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c
index 19ad2e8cc..9d437ad08 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c
@@ -33,6 +33,8 @@
#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/samplerobj.h"
#include "program/prog_instruction.h"
#include "st_context.h"
@@ -209,7 +211,7 @@ update_textures(struct st_context *st)
else
texUnit = vprog->Base.SamplerUnits[su];
- samp = st_get_mesa_sampler(st->ctx, texUnit);
+ samp = _mesa_get_samplerobj(st->ctx, texUnit);
texObj = st->ctx->Texture.Unit[texUnit]._Current;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
index 953cb446e..1e489b29d 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -1,472 +1,457 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-/**
- * Functions for pixel buffer objects and vertex/element buffer objects.
- */
-
-
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "main/arrayobj.h"
-#include "main/bufferobj.h"
-
-#include "st_context.h"
-#include "st_cb_bufferobjects.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-
-
-/**
- * There is some duplication between mesa's bufferobjects and our
- * bufmgr buffers. Both have an integer handle and a hashtable to
- * lookup an opaque structure. It would be nice if the handles and
- * internal structure where somehow shared.
- */
-static struct gl_buffer_object *
-st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target)
-{
- struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
-
- if (!st_obj)
- return NULL;
-
- _mesa_initialize_buffer_object(&st_obj->Base, name, target);
-
- return &st_obj->Base;
-}
-
-
-
-/**
- * Deallocate/free a vertex/pixel buffer object.
- * Called via glDeleteBuffersARB().
- */
-static void
-st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
-{
- struct st_buffer_object *st_obj = st_buffer_object(obj);
-
- assert(obj->RefCount == 0);
- assert(st_obj->transfer == NULL);
-
- if (st_obj->buffer)
- pipe_resource_reference(&st_obj->buffer, NULL);
-
- free(st_obj);
-}
-
-
-
-/**
- * Replace data in a subrange of buffer object. If the data range
- * specified by size + offset extends beyond the end of the buffer or
- * if data is NULL, no copy is performed.
- * Called via glBufferSubDataARB().
- */
-static void
-st_bufferobj_subdata(struct gl_context *ctx,
- GLenum target,
- GLintptrARB offset,
- GLsizeiptrARB size,
- const GLvoid * data, struct gl_buffer_object *obj)
-{
- struct st_buffer_object *st_obj = st_buffer_object(obj);
-
- /* we may be called from VBO code, so double-check params here */
- ASSERT(offset >= 0);
- ASSERT(size >= 0);
- ASSERT(offset + size <= obj->Size);
-
- if (!size)
- return;
-
- /*
- * According to ARB_vertex_buffer_object specification, if data is null,
- * then the contents of the buffer object's data store is undefined. We just
- * ignore, and leave it unchanged.
- */
- if (!data)
- return;
-
- /* Now that transfers are per-context, we don't have to figure out
- * flushing here. Usually drivers won't need to flush in this case
- * even if the buffer is currently referenced by hardware - they
- * just queue the upload as dma rather than mapping the underlying
- * buffer directly.
- */
- pipe_buffer_write(st_context(ctx)->pipe,
- st_obj->buffer,
- offset, size, data);
-}
-
-
-/**
- * Called via glGetBufferSubDataARB().
- */
-static void
-st_bufferobj_get_subdata(struct gl_context *ctx,
- GLenum target,
- GLintptrARB offset,
- GLsizeiptrARB size,
- GLvoid * data, struct gl_buffer_object *obj)
-{
- struct st_buffer_object *st_obj = st_buffer_object(obj);
-
- /* we may be called from VBO code, so double-check params here */
- ASSERT(offset >= 0);
- ASSERT(size >= 0);
- ASSERT(offset + size <= obj->Size);
-
- if (!size)
- return;
-
- pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
- offset, size, data);
-}
-
-
-/**
- * Allocate space for and store data in a buffer object. Any data that was
- * previously stored in the buffer object is lost. If data is NULL,
- * memory will be allocated, but no copy will occur.
- * Called via ctx->Driver.BufferData().
- * \return GL_TRUE for success, GL_FALSE if out of memory
- */
-static GLboolean
-st_bufferobj_data(struct gl_context *ctx,
- GLenum target,
- GLsizeiptrARB size,
- const GLvoid * data,
- GLenum usage,
- struct gl_buffer_object *obj)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct st_buffer_object *st_obj = st_buffer_object(obj);
- unsigned bind, pipe_usage;
-
- st_obj->Base.Size = size;
- st_obj->Base.Usage = usage;
-
- switch(target) {
- case GL_PIXEL_PACK_BUFFER_ARB:
- case GL_PIXEL_UNPACK_BUFFER_ARB:
- bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
- break;
- case GL_ARRAY_BUFFER_ARB:
- bind = PIPE_BIND_VERTEX_BUFFER;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_ARB:
- bind = PIPE_BIND_INDEX_BUFFER;
- break;
- default:
- bind = 0;
- }
-
- switch (usage) {
- case GL_STATIC_DRAW:
- case GL_STATIC_READ:
- case GL_STATIC_COPY:
- pipe_usage = PIPE_USAGE_STATIC;
- break;
- case GL_DYNAMIC_DRAW:
- case GL_DYNAMIC_READ:
- case GL_DYNAMIC_COPY:
- pipe_usage = PIPE_USAGE_DYNAMIC;
- break;
- case GL_STREAM_DRAW:
- case GL_STREAM_READ:
- case GL_STREAM_COPY:
- pipe_usage = PIPE_USAGE_STREAM;
- break;
- default:
- pipe_usage = PIPE_USAGE_DEFAULT;
- }
-
- pipe_resource_reference( &st_obj->buffer, NULL );
-
- if (size != 0) {
- st_obj->buffer = pipe_buffer_create(pipe->screen, bind,
- pipe_usage, size);
-
- if (!st_obj->buffer) {
- return GL_FALSE;
- }
-
- if (data)
- pipe_buffer_write(st_context(ctx)->pipe, st_obj->buffer, 0,
- size, data);
- return GL_TRUE;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Dummy data whose's pointer is used for zero size buffers or ranges.
- */
-static long st_bufferobj_zero_length = 0;
-
-
-
-/**
- * Called via glMapBufferARB().
- */
-static void *
-st_bufferobj_map(struct gl_context *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *obj)
-{
- struct st_buffer_object *st_obj = st_buffer_object(obj);
- uint flags;
-
- switch (access) {
- case GL_WRITE_ONLY:
- flags = PIPE_TRANSFER_WRITE;
- break;
- case GL_READ_ONLY:
- flags = PIPE_TRANSFER_READ;
- break;
- case GL_READ_WRITE:
- default:
- flags = PIPE_TRANSFER_READ_WRITE;
- break;
- }
-
- /* Handle zero-size buffers here rather than in drivers */
- if (obj->Size == 0) {
- obj->Pointer = &st_bufferobj_zero_length;
- }
- else {
- obj->Pointer = pipe_buffer_map(st_context(ctx)->pipe,
- st_obj->buffer,
- flags,
- &st_obj->transfer);
- }
-
- if (obj->Pointer) {
- obj->Offset = 0;
- obj->Length = obj->Size;
- }
- return obj->Pointer;
-}
-
-
-/**
- * Called via glMapBufferRange().
- */
-static void *
-st_bufferobj_map_range(struct gl_context *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct st_buffer_object *st_obj = st_buffer_object(obj);
- enum pipe_transfer_usage flags = 0x0;
-
- if (access & GL_MAP_WRITE_BIT)
- flags |= PIPE_TRANSFER_WRITE;
-
- if (access & GL_MAP_READ_BIT)
- flags |= PIPE_TRANSFER_READ;
-
- if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
- flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
-
- if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
- flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
- }
- else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
- if (offset == 0 && length == obj->Size)
- flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
- else
- flags |= PIPE_TRANSFER_DISCARD_RANGE;
- }
-
- if (access & GL_MAP_UNSYNCHRONIZED_BIT)
- flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
-
- /* ... other flags ...
- */
-
- if (access & MESA_MAP_NOWAIT_BIT)
- flags |= PIPE_TRANSFER_DONTBLOCK;
-
- assert(offset >= 0);
- assert(length >= 0);
- assert(offset < obj->Size);
- assert(offset + length <= obj->Size);
-
- /*
- * We go out of way here to hide the degenerate yet valid case of zero
- * length range from the pipe driver.
- */
- if (!length) {
- obj->Pointer = &st_bufferobj_zero_length;
- }
- else {
- obj->Pointer = pipe_buffer_map_range(pipe,
- st_obj->buffer,
- offset, length,
- flags,
- &st_obj->transfer);
- if (obj->Pointer) {
- obj->Pointer = (ubyte *) obj->Pointer + offset;
- }
- }
-
- if (obj->Pointer) {
- obj->Offset = offset;
- obj->Length = length;
- obj->AccessFlags = access;
- }
-
- return obj->Pointer;
-}
-
-
-static void
-st_bufferobj_flush_mapped_range(struct gl_context *ctx, GLenum target,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct st_buffer_object *st_obj = st_buffer_object(obj);
-
- /* Subrange is relative to mapped range */
- assert(offset >= 0);
- assert(length >= 0);
- assert(offset + length <= obj->Length);
- assert(obj->Pointer);
-
- if (!length)
- return;
-
- pipe_buffer_flush_mapped_range(pipe, st_obj->transfer,
- obj->Offset + offset, length);
-}
-
-
-/**
- * Called via glUnmapBufferARB().
- */
-static GLboolean
-st_bufferobj_unmap(struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct st_buffer_object *st_obj = st_buffer_object(obj);
-
- if (obj->Length)
- pipe_buffer_unmap(pipe, st_obj->transfer);
-
- st_obj->transfer = NULL;
- obj->Pointer = NULL;
- obj->Offset = 0;
- obj->Length = 0;
- return GL_TRUE;
-}
-
-
-/**
- * Called via glCopyBufferSubData().
- */
-static void
-st_copy_buffer_subdata(struct gl_context *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- struct st_buffer_object *srcObj = st_buffer_object(src);
- struct st_buffer_object *dstObj = st_buffer_object(dst);
- struct pipe_transfer *src_transfer;
- struct pipe_transfer *dst_transfer;
- ubyte *srcPtr, *dstPtr;
-
- if(!size)
- return;
-
- /* buffer should not already be mapped */
- assert(!src->Pointer);
- assert(!dst->Pointer);
-
- srcPtr = (ubyte *) pipe_buffer_map_range(pipe,
- srcObj->buffer,
- readOffset, size,
- PIPE_TRANSFER_READ,
- &src_transfer);
-
- dstPtr = (ubyte *) pipe_buffer_map_range(pipe,
- dstObj->buffer,
- writeOffset, size,
- PIPE_TRANSFER_WRITE,
- &dst_transfer);
-
- if (srcPtr && dstPtr)
- memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
-
- pipe_buffer_unmap(pipe, src_transfer);
- pipe_buffer_unmap(pipe, dst_transfer);
-}
-
-
-/* TODO: if buffer wasn't created with appropriate usage flags, need
- * to recreate it now and copy contents -- or possibly create a
- * gallium entrypoint to extend the usage flags and let the driver
- * decide if a copy is necessary.
- */
-void
-st_bufferobj_validate_usage(struct st_context *st,
- struct st_buffer_object *obj,
- unsigned usage)
-{
-}
-
-
-void
-st_init_bufferobject_functions(struct dd_function_table *functions)
-{
- functions->NewBufferObject = st_bufferobj_alloc;
- functions->DeleteBuffer = st_bufferobj_free;
- functions->BufferData = st_bufferobj_data;
- functions->BufferSubData = st_bufferobj_subdata;
- functions->GetBufferSubData = st_bufferobj_get_subdata;
- functions->MapBuffer = st_bufferobj_map;
- functions->MapBufferRange = st_bufferobj_map_range;
- functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
- functions->UnmapBuffer = st_bufferobj_unmap;
- functions->CopyBufferSubData = st_copy_buffer_subdata;
-
- /* For GL_APPLE_vertex_array_object */
- functions->NewArrayObject = _mesa_new_array_object;
- functions->DeleteArrayObject = _mesa_delete_array_object;
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Functions for pixel buffer objects and vertex/element buffer objects.
+ */
+
+
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/arrayobj.h"
+#include "main/bufferobj.h"
+
+#include "st_context.h"
+#include "st_cb_bufferobjects.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+
+
+/**
+ * There is some duplication between mesa's bufferobjects and our
+ * bufmgr buffers. Both have an integer handle and a hashtable to
+ * lookup an opaque structure. It would be nice if the handles and
+ * internal structure where somehow shared.
+ */
+static struct gl_buffer_object *
+st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target)
+{
+ struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
+
+ if (!st_obj)
+ return NULL;
+
+ _mesa_initialize_buffer_object(&st_obj->Base, name, target);
+
+ return &st_obj->Base;
+}
+
+
+
+/**
+ * Deallocate/free a vertex/pixel buffer object.
+ * Called via glDeleteBuffersARB().
+ */
+static void
+st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ assert(obj->RefCount == 0);
+ assert(st_obj->transfer == NULL);
+
+ if (st_obj->buffer)
+ pipe_resource_reference(&st_obj->buffer, NULL);
+
+ free(st_obj);
+}
+
+
+
+/**
+ * Replace data in a subrange of buffer object. If the data range
+ * specified by size + offset extends beyond the end of the buffer or
+ * if data is NULL, no copy is performed.
+ * Called via glBufferSubDataARB().
+ */
+static void
+st_bufferobj_subdata(struct gl_context *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ const GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ /* we may be called from VBO code, so double-check params here */
+ ASSERT(offset >= 0);
+ ASSERT(size >= 0);
+ ASSERT(offset + size <= obj->Size);
+
+ if (!size)
+ return;
+
+ /*
+ * According to ARB_vertex_buffer_object specification, if data is null,
+ * then the contents of the buffer object's data store is undefined. We just
+ * ignore, and leave it unchanged.
+ */
+ if (!data)
+ return;
+
+ /* Now that transfers are per-context, we don't have to figure out
+ * flushing here. Usually drivers won't need to flush in this case
+ * even if the buffer is currently referenced by hardware - they
+ * just queue the upload as dma rather than mapping the underlying
+ * buffer directly.
+ */
+ pipe_buffer_write(st_context(ctx)->pipe,
+ st_obj->buffer,
+ offset, size, data);
+}
+
+
+/**
+ * Called via glGetBufferSubDataARB().
+ */
+static void
+st_bufferobj_get_subdata(struct gl_context *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ /* we may be called from VBO code, so double-check params here */
+ ASSERT(offset >= 0);
+ ASSERT(size >= 0);
+ ASSERT(offset + size <= obj->Size);
+
+ if (!size)
+ return;
+
+ pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
+ offset, size, data);
+}
+
+
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If data is NULL,
+ * memory will be allocated, but no copy will occur.
+ * Called via ctx->Driver.BufferData().
+ * \return GL_TRUE for success, GL_FALSE if out of memory
+ */
+static GLboolean
+st_bufferobj_data(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const GLvoid * data,
+ GLenum usage,
+ struct gl_buffer_object *obj)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ unsigned bind, pipe_usage;
+
+ st_obj->Base.Size = size;
+ st_obj->Base.Usage = usage;
+
+ switch(target) {
+ case GL_PIXEL_PACK_BUFFER_ARB:
+ case GL_PIXEL_UNPACK_BUFFER_ARB:
+ bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
+ break;
+ case GL_ARRAY_BUFFER_ARB:
+ bind = PIPE_BIND_VERTEX_BUFFER;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_ARB:
+ bind = PIPE_BIND_INDEX_BUFFER;
+ break;
+ default:
+ bind = 0;
+ }
+
+ switch (usage) {
+ case GL_STATIC_DRAW:
+ case GL_STATIC_READ:
+ case GL_STATIC_COPY:
+ pipe_usage = PIPE_USAGE_STATIC;
+ break;
+ case GL_DYNAMIC_DRAW:
+ case GL_DYNAMIC_READ:
+ case GL_DYNAMIC_COPY:
+ pipe_usage = PIPE_USAGE_DYNAMIC;
+ break;
+ case GL_STREAM_DRAW:
+ case GL_STREAM_READ:
+ case GL_STREAM_COPY:
+ pipe_usage = PIPE_USAGE_STREAM;
+ break;
+ default:
+ pipe_usage = PIPE_USAGE_DEFAULT;
+ }
+
+ pipe_resource_reference( &st_obj->buffer, NULL );
+
+ if (size != 0) {
+ st_obj->buffer = pipe_buffer_create(pipe->screen, bind,
+ pipe_usage, size);
+
+ if (!st_obj->buffer) {
+ return GL_FALSE;
+ }
+
+ if (data)
+ pipe_buffer_write(st_context(ctx)->pipe, st_obj->buffer, 0,
+ size, data);
+ return GL_TRUE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Dummy data whose's pointer is used for zero size buffers or ranges.
+ */
+static long st_bufferobj_zero_length = 0;
+
+
+
+/**
+ * Called via glMapBufferARB().
+ */
+static void *
+st_bufferobj_map(struct gl_context *ctx, GLenum target, GLenum access,
+ struct gl_buffer_object *obj)
+{
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ uint flags;
+
+ switch (access) {
+ case GL_WRITE_ONLY:
+ flags = PIPE_TRANSFER_WRITE;
+ break;
+ case GL_READ_ONLY:
+ flags = PIPE_TRANSFER_READ;
+ break;
+ case GL_READ_WRITE:
+ default:
+ flags = PIPE_TRANSFER_READ_WRITE;
+ break;
+ }
+
+ /* Handle zero-size buffers here rather than in drivers */
+ if (obj->Size == 0) {
+ obj->Pointer = &st_bufferobj_zero_length;
+ }
+ else {
+ obj->Pointer = pipe_buffer_map(st_context(ctx)->pipe,
+ st_obj->buffer,
+ flags,
+ &st_obj->transfer);
+ }
+
+ if (obj->Pointer) {
+ obj->Offset = 0;
+ obj->Length = obj->Size;
+ }
+ return obj->Pointer;
+}
+
+
+/**
+ * Called via glMapBufferRange().
+ */
+static void *
+st_bufferobj_map_range(struct gl_context *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ enum pipe_transfer_usage flags = 0x0;
+
+ if (access & GL_MAP_WRITE_BIT)
+ flags |= PIPE_TRANSFER_WRITE;
+
+ if (access & GL_MAP_READ_BIT)
+ flags |= PIPE_TRANSFER_READ;
+
+ if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
+ flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
+
+ if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
+ flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+ }
+ else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
+ if (offset == 0 && length == obj->Size)
+ flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+ else
+ flags |= PIPE_TRANSFER_DISCARD_RANGE;
+ }
+
+ if (access & GL_MAP_UNSYNCHRONIZED_BIT)
+ flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
+
+ /* ... other flags ...
+ */
+
+ if (access & MESA_MAP_NOWAIT_BIT)
+ flags |= PIPE_TRANSFER_DONTBLOCK;
+
+ assert(offset >= 0);
+ assert(length >= 0);
+ assert(offset < obj->Size);
+ assert(offset + length <= obj->Size);
+
+ /*
+ * We go out of way here to hide the degenerate yet valid case of zero
+ * length range from the pipe driver.
+ */
+ if (!length) {
+ obj->Pointer = &st_bufferobj_zero_length;
+ }
+ else {
+ obj->Pointer = pipe_buffer_map_range(pipe,
+ st_obj->buffer,
+ offset, length,
+ flags,
+ &st_obj->transfer);
+ if (obj->Pointer) {
+ obj->Pointer = (ubyte *) obj->Pointer + offset;
+ }
+ }
+
+ if (obj->Pointer) {
+ obj->Offset = offset;
+ obj->Length = length;
+ obj->AccessFlags = access;
+ }
+
+ return obj->Pointer;
+}
+
+
+static void
+st_bufferobj_flush_mapped_range(struct gl_context *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ /* Subrange is relative to mapped range */
+ assert(offset >= 0);
+ assert(length >= 0);
+ assert(offset + length <= obj->Length);
+ assert(obj->Pointer);
+
+ if (!length)
+ return;
+
+ pipe_buffer_flush_mapped_range(pipe, st_obj->transfer,
+ obj->Offset + offset, length);
+}
+
+
+/**
+ * Called via glUnmapBufferARB().
+ */
+static GLboolean
+st_bufferobj_unmap(struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ if (obj->Length)
+ pipe_buffer_unmap(pipe, st_obj->transfer);
+
+ st_obj->transfer = NULL;
+ obj->Pointer = NULL;
+ obj->Offset = 0;
+ obj->Length = 0;
+ return GL_TRUE;
+}
+
+
+/**
+ * Called via glCopyBufferSubData().
+ */
+static void
+st_copy_buffer_subdata(struct gl_context *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *srcObj = st_buffer_object(src);
+ struct st_buffer_object *dstObj = st_buffer_object(dst);
+ struct pipe_box box;
+
+ if(!size)
+ return;
+
+ /* buffer should not already be mapped */
+ assert(!src->Pointer);
+ assert(!dst->Pointer);
+
+ u_box_1d(readOffset, size, &box);
+
+ pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
+ srcObj->buffer, 0, &box);
+}
+
+
+/* TODO: if buffer wasn't created with appropriate usage flags, need
+ * to recreate it now and copy contents -- or possibly create a
+ * gallium entrypoint to extend the usage flags and let the driver
+ * decide if a copy is necessary.
+ */
+void
+st_bufferobj_validate_usage(struct st_context *st,
+ struct st_buffer_object *obj,
+ unsigned usage)
+{
+}
+
+
+void
+st_init_bufferobject_functions(struct dd_function_table *functions)
+{
+ functions->NewBufferObject = st_bufferobj_alloc;
+ functions->DeleteBuffer = st_bufferobj_free;
+ functions->BufferData = st_bufferobj_data;
+ functions->BufferSubData = st_bufferobj_subdata;
+ functions->GetBufferSubData = st_bufferobj_get_subdata;
+ functions->MapBuffer = st_bufferobj_map;
+ functions->MapBufferRange = st_bufferobj_map_range;
+ functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
+ functions->UnmapBuffer = st_bufferobj_unmap;
+ functions->CopyBufferSubData = st_copy_buffer_subdata;
+
+ /* For GL_APPLE_vertex_array_object */
+ functions->NewArrayObject = _mesa_new_array_object;
+ functions->DeleteArrayObject = _mesa_delete_array_object;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
index fdb7770e4..2a63799bd 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
@@ -198,6 +198,7 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb,
const struct gl_pixelstore_attrib *pack,
GLvoid *dest)
{
+ GLubyte alphaORoperand;
enum combination {
A8R8G8B8_UNORM_TO_RGBA_UBYTE,
A8R8G8B8_UNORM_TO_RGB_UBYTE,
@@ -208,20 +209,26 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb,
if (ctx->_ImageTransferState)
return GL_FALSE;
- if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
- format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM) {
+ alphaORoperand = 0;
+ }
+ else if (strb->format == PIPE_FORMAT_B8G8R8X8_UNORM ) {
+ alphaORoperand = 0xff;
+ }
+ else {
+ return GL_FALSE;
+ }
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE;
}
- else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
- format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
combo = A8R8G8B8_UNORM_TO_RGB_UBYTE;
}
- else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
- format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
+ else if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
combo = A8R8G8B8_UNORM_TO_BGRA_UINT;
}
- else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM &&
- format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8) {
+ else if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8) {
combo = A8R8G8B8_UNORM_TO_RGBA_UINT;
}
else {
@@ -283,7 +290,7 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb,
dst[col*4+0] = (pixel >> 16) & 0xff;
dst[col*4+1] = (pixel >> 8) & 0xff;
dst[col*4+2] = (pixel >> 0) & 0xff;
- dst[col*4+3] = (pixel >> 24) & 0xff;
+ dst[col*4+3] = ((pixel >> 24) & 0xff) | alphaORoperand;
}
dst += dstStride;
y += dy;
@@ -306,6 +313,12 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb,
for (row = 0; row < height; row++) {
const GLubyte *src = map + y * trans->stride;
memcpy(dst, src, 4 * width);
+ if (alphaORoperand) {
+ assert(alphaORoperand == 0xff);
+ for (col = 0; col < width; col++) {
+ dst[col*4+3] = 0xff;
+ }
+ }
dst += dstStride;
y += dy;
}
@@ -315,7 +328,7 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb,
const GLubyte *src = map + y * trans->stride;
for (col = 0; col < width; col++) {
GLuint pixel = ((GLuint *) src)[col];
- dst[col*4+0] = (pixel >> 24) & 0xff;
+ dst[col*4+0] = ((pixel >> 24) & 0xff) | alphaORoperand;
dst[col*4+1] = (pixel >> 0) & 0xff;
dst[col*4+2] = (pixel >> 8) & 0xff;
dst[col*4+3] = (pixel >> 16) & 0xff;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index 43c24ae95..a27c30e51 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -1686,7 +1686,7 @@ copy_image_data_to_texture(struct st_context *st,
/* debug checks */
{
const struct gl_texture_image *dstImage =
- stObj->base.Image[stImage->face][stImage->level];
+ stObj->base.Image[stImage->face][dstLevel];
assert(dstImage);
assert(dstImage->Width == stImage->base.Width);
assert(dstImage->Height == stImage->base.Height);
@@ -1843,7 +1843,12 @@ st_finalize_texture(struct gl_context *ctx,
/* Need to import images in main memory or held in other textures.
*/
if (stImage && stObj->pt != stImage->pt) {
- copy_image_data_to_texture(st, stObj, level, stImage);
+ if (level == 0 || (stImage->base.Width == u_minify(stObj->width0, level) &&
+ stImage->base.Height == u_minify(stObj->height0, level) &&
+ stImage->base.Depth == u_minify(stObj->depth0, level))) {
+ /* src image fits expected dest mipmap level size */
+ copy_image_data_to_texture(st, stObj, level, stImage);
+ }
}
}
}
diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h
index 903e30df5..d50c3c9af 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.h
+++ b/mesalib/src/mesa/state_tracker/st_texture.h
@@ -163,21 +163,6 @@ st_get_texture_sampler_view(struct st_texture_object *stObj,
}
-/**
- * Get pointer to the active sampler object for the given texture unit.
- * This will either be a user-defined sampler object or the texture
- * object's own sampler state.
- */
-static INLINE struct gl_sampler_object *
-st_get_mesa_sampler(const struct gl_context *ctx, GLuint unit)
-{
- if (ctx->Texture.Unit[unit].Sampler)
- return ctx->Texture.Unit[unit].Sampler;
- else
- return &ctx->Texture.Unit[unit]._Current->Sampler;
-}
-
-
extern struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
diff --git a/mesalib/src/mesa/swrast/s_accum.c b/mesalib/src/mesa/swrast/s_accum.c
index 560a1d143..0ec907d79 100644
--- a/mesalib/src/mesa/swrast/s_accum.c
+++ b/mesalib/src/mesa/swrast/s_accum.c
@@ -1,594 +1,598 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/imports.h"
-
-#include "s_accum.h"
-#include "s_context.h"
-#include "s_masking.h"
-#include "s_span.h"
-
-
-/* XXX this would have to change for accum buffers with more or less
- * than 16 bits per color channel.
- */
-#define ACCUM_SCALE16 32767.0F
-
-
-/*
- * Accumulation buffer notes
- *
- * Normally, accumulation buffer values are GLshorts with values in
- * [-32767, 32767] which represent floating point colors in [-1, 1],
- * as defined by the OpenGL specification.
- *
- * We optimize for the common case used for full-scene antialiasing:
- * // start with accum buffer cleared to zero
- * glAccum(GL_LOAD, w); // or GL_ACCUM the first image
- * glAccum(GL_ACCUM, w);
- * ...
- * glAccum(GL_ACCUM, w);
- * glAccum(GL_RETURN, 1.0);
- * That is, we start with an empty accumulation buffer and accumulate
- * n images, each with weight w = 1/n.
- * In this scenario, we can simply store unscaled integer values in
- * the accum buffer instead of scaled integers. We'll also keep track
- * of the w value so when we do GL_RETURN we simply divide the accumulated
- * values by n (n=1/w).
- * This lets us avoid _many_ int->float->int conversions.
- */
-
-
-#if CHAN_BITS == 8
-/* enable the optimization */
-#define USE_OPTIMIZED_ACCUM 1
-#else
-#define USE_OPTIMIZED_ACCUM 0
-#endif
-
-
-/**
- * This is called when we fall out of optimized/unscaled accum buffer mode.
- * That is, we convert each unscaled accum buffer value into a scaled value
- * representing the range[-1, 1].
- */
-static void
-rescale_accum( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF);
-
- assert(rb);
- assert(rb->_BaseFormat == GL_RGBA);
- /* add other types in future? */
- assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
- assert(swrast->_IntegerAccumMode);
-
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- /* directly-addressable memory */
- GLuint y;
- for (y = 0; y < rb->Height; y++) {
- GLuint i;
- GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y);
- for (i = 0; i < 4 * rb->Width; i++) {
- acc[i] = (GLshort) (acc[i] * s);
- }
- }
- }
- else {
- /* use get/put row funcs */
- GLuint y;
- for (y = 0; y < rb->Height; y++) {
- GLshort accRow[MAX_WIDTH * 4];
- GLuint i;
- rb->GetRow(ctx, rb, rb->Width, 0, y, accRow);
- for (i = 0; i < 4 * rb->Width; i++) {
- accRow[i] = (GLshort) (accRow[i] * s);
- }
- rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL);
- }
- }
-
- swrast->_IntegerAccumMode = GL_FALSE;
-}
-
-
-
-/**
- * Clear the accumulation Buffer.
- */
-void
-_swrast_clear_accum_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint x, y, width, height;
-
- /* No accumulation buffer! Not an error. */
- if (!rb || !rb->Data)
- return;
-
- assert(rb->_BaseFormat == GL_RGBA);
- /* add other types in future? */
- assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
-
- /* bounds, with scissor */
- x = ctx->DrawBuffer->_Xmin;
- y = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat accScale = 32767.0;
- GLshort clearVal[4];
- GLuint i;
-
- clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale);
- clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale);
- clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale);
- clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale);
-
- for (i = 0; i < height; i++) {
- rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
- }
- }
- else {
- /* someday support other sizes */
- }
-
- /* update optimized accum state vars */
- if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
- ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
-#if USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
-#else
- swrast->_IntegerAccumMode = GL_FALSE;
-#endif
- swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
- }
- else {
- swrast->_IntegerAccumMode = GL_FALSE;
- }
-}
-
-
-static void
-accum_add(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
-
- assert(rb);
-
- /* Leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode)
- rescale_accum(ctx);
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLshort incr = (GLshort) (value * ACCUM_SCALE16);
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- for (j = 0; j < 4 * width; j++) {
- acc[j] += incr;
- }
- }
- }
- else {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort accRow[4 * MAX_WIDTH];
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
- for (j = 0; j < 4 * width; j++) {
- accRow[j] += incr;
- }
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-static void
-accum_mult(struct gl_context *ctx, GLfloat mult,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
-
- assert(rb);
-
- /* Leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode)
- rescale_accum(ctx);
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- if (rb->GetPointer(ctx, rb, 0, 0)) {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- for (j = 0; j < 4 * width; j++) {
- acc[j] = (GLshort) (acc[j] * mult);
- }
- }
- }
- else {
- GLint i, j;
- for (i = 0; i < height; i++) {
- GLshort accRow[4 * MAX_WIDTH];
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
- for (j = 0; j < 4 * width; j++) {
- accRow[j] = (GLshort) (accRow[j] * mult);
- }
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-
-static void
-accum_accum(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
-
- assert(rb);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- /* no read buffer - OK */
- return;
- }
-
- /* May have to leave optimized accum buffer mode */
- if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
- swrast->_IntegerAccumScaler = value;
- if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler)
- rescale_accum(ctx);
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
- GLshort accumRow[4 * MAX_WIDTH];
- GLchan rgba[MAX_WIDTH][4];
- GLint i;
-
- for (i = 0; i < height; i++) {
- GLshort *acc;
- if (directAccess) {
- acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- }
- else {
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
- acc = accumRow;
- }
-
- /* read colors from color buffer */
- _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
- xpos, ypos + i, CHAN_TYPE, rgba);
-
- /* do accumulation */
- if (swrast->_IntegerAccumMode) {
- /* simply add integer color values into accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] += rgba[j][RCOMP];
- acc[j * 4 + 1] += rgba[j][GCOMP];
- acc[j * 4 + 2] += rgba[j][BCOMP];
- acc[j * 4 + 3] += rgba[j][ACOMP];
- }
- }
- else {
- /* scaled integer (or float) accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
- acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
- acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
- acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
- }
- }
-
- if (!directAccess) {
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-
-static void
-accum_load(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
-
- assert(rb);
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- /* no read buffer - OK */
- return;
- }
-
- /* This is a change to go into optimized accum buffer mode */
- if (value > 0.0 && value <= 1.0) {
-#if USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
-#else
- swrast->_IntegerAccumMode = GL_FALSE;
-#endif
- swrast->_IntegerAccumScaler = value;
- }
- else {
- swrast->_IntegerAccumMode = GL_FALSE;
- swrast->_IntegerAccumScaler = 0.0;
- }
-
- if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
- GLshort accumRow[4 * MAX_WIDTH];
- GLchan rgba[MAX_WIDTH][4];
- GLint i;
-
- for (i = 0; i < height; i++) {
- GLshort *acc;
- if (directAccess) {
- acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
- }
- else {
- rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
- acc = accumRow;
- }
-
- /* read colors from color buffer */
- _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
- xpos, ypos + i, CHAN_TYPE, rgba);
-
- /* do load */
- if (swrast->_IntegerAccumMode) {
- /* just copy values in */
- GLint j;
- assert(swrast->_IntegerAccumScaler > 0.0);
- assert(swrast->_IntegerAccumScaler <= 1.0);
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] = rgba[j][RCOMP];
- acc[j * 4 + 1] = rgba[j][GCOMP];
- acc[j * 4 + 2] = rgba[j][BCOMP];
- acc[j * 4 + 3] = rgba[j][ACOMP];
- }
- }
- else {
- /* scaled integer (or float) accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
- acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
- acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
- acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
- acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
- }
- }
-
- if (!directAccess) {
- rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
- }
- }
- }
-}
-
-
-static void
-accum_return(struct gl_context *ctx, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
- const GLboolean directAccess
- = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL);
-
- static GLchan multTable[32768];
- static GLfloat prevMult = 0.0;
- const GLfloat mult = swrast->_IntegerAccumScaler;
- const GLint max = MIN2((GLint) (256 / mult), 32767);
-
- /* May have to leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode && value != 1.0)
- rescale_accum(ctx);
-
- if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
- /* build lookup table to avoid many floating point multiplies */
- GLint j;
- assert(swrast->_IntegerAccumScaler <= 1.0);
- if (mult != prevMult) {
- for (j = 0; j < max; j++)
- multTable[j] = IROUND((GLfloat) j * mult);
- prevMult = mult;
- }
- }
-
- if (accumRb->DataType == GL_SHORT ||
- accumRb->DataType == GL_UNSIGNED_SHORT) {
- const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16;
- GLuint buffer;
- GLint i;
-
- /* XXX maybe transpose the 'i' and 'buffer' loops??? */
- for (i = 0; i < height; i++) {
- GLshort accumRow[4 * MAX_WIDTH];
- GLshort *acc;
- SWspan span;
-
- /* init color span */
- INIT_SPAN(span, GL_BITMAP);
- span.end = width;
- span.arrayMask = SPAN_RGBA;
- span.x = xpos;
- span.y = ypos + i;
-
- if (directAccess) {
- acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i);
- }
- else {
- accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow);
- acc = accumRow;
- }
-
- /* get the colors to return */
- if (swrast->_IntegerAccumMode) {
- GLint j;
- for (j = 0; j < width; j++) {
- ASSERT(acc[j * 4 + 0] < max);
- ASSERT(acc[j * 4 + 1] < max);
- ASSERT(acc[j * 4 + 2] < max);
- ASSERT(acc[j * 4 + 3] < max);
- span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]];
- span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]];
- span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]];
- span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]];
- }
- }
- else {
- /* scaled integer (or float) accum buffer */
- GLint j;
- for (j = 0; j < width; j++) {
-#if CHAN_BITS==32
- GLchan r = acc[j * 4 + 0] * scale;
- GLchan g = acc[j * 4 + 1] * scale;
- GLchan b = acc[j * 4 + 2] * scale;
- GLchan a = acc[j * 4 + 3] * scale;
-#else
- GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale );
- GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale );
- GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale );
- GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale );
-#endif
- span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX );
- span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX );
- span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX );
- span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX );
- }
- }
-
- /* store colors */
- for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
- struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer];
- const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
- !ctx->Color.ColorMask[buffer][GCOMP] ||
- !ctx->Color.ColorMask[buffer][BCOMP] ||
- !ctx->Color.ColorMask[buffer][ACOMP]);
- if (masking) {
- _swrast_mask_rgba_span(ctx, rb, &span, buffer);
- }
- rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL);
- }
- }
- }
- else {
- /* other types someday */
- }
-}
-
-
-
-/**
- * Software fallback for glAccum.
- */
-void
-_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLint xpos, ypos, width, height;
-
- if (swrast->NewState)
- _swrast_validate_derived( ctx );
-
- if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
- _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
- return;
- }
-
- swrast_render_start(ctx);
-
- /* Compute region after calling swrast_render_start() so that we know the
- * drawbuffer's size/bounds are up to date.
- */
- xpos = ctx->DrawBuffer->_Xmin;
- ypos = ctx->DrawBuffer->_Ymin;
- width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
-
- switch (op) {
- case GL_ADD:
- if (value != 0.0F) {
- accum_add(ctx, value, xpos, ypos, width, height);
- }
- break;
- case GL_MULT:
- if (value != 1.0F) {
- accum_mult(ctx, value, xpos, ypos, width, height);
- }
- break;
- case GL_ACCUM:
- if (value != 0.0F) {
- accum_accum(ctx, value, xpos, ypos, width, height);
- }
- break;
- case GL_LOAD:
- accum_load(ctx, value, xpos, ypos, width, height);
- break;
- case GL_RETURN:
- accum_return(ctx, value, xpos, ypos, width, height);
- break;
- default:
- _mesa_problem(ctx, "invalid mode in _swrast_Accum()");
- break;
- }
-
- swrast_render_finish(ctx);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/condrender.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+
+#include "s_accum.h"
+#include "s_context.h"
+#include "s_masking.h"
+#include "s_span.h"
+
+
+/* XXX this would have to change for accum buffers with more or less
+ * than 16 bits per color channel.
+ */
+#define ACCUM_SCALE16 32767.0F
+
+
+/*
+ * Accumulation buffer notes
+ *
+ * Normally, accumulation buffer values are GLshorts with values in
+ * [-32767, 32767] which represent floating point colors in [-1, 1],
+ * as defined by the OpenGL specification.
+ *
+ * We optimize for the common case used for full-scene antialiasing:
+ * // start with accum buffer cleared to zero
+ * glAccum(GL_LOAD, w); // or GL_ACCUM the first image
+ * glAccum(GL_ACCUM, w);
+ * ...
+ * glAccum(GL_ACCUM, w);
+ * glAccum(GL_RETURN, 1.0);
+ * That is, we start with an empty accumulation buffer and accumulate
+ * n images, each with weight w = 1/n.
+ * In this scenario, we can simply store unscaled integer values in
+ * the accum buffer instead of scaled integers. We'll also keep track
+ * of the w value so when we do GL_RETURN we simply divide the accumulated
+ * values by n (n=1/w).
+ * This lets us avoid _many_ int->float->int conversions.
+ */
+
+
+#if CHAN_BITS == 8
+/* enable the optimization */
+#define USE_OPTIMIZED_ACCUM 1
+#else
+#define USE_OPTIMIZED_ACCUM 0
+#endif
+
+
+/**
+ * This is called when we fall out of optimized/unscaled accum buffer mode.
+ * That is, we convert each unscaled accum buffer value into a scaled value
+ * representing the range[-1, 1].
+ */
+static void
+rescale_accum( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF);
+
+ assert(rb);
+ assert(rb->_BaseFormat == GL_RGBA);
+ /* add other types in future? */
+ assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
+ assert(swrast->_IntegerAccumMode);
+
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ /* directly-addressable memory */
+ GLuint y;
+ for (y = 0; y < rb->Height; y++) {
+ GLuint i;
+ GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y);
+ for (i = 0; i < 4 * rb->Width; i++) {
+ acc[i] = (GLshort) (acc[i] * s);
+ }
+ }
+ }
+ else {
+ /* use get/put row funcs */
+ GLuint y;
+ for (y = 0; y < rb->Height; y++) {
+ GLshort accRow[MAX_WIDTH * 4];
+ GLuint i;
+ rb->GetRow(ctx, rb, rb->Width, 0, y, accRow);
+ for (i = 0; i < 4 * rb->Width; i++) {
+ accRow[i] = (GLshort) (accRow[i] * s);
+ }
+ rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL);
+ }
+ }
+
+ swrast->_IntegerAccumMode = GL_FALSE;
+}
+
+
+
+/**
+ * Clear the accumulation Buffer.
+ */
+void
+_swrast_clear_accum_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint x, y, width, height;
+
+ /* No accumulation buffer! Not an error. */
+ if (!rb || !rb->Data)
+ return;
+
+ assert(rb->_BaseFormat == GL_RGBA);
+ /* add other types in future? */
+ assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
+
+ /* bounds, with scissor */
+ x = ctx->DrawBuffer->_Xmin;
+ y = ctx->DrawBuffer->_Ymin;
+ width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat accScale = 32767.0;
+ GLshort clearVal[4];
+ GLuint i;
+
+ clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale);
+ clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale);
+ clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale);
+ clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale);
+
+ for (i = 0; i < height; i++) {
+ rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
+ }
+ }
+ else {
+ /* someday support other sizes */
+ }
+
+ /* update optimized accum state vars */
+ if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
+ ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
+#if USE_OPTIMIZED_ACCUM
+ swrast->_IntegerAccumMode = GL_TRUE;
+#else
+ swrast->_IntegerAccumMode = GL_FALSE;
+#endif
+ swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
+ }
+ else {
+ swrast->_IntegerAccumMode = GL_FALSE;
+ }
+}
+
+
+static void
+accum_add(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+
+ assert(rb);
+
+ /* Leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumMode)
+ rescale_accum(ctx);
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLshort incr = (GLshort) (value * ACCUM_SCALE16);
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ for (j = 0; j < 4 * width; j++) {
+ acc[j] += incr;
+ }
+ }
+ }
+ else {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort accRow[4 * MAX_WIDTH];
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
+ for (j = 0; j < 4 * width; j++) {
+ accRow[j] += incr;
+ }
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
+}
+
+
+static void
+accum_mult(struct gl_context *ctx, GLfloat mult,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+
+ assert(rb);
+
+ /* Leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumMode)
+ rescale_accum(ctx);
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ for (j = 0; j < 4 * width; j++) {
+ acc[j] = (GLshort) (acc[j] * mult);
+ }
+ }
+ }
+ else {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort accRow[4 * MAX_WIDTH];
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
+ for (j = 0; j < 4 * width; j++) {
+ accRow[j] = (GLshort) (accRow[j] * mult);
+ }
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
+}
+
+
+
+static void
+accum_accum(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
+
+ assert(rb);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ /* no read buffer - OK */
+ return;
+ }
+
+ /* May have to leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
+ swrast->_IntegerAccumScaler = value;
+ if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler)
+ rescale_accum(ctx);
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
+ GLshort accumRow[4 * MAX_WIDTH];
+ GLchan rgba[MAX_WIDTH][4];
+ GLint i;
+
+ for (i = 0; i < height; i++) {
+ GLshort *acc;
+ if (directAccess) {
+ acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ }
+ else {
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
+ acc = accumRow;
+ }
+
+ /* read colors from color buffer */
+ _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
+ xpos, ypos + i, CHAN_TYPE, rgba);
+
+ /* do accumulation */
+ if (swrast->_IntegerAccumMode) {
+ /* simply add integer color values into accum buffer */
+ GLint j;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] += rgba[j][RCOMP];
+ acc[j * 4 + 1] += rgba[j][GCOMP];
+ acc[j * 4 + 2] += rgba[j][BCOMP];
+ acc[j * 4 + 3] += rgba[j][ACOMP];
+ }
+ }
+ else {
+ /* scaled integer (or float) accum buffer */
+ GLint j;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
+ acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
+ acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
+ acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
+ }
+ }
+
+ if (!directAccess) {
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
+}
+
+
+
+static void
+accum_load(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
+
+ assert(rb);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ /* no read buffer - OK */
+ return;
+ }
+
+ /* This is a change to go into optimized accum buffer mode */
+ if (value > 0.0 && value <= 1.0) {
+#if USE_OPTIMIZED_ACCUM
+ swrast->_IntegerAccumMode = GL_TRUE;
+#else
+ swrast->_IntegerAccumMode = GL_FALSE;
+#endif
+ swrast->_IntegerAccumScaler = value;
+ }
+ else {
+ swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumScaler = 0.0;
+ }
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
+ GLshort accumRow[4 * MAX_WIDTH];
+ GLchan rgba[MAX_WIDTH][4];
+ GLint i;
+
+ for (i = 0; i < height; i++) {
+ GLshort *acc;
+ if (directAccess) {
+ acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ }
+ else {
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
+ acc = accumRow;
+ }
+
+ /* read colors from color buffer */
+ _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
+ xpos, ypos + i, CHAN_TYPE, rgba);
+
+ /* do load */
+ if (swrast->_IntegerAccumMode) {
+ /* just copy values in */
+ GLint j;
+ assert(swrast->_IntegerAccumScaler > 0.0);
+ assert(swrast->_IntegerAccumScaler <= 1.0);
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] = rgba[j][RCOMP];
+ acc[j * 4 + 1] = rgba[j][GCOMP];
+ acc[j * 4 + 2] = rgba[j][BCOMP];
+ acc[j * 4 + 3] = rgba[j][ACOMP];
+ }
+ }
+ else {
+ /* scaled integer (or float) accum buffer */
+ GLint j;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
+ acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
+ acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
+ acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
+ }
+ }
+
+ if (!directAccess) {
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
+ }
+ }
+ }
+}
+
+
+static void
+accum_return(struct gl_context *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLboolean directAccess
+ = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL);
+
+ static GLchan multTable[32768];
+ static GLfloat prevMult = 0.0;
+ const GLfloat mult = swrast->_IntegerAccumScaler;
+ const GLint max = MIN2((GLint) (256 / mult), 32767);
+
+ /* May have to leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumMode && value != 1.0)
+ rescale_accum(ctx);
+
+ if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
+ /* build lookup table to avoid many floating point multiplies */
+ GLint j;
+ assert(swrast->_IntegerAccumScaler <= 1.0);
+ if (mult != prevMult) {
+ for (j = 0; j < max; j++)
+ multTable[j] = IROUND((GLfloat) j * mult);
+ prevMult = mult;
+ }
+ }
+
+ if (accumRb->DataType == GL_SHORT ||
+ accumRb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16;
+ GLuint buffer;
+ GLint i;
+
+ /* XXX maybe transpose the 'i' and 'buffer' loops??? */
+ for (i = 0; i < height; i++) {
+ GLshort accumRow[4 * MAX_WIDTH];
+ GLshort *acc;
+ SWspan span;
+
+ /* init color span */
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_RGBA;
+ span.x = xpos;
+ span.y = ypos + i;
+
+ if (directAccess) {
+ acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i);
+ }
+ else {
+ accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow);
+ acc = accumRow;
+ }
+
+ /* get the colors to return */
+ if (swrast->_IntegerAccumMode) {
+ GLint j;
+ for (j = 0; j < width; j++) {
+ ASSERT(acc[j * 4 + 0] < max);
+ ASSERT(acc[j * 4 + 1] < max);
+ ASSERT(acc[j * 4 + 2] < max);
+ ASSERT(acc[j * 4 + 3] < max);
+ span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]];
+ span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]];
+ span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]];
+ span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]];
+ }
+ }
+ else {
+ /* scaled integer (or float) accum buffer */
+ GLint j;
+ for (j = 0; j < width; j++) {
+#if CHAN_BITS==32
+ GLchan r = acc[j * 4 + 0] * scale;
+ GLchan g = acc[j * 4 + 1] * scale;
+ GLchan b = acc[j * 4 + 2] * scale;
+ GLchan a = acc[j * 4 + 3] * scale;
+#else
+ GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale );
+ GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale );
+ GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale );
+ GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale );
+#endif
+ span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX );
+ span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX );
+ span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX );
+ span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX );
+ }
+ }
+
+ /* store colors */
+ for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer];
+ const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
+ !ctx->Color.ColorMask[buffer][GCOMP] ||
+ !ctx->Color.ColorMask[buffer][BCOMP] ||
+ !ctx->Color.ColorMask[buffer][ACOMP]);
+ if (masking) {
+ _swrast_mask_rgba_span(ctx, rb, &span, buffer);
+ }
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
+}
+
+
+
+/**
+ * Software fallback for glAccum.
+ */
+void
+_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLint xpos, ypos, width, height;
+
+ if (swrast->NewState)
+ _swrast_validate_derived( ctx );
+
+ if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
+ _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
+ return;
+ }
+
+ if (!_mesa_check_conditional_render(ctx))
+ return;
+
+ swrast_render_start(ctx);
+
+ /* Compute region after calling swrast_render_start() so that we know the
+ * drawbuffer's size/bounds are up to date.
+ */
+ xpos = ctx->DrawBuffer->_Xmin;
+ ypos = ctx->DrawBuffer->_Ymin;
+ width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+
+ switch (op) {
+ case GL_ADD:
+ if (value != 0.0F) {
+ accum_add(ctx, value, xpos, ypos, width, height);
+ }
+ break;
+ case GL_MULT:
+ if (value != 1.0F) {
+ accum_mult(ctx, value, xpos, ypos, width, height);
+ }
+ break;
+ case GL_ACCUM:
+ if (value != 0.0F) {
+ accum_accum(ctx, value, xpos, ypos, width, height);
+ }
+ break;
+ case GL_LOAD:
+ accum_load(ctx, value, xpos, ypos, width, height);
+ break;
+ case GL_RETURN:
+ accum_return(ctx, value, xpos, ypos, width, height);
+ break;
+ default:
+ _mesa_problem(ctx, "invalid mode in _swrast_Accum()");
+ break;
+ }
+
+ swrast_render_finish(ctx);
+}
diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c
index b0c9880b1..def1531d7 100644
--- a/mesalib/src/mesa/swrast/s_context.c
+++ b/mesalib/src/mesa/swrast/s_context.c
@@ -1,957 +1,949 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/bufferobj.h"
-#include "main/colormac.h"
-#include "main/mtypes.h"
-#include "main/teximage.h"
-#include "program/prog_parameter.h"
-#include "program/prog_statevars.h"
-#include "swrast.h"
-#include "s_blend.h"
-#include "s_context.h"
-#include "s_lines.h"
-#include "s_points.h"
-#include "s_span.h"
-#include "s_triangle.h"
-#include "s_texfilter.h"
-
-
-/**
- * Recompute the value of swrast->_RasterMask, etc. according to
- * the current context. The _RasterMask field can be easily tested by
- * drivers to determine certain basic GL state (does the primitive need
- * stenciling, logic-op, fog, etc?).
- */
-static void
-_swrast_update_rasterflags( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLbitfield rasterMask = 0;
- GLuint i;
-
- if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
- if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
- if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
- if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
- if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
- if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!ctx->Color.ColorMask[i][0] ||
- !ctx->Color.ColorMask[i][1] ||
- !ctx->Color.ColorMask[i][2] ||
- !ctx->Color.ColorMask[i][3]) {
- rasterMask |= MASKING_BIT;
- break;
- }
- }
- if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
- if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
- if ( ctx->Viewport.X < 0
- || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
- || ctx->Viewport.Y < 0
- || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
- rasterMask |= CLIP_BIT;
- }
-
- if (ctx->Query.CurrentOcclusionObject)
- rasterMask |= OCCLUSION_BIT;
-
-
- /* If we're not drawing to exactly one color buffer set the
- * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
- * buffers or the RGBA or CI mask disables all writes.
- */
- if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
- /* more than one color buffer designated for writing (or zero buffers) */
- rasterMask |= MULTI_DRAW_BIT;
- }
-
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (ctx->Color.ColorMask[i][0] +
- ctx->Color.ColorMask[i][1] +
- ctx->Color.ColorMask[i][2] +
- ctx->Color.ColorMask[i][3] == 0) {
- rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
- break;
- }
- }
-
-
- if (ctx->FragmentProgram._Current) {
- rasterMask |= FRAGPROG_BIT;
- }
-
- if (ctx->ATIFragmentShader._Enabled) {
- rasterMask |= ATIFRAGSHADER_BIT;
- }
-
-#if CHAN_TYPE == GL_FLOAT
- if (ctx->Color.ClampFragmentColor == GL_TRUE) {
- rasterMask |= CLAMPING_BIT;
- }
-#endif
-
- SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
-}
-
-
-/**
- * Examine polygon cull state to compute the _BackfaceCullSign field.
- * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
- * and 1 if culling front-faces. The Polygon FrontFace state also
- * factors in.
- */
-static void
-_swrast_update_polygon( struct gl_context *ctx )
-{
- GLfloat backface_sign;
-
- if (ctx->Polygon.CullFlag) {
- switch (ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- backface_sign = -1.0F;
- break;
- case GL_FRONT:
- backface_sign = 1.0F;
- break;
- case GL_FRONT_AND_BACK:
- /* fallthrough */
- default:
- backface_sign = 0.0F;
- }
- }
- else {
- backface_sign = 0.0F;
- }
-
- SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
-
- /* This is for front/back-face determination, but not for culling */
- SWRAST_CONTEXT(ctx)->_BackfaceSign
- = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
-}
-
-
-
-/**
- * Update the _PreferPixelFog field to indicate if we need to compute
- * fog blend factors (from the fog coords) per-fragment.
- */
-static void
-_swrast_update_fog_hint( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
- ctx->FragmentProgram._Current ||
- (ctx->Hint.Fog == GL_NICEST &&
- swrast->AllowPixelFog));
-}
-
-
-
-/**
- * Update the swrast->_TextureCombinePrimary flag.
- */
-static void
-_swrast_update_texture_env( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
-
- swrast->_TextureCombinePrimary = GL_FALSE;
-
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- const struct gl_tex_env_combine_state *combine =
- ctx->Texture.Unit[i]._CurrentCombine;
- GLuint term;
- for (term = 0; term < combine->_NumArgsRGB; term++) {
- if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
- swrast->_TextureCombinePrimary = GL_TRUE;
- return;
- }
- if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
- swrast->_TextureCombinePrimary = GL_TRUE;
- return;
- }
- }
- }
-}
-
-
-/**
- * Determine if we can defer texturing/shading until after Z/stencil
- * testing. This potentially allows us to skip texturing/shading for
- * lots of fragments.
- */
-static void
-_swrast_update_deferred_texture(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (ctx->Color.AlphaEnabled) {
- /* alpha test depends on post-texture/shader colors */
- swrast->_DeferredTexture = GL_FALSE;
- }
- else {
- const struct gl_fragment_program *fprog
- = ctx->FragmentProgram._Current;
- if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
- /* Z comes from fragment program/shader */
- swrast->_DeferredTexture = GL_FALSE;
- }
- else if (fprog && fprog->UsesKill) {
- swrast->_DeferredTexture = GL_FALSE;
- }
- else if (ctx->Query.CurrentOcclusionObject) {
- /* occlusion query depends on shader discard/kill results */
- swrast->_DeferredTexture = GL_FALSE;
- }
- else {
- swrast->_DeferredTexture = GL_TRUE;
- }
- }
-}
-
-
-/**
- * Update swrast->_FogColor and swrast->_FogEnable values.
- */
-static void
-_swrast_update_fog_state( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
-
- /* determine if fog is needed, and if so, which fog mode */
- swrast->_FogEnabled = GL_FALSE;
- if (fp && fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
- if (fp->FogOption != GL_NONE) {
- swrast->_FogEnabled = GL_TRUE;
- swrast->_FogMode = fp->FogOption;
- }
- }
- else if (ctx->Fog.Enabled) {
- swrast->_FogEnabled = GL_TRUE;
- swrast->_FogMode = ctx->Fog.Mode;
- }
-}
-
-
-/**
- * Update state for running fragment programs. Basically, load the
- * program parameters with current state values.
- */
-static void
-_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
-{
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- if (fp) {
- _mesa_load_state_parameters(ctx, fp->Base.Parameters);
- }
-}
-
-
-/**
- * See if we can do early diffuse+specular (primary+secondary) color
- * add per vertex instead of per-fragment.
- */
-static void
-_swrast_update_specular_vertex_add(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
-
- swrast->SpecularVertexAdd = (separateSpecular
- && ctx->Texture._EnabledUnits == 0x0
- && !ctx->FragmentProgram._Current
- && !ctx->ATIFragmentShader._Enabled);
-}
-
-
-#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
- _NEW_PROGRAM_CONSTANTS | \
- _NEW_TEXTURE | \
- _NEW_HINT | \
- _NEW_POLYGON )
-
-/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
- */
-#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE| \
- _NEW_POLYGON| \
- _NEW_DEPTH| \
- _NEW_STENCIL| \
- _NEW_COLOR| \
- _NEW_TEXTURE| \
- _SWRAST_NEW_RASTERMASK| \
- _NEW_LIGHT| \
- _NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE| \
- _NEW_LINE| \
- _NEW_TEXTURE| \
- _NEW_LIGHT| \
- _NEW_FOG| \
- _NEW_DEPTH | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE | \
- _NEW_POINT | \
- _NEW_TEXTURE | \
- _NEW_LIGHT | \
- _NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
-
-#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
-
-#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
-
-
-
-/**
- * Stub for swrast->Triangle to select a true triangle function
- * after a state change.
- */
-static void
-_swrast_validate_triangle( struct gl_context *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_triangle( ctx );
- ASSERT(swrast->Triangle);
-
- if (swrast->SpecularVertexAdd) {
- /* separate specular color, but no texture */
- swrast->SpecTriangle = swrast->Triangle;
- swrast->Triangle = _swrast_add_spec_terms_triangle;
- }
-
- swrast->Triangle( ctx, v0, v1, v2 );
-}
-
-/**
- * Called via swrast->Line. Examine current GL state and choose a software
- * line routine. Then call it.
- */
-static void
-_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_line( ctx );
- ASSERT(swrast->Line);
-
- if (swrast->SpecularVertexAdd) {
- swrast->SpecLine = swrast->Line;
- swrast->Line = _swrast_add_spec_terms_line;
- }
-
- swrast->Line( ctx, v0, v1 );
-}
-
-/**
- * Called via swrast->Point. Examine current GL state and choose a software
- * point routine. Then call it.
- */
-static void
-_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_point( ctx );
-
- if (swrast->SpecularVertexAdd) {
- swrast->SpecPoint = swrast->Point;
- swrast->Point = _swrast_add_spec_terms_point;
- }
-
- swrast->Point( ctx, v0 );
-}
-
-
-/**
- * Called via swrast->BlendFunc. Examine GL state to choose a blending
- * function, then call it.
- */
-static void _ASMAPI
-_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
- GLvoid *src, const GLvoid *dst,
- GLenum chanType )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx ); /* why is this needed? */
- _swrast_choose_blend_func( ctx, chanType );
-
- swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
-}
-
-
-/**
- * Make sure we have texture image data for all the textures we may need
- * for subsequent rendering.
- */
-static void
-_swrast_validate_texture_images(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint u;
-
- if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) {
- /* no textures enabled, or no way to validate images! */
- return;
- }
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
- ASSERT(texObj);
- if (texObj) {
- GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- GLuint face;
- for (face = 0; face < numFaces; face++) {
- GLint lvl;
- for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
- struct gl_texture_image *texImg = texObj->Image[face][lvl];
- if (texImg && !texImg->Data) {
- swrast->ValidateTextureImage(ctx, texObj, face, lvl);
- ASSERT(texObj->Image[face][lvl]->Data);
- }
- }
- }
- }
- }
- }
-}
-
-
-/**
- * Free the texture image data attached to all currently enabled
- * textures. Meant to be called by device drivers when transitioning
- * from software to hardware rendering.
- */
-void
-_swrast_eject_texture_images(struct gl_context *ctx)
-{
- GLuint u;
-
- if (!ctx->Texture._EnabledUnits) {
- /* no textures enabled */
- return;
- }
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
- ASSERT(texObj);
- if (texObj) {
- GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- GLuint face;
- for (face = 0; face < numFaces; face++) {
- GLint lvl;
- for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
- struct gl_texture_image *texImg = texObj->Image[face][lvl];
- if (texImg && texImg->Data) {
- _mesa_free_texmemory(texImg->Data);
- texImg->Data = NULL;
- }
- }
- }
- }
- }
- }
-}
-
-
-
-static void
-_swrast_sleep( struct gl_context *ctx, GLbitfield new_state )
-{
- (void) ctx; (void) new_state;
-}
-
-
-static void
-_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
-
- swrast->NewState |= new_state;
-
- /* After 10 statechanges without any swrast functions being called,
- * put the module to sleep.
- */
- if (++swrast->StateChanges > 10) {
- swrast->InvalidateState = _swrast_sleep;
- swrast->NewState = ~0;
- new_state = ~0;
- }
-
- if (new_state & swrast->InvalidateTriangleMask)
- swrast->Triangle = _swrast_validate_triangle;
-
- if (new_state & swrast->InvalidateLineMask)
- swrast->Line = _swrast_validate_line;
-
- if (new_state & swrast->InvalidatePointMask)
- swrast->Point = _swrast_validate_point;
-
- if (new_state & _SWRAST_NEW_BLEND_FUNC)
- swrast->BlendFunc = _swrast_validate_blend_func;
-
- if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
- for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
- swrast->TextureSample[i] = NULL;
-}
-
-
-void
-_swrast_update_texture_samplers(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint u;
-
- if (!swrast)
- return; /* pipe hack */
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
- /* Note: If tObj is NULL, the sample function will be a simple
- * function that just returns opaque black (0,0,0,1).
- */
- swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
- }
-}
-
-
-/**
- * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
- * swrast->_ActiveAtttribMask.
- */
-static void
-_swrast_update_active_attribs(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint attribsMask;
-
- /*
- * Compute _ActiveAttribsMask = which fragment attributes are needed.
- */
- if (ctx->FragmentProgram._Current) {
- /* fragment program/shader */
- attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
- attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
- }
- else if (ctx->ATIFragmentShader._Enabled) {
- attribsMask = ~0; /* XXX fix me */
- }
- else {
- /* fixed function */
- attribsMask = 0x0;
-
-#if CHAN_TYPE == GL_FLOAT
- attribsMask |= FRAG_BIT_COL0;
-#endif
-
- if (ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
- attribsMask |= FRAG_BIT_COL1;
- }
-
- if (swrast->_FogEnabled)
- attribsMask |= FRAG_BIT_FOGC;
-
- attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
- }
-
- swrast->_ActiveAttribMask = attribsMask;
-
- /* Update _ActiveAttribs[] list */
- {
- GLuint i, num = 0;
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
- if (attribsMask & (1 << i)) {
- swrast->_ActiveAttribs[num++] = i;
- /* how should this attribute be interpolated? */
- if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
- swrast->_InterpMode[i] = ctx->Light.ShadeModel;
- else
- swrast->_InterpMode[i] = GL_SMOOTH;
- }
- }
- swrast->_NumActiveAttribs = num;
- }
-}
-
-
-void
-_swrast_validate_derived( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (swrast->NewState) {
- if (swrast->NewState & _NEW_POLYGON)
- _swrast_update_polygon( ctx );
-
- if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
- _swrast_update_fog_hint( ctx );
-
- if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
- _swrast_update_texture_env( ctx );
-
- if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
- _swrast_update_fog_state( ctx );
-
- if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
- _swrast_update_fragment_program( ctx, swrast->NewState );
-
- if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
- _swrast_update_texture_samplers( ctx );
- _swrast_validate_texture_images(ctx);
- }
-
- if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
- _swrast_update_deferred_texture(ctx);
-
- if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
- _swrast_update_rasterflags( ctx );
-
- if (swrast->NewState & (_NEW_DEPTH |
- _NEW_FOG |
- _NEW_LIGHT |
- _NEW_PROGRAM |
- _NEW_TEXTURE))
- _swrast_update_active_attribs(ctx);
-
- if (swrast->NewState & (_NEW_FOG |
- _NEW_PROGRAM |
- _NEW_LIGHT |
- _NEW_TEXTURE))
- _swrast_update_specular_vertex_add(ctx);
-
- swrast->NewState = 0;
- swrast->StateChanges = 0;
- swrast->InvalidateState = _swrast_invalidate_state;
- }
-}
-
-#define SWRAST_DEBUG 0
-
-/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
- */
-void
-_swrast_Quad( struct gl_context *ctx,
- const SWvertex *v0, const SWvertex *v1,
- const SWvertex *v2, const SWvertex *v3 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Quad\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- _swrast_print_vertex( ctx, v2 );
- _swrast_print_vertex( ctx, v3 );
- }
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
-}
-
-void
-_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Triangle\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- _swrast_print_vertex( ctx, v2 );
- }
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
-}
-
-void
-_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Line\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- }
- SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
-}
-
-void
-_swrast_Point( struct gl_context *ctx, const SWvertex *v0 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Point\n");
- _swrast_print_vertex( ctx, v0 );
- }
- SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
-}
-
-void
-_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_InvalidateState\n");
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
-}
-
-void
-_swrast_ResetLineStipple( struct gl_context *ctx )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
- }
- SWRAST_CONTEXT(ctx)->StippleCounter = 0;
-}
-
-void
-_swrast_SetFacing(struct gl_context *ctx, GLuint facing)
-{
- SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
-}
-
-void
-_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
- SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
-}
-
-void
-_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
- SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
-}
-
-
-GLboolean
-_swrast_CreateContext( struct gl_context *ctx )
-{
- GLuint i;
- SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
-
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_CreateContext\n");
- }
-
- if (!swrast)
- return GL_FALSE;
-
- swrast->NewState = ~0;
-
- swrast->choose_point = _swrast_choose_point;
- swrast->choose_line = _swrast_choose_line;
- swrast->choose_triangle = _swrast_choose_triangle;
-
- swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
- swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
- swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
-
- swrast->Point = _swrast_validate_point;
- swrast->Line = _swrast_validate_line;
- swrast->Triangle = _swrast_validate_triangle;
- swrast->InvalidateState = _swrast_sleep;
- swrast->BlendFunc = _swrast_validate_blend_func;
-
- swrast->AllowVertexFog = GL_TRUE;
- swrast->AllowPixelFog = GL_TRUE;
-
- /* Optimized Accum buffer */
- swrast->_IntegerAccumMode = GL_FALSE;
- swrast->_IntegerAccumScaler = 0.0;
-
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
- swrast->TextureSample[i] = NULL;
-
- swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays);
- if (!swrast->SpanArrays) {
- FREE(swrast);
- return GL_FALSE;
- }
- swrast->SpanArrays->ChanType = CHAN_TYPE;
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- swrast->SpanArrays->rgba = swrast->SpanArrays->rgba8;
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- swrast->SpanArrays->rgba = swrast->SpanArrays->rgba16;
-#else
- swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
-#endif
-
- /* init point span buffer */
- swrast->PointSpan.primitive = GL_POINT;
- swrast->PointSpan.end = 0;
- swrast->PointSpan.facing = 0;
- swrast->PointSpan.array = swrast->SpanArrays;
-
- swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits *
- MAX_WIDTH * 4 * sizeof(GLfloat));
- if (!swrast->TexelBuffer) {
- FREE(swrast->SpanArrays);
- FREE(swrast);
- return GL_FALSE;
- }
-
- ctx->swrast_context = swrast;
-
- return GL_TRUE;
-}
-
-void
-_swrast_DestroyContext( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_DestroyContext\n");
- }
-
- FREE( swrast->SpanArrays );
- if (swrast->ZoomedArrays)
- FREE( swrast->ZoomedArrays );
- FREE( swrast->TexelBuffer );
- FREE( swrast );
-
- ctx->swrast_context = 0;
-}
-
-
-struct swrast_device_driver *
-_swrast_GetDeviceDriverReference( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- return &swrast->Driver;
-}
-
-void
-_swrast_flush( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- /* flush any pending fragments from rendering points */
- if (swrast->PointSpan.end > 0) {
- _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
- swrast->PointSpan.end = 0;
- }
-}
-
-void
-_swrast_render_primitive( struct gl_context *ctx, GLenum prim )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
- _swrast_flush(ctx);
- }
- swrast->Primitive = prim;
-}
-
-
-void
-_swrast_render_start( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderStart)
- swrast->Driver.SpanRenderStart( ctx );
- swrast->PointSpan.end = 0;
-}
-
-void
-_swrast_render_finish( struct gl_context *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderFinish)
- swrast->Driver.SpanRenderFinish( ctx );
-
- _swrast_flush(ctx);
-}
-
-
-#define SWRAST_DEBUG_VERTICES 0
-
-void
-_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
-{
- GLuint i;
-
- if (SWRAST_DEBUG_VERTICES) {
- _mesa_debug(ctx, "win %f %f %f %f\n",
- v->attrib[FRAG_ATTRIB_WPOS][0],
- v->attrib[FRAG_ATTRIB_WPOS][1],
- v->attrib[FRAG_ATTRIB_WPOS][2],
- v->attrib[FRAG_ATTRIB_WPOS][3]);
-
- for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
- v->attrib[FRAG_ATTRIB_TEX0 + i][0],
- v->attrib[FRAG_ATTRIB_TEX0 + i][1],
- v->attrib[FRAG_ATTRIB_TEX0 + i][2],
- v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
-
-#if CHAN_TYPE == GL_FLOAT
- _mesa_debug(ctx, "color %f %f %f %f\n",
- v->color[0], v->color[1], v->color[2], v->color[3]);
-#else
- _mesa_debug(ctx, "color %d %d %d %d\n",
- v->color[0], v->color[1], v->color[2], v->color[3]);
-#endif
- _mesa_debug(ctx, "spec %g %g %g %g\n",
- v->attrib[FRAG_ATTRIB_COL1][0],
- v->attrib[FRAG_ATTRIB_COL1][1],
- v->attrib[FRAG_ATTRIB_COL1][2],
- v->attrib[FRAG_ATTRIB_COL1][3]);
- _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
- _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
- _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
- _mesa_debug(ctx, "\n");
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/bufferobj.h"
+#include "main/colormac.h"
+#include "main/mtypes.h"
+#include "main/teximage.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "swrast.h"
+#include "s_blend.h"
+#include "s_context.h"
+#include "s_lines.h"
+#include "s_points.h"
+#include "s_span.h"
+#include "s_triangle.h"
+#include "s_texfilter.h"
+
+
+/**
+ * Recompute the value of swrast->_RasterMask, etc. according to
+ * the current context. The _RasterMask field can be easily tested by
+ * drivers to determine certain basic GL state (does the primitive need
+ * stenciling, logic-op, fog, etc?).
+ */
+static void
+_swrast_update_rasterflags( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLbitfield rasterMask = 0;
+ GLuint i;
+
+ if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
+ if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
+ if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
+ if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
+ if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
+ if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!ctx->Color.ColorMask[i][0] ||
+ !ctx->Color.ColorMask[i][1] ||
+ !ctx->Color.ColorMask[i][2] ||
+ !ctx->Color.ColorMask[i][3]) {
+ rasterMask |= MASKING_BIT;
+ break;
+ }
+ }
+ if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
+ if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
+ if ( ctx->Viewport.X < 0
+ || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
+ || ctx->Viewport.Y < 0
+ || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
+ rasterMask |= CLIP_BIT;
+ }
+
+ if (ctx->Query.CurrentOcclusionObject)
+ rasterMask |= OCCLUSION_BIT;
+
+
+ /* If we're not drawing to exactly one color buffer set the
+ * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
+ * buffers or the RGBA or CI mask disables all writes.
+ */
+ if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
+ /* more than one color buffer designated for writing (or zero buffers) */
+ rasterMask |= MULTI_DRAW_BIT;
+ }
+
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (ctx->Color.ColorMask[i][0] +
+ ctx->Color.ColorMask[i][1] +
+ ctx->Color.ColorMask[i][2] +
+ ctx->Color.ColorMask[i][3] == 0) {
+ rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
+ break;
+ }
+ }
+
+
+ if (ctx->FragmentProgram._Current) {
+ rasterMask |= FRAGPROG_BIT;
+ }
+
+ if (ctx->ATIFragmentShader._Enabled) {
+ rasterMask |= ATIFRAGSHADER_BIT;
+ }
+
+#if CHAN_TYPE == GL_FLOAT
+ if (ctx->Color.ClampFragmentColor == GL_TRUE) {
+ rasterMask |= CLAMPING_BIT;
+ }
+#endif
+
+ SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
+}
+
+
+/**
+ * Examine polygon cull state to compute the _BackfaceCullSign field.
+ * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
+ * and 1 if culling front-faces. The Polygon FrontFace state also
+ * factors in.
+ */
+static void
+_swrast_update_polygon( struct gl_context *ctx )
+{
+ GLfloat backface_sign;
+
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ backface_sign = -1.0F;
+ break;
+ case GL_FRONT:
+ backface_sign = 1.0F;
+ break;
+ case GL_FRONT_AND_BACK:
+ /* fallthrough */
+ default:
+ backface_sign = 0.0F;
+ }
+ }
+ else {
+ backface_sign = 0.0F;
+ }
+
+ SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
+
+ /* This is for front/back-face determination, but not for culling */
+ SWRAST_CONTEXT(ctx)->_BackfaceSign
+ = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
+}
+
+
+
+/**
+ * Update the _PreferPixelFog field to indicate if we need to compute
+ * fog blend factors (from the fog coords) per-fragment.
+ */
+static void
+_swrast_update_fog_hint( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
+ ctx->FragmentProgram._Current ||
+ (ctx->Hint.Fog == GL_NICEST &&
+ swrast->AllowPixelFog));
+}
+
+
+
+/**
+ * Update the swrast->_TextureCombinePrimary flag.
+ */
+static void
+_swrast_update_texture_env( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
+
+ swrast->_TextureCombinePrimary = GL_FALSE;
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ const struct gl_tex_env_combine_state *combine =
+ ctx->Texture.Unit[i]._CurrentCombine;
+ GLuint term;
+ for (term = 0; term < combine->_NumArgsRGB; term++) {
+ if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
+ swrast->_TextureCombinePrimary = GL_TRUE;
+ return;
+ }
+ if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
+ swrast->_TextureCombinePrimary = GL_TRUE;
+ return;
+ }
+ }
+ }
+}
+
+
+/**
+ * Determine if we can defer texturing/shading until after Z/stencil
+ * testing. This potentially allows us to skip texturing/shading for
+ * lots of fragments.
+ */
+static void
+_swrast_update_deferred_texture(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (ctx->Color.AlphaEnabled) {
+ /* alpha test depends on post-texture/shader colors */
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else {
+ const struct gl_fragment_program *fprog
+ = ctx->FragmentProgram._Current;
+ if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
+ /* Z comes from fragment program/shader */
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else if (fprog && fprog->UsesKill) {
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else if (ctx->Query.CurrentOcclusionObject) {
+ /* occlusion query depends on shader discard/kill results */
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else {
+ swrast->_DeferredTexture = GL_TRUE;
+ }
+ }
+}
+
+
+/**
+ * Update swrast->_FogColor and swrast->_FogEnable values.
+ */
+static void
+_swrast_update_fog_state( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+
+ assert((fp == NULL) || (fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB));
+
+ /* determine if fog is needed, and if so, which fog mode */
+ swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled);
+}
+
+
+/**
+ * Update state for running fragment programs. Basically, load the
+ * program parameters with current state values.
+ */
+static void
+_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState)
+{
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ if (fp) {
+ _mesa_load_state_parameters(ctx, fp->Base.Parameters);
+ }
+}
+
+
+/**
+ * See if we can do early diffuse+specular (primary+secondary) color
+ * add per vertex instead of per-fragment.
+ */
+static void
+_swrast_update_specular_vertex_add(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
+
+ swrast->SpecularVertexAdd = (separateSpecular
+ && ctx->Texture._EnabledUnits == 0x0
+ && !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled);
+}
+
+
+#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
+ _NEW_PROGRAM_CONSTANTS | \
+ _NEW_TEXTURE | \
+ _NEW_HINT | \
+ _NEW_POLYGON )
+
+/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
+ */
+#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE| \
+ _NEW_POLYGON| \
+ _NEW_DEPTH| \
+ _NEW_STENCIL| \
+ _NEW_COLOR| \
+ _NEW_TEXTURE| \
+ _SWRAST_NEW_RASTERMASK| \
+ _NEW_LIGHT| \
+ _NEW_FOG | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE| \
+ _NEW_LINE| \
+ _NEW_TEXTURE| \
+ _NEW_LIGHT| \
+ _NEW_FOG| \
+ _NEW_DEPTH | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE | \
+ _NEW_POINT | \
+ _NEW_TEXTURE | \
+ _NEW_LIGHT | \
+ _NEW_FOG | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
+
+#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
+
+#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
+
+
+
+/**
+ * Stub for swrast->Triangle to select a true triangle function
+ * after a state change.
+ */
+static void
+_swrast_validate_triangle( struct gl_context *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_triangle( ctx );
+ ASSERT(swrast->Triangle);
+
+ if (swrast->SpecularVertexAdd) {
+ /* separate specular color, but no texture */
+ swrast->SpecTriangle = swrast->Triangle;
+ swrast->Triangle = _swrast_add_spec_terms_triangle;
+ }
+
+ swrast->Triangle( ctx, v0, v1, v2 );
+}
+
+/**
+ * Called via swrast->Line. Examine current GL state and choose a software
+ * line routine. Then call it.
+ */
+static void
+_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_line( ctx );
+ ASSERT(swrast->Line);
+
+ if (swrast->SpecularVertexAdd) {
+ swrast->SpecLine = swrast->Line;
+ swrast->Line = _swrast_add_spec_terms_line;
+ }
+
+ swrast->Line( ctx, v0, v1 );
+}
+
+/**
+ * Called via swrast->Point. Examine current GL state and choose a software
+ * point routine. Then call it.
+ */
+static void
+_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_point( ctx );
+
+ if (swrast->SpecularVertexAdd) {
+ swrast->SpecPoint = swrast->Point;
+ swrast->Point = _swrast_add_spec_terms_point;
+ }
+
+ swrast->Point( ctx, v0 );
+}
+
+
+/**
+ * Called via swrast->BlendFunc. Examine GL state to choose a blending
+ * function, then call it.
+ */
+static void _ASMAPI
+_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst,
+ GLenum chanType )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx ); /* why is this needed? */
+ _swrast_choose_blend_func( ctx, chanType );
+
+ swrast->BlendFunc( ctx, n, mask, src, dst, chanType );
+}
+
+
+/**
+ * Make sure we have texture image data for all the textures we may need
+ * for subsequent rendering.
+ */
+static void
+_swrast_validate_texture_images(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint u;
+
+ if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) {
+ /* no textures enabled, or no way to validate images! */
+ return;
+ }
+
+ for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
+ if (ctx->Texture.Unit[u]._ReallyEnabled) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
+ ASSERT(texObj);
+ if (texObj) {
+ GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLuint face;
+ for (face = 0; face < numFaces; face++) {
+ GLint lvl;
+ for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
+ struct gl_texture_image *texImg = texObj->Image[face][lvl];
+ if (texImg && !texImg->Data) {
+ swrast->ValidateTextureImage(ctx, texObj, face, lvl);
+ ASSERT(texObj->Image[face][lvl]->Data);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Free the texture image data attached to all currently enabled
+ * textures. Meant to be called by device drivers when transitioning
+ * from software to hardware rendering.
+ */
+void
+_swrast_eject_texture_images(struct gl_context *ctx)
+{
+ GLuint u;
+
+ if (!ctx->Texture._EnabledUnits) {
+ /* no textures enabled */
+ return;
+ }
+
+ for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
+ if (ctx->Texture.Unit[u]._ReallyEnabled) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current;
+ ASSERT(texObj);
+ if (texObj) {
+ GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLuint face;
+ for (face = 0; face < numFaces; face++) {
+ GLint lvl;
+ for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) {
+ struct gl_texture_image *texImg = texObj->Image[face][lvl];
+ if (texImg && texImg->Data) {
+ _mesa_free_texmemory(texImg->Data);
+ texImg->Data = NULL;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
+
+static void
+_swrast_sleep( struct gl_context *ctx, GLbitfield new_state )
+{
+ (void) ctx; (void) new_state;
+}
+
+
+static void
+_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
+
+ swrast->NewState |= new_state;
+
+ /* After 10 statechanges without any swrast functions being called,
+ * put the module to sleep.
+ */
+ if (++swrast->StateChanges > 10) {
+ swrast->InvalidateState = _swrast_sleep;
+ swrast->NewState = ~0;
+ new_state = ~0;
+ }
+
+ if (new_state & swrast->InvalidateTriangleMask)
+ swrast->Triangle = _swrast_validate_triangle;
+
+ if (new_state & swrast->InvalidateLineMask)
+ swrast->Line = _swrast_validate_line;
+
+ if (new_state & swrast->InvalidatePointMask)
+ swrast->Point = _swrast_validate_point;
+
+ if (new_state & _SWRAST_NEW_BLEND_FUNC)
+ swrast->BlendFunc = _swrast_validate_blend_func;
+
+ if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
+ for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++)
+ swrast->TextureSample[i] = NULL;
+}
+
+
+void
+_swrast_update_texture_samplers(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint u;
+
+ if (!swrast)
+ return; /* pipe hack */
+
+ for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
+ const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
+ /* Note: If tObj is NULL, the sample function will be a simple
+ * function that just returns opaque black (0,0,0,1).
+ */
+ swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
+ }
+}
+
+
+/**
+ * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs,
+ * swrast->_ActiveAtttribMask.
+ */
+static void
+_swrast_update_active_attribs(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint attribsMask;
+
+ /*
+ * Compute _ActiveAttribsMask = which fragment attributes are needed.
+ */
+ if (ctx->FragmentProgram._Current) {
+ /* fragment program/shader */
+ attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
+ attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
+ }
+ else if (ctx->ATIFragmentShader._Enabled) {
+ attribsMask = ~0; /* XXX fix me */
+ }
+ else {
+ /* fixed function */
+ attribsMask = 0x0;
+
+#if CHAN_TYPE == GL_FLOAT
+ attribsMask |= FRAG_BIT_COL0;
+#endif
+
+ if (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
+ attribsMask |= FRAG_BIT_COL1;
+ }
+
+ if (swrast->_FogEnabled)
+ attribsMask |= FRAG_BIT_FOGC;
+
+ attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
+ }
+
+ swrast->_ActiveAttribMask = attribsMask;
+
+ /* Update _ActiveAttribs[] list */
+ {
+ GLuint i, num = 0;
+ for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ if (attribsMask & (1 << i)) {
+ swrast->_ActiveAttribs[num++] = i;
+ /* how should this attribute be interpolated? */
+ if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
+ swrast->_InterpMode[i] = ctx->Light.ShadeModel;
+ else
+ swrast->_InterpMode[i] = GL_SMOOTH;
+ }
+ }
+ swrast->_NumActiveAttribs = num;
+ }
+}
+
+
+void
+_swrast_validate_derived( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (swrast->NewState) {
+ if (swrast->NewState & _NEW_POLYGON)
+ _swrast_update_polygon( ctx );
+
+ if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
+ _swrast_update_fog_hint( ctx );
+
+ if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
+ _swrast_update_texture_env( ctx );
+
+ if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
+ _swrast_update_fog_state( ctx );
+
+ if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
+ _swrast_update_fragment_program( ctx, swrast->NewState );
+
+ if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
+ _swrast_update_texture_samplers( ctx );
+ _swrast_validate_texture_images(ctx);
+ }
+
+ if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
+ _swrast_update_deferred_texture(ctx);
+
+ if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
+ _swrast_update_rasterflags( ctx );
+
+ if (swrast->NewState & (_NEW_DEPTH |
+ _NEW_FOG |
+ _NEW_LIGHT |
+ _NEW_PROGRAM |
+ _NEW_TEXTURE))
+ _swrast_update_active_attribs(ctx);
+
+ if (swrast->NewState & (_NEW_FOG |
+ _NEW_PROGRAM |
+ _NEW_LIGHT |
+ _NEW_TEXTURE))
+ _swrast_update_specular_vertex_add(ctx);
+
+ swrast->NewState = 0;
+ swrast->StateChanges = 0;
+ swrast->InvalidateState = _swrast_invalidate_state;
+ }
+}
+
+#define SWRAST_DEBUG 0
+
+/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
+ */
+void
+_swrast_Quad( struct gl_context *ctx,
+ const SWvertex *v0, const SWvertex *v1,
+ const SWvertex *v2, const SWvertex *v3 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Quad\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ _swrast_print_vertex( ctx, v2 );
+ _swrast_print_vertex( ctx, v3 );
+ }
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
+}
+
+void
+_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Triangle\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ _swrast_print_vertex( ctx, v2 );
+ }
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
+}
+
+void
+_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Line\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ }
+ SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
+}
+
+void
+_swrast_Point( struct gl_context *ctx, const SWvertex *v0 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Point\n");
+ _swrast_print_vertex( ctx, v0 );
+ }
+ SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
+}
+
+void
+_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_InvalidateState\n");
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
+}
+
+void
+_swrast_ResetLineStipple( struct gl_context *ctx )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
+ }
+ SWRAST_CONTEXT(ctx)->StippleCounter = 0;
+}
+
+void
+_swrast_SetFacing(struct gl_context *ctx, GLuint facing)
+{
+ SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
+}
+
+void
+_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
+}
+
+void
+_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
+}
+
+
+GLboolean
+_swrast_CreateContext( struct gl_context *ctx )
+{
+ GLuint i;
+ SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
+
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_CreateContext\n");
+ }
+
+ if (!swrast)
+ return GL_FALSE;
+
+ swrast->NewState = ~0;
+
+ swrast->choose_point = _swrast_choose_point;
+ swrast->choose_line = _swrast_choose_line;
+ swrast->choose_triangle = _swrast_choose_triangle;
+
+ swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
+ swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
+ swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
+
+ swrast->Point = _swrast_validate_point;
+ swrast->Line = _swrast_validate_line;
+ swrast->Triangle = _swrast_validate_triangle;
+ swrast->InvalidateState = _swrast_sleep;
+ swrast->BlendFunc = _swrast_validate_blend_func;
+
+ swrast->AllowVertexFog = GL_TRUE;
+ swrast->AllowPixelFog = GL_TRUE;
+
+ /* Optimized Accum buffer */
+ swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumScaler = 0.0;
+
+ for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
+ swrast->TextureSample[i] = NULL;
+
+ swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays);
+ if (!swrast->SpanArrays) {
+ FREE(swrast);
+ return GL_FALSE;
+ }
+ swrast->SpanArrays->ChanType = CHAN_TYPE;
+#if CHAN_TYPE == GL_UNSIGNED_BYTE
+ swrast->SpanArrays->rgba = swrast->SpanArrays->rgba8;
+#elif CHAN_TYPE == GL_UNSIGNED_SHORT
+ swrast->SpanArrays->rgba = swrast->SpanArrays->rgba16;
+#else
+ swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
+#endif
+
+ /* init point span buffer */
+ swrast->PointSpan.primitive = GL_POINT;
+ swrast->PointSpan.end = 0;
+ swrast->PointSpan.facing = 0;
+ swrast->PointSpan.array = swrast->SpanArrays;
+
+ swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits *
+ MAX_WIDTH * 4 * sizeof(GLfloat));
+ if (!swrast->TexelBuffer) {
+ FREE(swrast->SpanArrays);
+ FREE(swrast);
+ return GL_FALSE;
+ }
+
+ ctx->swrast_context = swrast;
+
+ return GL_TRUE;
+}
+
+void
+_swrast_DestroyContext( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_DestroyContext\n");
+ }
+
+ FREE( swrast->SpanArrays );
+ if (swrast->ZoomedArrays)
+ FREE( swrast->ZoomedArrays );
+ FREE( swrast->TexelBuffer );
+ FREE( swrast );
+
+ ctx->swrast_context = 0;
+}
+
+
+struct swrast_device_driver *
+_swrast_GetDeviceDriverReference( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ return &swrast->Driver;
+}
+
+void
+_swrast_flush( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ /* flush any pending fragments from rendering points */
+ if (swrast->PointSpan.end > 0) {
+ _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
+ swrast->PointSpan.end = 0;
+ }
+}
+
+void
+_swrast_render_primitive( struct gl_context *ctx, GLenum prim )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
+ _swrast_flush(ctx);
+ }
+ swrast->Primitive = prim;
+}
+
+
+void
+_swrast_render_start( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderStart)
+ swrast->Driver.SpanRenderStart( ctx );
+ swrast->PointSpan.end = 0;
+}
+
+void
+_swrast_render_finish( struct gl_context *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderFinish)
+ swrast->Driver.SpanRenderFinish( ctx );
+
+ _swrast_flush(ctx);
+}
+
+
+#define SWRAST_DEBUG_VERTICES 0
+
+void
+_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
+{
+ GLuint i;
+
+ if (SWRAST_DEBUG_VERTICES) {
+ _mesa_debug(ctx, "win %f %f %f %f\n",
+ v->attrib[FRAG_ATTRIB_WPOS][0],
+ v->attrib[FRAG_ATTRIB_WPOS][1],
+ v->attrib[FRAG_ATTRIB_WPOS][2],
+ v->attrib[FRAG_ATTRIB_WPOS][3]);
+
+ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
+ v->attrib[FRAG_ATTRIB_TEX0 + i][0],
+ v->attrib[FRAG_ATTRIB_TEX0 + i][1],
+ v->attrib[FRAG_ATTRIB_TEX0 + i][2],
+ v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
+
+#if CHAN_TYPE == GL_FLOAT
+ _mesa_debug(ctx, "color %f %f %f %f\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+#else
+ _mesa_debug(ctx, "color %d %d %d %d\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+#endif
+ _mesa_debug(ctx, "spec %g %g %g %g\n",
+ v->attrib[FRAG_ATTRIB_COL1][0],
+ v->attrib[FRAG_ATTRIB_COL1][1],
+ v->attrib[FRAG_ATTRIB_COL1][2],
+ v->attrib[FRAG_ATTRIB_COL1][3]);
+ _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
+ _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
+ _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
+ _mesa_debug(ctx, "\n");
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h
index 7535832ab..8d7458c2d 100644
--- a/mesalib/src/mesa/swrast/s_context.h
+++ b/mesalib/src/mesa/swrast/s_context.h
@@ -1,349 +1,348 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file swrast/s_context.h
- * \brief Software rasterization context and private types.
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-/**
- * \mainpage swrast module
- *
- * This module, software rasterization, contains the software fallback
- * routines for drawing points, lines, triangles, bitmaps and images.
- * All rendering boils down to writing spans (arrays) of pixels with
- * particular colors. The span-writing routines must be implemented
- * by the device driver.
- */
-
-
-#ifndef S_CONTEXT_H
-#define S_CONTEXT_H
-
-#include "main/compiler.h"
-#include "main/mtypes.h"
-#include "program/prog_execute.h"
-#include "swrast.h"
-#include "s_span.h"
-
-
-typedef void (*texture_sample_func)(struct gl_context *ctx,
- const struct gl_texture_object *tObj,
- GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLfloat rgba[][4]);
-
-typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
- const GLubyte mask[],
- GLvoid *src, const GLvoid *dst,
- GLenum chanType);
-
-typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
-
-typedef void (*swrast_line_func)( struct gl_context *ctx,
- const SWvertex *, const SWvertex *);
-
-typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
- const SWvertex *, const SWvertex *);
-
-
-typedef void (*validate_texture_image_func)(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLuint face, GLuint level);
-
-
-/**
- * \defgroup Bitmasks
- * Bitmasks to indicate which rasterization options are enabled
- * (RasterMask)
- */
-/*@{*/
-#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
-#define BLEND_BIT 0x002 /**< Blend pixels */
-#define DEPTH_BIT 0x004 /**< Depth-test pixels */
-#define FOG_BIT 0x008 /**< Fog pixels */
-#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
-#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
-#define STENCIL_BIT 0x040 /**< Stencil pixels */
-#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
-#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
- /**< buffer or no buffers. */
-#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
-#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
-#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
-#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
-#define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
-/*@}*/
-
-#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
- _NEW_SCISSOR| \
- _NEW_COLOR| \
- _NEW_DEPTH| \
- _NEW_FOG| \
- _NEW_PROGRAM| \
- _NEW_STENCIL| \
- _NEW_TEXTURE| \
- _NEW_VIEWPORT| \
- _NEW_DEPTH)
-
-
-/**
- * \struct SWcontext
- * \brief Per-context state that's private to the software rasterizer module.
- */
-typedef struct
-{
- /** Driver interface:
- */
- struct swrast_device_driver Driver;
-
- /** Configuration mechanisms to make software rasterizer match
- * characteristics of the hardware rasterizer (if present):
- */
- GLboolean AllowVertexFog;
- GLboolean AllowPixelFog;
-
- /** Derived values, invalidated on statechanges, updated from
- * _swrast_validate_derived():
- */
- GLbitfield _RasterMask;
- GLfloat _BackfaceSign; /** +1 or -1 */
- GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
- GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
- GLboolean _TextureCombinePrimary;
- GLboolean _FogEnabled;
- GLboolean _DeferredTexture;
- GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
-
- /** List/array of the fragment attributes to interpolate */
- GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
- /** Same info, but as a bitmask */
- GLbitfield _ActiveAttribMask;
- /** Number of fragment attributes to interpolate */
- GLuint _NumActiveAttribs;
- /** Indicates how each attrib is to be interpolated (lines/tris) */
- GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
-
- /* Accum buffer temporaries.
- */
- GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
- GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
-
- /* Working values:
- */
- GLuint StippleCounter; /**< Line stipple counter */
- GLuint PointLineFacing;
- GLbitfield NewState;
- GLuint StateChanges;
- GLenum Primitive; /* current primitive being drawn (ala glBegin) */
- GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
-
- void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
-
- /**
- * When the NewState mask intersects these masks, we invalidate the
- * Point/Line/Triangle function pointers below.
- */
- /*@{*/
- GLbitfield InvalidatePointMask;
- GLbitfield InvalidateLineMask;
- GLbitfield InvalidateTriangleMask;
- /*@}*/
-
- /**
- * Device drivers plug in functions for these callbacks.
- * Will be called when the GL state change mask intersects the above masks.
- */
- /*@{*/
- void (*choose_point)( struct gl_context * );
- void (*choose_line)( struct gl_context * );
- void (*choose_triangle)( struct gl_context * );
- /*@}*/
-
- /**
- * Current point, line and triangle drawing functions.
- */
- /*@{*/
- swrast_point_func Point;
- swrast_line_func Line;
- swrast_tri_func Triangle;
- /*@}*/
-
- /**
- * Placeholders for when separate specular (or secondary color) is
- * enabled but texturing is not.
- */
- /*@{*/
- swrast_point_func SpecPoint;
- swrast_line_func SpecLine;
- swrast_tri_func SpecTriangle;
- /*@}*/
-
- /**
- * Typically, we'll allocate a sw_span structure as a local variable
- * and set its 'array' pointer to point to this object. The reason is
- * this object is big and causes problems when allocated on the stack
- * on some systems.
- */
- SWspanarrays *SpanArrays;
- SWspanarrays *ZoomedArrays; /**< For pixel zooming */
-
- /**
- * Used to buffer N GL_POINTS, instead of rendering one by one.
- */
- SWspan PointSpan;
-
- /** Internal hooks, kept up to date by the same mechanism as above.
- */
- blend_func BlendFunc;
- texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
-
- /** Buffer for saving the sampled texture colors.
- * Needed for GL_ARB_texture_env_crossbar implementation.
- */
- GLfloat *TexelBuffer;
-
- validate_texture_image_func ValidateTextureImage;
-
- /** State used during execution of fragment programs */
- struct gl_program_machine FragProgMachine;
-
-} SWcontext;
-
-
-extern void
-_swrast_validate_derived( struct gl_context *ctx );
-
-extern void
-_swrast_update_texture_samplers(struct gl_context *ctx);
-
-
-/** Return SWcontext for the given struct gl_context */
-static INLINE SWcontext *
-SWRAST_CONTEXT(struct gl_context *ctx)
-{
- return (SWcontext *) ctx->swrast_context;
-}
-
-/** const version of above */
-static INLINE const SWcontext *
-CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
-{
- return (const SWcontext *) ctx->swrast_context;
-}
-
-
-/**
- * Called prior to framebuffer reading/writing.
- * For drivers that rely on swrast for fallback rendering, this is the
- * driver's opportunity to map renderbuffers and textures.
- */
-static INLINE void
-swrast_render_start(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderStart)
- swrast->Driver.SpanRenderStart(ctx);
-}
-
-
-/** Called after framebuffer reading/writing */
-static INLINE void
-swrast_render_finish(struct gl_context *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderFinish)
- swrast->Driver.SpanRenderFinish(ctx);
-}
-
-
-
-/**
- * Size of an RGBA pixel, in bytes, for given datatype.
- */
-#define RGBA_PIXEL_SIZE(TYPE) \
- ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
- ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
- : 4 * sizeof(GLfloat)))
-
-
-
-/*
- * Fixed point arithmetic macros
- */
-#ifndef FIXED_FRAC_BITS
-#define FIXED_FRAC_BITS 11
-#endif
-
-#define FIXED_SHIFT FIXED_FRAC_BITS
-#define FIXED_ONE (1 << FIXED_SHIFT)
-#define FIXED_HALF (1 << (FIXED_SHIFT-1))
-#define FIXED_FRAC_MASK (FIXED_ONE - 1)
-#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
-#define FIXED_EPSILON 1
-#define FIXED_SCALE ((float) FIXED_ONE)
-#define FIXED_DBL_SCALE ((double) FIXED_ONE)
-#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
-#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
-#define IntToFixed(I) ((I) << FIXED_SHIFT)
-#define FixedToInt(X) ((X) >> FIXED_SHIFT)
-#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
-#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
-#define FixedFloor(X) ((X) & FIXED_INT_MASK)
-#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
-#define PosFloatToFixed(X) FloatToFixed(X)
-#define SignedFloatToFixed(X) FloatToFixed(X)
-
-
-
-/*
- * XXX these macros are just bandages for now in order to make
- * CHAN_BITS==32 compile cleanly.
- * These should probably go elsewhere at some point.
- */
-#if CHAN_TYPE == GL_FLOAT
-#define ChanToFixed(X) (X)
-#define FixedToChan(X) (X)
-#else
-#define ChanToFixed(X) IntToFixed(X)
-#define FixedToChan(X) FixedToInt(X)
-#endif
-
-
-/**
- * For looping over fragment attributes in the pointe, line
- * triangle rasterizers.
- */
-#define ATTRIB_LOOP_BEGIN \
- { \
- GLuint a; \
- for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
- const GLuint attr = swrast->_ActiveAttribs[a];
-
-#define ATTRIB_LOOP_END } }
-
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.3
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file swrast/s_context.h
+ * \brief Software rasterization context and private types.
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/**
+ * \mainpage swrast module
+ *
+ * This module, software rasterization, contains the software fallback
+ * routines for drawing points, lines, triangles, bitmaps and images.
+ * All rendering boils down to writing spans (arrays) of pixels with
+ * particular colors. The span-writing routines must be implemented
+ * by the device driver.
+ */
+
+
+#ifndef S_CONTEXT_H
+#define S_CONTEXT_H
+
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "program/prog_execute.h"
+#include "swrast.h"
+#include "s_span.h"
+
+
+typedef void (*texture_sample_func)(struct gl_context *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLfloat rgba[][4]);
+
+typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
+ const GLubyte mask[],
+ GLvoid *src, const GLvoid *dst,
+ GLenum chanType);
+
+typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
+
+typedef void (*swrast_line_func)( struct gl_context *ctx,
+ const SWvertex *, const SWvertex *);
+
+typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
+ const SWvertex *, const SWvertex *);
+
+
+typedef void (*validate_texture_image_func)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint face, GLuint level);
+
+
+/**
+ * \defgroup Bitmasks
+ * Bitmasks to indicate which rasterization options are enabled
+ * (RasterMask)
+ */
+/*@{*/
+#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
+#define BLEND_BIT 0x002 /**< Blend pixels */
+#define DEPTH_BIT 0x004 /**< Depth-test pixels */
+#define FOG_BIT 0x008 /**< Fog pixels */
+#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
+#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
+#define STENCIL_BIT 0x040 /**< Stencil pixels */
+#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
+#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
+ /**< buffer or no buffers. */
+#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
+#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
+#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
+#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
+#define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
+/*@}*/
+
+#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
+ _NEW_SCISSOR| \
+ _NEW_COLOR| \
+ _NEW_DEPTH| \
+ _NEW_FOG| \
+ _NEW_PROGRAM| \
+ _NEW_STENCIL| \
+ _NEW_TEXTURE| \
+ _NEW_VIEWPORT| \
+ _NEW_DEPTH)
+
+
+/**
+ * \struct SWcontext
+ * \brief Per-context state that's private to the software rasterizer module.
+ */
+typedef struct
+{
+ /** Driver interface:
+ */
+ struct swrast_device_driver Driver;
+
+ /** Configuration mechanisms to make software rasterizer match
+ * characteristics of the hardware rasterizer (if present):
+ */
+ GLboolean AllowVertexFog;
+ GLboolean AllowPixelFog;
+
+ /** Derived values, invalidated on statechanges, updated from
+ * _swrast_validate_derived():
+ */
+ GLbitfield _RasterMask;
+ GLfloat _BackfaceSign; /** +1 or -1 */
+ GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
+ GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
+ GLboolean _TextureCombinePrimary;
+ GLboolean _FogEnabled;
+ GLboolean _DeferredTexture;
+
+ /** List/array of the fragment attributes to interpolate */
+ GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
+ /** Same info, but as a bitmask */
+ GLbitfield _ActiveAttribMask;
+ /** Number of fragment attributes to interpolate */
+ GLuint _NumActiveAttribs;
+ /** Indicates how each attrib is to be interpolated (lines/tris) */
+ GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
+
+ /* Accum buffer temporaries.
+ */
+ GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
+ GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
+
+ /* Working values:
+ */
+ GLuint StippleCounter; /**< Line stipple counter */
+ GLuint PointLineFacing;
+ GLbitfield NewState;
+ GLuint StateChanges;
+ GLenum Primitive; /* current primitive being drawn (ala glBegin) */
+ GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
+
+ void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
+
+ /**
+ * When the NewState mask intersects these masks, we invalidate the
+ * Point/Line/Triangle function pointers below.
+ */
+ /*@{*/
+ GLbitfield InvalidatePointMask;
+ GLbitfield InvalidateLineMask;
+ GLbitfield InvalidateTriangleMask;
+ /*@}*/
+
+ /**
+ * Device drivers plug in functions for these callbacks.
+ * Will be called when the GL state change mask intersects the above masks.
+ */
+ /*@{*/
+ void (*choose_point)( struct gl_context * );
+ void (*choose_line)( struct gl_context * );
+ void (*choose_triangle)( struct gl_context * );
+ /*@}*/
+
+ /**
+ * Current point, line and triangle drawing functions.
+ */
+ /*@{*/
+ swrast_point_func Point;
+ swrast_line_func Line;
+ swrast_tri_func Triangle;
+ /*@}*/
+
+ /**
+ * Placeholders for when separate specular (or secondary color) is
+ * enabled but texturing is not.
+ */
+ /*@{*/
+ swrast_point_func SpecPoint;
+ swrast_line_func SpecLine;
+ swrast_tri_func SpecTriangle;
+ /*@}*/
+
+ /**
+ * Typically, we'll allocate a sw_span structure as a local variable
+ * and set its 'array' pointer to point to this object. The reason is
+ * this object is big and causes problems when allocated on the stack
+ * on some systems.
+ */
+ SWspanarrays *SpanArrays;
+ SWspanarrays *ZoomedArrays; /**< For pixel zooming */
+
+ /**
+ * Used to buffer N GL_POINTS, instead of rendering one by one.
+ */
+ SWspan PointSpan;
+
+ /** Internal hooks, kept up to date by the same mechanism as above.
+ */
+ blend_func BlendFunc;
+ texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
+
+ /** Buffer for saving the sampled texture colors.
+ * Needed for GL_ARB_texture_env_crossbar implementation.
+ */
+ GLfloat *TexelBuffer;
+
+ validate_texture_image_func ValidateTextureImage;
+
+ /** State used during execution of fragment programs */
+ struct gl_program_machine FragProgMachine;
+
+} SWcontext;
+
+
+extern void
+_swrast_validate_derived( struct gl_context *ctx );
+
+extern void
+_swrast_update_texture_samplers(struct gl_context *ctx);
+
+
+/** Return SWcontext for the given struct gl_context */
+static INLINE SWcontext *
+SWRAST_CONTEXT(struct gl_context *ctx)
+{
+ return (SWcontext *) ctx->swrast_context;
+}
+
+/** const version of above */
+static INLINE const SWcontext *
+CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
+{
+ return (const SWcontext *) ctx->swrast_context;
+}
+
+
+/**
+ * Called prior to framebuffer reading/writing.
+ * For drivers that rely on swrast for fallback rendering, this is the
+ * driver's opportunity to map renderbuffers and textures.
+ */
+static INLINE void
+swrast_render_start(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderStart)
+ swrast->Driver.SpanRenderStart(ctx);
+}
+
+
+/** Called after framebuffer reading/writing */
+static INLINE void
+swrast_render_finish(struct gl_context *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderFinish)
+ swrast->Driver.SpanRenderFinish(ctx);
+}
+
+
+
+/**
+ * Size of an RGBA pixel, in bytes, for given datatype.
+ */
+#define RGBA_PIXEL_SIZE(TYPE) \
+ ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
+ ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
+ : 4 * sizeof(GLfloat)))
+
+
+
+/*
+ * Fixed point arithmetic macros
+ */
+#ifndef FIXED_FRAC_BITS
+#define FIXED_FRAC_BITS 11
+#endif
+
+#define FIXED_SHIFT FIXED_FRAC_BITS
+#define FIXED_ONE (1 << FIXED_SHIFT)
+#define FIXED_HALF (1 << (FIXED_SHIFT-1))
+#define FIXED_FRAC_MASK (FIXED_ONE - 1)
+#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
+#define FIXED_EPSILON 1
+#define FIXED_SCALE ((float) FIXED_ONE)
+#define FIXED_DBL_SCALE ((double) FIXED_ONE)
+#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
+#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
+#define IntToFixed(I) ((I) << FIXED_SHIFT)
+#define FixedToInt(X) ((X) >> FIXED_SHIFT)
+#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
+#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
+#define FixedFloor(X) ((X) & FIXED_INT_MASK)
+#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
+#define PosFloatToFixed(X) FloatToFixed(X)
+#define SignedFloatToFixed(X) FloatToFixed(X)
+
+
+
+/*
+ * XXX these macros are just bandages for now in order to make
+ * CHAN_BITS==32 compile cleanly.
+ * These should probably go elsewhere at some point.
+ */
+#if CHAN_TYPE == GL_FLOAT
+#define ChanToFixed(X) (X)
+#define FixedToChan(X) (X)
+#else
+#define ChanToFixed(X) IntToFixed(X)
+#define FixedToChan(X) FixedToInt(X)
+#endif
+
+
+/**
+ * For looping over fragment attributes in the pointe, line
+ * triangle rasterizers.
+ */
+#define ATTRIB_LOOP_BEGIN \
+ { \
+ GLuint a; \
+ for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
+ const GLuint attr = swrast->_ActiveAttribs[a];
+
+#define ATTRIB_LOOP_END } }
+
+
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_fog.c b/mesalib/src/mesa/swrast/s_fog.c
index 5acb5f4d1..ea59de160 100644
--- a/mesalib/src/mesa/swrast/s_fog.c
+++ b/mesalib/src/mesa/swrast/s_fog.c
@@ -1,244 +1,244 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-
-#include "s_context.h"
-#include "s_fog.h"
-
-
-/**
- * Used to convert current raster distance to a fog factor in [0,1].
- */
-GLfloat
-_swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z)
-{
- GLfloat d, f;
-
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- if (ctx->Fog.Start == ctx->Fog.End)
- d = 1.0F;
- else
- d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- f = (ctx->Fog.End - z) * d;
- return CLAMP(f, 0.0F, 1.0F);
- case GL_EXP:
- d = ctx->Fog.Density;
- f = EXPF(-d * z);
- f = CLAMP(f, 0.0F, 1.0F);
- return f;
- case GL_EXP2:
- d = ctx->Fog.Density;
- f = EXPF(-(d * d * z * z));
- f = CLAMP(f, 0.0F, 1.0F);
- return f;
- default:
- _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor");
- return 0.0;
- }
-}
-
-
-#define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale
-
-#define EXP_FOG(f, coord) f = EXPF(density * coord)
-
-#define EXP2_FOG(f, coord) \
-do { \
- GLfloat tmp = negDensitySquared * coord * coord; \
- if (tmp < FLT_MIN_10_EXP) \
- tmp = FLT_MIN_10_EXP; \
- f = EXPF(tmp); \
- } while(0)
-
-
-#define BLEND_FOG(f, coord) f = coord
-
-
-
-/**
- * Template code for computing fog blend factor and applying it to colors.
- * \param TYPE either GLubyte, GLushort or GLfloat.
- * \param COMPUTE_F code to compute the fog blend factor, f.
- */
-#define FOG_LOOP(TYPE, FOG_FUNC) \
-if (span->arrayAttribs & FRAG_BIT_FOGC) { \
- GLuint i; \
- for (i = 0; i < span->end; i++) { \
- const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \
- const GLfloat c = FABSF(fogCoord); \
- GLfloat f, oneMinusF; \
- FOG_FUNC(f, c); \
- f = CLAMP(f, 0.0F, 1.0F); \
- oneMinusF = 1.0F - f; \
- rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
- rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
- rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
- } \
-} \
-else { \
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
- const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \
- GLuint i; \
- for (i = 0; i < span->end; i++) { \
- const GLfloat c = FABSF(fogCoord) / w; \
- GLfloat f, oneMinusF; \
- FOG_FUNC(f, c); \
- f = CLAMP(f, 0.0F, 1.0F); \
- oneMinusF = 1.0F - f; \
- rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
- rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
- rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
- fogCoord += fogStep; \
- w += wStep; \
- } \
-}
-
-/**
- * Apply fog to a span of RGBA pixels.
- * The fog value are either in the span->array->fog array or interpolated from
- * the fog/fogStep values.
- * They fog values are either fog coordinates (Z) or fog blend factors.
- * _PreferPixelFog should be in sync with that state!
- */
-void
-_swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
-{
- const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
- GLfloat rFog, gFog, bFog;
-
- ASSERT(swrast->_FogEnabled);
- ASSERT(span->arrayMask & SPAN_RGBA);
-
- /* compute (scaled) fog color */
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- rFog = ctx->Fog.Color[RCOMP] * 255.0F;
- gFog = ctx->Fog.Color[GCOMP] * 255.0F;
- bFog = ctx->Fog.Color[BCOMP] * 255.0F;
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- rFog = ctx->Fog.Color[RCOMP] * 65535.0F;
- gFog = ctx->Fog.Color[GCOMP] * 65535.0F;
- bFog = ctx->Fog.Color[BCOMP] * 65535.0F;
- }
- else {
- rFog = ctx->Fog.Color[RCOMP];
- gFog = ctx->Fog.Color[GCOMP];
- bFog = ctx->Fog.Color[BCOMP];
- }
-
- if (swrast->_PreferPixelFog) {
- /* The span's fog values are fog coordinates, now compute blend factors
- * and blend the fragment colors with the fog color.
- */
- switch (swrast->_FogMode) {
- case GL_LINEAR:
- {
- const GLfloat fogEnd = ctx->Fog.End;
- const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
- ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, LINEAR_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, LINEAR_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, LINEAR_FOG);
- }
- }
- break;
-
- case GL_EXP:
- {
- const GLfloat density = -ctx->Fog.Density;
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, EXP_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, EXP_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, EXP_FOG);
- }
- }
- break;
-
- case GL_EXP2:
- {
- const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, EXP2_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, EXP2_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, EXP2_FOG);
- }
- }
- break;
-
- default:
- _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
- return;
- }
- }
- else {
- /* The span's fog start/step/array values are blend factors in [0,1].
- * They were previously computed per-vertex.
- */
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->rgba8;
- FOG_LOOP(GLubyte, BLEND_FOG);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->rgba16;
- FOG_LOOP(GLushort, BLEND_FOG);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, BLEND_FOG);
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+
+#include "s_context.h"
+#include "s_fog.h"
+
+
+/**
+ * Used to convert current raster distance to a fog factor in [0,1].
+ */
+GLfloat
+_swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z)
+{
+ GLfloat d, f;
+
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ if (ctx->Fog.Start == ctx->Fog.End)
+ d = 1.0F;
+ else
+ d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ f = (ctx->Fog.End - z) * d;
+ return CLAMP(f, 0.0F, 1.0F);
+ case GL_EXP:
+ d = ctx->Fog.Density;
+ f = EXPF(-d * z);
+ f = CLAMP(f, 0.0F, 1.0F);
+ return f;
+ case GL_EXP2:
+ d = ctx->Fog.Density;
+ f = EXPF(-(d * d * z * z));
+ f = CLAMP(f, 0.0F, 1.0F);
+ return f;
+ default:
+ _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor");
+ return 0.0;
+ }
+}
+
+
+#define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale
+
+#define EXP_FOG(f, coord) f = EXPF(density * coord)
+
+#define EXP2_FOG(f, coord) \
+do { \
+ GLfloat tmp = negDensitySquared * coord * coord; \
+ if (tmp < FLT_MIN_10_EXP) \
+ tmp = FLT_MIN_10_EXP; \
+ f = EXPF(tmp); \
+ } while(0)
+
+
+#define BLEND_FOG(f, coord) f = coord
+
+
+
+/**
+ * Template code for computing fog blend factor and applying it to colors.
+ * \param TYPE either GLubyte, GLushort or GLfloat.
+ * \param COMPUTE_F code to compute the fog blend factor, f.
+ */
+#define FOG_LOOP(TYPE, FOG_FUNC) \
+if (span->arrayAttribs & FRAG_BIT_FOGC) { \
+ GLuint i; \
+ for (i = 0; i < span->end; i++) { \
+ const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \
+ const GLfloat c = FABSF(fogCoord); \
+ GLfloat f, oneMinusF; \
+ FOG_FUNC(f, c); \
+ f = CLAMP(f, 0.0F, 1.0F); \
+ oneMinusF = 1.0F - f; \
+ rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
+ rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
+ rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
+ } \
+} \
+else { \
+ const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
+ GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
+ const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \
+ GLuint i; \
+ for (i = 0; i < span->end; i++) { \
+ const GLfloat c = FABSF(fogCoord) / w; \
+ GLfloat f, oneMinusF; \
+ FOG_FUNC(f, c); \
+ f = CLAMP(f, 0.0F, 1.0F); \
+ oneMinusF = 1.0F - f; \
+ rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
+ rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
+ rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
+ fogCoord += fogStep; \
+ w += wStep; \
+ } \
+}
+
+/**
+ * Apply fog to a span of RGBA pixels.
+ * The fog value are either in the span->array->fog array or interpolated from
+ * the fog/fogStep values.
+ * They fog values are either fog coordinates (Z) or fog blend factors.
+ * _PreferPixelFog should be in sync with that state!
+ */
+void
+_swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
+{
+ const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
+ GLfloat rFog, gFog, bFog;
+
+ ASSERT(swrast->_FogEnabled);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+
+ /* compute (scaled) fog color */
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ rFog = ctx->Fog.Color[RCOMP] * 255.0F;
+ gFog = ctx->Fog.Color[GCOMP] * 255.0F;
+ bFog = ctx->Fog.Color[BCOMP] * 255.0F;
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ rFog = ctx->Fog.Color[RCOMP] * 65535.0F;
+ gFog = ctx->Fog.Color[GCOMP] * 65535.0F;
+ bFog = ctx->Fog.Color[BCOMP] * 65535.0F;
+ }
+ else {
+ rFog = ctx->Fog.Color[RCOMP];
+ gFog = ctx->Fog.Color[GCOMP];
+ bFog = ctx->Fog.Color[BCOMP];
+ }
+
+ if (swrast->_PreferPixelFog) {
+ /* The span's fog values are fog coordinates, now compute blend factors
+ * and blend the fragment colors with the fog color.
+ */
+ switch (ctx->Fog.Mode) {
+ case GL_LINEAR:
+ {
+ const GLfloat fogEnd = ctx->Fog.End;
+ const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
+ ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, LINEAR_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, LINEAR_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, LINEAR_FOG);
+ }
+ }
+ break;
+
+ case GL_EXP:
+ {
+ const GLfloat density = -ctx->Fog.Density;
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, EXP_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, EXP_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, EXP_FOG);
+ }
+ }
+ break;
+
+ case GL_EXP2:
+ {
+ const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, EXP2_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, EXP2_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, EXP2_FOG);
+ }
+ }
+ break;
+
+ default:
+ _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
+ return;
+ }
+ }
+ else {
+ /* The span's fog start/step/array values are blend factors in [0,1].
+ * They were previously computed per-vertex.
+ */
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, BLEND_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, BLEND_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, BLEND_FOG);
+ }
+ }
+}
diff --git a/mesalib/src/mesa/swrast/s_readpix.c b/mesalib/src/mesa/swrast/s_readpix.c
index 5c8d7e9c5..214f2ea1a 100644
--- a/mesalib/src/mesa/swrast/s_readpix.c
+++ b/mesalib/src/mesa/swrast/s_readpix.c
@@ -191,7 +191,13 @@ fast_read_rgba_pixels( struct gl_context *ctx,
if (!rb)
return GL_FALSE;
- ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB ||
+ ASSERT(rb->_BaseFormat == GL_RGBA ||
+ rb->_BaseFormat == GL_RGB ||
+ rb->_BaseFormat == GL_RG ||
+ rb->_BaseFormat == GL_RED ||
+ rb->_BaseFormat == GL_LUMINANCE ||
+ rb->_BaseFormat == GL_INTENSITY ||
+ rb->_BaseFormat == GL_LUMINANCE_ALPHA ||
rb->_BaseFormat == GL_ALPHA);
/* clipping should have already been done */
@@ -312,12 +318,12 @@ read_rgba_pixels( struct gl_context *ctx,
if (!rb)
return;
- if (type == GL_FLOAT && ((ctx->Color.ClampReadColor == GL_TRUE) ||
- (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB &&
- rb->DataType != GL_FLOAT)))
+ if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) &&
+ !_mesa_is_integer_format(format)) {
transferOps |= IMAGE_CLAMP_BIT;
+ }
- /* Try optimized path first */
+ /* Try the optimized path first. */
if (fast_read_rgba_pixels(ctx, x, y, width, height,
format, type, pixels, packing, transferOps)) {
return; /* done! */
@@ -341,9 +347,9 @@ read_rgba_pixels( struct gl_context *ctx,
_swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
/* apply fudge factor for shallow color buffers */
- if (fb->Visual.redBits < 8 ||
- fb->Visual.greenBits < 8 ||
- fb->Visual.blueBits < 8) {
+ if ((fb->Visual.redBits < 8 && fb->Visual.redBits != 0) ||
+ (fb->Visual.greenBits < 8 && fb->Visual.greenBits != 0) ||
+ (fb->Visual.blueBits < 8 && fb->Visual.blueBits != 0)) {
adjust_colors(fb, width, rgba);
}
diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c
index 9cfecc9e3..f0524e061 100644
--- a/mesalib/src/mesa/swrast/s_span.c
+++ b/mesalib/src/mesa/swrast/s_span.c
@@ -1348,7 +1348,13 @@ _swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb,
ASSERT(rb);
ASSERT(rb->GetRow);
- ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA ||
+ ASSERT(rb->_BaseFormat == GL_RGBA ||
+ rb->_BaseFormat == GL_RGB ||
+ rb->_BaseFormat == GL_RG ||
+ rb->_BaseFormat == GL_RED ||
+ rb->_BaseFormat == GL_LUMINANCE ||
+ rb->_BaseFormat == GL_INTENSITY ||
+ rb->_BaseFormat == GL_LUMINANCE_ALPHA ||
rb->_BaseFormat == GL_ALPHA);
if (rb->DataType == dstType) {
diff --git a/mesalib/src/mesa/tnl/t_context.c b/mesalib/src/mesa/tnl/t_context.c
index 9faa54fdf..a6da8cafe 100644
--- a/mesalib/src/mesa/tnl/t_context.c
+++ b/mesalib/src/mesa/tnl/t_context.c
@@ -1,224 +1,220 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.2
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/light.h"
-#include "math/m_translate.h"
-#include "math/m_xform.h"
-#include "main/state.h"
-
-#include "tnl.h"
-#include "t_context.h"
-#include "t_pipeline.h"
-
-#include "vbo/vbo.h"
-
-GLboolean
-_tnl_CreateContext( struct gl_context *ctx )
-{
- TNLcontext *tnl;
-
- /* Create the TNLcontext structure
- */
- ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
-
- if (!tnl) {
- return GL_FALSE;
- }
-
- /* Initialize the VB.
- */
- tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
-
-
- /* Initialize tnl state.
- */
- if (ctx->VertexProgram._MaintainTnlProgram) {
- _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
- } else {
- _tnl_install_pipeline( ctx, _tnl_default_pipeline );
- }
-
- tnl->NeedNdcCoords = GL_TRUE;
- tnl->AllowVertexFog = GL_TRUE;
- tnl->AllowPixelFog = GL_TRUE;
-
- /* Set a few default values in the driver struct.
- */
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
-
- tnl->nr_blocks = 0;
-
- /* plug in the VBO drawing function */
- vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
-
- _math_init_transformation();
- _math_init_translate();
-
- return GL_TRUE;
-}
-
-
-void
-_tnl_DestroyContext( struct gl_context *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- _tnl_destroy_pipeline( ctx );
-
- FREE(tnl);
- ctx->swtnl_context = NULL;
-}
-
-
-void
-_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- GLuint i;
-
- if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
- ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
- tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
- || !tnl->AllowPixelFog) && !fp;
- }
-
- tnl->pipeline.new_state |= new_state;
-
- /* Calculate tnl->render_inputs. This bitmask indicates which vertex
- * attributes need to be emitted to the rasterizer.
- */
- RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
-
- if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
- }
-
- if (_mesa_need_secondary_color(ctx))
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
- (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
- }
- }
-
- if (ctx->Fog.Enabled) {
- /* fixed-function fog */
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
- }
- else if (fp) {
- if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
- /* fragment program needs fog coord */
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
- }
- }
-
- if (ctx->Polygon.FrontMode != GL_FILL ||
- ctx->Polygon.BackMode != GL_FILL)
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
-
- if (ctx->RenderMode == GL_FEEDBACK)
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
-
- if (ctx->Point._Attenuated ||
- (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
-
- /* check for varying vars which are written by the vertex program */
- if (vp) {
- GLuint i;
- for (i = 0; i < MAX_VARYING; i++) {
- if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
- RENDERINPUTS_SET(tnl->render_inputs_bitset,
- _TNL_ATTRIB_GENERIC(i));
- }
- }
- }
-}
-
-
-void
-_tnl_wakeup( struct gl_context *ctx )
-{
- /* Assume we haven't been getting state updates either:
- */
- _tnl_InvalidateState( ctx, ~0 );
-
-#if 0
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material( ctx,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
- }
-#endif
-}
-
-
-
-
-/**
- * Drivers call this function to tell the TCL module whether or not
- * it wants Normalized Device Coords (NDC) computed. I.e. whether
- * we should "Divide-by-W". Software renders will want that.
- */
-void
-_tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->NeedNdcCoords = mode;
-}
-
-void
-_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->AllowVertexFog = value;
- tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
- || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
-
-}
-
-void
-_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->AllowPixelFog = value;
- tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
- || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/light.h"
+#include "math/m_translate.h"
+#include "math/m_xform.h"
+#include "main/state.h"
+
+#include "tnl.h"
+#include "t_context.h"
+#include "t_pipeline.h"
+
+#include "vbo/vbo.h"
+
+GLboolean
+_tnl_CreateContext( struct gl_context *ctx )
+{
+ TNLcontext *tnl;
+
+ /* Create the TNLcontext structure
+ */
+ ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
+
+ if (!tnl) {
+ return GL_FALSE;
+ }
+
+ /* Initialize the VB.
+ */
+ tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
+
+
+ /* Initialize tnl state.
+ */
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
+ } else {
+ _tnl_install_pipeline( ctx, _tnl_default_pipeline );
+ }
+
+ tnl->NeedNdcCoords = GL_TRUE;
+ tnl->AllowVertexFog = GL_TRUE;
+ tnl->AllowPixelFog = GL_TRUE;
+
+ /* Set a few default values in the driver struct.
+ */
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
+
+ tnl->nr_blocks = 0;
+
+ /* plug in the VBO drawing function */
+ vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
+
+ _math_init_transformation();
+ _math_init_translate();
+
+ return GL_TRUE;
+}
+
+
+void
+_tnl_DestroyContext( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ _tnl_destroy_pipeline( ctx );
+
+ FREE(tnl);
+ ctx->swtnl_context = NULL;
+}
+
+
+void
+_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ GLuint i;
+
+ if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
+ ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
+ tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog) && !fp;
+ }
+
+ tnl->pipeline.new_state |= new_state;
+
+ /* Calculate tnl->render_inputs. This bitmask indicates which vertex
+ * attributes need to be emitted to the rasterizer.
+ */
+ RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
+
+ if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
+ }
+
+ if (_mesa_need_secondary_color(ctx))
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
+ (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
+ }
+ }
+
+ if (ctx->Fog.Enabled
+ || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
+ /* Either fixed-function fog or a fragment program needs fog coord.
+ */
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
+ }
+
+ if (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
+
+ if (ctx->RenderMode == GL_FEEDBACK)
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
+
+ if (ctx->Point._Attenuated ||
+ (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
+
+ /* check for varying vars which are written by the vertex program */
+ if (vp) {
+ GLuint i;
+ for (i = 0; i < MAX_VARYING; i++) {
+ if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
+ RENDERINPUTS_SET(tnl->render_inputs_bitset,
+ _TNL_ATTRIB_GENERIC(i));
+ }
+ }
+ }
+}
+
+
+void
+_tnl_wakeup( struct gl_context *ctx )
+{
+ /* Assume we haven't been getting state updates either:
+ */
+ _tnl_InvalidateState( ctx, ~0 );
+
+#if 0
+ if (ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material( ctx,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
+ }
+#endif
+}
+
+
+
+
+/**
+ * Drivers call this function to tell the TCL module whether or not
+ * it wants Normalized Device Coords (NDC) computed. I.e. whether
+ * we should "Divide-by-W". Software renders will want that.
+ */
+void
+_tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->NeedNdcCoords = mode;
+}
+
+void
+_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->AllowVertexFog = value;
+ tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
+
+}
+
+void
+_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->AllowPixelFog = value;
+ tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
+}
+
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c
index a189ab76b..a49cd5017 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_array.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_array.c
@@ -1,1341 +1,1337 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright 2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/state.h"
-#include "main/api_validate.h"
-#include "main/varray.h"
-#include "main/bufferobj.h"
-#include "main/enums.h"
-#include "main/macros.h"
-
-#include "vbo_context.h"
-
-
-/**
- * All vertex buffers should be in an unmapped state when we're about
- * to draw. This debug function checks that.
- */
-static void
-check_buffers_are_unmapped(const struct gl_client_array **inputs)
-{
-#ifdef DEBUG
- GLuint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (inputs[i]) {
- struct gl_buffer_object *obj = inputs[i]->BufferObj;
- assert(!_mesa_bufferobj_mapped(obj));
- (void) obj;
- }
- }
-#endif
-}
-
-
-/**
- * A debug function that may be called from other parts of Mesa as
- * needed during debugging.
- */
-void
-vbo_check_buffers_are_unmapped(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- /* check the current vertex arrays */
- check_buffers_are_unmapped(exec->array.inputs);
- /* check the current glBegin/glVertex/glEnd-style VBO */
- assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
-}
-
-
-
-/**
- * Compute min and max elements by scanning the index buffer for
- * glDraw[Range]Elements() calls.
- * If primitive restart is enabled, we need to ignore restart
- * indexes when computing min/max.
- */
-void
-vbo_get_minmax_index(struct gl_context *ctx,
- const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index)
-{
- const GLboolean restart = ctx->Array.PrimitiveRestart;
- const GLuint restartIndex = ctx->Array.RestartIndex;
- const GLuint count = prim->count;
- const void *indices;
- GLuint i;
-
- if (_mesa_is_bufferobj(ib->obj)) {
- const GLvoid *map =
- ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY, ib->obj);
- indices = ADD_POINTERS(map, ib->ptr);
- } else {
- indices = ib->ptr;
- }
-
- switch (ib->type) {
- case GL_UNSIGNED_INT: {
- const GLuint *ui_indices = (const GLuint *)indices;
- GLuint max_ui = 0;
- GLuint min_ui = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ui_indices[i] != restartIndex) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- *min_index = min_ui;
- *max_index = max_ui;
- break;
- }
- case GL_UNSIGNED_SHORT: {
- const GLushort *us_indices = (const GLushort *)indices;
- GLuint max_us = 0;
- GLuint min_us = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (us_indices[i] != restartIndex) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- *min_index = min_us;
- *max_index = max_us;
- break;
- }
- case GL_UNSIGNED_BYTE: {
- const GLubyte *ub_indices = (const GLubyte *)indices;
- GLuint max_ub = 0;
- GLuint min_ub = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] != restartIndex) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- *min_index = min_ub;
- *max_index = max_ub;
- break;
- }
- default:
- assert(0);
- break;
- }
-
- if (_mesa_is_bufferobj(ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
- }
-}
-
-
-/**
- * Check that element 'j' of the array has reasonable data.
- * Map VBO if needed.
- * For debugging purposes; not normally used.
- */
-static void
-check_array_data(struct gl_context *ctx, struct gl_client_array *array,
- GLuint attrib, GLuint j)
-{
- if (array->Enabled) {
- const void *data = array->Ptr;
- if (_mesa_is_bufferobj(array->BufferObj)) {
- if (!array->BufferObj->Pointer) {
- /* need to map now */
- array->BufferObj->Pointer =
- ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
- GL_READ_ONLY, array->BufferObj);
- }
- data = ADD_POINTERS(data, array->BufferObj->Pointer);
- }
- switch (array->Type) {
- case GL_FLOAT:
- {
- GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
- GLint k;
- for (k = 0; k < array->Size; k++) {
- if (IS_INF_OR_NAN(f[k]) ||
- f[k] >= 1.0e20 || f[k] <= -1.0e10) {
- printf("Bad array data:\n");
- printf(" Element[%u].%u = %f\n", j, k, f[k]);
- printf(" Array %u at %p\n", attrib, (void* ) array);
- printf(" Type 0x%x, Size %d, Stride %d\n",
- array->Type, array->Size, array->Stride);
- printf(" Address/offset %p in Buffer Object %u\n",
- array->Ptr, array->BufferObj->Name);
- f[k] = 1.0; /* XXX replace the bad value! */
- }
- /*assert(!IS_INF_OR_NAN(f[k]));*/
- }
- }
- break;
- default:
- ;
- }
- }
-}
-
-
-/**
- * Unmap the buffer object referenced by given array, if mapped.
- */
-static void
-unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
-{
- if (array->Enabled &&
- _mesa_is_bufferobj(array->BufferObj) &&
- _mesa_bufferobj_mapped(array->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
- }
-}
-
-
-/**
- * Examine the array's data for NaNs, etc.
- * For debug purposes; not normally used.
- */
-static void
-check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
- const void *elements, GLint basevertex)
-{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- const void *elemMap;
- GLint i, k;
-
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- elemMap = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- ctx->Array.ElementArrayBufferObj);
- elements = ADD_POINTERS(elements, elemMap);
- }
-
- for (i = 0; i < count; i++) {
- GLuint j;
-
- /* j = element[i] */
- switch (elemType) {
- case GL_UNSIGNED_BYTE:
- j = ((const GLubyte *) elements)[i];
- break;
- case GL_UNSIGNED_SHORT:
- j = ((const GLushort *) elements)[i];
- break;
- case GL_UNSIGNED_INT:
- j = ((const GLuint *) elements)[i];
- break;
- default:
- assert(0);
- }
-
- /* check element j of each enabled array */
- check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
- check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
- check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
- check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
- for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
- check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
- }
- for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
- check_array_data(ctx, &arrayObj->VertexAttrib[k],
- VERT_ATTRIB_GENERIC0 + k, j);
- }
- }
-
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
- }
-
- unmap_array_buffer(ctx, &arrayObj->Vertex);
- unmap_array_buffer(ctx, &arrayObj->Normal);
- unmap_array_buffer(ctx, &arrayObj->Color);
- for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
- unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
- }
- for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
- unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
- }
-}
-
-
-/**
- * Check array data, looking for NaNs, etc.
- */
-static void
-check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
-{
- /* TO DO */
-}
-
-
-/**
- * Print info/data for glDrawArrays(), for debugging.
- */
-static void
-print_draw_arrays(struct gl_context *ctx,
- GLenum mode, GLint start, GLsizei count)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- int i;
-
- printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
- mode, start, count);
-
- for (i = 0; i < 32; i++) {
- GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
- GLint stride = exec->array.inputs[i]->Stride;
- printf("attr %2d: size %d stride %d enabled %d "
- "ptr %p Bufobj %u\n",
- i,
- exec->array.inputs[i]->Size,
- stride,
- /*exec->array.inputs[i]->Enabled,*/
- exec->array.legacy_array[i]->Enabled,
- exec->array.inputs[i]->Ptr,
- bufName);
-
- if (bufName) {
- struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
- GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
- GL_READ_ONLY_ARB, buf);
- int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
- float *f = (float *) (p + offset);
- int *k = (int *) f;
- int i;
- int n = (count * stride) / 4;
- if (n > 32)
- n = 32;
- printf(" Data at offset %d:\n", offset);
- for (i = 0; i < n; i++) {
- printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
- }
- ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
- }
- }
-}
-
-
-/**
- * Bind the VBO executor to the current vertex array object prior
- * to drawing.
- *
- * Just translate the arrayobj into a sane layout.
- */
-static void
-bind_array_obj(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- GLuint i;
-
- /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
- * rather than as individual named arrays. Then this function can
- * go away.
- */
- exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
- exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
- exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
- exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
- exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
- exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
- exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
- if (arrayObj->PointSize.Enabled) {
- /* this aliases COLOR_INDEX */
- exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
- }
- exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
-
- for (i = 0; i < Elements(arrayObj->TexCoord); i++)
- exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
-
- for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
- assert(i < Elements(exec->array.generic_array));
- exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
- }
-
- exec->array.array_obj = arrayObj->Name;
-}
-
-
-/**
- * Set the vbo->exec->inputs[] pointers to point to the enabled
- * vertex arrays. This depends on the current vertex program/shader
- * being executed because of whether or not generic vertex arrays
- * alias the conventional vertex arrays.
- * For arrays that aren't enabled, we set the input[attrib] pointer
- * to point at a zero-stride current value "array".
- */
-static void
-recalculate_input_bindings(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- const struct gl_client_array **inputs = &exec->array.inputs[0];
- GLbitfield const_inputs = 0x0;
- GLuint i;
-
- exec->array.program_mode = get_program_mode(ctx);
- exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
-
- switch (exec->array.program_mode) {
- case VP_NONE:
- /* When no vertex program is active (or the vertex program is generated
- * from fixed-function state). We put the material values into the
- * generic slots. This is the only situation where material values
- * are available as per-vertex attributes.
- */
- for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
- if (exec->array.legacy_array[i]->Enabled)
- inputs[i] = exec->array.legacy_array[i];
- else {
- inputs[i] = &vbo->legacy_currval[i];
- const_inputs |= 1 << i;
- }
- }
-
- for (i = 0; i < MAT_ATTRIB_MAX; i++) {
- inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
- const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
- }
-
- /* Could use just about anything, just to fill in the empty
- * slots:
- */
- for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
- inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
- const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
- }
-
- /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
- * because it already takes care of invalidating the state necessary
- * to revalidate vertex arrays. Not marking the state as dirty also
- * improves performance (quite significantly in some apps).
- */
- if (!ctx->VertexProgram._MaintainTnlProgram)
- ctx->NewState |= _NEW_ARRAY;
- break;
-
- case VP_NV:
- /* NV_vertex_program - attribute arrays alias and override
- * conventional, legacy arrays. No materials, and the generic
- * slots are vacant.
- */
- for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
- if (exec->array.generic_array[i]->Enabled)
- inputs[i] = exec->array.generic_array[i];
- else if (exec->array.legacy_array[i]->Enabled)
- inputs[i] = exec->array.legacy_array[i];
- else {
- inputs[i] = &vbo->legacy_currval[i];
- const_inputs |= 1 << i;
- }
- }
-
- /* Could use just about anything, just to fill in the empty
- * slots:
- */
- for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
- inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
- const_inputs |= 1 << i;
- }
-
- ctx->NewState |= _NEW_ARRAY;
- break;
-
- case VP_ARB:
- /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
- * attribute array aliases and overrides the legacy position array.
- *
- * Otherwise, legacy attributes available in the legacy slots,
- * generic attributes in the generic slots and materials are not
- * available as per-vertex attributes.
- */
- if (exec->array.generic_array[0]->Enabled)
- inputs[0] = exec->array.generic_array[0];
- else if (exec->array.legacy_array[0]->Enabled)
- inputs[0] = exec->array.legacy_array[0];
- else {
- inputs[0] = &vbo->legacy_currval[0];
- const_inputs |= 1 << 0;
- }
-
- for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
- if (exec->array.legacy_array[i]->Enabled)
- inputs[i] = exec->array.legacy_array[i];
- else {
- inputs[i] = &vbo->legacy_currval[i];
- const_inputs |= 1 << i;
- }
- }
-
- for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
- if (exec->array.generic_array[i]->Enabled)
- inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
- else {
- inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
- const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
- }
- }
-
- ctx->NewState |= _NEW_ARRAY;
- break;
- }
-
- _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
-}
-
-
-/**
- * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
- * These will point to the arrays to actually use for drawing. Some will
- * be user-provided arrays, other will be zero-stride const-valued arrays.
- * Note that this might set the _NEW_ARRAY dirty flag so state validation
- * must be done after this call.
- */
-static void
-bind_arrays(struct gl_context *ctx)
-{
- if (!ctx->Array.RebindArrays) {
- return;
- }
-
- bind_array_obj(ctx);
- recalculate_input_bindings(ctx);
- ctx->Array.RebindArrays = GL_FALSE;
-}
-
-
-/**
- * Helper function called by the other DrawArrays() functions below.
- * This is where we handle primitive restart for drawing non-indexed
- * arrays. If primitive restart is enabled, it typically means
- * splitting one DrawArrays() into two.
- */
-static void
-vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
- GLsizei count, GLuint numInstances)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_prim prim[2];
-
- bind_arrays(ctx);
-
- /* Again... because we may have changed the bitmask of per-vertex varying
- * attributes. If we regenerate the fixed-function vertex program now
- * we may be able to prune down the number of vertex attributes which we
- * need in the shader.
- */
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = 0; /* filled in below */
- prim[0].count = 0; /* filled in below */
- prim[0].indexed = 0;
- prim[0].basevertex = 0;
- prim[0].num_instances = numInstances;
-
- /* Implement the primitive restart index */
- if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
- GLuint primCount = 0;
-
- if (ctx->Array.RestartIndex == start) {
- /* special case: RestartIndex at beginning */
- if (count > 1) {
- prim[0].start = start + 1;
- prim[0].count = count - 1;
- primCount = 1;
- }
- }
- else if (ctx->Array.RestartIndex == start + count - 1) {
- /* special case: RestartIndex at end */
- if (count > 1) {
- prim[0].start = start;
- prim[0].count = count - 1;
- primCount = 1;
- }
- }
- else {
- /* general case: RestartIndex in middle, split into two prims */
- prim[0].start = start;
- prim[0].count = ctx->Array.RestartIndex - start;
-
- prim[1] = prim[0];
- prim[1].start = ctx->Array.RestartIndex + 1;
- prim[1].count = count - prim[1].start;
-
- primCount = 2;
- }
-
- if (primCount > 0) {
- /* draw one or two prims */
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
- GL_TRUE, start, start + count - 1);
- }
- }
- else {
- /* no prim restart */
- prim[0].start = start;
- prim[0].count = count;
-
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
- GL_TRUE, start, start + count - 1);
- }
-}
-
-
-
-/**
- * Called from glDrawArrays when in immediate mode (not display list mode).
- */
-static void GLAPIENTRY
-vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
- _mesa_lookup_enum_by_nr(mode), start, count);
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
- return;
- }
-
- if (0)
- check_draw_arrays_data(ctx, start, count);
-
- vbo_draw_arrays(ctx, mode, start, count, 1);
-
- if (0)
- print_draw_arrays(ctx, mode, start, count);
-}
-
-
-/**
- * Called from glDrawArraysInstanced when in immediate mode (not
- * display list mode).
- */
-static void GLAPIENTRY
-vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
- GLsizei numInstances)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
- _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
-
- if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
- return;
- }
-
- if (0)
- check_draw_arrays_data(ctx, start, count);
-
- vbo_draw_arrays(ctx, mode, start, count, numInstances);
-
- if (0)
- print_draw_arrays(ctx, mode, start, count);
-}
-
-
-/**
- * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
- * For debugging.
- */
-static void
-dump_element_buffer(struct gl_context *ctx, GLenum type)
-{
- const GLvoid *map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- ctx->Array.ElementArrayBufferObj);
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- const GLubyte *us = (const GLubyte *) map;
- GLint i;
- for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
- printf("%02x ", us[i]);
- if (i % 32 == 31)
- printf("\n");
- }
- printf("\n");
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- const GLushort *us = (const GLushort *) map;
- GLint i;
- for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
- printf("%04x ", us[i]);
- if (i % 16 == 15)
- printf("\n");
- }
- printf("\n");
- }
- break;
- case GL_UNSIGNED_INT:
- {
- const GLuint *us = (const GLuint *) map;
- GLint i;
- for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
- printf("%08x ", us[i]);
- if (i % 8 == 7)
- printf("\n");
- }
- printf("\n");
- }
- break;
- default:
- ;
- }
-
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
-}
-
-
-/**
- * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
- * Do the rendering for a glDrawElements or glDrawRangeElements call after
- * we've validated buffer bounds, etc.
- */
-static void
-vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
- GLboolean index_bounds_valid,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex, GLint numInstances)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_index_buffer ib;
- struct _mesa_prim prim[1];
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
- return;
- }
-
- bind_arrays( ctx );
-
- /* check for dirty state again */
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- ib.count = count;
- ib.type = type;
- ib.obj = ctx->Array.ElementArrayBufferObj;
- ib.ptr = indices;
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = 0;
- prim[0].count = count;
- prim[0].indexed = 1;
- prim[0].basevertex = basevertex;
- prim[0].num_instances = numInstances;
-
- /* Need to give special consideration to rendering a range of
- * indices starting somewhere above zero. Typically the
- * application is issuing multiple DrawRangeElements() to draw
- * successive primitives layed out linearly in the vertex arrays.
- * Unless the vertex arrays are all in a VBO (or locked as with
- * CVA), the OpenGL semantics imply that we need to re-read or
- * re-upload the vertex data on each draw call.
- *
- * In the case of hardware tnl, we want to avoid starting the
- * upload at zero, as it will mean every draw call uploads an
- * increasing amount of not-used vertex data. Worse - in the
- * software tnl module, all those vertices might be transformed and
- * lit but never rendered.
- *
- * If we just upload or transform the vertices in start..end,
- * however, the indices will be incorrect.
- *
- * At this level, we don't know exactly what the requirements of
- * the backend are going to be, though it will likely boil down to
- * either:
- *
- * 1) Do nothing, everything is in a VBO and is processed once
- * only.
- *
- * 2) Adjust the indices and vertex arrays so that start becomes
- * zero.
- *
- * Rather than doing anything here, I'll provide a helper function
- * for the latter case elsewhere.
- */
-
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
- index_bounds_valid, start, end );
-}
-
-
-/**
- * Called by glDrawRangeElementsBaseVertex() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices,
- GLint basevertex)
-{
- static GLuint warnCount = 0;
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx,
- "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
- _mesa_lookup_enum_by_nr(mode), start, end, count,
- _mesa_lookup_enum_by_nr(type), indices, basevertex);
-
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
- type, indices, basevertex ))
- return;
-
- /* NOTE: It's important that 'end' is a reasonable value.
- * in _tnl_draw_prims(), we use end to determine how many vertices
- * to transform. If it's too large, we can unnecessarily split prims
- * or we can read/write out of memory in several different places!
- */
-
- /* Catch/fix some potential user errors */
- if (type == GL_UNSIGNED_BYTE) {
- start = MIN2(start, 0xff);
- end = MIN2(end, 0xff);
- }
- else if (type == GL_UNSIGNED_SHORT) {
- start = MIN2(start, 0xffff);
- end = MIN2(end, 0xffff);
- }
-
- if (end >= ctx->Array.ArrayObj->_MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- warnCount++;
-
- if (warnCount < 10) {
- _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
- "type 0x%x, indices=%p)\n"
- "\tend is out of bounds (max=%u) "
- "Element Buffer %u (size %d)\n"
- "\tThis should probably be fixed in the application.",
- start, end, count, type, indices,
- ctx->Array.ArrayObj->_MaxElement - 1,
- ctx->Array.ElementArrayBufferObj->Name,
- (int) ctx->Array.ElementArrayBufferObj->Size);
- }
-
- if (0)
- dump_element_buffer(ctx, type);
-
- if (0)
- _mesa_print_arrays(ctx);
-
-#ifdef DEBUG
- /* 'end' was out of bounds, but now let's check the actual array
- * indexes to see if any of them are out of bounds.
- */
- {
- GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
- ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array.ArrayObj->_MaxElement) {
- if (warnCount < 10) {
- _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
- "count %d, type 0x%x, indices=%p)\n"
- "\tindex=%u is out of bounds (max=%u) "
- "Element Buffer %u (size %d)\n"
- "\tSkipping the glDrawRangeElements() call",
- start, end, count, type, indices, max,
- ctx->Array.ArrayObj->_MaxElement - 1,
- ctx->Array.ElementArrayBufferObj->Name,
- (int) ctx->Array.ElementArrayBufferObj->Size);
- }
- }
- /* XXX we could also find the min index and compare to 'start'
- * to see if start is correct. But it's more likely to get the
- * upper bound wrong.
- */
- }
-#endif
-
- /* Set 'end' to the max possible legal value */
- assert(ctx->Array.ArrayObj->_MaxElement >= 1);
- end = ctx->Array.ArrayObj->_MaxElement - 1;
-
- if (end < start) {
- return;
- }
- }
-
- if (0) {
- printf("glDraw[Range]Elements{,BaseVertex}"
- "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
- "base %d\n",
- start, end, type, count,
- ctx->Array.ElementArrayBufferObj->Name,
- basevertex);
- }
-
-#if 0
- check_draw_elements_data(ctx, count, type, indices);
-#else
- (void) check_draw_elements_data;
-#endif
-
- vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
- count, type, indices, basevertex, 1);
-}
-
-
-/**
- * Called by glDrawRangeElements() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type, const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx,
- "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
- _mesa_lookup_enum_by_nr(mode), start, end, count,
- _mesa_lookup_enum_by_nr(type), indices);
-
- vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
- indices, 0);
-}
-
-
-/**
- * Called by glDrawElements() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices);
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
- return;
-
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, 0, 1);
-}
-
-
-/**
- * Called by glDrawElementsBaseVertex() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices, basevertex);
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
- basevertex ))
- return;
-
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, basevertex, 1);
-}
-
-
-/**
- * Called by glDrawElementsInstanced() in immediate mode.
- */
-static void GLAPIENTRY
-vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei numInstances)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
- _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
- _mesa_lookup_enum_by_nr(mode), count,
- _mesa_lookup_enum_by_nr(type), indices, numInstances);
-
- if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
- numInstances))
- return;
-
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
- count, type, indices, 0, numInstances);
-}
-
-
-/**
- * Inner support for both _mesa_MultiDrawElements() and
- * _mesa_MultiDrawRangeElements().
- * This does the actual rendering after we've checked array indexes, etc.
- */
-static void
-vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount,
- const GLint *basevertex)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct _mesa_index_buffer ib;
- struct _mesa_prim *prim;
- unsigned int index_type_size = 0;
- uintptr_t min_index_ptr, max_index_ptr;
- GLboolean fallback = GL_FALSE;
- int i;
-
- if (primcount == 0)
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
- return;
- }
-
- prim = calloc(1, primcount * sizeof(*prim));
- if (prim == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
- return;
- }
-
- /* Decide if we can do this all as one set of primitives sharing the
- * same index buffer, or if we have to reset the index pointer per
- * primitive.
- */
- bind_arrays( ctx );
-
- /* check for dirty state again */
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- switch (type) {
- case GL_UNSIGNED_INT:
- index_type_size = 4;
- break;
- case GL_UNSIGNED_SHORT:
- index_type_size = 2;
- break;
- case GL_UNSIGNED_BYTE:
- index_type_size = 1;
- break;
- default:
- assert(0);
- }
-
- min_index_ptr = (uintptr_t)indices[0];
- max_index_ptr = 0;
- for (i = 0; i < primcount; i++) {
- min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
- max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
- index_type_size * count[i]);
- }
-
- /* Check if we can handle this thing as a bunch of index offsets from the
- * same index pointer. If we can't, then we have to fall back to doing
- * a draw_prims per primitive.
- * Check that the difference between each prim's indexes is a multiple of
- * the index/element size.
- */
- if (index_type_size != 1) {
- for (i = 0; i < primcount; i++) {
- if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
- fallback = GL_TRUE;
- break;
- }
- }
- }
-
- /* If the index buffer isn't in a VBO, then treating the application's
- * subranges of the index buffer as one large index buffer may lead to
- * us reading unmapped memory.
- */
- if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
- fallback = GL_TRUE;
-
- if (!fallback) {
- ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
- ib.type = type;
- ib.obj = ctx->Array.ElementArrayBufferObj;
- ib.ptr = (void *)min_index_ptr;
-
- for (i = 0; i < primcount; i++) {
- prim[i].begin = (i == 0);
- prim[i].end = (i == primcount - 1);
- prim[i].weak = 0;
- prim[i].pad = 0;
- prim[i].mode = mode;
- prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
- prim[i].count = count[i];
- prim[i].indexed = 1;
- prim[i].num_instances = 1;
- if (basevertex != NULL)
- prim[i].basevertex = basevertex[i];
- else
- prim[i].basevertex = 0;
- }
-
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
- GL_FALSE, ~0, ~0);
- } else {
- /* render one prim at a time */
- for (i = 0; i < primcount; i++) {
- ib.count = count[i];
- ib.type = type;
- ib.obj = ctx->Array.ElementArrayBufferObj;
- ib.ptr = indices[i];
-
- prim[0].begin = 1;
- prim[0].end = 1;
- prim[0].weak = 0;
- prim[0].pad = 0;
- prim[0].mode = mode;
- prim[0].start = 0;
- prim[0].count = count[i];
- prim[0].indexed = 1;
- prim[0].num_instances = 1;
- if (basevertex != NULL)
- prim[0].basevertex = basevertex[i];
- else
- prim[0].basevertex = 0;
-
- check_buffers_are_unmapped(exec->array.inputs);
- vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
- GL_FALSE, ~0, ~0);
- }
- }
-
- free(prim);
-}
-
-
-static void GLAPIENTRY
-vbo_exec_MultiDrawElements(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices,
- GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < primcount; i++) {
- if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
- 0))
- return;
- }
-
- vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
- NULL);
-}
-
-
-static void GLAPIENTRY
-vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices,
- GLsizei primcount,
- const GLsizei *basevertex)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < primcount; i++) {
- if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
- basevertex[i]))
- return;
- }
-
- vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
- basevertex);
-}
-
-
-/**
- * Plug in the immediate-mode vertex array drawing commands into the
- * givven vbo_exec_context object.
- */
-void
-vbo_exec_array_init( struct vbo_exec_context *exec )
-{
- exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
- exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
- exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
- exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
- exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
- exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
- exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
- exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
- exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
-}
-
-
-void
-vbo_exec_array_destroy( struct vbo_exec_context *exec )
-{
- /* nothing to do */
-}
-
-
-
-/**
- * The following functions are only used for OpenGL ES 1/2 support.
- * And some aren't even supported (yet) in ES 1/2.
- */
-
-
-void GLAPIENTRY
-_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- vbo_exec_DrawArrays(mode, first, count);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- vbo_exec_DrawElements(mode, count, type, indices);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices)
-{
- vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
-}
-
-
-void GLAPIENTRY
-_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
-{
- vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
- indices, basevertex);
-}
-
-
-void GLAPIENTRY
-_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount)
-{
- vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
-}
-
-
-void GLAPIENTRY
-_mesa_MultiDrawElementsBaseVertex(GLenum mode,
- const GLsizei *count, GLenum type,
- const GLvoid **indices, GLsizei primcount,
- const GLint *basevertex)
-{
- vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
- primcount, basevertex);
-}
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/state.h"
+#include "main/api_validate.h"
+#include "main/varray.h"
+#include "main/bufferobj.h"
+#include "main/enums.h"
+#include "main/macros.h"
+
+#include "vbo_context.h"
+
+
+/**
+ * All vertex buffers should be in an unmapped state when we're about
+ * to draw. This debug function checks that.
+ */
+static void
+check_buffers_are_unmapped(const struct gl_client_array **inputs)
+{
+#ifdef DEBUG
+ GLuint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (inputs[i]) {
+ struct gl_buffer_object *obj = inputs[i]->BufferObj;
+ assert(!_mesa_bufferobj_mapped(obj));
+ (void) obj;
+ }
+ }
+#endif
+}
+
+
+/**
+ * A debug function that may be called from other parts of Mesa as
+ * needed during debugging.
+ */
+void
+vbo_check_buffers_are_unmapped(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ /* check the current vertex arrays */
+ check_buffers_are_unmapped(exec->array.inputs);
+ /* check the current glBegin/glVertex/glEnd-style VBO */
+ assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
+}
+
+
+
+/**
+ * Compute min and max elements by scanning the index buffer for
+ * glDraw[Range]Elements() calls.
+ * If primitive restart is enabled, we need to ignore restart
+ * indexes when computing min/max.
+ */
+void
+vbo_get_minmax_index(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index)
+{
+ const GLboolean restart = ctx->Array.PrimitiveRestart;
+ const GLuint restartIndex = ctx->Array.RestartIndex;
+ const GLuint count = prim->count;
+ const void *indices;
+ GLuint i;
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ const GLvoid *map =
+ ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, ib->obj);
+ indices = ADD_POINTERS(map, ib->ptr);
+ } else {
+ indices = ib->ptr;
+ }
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *ui_indices = (const GLuint *)indices;
+ GLuint max_ui = 0;
+ GLuint min_ui = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] != restartIndex) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ *min_index = min_ui;
+ *max_index = max_ui;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *us_indices = (const GLushort *)indices;
+ GLuint max_us = 0;
+ GLuint min_us = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] != restartIndex) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ *min_index = min_us;
+ *max_index = max_us;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *ub_indices = (const GLubyte *)indices;
+ GLuint max_ub = 0;
+ GLuint min_ub = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] != restartIndex) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ *min_index = min_ub;
+ *max_index = max_ub;
+ break;
+ }
+ default:
+ assert(0);
+ break;
+ }
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
+ }
+}
+
+
+/**
+ * Check that element 'j' of the array has reasonable data.
+ * Map VBO if needed.
+ * For debugging purposes; not normally used.
+ */
+static void
+check_array_data(struct gl_context *ctx, struct gl_client_array *array,
+ GLuint attrib, GLuint j)
+{
+ if (array->Enabled) {
+ const void *data = array->Ptr;
+ if (_mesa_is_bufferobj(array->BufferObj)) {
+ if (!array->BufferObj->Pointer) {
+ /* need to map now */
+ array->BufferObj->Pointer =
+ ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, array->BufferObj);
+ }
+ data = ADD_POINTERS(data, array->BufferObj->Pointer);
+ }
+ switch (array->Type) {
+ case GL_FLOAT:
+ {
+ GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
+ GLint k;
+ for (k = 0; k < array->Size; k++) {
+ if (IS_INF_OR_NAN(f[k]) ||
+ f[k] >= 1.0e20 || f[k] <= -1.0e10) {
+ printf("Bad array data:\n");
+ printf(" Element[%u].%u = %f\n", j, k, f[k]);
+ printf(" Array %u at %p\n", attrib, (void* ) array);
+ printf(" Type 0x%x, Size %d, Stride %d\n",
+ array->Type, array->Size, array->Stride);
+ printf(" Address/offset %p in Buffer Object %u\n",
+ array->Ptr, array->BufferObj->Name);
+ f[k] = 1.0; /* XXX replace the bad value! */
+ }
+ /*assert(!IS_INF_OR_NAN(f[k]));*/
+ }
+ }
+ break;
+ default:
+ ;
+ }
+ }
+}
+
+
+/**
+ * Unmap the buffer object referenced by given array, if mapped.
+ */
+static void
+unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
+{
+ if (array->Enabled &&
+ _mesa_is_bufferobj(array->BufferObj) &&
+ _mesa_bufferobj_mapped(array->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
+ }
+}
+
+
+/**
+ * Examine the array's data for NaNs, etc.
+ * For debug purposes; not normally used.
+ */
+static void
+check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
+ const void *elements, GLint basevertex)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ const void *elemMap;
+ GLint i, k;
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ elemMap = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ elements = ADD_POINTERS(elements, elemMap);
+ }
+
+ for (i = 0; i < count; i++) {
+ GLuint j;
+
+ /* j = element[i] */
+ switch (elemType) {
+ case GL_UNSIGNED_BYTE:
+ j = ((const GLubyte *) elements)[i];
+ break;
+ case GL_UNSIGNED_SHORT:
+ j = ((const GLushort *) elements)[i];
+ break;
+ case GL_UNSIGNED_INT:
+ j = ((const GLuint *) elements)[i];
+ break;
+ default:
+ assert(0);
+ }
+
+ /* check element j of each enabled array */
+ check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
+ check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
+ check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
+ check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ check_array_data(ctx, &arrayObj->VertexAttrib[k],
+ VERT_ATTRIB_GENERIC0 + k, j);
+ }
+ }
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+
+ unmap_array_buffer(ctx, &arrayObj->Vertex);
+ unmap_array_buffer(ctx, &arrayObj->Normal);
+ unmap_array_buffer(ctx, &arrayObj->Color);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
+ }
+}
+
+
+/**
+ * Check array data, looking for NaNs, etc.
+ */
+static void
+check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
+{
+ /* TO DO */
+}
+
+
+/**
+ * Print info/data for glDrawArrays(), for debugging.
+ */
+static void
+print_draw_arrays(struct gl_context *ctx,
+ GLenum mode, GLint start, GLsizei count)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ int i;
+
+ printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
+ mode, start, count);
+
+ for (i = 0; i < 32; i++) {
+ GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
+ GLint stride = exec->array.inputs[i]->Stride;
+ printf("attr %2d: size %d stride %d enabled %d "
+ "ptr %p Bufobj %u\n",
+ i,
+ exec->array.inputs[i]->Size,
+ stride,
+ /*exec->array.inputs[i]->Enabled,*/
+ exec->array.legacy_array[i]->Enabled,
+ exec->array.inputs[i]->Ptr,
+ bufName);
+
+ if (bufName) {
+ struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
+ GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY_ARB, buf);
+ int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
+ float *f = (float *) (p + offset);
+ int *k = (int *) f;
+ int i;
+ int n = (count * stride) / 4;
+ if (n > 32)
+ n = 32;
+ printf(" Data at offset %d:\n", offset);
+ for (i = 0; i < n; i++) {
+ printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
+ }
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
+ }
+ }
+}
+
+
+/**
+ * Bind the VBO executor to the current vertex array object prior
+ * to drawing.
+ *
+ * Just translate the arrayobj into a sane layout.
+ */
+static void
+bind_array_obj(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
+ * rather than as individual named arrays. Then this function can
+ * go away.
+ */
+ exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
+ exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
+ exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
+ if (arrayObj->PointSize.Enabled) {
+ /* this aliases COLOR_INDEX */
+ exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
+ }
+ exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
+
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
+
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ assert(i < Elements(exec->array.generic_array));
+ exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
+ }
+
+ exec->array.array_obj = arrayObj->Name;
+}
+
+
+/**
+ * Set the vbo->exec->inputs[] pointers to point to the enabled
+ * vertex arrays. This depends on the current vertex program/shader
+ * being executed because of whether or not generic vertex arrays
+ * alias the conventional vertex arrays.
+ * For arrays that aren't enabled, we set the input[attrib] pointer
+ * to point at a zero-stride current value "array".
+ */
+static void
+recalculate_input_bindings(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ const struct gl_client_array **inputs = &exec->array.inputs[0];
+ GLbitfield const_inputs = 0x0;
+ GLuint i;
+
+ exec->array.program_mode = get_program_mode(ctx);
+ exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
+
+ switch (exec->array.program_mode) {
+ case VP_NONE:
+ /* When no vertex program is active (or the vertex program is generated
+ * from fixed-function state). We put the material values into the
+ * generic slots. This is the only situation where material values
+ * are available as per-vertex attributes.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
+ * because it already takes care of invalidating the state necessary
+ * to revalidate vertex arrays. Not marking the state as dirty also
+ * improves performance (quite significantly in some apps).
+ */
+ if (!ctx->VertexProgram._MaintainTnlProgram)
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+
+ case VP_NV:
+ /* NV_vertex_program - attribute arrays alias and override
+ * conventional, legacy arrays. No materials, and the generic
+ * slots are vacant.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[i] = exec->array.generic_array[i];
+ else if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+ const_inputs |= 1 << i;
+ }
+
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+
+ case VP_ARB:
+ /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
+ * attribute array aliases and overrides the legacy position array.
+ *
+ * Otherwise, legacy attributes available in the legacy slots,
+ * generic attributes in the generic slots and materials are not
+ * available as per-vertex attributes.
+ */
+ if (exec->array.generic_array[0]->Enabled)
+ inputs[0] = exec->array.generic_array[0];
+ else if (exec->array.legacy_array[0]->Enabled)
+ inputs[0] = exec->array.legacy_array[0];
+ else {
+ inputs[0] = &vbo->legacy_currval[0];
+ const_inputs |= 1 << 0;
+ }
+
+ for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
+ else {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+ }
+
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
+}
+
+
+/**
+ * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
+ * These will point to the arrays to actually use for drawing. Some will
+ * be user-provided arrays, other will be zero-stride const-valued arrays.
+ * Note that this might set the _NEW_ARRAY dirty flag so state validation
+ * must be done after this call.
+ */
+static void
+bind_arrays(struct gl_context *ctx)
+{
+ if (!ctx->Array.RebindArrays) {
+ return;
+ }
+
+ bind_array_obj(ctx);
+ recalculate_input_bindings(ctx);
+ ctx->Array.RebindArrays = GL_FALSE;
+}
+
+
+/**
+ * Helper function called by the other DrawArrays() functions below.
+ * This is where we handle primitive restart for drawing non-indexed
+ * arrays. If primitive restart is enabled, it typically means
+ * splitting one DrawArrays() into two.
+ */
+static void
+vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
+ GLsizei count, GLuint numInstances)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_prim prim[2];
+
+ bind_arrays(ctx);
+
+ /* Again... because we may have changed the bitmask of per-vertex varying
+ * attributes. If we regenerate the fixed-function vertex program now
+ * we may be able to prune down the number of vertex attributes which we
+ * need in the shader.
+ */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ /* init most fields to zero */
+ memset(prim, 0, sizeof(prim));
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].mode = mode;
+ prim[0].num_instances = numInstances;
+
+ /* Implement the primitive restart index */
+ if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
+ GLuint primCount = 0;
+
+ if (ctx->Array.RestartIndex == start) {
+ /* special case: RestartIndex at beginning */
+ if (count > 1) {
+ prim[0].start = start + 1;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else if (ctx->Array.RestartIndex == start + count - 1) {
+ /* special case: RestartIndex at end */
+ if (count > 1) {
+ prim[0].start = start;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else {
+ /* general case: RestartIndex in middle, split into two prims */
+ prim[0].start = start;
+ prim[0].count = ctx->Array.RestartIndex - start;
+
+ prim[1] = prim[0];
+ prim[1].start = ctx->Array.RestartIndex + 1;
+ prim[1].count = count - prim[1].start;
+
+ primCount = 2;
+ }
+
+ if (primCount > 0) {
+ /* draw one or two prims */
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+ }
+ else {
+ /* no prim restart */
+ prim[0].start = start;
+ prim[0].count = count;
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+}
+
+
+
+/**
+ * Called from glDrawArrays when in immediate mode (not display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count);
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, 1);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Called from glDrawArraysInstanced when in immediate mode (not
+ * display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
+ GLsizei numInstances)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
+
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, numInstances);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
+ * For debugging.
+ */
+static void
+dump_element_buffer(struct gl_context *ctx, GLenum type)
+{
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ const GLubyte *us = (const GLubyte *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
+ printf("%02x ", us[i]);
+ if (i % 32 == 31)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ const GLushort *us = (const GLushort *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
+ printf("%04x ", us[i]);
+ if (i % 16 == 15)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ const GLuint *us = (const GLuint *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
+ printf("%08x ", us[i]);
+ if (i % 8 == 7)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ default:
+ ;
+ }
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+}
+
+
+/**
+ * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
+ * Do the rendering for a glDrawElements or glDrawRangeElements call after
+ * we've validated buffer bounds, etc.
+ */
+static void
+vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
+ GLboolean index_bounds_valid,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex, GLint numInstances)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim prim[1];
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
+ return;
+ }
+
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ ib.count = count;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices;
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count;
+ prim[0].indexed = 1;
+ prim[0].basevertex = basevertex;
+ prim[0].num_instances = numInstances;
+
+ /* Need to give special consideration to rendering a range of
+ * indices starting somewhere above zero. Typically the
+ * application is issuing multiple DrawRangeElements() to draw
+ * successive primitives layed out linearly in the vertex arrays.
+ * Unless the vertex arrays are all in a VBO (or locked as with
+ * CVA), the OpenGL semantics imply that we need to re-read or
+ * re-upload the vertex data on each draw call.
+ *
+ * In the case of hardware tnl, we want to avoid starting the
+ * upload at zero, as it will mean every draw call uploads an
+ * increasing amount of not-used vertex data. Worse - in the
+ * software tnl module, all those vertices might be transformed and
+ * lit but never rendered.
+ *
+ * If we just upload or transform the vertices in start..end,
+ * however, the indices will be incorrect.
+ *
+ * At this level, we don't know exactly what the requirements of
+ * the backend are going to be, though it will likely boil down to
+ * either:
+ *
+ * 1) Do nothing, everything is in a VBO and is processed once
+ * only.
+ *
+ * 2) Adjust the indices and vertex arrays so that start becomes
+ * zero.
+ *
+ * Rather than doing anything here, I'll provide a helper function
+ * for the latter case elsewhere.
+ */
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
+ index_bounds_valid, start, end );
+}
+
+
+/**
+ * Called by glDrawRangeElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ static GLuint warnCount = 0;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ type, indices, basevertex ))
+ return;
+
+ /* NOTE: It's important that 'end' is a reasonable value.
+ * in _tnl_draw_prims(), we use end to determine how many vertices
+ * to transform. If it's too large, we can unnecessarily split prims
+ * or we can read/write out of memory in several different places!
+ */
+
+ /* Catch/fix some potential user errors */
+ if (type == GL_UNSIGNED_BYTE) {
+ start = MIN2(start, 0xff);
+ end = MIN2(end, 0xff);
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ start = MIN2(start, 0xffff);
+ end = MIN2(end, 0xffff);
+ }
+
+ if (end >= ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ warnCount++;
+
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
+ "type 0x%x, indices=%p)\n"
+ "\tend is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tThis should probably be fixed in the application.",
+ start, end, count, type, indices,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+
+ if (0)
+ dump_element_buffer(ctx, type);
+
+ if (0)
+ _mesa_print_arrays(ctx);
+
+#ifdef DEBUG
+ /* 'end' was out of bounds, but now let's check the actual array
+ * indexes to see if any of them are out of bounds.
+ */
+ {
+ GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
+ ctx->Array.ElementArrayBufferObj);
+ if (max >= ctx->Array.ArrayObj->_MaxElement) {
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
+ "count %d, type 0x%x, indices=%p)\n"
+ "\tindex=%u is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tSkipping the glDrawRangeElements() call",
+ start, end, count, type, indices, max,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+ }
+ /* XXX we could also find the min index and compare to 'start'
+ * to see if start is correct. But it's more likely to get the
+ * upper bound wrong.
+ */
+ }
+#endif
+
+ /* Set 'end' to the max possible legal value */
+ assert(ctx->Array.ArrayObj->_MaxElement >= 1);
+ end = ctx->Array.ArrayObj->_MaxElement - 1;
+
+ if (end < start) {
+ return;
+ }
+ }
+
+ if (0) {
+ printf("glDraw[Range]Elements{,BaseVertex}"
+ "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
+ "base %d\n",
+ start, end, type, count,
+ ctx->Array.ElementArrayBufferObj->Name,
+ basevertex);
+ }
+
+#if 0
+ check_draw_elements_data(ctx, count, type, indices);
+#else
+ (void) check_draw_elements_data;
+#endif
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawRangeElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, 0);
+}
+
+
+/**
+ * Called by glDrawElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, 1);
+}
+
+
+/**
+ * Called by glDrawElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
+ basevertex ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawElementsInstanced() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei numInstances)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, numInstances);
+
+ if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
+ numInstances))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, numInstances);
+}
+
+
+/**
+ * Inner support for both _mesa_MultiDrawElements() and
+ * _mesa_MultiDrawRangeElements().
+ * This does the actual rendering after we've checked array indexes, etc.
+ */
+static void
+vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim *prim;
+ unsigned int index_type_size = 0;
+ uintptr_t min_index_ptr, max_index_ptr;
+ GLboolean fallback = GL_FALSE;
+ int i;
+
+ if (primcount == 0)
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
+ return;
+ }
+
+ prim = calloc(1, primcount * sizeof(*prim));
+ if (prim == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
+ return;
+ }
+
+ /* Decide if we can do this all as one set of primitives sharing the
+ * same index buffer, or if we have to reset the index pointer per
+ * primitive.
+ */
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ index_type_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ index_type_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ index_type_size = 1;
+ break;
+ default:
+ assert(0);
+ }
+
+ min_index_ptr = (uintptr_t)indices[0];
+ max_index_ptr = 0;
+ for (i = 0; i < primcount; i++) {
+ min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
+ max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
+ index_type_size * count[i]);
+ }
+
+ /* Check if we can handle this thing as a bunch of index offsets from the
+ * same index pointer. If we can't, then we have to fall back to doing
+ * a draw_prims per primitive.
+ * Check that the difference between each prim's indexes is a multiple of
+ * the index/element size.
+ */
+ if (index_type_size != 1) {
+ for (i = 0; i < primcount; i++) {
+ if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
+ fallback = GL_TRUE;
+ break;
+ }
+ }
+ }
+
+ /* If the index buffer isn't in a VBO, then treating the application's
+ * subranges of the index buffer as one large index buffer may lead to
+ * us reading unmapped memory.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
+ fallback = GL_TRUE;
+
+ if (!fallback) {
+ ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = (void *)min_index_ptr;
+
+ for (i = 0; i < primcount; i++) {
+ prim[i].begin = (i == 0);
+ prim[i].end = (i == primcount - 1);
+ prim[i].weak = 0;
+ prim[i].pad = 0;
+ prim[i].mode = mode;
+ prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
+ prim[i].count = count[i];
+ prim[i].indexed = 1;
+ prim[i].num_instances = 1;
+ if (basevertex != NULL)
+ prim[i].basevertex = basevertex[i];
+ else
+ prim[i].basevertex = 0;
+ }
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
+ GL_FALSE, ~0, ~0);
+ } else {
+ /* render one prim at a time */
+ for (i = 0; i < primcount; i++) {
+ ib.count = count[i];
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices[i];
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count[i];
+ prim[0].indexed = 1;
+ prim[0].num_instances = 1;
+ if (basevertex != NULL)
+ prim[0].basevertex = basevertex[i];
+ else
+ prim[0].basevertex = 0;
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
+ GL_FALSE, ~0, ~0);
+ }
+ }
+
+ free(prim);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElements(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ 0))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ NULL);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLsizei *basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ basevertex[i]))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ basevertex);
+}
+
+
+/**
+ * Plug in the immediate-mode vertex array drawing commands into the
+ * givven vbo_exec_context object.
+ */
+void
+vbo_exec_array_init( struct vbo_exec_context *exec )
+{
+ exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
+ exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
+ exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
+ exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
+ exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
+ exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
+ exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
+ exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
+ exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
+}
+
+
+void
+vbo_exec_array_destroy( struct vbo_exec_context *exec )
+{
+ /* nothing to do */
+}
+
+
+
+/**
+ * The following functions are only used for OpenGL ES 1/2 support.
+ * And some aren't even supported (yet) in ES 1/2.
+ */
+
+
+void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ vbo_exec_DrawArrays(mode, first, count);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ vbo_exec_DrawElements(mode, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices)
+{
+ vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount)
+{
+ vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
+ primcount, basevertex);
+}