diff options
author | marha <marha@users.sourceforge.net> | 2011-08-05 08:12:52 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-08-05 08:12:52 +0200 |
commit | d105412503ea250e07d3cb008f10f60e6e48bf8a (patch) | |
tree | 8601f1f1f77b22249cbfdecb20b52aa8bc69bd5a /mesalib/src/mesa | |
parent | 9b009a8bdb31d08e3d07f68416373b9aa6f85724 (diff) | |
download | vcxsrv-d105412503ea250e07d3cb008f10f60e6e48bf8a.tar.gz vcxsrv-d105412503ea250e07d3cb008f10f60e6e48bf8a.tar.bz2 vcxsrv-d105412503ea250e07d3cb008f10f60e6e48bf8a.zip |
mesa pixman git update 5 aug 2011
Diffstat (limited to 'mesalib/src/mesa')
38 files changed, 14423 insertions, 9162 deletions
diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript index 24e2155c3..cbd166251 100644 --- a/mesalib/src/mesa/SConscript +++ b/mesalib/src/mesa/SConscript @@ -264,6 +264,7 @@ statetracker_sources = [ 'state_tracker/st_draw_feedback.c', 'state_tracker/st_extensions.c', 'state_tracker/st_format.c', + 'state_tracker/st_glsl_to_tgsi.cpp', 'state_tracker/st_gen_mipmap.c', 'state_tracker/st_manager.c', 'state_tracker/st_mesa_to_tgsi.c', diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h index d736fdfc5..ee7d0b2f8 100644 --- a/mesalib/src/mesa/main/compiler.h +++ b/mesalib/src/mesa/main/compiler.h @@ -60,29 +60,7 @@ extern "C" { /** * Get standard integer types */ -#if defined(_MSC_VER) - typedef __int8 int8_t; - typedef unsigned __int8 uint8_t; - typedef __int16 int16_t; - typedef unsigned __int16 uint16_t; - typedef __int32 int32_t; - typedef unsigned __int32 uint32_t; - typedef __int64 int64_t; - typedef unsigned __int64 uint64_t; - -# if defined(_WIN64) - typedef __int64 intptr_t; - typedef unsigned __int64 uintptr_t; -# else - typedef __int32 intptr_t; - typedef unsigned __int32 uintptr_t; -# endif - -# define INT64_C(__val) __val##i64 -# define UINT64_C(__val) __val##ui64 -#else -# include <stdint.h> -#endif +#include <stdint.h> /** diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c index aac8b9c5e..3ba4df634 100644 --- a/mesalib/src/mesa/main/enable.c +++ b/mesalib/src/mesa/main/enable.c @@ -5,7 +5,6 @@ /* * Mesa 3-D graphics library - * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -560,7 +559,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->Polygon.OffsetLine = state; break; case GL_POLYGON_OFFSET_FILL: - /*case GL_POLYGON_OFFSET_EXT:*/ if (ctx->Polygon.OffsetFill == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); @@ -643,9 +641,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) break; #endif - /* - * CLIENT STATE!!! - */ + /* client-side state */ case GL_VERTEX_ARRAY: case GL_NORMAL_ARRAY: case GL_COLOR_ARRAY: @@ -1174,7 +1170,6 @@ _mesa_IsEnabled( GLenum cap ) case GL_POLYGON_OFFSET_LINE: return ctx->Polygon.OffsetLine; case GL_POLYGON_OFFSET_FILL: - /*case GL_POLYGON_OFFSET_EXT:*/ return ctx->Polygon.OffsetFill; case GL_RESCALE_NORMAL_EXT: return ctx->Transform.RescaleNormals; @@ -1213,9 +1208,7 @@ _mesa_IsEnabled( GLenum cap ) } #endif - /* - * CLIENT STATE!!! - */ + /* client-side state */ case GL_VERTEX_ARRAY: return (ctx->Array.ArrayObj->Vertex.Enabled != 0); case GL_NORMAL_ARRAY: diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index dbfa6b57d..7cc172168 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -874,7 +874,8 @@ static struct ureg register_const4f( struct texenv_fragment_program *p, values[1] = s1; values[2] = s2; values[3] = s3; - idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, + idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, + (gl_constant_value *) values, 4, &swizzle ); r = make_ureg(PROGRAM_CONSTANT, idx); r.swz = swizzle; diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c index 281229e34..2d2485c9e 100644 --- a/mesalib/src/mesa/main/ffvertex_prog.c +++ b/mesalib/src/mesa/main/ffvertex_prog.c @@ -1,1680 +1,1680 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * \file ffvertex_prog.c
- *
- * Create a vertex program to execute the current fixed function T&L pipeline.
- * \author Keith Whitwell
- */
-
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-#include "main/enums.h"
-#include "main/ffvertex_prog.h"
-#include "program/program.h"
-#include "program/prog_cache.h"
-#include "program/prog_instruction.h"
-#include "program/prog_parameter.h"
-#include "program/prog_print.h"
-#include "program/prog_statevars.h"
-
-
-/** Max of number of lights and texture coord units */
-#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
-
-struct state_key {
- unsigned light_color_material_mask:12;
- unsigned light_global_enabled:1;
- unsigned light_local_viewer:1;
- unsigned light_twoside:1;
- unsigned material_shininess_is_zero:1;
- unsigned need_eye_coords:1;
- unsigned normalize:1;
- unsigned rescale_normals:1;
-
- unsigned fog_source_is_depth:1;
- unsigned separate_specular:1;
- unsigned point_attenuated:1;
- unsigned point_array:1;
- unsigned texture_enabled_global:1;
- unsigned fragprog_inputs_read:12;
-
- unsigned varying_vp_inputs;
-
- struct {
- unsigned light_enabled:1;
- unsigned light_eyepos3_is_zero:1;
- unsigned light_spotcutoff_is_180:1;
- unsigned light_attenuated:1;
- unsigned texunit_really_enabled:1;
- unsigned texmat_enabled:1;
- unsigned coord_replace:1;
- unsigned texgen_enabled:4;
- unsigned texgen_mode0:4;
- unsigned texgen_mode1:4;
- unsigned texgen_mode2:4;
- unsigned texgen_mode3:4;
- } unit[NUM_UNITS];
-};
-
-
-#define TXG_NONE 0
-#define TXG_OBJ_LINEAR 1
-#define TXG_EYE_LINEAR 2
-#define TXG_SPHERE_MAP 3
-#define TXG_REFLECTION_MAP 4
-#define TXG_NORMAL_MAP 5
-
-static GLuint translate_texgen( GLboolean enabled, GLenum mode )
-{
- if (!enabled)
- return TXG_NONE;
-
- switch (mode) {
- case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR;
- case GL_EYE_LINEAR: return TXG_EYE_LINEAR;
- case GL_SPHERE_MAP: return TXG_SPHERE_MAP;
- case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP;
- case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP;
- default: return TXG_NONE;
- }
-}
-
-
-
-static GLboolean check_active_shininess( struct gl_context *ctx,
- const struct state_key *key,
- GLuint side )
-{
- GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side);
-
- if ((key->varying_vp_inputs & VERT_BIT_COLOR0) &&
- (key->light_color_material_mask & bit))
- return GL_TRUE;
-
- if (key->varying_vp_inputs & (bit << 16))
- return GL_TRUE;
-
- if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-static void make_state_key( struct gl_context *ctx, struct state_key *key )
-{
- const struct gl_fragment_program *fp;
- GLuint i;
-
- memset(key, 0, sizeof(struct state_key));
- fp = ctx->FragmentProgram._Current;
-
- /* This now relies on texenvprogram.c being active:
- */
- assert(fp);
-
- key->need_eye_coords = ctx->_NeedEyeCoords;
-
- key->fragprog_inputs_read = fp->Base.InputsRead;
- key->varying_vp_inputs = ctx->varying_vp_inputs;
-
- if (ctx->RenderMode == GL_FEEDBACK) {
- /* make sure the vertprog emits color and tex0 */
- key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
- }
-
- key->separate_specular = (ctx->Light.Model.ColorControl ==
- GL_SEPARATE_SPECULAR_COLOR);
-
- if (ctx->Light.Enabled) {
- key->light_global_enabled = 1;
-
- if (ctx->Light.Model.LocalViewer)
- key->light_local_viewer = 1;
-
- if (ctx->Light.Model.TwoSide)
- key->light_twoside = 1;
-
- if (ctx->Light.ColorMaterialEnabled) {
- key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
- }
-
- for (i = 0; i < MAX_LIGHTS; i++) {
- struct gl_light *light = &ctx->Light.Light[i];
-
- if (light->Enabled) {
- key->unit[i].light_enabled = 1;
-
- if (light->EyePosition[3] == 0.0)
- key->unit[i].light_eyepos3_is_zero = 1;
-
- if (light->SpotCutoff == 180.0)
- key->unit[i].light_spotcutoff_is_180 = 1;
-
- if (light->ConstantAttenuation != 1.0 ||
- light->LinearAttenuation != 0.0 ||
- light->QuadraticAttenuation != 0.0)
- key->unit[i].light_attenuated = 1;
- }
- }
-
- if (check_active_shininess(ctx, key, 0)) {
- key->material_shininess_is_zero = 0;
- }
- else if (key->light_twoside &&
- check_active_shininess(ctx, key, 1)) {
- key->material_shininess_is_zero = 0;
- }
- else {
- key->material_shininess_is_zero = 1;
- }
- }
-
- if (ctx->Transform.Normalize)
- key->normalize = 1;
-
- if (ctx->Transform.RescaleNormals)
- key->rescale_normals = 1;
-
- if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
- key->fog_source_is_depth = 1;
-
- if (ctx->Point._Attenuated)
- key->point_attenuated = 1;
-
-#if FEATURE_point_size_array
- if (ctx->Array.ArrayObj->PointSize.Enabled)
- key->point_array = 1;
-#endif
-
- if (ctx->Texture._TexGenEnabled ||
- ctx->Texture._TexMatEnabled ||
- ctx->Texture._EnabledUnits)
- key->texture_enabled_global = 1;
-
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
-
- if (texUnit->_ReallyEnabled)
- key->unit[i].texunit_really_enabled = 1;
-
- if (ctx->Point.PointSprite)
- if (ctx->Point.CoordReplace[i])
- key->unit[i].coord_replace = 1;
-
- if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
- key->unit[i].texmat_enabled = 1;
-
- if (texUnit->TexGenEnabled) {
- key->unit[i].texgen_enabled = 1;
-
- key->unit[i].texgen_mode0 =
- translate_texgen( texUnit->TexGenEnabled & (1<<0),
- texUnit->GenS.Mode );
- key->unit[i].texgen_mode1 =
- translate_texgen( texUnit->TexGenEnabled & (1<<1),
- texUnit->GenT.Mode );
- key->unit[i].texgen_mode2 =
- translate_texgen( texUnit->TexGenEnabled & (1<<2),
- texUnit->GenR.Mode );
- key->unit[i].texgen_mode3 =
- translate_texgen( texUnit->TexGenEnabled & (1<<3),
- texUnit->GenQ.Mode );
- }
- }
-}
-
-
-
-/* Very useful debugging tool - produces annotated listing of
- * generated program with line/function references for each
- * instruction back into this file:
- */
-#define DISASSEM 0
-
-
-/* Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLint idx:9; /* relative addressing may be negative */
- /* sizeof(idx) should == sizeof(prog_src_reg::Index) */
- GLuint negate:1;
- GLuint swz:12;
- GLuint pad:6;
-};
-
-
-struct tnl_program {
- const struct state_key *state;
- struct gl_vertex_program *program;
- GLint max_inst; /** number of instructions allocated for program */
- GLboolean mvp_with_dp4;
-
- GLuint temp_in_use;
- GLuint temp_reserved;
-
- struct ureg eye_position;
- struct ureg eye_position_z;
- struct ureg eye_position_normalized;
- struct ureg transformed_normal;
- struct ureg identity;
-
- GLuint materials;
- GLuint color_materials;
-};
-
-
-static const struct ureg undef = {
- PROGRAM_UNDEFINED,
- 0,
- 0,
- 0,
- 0
-};
-
-/* Local shorthand:
- */
-#define X SWIZZLE_X
-#define Y SWIZZLE_Y
-#define Z SWIZZLE_Z
-#define W SWIZZLE_W
-
-
-/* Construct a ureg:
- */
-static struct ureg make_ureg(GLuint file, GLint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negate = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-
-
-static struct ureg negate( struct ureg reg )
-{
- reg.negate ^= 1;
- return reg;
-}
-
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
- return reg;
-}
-
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-
-static struct ureg get_temp( struct tnl_program *p )
-{
- int bit = _mesa_ffs( ~p->temp_in_use );
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, bit-1);
-}
-
-
-static struct ureg reserve_temp( struct tnl_program *p )
-{
- struct ureg temp = get_temp( p );
- p->temp_reserved |= 1<<temp.idx;
- return temp;
-}
-
-
-static void release_temp( struct tnl_program *p, struct ureg reg )
-{
- if (reg.file == PROGRAM_TEMPORARY) {
- p->temp_in_use &= ~(1<<reg.idx);
- p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */
- }
-}
-
-static void release_temps( struct tnl_program *p )
-{
- p->temp_in_use = p->temp_reserved;
-}
-
-
-static struct ureg register_param5(struct tnl_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- gl_state_index tokens[STATE_LENGTH];
- GLint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-
-
-/**
- * \param input one of VERT_ATTRIB_x tokens.
- */
-static struct ureg register_input( struct tnl_program *p, GLuint input )
-{
- assert(input < 32);
-
- if (p->state->varying_vp_inputs & (1<<input)) {
- p->program->Base.InputsRead |= (1<<input);
- return make_ureg(PROGRAM_INPUT, input);
- }
- else {
- return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input );
- }
-}
-
-
-/**
- * \param input one of VERT_RESULT_x tokens.
- */
-static struct ureg register_output( struct tnl_program *p, GLuint output )
-{
- p->program->Base.OutputsWritten |= BITFIELD64_BIT(output);
- return make_ureg(PROGRAM_OUTPUT, output);
-}
-
-
-static struct ureg register_const4f( struct tnl_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
-{
- GLfloat values[4];
- GLint idx;
- GLuint swizzle;
- values[0] = s0;
- values[1] = s1;
- values[2] = s2;
- values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
- &swizzle );
- ASSERT(swizzle == SWIZZLE_NOOP);
- return make_ureg(PROGRAM_CONSTANT, idx);
-}
-
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
-
-static GLboolean is_undef( struct ureg reg )
-{
- return reg.file == PROGRAM_UNDEFINED;
-}
-
-
-static struct ureg get_identity_param( struct tnl_program *p )
-{
- if (is_undef(p->identity))
- p->identity = register_const4f(p, 0,0,0,1);
-
- return p->identity;
-}
-
-static void register_matrix_param5( struct tnl_program *p,
- GLint s0, /* modelview, projection, etc */
- GLint s1, /* texture matrix number */
- GLint s2, /* first row */
- GLint s3, /* last row */
- GLint s4, /* inverse, transpose, etc */
- struct ureg *matrix )
-{
- GLint i;
-
- /* This is a bit sad as the support is there to pull the whole
- * matrix out in one go:
- */
- for (i = 0; i <= s3 - s2; i++)
- matrix[i] = register_param5( p, s0, s1, i, i, s4 );
-}
-
-
-static void emit_arg( struct prog_src_register *src,
- struct ureg reg )
-{
- src->File = reg.file;
- src->Index = reg.idx;
- src->Swizzle = reg.swz;
- src->Negate = reg.negate ? NEGATE_XYZW : NEGATE_NONE;
- src->Abs = 0;
- src->RelAddr = 0;
- /* Check that bitfield sizes aren't exceeded */
- ASSERT(src->Index == reg.idx);
-}
-
-
-static void emit_dst( struct prog_dst_register *dst,
- struct ureg reg, GLuint mask )
-{
- dst->File = reg.file;
- dst->Index = reg.idx;
- /* allow zero as a shorthand for xyzw */
- dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
- dst->CondMask = COND_TR; /* always pass cond test */
- dst->CondSwizzle = SWIZZLE_NOOP;
- dst->CondSrc = 0;
- /* Check that bitfield sizes aren't exceeded */
- ASSERT(dst->Index == reg.idx);
-}
-
-
-static void debug_insn( struct prog_instruction *inst, const char *fn,
- GLuint line )
-{
- if (DISASSEM) {
- static const char *last_fn;
-
- if (fn != last_fn) {
- last_fn = fn;
- printf("%s:\n", fn);
- }
-
- printf("%d:\t", line);
- _mesa_print_instruction(inst);
- }
-}
-
-
-static void emit_op3fn(struct tnl_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2,
- const char *fn,
- GLuint line)
-{
- GLuint nr;
- struct prog_instruction *inst;
-
- assert((GLint) p->program->Base.NumInstructions <= p->max_inst);
-
- if (p->program->Base.NumInstructions == p->max_inst) {
- /* need to extend the program's instruction array */
- struct prog_instruction *newInst;
-
- /* double the size */
- p->max_inst *= 2;
-
- newInst = _mesa_alloc_instructions(p->max_inst);
- if (!newInst) {
- _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build");
- return;
- }
-
- _mesa_copy_instructions(newInst,
- p->program->Base.Instructions,
- p->program->Base.NumInstructions);
-
- _mesa_free_instructions(p->program->Base.Instructions,
- p->program->Base.NumInstructions);
-
- p->program->Base.Instructions = newInst;
- }
-
- nr = p->program->Base.NumInstructions++;
-
- inst = &p->program->Base.Instructions[nr];
- inst->Opcode = (enum prog_opcode) op;
- inst->Data = 0;
-
- emit_arg( &inst->SrcReg[0], src0 );
- emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
-
- emit_dst( &inst->DstReg, dest, mask );
-
- debug_insn(inst, fn, line);
-}
-
-
-#define emit_op3(p, op, dst, mask, src0, src1, src2) \
- emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__)
-
-#define emit_op2(p, op, dst, mask, src0, src1) \
- emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__)
-
-#define emit_op1(p, op, dst, mask, src0) \
- emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__)
-
-
-static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
-{
- if (reg.file == PROGRAM_TEMPORARY &&
- !(p->temp_reserved & (1<<reg.idx)))
- return reg;
- else {
- struct ureg temp = get_temp(p);
- emit_op1(p, OPCODE_MOV, temp, 0, reg);
- return temp;
- }
-}
-
-
-/* Currently no tracking performed of input/output/register size or
- * active elements. Could be used to reduce these operations, as
- * could the matrix type.
- */
-static void emit_matrix_transform_vec4( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
-{
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]);
-}
-
-
-/* This version is much easier to implement if writemasks are not
- * supported natively on the target or (like SSE), the target doesn't
- * have a clean/obvious dotproduct implementation.
- */
-static void emit_transpose_matrix_transform_vec4( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
-{
- struct ureg tmp;
-
- if (dest.file != PROGRAM_TEMPORARY)
- tmp = get_temp(p);
- else
- tmp = dest;
-
- emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
- emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
- emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
- emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
-
- if (dest.file != PROGRAM_TEMPORARY)
- release_temp(p, tmp);
-}
-
-
-static void emit_matrix_transform_vec3( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
-{
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]);
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]);
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]);
-}
-
-
-static void emit_normalize_vec3( struct tnl_program *p,
- struct ureg dest,
- struct ureg src )
-{
-#if 0
- /* XXX use this when drivers are ready for NRM3 */
- emit_op1(p, OPCODE_NRM3, dest, WRITEMASK_XYZ, src);
-#else
- struct ureg tmp = get_temp(p);
- emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src);
- emit_op1(p, OPCODE_RSQ, tmp, WRITEMASK_X, tmp);
- emit_op2(p, OPCODE_MUL, dest, 0, src, swizzle1(tmp, X));
- release_temp(p, tmp);
-#endif
-}
-
-
-static void emit_passthrough( struct tnl_program *p,
- GLuint input,
- GLuint output )
-{
- struct ureg out = register_output(p, output);
- emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
-}
-
-
-static struct ureg get_eye_position( struct tnl_program *p )
-{
- if (is_undef(p->eye_position)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg modelview[4];
-
- p->eye_position = reserve_temp(p);
-
- if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- 0, modelview );
-
- emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
- }
- else {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- STATE_MATRIX_TRANSPOSE, modelview );
-
- emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
- }
- }
-
- return p->eye_position;
-}
-
-
-static struct ureg get_eye_position_z( struct tnl_program *p )
-{
- if (!is_undef(p->eye_position))
- return swizzle1(p->eye_position, Z);
-
- if (is_undef(p->eye_position_z)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg modelview[4];
-
- p->eye_position_z = reserve_temp(p);
-
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- 0, modelview );
-
- emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
- }
-
- return p->eye_position_z;
-}
-
-
-static struct ureg get_eye_position_normalized( struct tnl_program *p )
-{
- if (is_undef(p->eye_position_normalized)) {
- struct ureg eye = get_eye_position(p);
- p->eye_position_normalized = reserve_temp(p);
- emit_normalize_vec3(p, p->eye_position_normalized, eye);
- }
-
- return p->eye_position_normalized;
-}
-
-
-static struct ureg get_transformed_normal( struct tnl_program *p )
-{
- if (is_undef(p->transformed_normal) &&
- !p->state->need_eye_coords &&
- !p->state->normalize &&
- !(p->state->need_eye_coords == p->state->rescale_normals))
- {
- p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL );
- }
- else if (is_undef(p->transformed_normal))
- {
- struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
- struct ureg mvinv[3];
- struct ureg transformed_normal = reserve_temp(p);
-
- if (p->state->need_eye_coords) {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2,
- STATE_MATRIX_INVTRANS, mvinv );
-
- /* Transform to eye space:
- */
- emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal );
- normal = transformed_normal;
- }
-
- /* Normalize/Rescale:
- */
- if (p->state->normalize) {
- emit_normalize_vec3( p, transformed_normal, normal );
- normal = transformed_normal;
- }
- else if (p->state->need_eye_coords == p->state->rescale_normals) {
- /* This is already adjusted for eye/non-eye rendering:
- */
- struct ureg rescale = register_param2(p, STATE_INTERNAL,
- STATE_NORMAL_SCALE);
-
- emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
- normal = transformed_normal;
- }
-
- assert(normal.file == PROGRAM_TEMPORARY);
- p->transformed_normal = normal;
- }
-
- return p->transformed_normal;
-}
-
-
-static void build_hpos( struct tnl_program *p )
-{
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
- struct ureg mvp[4];
-
- if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
- 0, mvp );
- emit_matrix_transform_vec4( p, hpos, mvp, pos );
- }
- else {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
- STATE_MATRIX_TRANSPOSE, mvp );
- emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
- }
-}
-
-
-static GLuint material_attrib( GLuint side, GLuint property )
-{
- return (property - STATE_AMBIENT) * 2 + side;
-}
-
-
-/**
- * Get a bitmask of which material values vary on a per-vertex basis.
- */
-static void set_material_flags( struct tnl_program *p )
-{
- p->color_materials = 0;
- p->materials = 0;
-
- if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) {
- p->materials =
- p->color_materials = p->state->light_color_material_mask;
- }
-
- p->materials |= (p->state->varying_vp_inputs >> 16);
-}
-
-
-static struct ureg get_material( struct tnl_program *p, GLuint side,
- GLuint property )
-{
- GLuint attrib = material_attrib(side, property);
-
- if (p->color_materials & (1<<attrib))
- return register_input(p, VERT_ATTRIB_COLOR0);
- else if (p->materials & (1<<attrib)) {
- /* Put material values in the GENERIC slots -- they are not used
- * for anything in fixed function mode.
- */
- return register_input( p, attrib + VERT_ATTRIB_GENERIC0 );
- }
- else
- return register_param3( p, STATE_MATERIAL, side, property );
-}
-
-#define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \
- MAT_BIT_FRONT_AMBIENT | \
- MAT_BIT_FRONT_DIFFUSE) << (side))
-
-
-/**
- * Either return a precalculated constant value or emit code to
- * calculate these values dynamically in the case where material calls
- * are present between begin/end pairs.
- *
- * Probably want to shift this to the program compilation phase - if
- * we always emitted the calculation here, a smart compiler could
- * detect that it was constant (given a certain set of inputs), and
- * lift it out of the main loop. That way the programs created here
- * would be independent of the vertex_buffer details.
- */
-static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
-{
- if (p->materials & SCENE_COLOR_BITS(side)) {
- struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT);
- struct ureg material_emission = get_material(p, side, STATE_EMISSION);
- struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
- struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
- struct ureg tmp = make_temp(p, material_diffuse);
- emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
- material_ambient, material_emission);
- return tmp;
- }
- else
- return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side );
-}
-
-
-static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
- GLuint side, GLuint property )
-{
- GLuint attrib = material_attrib(side, property);
- if (p->materials & (1<<attrib)) {
- struct ureg light_value =
- register_param3(p, STATE_LIGHT, light, property);
- struct ureg material_value = get_material(p, side, property);
- struct ureg tmp = get_temp(p);
- emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value);
- return tmp;
- }
- else
- return register_param4(p, STATE_LIGHTPROD, light, side, property);
-}
-
-
-static struct ureg calculate_light_attenuation( struct tnl_program *p,
- GLuint i,
- struct ureg VPpli,
- struct ureg dist )
-{
- struct ureg attenuation = register_param3(p, STATE_LIGHT, i,
- STATE_ATTENUATION);
- struct ureg att = get_temp(p);
-
- /* Calculate spot attenuation:
- */
- if (!p->state->unit[i].light_spotcutoff_is_180) {
- struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_SPOT_DIR_NORMALIZED, i);
- struct ureg spot = get_temp(p);
- struct ureg slt = get_temp(p);
-
- emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm);
- emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
- emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
- emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
-
- release_temp(p, spot);
- release_temp(p, slt);
- }
-
- /* Calculate distance attenuation:
- */
- if (p->state->unit[i].light_attenuated) {
- /* 1/d,d,d,1/d */
- emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
- /* 1,d,d*d,1/d */
- emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
- /* 1/dist-atten */
- emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
-
- if (!p->state->unit[i].light_spotcutoff_is_180) {
- /* dist-atten */
- emit_op1(p, OPCODE_RCP, dist, 0, dist);
- /* spot-atten * dist-atten */
- emit_op2(p, OPCODE_MUL, att, 0, dist, att);
- }
- else {
- /* dist-atten */
- emit_op1(p, OPCODE_RCP, att, 0, dist);
- }
- }
-
- return att;
-}
-
-
-/**
- * Compute:
- * lit.y = MAX(0, dots.x)
- * lit.z = SLT(0, dots.x)
- */
-static void emit_degenerate_lit( struct tnl_program *p,
- struct ureg lit,
- struct ureg dots )
-{
- struct ureg id = get_identity_param(p); /* id = {0,0,0,1} */
-
- /* Note that lit.x & lit.w will not be examined. Note also that
- * dots.xyzw == dots.xxxx.
- */
-
- /* MAX lit, id, dots;
- */
- emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
-
- /* result[2] = (in > 0 ? 1 : 0)
- * SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0
- */
- emit_op2(p, OPCODE_SLT, lit, WRITEMASK_Z, swizzle1(id,Z), dots);
-}
-
-
-/* Need to add some addtional parameters to allow lighting in object
- * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
- * space lighting.
- */
-static void build_lighting( struct tnl_program *p )
-{
- const GLboolean twoside = p->state->light_twoside;
- const GLboolean separate = p->state->separate_specular;
- GLuint nr_lights = 0, count = 0;
- struct ureg normal = get_transformed_normal(p);
- struct ureg lit = get_temp(p);
- struct ureg dots = get_temp(p);
- struct ureg _col0 = undef, _col1 = undef;
- struct ureg _bfc0 = undef, _bfc1 = undef;
- GLuint i;
-
- /*
- * NOTE:
- * dots.x = dot(normal, VPpli)
- * dots.y = dot(normal, halfAngle)
- * dots.z = back.shininess
- * dots.w = front.shininess
- */
-
- for (i = 0; i < MAX_LIGHTS; i++)
- if (p->state->unit[i].light_enabled)
- nr_lights++;
-
- set_material_flags(p);
-
- {
- if (!p->state->material_shininess_is_zero) {
- struct ureg shininess = get_material(p, 0, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X));
- release_temp(p, shininess);
- }
-
- _col0 = make_temp(p, get_scenecolor(p, 0));
- if (separate)
- _col1 = make_temp(p, get_identity_param(p));
- else
- _col1 = _col0;
- }
-
- if (twoside) {
- if (!p->state->material_shininess_is_zero) {
- /* Note that we negate the back-face specular exponent here.
- * The negation will be un-done later in the back-face code below.
- */
- struct ureg shininess = get_material(p, 1, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
- negate(swizzle1(shininess,X)));
- release_temp(p, shininess);
- }
-
- _bfc0 = make_temp(p, get_scenecolor(p, 1));
- if (separate)
- _bfc1 = make_temp(p, get_identity_param(p));
- else
- _bfc1 = _bfc0;
- }
-
- /* If no lights, still need to emit the scenecolor.
- */
- {
- struct ureg res0 = register_output( p, VERT_RESULT_COL0 );
- emit_op1(p, OPCODE_MOV, res0, 0, _col0);
- }
-
- if (separate) {
- struct ureg res1 = register_output( p, VERT_RESULT_COL1 );
- emit_op1(p, OPCODE_MOV, res1, 0, _col1);
- }
-
- if (twoside) {
- struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
- emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
- }
-
- if (twoside && separate) {
- struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
- emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
- }
-
- if (nr_lights == 0) {
- release_temps(p);
- return;
- }
-
- for (i = 0; i < MAX_LIGHTS; i++) {
- if (p->state->unit[i].light_enabled) {
- struct ureg half = undef;
- struct ureg att = undef, VPpli = undef;
-
- count++;
-
- if (p->state->unit[i].light_eyepos3_is_zero) {
- /* Can used precomputed constants in this case.
- * Attenuation never applies to infinite lights.
- */
- VPpli = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_POSITION_NORMALIZED, i);
-
- if (!p->state->material_shininess_is_zero) {
- if (p->state->light_local_viewer) {
- struct ureg eye_hat = get_eye_position_normalized(p);
- half = get_temp(p);
- emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
- emit_normalize_vec3(p, half, half);
- }
- else {
- half = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_HALF_VECTOR, i);
- }
- }
- }
- else {
- struct ureg Ppli = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_POSITION, i);
- struct ureg V = get_eye_position(p);
- struct ureg dist = get_temp(p);
-
- VPpli = get_temp(p);
-
- /* Calculate VPpli vector
- */
- emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
-
- /* Normalize VPpli. The dist value also used in
- * attenuation below.
- */
- emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli);
- emit_op1(p, OPCODE_RSQ, dist, 0, dist);
- emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
-
- /* Calculate attenuation:
- */
- if (!p->state->unit[i].light_spotcutoff_is_180 ||
- p->state->unit[i].light_attenuated) {
- att = calculate_light_attenuation(p, i, VPpli, dist);
- }
-
- /* Calculate viewer direction, or use infinite viewer:
- */
- if (!p->state->material_shininess_is_zero) {
- half = get_temp(p);
-
- if (p->state->light_local_viewer) {
- struct ureg eye_hat = get_eye_position_normalized(p);
- emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
- }
- else {
- struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
- emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
- }
-
- emit_normalize_vec3(p, half, half);
- }
-
- release_temp(p, dist);
- }
-
- /* Calculate dot products:
- */
- if (p->state->material_shininess_is_zero) {
- emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli);
- }
- else {
- emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
- emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half);
- }
-
- /* Front face lighting:
- */
- {
- struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT);
- struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE);
- struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR);
- struct ureg res0, res1;
- GLuint mask0, mask1;
-
- if (count == nr_lights) {
- if (separate) {
- mask0 = WRITEMASK_XYZ;
- mask1 = WRITEMASK_XYZ;
- res0 = register_output( p, VERT_RESULT_COL0 );
- res1 = register_output( p, VERT_RESULT_COL1 );
- }
- else {
- mask0 = 0;
- mask1 = WRITEMASK_XYZ;
- res0 = _col0;
- res1 = register_output( p, VERT_RESULT_COL0 );
- }
- }
- else {
- mask0 = 0;
- mask1 = 0;
- res0 = _col0;
- res1 = _col1;
- }
-
- if (!is_undef(att)) {
- /* light is attenuated by distance */
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
- emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0);
- }
- else if (!p->state->material_shininess_is_zero) {
- /* there's a non-zero specular term */
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
- }
- else {
- /* no attenutation, no specular */
- emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
- }
-
- emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
- emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
-
- release_temp(p, ambient);
- release_temp(p, diffuse);
- release_temp(p, specular);
- }
-
- /* Back face lighting:
- */
- if (twoside) {
- struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT);
- struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE);
- struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR);
- struct ureg res0, res1;
- GLuint mask0, mask1;
-
- if (count == nr_lights) {
- if (separate) {
- mask0 = WRITEMASK_XYZ;
- mask1 = WRITEMASK_XYZ;
- res0 = register_output( p, VERT_RESULT_BFC0 );
- res1 = register_output( p, VERT_RESULT_BFC1 );
- }
- else {
- mask0 = 0;
- mask1 = WRITEMASK_XYZ;
- res0 = _bfc0;
- res1 = register_output( p, VERT_RESULT_BFC0 );
- }
- }
- else {
- res0 = _bfc0;
- res1 = _bfc1;
- mask0 = 0;
- mask1 = 0;
- }
-
- /* For the back face we need to negate the X and Y component
- * dot products. dots.Z has the negated back-face specular
- * exponent. We swizzle that into the W position. This
- * negation makes the back-face specular term positive again.
- */
- dots = negate(swizzle(dots,X,Y,W,Z));
-
- if (!is_undef(att)) {
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
- emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0);
- }
- else if (!p->state->material_shininess_is_zero) {
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); /**/
- }
- else {
- emit_degenerate_lit(p, lit, dots);
- emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0);
- }
-
- emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
- emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
- /* restore dots to its original state for subsequent lights
- * by negating and swizzling again.
- */
- dots = negate(swizzle(dots,X,Y,W,Z));
-
- release_temp(p, ambient);
- release_temp(p, diffuse);
- release_temp(p, specular);
- }
-
- release_temp(p, half);
- release_temp(p, VPpli);
- release_temp(p, att);
- }
- }
-
- release_temps( p );
-}
-
-
-static void build_fog( struct tnl_program *p )
-{
- struct ureg fog = register_output(p, VERT_RESULT_FOGC);
- struct ureg input;
-
- if (p->state->fog_source_is_depth) {
- input = get_eye_position_z(p);
- }
- else {
- input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
- }
-
- /* result.fog = {abs(f),0,0,1}; */
- emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
- emit_op1(p, OPCODE_MOV, fog, WRITEMASK_YZW, get_identity_param(p));
-}
-
-
-static void build_reflect_texgen( struct tnl_program *p,
- struct ureg dest,
- GLuint writemask )
-{
- struct ureg normal = get_transformed_normal(p);
- struct ureg eye_hat = get_eye_position_normalized(p);
- struct ureg tmp = get_temp(p);
-
- /* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
- /* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
- /* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat);
-
- release_temp(p, tmp);
-}
-
-
-static void build_sphere_texgen( struct tnl_program *p,
- struct ureg dest,
- GLuint writemask )
-{
- struct ureg normal = get_transformed_normal(p);
- struct ureg eye_hat = get_eye_position_normalized(p);
- struct ureg tmp = get_temp(p);
- struct ureg half = register_scalar_const(p, .5);
- struct ureg r = get_temp(p);
- struct ureg inv_m = get_temp(p);
- struct ureg id = get_identity_param(p);
-
- /* Could share the above calculations, but it would be
- * a fairly odd state for someone to set (both sphere and
- * reflection active for different texture coordinate
- * components. Of course - if two texture units enable
- * reflect and/or sphere, things start to tilt in favour
- * of seperating this out:
- */
-
- /* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
- /* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
- /* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
- /* r + 0,0,1 */
- emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
- /* rx^2 + ry^2 + (rz+1)^2 */
- emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
- /* 2/m */
- emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
- /* 1/m */
- emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
- /* r/m + 1/2 */
- emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
-
- release_temp(p, tmp);
- release_temp(p, r);
- release_temp(p, inv_m);
-}
-
-
-static void build_texture_transform( struct tnl_program *p )
-{
- GLuint i, j;
-
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
-
- if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
- continue;
-
- if (p->state->unit[i].coord_replace)
- continue;
-
- if (p->state->unit[i].texgen_enabled ||
- p->state->unit[i].texmat_enabled) {
-
- GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
- struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
- struct ureg out_texgen = undef;
-
- if (p->state->unit[i].texgen_enabled) {
- GLuint copy_mask = 0;
- GLuint sphere_mask = 0;
- GLuint reflect_mask = 0;
- GLuint normal_mask = 0;
- GLuint modes[4];
-
- if (texmat_enabled)
- out_texgen = get_temp(p);
- else
- out_texgen = out;
-
- modes[0] = p->state->unit[i].texgen_mode0;
- modes[1] = p->state->unit[i].texgen_mode1;
- modes[2] = p->state->unit[i].texgen_mode2;
- modes[3] = p->state->unit[i].texgen_mode3;
-
- for (j = 0; j < 4; j++) {
- switch (modes[j]) {
- case TXG_OBJ_LINEAR: {
- struct ureg obj = register_input(p, VERT_ATTRIB_POS);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
- STATE_TEXGEN_OBJECT_S + j);
-
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
- obj, plane );
- break;
- }
- case TXG_EYE_LINEAR: {
- struct ureg eye = get_eye_position(p);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
- STATE_TEXGEN_EYE_S + j);
-
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
- eye, plane );
- break;
- }
- case TXG_SPHERE_MAP:
- sphere_mask |= WRITEMASK_X << j;
- break;
- case TXG_REFLECTION_MAP:
- reflect_mask |= WRITEMASK_X << j;
- break;
- case TXG_NORMAL_MAP:
- normal_mask |= WRITEMASK_X << j;
- break;
- case TXG_NONE:
- copy_mask |= WRITEMASK_X << j;
- }
- }
-
- if (sphere_mask) {
- build_sphere_texgen(p, out_texgen, sphere_mask);
- }
-
- if (reflect_mask) {
- build_reflect_texgen(p, out_texgen, reflect_mask);
- }
-
- if (normal_mask) {
- struct ureg normal = get_transformed_normal(p);
- emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal );
- }
-
- if (copy_mask) {
- struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
- emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
- }
- }
-
- if (texmat_enabled) {
- struct ureg texmat[4];
- struct ureg in = (!is_undef(out_texgen) ?
- out_texgen :
- register_input(p, VERT_ATTRIB_TEX0+i));
- if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
- 0, texmat );
- emit_matrix_transform_vec4( p, out, texmat, in );
- }
- else {
- register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
- STATE_MATRIX_TRANSPOSE, texmat );
- emit_transpose_matrix_transform_vec4( p, out, texmat, in );
- }
- }
-
- release_temps(p);
- }
- else {
- emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
- }
- }
-}
-
-
-/**
- * Point size attenuation computation.
- */
-static void build_atten_pointsize( struct tnl_program *p )
-{
- struct ureg eye = get_eye_position_z(p);
- struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED);
- struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
- struct ureg out = register_output(p, VERT_RESULT_PSIZ);
- struct ureg ut = get_temp(p);
-
- /* dist = |eyez| */
- emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));
- /* p1 + dist * (p2 + dist * p3); */
- emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
- swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y));
- emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y),
- ut, swizzle1(state_attenuation, X));
-
- /* 1 / sqrt(factor) */
- emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut );
-
-#if 0
- /* out = pointSize / sqrt(factor) */
- emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size);
-#else
- /* this is a good place to clamp the point size since there's likely
- * no hardware registers to clamp point size at rasterization time.
- */
- emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size);
- emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y));
- emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z));
-#endif
-
- release_temp(p, ut);
-}
-
-
-/**
- * Pass-though per-vertex point size, from user's point size array.
- */
-static void build_array_pointsize( struct tnl_program *p )
-{
- struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE);
- struct ureg out = register_output(p, VERT_RESULT_PSIZ);
- emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in);
-}
-
-
-static void build_tnl_program( struct tnl_program *p )
-{
- /* Emit the program, starting with modelviewproject:
- */
- build_hpos(p);
-
- /* Lighting calculations:
- */
- if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) {
- if (p->state->light_global_enabled)
- build_lighting(p);
- else {
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
- emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
- }
- }
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC)
- build_fog(p);
-
- if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
- build_texture_transform(p);
-
- if (p->state->point_attenuated)
- build_atten_pointsize(p);
- else if (p->state->point_array)
- build_array_pointsize(p);
-
- /* Finish up:
- */
- emit_op1(p, OPCODE_END, undef, 0, undef);
-
- /* Disassemble:
- */
- if (DISASSEM) {
- printf ("\n");
- }
-}
-
-
-static void
-create_new_program( const struct state_key *key,
- struct gl_vertex_program *program,
- GLboolean mvp_with_dp4,
- GLuint max_temps)
-{
- struct tnl_program p;
-
- memset(&p, 0, sizeof(p));
- p.state = key;
- p.program = program;
- p.eye_position = undef;
- p.eye_position_z = undef;
- p.eye_position_normalized = undef;
- p.transformed_normal = undef;
- p.identity = undef;
- p.temp_in_use = 0;
- p.mvp_with_dp4 = mvp_with_dp4;
-
- if (max_temps >= sizeof(int) * 8)
- p.temp_reserved = 0;
- else
- p.temp_reserved = ~((1<<max_temps)-1);
-
- /* Start by allocating 32 instructions.
- * If we need more, we'll grow the instruction array as needed.
- */
- p.max_inst = 32;
- p.program->Base.Instructions = _mesa_alloc_instructions(p.max_inst);
- p.program->Base.String = NULL;
- p.program->Base.NumInstructions =
- p.program->Base.NumTemporaries =
- p.program->Base.NumParameters =
- p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
- p.program->Base.Parameters = _mesa_new_parameter_list();
- p.program->Base.InputsRead = 0;
- p.program->Base.OutputsWritten = 0;
-
- build_tnl_program( &p );
-}
-
-
-/**
- * Return a vertex program which implements the current fixed-function
- * transform/lighting/texgen operations.
- * XXX move this into core mesa (main/)
- */
-struct gl_vertex_program *
-_mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
-{
- struct gl_vertex_program *prog;
- struct state_key key;
-
- /* Grab all the relevent state and put it in a single structure:
- */
- make_state_key(ctx, &key);
-
- /* Look for an already-prepared program for this state:
- */
- prog = (struct gl_vertex_program *)
- _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
-
- if (!prog) {
- /* OK, we'll have to build a new one */
- if (0)
- printf("Build new TNL program\n");
-
- prog = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
- if (!prog)
- return NULL;
-
- create_new_program( &key, prog,
- ctx->mvp_with_dp4,
- ctx->Const.VertexProgram.MaxTemps );
-
-#if 0
- if (ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
- &prog->Base );
-#endif
- _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,
- &key, sizeof(key), &prog->Base);
- }
-
- return prog;
-}
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * \file ffvertex_prog.c + * + * Create a vertex program to execute the current fixed function T&L pipeline. + * \author Keith Whitwell + */ + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "main/enums.h" +#include "main/ffvertex_prog.h" +#include "program/program.h" +#include "program/prog_cache.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" + + +/** Max of number of lights and texture coord units */ +#define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS) + +struct state_key { + unsigned light_color_material_mask:12; + unsigned light_global_enabled:1; + unsigned light_local_viewer:1; + unsigned light_twoside:1; + unsigned material_shininess_is_zero:1; + unsigned need_eye_coords:1; + unsigned normalize:1; + unsigned rescale_normals:1; + + unsigned fog_source_is_depth:1; + unsigned separate_specular:1; + unsigned point_attenuated:1; + unsigned point_array:1; + unsigned texture_enabled_global:1; + unsigned fragprog_inputs_read:12; + + unsigned varying_vp_inputs; + + struct { + unsigned light_enabled:1; + unsigned light_eyepos3_is_zero:1; + unsigned light_spotcutoff_is_180:1; + unsigned light_attenuated:1; + unsigned texunit_really_enabled:1; + unsigned texmat_enabled:1; + unsigned coord_replace:1; + unsigned texgen_enabled:4; + unsigned texgen_mode0:4; + unsigned texgen_mode1:4; + unsigned texgen_mode2:4; + unsigned texgen_mode3:4; + } unit[NUM_UNITS]; +}; + + +#define TXG_NONE 0 +#define TXG_OBJ_LINEAR 1 +#define TXG_EYE_LINEAR 2 +#define TXG_SPHERE_MAP 3 +#define TXG_REFLECTION_MAP 4 +#define TXG_NORMAL_MAP 5 + +static GLuint translate_texgen( GLboolean enabled, GLenum mode ) +{ + if (!enabled) + return TXG_NONE; + + switch (mode) { + case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR; + case GL_EYE_LINEAR: return TXG_EYE_LINEAR; + case GL_SPHERE_MAP: return TXG_SPHERE_MAP; + case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP; + case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP; + default: return TXG_NONE; + } +} + + + +static GLboolean check_active_shininess( struct gl_context *ctx, + const struct state_key *key, + GLuint side ) +{ + GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side); + + if ((key->varying_vp_inputs & VERT_BIT_COLOR0) && + (key->light_color_material_mask & bit)) + return GL_TRUE; + + if (key->varying_vp_inputs & (bit << 16)) + return GL_TRUE; + + if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F) + return GL_TRUE; + + return GL_FALSE; +} + + +static void make_state_key( struct gl_context *ctx, struct state_key *key ) +{ + const struct gl_fragment_program *fp; + GLuint i; + + memset(key, 0, sizeof(struct state_key)); + fp = ctx->FragmentProgram._Current; + + /* This now relies on texenvprogram.c being active: + */ + assert(fp); + + key->need_eye_coords = ctx->_NeedEyeCoords; + + key->fragprog_inputs_read = fp->Base.InputsRead; + key->varying_vp_inputs = ctx->varying_vp_inputs; + + if (ctx->RenderMode == GL_FEEDBACK) { + /* make sure the vertprog emits color and tex0 */ + key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + } + + key->separate_specular = (ctx->Light.Model.ColorControl == + GL_SEPARATE_SPECULAR_COLOR); + + if (ctx->Light.Enabled) { + key->light_global_enabled = 1; + + if (ctx->Light.Model.LocalViewer) + key->light_local_viewer = 1; + + if (ctx->Light.Model.TwoSide) + key->light_twoside = 1; + + if (ctx->Light.ColorMaterialEnabled) { + key->light_color_material_mask = ctx->Light.ColorMaterialBitmask; + } + + for (i = 0; i < MAX_LIGHTS; i++) { + struct gl_light *light = &ctx->Light.Light[i]; + + if (light->Enabled) { + key->unit[i].light_enabled = 1; + + if (light->EyePosition[3] == 0.0) + key->unit[i].light_eyepos3_is_zero = 1; + + if (light->SpotCutoff == 180.0) + key->unit[i].light_spotcutoff_is_180 = 1; + + if (light->ConstantAttenuation != 1.0 || + light->LinearAttenuation != 0.0 || + light->QuadraticAttenuation != 0.0) + key->unit[i].light_attenuated = 1; + } + } + + if (check_active_shininess(ctx, key, 0)) { + key->material_shininess_is_zero = 0; + } + else if (key->light_twoside && + check_active_shininess(ctx, key, 1)) { + key->material_shininess_is_zero = 0; + } + else { + key->material_shininess_is_zero = 1; + } + } + + if (ctx->Transform.Normalize) + key->normalize = 1; + + if (ctx->Transform.RescaleNormals) + key->rescale_normals = 1; + + if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) + key->fog_source_is_depth = 1; + + if (ctx->Point._Attenuated) + key->point_attenuated = 1; + +#if FEATURE_point_size_array + if (ctx->Array.ArrayObj->PointSize.Enabled) + key->point_array = 1; +#endif + + if (ctx->Texture._TexGenEnabled || + ctx->Texture._TexMatEnabled || + ctx->Texture._EnabledUnits) + key->texture_enabled_global = 1; + + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + + if (texUnit->_ReallyEnabled) + key->unit[i].texunit_really_enabled = 1; + + if (ctx->Point.PointSprite) + if (ctx->Point.CoordReplace[i]) + key->unit[i].coord_replace = 1; + + if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) + key->unit[i].texmat_enabled = 1; + + if (texUnit->TexGenEnabled) { + key->unit[i].texgen_enabled = 1; + + key->unit[i].texgen_mode0 = + translate_texgen( texUnit->TexGenEnabled & (1<<0), + texUnit->GenS.Mode ); + key->unit[i].texgen_mode1 = + translate_texgen( texUnit->TexGenEnabled & (1<<1), + texUnit->GenT.Mode ); + key->unit[i].texgen_mode2 = + translate_texgen( texUnit->TexGenEnabled & (1<<2), + texUnit->GenR.Mode ); + key->unit[i].texgen_mode3 = + translate_texgen( texUnit->TexGenEnabled & (1<<3), + texUnit->GenQ.Mode ); + } + } +} + + + +/* Very useful debugging tool - produces annotated listing of + * generated program with line/function references for each + * instruction back into this file: + */ +#define DISASSEM 0 + + +/* Use uregs to represent registers internally, translate to Mesa's + * expected formats on emit. + * + * NOTE: These are passed by value extensively in this file rather + * than as usual by pointer reference. If this disturbs you, try + * remembering they are just 32bits in size. + * + * GCC is smart enough to deal with these dword-sized structures in + * much the same way as if I had defined them as dwords and was using + * macros to access and set the fields. This is much nicer and easier + * to evolve. + */ +struct ureg { + GLuint file:4; + GLint idx:9; /* relative addressing may be negative */ + /* sizeof(idx) should == sizeof(prog_src_reg::Index) */ + GLuint negate:1; + GLuint swz:12; + GLuint pad:6; +}; + + +struct tnl_program { + const struct state_key *state; + struct gl_vertex_program *program; + GLint max_inst; /** number of instructions allocated for program */ + GLboolean mvp_with_dp4; + + GLuint temp_in_use; + GLuint temp_reserved; + + struct ureg eye_position; + struct ureg eye_position_z; + struct ureg eye_position_normalized; + struct ureg transformed_normal; + struct ureg identity; + + GLuint materials; + GLuint color_materials; +}; + + +static const struct ureg undef = { + PROGRAM_UNDEFINED, + 0, + 0, + 0, + 0 +}; + +/* Local shorthand: + */ +#define X SWIZZLE_X +#define Y SWIZZLE_Y +#define Z SWIZZLE_Z +#define W SWIZZLE_W + + +/* Construct a ureg: + */ +static struct ureg make_ureg(GLuint file, GLint idx) +{ + struct ureg reg; + reg.file = file; + reg.idx = idx; + reg.negate = 0; + reg.swz = SWIZZLE_NOOP; + reg.pad = 0; + return reg; +} + + + +static struct ureg negate( struct ureg reg ) +{ + reg.negate ^= 1; + return reg; +} + + +static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) +{ + reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), + GET_SWZ(reg.swz, y), + GET_SWZ(reg.swz, z), + GET_SWZ(reg.swz, w)); + return reg; +} + + +static struct ureg swizzle1( struct ureg reg, int x ) +{ + return swizzle(reg, x, x, x, x); +} + + +static struct ureg get_temp( struct tnl_program *p ) +{ + int bit = _mesa_ffs( ~p->temp_in_use ); + if (!bit) { + _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); + exit(1); + } + + if ((GLuint) bit > p->program->Base.NumTemporaries) + p->program->Base.NumTemporaries = bit; + + p->temp_in_use |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, bit-1); +} + + +static struct ureg reserve_temp( struct tnl_program *p ) +{ + struct ureg temp = get_temp( p ); + p->temp_reserved |= 1<<temp.idx; + return temp; +} + + +static void release_temp( struct tnl_program *p, struct ureg reg ) +{ + if (reg.file == PROGRAM_TEMPORARY) { + p->temp_in_use &= ~(1<<reg.idx); + p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */ + } +} + +static void release_temps( struct tnl_program *p ) +{ + p->temp_in_use = p->temp_reserved; +} + + +static struct ureg register_param5(struct tnl_program *p, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) +{ + gl_state_index tokens[STATE_LENGTH]; + GLint idx; + tokens[0] = s0; + tokens[1] = s1; + tokens[2] = s2; + tokens[3] = s3; + tokens[4] = s4; + idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); + return make_ureg(PROGRAM_STATE_VAR, idx); +} + + +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) + + + +/** + * \param input one of VERT_ATTRIB_x tokens. + */ +static struct ureg register_input( struct tnl_program *p, GLuint input ) +{ + assert(input < 32); + + if (p->state->varying_vp_inputs & (1<<input)) { + p->program->Base.InputsRead |= (1<<input); + return make_ureg(PROGRAM_INPUT, input); + } + else { + return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input ); + } +} + + +/** + * \param input one of VERT_RESULT_x tokens. + */ +static struct ureg register_output( struct tnl_program *p, GLuint output ) +{ + p->program->Base.OutputsWritten |= BITFIELD64_BIT(output); + return make_ureg(PROGRAM_OUTPUT, output); +} + + +static struct ureg register_const4f( struct tnl_program *p, + GLfloat s0, + GLfloat s1, + GLfloat s2, + GLfloat s3) +{ + gl_constant_value values[4]; + GLint idx; + GLuint swizzle; + values[0].f = s0; + values[1].f = s1; + values[2].f = s2; + values[3].f = s3; + idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, + &swizzle ); + ASSERT(swizzle == SWIZZLE_NOOP); + return make_ureg(PROGRAM_CONSTANT, idx); +} + +#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) +#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) +#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) +#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) + +static GLboolean is_undef( struct ureg reg ) +{ + return reg.file == PROGRAM_UNDEFINED; +} + + +static struct ureg get_identity_param( struct tnl_program *p ) +{ + if (is_undef(p->identity)) + p->identity = register_const4f(p, 0,0,0,1); + + return p->identity; +} + +static void register_matrix_param5( struct tnl_program *p, + GLint s0, /* modelview, projection, etc */ + GLint s1, /* texture matrix number */ + GLint s2, /* first row */ + GLint s3, /* last row */ + GLint s4, /* inverse, transpose, etc */ + struct ureg *matrix ) +{ + GLint i; + + /* This is a bit sad as the support is there to pull the whole + * matrix out in one go: + */ + for (i = 0; i <= s3 - s2; i++) + matrix[i] = register_param5( p, s0, s1, i, i, s4 ); +} + + +static void emit_arg( struct prog_src_register *src, + struct ureg reg ) +{ + src->File = reg.file; + src->Index = reg.idx; + src->Swizzle = reg.swz; + src->Negate = reg.negate ? NEGATE_XYZW : NEGATE_NONE; + src->Abs = 0; + src->RelAddr = 0; + /* Check that bitfield sizes aren't exceeded */ + ASSERT(src->Index == reg.idx); +} + + +static void emit_dst( struct prog_dst_register *dst, + struct ureg reg, GLuint mask ) +{ + dst->File = reg.file; + dst->Index = reg.idx; + /* allow zero as a shorthand for xyzw */ + dst->WriteMask = mask ? mask : WRITEMASK_XYZW; + dst->CondMask = COND_TR; /* always pass cond test */ + dst->CondSwizzle = SWIZZLE_NOOP; + dst->CondSrc = 0; + /* Check that bitfield sizes aren't exceeded */ + ASSERT(dst->Index == reg.idx); +} + + +static void debug_insn( struct prog_instruction *inst, const char *fn, + GLuint line ) +{ + if (DISASSEM) { + static const char *last_fn; + + if (fn != last_fn) { + last_fn = fn; + printf("%s:\n", fn); + } + + printf("%d:\t", line); + _mesa_print_instruction(inst); + } +} + + +static void emit_op3fn(struct tnl_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint mask, + struct ureg src0, + struct ureg src1, + struct ureg src2, + const char *fn, + GLuint line) +{ + GLuint nr; + struct prog_instruction *inst; + + assert((GLint) p->program->Base.NumInstructions <= p->max_inst); + + if (p->program->Base.NumInstructions == p->max_inst) { + /* need to extend the program's instruction array */ + struct prog_instruction *newInst; + + /* double the size */ + p->max_inst *= 2; + + newInst = _mesa_alloc_instructions(p->max_inst); + if (!newInst) { + _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build"); + return; + } + + _mesa_copy_instructions(newInst, + p->program->Base.Instructions, + p->program->Base.NumInstructions); + + _mesa_free_instructions(p->program->Base.Instructions, + p->program->Base.NumInstructions); + + p->program->Base.Instructions = newInst; + } + + nr = p->program->Base.NumInstructions++; + + inst = &p->program->Base.Instructions[nr]; + inst->Opcode = (enum prog_opcode) op; + inst->Data = 0; + + emit_arg( &inst->SrcReg[0], src0 ); + emit_arg( &inst->SrcReg[1], src1 ); + emit_arg( &inst->SrcReg[2], src2 ); + + emit_dst( &inst->DstReg, dest, mask ); + + debug_insn(inst, fn, line); +} + + +#define emit_op3(p, op, dst, mask, src0, src1, src2) \ + emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__) + +#define emit_op2(p, op, dst, mask, src0, src1) \ + emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__) + +#define emit_op1(p, op, dst, mask, src0) \ + emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__) + + +static struct ureg make_temp( struct tnl_program *p, struct ureg reg ) +{ + if (reg.file == PROGRAM_TEMPORARY && + !(p->temp_reserved & (1<<reg.idx))) + return reg; + else { + struct ureg temp = get_temp(p); + emit_op1(p, OPCODE_MOV, temp, 0, reg); + return temp; + } +} + + +/* Currently no tracking performed of input/output/register size or + * active elements. Could be used to reduce these operations, as + * could the matrix type. + */ +static void emit_matrix_transform_vec4( struct tnl_program *p, + struct ureg dest, + const struct ureg *mat, + struct ureg src) +{ + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]); + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]); + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]); + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]); +} + + +/* This version is much easier to implement if writemasks are not + * supported natively on the target or (like SSE), the target doesn't + * have a clean/obvious dotproduct implementation. + */ +static void emit_transpose_matrix_transform_vec4( struct tnl_program *p, + struct ureg dest, + const struct ureg *mat, + struct ureg src) +{ + struct ureg tmp; + + if (dest.file != PROGRAM_TEMPORARY) + tmp = get_temp(p); + else + tmp = dest; + + emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); + emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); + emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); + emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); + + if (dest.file != PROGRAM_TEMPORARY) + release_temp(p, tmp); +} + + +static void emit_matrix_transform_vec3( struct tnl_program *p, + struct ureg dest, + const struct ureg *mat, + struct ureg src) +{ + emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]); + emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]); + emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]); +} + + +static void emit_normalize_vec3( struct tnl_program *p, + struct ureg dest, + struct ureg src ) +{ +#if 0 + /* XXX use this when drivers are ready for NRM3 */ + emit_op1(p, OPCODE_NRM3, dest, WRITEMASK_XYZ, src); +#else + struct ureg tmp = get_temp(p); + emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src); + emit_op1(p, OPCODE_RSQ, tmp, WRITEMASK_X, tmp); + emit_op2(p, OPCODE_MUL, dest, 0, src, swizzle1(tmp, X)); + release_temp(p, tmp); +#endif +} + + +static void emit_passthrough( struct tnl_program *p, + GLuint input, + GLuint output ) +{ + struct ureg out = register_output(p, output); + emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); +} + + +static struct ureg get_eye_position( struct tnl_program *p ) +{ + if (is_undef(p->eye_position)) { + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); + struct ureg modelview[4]; + + p->eye_position = reserve_temp(p); + + if (p->mvp_with_dp4) { + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + 0, modelview ); + + emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); + } + else { + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + STATE_MATRIX_TRANSPOSE, modelview ); + + emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); + } + } + + return p->eye_position; +} + + +static struct ureg get_eye_position_z( struct tnl_program *p ) +{ + if (!is_undef(p->eye_position)) + return swizzle1(p->eye_position, Z); + + if (is_undef(p->eye_position_z)) { + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); + struct ureg modelview[4]; + + p->eye_position_z = reserve_temp(p); + + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + 0, modelview ); + + emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); + } + + return p->eye_position_z; +} + + +static struct ureg get_eye_position_normalized( struct tnl_program *p ) +{ + if (is_undef(p->eye_position_normalized)) { + struct ureg eye = get_eye_position(p); + p->eye_position_normalized = reserve_temp(p); + emit_normalize_vec3(p, p->eye_position_normalized, eye); + } + + return p->eye_position_normalized; +} + + +static struct ureg get_transformed_normal( struct tnl_program *p ) +{ + if (is_undef(p->transformed_normal) && + !p->state->need_eye_coords && + !p->state->normalize && + !(p->state->need_eye_coords == p->state->rescale_normals)) + { + p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL ); + } + else if (is_undef(p->transformed_normal)) + { + struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); + struct ureg mvinv[3]; + struct ureg transformed_normal = reserve_temp(p); + + if (p->state->need_eye_coords) { + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2, + STATE_MATRIX_INVTRANS, mvinv ); + + /* Transform to eye space: + */ + emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal ); + normal = transformed_normal; + } + + /* Normalize/Rescale: + */ + if (p->state->normalize) { + emit_normalize_vec3( p, transformed_normal, normal ); + normal = transformed_normal; + } + else if (p->state->need_eye_coords == p->state->rescale_normals) { + /* This is already adjusted for eye/non-eye rendering: + */ + struct ureg rescale = register_param2(p, STATE_INTERNAL, + STATE_NORMAL_SCALE); + + emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale ); + normal = transformed_normal; + } + + assert(normal.file == PROGRAM_TEMPORARY); + p->transformed_normal = normal; + } + + return p->transformed_normal; +} + + +static void build_hpos( struct tnl_program *p ) +{ + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); + struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); + struct ureg mvp[4]; + + if (p->mvp_with_dp4) { + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, + 0, mvp ); + emit_matrix_transform_vec4( p, hpos, mvp, pos ); + } + else { + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, + STATE_MATRIX_TRANSPOSE, mvp ); + emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos ); + } +} + + +static GLuint material_attrib( GLuint side, GLuint property ) +{ + return (property - STATE_AMBIENT) * 2 + side; +} + + +/** + * Get a bitmask of which material values vary on a per-vertex basis. + */ +static void set_material_flags( struct tnl_program *p ) +{ + p->color_materials = 0; + p->materials = 0; + + if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) { + p->materials = + p->color_materials = p->state->light_color_material_mask; + } + + p->materials |= (p->state->varying_vp_inputs >> 16); +} + + +static struct ureg get_material( struct tnl_program *p, GLuint side, + GLuint property ) +{ + GLuint attrib = material_attrib(side, property); + + if (p->color_materials & (1<<attrib)) + return register_input(p, VERT_ATTRIB_COLOR0); + else if (p->materials & (1<<attrib)) { + /* Put material values in the GENERIC slots -- they are not used + * for anything in fixed function mode. + */ + return register_input( p, attrib + VERT_ATTRIB_GENERIC0 ); + } + else + return register_param3( p, STATE_MATERIAL, side, property ); +} + +#define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \ + MAT_BIT_FRONT_AMBIENT | \ + MAT_BIT_FRONT_DIFFUSE) << (side)) + + +/** + * Either return a precalculated constant value or emit code to + * calculate these values dynamically in the case where material calls + * are present between begin/end pairs. + * + * Probably want to shift this to the program compilation phase - if + * we always emitted the calculation here, a smart compiler could + * detect that it was constant (given a certain set of inputs), and + * lift it out of the main loop. That way the programs created here + * would be independent of the vertex_buffer details. + */ +static struct ureg get_scenecolor( struct tnl_program *p, GLuint side ) +{ + if (p->materials & SCENE_COLOR_BITS(side)) { + struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT); + struct ureg material_emission = get_material(p, side, STATE_EMISSION); + struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); + struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); + struct ureg tmp = make_temp(p, material_diffuse); + emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient, + material_ambient, material_emission); + return tmp; + } + else + return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side ); +} + + +static struct ureg get_lightprod( struct tnl_program *p, GLuint light, + GLuint side, GLuint property ) +{ + GLuint attrib = material_attrib(side, property); + if (p->materials & (1<<attrib)) { + struct ureg light_value = + register_param3(p, STATE_LIGHT, light, property); + struct ureg material_value = get_material(p, side, property); + struct ureg tmp = get_temp(p); + emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value); + return tmp; + } + else + return register_param4(p, STATE_LIGHTPROD, light, side, property); +} + + +static struct ureg calculate_light_attenuation( struct tnl_program *p, + GLuint i, + struct ureg VPpli, + struct ureg dist ) +{ + struct ureg attenuation = register_param3(p, STATE_LIGHT, i, + STATE_ATTENUATION); + struct ureg att = get_temp(p); + + /* Calculate spot attenuation: + */ + if (!p->state->unit[i].light_spotcutoff_is_180) { + struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_SPOT_DIR_NORMALIZED, i); + struct ureg spot = get_temp(p); + struct ureg slt = get_temp(p); + + emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm); + emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot); + emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W)); + emit_op2(p, OPCODE_MUL, att, 0, slt, spot); + + release_temp(p, spot); + release_temp(p, slt); + } + + /* Calculate distance attenuation: + */ + if (p->state->unit[i].light_attenuated) { + /* 1/d,d,d,1/d */ + emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist); + /* 1,d,d*d,1/d */ + emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y)); + /* 1/dist-atten */ + emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); + + if (!p->state->unit[i].light_spotcutoff_is_180) { + /* dist-atten */ + emit_op1(p, OPCODE_RCP, dist, 0, dist); + /* spot-atten * dist-atten */ + emit_op2(p, OPCODE_MUL, att, 0, dist, att); + } + else { + /* dist-atten */ + emit_op1(p, OPCODE_RCP, att, 0, dist); + } + } + + return att; +} + + +/** + * Compute: + * lit.y = MAX(0, dots.x) + * lit.z = SLT(0, dots.x) + */ +static void emit_degenerate_lit( struct tnl_program *p, + struct ureg lit, + struct ureg dots ) +{ + struct ureg id = get_identity_param(p); /* id = {0,0,0,1} */ + + /* Note that lit.x & lit.w will not be examined. Note also that + * dots.xyzw == dots.xxxx. + */ + + /* MAX lit, id, dots; + */ + emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots); + + /* result[2] = (in > 0 ? 1 : 0) + * SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0 + */ + emit_op2(p, OPCODE_SLT, lit, WRITEMASK_Z, swizzle1(id,Z), dots); +} + + +/* Need to add some addtional parameters to allow lighting in object + * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye + * space lighting. + */ +static void build_lighting( struct tnl_program *p ) +{ + const GLboolean twoside = p->state->light_twoside; + const GLboolean separate = p->state->separate_specular; + GLuint nr_lights = 0, count = 0; + struct ureg normal = get_transformed_normal(p); + struct ureg lit = get_temp(p); + struct ureg dots = get_temp(p); + struct ureg _col0 = undef, _col1 = undef; + struct ureg _bfc0 = undef, _bfc1 = undef; + GLuint i; + + /* + * NOTE: + * dots.x = dot(normal, VPpli) + * dots.y = dot(normal, halfAngle) + * dots.z = back.shininess + * dots.w = front.shininess + */ + + for (i = 0; i < MAX_LIGHTS; i++) + if (p->state->unit[i].light_enabled) + nr_lights++; + + set_material_flags(p); + + { + if (!p->state->material_shininess_is_zero) { + struct ureg shininess = get_material(p, 0, STATE_SHININESS); + emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X)); + release_temp(p, shininess); + } + + _col0 = make_temp(p, get_scenecolor(p, 0)); + if (separate) + _col1 = make_temp(p, get_identity_param(p)); + else + _col1 = _col0; + } + + if (twoside) { + if (!p->state->material_shininess_is_zero) { + /* Note that we negate the back-face specular exponent here. + * The negation will be un-done later in the back-face code below. + */ + struct ureg shininess = get_material(p, 1, STATE_SHININESS); + emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z, + negate(swizzle1(shininess,X))); + release_temp(p, shininess); + } + + _bfc0 = make_temp(p, get_scenecolor(p, 1)); + if (separate) + _bfc1 = make_temp(p, get_identity_param(p)); + else + _bfc1 = _bfc0; + } + + /* If no lights, still need to emit the scenecolor. + */ + { + struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); + emit_op1(p, OPCODE_MOV, res0, 0, _col0); + } + + if (separate) { + struct ureg res1 = register_output( p, VERT_RESULT_COL1 ); + emit_op1(p, OPCODE_MOV, res1, 0, _col1); + } + + if (twoside) { + struct ureg res0 = register_output( p, VERT_RESULT_BFC0 ); + emit_op1(p, OPCODE_MOV, res0, 0, _bfc0); + } + + if (twoside && separate) { + struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); + emit_op1(p, OPCODE_MOV, res1, 0, _bfc1); + } + + if (nr_lights == 0) { + release_temps(p); + return; + } + + for (i = 0; i < MAX_LIGHTS; i++) { + if (p->state->unit[i].light_enabled) { + struct ureg half = undef; + struct ureg att = undef, VPpli = undef; + + count++; + + if (p->state->unit[i].light_eyepos3_is_zero) { + /* Can used precomputed constants in this case. + * Attenuation never applies to infinite lights. + */ + VPpli = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_POSITION_NORMALIZED, i); + + if (!p->state->material_shininess_is_zero) { + if (p->state->light_local_viewer) { + struct ureg eye_hat = get_eye_position_normalized(p); + half = get_temp(p); + emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); + emit_normalize_vec3(p, half, half); + } + else { + half = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_HALF_VECTOR, i); + } + } + } + else { + struct ureg Ppli = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_POSITION, i); + struct ureg V = get_eye_position(p); + struct ureg dist = get_temp(p); + + VPpli = get_temp(p); + + /* Calculate VPpli vector + */ + emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); + + /* Normalize VPpli. The dist value also used in + * attenuation below. + */ + emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli); + emit_op1(p, OPCODE_RSQ, dist, 0, dist); + emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist); + + /* Calculate attenuation: + */ + if (!p->state->unit[i].light_spotcutoff_is_180 || + p->state->unit[i].light_attenuated) { + att = calculate_light_attenuation(p, i, VPpli, dist); + } + + /* Calculate viewer direction, or use infinite viewer: + */ + if (!p->state->material_shininess_is_zero) { + half = get_temp(p); + + if (p->state->light_local_viewer) { + struct ureg eye_hat = get_eye_position_normalized(p); + emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); + } + else { + struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z); + emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir); + } + + emit_normalize_vec3(p, half, half); + } + + release_temp(p, dist); + } + + /* Calculate dot products: + */ + if (p->state->material_shininess_is_zero) { + emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli); + } + else { + emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); + emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); + } + + /* Front face lighting: + */ + { + struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); + struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); + struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); + struct ureg res0, res1; + GLuint mask0, mask1; + + if (count == nr_lights) { + if (separate) { + mask0 = WRITEMASK_XYZ; + mask1 = WRITEMASK_XYZ; + res0 = register_output( p, VERT_RESULT_COL0 ); + res1 = register_output( p, VERT_RESULT_COL1 ); + } + else { + mask0 = 0; + mask1 = WRITEMASK_XYZ; + res0 = _col0; + res1 = register_output( p, VERT_RESULT_COL0 ); + } + } + else { + mask0 = 0; + mask1 = 0; + res0 = _col0; + res1 = _col1; + } + + if (!is_undef(att)) { + /* light is attenuated by distance */ + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_MUL, lit, 0, lit, att); + emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); + } + else if (!p->state->material_shininess_is_zero) { + /* there's a non-zero specular term */ + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); + } + else { + /* no attenutation, no specular */ + emit_degenerate_lit(p, lit, dots); + emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); + } + + emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); + emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); + + release_temp(p, ambient); + release_temp(p, diffuse); + release_temp(p, specular); + } + + /* Back face lighting: + */ + if (twoside) { + struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); + struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); + struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); + struct ureg res0, res1; + GLuint mask0, mask1; + + if (count == nr_lights) { + if (separate) { + mask0 = WRITEMASK_XYZ; + mask1 = WRITEMASK_XYZ; + res0 = register_output( p, VERT_RESULT_BFC0 ); + res1 = register_output( p, VERT_RESULT_BFC1 ); + } + else { + mask0 = 0; + mask1 = WRITEMASK_XYZ; + res0 = _bfc0; + res1 = register_output( p, VERT_RESULT_BFC0 ); + } + } + else { + res0 = _bfc0; + res1 = _bfc1; + mask0 = 0; + mask1 = 0; + } + + /* For the back face we need to negate the X and Y component + * dot products. dots.Z has the negated back-face specular + * exponent. We swizzle that into the W position. This + * negation makes the back-face specular term positive again. + */ + dots = negate(swizzle(dots,X,Y,W,Z)); + + if (!is_undef(att)) { + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_MUL, lit, 0, lit, att); + emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); + } + else if (!p->state->material_shininess_is_zero) { + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); /**/ + } + else { + emit_degenerate_lit(p, lit, dots); + emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); + } + + emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); + emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); + /* restore dots to its original state for subsequent lights + * by negating and swizzling again. + */ + dots = negate(swizzle(dots,X,Y,W,Z)); + + release_temp(p, ambient); + release_temp(p, diffuse); + release_temp(p, specular); + } + + release_temp(p, half); + release_temp(p, VPpli); + release_temp(p, att); + } + } + + release_temps( p ); +} + + +static void build_fog( struct tnl_program *p ) +{ + struct ureg fog = register_output(p, VERT_RESULT_FOGC); + struct ureg input; + + if (p->state->fog_source_is_depth) { + input = get_eye_position_z(p); + } + else { + input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); + } + + /* result.fog = {abs(f),0,0,1}; */ + emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input); + emit_op1(p, OPCODE_MOV, fog, WRITEMASK_YZW, get_identity_param(p)); +} + + +static void build_reflect_texgen( struct tnl_program *p, + struct ureg dest, + GLuint writemask ) +{ + struct ureg normal = get_transformed_normal(p); + struct ureg eye_hat = get_eye_position_normalized(p); + struct ureg tmp = get_temp(p); + + /* n.u */ + emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); + /* 2n.u */ + emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); + /* (-2n.u)n + u */ + emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat); + + release_temp(p, tmp); +} + + +static void build_sphere_texgen( struct tnl_program *p, + struct ureg dest, + GLuint writemask ) +{ + struct ureg normal = get_transformed_normal(p); + struct ureg eye_hat = get_eye_position_normalized(p); + struct ureg tmp = get_temp(p); + struct ureg half = register_scalar_const(p, .5); + struct ureg r = get_temp(p); + struct ureg inv_m = get_temp(p); + struct ureg id = get_identity_param(p); + + /* Could share the above calculations, but it would be + * a fairly odd state for someone to set (both sphere and + * reflection active for different texture coordinate + * components. Of course - if two texture units enable + * reflect and/or sphere, things start to tilt in favour + * of seperating this out: + */ + + /* n.u */ + emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); + /* 2n.u */ + emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); + /* (-2n.u)n + u */ + emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat); + /* r + 0,0,1 */ + emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z)); + /* rx^2 + ry^2 + (rz+1)^2 */ + emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp); + /* 2/m */ + emit_op1(p, OPCODE_RSQ, tmp, 0, tmp); + /* 1/m */ + emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half); + /* r/m + 1/2 */ + emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half); + + release_temp(p, tmp); + release_temp(p, r); + release_temp(p, inv_m); +} + + +static void build_texture_transform( struct tnl_program *p ) +{ + GLuint i, j; + + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + + if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) + continue; + + if (p->state->unit[i].coord_replace) + continue; + + if (p->state->unit[i].texgen_enabled || + p->state->unit[i].texmat_enabled) { + + GLuint texmat_enabled = p->state->unit[i].texmat_enabled; + struct ureg out = register_output(p, VERT_RESULT_TEX0 + i); + struct ureg out_texgen = undef; + + if (p->state->unit[i].texgen_enabled) { + GLuint copy_mask = 0; + GLuint sphere_mask = 0; + GLuint reflect_mask = 0; + GLuint normal_mask = 0; + GLuint modes[4]; + + if (texmat_enabled) + out_texgen = get_temp(p); + else + out_texgen = out; + + modes[0] = p->state->unit[i].texgen_mode0; + modes[1] = p->state->unit[i].texgen_mode1; + modes[2] = p->state->unit[i].texgen_mode2; + modes[3] = p->state->unit[i].texgen_mode3; + + for (j = 0; j < 4; j++) { + switch (modes[j]) { + case TXG_OBJ_LINEAR: { + struct ureg obj = register_input(p, VERT_ATTRIB_POS); + struct ureg plane = + register_param3(p, STATE_TEXGEN, i, + STATE_TEXGEN_OBJECT_S + j); + + emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, + obj, plane ); + break; + } + case TXG_EYE_LINEAR: { + struct ureg eye = get_eye_position(p); + struct ureg plane = + register_param3(p, STATE_TEXGEN, i, + STATE_TEXGEN_EYE_S + j); + + emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, + eye, plane ); + break; + } + case TXG_SPHERE_MAP: + sphere_mask |= WRITEMASK_X << j; + break; + case TXG_REFLECTION_MAP: + reflect_mask |= WRITEMASK_X << j; + break; + case TXG_NORMAL_MAP: + normal_mask |= WRITEMASK_X << j; + break; + case TXG_NONE: + copy_mask |= WRITEMASK_X << j; + } + } + + if (sphere_mask) { + build_sphere_texgen(p, out_texgen, sphere_mask); + } + + if (reflect_mask) { + build_reflect_texgen(p, out_texgen, reflect_mask); + } + + if (normal_mask) { + struct ureg normal = get_transformed_normal(p); + emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal ); + } + + if (copy_mask) { + struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); + emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in ); + } + } + + if (texmat_enabled) { + struct ureg texmat[4]; + struct ureg in = (!is_undef(out_texgen) ? + out_texgen : + register_input(p, VERT_ATTRIB_TEX0+i)); + if (p->mvp_with_dp4) { + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + 0, texmat ); + emit_matrix_transform_vec4( p, out, texmat, in ); + } + else { + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + STATE_MATRIX_TRANSPOSE, texmat ); + emit_transpose_matrix_transform_vec4( p, out, texmat, in ); + } + } + + release_temps(p); + } + else { + emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); + } + } +} + + +/** + * Point size attenuation computation. + */ +static void build_atten_pointsize( struct tnl_program *p ) +{ + struct ureg eye = get_eye_position_z(p); + struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED); + struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION); + struct ureg out = register_output(p, VERT_RESULT_PSIZ); + struct ureg ut = get_temp(p); + + /* dist = |eyez| */ + emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z)); + /* p1 + dist * (p2 + dist * p3); */ + emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), + swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y)); + emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), + ut, swizzle1(state_attenuation, X)); + + /* 1 / sqrt(factor) */ + emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut ); + +#if 0 + /* out = pointSize / sqrt(factor) */ + emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size); +#else + /* this is a good place to clamp the point size since there's likely + * no hardware registers to clamp point size at rasterization time. + */ + emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size); + emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y)); + emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z)); +#endif + + release_temp(p, ut); +} + + +/** + * Pass-though per-vertex point size, from user's point size array. + */ +static void build_array_pointsize( struct tnl_program *p ) +{ + struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE); + struct ureg out = register_output(p, VERT_RESULT_PSIZ); + emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in); +} + + +static void build_tnl_program( struct tnl_program *p ) +{ + /* Emit the program, starting with modelviewproject: + */ + build_hpos(p); + + /* Lighting calculations: + */ + if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) { + if (p->state->light_global_enabled) + build_lighting(p); + else { + if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) + emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0); + + if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) + emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1); + } + } + + if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC) + build_fog(p); + + if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY) + build_texture_transform(p); + + if (p->state->point_attenuated) + build_atten_pointsize(p); + else if (p->state->point_array) + build_array_pointsize(p); + + /* Finish up: + */ + emit_op1(p, OPCODE_END, undef, 0, undef); + + /* Disassemble: + */ + if (DISASSEM) { + printf ("\n"); + } +} + + +static void +create_new_program( const struct state_key *key, + struct gl_vertex_program *program, + GLboolean mvp_with_dp4, + GLuint max_temps) +{ + struct tnl_program p; + + memset(&p, 0, sizeof(p)); + p.state = key; + p.program = program; + p.eye_position = undef; + p.eye_position_z = undef; + p.eye_position_normalized = undef; + p.transformed_normal = undef; + p.identity = undef; + p.temp_in_use = 0; + p.mvp_with_dp4 = mvp_with_dp4; + + if (max_temps >= sizeof(int) * 8) + p.temp_reserved = 0; + else + p.temp_reserved = ~((1<<max_temps)-1); + + /* Start by allocating 32 instructions. + * If we need more, we'll grow the instruction array as needed. + */ + p.max_inst = 32; + p.program->Base.Instructions = _mesa_alloc_instructions(p.max_inst); + p.program->Base.String = NULL; + p.program->Base.NumInstructions = + p.program->Base.NumTemporaries = + p.program->Base.NumParameters = + p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; + p.program->Base.Parameters = _mesa_new_parameter_list(); + p.program->Base.InputsRead = 0; + p.program->Base.OutputsWritten = 0; + + build_tnl_program( &p ); +} + + +/** + * Return a vertex program which implements the current fixed-function + * transform/lighting/texgen operations. + * XXX move this into core mesa (main/) + */ +struct gl_vertex_program * +_mesa_get_fixed_func_vertex_program(struct gl_context *ctx) +{ + struct gl_vertex_program *prog; + struct state_key key; + + /* Grab all the relevent state and put it in a single structure: + */ + make_state_key(ctx, &key); + + /* Look for an already-prepared program for this state: + */ + prog = (struct gl_vertex_program *) + _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key)); + + if (!prog) { + /* OK, we'll have to build a new one */ + if (0) + printf("Build new TNL program\n"); + + prog = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); + if (!prog) + return NULL; + + create_new_program( &key, prog, + ctx->mvp_with_dp4, + ctx->Const.VertexProgram.MaxTemps ); + +#if 0 + if (ctx->Driver.ProgramStringNotify) + ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB, + &prog->Base ); +#endif + _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, + &key, sizeof(key), &prog->Base); + } + + return prog; +} diff --git a/mesalib/src/mesa/main/nvprogram.c b/mesalib/src/mesa/main/nvprogram.c index 6b20fdae6..7ff7645b7 100644 --- a/mesalib/src/mesa/main/nvprogram.c +++ b/mesalib/src/mesa/main/nvprogram.c @@ -1,920 +1,920 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file nvprogram.c
- * NVIDIA vertex/fragment program state management functions.
- * \author Brian Paul
- */
-
-/*
- * Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/hash.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/nvprogram.h"
-#include "program/arbprogparse.h"
-#include "program/nvfragparse.h"
-#include "program/nvvertparse.h"
-#include "program/program.h"
-#include "program/prog_instruction.h"
-#include "program/prog_parameter.h"
-
-
-
-/**
- * Execute a vertex state program.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
-{
- struct gl_vertex_program *vprog;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_VERTEX_STATE_PROGRAM_NV) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id);
-
- if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
- return;
- }
-
- _mesa_problem(ctx, "glExecuteProgramNV() not supported");
-}
-
-
-/**
- * Determine if a set of programs is resident in hardware.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-GLboolean GLAPIENTRY
-_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
- GLboolean *residences)
-{
- GLint i, j;
- GLboolean allResident = GL_TRUE;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)");
- return GL_FALSE;
- }
-
- for (i = 0; i < n; i++) {
- const struct gl_program *prog;
- if (ids[i] == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
- return GL_FALSE;
- }
- prog = _mesa_lookup_program(ctx, ids[i]);
- if (!prog) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
- return GL_FALSE;
- }
- if (prog->Resident) {
- if (!allResident)
- residences[i] = GL_TRUE;
- }
- else {
- if (allResident) {
- allResident = GL_FALSE;
- for (j = 0; j < i; j++)
- residences[j] = GL_TRUE;
- }
- residences[i] = GL_FALSE;
- }
- }
-
- return allResident;
-}
-
-
-/**
- * Request that a set of programs be resident in hardware.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)");
- return;
- }
-
- /* just error checking for now */
- for (i = 0; i < n; i++) {
- struct gl_program *prog;
-
- if (ids[i] == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
- return;
- }
-
- prog = _mesa_lookup_program(ctx, ids[i]);
- if (!prog) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
- return;
- }
-
- /* XXX this is really a hardware thing we should hook out */
- prog->Resident = GL_TRUE;
- }
-}
-
-
-/**
- * Get a program parameter register.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetProgramParameterfvNV(GLenum target, GLuint index,
- GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV) {
- if (pname == GL_PROGRAM_PARAMETER_NV) {
- if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
- COPY_4V(params, ctx->VertexProgram.Parameters[index]);
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetProgramParameterfvNV(index)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)");
- return;
- }
-}
-
-
-/**
- * Get a program parameter register.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetProgramParameterdvNV(GLenum target, GLuint index,
- GLenum pname, GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV) {
- if (pname == GL_PROGRAM_PARAMETER_NV) {
- if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
- COPY_4V(params, ctx->VertexProgram.Parameters[index]);
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetProgramParameterdvNV(index)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)");
- return;
- }
-}
-
-
-/**
- * Get a program attribute.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
-{
- struct gl_program *prog;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- prog = _mesa_lookup_program(ctx, id);
- if (!prog) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
- return;
- }
-
- switch (pname) {
- case GL_PROGRAM_TARGET_NV:
- *params = prog->Target;
- return;
- case GL_PROGRAM_LENGTH_NV:
- *params = prog->String ?(GLint) strlen((char *) prog->String) : 0;
- return;
- case GL_PROGRAM_RESIDENT_NV:
- *params = prog->Resident;
- return;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
- return;
- }
-}
-
-
-/**
- * Get the program source code.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
-{
- struct gl_program *prog;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname != GL_PROGRAM_STRING_NV) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)");
- return;
- }
-
- prog = _mesa_lookup_program(ctx, id);
- if (!prog) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV");
- return;
- }
-
- if (prog->String) {
- memcpy(program, prog->String, strlen((char *) prog->String));
- }
- else {
- program[0] = 0;
- }
-}
-
-
-/**
- * Get matrix tracking information.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetTrackMatrixivNV(GLenum target, GLuint address,
- GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV
- && ctx->Extensions.NV_vertex_program) {
- GLuint i;
-
- if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)");
- return;
- }
-
- i = address / 4;
-
- switch (pname) {
- case GL_TRACK_MATRIX_NV:
- params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i];
- return;
- case GL_TRACK_MATRIX_TRANSFORM_NV:
- params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i];
- return;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
- return;
- }
-}
-
-
-/**
- * Get a vertex (or vertex array) attribute.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
-{
- const struct gl_client_array *array;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
- return;
- }
-
- array = &ctx->Array.ArrayObj->VertexAttrib[index];
-
- switch (pname) {
- case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = array->Size;
- break;
- case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = array->Stride;
- break;
- case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = array->Type;
- break;
- case GL_CURRENT_ATTRIB_NV:
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribdvNV(index == 0)");
- return;
- }
- FLUSH_CURRENT(ctx, 0);
- COPY_4V(params, ctx->Current.Attrib[index]);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
- return;
- }
-}
-
-/**
- * Get a vertex (or vertex array) attribute.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
-{
- const struct gl_client_array *array;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
- return;
- }
-
- array = &ctx->Array.ArrayObj->VertexAttrib[index];
-
- switch (pname) {
- case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = (GLfloat) array->Size;
- break;
- case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = (GLfloat) array->Stride;
- break;
- case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = (GLfloat) array->Type;
- break;
- case GL_CURRENT_ATTRIB_NV:
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribfvNV(index == 0)");
- return;
- }
- FLUSH_CURRENT(ctx, 0);
- COPY_4V(params, ctx->Current.Attrib[index]);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
- return;
- }
-}
-
-/**
- * Get a vertex (or vertex array) attribute.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
-{
- const struct gl_client_array *array;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
- return;
- }
-
- array = &ctx->Array.ArrayObj->VertexAttrib[index];
-
- switch (pname) {
- case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = array->Size;
- break;
- case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = array->Stride;
- break;
- case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = array->Type;
- break;
- case GL_CURRENT_ATTRIB_NV:
- if (index == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetVertexAttribivNV(index == 0)");
- return;
- }
- FLUSH_CURRENT(ctx, 0);
- params[0] = (GLint) ctx->Current.Attrib[index][0];
- params[1] = (GLint) ctx->Current.Attrib[index][1];
- params[2] = (GLint) ctx->Current.Attrib[index][2];
- params[3] = (GLint) ctx->Current.Attrib[index][3];
- break;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- params[0] = array->BufferObj->Name;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
- return;
- }
-}
-
-
-/**
- * Get a vertex array attribute pointer.
- * \note Not compiled into display lists.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)");
- return;
- }
-
- if (pname != GL_ATTRIB_ARRAY_POINTER_NV) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)");
- return;
- }
-
- *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
-}
-
-void
-_mesa_emit_nv_temp_initialization(struct gl_context *ctx,
- struct gl_program *program)
-{
- struct prog_instruction *inst;
- GLuint i;
- struct gl_shader_compiler_options* options =
- &ctx->ShaderCompilerOptions[_mesa_program_target_to_index(program->Target)];
-
- if (!options->EmitNVTempInitialization)
- return;
-
- /* We'll swizzle up a zero temporary so we can use it for the
- * ARL.
- */
- if (program->NumTemporaries == 0)
- program->NumTemporaries = 1;
-
- _mesa_insert_instructions(program, 0, program->NumTemporaries + 1);
-
- for (i = 0; i < program->NumTemporaries; i++) {
- struct prog_instruction *inst = &program->Instructions[i];
-
- inst->Opcode = OPCODE_SWZ;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = i;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = 0;
- inst->SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ZERO,
- SWIZZLE_ZERO,
- SWIZZLE_ZERO,
- SWIZZLE_ZERO);
- }
-
- inst = &program->Instructions[i];
- inst->Opcode = OPCODE_ARL;
- inst->DstReg.File = PROGRAM_ADDRESS;
- inst->DstReg.Index = 0;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = 0;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
-
- if (program->NumAddressRegs == 0)
- program->NumAddressRegs = 1;
-}
-
-void
-_mesa_setup_nv_temporary_count(struct gl_context *ctx, struct gl_program *program)
-{
- GLuint i;
-
- program->NumTemporaries = 0;
- for (i = 0; i < program->NumInstructions; i++) {
- struct prog_instruction *inst = &program->Instructions[i];
-
- if (inst->DstReg.File == PROGRAM_TEMPORARY) {
- program->NumTemporaries = MAX2(program->NumTemporaries,
- inst->DstReg.Index + 1);
- }
- if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) {
- program->NumTemporaries = MAX2((GLint)program->NumTemporaries,
- inst->SrcReg[0].Index + 1);
- }
- if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) {
- program->NumTemporaries = MAX2((GLint)program->NumTemporaries,
- inst->SrcReg[1].Index + 1);
- }
- if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) {
- program->NumTemporaries = MAX2((GLint)program->NumTemporaries,
- inst->SrcReg[2].Index + 1);
- }
- }
-}
-
-/**
- * Load/parse/compile a program.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
- const GLubyte *program)
-{
- struct gl_program *prog;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.NV_vertex_program
- && !ctx->Extensions.NV_fragment_program) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV()");
- return;
- }
-
- if (id == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)");
- return;
- }
-
- if (len < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(len)");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- prog = _mesa_lookup_program(ctx, id);
-
- if (prog && prog->Target != 0 && prog->Target != target) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)");
- return;
- }
-
- if ((target == GL_VERTEX_PROGRAM_NV ||
- target == GL_VERTEX_STATE_PROGRAM_NV)
- && ctx->Extensions.NV_vertex_program) {
- struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
- if (!vprog || prog == &_mesa_DummyProgram) {
- vprog = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, target, id);
- if (!vprog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- _mesa_HashInsert(ctx->Shared->Programs, id, vprog);
- }
-
- if (ctx->Extensions.ARB_vertex_program
- && (strncmp((char *) program, "!!ARB", 5) == 0)) {
- _mesa_parse_arb_vertex_program(ctx, target, program, len, vprog);
- } else {
- _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog);
- }
- }
- else if (target == GL_FRAGMENT_PROGRAM_NV
- && ctx->Extensions.NV_fragment_program) {
- struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
- if (!fprog || prog == &_mesa_DummyProgram) {
- fprog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, target, id);
- if (!fprog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- _mesa_HashInsert(ctx->Shared->Programs, id, fprog);
- }
- _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog);
- }
- else if (target == GL_FRAGMENT_PROGRAM_ARB
- && ctx->Extensions.ARB_fragment_program) {
- struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
- if (!fprog || prog == &_mesa_DummyProgram) {
- fprog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, target, id);
- if (!fprog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- _mesa_HashInsert(ctx->Shared->Programs, id, fprog);
- }
- _mesa_parse_arb_fragment_program(ctx, target, program, len, fprog);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)");
- }
-}
-
-
-
-/**
- * Set a sequence of program parameter registers.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ProgramParameters4dvNV(GLenum target, GLuint index,
- GLsizei num, const GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
- GLint i;
- if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV");
- return;
- }
- for (i = 0; i < num; i++) {
- ctx->VertexProgram.Parameters[index + i][0] = (GLfloat) params[0];
- ctx->VertexProgram.Parameters[index + i][1] = (GLfloat) params[1];
- ctx->VertexProgram.Parameters[index + i][2] = (GLfloat) params[2];
- ctx->VertexProgram.Parameters[index + i][3] = (GLfloat) params[3];
- params += 4;
- };
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV");
- return;
- }
-}
-
-
-/**
- * Set a sequence of program parameter registers.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ProgramParameters4fvNV(GLenum target, GLuint index,
- GLsizei num, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
- GLint i;
- if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV");
- return;
- }
- for (i = 0; i < num; i++) {
- COPY_4V(ctx->VertexProgram.Parameters[index + i], params);
- params += 4;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV");
- return;
- }
-}
-
-
-
-/**
- * Setup tracking of matrices into program parameter registers.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_TrackMatrixNV(GLenum target, GLuint address,
- GLenum matrix, GLenum transform)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
- if (address & 0x3) {
- /* addr must be multiple of four */
- _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)");
- return;
- }
-
- switch (matrix) {
- case GL_NONE:
- case GL_MODELVIEW:
- case GL_PROJECTION:
- case GL_TEXTURE:
- case GL_COLOR:
- case GL_MODELVIEW_PROJECTION_NV:
- case GL_MATRIX0_NV:
- case GL_MATRIX1_NV:
- case GL_MATRIX2_NV:
- case GL_MATRIX3_NV:
- case GL_MATRIX4_NV:
- case GL_MATRIX5_NV:
- case GL_MATRIX6_NV:
- case GL_MATRIX7_NV:
- /* OK, fallthrough */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)");
- return;
- }
-
- switch (transform) {
- case GL_IDENTITY_NV:
- case GL_INVERSE_NV:
- case GL_TRANSPOSE_NV:
- case GL_INVERSE_TRANSPOSE_NV:
- /* OK, fallthrough */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)");
- return;
- }
-
- ctx->VertexProgram.TrackMatrix[address / 4] = matrix;
- ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- struct gl_program *prog;
- struct gl_fragment_program *fragProg;
- GLfloat *v;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- prog = _mesa_lookup_program(ctx, id);
- if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV");
- return;
- }
-
- if (len <= 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)");
- return;
- }
-
- fragProg = (struct gl_fragment_program *) prog;
- v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len,
- (char *) name);
- if (v) {
- v[0] = x;
- v[1] = y;
- v[2] = z;
- v[3] = w;
- return;
- }
-
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)");
-}
-
-
-void GLAPIENTRY
-_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
- const float v[])
-{
- _mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
-}
-
-
-void GLAPIENTRY
-_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y,
- (GLfloat)z, (GLfloat)w);
-}
-
-
-void GLAPIENTRY
-_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
- const double v[])
-{
- _mesa_ProgramNamedParameter4fNV(id, len, name,
- (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]);
-}
-
-
-void GLAPIENTRY
-_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
- GLfloat *params)
-{
- struct gl_program *prog;
- struct gl_fragment_program *fragProg;
- const GLfloat *v;
-
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- prog = _mesa_lookup_program(ctx, id);
- if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV");
- return;
- }
-
- if (len <= 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
- return;
- }
-
- fragProg = (struct gl_fragment_program *) prog;
- v = _mesa_lookup_parameter_value(fragProg->Base.Parameters,
- len, (char *) name);
- if (v) {
- params[0] = v[0];
- params[1] = v[1];
- params[2] = v[2];
- params[3] = v[3];
- return;
- }
-
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
-}
-
-
-void GLAPIENTRY
-_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,
- GLdouble *params)
-{
- GLfloat floatParams[4];
- _mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams);
- COPY_4V(params, floatParams);
-}
+/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file nvprogram.c + * NVIDIA vertex/fragment program state management functions. + * \author Brian Paul + */ + +/* + * Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc: + * + * Portions of this software may use or implement intellectual + * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims + * any and all warranties with respect to such intellectual property, + * including any use thereof or modifications thereto. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/nvprogram.h" +#include "program/arbprogparse.h" +#include "program/nvfragparse.h" +#include "program/nvvertparse.h" +#include "program/program.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" + + + +/** + * Execute a vertex state program. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) +{ + struct gl_vertex_program *vprog; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_VERTEX_STATE_PROGRAM_NV) { + _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id); + + if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV"); + return; + } + + _mesa_problem(ctx, "glExecuteProgramNV() not supported"); +} + + +/** + * Determine if a set of programs is resident in hardware. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +GLboolean GLAPIENTRY +_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, + GLboolean *residences) +{ + GLint i, j; + GLboolean allResident = GL_TRUE; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)"); + return GL_FALSE; + } + + for (i = 0; i < n; i++) { + const struct gl_program *prog; + if (ids[i] == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); + return GL_FALSE; + } + prog = _mesa_lookup_program(ctx, ids[i]); + if (!prog) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); + return GL_FALSE; + } + if (prog->Resident) { + if (!allResident) + residences[i] = GL_TRUE; + } + else { + if (allResident) { + allResident = GL_FALSE; + for (j = 0; j < i; j++) + residences[j] = GL_TRUE; + } + residences[i] = GL_FALSE; + } + } + + return allResident; +} + + +/** + * Request that a set of programs be resident in hardware. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)"); + return; + } + + /* just error checking for now */ + for (i = 0; i < n; i++) { + struct gl_program *prog; + + if (ids[i] == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); + return; + } + + prog = _mesa_lookup_program(ctx, ids[i]); + if (!prog) { + _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); + return; + } + + /* XXX this is really a hardware thing we should hook out */ + prog->Resident = GL_TRUE; + } +} + + +/** + * Get a program parameter register. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetProgramParameterfvNV(GLenum target, GLuint index, + GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV) { + if (pname == GL_PROGRAM_PARAMETER_NV) { + if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) { + COPY_4V(params, ctx->VertexProgram.Parameters[index]); + } + else { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramParameterfvNV(index)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)"); + return; + } +} + + +/** + * Get a program parameter register. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetProgramParameterdvNV(GLenum target, GLuint index, + GLenum pname, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV) { + if (pname == GL_PROGRAM_PARAMETER_NV) { + if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) { + COPY_4V(params, ctx->VertexProgram.Parameters[index]); + } + else { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetProgramParameterdvNV(index)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)"); + return; + } +} + + +/** + * Get a program attribute. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params) +{ + struct gl_program *prog; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + prog = _mesa_lookup_program(ctx, id); + if (!prog) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV"); + return; + } + + switch (pname) { + case GL_PROGRAM_TARGET_NV: + *params = prog->Target; + return; + case GL_PROGRAM_LENGTH_NV: + *params = prog->String ?(GLint) strlen((char *) prog->String) : 0; + return; + case GL_PROGRAM_RESIDENT_NV: + *params = prog->Resident; + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)"); + return; + } +} + + +/** + * Get the program source code. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) +{ + struct gl_program *prog; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (pname != GL_PROGRAM_STRING_NV) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)"); + return; + } + + prog = _mesa_lookup_program(ctx, id); + if (!prog) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV"); + return; + } + + if (prog->String) { + memcpy(program, prog->String, strlen((char *) prog->String)); + } + else { + program[0] = 0; + } +} + + +/** + * Get matrix tracking information. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetTrackMatrixivNV(GLenum target, GLuint address, + GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV + && ctx->Extensions.NV_vertex_program) { + GLuint i; + + if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)"); + return; + } + + i = address / 4; + + switch (pname) { + case GL_TRACK_MATRIX_NV: + params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i]; + return; + case GL_TRACK_MATRIX_TRANSFORM_NV: + params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i]; + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV"); + return; + } +} + + +/** + * Get a vertex (or vertex array) attribute. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) +{ + const struct gl_client_array *array; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); + return; + } + + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + + switch (pname) { + case GL_ATTRIB_ARRAY_SIZE_NV: + params[0] = array->Size; + break; + case GL_ATTRIB_ARRAY_STRIDE_NV: + params[0] = array->Stride; + break; + case GL_ATTRIB_ARRAY_TYPE_NV: + params[0] = array->Type; + break; + case GL_CURRENT_ATTRIB_NV: + if (index == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetVertexAttribdvNV(index == 0)"); + return; + } + FLUSH_CURRENT(ctx, 0); + COPY_4V(params, ctx->Current.Attrib[index]); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); + return; + } +} + +/** + * Get a vertex (or vertex array) attribute. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) +{ + const struct gl_client_array *array; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); + return; + } + + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + + switch (pname) { + case GL_ATTRIB_ARRAY_SIZE_NV: + params[0] = (GLfloat) array->Size; + break; + case GL_ATTRIB_ARRAY_STRIDE_NV: + params[0] = (GLfloat) array->Stride; + break; + case GL_ATTRIB_ARRAY_TYPE_NV: + params[0] = (GLfloat) array->Type; + break; + case GL_CURRENT_ATTRIB_NV: + if (index == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetVertexAttribfvNV(index == 0)"); + return; + } + FLUSH_CURRENT(ctx, 0); + COPY_4V(params, ctx->Current.Attrib[index]); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); + return; + } +} + +/** + * Get a vertex (or vertex array) attribute. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) +{ + const struct gl_client_array *array; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)"); + return; + } + + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + + switch (pname) { + case GL_ATTRIB_ARRAY_SIZE_NV: + params[0] = array->Size; + break; + case GL_ATTRIB_ARRAY_STRIDE_NV: + params[0] = array->Stride; + break; + case GL_ATTRIB_ARRAY_TYPE_NV: + params[0] = array->Type; + break; + case GL_CURRENT_ATTRIB_NV: + if (index == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetVertexAttribivNV(index == 0)"); + return; + } + FLUSH_CURRENT(ctx, 0); + params[0] = (GLint) ctx->Current.Attrib[index][0]; + params[1] = (GLint) ctx->Current.Attrib[index][1]; + params[2] = (GLint) ctx->Current.Attrib[index][2]; + params[3] = (GLint) ctx->Current.Attrib[index][3]; + break; + case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: + params[0] = array->BufferObj->Name; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); + return; + } +} + + +/** + * Get a vertex array attribute pointer. + * \note Not compiled into display lists. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)"); + return; + } + + if (pname != GL_ATTRIB_ARRAY_POINTER_NV) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)"); + return; + } + + *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr; +} + +void +_mesa_emit_nv_temp_initialization(struct gl_context *ctx, + struct gl_program *program) +{ + struct prog_instruction *inst; + GLuint i; + struct gl_shader_compiler_options* options = + &ctx->ShaderCompilerOptions[_mesa_program_target_to_index(program->Target)]; + + if (!options->EmitNVTempInitialization) + return; + + /* We'll swizzle up a zero temporary so we can use it for the + * ARL. + */ + if (program->NumTemporaries == 0) + program->NumTemporaries = 1; + + _mesa_insert_instructions(program, 0, program->NumTemporaries + 1); + + for (i = 0; i < program->NumTemporaries; i++) { + struct prog_instruction *inst = &program->Instructions[i]; + + inst->Opcode = OPCODE_SWZ; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = i; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = 0; + inst->SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ZERO); + } + + inst = &program->Instructions[i]; + inst->Opcode = OPCODE_ARL; + inst->DstReg.File = PROGRAM_ADDRESS; + inst->DstReg.Index = 0; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = 0; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + + if (program->NumAddressRegs == 0) + program->NumAddressRegs = 1; +} + +void +_mesa_setup_nv_temporary_count(struct gl_context *ctx, struct gl_program *program) +{ + GLuint i; + + program->NumTemporaries = 0; + for (i = 0; i < program->NumInstructions; i++) { + struct prog_instruction *inst = &program->Instructions[i]; + + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2(program->NumTemporaries, + inst->DstReg.Index + 1); + } + if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2((GLint)program->NumTemporaries, + inst->SrcReg[0].Index + 1); + } + if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2((GLint)program->NumTemporaries, + inst->SrcReg[1].Index + 1); + } + if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2((GLint)program->NumTemporaries, + inst->SrcReg[2].Index + 1); + } + } +} + +/** + * Load/parse/compile a program. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, + const GLubyte *program) +{ + struct gl_program *prog; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.NV_vertex_program + && !ctx->Extensions.NV_fragment_program) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV()"); + return; + } + + if (id == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)"); + return; + } + + if (len < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(len)"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + prog = _mesa_lookup_program(ctx, id); + + if (prog && prog->Target != 0 && prog->Target != target) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)"); + return; + } + + if ((target == GL_VERTEX_PROGRAM_NV || + target == GL_VERTEX_STATE_PROGRAM_NV) + && ctx->Extensions.NV_vertex_program) { + struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog; + if (!vprog || prog == &_mesa_DummyProgram) { + vprog = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, target, id); + if (!vprog) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + _mesa_HashInsert(ctx->Shared->Programs, id, vprog); + } + + if (ctx->Extensions.ARB_vertex_program + && (strncmp((char *) program, "!!ARB", 5) == 0)) { + _mesa_parse_arb_vertex_program(ctx, target, program, len, vprog); + } else { + _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog); + } + } + else if (target == GL_FRAGMENT_PROGRAM_NV + && ctx->Extensions.NV_fragment_program) { + struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog; + if (!fprog || prog == &_mesa_DummyProgram) { + fprog = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, target, id); + if (!fprog) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + _mesa_HashInsert(ctx->Shared->Programs, id, fprog); + } + _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog); + } + else if (target == GL_FRAGMENT_PROGRAM_ARB + && ctx->Extensions.ARB_fragment_program) { + struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog; + if (!fprog || prog == &_mesa_DummyProgram) { + fprog = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, target, id); + if (!fprog) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + _mesa_HashInsert(ctx->Shared->Programs, id, fprog); + } + _mesa_parse_arb_fragment_program(ctx, target, program, len, fprog); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)"); + } +} + + + +/** + * Set a sequence of program parameter registers. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, + GLsizei num, const GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { + GLint i; + if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV"); + return; + } + for (i = 0; i < num; i++) { + ctx->VertexProgram.Parameters[index + i][0] = (GLfloat) params[0]; + ctx->VertexProgram.Parameters[index + i][1] = (GLfloat) params[1]; + ctx->VertexProgram.Parameters[index + i][2] = (GLfloat) params[2]; + ctx->VertexProgram.Parameters[index + i][3] = (GLfloat) params[3]; + params += 4; + }; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV"); + return; + } +} + + +/** + * Set a sequence of program parameter registers. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, + GLsizei num, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { + GLint i; + if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV"); + return; + } + for (i = 0; i < num; i++) { + COPY_4V(ctx->VertexProgram.Parameters[index + i], params); + params += 4; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV"); + return; + } +} + + + +/** + * Setup tracking of matrices into program parameter registers. + * \note Called from the GL API dispatcher. + */ +void GLAPIENTRY +_mesa_TrackMatrixNV(GLenum target, GLuint address, + GLenum matrix, GLenum transform) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) { + if (address & 0x3) { + /* addr must be multiple of four */ + _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)"); + return; + } + + switch (matrix) { + case GL_NONE: + case GL_MODELVIEW: + case GL_PROJECTION: + case GL_TEXTURE: + case GL_COLOR: + case GL_MODELVIEW_PROJECTION_NV: + case GL_MATRIX0_NV: + case GL_MATRIX1_NV: + case GL_MATRIX2_NV: + case GL_MATRIX3_NV: + case GL_MATRIX4_NV: + case GL_MATRIX5_NV: + case GL_MATRIX6_NV: + case GL_MATRIX7_NV: + /* OK, fallthrough */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)"); + return; + } + + switch (transform) { + case GL_IDENTITY_NV: + case GL_INVERSE_NV: + case GL_TRANSPOSE_NV: + case GL_INVERSE_TRANSPOSE_NV: + /* OK, fallthrough */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)"); + return; + } + + ctx->VertexProgram.TrackMatrix[address / 4] = matrix; + ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)"); + return; + } +} + + +void GLAPIENTRY +_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + struct gl_program *prog; + struct gl_fragment_program *fragProg; + gl_constant_value *v; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + prog = _mesa_lookup_program(ctx, id); + if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV"); + return; + } + + if (len <= 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)"); + return; + } + + fragProg = (struct gl_fragment_program *) prog; + v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len, + (char *) name); + if (v) { + v[0].f = x; + v[1].f = y; + v[2].f = z; + v[3].f = w; + return; + } + + _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)"); +} + + +void GLAPIENTRY +_mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, + const float v[]) +{ + _mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); +} + + +void GLAPIENTRY +_mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y, + (GLfloat)z, (GLfloat)w); +} + + +void GLAPIENTRY +_mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, + const double v[]) +{ + _mesa_ProgramNamedParameter4fNV(id, len, name, + (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3]); +} + + +void GLAPIENTRY +_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, + GLfloat *params) +{ + struct gl_program *prog; + struct gl_fragment_program *fragProg; + const gl_constant_value *v; + + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + prog = _mesa_lookup_program(ctx, id); + if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV"); + return; + } + + if (len <= 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV"); + return; + } + + fragProg = (struct gl_fragment_program *) prog; + v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, + len, (char *) name); + if (v) { + params[0] = v[0].f; + params[1] = v[1].f; + params[2] = v[2].f; + params[3] = v[3].f; + return; + } + + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV"); +} + + +void GLAPIENTRY +_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, + GLdouble *params) +{ + GLfloat floatParams[4]; + _mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams); + COPY_4V(params, floatParams); +} diff --git a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h index c8bf082a1..48bbd374e 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h +++ b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h @@ -181,7 +181,7 @@ static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4], fprintf(stderr, "%d ", alphaenc1[i]); } fprintf(stderr, "cutVals "); - for (i = 0; i < 8; i++) { + for (i = 0; i < 7; i++) { fprintf(stderr, "%d ", acutValues[i]); } fprintf(stderr, "srcVals "); diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 3021716a0..078a43ab1 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -842,7 +842,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures ) struct gl_texture_object *texObj; GLuint name = first + i; GLenum target = 0; - texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target); + texObj = ctx->Driver.NewTextureObject(ctx, name, target); if (!texObj) { _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures"); @@ -1066,7 +1066,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) } else { /* if this is a new texture id, allocate a texture object now */ - newTexObj = (*ctx->Driver.NewTextureObject)(ctx, texName, target); + newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); if (!newTexObj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); return; @@ -1108,7 +1108,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) /* Pass BindTexture call to device driver */ if (ctx->Driver.BindTexture) - (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); + ctx->Driver.BindTexture(ctx, target, newTexObj); } diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 134f15346..bbbb306b2 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -994,28 +994,21 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = 0; break; case GL_TEXTURE_DEPTH_SIZE_ARB: - if (ctx->Extensions.ARB_depth_texture) - *params = _mesa_get_format_bits(texFormat, pname); - else + if (!ctx->Extensions.ARB_depth_texture) goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, pname); break; case GL_TEXTURE_STENCIL_SIZE_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil || - ctx->Extensions.ARB_framebuffer_object) { - *params = _mesa_get_format_bits(texFormat, pname); - } - else { + if (!ctx->Extensions.EXT_packed_depth_stencil && + !ctx->Extensions.ARB_framebuffer_object) goto invalid_pname; - } + *params = _mesa_get_format_bits(texFormat, pname); break; case GL_TEXTURE_SHARED_SIZE: - if (ctx->VersionMajor >= 3 || - ctx->Extensions.EXT_texture_shared_exponent) { - *params = texFormat == MESA_FORMAT_RGB9_E5_FLOAT ? 5 : 0; - } - else { + if (ctx->VersionMajor < 3 && + !ctx->Extensions.EXT_texture_shared_exponent) goto invalid_pname; - } + *params = texFormat == MESA_FORMAT_RGB9_E5_FLOAT ? 5 : 0; break; /* GL_ARB_texture_compression */ @@ -1036,67 +1029,46 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, /* GL_ARB_texture_float */ case GL_TEXTURE_RED_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { + if (!ctx->Extensions.ARB_texture_float) goto invalid_pname; - } + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; break; case GL_TEXTURE_GREEN_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { + if (!ctx->Extensions.ARB_texture_float) goto invalid_pname; - } + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; break; case GL_TEXTURE_BLUE_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { + if (!ctx->Extensions.ARB_texture_float) goto invalid_pname; - } + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; break; case GL_TEXTURE_ALPHA_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { + if (!ctx->Extensions.ARB_texture_float) goto invalid_pname; - } + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; break; case GL_TEXTURE_LUMINANCE_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { + if (!ctx->Extensions.ARB_texture_float) goto invalid_pname; - } + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; break; case GL_TEXTURE_INTENSITY_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { + if (!ctx->Extensions.ARB_texture_float) goto invalid_pname; - } + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; break; case GL_TEXTURE_DEPTH_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { + if (!ctx->Extensions.ARB_texture_float) goto invalid_pname; - } + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; break; default: @@ -1118,7 +1090,6 @@ void GLAPIENTRY _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) { struct gl_texture_object *obj; - GLboolean error = GL_FALSE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -1144,17 +1115,15 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) *params = ENUM_TO_FLOAT(obj->Sampler.WrapR); break; case GL_TEXTURE_BORDER_COLOR: - if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) _mesa_update_state_locked(ctx); - if(ctx->Color._ClampFragmentColor) - { + if (ctx->Color._ClampFragmentColor) { params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); } - else - { + else { params[0] = obj->Sampler.BorderColor.f[0]; params[1] = obj->Sampler.BorderColor.f[1]; params[2] = obj->Sampler.BorderColor.f[2]; @@ -1162,14 +1131,8 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) } break; case GL_TEXTURE_RESIDENT: - { - GLboolean resident; - if (ctx->Driver.IsTextureResident) - resident = ctx->Driver.IsTextureResident(ctx, obj); - else - resident = GL_TRUE; - *params = ENUM_TO_FLOAT(resident); - } + *params = ctx->Driver.IsTextureResident ? + ctx->Driver.IsTextureResident(ctx, obj) : 1.0F; break; case GL_TEXTURE_PRIORITY: *params = obj->Priority; @@ -1187,49 +1150,37 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) *params = (GLfloat) obj->MaxLevel; break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = obj->Sampler.MaxAnisotropy; - } - else - error = GL_TRUE; + if (!ctx->Extensions.EXT_texture_filter_anisotropic) + goto invalid_pname; + *params = obj->Sampler.MaxAnisotropy; break; case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - if (ctx->Extensions.ARB_shadow_ambient) { - *params = obj->Sampler.CompareFailValue; - } - else - error = GL_TRUE; + if (!ctx->Extensions.ARB_shadow_ambient) + goto invalid_pname; + *params = obj->Sampler.CompareFailValue; break; case GL_GENERATE_MIPMAP_SGIS: *params = (GLfloat) obj->GenerateMipmap; break; case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->Sampler.CompareMode; - } - else - error = GL_TRUE; + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) obj->Sampler.CompareMode; break; case GL_TEXTURE_COMPARE_FUNC_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->Sampler.CompareFunc; - } - else - error = GL_TRUE; + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) obj->Sampler.CompareFunc; break; case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture) { - *params = (GLfloat) obj->Sampler.DepthMode; - } - else - error = GL_TRUE; + if (!ctx->Extensions.ARB_depth_texture) + goto invalid_pname; + *params = (GLfloat) obj->Sampler.DepthMode; break; case GL_TEXTURE_LOD_BIAS: - if (ctx->Extensions.EXT_texture_lod_bias) { - *params = obj->Sampler.LodBias; - } - else - error = GL_TRUE; + if (!ctx->Extensions.EXT_texture_lod_bias) + goto invalid_pname; + *params = obj->Sampler.LodBias; break; #if FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: @@ -1244,46 +1195,40 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) case GL_TEXTURE_SWIZZLE_G_EXT: case GL_TEXTURE_SWIZZLE_B_EXT: case GL_TEXTURE_SWIZZLE_A_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT; - *params = (GLfloat) obj->Swizzle[comp]; - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.EXT_texture_swizzle) + goto invalid_pname; + *params = (GLfloat) obj->Swizzle[pname - GL_TEXTURE_SWIZZLE_R_EXT]; break; case GL_TEXTURE_SWIZZLE_RGBA_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { + if (!ctx->Extensions.EXT_texture_swizzle) { + goto invalid_pname; + } + else { GLuint comp; for (comp = 0; comp < 4; comp++) { params[comp] = (GLfloat) obj->Swizzle[comp]; } } - else { - error = GL_TRUE; - } break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - if (ctx->Extensions.AMD_seamless_cubemap_per_texture) { - *params = (GLfloat) obj->Sampler.CubeMapSeamless; - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + goto invalid_pname; + *params = (GLfloat) obj->Sampler.CubeMapSeamless; break; default: - error = GL_TRUE; - break; + goto invalid_pname; } - if (error) - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", - pname); + /* no error if we get here */ + _mesa_unlock_texture(ctx, obj); + return; +invalid_pname: _mesa_unlock_texture(ctx, obj); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname); } @@ -1291,13 +1236,12 @@ void GLAPIENTRY _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) { struct gl_texture_object *obj; - GLboolean error = GL_FALSE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - obj = get_texobj(ctx, target, GL_TRUE); - if (!obj) - return; + obj = get_texobj(ctx, target, GL_TRUE); + if (!obj) + return; _mesa_lock_texture(ctx, obj); switch (pname) { @@ -1330,14 +1274,8 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) } break;; case GL_TEXTURE_RESIDENT: - { - GLboolean resident; - if (ctx->Driver.IsTextureResident) - resident = ctx->Driver.IsTextureResident(ctx, obj); - else - resident = GL_TRUE; - *params = (GLint) resident; - } + *params = ctx->Driver.IsTextureResident ? + ctx->Driver.IsTextureResident(ctx, obj) : 1; break;; case GL_TEXTURE_PRIORITY: *params = FLOAT_TO_INT(obj->Priority); @@ -1355,55 +1293,37 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) *params = obj->MaxLevel; break;; case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = (GLint) obj->Sampler.MaxAnisotropy; - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.EXT_texture_filter_anisotropic) + goto invalid_pname; + *params = (GLint) obj->Sampler.MaxAnisotropy; break; case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - if (ctx->Extensions.ARB_shadow_ambient) { - *params = (GLint) FLOAT_TO_INT(obj->Sampler.CompareFailValue); - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.ARB_shadow_ambient) + goto invalid_pname; + *params = (GLint) FLOAT_TO_INT(obj->Sampler.CompareFailValue); break; case GL_GENERATE_MIPMAP_SGIS: *params = (GLint) obj->GenerateMipmap; break; case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->Sampler.CompareMode; - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLint) obj->Sampler.CompareMode; break; case GL_TEXTURE_COMPARE_FUNC_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->Sampler.CompareFunc; - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLint) obj->Sampler.CompareFunc; break; case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture) { - *params = (GLint) obj->Sampler.DepthMode; - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.ARB_depth_texture) + goto invalid_pname; + *params = (GLint) obj->Sampler.DepthMode; break; case GL_TEXTURE_LOD_BIAS: - if (ctx->Extensions.EXT_texture_lod_bias) { - *params = (GLint) obj->Sampler.LodBias; - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.EXT_texture_lod_bias) + goto invalid_pname; + *params = (GLint) obj->Sampler.LodBias; break; #if FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: @@ -1417,42 +1337,34 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) case GL_TEXTURE_SWIZZLE_G_EXT: case GL_TEXTURE_SWIZZLE_B_EXT: case GL_TEXTURE_SWIZZLE_A_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT; - *params = obj->Swizzle[comp]; - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.EXT_texture_swizzle) + goto invalid_pname; + *params = obj->Swizzle[pname - GL_TEXTURE_SWIZZLE_R_EXT]; break; case GL_TEXTURE_SWIZZLE_RGBA_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - COPY_4V(params, obj->Swizzle); - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.EXT_texture_swizzle) + goto invalid_pname; + COPY_4V(params, obj->Swizzle); break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - if (ctx->Extensions.AMD_seamless_cubemap_per_texture) { - *params = (GLint) obj->Sampler.CubeMapSeamless; - } - else { - error = GL_TRUE; - } + if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + goto invalid_pname; + *params = (GLint) obj->Sampler.CubeMapSeamless; break; default: - ; /* silence warnings */ + goto invalid_pname; } - if (error) - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", - pname); + /* no error if we get here */ + _mesa_unlock_texture(ctx, obj); + return; +invalid_pname: _mesa_unlock_texture(ctx, obj); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", pname); } @@ -1465,6 +1377,8 @@ _mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); texObj = get_texobj(ctx, target, GL_TRUE); + if (!texObj) + return; switch (pname) { case GL_TEXTURE_BORDER_COLOR: @@ -1485,6 +1399,8 @@ _mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); texObj = get_texobj(ctx, target, GL_TRUE); + if (!texObj) + return; switch (pname) { case GL_TEXTURE_BORDER_COLOR: diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index dd069a3a4..1329af4cd 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -429,7 +429,7 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location, for (i = 0; i < rows; i++) { const int base = paramPos + offset + i; for (j = 0; j < cols; j++ ) { - params[k++] = prog->Parameters->ParameterValues[base][j]; + params[k++] = prog->Parameters->ParameterValues[base][j].f; } } } @@ -442,7 +442,7 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location, const int base = paramPos + offset + i; for (j = 0; j < cols; j++ ) { params[k++] = (GLdouble) - prog->Parameters->ParameterValues[base][j]; + prog->Parameters->ParameterValues[base][j].f; } } } @@ -454,8 +454,9 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location, for (i = 0; i < rows; i++) { const int base = paramPos + offset + i; for (j = 0; j < cols; j++ ) { - params[k++] = (GLint) - prog->Parameters->ParameterValues[base][j]; + params[k++] = ctx->Const.GLSLVersion <= 120 ? + (GLint) prog->Parameters->ParameterValues[base][j].f : + prog->Parameters->ParameterValues[base][j].i; } } } @@ -467,8 +468,9 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location, for (i = 0; i < rows; i++) { const int base = paramPos + offset + i; for (j = 0; j < cols; j++ ) { - params[k++] = (GLuint) - prog->Parameters->ParameterValues[base][j]; + params[k++] = ctx->Const.GLSLVersion <= 120 ? + (GLuint) prog->Parameters->ParameterValues[base][j].f : + prog->Parameters->ParameterValues[base][j].u; } } } @@ -670,7 +672,7 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program, /* loop over number of samplers to change */ for (i = 0; i < count; i++) { GLuint sampler = (GLuint) - program->Parameters->ParameterValues[index + offset + i][0]; + program->Parameters->ParameterValues[index+offset + i][0].f; GLuint texUnit = ((GLuint *) values)[i]; /* check that the sampler (tex unit index) is legal */ @@ -735,42 +737,52 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program, /* loop over number of array elements */ for (k = 0; k < count; k++) { - GLfloat *uniformVal; + gl_constant_value *uniformVal; if (offset + k >= slots) { /* Extra array data is ignored */ break; } - /* uniformVal (the destination) is always float[4] */ + /* uniformVal (the destination) is always gl_constant_value[4] */ uniformVal = program->Parameters->ParameterValues[index + offset + k]; if (basicType == GL_INT) { - /* convert user's ints to floats */ const GLint *iValues = ((const GLint *) values) + k * elems; for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; + if (ctx->Const.GLSLVersion <= 120) + uniformVal[i].f = (GLfloat) iValues[i]; + else + uniformVal[i].i = iValues[i]; } } else if (basicType == GL_UNSIGNED_INT) { - /* convert user's uints to floats */ const GLuint *iValues = ((const GLuint *) values) + k * elems; for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; + if (ctx->Const.GLSLVersion <= 120) + uniformVal[i].f = (GLfloat)(GLuint) iValues[i]; + else + uniformVal[i].u = iValues[i]; } } else { const GLfloat *fValues = ((const GLfloat *) values) + k * elems; assert(basicType == GL_FLOAT); for (i = 0; i < elems; i++) { - uniformVal[i] = fValues[i]; + uniformVal[i].f = fValues[i]; } } - /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ + /* if the uniform is bool-valued, convert to 1 or 0 */ if (isUniformBool) { for (i = 0; i < elems; i++) { - uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; + if (basicType == GL_FLOAT) + uniformVal[i].b = uniformVal[i].f != 0.0f ? 1 : 0; + else + uniformVal[i].b = uniformVal[i].u ? 1 : 0; + + if (ctx->Const.GLSLVersion <= 120) + uniformVal[i].f = uniformVal[i].b ? 1.0f : 0.0f; } } } @@ -936,7 +948,7 @@ set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, /* Ignore writes beyond the end of (the used part of) an array */ return; } - v = program->Parameters->ParameterValues[index + offset]; + v = (GLfloat *) program->Parameters->ParameterValues[index + offset]; for (row = 0; row < rows; row++) { if (transpose) { v[row] = values[src + row * cols + col]; diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 382cda0c7..debadb9a3 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -585,7 +585,7 @@ ir_to_mesa_visitor::src_reg_for_float(float val) src_reg src(PROGRAM_CONSTANT, -1, NULL); src.index = _mesa_add_unnamed_constant(this->prog->Parameters, - &val, 1, &src.swizzle); + (const gl_constant_value *)&val, 1, &src.swizzle); return src; } @@ -1795,7 +1795,7 @@ ir_to_mesa_visitor::visit(ir_constant *ir) src = src_reg(PROGRAM_CONSTANT, -1, NULL); src.index = _mesa_add_unnamed_constant(this->prog->Parameters, - values, + (gl_constant_value *) values, ir->type->vector_elements, &src.swizzle); emit(ir, OPCODE_MOV, mat_column, src); @@ -1833,7 +1833,7 @@ ir_to_mesa_visitor::visit(ir_constant *ir) this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type); this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters, - values, + (gl_constant_value *) values, ir->type->vector_elements, &this->result.swizzle); } @@ -2533,7 +2533,7 @@ add_uniforms_to_parameters_list(struct gl_shader_program *shader_program, */ if (file == PROGRAM_SAMPLER) { for (unsigned int j = 0; j < size / 4; j++) - prog->Parameters->ParameterValues[index + j][0] = next_sampler++; + prog->Parameters->ParameterValues[index + j][0].f = next_sampler++; } /* The location chosen in the Parameters list here (returned diff --git a/mesalib/src/mesa/program/nvfragparse.c b/mesalib/src/mesa/program/nvfragparse.c index 04538e071..ce72c610d 100644 --- a/mesalib/src/mesa/program/nvfragparse.c +++ b/mesalib/src/mesa/program/nvfragparse.c @@ -1,1588 +1,1595 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file nvfragparse.c
- * NVIDIA fragment program parser.
- * \author Brian Paul
- */
-
-/*
- * Regarding GL_NV_fragment_program:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "prog_instruction.h"
-#include "nvfragparse.h"
-
-
-#define INPUT_1V 1
-#define INPUT_2V 2
-#define INPUT_3V 3
-#define INPUT_1S 4
-#define INPUT_2S 5
-#define INPUT_CC 6
-#define INPUT_1V_T 7 /* one source vector, plus textureId */
-#define INPUT_3V_T 8 /* one source vector, plus textureId */
-#define INPUT_NONE 9
-#define INPUT_1V_S 10 /* a string and a vector register */
-#define OUTPUT_V 20
-#define OUTPUT_S 21
-#define OUTPUT_NONE 22
-
-/* IRIX defines some of these */
-#undef _R
-#undef _H
-#undef _X
-#undef _C
-#undef _S
-
-/* Optional suffixes */
-#define _R FLOAT32 /* float */
-#define _H FLOAT16 /* half-float */
-#define _X FIXED12 /* fixed */
-#define _C 0x08 /* set cond codes */
-#define _S 0x10 /* saturate, clamp result to [0,1] */
-
-struct instruction_pattern {
- const char *name;
- enum prog_opcode opcode;
- GLuint inputs;
- GLuint outputs;
- GLuint suffixes;
-};
-
-static const struct instruction_pattern Instructions[] = {
- { "ADD", OPCODE_ADD, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "COS", OPCODE_COS, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "DDX", OPCODE_DDX, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
- { "DDY", OPCODE_DDY, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
- { "DP3", OPCODE_DP3, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S },
- { "DP4", OPCODE_DP4, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S },
- { "DST", OPCODE_DP4, INPUT_2V, OUTPUT_V, _R | _H | _C | _S },
- { "EX2", OPCODE_DP4, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "FLR", OPCODE_FLR, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "FRC", OPCODE_FRC, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "KIL", OPCODE_KIL_NV, INPUT_CC, OUTPUT_NONE, 0 },
- { "LG2", OPCODE_LG2, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "LIT", OPCODE_LIT, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
- { "LRP", OPCODE_LRP, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MAD", OPCODE_MAD, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MAX", OPCODE_MAX, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MIN", OPCODE_MIN, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MOV", OPCODE_MOV, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "MUL", OPCODE_MUL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "PK2H", OPCODE_PK2H, INPUT_1V, OUTPUT_S, 0 },
- { "PK2US", OPCODE_PK2US, INPUT_1V, OUTPUT_S, 0 },
- { "PK4B", OPCODE_PK4B, INPUT_1V, OUTPUT_S, 0 },
- { "PK4UB", OPCODE_PK4UB, INPUT_1V, OUTPUT_S, 0 },
- { "POW", OPCODE_POW, INPUT_2S, OUTPUT_S, _R | _H | _C | _S },
- { "RCP", OPCODE_RCP, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "RFL", OPCODE_RFL, INPUT_2V, OUTPUT_V, _R | _H | _C | _S },
- { "RSQ", OPCODE_RSQ, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "SEQ", OPCODE_SEQ, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SFL", OPCODE_SFL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SGE", OPCODE_SGE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SGT", OPCODE_SGT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SIN", OPCODE_SIN, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
- { "SLE", OPCODE_SLE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SLT", OPCODE_SLT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SNE", OPCODE_SNE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "STR", OPCODE_STR, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "SUB", OPCODE_SUB, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
- { "TEX", OPCODE_TEX, INPUT_1V_T, OUTPUT_V, _C | _S },
- { "TXD", OPCODE_TXD, INPUT_3V_T, OUTPUT_V, _C | _S },
- { "TXP", OPCODE_TXP_NV, INPUT_1V_T, OUTPUT_V, _C | _S },
- { "UP2H", OPCODE_UP2H, INPUT_1S, OUTPUT_V, _C | _S },
- { "UP2US", OPCODE_UP2US, INPUT_1S, OUTPUT_V, _C | _S },
- { "UP4B", OPCODE_UP4B, INPUT_1S, OUTPUT_V, _C | _S },
- { "UP4UB", OPCODE_UP4UB, INPUT_1S, OUTPUT_V, _C | _S },
- { "X2D", OPCODE_X2D, INPUT_3V, OUTPUT_V, _R | _H | _C | _S },
- { "PRINT", OPCODE_PRINT, INPUT_1V_S, OUTPUT_NONE, 0 },
- { NULL, (enum prog_opcode) -1, 0, 0, 0 }
-};
-
-
-/*
- * Information needed or computed during parsing.
- * Remember, we can't modify the target program object until we've
- * _successfully_ parsed the program text.
- */
-struct parse_state {
- struct gl_context *ctx;
- const GLubyte *start; /* start of program string */
- const GLubyte *pos; /* current position */
- const GLubyte *curLine;
- struct gl_fragment_program *program; /* current program */
-
- struct gl_program_parameter_list *parameters;
-
- GLuint numInst; /* number of instructions parsed */
- GLuint inputsRead; /* bitmask of input registers used */
- GLuint outputsWritten; /* bitmask of 1 << FRAG_OUTPUT_* bits */
- GLuint texturesUsed[MAX_TEXTURE_IMAGE_UNITS];
-};
-
-
-
-/*
- * Called whenever we find an error during parsing.
- */
-static void
-record_error(struct parse_state *parseState, const char *msg, int lineNo)
-{
-#ifdef DEBUG
- GLint line, column;
- const GLubyte *lineStr;
- lineStr = _mesa_find_line_column(parseState->start,
- parseState->pos, &line, &column);
- _mesa_debug(parseState->ctx,
- "nvfragparse.c(%d): line %d, column %d:%s (%s)\n",
- lineNo, line, column, (char *) lineStr, msg);
- free((void *) lineStr);
-#else
- (void) lineNo;
-#endif
-
- /* Check that no error was already recorded. Only record the first one. */
- if (parseState->ctx->Program.ErrorString[0] == 0) {
- _mesa_set_program_error(parseState->ctx,
- parseState->pos - parseState->start,
- msg);
- }
-}
-
-
-#define RETURN_ERROR \
-do { \
- record_error(parseState, "Unexpected end of input.", __LINE__); \
- return GL_FALSE; \
-} while(0)
-
-#define RETURN_ERROR1(msg) \
-do { \
- record_error(parseState, msg, __LINE__); \
- return GL_FALSE; \
-} while(0)
-
-#define RETURN_ERROR2(msg1, msg2) \
-do { \
- char err[1000]; \
- sprintf(err, "%s %s", msg1, msg2); \
- record_error(parseState, err, __LINE__); \
- return GL_FALSE; \
-} while(0)
-
-
-
-
-/*
- * Search a list of instruction structures for a match.
- */
-static struct instruction_pattern
-MatchInstruction(const GLubyte *token)
-{
- const struct instruction_pattern *inst;
- struct instruction_pattern result;
-
- result.name = NULL;
- result.opcode = MAX_OPCODE; /* i.e. invalid instruction */
- result.inputs = 0;
- result.outputs = 0;
- result.suffixes = 0;
-
- for (inst = Instructions; inst->name; inst++) {
- if (strncmp((const char *) token, inst->name, 3) == 0) {
- /* matched! */
- int i = 3;
- result = *inst;
- result.suffixes = 0;
- /* look at suffix */
- if (token[i] == 'R') {
- result.suffixes |= _R;
- i++;
- }
- else if (token[i] == 'H') {
- result.suffixes |= _H;
- i++;
- }
- else if (token[i] == 'X') {
- result.suffixes |= _X;
- i++;
- }
- if (token[i] == 'C') {
- result.suffixes |= _C;
- i++;
- }
- if (token[i] == '_' && token[i+1] == 'S' &&
- token[i+2] == 'A' && token[i+3] == 'T') {
- result.suffixes |= _S;
- }
- return result;
- }
- }
-
- return result;
-}
-
-
-
-
-/**********************************************************************/
-
-
-static GLboolean IsLetter(GLubyte b)
-{
- return (b >= 'a' && b <= 'z') ||
- (b >= 'A' && b <= 'Z') ||
- (b == '_') ||
- (b == '$');
-}
-
-
-static GLboolean IsDigit(GLubyte b)
-{
- return b >= '0' && b <= '9';
-}
-
-
-static GLboolean IsWhitespace(GLubyte b)
-{
- return b == ' ' || b == '\t' || b == '\n' || b == '\r';
-}
-
-
-/**
- * Starting at 'str' find the next token. A token can be an integer,
- * an identifier or punctuation symbol.
- * \return <= 0 we found an error, else, return number of characters parsed.
- */
-static GLint
-GetToken(struct parse_state *parseState, GLubyte *token)
-{
- const GLubyte *str = parseState->pos;
- GLint i = 0, j = 0;
-
- token[0] = 0;
-
- /* skip whitespace and comments */
- while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) {
- if (str[i] == '#') {
- /* skip comment */
- while (str[i] && (str[i] != '\n' && str[i] != '\r')) {
- i++;
- }
- if (str[i] == '\n' || str[i] == '\r')
- parseState->curLine = str + i + 1;
- }
- else {
- /* skip whitespace */
- if (str[i] == '\n' || str[i] == '\r')
- parseState->curLine = str + i + 1;
- i++;
- }
- }
-
- if (str[i] == 0)
- return -i;
-
- /* try matching an integer */
- while (str[i] && IsDigit(str[i])) {
- token[j++] = str[i++];
- }
- if (j > 0 || !str[i]) {
- token[j] = 0;
- return i;
- }
-
- /* try matching an identifier */
- if (IsLetter(str[i])) {
- while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) {
- token[j++] = str[i++];
- }
- token[j] = 0;
- return i;
- }
-
- /* punctuation character */
- if (str[i]) {
- token[0] = str[i++];
- token[1] = 0;
- return i;
- }
-
- /* end of input */
- token[0] = 0;
- return i;
-}
-
-
-/**
- * Get next token from input stream and increment stream pointer past token.
- */
-static GLboolean
-Parse_Token(struct parse_state *parseState, GLubyte *token)
-{
- GLint i;
- i = GetToken(parseState, token);
- if (i <= 0) {
- parseState->pos += (-i);
- return GL_FALSE;
- }
- parseState->pos += i;
- return GL_TRUE;
-}
-
-
-/**
- * Get next token from input stream but don't increment stream pointer.
- */
-static GLboolean
-Peek_Token(struct parse_state *parseState, GLubyte *token)
-{
- GLint i, len;
- i = GetToken(parseState, token);
- if (i <= 0) {
- parseState->pos += (-i);
- return GL_FALSE;
- }
- len = (GLint) strlen((const char *) token);
- parseState->pos += (i - len);
- return GL_TRUE;
-}
-
-
-/**********************************************************************/
-
-static const char *InputRegisters[MAX_NV_FRAGMENT_PROGRAM_INPUTS + 1] = {
- "WPOS", "COL0", "COL1", "FOGC",
- "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
-};
-
-
-
-/**********************************************************************/
-
-/**
- * Try to match 'pattern' as the next token after any whitespace/comments.
- */
-static GLboolean
-Parse_String(struct parse_state *parseState, const char *pattern)
-{
- const GLubyte *m;
- GLint i;
-
- /* skip whitespace and comments */
- while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') {
- if (*parseState->pos == '#') {
- while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) {
- parseState->pos += 1;
- }
- if (*parseState->pos == '\n' || *parseState->pos == '\r')
- parseState->curLine = parseState->pos + 1;
- }
- else {
- /* skip whitespace */
- if (*parseState->pos == '\n' || *parseState->pos == '\r')
- parseState->curLine = parseState->pos + 1;
- parseState->pos += 1;
- }
- }
-
- /* Try to match the pattern */
- m = parseState->pos;
- for (i = 0; pattern[i]; i++) {
- if (*m != (GLubyte) pattern[i])
- return GL_FALSE;
- m += 1;
- }
- parseState->pos = m;
-
- return GL_TRUE; /* success */
-}
-
-
-static GLboolean
-Parse_Identifier(struct parse_state *parseState, GLubyte *ident)
-{
- if (!Parse_Token(parseState, ident))
- RETURN_ERROR;
- if (IsLetter(ident[0]))
- return GL_TRUE;
- else
- RETURN_ERROR1("Expected an identfier");
-}
-
-
-/**
- * Parse a floating point constant, or a defined symbol name.
- * [+/-]N[.N[eN]]
- * Output: number[0 .. 3] will get the value.
- */
-static GLboolean
-Parse_ScalarConstant(struct parse_state *parseState, GLfloat *number)
-{
- char *end = NULL;
-
- *number = (GLfloat) _mesa_strtof((const char *) parseState->pos, &end);
-
- if (end && end > (char *) parseState->pos) {
- /* got a number */
- parseState->pos = (GLubyte *) end;
- number[1] = *number;
- number[2] = *number;
- number[3] = *number;
- return GL_TRUE;
- }
- else {
- /* should be an identifier */
- GLubyte ident[100];
- const GLfloat *constant;
- if (!Parse_Identifier(parseState, ident))
- RETURN_ERROR1("Expected an identifier");
- constant = _mesa_lookup_parameter_value(parseState->parameters,
- -1, (const char *) ident);
- /* XXX Check that it's a constant and not a parameter */
- if (!constant) {
- RETURN_ERROR1("Undefined symbol");
- }
- else {
- COPY_4V(number, constant);
- return GL_TRUE;
- }
- }
-}
-
-
-
-/**
- * Parse a vector constant, one of:
- * { float }
- * { float, float }
- * { float, float, float }
- * { float, float, float, float }
- */
-static GLboolean
-Parse_VectorConstant(struct parse_state *parseState, GLfloat *vec)
-{
- /* "{" was already consumed */
-
- ASSIGN_4V(vec, 0.0, 0.0, 0.0, 1.0);
-
- if (!Parse_ScalarConstant(parseState, vec+0)) /* X */
- return GL_FALSE;
-
- if (Parse_String(parseState, "}")) {
- return GL_TRUE;
- }
-
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected comma in vector constant");
-
- if (!Parse_ScalarConstant(parseState, vec+1)) /* Y */
- return GL_FALSE;
-
- if (Parse_String(parseState, "}")) {
- return GL_TRUE;
- }
-
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected comma in vector constant");
-
- if (!Parse_ScalarConstant(parseState, vec+2)) /* Z */
- return GL_FALSE;
-
- if (Parse_String(parseState, "}")) {
- return GL_TRUE;
- }
-
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected comma in vector constant");
-
- if (!Parse_ScalarConstant(parseState, vec+3)) /* W */
- return GL_FALSE;
-
- if (!Parse_String(parseState, "}"))
- RETURN_ERROR1("Expected closing brace in vector constant");
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse <number>, <varname> or {a, b, c, d}.
- * Return number of values in the vector or scalar, or zero if parse error.
- */
-static GLuint
-Parse_VectorOrScalarConstant(struct parse_state *parseState, GLfloat *vec)
-{
- if (Parse_String(parseState, "{")) {
- return Parse_VectorConstant(parseState, vec);
- }
- else {
- GLboolean b = Parse_ScalarConstant(parseState, vec);
- if (b) {
- vec[1] = vec[2] = vec[3] = vec[0];
- }
- return b;
- }
-}
-
-
-/**
- * Parse a texture image source:
- * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT]
- */
-static GLboolean
-Parse_TextureImageId(struct parse_state *parseState,
- GLubyte *texUnit, GLubyte *texTargetBit)
-{
- GLubyte imageSrc[100];
- GLint unit;
-
- if (!Parse_Token(parseState, imageSrc))
- RETURN_ERROR;
-
- if (imageSrc[0] != 'T' ||
- imageSrc[1] != 'E' ||
- imageSrc[2] != 'X') {
- RETURN_ERROR1("Expected TEX# source");
- }
- unit = atoi((const char *) imageSrc + 3);
- if ((unit < 0 || unit > MAX_TEXTURE_IMAGE_UNITS) ||
- (unit == 0 && (imageSrc[3] != '0' || imageSrc[4] != 0))) {
- RETURN_ERROR1("Invalied TEX# source index");
- }
- *texUnit = unit;
-
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
-
- if (Parse_String(parseState, "1D")) {
- *texTargetBit = TEXTURE_1D_BIT;
- }
- else if (Parse_String(parseState, "2D")) {
- *texTargetBit = TEXTURE_2D_BIT;
- }
- else if (Parse_String(parseState, "3D")) {
- *texTargetBit = TEXTURE_3D_BIT;
- }
- else if (Parse_String(parseState, "CUBE")) {
- *texTargetBit = TEXTURE_CUBE_BIT;
- }
- else if (Parse_String(parseState, "RECT")) {
- *texTargetBit = TEXTURE_RECT_BIT;
- }
- else {
- RETURN_ERROR1("Invalid texture target token");
- }
-
- /* update record of referenced texture units */
- parseState->texturesUsed[*texUnit] |= *texTargetBit;
- if (_mesa_bitcount(parseState->texturesUsed[*texUnit]) > 1) {
- RETURN_ERROR1("Only one texture target can be used per texture unit.");
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse a scalar suffix like .x, .y, .z or .w or parse a swizzle suffix
- * like .wxyz, .xxyy, etc and return the swizzle indexes.
- */
-static GLboolean
-Parse_SwizzleSuffix(const GLubyte *token, GLuint swizzle[4])
-{
- if (token[1] == 0) {
- /* single letter swizzle (scalar) */
- if (token[0] == 'x')
- ASSIGN_4V(swizzle, 0, 0, 0, 0);
- else if (token[0] == 'y')
- ASSIGN_4V(swizzle, 1, 1, 1, 1);
- else if (token[0] == 'z')
- ASSIGN_4V(swizzle, 2, 2, 2, 2);
- else if (token[0] == 'w')
- ASSIGN_4V(swizzle, 3, 3, 3, 3);
- else
- return GL_FALSE;
- }
- else {
- /* 4-component swizzle (vector) */
- GLint k;
- for (k = 0; k < 4 && token[k]; k++) {
- if (token[k] == 'x')
- swizzle[k] = 0;
- else if (token[k] == 'y')
- swizzle[k] = 1;
- else if (token[k] == 'z')
- swizzle[k] = 2;
- else if (token[k] == 'w')
- swizzle[k] = 3;
- else
- return GL_FALSE;
- }
- if (k != 4)
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_CondCodeMask(struct parse_state *parseState,
- struct prog_dst_register *dstReg)
-{
- if (Parse_String(parseState, "EQ"))
- dstReg->CondMask = COND_EQ;
- else if (Parse_String(parseState, "GE"))
- dstReg->CondMask = COND_GE;
- else if (Parse_String(parseState, "GT"))
- dstReg->CondMask = COND_GT;
- else if (Parse_String(parseState, "LE"))
- dstReg->CondMask = COND_LE;
- else if (Parse_String(parseState, "LT"))
- dstReg->CondMask = COND_LT;
- else if (Parse_String(parseState, "NE"))
- dstReg->CondMask = COND_NE;
- else if (Parse_String(parseState, "TR"))
- dstReg->CondMask = COND_TR;
- else if (Parse_String(parseState, "FL"))
- dstReg->CondMask = COND_FL;
- else
- RETURN_ERROR1("Invalid condition code mask");
-
- /* look for optional .xyzw swizzle */
- if (Parse_String(parseState, ".")) {
- GLubyte token[100];
- GLuint swz[4];
-
- if (!Parse_Token(parseState, token)) /* get xyzw suffix */
- RETURN_ERROR;
-
- if (!Parse_SwizzleSuffix(token, swz))
- RETURN_ERROR1("Invalid swizzle suffix");
-
- dstReg->CondSwizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse a temporary register: Rnn or Hnn
- */
-static GLboolean
-Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum)
-{
- GLubyte token[100];
-
- /* Should be 'R##' or 'H##' */
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
- if (token[0] != 'R' && token[0] != 'H')
- RETURN_ERROR1("Expected R## or H##");
-
- if (IsDigit(token[1])) {
- GLint reg = atoi((const char *) (token + 1));
- if (token[0] == 'H')
- reg += 32;
- if (reg >= MAX_NV_FRAGMENT_PROGRAM_TEMPS)
- RETURN_ERROR1("Invalid temporary register name");
- *tempRegNum = reg;
- }
- else {
- RETURN_ERROR1("Invalid temporary register name");
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse a write-only dummy register: RC or HC.
- */
-static GLboolean
-Parse_DummyReg(struct parse_state *parseState, GLint *regNum)
-{
- if (Parse_String(parseState, "RC")) {
- *regNum = 0;
- }
- else if (Parse_String(parseState, "HC")) {
- *regNum = 1;
- }
- else {
- RETURN_ERROR1("Invalid write-only register name");
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse a program local parameter register "p[##]"
- */
-static GLboolean
-Parse_ProgramParamReg(struct parse_state *parseState, GLint *regNum)
-{
- GLubyte token[100];
-
- if (!Parse_String(parseState, "p["))
- RETURN_ERROR1("Expected p[");
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (IsDigit(token[0])) {
- /* a numbered program parameter register */
- GLint reg = atoi((const char *) token);
- if (reg >= MAX_NV_FRAGMENT_PROGRAM_PARAMS)
- RETURN_ERROR1("Invalid constant program number");
- *regNum = reg;
- }
- else {
- RETURN_ERROR;
- }
-
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR1("Expected ]");
-
- return GL_TRUE;
-}
-
-
-/**
- * Parse f[name] - fragment input register
- */
-static GLboolean
-Parse_FragReg(struct parse_state *parseState, GLint *tempRegNum)
-{
- GLubyte token[100];
- GLint j;
-
- /* Match 'f[' */
- if (!Parse_String(parseState, "f["))
- RETURN_ERROR1("Expected f[");
-
- /* get <name> and look for match */
- if (!Parse_Token(parseState, token)) {
- RETURN_ERROR;
- }
- for (j = 0; InputRegisters[j]; j++) {
- if (strcmp((const char *) token, InputRegisters[j]) == 0) {
- *tempRegNum = j;
- parseState->inputsRead |= (1 << j);
- break;
- }
- }
- if (!InputRegisters[j]) {
- /* unknown input register label */
- RETURN_ERROR2("Invalid register name", token);
- }
-
- /* Match '[' */
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR1("Expected ]");
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum)
-{
- GLubyte token[100];
-
- /* Match "o[" */
- if (!Parse_String(parseState, "o["))
- RETURN_ERROR1("Expected o[");
-
- /* Get output reg name */
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- /* try to match an output register name */
- if (strcmp((char *) token, "COLR") == 0 ||
- strcmp((char *) token, "COLH") == 0) {
- /* note that we don't distinguish between COLR and COLH */
- *outputRegNum = FRAG_RESULT_COLOR;
- parseState->outputsWritten |= (1 << FRAG_RESULT_COLOR);
- }
- else if (strcmp((char *) token, "DEPR") == 0) {
- *outputRegNum = FRAG_RESULT_DEPTH;
- parseState->outputsWritten |= (1 << FRAG_RESULT_DEPTH);
- }
- else {
- RETURN_ERROR1("Invalid output register name");
- }
-
- /* Match ']' */
- if (!Parse_String(parseState, "]"))
- RETURN_ERROR1("Expected ]");
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_MaskedDstReg(struct parse_state *parseState,
- struct prog_dst_register *dstReg)
-{
- GLubyte token[100];
- GLint idx;
-
- /* Dst reg can be R<n>, H<n>, o[n], RC or HC */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- if (strcmp((const char *) token, "RC") == 0 ||
- strcmp((const char *) token, "HC") == 0) {
- /* a write-only register */
- dstReg->File = PROGRAM_WRITE_ONLY;
- if (!Parse_DummyReg(parseState, &idx))
- RETURN_ERROR;
- dstReg->Index = idx;
- }
- else if (token[0] == 'R' || token[0] == 'H') {
- /* a temporary register */
- dstReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- dstReg->Index = idx;
- }
- else if (token[0] == 'o') {
- /* an output register */
- dstReg->File = PROGRAM_OUTPUT;
- if (!Parse_OutputReg(parseState, &idx))
- RETURN_ERROR;
- dstReg->Index = idx;
- }
- else {
- RETURN_ERROR1("Invalid destination register name");
- }
-
- /* Parse optional write mask */
- if (Parse_String(parseState, ".")) {
- /* got a mask */
- GLint k = 0;
-
- if (!Parse_Token(parseState, token)) /* get xyzw writemask */
- RETURN_ERROR;
-
- dstReg->WriteMask = 0;
-
- if (token[k] == 'x') {
- dstReg->WriteMask |= WRITEMASK_X;
- k++;
- }
- if (token[k] == 'y') {
- dstReg->WriteMask |= WRITEMASK_Y;
- k++;
- }
- if (token[k] == 'z') {
- dstReg->WriteMask |= WRITEMASK_Z;
- k++;
- }
- if (token[k] == 'w') {
- dstReg->WriteMask |= WRITEMASK_W;
- k++;
- }
- if (k == 0) {
- RETURN_ERROR1("Invalid writemask character");
- }
-
- }
- else {
- dstReg->WriteMask = WRITEMASK_XYZW;
- }
-
- /* optional condition code mask */
- if (Parse_String(parseState, "(")) {
- /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".x|y|z|w) */
- /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".[xyzw]) */
- if (!Parse_CondCodeMask(parseState, dstReg))
- RETURN_ERROR;
-
- if (!Parse_String(parseState, ")")) /* consume ")" */
- RETURN_ERROR1("Expected )");
-
- return GL_TRUE;
- }
- else {
- /* no cond code mask */
- dstReg->CondMask = COND_TR;
- dstReg->CondSwizzle = SWIZZLE_NOOP;
- return GL_TRUE;
- }
-}
-
-
-/**
- * Parse a vector source (register, constant, etc):
- * <vectorSrc> ::= <absVectorSrc>
- * | <baseVectorSrc>
- * <absVectorSrc> ::= <negate> "|" <baseVectorSrc> "|"
- */
-static GLboolean
-Parse_VectorSrc(struct parse_state *parseState,
- struct prog_src_register *srcReg)
-{
- GLfloat sign = 1.0F;
- GLubyte token[100];
- GLint idx;
- GLuint negateBase, negateAbs;
-
- /*
- * First, take care of +/- and absolute value stuff.
- */
- if (Parse_String(parseState, "-"))
- sign = -1.0F;
- else if (Parse_String(parseState, "+"))
- sign = +1.0F;
-
- if (Parse_String(parseState, "|")) {
- srcReg->Abs = GL_TRUE;
- negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
-
- if (Parse_String(parseState, "-"))
- negateBase = NEGATE_XYZW;
- else if (Parse_String(parseState, "+"))
- negateBase = NEGATE_NONE;
- else
- negateBase = NEGATE_NONE;
- }
- else {
- srcReg->Abs = GL_FALSE;
- negateAbs = NEGATE_NONE;
- negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
- }
-
- srcReg->Negate = srcReg->Abs ? negateAbs : negateBase;
-
- /* This should be the real src vector/register name */
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- /* Src reg can be Rn, Hn, f[n], p[n], a named parameter, a scalar
- * literal or vector literal.
- */
- if (token[0] == 'R' || token[0] == 'H') {
- srcReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'f') {
- /* XXX this might be an identifier! */
- srcReg->File = PROGRAM_INPUT;
- if (!Parse_FragReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'p') {
- /* XXX this might be an identifier! */
- srcReg->File = PROGRAM_LOCAL_PARAM;
- if (!Parse_ProgramParamReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (IsLetter(token[0])){
- GLubyte ident[100];
- GLint paramIndex;
- if (!Parse_Identifier(parseState, ident))
- RETURN_ERROR;
- paramIndex = _mesa_lookup_parameter_index(parseState->parameters,
- -1, (const char *) ident);
- if (paramIndex < 0) {
- RETURN_ERROR2("Undefined constant or parameter: ", ident);
- }
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else if (IsDigit(token[0]) || token[0] == '-' || token[0] == '+' || token[0] == '.'){
- /* literal scalar constant */
- GLfloat values[4];
- GLuint paramIndex;
- if (!Parse_ScalarConstant(parseState, values))
- RETURN_ERROR;
- paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
- values, 4, NULL);
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else if (token[0] == '{'){
- /* literal vector constant */
- GLfloat values[4];
- GLuint paramIndex;
- (void) Parse_String(parseState, "{");
- if (!Parse_VectorConstant(parseState, values))
- RETURN_ERROR;
- paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
- values, 4, NULL);
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else {
- RETURN_ERROR2("Invalid source register name", token);
- }
-
- /* init swizzle fields */
- srcReg->Swizzle = SWIZZLE_NOOP;
-
- /* Look for optional swizzle suffix */
- if (Parse_String(parseState, ".")) {
- GLuint swz[4];
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (!Parse_SwizzleSuffix(token, swz))
- RETURN_ERROR1("Invalid swizzle suffix");
-
- srcReg->Swizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
- }
-
- /* Finish absolute value */
- if (srcReg->Abs && !Parse_String(parseState, "|")) {
- RETURN_ERROR1("Expected |");
- }
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_ScalarSrcReg(struct parse_state *parseState,
- struct prog_src_register *srcReg)
-{
- GLubyte token[100];
- GLfloat sign = 1.0F;
- GLboolean needSuffix = GL_TRUE;
- GLint idx;
- GLuint negateBase, negateAbs;
-
- /*
- * First, take care of +/- and absolute value stuff.
- */
- if (Parse_String(parseState, "-"))
- sign = -1.0F;
- else if (Parse_String(parseState, "+"))
- sign = +1.0F;
-
- if (Parse_String(parseState, "|")) {
- srcReg->Abs = GL_TRUE;
- negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
-
- if (Parse_String(parseState, "-"))
- negateBase = NEGATE_XYZW;
- else if (Parse_String(parseState, "+"))
- negateBase = NEGATE_NONE;
- else
- negateBase = NEGATE_NONE;
- }
- else {
- srcReg->Abs = GL_FALSE;
- negateAbs = NEGATE_NONE;
- negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE;
- }
-
- srcReg->Negate = srcReg->Abs ? negateAbs : negateBase;
-
- if (!Peek_Token(parseState, token))
- RETURN_ERROR;
-
- /* Src reg can be R<n>, H<n> or a named fragment attrib */
- if (token[0] == 'R' || token[0] == 'H') {
- srcReg->File = PROGRAM_TEMPORARY;
- if (!Parse_TempReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == 'f') {
- srcReg->File = PROGRAM_INPUT;
- if (!Parse_FragReg(parseState, &idx))
- RETURN_ERROR;
- srcReg->Index = idx;
- }
- else if (token[0] == '{') {
- /* vector literal */
- GLfloat values[4];
- GLuint paramIndex;
- (void) Parse_String(parseState, "{");
- if (!Parse_VectorConstant(parseState, values))
- RETURN_ERROR;
- paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
- values, 4, NULL);
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else if (IsLetter(token[0])){
- /* named param/constant */
- GLubyte ident[100];
- GLint paramIndex;
- if (!Parse_Identifier(parseState, ident))
- RETURN_ERROR;
- paramIndex = _mesa_lookup_parameter_index(parseState->parameters,
- -1, (const char *) ident);
- if (paramIndex < 0) {
- RETURN_ERROR2("Undefined constant or parameter: ", ident);
- }
- srcReg->File = PROGRAM_NAMED_PARAM;
- srcReg->Index = paramIndex;
- }
- else if (IsDigit(token[0])) {
- /* scalar literal */
- GLfloat values[4];
- GLuint paramIndex;
- if (!Parse_ScalarConstant(parseState, values))
- RETURN_ERROR;
- paramIndex = _mesa_add_unnamed_constant(parseState->parameters,
- values, 4, NULL);
- srcReg->Index = paramIndex;
- srcReg->File = PROGRAM_NAMED_PARAM;
- needSuffix = GL_FALSE;
- }
- else {
- RETURN_ERROR2("Invalid scalar source argument", token);
- }
-
- srcReg->Swizzle = 0;
- if (needSuffix) {
- /* parse .[xyzw] suffix */
- if (!Parse_String(parseState, "."))
- RETURN_ERROR1("Expected .");
-
- if (!Parse_Token(parseState, token))
- RETURN_ERROR;
-
- if (token[0] == 'x' && token[1] == 0) {
- srcReg->Swizzle = 0;
- }
- else if (token[0] == 'y' && token[1] == 0) {
- srcReg->Swizzle = 1;
- }
- else if (token[0] == 'z' && token[1] == 0) {
- srcReg->Swizzle = 2;
- }
- else if (token[0] == 'w' && token[1] == 0) {
- srcReg->Swizzle = 3;
- }
- else {
- RETURN_ERROR1("Invalid scalar source suffix");
- }
- }
-
- /* Finish absolute value */
- if (srcReg->Abs && !Parse_String(parseState, "|")) {
- RETURN_ERROR1("Expected |");
- }
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_PrintInstruction(struct parse_state *parseState,
- struct prog_instruction *inst)
-{
- const GLubyte *str;
- GLubyte *msg;
- GLuint len;
- GLint idx;
-
- /* The first argument is a literal string 'just like this' */
- if (!Parse_String(parseState, "'"))
- RETURN_ERROR1("Expected '");
-
- str = parseState->pos;
- for (len = 0; str[len] != '\''; len++) /* find closing quote */
- ;
- parseState->pos += len + 1;
- msg = (GLubyte*) malloc(len + 1);
-
- memcpy(msg, str, len);
- msg[len] = 0;
- inst->Data = msg;
-
- if (Parse_String(parseState, ",")) {
- /* got an optional register to print */
- GLubyte token[100];
- GetToken(parseState, token);
- if (token[0] == 'o') {
- /* dst reg */
- if (!Parse_OutputReg(parseState, &idx))
- RETURN_ERROR;
- inst->SrcReg[0].Index = idx;
- inst->SrcReg[0].File = PROGRAM_OUTPUT;
- }
- else {
- /* src reg */
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- }
- }
- else {
- inst->SrcReg[0].File = PROGRAM_UNDEFINED;
- }
-
- inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
- inst->SrcReg[0].Abs = GL_FALSE;
- inst->SrcReg[0].Negate = NEGATE_NONE;
-
- return GL_TRUE;
-}
-
-
-static GLboolean
-Parse_InstructionSequence(struct parse_state *parseState,
- struct prog_instruction program[])
-{
- while (1) {
- struct prog_instruction *inst = program + parseState->numInst;
- struct instruction_pattern instMatch;
- GLubyte token[100];
-
- /* Initialize the instruction */
- _mesa_init_instructions(inst, 1);
-
- /* special instructions */
- if (Parse_String(parseState, "DEFINE")) {
- GLubyte id[100];
- GLfloat value[7]; /* yes, 7 to be safe */
- if (!Parse_Identifier(parseState, id))
- RETURN_ERROR;
- /* XXX make sure id is not a reserved identifer, like R9 */
- if (!Parse_String(parseState, "="))
- RETURN_ERROR1("Expected =");
- if (!Parse_VectorOrScalarConstant(parseState, value))
- RETURN_ERROR;
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR1("Expected ;");
- if (_mesa_lookup_parameter_index(parseState->parameters,
- -1, (const char *) id) >= 0) {
- RETURN_ERROR2(id, "already defined");
- }
- _mesa_add_named_parameter(parseState->parameters,
- (const char *) id, value);
- }
- else if (Parse_String(parseState, "DECLARE")) {
- GLubyte id[100];
- GLfloat value[7] = {0, 0, 0, 0, 0, 0, 0}; /* yes, to be safe */
- if (!Parse_Identifier(parseState, id))
- RETURN_ERROR;
- /* XXX make sure id is not a reserved identifer, like R9 */
- if (Parse_String(parseState, "=")) {
- if (!Parse_VectorOrScalarConstant(parseState, value))
- RETURN_ERROR;
- }
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR1("Expected ;");
- if (_mesa_lookup_parameter_index(parseState->parameters,
- -1, (const char *) id) >= 0) {
- RETURN_ERROR2(id, "already declared");
- }
- _mesa_add_named_parameter(parseState->parameters,
- (const char *) id, value);
- }
- else if (Parse_String(parseState, "END")) {
- inst->Opcode = OPCODE_END;
- parseState->numInst++;
- if (Parse_Token(parseState, token)) {
- RETURN_ERROR1("Code after END opcode.");
- }
- break;
- }
- else {
- /* general/arithmetic instruction */
-
- /* get token */
- if (!Parse_Token(parseState, token)) {
- RETURN_ERROR1("Missing END instruction.");
- }
-
- /* try to find matching instuction */
- instMatch = MatchInstruction(token);
- if (instMatch.opcode >= MAX_OPCODE) {
- /* bad instruction name */
- RETURN_ERROR2("Unexpected token: ", token);
- }
-
- inst->Opcode = instMatch.opcode;
- inst->Precision = instMatch.suffixes & (_R | _H | _X);
- inst->SaturateMode = (instMatch.suffixes & (_S))
- ? SATURATE_ZERO_ONE : SATURATE_OFF;
- inst->CondUpdate = (instMatch.suffixes & (_C)) ? GL_TRUE : GL_FALSE;
-
- /*
- * parse the input and output operands
- */
- if (instMatch.outputs == OUTPUT_S || instMatch.outputs == OUTPUT_V) {
- if (!Parse_MaskedDstReg(parseState, &inst->DstReg))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- }
- else if (instMatch.outputs == OUTPUT_NONE) {
- if (instMatch.opcode == OPCODE_KIL_NV) {
- /* This is a little weird, the cond code info is in
- * the dest register.
- */
- if (!Parse_CondCodeMask(parseState, &inst->DstReg))
- RETURN_ERROR;
- }
- else {
- ASSERT(instMatch.opcode == OPCODE_PRINT);
- }
- }
-
- if (instMatch.inputs == INPUT_1V) {
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_2V) {
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_3V) {
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[2]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_1S) {
- if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_2S) {
- if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
- }
- else if (instMatch.inputs == INPUT_CC) {
- /* XXX to-do */
- }
- else if (instMatch.inputs == INPUT_1V_T) {
- GLubyte unit, idx;
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_TextureImageId(parseState, &unit, &idx))
- RETURN_ERROR;
- inst->TexSrcUnit = unit;
- inst->TexSrcTarget = idx;
- }
- else if (instMatch.inputs == INPUT_3V_T) {
- GLubyte unit, idx;
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[0]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[1]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_VectorSrc(parseState, &inst->SrcReg[2]))
- RETURN_ERROR;
- if (!Parse_String(parseState, ","))
- RETURN_ERROR1("Expected ,");
- if (!Parse_TextureImageId(parseState, &unit, &idx))
- RETURN_ERROR;
- inst->TexSrcUnit = unit;
- inst->TexSrcTarget = idx;
- }
- else if (instMatch.inputs == INPUT_1V_S) {
- if (!Parse_PrintInstruction(parseState, inst))
- RETURN_ERROR;
- }
-
- /* end of statement semicolon */
- if (!Parse_String(parseState, ";"))
- RETURN_ERROR1("Expected ;");
-
- parseState->numInst++;
-
- if (parseState->numInst >= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS)
- RETURN_ERROR1("Program too long");
- }
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * Parse/compile the 'str' returning the compiled 'program'.
- * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos
- * indicates the position of the error in 'str'.
- */
-void
-_mesa_parse_nv_fragment_program(struct gl_context *ctx, GLenum dstTarget,
- const GLubyte *str, GLsizei len,
- struct gl_fragment_program *program)
-{
- struct parse_state parseState;
- struct prog_instruction instBuffer[MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS];
- struct prog_instruction *newInst;
- GLenum target;
- GLubyte *programString;
-
- /* Make a null-terminated copy of the program string */
- programString = (GLubyte *) MALLOC(len + 1);
- if (!programString) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- memcpy(programString, str, len);
- programString[len] = 0;
-
- /* Get ready to parse */
- memset(&parseState, 0, sizeof(struct parse_state));
- parseState.ctx = ctx;
- parseState.start = programString;
- parseState.program = program;
- parseState.numInst = 0;
- parseState.curLine = programString;
- parseState.parameters = _mesa_new_parameter_list();
-
- /* Reset error state */
- _mesa_set_program_error(ctx, -1, NULL);
-
- /* check the program header */
- if (strncmp((const char *) programString, "!!FP1.0", 7) == 0) {
- target = GL_FRAGMENT_PROGRAM_NV;
- parseState.pos = programString + 7;
- }
- else if (strncmp((const char *) programString, "!!FCP1.0", 8) == 0) {
- /* fragment / register combiner program - not supported */
- _mesa_set_program_error(ctx, 0, "Invalid fragment program header");
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
- return;
- }
- else {
- /* invalid header */
- _mesa_set_program_error(ctx, 0, "Invalid fragment program header");
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
- return;
- }
-
- /* make sure target and header match */
- if (target != dstTarget) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glLoadProgramNV(target mismatch 0x%x != 0x%x)",
- target, dstTarget);
- return;
- }
-
- if (Parse_InstructionSequence(&parseState, instBuffer)) {
- GLuint u;
- /* successful parse! */
-
- if (parseState.outputsWritten == 0) {
- /* must write at least one output! */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "Invalid fragment program - no outputs written.");
- return;
- }
-
- /* copy the compiled instructions */
- assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS);
- newInst = _mesa_alloc_instructions(parseState.numInst);
- if (!newInst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return; /* out of memory */
- }
- _mesa_copy_instructions(newInst, instBuffer, parseState.numInst);
-
- /* install the program */
- program->Base.Target = target;
- if (program->Base.String) {
- FREE(program->Base.String);
- }
- program->Base.String = programString;
- program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB;
- if (program->Base.Instructions) {
- free(program->Base.Instructions);
- }
- program->Base.Instructions = newInst;
- program->Base.NumInstructions = parseState.numInst;
- program->Base.InputsRead = parseState.inputsRead;
- program->Base.OutputsWritten = parseState.outputsWritten;
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++)
- program->Base.TexturesUsed[u] = parseState.texturesUsed[u];
-
- /* save program parameters */
- program->Base.Parameters = parseState.parameters;
-
- /* allocate registers for declared program parameters */
-#if 00
- _mesa_assign_program_registers(&(program->SymbolTable));
-#endif
-
-#ifdef DEBUG_foo
- printf("--- glLoadProgramNV(%d) result ---\n", program->Base.Id);
- _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0);
- printf("----------------------------------\n");
-#endif
- }
- else {
- /* Error! */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV");
- /* NOTE: _mesa_set_program_error would have been called already */
- }
-}
-
-
-const char *
-_mesa_nv_fragment_input_register_name(GLuint i)
-{
- ASSERT(i < MAX_NV_FRAGMENT_PROGRAM_INPUTS);
- return InputRegisters[i];
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file nvfragparse.c + * NVIDIA fragment program parser. + * \author Brian Paul + */ + +/* + * Regarding GL_NV_fragment_program: + * + * Portions of this software may use or implement intellectual + * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims + * any and all warranties with respect to such intellectual property, + * including any use thereof or modifications thereto. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/macros.h" +#include "program.h" +#include "prog_parameter.h" +#include "prog_print.h" +#include "prog_instruction.h" +#include "nvfragparse.h" + + +#define INPUT_1V 1 +#define INPUT_2V 2 +#define INPUT_3V 3 +#define INPUT_1S 4 +#define INPUT_2S 5 +#define INPUT_CC 6 +#define INPUT_1V_T 7 /* one source vector, plus textureId */ +#define INPUT_3V_T 8 /* one source vector, plus textureId */ +#define INPUT_NONE 9 +#define INPUT_1V_S 10 /* a string and a vector register */ +#define OUTPUT_V 20 +#define OUTPUT_S 21 +#define OUTPUT_NONE 22 + +/* IRIX defines some of these */ +#undef _R +#undef _H +#undef _X +#undef _C +#undef _S + +/* Optional suffixes */ +#define _R FLOAT32 /* float */ +#define _H FLOAT16 /* half-float */ +#define _X FIXED12 /* fixed */ +#define _C 0x08 /* set cond codes */ +#define _S 0x10 /* saturate, clamp result to [0,1] */ + +struct instruction_pattern { + const char *name; + enum prog_opcode opcode; + GLuint inputs; + GLuint outputs; + GLuint suffixes; +}; + +static const struct instruction_pattern Instructions[] = { + { "ADD", OPCODE_ADD, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "COS", OPCODE_COS, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "DDX", OPCODE_DDX, INPUT_1V, OUTPUT_V, _R | _H | _C | _S }, + { "DDY", OPCODE_DDY, INPUT_1V, OUTPUT_V, _R | _H | _C | _S }, + { "DP3", OPCODE_DP3, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S }, + { "DP4", OPCODE_DP4, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S }, + { "DST", OPCODE_DP4, INPUT_2V, OUTPUT_V, _R | _H | _C | _S }, + { "EX2", OPCODE_DP4, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "FLR", OPCODE_FLR, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "FRC", OPCODE_FRC, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "KIL", OPCODE_KIL_NV, INPUT_CC, OUTPUT_NONE, 0 }, + { "LG2", OPCODE_LG2, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "LIT", OPCODE_LIT, INPUT_1V, OUTPUT_V, _R | _H | _C | _S }, + { "LRP", OPCODE_LRP, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MAD", OPCODE_MAD, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MAX", OPCODE_MAX, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MIN", OPCODE_MIN, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MOV", OPCODE_MOV, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "MUL", OPCODE_MUL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "PK2H", OPCODE_PK2H, INPUT_1V, OUTPUT_S, 0 }, + { "PK2US", OPCODE_PK2US, INPUT_1V, OUTPUT_S, 0 }, + { "PK4B", OPCODE_PK4B, INPUT_1V, OUTPUT_S, 0 }, + { "PK4UB", OPCODE_PK4UB, INPUT_1V, OUTPUT_S, 0 }, + { "POW", OPCODE_POW, INPUT_2S, OUTPUT_S, _R | _H | _C | _S }, + { "RCP", OPCODE_RCP, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "RFL", OPCODE_RFL, INPUT_2V, OUTPUT_V, _R | _H | _C | _S }, + { "RSQ", OPCODE_RSQ, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "SEQ", OPCODE_SEQ, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SFL", OPCODE_SFL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SGE", OPCODE_SGE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SGT", OPCODE_SGT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SIN", OPCODE_SIN, INPUT_1S, OUTPUT_S, _R | _H | _C | _S }, + { "SLE", OPCODE_SLE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SLT", OPCODE_SLT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SNE", OPCODE_SNE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "STR", OPCODE_STR, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "SUB", OPCODE_SUB, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S }, + { "TEX", OPCODE_TEX, INPUT_1V_T, OUTPUT_V, _C | _S }, + { "TXD", OPCODE_TXD, INPUT_3V_T, OUTPUT_V, _C | _S }, + { "TXP", OPCODE_TXP_NV, INPUT_1V_T, OUTPUT_V, _C | _S }, + { "UP2H", OPCODE_UP2H, INPUT_1S, OUTPUT_V, _C | _S }, + { "UP2US", OPCODE_UP2US, INPUT_1S, OUTPUT_V, _C | _S }, + { "UP4B", OPCODE_UP4B, INPUT_1S, OUTPUT_V, _C | _S }, + { "UP4UB", OPCODE_UP4UB, INPUT_1S, OUTPUT_V, _C | _S }, + { "X2D", OPCODE_X2D, INPUT_3V, OUTPUT_V, _R | _H | _C | _S }, + { "PRINT", OPCODE_PRINT, INPUT_1V_S, OUTPUT_NONE, 0 }, + { NULL, (enum prog_opcode) -1, 0, 0, 0 } +}; + + +/* + * Information needed or computed during parsing. + * Remember, we can't modify the target program object until we've + * _successfully_ parsed the program text. + */ +struct parse_state { + struct gl_context *ctx; + const GLubyte *start; /* start of program string */ + const GLubyte *pos; /* current position */ + const GLubyte *curLine; + struct gl_fragment_program *program; /* current program */ + + struct gl_program_parameter_list *parameters; + + GLuint numInst; /* number of instructions parsed */ + GLuint inputsRead; /* bitmask of input registers used */ + GLuint outputsWritten; /* bitmask of 1 << FRAG_OUTPUT_* bits */ + GLuint texturesUsed[MAX_TEXTURE_IMAGE_UNITS]; +}; + + + +/* + * Called whenever we find an error during parsing. + */ +static void +record_error(struct parse_state *parseState, const char *msg, int lineNo) +{ +#ifdef DEBUG + GLint line, column; + const GLubyte *lineStr; + lineStr = _mesa_find_line_column(parseState->start, + parseState->pos, &line, &column); + _mesa_debug(parseState->ctx, + "nvfragparse.c(%d): line %d, column %d:%s (%s)\n", + lineNo, line, column, (char *) lineStr, msg); + free((void *) lineStr); +#else + (void) lineNo; +#endif + + /* Check that no error was already recorded. Only record the first one. */ + if (parseState->ctx->Program.ErrorString[0] == 0) { + _mesa_set_program_error(parseState->ctx, + parseState->pos - parseState->start, + msg); + } +} + + +#define RETURN_ERROR \ +do { \ + record_error(parseState, "Unexpected end of input.", __LINE__); \ + return GL_FALSE; \ +} while(0) + +#define RETURN_ERROR1(msg) \ +do { \ + record_error(parseState, msg, __LINE__); \ + return GL_FALSE; \ +} while(0) + +#define RETURN_ERROR2(msg1, msg2) \ +do { \ + char err[1000]; \ + sprintf(err, "%s %s", msg1, msg2); \ + record_error(parseState, err, __LINE__); \ + return GL_FALSE; \ +} while(0) + + + + +/* + * Search a list of instruction structures for a match. + */ +static struct instruction_pattern +MatchInstruction(const GLubyte *token) +{ + const struct instruction_pattern *inst; + struct instruction_pattern result; + + result.name = NULL; + result.opcode = MAX_OPCODE; /* i.e. invalid instruction */ + result.inputs = 0; + result.outputs = 0; + result.suffixes = 0; + + for (inst = Instructions; inst->name; inst++) { + if (strncmp((const char *) token, inst->name, 3) == 0) { + /* matched! */ + int i = 3; + result = *inst; + result.suffixes = 0; + /* look at suffix */ + if (token[i] == 'R') { + result.suffixes |= _R; + i++; + } + else if (token[i] == 'H') { + result.suffixes |= _H; + i++; + } + else if (token[i] == 'X') { + result.suffixes |= _X; + i++; + } + if (token[i] == 'C') { + result.suffixes |= _C; + i++; + } + if (token[i] == '_' && token[i+1] == 'S' && + token[i+2] == 'A' && token[i+3] == 'T') { + result.suffixes |= _S; + } + return result; + } + } + + return result; +} + + + + +/**********************************************************************/ + + +static GLboolean IsLetter(GLubyte b) +{ + return (b >= 'a' && b <= 'z') || + (b >= 'A' && b <= 'Z') || + (b == '_') || + (b == '$'); +} + + +static GLboolean IsDigit(GLubyte b) +{ + return b >= '0' && b <= '9'; +} + + +static GLboolean IsWhitespace(GLubyte b) +{ + return b == ' ' || b == '\t' || b == '\n' || b == '\r'; +} + + +/** + * Starting at 'str' find the next token. A token can be an integer, + * an identifier or punctuation symbol. + * \return <= 0 we found an error, else, return number of characters parsed. + */ +static GLint +GetToken(struct parse_state *parseState, GLubyte *token) +{ + const GLubyte *str = parseState->pos; + GLint i = 0, j = 0; + + token[0] = 0; + + /* skip whitespace and comments */ + while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) { + if (str[i] == '#') { + /* skip comment */ + while (str[i] && (str[i] != '\n' && str[i] != '\r')) { + i++; + } + if (str[i] == '\n' || str[i] == '\r') + parseState->curLine = str + i + 1; + } + else { + /* skip whitespace */ + if (str[i] == '\n' || str[i] == '\r') + parseState->curLine = str + i + 1; + i++; + } + } + + if (str[i] == 0) + return -i; + + /* try matching an integer */ + while (str[i] && IsDigit(str[i])) { + token[j++] = str[i++]; + } + if (j > 0 || !str[i]) { + token[j] = 0; + return i; + } + + /* try matching an identifier */ + if (IsLetter(str[i])) { + while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) { + token[j++] = str[i++]; + } + token[j] = 0; + return i; + } + + /* punctuation character */ + if (str[i]) { + token[0] = str[i++]; + token[1] = 0; + return i; + } + + /* end of input */ + token[0] = 0; + return i; +} + + +/** + * Get next token from input stream and increment stream pointer past token. + */ +static GLboolean +Parse_Token(struct parse_state *parseState, GLubyte *token) +{ + GLint i; + i = GetToken(parseState, token); + if (i <= 0) { + parseState->pos += (-i); + return GL_FALSE; + } + parseState->pos += i; + return GL_TRUE; +} + + +/** + * Get next token from input stream but don't increment stream pointer. + */ +static GLboolean +Peek_Token(struct parse_state *parseState, GLubyte *token) +{ + GLint i, len; + i = GetToken(parseState, token); + if (i <= 0) { + parseState->pos += (-i); + return GL_FALSE; + } + len = (GLint) strlen((const char *) token); + parseState->pos += (i - len); + return GL_TRUE; +} + + +/**********************************************************************/ + +static const char *InputRegisters[MAX_NV_FRAGMENT_PROGRAM_INPUTS + 1] = { + "WPOS", "COL0", "COL1", "FOGC", + "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL +}; + + + +/**********************************************************************/ + +/** + * Try to match 'pattern' as the next token after any whitespace/comments. + */ +static GLboolean +Parse_String(struct parse_state *parseState, const char *pattern) +{ + const GLubyte *m; + GLint i; + + /* skip whitespace and comments */ + while (IsWhitespace(*parseState->pos) || *parseState->pos == '#') { + if (*parseState->pos == '#') { + while (*parseState->pos && (*parseState->pos != '\n' && *parseState->pos != '\r')) { + parseState->pos += 1; + } + if (*parseState->pos == '\n' || *parseState->pos == '\r') + parseState->curLine = parseState->pos + 1; + } + else { + /* skip whitespace */ + if (*parseState->pos == '\n' || *parseState->pos == '\r') + parseState->curLine = parseState->pos + 1; + parseState->pos += 1; + } + } + + /* Try to match the pattern */ + m = parseState->pos; + for (i = 0; pattern[i]; i++) { + if (*m != (GLubyte) pattern[i]) + return GL_FALSE; + m += 1; + } + parseState->pos = m; + + return GL_TRUE; /* success */ +} + + +static GLboolean +Parse_Identifier(struct parse_state *parseState, GLubyte *ident) +{ + if (!Parse_Token(parseState, ident)) + RETURN_ERROR; + if (IsLetter(ident[0])) + return GL_TRUE; + else + RETURN_ERROR1("Expected an identfier"); +} + + +/** + * Parse a floating point constant, or a defined symbol name. + * [+/-]N[.N[eN]] + * Output: number[0 .. 3] will get the value. + */ +static GLboolean +Parse_ScalarConstant(struct parse_state *parseState, GLfloat *number) +{ + char *end = NULL; + + *number = (GLfloat) _mesa_strtof((const char *) parseState->pos, &end); + + if (end && end > (char *) parseState->pos) { + /* got a number */ + parseState->pos = (GLubyte *) end; + number[1] = *number; + number[2] = *number; + number[3] = *number; + return GL_TRUE; + } + else { + /* should be an identifier */ + GLubyte ident[100]; + const GLfloat *constant; + if (!Parse_Identifier(parseState, ident)) + RETURN_ERROR1("Expected an identifier"); + constant = (GLfloat *)_mesa_lookup_parameter_value(parseState->parameters, + -1, + (const char *) ident); + /* XXX Check that it's a constant and not a parameter */ + if (!constant) { + RETURN_ERROR1("Undefined symbol"); + } + else { + COPY_4V(number, constant); + return GL_TRUE; + } + } +} + + + +/** + * Parse a vector constant, one of: + * { float } + * { float, float } + * { float, float, float } + * { float, float, float, float } + */ +static GLboolean +Parse_VectorConstant(struct parse_state *parseState, GLfloat *vec) +{ + /* "{" was already consumed */ + + ASSIGN_4V(vec, 0.0, 0.0, 0.0, 1.0); + + if (!Parse_ScalarConstant(parseState, vec+0)) /* X */ + return GL_FALSE; + + if (Parse_String(parseState, "}")) { + return GL_TRUE; + } + + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected comma in vector constant"); + + if (!Parse_ScalarConstant(parseState, vec+1)) /* Y */ + return GL_FALSE; + + if (Parse_String(parseState, "}")) { + return GL_TRUE; + } + + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected comma in vector constant"); + + if (!Parse_ScalarConstant(parseState, vec+2)) /* Z */ + return GL_FALSE; + + if (Parse_String(parseState, "}")) { + return GL_TRUE; + } + + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected comma in vector constant"); + + if (!Parse_ScalarConstant(parseState, vec+3)) /* W */ + return GL_FALSE; + + if (!Parse_String(parseState, "}")) + RETURN_ERROR1("Expected closing brace in vector constant"); + + return GL_TRUE; +} + + +/** + * Parse <number>, <varname> or {a, b, c, d}. + * Return number of values in the vector or scalar, or zero if parse error. + */ +static GLuint +Parse_VectorOrScalarConstant(struct parse_state *parseState, GLfloat *vec) +{ + if (Parse_String(parseState, "{")) { + return Parse_VectorConstant(parseState, vec); + } + else { + GLboolean b = Parse_ScalarConstant(parseState, vec); + if (b) { + vec[1] = vec[2] = vec[3] = vec[0]; + } + return b; + } +} + + +/** + * Parse a texture image source: + * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT] + */ +static GLboolean +Parse_TextureImageId(struct parse_state *parseState, + GLubyte *texUnit, GLubyte *texTargetBit) +{ + GLubyte imageSrc[100]; + GLint unit; + + if (!Parse_Token(parseState, imageSrc)) + RETURN_ERROR; + + if (imageSrc[0] != 'T' || + imageSrc[1] != 'E' || + imageSrc[2] != 'X') { + RETURN_ERROR1("Expected TEX# source"); + } + unit = atoi((const char *) imageSrc + 3); + if ((unit < 0 || unit > MAX_TEXTURE_IMAGE_UNITS) || + (unit == 0 && (imageSrc[3] != '0' || imageSrc[4] != 0))) { + RETURN_ERROR1("Invalied TEX# source index"); + } + *texUnit = unit; + + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + + if (Parse_String(parseState, "1D")) { + *texTargetBit = TEXTURE_1D_BIT; + } + else if (Parse_String(parseState, "2D")) { + *texTargetBit = TEXTURE_2D_BIT; + } + else if (Parse_String(parseState, "3D")) { + *texTargetBit = TEXTURE_3D_BIT; + } + else if (Parse_String(parseState, "CUBE")) { + *texTargetBit = TEXTURE_CUBE_BIT; + } + else if (Parse_String(parseState, "RECT")) { + *texTargetBit = TEXTURE_RECT_BIT; + } + else { + RETURN_ERROR1("Invalid texture target token"); + } + + /* update record of referenced texture units */ + parseState->texturesUsed[*texUnit] |= *texTargetBit; + if (_mesa_bitcount(parseState->texturesUsed[*texUnit]) > 1) { + RETURN_ERROR1("Only one texture target can be used per texture unit."); + } + + return GL_TRUE; +} + + +/** + * Parse a scalar suffix like .x, .y, .z or .w or parse a swizzle suffix + * like .wxyz, .xxyy, etc and return the swizzle indexes. + */ +static GLboolean +Parse_SwizzleSuffix(const GLubyte *token, GLuint swizzle[4]) +{ + if (token[1] == 0) { + /* single letter swizzle (scalar) */ + if (token[0] == 'x') + ASSIGN_4V(swizzle, 0, 0, 0, 0); + else if (token[0] == 'y') + ASSIGN_4V(swizzle, 1, 1, 1, 1); + else if (token[0] == 'z') + ASSIGN_4V(swizzle, 2, 2, 2, 2); + else if (token[0] == 'w') + ASSIGN_4V(swizzle, 3, 3, 3, 3); + else + return GL_FALSE; + } + else { + /* 4-component swizzle (vector) */ + GLint k; + for (k = 0; k < 4 && token[k]; k++) { + if (token[k] == 'x') + swizzle[k] = 0; + else if (token[k] == 'y') + swizzle[k] = 1; + else if (token[k] == 'z') + swizzle[k] = 2; + else if (token[k] == 'w') + swizzle[k] = 3; + else + return GL_FALSE; + } + if (k != 4) + return GL_FALSE; + } + return GL_TRUE; +} + + +static GLboolean +Parse_CondCodeMask(struct parse_state *parseState, + struct prog_dst_register *dstReg) +{ + if (Parse_String(parseState, "EQ")) + dstReg->CondMask = COND_EQ; + else if (Parse_String(parseState, "GE")) + dstReg->CondMask = COND_GE; + else if (Parse_String(parseState, "GT")) + dstReg->CondMask = COND_GT; + else if (Parse_String(parseState, "LE")) + dstReg->CondMask = COND_LE; + else if (Parse_String(parseState, "LT")) + dstReg->CondMask = COND_LT; + else if (Parse_String(parseState, "NE")) + dstReg->CondMask = COND_NE; + else if (Parse_String(parseState, "TR")) + dstReg->CondMask = COND_TR; + else if (Parse_String(parseState, "FL")) + dstReg->CondMask = COND_FL; + else + RETURN_ERROR1("Invalid condition code mask"); + + /* look for optional .xyzw swizzle */ + if (Parse_String(parseState, ".")) { + GLubyte token[100]; + GLuint swz[4]; + + if (!Parse_Token(parseState, token)) /* get xyzw suffix */ + RETURN_ERROR; + + if (!Parse_SwizzleSuffix(token, swz)) + RETURN_ERROR1("Invalid swizzle suffix"); + + dstReg->CondSwizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); + } + + return GL_TRUE; +} + + +/** + * Parse a temporary register: Rnn or Hnn + */ +static GLboolean +Parse_TempReg(struct parse_state *parseState, GLint *tempRegNum) +{ + GLubyte token[100]; + + /* Should be 'R##' or 'H##' */ + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + if (token[0] != 'R' && token[0] != 'H') + RETURN_ERROR1("Expected R## or H##"); + + if (IsDigit(token[1])) { + GLint reg = atoi((const char *) (token + 1)); + if (token[0] == 'H') + reg += 32; + if (reg >= MAX_NV_FRAGMENT_PROGRAM_TEMPS) + RETURN_ERROR1("Invalid temporary register name"); + *tempRegNum = reg; + } + else { + RETURN_ERROR1("Invalid temporary register name"); + } + + return GL_TRUE; +} + + +/** + * Parse a write-only dummy register: RC or HC. + */ +static GLboolean +Parse_DummyReg(struct parse_state *parseState, GLint *regNum) +{ + if (Parse_String(parseState, "RC")) { + *regNum = 0; + } + else if (Parse_String(parseState, "HC")) { + *regNum = 1; + } + else { + RETURN_ERROR1("Invalid write-only register name"); + } + + return GL_TRUE; +} + + +/** + * Parse a program local parameter register "p[##]" + */ +static GLboolean +Parse_ProgramParamReg(struct parse_state *parseState, GLint *regNum) +{ + GLubyte token[100]; + + if (!Parse_String(parseState, "p[")) + RETURN_ERROR1("Expected p["); + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (IsDigit(token[0])) { + /* a numbered program parameter register */ + GLint reg = atoi((const char *) token); + if (reg >= MAX_NV_FRAGMENT_PROGRAM_PARAMS) + RETURN_ERROR1("Invalid constant program number"); + *regNum = reg; + } + else { + RETURN_ERROR; + } + + if (!Parse_String(parseState, "]")) + RETURN_ERROR1("Expected ]"); + + return GL_TRUE; +} + + +/** + * Parse f[name] - fragment input register + */ +static GLboolean +Parse_FragReg(struct parse_state *parseState, GLint *tempRegNum) +{ + GLubyte token[100]; + GLint j; + + /* Match 'f[' */ + if (!Parse_String(parseState, "f[")) + RETURN_ERROR1("Expected f["); + + /* get <name> and look for match */ + if (!Parse_Token(parseState, token)) { + RETURN_ERROR; + } + for (j = 0; InputRegisters[j]; j++) { + if (strcmp((const char *) token, InputRegisters[j]) == 0) { + *tempRegNum = j; + parseState->inputsRead |= (1 << j); + break; + } + } + if (!InputRegisters[j]) { + /* unknown input register label */ + RETURN_ERROR2("Invalid register name", token); + } + + /* Match '[' */ + if (!Parse_String(parseState, "]")) + RETURN_ERROR1("Expected ]"); + + return GL_TRUE; +} + + +static GLboolean +Parse_OutputReg(struct parse_state *parseState, GLint *outputRegNum) +{ + GLubyte token[100]; + + /* Match "o[" */ + if (!Parse_String(parseState, "o[")) + RETURN_ERROR1("Expected o["); + + /* Get output reg name */ + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + /* try to match an output register name */ + if (strcmp((char *) token, "COLR") == 0 || + strcmp((char *) token, "COLH") == 0) { + /* note that we don't distinguish between COLR and COLH */ + *outputRegNum = FRAG_RESULT_COLOR; + parseState->outputsWritten |= (1 << FRAG_RESULT_COLOR); + } + else if (strcmp((char *) token, "DEPR") == 0) { + *outputRegNum = FRAG_RESULT_DEPTH; + parseState->outputsWritten |= (1 << FRAG_RESULT_DEPTH); + } + else { + RETURN_ERROR1("Invalid output register name"); + } + + /* Match ']' */ + if (!Parse_String(parseState, "]")) + RETURN_ERROR1("Expected ]"); + + return GL_TRUE; +} + + +static GLboolean +Parse_MaskedDstReg(struct parse_state *parseState, + struct prog_dst_register *dstReg) +{ + GLubyte token[100]; + GLint idx; + + /* Dst reg can be R<n>, H<n>, o[n], RC or HC */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + if (strcmp((const char *) token, "RC") == 0 || + strcmp((const char *) token, "HC") == 0) { + /* a write-only register */ + dstReg->File = PROGRAM_WRITE_ONLY; + if (!Parse_DummyReg(parseState, &idx)) + RETURN_ERROR; + dstReg->Index = idx; + } + else if (token[0] == 'R' || token[0] == 'H') { + /* a temporary register */ + dstReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + dstReg->Index = idx; + } + else if (token[0] == 'o') { + /* an output register */ + dstReg->File = PROGRAM_OUTPUT; + if (!Parse_OutputReg(parseState, &idx)) + RETURN_ERROR; + dstReg->Index = idx; + } + else { + RETURN_ERROR1("Invalid destination register name"); + } + + /* Parse optional write mask */ + if (Parse_String(parseState, ".")) { + /* got a mask */ + GLint k = 0; + + if (!Parse_Token(parseState, token)) /* get xyzw writemask */ + RETURN_ERROR; + + dstReg->WriteMask = 0; + + if (token[k] == 'x') { + dstReg->WriteMask |= WRITEMASK_X; + k++; + } + if (token[k] == 'y') { + dstReg->WriteMask |= WRITEMASK_Y; + k++; + } + if (token[k] == 'z') { + dstReg->WriteMask |= WRITEMASK_Z; + k++; + } + if (token[k] == 'w') { + dstReg->WriteMask |= WRITEMASK_W; + k++; + } + if (k == 0) { + RETURN_ERROR1("Invalid writemask character"); + } + + } + else { + dstReg->WriteMask = WRITEMASK_XYZW; + } + + /* optional condition code mask */ + if (Parse_String(parseState, "(")) { + /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".x|y|z|w) */ + /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".[xyzw]) */ + if (!Parse_CondCodeMask(parseState, dstReg)) + RETURN_ERROR; + + if (!Parse_String(parseState, ")")) /* consume ")" */ + RETURN_ERROR1("Expected )"); + + return GL_TRUE; + } + else { + /* no cond code mask */ + dstReg->CondMask = COND_TR; + dstReg->CondSwizzle = SWIZZLE_NOOP; + return GL_TRUE; + } +} + + +/** + * Parse a vector source (register, constant, etc): + * <vectorSrc> ::= <absVectorSrc> + * | <baseVectorSrc> + * <absVectorSrc> ::= <negate> "|" <baseVectorSrc> "|" + */ +static GLboolean +Parse_VectorSrc(struct parse_state *parseState, + struct prog_src_register *srcReg) +{ + GLfloat sign = 1.0F; + GLubyte token[100]; + GLint idx; + GLuint negateBase, negateAbs; + + /* + * First, take care of +/- and absolute value stuff. + */ + if (Parse_String(parseState, "-")) + sign = -1.0F; + else if (Parse_String(parseState, "+")) + sign = +1.0F; + + if (Parse_String(parseState, "|")) { + srcReg->Abs = GL_TRUE; + negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + + if (Parse_String(parseState, "-")) + negateBase = NEGATE_XYZW; + else if (Parse_String(parseState, "+")) + negateBase = NEGATE_NONE; + else + negateBase = NEGATE_NONE; + } + else { + srcReg->Abs = GL_FALSE; + negateAbs = NEGATE_NONE; + negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + } + + srcReg->Negate = srcReg->Abs ? negateAbs : negateBase; + + /* This should be the real src vector/register name */ + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + /* Src reg can be Rn, Hn, f[n], p[n], a named parameter, a scalar + * literal or vector literal. + */ + if (token[0] == 'R' || token[0] == 'H') { + srcReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'f') { + /* XXX this might be an identifier! */ + srcReg->File = PROGRAM_INPUT; + if (!Parse_FragReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'p') { + /* XXX this might be an identifier! */ + srcReg->File = PROGRAM_LOCAL_PARAM; + if (!Parse_ProgramParamReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (IsLetter(token[0])){ + GLubyte ident[100]; + GLint paramIndex; + if (!Parse_Identifier(parseState, ident)) + RETURN_ERROR; + paramIndex = _mesa_lookup_parameter_index(parseState->parameters, + -1, (const char *) ident); + if (paramIndex < 0) { + RETURN_ERROR2("Undefined constant or parameter: ", ident); + } + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else if (IsDigit(token[0]) || token[0] == '-' || token[0] == '+' || token[0] == '.'){ + /* literal scalar constant */ + GLfloat values[4]; + GLuint paramIndex; + if (!Parse_ScalarConstant(parseState, values)) + RETURN_ERROR; + paramIndex = _mesa_add_unnamed_constant(parseState->parameters, + (gl_constant_value *) values, + 4, NULL); + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else if (token[0] == '{'){ + /* literal vector constant */ + GLfloat values[4]; + GLuint paramIndex; + (void) Parse_String(parseState, "{"); + if (!Parse_VectorConstant(parseState, values)) + RETURN_ERROR; + paramIndex = _mesa_add_unnamed_constant(parseState->parameters, + (gl_constant_value *) values, + 4, NULL); + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else { + RETURN_ERROR2("Invalid source register name", token); + } + + /* init swizzle fields */ + srcReg->Swizzle = SWIZZLE_NOOP; + + /* Look for optional swizzle suffix */ + if (Parse_String(parseState, ".")) { + GLuint swz[4]; + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (!Parse_SwizzleSuffix(token, swz)) + RETURN_ERROR1("Invalid swizzle suffix"); + + srcReg->Swizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); + } + + /* Finish absolute value */ + if (srcReg->Abs && !Parse_String(parseState, "|")) { + RETURN_ERROR1("Expected |"); + } + + return GL_TRUE; +} + + +static GLboolean +Parse_ScalarSrcReg(struct parse_state *parseState, + struct prog_src_register *srcReg) +{ + GLubyte token[100]; + GLfloat sign = 1.0F; + GLboolean needSuffix = GL_TRUE; + GLint idx; + GLuint negateBase, negateAbs; + + /* + * First, take care of +/- and absolute value stuff. + */ + if (Parse_String(parseState, "-")) + sign = -1.0F; + else if (Parse_String(parseState, "+")) + sign = +1.0F; + + if (Parse_String(parseState, "|")) { + srcReg->Abs = GL_TRUE; + negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + + if (Parse_String(parseState, "-")) + negateBase = NEGATE_XYZW; + else if (Parse_String(parseState, "+")) + negateBase = NEGATE_NONE; + else + negateBase = NEGATE_NONE; + } + else { + srcReg->Abs = GL_FALSE; + negateAbs = NEGATE_NONE; + negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + } + + srcReg->Negate = srcReg->Abs ? negateAbs : negateBase; + + if (!Peek_Token(parseState, token)) + RETURN_ERROR; + + /* Src reg can be R<n>, H<n> or a named fragment attrib */ + if (token[0] == 'R' || token[0] == 'H') { + srcReg->File = PROGRAM_TEMPORARY; + if (!Parse_TempReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == 'f') { + srcReg->File = PROGRAM_INPUT; + if (!Parse_FragReg(parseState, &idx)) + RETURN_ERROR; + srcReg->Index = idx; + } + else if (token[0] == '{') { + /* vector literal */ + GLfloat values[4]; + GLuint paramIndex; + (void) Parse_String(parseState, "{"); + if (!Parse_VectorConstant(parseState, values)) + RETURN_ERROR; + paramIndex = _mesa_add_unnamed_constant(parseState->parameters, + (gl_constant_value *) values, + 4, NULL); + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else if (IsLetter(token[0])){ + /* named param/constant */ + GLubyte ident[100]; + GLint paramIndex; + if (!Parse_Identifier(parseState, ident)) + RETURN_ERROR; + paramIndex = _mesa_lookup_parameter_index(parseState->parameters, + -1, (const char *) ident); + if (paramIndex < 0) { + RETURN_ERROR2("Undefined constant or parameter: ", ident); + } + srcReg->File = PROGRAM_NAMED_PARAM; + srcReg->Index = paramIndex; + } + else if (IsDigit(token[0])) { + /* scalar literal */ + GLfloat values[4]; + GLuint paramIndex; + if (!Parse_ScalarConstant(parseState, values)) + RETURN_ERROR; + paramIndex = _mesa_add_unnamed_constant(parseState->parameters, + (gl_constant_value *) values, + 4, NULL); + srcReg->Index = paramIndex; + srcReg->File = PROGRAM_NAMED_PARAM; + needSuffix = GL_FALSE; + } + else { + RETURN_ERROR2("Invalid scalar source argument", token); + } + + srcReg->Swizzle = 0; + if (needSuffix) { + /* parse .[xyzw] suffix */ + if (!Parse_String(parseState, ".")) + RETURN_ERROR1("Expected ."); + + if (!Parse_Token(parseState, token)) + RETURN_ERROR; + + if (token[0] == 'x' && token[1] == 0) { + srcReg->Swizzle = 0; + } + else if (token[0] == 'y' && token[1] == 0) { + srcReg->Swizzle = 1; + } + else if (token[0] == 'z' && token[1] == 0) { + srcReg->Swizzle = 2; + } + else if (token[0] == 'w' && token[1] == 0) { + srcReg->Swizzle = 3; + } + else { + RETURN_ERROR1("Invalid scalar source suffix"); + } + } + + /* Finish absolute value */ + if (srcReg->Abs && !Parse_String(parseState, "|")) { + RETURN_ERROR1("Expected |"); + } + + return GL_TRUE; +} + + +static GLboolean +Parse_PrintInstruction(struct parse_state *parseState, + struct prog_instruction *inst) +{ + const GLubyte *str; + GLubyte *msg; + GLuint len; + GLint idx; + + /* The first argument is a literal string 'just like this' */ + if (!Parse_String(parseState, "'")) + RETURN_ERROR1("Expected '"); + + str = parseState->pos; + for (len = 0; str[len] != '\''; len++) /* find closing quote */ + ; + parseState->pos += len + 1; + msg = (GLubyte*) malloc(len + 1); + + memcpy(msg, str, len); + msg[len] = 0; + inst->Data = msg; + + if (Parse_String(parseState, ",")) { + /* got an optional register to print */ + GLubyte token[100]; + GetToken(parseState, token); + if (token[0] == 'o') { + /* dst reg */ + if (!Parse_OutputReg(parseState, &idx)) + RETURN_ERROR; + inst->SrcReg[0].Index = idx; + inst->SrcReg[0].File = PROGRAM_OUTPUT; + } + else { + /* src reg */ + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + } + } + else { + inst->SrcReg[0].File = PROGRAM_UNDEFINED; + } + + inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; + inst->SrcReg[0].Abs = GL_FALSE; + inst->SrcReg[0].Negate = NEGATE_NONE; + + return GL_TRUE; +} + + +static GLboolean +Parse_InstructionSequence(struct parse_state *parseState, + struct prog_instruction program[]) +{ + while (1) { + struct prog_instruction *inst = program + parseState->numInst; + struct instruction_pattern instMatch; + GLubyte token[100]; + + /* Initialize the instruction */ + _mesa_init_instructions(inst, 1); + + /* special instructions */ + if (Parse_String(parseState, "DEFINE")) { + GLubyte id[100]; + GLfloat value[7]; /* yes, 7 to be safe */ + if (!Parse_Identifier(parseState, id)) + RETURN_ERROR; + /* XXX make sure id is not a reserved identifer, like R9 */ + if (!Parse_String(parseState, "=")) + RETURN_ERROR1("Expected ="); + if (!Parse_VectorOrScalarConstant(parseState, value)) + RETURN_ERROR; + if (!Parse_String(parseState, ";")) + RETURN_ERROR1("Expected ;"); + if (_mesa_lookup_parameter_index(parseState->parameters, + -1, (const char *) id) >= 0) { + RETURN_ERROR2(id, "already defined"); + } + _mesa_add_named_parameter(parseState->parameters, + (const char *) id, + (gl_constant_value *) value); + } + else if (Parse_String(parseState, "DECLARE")) { + GLubyte id[100]; + GLfloat value[7] = {0, 0, 0, 0, 0, 0, 0}; /* yes, to be safe */ + if (!Parse_Identifier(parseState, id)) + RETURN_ERROR; + /* XXX make sure id is not a reserved identifer, like R9 */ + if (Parse_String(parseState, "=")) { + if (!Parse_VectorOrScalarConstant(parseState, value)) + RETURN_ERROR; + } + if (!Parse_String(parseState, ";")) + RETURN_ERROR1("Expected ;"); + if (_mesa_lookup_parameter_index(parseState->parameters, + -1, (const char *) id) >= 0) { + RETURN_ERROR2(id, "already declared"); + } + _mesa_add_named_parameter(parseState->parameters, + (const char *) id, + (gl_constant_value *) value); + } + else if (Parse_String(parseState, "END")) { + inst->Opcode = OPCODE_END; + parseState->numInst++; + if (Parse_Token(parseState, token)) { + RETURN_ERROR1("Code after END opcode."); + } + break; + } + else { + /* general/arithmetic instruction */ + + /* get token */ + if (!Parse_Token(parseState, token)) { + RETURN_ERROR1("Missing END instruction."); + } + + /* try to find matching instuction */ + instMatch = MatchInstruction(token); + if (instMatch.opcode >= MAX_OPCODE) { + /* bad instruction name */ + RETURN_ERROR2("Unexpected token: ", token); + } + + inst->Opcode = instMatch.opcode; + inst->Precision = instMatch.suffixes & (_R | _H | _X); + inst->SaturateMode = (instMatch.suffixes & (_S)) + ? SATURATE_ZERO_ONE : SATURATE_OFF; + inst->CondUpdate = (instMatch.suffixes & (_C)) ? GL_TRUE : GL_FALSE; + + /* + * parse the input and output operands + */ + if (instMatch.outputs == OUTPUT_S || instMatch.outputs == OUTPUT_V) { + if (!Parse_MaskedDstReg(parseState, &inst->DstReg)) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + } + else if (instMatch.outputs == OUTPUT_NONE) { + if (instMatch.opcode == OPCODE_KIL_NV) { + /* This is a little weird, the cond code info is in + * the dest register. + */ + if (!Parse_CondCodeMask(parseState, &inst->DstReg)) + RETURN_ERROR; + } + else { + ASSERT(instMatch.opcode == OPCODE_PRINT); + } + } + + if (instMatch.inputs == INPUT_1V) { + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_2V) { + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_3V) { + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[2])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_1S) { + if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_2S) { + if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_ScalarSrcReg(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + } + else if (instMatch.inputs == INPUT_CC) { + /* XXX to-do */ + } + else if (instMatch.inputs == INPUT_1V_T) { + GLubyte unit, idx; + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_TextureImageId(parseState, &unit, &idx)) + RETURN_ERROR; + inst->TexSrcUnit = unit; + inst->TexSrcTarget = idx; + } + else if (instMatch.inputs == INPUT_3V_T) { + GLubyte unit, idx; + if (!Parse_VectorSrc(parseState, &inst->SrcReg[0])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[1])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_VectorSrc(parseState, &inst->SrcReg[2])) + RETURN_ERROR; + if (!Parse_String(parseState, ",")) + RETURN_ERROR1("Expected ,"); + if (!Parse_TextureImageId(parseState, &unit, &idx)) + RETURN_ERROR; + inst->TexSrcUnit = unit; + inst->TexSrcTarget = idx; + } + else if (instMatch.inputs == INPUT_1V_S) { + if (!Parse_PrintInstruction(parseState, inst)) + RETURN_ERROR; + } + + /* end of statement semicolon */ + if (!Parse_String(parseState, ";")) + RETURN_ERROR1("Expected ;"); + + parseState->numInst++; + + if (parseState->numInst >= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS) + RETURN_ERROR1("Program too long"); + } + } + return GL_TRUE; +} + + + +/** + * Parse/compile the 'str' returning the compiled 'program'. + * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos + * indicates the position of the error in 'str'. + */ +void +_mesa_parse_nv_fragment_program(struct gl_context *ctx, GLenum dstTarget, + const GLubyte *str, GLsizei len, + struct gl_fragment_program *program) +{ + struct parse_state parseState; + struct prog_instruction instBuffer[MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS]; + struct prog_instruction *newInst; + GLenum target; + GLubyte *programString; + + /* Make a null-terminated copy of the program string */ + programString = (GLubyte *) MALLOC(len + 1); + if (!programString) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + memcpy(programString, str, len); + programString[len] = 0; + + /* Get ready to parse */ + memset(&parseState, 0, sizeof(struct parse_state)); + parseState.ctx = ctx; + parseState.start = programString; + parseState.program = program; + parseState.numInst = 0; + parseState.curLine = programString; + parseState.parameters = _mesa_new_parameter_list(); + + /* Reset error state */ + _mesa_set_program_error(ctx, -1, NULL); + + /* check the program header */ + if (strncmp((const char *) programString, "!!FP1.0", 7) == 0) { + target = GL_FRAGMENT_PROGRAM_NV; + parseState.pos = programString + 7; + } + else if (strncmp((const char *) programString, "!!FCP1.0", 8) == 0) { + /* fragment / register combiner program - not supported */ + _mesa_set_program_error(ctx, 0, "Invalid fragment program header"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); + return; + } + else { + /* invalid header */ + _mesa_set_program_error(ctx, 0, "Invalid fragment program header"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); + return; + } + + /* make sure target and header match */ + if (target != dstTarget) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glLoadProgramNV(target mismatch 0x%x != 0x%x)", + target, dstTarget); + return; + } + + if (Parse_InstructionSequence(&parseState, instBuffer)) { + GLuint u; + /* successful parse! */ + + if (parseState.outputsWritten == 0) { + /* must write at least one output! */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "Invalid fragment program - no outputs written."); + return; + } + + /* copy the compiled instructions */ + assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS); + newInst = _mesa_alloc_instructions(parseState.numInst); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; /* out of memory */ + } + _mesa_copy_instructions(newInst, instBuffer, parseState.numInst); + + /* install the program */ + program->Base.Target = target; + if (program->Base.String) { + FREE(program->Base.String); + } + program->Base.String = programString; + program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB; + if (program->Base.Instructions) { + free(program->Base.Instructions); + } + program->Base.Instructions = newInst; + program->Base.NumInstructions = parseState.numInst; + program->Base.InputsRead = parseState.inputsRead; + program->Base.OutputsWritten = parseState.outputsWritten; + for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) + program->Base.TexturesUsed[u] = parseState.texturesUsed[u]; + + /* save program parameters */ + program->Base.Parameters = parseState.parameters; + + /* allocate registers for declared program parameters */ +#if 00 + _mesa_assign_program_registers(&(program->SymbolTable)); +#endif + +#ifdef DEBUG_foo + printf("--- glLoadProgramNV(%d) result ---\n", program->Base.Id); + _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0); + printf("----------------------------------\n"); +#endif + } + else { + /* Error! */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV"); + /* NOTE: _mesa_set_program_error would have been called already */ + } +} + + +const char * +_mesa_nv_fragment_input_register_name(GLuint i) +{ + ASSERT(i < MAX_NV_FRAGMENT_PROGRAM_INPUTS); + return InputRegisters[i]; +} + diff --git a/mesalib/src/mesa/program/prog_execute.c b/mesalib/src/mesa/program/prog_execute.c index 28a3e1e20..dbfd1b918 100644 --- a/mesalib/src/mesa/program/prog_execute.c +++ b/mesalib/src/mesa/program/prog_execute.c @@ -1,1895 +1,1895 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_execute.c
- * Software interpreter for vertex/fragment programs.
- * \author Brian Paul
- */
-
-/*
- * NOTE: we do everything in single-precision floating point; we don't
- * currently observe the single/half/fixed-precision qualifiers.
- *
- */
-
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "prog_execute.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "prog_noise.h"
-
-
-/* debug predicate */
-#define DEBUG_PROG 0
-
-
-/**
- * Set x to positive or negative infinity.
- */
-#if defined(USE_IEEE) || defined(_WIN32)
-#define SET_POS_INFINITY(x) \
- do { \
- fi_type fi; \
- fi.i = 0x7F800000; \
- x = fi.f; \
- } while (0)
-#define SET_NEG_INFINITY(x) \
- do { \
- fi_type fi; \
- fi.i = 0xFF800000; \
- x = fi.f; \
- } while (0)
-#elif defined(VMS)
-#define SET_POS_INFINITY(x) x = __MAXFLOAT
-#define SET_NEG_INFINITY(x) x = -__MAXFLOAT
-#else
-#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL
-#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL
-#endif
-
-#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits
-
-
-static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
-
-
-
-/**
- * Return TRUE for +0 and other positive values, FALSE otherwise.
- * Used for RCC opcode.
- */
-static INLINE GLboolean
-positive(float x)
-{
- fi_type fi;
- fi.f = x;
- if (fi.i & 0x80000000)
- return GL_FALSE;
- return GL_TRUE;
-}
-
-
-
-/**
- * Return a pointer to the 4-element float vector specified by the given
- * source register.
- */
-static INLINE const GLfloat *
-get_src_register_pointer(const struct prog_src_register *source,
- const struct gl_program_machine *machine)
-{
- const struct gl_program *prog = machine->CurProgram;
- GLint reg = source->Index;
-
- if (source->RelAddr) {
- /* add address register value to src index/offset */
- reg += machine->AddressReg[0][0];
- if (reg < 0) {
- return ZeroVec;
- }
- }
-
- switch (source->File) {
- case PROGRAM_TEMPORARY:
- if (reg >= MAX_PROGRAM_TEMPS)
- return ZeroVec;
- return machine->Temporaries[reg];
-
- case PROGRAM_INPUT:
- if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
- if (reg >= VERT_ATTRIB_MAX)
- return ZeroVec;
- return machine->VertAttribs[reg];
- }
- else {
- if (reg >= FRAG_ATTRIB_MAX)
- return ZeroVec;
- return machine->Attribs[reg][machine->CurElement];
- }
-
- case PROGRAM_OUTPUT:
- if (reg >= MAX_PROGRAM_OUTPUTS)
- return ZeroVec;
- return machine->Outputs[reg];
-
- case PROGRAM_LOCAL_PARAM:
- if (reg >= MAX_PROGRAM_LOCAL_PARAMS)
- return ZeroVec;
- return machine->CurProgram->LocalParams[reg];
-
- case PROGRAM_ENV_PARAM:
- if (reg >= MAX_PROGRAM_ENV_PARAMS)
- return ZeroVec;
- return machine->EnvParams[reg];
-
- case PROGRAM_STATE_VAR:
- /* Fallthrough */
- case PROGRAM_CONSTANT:
- /* Fallthrough */
- case PROGRAM_UNIFORM:
- /* Fallthrough */
- case PROGRAM_NAMED_PARAM:
- if (reg >= (GLint) prog->Parameters->NumParameters)
- return ZeroVec;
- return prog->Parameters->ParameterValues[reg];
-
- case PROGRAM_SYSTEM_VALUE:
- assert(reg < Elements(machine->SystemValues));
- return machine->SystemValues[reg];
-
- default:
- _mesa_problem(NULL,
- "Invalid src register file %d in get_src_register_pointer()",
- source->File);
- return NULL;
- }
-}
-
-
-/**
- * Return a pointer to the 4-element float vector specified by the given
- * destination register.
- */
-static INLINE GLfloat *
-get_dst_register_pointer(const struct prog_dst_register *dest,
- struct gl_program_machine *machine)
-{
- static GLfloat dummyReg[4];
- GLint reg = dest->Index;
-
- if (dest->RelAddr) {
- /* add address register value to src index/offset */
- reg += machine->AddressReg[0][0];
- if (reg < 0) {
- return dummyReg;
- }
- }
-
- switch (dest->File) {
- case PROGRAM_TEMPORARY:
- if (reg >= MAX_PROGRAM_TEMPS)
- return dummyReg;
- return machine->Temporaries[reg];
-
- case PROGRAM_OUTPUT:
- if (reg >= MAX_PROGRAM_OUTPUTS)
- return dummyReg;
- return machine->Outputs[reg];
-
- case PROGRAM_WRITE_ONLY:
- return dummyReg;
-
- default:
- _mesa_problem(NULL,
- "Invalid dest register file %d in get_dst_register_pointer()",
- dest->File);
- return NULL;
- }
-}
-
-
-
-/**
- * Fetch a 4-element float vector from the given source register.
- * Apply swizzling and negating as needed.
- */
-static void
-fetch_vector4(const struct prog_src_register *source,
- const struct gl_program_machine *machine, GLfloat result[4])
-{
- const GLfloat *src = get_src_register_pointer(source, machine);
- ASSERT(src);
-
- if (source->Swizzle == SWIZZLE_NOOP) {
- /* no swizzling */
- COPY_4V(result, src);
- }
- else {
- ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
- }
-
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- result[1] = FABSF(result[1]);
- result[2] = FABSF(result[2]);
- result[3] = FABSF(result[3]);
- }
- if (source->Negate) {
- ASSERT(source->Negate == NEGATE_XYZW);
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
-
-#ifdef NAN_CHECK
- assert(!IS_INF_OR_NAN(result[0]));
- assert(!IS_INF_OR_NAN(result[0]));
- assert(!IS_INF_OR_NAN(result[0]));
- assert(!IS_INF_OR_NAN(result[0]));
-#endif
-}
-
-
-/**
- * Fetch a 4-element uint vector from the given source register.
- * Apply swizzling but not negation/abs.
- */
-static void
-fetch_vector4ui(const struct prog_src_register *source,
- const struct gl_program_machine *machine, GLuint result[4])
-{
- const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
- ASSERT(src);
-
- if (source->Swizzle == SWIZZLE_NOOP) {
- /* no swizzling */
- COPY_4V(result, src);
- }
- else {
- ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
- ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
- }
-
- /* Note: no Negate or Abs here */
-}
-
-
-
-/**
- * Fetch the derivative with respect to X or Y for the given register.
- * XXX this currently only works for fragment program input attribs.
- */
-static void
-fetch_vector4_deriv(struct gl_context * ctx,
- const struct prog_src_register *source,
- const struct gl_program_machine *machine,
- char xOrY, GLfloat result[4])
-{
- if (source->File == PROGRAM_INPUT &&
- source->Index < (GLint) machine->NumDeriv) {
- const GLint col = machine->CurElement;
- const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
- const GLfloat invQ = 1.0f / w;
- GLfloat deriv[4];
-
- if (xOrY == 'X') {
- deriv[0] = machine->DerivX[source->Index][0] * invQ;
- deriv[1] = machine->DerivX[source->Index][1] * invQ;
- deriv[2] = machine->DerivX[source->Index][2] * invQ;
- deriv[3] = machine->DerivX[source->Index][3] * invQ;
- }
- else {
- deriv[0] = machine->DerivY[source->Index][0] * invQ;
- deriv[1] = machine->DerivY[source->Index][1] * invQ;
- deriv[2] = machine->DerivY[source->Index][2] * invQ;
- deriv[3] = machine->DerivY[source->Index][3] * invQ;
- }
-
- result[0] = deriv[GET_SWZ(source->Swizzle, 0)];
- result[1] = deriv[GET_SWZ(source->Swizzle, 1)];
- result[2] = deriv[GET_SWZ(source->Swizzle, 2)];
- result[3] = deriv[GET_SWZ(source->Swizzle, 3)];
-
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- result[1] = FABSF(result[1]);
- result[2] = FABSF(result[2]);
- result[3] = FABSF(result[3]);
- }
- if (source->Negate) {
- ASSERT(source->Negate == NEGATE_XYZW);
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
- }
- else {
- ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0);
- }
-}
-
-
-/**
- * As above, but only return result[0] element.
- */
-static void
-fetch_vector1(const struct prog_src_register *source,
- const struct gl_program_machine *machine, GLfloat result[4])
-{
- const GLfloat *src = get_src_register_pointer(source, machine);
- ASSERT(src);
-
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
-
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- }
- if (source->Negate) {
- result[0] = -result[0];
- }
-}
-
-
-static GLuint
-fetch_vector1ui(const struct prog_src_register *source,
- const struct gl_program_machine *machine)
-{
- const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
- return src[GET_SWZ(source->Swizzle, 0)];
-}
-
-
-/**
- * Fetch texel from texture. Use partial derivatives when possible.
- */
-static INLINE void
-fetch_texel(struct gl_context *ctx,
- const struct gl_program_machine *machine,
- const struct prog_instruction *inst,
- const GLfloat texcoord[4], GLfloat lodBias,
- GLfloat color[4])
-{
- const GLuint unit = machine->Samplers[inst->TexSrcUnit];
-
- /* Note: we only have the right derivatives for fragment input attribs.
- */
- if (machine->NumDeriv > 0 &&
- inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) {
- /* simple texture fetch for which we should have derivatives */
- GLuint attr = inst->SrcReg[0].Index;
- machine->FetchTexelDeriv(ctx, texcoord,
- machine->DerivX[attr],
- machine->DerivY[attr],
- lodBias, unit, color);
- }
- else {
- machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color);
- }
-}
-
-
-/**
- * Test value against zero and return GT, LT, EQ or UN if NaN.
- */
-static INLINE GLuint
-generate_cc(float value)
-{
- if (value != value)
- return COND_UN; /* NaN */
- if (value > 0.0F)
- return COND_GT;
- if (value < 0.0F)
- return COND_LT;
- return COND_EQ;
-}
-
-
-/**
- * Test if the ccMaskRule is satisfied by the given condition code.
- * Used to mask destination writes according to the current condition code.
- */
-static INLINE GLboolean
-test_cc(GLuint condCode, GLuint ccMaskRule)
-{
- switch (ccMaskRule) {
- case COND_EQ: return (condCode == COND_EQ);
- case COND_NE: return (condCode != COND_EQ);
- case COND_LT: return (condCode == COND_LT);
- case COND_GE: return (condCode == COND_GT || condCode == COND_EQ);
- case COND_LE: return (condCode == COND_LT || condCode == COND_EQ);
- case COND_GT: return (condCode == COND_GT);
- case COND_TR: return GL_TRUE;
- case COND_FL: return GL_FALSE;
- default: return GL_TRUE;
- }
-}
-
-
-/**
- * Evaluate the 4 condition codes against a predicate and return GL_TRUE
- * or GL_FALSE to indicate result.
- */
-static INLINE GLboolean
-eval_condition(const struct gl_program_machine *machine,
- const struct prog_instruction *inst)
-{
- const GLuint swizzle = inst->DstReg.CondSwizzle;
- const GLuint condMask = inst->DstReg.CondMask;
- if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Store 4 floats into a register. Observe the instructions saturate and
- * set-condition-code flags.
- */
-static void
-store_vector4(const struct prog_instruction *inst,
- struct gl_program_machine *machine, const GLfloat value[4])
-{
- const struct prog_dst_register *dstReg = &(inst->DstReg);
- const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE;
- GLuint writeMask = dstReg->WriteMask;
- GLfloat clampedValue[4];
- GLfloat *dst = get_dst_register_pointer(dstReg, machine);
-
-#if 0
- if (value[0] > 1.0e10 ||
- IS_INF_OR_NAN(value[0]) ||
- IS_INF_OR_NAN(value[1]) ||
- IS_INF_OR_NAN(value[2]) || IS_INF_OR_NAN(value[3]))
- printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]);
-#endif
-
- if (clamp) {
- clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F);
- clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F);
- clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F);
- clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F);
- value = clampedValue;
- }
-
- if (dstReg->CondMask != COND_TR) {
- /* condition codes may turn off some writes */
- if (writeMask & WRITEMASK_X) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_X;
- }
- if (writeMask & WRITEMASK_Y) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Y;
- }
- if (writeMask & WRITEMASK_Z) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Z;
- }
- if (writeMask & WRITEMASK_W) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_W;
- }
- }
-
-#ifdef NAN_CHECK
- assert(!IS_INF_OR_NAN(value[0]));
- assert(!IS_INF_OR_NAN(value[0]));
- assert(!IS_INF_OR_NAN(value[0]));
- assert(!IS_INF_OR_NAN(value[0]));
-#endif
-
- if (writeMask & WRITEMASK_X)
- dst[0] = value[0];
- if (writeMask & WRITEMASK_Y)
- dst[1] = value[1];
- if (writeMask & WRITEMASK_Z)
- dst[2] = value[2];
- if (writeMask & WRITEMASK_W)
- dst[3] = value[3];
-
- if (inst->CondUpdate) {
- if (writeMask & WRITEMASK_X)
- machine->CondCodes[0] = generate_cc(value[0]);
- if (writeMask & WRITEMASK_Y)
- machine->CondCodes[1] = generate_cc(value[1]);
- if (writeMask & WRITEMASK_Z)
- machine->CondCodes[2] = generate_cc(value[2]);
- if (writeMask & WRITEMASK_W)
- machine->CondCodes[3] = generate_cc(value[3]);
-#if DEBUG_PROG
- printf("CondCodes=(%s,%s,%s,%s) for:\n",
- _mesa_condcode_string(machine->CondCodes[0]),
- _mesa_condcode_string(machine->CondCodes[1]),
- _mesa_condcode_string(machine->CondCodes[2]),
- _mesa_condcode_string(machine->CondCodes[3]));
-#endif
- }
-}
-
-
-/**
- * Store 4 uints into a register. Observe the set-condition-code flags.
- */
-static void
-store_vector4ui(const struct prog_instruction *inst,
- struct gl_program_machine *machine, const GLuint value[4])
-{
- const struct prog_dst_register *dstReg = &(inst->DstReg);
- GLuint writeMask = dstReg->WriteMask;
- GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine);
-
- if (dstReg->CondMask != COND_TR) {
- /* condition codes may turn off some writes */
- if (writeMask & WRITEMASK_X) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_X;
- }
- if (writeMask & WRITEMASK_Y) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Y;
- }
- if (writeMask & WRITEMASK_Z) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_Z;
- }
- if (writeMask & WRITEMASK_W) {
- if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
- dstReg->CondMask))
- writeMask &= ~WRITEMASK_W;
- }
- }
-
- if (writeMask & WRITEMASK_X)
- dst[0] = value[0];
- if (writeMask & WRITEMASK_Y)
- dst[1] = value[1];
- if (writeMask & WRITEMASK_Z)
- dst[2] = value[2];
- if (writeMask & WRITEMASK_W)
- dst[3] = value[3];
-
- if (inst->CondUpdate) {
- if (writeMask & WRITEMASK_X)
- machine->CondCodes[0] = generate_cc((float)value[0]);
- if (writeMask & WRITEMASK_Y)
- machine->CondCodes[1] = generate_cc((float)value[1]);
- if (writeMask & WRITEMASK_Z)
- machine->CondCodes[2] = generate_cc((float)value[2]);
- if (writeMask & WRITEMASK_W)
- machine->CondCodes[3] = generate_cc((float)value[3]);
-#if DEBUG_PROG
- printf("CondCodes=(%s,%s,%s,%s) for:\n",
- _mesa_condcode_string(machine->CondCodes[0]),
- _mesa_condcode_string(machine->CondCodes[1]),
- _mesa_condcode_string(machine->CondCodes[2]),
- _mesa_condcode_string(machine->CondCodes[3]));
-#endif
- }
-}
-
-
-
-/**
- * Execute the given vertex/fragment program.
- *
- * \param ctx rendering context
- * \param program the program to execute
- * \param machine machine state (must be initialized)
- * \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
- */
-GLboolean
-_mesa_execute_program(struct gl_context * ctx,
- const struct gl_program *program,
- struct gl_program_machine *machine)
-{
- const GLuint numInst = program->NumInstructions;
- const GLuint maxExec = 10000;
- GLuint pc, numExec = 0;
-
- machine->CurProgram = program;
-
- if (DEBUG_PROG) {
- printf("execute program %u --------------------\n", program->Id);
- }
-
- if (program->Target == GL_VERTEX_PROGRAM_ARB) {
- machine->EnvParams = ctx->VertexProgram.Parameters;
- }
- else {
- machine->EnvParams = ctx->FragmentProgram.Parameters;
- }
-
- for (pc = 0; pc < numInst; pc++) {
- const struct prog_instruction *inst = program->Instructions + pc;
-
- if (DEBUG_PROG) {
- _mesa_print_instruction(inst);
- }
-
- switch (inst->Opcode) {
- case OPCODE_ABS:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = FABSF(a[0]);
- result[1] = FABSF(a[1]);
- result[2] = FABSF(a[2]);
- result[3] = FABSF(a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_ADD:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[0] + b[0];
- result[1] = a[1] + b[1];
- result[2] = a[2] + b[2];
- result[3] = a[3] + b[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_AND: /* bitwise AND */
- {
- GLuint a[4], b[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- fetch_vector4ui(&inst->SrcReg[1], machine, b);
- result[0] = a[0] & b[0];
- result[1] = a[1] & b[1];
- result[2] = a[2] & b[2];
- result[3] = a[3] & b[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_ARL:
- {
- GLfloat t[4];
- fetch_vector4(&inst->SrcReg[0], machine, t);
- machine->AddressReg[0][0] = IFLOOR(t[0]);
- if (DEBUG_PROG) {
- printf("ARL %d\n", machine->AddressReg[0][0]);
- }
- }
- break;
- case OPCODE_BGNLOOP:
- /* no-op */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDLOOP);
- break;
- case OPCODE_ENDLOOP:
- /* subtract 1 here since pc is incremented by for(pc) loop */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_BGNLOOP);
- pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */
- break;
- case OPCODE_BGNSUB: /* begin subroutine */
- break;
- case OPCODE_ENDSUB: /* end subroutine */
- break;
- case OPCODE_BRA: /* branch (conditional) */
- if (eval_condition(machine, inst)) {
- /* take branch */
- /* Subtract 1 here since we'll do pc++ below */
- pc = inst->BranchTarget - 1;
- }
- break;
- case OPCODE_BRK: /* break out of loop (conditional) */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDLOOP);
- if (eval_condition(machine, inst)) {
- /* break out of loop */
- /* pc++ at end of for-loop will put us after the ENDLOOP inst */
- pc = inst->BranchTarget;
- }
- break;
- case OPCODE_CONT: /* continue loop (conditional) */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDLOOP);
- if (eval_condition(machine, inst)) {
- /* continue at ENDLOOP */
- /* Subtract 1 here since we'll do pc++ at end of for-loop */
- pc = inst->BranchTarget - 1;
- }
- break;
- case OPCODE_CAL: /* Call subroutine (conditional) */
- if (eval_condition(machine, inst)) {
- /* call the subroutine */
- if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) {
- return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
- }
- machine->CallStack[machine->StackDepth++] = pc + 1; /* next inst */
- /* Subtract 1 here since we'll do pc++ at end of for-loop */
- pc = inst->BranchTarget - 1;
- }
- break;
- case OPCODE_CMP:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] < 0.0F ? b[0] : c[0];
- result[1] = a[1] < 0.0F ? b[1] : c[1];
- result[2] = a[2] < 0.0F ? b[2] : c[2];
- result[3] = a[3] < 0.0F ? b[3] : c[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("CMP (%g %g %g %g) = (%g %g %g %g) < 0 ? (%g %g %g %g) : (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3],
- c[0], c[1], c[2], c[3]);
- }
- }
- break;
- case OPCODE_COS:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat) cos(a[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DDX: /* Partial derivative with respect to X */
- {
- GLfloat result[4];
- fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
- 'X', result);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DDY: /* Partial derivative with respect to Y */
- {
- GLfloat result[4];
- fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
- 'Y', result);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DP2:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT2(a, b);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP2 %g = (%g %g) . (%g %g)\n",
- result[0], a[0], a[1], b[0], b[1]);
- }
- }
- break;
- case OPCODE_DP2A:
- {
- GLfloat a[4], b[4], c, result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector1(&inst->SrcReg[1], machine, &c);
- result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP2A %g = (%g %g) . (%g %g) + %g\n",
- result[0], a[0], a[1], b[0], b[1], c);
- }
- }
- break;
- case OPCODE_DP3:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT3(a, b);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
- result[0], a[0], a[1], a[2], b[0], b[1], b[2]);
- }
- }
- break;
- case OPCODE_DP4:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT4(a, b);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n",
- result[0], a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_DPH:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_DST: /* Distance vector */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = 1.0F;
- result[1] = a[1] * b[1];
- result[2] = a[2];
- result[3] = b[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_EXP:
- {
- GLfloat t[4], q[4], floor_t0;
- fetch_vector1(&inst->SrcReg[0], machine, t);
- floor_t0 = FLOORF(t[0]);
- if (floor_t0 > FLT_MAX_EXP) {
- SET_POS_INFINITY(q[0]);
- SET_POS_INFINITY(q[2]);
- }
- else if (floor_t0 < FLT_MIN_EXP) {
- q[0] = 0.0F;
- q[2] = 0.0F;
- }
- else {
- q[0] = LDEXPF(1.0, (int) floor_t0);
- /* Note: GL_NV_vertex_program expects
- * result.z = result.x * APPX(result.y)
- * We do what the ARB extension says.
- */
- q[2] = (GLfloat) pow(2.0, t[0]);
- }
- q[1] = t[0] - floor_t0;
- q[3] = 1.0F;
- store_vector4( inst, machine, q );
- }
- break;
- case OPCODE_EX2: /* Exponential base 2 */
- {
- GLfloat a[4], result[4], val;
- fetch_vector1(&inst->SrcReg[0], machine, a);
- val = (GLfloat) pow(2.0, a[0]);
- /*
- if (IS_INF_OR_NAN(val))
- val = 1.0e10;
- */
- result[0] = result[1] = result[2] = result[3] = val;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_FLR:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = FLOORF(a[0]);
- result[1] = FLOORF(a[1]);
- result[2] = FLOORF(a[2]);
- result[3] = FLOORF(a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_FRC:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = a[0] - FLOORF(a[0]);
- result[1] = a[1] - FLOORF(a[1]);
- result[2] = a[2] - FLOORF(a[2]);
- result[3] = a[3] - FLOORF(a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_IF:
- {
- GLboolean cond;
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ELSE ||
- program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDIF);
- /* eval condition */
- if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
- GLfloat a[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- cond = (a[0] != 0.0);
- }
- else {
- cond = eval_condition(machine, inst);
- }
- if (DEBUG_PROG) {
- printf("IF: %d\n", cond);
- }
- /* do if/else */
- if (cond) {
- /* do if-clause (just continue execution) */
- }
- else {
- /* go to the instruction after ELSE or ENDIF */
- assert(inst->BranchTarget >= 0);
- pc = inst->BranchTarget;
- }
- }
- break;
- case OPCODE_ELSE:
- /* goto ENDIF */
- ASSERT(program->Instructions[inst->BranchTarget].Opcode
- == OPCODE_ENDIF);
- assert(inst->BranchTarget >= 0);
- pc = inst->BranchTarget;
- break;
- case OPCODE_ENDIF:
- /* nothing */
- break;
- case OPCODE_KIL_NV: /* NV_f_p only (conditional) */
- if (eval_condition(machine, inst)) {
- return GL_FALSE;
- }
- break;
- case OPCODE_KIL: /* ARB_f_p only */
- {
- GLfloat a[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- if (DEBUG_PROG) {
- printf("KIL if (%g %g %g %g) <= 0.0\n",
- a[0], a[1], a[2], a[3]);
- }
-
- if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
- return GL_FALSE;
- }
- }
- break;
- case OPCODE_LG2: /* log base 2 */
- {
- GLfloat a[4], result[4], val;
- fetch_vector1(&inst->SrcReg[0], machine, a);
- /* The fast LOG2 macro doesn't meet the precision requirements.
- */
- if (a[0] == 0.0F) {
- val = -FLT_MAX;
- }
- else {
- val = (float)(log(a[0]) * 1.442695F);
- }
- result[0] = result[1] = result[2] = result[3] = val;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_LIT:
- {
- const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = MAX2(a[0], 0.0F);
- a[1] = MAX2(a[1], 0.0F);
- /* XXX ARB version clamps a[3], NV version doesn't */
- a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
- result[0] = 1.0F;
- result[1] = a[0];
- /* XXX we could probably just use pow() here */
- if (a[0] > 0.0F) {
- if (a[1] == 0.0 && a[3] == 0.0)
- result[2] = 1.0F;
- else
- result[2] = (GLfloat) pow(a[1], a[3]);
- }
- else {
- result[2] = 0.0F;
- }
- result[3] = 1.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("LIT (%g %g %g %g) : (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3]);
- }
- }
- break;
- case OPCODE_LOG:
- {
- GLfloat t[4], q[4], abs_t0;
- fetch_vector1(&inst->SrcReg[0], machine, t);
- abs_t0 = FABSF(t[0]);
- if (abs_t0 != 0.0F) {
- /* Since we really can't handle infinite values on VMS
- * like other OSes we'll use __MAXFLOAT to represent
- * infinity. This may need some tweaking.
- */
-#ifdef VMS
- if (abs_t0 == __MAXFLOAT)
-#else
- if (IS_INF_OR_NAN(abs_t0))
-#endif
- {
- SET_POS_INFINITY(q[0]);
- q[1] = 1.0F;
- SET_POS_INFINITY(q[2]);
- }
- else {
- int exponent;
- GLfloat mantissa = FREXPF(t[0], &exponent);
- q[0] = (GLfloat) (exponent - 1);
- q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */
-
- /* The fast LOG2 macro doesn't meet the precision
- * requirements.
- */
- q[2] = (float)(log(t[0]) * 1.442695F);
- }
- }
- else {
- SET_NEG_INFINITY(q[0]);
- q[1] = 1.0F;
- SET_NEG_INFINITY(q[2]);
- }
- q[3] = 1.0;
- store_vector4(inst, machine, q);
- }
- break;
- case OPCODE_LRP:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
- result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
- result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
- result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("LRP (%g %g %g %g) = (%g %g %g %g), "
- "(%g %g %g %g), (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
- }
- }
- break;
- case OPCODE_MAD:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] * b[0] + c[0];
- result[1] = a[1] * b[1] + c[1];
- result[2] = a[2] * b[2] + c[2];
- result[3] = a[3] * b[3] + c[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MAD (%g %g %g %g) = (%g %g %g %g) * "
- "(%g %g %g %g) + (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
- }
- }
- break;
- case OPCODE_MAX:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = MAX2(a[0], b[0]);
- result[1] = MAX2(a[1], b[1]);
- result[2] = MAX2(a[2], b[2]);
- result[3] = MAX2(a[3], b[3]);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_MIN:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = MIN2(a[0], b[0]);
- result[1] = MIN2(a[1], b[1]);
- result[2] = MIN2(a[2], b[2]);
- result[3] = MIN2(a[3], b[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_MOV:
- {
- GLfloat result[4];
- fetch_vector4(&inst->SrcReg[0], machine, result);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MOV (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3]);
- }
- }
- break;
- case OPCODE_MUL:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[0] * b[0];
- result[1] = a[1] * b[1];
- result[2] = a[2] * b[2];
- result[3] = a[3] * b[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_NOISE1:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] =
- result[3] = _mesa_noise1(a[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOISE2:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] = result[3] = _mesa_noise2(a[0], a[1]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOISE3:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] =
- result[3] = _mesa_noise3(a[0], a[1], a[2]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOISE4:
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] =
- result[1] =
- result[2] =
- result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NOP:
- break;
- case OPCODE_NOT: /* bitwise NOT */
- {
- GLuint a[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- result[0] = ~a[0];
- result[1] = ~a[1];
- result[2] = ~a[2];
- result[3] = ~a[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_NRM3: /* 3-component normalization */
- {
- GLfloat a[4], result[4];
- GLfloat tmp;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2];
- if (tmp != 0.0F)
- tmp = INV_SQRTF(tmp);
- result[0] = tmp * a[0];
- result[1] = tmp * a[1];
- result[2] = tmp * a[2];
- result[3] = 0.0; /* undefined, but prevent valgrind warnings */
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_NRM4: /* 4-component normalization */
- {
- GLfloat a[4], result[4];
- GLfloat tmp;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3];
- if (tmp != 0.0F)
- tmp = INV_SQRTF(tmp);
- result[0] = tmp * a[0];
- result[1] = tmp * a[1];
- result[2] = tmp * a[2];
- result[3] = tmp * a[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_OR: /* bitwise OR */
- {
- GLuint a[4], b[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- fetch_vector4ui(&inst->SrcReg[1], machine, b);
- result[0] = a[0] | b[0];
- result[1] = a[1] | b[1];
- result[2] = a[2] | b[2];
- result[3] = a[3] | b[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4];
- GLhalfNV hx, hy;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- hx = _mesa_float_to_half(a[0]);
- hy = _mesa_float_to_half(a[1]);
- result[0] =
- result[1] =
- result[2] =
- result[3] = hx | (hy << 16);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4], usx, usy;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = CLAMP(a[0], 0.0F, 1.0F);
- a[1] = CLAMP(a[1], 0.0F, 1.0F);
- usx = IROUND(a[0] * 65535.0F);
- usy = IROUND(a[1] * 65535.0F);
- result[0] =
- result[1] =
- result[2] =
- result[3] = usx | (usy << 16);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4], ubx, uby, ubz, ubw;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
- a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
- a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
- a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
- ubx = IROUND(127.0F * a[0] + 128.0F);
- uby = IROUND(127.0F * a[1] + 128.0F);
- ubz = IROUND(127.0F * a[2] + 128.0F);
- ubw = IROUND(127.0F * a[3] + 128.0F);
- result[0] =
- result[1] =
- result[2] =
- result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */
- {
- GLfloat a[4];
- GLuint result[4], ubx, uby, ubz, ubw;
- fetch_vector4(&inst->SrcReg[0], machine, a);
- a[0] = CLAMP(a[0], 0.0F, 1.0F);
- a[1] = CLAMP(a[1], 0.0F, 1.0F);
- a[2] = CLAMP(a[2], 0.0F, 1.0F);
- a[3] = CLAMP(a[3], 0.0F, 1.0F);
- ubx = IROUND(255.0F * a[0]);
- uby = IROUND(255.0F * a[1]);
- ubz = IROUND(255.0F * a[2]);
- ubw = IROUND(255.0F * a[3]);
- result[0] =
- result[1] =
- result[2] =
- result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_POW:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- fetch_vector1(&inst->SrcReg[1], machine, b);
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat) pow(a[0], b[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_RCC: /* clamped riciprocal */
- {
- const float largest = 1.884467e+19, smallest = 5.42101e-20;
- GLfloat a[4], r, result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- if (DEBUG_PROG) {
- if (a[0] == 0)
- printf("RCC(0)\n");
- else if (IS_INF_OR_NAN(a[0]))
- printf("RCC(inf)\n");
- }
- if (a[0] == 1.0F) {
- r = 1.0F;
- }
- else {
- r = 1.0F / a[0];
- }
- if (positive(r)) {
- if (r > largest) {
- r = largest;
- }
- else if (r < smallest) {
- r = smallest;
- }
- }
- else {
- if (r < -largest) {
- r = -largest;
- }
- else if (r > -smallest) {
- r = -smallest;
- }
- }
- result[0] = result[1] = result[2] = result[3] = r;
- store_vector4(inst, machine, result);
- }
- break;
-
- case OPCODE_RCP:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- if (DEBUG_PROG) {
- if (a[0] == 0)
- printf("RCP(0)\n");
- else if (IS_INF_OR_NAN(a[0]))
- printf("RCP(inf)\n");
- }
- result[0] = result[1] = result[2] = result[3] = 1.0F / a[0];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_RET: /* return from subroutine (conditional) */
- if (eval_condition(machine, inst)) {
- if (machine->StackDepth == 0) {
- return GL_TRUE; /* Per GL_NV_vertex_program2 spec */
- }
- /* subtract one because of pc++ in the for loop */
- pc = machine->CallStack[--machine->StackDepth] - 1;
- }
- break;
- case OPCODE_RFL: /* reflection vector */
- {
- GLfloat axis[4], dir[4], result[4], tmpX, tmpW;
- fetch_vector4(&inst->SrcReg[0], machine, axis);
- fetch_vector4(&inst->SrcReg[1], machine, dir);
- tmpW = DOT3(axis, axis);
- tmpX = (2.0F * DOT3(axis, dir)) / tmpW;
- result[0] = tmpX * axis[0] - dir[0];
- result[1] = tmpX * axis[1] - dir[1];
- result[2] = tmpX * axis[2] - dir[2];
- /* result[3] is never written! XXX enforce in parser! */
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_RSQ: /* 1 / sqrt() */
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- a[0] = FABSF(a[0]);
- result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]);
- }
- }
- break;
- case OPCODE_SCS: /* sine and cos */
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] = (GLfloat) cos(a[0]);
- result[1] = (GLfloat) sin(a[0]);
- result[2] = 0.0; /* undefined! */
- result[3] = 0.0; /* undefined! */
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SEQ: /* set on equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] == b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SEQ (%g %g %g %g) = (%g %g %g %g) == (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SFL: /* set false, operands ignored */
- {
- static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SGE: /* set on greater or equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SGE (%g %g %g %g) = (%g %g %g %g) >= (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SGT: /* set on greater */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SGT (%g %g %g %g) = (%g %g %g %g) > (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SIN:
- {
- GLfloat a[4], result[4];
- fetch_vector1(&inst->SrcReg[0], machine, a);
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat) sin(a[0]);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SLE: /* set on less or equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SLE (%g %g %g %g) = (%g %g %g %g) <= (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SLT: /* set on less */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SLT (%g %g %g %g) = (%g %g %g %g) < (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SNE: /* set on not equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] != b[3]) ? 1.0F : 0.0F;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SNE (%g %g %g %g) = (%g %g %g %g) != (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SSG: /* set sign (-1, 0 or +1) */
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = (GLfloat) ((a[0] > 0.0F) - (a[0] < 0.0F));
- result[1] = (GLfloat) ((a[1] > 0.0F) - (a[1] < 0.0F));
- result[2] = (GLfloat) ((a[2] > 0.0F) - (a[2] < 0.0F));
- result[3] = (GLfloat) ((a[3] > 0.0F) - (a[3] < 0.0F));
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_STR: /* set true, operands ignored */
- {
- static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F };
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_SUB:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[0] - b[0];
- result[1] = a[1] - b[1];
- result[2] = a[2] - b[2];
- result[3] = a[3] - b[3];
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
- }
- }
- break;
- case OPCODE_SWZ: /* extended swizzle */
- {
- const struct prog_src_register *source = &inst->SrcReg[0];
- const GLfloat *src = get_src_register_pointer(source, machine);
- GLfloat result[4];
- GLuint i;
- for (i = 0; i < 4; i++) {
- const GLuint swz = GET_SWZ(source->Swizzle, i);
- if (swz == SWIZZLE_ZERO)
- result[i] = 0.0;
- else if (swz == SWIZZLE_ONE)
- result[i] = 1.0;
- else {
- ASSERT(swz >= 0);
- ASSERT(swz <= 3);
- result[i] = src[swz];
- }
- if (source->Negate & (1 << i))
- result[i] = -result[i];
- }
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_TEX: /* Both ARB and NV frag prog */
- /* Simple texel lookup */
- {
- GLfloat texcoord[4], color[4];
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
-
- fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
-
- if (DEBUG_PROG) {
- printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n",
- color[0], color[1], color[2], color[3],
- inst->TexSrcUnit,
- texcoord[0], texcoord[1], texcoord[2], texcoord[3]);
- }
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXB: /* GL_ARB_fragment_program only */
- /* Texel lookup with LOD bias */
- {
- GLfloat texcoord[4], color[4], lodBias;
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
-
- /* texcoord[3] is the bias to add to lambda */
- lodBias = texcoord[3];
-
- fetch_texel(ctx, machine, inst, texcoord, lodBias, color);
-
- if (DEBUG_PROG) {
- printf("TXB (%g, %g, %g, %g) = texture[%d][%g %g %g %g]"
- " bias %g\n",
- color[0], color[1], color[2], color[3],
- inst->TexSrcUnit,
- texcoord[0],
- texcoord[1],
- texcoord[2],
- texcoord[3],
- lodBias);
- }
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXD: /* GL_NV_fragment_program only */
- /* Texture lookup w/ partial derivatives for LOD */
- {
- GLfloat texcoord[4], dtdx[4], dtdy[4], color[4];
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
- fetch_vector4(&inst->SrcReg[1], machine, dtdx);
- fetch_vector4(&inst->SrcReg[2], machine, dtdy);
- machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy,
- 0.0, /* lodBias */
- inst->TexSrcUnit, color);
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXL:
- /* Texel lookup with explicit LOD */
- {
- GLfloat texcoord[4], color[4], lod;
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
-
- /* texcoord[3] is the LOD */
- lod = texcoord[3];
-
- machine->FetchTexelLod(ctx, texcoord, lod,
- machine->Samplers[inst->TexSrcUnit], color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXP: /* GL_ARB_fragment_program only */
- /* Texture lookup w/ projective divide */
- {
- GLfloat texcoord[4], color[4];
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
- /* Not so sure about this test - if texcoord[3] is
- * zero, we'd probably be fine except for an ASSERT in
- * IROUND_POS() which gets triggered by the inf values created.
- */
- if (texcoord[3] != 0.0) {
- texcoord[0] /= texcoord[3];
- texcoord[1] /= texcoord[3];
- texcoord[2] /= texcoord[3];
- }
-
- fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TXP_NV: /* GL_NV_fragment_program only */
- /* Texture lookup w/ projective divide, as above, but do not
- * do the divide by w if sampling from a cube map.
- */
- {
- GLfloat texcoord[4], color[4];
-
- fetch_vector4(&inst->SrcReg[0], machine, texcoord);
- if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX &&
- texcoord[3] != 0.0) {
- texcoord[0] /= texcoord[3];
- texcoord[1] /= texcoord[3];
- texcoord[2] /= texcoord[3];
- }
-
- fetch_texel(ctx, machine, inst, texcoord, 0.0, color);
-
- store_vector4(inst, machine, color);
- }
- break;
- case OPCODE_TRUNC: /* truncate toward zero */
- {
- GLfloat a[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- result[0] = (GLfloat) (GLint) a[0];
- result[1] = (GLfloat) (GLint) a[1];
- result[2] = (GLfloat) (GLint) a[2];
- result[3] = (GLfloat) (GLint) a[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP2H: /* unpack two 16-bit floats */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- GLushort hx, hy;
- hx = raw & 0xffff;
- hy = raw >> 16;
- result[0] = result[2] = _mesa_half_to_float(hx);
- result[1] = result[3] = _mesa_half_to_float(hy);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP2US: /* unpack two GLushorts */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- GLushort usx, usy;
- usx = raw & 0xffff;
- usy = raw >> 16;
- result[0] = result[2] = usx * (1.0f / 65535.0f);
- result[1] = result[3] = usy * (1.0f / 65535.0f);
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP4B: /* unpack four GLbytes */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- result[0] = (((raw >> 0) & 0xff) - 128) / 127.0F;
- result[1] = (((raw >> 8) & 0xff) - 128) / 127.0F;
- result[2] = (((raw >> 16) & 0xff) - 128) / 127.0F;
- result[3] = (((raw >> 24) & 0xff) - 128) / 127.0F;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_UP4UB: /* unpack four GLubytes */
- {
- const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine);
- GLfloat result[4];
- result[0] = ((raw >> 0) & 0xff) / 255.0F;
- result[1] = ((raw >> 8) & 0xff) / 255.0F;
- result[2] = ((raw >> 16) & 0xff) / 255.0F;
- result[3] = ((raw >> 24) & 0xff) / 255.0F;
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_XOR: /* bitwise XOR */
- {
- GLuint a[4], b[4], result[4];
- fetch_vector4ui(&inst->SrcReg[0], machine, a);
- fetch_vector4ui(&inst->SrcReg[1], machine, b);
- result[0] = a[0] ^ b[0];
- result[1] = a[1] ^ b[1];
- result[2] = a[2] ^ b[2];
- result[3] = a[3] ^ b[3];
- store_vector4ui(inst, machine, result);
- }
- break;
- case OPCODE_XPD: /* cross product */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- result[0] = a[1] * b[2] - a[2] * b[1];
- result[1] = a[2] * b[0] - a[0] * b[2];
- result[2] = a[0] * b[1] - a[1] * b[0];
- result[3] = 1.0;
- store_vector4(inst, machine, result);
- if (DEBUG_PROG) {
- printf("XPD (%g %g %g %g) = (%g %g %g) X (%g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], b[0], b[1], b[2]);
- }
- }
- break;
- case OPCODE_X2D: /* 2-D matrix transform */
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- fetch_vector4(&inst->SrcReg[1], machine, b);
- fetch_vector4(&inst->SrcReg[2], machine, c);
- result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
- result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
- result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
- result[3] = a[3] + b[0] * c[2] + b[1] * c[3];
- store_vector4(inst, machine, result);
- }
- break;
- case OPCODE_PRINT:
- {
- if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
- GLfloat a[4];
- fetch_vector4(&inst->SrcReg[0], machine, a);
- printf("%s%g, %g, %g, %g\n", (const char *) inst->Data,
- a[0], a[1], a[2], a[3]);
- }
- else {
- printf("%s\n", (const char *) inst->Data);
- }
- }
- break;
- case OPCODE_END:
- return GL_TRUE;
- default:
- _mesa_problem(ctx, "Bad opcode %d in _mesa_execute_program",
- inst->Opcode);
- return GL_TRUE; /* return value doesn't matter */
- }
-
- numExec++;
- if (numExec > maxExec) {
- static GLboolean reported = GL_FALSE;
- if (!reported) {
- _mesa_problem(ctx, "Infinite loop detected in fragment program");
- reported = GL_TRUE;
- }
- return GL_TRUE;
- }
-
- } /* for pc */
-
- return GL_TRUE;
-}
+/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_execute.c + * Software interpreter for vertex/fragment programs. + * \author Brian Paul + */ + +/* + * NOTE: we do everything in single-precision floating point; we don't + * currently observe the single/half/fixed-precision qualifiers. + * + */ + + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "prog_execute.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_print.h" +#include "prog_noise.h" + + +/* debug predicate */ +#define DEBUG_PROG 0 + + +/** + * Set x to positive or negative infinity. + */ +#if defined(USE_IEEE) || defined(_WIN32) +#define SET_POS_INFINITY(x) \ + do { \ + fi_type fi; \ + fi.i = 0x7F800000; \ + x = fi.f; \ + } while (0) +#define SET_NEG_INFINITY(x) \ + do { \ + fi_type fi; \ + fi.i = 0xFF800000; \ + x = fi.f; \ + } while (0) +#elif defined(VMS) +#define SET_POS_INFINITY(x) x = __MAXFLOAT +#define SET_NEG_INFINITY(x) x = -__MAXFLOAT +#else +#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL +#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL +#endif + +#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits + + +static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; + + + +/** + * Return TRUE for +0 and other positive values, FALSE otherwise. + * Used for RCC opcode. + */ +static INLINE GLboolean +positive(float x) +{ + fi_type fi; + fi.f = x; + if (fi.i & 0x80000000) + return GL_FALSE; + return GL_TRUE; +} + + + +/** + * Return a pointer to the 4-element float vector specified by the given + * source register. + */ +static INLINE const GLfloat * +get_src_register_pointer(const struct prog_src_register *source, + const struct gl_program_machine *machine) +{ + const struct gl_program *prog = machine->CurProgram; + GLint reg = source->Index; + + if (source->RelAddr) { + /* add address register value to src index/offset */ + reg += machine->AddressReg[0][0]; + if (reg < 0) { + return ZeroVec; + } + } + + switch (source->File) { + case PROGRAM_TEMPORARY: + if (reg >= MAX_PROGRAM_TEMPS) + return ZeroVec; + return machine->Temporaries[reg]; + + case PROGRAM_INPUT: + if (prog->Target == GL_VERTEX_PROGRAM_ARB) { + if (reg >= VERT_ATTRIB_MAX) + return ZeroVec; + return machine->VertAttribs[reg]; + } + else { + if (reg >= FRAG_ATTRIB_MAX) + return ZeroVec; + return machine->Attribs[reg][machine->CurElement]; + } + + case PROGRAM_OUTPUT: + if (reg >= MAX_PROGRAM_OUTPUTS) + return ZeroVec; + return machine->Outputs[reg]; + + case PROGRAM_LOCAL_PARAM: + if (reg >= MAX_PROGRAM_LOCAL_PARAMS) + return ZeroVec; + return machine->CurProgram->LocalParams[reg]; + + case PROGRAM_ENV_PARAM: + if (reg >= MAX_PROGRAM_ENV_PARAMS) + return ZeroVec; + return machine->EnvParams[reg]; + + case PROGRAM_STATE_VAR: + /* Fallthrough */ + case PROGRAM_CONSTANT: + /* Fallthrough */ + case PROGRAM_UNIFORM: + /* Fallthrough */ + case PROGRAM_NAMED_PARAM: + if (reg >= (GLint) prog->Parameters->NumParameters) + return ZeroVec; + return (GLfloat *) prog->Parameters->ParameterValues[reg]; + + case PROGRAM_SYSTEM_VALUE: + assert(reg < Elements(machine->SystemValues)); + return machine->SystemValues[reg]; + + default: + _mesa_problem(NULL, + "Invalid src register file %d in get_src_register_pointer()", + source->File); + return NULL; + } +} + + +/** + * Return a pointer to the 4-element float vector specified by the given + * destination register. + */ +static INLINE GLfloat * +get_dst_register_pointer(const struct prog_dst_register *dest, + struct gl_program_machine *machine) +{ + static GLfloat dummyReg[4]; + GLint reg = dest->Index; + + if (dest->RelAddr) { + /* add address register value to src index/offset */ + reg += machine->AddressReg[0][0]; + if (reg < 0) { + return dummyReg; + } + } + + switch (dest->File) { + case PROGRAM_TEMPORARY: + if (reg >= MAX_PROGRAM_TEMPS) + return dummyReg; + return machine->Temporaries[reg]; + + case PROGRAM_OUTPUT: + if (reg >= MAX_PROGRAM_OUTPUTS) + return dummyReg; + return machine->Outputs[reg]; + + case PROGRAM_WRITE_ONLY: + return dummyReg; + + default: + _mesa_problem(NULL, + "Invalid dest register file %d in get_dst_register_pointer()", + dest->File); + return NULL; + } +} + + + +/** + * Fetch a 4-element float vector from the given source register. + * Apply swizzling and negating as needed. + */ +static void +fetch_vector4(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLfloat result[4]) +{ + const GLfloat *src = get_src_register_pointer(source, machine); + ASSERT(src); + + if (source->Swizzle == SWIZZLE_NOOP) { + /* no swizzling */ + COPY_4V(result, src); + } + else { + ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + result[1] = src[GET_SWZ(source->Swizzle, 1)]; + result[2] = src[GET_SWZ(source->Swizzle, 2)]; + result[3] = src[GET_SWZ(source->Swizzle, 3)]; + } + + if (source->Abs) { + result[0] = FABSF(result[0]); + result[1] = FABSF(result[1]); + result[2] = FABSF(result[2]); + result[3] = FABSF(result[3]); + } + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; + } + +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); +#endif +} + + +/** + * Fetch a 4-element uint vector from the given source register. + * Apply swizzling but not negation/abs. + */ +static void +fetch_vector4ui(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLuint result[4]) +{ + const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); + ASSERT(src); + + if (source->Swizzle == SWIZZLE_NOOP) { + /* no swizzling */ + COPY_4V(result, src); + } + else { + ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + result[1] = src[GET_SWZ(source->Swizzle, 1)]; + result[2] = src[GET_SWZ(source->Swizzle, 2)]; + result[3] = src[GET_SWZ(source->Swizzle, 3)]; + } + + /* Note: no Negate or Abs here */ +} + + + +/** + * Fetch the derivative with respect to X or Y for the given register. + * XXX this currently only works for fragment program input attribs. + */ +static void +fetch_vector4_deriv(struct gl_context * ctx, + const struct prog_src_register *source, + const struct gl_program_machine *machine, + char xOrY, GLfloat result[4]) +{ + if (source->File == PROGRAM_INPUT && + source->Index < (GLint) machine->NumDeriv) { + const GLint col = machine->CurElement; + const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; + const GLfloat invQ = 1.0f / w; + GLfloat deriv[4]; + + if (xOrY == 'X') { + deriv[0] = machine->DerivX[source->Index][0] * invQ; + deriv[1] = machine->DerivX[source->Index][1] * invQ; + deriv[2] = machine->DerivX[source->Index][2] * invQ; + deriv[3] = machine->DerivX[source->Index][3] * invQ; + } + else { + deriv[0] = machine->DerivY[source->Index][0] * invQ; + deriv[1] = machine->DerivY[source->Index][1] * invQ; + deriv[2] = machine->DerivY[source->Index][2] * invQ; + deriv[3] = machine->DerivY[source->Index][3] * invQ; + } + + result[0] = deriv[GET_SWZ(source->Swizzle, 0)]; + result[1] = deriv[GET_SWZ(source->Swizzle, 1)]; + result[2] = deriv[GET_SWZ(source->Swizzle, 2)]; + result[3] = deriv[GET_SWZ(source->Swizzle, 3)]; + + if (source->Abs) { + result[0] = FABSF(result[0]); + result[1] = FABSF(result[1]); + result[2] = FABSF(result[2]); + result[3] = FABSF(result[3]); + } + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; + } + } + else { + ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0); + } +} + + +/** + * As above, but only return result[0] element. + */ +static void +fetch_vector1(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLfloat result[4]) +{ + const GLfloat *src = get_src_register_pointer(source, machine); + ASSERT(src); + + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + + if (source->Abs) { + result[0] = FABSF(result[0]); + } + if (source->Negate) { + result[0] = -result[0]; + } +} + + +static GLuint +fetch_vector1ui(const struct prog_src_register *source, + const struct gl_program_machine *machine) +{ + const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); + return src[GET_SWZ(source->Swizzle, 0)]; +} + + +/** + * Fetch texel from texture. Use partial derivatives when possible. + */ +static INLINE void +fetch_texel(struct gl_context *ctx, + const struct gl_program_machine *machine, + const struct prog_instruction *inst, + const GLfloat texcoord[4], GLfloat lodBias, + GLfloat color[4]) +{ + const GLuint unit = machine->Samplers[inst->TexSrcUnit]; + + /* Note: we only have the right derivatives for fragment input attribs. + */ + if (machine->NumDeriv > 0 && + inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) { + /* simple texture fetch for which we should have derivatives */ + GLuint attr = inst->SrcReg[0].Index; + machine->FetchTexelDeriv(ctx, texcoord, + machine->DerivX[attr], + machine->DerivY[attr], + lodBias, unit, color); + } + else { + machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color); + } +} + + +/** + * Test value against zero and return GT, LT, EQ or UN if NaN. + */ +static INLINE GLuint +generate_cc(float value) +{ + if (value != value) + return COND_UN; /* NaN */ + if (value > 0.0F) + return COND_GT; + if (value < 0.0F) + return COND_LT; + return COND_EQ; +} + + +/** + * Test if the ccMaskRule is satisfied by the given condition code. + * Used to mask destination writes according to the current condition code. + */ +static INLINE GLboolean +test_cc(GLuint condCode, GLuint ccMaskRule) +{ + switch (ccMaskRule) { + case COND_EQ: return (condCode == COND_EQ); + case COND_NE: return (condCode != COND_EQ); + case COND_LT: return (condCode == COND_LT); + case COND_GE: return (condCode == COND_GT || condCode == COND_EQ); + case COND_LE: return (condCode == COND_LT || condCode == COND_EQ); + case COND_GT: return (condCode == COND_GT); + case COND_TR: return GL_TRUE; + case COND_FL: return GL_FALSE; + default: return GL_TRUE; + } +} + + +/** + * Evaluate the 4 condition codes against a predicate and return GL_TRUE + * or GL_FALSE to indicate result. + */ +static INLINE GLboolean +eval_condition(const struct gl_program_machine *machine, + const struct prog_instruction *inst) +{ + const GLuint swizzle = inst->DstReg.CondSwizzle; + const GLuint condMask = inst->DstReg.CondMask; + if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) || + test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/** + * Store 4 floats into a register. Observe the instructions saturate and + * set-condition-code flags. + */ +static void +store_vector4(const struct prog_instruction *inst, + struct gl_program_machine *machine, const GLfloat value[4]) +{ + const struct prog_dst_register *dstReg = &(inst->DstReg); + const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE; + GLuint writeMask = dstReg->WriteMask; + GLfloat clampedValue[4]; + GLfloat *dst = get_dst_register_pointer(dstReg, machine); + +#if 0 + if (value[0] > 1.0e10 || + IS_INF_OR_NAN(value[0]) || + IS_INF_OR_NAN(value[1]) || + IS_INF_OR_NAN(value[2]) || IS_INF_OR_NAN(value[3])) + printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]); +#endif + + if (clamp) { + clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F); + clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F); + clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F); + clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F); + value = clampedValue; + } + + if (dstReg->CondMask != COND_TR) { + /* condition codes may turn off some writes */ + if (writeMask & WRITEMASK_X) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_X; + } + if (writeMask & WRITEMASK_Y) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Y; + } + if (writeMask & WRITEMASK_Z) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Z; + } + if (writeMask & WRITEMASK_W) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_W; + } + } + +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); +#endif + + if (writeMask & WRITEMASK_X) + dst[0] = value[0]; + if (writeMask & WRITEMASK_Y) + dst[1] = value[1]; + if (writeMask & WRITEMASK_Z) + dst[2] = value[2]; + if (writeMask & WRITEMASK_W) + dst[3] = value[3]; + + if (inst->CondUpdate) { + if (writeMask & WRITEMASK_X) + machine->CondCodes[0] = generate_cc(value[0]); + if (writeMask & WRITEMASK_Y) + machine->CondCodes[1] = generate_cc(value[1]); + if (writeMask & WRITEMASK_Z) + machine->CondCodes[2] = generate_cc(value[2]); + if (writeMask & WRITEMASK_W) + machine->CondCodes[3] = generate_cc(value[3]); +#if DEBUG_PROG + printf("CondCodes=(%s,%s,%s,%s) for:\n", + _mesa_condcode_string(machine->CondCodes[0]), + _mesa_condcode_string(machine->CondCodes[1]), + _mesa_condcode_string(machine->CondCodes[2]), + _mesa_condcode_string(machine->CondCodes[3])); +#endif + } +} + + +/** + * Store 4 uints into a register. Observe the set-condition-code flags. + */ +static void +store_vector4ui(const struct prog_instruction *inst, + struct gl_program_machine *machine, const GLuint value[4]) +{ + const struct prog_dst_register *dstReg = &(inst->DstReg); + GLuint writeMask = dstReg->WriteMask; + GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine); + + if (dstReg->CondMask != COND_TR) { + /* condition codes may turn off some writes */ + if (writeMask & WRITEMASK_X) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_X; + } + if (writeMask & WRITEMASK_Y) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Y; + } + if (writeMask & WRITEMASK_Z) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Z; + } + if (writeMask & WRITEMASK_W) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_W; + } + } + + if (writeMask & WRITEMASK_X) + dst[0] = value[0]; + if (writeMask & WRITEMASK_Y) + dst[1] = value[1]; + if (writeMask & WRITEMASK_Z) + dst[2] = value[2]; + if (writeMask & WRITEMASK_W) + dst[3] = value[3]; + + if (inst->CondUpdate) { + if (writeMask & WRITEMASK_X) + machine->CondCodes[0] = generate_cc((float)value[0]); + if (writeMask & WRITEMASK_Y) + machine->CondCodes[1] = generate_cc((float)value[1]); + if (writeMask & WRITEMASK_Z) + machine->CondCodes[2] = generate_cc((float)value[2]); + if (writeMask & WRITEMASK_W) + machine->CondCodes[3] = generate_cc((float)value[3]); +#if DEBUG_PROG + printf("CondCodes=(%s,%s,%s,%s) for:\n", + _mesa_condcode_string(machine->CondCodes[0]), + _mesa_condcode_string(machine->CondCodes[1]), + _mesa_condcode_string(machine->CondCodes[2]), + _mesa_condcode_string(machine->CondCodes[3])); +#endif + } +} + + + +/** + * Execute the given vertex/fragment program. + * + * \param ctx rendering context + * \param program the program to execute + * \param machine machine state (must be initialized) + * \return GL_TRUE if program completed or GL_FALSE if program executed KIL. + */ +GLboolean +_mesa_execute_program(struct gl_context * ctx, + const struct gl_program *program, + struct gl_program_machine *machine) +{ + const GLuint numInst = program->NumInstructions; + const GLuint maxExec = 10000; + GLuint pc, numExec = 0; + + machine->CurProgram = program; + + if (DEBUG_PROG) { + printf("execute program %u --------------------\n", program->Id); + } + + if (program->Target == GL_VERTEX_PROGRAM_ARB) { + machine->EnvParams = ctx->VertexProgram.Parameters; + } + else { + machine->EnvParams = ctx->FragmentProgram.Parameters; + } + + for (pc = 0; pc < numInst; pc++) { + const struct prog_instruction *inst = program->Instructions + pc; + + if (DEBUG_PROG) { + _mesa_print_instruction(inst); + } + + switch (inst->Opcode) { + case OPCODE_ABS: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = FABSF(a[0]); + result[1] = FABSF(a[1]); + result[2] = FABSF(a[2]); + result[3] = FABSF(a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_ADD: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[0] + b[0]; + result[1] = a[1] + b[1]; + result[2] = a[2] + b[2]; + result[3] = a[3] + b[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_AND: /* bitwise AND */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] & b[0]; + result[1] = a[1] & b[1]; + result[2] = a[2] & b[2]; + result[3] = a[3] & b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_ARL: + { + GLfloat t[4]; + fetch_vector4(&inst->SrcReg[0], machine, t); + machine->AddressReg[0][0] = IFLOOR(t[0]); + if (DEBUG_PROG) { + printf("ARL %d\n", machine->AddressReg[0][0]); + } + } + break; + case OPCODE_BGNLOOP: + /* no-op */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDLOOP); + break; + case OPCODE_ENDLOOP: + /* subtract 1 here since pc is incremented by for(pc) loop */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_BGNLOOP); + pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */ + break; + case OPCODE_BGNSUB: /* begin subroutine */ + break; + case OPCODE_ENDSUB: /* end subroutine */ + break; + case OPCODE_BRA: /* branch (conditional) */ + if (eval_condition(machine, inst)) { + /* take branch */ + /* Subtract 1 here since we'll do pc++ below */ + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_BRK: /* break out of loop (conditional) */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDLOOP); + if (eval_condition(machine, inst)) { + /* break out of loop */ + /* pc++ at end of for-loop will put us after the ENDLOOP inst */ + pc = inst->BranchTarget; + } + break; + case OPCODE_CONT: /* continue loop (conditional) */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDLOOP); + if (eval_condition(machine, inst)) { + /* continue at ENDLOOP */ + /* Subtract 1 here since we'll do pc++ at end of for-loop */ + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_CAL: /* Call subroutine (conditional) */ + if (eval_condition(machine, inst)) { + /* call the subroutine */ + if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) { + return GL_TRUE; /* Per GL_NV_vertex_program2 spec */ + } + machine->CallStack[machine->StackDepth++] = pc + 1; /* next inst */ + /* Subtract 1 here since we'll do pc++ at end of for-loop */ + pc = inst->BranchTarget - 1; + } + break; + case OPCODE_CMP: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] < 0.0F ? b[0] : c[0]; + result[1] = a[1] < 0.0F ? b[1] : c[1]; + result[2] = a[2] < 0.0F ? b[2] : c[2]; + result[3] = a[3] < 0.0F ? b[3] : c[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("CMP (%g %g %g %g) = (%g %g %g %g) < 0 ? (%g %g %g %g) : (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], + c[0], c[1], c[2], c[3]); + } + } + break; + case OPCODE_COS: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = result[1] = result[2] = result[3] + = (GLfloat) cos(a[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_DDX: /* Partial derivative with respect to X */ + { + GLfloat result[4]; + fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, + 'X', result); + store_vector4(inst, machine, result); + } + break; + case OPCODE_DDY: /* Partial derivative with respect to Y */ + { + GLfloat result[4]; + fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, + 'Y', result); + store_vector4(inst, machine, result); + } + break; + case OPCODE_DP2: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT2(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP2 %g = (%g %g) . (%g %g)\n", + result[0], a[0], a[1], b[0], b[1]); + } + } + break; + case OPCODE_DP2A: + { + GLfloat a[4], b[4], c, result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector1(&inst->SrcReg[1], machine, &c); + result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP2A %g = (%g %g) . (%g %g) + %g\n", + result[0], a[0], a[1], b[0], b[1], c); + } + } + break; + case OPCODE_DP3: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT3(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP3 %g = (%g %g %g) . (%g %g %g)\n", + result[0], a[0], a[1], a[2], b[0], b[1], b[2]); + } + } + break; + case OPCODE_DP4: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT4(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n", + result[0], a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_DPH: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_DST: /* Distance vector */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = 1.0F; + result[1] = a[1] * b[1]; + result[2] = a[2]; + result[3] = b[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_EXP: + { + GLfloat t[4], q[4], floor_t0; + fetch_vector1(&inst->SrcReg[0], machine, t); + floor_t0 = FLOORF(t[0]); + if (floor_t0 > FLT_MAX_EXP) { + SET_POS_INFINITY(q[0]); + SET_POS_INFINITY(q[2]); + } + else if (floor_t0 < FLT_MIN_EXP) { + q[0] = 0.0F; + q[2] = 0.0F; + } + else { + q[0] = LDEXPF(1.0, (int) floor_t0); + /* Note: GL_NV_vertex_program expects + * result.z = result.x * APPX(result.y) + * We do what the ARB extension says. + */ + q[2] = (GLfloat) pow(2.0, t[0]); + } + q[1] = t[0] - floor_t0; + q[3] = 1.0F; + store_vector4( inst, machine, q ); + } + break; + case OPCODE_EX2: /* Exponential base 2 */ + { + GLfloat a[4], result[4], val; + fetch_vector1(&inst->SrcReg[0], machine, a); + val = (GLfloat) pow(2.0, a[0]); + /* + if (IS_INF_OR_NAN(val)) + val = 1.0e10; + */ + result[0] = result[1] = result[2] = result[3] = val; + store_vector4(inst, machine, result); + } + break; + case OPCODE_FLR: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = FLOORF(a[0]); + result[1] = FLOORF(a[1]); + result[2] = FLOORF(a[2]); + result[3] = FLOORF(a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_FRC: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = a[0] - FLOORF(a[0]); + result[1] = a[1] - FLOORF(a[1]); + result[2] = a[2] - FLOORF(a[2]); + result[3] = a[3] - FLOORF(a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_IF: + { + GLboolean cond; + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ELSE || + program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDIF); + /* eval condition */ + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + GLfloat a[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + cond = (a[0] != 0.0); + } + else { + cond = eval_condition(machine, inst); + } + if (DEBUG_PROG) { + printf("IF: %d\n", cond); + } + /* do if/else */ + if (cond) { + /* do if-clause (just continue execution) */ + } + else { + /* go to the instruction after ELSE or ENDIF */ + assert(inst->BranchTarget >= 0); + pc = inst->BranchTarget; + } + } + break; + case OPCODE_ELSE: + /* goto ENDIF */ + ASSERT(program->Instructions[inst->BranchTarget].Opcode + == OPCODE_ENDIF); + assert(inst->BranchTarget >= 0); + pc = inst->BranchTarget; + break; + case OPCODE_ENDIF: + /* nothing */ + break; + case OPCODE_KIL_NV: /* NV_f_p only (conditional) */ + if (eval_condition(machine, inst)) { + return GL_FALSE; + } + break; + case OPCODE_KIL: /* ARB_f_p only */ + { + GLfloat a[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + if (DEBUG_PROG) { + printf("KIL if (%g %g %g %g) <= 0.0\n", + a[0], a[1], a[2], a[3]); + } + + if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) { + return GL_FALSE; + } + } + break; + case OPCODE_LG2: /* log base 2 */ + { + GLfloat a[4], result[4], val; + fetch_vector1(&inst->SrcReg[0], machine, a); + /* The fast LOG2 macro doesn't meet the precision requirements. + */ + if (a[0] == 0.0F) { + val = -FLT_MAX; + } + else { + val = (float)(log(a[0]) * 1.442695F); + } + result[0] = result[1] = result[2] = result[3] = val; + store_vector4(inst, machine, result); + } + break; + case OPCODE_LIT: + { + const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */ + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = MAX2(a[0], 0.0F); + a[1] = MAX2(a[1], 0.0F); + /* XXX ARB version clamps a[3], NV version doesn't */ + a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon)); + result[0] = 1.0F; + result[1] = a[0]; + /* XXX we could probably just use pow() here */ + if (a[0] > 0.0F) { + if (a[1] == 0.0 && a[3] == 0.0) + result[2] = 1.0F; + else + result[2] = (GLfloat) pow(a[1], a[3]); + } + else { + result[2] = 0.0F; + } + result[3] = 1.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("LIT (%g %g %g %g) : (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3]); + } + } + break; + case OPCODE_LOG: + { + GLfloat t[4], q[4], abs_t0; + fetch_vector1(&inst->SrcReg[0], machine, t); + abs_t0 = FABSF(t[0]); + if (abs_t0 != 0.0F) { + /* Since we really can't handle infinite values on VMS + * like other OSes we'll use __MAXFLOAT to represent + * infinity. This may need some tweaking. + */ +#ifdef VMS + if (abs_t0 == __MAXFLOAT) +#else + if (IS_INF_OR_NAN(abs_t0)) +#endif + { + SET_POS_INFINITY(q[0]); + q[1] = 1.0F; + SET_POS_INFINITY(q[2]); + } + else { + int exponent; + GLfloat mantissa = FREXPF(t[0], &exponent); + q[0] = (GLfloat) (exponent - 1); + q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */ + + /* The fast LOG2 macro doesn't meet the precision + * requirements. + */ + q[2] = (float)(log(t[0]) * 1.442695F); + } + } + else { + SET_NEG_INFINITY(q[0]); + q[1] = 1.0F; + SET_NEG_INFINITY(q[2]); + } + q[3] = 1.0; + store_vector4(inst, machine, q); + } + break; + case OPCODE_LRP: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0]; + result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1]; + result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2]; + result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("LRP (%g %g %g %g) = (%g %g %g %g), " + "(%g %g %g %g), (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]); + } + } + break; + case OPCODE_MAD: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] * b[0] + c[0]; + result[1] = a[1] * b[1] + c[1]; + result[2] = a[2] * b[2] + c[2]; + result[3] = a[3] * b[3] + c[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MAD (%g %g %g %g) = (%g %g %g %g) * " + "(%g %g %g %g) + (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]); + } + } + break; + case OPCODE_MAX: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = MAX2(a[0], b[0]); + result[1] = MAX2(a[1], b[1]); + result[2] = MAX2(a[2], b[2]); + result[3] = MAX2(a[3], b[3]); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_MIN: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = MIN2(a[0], b[0]); + result[1] = MIN2(a[1], b[1]); + result[2] = MIN2(a[2], b[2]); + result[3] = MIN2(a[3], b[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_MOV: + { + GLfloat result[4]; + fetch_vector4(&inst->SrcReg[0], machine, result); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MOV (%g %g %g %g)\n", + result[0], result[1], result[2], result[3]); + } + } + break; + case OPCODE_MUL: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[0] * b[0]; + result[1] = a[1] * b[1]; + result[2] = a[2] * b[2]; + result[3] = a[3] * b[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_NOISE1: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = + result[3] = _mesa_noise1(a[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOISE2: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = result[3] = _mesa_noise2(a[0], a[1]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOISE3: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = + result[3] = _mesa_noise3(a[0], a[1], a[2]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOISE4: + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = + result[1] = + result[2] = + result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_NOP: + break; + case OPCODE_NOT: /* bitwise NOT */ + { + GLuint a[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + result[0] = ~a[0]; + result[1] = ~a[1]; + result[2] = ~a[2]; + result[3] = ~a[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_NRM3: /* 3-component normalization */ + { + GLfloat a[4], result[4]; + GLfloat tmp; + fetch_vector4(&inst->SrcReg[0], machine, a); + tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2]; + if (tmp != 0.0F) + tmp = INV_SQRTF(tmp); + result[0] = tmp * a[0]; + result[1] = tmp * a[1]; + result[2] = tmp * a[2]; + result[3] = 0.0; /* undefined, but prevent valgrind warnings */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_NRM4: /* 4-component normalization */ + { + GLfloat a[4], result[4]; + GLfloat tmp; + fetch_vector4(&inst->SrcReg[0], machine, a); + tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3]; + if (tmp != 0.0F) + tmp = INV_SQRTF(tmp); + result[0] = tmp * a[0]; + result[1] = tmp * a[1]; + result[2] = tmp * a[2]; + result[3] = tmp * a[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_OR: /* bitwise OR */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] | b[0]; + result[1] = a[1] | b[1]; + result[2] = a[2] | b[2]; + result[3] = a[3] | b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4]; + GLhalfNV hx, hy; + fetch_vector4(&inst->SrcReg[0], machine, a); + hx = _mesa_float_to_half(a[0]); + hy = _mesa_float_to_half(a[1]); + result[0] = + result[1] = + result[2] = + result[3] = hx | (hy << 16); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4], usx, usy; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = CLAMP(a[0], 0.0F, 1.0F); + a[1] = CLAMP(a[1], 0.0F, 1.0F); + usx = IROUND(a[0] * 65535.0F); + usy = IROUND(a[1] * 65535.0F); + result[0] = + result[1] = + result[2] = + result[3] = usx | (usy << 16); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4], ubx, uby, ubz, ubw; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F); + a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F); + a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F); + a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F); + ubx = IROUND(127.0F * a[0] + 128.0F); + uby = IROUND(127.0F * a[1] + 128.0F); + ubz = IROUND(127.0F * a[2] + 128.0F); + ubw = IROUND(127.0F * a[3] + 128.0F); + result[0] = + result[1] = + result[2] = + result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4], ubx, uby, ubz, ubw; + fetch_vector4(&inst->SrcReg[0], machine, a); + a[0] = CLAMP(a[0], 0.0F, 1.0F); + a[1] = CLAMP(a[1], 0.0F, 1.0F); + a[2] = CLAMP(a[2], 0.0F, 1.0F); + a[3] = CLAMP(a[3], 0.0F, 1.0F); + ubx = IROUND(255.0F * a[0]); + uby = IROUND(255.0F * a[1]); + ubz = IROUND(255.0F * a[2]); + ubw = IROUND(255.0F * a[3]); + result[0] = + result[1] = + result[2] = + result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_POW: + { + GLfloat a[4], b[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] + = (GLfloat) pow(a[0], b[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_RCC: /* clamped riciprocal */ + { + const float largest = 1.884467e+19, smallest = 5.42101e-20; + GLfloat a[4], r, result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + if (DEBUG_PROG) { + if (a[0] == 0) + printf("RCC(0)\n"); + else if (IS_INF_OR_NAN(a[0])) + printf("RCC(inf)\n"); + } + if (a[0] == 1.0F) { + r = 1.0F; + } + else { + r = 1.0F / a[0]; + } + if (positive(r)) { + if (r > largest) { + r = largest; + } + else if (r < smallest) { + r = smallest; + } + } + else { + if (r < -largest) { + r = -largest; + } + else if (r > -smallest) { + r = -smallest; + } + } + result[0] = result[1] = result[2] = result[3] = r; + store_vector4(inst, machine, result); + } + break; + + case OPCODE_RCP: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + if (DEBUG_PROG) { + if (a[0] == 0) + printf("RCP(0)\n"); + else if (IS_INF_OR_NAN(a[0])) + printf("RCP(inf)\n"); + } + result[0] = result[1] = result[2] = result[3] = 1.0F / a[0]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_RET: /* return from subroutine (conditional) */ + if (eval_condition(machine, inst)) { + if (machine->StackDepth == 0) { + return GL_TRUE; /* Per GL_NV_vertex_program2 spec */ + } + /* subtract one because of pc++ in the for loop */ + pc = machine->CallStack[--machine->StackDepth] - 1; + } + break; + case OPCODE_RFL: /* reflection vector */ + { + GLfloat axis[4], dir[4], result[4], tmpX, tmpW; + fetch_vector4(&inst->SrcReg[0], machine, axis); + fetch_vector4(&inst->SrcReg[1], machine, dir); + tmpW = DOT3(axis, axis); + tmpX = (2.0F * DOT3(axis, dir)) / tmpW; + result[0] = tmpX * axis[0] - dir[0]; + result[1] = tmpX * axis[1] - dir[1]; + result[2] = tmpX * axis[2] - dir[2]; + /* result[3] is never written! XXX enforce in parser! */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_RSQ: /* 1 / sqrt() */ + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + a[0] = FABSF(a[0]); + result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]); + } + } + break; + case OPCODE_SCS: /* sine and cos */ + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) cos(a[0]); + result[1] = (GLfloat) sin(a[0]); + result[2] = 0.0; /* undefined! */ + result[3] = 0.0; /* undefined! */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_SEQ: /* set on equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] == b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] == b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] == b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] == b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SEQ (%g %g %g %g) = (%g %g %g %g) == (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SFL: /* set false, operands ignored */ + { + static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; + store_vector4(inst, machine, result); + } + break; + case OPCODE_SGE: /* set on greater or equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SGE (%g %g %g %g) = (%g %g %g %g) >= (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SGT: /* set on greater */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] > b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] > b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SGT (%g %g %g %g) = (%g %g %g %g) > (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SIN: + { + GLfloat a[4], result[4]; + fetch_vector1(&inst->SrcReg[0], machine, a); + result[0] = result[1] = result[2] = result[3] + = (GLfloat) sin(a[0]); + store_vector4(inst, machine, result); + } + break; + case OPCODE_SLE: /* set on less or equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SLE (%g %g %g %g) = (%g %g %g %g) <= (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SLT: /* set on less */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] < b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] < b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] < b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] < b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SLT (%g %g %g %g) = (%g %g %g %g) < (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SNE: /* set on not equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = (a[0] != b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] != b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] != b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] != b[3]) ? 1.0F : 0.0F; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SNE (%g %g %g %g) = (%g %g %g %g) != (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SSG: /* set sign (-1, 0 or +1) */ + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) ((a[0] > 0.0F) - (a[0] < 0.0F)); + result[1] = (GLfloat) ((a[1] > 0.0F) - (a[1] < 0.0F)); + result[2] = (GLfloat) ((a[2] > 0.0F) - (a[2] < 0.0F)); + result[3] = (GLfloat) ((a[3] > 0.0F) - (a[3] < 0.0F)); + store_vector4(inst, machine, result); + } + break; + case OPCODE_STR: /* set true, operands ignored */ + { + static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F }; + store_vector4(inst, machine, result); + } + break; + case OPCODE_SUB: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[0] - b[0]; + result[1] = a[1] - b[1]; + result[2] = a[2] - b[2]; + result[3] = a[3] - b[3]; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } + } + break; + case OPCODE_SWZ: /* extended swizzle */ + { + const struct prog_src_register *source = &inst->SrcReg[0]; + const GLfloat *src = get_src_register_pointer(source, machine); + GLfloat result[4]; + GLuint i; + for (i = 0; i < 4; i++) { + const GLuint swz = GET_SWZ(source->Swizzle, i); + if (swz == SWIZZLE_ZERO) + result[i] = 0.0; + else if (swz == SWIZZLE_ONE) + result[i] = 1.0; + else { + ASSERT(swz >= 0); + ASSERT(swz <= 3); + result[i] = src[swz]; + } + if (source->Negate & (1 << i)) + result[i] = -result[i]; + } + store_vector4(inst, machine, result); + } + break; + case OPCODE_TEX: /* Both ARB and NV frag prog */ + /* Simple texel lookup */ + { + GLfloat texcoord[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + + if (DEBUG_PROG) { + printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n", + color[0], color[1], color[2], color[3], + inst->TexSrcUnit, + texcoord[0], texcoord[1], texcoord[2], texcoord[3]); + } + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXB: /* GL_ARB_fragment_program only */ + /* Texel lookup with LOD bias */ + { + GLfloat texcoord[4], color[4], lodBias; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + /* texcoord[3] is the bias to add to lambda */ + lodBias = texcoord[3]; + + fetch_texel(ctx, machine, inst, texcoord, lodBias, color); + + if (DEBUG_PROG) { + printf("TXB (%g, %g, %g, %g) = texture[%d][%g %g %g %g]" + " bias %g\n", + color[0], color[1], color[2], color[3], + inst->TexSrcUnit, + texcoord[0], + texcoord[1], + texcoord[2], + texcoord[3], + lodBias); + } + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXD: /* GL_NV_fragment_program only */ + /* Texture lookup w/ partial derivatives for LOD */ + { + GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + fetch_vector4(&inst->SrcReg[1], machine, dtdx); + fetch_vector4(&inst->SrcReg[2], machine, dtdy); + machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy, + 0.0, /* lodBias */ + inst->TexSrcUnit, color); + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXL: + /* Texel lookup with explicit LOD */ + { + GLfloat texcoord[4], color[4], lod; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + /* texcoord[3] is the LOD */ + lod = texcoord[3]; + + machine->FetchTexelLod(ctx, texcoord, lod, + machine->Samplers[inst->TexSrcUnit], color); + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXP: /* GL_ARB_fragment_program only */ + /* Texture lookup w/ projective divide */ + { + GLfloat texcoord[4], color[4]; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + /* Not so sure about this test - if texcoord[3] is + * zero, we'd probably be fine except for an ASSERT in + * IROUND_POS() which gets triggered by the inf values created. + */ + if (texcoord[3] != 0.0) { + texcoord[0] /= texcoord[3]; + texcoord[1] /= texcoord[3]; + texcoord[2] /= texcoord[3]; + } + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TXP_NV: /* GL_NV_fragment_program only */ + /* Texture lookup w/ projective divide, as above, but do not + * do the divide by w if sampling from a cube map. + */ + { + GLfloat texcoord[4], color[4]; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX && + texcoord[3] != 0.0) { + texcoord[0] /= texcoord[3]; + texcoord[1] /= texcoord[3]; + texcoord[2] /= texcoord[3]; + } + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + + store_vector4(inst, machine, color); + } + break; + case OPCODE_TRUNC: /* truncate toward zero */ + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) (GLint) a[0]; + result[1] = (GLfloat) (GLint) a[1]; + result[2] = (GLfloat) (GLint) a[2]; + result[3] = (GLfloat) (GLint) a[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP2H: /* unpack two 16-bit floats */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + GLushort hx, hy; + hx = raw & 0xffff; + hy = raw >> 16; + result[0] = result[2] = _mesa_half_to_float(hx); + result[1] = result[3] = _mesa_half_to_float(hy); + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP2US: /* unpack two GLushorts */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + GLushort usx, usy; + usx = raw & 0xffff; + usy = raw >> 16; + result[0] = result[2] = usx * (1.0f / 65535.0f); + result[1] = result[3] = usy * (1.0f / 65535.0f); + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP4B: /* unpack four GLbytes */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + result[0] = (((raw >> 0) & 0xff) - 128) / 127.0F; + result[1] = (((raw >> 8) & 0xff) - 128) / 127.0F; + result[2] = (((raw >> 16) & 0xff) - 128) / 127.0F; + result[3] = (((raw >> 24) & 0xff) - 128) / 127.0F; + store_vector4(inst, machine, result); + } + break; + case OPCODE_UP4UB: /* unpack four GLubytes */ + { + const GLuint raw = fetch_vector1ui(&inst->SrcReg[0], machine); + GLfloat result[4]; + result[0] = ((raw >> 0) & 0xff) / 255.0F; + result[1] = ((raw >> 8) & 0xff) / 255.0F; + result[2] = ((raw >> 16) & 0xff) / 255.0F; + result[3] = ((raw >> 24) & 0xff) / 255.0F; + store_vector4(inst, machine, result); + } + break; + case OPCODE_XOR: /* bitwise XOR */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] ^ b[0]; + result[1] = a[1] ^ b[1]; + result[2] = a[2] ^ b[2]; + result[3] = a[3] ^ b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_XPD: /* cross product */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = a[1] * b[2] - a[2] * b[1]; + result[1] = a[2] * b[0] - a[0] * b[2]; + result[2] = a[0] * b[1] - a[1] * b[0]; + result[3] = 1.0; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("XPD (%g %g %g %g) = (%g %g %g) X (%g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], b[0], b[1], b[2]); + } + } + break; + case OPCODE_X2D: /* 2-D matrix transform */ + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); + result[0] = a[0] + b[0] * c[0] + b[1] * c[1]; + result[1] = a[1] + b[0] * c[2] + b[1] * c[3]; + result[2] = a[2] + b[0] * c[0] + b[1] * c[1]; + result[3] = a[3] + b[0] * c[2] + b[1] * c[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_PRINT: + { + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + GLfloat a[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + printf("%s%g, %g, %g, %g\n", (const char *) inst->Data, + a[0], a[1], a[2], a[3]); + } + else { + printf("%s\n", (const char *) inst->Data); + } + } + break; + case OPCODE_END: + return GL_TRUE; + default: + _mesa_problem(ctx, "Bad opcode %d in _mesa_execute_program", + inst->Opcode); + return GL_TRUE; /* return value doesn't matter */ + } + + numExec++; + if (numExec > maxExec) { + static GLboolean reported = GL_FALSE; + if (!reported) { + _mesa_problem(ctx, "Infinite loop detected in fragment program"); + reported = GL_TRUE; + } + return GL_TRUE; + } + + } /* for pc */ + + return GL_TRUE; +} diff --git a/mesalib/src/mesa/program/prog_parameter.c b/mesalib/src/mesa/program/prog_parameter.c index 157e31b56..49b3ffbdd 100644 --- a/mesalib/src/mesa/program/prog_parameter.c +++ b/mesalib/src/mesa/program/prog_parameter.c @@ -1,656 +1,680 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_parameter.c
- * Program parameter lists and functions.
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
-
-
-struct gl_program_parameter_list *
-_mesa_new_parameter_list(void)
-{
- return CALLOC_STRUCT(gl_program_parameter_list);
-}
-
-
-struct gl_program_parameter_list *
-_mesa_new_parameter_list_sized(unsigned size)
-{
- struct gl_program_parameter_list *p = _mesa_new_parameter_list();
-
- if ((p != NULL) && (size != 0)) {
- p->Size = size;
-
- /* alloc arrays */
- p->Parameters = (struct gl_program_parameter *)
- calloc(1, size * sizeof(struct gl_program_parameter));
-
- p->ParameterValues = (GLfloat (*)[4])
- _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16);
-
-
- if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
- free(p->Parameters);
- _mesa_align_free(p->ParameterValues);
- free(p);
- p = NULL;
- }
- }
-
- return p;
-}
-
-
-/**
- * Free a parameter list and all its parameters
- */
-void
-_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
-{
- GLuint i;
- for (i = 0; i < paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Name)
- free((void *) paramList->Parameters[i].Name);
- }
- free(paramList->Parameters);
- if (paramList->ParameterValues)
- _mesa_align_free(paramList->ParameterValues);
- free(paramList);
-}
-
-
-/**
- * Add a new parameter to a parameter list.
- * Note that parameter values are usually 4-element GLfloat vectors.
- * When size > 4 we'll allocate a sequential block of parameters to
- * store all the values (in blocks of 4).
- *
- * \param paramList the list to add the parameter to
- * \param type type of parameter, such as
- * \param name the parameter name, will be duplicated/copied!
- * \param size number of elements in 'values' vector (1..4, or more)
- * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
- * \param values initial parameter value, up to 4 GLfloats, or NULL
- * \param state state indexes, or NULL
- * \return index of new parameter in the list, or -1 if error (out of mem)
- */
-GLint
-_mesa_add_parameter(struct gl_program_parameter_list *paramList,
- gl_register_file type, const char *name,
- GLuint size, GLenum datatype, const GLfloat *values,
- const gl_state_index state[STATE_LENGTH],
- GLbitfield flags)
-{
- const GLuint oldNum = paramList->NumParameters;
- const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
-
- assert(size > 0);
-
- if (oldNum + sz4 > paramList->Size) {
- /* Need to grow the parameter list array (alloc some extra) */
- paramList->Size = paramList->Size + 4 * sz4;
-
- /* realloc arrays */
- paramList->Parameters = (struct gl_program_parameter *)
- _mesa_realloc(paramList->Parameters,
- oldNum * sizeof(struct gl_program_parameter),
- paramList->Size * sizeof(struct gl_program_parameter));
-
- paramList->ParameterValues = (GLfloat (*)[4])
- _mesa_align_realloc(paramList->ParameterValues, /* old buf */
- oldNum * 4 * sizeof(GLfloat), /* old size */
- paramList->Size * 4 *sizeof(GLfloat), /* new sz */
- 16);
- }
-
- if (!paramList->Parameters ||
- !paramList->ParameterValues) {
- /* out of memory */
- paramList->NumParameters = 0;
- paramList->Size = 0;
- return -1;
- }
- else {
- GLuint i;
-
- paramList->NumParameters = oldNum + sz4;
-
- memset(¶mList->Parameters[oldNum], 0,
- sz4 * sizeof(struct gl_program_parameter));
-
- for (i = 0; i < sz4; i++) {
- struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
- p->Name = name ? _mesa_strdup(name) : NULL;
- p->Type = type;
- p->Size = size;
- p->DataType = datatype;
- p->Flags = flags;
- if (values) {
- COPY_4V(paramList->ParameterValues[oldNum + i], values);
- values += 4;
- p->Initialized = GL_TRUE;
- }
- else {
- /* silence valgrind */
- ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
- }
- size -= 4;
- }
-
- if (state) {
- for (i = 0; i < STATE_LENGTH; i++)
- paramList->Parameters[oldNum].StateIndexes[i] = state[i];
- }
-
- return (GLint) oldNum;
- }
-}
-
-
-/**
- * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
- * \return index of the new entry in the parameter list
- */
-GLint
-_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
- const char *name, const GLfloat values[4])
-{
- return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
- 4, GL_NONE, values, NULL, 0x0);
-
-}
-
-
-/**
- * Add a new named constant to the parameter list.
- * This will be used when the program contains something like this:
- * PARAM myVals = { 0, 1, 2, 3 };
- *
- * \param paramList the parameter list
- * \param name the name for the constant
- * \param values four float values
- * \return index/position of the new parameter in the parameter list
- */
-GLint
-_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
- const char *name, const GLfloat values[4],
- GLuint size)
-{
- /* first check if this is a duplicate constant */
- GLint pos;
- for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
- const GLfloat *pvals = paramList->ParameterValues[pos];
- if (pvals[0] == values[0] &&
- pvals[1] == values[1] &&
- pvals[2] == values[2] &&
- pvals[3] == values[3] &&
- strcmp(paramList->Parameters[pos].Name, name) == 0) {
- /* Same name and value is already in the param list - reuse it */
- return pos;
- }
- }
- /* not found, add new parameter */
- return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
- size, GL_NONE, values, NULL, 0x0);
-}
-
-
-/**
- * Add a new unnamed constant to the parameter list. This will be used
- * when a fragment/vertex program contains something like this:
- * MOV r, { 0, 1, 2, 3 };
- * If swizzleOut is non-null we'll search the parameter list for an
- * existing instance of the constant which matches with a swizzle.
- *
- * \param paramList the parameter list
- * \param values four float values
- * \param swizzleOut returns swizzle mask for accessing the constant
- * \return index/position of the new parameter in the parameter list.
- */
-GLint
-_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
- const GLfloat values[4], GLuint size,
- GLuint *swizzleOut)
-{
- GLint pos;
- ASSERT(size >= 1);
- ASSERT(size <= 4);
-
- if (swizzleOut &&
- _mesa_lookup_parameter_constant(paramList, values,
- size, &pos, swizzleOut)) {
- return pos;
- }
-
- /* Look for empty space in an already unnamed constant parameter
- * to add this constant. This will only work for single-element
- * constants because we rely on smearing (i.e. .yyyy or .zzzz).
- */
- if (size == 1 && swizzleOut) {
- for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
- struct gl_program_parameter *p = paramList->Parameters + pos;
- if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
- /* ok, found room */
- GLfloat *pVal = paramList->ParameterValues[pos];
- GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
- pVal[p->Size] = values[0];
- p->Size++;
- *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
- return pos;
- }
- }
- }
-
- /* add a new parameter to store this constant */
- pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
- size, GL_NONE, values, NULL, 0x0);
- if (pos >= 0 && swizzleOut) {
- if (size == 1)
- *swizzleOut = SWIZZLE_XXXX;
- else
- *swizzleOut = SWIZZLE_NOOP;
- }
- return pos;
-}
-
-/**
- * Add parameter representing a varying variable.
- */
-GLint
-_mesa_add_varying(struct gl_program_parameter_list *paramList,
- const char *name, GLuint size, GLenum datatype,
- GLbitfield flags)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
- if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
- /* already in list */
- return i;
- }
- else {
- /*assert(size == 4);*/
- i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
- size, datatype, NULL, NULL, flags);
- return i;
- }
-}
-
-
-/**
- * Add parameter representing a vertex program attribute.
- * \param size size of attribute (in floats), may be -1 if unknown
- * \param attrib the attribute index, or -1 if unknown
- */
-GLint
-_mesa_add_attribute(struct gl_program_parameter_list *paramList,
- const char *name, GLint size, GLenum datatype, GLint attrib)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
- if (i >= 0) {
- /* replace */
- if (attrib < 0)
- attrib = i;
- paramList->Parameters[i].StateIndexes[0] = attrib;
- }
- else {
- /* add */
- gl_state_index state[STATE_LENGTH];
- state[0] = (gl_state_index) attrib;
- if (size < 0)
- size = 4;
- i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, datatype, NULL, state, 0x0);
- }
- return i;
-}
-
-
-
-#if 0 /* not used yet */
-/**
- * Returns the number of 4-component registers needed to store a piece
- * of GL state. For matrices this may be as many as 4 registers,
- * everything else needs
- * just 1 register.
- */
-static GLuint
-sizeof_state_reference(const GLint *stateTokens)
-{
- if (stateTokens[0] == STATE_MATRIX) {
- GLuint rows = stateTokens[4] - stateTokens[3] + 1;
- assert(rows >= 1);
- assert(rows <= 4);
- return rows;
- }
- else {
- return 1;
- }
-}
-#endif
-
-
-/**
- * Add a new state reference to the parameter list.
- * This will be used when the program contains something like this:
- * PARAM ambient = state.material.front.ambient;
- *
- * \param paramList the parameter list
- * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
- * \return index of the new parameter.
- */
-GLint
-_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
- const gl_state_index stateTokens[STATE_LENGTH])
-{
- const GLuint size = 4; /* XXX fix */
- char *name;
- GLint index;
-
- /* Check if the state reference is already in the list */
- for (index = 0; index < (GLint) paramList->NumParameters; index++) {
- if (!memcmp(paramList->Parameters[index].StateIndexes,
- stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
- return index;
- }
- }
-
- name = _mesa_program_state_string(stateTokens);
- index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
- size, GL_NONE,
- NULL, (gl_state_index *) stateTokens, 0x0);
- paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
-
- /* free name string here since we duplicated it in add_parameter() */
- free(name);
-
- return index;
-}
-
-
-/**
- * Lookup a parameter value by name in the given parameter list.
- * \return pointer to the float[4] values.
- */
-GLfloat *
-_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
- GLsizei nameLen, const char *name)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
- if (i < 0)
- return NULL;
- else
- return paramList->ParameterValues[i];
-}
-
-
-/**
- * Given a program parameter name, find its position in the list of parameters.
- * \param paramList the parameter list to search
- * \param nameLen length of name (in chars).
- * If length is negative, assume that name is null-terminated.
- * \param name the name to search for
- * \return index of parameter in the list.
- */
-GLint
-_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
- GLsizei nameLen, const char *name)
-{
- GLint i;
-
- if (!paramList)
- return -1;
-
- if (nameLen == -1) {
- /* name is null-terminated */
- for (i = 0; i < (GLint) paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Name &&
- strcmp(paramList->Parameters[i].Name, name) == 0)
- return i;
- }
- }
- else {
- /* name is not null-terminated, use nameLen */
- for (i = 0; i < (GLint) paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Name &&
- strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
- && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
- return i;
- }
- }
- return -1;
-}
-
-
-/**
- * Look for a float vector in the given parameter list. The float vector
- * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
- * swizzling to find a match.
- * \param list the parameter list to search
- * \param v the float vector to search for
- * \param vSize number of element in v
- * \param posOut returns the position of the constant, if found
- * \param swizzleOut returns a swizzle mask describing location of the
- * vector elements if found.
- * \return GL_TRUE if found, GL_FALSE if not found
- */
-GLboolean
-_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
- const GLfloat v[], GLuint vSize,
- GLint *posOut, GLuint *swizzleOut)
-{
- GLuint i;
-
- assert(vSize >= 1);
- assert(vSize <= 4);
-
- if (!list) {
- *posOut = -1;
- return GL_FALSE;
- }
-
- for (i = 0; i < list->NumParameters; i++) {
- if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
- if (!swizzleOut) {
- /* swizzle not allowed */
- GLuint j, match = 0;
- for (j = 0; j < vSize; j++) {
- if (v[j] == list->ParameterValues[i][j])
- match++;
- }
- if (match == vSize) {
- *posOut = i;
- return GL_TRUE;
- }
- }
- else {
- /* try matching w/ swizzle */
- if (vSize == 1) {
- /* look for v[0] anywhere within float[4] value */
- GLuint j;
- for (j = 0; j < list->Parameters[i].Size; j++) {
- if (list->ParameterValues[i][j] == v[0]) {
- /* found it */
- *posOut = i;
- *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
- return GL_TRUE;
- }
- }
- }
- else if (vSize <= list->Parameters[i].Size) {
- /* see if we can match this constant (with a swizzle) */
- GLuint swz[4];
- GLuint match = 0, j, k;
- for (j = 0; j < vSize; j++) {
- if (v[j] == list->ParameterValues[i][j]) {
- swz[j] = j;
- match++;
- }
- else {
- for (k = 0; k < list->Parameters[i].Size; k++) {
- if (v[j] == list->ParameterValues[i][k]) {
- swz[j] = k;
- match++;
- break;
- }
- }
- }
- }
- /* smear last value to remaining positions */
- for (; j < 4; j++)
- swz[j] = swz[j-1];
-
- if (match == vSize) {
- *posOut = i;
- *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
- return GL_TRUE;
- }
- }
- }
- }
- }
-
- *posOut = -1;
- return GL_FALSE;
-}
-
-
-struct gl_program_parameter_list *
-_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
-{
- struct gl_program_parameter_list *clone;
- GLuint i;
-
- clone = _mesa_new_parameter_list();
- if (!clone)
- return NULL;
-
- /** Not too efficient, but correct */
- for (i = 0; i < list->NumParameters; i++) {
- struct gl_program_parameter *p = list->Parameters + i;
- struct gl_program_parameter *pCopy;
- GLuint size = MIN2(p->Size, 4);
- GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
- list->ParameterValues[i], NULL, 0x0);
- ASSERT(j >= 0);
- pCopy = clone->Parameters + j;
- pCopy->Flags = p->Flags;
- /* copy state indexes */
- if (p->Type == PROGRAM_STATE_VAR) {
- GLint k;
- for (k = 0; k < STATE_LENGTH; k++) {
- pCopy->StateIndexes[k] = p->StateIndexes[k];
- }
- }
- else {
- clone->Parameters[j].Size = p->Size;
- }
-
- }
-
- clone->StateFlags = list->StateFlags;
-
- return clone;
-}
-
-
-/**
- * Return a new parameter list which is listA + listB.
- */
-struct gl_program_parameter_list *
-_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
- const struct gl_program_parameter_list *listB)
-{
- struct gl_program_parameter_list *list;
-
- if (listA) {
- list = _mesa_clone_parameter_list(listA);
- if (list && listB) {
- GLuint i;
- for (i = 0; i < listB->NumParameters; i++) {
- struct gl_program_parameter *param = listB->Parameters + i;
- _mesa_add_parameter(list, param->Type, param->Name, param->Size,
- param->DataType,
- listB->ParameterValues[i],
- param->StateIndexes,
- param->Flags);
- }
- }
- }
- else if (listB) {
- list = _mesa_clone_parameter_list(listB);
- }
- else {
- list = NULL;
- }
- return list;
-}
-
-
-
-/**
- * Find longest name of all uniform parameters in list.
- */
-GLuint
-_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
- gl_register_file type)
-{
- GLuint i, maxLen = 0;
- if (!list)
- return 0;
- for (i = 0; i < list->NumParameters; i++) {
- if (list->Parameters[i].Type == type) {
- GLuint len = strlen(list->Parameters[i].Name);
- if (len > maxLen)
- maxLen = len;
- }
- }
- return maxLen;
-}
-
-
-/**
- * Count the number of parameters in the last that match the given type.
- */
-GLuint
-_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
- gl_register_file type)
-{
- GLuint i, count = 0;
- if (list) {
- for (i = 0; i < list->NumParameters; i++) {
- if (list->Parameters[i].Type == type)
- count++;
- }
- }
- return count;
-}
+/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_parameter.c + * Program parameter lists and functions. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/macros.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_statevars.h" + + +struct gl_program_parameter_list * +_mesa_new_parameter_list(void) +{ + return CALLOC_STRUCT(gl_program_parameter_list); +} + + +struct gl_program_parameter_list * +_mesa_new_parameter_list_sized(unsigned size) +{ + struct gl_program_parameter_list *p = _mesa_new_parameter_list(); + + if ((p != NULL) && (size != 0)) { + p->Size = size; + + /* alloc arrays */ + p->Parameters = (struct gl_program_parameter *) + calloc(1, size * sizeof(struct gl_program_parameter)); + + p->ParameterValues = (gl_constant_value (*)[4]) + _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16); + + + if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { + free(p->Parameters); + _mesa_align_free(p->ParameterValues); + free(p); + p = NULL; + } + } + + return p; +} + + +/** + * Free a parameter list and all its parameters + */ +void +_mesa_free_parameter_list(struct gl_program_parameter_list *paramList) +{ + GLuint i; + for (i = 0; i < paramList->NumParameters; i++) { + if (paramList->Parameters[i].Name) + free((void *) paramList->Parameters[i].Name); + } + free(paramList->Parameters); + if (paramList->ParameterValues) + _mesa_align_free(paramList->ParameterValues); + free(paramList); +} + + +/** + * Add a new parameter to a parameter list. + * Note that parameter values are usually 4-element GLfloat vectors. + * When size > 4 we'll allocate a sequential block of parameters to + * store all the values (in blocks of 4). + * + * \param paramList the list to add the parameter to + * \param type type of parameter, such as + * \param name the parameter name, will be duplicated/copied! + * \param size number of elements in 'values' vector (1..4, or more) + * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE. + * \param values initial parameter value, up to 4 gl_constant_values, or NULL + * \param state state indexes, or NULL + * \return index of new parameter in the list, or -1 if error (out of mem) + */ +GLint +_mesa_add_parameter(struct gl_program_parameter_list *paramList, + gl_register_file type, const char *name, + GLuint size, GLenum datatype, + const gl_constant_value *values, + const gl_state_index state[STATE_LENGTH], + GLbitfield flags) +{ + const GLuint oldNum = paramList->NumParameters; + const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ + + assert(size > 0); + + if (oldNum + sz4 > paramList->Size) { + /* Need to grow the parameter list array (alloc some extra) */ + paramList->Size = paramList->Size + 4 * sz4; + + /* realloc arrays */ + paramList->Parameters = (struct gl_program_parameter *) + _mesa_realloc(paramList->Parameters, + oldNum * sizeof(struct gl_program_parameter), + paramList->Size * sizeof(struct gl_program_parameter)); + + paramList->ParameterValues = (gl_constant_value (*)[4]) + _mesa_align_realloc(paramList->ParameterValues, /* old buf */ + oldNum * 4 * sizeof(gl_constant_value),/* old sz */ + paramList->Size*4*sizeof(gl_constant_value),/*new*/ + 16); + } + + if (!paramList->Parameters || + !paramList->ParameterValues) { + /* out of memory */ + paramList->NumParameters = 0; + paramList->Size = 0; + return -1; + } + else { + GLuint i, j; + + paramList->NumParameters = oldNum + sz4; + + memset(¶mList->Parameters[oldNum], 0, + sz4 * sizeof(struct gl_program_parameter)); + + for (i = 0; i < sz4; i++) { + struct gl_program_parameter *p = paramList->Parameters + oldNum + i; + p->Name = name ? _mesa_strdup(name) : NULL; + p->Type = type; + p->Size = size; + p->DataType = datatype; + p->Flags = flags; + if (values) { + COPY_4V(paramList->ParameterValues[oldNum + i], values); + values += 4; + p->Initialized = GL_TRUE; + } + else { + /* silence valgrind */ + for (j = 0; j < 4; j++) + paramList->ParameterValues[oldNum + i][j].f = 0; + } + size -= 4; + } + + if (state) { + for (i = 0; i < STATE_LENGTH; i++) + paramList->Parameters[oldNum].StateIndexes[i] = state[i]; + } + + return (GLint) oldNum; + } +} + + +/** + * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) + * \return index of the new entry in the parameter list + */ +GLint +_mesa_add_named_parameter(struct gl_program_parameter_list *paramList, + const char *name, const gl_constant_value values[4]) +{ + return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name, + 4, GL_NONE, values, NULL, 0x0); + +} + + +/** + * Add a new named constant to the parameter list. + * This will be used when the program contains something like this: + * PARAM myVals = { 0, 1, 2, 3 }; + * + * \param paramList the parameter list + * \param name the name for the constant + * \param values four float values + * \return index/position of the new parameter in the parameter list + */ +GLint +_mesa_add_named_constant(struct gl_program_parameter_list *paramList, + const char *name, const gl_constant_value values[4], + GLuint size) +{ + /* first check if this is a duplicate constant */ + GLint pos; + for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) { + const gl_constant_value *pvals = paramList->ParameterValues[pos]; + if (pvals[0].u == values[0].u && + pvals[1].u == values[1].u && + pvals[2].u == values[2].u && + pvals[3].u == values[3].u && + strcmp(paramList->Parameters[pos].Name, name) == 0) { + /* Same name and value is already in the param list - reuse it */ + return pos; + } + } + /* not found, add new parameter */ + return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, + size, GL_NONE, values, NULL, 0x0); +} + + +/** + * Add a new unnamed constant to the parameter list. This will be used + * when a fragment/vertex program contains something like this: + * MOV r, { 0, 1, 2, 3 }; + * If swizzleOut is non-null we'll search the parameter list for an + * existing instance of the constant which matches with a swizzle. + * + * \param paramList the parameter list + * \param values four float values + * \param swizzleOut returns swizzle mask for accessing the constant + * \return index/position of the new parameter in the parameter list. + */ +GLint +_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList, + const gl_constant_value values[4], GLuint size, + GLenum datatype, GLuint *swizzleOut) +{ + GLint pos; + ASSERT(size >= 1); + ASSERT(size <= 4); + + if (swizzleOut && + _mesa_lookup_parameter_constant(paramList, values, + size, &pos, swizzleOut)) { + return pos; + } + + /* Look for empty space in an already unnamed constant parameter + * to add this constant. This will only work for single-element + * constants because we rely on smearing (i.e. .yyyy or .zzzz). + */ + if (size == 1 && swizzleOut) { + for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { + struct gl_program_parameter *p = paramList->Parameters + pos; + if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { + /* ok, found room */ + gl_constant_value *pVal = paramList->ParameterValues[pos]; + GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ + pVal[p->Size] = values[0]; + p->Size++; + *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); + return pos; + } + } + } + + /* add a new parameter to store this constant */ + pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, + size, datatype, values, NULL, 0x0); + if (pos >= 0 && swizzleOut) { + if (size == 1) + *swizzleOut = SWIZZLE_XXXX; + else + *swizzleOut = SWIZZLE_NOOP; + } + return pos; +} + +/** + * Add a new unnamed constant to the parameter list. This will be used + * when a fragment/vertex program contains something like this: + * MOV r, { 0, 1, 2, 3 }; + * If swizzleOut is non-null we'll search the parameter list for an + * existing instance of the constant which matches with a swizzle. + * + * \param paramList the parameter list + * \param values four float values + * \param swizzleOut returns swizzle mask for accessing the constant + * \return index/position of the new parameter in the parameter list. + * \sa _mesa_add_typed_unnamed_constant + */ +GLint +_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, + const gl_constant_value values[4], GLuint size, + GLuint *swizzleOut) +{ + return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE, + swizzleOut); +} + +/** + * Add parameter representing a varying variable. + */ +GLint +_mesa_add_varying(struct gl_program_parameter_list *paramList, + const char *name, GLuint size, GLenum datatype, + GLbitfield flags) +{ + GLint i = _mesa_lookup_parameter_index(paramList, -1, name); + if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) { + /* already in list */ + return i; + } + else { + /*assert(size == 4);*/ + i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, + size, datatype, NULL, NULL, flags); + return i; + } +} + + +/** + * Add parameter representing a vertex program attribute. + * \param size size of attribute (in floats), may be -1 if unknown + * \param attrib the attribute index, or -1 if unknown + */ +GLint +_mesa_add_attribute(struct gl_program_parameter_list *paramList, + const char *name, GLint size, GLenum datatype, GLint attrib) +{ + GLint i = _mesa_lookup_parameter_index(paramList, -1, name); + if (i >= 0) { + /* replace */ + if (attrib < 0) + attrib = i; + paramList->Parameters[i].StateIndexes[0] = attrib; + } + else { + /* add */ + gl_state_index state[STATE_LENGTH]; + state[0] = (gl_state_index) attrib; + if (size < 0) + size = 4; + i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, + size, datatype, NULL, state, 0x0); + } + return i; +} + + + +#if 0 /* not used yet */ +/** + * Returns the number of 4-component registers needed to store a piece + * of GL state. For matrices this may be as many as 4 registers, + * everything else needs + * just 1 register. + */ +static GLuint +sizeof_state_reference(const GLint *stateTokens) +{ + if (stateTokens[0] == STATE_MATRIX) { + GLuint rows = stateTokens[4] - stateTokens[3] + 1; + assert(rows >= 1); + assert(rows <= 4); + return rows; + } + else { + return 1; + } +} +#endif + + +/** + * Add a new state reference to the parameter list. + * This will be used when the program contains something like this: + * PARAM ambient = state.material.front.ambient; + * + * \param paramList the parameter list + * \param stateTokens an array of 5 (STATE_LENGTH) state tokens + * \return index of the new parameter. + */ +GLint +_mesa_add_state_reference(struct gl_program_parameter_list *paramList, + const gl_state_index stateTokens[STATE_LENGTH]) +{ + const GLuint size = 4; /* XXX fix */ + char *name; + GLint index; + + /* Check if the state reference is already in the list */ + for (index = 0; index < (GLint) paramList->NumParameters; index++) { + if (!memcmp(paramList->Parameters[index].StateIndexes, + stateTokens, STATE_LENGTH * sizeof(gl_state_index))) { + return index; + } + } + + name = _mesa_program_state_string(stateTokens); + index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, + size, GL_NONE, + NULL, (gl_state_index *) stateTokens, 0x0); + paramList->StateFlags |= _mesa_program_state_flags(stateTokens); + + /* free name string here since we duplicated it in add_parameter() */ + free(name); + + return index; +} + + +/** + * Lookup a parameter value by name in the given parameter list. + * \return pointer to the float[4] values. + */ +gl_constant_value * +_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, + GLsizei nameLen, const char *name) +{ + GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name); + if (i < 0) + return NULL; + else + return paramList->ParameterValues[i]; +} + + +/** + * Given a program parameter name, find its position in the list of parameters. + * \param paramList the parameter list to search + * \param nameLen length of name (in chars). + * If length is negative, assume that name is null-terminated. + * \param name the name to search for + * \return index of parameter in the list. + */ +GLint +_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, + GLsizei nameLen, const char *name) +{ + GLint i; + + if (!paramList) + return -1; + + if (nameLen == -1) { + /* name is null-terminated */ + for (i = 0; i < (GLint) paramList->NumParameters; i++) { + if (paramList->Parameters[i].Name && + strcmp(paramList->Parameters[i].Name, name) == 0) + return i; + } + } + else { + /* name is not null-terminated, use nameLen */ + for (i = 0; i < (GLint) paramList->NumParameters; i++) { + if (paramList->Parameters[i].Name && + strncmp(paramList->Parameters[i].Name, name, nameLen) == 0 + && strlen(paramList->Parameters[i].Name) == (size_t)nameLen) + return i; + } + } + return -1; +} + + +/** + * Look for a float vector in the given parameter list. The float vector + * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try + * swizzling to find a match. + * \param list the parameter list to search + * \param v the float vector to search for + * \param vSize number of element in v + * \param posOut returns the position of the constant, if found + * \param swizzleOut returns a swizzle mask describing location of the + * vector elements if found. + * \return GL_TRUE if found, GL_FALSE if not found + */ +GLboolean +_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, + const gl_constant_value v[], GLuint vSize, + GLint *posOut, GLuint *swizzleOut) +{ + GLuint i; + + assert(vSize >= 1); + assert(vSize <= 4); + + if (!list) { + *posOut = -1; + return GL_FALSE; + } + + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == PROGRAM_CONSTANT) { + if (!swizzleOut) { + /* swizzle not allowed */ + GLuint j, match = 0; + for (j = 0; j < vSize; j++) { + if (v[j].u == list->ParameterValues[i][j].u) + match++; + } + if (match == vSize) { + *posOut = i; + return GL_TRUE; + } + } + else { + /* try matching w/ swizzle */ + if (vSize == 1) { + /* look for v[0] anywhere within float[4] value */ + GLuint j; + for (j = 0; j < list->Parameters[i].Size; j++) { + if (list->ParameterValues[i][j].u == v[0].u) { + /* found it */ + *posOut = i; + *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); + return GL_TRUE; + } + } + } + else if (vSize <= list->Parameters[i].Size) { + /* see if we can match this constant (with a swizzle) */ + GLuint swz[4]; + GLuint match = 0, j, k; + for (j = 0; j < vSize; j++) { + if (v[j].u == list->ParameterValues[i][j].u) { + swz[j] = j; + match++; + } + else { + for (k = 0; k < list->Parameters[i].Size; k++) { + if (v[j].u == list->ParameterValues[i][k].u) { + swz[j] = k; + match++; + break; + } + } + } + } + /* smear last value to remaining positions */ + for (; j < 4; j++) + swz[j] = swz[j-1]; + + if (match == vSize) { + *posOut = i; + *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); + return GL_TRUE; + } + } + } + } + } + + *posOut = -1; + return GL_FALSE; +} + + +struct gl_program_parameter_list * +_mesa_clone_parameter_list(const struct gl_program_parameter_list *list) +{ + struct gl_program_parameter_list *clone; + GLuint i; + + clone = _mesa_new_parameter_list(); + if (!clone) + return NULL; + + /** Not too efficient, but correct */ + for (i = 0; i < list->NumParameters; i++) { + struct gl_program_parameter *p = list->Parameters + i; + struct gl_program_parameter *pCopy; + GLuint size = MIN2(p->Size, 4); + GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, + list->ParameterValues[i], NULL, 0x0); + ASSERT(j >= 0); + pCopy = clone->Parameters + j; + pCopy->Flags = p->Flags; + /* copy state indexes */ + if (p->Type == PROGRAM_STATE_VAR) { + GLint k; + for (k = 0; k < STATE_LENGTH; k++) { + pCopy->StateIndexes[k] = p->StateIndexes[k]; + } + } + else { + clone->Parameters[j].Size = p->Size; + } + + } + + clone->StateFlags = list->StateFlags; + + return clone; +} + + +/** + * Return a new parameter list which is listA + listB. + */ +struct gl_program_parameter_list * +_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA, + const struct gl_program_parameter_list *listB) +{ + struct gl_program_parameter_list *list; + + if (listA) { + list = _mesa_clone_parameter_list(listA); + if (list && listB) { + GLuint i; + for (i = 0; i < listB->NumParameters; i++) { + struct gl_program_parameter *param = listB->Parameters + i; + _mesa_add_parameter(list, param->Type, param->Name, param->Size, + param->DataType, + listB->ParameterValues[i], + param->StateIndexes, + param->Flags); + } + } + } + else if (listB) { + list = _mesa_clone_parameter_list(listB); + } + else { + list = NULL; + } + return list; +} + + + +/** + * Find longest name of all uniform parameters in list. + */ +GLuint +_mesa_longest_parameter_name(const struct gl_program_parameter_list *list, + gl_register_file type) +{ + GLuint i, maxLen = 0; + if (!list) + return 0; + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == type) { + GLuint len = strlen(list->Parameters[i].Name); + if (len > maxLen) + maxLen = len; + } + } + return maxLen; +} + + +/** + * Count the number of parameters in the last that match the given type. + */ +GLuint +_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, + gl_register_file type) +{ + GLuint i, count = 0; + if (list) { + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == type) + count++; + } + } + return count; +} diff --git a/mesalib/src/mesa/program/prog_parameter.h b/mesalib/src/mesa/program/prog_parameter.h index 10cbbe57a..f858cf0fa 100644 --- a/mesalib/src/mesa/program/prog_parameter.h +++ b/mesalib/src/mesa/program/prog_parameter.h @@ -46,7 +46,15 @@ #define PROG_PARAM_BIT_CYL_WRAP 0x10 /**< XXX gallium debug */ /*@}*/ - +/** + * Actual data for constant values of parameters. + */ +typedef union gl_constant_value { + GLfloat f; + GLboolean b; + GLint i; + GLuint u; +} gl_constant_value; /** * Program parameter. @@ -81,7 +89,7 @@ struct gl_program_parameter_list GLuint Size; /**< allocated size of Parameters, ParameterValues */ GLuint NumParameters; /**< number of parameters in arrays */ struct gl_program_parameter *Parameters; /**< Array [Size] */ - GLfloat (*ParameterValues)[4]; /**< Array [Size] of GLfloat[4] */ + gl_constant_value (*ParameterValues)[4]; /**< Array [Size] of constant[4] */ GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes might invalidate ParameterValues[] */ }; @@ -112,22 +120,28 @@ _mesa_num_parameters(const struct gl_program_parameter_list *list) extern GLint _mesa_add_parameter(struct gl_program_parameter_list *paramList, gl_register_file type, const char *name, - GLuint size, GLenum datatype, const GLfloat *values, + GLuint size, GLenum datatype, + const gl_constant_value *values, const gl_state_index state[STATE_LENGTH], GLbitfield flags); extern GLint _mesa_add_named_parameter(struct gl_program_parameter_list *paramList, - const char *name, const GLfloat values[4]); + const char *name, const gl_constant_value values[4]); extern GLint _mesa_add_named_constant(struct gl_program_parameter_list *paramList, - const char *name, const GLfloat values[4], + const char *name, const gl_constant_value values[4], GLuint size); extern GLint +_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList, + const gl_constant_value values[4], GLuint size, + GLenum datatype, GLuint *swizzleOut); + +extern GLint _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, - const GLfloat values[4], GLuint size, + const gl_constant_value values[4], GLuint size, GLuint *swizzleOut); extern GLint @@ -143,7 +157,7 @@ extern GLint _mesa_add_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index stateTokens[STATE_LENGTH]); -extern GLfloat * +extern gl_constant_value * _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, GLsizei nameLen, const char *name); @@ -153,7 +167,7 @@ _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, extern GLboolean _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, - const GLfloat v[], GLuint vSize, + const gl_constant_value v[], GLuint vSize, GLint *posOut, GLuint *swizzleOut); extern GLuint diff --git a/mesalib/src/mesa/program/prog_parameter_layout.c b/mesalib/src/mesa/program/prog_parameter_layout.c index 90a977108..28fca3b92 100644 --- a/mesalib/src/mesa/program/prog_parameter_layout.c +++ b/mesalib/src/mesa/program/prog_parameter_layout.c @@ -182,7 +182,7 @@ _mesa_layout_parameters(struct asm_parser_state *state) switch (p->Type) { case PROGRAM_CONSTANT: { - const float *const v = + const gl_constant_value *const v = state->prog->Parameters->ParameterValues[idx]; inst->Base.SrcReg[i].Index = diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c index 7c3b4909e..70412b1fa 100644 --- a/mesalib/src/mesa/program/prog_print.c +++ b/mesalib/src/mesa/program/prog_print.c @@ -985,7 +985,7 @@ _mesa_fprint_parameter_list(FILE *f, fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags); for (i = 0; i < list->NumParameters; i++){ struct gl_program_parameter *param = list->Parameters + i; - const GLfloat *v = list->ParameterValues[i]; + const GLfloat *v = (GLfloat *) list->ParameterValues[i]; fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}", i, param->Size, _mesa_register_file_name(list->Parameters[i].Type), diff --git a/mesalib/src/mesa/program/prog_statevars.c b/mesalib/src/mesa/program/prog_statevars.c index 16f9690e8..6aa2409e8 100644 --- a/mesalib/src/mesa/program/prog_statevars.c +++ b/mesalib/src/mesa/program/prog_statevars.c @@ -1111,7 +1111,7 @@ _mesa_load_state_parameters(struct gl_context *ctx, if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { _mesa_fetch_state(ctx, paramList->Parameters[i].StateIndexes, - paramList->ParameterValues[i]); + ¶mList->ParameterValues[i][0].f); } } } diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c index adca094ee..ecff2344a 100644 --- a/mesalib/src/mesa/program/program.c +++ b/mesalib/src/mesa/program/program.c @@ -388,8 +388,9 @@ _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog) if (prog->String) free(prog->String); - _mesa_free_instructions(prog->Instructions, prog->NumInstructions); - + if (prog->Instructions) { + _mesa_free_instructions(prog->Instructions, prog->NumInstructions); + } if (prog->Parameters) { _mesa_free_parameter_list(prog->Parameters); } @@ -1031,7 +1032,8 @@ _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog) GLuint i; GLuint whiteSwizzle; GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters, - white, 4, &whiteSwizzle); + (gl_constant_value *) white, + 4, &whiteSwizzle); (void) whiteIndex; diff --git a/mesalib/src/mesa/program/program_parse.y b/mesalib/src/mesa/program/program_parse.y index dbf5abaa6..dec35038b 100644 --- a/mesalib/src/mesa/program/program_parse.y +++ b/mesalib/src/mesa/program/program_parse.y @@ -1854,64 +1854,64 @@ paramConstUse: paramConstScalarUse | paramConstVector; paramConstScalarDecl: signedFloatConstant { $$.count = 4; - $$.data[0] = $1; - $$.data[1] = $1; - $$.data[2] = $1; - $$.data[3] = $1; + $$.data[0].f = $1; + $$.data[1].f = $1; + $$.data[2].f = $1; + $$.data[3].f = $1; } ; paramConstScalarUse: REAL { $$.count = 1; - $$.data[0] = $1; - $$.data[1] = $1; - $$.data[2] = $1; - $$.data[3] = $1; + $$.data[0].f = $1; + $$.data[1].f = $1; + $$.data[2].f = $1; + $$.data[3].f = $1; } | INTEGER { $$.count = 1; - $$.data[0] = (float) $1; - $$.data[1] = (float) $1; - $$.data[2] = (float) $1; - $$.data[3] = (float) $1; + $$.data[0].f = (float) $1; + $$.data[1].f = (float) $1; + $$.data[2].f = (float) $1; + $$.data[3].f = (float) $1; } ; paramConstVector: '{' signedFloatConstant '}' { $$.count = 4; - $$.data[0] = $2; - $$.data[1] = 0.0f; - $$.data[2] = 0.0f; - $$.data[3] = 1.0f; + $$.data[0].f = $2; + $$.data[1].f = 0.0f; + $$.data[2].f = 0.0f; + $$.data[3].f = 1.0f; } | '{' signedFloatConstant ',' signedFloatConstant '}' { $$.count = 4; - $$.data[0] = $2; - $$.data[1] = $4; - $$.data[2] = 0.0f; - $$.data[3] = 1.0f; + $$.data[0].f = $2; + $$.data[1].f = $4; + $$.data[2].f = 0.0f; + $$.data[3].f = 1.0f; } | '{' signedFloatConstant ',' signedFloatConstant ',' signedFloatConstant '}' { $$.count = 4; - $$.data[0] = $2; - $$.data[1] = $4; - $$.data[2] = $6; - $$.data[3] = 1.0f; + $$.data[0].f = $2; + $$.data[1].f = $4; + $$.data[2].f = $6; + $$.data[3].f = 1.0f; } | '{' signedFloatConstant ',' signedFloatConstant ',' signedFloatConstant ',' signedFloatConstant '}' { $$.count = 4; - $$.data[0] = $2; - $$.data[1] = $4; - $$.data[2] = $6; - $$.data[3] = $8; + $$.data[0].f = $2; + $$.data[1].f = $4; + $$.data[2].f = $6; + $$.data[3].f = $8; } ; diff --git a/mesalib/src/mesa/program/program_parser.h b/mesalib/src/mesa/program/program_parser.h index 8e5aaee95..5637598f3 100644 --- a/mesalib/src/mesa/program/program_parser.h +++ b/mesalib/src/mesa/program/program_parser.h @@ -23,6 +23,7 @@ #pragma once #include "main/config.h" +#include "program/prog_parameter.h" struct gl_context; @@ -96,7 +97,7 @@ struct asm_symbol { struct asm_vector { unsigned count; - float data[4]; + gl_constant_value data[4]; }; diff --git a/mesalib/src/mesa/program/sampler.cpp b/mesalib/src/mesa/program/sampler.cpp index 1457d1199..e8d34c670 100644 --- a/mesalib/src/mesa/program/sampler.cpp +++ b/mesalib/src/mesa/program/sampler.cpp @@ -132,6 +132,6 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler, index += getname.offset; - return prog->Parameters->ParameterValues[index][0]; + return prog->Parameters->ParameterValues[index][0].f; } } diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak index 4b2ec08bb..ed008f881 100644 --- a/mesalib/src/mesa/sources.mak +++ b/mesalib/src/mesa/sources.mak @@ -336,7 +336,8 @@ MESA_GALLIUM_SOURCES = \ MESA_GALLIUM_CXX_SOURCES = \ $(MAIN_CXX_SOURCES) \ - $(SHADER_CXX_SOURCES) + $(SHADER_CXX_SOURCES) \ + state_tracker/st_glsl_to_tgsi.cpp # All the core C sources, for dependency checking ALL_SOURCES = \ diff --git a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c index 1f833d282..12b5bc5ba 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -84,26 +84,6 @@ make_state_key(struct gl_context *ctx, struct state_key *key) } -static struct pipe_resource * -create_color_map_texture(struct gl_context *ctx) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_resource *pt; - enum pipe_format format; - const uint texSize = 256; /* simple, and usually perfect */ - - /* find an RGBA texture format */ - format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE, - PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); - - /* create texture for color map/table */ - pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, - texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW); - return pt; -} - - /** * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. */ @@ -219,7 +199,7 @@ get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key) /* create the colormap/texture now if not already done */ if (!st->pixel_xfer.pixelmap_texture) { - st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx); + st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx); st->pixel_xfer.pixelmap_sampler_view = st_create_texture_sampler_view(st->pipe, st->pixel_xfer.pixelmap_texture); diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c index f49c03b46..beb5e7cab 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c @@ -1,894 +1,917 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/bufferobj.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-#include "main/pbo.h"
-#include "program/program.h"
-#include "program/prog_print.h"
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_atom_constbuf.h"
-#include "st_program.h"
-#include "st_cb_bitmap.h"
-#include "st_texture.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-#include "util/u_inlines.h"
-#include "util/u_draw_quad.h"
-#include "util/u_simple_shaders.h"
-#include "program/prog_instruction.h"
-#include "cso_cache/cso_context.h"
-
-
-#if FEATURE_drawpix
-
-/**
- * glBitmaps are drawn as textured quads. The user's bitmap pattern
- * is stored in a texture image. An alpha8 texture format is used.
- * The fragment shader samples a bit (texel) from the texture, then
- * discards the fragment if the bit is off.
- *
- * Note that we actually store the inverse image of the bitmap to
- * simplify the fragment program. An "on" bit gets stored as texel=0x0
- * and an "off" bit is stored as texel=0xff. Then we kill the
- * fragment if the negated texel value is less than zero.
- */
-
-
-/**
- * The bitmap cache attempts to accumulate multiple glBitmap calls in a
- * buffer which is then rendered en mass upon a flush, state change, etc.
- * A wide, short buffer is used to target the common case of a series
- * of glBitmap calls being used to draw text.
- */
-static GLboolean UseBitmapCache = GL_TRUE;
-
-
-#define BITMAP_CACHE_WIDTH 512
-#define BITMAP_CACHE_HEIGHT 32
-
-struct bitmap_cache
-{
- /** Window pos to render the cached image */
- GLint xpos, ypos;
- /** Bounds of region used in window coords */
- GLint xmin, ymin, xmax, ymax;
-
- GLfloat color[4];
-
- /** Bitmap's Z position */
- GLfloat zpos;
-
- struct pipe_resource *texture;
- struct pipe_transfer *trans;
-
- GLboolean empty;
-
- /** An I8 texture image: */
- ubyte *buffer;
-};
-
-
-/** Epsilon for Z comparisons */
-#define Z_EPSILON 1e-06
-
-
-/**
- * Make fragment program for glBitmap:
- * Sample the texture and kill the fragment if the bit is 0.
- * This program will be combined with the user's fragment program.
- */
-static struct st_fragment_program *
-make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
-{
- struct st_context *st = st_context(ctx);
- struct st_fragment_program *stfp;
- struct gl_program *p;
- GLuint ic = 0;
-
- p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- if (!p)
- return NULL;
-
- p->NumInstructions = 3;
-
- p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
- if (!p->Instructions) {
- ctx->Driver.DeleteProgram(ctx, p);
- return NULL;
- }
- _mesa_init_instructions(p->Instructions, p->NumInstructions);
-
- /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
- p->Instructions[ic].Opcode = OPCODE_TEX;
- p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
- p->Instructions[ic].DstReg.Index = 0;
- p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
- p->Instructions[ic].TexSrcUnit = samplerIndex;
- p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
- ic++;
-
- /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
- p->Instructions[ic].Opcode = OPCODE_KIL;
- p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
-
- if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
- p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
-
- p->Instructions[ic].SrcReg[0].Index = 0;
- p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
- ic++;
-
- /* END; */
- p->Instructions[ic++].Opcode = OPCODE_END;
-
- assert(ic == p->NumInstructions);
-
- p->InputsRead = FRAG_BIT_TEX0;
- p->OutputsWritten = 0x0;
- p->SamplersUsed = (1 << samplerIndex);
-
- stfp = (struct st_fragment_program *) p;
- stfp->Base.UsesKill = GL_TRUE;
-
- return stfp;
-}
-
-
-static int
-find_free_bit(uint bitfield)
-{
- int i;
- for (i = 0; i < 32; i++) {
- if ((bitfield & (1 << i)) == 0) {
- return i;
- }
- }
- return -1;
-}
-
-
-/**
- * Combine basic bitmap fragment program with the user-defined program.
- * \param st current context
- * \param fpIn the incoming fragment program
- * \param fpOut the new fragment program which does fragment culling
- * \param bitmap_sampler sampler number for the bitmap texture
- */
-void
-st_make_bitmap_fragment_program(struct st_context *st,
- struct gl_fragment_program *fpIn,
- struct gl_fragment_program **fpOut,
- GLuint *bitmap_sampler)
-{
- struct st_fragment_program *bitmap_prog;
- struct gl_program *newProg;
- uint sampler;
-
- /*
- * Generate new program which is the user-defined program prefixed
- * with the bitmap sampler/kill instructions.
- */
- sampler = find_free_bit(fpIn->Base.SamplersUsed);
- bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
-
- newProg = _mesa_combine_programs(st->ctx,
- &bitmap_prog->Base.Base,
- &fpIn->Base);
- /* done with this after combining */
- st_reference_fragprog(st, &bitmap_prog, NULL);
-
-#if 0
- {
- printf("Combined bitmap program:\n");
- _mesa_print_program(newProg);
- printf("InputsRead: 0x%x\n", newProg->InputsRead);
- printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
- _mesa_print_parameter_list(newProg->Parameters);
- }
-#endif
-
- /* return results */
- *fpOut = (struct gl_fragment_program *) newProg;
- *bitmap_sampler = sampler;
-}
-
-
-/**
- * Copy user-provide bitmap bits into texture buffer, expanding
- * bits into texels.
- * "On" bits will set texels to 0x0.
- * "Off" bits will not modify texels.
- * Note that the image is actually going to be upside down in
- * the texture. We deal with that with texcoords.
- */
-static void
-unpack_bitmap(struct st_context *st,
- GLint px, GLint py, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap,
- ubyte *destBuffer, uint destStride)
-{
- destBuffer += py * destStride + px;
-
- _mesa_expand_bitmap(width, height, unpack, bitmap,
- destBuffer, destStride, 0x0);
-}
-
-
-/**
- * Create a texture which represents a bitmap image.
- */
-static struct pipe_resource *
-make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_transfer *transfer;
- ubyte *dest;
- struct pipe_resource *pt;
-
- /* PBO source... */
- bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
- if (!bitmap) {
- return NULL;
- }
-
- /**
- * Create texture to hold bitmap pattern.
- */
- pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
- 0, width, height, 1, 1,
- PIPE_BIND_SAMPLER_VIEW);
- if (!pt) {
- _mesa_unmap_pbo_source(ctx, unpack);
- return NULL;
- }
-
- transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
- PIPE_TRANSFER_WRITE,
- 0, 0, width, height);
-
- dest = pipe_transfer_map(pipe, transfer);
-
- /* Put image into texture transfer */
- memset(dest, 0xff, height * transfer->stride);
- unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
- dest, transfer->stride);
-
- _mesa_unmap_pbo_source(ctx, unpack);
-
- /* Release transfer */
- pipe_transfer_unmap(pipe, transfer);
- pipe->transfer_destroy(pipe, transfer);
-
- return pt;
-}
-
-static GLuint
-setup_bitmap_vertex_data(struct st_context *st, bool normalized,
- int x, int y, int width, int height,
- float z, const float color[4])
-{
- struct pipe_context *pipe = st->pipe;
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLfloat fb_width = (GLfloat)fb->Width;
- const GLfloat fb_height = (GLfloat)fb->Height;
- const GLfloat x0 = (GLfloat)x;
- const GLfloat x1 = (GLfloat)(x + width);
- const GLfloat y0 = (GLfloat)y;
- const GLfloat y1 = (GLfloat)(y + height);
- GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
- GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
- const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
- const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
- const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
- const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
- const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
- GLuint i;
-
- if(!normalized)
- {
- sRight = width;
- tBot = height;
- }
-
- /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
- * no_flush) updates to buffers where we know there is no conflict
- * with previous data. Currently using max_slots > 1 will cause
- * synchronous rendering if the driver flushes its command buffers
- * between one bitmap and the next. Our flush hook below isn't
- * sufficient to catch this as the driver doesn't tell us when it
- * flushes its own command buffers. Until this gets fixed, pay the
- * price of allocating a new buffer for each bitmap cache-flush to
- * avoid synchronous rendering.
- */
- if (st->bitmap.vbuf_slot >= max_slots) {
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf_slot = 0;
- }
-
- if (!st->bitmap.vbuf) {
- st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM,
- max_slots *
- sizeof(st->bitmap.vertices));
- }
-
- /* Positions are in clip coords since we need to do clipping in case
- * the bitmap quad goes beyond the window bounds.
- */
- st->bitmap.vertices[0][0][0] = clip_x0;
- st->bitmap.vertices[0][0][1] = clip_y0;
- st->bitmap.vertices[0][2][0] = sLeft;
- st->bitmap.vertices[0][2][1] = tTop;
-
- st->bitmap.vertices[1][0][0] = clip_x1;
- st->bitmap.vertices[1][0][1] = clip_y0;
- st->bitmap.vertices[1][2][0] = sRight;
- st->bitmap.vertices[1][2][1] = tTop;
-
- st->bitmap.vertices[2][0][0] = clip_x1;
- st->bitmap.vertices[2][0][1] = clip_y1;
- st->bitmap.vertices[2][2][0] = sRight;
- st->bitmap.vertices[2][2][1] = tBot;
-
- st->bitmap.vertices[3][0][0] = clip_x0;
- st->bitmap.vertices[3][0][1] = clip_y1;
- st->bitmap.vertices[3][2][0] = sLeft;
- st->bitmap.vertices[3][2][1] = tBot;
-
- /* same for all verts: */
- for (i = 0; i < 4; i++) {
- st->bitmap.vertices[i][0][2] = z;
- st->bitmap.vertices[i][0][3] = 1.0;
- st->bitmap.vertices[i][1][0] = color[0];
- st->bitmap.vertices[i][1][1] = color[1];
- st->bitmap.vertices[i][1][2] = color[2];
- st->bitmap.vertices[i][1][3] = color[3];
- st->bitmap.vertices[i][2][2] = 0.0; /*R*/
- st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
- }
-
- /* put vertex data into vbuf */
- pipe_buffer_write_nooverlap(st->pipe,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot
- * sizeof(st->bitmap.vertices),
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
-
- return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
-}
-
-
-
-/**
- * Render a glBitmap by drawing a textured quad
- */
-static void
-draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
- GLsizei width, GLsizei height,
- struct pipe_sampler_view *sv,
- const GLfloat *color)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct cso_context *cso = st->cso_context;
- struct st_fp_variant *fpv;
- struct st_fp_variant_key key;
- GLuint maxSize;
- GLuint offset;
-
- memset(&key, 0, sizeof(key));
- key.st = st;
- key.bitmap = GL_TRUE;
-
- fpv = st_get_fp_variant(st, st->fp, &key);
-
- /* As an optimization, Mesa's fragment programs will sometimes get the
- * primary color from a statevar/constant rather than a varying variable.
- * when that's the case, we need to ensure that we use the 'color'
- * parameter and not the current attribute color (which may have changed
- * through glRasterPos and state validation.
- * So, we force the proper color here. Not elegant, but it works.
- */
- {
- GLfloat colorSave[4];
- COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
- st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
- COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
- }
-
-
- /* limit checks */
- /* XXX if the bitmap is larger than the max texture size, break
- * it up into chunks.
- */
- maxSize = 1 << (pipe->screen->get_param(pipe->screen,
- PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
- assert(width <= (GLsizei)maxSize);
- assert(height <= (GLsizei)maxSize);
-
- cso_save_rasterizer(cso);
- cso_save_samplers(cso);
- cso_save_fragment_sampler_views(cso);
- cso_save_viewport(cso);
- cso_save_fragment_shader(cso);
- cso_save_vertex_shader(cso);
- cso_save_vertex_elements(cso);
- cso_save_vertex_buffers(cso);
-
- /* rasterizer state: just scissor */
- st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
- cso_set_rasterizer(cso, &st->bitmap.rasterizer);
-
- /* fragment shader state: TEX lookup program */
- cso_set_fragment_shader_handle(cso, fpv->driver_shader);
-
- /* vertex shader state: position + texcoord pass-through */
- cso_set_vertex_shader_handle(cso, st->bitmap.vs);
-
- /* user samplers, plus our bitmap sampler */
- {
- struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
- uint i;
- for (i = 0; i < st->state.num_samplers; i++) {
- samplers[i] = &st->state.samplers[i];
- }
- samplers[fpv->bitmap_sampler] =
- &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
- cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
- }
-
- /* user textures, plus the bitmap texture */
- {
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
- memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
- sampler_views[fpv->bitmap_sampler] = sv;
- cso_set_fragment_sampler_views(cso, num, sampler_views);
- }
-
- /* viewport state: viewport matching window dims */
- {
- const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
- const GLfloat width = (GLfloat)fb->Width;
- const GLfloat height = (GLfloat)fb->Height;
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * width;
- vp.scale[1] = height * (invert ? -0.5f : 0.5f);
- vp.scale[2] = 0.5f;
- vp.scale[3] = 1.0f;
- vp.translate[0] = 0.5f * width;
- vp.translate[1] = 0.5f * height;
- vp.translate[2] = 0.5f;
- vp.translate[3] = 0.0f;
- cso_set_viewport(cso, &vp);
- }
-
- cso_set_vertex_elements(cso, 3, st->velems_util_draw);
-
- /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
- z = z * 2.0 - 1.0;
-
- /* draw textured quad */
- offset = setup_bitmap_vertex_data(st,
- sv->texture->target != PIPE_TEXTURE_RECT,
- x, y, width, height, z, color);
-
- util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 3); /* attribs/vert */
-
-
- /* restore state */
- cso_restore_rasterizer(cso);
- cso_restore_samplers(cso);
- cso_restore_fragment_sampler_views(cso);
- cso_restore_viewport(cso);
- cso_restore_fragment_shader(cso);
- cso_restore_vertex_shader(cso);
- cso_restore_vertex_elements(cso);
- cso_restore_vertex_buffers(cso);
-}
-
-
-static void
-reset_cache(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
-
- /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
- cache->empty = GL_TRUE;
-
- cache->xmin = 1000000;
- cache->xmax = -1000000;
- cache->ymin = 1000000;
- cache->ymax = -1000000;
-
- if (cache->trans) {
- pipe->transfer_destroy(pipe, cache->trans);
- cache->trans = NULL;
- }
-
- assert(!cache->texture);
-
- /* allocate a new texture */
- cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
- st->bitmap.tex_format, 0,
- BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- 1, 1,
- PIPE_BIND_SAMPLER_VIEW);
-}
-
-
-/** Print bitmap image to stdout (debug) */
-static void
-print_cache(const struct bitmap_cache *cache)
-{
- int i, j, k;
-
- for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
- k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
- for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
- if (cache->buffer[k])
- printf("X");
- else
- printf(" ");
- k++;
- }
- printf("\n");
- }
-}
-
-
-/**
- * Create gallium pipe_transfer object for the bitmap cache.
- */
-static void
-create_cache_trans(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
-
- if (cache->trans)
- return;
-
- /* Map the texture transfer.
- * Subsequent glBitmap calls will write into the texture image.
- */
- cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0,
- BITMAP_CACHE_WIDTH,
- BITMAP_CACHE_HEIGHT);
- cache->buffer = pipe_transfer_map(pipe, cache->trans);
-
- /* init image to all 0xff */
- memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
-}
-
-
-/**
- * If there's anything in the bitmap cache, draw/flush it now.
- */
-void
-st_flush_bitmap_cache(struct st_context *st)
-{
- if (!st->bitmap.cache->empty) {
- struct bitmap_cache *cache = st->bitmap.cache;
-
- if (st->ctx->DrawBuffer) {
- struct pipe_context *pipe = st->pipe;
- struct pipe_sampler_view *sv;
-
- assert(cache->xmin <= cache->xmax);
-
-/* printf("flush size %d x %d at %d, %d\n",
- cache->xmax - cache->xmin,
- cache->ymax - cache->ymin,
- cache->xpos, cache->ypos);
-*/
-
- /* The texture transfer has been mapped until now.
- * So unmap and release the texture transfer before drawing.
- */
- if (cache->trans) {
- if (0)
- print_cache(cache);
- pipe_transfer_unmap(pipe, cache->trans);
- cache->buffer = NULL;
-
- pipe->transfer_destroy(pipe, cache->trans);
- cache->trans = NULL;
- }
-
- sv = st_create_texture_sampler_view(st->pipe, cache->texture);
- if (sv) {
- draw_bitmap_quad(st->ctx,
- cache->xpos,
- cache->ypos,
- cache->zpos,
- BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- sv,
- cache->color);
-
- pipe_sampler_view_reference(&sv, NULL);
- }
- }
-
- /* release/free the texture */
- pipe_resource_reference(&cache->texture, NULL);
-
- reset_cache(st);
- }
-}
-
-
-/**
- * Flush bitmap cache and release vertex buffer.
- */
-void
-st_flush_bitmap( struct st_context *st )
-{
- st_flush_bitmap_cache(st);
-
- /* Release vertex buffer to avoid synchronous rendering if we were
- * to map it in the next frame.
- */
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf_slot = 0;
-}
-
-
-/**
- * Try to accumulate this glBitmap call in the bitmap cache.
- * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
- */
-static GLboolean
-accum_bitmap(struct st_context *st,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap )
-{
- struct bitmap_cache *cache = st->bitmap.cache;
- int px = -999, py = -999;
- const GLfloat z = st->ctx->Current.RasterPos[2];
-
- if (width > BITMAP_CACHE_WIDTH ||
- height > BITMAP_CACHE_HEIGHT)
- return GL_FALSE; /* too big to cache */
-
- if (!cache->empty) {
- px = x - cache->xpos; /* pos in buffer */
- py = y - cache->ypos;
- if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
- py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
- !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
- ((fabs(z - cache->zpos) > Z_EPSILON))) {
- /* This bitmap would extend beyond cache bounds, or the bitmap
- * color is changing
- * so flush and continue.
- */
- st_flush_bitmap_cache(st);
- }
- }
-
- if (cache->empty) {
- /* Initialize. Center bitmap vertically in the buffer. */
- px = 0;
- py = (BITMAP_CACHE_HEIGHT - height) / 2;
- cache->xpos = x;
- cache->ypos = y - py;
- cache->zpos = z;
- cache->empty = GL_FALSE;
- COPY_4FV(cache->color, st->ctx->Current.RasterColor);
- }
-
- assert(px != -999);
- assert(py != -999);
-
- if (x < cache->xmin)
- cache->xmin = x;
- if (y < cache->ymin)
- cache->ymin = y;
- if (x + width > cache->xmax)
- cache->xmax = x + width;
- if (y + height > cache->ymax)
- cache->ymax = y + height;
-
- /* create the transfer if needed */
- create_cache_trans(st);
-
- unpack_bitmap(st, px, py, width, height, unpack, bitmap,
- cache->buffer, BITMAP_CACHE_WIDTH);
-
- return GL_TRUE; /* accumulated */
-}
-
-
-
-/**
- * Called via ctx->Driver.Bitmap()
- */
-static void
-st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
-{
- struct st_context *st = st_context(ctx);
- struct pipe_resource *pt;
-
- if (width == 0 || height == 0)
- return;
-
- st_validate_state(st);
-
- if (!st->bitmap.vs) {
- /* create pass-through vertex shader now */
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR,
- TGSI_SEMANTIC_GENERIC };
- const uint semantic_indexes[] = { 0, 0, 0 };
- st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
- semantic_names,
- semantic_indexes);
- }
-
- if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
- return;
-
- pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
- if (pt) {
- struct pipe_sampler_view *sv =
- st_create_texture_sampler_view(st->pipe, pt);
-
- assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
-
- if (sv) {
- draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
- width, height, sv,
- st->ctx->Current.RasterColor);
-
- pipe_sampler_view_reference(&sv, NULL);
- }
-
- /* release/free the texture */
- pipe_resource_reference(&pt, NULL);
- }
-}
-
-
-/** Per-context init */
-void
-st_init_bitmap_functions(struct dd_function_table *functions)
-{
- functions->Bitmap = st_Bitmap;
-}
-
-
-/** Per-context init */
-void
-st_init_bitmap(struct st_context *st)
-{
- struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
-
- /* init sampler state once */
- memset(sampler, 0, sizeof(*sampler));
- sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
- sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
- sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
- sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- st->bitmap.samplers[1] = *sampler;
- st->bitmap.samplers[1].normalized_coords = 1;
-
- /* init baseline rasterizer state once */
- memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
- st->bitmap.rasterizer.gl_rasterization_rules = 1;
-
- /* find a usable texture format */
- if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
- }
- else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
- }
- else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
- }
- else {
- /* XXX support more formats */
- assert(0);
- }
-
- /* alloc bitmap cache object */
- st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
-
- reset_cache(st);
-}
-
-
-/** Per-context tear-down */
-void
-st_destroy_bitmap(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- struct bitmap_cache *cache = st->bitmap.cache;
-
- if (st->bitmap.vs) {
- cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
- st->bitmap.vs = NULL;
- }
-
- if (st->bitmap.vbuf) {
- pipe_resource_reference(&st->bitmap.vbuf, NULL);
- st->bitmap.vbuf = NULL;
- }
-
- if (cache) {
- if (cache->trans) {
- pipe_transfer_unmap(pipe, cache->trans);
- pipe->transfer_destroy(pipe, cache->trans);
- }
- pipe_resource_reference(&st->bitmap.cache->texture, NULL);
- free(st->bitmap.cache);
- st->bitmap.cache = NULL;
- }
-}
-
-#endif /* FEATURE_drawpix */
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Brian Paul + */ + +#include "main/imports.h" +#include "main/image.h" +#include "main/bufferobj.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "main/pbo.h" +#include "program/program.h" +#include "program/prog_print.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_atom_constbuf.h" +#include "st_program.h" +#include "st_cb_bitmap.h" +#include "st_texture.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_shader_tokens.h" +#include "util/u_inlines.h" +#include "util/u_draw_quad.h" +#include "util/u_simple_shaders.h" +#include "program/prog_instruction.h" +#include "cso_cache/cso_context.h" + + +#if FEATURE_drawpix + +/** + * glBitmaps are drawn as textured quads. The user's bitmap pattern + * is stored in a texture image. An alpha8 texture format is used. + * The fragment shader samples a bit (texel) from the texture, then + * discards the fragment if the bit is off. + * + * Note that we actually store the inverse image of the bitmap to + * simplify the fragment program. An "on" bit gets stored as texel=0x0 + * and an "off" bit is stored as texel=0xff. Then we kill the + * fragment if the negated texel value is less than zero. + */ + + +/** + * The bitmap cache attempts to accumulate multiple glBitmap calls in a + * buffer which is then rendered en mass upon a flush, state change, etc. + * A wide, short buffer is used to target the common case of a series + * of glBitmap calls being used to draw text. + */ +static GLboolean UseBitmapCache = GL_TRUE; + + +#define BITMAP_CACHE_WIDTH 512 +#define BITMAP_CACHE_HEIGHT 32 + +struct bitmap_cache +{ + /** Window pos to render the cached image */ + GLint xpos, ypos; + /** Bounds of region used in window coords */ + GLint xmin, ymin, xmax, ymax; + + GLfloat color[4]; + + /** Bitmap's Z position */ + GLfloat zpos; + + struct pipe_resource *texture; + struct pipe_transfer *trans; + + GLboolean empty; + + /** An I8 texture image: */ + ubyte *buffer; +}; + + +/** Epsilon for Z comparisons */ +#define Z_EPSILON 1e-06 + + +/** + * Make fragment program for glBitmap: + * Sample the texture and kill the fragment if the bit is 0. + * This program will be combined with the user's fragment program. + */ +static struct st_fragment_program * +make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex) +{ + struct st_context *st = st_context(ctx); + struct st_fragment_program *stfp; + struct gl_program *p; + GLuint ic = 0; + + p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + if (!p) + return NULL; + + p->NumInstructions = 3; + + p->Instructions = _mesa_alloc_instructions(p->NumInstructions); + if (!p->Instructions) { + ctx->Driver.DeleteProgram(ctx, p); + return NULL; + } + _mesa_init_instructions(p->Instructions, p->NumInstructions); + + /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ + p->Instructions[ic].Opcode = OPCODE_TEX; + p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; + p->Instructions[ic].DstReg.Index = 0; + p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; + p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; + p->Instructions[ic].TexSrcUnit = samplerIndex; + p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; + ic++; + + /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */ + p->Instructions[ic].Opcode = OPCODE_KIL; + p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + + if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM) + p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX; + + p->Instructions[ic].SrcReg[0].Index = 0; + p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW; + ic++; + + /* END; */ + p->Instructions[ic++].Opcode = OPCODE_END; + + assert(ic == p->NumInstructions); + + p->InputsRead = FRAG_BIT_TEX0; + p->OutputsWritten = 0x0; + p->SamplersUsed = (1 << samplerIndex); + + stfp = (struct st_fragment_program *) p; + stfp->Base.UsesKill = GL_TRUE; + + return stfp; +} + + +static struct gl_program * +make_bitmap_fragment_program_glsl(struct st_context *st, + struct st_fragment_program *orig, + GLuint samplerIndex) +{ + struct gl_context *ctx = st->ctx; + struct st_fragment_program *fp = (struct st_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + + if (!fp) + return NULL; + + get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex); + return &fp->Base.Base; +} + + +static int +find_free_bit(uint bitfield) +{ + int i; + for (i = 0; i < 32; i++) { + if ((bitfield & (1 << i)) == 0) { + return i; + } + } + return -1; +} + + +/** + * Combine basic bitmap fragment program with the user-defined program. + * \param st current context + * \param fpIn the incoming fragment program + * \param fpOut the new fragment program which does fragment culling + * \param bitmap_sampler sampler number for the bitmap texture + */ +void +st_make_bitmap_fragment_program(struct st_context *st, + struct gl_fragment_program *fpIn, + struct gl_fragment_program **fpOut, + GLuint *bitmap_sampler) +{ + struct st_fragment_program *bitmap_prog; + struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn; + struct gl_program *newProg; + uint sampler; + + /* + * Generate new program which is the user-defined program prefixed + * with the bitmap sampler/kill instructions. + */ + sampler = find_free_bit(fpIn->Base.SamplersUsed); + + if (stfpIn->glsl_to_tgsi) + newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler); + else { + bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler); + + newProg = _mesa_combine_programs(st->ctx, + &bitmap_prog->Base.Base, + &fpIn->Base); + /* done with this after combining */ + st_reference_fragprog(st, &bitmap_prog, NULL); + } + +#if 0 + { + printf("Combined bitmap program:\n"); + _mesa_print_program(newProg); + printf("InputsRead: 0x%x\n", newProg->InputsRead); + printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten); + _mesa_print_parameter_list(newProg->Parameters); + } +#endif + + /* return results */ + *fpOut = (struct gl_fragment_program *) newProg; + *bitmap_sampler = sampler; +} + + +/** + * Copy user-provide bitmap bits into texture buffer, expanding + * bits into texels. + * "On" bits will set texels to 0x0. + * "Off" bits will not modify texels. + * Note that the image is actually going to be upside down in + * the texture. We deal with that with texcoords. + */ +static void +unpack_bitmap(struct st_context *st, + GLint px, GLint py, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap, + ubyte *destBuffer, uint destStride) +{ + destBuffer += py * destStride + px; + + _mesa_expand_bitmap(width, height, unpack, bitmap, + destBuffer, destStride, 0x0); +} + + +/** + * Create a texture which represents a bitmap image. + */ +static struct pipe_resource * +make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_transfer *transfer; + ubyte *dest; + struct pipe_resource *pt; + + /* PBO source... */ + bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap); + if (!bitmap) { + return NULL; + } + + /** + * Create texture to hold bitmap pattern. + */ + pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format, + 0, width, height, 1, 1, + PIPE_BIND_SAMPLER_VIEW); + if (!pt) { + _mesa_unmap_pbo_source(ctx, unpack); + return NULL; + } + + transfer = pipe_get_transfer(st->pipe, pt, 0, 0, + PIPE_TRANSFER_WRITE, + 0, 0, width, height); + + dest = pipe_transfer_map(pipe, transfer); + + /* Put image into texture transfer */ + memset(dest, 0xff, height * transfer->stride); + unpack_bitmap(st, 0, 0, width, height, unpack, bitmap, + dest, transfer->stride); + + _mesa_unmap_pbo_source(ctx, unpack); + + /* Release transfer */ + pipe_transfer_unmap(pipe, transfer); + pipe->transfer_destroy(pipe, transfer); + + return pt; +} + +static GLuint +setup_bitmap_vertex_data(struct st_context *st, bool normalized, + int x, int y, int width, int height, + float z, const float color[4]) +{ + struct pipe_context *pipe = st->pipe; + const struct gl_framebuffer *fb = st->ctx->DrawBuffer; + const GLfloat fb_width = (GLfloat)fb->Width; + const GLfloat fb_height = (GLfloat)fb->Height; + const GLfloat x0 = (GLfloat)x; + const GLfloat x1 = (GLfloat)(x + width); + const GLfloat y0 = (GLfloat)y; + const GLfloat y1 = (GLfloat)(y + height); + GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; + GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; + const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); + const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); + const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); + const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); + const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */ + GLuint i; + + if(!normalized) + { + sRight = (GLfloat) width; + tBot = (GLfloat) height; + } + + /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as + * no_flush) updates to buffers where we know there is no conflict + * with previous data. Currently using max_slots > 1 will cause + * synchronous rendering if the driver flushes its command buffers + * between one bitmap and the next. Our flush hook below isn't + * sufficient to catch this as the driver doesn't tell us when it + * flushes its own command buffers. Until this gets fixed, pay the + * price of allocating a new buffer for each bitmap cache-flush to + * avoid synchronous rendering. + */ + if (st->bitmap.vbuf_slot >= max_slots) { + pipe_resource_reference(&st->bitmap.vbuf, NULL); + st->bitmap.vbuf_slot = 0; + } + + if (!st->bitmap.vbuf) { + st->bitmap.vbuf = pipe_buffer_create(pipe->screen, + PIPE_BIND_VERTEX_BUFFER, + PIPE_USAGE_STREAM, + max_slots * + sizeof(st->bitmap.vertices)); + } + + /* Positions are in clip coords since we need to do clipping in case + * the bitmap quad goes beyond the window bounds. + */ + st->bitmap.vertices[0][0][0] = clip_x0; + st->bitmap.vertices[0][0][1] = clip_y0; + st->bitmap.vertices[0][2][0] = sLeft; + st->bitmap.vertices[0][2][1] = tTop; + + st->bitmap.vertices[1][0][0] = clip_x1; + st->bitmap.vertices[1][0][1] = clip_y0; + st->bitmap.vertices[1][2][0] = sRight; + st->bitmap.vertices[1][2][1] = tTop; + + st->bitmap.vertices[2][0][0] = clip_x1; + st->bitmap.vertices[2][0][1] = clip_y1; + st->bitmap.vertices[2][2][0] = sRight; + st->bitmap.vertices[2][2][1] = tBot; + + st->bitmap.vertices[3][0][0] = clip_x0; + st->bitmap.vertices[3][0][1] = clip_y1; + st->bitmap.vertices[3][2][0] = sLeft; + st->bitmap.vertices[3][2][1] = tBot; + + /* same for all verts: */ + for (i = 0; i < 4; i++) { + st->bitmap.vertices[i][0][2] = z; + st->bitmap.vertices[i][0][3] = 1.0f; + st->bitmap.vertices[i][1][0] = color[0]; + st->bitmap.vertices[i][1][1] = color[1]; + st->bitmap.vertices[i][1][2] = color[2]; + st->bitmap.vertices[i][1][3] = color[3]; + st->bitmap.vertices[i][2][2] = 0.0; /*R*/ + st->bitmap.vertices[i][2][3] = 1.0; /*Q*/ + } + + /* put vertex data into vbuf */ + pipe_buffer_write_nooverlap(st->pipe, + st->bitmap.vbuf, + st->bitmap.vbuf_slot + * sizeof(st->bitmap.vertices), + sizeof st->bitmap.vertices, + st->bitmap.vertices); + + return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices; +} + + + +/** + * Render a glBitmap by drawing a textured quad + */ +static void +draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, + GLsizei width, GLsizei height, + struct pipe_sampler_view *sv, + const GLfloat *color) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct cso_context *cso = st->cso_context; + struct st_fp_variant *fpv; + struct st_fp_variant_key key; + GLuint maxSize; + GLuint offset; + + memset(&key, 0, sizeof(key)); + key.st = st; + key.bitmap = GL_TRUE; + + fpv = st_get_fp_variant(st, st->fp, &key); + + /* As an optimization, Mesa's fragment programs will sometimes get the + * primary color from a statevar/constant rather than a varying variable. + * when that's the case, we need to ensure that we use the 'color' + * parameter and not the current attribute color (which may have changed + * through glRasterPos and state validation. + * So, we force the proper color here. Not elegant, but it works. + */ + { + GLfloat colorSave[4]; + COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); + COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color); + st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); + COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave); + } + + + /* limit checks */ + /* XXX if the bitmap is larger than the max texture size, break + * it up into chunks. + */ + maxSize = 1 << (pipe->screen->get_param(pipe->screen, + PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); + assert(width <= (GLsizei)maxSize); + assert(height <= (GLsizei)maxSize); + + cso_save_rasterizer(cso); + cso_save_samplers(cso); + cso_save_fragment_sampler_views(cso); + cso_save_viewport(cso); + cso_save_fragment_shader(cso); + cso_save_vertex_shader(cso); + cso_save_vertex_elements(cso); + cso_save_vertex_buffers(cso); + + /* rasterizer state: just scissor */ + st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled; + cso_set_rasterizer(cso, &st->bitmap.rasterizer); + + /* fragment shader state: TEX lookup program */ + cso_set_fragment_shader_handle(cso, fpv->driver_shader); + + /* vertex shader state: position + texcoord pass-through */ + cso_set_vertex_shader_handle(cso, st->bitmap.vs); + + /* user samplers, plus our bitmap sampler */ + { + struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; + uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers); + uint i; + for (i = 0; i < st->state.num_samplers; i++) { + samplers[i] = &st->state.samplers[i]; + } + samplers[fpv->bitmap_sampler] = + &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT]; + cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); + } + + /* user textures, plus the bitmap texture */ + { + struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; + uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures); + memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views)); + sampler_views[fpv->bitmap_sampler] = sv; + cso_set_fragment_sampler_views(cso, num, sampler_views); + } + + /* viewport state: viewport matching window dims */ + { + const struct gl_framebuffer *fb = st->ctx->DrawBuffer; + const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); + const GLfloat width = (GLfloat)fb->Width; + const GLfloat height = (GLfloat)fb->Height; + struct pipe_viewport_state vp; + vp.scale[0] = 0.5f * width; + vp.scale[1] = height * (invert ? -0.5f : 0.5f); + vp.scale[2] = 0.5f; + vp.scale[3] = 1.0f; + vp.translate[0] = 0.5f * width; + vp.translate[1] = 0.5f * height; + vp.translate[2] = 0.5f; + vp.translate[3] = 0.0f; + cso_set_viewport(cso, &vp); + } + + cso_set_vertex_elements(cso, 3, st->velems_util_draw); + + /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ + z = z * 2.0f - 1.0f; + + /* draw textured quad */ + offset = setup_bitmap_vertex_data(st, + sv->texture->target != PIPE_TEXTURE_RECT, + x, y, width, height, z, color); + + util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset, + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 3); /* attribs/vert */ + + + /* restore state */ + cso_restore_rasterizer(cso); + cso_restore_samplers(cso); + cso_restore_fragment_sampler_views(cso); + cso_restore_viewport(cso); + cso_restore_fragment_shader(cso); + cso_restore_vertex_shader(cso); + cso_restore_vertex_elements(cso); + cso_restore_vertex_buffers(cso); +} + + +static void +reset_cache(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + struct bitmap_cache *cache = st->bitmap.cache; + + /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/ + cache->empty = GL_TRUE; + + cache->xmin = 1000000; + cache->xmax = -1000000; + cache->ymin = 1000000; + cache->ymax = -1000000; + + if (cache->trans) { + pipe->transfer_destroy(pipe, cache->trans); + cache->trans = NULL; + } + + assert(!cache->texture); + + /* allocate a new texture */ + cache->texture = st_texture_create(st, PIPE_TEXTURE_2D, + st->bitmap.tex_format, 0, + BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, + 1, 1, + PIPE_BIND_SAMPLER_VIEW); +} + + +/** Print bitmap image to stdout (debug) */ +static void +print_cache(const struct bitmap_cache *cache) +{ + int i, j, k; + + for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) { + k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1); + for (j = 0; j < BITMAP_CACHE_WIDTH; j++) { + if (cache->buffer[k]) + printf("X"); + else + printf(" "); + k++; + } + printf("\n"); + } +} + + +/** + * Create gallium pipe_transfer object for the bitmap cache. + */ +static void +create_cache_trans(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + struct bitmap_cache *cache = st->bitmap.cache; + + if (cache->trans) + return; + + /* Map the texture transfer. + * Subsequent glBitmap calls will write into the texture image. + */ + cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0, + PIPE_TRANSFER_WRITE, 0, 0, + BITMAP_CACHE_WIDTH, + BITMAP_CACHE_HEIGHT); + cache->buffer = pipe_transfer_map(pipe, cache->trans); + + /* init image to all 0xff */ + memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT); +} + + +/** + * If there's anything in the bitmap cache, draw/flush it now. + */ +void +st_flush_bitmap_cache(struct st_context *st) +{ + if (!st->bitmap.cache->empty) { + struct bitmap_cache *cache = st->bitmap.cache; + + if (st->ctx->DrawBuffer) { + struct pipe_context *pipe = st->pipe; + struct pipe_sampler_view *sv; + + assert(cache->xmin <= cache->xmax); + +/* printf("flush size %d x %d at %d, %d\n", + cache->xmax - cache->xmin, + cache->ymax - cache->ymin, + cache->xpos, cache->ypos); +*/ + + /* The texture transfer has been mapped until now. + * So unmap and release the texture transfer before drawing. + */ + if (cache->trans) { + if (0) + print_cache(cache); + pipe_transfer_unmap(pipe, cache->trans); + cache->buffer = NULL; + + pipe->transfer_destroy(pipe, cache->trans); + cache->trans = NULL; + } + + sv = st_create_texture_sampler_view(st->pipe, cache->texture); + if (sv) { + draw_bitmap_quad(st->ctx, + cache->xpos, + cache->ypos, + cache->zpos, + BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, + sv, + cache->color); + + pipe_sampler_view_reference(&sv, NULL); + } + } + + /* release/free the texture */ + pipe_resource_reference(&cache->texture, NULL); + + reset_cache(st); + } +} + + +/** + * Flush bitmap cache and release vertex buffer. + */ +void +st_flush_bitmap( struct st_context *st ) +{ + st_flush_bitmap_cache(st); + + /* Release vertex buffer to avoid synchronous rendering if we were + * to map it in the next frame. + */ + pipe_resource_reference(&st->bitmap.vbuf, NULL); + st->bitmap.vbuf_slot = 0; +} + + +/** + * Try to accumulate this glBitmap call in the bitmap cache. + * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc. + */ +static GLboolean +accum_bitmap(struct st_context *st, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ) +{ + struct bitmap_cache *cache = st->bitmap.cache; + int px = -999, py = -999; + const GLfloat z = st->ctx->Current.RasterPos[2]; + + if (width > BITMAP_CACHE_WIDTH || + height > BITMAP_CACHE_HEIGHT) + return GL_FALSE; /* too big to cache */ + + if (!cache->empty) { + px = x - cache->xpos; /* pos in buffer */ + py = y - cache->ypos; + if (px < 0 || px + width > BITMAP_CACHE_WIDTH || + py < 0 || py + height > BITMAP_CACHE_HEIGHT || + !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) || + ((fabs(z - cache->zpos) > Z_EPSILON))) { + /* This bitmap would extend beyond cache bounds, or the bitmap + * color is changing + * so flush and continue. + */ + st_flush_bitmap_cache(st); + } + } + + if (cache->empty) { + /* Initialize. Center bitmap vertically in the buffer. */ + px = 0; + py = (BITMAP_CACHE_HEIGHT - height) / 2; + cache->xpos = x; + cache->ypos = y - py; + cache->zpos = z; + cache->empty = GL_FALSE; + COPY_4FV(cache->color, st->ctx->Current.RasterColor); + } + + assert(px != -999); + assert(py != -999); + + if (x < cache->xmin) + cache->xmin = x; + if (y < cache->ymin) + cache->ymin = y; + if (x + width > cache->xmax) + cache->xmax = x + width; + if (y + height > cache->ymax) + cache->ymax = y + height; + + /* create the transfer if needed */ + create_cache_trans(st); + + unpack_bitmap(st, px, py, width, height, unpack, bitmap, + cache->buffer, BITMAP_CACHE_WIDTH); + + return GL_TRUE; /* accumulated */ +} + + + +/** + * Called via ctx->Driver.Bitmap() + */ +static void +st_Bitmap(struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) +{ + struct st_context *st = st_context(ctx); + struct pipe_resource *pt; + + if (width == 0 || height == 0) + return; + + st_validate_state(st); + + if (!st->bitmap.vs) { + /* create pass-through vertex shader now */ + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_COLOR, + TGSI_SEMANTIC_GENERIC }; + const uint semantic_indexes[] = { 0, 0, 0 }; + st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3, + semantic_names, + semantic_indexes); + } + + if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap)) + return; + + pt = make_bitmap_texture(ctx, width, height, unpack, bitmap); + if (pt) { + struct pipe_sampler_view *sv = + st_create_texture_sampler_view(st->pipe, pt); + + assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT); + + if (sv) { + draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2], + width, height, sv, + st->ctx->Current.RasterColor); + + pipe_sampler_view_reference(&sv, NULL); + } + + /* release/free the texture */ + pipe_resource_reference(&pt, NULL); + } +} + + +/** Per-context init */ +void +st_init_bitmap_functions(struct dd_function_table *functions) +{ + functions->Bitmap = st_Bitmap; +} + + +/** Per-context init */ +void +st_init_bitmap(struct st_context *st) +{ + struct pipe_sampler_state *sampler = &st->bitmap.samplers[0]; + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + + /* init sampler state once */ + memset(sampler, 0, sizeof(*sampler)); + sampler->wrap_s = PIPE_TEX_WRAP_CLAMP; + sampler->wrap_t = PIPE_TEX_WRAP_CLAMP; + sampler->wrap_r = PIPE_TEX_WRAP_CLAMP; + sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST; + st->bitmap.samplers[1] = *sampler; + st->bitmap.samplers[1].normalized_coords = 1; + + /* init baseline rasterizer state once */ + memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer)); + st->bitmap.rasterizer.gl_rasterization_rules = 1; + + /* find a usable texture format */ + if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM; + } + else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM; + } + else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM; + } + else { + /* XXX support more formats */ + assert(0); + } + + /* alloc bitmap cache object */ + st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache); + + reset_cache(st); +} + + +/** Per-context tear-down */ +void +st_destroy_bitmap(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + struct bitmap_cache *cache = st->bitmap.cache; + + if (st->bitmap.vs) { + cso_delete_vertex_shader(st->cso_context, st->bitmap.vs); + st->bitmap.vs = NULL; + } + + if (st->bitmap.vbuf) { + pipe_resource_reference(&st->bitmap.vbuf, NULL); + st->bitmap.vbuf = NULL; + } + + if (cache) { + if (cache->trans) { + pipe_transfer_unmap(pipe, cache->trans); + pipe->transfer_destroy(pipe, cache->trans); + } + pipe_resource_reference(&st->bitmap.cache->texture, NULL); + free(st->bitmap.cache); + st->bitmap.cache = NULL; + } +} + +#endif /* FEATURE_drawpix */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.c b/mesalib/src/mesa/state_tracker/st_cb_blit.c index 416be194d..626db1243 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_blit.c +++ b/mesalib/src/mesa/state_tracker/st_cb_blit.c @@ -62,6 +62,82 @@ st_destroy_blit(struct st_context *st) #if FEATURE_EXT_framebuffer_blit static void +st_BlitFramebuffer_resolve(struct gl_context *ctx, + GLbitfield mask, + struct pipe_resolve_info *info) +{ + const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; + + struct st_context *st = st_context(ctx); + + struct st_renderbuffer *srcRb, *dstRb; + + if (mask & GL_COLOR_BUFFER_BIT) { + srcRb = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); + dstRb = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); + + info->mask = PIPE_MASK_RGBA; + + info->src.res = srcRb->texture; + info->src.layer = srcRb->surface->u.tex.first_layer; + info->dst.res = dstRb->texture; + info->dst.level = dstRb->surface->u.tex.level; + info->dst.layer = dstRb->surface->u.tex.first_layer; + + st->pipe->resource_resolve(st->pipe, info); + } + + if (mask & depthStencil) { + struct gl_renderbuffer_attachment *srcDepth, *srcStencil; + struct gl_renderbuffer_attachment *dstDepth, *dstStencil; + boolean combined; + + srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH]; + dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH]; + srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL]; + dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL]; + + combined = + st_is_depth_stencil_combined(srcDepth, srcStencil) && + st_is_depth_stencil_combined(dstDepth, dstStencil); + + if ((mask & GL_DEPTH_BUFFER_BIT) || combined) { + /* resolve depth and, if combined and requested, stencil as well */ + srcRb = st_renderbuffer(srcDepth->Renderbuffer); + dstRb = st_renderbuffer(dstDepth->Renderbuffer); + + info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0; + if (combined && (mask & GL_STENCIL_BUFFER_BIT)) + info->mask |= PIPE_MASK_S; + + info->src.res = srcRb->texture; + info->src.layer = srcRb->surface->u.tex.first_layer; + info->dst.res = dstRb->texture; + info->dst.level = dstRb->surface->u.tex.level; + info->dst.layer = dstRb->surface->u.tex.first_layer; + + st->pipe->resource_resolve(st->pipe, info); + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + /* resolve separate stencil buffer */ + srcRb = st_renderbuffer(srcStencil->Renderbuffer); + dstRb = st_renderbuffer(dstStencil->Renderbuffer); + + info->mask = PIPE_MASK_S; + + info->src.res = srcRb->texture; + info->src.layer = srcRb->surface->u.tex.first_layer; + info->dst.res = dstRb->texture; + info->dst.level = dstRb->surface->u.tex.level; + info->dst.layer = dstRb->surface->u.tex.first_layer; + + st->pipe->resource_resolve(st->pipe, info); + } + } +} + +static void st_BlitFramebuffer(struct gl_context *ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, @@ -95,6 +171,42 @@ st_BlitFramebuffer(struct gl_context *ctx, srcY1 = readFB->Height - srcY1; } + /* Disable conditional rendering. */ + if (st->render_condition) { + st->pipe->render_condition(st->pipe, NULL, 0); + } + + if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers) { + struct pipe_resolve_info info; + + if (dstX0 < dstX1) { + info.dst.x0 = dstX0; + info.dst.x1 = dstX1; + info.src.x0 = srcX0; + info.src.x1 = srcX1; + } else { + info.dst.x0 = dstX1; + info.dst.x1 = dstX0; + info.src.x0 = srcX1; + info.src.x1 = srcX0; + } + if (dstY0 < dstY1) { + info.dst.y0 = dstY0; + info.dst.y1 = dstY1; + info.src.y0 = srcY0; + info.src.y1 = srcY1; + } else { + info.dst.y0 = dstY1; + info.dst.y1 = dstY0; + info.src.y0 = srcY1; + info.src.y1 = srcY0; + } + + st_BlitFramebuffer_resolve(ctx, mask, &info); /* filter doesn't apply */ + + goto done; + } + if (srcY0 > srcY1 && dstY0 > dstY1) { /* Both src and dst are upside down. Swap Y to make it * right-side up to increase odds of using a fast path. @@ -109,11 +221,6 @@ st_BlitFramebuffer(struct gl_context *ctx, dstY1 = tmp; } - /* Disable conditional rendering. */ - if (st->render_condition) { - st->pipe->render_condition(st->pipe, NULL, 0); - } - if (mask & GL_COLOR_BUFFER_BIT) { struct gl_renderbuffer_attachment *srcAtt = &readFB->Attachment[readFB->_ColorReadBufferIndex]; diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 1d908c031..390c51869 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -94,6 +94,46 @@ is_passthrough_program(const struct gl_fragment_program *prog) } +/** + * Returns a fragment program which implements the current pixel transfer ops. + */ +static struct gl_fragment_program * +get_glsl_pixel_transfer_program(struct st_context *st, + struct st_fragment_program *orig) +{ + int pixelMaps = 0, scaleAndBias = 0; + struct gl_context *ctx = st->ctx; + struct st_fragment_program *fp = (struct st_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + + if (!fp) + return NULL; + + if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 || + ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 || + ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 || + ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) { + scaleAndBias = 1; + } + + pixelMaps = ctx->Pixel.MapColorFlag; + + if (pixelMaps) { + /* create the colormap/texture now if not already done */ + if (!st->pixel_xfer.pixelmap_texture) { + st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx); + st->pixel_xfer.pixelmap_sampler_view = + st_create_texture_sampler_view(st->pipe, + st->pixel_xfer.pixelmap_texture); + } + } + + get_pixel_transfer_visitor(fp, orig->glsl_to_tgsi, + scaleAndBias, pixelMaps); + + return &fp->Base; +} + /** * Make fragment shader for glDraw/CopyPixels. This shader is made @@ -107,11 +147,15 @@ st_make_drawpix_fragment_program(struct st_context *st, struct gl_fragment_program **fpOut) { struct gl_program *newProg; + struct st_fragment_program *stfp = (struct st_fragment_program *) fpIn; if (is_passthrough_program(fpIn)) { newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx, &st->pixel_xfer.program->Base); } + else if (stfp->glsl_to_tgsi != NULL) { + newProg = (struct gl_program *) get_glsl_pixel_transfer_program(st, stfp); + } else { #if 0 /* debug */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_program.c b/mesalib/src/mesa/state_tracker/st_cb_program.c index 5096528a3..2abb4d8f0 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_program.c +++ b/mesalib/src/mesa/state_tracker/st_cb_program.c @@ -1,245 +1,259 @@ -/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/enums.h"
-#include "main/shaderapi.h"
-#include "program/prog_instruction.h"
-#include "program/program.h"
-
-#include "cso_cache/cso_context.h"
-#include "draw/draw_context.h"
-
-#include "st_context.h"
-#include "st_program.h"
-#include "st_mesa_to_tgsi.h"
-#include "st_cb_program.h"
-
-
-
-/**
- * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
- * fragment program.
- */
-static void
-st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
-{
- struct st_context *st = st_context(ctx);
-
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB:
- st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
- break;
- case MESA_GEOMETRY_PROGRAM:
- st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
- break;
- }
-}
-
-
-/**
- * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
- * (vertex shader + fragment shader).
- */
-static void
-st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
-{
- struct st_context *st = st_context(ctx);
-
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
- st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
- st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
-}
-
-
-/**
- * Called via ctx->Driver.NewProgram() to allocate a new vertex or
- * fragment program.
- */
-static struct gl_program *
-st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
-{
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB: {
- struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
- return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
- }
-
- case GL_FRAGMENT_PROGRAM_ARB:
- case GL_FRAGMENT_PROGRAM_NV: {
- struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
- return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
- }
-
- case MESA_GEOMETRY_PROGRAM: {
- struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
- return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
- }
-
- default:
- assert(0);
- return NULL;
- }
-}
-
-
-/**
- * Called via ctx->Driver.DeleteProgram()
- */
-static void
-st_delete_program(struct gl_context *ctx, struct gl_program *prog)
-{
- struct st_context *st = st_context(ctx);
-
- switch( prog->Target ) {
- case GL_VERTEX_PROGRAM_ARB:
- {
- struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
- st_release_vp_variants( st, stvp );
- }
- break;
- case MESA_GEOMETRY_PROGRAM:
- {
- struct st_geometry_program *stgp =
- (struct st_geometry_program *) prog;
-
- st_release_gp_variants(st, stgp);
-
- if (stgp->tgsi.tokens) {
- st_free_tokens((void *) stgp->tgsi.tokens);
- stgp->tgsi.tokens = NULL;
- }
- }
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- {
- struct st_fragment_program *stfp =
- (struct st_fragment_program *) prog;
-
- st_release_fp_variants(st, stfp);
-
- if (stfp->tgsi.tokens) {
- st_free_tokens(stfp->tgsi.tokens);
- stfp->tgsi.tokens = NULL;
- }
- }
- break;
- default:
- assert(0); /* problem */
- }
-
- /* delete base class */
- _mesa_delete_program( ctx, prog );
-}
-
-
-/**
- * Called via ctx->Driver.IsProgramNative()
- */
-static GLboolean
-st_is_program_native(struct gl_context *ctx,
- GLenum target,
- struct gl_program *prog)
-{
- return GL_TRUE;
-}
-
-
-/**
- * Called via ctx->Driver.ProgramStringNotify()
- * Called when the program's text/code is changed. We have to free
- * all shader variants and corresponding gallium shaders when this happens.
- */
-static GLboolean
-st_program_string_notify( struct gl_context *ctx,
- GLenum target,
- struct gl_program *prog )
-{
- struct st_context *st = st_context(ctx);
-
- if (target == GL_FRAGMENT_PROGRAM_ARB) {
- struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
-
- st_release_fp_variants(st, stfp);
-
- if (stfp->tgsi.tokens) {
- st_free_tokens(stfp->tgsi.tokens);
- stfp->tgsi.tokens = NULL;
- }
-
- if (st->fp == stfp)
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
- }
- else if (target == MESA_GEOMETRY_PROGRAM) {
- struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
-
- st_release_gp_variants(st, stgp);
-
- if (stgp->tgsi.tokens) {
- st_free_tokens((void *) stgp->tgsi.tokens);
- stgp->tgsi.tokens = NULL;
- }
-
- if (st->gp == stgp)
- st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
- }
- else if (target == GL_VERTEX_PROGRAM_ARB) {
- struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
-
- st_release_vp_variants( st, stvp );
-
- if (st->vp == stvp)
- st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
- }
-
- /* XXX check if program is legal, within limits */
- return GL_TRUE;
-}
-
-
-/**
- * Plug in the program and shader-related device driver functions.
- */
-void
-st_init_program_functions(struct dd_function_table *functions)
-{
- functions->BindProgram = st_bind_program;
- functions->UseProgram = st_use_program;
- functions->NewProgram = st_new_program;
- functions->DeleteProgram = st_delete_program;
- functions->IsProgramNative = st_is_program_native;
- functions->ProgramStringNotify = st_program_string_notify;
-}
+/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/shaderapi.h" +#include "program/prog_instruction.h" +#include "program/program.h" + +#include "cso_cache/cso_context.h" +#include "draw/draw_context.h" + +#include "st_context.h" +#include "st_program.h" +#include "st_mesa_to_tgsi.h" +#include "st_cb_program.h" +#include "st_glsl_to_tgsi.h" + + + +/** + * Called via ctx->Driver.BindProgram() to bind an ARB vertex or + * fragment program. + */ +static void +st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog) +{ + struct st_context *st = st_context(ctx); + + switch (target) { + case GL_VERTEX_PROGRAM_ARB: + st->dirty.st |= ST_NEW_VERTEX_PROGRAM; + break; + case GL_FRAGMENT_PROGRAM_ARB: + st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; + break; + case MESA_GEOMETRY_PROGRAM: + st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM; + break; + } +} + + +/** + * Called via ctx->Driver.UseProgram() to bind a linked GLSL program + * (vertex shader + fragment shader). + */ +static void +st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) +{ + struct st_context *st = st_context(ctx); + + st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; + st->dirty.st |= ST_NEW_VERTEX_PROGRAM; + st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM; +} + + +/** + * Called via ctx->Driver.NewProgram() to allocate a new vertex or + * fragment program. + */ +static struct gl_program * +st_new_program(struct gl_context *ctx, GLenum target, GLuint id) +{ + switch (target) { + case GL_VERTEX_PROGRAM_ARB: { + struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program); + return _mesa_init_vertex_program(ctx, &prog->Base, target, id); + } + + case GL_FRAGMENT_PROGRAM_ARB: + case GL_FRAGMENT_PROGRAM_NV: { + struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program); + return _mesa_init_fragment_program(ctx, &prog->Base, target, id); + } + + case MESA_GEOMETRY_PROGRAM: { + struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program); + return _mesa_init_geometry_program(ctx, &prog->Base, target, id); + } + + default: + assert(0); + return NULL; + } +} + + +/** + * Called via ctx->Driver.DeleteProgram() + */ +static void +st_delete_program(struct gl_context *ctx, struct gl_program *prog) +{ + struct st_context *st = st_context(ctx); + + switch( prog->Target ) { + case GL_VERTEX_PROGRAM_ARB: + { + struct st_vertex_program *stvp = (struct st_vertex_program *) prog; + st_release_vp_variants( st, stvp ); + + if (stvp->glsl_to_tgsi) + free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi); + } + break; + case MESA_GEOMETRY_PROGRAM: + { + struct st_geometry_program *stgp = + (struct st_geometry_program *) prog; + + st_release_gp_variants(st, stgp); + + if (stgp->glsl_to_tgsi) + free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi); + + if (stgp->tgsi.tokens) { + st_free_tokens((void *) stgp->tgsi.tokens); + stgp->tgsi.tokens = NULL; + } + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + { + struct st_fragment_program *stfp = + (struct st_fragment_program *) prog; + + st_release_fp_variants(st, stfp); + + if (stfp->glsl_to_tgsi) + free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi); + + if (stfp->tgsi.tokens) { + st_free_tokens(stfp->tgsi.tokens); + stfp->tgsi.tokens = NULL; + } + } + break; + default: + assert(0); /* problem */ + } + + /* delete base class */ + _mesa_delete_program( ctx, prog ); +} + + +/** + * Called via ctx->Driver.IsProgramNative() + */ +static GLboolean +st_is_program_native(struct gl_context *ctx, + GLenum target, + struct gl_program *prog) +{ + return GL_TRUE; +} + + +/** + * Called via ctx->Driver.ProgramStringNotify() + * Called when the program's text/code is changed. We have to free + * all shader variants and corresponding gallium shaders when this happens. + */ +static GLboolean +st_program_string_notify( struct gl_context *ctx, + GLenum target, + struct gl_program *prog ) +{ + struct st_context *st = st_context(ctx); + + if (target == GL_FRAGMENT_PROGRAM_ARB) { + struct st_fragment_program *stfp = (struct st_fragment_program *) prog; + + st_release_fp_variants(st, stfp); + + if (stfp->tgsi.tokens) { + st_free_tokens(stfp->tgsi.tokens); + stfp->tgsi.tokens = NULL; + } + + if (st->fp == stfp) + st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; + } + else if (target == MESA_GEOMETRY_PROGRAM) { + struct st_geometry_program *stgp = (struct st_geometry_program *) prog; + + st_release_gp_variants(st, stgp); + + if (stgp->tgsi.tokens) { + st_free_tokens((void *) stgp->tgsi.tokens); + stgp->tgsi.tokens = NULL; + } + + if (st->gp == stgp) + st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM; + } + else if (target == GL_VERTEX_PROGRAM_ARB) { + struct st_vertex_program *stvp = (struct st_vertex_program *) prog; + + st_release_vp_variants( st, stvp ); + + if (st->vp == stvp) + st->dirty.st |= ST_NEW_VERTEX_PROGRAM; + } + + /* XXX check if program is legal, within limits */ + return GL_TRUE; +} + + +/** + * Plug in the program and shader-related device driver functions. + */ +void +st_init_program_functions(struct dd_function_table *functions) +{ + functions->BindProgram = st_bind_program; + functions->UseProgram = st_use_program; + functions->NewProgram = st_new_program; + functions->DeleteProgram = st_delete_program; + functions->IsProgramNative = st_is_program_native; + functions->ProgramStringNotify = st_program_string_notify; + + functions->NewShader = st_new_shader; + functions->NewShaderProgram = st_new_shader_program; + functions->LinkShader = st_link_shader; +} diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index b5f6d356e..8e9009340 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -228,6 +228,7 @@ void st_init_extensions(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; struct gl_context *ctx = st->ctx; + int i; /* * Extensions that are supported by all Gallium drivers: @@ -605,6 +606,16 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.EXT_packed_float = GL_TRUE; } + /* Maximum sample count. */ + for (i = 16; i > 0; --i) { + if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_TEXTURE_2D, i, + PIPE_BIND_RENDER_TARGET)) { + ctx->Const.MaxSamples = i; + break; + } + } + if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) { ctx->Extensions.ARB_seamless_cube_map = GL_TRUE; ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE; diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp new file mode 100644 index 000000000..460bafb38 --- /dev/null +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -0,0 +1,4961 @@ +/* + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * Copyright © 2011 Bryan Cain + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glsl_to_tgsi.cpp + * + * Translate GLSL IR to TGSI. + */ + +#include <stdio.h> +#include "main/compiler.h" +#include "ir.h" +#include "ir_visitor.h" +#include "ir_print_visitor.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" +#include "glsl_parser_extras.h" +#include "../glsl/program.h" +#include "ir_optimization.h" +#include "ast.h" + +extern "C" { +#include "main/mtypes.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "program/hash_table.h" +#include "program/prog_instruction.h" +#include "program/prog_optimize.h" +#include "program/prog_print.h" +#include "program/program.h" +#include "program/prog_uniform.h" +#include "program/prog_parameter.h" +#include "program/sampler.h" + +#include "pipe/p_compiler.h" +#include "pipe/p_context.h" +#include "pipe/p_screen.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" +#include "util/u_math.h" +#include "tgsi/tgsi_ureg.h" +#include "tgsi/tgsi_info.h" +#include "st_context.h" +#include "st_program.h" +#include "st_glsl_to_tgsi.h" +#include "st_mesa_to_tgsi.h" +} + +#define PROGRAM_IMMEDIATE PROGRAM_FILE_MAX +#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \ + (1 << PROGRAM_ENV_PARAM) | \ + (1 << PROGRAM_STATE_VAR) | \ + (1 << PROGRAM_NAMED_PARAM) | \ + (1 << PROGRAM_CONSTANT) | \ + (1 << PROGRAM_UNIFORM)) + +#define MAX_TEMPS 4096 + +class st_src_reg; +class st_dst_reg; + +static int swizzle_for_size(int size); + +/** + * This struct is a corresponding struct to TGSI ureg_src. + */ +class st_src_reg { +public: + st_src_reg(gl_register_file file, int index, const glsl_type *type) + { + this->file = file; + this->index = index; + if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) + this->swizzle = swizzle_for_size(type->vector_elements); + else + this->swizzle = SWIZZLE_XYZW; + this->negate = 0; + this->type = type ? type->base_type : GLSL_TYPE_ERROR; + this->reladdr = NULL; + } + + st_src_reg(gl_register_file file, int index, int type) + { + this->type = type; + this->file = file; + this->index = index; + this->swizzle = SWIZZLE_XYZW; + this->negate = 0; + this->reladdr = NULL; + } + + st_src_reg() + { + this->type = GLSL_TYPE_ERROR; + this->file = PROGRAM_UNDEFINED; + this->index = 0; + this->swizzle = 0; + this->negate = 0; + this->reladdr = NULL; + } + + explicit st_src_reg(st_dst_reg reg); + + gl_register_file file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ + int negate; /**< NEGATE_XYZW mask from mesa */ + int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */ + /** Register index should be offset by the integer in this reg. */ + st_src_reg *reladdr; +}; + +class st_dst_reg { +public: + st_dst_reg(gl_register_file file, int writemask, int type) + { + this->file = file; + this->index = 0; + this->writemask = writemask; + this->cond_mask = COND_TR; + this->reladdr = NULL; + this->type = type; + } + + st_dst_reg() + { + this->type = GLSL_TYPE_ERROR; + this->file = PROGRAM_UNDEFINED; + this->index = 0; + this->writemask = 0; + this->cond_mask = COND_TR; + this->reladdr = NULL; + } + + explicit st_dst_reg(st_src_reg reg); + + gl_register_file file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ + GLuint cond_mask:4; + int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */ + /** Register index should be offset by the integer in this reg. */ + st_src_reg *reladdr; +}; + +st_src_reg::st_src_reg(st_dst_reg reg) +{ + this->type = reg.type; + this->file = reg.file; + this->index = reg.index; + this->swizzle = SWIZZLE_XYZW; + this->negate = 0; + this->reladdr = reg.reladdr; +} + +st_dst_reg::st_dst_reg(st_src_reg reg) +{ + this->type = reg.type; + this->file = reg.file; + this->index = reg.index; + this->writemask = WRITEMASK_XYZW; + this->cond_mask = COND_TR; + this->reladdr = reg.reladdr; +} + +class glsl_to_tgsi_instruction : public exec_node { +public: + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *node; + + node = rzalloc_size(ctx, size); + assert(node != NULL); + + return node; + } + + unsigned op; + st_dst_reg dst; + st_src_reg src[3]; + /** Pointer to the ir source this tree came from for debugging */ + ir_instruction *ir; + GLboolean cond_update; + bool saturate; + int sampler; /**< sampler index */ + int tex_target; /**< One of TEXTURE_*_INDEX */ + GLboolean tex_shadow; + int dead_mask; /**< Used in dead code elimination */ + + class function_entry *function; /* Set on TGSI_OPCODE_CAL or TGSI_OPCODE_BGNSUB */ +}; + +class variable_storage : public exec_node { +public: + variable_storage(ir_variable *var, gl_register_file file, int index) + : file(file), index(index), var(var) + { + /* empty */ + } + + gl_register_file file; + int index; + ir_variable *var; /* variable that maps to this, if any */ +}; + +class immediate_storage : public exec_node { +public: + immediate_storage(gl_constant_value *values, int size, int type) + { + memcpy(this->values, values, size * sizeof(gl_constant_value)); + this->size = size; + this->type = type; + } + + gl_constant_value values[4]; + int size; /**< Number of components (1-4) */ + int type; /**< GL_FLOAT, GL_INT, GL_BOOL, or GL_UNSIGNED_INT */ +}; + +class function_entry : public exec_node { +public: + ir_function_signature *sig; + + /** + * identifier of this function signature used by the program. + * + * At the point that TGSI instructions for function calls are + * generated, we don't know the address of the first instruction of + * the function body. So we make the BranchTarget that is called a + * small integer and rewrite them during set_branchtargets(). + */ + int sig_id; + + /** + * Pointer to first instruction of the function body. + * + * Set during function body emits after main() is processed. + */ + glsl_to_tgsi_instruction *bgn_inst; + + /** + * Index of the first instruction of the function body in actual TGSI. + * + * Set after conversion from glsl_to_tgsi_instruction to TGSI. + */ + int inst; + + /** Storage for the return value. */ + st_src_reg return_reg; +}; + +class glsl_to_tgsi_visitor : public ir_visitor { +public: + glsl_to_tgsi_visitor(); + ~glsl_to_tgsi_visitor(); + + function_entry *current_function; + + struct gl_context *ctx; + struct gl_program *prog; + struct gl_shader_program *shader_program; + struct gl_shader_compiler_options *options; + + int next_temp; + + int num_address_regs; + int samplers_used; + bool indirect_addr_temps; + bool indirect_addr_consts; + + int glsl_version; + + variable_storage *find_variable_storage(ir_variable *var); + + int add_constant(gl_register_file file, gl_constant_value values[4], + int size, int datatype, GLuint *swizzle_out); + + function_entry *get_function_signature(ir_function_signature *sig); + + st_src_reg get_temp(const glsl_type *type); + void reladdr_to_temp(ir_instruction *ir, st_src_reg *reg, int *num_reladdr); + + st_src_reg st_src_reg_for_float(float val); + st_src_reg st_src_reg_for_int(int val); + st_src_reg st_src_reg_for_type(int type, int val); + + /** + * \name Visit methods + * + * As typical for the visitor pattern, there must be one \c visit method for + * each concrete subclass of \c ir_instruction. Virtual base classes within + * the hierarchy should not have \c visit methods. + */ + /*@{*/ + virtual void visit(ir_variable *); + virtual void visit(ir_loop *); + virtual void visit(ir_loop_jump *); + virtual void visit(ir_function_signature *); + virtual void visit(ir_function *); + virtual void visit(ir_expression *); + virtual void visit(ir_swizzle *); + virtual void visit(ir_dereference_variable *); + virtual void visit(ir_dereference_array *); + virtual void visit(ir_dereference_record *); + virtual void visit(ir_assignment *); + virtual void visit(ir_constant *); + virtual void visit(ir_call *); + virtual void visit(ir_return *); + virtual void visit(ir_discard *); + virtual void visit(ir_texture *); + virtual void visit(ir_if *); + /*@}*/ + + st_src_reg result; + + /** List of variable_storage */ + exec_list variables; + + /** List of immediate_storage */ + exec_list immediates; + int num_immediates; + + /** List of function_entry */ + exec_list function_signatures; + int next_signature_id; + + /** List of glsl_to_tgsi_instruction */ + exec_list instructions; + + glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op); + + glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op, + st_dst_reg dst, st_src_reg src0); + + glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op, + st_dst_reg dst, st_src_reg src0, st_src_reg src1); + + glsl_to_tgsi_instruction *emit(ir_instruction *ir, unsigned op, + st_dst_reg dst, + st_src_reg src0, st_src_reg src1, st_src_reg src2); + + unsigned get_opcode(ir_instruction *ir, unsigned op, + st_dst_reg dst, + st_src_reg src0, st_src_reg src1); + + /** + * Emit the correct dot-product instruction for the type of arguments + */ + void emit_dp(ir_instruction *ir, + st_dst_reg dst, + st_src_reg src0, + st_src_reg src1, + unsigned elements); + + void emit_scalar(ir_instruction *ir, unsigned op, + st_dst_reg dst, st_src_reg src0); + + void emit_scalar(ir_instruction *ir, unsigned op, + st_dst_reg dst, st_src_reg src0, st_src_reg src1); + + void emit_arl(ir_instruction *ir, st_dst_reg dst, st_src_reg src0); + + void emit_scs(ir_instruction *ir, unsigned op, + st_dst_reg dst, const st_src_reg &src); + + GLboolean try_emit_mad(ir_expression *ir, + int mul_operand); + GLboolean try_emit_sat(ir_expression *ir); + + void emit_swz(ir_expression *ir); + + bool process_move_condition(ir_rvalue *ir); + + void remove_output_reads(gl_register_file type); + void simplify_cmp(void); + + void rename_temp_register(int index, int new_index); + int get_first_temp_read(int index); + int get_first_temp_write(int index); + int get_last_temp_read(int index); + int get_last_temp_write(int index); + + void copy_propagate(void); + void eliminate_dead_code(void); + int eliminate_dead_code_advanced(void); + void merge_registers(void); + void renumber_registers(void); + + void *mem_ctx; +}; + +static st_src_reg undef_src = st_src_reg(PROGRAM_UNDEFINED, 0, GLSL_TYPE_ERROR); + +static st_dst_reg undef_dst = st_dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP, GLSL_TYPE_ERROR); + +static st_dst_reg address_reg = st_dst_reg(PROGRAM_ADDRESS, WRITEMASK_X, GLSL_TYPE_FLOAT); + +static void +fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); + +static void +fail_link(struct gl_shader_program *prog, const char *fmt, ...) +{ + va_list args; + va_start(args, fmt); + ralloc_vasprintf_append(&prog->InfoLog, fmt, args); + va_end(args); + + prog->LinkStatus = GL_FALSE; +} + +static int +swizzle_for_size(int size) +{ + int size_swizzles[4] = { + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), + }; + + assert((size >= 1) && (size <= 4)); + return size_swizzles[size - 1]; +} + +static bool +is_tex_instruction(unsigned opcode) +{ + const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode); + return info->is_tex; +} + +static unsigned +num_inst_dst_regs(unsigned opcode) +{ + const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode); + return info->num_dst; +} + +static unsigned +num_inst_src_regs(unsigned opcode) +{ + const tgsi_opcode_info* info = tgsi_get_opcode_info(opcode); + return info->is_tex ? info->num_src - 1 : info->num_src; +} + +glsl_to_tgsi_instruction * +glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op, + st_dst_reg dst, + st_src_reg src0, st_src_reg src1, st_src_reg src2) +{ + glsl_to_tgsi_instruction *inst = new(mem_ctx) glsl_to_tgsi_instruction(); + int num_reladdr = 0, i; + + op = get_opcode(ir, op, dst, src0, src1); + + /* If we have to do relative addressing, we want to load the ARL + * reg directly for one of the regs, and preload the other reladdr + * sources into temps. + */ + num_reladdr += dst.reladdr != NULL; + num_reladdr += src0.reladdr != NULL; + num_reladdr += src1.reladdr != NULL; + num_reladdr += src2.reladdr != NULL; + + reladdr_to_temp(ir, &src2, &num_reladdr); + reladdr_to_temp(ir, &src1, &num_reladdr); + reladdr_to_temp(ir, &src0, &num_reladdr); + + if (dst.reladdr) { + emit_arl(ir, address_reg, *dst.reladdr); + num_reladdr--; + } + assert(num_reladdr == 0); + + inst->op = op; + inst->dst = dst; + inst->src[0] = src0; + inst->src[1] = src1; + inst->src[2] = src2; + inst->ir = ir; + inst->dead_mask = 0; + + inst->function = NULL; + + if (op == TGSI_OPCODE_ARL) + this->num_address_regs = 1; + + /* Update indirect addressing status used by TGSI */ + if (dst.reladdr) { + switch(dst.file) { + case PROGRAM_TEMPORARY: + this->indirect_addr_temps = true; + break; + case PROGRAM_LOCAL_PARAM: + case PROGRAM_ENV_PARAM: + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + case PROGRAM_CONSTANT: + case PROGRAM_UNIFORM: + this->indirect_addr_consts = true; + break; + case PROGRAM_IMMEDIATE: + assert(!"immediates should not have indirect addressing"); + break; + default: + break; + } + } + else { + for (i=0; i<3; i++) { + if(inst->src[i].reladdr) { + switch(inst->src[i].file) { + case PROGRAM_TEMPORARY: + this->indirect_addr_temps = true; + break; + case PROGRAM_LOCAL_PARAM: + case PROGRAM_ENV_PARAM: + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + case PROGRAM_CONSTANT: + case PROGRAM_UNIFORM: + this->indirect_addr_consts = true; + break; + case PROGRAM_IMMEDIATE: + assert(!"immediates should not have indirect addressing"); + break; + default: + break; + } + } + } + } + + this->instructions.push_tail(inst); + + return inst; +} + + +glsl_to_tgsi_instruction * +glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op, + st_dst_reg dst, st_src_reg src0, st_src_reg src1) +{ + return emit(ir, op, dst, src0, src1, undef_src); +} + +glsl_to_tgsi_instruction * +glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op, + st_dst_reg dst, st_src_reg src0) +{ + assert(dst.writemask != 0); + return emit(ir, op, dst, src0, undef_src, undef_src); +} + +glsl_to_tgsi_instruction * +glsl_to_tgsi_visitor::emit(ir_instruction *ir, unsigned op) +{ + return emit(ir, op, undef_dst, undef_src, undef_src, undef_src); +} + +/** + * Determines whether to use an integer, unsigned integer, or float opcode + * based on the operands and input opcode, then emits the result. + * + * TODO: type checking for remaining TGSI opcodes + */ +unsigned +glsl_to_tgsi_visitor::get_opcode(ir_instruction *ir, unsigned op, + st_dst_reg dst, + st_src_reg src0, st_src_reg src1) +{ + int type = GLSL_TYPE_FLOAT; + + if (src0.type == GLSL_TYPE_FLOAT || src1.type == GLSL_TYPE_FLOAT) + type = GLSL_TYPE_FLOAT; + else if (glsl_version >= 130) + type = src0.type; + +#define case4(c, f, i, u) \ + case TGSI_OPCODE_##c: \ + if (type == GLSL_TYPE_INT) op = TGSI_OPCODE_##i; \ + else if (type == GLSL_TYPE_UINT) op = TGSI_OPCODE_##u; \ + else op = TGSI_OPCODE_##f; \ + break; +#define case3(f, i, u) case4(f, f, i, u) +#define case2fi(f, i) case4(f, f, i, i) +#define case2iu(i, u) case4(i, LAST, i, u) + + switch(op) { + case2fi(ADD, UADD); + case2fi(MUL, UMUL); + case2fi(MAD, UMAD); + case3(DIV, IDIV, UDIV); + case3(MAX, IMAX, UMAX); + case3(MIN, IMIN, UMIN); + case2iu(MOD, UMOD); + + case2fi(SEQ, USEQ); + case2fi(SNE, USNE); + case3(SGE, ISGE, USGE); + case3(SLT, ISLT, USLT); + + case2iu(SHL, SHL); + case2iu(ISHR, USHR); + case2iu(NOT, NOT); + case2iu(AND, AND); + case2iu(OR, OR); + case2iu(XOR, XOR); + + default: break; + } + + assert(op != TGSI_OPCODE_LAST); + return op; +} + +void +glsl_to_tgsi_visitor::emit_dp(ir_instruction *ir, + st_dst_reg dst, st_src_reg src0, st_src_reg src1, + unsigned elements) +{ + static const unsigned dot_opcodes[] = { + TGSI_OPCODE_DP2, TGSI_OPCODE_DP3, TGSI_OPCODE_DP4 + }; + + emit(ir, dot_opcodes[elements - 2], dst, src0, src1); +} + +/** + * Emits TGSI scalar opcodes to produce unique answers across channels. + * + * Some TGSI opcodes are scalar-only, like ARB_fp/vp. The src X + * channel determines the result across all channels. So to do a vec4 + * of this operation, we want to emit a scalar per source channel used + * to produce dest channels. + */ +void +glsl_to_tgsi_visitor::emit_scalar(ir_instruction *ir, unsigned op, + st_dst_reg dst, + st_src_reg orig_src0, st_src_reg orig_src1) +{ + int i, j; + int done_mask = ~dst.writemask; + + /* TGSI RCP is a scalar operation splatting results to all channels, + * like ARB_fp/vp. So emit as many RCPs as necessary to cover our + * dst channels. + */ + for (i = 0; i < 4; i++) { + GLuint this_mask = (1 << i); + glsl_to_tgsi_instruction *inst; + st_src_reg src0 = orig_src0; + st_src_reg src1 = orig_src1; + + if (done_mask & this_mask) + continue; + + GLuint src0_swiz = GET_SWZ(src0.swizzle, i); + GLuint src1_swiz = GET_SWZ(src1.swizzle, i); + for (j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz && + GET_SWZ(src1.swizzle, j) == src1_swiz) { + this_mask |= (1 << j); + } + } + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, + src1_swiz, src1_swiz); + + inst = emit(ir, op, dst, src0, src1); + inst->dst.writemask = this_mask; + done_mask |= this_mask; + } +} + +void +glsl_to_tgsi_visitor::emit_scalar(ir_instruction *ir, unsigned op, + st_dst_reg dst, st_src_reg src0) +{ + st_src_reg undef = undef_src; + + undef.swizzle = SWIZZLE_XXXX; + + emit_scalar(ir, op, dst, src0, undef); +} + +void +glsl_to_tgsi_visitor::emit_arl(ir_instruction *ir, + st_dst_reg dst, st_src_reg src0) +{ + st_src_reg tmp = get_temp(glsl_type::float_type); + + if (src0.type == GLSL_TYPE_INT) + emit(NULL, TGSI_OPCODE_I2F, st_dst_reg(tmp), src0); + else if (src0.type == GLSL_TYPE_UINT) + emit(NULL, TGSI_OPCODE_U2F, st_dst_reg(tmp), src0); + else + tmp = src0; + + emit(NULL, TGSI_OPCODE_ARL, dst, tmp); +} + +/** + * Emit an TGSI_OPCODE_SCS instruction + * + * The \c SCS opcode functions a bit differently than the other TGSI opcodes. + * Instead of splatting its result across all four components of the + * destination, it writes one value to the \c x component and another value to + * the \c y component. + * + * \param ir IR instruction being processed + * \param op Either \c TGSI_OPCODE_SIN or \c TGSI_OPCODE_COS depending + * on which value is desired. + * \param dst Destination register + * \param src Source register + */ +void +glsl_to_tgsi_visitor::emit_scs(ir_instruction *ir, unsigned op, + st_dst_reg dst, + const st_src_reg &src) +{ + /* Vertex programs cannot use the SCS opcode. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) { + emit_scalar(ir, op, dst, src); + return; + } + + const unsigned component = (op == TGSI_OPCODE_SIN) ? 0 : 1; + const unsigned scs_mask = (1U << component); + int done_mask = ~dst.writemask; + st_src_reg tmp; + + assert(op == TGSI_OPCODE_SIN || op == TGSI_OPCODE_COS); + + /* If there are compnents in the destination that differ from the component + * that will be written by the SCS instrution, we'll need a temporary. + */ + if (scs_mask != unsigned(dst.writemask)) { + tmp = get_temp(glsl_type::vec4_type); + } + + for (unsigned i = 0; i < 4; i++) { + unsigned this_mask = (1U << i); + st_src_reg src0 = src; + + if ((done_mask & this_mask) != 0) + continue; + + /* The source swizzle specified which component of the source generates + * sine / cosine for the current component in the destination. The SCS + * instruction requires that this value be swizzle to the X component. + * Replace the current swizzle with a swizzle that puts the source in + * the X component. + */ + unsigned src0_swiz = GET_SWZ(src.swizzle, i); + + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + for (unsigned j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz) { + this_mask |= (1 << j); + } + } + + if (this_mask != scs_mask) { + glsl_to_tgsi_instruction *inst; + st_dst_reg tmp_dst = st_dst_reg(tmp); + + /* Emit the SCS instruction. + */ + inst = emit(ir, TGSI_OPCODE_SCS, tmp_dst, src0); + inst->dst.writemask = scs_mask; + + /* Move the result of the SCS instruction to the desired location in + * the destination. + */ + tmp.swizzle = MAKE_SWIZZLE4(component, component, + component, component); + inst = emit(ir, TGSI_OPCODE_SCS, dst, tmp); + inst->dst.writemask = this_mask; + } else { + /* Emit the SCS instruction to write directly to the destination. + */ + glsl_to_tgsi_instruction *inst = emit(ir, TGSI_OPCODE_SCS, dst, src0); + inst->dst.writemask = scs_mask; + } + + done_mask |= this_mask; + } +} + +int +glsl_to_tgsi_visitor::add_constant(gl_register_file file, + gl_constant_value values[4], int size, int datatype, + GLuint *swizzle_out) +{ + if (file == PROGRAM_CONSTANT) { + return _mesa_add_typed_unnamed_constant(this->prog->Parameters, values, + size, datatype, swizzle_out); + } else { + int index = 0; + immediate_storage *entry; + assert(file == PROGRAM_IMMEDIATE); + + /* Search immediate storage to see if we already have an identical + * immediate that we can use instead of adding a duplicate entry. + */ + foreach_iter(exec_list_iterator, iter, this->immediates) { + entry = (immediate_storage *)iter.get(); + + if (entry->size == size && + entry->type == datatype && + !memcmp(entry->values, values, size * sizeof(gl_constant_value))) { + return index; + } + index++; + } + + /* Add this immediate to the list. */ + entry = new(mem_ctx) immediate_storage(values, size, datatype); + this->immediates.push_tail(entry); + this->num_immediates++; + return index; + } +} + +struct st_src_reg +glsl_to_tgsi_visitor::st_src_reg_for_float(float val) +{ + st_src_reg src(PROGRAM_IMMEDIATE, -1, GLSL_TYPE_FLOAT); + union gl_constant_value uval; + + uval.f = val; + src.index = add_constant(src.file, &uval, 1, GL_FLOAT, &src.swizzle); + + return src; +} + +struct st_src_reg +glsl_to_tgsi_visitor::st_src_reg_for_int(int val) +{ + st_src_reg src(PROGRAM_IMMEDIATE, -1, GLSL_TYPE_INT); + union gl_constant_value uval; + + assert(glsl_version >= 130); + + uval.i = val; + src.index = add_constant(src.file, &uval, 1, GL_INT, &src.swizzle); + + return src; +} + +struct st_src_reg +glsl_to_tgsi_visitor::st_src_reg_for_type(int type, int val) +{ + if (glsl_version >= 130) + return type == GLSL_TYPE_FLOAT ? st_src_reg_for_float(val) : + st_src_reg_for_int(val); + else + return st_src_reg_for_float(val); +} + +static int +type_size(const struct glsl_type *type) +{ + unsigned int i; + int size; + + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + if (type->is_matrix()) { + return type->matrix_columns; + } else { + /* Regardless of size of vector, it gets a vec4. This is bad + * packing for things like floats, but otherwise arrays become a + * mess. Hopefully a later pass over the code can pack scalars + * down if appropriate. + */ + return 1; + } + case GLSL_TYPE_ARRAY: + assert(type->length > 0); + return type_size(type->fields.array) * type->length; + case GLSL_TYPE_STRUCT: + size = 0; + for (i = 0; i < type->length; i++) { + size += type_size(type->fields.structure[i].type); + } + return size; + case GLSL_TYPE_SAMPLER: + /* Samplers take up one slot in UNIFORMS[], but they're baked in + * at link time. + */ + return 1; + default: + assert(0); + return 0; + } +} + +/** + * In the initial pass of codegen, we assign temporary numbers to + * intermediate results. (not SSA -- variable assignments will reuse + * storage). + */ +st_src_reg +glsl_to_tgsi_visitor::get_temp(const glsl_type *type) +{ + st_src_reg src; + int swizzle[4]; + int i; + + src.type = glsl_version >= 130 ? type->base_type : GLSL_TYPE_FLOAT; + src.file = PROGRAM_TEMPORARY; + src.index = next_temp; + src.reladdr = NULL; + next_temp += type_size(type); + + if (type->is_array() || type->is_record()) { + src.swizzle = SWIZZLE_NOOP; + } else { + for (i = 0; i < type->vector_elements; i++) + swizzle[i] = i; + for (; i < 4; i++) + swizzle[i] = type->vector_elements - 1; + src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], + swizzle[2], swizzle[3]); + } + src.negate = 0; + + return src; +} + +variable_storage * +glsl_to_tgsi_visitor::find_variable_storage(ir_variable *var) +{ + + variable_storage *entry; + + foreach_iter(exec_list_iterator, iter, this->variables) { + entry = (variable_storage *)iter.get(); + + if (entry->var == var) + return entry; + } + + return NULL; +} + +void +glsl_to_tgsi_visitor::visit(ir_variable *ir) +{ + if (strcmp(ir->name, "gl_FragCoord") == 0) { + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + fp->OriginUpperLeft = ir->origin_upper_left; + fp->PixelCenterInteger = ir->pixel_center_integer; + + } else if (strcmp(ir->name, "gl_FragDepth") == 0) { + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + switch (ir->depth_layout) { + case ir_depth_layout_none: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE; + break; + case ir_depth_layout_any: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY; + break; + case ir_depth_layout_greater: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER; + break; + case ir_depth_layout_less: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS; + break; + case ir_depth_layout_unchanged: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED; + break; + default: + assert(0); + break; + } + } + + if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { + unsigned int i; + const ir_state_slot *const slots = ir->state_slots; + assert(ir->state_slots != NULL); + + /* Check if this statevar's setup in the STATE file exactly + * matches how we'll want to reference it as a + * struct/array/whatever. If not, then we need to move it into + * temporary storage and hope that it'll get copy-propagated + * out. + */ + for (i = 0; i < ir->num_state_slots; i++) { + if (slots[i].swizzle != SWIZZLE_XYZW) { + break; + } + } + + struct variable_storage *storage; + st_dst_reg dst; + if (i == ir->num_state_slots) { + /* We'll set the index later. */ + storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); + this->variables.push_tail(storage); + + dst = undef_dst; + } else { + /* The variable_storage constructor allocates slots based on the size + * of the type. However, this had better match the number of state + * elements that we're going to copy into the new temporary. + */ + assert((int) ir->num_state_slots == type_size(ir->type)); + + storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + this->next_temp += type_size(ir->type); + + dst = st_dst_reg(st_src_reg(PROGRAM_TEMPORARY, storage->index, + glsl_version >= 130 ? ir->type->base_type : GLSL_TYPE_FLOAT)); + } + + + for (unsigned int i = 0; i < ir->num_state_slots; i++) { + int index = _mesa_add_state_reference(this->prog->Parameters, + (gl_state_index *)slots[i].tokens); + + if (storage->file == PROGRAM_STATE_VAR) { + if (storage->index == -1) { + storage->index = index; + } else { + assert(index == storage->index + (int)i); + } + } else { + st_src_reg src(PROGRAM_STATE_VAR, index, + glsl_version >= 130 ? ir->type->base_type : GLSL_TYPE_FLOAT); + src.swizzle = slots[i].swizzle; + emit(ir, TGSI_OPCODE_MOV, dst, src); + /* even a float takes up a whole vec4 reg in a struct/array. */ + dst.index++; + } + } + + if (storage->file == PROGRAM_TEMPORARY && + dst.index != storage->index + (int) ir->num_state_slots) { + fail_link(this->shader_program, + "failed to load builtin uniform `%s' (%d/%d regs loaded)\n", + ir->name, dst.index - storage->index, + type_size(ir->type)); + } + } +} + +void +glsl_to_tgsi_visitor::visit(ir_loop *ir) +{ + ir_dereference_variable *counter = NULL; + + if (ir->counter != NULL) + counter = new(ir) ir_dereference_variable(ir->counter); + + if (ir->from != NULL) { + assert(ir->counter != NULL); + + ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL); + + a->accept(this); + delete a; + } + + emit(NULL, TGSI_OPCODE_BGNLOOP); + + if (ir->to) { + ir_expression *e = + new(ir) ir_expression(ir->cmp, glsl_type::bool_type, + counter, ir->to); + ir_if *if_stmt = new(ir) ir_if(e); + + ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break); + + if_stmt->then_instructions.push_tail(brk); + + if_stmt->accept(this); + + delete if_stmt; + delete e; + delete brk; + } + + visit_exec_list(&ir->body_instructions, this); + + if (ir->increment) { + ir_expression *e = + new(ir) ir_expression(ir_binop_add, counter->type, + counter, ir->increment); + + ir_assignment *a = new(ir) ir_assignment(counter, e, NULL); + + a->accept(this); + delete a; + delete e; + } + + emit(NULL, TGSI_OPCODE_ENDLOOP); +} + +void +glsl_to_tgsi_visitor::visit(ir_loop_jump *ir) +{ + switch (ir->mode) { + case ir_loop_jump::jump_break: + emit(NULL, TGSI_OPCODE_BRK); + break; + case ir_loop_jump::jump_continue: + emit(NULL, TGSI_OPCODE_CONT); + break; + } +} + + +void +glsl_to_tgsi_visitor::visit(ir_function_signature *ir) +{ + assert(0); + (void)ir; +} + +void +glsl_to_tgsi_visitor::visit(ir_function *ir) +{ + /* Ignore function bodies other than main() -- we shouldn't see calls to + * them since they should all be inlined before we get to glsl_to_tgsi. + */ + if (strcmp(ir->name, "main") == 0) { + const ir_function_signature *sig; + exec_list empty; + + sig = ir->matching_signature(&empty); + + assert(sig); + + foreach_iter(exec_list_iterator, iter, sig->body) { + ir_instruction *ir = (ir_instruction *)iter.get(); + + ir->accept(this); + } + } +} + +GLboolean +glsl_to_tgsi_visitor::try_emit_mad(ir_expression *ir, int mul_operand) +{ + int nonmul_operand = 1 - mul_operand; + st_src_reg a, b, c; + st_dst_reg result_dst; + + ir_expression *expr = ir->operands[mul_operand]->as_expression(); + if (!expr || expr->operation != ir_binop_mul) + return false; + + expr->operands[0]->accept(this); + a = this->result; + expr->operands[1]->accept(this); + b = this->result; + ir->operands[nonmul_operand]->accept(this); + c = this->result; + + this->result = get_temp(ir->type); + result_dst = st_dst_reg(this->result); + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + emit(ir, TGSI_OPCODE_MAD, result_dst, a, b, c); + + return true; +} + +GLboolean +glsl_to_tgsi_visitor::try_emit_sat(ir_expression *ir) +{ + /* Saturates were only introduced to vertex programs in + * NV_vertex_program3, so don't give them to drivers in the VP. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) + return false; + + ir_rvalue *sat_src = ir->as_rvalue_to_saturate(); + if (!sat_src) + return false; + + sat_src->accept(this); + st_src_reg src = this->result; + + this->result = get_temp(ir->type); + st_dst_reg result_dst = st_dst_reg(this->result); + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + glsl_to_tgsi_instruction *inst; + inst = emit(ir, TGSI_OPCODE_MOV, result_dst, src); + inst->saturate = true; + + return true; +} + +void +glsl_to_tgsi_visitor::reladdr_to_temp(ir_instruction *ir, + st_src_reg *reg, int *num_reladdr) +{ + if (!reg->reladdr) + return; + + emit_arl(ir, address_reg, *reg->reladdr); + + if (*num_reladdr != 1) { + st_src_reg temp = get_temp(glsl_type::vec4_type); + + emit(ir, TGSI_OPCODE_MOV, st_dst_reg(temp), *reg); + *reg = temp; + } + + (*num_reladdr)--; +} + +void +glsl_to_tgsi_visitor::visit(ir_expression *ir) +{ + unsigned int operand; + st_src_reg op[Elements(ir->operands)]; + st_src_reg result_src; + st_dst_reg result_dst; + + /* Quick peephole: Emit MAD(a, b, c) instead of ADD(MUL(a, b), c) + */ + if (ir->operation == ir_binop_add) { + if (try_emit_mad(ir, 1)) + return; + if (try_emit_mad(ir, 0)) + return; + } + if (try_emit_sat(ir)) + return; + + if (ir->operation == ir_quadop_vector) + assert(!"ir_quadop_vector should have been lowered"); + + for (operand = 0; operand < ir->get_num_operands(); operand++) { + this->result.file = PROGRAM_UNDEFINED; + ir->operands[operand]->accept(this); + if (this->result.file == PROGRAM_UNDEFINED) { + ir_print_visitor v; + printf("Failed to get tree for expression operand:\n"); + ir->operands[operand]->accept(&v); + exit(1); + } + op[operand] = this->result; + + /* Matrix expression operands should have been broken down to vector + * operations already. + */ + assert(!ir->operands[operand]->type->is_matrix()); + } + + int vector_elements = ir->operands[0]->type->vector_elements; + if (ir->operands[1]) { + vector_elements = MAX2(vector_elements, + ir->operands[1]->type->vector_elements); + } + + this->result.file = PROGRAM_UNDEFINED; + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(ir->type); + /* convenience for the emit functions below. */ + result_dst = st_dst_reg(result_src); + /* Limit writes to the channels that will be used by result_src later. + * This does limit this temp's use as a temporary for multi-instruction + * sequences. + */ + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + + switch (ir->operation) { + case ir_unop_logic_not: + emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], st_src_reg_for_type(result_dst.type, 0)); + break; + case ir_unop_neg: + assert(result_dst.type == GLSL_TYPE_FLOAT || result_dst.type == GLSL_TYPE_INT); + if (result_dst.type == GLSL_TYPE_INT) + emit(ir, TGSI_OPCODE_INEG, result_dst, op[0]); + else { + op[0].negate = ~op[0].negate; + result_src = op[0]; + } + break; + case ir_unop_abs: + assert(result_dst.type == GLSL_TYPE_FLOAT); + emit(ir, TGSI_OPCODE_ABS, result_dst, op[0]); + break; + case ir_unop_sign: + emit(ir, TGSI_OPCODE_SSG, result_dst, op[0]); + break; + case ir_unop_rcp: + emit_scalar(ir, TGSI_OPCODE_RCP, result_dst, op[0]); + break; + + case ir_unop_exp2: + emit_scalar(ir, TGSI_OPCODE_EX2, result_dst, op[0]); + break; + case ir_unop_exp: + case ir_unop_log: + assert(!"not reached: should be handled by ir_explog_to_explog2"); + break; + case ir_unop_log2: + emit_scalar(ir, TGSI_OPCODE_LG2, result_dst, op[0]); + break; + case ir_unop_sin: + emit_scalar(ir, TGSI_OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos: + emit_scalar(ir, TGSI_OPCODE_COS, result_dst, op[0]); + break; + case ir_unop_sin_reduced: + emit_scs(ir, TGSI_OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos_reduced: + emit_scs(ir, TGSI_OPCODE_COS, result_dst, op[0]); + break; + + case ir_unop_dFdx: + emit(ir, TGSI_OPCODE_DDX, result_dst, op[0]); + break; + case ir_unop_dFdy: + op[0].negate = ~op[0].negate; + emit(ir, TGSI_OPCODE_DDY, result_dst, op[0]); + break; + + case ir_unop_noise: { + /* At some point, a motivated person could add a better + * implementation of noise. Currently not even the nvidia + * binary drivers do anything more than this. In any case, the + * place to do this is in the GL state tracker, not the poor + * driver. + */ + emit(ir, TGSI_OPCODE_MOV, result_dst, st_src_reg_for_float(0.5)); + break; + } + + case ir_binop_add: + emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], op[1]); + break; + case ir_binop_sub: + emit(ir, TGSI_OPCODE_SUB, result_dst, op[0], op[1]); + break; + + case ir_binop_mul: + emit(ir, TGSI_OPCODE_MUL, result_dst, op[0], op[1]); + break; + case ir_binop_div: + if (result_dst.type == GLSL_TYPE_FLOAT) + assert(!"not reached: should be handled by ir_div_to_mul_rcp"); + else + emit(ir, TGSI_OPCODE_DIV, result_dst, op[0], op[1]); + break; + case ir_binop_mod: + if (result_dst.type == GLSL_TYPE_FLOAT) + assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); + else + emit(ir, TGSI_OPCODE_MOD, result_dst, op[0], op[1]); + break; + + case ir_binop_less: + emit(ir, TGSI_OPCODE_SLT, result_dst, op[0], op[1]); + break; + case ir_binop_greater: + emit(ir, TGSI_OPCODE_SGT, result_dst, op[0], op[1]); + break; + case ir_binop_lequal: + emit(ir, TGSI_OPCODE_SLE, result_dst, op[0], op[1]); + break; + case ir_binop_gequal: + emit(ir, TGSI_OPCODE_SGE, result_dst, op[0], op[1]); + break; + case ir_binop_equal: + emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]); + break; + case ir_binop_nequal: + emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]); + break; + case ir_binop_all_equal: + /* "==" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + st_src_reg temp = get_temp(glsl_version >= 130 ? + glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) : + glsl_type::vec4_type); + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]); + emit_dp(ir, result_dst, temp, temp, vector_elements); + emit(ir, TGSI_OPCODE_SEQ, result_dst, result_src, st_src_reg_for_float(0.0)); + } else { + emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]); + } + break; + case ir_binop_any_nequal: + /* "!=" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + st_src_reg temp = get_temp(glsl_version >= 130 ? + glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) : + glsl_type::vec4_type); + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]); + emit_dp(ir, result_dst, temp, temp, vector_elements); + emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_float(0.0)); + } else { + emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]); + } + break; + + case ir_unop_any: + assert(ir->operands[0]->type->is_vector()); + emit_dp(ir, result_dst, op[0], op[0], + ir->operands[0]->type->vector_elements); + emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_float(0.0)); + break; + + case ir_binop_logic_xor: + emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]); + break; + + case ir_binop_logic_or: + /* This could be a saturated add and skip the SNE. */ + emit(ir, TGSI_OPCODE_ADD, result_dst, op[0], op[1]); + emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_float(0.0)); + break; + + case ir_binop_logic_and: + /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ + emit(ir, TGSI_OPCODE_MUL, result_dst, op[0], op[1]); + break; + + case ir_binop_dot: + assert(ir->operands[0]->type->is_vector()); + assert(ir->operands[0]->type == ir->operands[1]->type); + emit_dp(ir, result_dst, op[0], op[1], + ir->operands[0]->type->vector_elements); + break; + + case ir_unop_sqrt: + /* sqrt(x) = x * rsq(x). */ + emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, op[0]); + emit(ir, TGSI_OPCODE_MUL, result_dst, result_src, op[0]); + /* For incoming channels <= 0, set the result to 0. */ + op[0].negate = ~op[0].negate; + emit(ir, TGSI_OPCODE_CMP, result_dst, + op[0], result_src, st_src_reg_for_float(0.0)); + break; + case ir_unop_rsq: + emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, op[0]); + break; + case ir_unop_i2f: + case ir_unop_b2f: + if (glsl_version >= 130) { + emit(ir, TGSI_OPCODE_I2F, result_dst, op[0]); + break; + } + case ir_unop_i2u: + case ir_unop_u2i: + /* Converting between signed and unsigned integers is a no-op. */ + case ir_unop_b2i: + /* Booleans are stored as integers (or floats in GLSL 1.20 and lower). */ + result_src = op[0]; + break; + case ir_unop_f2i: + if (glsl_version >= 130) + emit(ir, TGSI_OPCODE_F2I, result_dst, op[0]); + else + emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_f2b: + case ir_unop_i2b: + emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], + st_src_reg_for_type(result_dst.type, 0)); + break; + case ir_unop_trunc: + emit(ir, TGSI_OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_ceil: + op[0].negate = ~op[0].negate; + emit(ir, TGSI_OPCODE_FLR, result_dst, op[0]); + result_src.negate = ~result_src.negate; + break; + case ir_unop_floor: + emit(ir, TGSI_OPCODE_FLR, result_dst, op[0]); + break; + case ir_unop_fract: + emit(ir, TGSI_OPCODE_FRC, result_dst, op[0]); + break; + + case ir_binop_min: + emit(ir, TGSI_OPCODE_MIN, result_dst, op[0], op[1]); + break; + case ir_binop_max: + emit(ir, TGSI_OPCODE_MAX, result_dst, op[0], op[1]); + break; + case ir_binop_pow: + emit_scalar(ir, TGSI_OPCODE_POW, result_dst, op[0], op[1]); + break; + + case ir_unop_bit_not: + if (glsl_version >= 130) { + emit(ir, TGSI_OPCODE_NOT, result_dst, op[0]); + break; + } + case ir_unop_u2f: + if (glsl_version >= 130) { + emit(ir, TGSI_OPCODE_U2F, result_dst, op[0]); + break; + } + case ir_binop_lshift: + if (glsl_version >= 130) { + emit(ir, TGSI_OPCODE_SHL, result_dst, op[0]); + break; + } + case ir_binop_rshift: + if (glsl_version >= 130) { + emit(ir, TGSI_OPCODE_ISHR, result_dst, op[0]); + break; + } + case ir_binop_bit_and: + if (glsl_version >= 130) { + emit(ir, TGSI_OPCODE_AND, result_dst, op[0]); + break; + } + case ir_binop_bit_xor: + if (glsl_version >= 130) { + emit(ir, TGSI_OPCODE_XOR, result_dst, op[0]); + break; + } + case ir_binop_bit_or: + if (glsl_version >= 130) { + emit(ir, TGSI_OPCODE_OR, result_dst, op[0]); + break; + } + case ir_unop_round_even: + assert(!"GLSL 1.30 features unsupported"); + break; + + case ir_quadop_vector: + /* This operation should have already been handled. + */ + assert(!"Should not get here."); + break; + } + + this->result = result_src; +} + + +void +glsl_to_tgsi_visitor::visit(ir_swizzle *ir) +{ + st_src_reg src; + int i; + int swizzle[4]; + + /* Note that this is only swizzles in expressions, not those on the left + * hand side of an assignment, which do write masking. See ir_assignment + * for that. + */ + + ir->val->accept(this); + src = this->result; + assert(src.file != PROGRAM_UNDEFINED); + + for (i = 0; i < 4; i++) { + if (i < ir->type->vector_elements) { + switch (i) { + case 0: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x); + break; + case 1: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y); + break; + case 2: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z); + break; + case 3: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w); + break; + } + } else { + /* If the type is smaller than a vec4, replicate the last + * channel out. + */ + swizzle[i] = swizzle[ir->type->vector_elements - 1]; + } + } + + src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); + + this->result = src; +} + +void +glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) +{ + variable_storage *entry = find_variable_storage(ir->var); + ir_variable *var = ir->var; + + if (!entry) { + switch (var->mode) { + case ir_var_uniform: + entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM, + var->location); + this->variables.push_tail(entry); + break; + case ir_var_in: + case ir_var_inout: + /* The linker assigns locations for varyings and attributes, + * including deprecated builtins (like gl_Color), user-assign + * generic attributes (glBindVertexLocation), and + * user-defined varyings. + * + * FINISHME: We would hit this path for function arguments. Fix! + */ + assert(var->location != -1); + entry = new(mem_ctx) variable_storage(var, + PROGRAM_INPUT, + var->location); + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && + var->location >= VERT_ATTRIB_GENERIC0) { + _mesa_add_attribute(this->prog->Attributes, + var->name, + _mesa_sizeof_glsl_type(var->type->gl_type), + var->type->gl_type, + var->location - VERT_ATTRIB_GENERIC0); + } + break; + case ir_var_out: + assert(var->location != -1); + entry = new(mem_ctx) variable_storage(var, + PROGRAM_OUTPUT, + var->location); + break; + case ir_var_system_value: + entry = new(mem_ctx) variable_storage(var, + PROGRAM_SYSTEM_VALUE, + var->location); + break; + case ir_var_auto: + case ir_var_temporary: + entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(entry); + + next_temp += type_size(var->type); + break; + } + + if (!entry) { + printf("Failed to make storage for %s\n", var->name); + exit(1); + } + } + + this->result = st_src_reg(entry->file, entry->index, var->type); + if (glsl_version <= 120) + this->result.type = GLSL_TYPE_FLOAT; +} + +void +glsl_to_tgsi_visitor::visit(ir_dereference_array *ir) +{ + ir_constant *index; + st_src_reg src; + int element_size = type_size(ir->type); + + index = ir->array_index->constant_expression_value(); + + ir->array->accept(this); + src = this->result; + + if (index) { + src.index += index->value.i[0] * element_size; + } else { + /* Variable index array dereference. It eats the "vec4" of the + * base of the array and an index that offsets the TGSI register + * index. + */ + ir->array_index->accept(this); + + st_src_reg index_reg; + + if (element_size == 1) { + index_reg = this->result; + } else { + index_reg = get_temp(glsl_type::float_type); + + emit(ir, TGSI_OPCODE_MUL, st_dst_reg(index_reg), + this->result, st_src_reg_for_float(element_size)); + } + + /* If there was already a relative address register involved, add the + * new and the old together to get the new offset. + */ + if (src.reladdr != NULL) { + st_src_reg accum_reg = get_temp(glsl_type::float_type); + + emit(ir, TGSI_OPCODE_ADD, st_dst_reg(accum_reg), + index_reg, *src.reladdr); + + index_reg = accum_reg; + } + + src.reladdr = ralloc(mem_ctx, st_src_reg); + memcpy(src.reladdr, &index_reg, sizeof(index_reg)); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + src.swizzle = swizzle_for_size(ir->type->vector_elements); + else + src.swizzle = SWIZZLE_NOOP; + + this->result = src; +} + +void +glsl_to_tgsi_visitor::visit(ir_dereference_record *ir) +{ + unsigned int i; + const glsl_type *struct_type = ir->record->type; + int offset = 0; + + ir->record->accept(this); + + for (i = 0; i < struct_type->length; i++) { + if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) + break; + offset += type_size(struct_type->fields.structure[i].type); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + this->result.swizzle = swizzle_for_size(ir->type->vector_elements); + else + this->result.swizzle = SWIZZLE_NOOP; + + this->result.index += offset; +} + +/** + * We want to be careful in assignment setup to hit the actual storage + * instead of potentially using a temporary like we might with the + * ir_dereference handler. + */ +static st_dst_reg +get_assignment_lhs(ir_dereference *ir, glsl_to_tgsi_visitor *v) +{ + /* The LHS must be a dereference. If the LHS is a variable indexed array + * access of a vector, it must be separated into a series conditional moves + * before reaching this point (see ir_vec_index_to_cond_assign). + */ + assert(ir->as_dereference()); + ir_dereference_array *deref_array = ir->as_dereference_array(); + if (deref_array) { + assert(!deref_array->array->type->is_vector()); + } + + /* Use the rvalue deref handler for the most part. We'll ignore + * swizzles in it and write swizzles using writemask, though. + */ + ir->accept(v); + return st_dst_reg(v->result); +} + +/** + * Process the condition of a conditional assignment + * + * Examines the condition of a conditional assignment to generate the optimal + * first operand of a \c CMP instruction. If the condition is a relational + * operator with 0 (e.g., \c ir_binop_less), the value being compared will be + * used as the source for the \c CMP instruction. Otherwise the comparison + * is processed to a boolean result, and the boolean result is used as the + * operand to the CMP instruction. + */ +bool +glsl_to_tgsi_visitor::process_move_condition(ir_rvalue *ir) +{ + ir_rvalue *src_ir = ir; + bool negate = true; + bool switch_order = false; + + ir_expression *const expr = ir->as_expression(); + if ((expr != NULL) && (expr->get_num_operands() == 2)) { + bool zero_on_left = false; + + if (expr->operands[0]->is_zero()) { + src_ir = expr->operands[1]; + zero_on_left = true; + } else if (expr->operands[1]->is_zero()) { + src_ir = expr->operands[0]; + zero_on_left = false; + } + + /* a is - 0 + - 0 + + * (a < 0) T F F ( a < 0) T F F + * (0 < a) F F T (-a < 0) F F T + * (a <= 0) T T F (-a < 0) F F T (swap order of other operands) + * (0 <= a) F T T ( a < 0) T F F (swap order of other operands) + * (a > 0) F F T (-a < 0) F F T + * (0 > a) T F F ( a < 0) T F F + * (a >= 0) F T T ( a < 0) T F F (swap order of other operands) + * (0 >= a) T T F (-a < 0) F F T (swap order of other operands) + * + * Note that exchanging the order of 0 and 'a' in the comparison simply + * means that the value of 'a' should be negated. + */ + if (src_ir != ir) { + switch (expr->operation) { + case ir_binop_less: + switch_order = false; + negate = zero_on_left; + break; + + case ir_binop_greater: + switch_order = false; + negate = !zero_on_left; + break; + + case ir_binop_lequal: + switch_order = true; + negate = !zero_on_left; + break; + + case ir_binop_gequal: + switch_order = true; + negate = zero_on_left; + break; + + default: + /* This isn't the right kind of comparison afterall, so make sure + * the whole condition is visited. + */ + src_ir = ir; + break; + } + } + } + + src_ir->accept(this); + + /* We use the TGSI_OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the + * condition we produced is 0.0 or 1.0. By flipping the sign, we can + * choose which value TGSI_OPCODE_CMP produces without an extra instruction + * computing the condition. + */ + if (negate) + this->result.negate = ~this->result.negate; + + return switch_order; +} + +void +glsl_to_tgsi_visitor::visit(ir_assignment *ir) +{ + st_dst_reg l; + st_src_reg r; + int i; + + ir->rhs->accept(this); + r = this->result; + + l = get_assignment_lhs(ir->lhs, this); + + /* FINISHME: This should really set to the correct maximal writemask for each + * FINISHME: component written (in the loops below). This case can only + * FINISHME: occur for matrices, arrays, and structures. + */ + if (ir->write_mask == 0) { + assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); + l.writemask = WRITEMASK_XYZW; + } else if (ir->lhs->type->is_scalar() && + ir->lhs->variable_referenced()->mode == ir_var_out) { + /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the + * FINISHME: W component of fragment shader output zero, work correctly. + */ + l.writemask = WRITEMASK_XYZW; + } else { + int swizzles[4]; + int first_enabled_chan = 0; + int rhs_chan = 0; + + l.writemask = ir->write_mask; + + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) { + first_enabled_chan = GET_SWZ(r.swizzle, i); + break; + } + } + + /* Swizzle a small RHS vector into the channels being written. + * + * glsl ir treats write_mask as dictating how many channels are + * present on the RHS while TGSI treats write_mask as just + * showing which channels of the vec4 RHS get written. + */ + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) + swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++); + else + swizzles[i] = first_enabled_chan; + } + r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1], + swizzles[2], swizzles[3]); + } + + assert(l.file != PROGRAM_UNDEFINED); + assert(r.file != PROGRAM_UNDEFINED); + + if (ir->condition) { + const bool switch_order = this->process_move_condition(ir->condition); + st_src_reg condition = this->result; + + for (i = 0; i < type_size(ir->lhs->type); i++) { + st_src_reg l_src = st_src_reg(l); + l_src.swizzle = swizzle_for_size(ir->lhs->type->vector_elements); + + if (switch_order) { + emit(ir, TGSI_OPCODE_CMP, l, condition, l_src, r); + } else { + emit(ir, TGSI_OPCODE_CMP, l, condition, r, l_src); + } + + l.index++; + r.index++; + } + } else if (ir->rhs->as_expression() && + this->instructions.get_tail() && + ir->rhs == ((glsl_to_tgsi_instruction *)this->instructions.get_tail())->ir && + type_size(ir->lhs->type) == 1) { + /* To avoid emitting an extra MOV when assigning an expression to a + * variable, emit the last instruction of the expression again, but + * replace the destination register with the target of the assignment. + * Dead code elimination will remove the original instruction. + */ + glsl_to_tgsi_instruction *inst; + inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail(); + emit(ir, inst->op, l, inst->src[0], inst->src[1], inst->src[2]); + } else { + for (i = 0; i < type_size(ir->lhs->type); i++) { + emit(ir, TGSI_OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } +} + + +void +glsl_to_tgsi_visitor::visit(ir_constant *ir) +{ + st_src_reg src; + GLfloat stack_vals[4] = { 0 }; + gl_constant_value *values = (gl_constant_value *) stack_vals; + GLenum gl_type = GL_NONE; + unsigned int i; + static int in_array = 0; + gl_register_file file = in_array ? PROGRAM_CONSTANT : PROGRAM_IMMEDIATE; + + /* Unfortunately, 4 floats is all we can get into + * _mesa_add_typed_unnamed_constant. So, make a temp to store an + * aggregate constant and move each constant value into it. If we + * get lucky, copy propagation will eliminate the extra moves. + */ + if (ir->type->base_type == GLSL_TYPE_STRUCT) { + st_src_reg temp_base = get_temp(ir->type); + st_dst_reg temp = st_dst_reg(temp_base); + + foreach_iter(exec_list_iterator, iter, ir->components) { + ir_constant *field_value = (ir_constant *)iter.get(); + int size = type_size(field_value->type); + + assert(size > 0); + + field_value->accept(this); + src = this->result; + + for (i = 0; i < (unsigned int)size; i++) { + emit(ir, TGSI_OPCODE_MOV, temp, src); + + src.index++; + temp.index++; + } + } + this->result = temp_base; + return; + } + + if (ir->type->is_array()) { + st_src_reg temp_base = get_temp(ir->type); + st_dst_reg temp = st_dst_reg(temp_base); + int size = type_size(ir->type->fields.array); + + assert(size > 0); + in_array++; + + for (i = 0; i < ir->type->length; i++) { + ir->array_elements[i]->accept(this); + src = this->result; + for (int j = 0; j < size; j++) { + emit(ir, TGSI_OPCODE_MOV, temp, src); + + src.index++; + temp.index++; + } + } + this->result = temp_base; + in_array--; + return; + } + + if (ir->type->is_matrix()) { + st_src_reg mat = get_temp(ir->type); + st_dst_reg mat_column = st_dst_reg(mat); + + for (i = 0; i < ir->type->matrix_columns; i++) { + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + values = (gl_constant_value *) &ir->value.f[i * ir->type->vector_elements]; + + src = st_src_reg(file, -1, ir->type->base_type); + src.index = add_constant(file, + values, + ir->type->vector_elements, + GL_FLOAT, + &src.swizzle); + emit(ir, TGSI_OPCODE_MOV, mat_column, src); + + mat_column.index++; + } + + this->result = mat; + return; + } + + switch (ir->type->base_type) { + case GLSL_TYPE_FLOAT: + gl_type = GL_FLOAT; + for (i = 0; i < ir->type->vector_elements; i++) { + values[i].f = ir->value.f[i]; + } + break; + case GLSL_TYPE_UINT: + gl_type = glsl_version >= 130 ? GL_UNSIGNED_INT : GL_FLOAT; + for (i = 0; i < ir->type->vector_elements; i++) { + if (glsl_version >= 130) + values[i].u = ir->value.u[i]; + else + values[i].f = ir->value.u[i]; + } + break; + case GLSL_TYPE_INT: + gl_type = glsl_version >= 130 ? GL_INT : GL_FLOAT; + for (i = 0; i < ir->type->vector_elements; i++) { + if (glsl_version >= 130) + values[i].i = ir->value.i[i]; + else + values[i].f = ir->value.i[i]; + } + break; + case GLSL_TYPE_BOOL: + gl_type = glsl_version >= 130 ? GL_BOOL : GL_FLOAT; + for (i = 0; i < ir->type->vector_elements; i++) { + if (glsl_version >= 130) + values[i].b = ir->value.b[i]; + else + values[i].f = ir->value.b[i]; + } + break; + default: + assert(!"Non-float/uint/int/bool constant"); + } + + this->result = st_src_reg(file, -1, ir->type); + this->result.index = add_constant(file, + values, + ir->type->vector_elements, + gl_type, + &this->result.swizzle); +} + +function_entry * +glsl_to_tgsi_visitor::get_function_signature(ir_function_signature *sig) +{ + function_entry *entry; + + foreach_iter(exec_list_iterator, iter, this->function_signatures) { + entry = (function_entry *)iter.get(); + + if (entry->sig == sig) + return entry; + } + + entry = ralloc(mem_ctx, function_entry); + entry->sig = sig; + entry->sig_id = this->next_signature_id++; + entry->bgn_inst = NULL; + + /* Allocate storage for all the parameters. */ + foreach_iter(exec_list_iterator, iter, sig->parameters) { + ir_variable *param = (ir_variable *)iter.get(); + variable_storage *storage; + + storage = find_variable_storage(param); + assert(!storage); + + storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + + this->next_temp += type_size(param->type); + } + + if (!sig->return_type->is_void()) { + entry->return_reg = get_temp(sig->return_type); + } else { + entry->return_reg = undef_src; + } + + this->function_signatures.push_tail(entry); + return entry; +} + +void +glsl_to_tgsi_visitor::visit(ir_call *ir) +{ + glsl_to_tgsi_instruction *call_inst; + ir_function_signature *sig = ir->get_callee(); + function_entry *entry = get_function_signature(sig); + int i; + + /* Process in parameters. */ + exec_list_iterator sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_in || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + param_rval->accept(this); + st_src_reg r = this->result; + + st_dst_reg l; + l.file = storage->file; + l.index = storage->index; + l.reladdr = NULL; + l.writemask = WRITEMASK_XYZW; + l.cond_mask = COND_TR; + + for (i = 0; i < type_size(param->type); i++) { + emit(ir, TGSI_OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Emit call instruction */ + call_inst = emit(ir, TGSI_OPCODE_CAL); + call_inst->function = entry; + + /* Process out parameters. */ + sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_out || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + st_src_reg r; + r.file = storage->file; + r.index = storage->index; + r.reladdr = NULL; + r.swizzle = SWIZZLE_NOOP; + r.negate = 0; + + param_rval->accept(this); + st_dst_reg l = st_dst_reg(this->result); + + for (i = 0; i < type_size(param->type); i++) { + emit(ir, TGSI_OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Process return value. */ + this->result = entry->return_reg; +} + +void +glsl_to_tgsi_visitor::visit(ir_texture *ir) +{ + st_src_reg result_src, coord, lod_info, projector, dx, dy; + st_dst_reg result_dst, coord_dst; + glsl_to_tgsi_instruction *inst = NULL; + unsigned opcode = TGSI_OPCODE_NOP; + + ir->coordinate->accept(this); + + /* Put our coords in a temp. We'll need to modify them for shadow, + * projection, or LOD, so the only case we'd use it as is is if + * we're doing plain old texturing. The optimization passes on + * glsl_to_tgsi_visitor should handle cleaning up our mess in that case. + */ + coord = get_temp(glsl_type::vec4_type); + coord_dst = st_dst_reg(coord); + emit(ir, TGSI_OPCODE_MOV, coord_dst, this->result); + + if (ir->projector) { + ir->projector->accept(this); + projector = this->result; + } + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(glsl_type::vec4_type); + result_dst = st_dst_reg(result_src); + + switch (ir->op) { + case ir_tex: + opcode = TGSI_OPCODE_TEX; + break; + case ir_txb: + opcode = TGSI_OPCODE_TXB; + ir->lod_info.bias->accept(this); + lod_info = this->result; + break; + case ir_txl: + opcode = TGSI_OPCODE_TXL; + ir->lod_info.lod->accept(this); + lod_info = this->result; + break; + case ir_txd: + opcode = TGSI_OPCODE_TXD; + ir->lod_info.grad.dPdx->accept(this); + dx = this->result; + ir->lod_info.grad.dPdy->accept(this); + dy = this->result; + break; + case ir_txf: /* TODO: use TGSI_OPCODE_TXF here */ + assert(!"GLSL 1.30 features unsupported"); + break; + } + + if (ir->projector) { + if (opcode == TGSI_OPCODE_TEX) { + /* Slot the projector in as the last component of the coord. */ + coord_dst.writemask = WRITEMASK_W; + emit(ir, TGSI_OPCODE_MOV, coord_dst, projector); + coord_dst.writemask = WRITEMASK_XYZW; + opcode = TGSI_OPCODE_TXP; + } else { + st_src_reg coord_w = coord; + coord_w.swizzle = SWIZZLE_WWWW; + + /* For the other TEX opcodes there's no projective version + * since the last slot is taken up by LOD info. Do the + * projective divide now. + */ + coord_dst.writemask = WRITEMASK_W; + emit(ir, TGSI_OPCODE_RCP, coord_dst, projector); + + /* In the case where we have to project the coordinates "by hand," + * the shadow comparator value must also be projected. + */ + st_src_reg tmp_src = coord; + if (ir->shadow_comparitor) { + /* Slot the shadow value in as the second to last component of the + * coord. + */ + ir->shadow_comparitor->accept(this); + + tmp_src = get_temp(glsl_type::vec4_type); + st_dst_reg tmp_dst = st_dst_reg(tmp_src); + + tmp_dst.writemask = WRITEMASK_Z; + emit(ir, TGSI_OPCODE_MOV, tmp_dst, this->result); + + tmp_dst.writemask = WRITEMASK_XY; + emit(ir, TGSI_OPCODE_MOV, tmp_dst, coord); + } + + coord_dst.writemask = WRITEMASK_XYZ; + emit(ir, TGSI_OPCODE_MUL, coord_dst, tmp_src, coord_w); + + coord_dst.writemask = WRITEMASK_XYZW; + coord.swizzle = SWIZZLE_XYZW; + } + } + + /* If projection is done and the opcode is not TGSI_OPCODE_TXP, then the shadow + * comparator was put in the correct place (and projected) by the code, + * above, that handles by-hand projection. + */ + if (ir->shadow_comparitor && (!ir->projector || opcode == TGSI_OPCODE_TXP)) { + /* Slot the shadow value in as the second to last component of the + * coord. + */ + ir->shadow_comparitor->accept(this); + coord_dst.writemask = WRITEMASK_Z; + emit(ir, TGSI_OPCODE_MOV, coord_dst, this->result); + coord_dst.writemask = WRITEMASK_XYZW; + } + + if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXB) { + /* TGSI stores LOD or LOD bias in the last channel of the coords. */ + coord_dst.writemask = WRITEMASK_W; + emit(ir, TGSI_OPCODE_MOV, coord_dst, lod_info); + coord_dst.writemask = WRITEMASK_XYZW; + } + + if (opcode == TGSI_OPCODE_TXD) + inst = emit(ir, opcode, result_dst, coord, dx, dy); + else + inst = emit(ir, opcode, result_dst, coord); + + if (ir->shadow_comparitor) + inst->tex_shadow = GL_TRUE; + + inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler, + this->shader_program, + this->prog); + + const glsl_type *sampler_type = ir->sampler->type; + + switch (sampler_type->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX; + break; + case GLSL_SAMPLER_DIM_2D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX; + break; + case GLSL_SAMPLER_DIM_3D: + inst->tex_target = TEXTURE_3D_INDEX; + break; + case GLSL_SAMPLER_DIM_CUBE: + inst->tex_target = TEXTURE_CUBE_INDEX; + break; + case GLSL_SAMPLER_DIM_RECT: + inst->tex_target = TEXTURE_RECT_INDEX; + break; + case GLSL_SAMPLER_DIM_BUF: + assert(!"FINISHME: Implement ARB_texture_buffer_object"); + break; + default: + assert(!"Should not get here."); + } + + this->result = result_src; +} + +void +glsl_to_tgsi_visitor::visit(ir_return *ir) +{ + if (ir->get_value()) { + st_dst_reg l; + int i; + + assert(current_function); + + ir->get_value()->accept(this); + st_src_reg r = this->result; + + l = st_dst_reg(current_function->return_reg); + + for (i = 0; i < type_size(current_function->sig->return_type); i++) { + emit(ir, TGSI_OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + emit(ir, TGSI_OPCODE_RET); +} + +void +glsl_to_tgsi_visitor::visit(ir_discard *ir) +{ + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + if (ir->condition) { + ir->condition->accept(this); + this->result.negate = ~this->result.negate; + emit(ir, TGSI_OPCODE_KIL, undef_dst, this->result); + } else { + emit(ir, TGSI_OPCODE_KILP); + } + + fp->UsesKill = GL_TRUE; +} + +void +glsl_to_tgsi_visitor::visit(ir_if *ir) +{ + glsl_to_tgsi_instruction *cond_inst, *if_inst; + glsl_to_tgsi_instruction *prev_inst; + + prev_inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail(); + + ir->condition->accept(this); + assert(this->result.file != PROGRAM_UNDEFINED); + + if (this->options->EmitCondCodes) { + cond_inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail(); + + /* See if we actually generated any instruction for generating + * the condition. If not, then cook up a move to a temp so we + * have something to set cond_update on. + */ + if (cond_inst == prev_inst) { + st_src_reg temp = get_temp(glsl_type::bool_type); + cond_inst = emit(ir->condition, TGSI_OPCODE_MOV, st_dst_reg(temp), result); + } + cond_inst->cond_update = GL_TRUE; + + if_inst = emit(ir->condition, TGSI_OPCODE_IF); + if_inst->dst.cond_mask = COND_NE; + } else { + if_inst = emit(ir->condition, TGSI_OPCODE_IF, undef_dst, this->result); + } + + this->instructions.push_tail(if_inst); + + visit_exec_list(&ir->then_instructions, this); + + if (!ir->else_instructions.is_empty()) { + emit(ir->condition, TGSI_OPCODE_ELSE); + visit_exec_list(&ir->else_instructions, this); + } + + if_inst = emit(ir->condition, TGSI_OPCODE_ENDIF); +} + +glsl_to_tgsi_visitor::glsl_to_tgsi_visitor() +{ + result.file = PROGRAM_UNDEFINED; + next_temp = 1; + next_signature_id = 1; + num_immediates = 0; + current_function = NULL; + num_address_regs = 0; + indirect_addr_temps = false; + indirect_addr_consts = false; + mem_ctx = ralloc_context(NULL); +} + +glsl_to_tgsi_visitor::~glsl_to_tgsi_visitor() +{ + ralloc_free(mem_ctx); +} + +extern "C" void free_glsl_to_tgsi_visitor(glsl_to_tgsi_visitor *v) +{ + delete v; +} + + +/** + * Count resources used by the given gpu program (number of texture + * samplers, etc). + */ +static void +count_resources(glsl_to_tgsi_visitor *v, gl_program *prog) +{ + v->samplers_used = 0; + + foreach_iter(exec_list_iterator, iter, v->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + + if (is_tex_instruction(inst->op)) { + v->samplers_used |= 1 << inst->sampler; + + prog->SamplerTargets[inst->sampler] = + (gl_texture_index)inst->tex_target; + if (inst->tex_shadow) { + prog->ShadowSamplers |= 1 << inst->sampler; + } + } + } + + prog->SamplersUsed = v->samplers_used; + _mesa_update_shader_textures_used(prog); +} + + +/** + * Check if the given vertex/fragment/shader program is within the + * resource limits of the context (number of texture units, etc). + * If any of those checks fail, record a linker error. + * + * XXX more checks are needed... + */ +static void +check_resources(const struct gl_context *ctx, + struct gl_shader_program *shader_program, + glsl_to_tgsi_visitor *prog, + struct gl_program *proginfo) +{ + switch (proginfo->Target) { + case GL_VERTEX_PROGRAM_ARB: + if (_mesa_bitcount(prog->samplers_used) > + ctx->Const.MaxVertexTextureImageUnits) { + fail_link(shader_program, "Too many vertex shader texture samplers"); + } + if (proginfo->Parameters->NumParameters > MAX_UNIFORMS) { + fail_link(shader_program, "Too many vertex shader constants"); + } + break; + case MESA_GEOMETRY_PROGRAM: + if (_mesa_bitcount(prog->samplers_used) > + ctx->Const.MaxGeometryTextureImageUnits) { + fail_link(shader_program, "Too many geometry shader texture samplers"); + } + if (proginfo->Parameters->NumParameters > + MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) { + fail_link(shader_program, "Too many geometry shader constants"); + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if (_mesa_bitcount(prog->samplers_used) > + ctx->Const.MaxTextureImageUnits) { + fail_link(shader_program, "Too many fragment shader texture samplers"); + } + if (proginfo->Parameters->NumParameters > MAX_UNIFORMS) { + fail_link(shader_program, "Too many fragment shader constants"); + } + break; + default: + _mesa_problem(ctx, "unexpected program type in check_resources()"); + } +} + + + +struct uniform_sort { + struct gl_uniform *u; + int pos; +}; + +/* The shader_program->Uniforms list is almost sorted in increasing + * uniform->{Frag,Vert}Pos locations, but not quite when there are + * uniforms shared between targets. We need to add parameters in + * increasing order for the targets. + */ +static int +sort_uniforms(const void *a, const void *b) +{ + struct uniform_sort *u1 = (struct uniform_sort *)a; + struct uniform_sort *u2 = (struct uniform_sort *)b; + + return u1->pos - u2->pos; +} + +/* Add the uniforms to the parameters. The linker chose locations + * in our parameters lists (which weren't created yet), which the + * uniforms code will use to poke values into our parameters list + * when uniforms are updated. + */ +static void +add_uniforms_to_parameters_list(struct gl_shader_program *shader_program, + struct gl_shader *shader, + struct gl_program *prog) +{ + unsigned int i; + unsigned int next_sampler = 0, num_uniforms = 0; + struct uniform_sort *sorted_uniforms; + + sorted_uniforms = ralloc_array(NULL, struct uniform_sort, + shader_program->Uniforms->NumUniforms); + + for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) { + struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i; + int parameter_index = -1; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + parameter_index = uniform->VertPos; + break; + case GL_FRAGMENT_SHADER: + parameter_index = uniform->FragPos; + break; + case GL_GEOMETRY_SHADER: + parameter_index = uniform->GeomPos; + break; + } + + /* Only add uniforms used in our target. */ + if (parameter_index != -1) { + sorted_uniforms[num_uniforms].pos = parameter_index; + sorted_uniforms[num_uniforms].u = uniform; + num_uniforms++; + } + } + + qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort), + sort_uniforms); + + for (i = 0; i < num_uniforms; i++) { + struct gl_uniform *uniform = sorted_uniforms[i].u; + int parameter_index = sorted_uniforms[i].pos; + const glsl_type *type = uniform->Type; + unsigned int size; + + if (type->is_vector() || + type->is_scalar()) { + size = type->vector_elements; + } else { + size = type_size(type) * 4; + } + + gl_register_file file; + if (type->is_sampler() || + (type->is_array() && type->fields.array->is_sampler())) { + file = PROGRAM_SAMPLER; + } else { + file = PROGRAM_UNIFORM; + } + + GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, + uniform->Name); + + if (index < 0) { + index = _mesa_add_parameter(prog->Parameters, file, + uniform->Name, size, type->gl_type, + NULL, NULL, 0x0); + + /* Sampler uniform values are stored in prog->SamplerUnits, + * and the entry in that array is selected by this index we + * store in ParameterValues[]. + */ + if (file == PROGRAM_SAMPLER) { + for (unsigned int j = 0; j < size / 4; j++) + prog->Parameters->ParameterValues[index + j][0].f = next_sampler++; + } + + /* The location chosen in the Parameters list here (returned + * from _mesa_add_uniform) has to match what the linker chose. + */ + if (index != parameter_index) { + fail_link(shader_program, "Allocation of uniform `%s' to target " + "failed (%d vs %d)\n", + uniform->Name, index, parameter_index); + } + } + } + + ralloc_free(sorted_uniforms); +} + +static void +set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, + struct gl_shader_program *shader_program, + const char *name, const glsl_type *type, + ir_constant *val) +{ + if (type->is_record()) { + ir_constant *field_constant; + + field_constant = (ir_constant *)val->components.get_head(); + + for (unsigned int i = 0; i < type->length; i++) { + const glsl_type *field_type = type->fields.structure[i].type; + const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, + type->fields.structure[i].name); + set_uniform_initializer(ctx, mem_ctx, shader_program, field_name, + field_type, field_constant); + field_constant = (ir_constant *)field_constant->next; + } + return; + } + + int loc = _mesa_get_uniform_location(ctx, shader_program, name); + + if (loc == -1) { + fail_link(shader_program, + "Couldn't find uniform for initializer %s\n", name); + return; + } + + for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) { + ir_constant *element; + const glsl_type *element_type; + if (type->is_array()) { + element = val->array_elements[i]; + element_type = type->fields.array; + } else { + element = val; + element_type = type; + } + + void *values; + + if (element_type->base_type == GLSL_TYPE_BOOL) { + int *conv = ralloc_array(mem_ctx, int, element_type->components()); + for (unsigned int j = 0; j < element_type->components(); j++) { + conv[j] = element->value.b[j]; + } + values = (void *)conv; + element_type = glsl_type::get_instance(GLSL_TYPE_INT, + element_type->vector_elements, + 1); + } else { + values = &element->value; + } + + if (element_type->is_matrix()) { + _mesa_uniform_matrix(ctx, shader_program, + element_type->matrix_columns, + element_type->vector_elements, + loc, 1, GL_FALSE, (GLfloat *)values); + loc += element_type->matrix_columns; + } else { + _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, + values, element_type->gl_type); + loc += type_size(element_type); + } + } +} + +static void +set_uniform_initializers(struct gl_context *ctx, + struct gl_shader_program *shader_program) +{ + void *mem_ctx = NULL; + + for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_shader *shader = shader_program->_LinkedShaders[i]; + + if (shader == NULL) + continue; + + foreach_iter(exec_list_iterator, iter, *shader->ir) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_variable *var = ir->as_variable(); + + if (!var || var->mode != ir_var_uniform || !var->constant_value) + continue; + + if (!mem_ctx) + mem_ctx = ralloc_context(NULL); + + set_uniform_initializer(ctx, mem_ctx, shader_program, var->name, + var->type, var->constant_value); + } + } + + ralloc_free(mem_ctx); +} + +/* + * Scan/rewrite program to remove reads of custom (output) registers. + * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING + * (for vertex shaders). + * In GLSL shaders, varying vars can be read and written. + * On some hardware, trying to read an output register causes trouble. + * So, rewrite the program to use a temporary register in this case. + * + * Based on _mesa_remove_output_reads from programopt.c. + */ +void +glsl_to_tgsi_visitor::remove_output_reads(gl_register_file type) +{ + GLuint i; + GLint outputMap[VERT_RESULT_MAX]; + GLint outputTypes[VERT_RESULT_MAX]; + GLuint numVaryingReads = 0; + GLboolean usedTemps[MAX_TEMPS]; + GLuint firstTemp = 0; + + _mesa_find_used_registers(prog, PROGRAM_TEMPORARY, + usedTemps, MAX_TEMPS); + + assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT); + assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING); + + for (i = 0; i < VERT_RESULT_MAX; i++) + outputMap[i] = -1; + + /* look for instructions which read from varying vars */ + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + const GLuint numSrc = num_inst_src_regs(inst->op); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->src[j].file == type) { + /* replace the read with a temp reg */ + const GLuint var = inst->src[j].index; + if (outputMap[var] == -1) { + numVaryingReads++; + outputMap[var] = _mesa_find_free_register(usedTemps, + MAX_TEMPS, + firstTemp); + outputTypes[var] = inst->src[j].type; + firstTemp = outputMap[var] + 1; + } + inst->src[j].file = PROGRAM_TEMPORARY; + inst->src[j].index = outputMap[var]; + } + } + } + + if (numVaryingReads == 0) + return; /* nothing to be done */ + + /* look for instructions which write to the varying vars identified above */ + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + if (inst->dst.file == type && outputMap[inst->dst.index] >= 0) { + /* change inst to write to the temp reg, instead of the varying */ + inst->dst.file = PROGRAM_TEMPORARY; + inst->dst.index = outputMap[inst->dst.index]; + } + } + + /* insert new MOV instructions at the end */ + for (i = 0; i < VERT_RESULT_MAX; i++) { + if (outputMap[i] >= 0) { + /* MOV VAR[i], TEMP[tmp]; */ + st_src_reg src = st_src_reg(PROGRAM_TEMPORARY, outputMap[i], outputTypes[i]); + st_dst_reg dst = st_dst_reg(type, WRITEMASK_XYZW, outputTypes[i]); + dst.index = i; + this->emit(NULL, TGSI_OPCODE_MOV, dst, src); + } + } +} + +/** + * Returns the mask of channels (bitmask of WRITEMASK_X,Y,Z,W) which + * are read from the given src in this instruction + */ +static int +get_src_arg_mask(st_dst_reg dst, st_src_reg src) +{ + int read_mask = 0, comp; + + /* Now, given the src swizzle and the written channels, find which + * components are actually read + */ + for (comp = 0; comp < 4; ++comp) { + const unsigned coord = GET_SWZ(src.swizzle, comp); + ASSERT(coord < 4); + if (dst.writemask & (1 << comp) && coord <= SWIZZLE_W) + read_mask |= 1 << coord; + } + + return read_mask; +} + +/** + * This pass replaces CMP T0, T1 T2 T0 with MOV T0, T2 when the CMP + * instruction is the first instruction to write to register T0. There are + * several lowering passes done in GLSL IR (e.g. branches and + * relative addressing) that create a large number of conditional assignments + * that ir_to_mesa converts to CMP instructions like the one mentioned above. + * + * Here is why this conversion is safe: + * CMP T0, T1 T2 T0 can be expanded to: + * if (T1 < 0.0) + * MOV T0, T2; + * else + * MOV T0, T0; + * + * If (T1 < 0.0) evaluates to true then our replacement MOV T0, T2 is the same + * as the original program. If (T1 < 0.0) evaluates to false, executing + * MOV T0, T0 will store a garbage value in T0 since T0 is uninitialized. + * Therefore, it doesn't matter that we are replacing MOV T0, T0 with MOV T0, T2 + * because any instruction that was going to read from T0 after this was going + * to read a garbage value anyway. + */ +void +glsl_to_tgsi_visitor::simplify_cmp(void) +{ + unsigned tempWrites[MAX_TEMPS]; + unsigned outputWrites[MAX_PROGRAM_OUTPUTS]; + + memset(tempWrites, 0, sizeof(tempWrites)); + memset(outputWrites, 0, sizeof(outputWrites)); + + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + unsigned prevWriteMask = 0; + + /* Give up if we encounter relative addressing or flow control. */ + if (inst->dst.reladdr || + tgsi_get_opcode_info(inst->op)->is_branch || + inst->op == TGSI_OPCODE_BGNSUB || + inst->op == TGSI_OPCODE_CONT || + inst->op == TGSI_OPCODE_END || + inst->op == TGSI_OPCODE_ENDSUB || + inst->op == TGSI_OPCODE_RET) { + return; + } + + if (inst->dst.file == PROGRAM_OUTPUT) { + assert(inst->dst.index < MAX_PROGRAM_OUTPUTS); + prevWriteMask = outputWrites[inst->dst.index]; + outputWrites[inst->dst.index] |= inst->dst.writemask; + } else if (inst->dst.file == PROGRAM_TEMPORARY) { + assert(inst->dst.index < MAX_TEMPS); + prevWriteMask = tempWrites[inst->dst.index]; + tempWrites[inst->dst.index] |= inst->dst.writemask; + } + + /* For a CMP to be considered a conditional write, the destination + * register and source register two must be the same. */ + if (inst->op == TGSI_OPCODE_CMP + && !(inst->dst.writemask & prevWriteMask) + && inst->src[2].file == inst->dst.file + && inst->src[2].index == inst->dst.index + && inst->dst.writemask == get_src_arg_mask(inst->dst, inst->src[2])) { + + inst->op = TGSI_OPCODE_MOV; + inst->src[0] = inst->src[1]; + } + } +} + +/* Replaces all references to a temporary register index with another index. */ +void +glsl_to_tgsi_visitor::rename_temp_register(int index, int new_index) +{ + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + unsigned j; + + for (j=0; j < num_inst_src_regs(inst->op); j++) { + if (inst->src[j].file == PROGRAM_TEMPORARY && + inst->src[j].index == index) { + inst->src[j].index = new_index; + } + } + + if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) { + inst->dst.index = new_index; + } + } +} + +int +glsl_to_tgsi_visitor::get_first_temp_read(int index) +{ + int depth = 0; /* loop depth */ + int loop_start = -1; /* index of the first active BGNLOOP (if any) */ + unsigned i = 0, j; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + + for (j=0; j < num_inst_src_regs(inst->op); j++) { + if (inst->src[j].file == PROGRAM_TEMPORARY && + inst->src[j].index == index) { + return (depth == 0) ? i : loop_start; + } + } + + if (inst->op == TGSI_OPCODE_BGNLOOP) { + if(depth++ == 0) + loop_start = i; + } else if (inst->op == TGSI_OPCODE_ENDLOOP) { + if (--depth == 0) + loop_start = -1; + } + assert(depth >= 0); + + i++; + } + + return -1; +} + +int +glsl_to_tgsi_visitor::get_first_temp_write(int index) +{ + int depth = 0; /* loop depth */ + int loop_start = -1; /* index of the first active BGNLOOP (if any) */ + int i = 0; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + + if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) { + return (depth == 0) ? i : loop_start; + } + + if (inst->op == TGSI_OPCODE_BGNLOOP) { + if(depth++ == 0) + loop_start = i; + } else if (inst->op == TGSI_OPCODE_ENDLOOP) { + if (--depth == 0) + loop_start = -1; + } + assert(depth >= 0); + + i++; + } + + return -1; +} + +int +glsl_to_tgsi_visitor::get_last_temp_read(int index) +{ + int depth = 0; /* loop depth */ + int last = -1; /* index of last instruction that reads the temporary */ + unsigned i = 0, j; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + + for (j=0; j < num_inst_src_regs(inst->op); j++) { + if (inst->src[j].file == PROGRAM_TEMPORARY && + inst->src[j].index == index) { + last = (depth == 0) ? i : -2; + } + } + + if (inst->op == TGSI_OPCODE_BGNLOOP) + depth++; + else if (inst->op == TGSI_OPCODE_ENDLOOP) + if (--depth == 0 && last == -2) + last = i; + assert(depth >= 0); + + i++; + } + + assert(last >= -1); + return last; +} + +int +glsl_to_tgsi_visitor::get_last_temp_write(int index) +{ + int depth = 0; /* loop depth */ + int last = -1; /* index of last instruction that writes to the temporary */ + int i = 0; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + + if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) + last = (depth == 0) ? i : -2; + + if (inst->op == TGSI_OPCODE_BGNLOOP) + depth++; + else if (inst->op == TGSI_OPCODE_ENDLOOP) + if (--depth == 0 && last == -2) + last = i; + assert(depth >= 0); + + i++; + } + + assert(last >= -1); + return last; +} + +/* + * On a basic block basis, tracks available PROGRAM_TEMPORARY register + * channels for copy propagation and updates following instructions to + * use the original versions. + * + * The glsl_to_tgsi_visitor lazily produces code assuming that this pass + * will occur. As an example, a TXP production before this pass: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], TEMP[1], texture[0], 2D; + * + * and after: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; + * + * which allows for dead code elimination on TEMP[1]'s writes. + */ +void +glsl_to_tgsi_visitor::copy_propagate(void) +{ + glsl_to_tgsi_instruction **acp = rzalloc_array(mem_ctx, + glsl_to_tgsi_instruction *, + this->next_temp * 4); + int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4); + int level = 0; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + + assert(inst->dst.file != PROGRAM_TEMPORARY + || inst->dst.index < this->next_temp); + + /* First, do any copy propagation possible into the src regs. */ + for (int r = 0; r < 3; r++) { + glsl_to_tgsi_instruction *first = NULL; + bool good = true; + int acp_base = inst->src[r].index * 4; + + if (inst->src[r].file != PROGRAM_TEMPORARY || + inst->src[r].reladdr) + continue; + + /* See if we can find entries in the ACP consisting of MOVs + * from the same src register for all the swizzled channels + * of this src register reference. + */ + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src[r].swizzle, i); + glsl_to_tgsi_instruction *copy_chan = acp[acp_base + src_chan]; + + if (!copy_chan) { + good = false; + break; + } + + assert(acp_level[acp_base + src_chan] <= level); + + if (!first) { + first = copy_chan; + } else { + if (first->src[0].file != copy_chan->src[0].file || + first->src[0].index != copy_chan->src[0].index) { + good = false; + break; + } + } + } + + if (good) { + /* We've now validated that we can copy-propagate to + * replace this src register reference. Do it. + */ + inst->src[r].file = first->src[0].file; + inst->src[r].index = first->src[0].index; + + int swizzle = 0; + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src[r].swizzle, i); + glsl_to_tgsi_instruction *copy_inst = acp[acp_base + src_chan]; + swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) << + (3 * i)); + } + inst->src[r].swizzle = swizzle; + } + } + + switch (inst->op) { + case TGSI_OPCODE_BGNLOOP: + case TGSI_OPCODE_ENDLOOP: + /* End of a basic block, clear the ACP entirely. */ + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + break; + + case TGSI_OPCODE_IF: + ++level; + break; + + case TGSI_OPCODE_ENDIF: + case TGSI_OPCODE_ELSE: + /* Clear all channels written inside the block from the ACP, but + * leaving those that were not touched. + */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + if (acp_level[4 * r + c] >= level) + acp[4 * r + c] = NULL; + } + } + if (inst->op == TGSI_OPCODE_ENDIF) + --level; + break; + + default: + /* Continuing the block, clear any written channels from + * the ACP. + */ + if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) { + /* Any temporary might be written, so no copy propagation + * across this instruction. + */ + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + } else if (inst->dst.file == PROGRAM_OUTPUT && + inst->dst.reladdr) { + /* Any output might be written, so no copy propagation + * from outputs across this instruction. + */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT) + acp[4 * r + c] = NULL; + } + } + } else if (inst->dst.file == PROGRAM_TEMPORARY || + inst->dst.file == PROGRAM_OUTPUT) { + /* Clear where it's used as dst. */ + if (inst->dst.file == PROGRAM_TEMPORARY) { + for (int c = 0; c < 4; c++) { + if (inst->dst.writemask & (1 << c)) { + acp[4 * inst->dst.index + c] = NULL; + } + } + } + + /* Clear where it's used as src. */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c); + + if (acp[4 * r + c]->src[0].file == inst->dst.file && + acp[4 * r + c]->src[0].index == inst->dst.index && + inst->dst.writemask & (1 << src_chan)) + { + acp[4 * r + c] = NULL; + } + } + } + } + break; + } + + /* If this is a copy, add it to the ACP. */ + if (inst->op == TGSI_OPCODE_MOV && + inst->dst.file == PROGRAM_TEMPORARY && + !inst->dst.reladdr && + !inst->saturate && + !inst->src[0].reladdr && + !inst->src[0].negate) { + for (int i = 0; i < 4; i++) { + if (inst->dst.writemask & (1 << i)) { + acp[4 * inst->dst.index + i] = inst; + acp_level[4 * inst->dst.index + i] = level; + } + } + } + } + + ralloc_free(acp_level); + ralloc_free(acp); +} + +/* + * Tracks available PROGRAM_TEMPORARY registers for dead code elimination. + * + * The glsl_to_tgsi_visitor lazily produces code assuming that this pass + * will occur. As an example, a TXP production after copy propagation but + * before this pass: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; + * + * and after this pass: + * + * 0: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; + * + * FIXME: assumes that all functions are inlined (no support for BGNSUB/ENDSUB) + * FIXME: doesn't eliminate all dead code inside of loops; it steps around them + */ +void +glsl_to_tgsi_visitor::eliminate_dead_code(void) +{ + int i; + + for (i=0; i < this->next_temp; i++) { + int last_read = get_last_temp_read(i); + int j = 0; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + + if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == i && + j > last_read) + { + iter.remove(); + delete inst; + } + + j++; + } + } +} + +/* + * On a basic block basis, tracks available PROGRAM_TEMPORARY registers for dead + * code elimination. This is less primitive than eliminate_dead_code(), as it + * is per-channel and can detect consecutive writes without a read between them + * as dead code. However, there is some dead code that can be eliminated by + * eliminate_dead_code() but not this function - for example, this function + * cannot eliminate an instruction writing to a register that is never read and + * is the only instruction writing to that register. + * + * The glsl_to_tgsi_visitor lazily produces code assuming that this pass + * will occur. + */ +int +glsl_to_tgsi_visitor::eliminate_dead_code_advanced(void) +{ + glsl_to_tgsi_instruction **writes = rzalloc_array(mem_ctx, + glsl_to_tgsi_instruction *, + this->next_temp * 4); + int *write_level = rzalloc_array(mem_ctx, int, this->next_temp * 4); + int level = 0; + int removed = 0; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + + assert(inst->dst.file != PROGRAM_TEMPORARY + || inst->dst.index < this->next_temp); + + switch (inst->op) { + case TGSI_OPCODE_BGNLOOP: + case TGSI_OPCODE_ENDLOOP: + /* End of a basic block, clear the write array entirely. + * FIXME: This keeps us from killing dead code when the writes are + * on either side of a loop, even when the register isn't touched + * inside the loop. + */ + memset(writes, 0, sizeof(*writes) * this->next_temp * 4); + break; + + case TGSI_OPCODE_ENDIF: + --level; + break; + + case TGSI_OPCODE_ELSE: + /* Clear all channels written inside the preceding if block from the + * write array, but leave those that were not touched. + * + * FIXME: This destroys opportunities to remove dead code inside of + * IF blocks that are followed by an ELSE block. + */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!writes[4 * r + c]) + continue; + + if (write_level[4 * r + c] >= level) + writes[4 * r + c] = NULL; + } + } + break; + + case TGSI_OPCODE_IF: + ++level; + /* fallthrough to default case to mark the condition as read */ + + default: + /* Continuing the block, clear any channels from the write array that + * are read by this instruction. + */ + for (int i = 0; i < 4; i++) { + if (inst->src[i].file == PROGRAM_TEMPORARY && inst->src[i].reladdr){ + /* Any temporary might be read, so no dead code elimination + * across this instruction. + */ + memset(writes, 0, sizeof(*writes) * this->next_temp * 4); + } else if (inst->src[i].file == PROGRAM_TEMPORARY) { + /* Clear where it's used as src. */ + int src_chans = 1 << GET_SWZ(inst->src[i].swizzle, 0); + src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 1); + src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 2); + src_chans |= 1 << GET_SWZ(inst->src[i].swizzle, 3); + + for (int c = 0; c < 4; c++) { + if (src_chans & (1 << c)) { + writes[4 * inst->src[i].index + c] = NULL; + } + } + } + } + break; + } + + /* If this instruction writes to a temporary, add it to the write array. + * If there is already an instruction in the write array for one or more + * of the channels, flag that channel write as dead. + */ + if (inst->dst.file == PROGRAM_TEMPORARY && + !inst->dst.reladdr && + !inst->saturate) { + for (int c = 0; c < 4; c++) { + if (inst->dst.writemask & (1 << c)) { + if (writes[4 * inst->dst.index + c]) { + if (write_level[4 * inst->dst.index + c] < level) + continue; + else + writes[4 * inst->dst.index + c]->dead_mask |= (1 << c); + } + writes[4 * inst->dst.index + c] = inst; + write_level[4 * inst->dst.index + c] = level; + } + } + } + } + + /* Anything still in the write array at this point is dead code. */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + glsl_to_tgsi_instruction *inst = writes[4 * r + c]; + if (inst) + inst->dead_mask |= (1 << c); + } + } + + /* Now actually remove the instructions that are completely dead and update + * the writemask of other instructions with dead channels. + */ + foreach_iter(exec_list_iterator, iter, this->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + + if (!inst->dead_mask || !inst->dst.writemask) + continue; + else if (inst->dead_mask == inst->dst.writemask) { + iter.remove(); + delete inst; + removed++; + } else + inst->dst.writemask &= ~(inst->dead_mask); + } + + ralloc_free(write_level); + ralloc_free(writes); + + return removed; +} + +/* Merges temporary registers together where possible to reduce the number of + * registers needed to run a program. + * + * Produces optimal code only after copy propagation and dead code elimination + * have been run. */ +void +glsl_to_tgsi_visitor::merge_registers(void) +{ + int *last_reads = rzalloc_array(mem_ctx, int, this->next_temp); + int *first_writes = rzalloc_array(mem_ctx, int, this->next_temp); + int i, j; + + /* Read the indices of the last read and first write to each temp register + * into an array so that we don't have to traverse the instruction list as + * much. */ + for (i=0; i < this->next_temp; i++) { + last_reads[i] = get_last_temp_read(i); + first_writes[i] = get_first_temp_write(i); + } + + /* Start looking for registers with non-overlapping usages that can be + * merged together. */ + for (i=0; i < this->next_temp; i++) { + /* Don't touch unused registers. */ + if (last_reads[i] < 0 || first_writes[i] < 0) continue; + + for (j=0; j < this->next_temp; j++) { + /* Don't touch unused registers. */ + if (last_reads[j] < 0 || first_writes[j] < 0) continue; + + /* We can merge the two registers if the first write to j is after or + * in the same instruction as the last read from i. Note that the + * register at index i will always be used earlier or at the same time + * as the register at index j. */ + if (first_writes[i] <= first_writes[j] && + last_reads[i] <= first_writes[j]) + { + rename_temp_register(j, i); /* Replace all references to j with i.*/ + + /* Update the first_writes and last_reads arrays with the new + * values for the merged register index, and mark the newly unused + * register index as such. */ + last_reads[i] = last_reads[j]; + first_writes[j] = -1; + last_reads[j] = -1; + } + } + } + + ralloc_free(last_reads); + ralloc_free(first_writes); +} + +/* Reassign indices to temporary registers by reusing unused indices created + * by optimization passes. */ +void +glsl_to_tgsi_visitor::renumber_registers(void) +{ + int i = 0; + int new_index = 0; + + for (i=0; i < this->next_temp; i++) { + if (get_first_temp_read(i) < 0) continue; + if (i != new_index) + rename_temp_register(i, new_index); + new_index++; + } + + this->next_temp = new_index; +} + +/** + * Returns a fragment program which implements the current pixel transfer ops. + * Based on get_pixel_transfer_program in st_atom_pixeltransfer.c. + */ +extern "C" void +get_pixel_transfer_visitor(struct st_fragment_program *fp, + glsl_to_tgsi_visitor *original, + int scale_and_bias, int pixel_maps) +{ + glsl_to_tgsi_visitor *v = new glsl_to_tgsi_visitor(); + struct st_context *st = st_context(original->ctx); + struct gl_program *prog = &fp->Base.Base; + struct gl_program_parameter_list *params = _mesa_new_parameter_list(); + st_src_reg coord, src0; + st_dst_reg dst0; + glsl_to_tgsi_instruction *inst; + + /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */ + v->ctx = original->ctx; + v->prog = prog; + v->glsl_version = original->glsl_version; + v->options = original->options; + v->next_temp = original->next_temp; + v->num_address_regs = original->num_address_regs; + v->samplers_used = prog->SamplersUsed = original->samplers_used; + v->indirect_addr_temps = original->indirect_addr_temps; + v->indirect_addr_consts = original->indirect_addr_consts; + memcpy(&v->immediates, &original->immediates, sizeof(v->immediates)); + + /* + * Get initial pixel color from the texture. + * TEX colorTemp, fragment.texcoord[0], texture[0], 2D; + */ + coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type); + src0 = v->get_temp(glsl_type::vec4_type); + dst0 = st_dst_reg(src0); + inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord); + inst->sampler = 0; + inst->tex_target = TEXTURE_2D_INDEX; + + prog->InputsRead |= (1 << FRAG_ATTRIB_TEX0); + prog->SamplersUsed |= (1 << 0); /* mark sampler 0 as used */ + v->samplers_used |= (1 << 0); + + if (scale_and_bias) { + static const gl_state_index scale_state[STATE_LENGTH] = + { STATE_INTERNAL, STATE_PT_SCALE, + (gl_state_index) 0, (gl_state_index) 0, (gl_state_index) 0 }; + static const gl_state_index bias_state[STATE_LENGTH] = + { STATE_INTERNAL, STATE_PT_BIAS, + (gl_state_index) 0, (gl_state_index) 0, (gl_state_index) 0 }; + GLint scale_p, bias_p; + st_src_reg scale, bias; + + scale_p = _mesa_add_state_reference(params, scale_state); + bias_p = _mesa_add_state_reference(params, bias_state); + + /* MAD colorTemp, colorTemp, scale, bias; */ + scale = st_src_reg(PROGRAM_STATE_VAR, scale_p, GLSL_TYPE_FLOAT); + bias = st_src_reg(PROGRAM_STATE_VAR, bias_p, GLSL_TYPE_FLOAT); + inst = v->emit(NULL, TGSI_OPCODE_MAD, dst0, src0, scale, bias); + } + + if (pixel_maps) { + st_src_reg temp = v->get_temp(glsl_type::vec4_type); + st_dst_reg temp_dst = st_dst_reg(temp); + + assert(st->pixel_xfer.pixelmap_texture); + + /* With a little effort, we can do four pixel map look-ups with + * two TEX instructions: + */ + + /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */ + temp_dst.writemask = WRITEMASK_XY; /* write R,G */ + inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0); + inst->sampler = 1; + inst->tex_target = TEXTURE_2D_INDEX; + + /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */ + src0.swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W); + temp_dst.writemask = WRITEMASK_ZW; /* write B,A */ + inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0); + inst->sampler = 1; + inst->tex_target = TEXTURE_2D_INDEX; + + prog->SamplersUsed |= (1 << 1); /* mark sampler 1 as used */ + v->samplers_used |= (1 << 1); + + /* MOV colorTemp, temp; */ + inst = v->emit(NULL, TGSI_OPCODE_MOV, dst0, temp); + } + + /* Now copy the instructions from the original glsl_to_tgsi_visitor into the + * new visitor. */ + foreach_iter(exec_list_iterator, iter, original->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + st_src_reg src_regs[3]; + + if (inst->dst.file == PROGRAM_OUTPUT) + prog->OutputsWritten |= BITFIELD64_BIT(inst->dst.index); + + for (int i=0; i<3; i++) { + src_regs[i] = inst->src[i]; + if (src_regs[i].file == PROGRAM_INPUT && + src_regs[i].index == FRAG_ATTRIB_COL0) + { + src_regs[i].file = PROGRAM_TEMPORARY; + src_regs[i].index = src0.index; + } + else if (src_regs[i].file == PROGRAM_INPUT) + prog->InputsRead |= (1 << src_regs[i].index); + } + + v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]); + } + + /* Make modifications to fragment program info. */ + prog->Parameters = _mesa_combine_parameter_lists(params, + original->prog->Parameters); + prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes); + prog->Varying = _mesa_clone_parameter_list(original->prog->Varying); + _mesa_free_parameter_list(params); + count_resources(v, prog); + fp->glsl_to_tgsi = v; +} + +/** + * Make fragment program for glBitmap: + * Sample the texture and kill the fragment if the bit is 0. + * This program will be combined with the user's fragment program. + * + * Based on make_bitmap_fragment_program in st_cb_bitmap.c. + */ +extern "C" void +get_bitmap_visitor(struct st_fragment_program *fp, + glsl_to_tgsi_visitor *original, int samplerIndex) +{ + glsl_to_tgsi_visitor *v = new glsl_to_tgsi_visitor(); + struct st_context *st = st_context(original->ctx); + struct gl_program *prog = &fp->Base.Base; + st_src_reg coord, src0; + st_dst_reg dst0; + glsl_to_tgsi_instruction *inst; + + /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */ + v->ctx = original->ctx; + v->prog = prog; + v->glsl_version = original->glsl_version; + v->options = original->options; + v->next_temp = original->next_temp; + v->num_address_regs = original->num_address_regs; + v->samplers_used = prog->SamplersUsed = original->samplers_used; + v->indirect_addr_temps = original->indirect_addr_temps; + v->indirect_addr_consts = original->indirect_addr_consts; + memcpy(&v->immediates, &original->immediates, sizeof(v->immediates)); + + /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ + coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type); + src0 = v->get_temp(glsl_type::vec4_type); + dst0 = st_dst_reg(src0); + inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord); + inst->sampler = samplerIndex; + inst->tex_target = TEXTURE_2D_INDEX; + + prog->InputsRead |= (1 << FRAG_ATTRIB_TEX0); + prog->SamplersUsed |= (1 << samplerIndex); /* mark sampler as used */ + v->samplers_used |= (1 << samplerIndex); + + /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */ + src0.negate = NEGATE_XYZW; + if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM) + src0.swizzle = SWIZZLE_XXXX; + inst = v->emit(NULL, TGSI_OPCODE_KIL, undef_dst, src0); + + /* Now copy the instructions from the original glsl_to_tgsi_visitor into the + * new visitor. */ + foreach_iter(exec_list_iterator, iter, original->instructions) { + glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get(); + st_src_reg src_regs[3]; + + if (inst->dst.file == PROGRAM_OUTPUT) + prog->OutputsWritten |= BITFIELD64_BIT(inst->dst.index); + + for (int i=0; i<3; i++) { + src_regs[i] = inst->src[i]; + if (src_regs[i].file == PROGRAM_INPUT) + prog->InputsRead |= (1 << src_regs[i].index); + } + + v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]); + } + + /* Make modifications to fragment program info. */ + prog->Parameters = _mesa_clone_parameter_list(original->prog->Parameters); + prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes); + prog->Varying = _mesa_clone_parameter_list(original->prog->Varying); + count_resources(v, prog); + fp->glsl_to_tgsi = v; +} + +/* ------------------------- TGSI conversion stuff -------------------------- */ +struct label { + unsigned branch_target; + unsigned token; +}; + +/** + * Intermediate state used during shader translation. + */ +struct st_translate { + struct ureg_program *ureg; + + struct ureg_dst temps[MAX_TEMPS]; + struct ureg_src *constants; + struct ureg_src *immediates; + struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS]; + struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS]; + struct ureg_dst address[1]; + struct ureg_src samplers[PIPE_MAX_SAMPLERS]; + struct ureg_src systemValues[SYSTEM_VALUE_MAX]; + + /* Extra info for handling point size clamping in vertex shader */ + struct ureg_dst pointSizeResult; /**< Actual point size output register */ + struct ureg_src pointSizeConst; /**< Point size range constant register */ + GLint pointSizeOutIndex; /**< Temp point size output register */ + GLboolean prevInstWrotePointSize; + + const GLuint *inputMapping; + const GLuint *outputMapping; + + /* For every instruction that contains a label (eg CALL), keep + * details so that we can go back afterwards and emit the correct + * tgsi instruction number for each label. + */ + struct label *labels; + unsigned labels_size; + unsigned labels_count; + + /* Keep a record of the tgsi instruction number that each mesa + * instruction starts at, will be used to fix up labels after + * translation. + */ + unsigned *insn; + unsigned insn_size; + unsigned insn_count; + + unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */ + + boolean error; +}; + +/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */ +static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = { + TGSI_SEMANTIC_FACE, + TGSI_SEMANTIC_INSTANCEID +}; + +/** + * Make note of a branch to a label in the TGSI code. + * After we've emitted all instructions, we'll go over the list + * of labels built here and patch the TGSI code with the actual + * location of each label. + */ +static unsigned *get_label(struct st_translate *t, unsigned branch_target) +{ + unsigned i; + + if (t->labels_count + 1 >= t->labels_size) { + t->labels_size = 1 << (util_logbase2(t->labels_size) + 1); + t->labels = (struct label *)realloc(t->labels, + t->labels_size * sizeof(struct label)); + if (t->labels == NULL) { + static unsigned dummy; + t->error = TRUE; + return &dummy; + } + } + + i = t->labels_count++; + t->labels[i].branch_target = branch_target; + return &t->labels[i].token; +} + +/** + * Called prior to emitting the TGSI code for each instruction. + * Allocate additional space for instructions if needed. + * Update the insn[] array so the next glsl_to_tgsi_instruction points to + * the next TGSI instruction. + */ +static void set_insn_start(struct st_translate *t, unsigned start) +{ + if (t->insn_count + 1 >= t->insn_size) { + t->insn_size = 1 << (util_logbase2(t->insn_size) + 1); + t->insn = (unsigned *)realloc(t->insn, t->insn_size * sizeof(t->insn[0])); + if (t->insn == NULL) { + t->error = TRUE; + return; + } + } + + t->insn[t->insn_count++] = start; +} + +/** + * Map a glsl_to_tgsi constant/immediate to a TGSI immediate. + */ +static struct ureg_src +emit_immediate(struct st_translate *t, + gl_constant_value values[4], + int type, int size) +{ + struct ureg_program *ureg = t->ureg; + + switch(type) + { + case GL_FLOAT: + return ureg_DECL_immediate(ureg, &values[0].f, size); + case GL_INT: + return ureg_DECL_immediate_int(ureg, &values[0].i, size); + case GL_UNSIGNED_INT: + case GL_BOOL: + return ureg_DECL_immediate_uint(ureg, &values[0].u, size); + default: + assert(!"should not get here - type must be float, int, uint, or bool"); + return ureg_src_undef(); + } +} + +/** + * Map a glsl_to_tgsi dst register to a TGSI ureg_dst register. + */ +static struct ureg_dst +dst_register(struct st_translate *t, + gl_register_file file, + GLuint index) +{ + switch(file) { + case PROGRAM_UNDEFINED: + return ureg_dst_undef(); + + case PROGRAM_TEMPORARY: + if (ureg_dst_is_undef(t->temps[index])) + t->temps[index] = ureg_DECL_temporary(t->ureg); + + return t->temps[index]; + + case PROGRAM_OUTPUT: + if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ) + t->prevInstWrotePointSize = GL_TRUE; + + if (t->procType == TGSI_PROCESSOR_VERTEX) + assert(index < VERT_RESULT_MAX); + else if (t->procType == TGSI_PROCESSOR_FRAGMENT) + assert(index < FRAG_RESULT_MAX); + else + assert(index < GEOM_RESULT_MAX); + + assert(t->outputMapping[index] < Elements(t->outputs)); + + return t->outputs[t->outputMapping[index]]; + + case PROGRAM_ADDRESS: + return t->address[index]; + + default: + assert(!"unknown dst register file"); + return ureg_dst_undef(); + } +} + +/** + * Map a glsl_to_tgsi src register to a TGSI ureg_src register. + */ +static struct ureg_src +src_register(struct st_translate *t, + gl_register_file file, + GLuint index) +{ + switch(file) { + case PROGRAM_UNDEFINED: + return ureg_src_undef(); + + case PROGRAM_TEMPORARY: + assert(index >= 0); + assert(index < Elements(t->temps)); + if (ureg_dst_is_undef(t->temps[index])) + t->temps[index] = ureg_DECL_temporary(t->ureg); + return ureg_src(t->temps[index]); + + case PROGRAM_NAMED_PARAM: + case PROGRAM_ENV_PARAM: + case PROGRAM_LOCAL_PARAM: + case PROGRAM_UNIFORM: + assert(index >= 0); + return t->constants[index]; + case PROGRAM_STATE_VAR: + case PROGRAM_CONSTANT: /* ie, immediate */ + if (index < 0) + return ureg_DECL_constant(t->ureg, 0); + else + return t->constants[index]; + + case PROGRAM_IMMEDIATE: + return t->immediates[index]; + + case PROGRAM_INPUT: + assert(t->inputMapping[index] < Elements(t->inputs)); + return t->inputs[t->inputMapping[index]]; + + case PROGRAM_OUTPUT: + assert(t->outputMapping[index] < Elements(t->outputs)); + return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */ + + case PROGRAM_ADDRESS: + return ureg_src(t->address[index]); + + case PROGRAM_SYSTEM_VALUE: + assert(index < Elements(t->systemValues)); + return t->systemValues[index]; + + default: + assert(!"unknown src register file"); + return ureg_src_undef(); + } +} + +/** + * Create a TGSI ureg_dst register from an st_dst_reg. + */ +static struct ureg_dst +translate_dst(struct st_translate *t, + const st_dst_reg *dst_reg, + bool saturate) +{ + struct ureg_dst dst = dst_register(t, + dst_reg->file, + dst_reg->index); + + dst = ureg_writemask(dst, dst_reg->writemask); + + if (saturate) + dst = ureg_saturate(dst); + + if (dst_reg->reladdr != NULL) + dst = ureg_dst_indirect(dst, ureg_src(t->address[0])); + + return dst; +} + +/** + * Create a TGSI ureg_src register from an st_src_reg. + */ +static struct ureg_src +translate_src(struct st_translate *t, const st_src_reg *src_reg) +{ + struct ureg_src src = src_register(t, src_reg->file, src_reg->index); + + src = ureg_swizzle(src, + GET_SWZ(src_reg->swizzle, 0) & 0x3, + GET_SWZ(src_reg->swizzle, 1) & 0x3, + GET_SWZ(src_reg->swizzle, 2) & 0x3, + GET_SWZ(src_reg->swizzle, 3) & 0x3); + + if ((src_reg->negate & 0xf) == NEGATE_XYZW) + src = ureg_negate(src); + + if (src_reg->reladdr != NULL) { + /* Normally ureg_src_indirect() would be used here, but a stupid compiler + * bug in g++ makes ureg_src_indirect (an inline C function) erroneously + * set the bit for src.Negate. So we have to do the operation manually + * here to work around the compiler's problems. */ + /*src = ureg_src_indirect(src, ureg_src(t->address[0]));*/ + struct ureg_src addr = ureg_src(t->address[0]); + src.Indirect = 1; + src.IndirectFile = addr.File; + src.IndirectIndex = addr.Index; + src.IndirectSwizzle = addr.SwizzleX; + + if (src_reg->file != PROGRAM_INPUT && + src_reg->file != PROGRAM_OUTPUT) { + /* If src_reg->index was negative, it was set to zero in + * src_register(). Reassign it now. But don't do this + * for input/output regs since they get remapped while + * const buffers don't. + */ + src.Index = src_reg->index; + } + } + + return src; +} + +static void +compile_tgsi_instruction(struct st_translate *t, + const struct glsl_to_tgsi_instruction *inst) +{ + struct ureg_program *ureg = t->ureg; + GLuint i; + struct ureg_dst dst[1]; + struct ureg_src src[4]; + unsigned num_dst; + unsigned num_src; + + num_dst = num_inst_dst_regs(inst->op); + num_src = num_inst_src_regs(inst->op); + + if (num_dst) + dst[0] = translate_dst(t, + &inst->dst, + inst->saturate); + + for (i = 0; i < num_src; i++) + src[i] = translate_src(t, &inst->src[i]); + + switch(inst->op) { + case TGSI_OPCODE_BGNLOOP: + case TGSI_OPCODE_CAL: + case TGSI_OPCODE_ELSE: + case TGSI_OPCODE_ENDLOOP: + case TGSI_OPCODE_IF: + assert(num_dst == 0); + ureg_label_insn(ureg, + inst->op, + src, num_src, + get_label(t, + inst->op == TGSI_OPCODE_CAL ? inst->function->sig_id : 0)); + return; + + case TGSI_OPCODE_TEX: + case TGSI_OPCODE_TXB: + case TGSI_OPCODE_TXD: + case TGSI_OPCODE_TXL: + case TGSI_OPCODE_TXP: + src[num_src++] = t->samplers[inst->sampler]; + ureg_tex_insn(ureg, + inst->op, + dst, num_dst, + translate_texture_target(inst->tex_target, inst->tex_shadow), + src, num_src); + return; + + case TGSI_OPCODE_SCS: + dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY); + ureg_insn(ureg, inst->op, dst, num_dst, src, num_src); + break; + + default: + ureg_insn(ureg, + inst->op, + dst, num_dst, + src, num_src); + break; + } +} + +/** + * Emit the TGSI instructions to adjust the WPOS pixel center convention + * Basically, add (adjX, adjY) to the fragment position. + */ +static void +emit_adjusted_wpos(struct st_translate *t, + const struct gl_program *program, + float adjX, float adjY) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg); + struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]]; + + /* Note that we bias X and Y and pass Z and W through unchanged. + * The shader might also use gl_FragCoord.w and .z. + */ + ureg_ADD(ureg, wpos_temp, wpos_input, + ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f)); + + t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp); +} + + +/** + * Emit the TGSI instructions for inverting the WPOS y coordinate. + * This code is unavoidable because it also depends on whether + * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM). + */ +static void +emit_wpos_inversion(struct st_translate *t, + const struct gl_program *program, + bool invert) +{ + struct ureg_program *ureg = t->ureg; + + /* Fragment program uses fragment position input. + * Need to replace instances of INPUT[WPOS] with temp T + * where T = INPUT[WPOS] by y is inverted. + */ + static const gl_state_index wposTransformState[STATE_LENGTH] + = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, + (gl_state_index)0, (gl_state_index)0, (gl_state_index)0 }; + + /* XXX: note we are modifying the incoming shader here! Need to + * do this before emitting the constant decls below, or this + * will be missed: + */ + unsigned wposTransConst = _mesa_add_state_reference(program->Parameters, + wposTransformState); + + struct ureg_src wpostrans = ureg_DECL_constant(ureg, wposTransConst); + struct ureg_dst wpos_temp; + struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]]; + + /* MOV wpos_temp, input[wpos] + */ + if (wpos_input.File == TGSI_FILE_TEMPORARY) + wpos_temp = ureg_dst(wpos_input); + else { + wpos_temp = ureg_DECL_temporary(ureg); + ureg_MOV(ureg, wpos_temp, wpos_input); + } + + if (invert) { + /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy + */ + ureg_MAD(ureg, + ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y), + wpos_input, + ureg_scalar(wpostrans, 0), + ureg_scalar(wpostrans, 1)); + } else { + /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww + */ + ureg_MAD(ureg, + ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y), + wpos_input, + ureg_scalar(wpostrans, 2), + ureg_scalar(wpostrans, 3)); + } + + /* Use wpos_temp as position input from here on: + */ + t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp); +} + + +/** + * Emit fragment position/ooordinate code. + */ +static void +emit_wpos(struct st_context *st, + struct st_translate *t, + const struct gl_program *program, + struct ureg_program *ureg) +{ + const struct gl_fragment_program *fp = + (const struct gl_fragment_program *) program; + struct pipe_screen *pscreen = st->pipe->screen; + boolean invert = FALSE; + + if (fp->OriginUpperLeft) { + /* Fragment shader wants origin in upper-left */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) { + /* the driver supports upper-left origin */ + } + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) { + /* the driver supports lower-left origin, need to invert Y */ + ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); + invert = TRUE; + } + else + assert(0); + } + else { + /* Fragment shader wants origin in lower-left */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) + /* the driver supports lower-left origin */ + ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) + /* the driver supports upper-left origin, need to invert Y */ + invert = TRUE; + else + assert(0); + } + + if (fp->PixelCenterInteger) { + /* Fragment shader wants pixel center integer */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) + /* the driver supports pixel center integer */ + ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) + /* the driver supports pixel center half integer, need to bias X,Y */ + emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f); + else + assert(0); + } + else { + /* Fragment shader wants pixel center half integer */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) { + /* the driver supports pixel center half integer */ + } + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) { + /* the driver supports pixel center integer, need to bias X,Y */ + ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); + emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f); + } + else + assert(0); + } + + /* we invert after adjustment so that we avoid the MOV to temporary, + * and reuse the adjustment ADD instead */ + emit_wpos_inversion(t, program, invert); +} + +/** + * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back. + * TGSI uses +1 for front, -1 for back. + * This function converts the TGSI value to the GL value. Simply clamping/ + * saturating the value to [0,1] does the job. + */ +static void +emit_face_var(struct st_translate *t) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_dst face_temp = ureg_DECL_temporary(ureg); + struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]]; + + /* MOV_SAT face_temp, input[face] */ + face_temp = ureg_saturate(face_temp); + ureg_MOV(ureg, face_temp, face_input); + + /* Use face_temp as face input from here on: */ + t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp); +} + +static void +emit_edgeflags(struct st_translate *t) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]]; + struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]]; + + ureg_MOV(ureg, edge_dst, edge_src); +} + +/** + * Translate intermediate IR (glsl_to_tgsi_instruction) to TGSI format. + * \param program the program to translate + * \param numInputs number of input registers used + * \param inputMapping maps Mesa fragment program inputs to TGSI generic + * input indexes + * \param inputSemanticName the TGSI_SEMANTIC flag for each input + * \param inputSemanticIndex the semantic index (ex: which texcoord) for + * each input + * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input + * \param numOutputs number of output registers used + * \param outputMapping maps Mesa fragment program outputs to TGSI + * generic outputs + * \param outputSemanticName the TGSI_SEMANTIC flag for each output + * \param outputSemanticIndex the semantic index (ex: which texcoord) for + * each output + * + * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY + */ +extern "C" enum pipe_error +st_translate_program( + struct gl_context *ctx, + uint procType, + struct ureg_program *ureg, + glsl_to_tgsi_visitor *program, + const struct gl_program *proginfo, + GLuint numInputs, + const GLuint inputMapping[], + const ubyte inputSemanticName[], + const ubyte inputSemanticIndex[], + const GLuint interpMode[], + GLuint numOutputs, + const GLuint outputMapping[], + const ubyte outputSemanticName[], + const ubyte outputSemanticIndex[], + boolean passthrough_edgeflags) +{ + struct st_translate translate, *t; + unsigned i; + enum pipe_error ret = PIPE_OK; + + assert(numInputs <= Elements(t->inputs)); + assert(numOutputs <= Elements(t->outputs)); + + t = &translate; + memset(t, 0, sizeof *t); + + t->procType = procType; + t->inputMapping = inputMapping; + t->outputMapping = outputMapping; + t->ureg = ureg; + t->pointSizeOutIndex = -1; + t->prevInstWrotePointSize = GL_FALSE; + + /* + * Declare input attributes. + */ + if (procType == TGSI_PROCESSOR_FRAGMENT) { + for (i = 0; i < numInputs; i++) { + t->inputs[i] = ureg_DECL_fs_input(ureg, + inputSemanticName[i], + inputSemanticIndex[i], + interpMode[i]); + } + + if (proginfo->InputsRead & FRAG_BIT_WPOS) { + /* Must do this after setting up t->inputs, and before + * emitting constant references, below: + */ + emit_wpos(st_context(ctx), t, proginfo, ureg); + } + + if (proginfo->InputsRead & FRAG_BIT_FACE) + emit_face_var(t); + + /* + * Declare output attributes. + */ + for (i = 0; i < numOutputs; i++) { + switch (outputSemanticName[i]) { + case TGSI_SEMANTIC_POSITION: + t->outputs[i] = ureg_DECL_output(ureg, + TGSI_SEMANTIC_POSITION, /* Z/Depth */ + outputSemanticIndex[i]); + t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_Z); + break; + case TGSI_SEMANTIC_STENCIL: + t->outputs[i] = ureg_DECL_output(ureg, + TGSI_SEMANTIC_STENCIL, /* Stencil */ + outputSemanticIndex[i]); + t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_Y); + break; + case TGSI_SEMANTIC_COLOR: + t->outputs[i] = ureg_DECL_output(ureg, + TGSI_SEMANTIC_COLOR, + outputSemanticIndex[i]); + break; + default: + assert(!"fragment shader outputs must be POSITION/STENCIL/COLOR"); + return PIPE_ERROR_BAD_INPUT; + } + } + } + else if (procType == TGSI_PROCESSOR_GEOMETRY) { + for (i = 0; i < numInputs; i++) { + t->inputs[i] = ureg_DECL_gs_input(ureg, + i, + inputSemanticName[i], + inputSemanticIndex[i]); + } + + for (i = 0; i < numOutputs; i++) { + t->outputs[i] = ureg_DECL_output(ureg, + outputSemanticName[i], + outputSemanticIndex[i]); + } + } + else { + assert(procType == TGSI_PROCESSOR_VERTEX); + + for (i = 0; i < numInputs; i++) { + t->inputs[i] = ureg_DECL_vs_input(ureg, i); + } + + for (i = 0; i < numOutputs; i++) { + t->outputs[i] = ureg_DECL_output(ureg, + outputSemanticName[i], + outputSemanticIndex[i]); + if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && proginfo->Id) { + /* Writing to the point size result register requires special + * handling to implement clamping. + */ + static const gl_state_index pointSizeClampState[STATE_LENGTH] + = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, (gl_state_index)0, (gl_state_index)0, (gl_state_index)0 }; + /* XXX: note we are modifying the incoming shader here! Need to + * do this before emitting the constant decls below, or this + * will be missed. + */ + unsigned pointSizeClampConst = + _mesa_add_state_reference(proginfo->Parameters, + pointSizeClampState); + struct ureg_dst psizregtemp = ureg_DECL_temporary(ureg); + t->pointSizeConst = ureg_DECL_constant(ureg, pointSizeClampConst); + t->pointSizeResult = t->outputs[i]; + t->pointSizeOutIndex = i; + t->outputs[i] = psizregtemp; + } + } + if (passthrough_edgeflags) + emit_edgeflags(t); + } + + /* Declare address register. + */ + if (program->num_address_regs > 0) { + assert(program->num_address_regs == 1); + t->address[0] = ureg_DECL_address(ureg); + } + + /* Declare misc input registers + */ + { + GLbitfield sysInputs = proginfo->SystemValuesRead; + unsigned numSys = 0; + for (i = 0; sysInputs; i++) { + if (sysInputs & (1 << i)) { + unsigned semName = mesa_sysval_to_semantic[i]; + t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0); + numSys++; + sysInputs &= ~(1 << i); + } + } + } + + if (program->indirect_addr_temps) { + /* If temps are accessed with indirect addressing, declare temporaries + * in sequential order. Else, we declare them on demand elsewhere. + * (Note: the number of temporaries is equal to program->next_temp) + */ + for (i = 0; i < (unsigned)program->next_temp; i++) { + /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */ + t->temps[i] = ureg_DECL_temporary(t->ureg); + } + } + + /* Emit constants and uniforms. TGSI uses a single index space for these, + * so we put all the translated regs in t->constants. + */ + if (proginfo->Parameters) { + t->constants = (struct ureg_src *)CALLOC(proginfo->Parameters->NumParameters * sizeof(t->constants[0])); + if (t->constants == NULL) { + ret = PIPE_ERROR_OUT_OF_MEMORY; + goto out; + } + + for (i = 0; i < proginfo->Parameters->NumParameters; i++) { + switch (proginfo->Parameters->Parameters[i].Type) { + case PROGRAM_ENV_PARAM: + case PROGRAM_LOCAL_PARAM: + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + case PROGRAM_UNIFORM: + t->constants[i] = ureg_DECL_constant(ureg, i); + break; + + /* Emit immediates for PROGRAM_CONSTANT only when there's no indirect + * addressing of the const buffer. + * FIXME: Be smarter and recognize param arrays: + * indirect addressing is only valid within the referenced + * array. + */ + case PROGRAM_CONSTANT: + if (program->indirect_addr_consts) + t->constants[i] = ureg_DECL_constant(ureg, i); + else + t->constants[i] = emit_immediate(t, + proginfo->Parameters->ParameterValues[i], + proginfo->Parameters->Parameters[i].DataType, + 4); + break; + default: + break; + } + } + } + + /* Emit immediate values. + */ + t->immediates = (struct ureg_src *)CALLOC(program->num_immediates * sizeof(struct ureg_src)); + if (t->immediates == NULL) { + ret = PIPE_ERROR_OUT_OF_MEMORY; + goto out; + } + i = 0; + foreach_iter(exec_list_iterator, iter, program->immediates) { + immediate_storage *imm = (immediate_storage *)iter.get(); + t->immediates[i++] = emit_immediate(t, imm->values, imm->type, imm->size); + } + + /* texture samplers */ + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (program->samplers_used & (1 << i)) { + t->samplers[i] = ureg_DECL_sampler(ureg, i); + } + } + + /* Emit each instruction in turn: + */ + foreach_iter(exec_list_iterator, iter, program->instructions) { + set_insn_start(t, ureg_get_instruction_number(ureg)); + compile_tgsi_instruction(t, (glsl_to_tgsi_instruction *)iter.get()); + + if (t->prevInstWrotePointSize && proginfo->Id) { + /* The previous instruction wrote to the (fake) vertex point size + * result register. Now we need to clamp that value to the min/max + * point size range, putting the result into the real point size + * register. + * Note that we can't do this easily at the end of program due to + * possible early return. + */ + set_insn_start(t, ureg_get_instruction_number(ureg)); + ureg_MAX(t->ureg, + ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X), + ureg_src(t->outputs[t->pointSizeOutIndex]), + ureg_swizzle(t->pointSizeConst, 1,1,1,1)); + ureg_MIN(t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X), + ureg_src(t->outputs[t->pointSizeOutIndex]), + ureg_swizzle(t->pointSizeConst, 2,2,2,2)); + } + t->prevInstWrotePointSize = GL_FALSE; + } + + /* Fix up all emitted labels: + */ + for (i = 0; i < t->labels_count; i++) { + ureg_fixup_label(ureg, t->labels[i].token, + t->insn[t->labels[i].branch_target]); + } + +out: + FREE(t->insn); + FREE(t->labels); + FREE(t->constants); + FREE(t->immediates); + + if (t->error) { + debug_printf("%s: translate error flag set\n", __FUNCTION__); + } + + return ret; +} +/* ----------------------------- End TGSI code ------------------------------ */ + +/** + * Convert a shader's GLSL IR into a Mesa gl_program, although without + * generating Mesa IR. + */ +static struct gl_program * +get_mesa_program(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) +{ + glsl_to_tgsi_visitor* v = new glsl_to_tgsi_visitor(); + struct gl_program *prog; + GLenum target; + const char *target_string; + bool progress; + struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + target = GL_VERTEX_PROGRAM_ARB; + target_string = "vertex"; + break; + case GL_FRAGMENT_SHADER: + target = GL_FRAGMENT_PROGRAM_ARB; + target_string = "fragment"; + break; + case GL_GEOMETRY_SHADER: + target = GL_GEOMETRY_PROGRAM_NV; + target_string = "geometry"; + break; + default: + assert(!"should not be reached"); + return NULL; + } + + validate_ir_tree(shader->ir); + + prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); + if (!prog) + return NULL; + prog->Parameters = _mesa_new_parameter_list(); + prog->Varying = _mesa_new_parameter_list(); + prog->Attributes = _mesa_new_parameter_list(); + v->ctx = ctx; + v->prog = prog; + v->shader_program = shader_program; + v->options = options; + v->glsl_version = ctx->Const.GLSLVersion; + + add_uniforms_to_parameters_list(shader_program, shader, prog); + + /* Emit intermediate IR for main(). */ + visit_exec_list(shader->ir, v); + + /* Now emit bodies for any functions that were used. */ + do { + progress = GL_FALSE; + + foreach_iter(exec_list_iterator, iter, v->function_signatures) { + function_entry *entry = (function_entry *)iter.get(); + + if (!entry->bgn_inst) { + v->current_function = entry; + + entry->bgn_inst = v->emit(NULL, TGSI_OPCODE_BGNSUB); + entry->bgn_inst->function = entry; + + visit_exec_list(&entry->sig->body, v); + + glsl_to_tgsi_instruction *last; + last = (glsl_to_tgsi_instruction *)v->instructions.get_tail(); + if (last->op != TGSI_OPCODE_RET) + v->emit(NULL, TGSI_OPCODE_RET); + + glsl_to_tgsi_instruction *end; + end = v->emit(NULL, TGSI_OPCODE_ENDSUB); + end->function = entry; + + progress = GL_TRUE; + } + } + } while (progress); + +#if 0 + /* Print out some information (for debugging purposes) used by the + * optimization passes. */ + for (i=0; i < v->next_temp; i++) { + int fr = v->get_first_temp_read(i); + int fw = v->get_first_temp_write(i); + int lr = v->get_last_temp_read(i); + int lw = v->get_last_temp_write(i); + + printf("Temp %d: FR=%3d FW=%3d LR=%3d LW=%3d\n", i, fr, fw, lr, lw); + assert(fw <= fr); + } +#endif + + /* Remove reads to output registers, and to varyings in vertex shaders. */ + v->remove_output_reads(PROGRAM_OUTPUT); + if (target == GL_VERTEX_PROGRAM_ARB) + v->remove_output_reads(PROGRAM_VARYING); + + /* Perform optimizations on the instructions in the glsl_to_tgsi_visitor. */ + v->simplify_cmp(); + v->copy_propagate(); + while (v->eliminate_dead_code_advanced()); + + /* FIXME: These passes to optimize temporary registers don't work when there + * is indirect addressing of the temporary register space. We need proper + * array support so that we don't have to give up these passes in every + * shader that uses arrays. + */ + if (!v->indirect_addr_temps) { + v->eliminate_dead_code(); + v->merge_registers(); + v->renumber_registers(); + } + + /* Write the END instruction. */ + v->emit(NULL, TGSI_OPCODE_END); + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("\n"); + printf("GLSL IR for linked %s program %d:\n", target_string, + shader_program->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n"); + printf("\n"); + } + + prog->Instructions = NULL; + prog->NumInstructions = 0; + + do_set_program_inouts(shader->ir, prog); + count_resources(v, prog); + + check_resources(ctx, shader_program, v, prog); + + _mesa_reference_program(ctx, &shader->Program, prog); + + struct st_vertex_program *stvp; + struct st_fragment_program *stfp; + struct st_geometry_program *stgp; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + stvp = (struct st_vertex_program *)prog; + stvp->glsl_to_tgsi = v; + break; + case GL_FRAGMENT_SHADER: + stfp = (struct st_fragment_program *)prog; + stfp->glsl_to_tgsi = v; + break; + case GL_GEOMETRY_SHADER: + stgp = (struct st_geometry_program *)prog; + stgp->glsl_to_tgsi = v; + break; + default: + assert(!"should not be reached"); + return NULL; + } + + return prog; +} + +extern "C" { + +struct gl_shader * +st_new_shader(struct gl_context *ctx, GLuint name, GLuint type) +{ + struct gl_shader *shader; + assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER || + type == GL_GEOMETRY_SHADER_ARB); + shader = rzalloc(NULL, struct gl_shader); + if (shader) { + shader->Type = type; + shader->Name = name; + _mesa_init_shader(ctx, shader); + } + return shader; +} + +struct gl_shader_program * +st_new_shader_program(struct gl_context *ctx, GLuint name) +{ + struct gl_shader_program *shProg; + shProg = rzalloc(NULL, struct gl_shader_program); + if (shProg) { + shProg->Name = name; + _mesa_init_shader_program(ctx, shProg); + } + return shProg; +} + +/** + * Link a shader. + * Called via ctx->Driver.LinkShader() + * This actually involves converting GLSL IR into an intermediate TGSI-like IR + * with code lowering and other optimizations. + */ +GLboolean +st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + assert(prog->LinkStatus); + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + bool progress; + exec_list *ir = prog->_LinkedShaders[i]->ir; + const struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; + + do { + progress = false; + + /* Lowering */ + do_mat_op_to_vec(ir); + lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 + | LOG_TO_LOG2 + | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); + + progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; + + progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress; + + progress = lower_quadop_vector(ir, false) || progress; + + if (options->EmitNoIfs) { + progress = lower_discard(ir) || progress; + progress = lower_if_to_cond_assign(ir) || progress; + } + + if (options->EmitNoNoise) + progress = lower_noise(ir) || progress; + + /* If there are forms of indirect addressing that the driver + * cannot handle, perform the lowering pass. + */ + if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput + || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) + progress = + lower_variable_index_to_cond_assign(ir, + options->EmitNoIndirectInput, + options->EmitNoIndirectOutput, + options->EmitNoIndirectTemp, + options->EmitNoIndirectUniform) + || progress; + + progress = do_vec_index_to_cond_assign(ir) || progress; + } while (progress); + + validate_ir_tree(ir); + } + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_program *linked_prog; + + if (prog->_LinkedShaders[i] == NULL) + continue; + + linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); + + if (linked_prog) { + bool ok = true; + + switch (prog->_LinkedShaders[i]->Type) { + case GL_VERTEX_SHADER: + _mesa_reference_vertprog(ctx, &prog->VertexProgram, + (struct gl_vertex_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + linked_prog); + break; + case GL_FRAGMENT_SHADER: + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, + (struct gl_fragment_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + linked_prog); + break; + case GL_GEOMETRY_SHADER: + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, + (struct gl_geometry_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, + linked_prog); + break; + } + if (!ok) { + return GL_FALSE; + } + } + + _mesa_reference_program(ctx, &linked_prog, NULL); + } + + return GL_TRUE; +} + + +/** + * Link a GLSL shader program. Called via glLinkProgram(). + */ +void +st_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + unsigned int i; + + _mesa_clear_shader_program_data(ctx, prog); + + prog->LinkStatus = GL_TRUE; + + for (i = 0; i < prog->NumShaders; i++) { + if (!prog->Shaders[i]->CompileStatus) { + fail_link(prog, "linking with uncompiled shader"); + prog->LinkStatus = GL_FALSE; + } + } + + prog->Varying = _mesa_new_parameter_list(); + _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); + + if (prog->LinkStatus) { + link_shaders(ctx, prog); + } + + if (prog->LinkStatus) { + if (!ctx->Driver.LinkShader(ctx, prog)) { + prog->LinkStatus = GL_FALSE; + } + } + + set_uniform_initializers(ctx, prog); + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (!prog->LinkStatus) { + printf("GLSL shader program %d failed to link\n", prog->Name); + } + + if (prog->InfoLog && prog->InfoLog[0] != 0) { + printf("GLSL shader program %d info log:\n", prog->Name); + printf("%s\n", prog->InfoLog); + } + } +} + +} /* extern "C" */ diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h new file mode 100644 index 000000000..d87747178 --- /dev/null +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.h @@ -0,0 +1,72 @@ +/* + * Copyright © 2010 Intel Corporation + * Copyright © 2011 Bryan Cain + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus +extern "C" { +#endif + +#include "main/glheader.h" +#include "tgsi/tgsi_ureg.h" + +struct gl_context; +struct gl_shader; +struct gl_shader_program; +struct glsl_to_tgsi_visitor; + +enum pipe_error st_translate_program( + struct gl_context *ctx, + uint procType, + struct ureg_program *ureg, + struct glsl_to_tgsi_visitor *program, + const struct gl_program *proginfo, + GLuint numInputs, + const GLuint inputMapping[], + const ubyte inputSemanticName[], + const ubyte inputSemanticIndex[], + const GLuint interpMode[], + GLuint numOutputs, + const GLuint outputMapping[], + const ubyte outputSemanticName[], + const ubyte outputSemanticIndex[], + boolean passthrough_edgeflags); + +void free_glsl_to_tgsi_visitor(struct glsl_to_tgsi_visitor *v); +void get_pixel_transfer_visitor(struct st_fragment_program *fp, + struct glsl_to_tgsi_visitor *original, + int scale_and_bias, int pixel_maps); +void get_bitmap_visitor(struct st_fragment_program *fp, + struct glsl_to_tgsi_visitor *original, + int samplerIndex); + +struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type); + +struct gl_shader_program * +st_new_shader_program(struct gl_context *ctx, GLuint name); + +void st_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); +GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); + +#ifdef __cplusplus +} +#endif diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c index a41e5b16a..656c985d7 100644 --- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -267,7 +267,7 @@ src_register( struct st_translate *t, /** * Map mesa texture target to TGSI texture target. */ -static unsigned +unsigned translate_texture_target( GLuint textarget, GLboolean shadow ) { @@ -511,7 +511,7 @@ static void emit_ddy( struct st_translate *t, -static unsigned +unsigned translate_opcode( unsigned op ) { switch( op ) { @@ -1207,7 +1207,7 @@ st_translate_mesa_program( else t->constants[i] = ureg_DECL_immediate( ureg, - program->Parameters->ParameterValues[i], + (const float*) program->Parameters->ParameterValues[i], 4 ); break; default: diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h index aa42fc0cc..0dbdf5f61 100644 --- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h +++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h @@ -1,73 +1,79 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef ST_MESA_TO_TGSI_H
-#define ST_MESA_TO_TGSI_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-#include "main/glheader.h"
-
-#include "pipe/p_compiler.h"
-#include "pipe/p_defines.h"
-
-struct gl_context;
-struct gl_program;
-struct tgsi_token;
-struct ureg_program;
-
-
-enum pipe_error
-st_translate_mesa_program(
- struct gl_context *ctx,
- uint procType,
- struct ureg_program *ureg,
- const struct gl_program *program,
- GLuint numInputs,
- const GLuint inputMapping[],
- const ubyte inputSemanticName[],
- const ubyte inputSemanticIndex[],
- const GLuint interpMode[],
- GLuint numOutputs,
- const GLuint outputMapping[],
- const ubyte outputSemanticName[],
- const ubyte outputSemanticIndex[],
- boolean passthrough_edgeflags );
-
-void
-st_free_tokens(const struct tgsi_token *tokens);
-
-
-#if defined __cplusplus
-} /* extern "C" */
-#endif
-
-#endif /* ST_MESA_TO_TGSI_H */
-
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef ST_MESA_TO_TGSI_H +#define ST_MESA_TO_TGSI_H + +#if defined __cplusplus +extern "C" { +#endif + +#include "main/glheader.h" + +#include "pipe/p_compiler.h" +#include "pipe/p_defines.h" + +struct gl_context; +struct gl_program; +struct tgsi_token; +struct ureg_program; + + +enum pipe_error +st_translate_mesa_program( + struct gl_context *ctx, + uint procType, + struct ureg_program *ureg, + const struct gl_program *program, + GLuint numInputs, + const GLuint inputMapping[], + const ubyte inputSemanticName[], + const ubyte inputSemanticIndex[], + const GLuint interpMode[], + GLuint numOutputs, + const GLuint outputMapping[], + const ubyte outputSemanticName[], + const ubyte outputSemanticIndex[], + boolean passthrough_edgeflags ); + +void +st_free_tokens(const struct tgsi_token *tokens); + +unsigned +translate_opcode(unsigned op); + +unsigned +translate_texture_target(GLuint textarget, GLboolean shadow); + + +#if defined __cplusplus +} /* extern "C" */ +#endif + +#endif /* ST_MESA_TO_TGSI_H */ + diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index 132ebdbad..ca01d2e19 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -174,8 +174,8 @@ st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp) * \param tokensOut destination for TGSI tokens * \return pointer to cached pipe_shader object. */ -static void -st_prepare_vertex_program(struct st_context *st, +void +st_prepare_vertex_program(struct gl_context *ctx, struct st_vertex_program *stvp) { GLuint attr; @@ -184,9 +184,10 @@ st_prepare_vertex_program(struct st_context *st, stvp->num_outputs = 0; if (stvp->Base.IsPositionInvariant) - _mesa_insert_mvp_code(st->ctx, &stvp->Base); + _mesa_insert_mvp_code(ctx, &stvp->Base); - assert(stvp->Base.Base.NumInstructions > 1); + if (!stvp->glsl_to_tgsi) + assert(stvp->Base.Base.NumInstructions > 1); /* * Determine number of inputs, the mappings between VERT_ATTRIB_x @@ -292,10 +293,13 @@ st_translate_vertex_program(struct st_context *st, enum pipe_error error; unsigned num_outputs; - st_prepare_vertex_program( st, stvp ); + st_prepare_vertex_program(st->ctx, stvp); - _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT); - _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING); + if (!stvp->glsl_to_tgsi) + { + _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT); + _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING); + } ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); if (ureg == NULL) { @@ -318,22 +322,41 @@ st_translate_vertex_program(struct st_context *st, debug_printf("\n"); } - error = st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_VERTEX, - ureg, - &stvp->Base.Base, - /* inputs */ - vpv->num_inputs, - stvp->input_to_index, - NULL, /* input semantic name */ - NULL, /* input semantic index */ - NULL, - /* outputs */ - num_outputs, - stvp->result_to_output, - stvp->output_semantic_name, - stvp->output_semantic_index, - key->passthrough_edgeflags ); + if (stvp->glsl_to_tgsi) + error = st_translate_program(st->ctx, + TGSI_PROCESSOR_VERTEX, + ureg, + stvp->glsl_to_tgsi, + &stvp->Base.Base, + /* inputs */ + stvp->num_inputs, + stvp->input_to_index, + NULL, /* input semantic name */ + NULL, /* input semantic index */ + NULL, /* interp mode */ + /* outputs */ + stvp->num_outputs, + stvp->result_to_output, + stvp->output_semantic_name, + stvp->output_semantic_index, + key->passthrough_edgeflags ); + else + error = st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_VERTEX, + ureg, + &stvp->Base.Base, + /* inputs */ + vpv->num_inputs, + stvp->input_to_index, + NULL, /* input semantic name */ + NULL, /* input semantic index */ + NULL, + /* outputs */ + num_outputs, + stvp->result_to_output, + stvp->output_semantic_name, + stvp->output_semantic_index, + key->passthrough_edgeflags ); if (error) goto fail; @@ -393,6 +416,151 @@ st_get_vp_variant(struct st_context *st, return vpv; } +/** + * Translate Mesa fragment shader attributes to TGSI attributes. + * \return GL_TRUE if color output should be written to all render targets, + * GL_FALSE if not + */ +GLboolean +st_prepare_fragment_program(struct gl_context *ctx, + struct st_fragment_program *stfp) +{ + GLuint attr; + const GLbitfield inputsRead = stfp->Base.Base.InputsRead; + GLboolean write_all = GL_FALSE; + + /* + * Convert Mesa program inputs to TGSI input register semantics. + */ + for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { + if (inputsRead & (1 << attr)) { + const GLuint slot = stfp->num_inputs++; + + stfp->input_to_index[attr] = slot; + + switch (attr) { + case FRAG_ATTRIB_WPOS: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + stfp->input_semantic_index[slot] = 0; + stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_COL0: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stfp->input_semantic_index[slot] = 0; + stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_COL1: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stfp->input_semantic_index[slot] = 1; + stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_FOGC: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + stfp->input_semantic_index[slot] = 0; + stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + case FRAG_ATTRIB_FACE: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE; + stfp->input_semantic_index[slot] = 0; + stfp->interp_mode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; + /* In most cases, there is nothing special about these + * inputs, so adopt a convention to use the generic + * semantic name and the mesa FRAG_ATTRIB_ number as the + * index. + * + * All that is required is that the vertex shader labels + * its own outputs similarly, and that the vertex shader + * generates at least every output required by the + * fragment shader plus fixed-function hardware (such as + * BFC). + * + * There is no requirement that semantic indexes start at + * zero or be restricted to a particular range -- nobody + * should be building tables based on semantic index. + */ + case FRAG_ATTRIB_PNTC: + case FRAG_ATTRIB_TEX0: + case FRAG_ATTRIB_TEX1: + case FRAG_ATTRIB_TEX2: + case FRAG_ATTRIB_TEX3: + case FRAG_ATTRIB_TEX4: + case FRAG_ATTRIB_TEX5: + case FRAG_ATTRIB_TEX6: + case FRAG_ATTRIB_TEX7: + case FRAG_ATTRIB_VAR0: + default: + /* Actually, let's try and zero-base this just for + * readability of the generated TGSI. + */ + assert(attr >= FRAG_ATTRIB_TEX0); + stfp->input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + if (attr == FRAG_ATTRIB_PNTC) + stfp->interp_mode[slot] = TGSI_INTERPOLATE_LINEAR; + else + stfp->interp_mode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + } + } + else { + stfp->input_to_index[attr] = -1; + } + } + + /* + * Semantics and mapping for outputs + */ + { + uint numColors = 0; + GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; + + /* if z is written, emit that first */ + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_POSITION; + stfp->output_semantic_index[stfp->num_outputs] = 0; + stfp->result_to_output[FRAG_RESULT_DEPTH] = stfp->num_outputs; + stfp->num_outputs++; + outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); + } + + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { + stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_STENCIL; + stfp->output_semantic_index[stfp->num_outputs] = 0; + stfp->result_to_output[FRAG_RESULT_STENCIL] = stfp->num_outputs; + stfp->num_outputs++; + outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); + } + + /* handle remaning outputs (color) */ + for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { + if (outputsWritten & BITFIELD64_BIT(attr)) { + switch (attr) { + case FRAG_RESULT_DEPTH: + case FRAG_RESULT_STENCIL: + /* handled above */ + assert(0); + break; + case FRAG_RESULT_COLOR: + write_all = GL_TRUE; /* fallthrough */ + default: + assert(attr == FRAG_RESULT_COLOR || + (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); + stfp->output_semantic_name[stfp->num_outputs] = TGSI_SEMANTIC_COLOR; + stfp->output_semantic_index[stfp->num_outputs] = numColors; + stfp->result_to_output[attr] = stfp->num_outputs; + numColors++; + break; + } + + stfp->num_outputs++; + } + } + } + + return write_all; +} + /** * Translate a Mesa fragment shader into a TGSI shader using extra info in @@ -445,153 +613,11 @@ st_translate_fragment_program(struct st_context *st, if (!stfp->tgsi.tokens) { /* need to translate Mesa instructions to TGSI now */ - GLuint outputMapping[FRAG_RESULT_MAX]; - GLuint inputMapping[FRAG_ATTRIB_MAX]; - GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ - GLuint attr; - const GLbitfield inputsRead = stfp->Base.Base.InputsRead; struct ureg_program *ureg; - GLboolean write_all = GL_FALSE; - - ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; - uint fs_num_inputs = 0; - - ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; - ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; - uint fs_num_outputs = 0; - - - _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); - - /* - * Convert Mesa program inputs to TGSI input register semantics. - */ - for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { - if (inputsRead & (1 << attr)) { - const GLuint slot = fs_num_inputs++; - - inputMapping[attr] = slot; - - switch (attr) { - case FRAG_ATTRIB_WPOS: - input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_COL0: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_COL1: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 1; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_FOGC: - input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - case FRAG_ATTRIB_FACE: - input_semantic_name[slot] = TGSI_SEMANTIC_FACE; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; - break; - /* In most cases, there is nothing special about these - * inputs, so adopt a convention to use the generic - * semantic name and the mesa FRAG_ATTRIB_ number as the - * index. - * - * All that is required is that the vertex shader labels - * its own outputs similarly, and that the vertex shader - * generates at least every output required by the - * fragment shader plus fixed-function hardware (such as - * BFC). - * - * There is no requirement that semantic indexes start at - * zero or be restricted to a particular range -- nobody - * should be building tables based on semantic index. - */ - case FRAG_ATTRIB_PNTC: - case FRAG_ATTRIB_TEX0: - case FRAG_ATTRIB_TEX1: - case FRAG_ATTRIB_TEX2: - case FRAG_ATTRIB_TEX3: - case FRAG_ATTRIB_TEX4: - case FRAG_ATTRIB_TEX5: - case FRAG_ATTRIB_TEX6: - case FRAG_ATTRIB_TEX7: - case FRAG_ATTRIB_VAR0: - default: - /* Actually, let's try and zero-base this just for - * readability of the generated TGSI. - */ - assert(attr >= FRAG_ATTRIB_TEX0); - input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); - input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - if (attr == FRAG_ATTRIB_PNTC) - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - else - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - } - } - else { - inputMapping[attr] = -1; - } - } - - /* - * Semantics and mapping for outputs - */ - { - uint numColors = 0; - GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; - - /* if z is written, emit that first */ - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; - fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); - } - - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; - fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); - } - - /* handle remaning outputs (color) */ - for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { - if (outputsWritten & BITFIELD64_BIT(attr)) { - switch (attr) { - case FRAG_RESULT_DEPTH: - case FRAG_RESULT_STENCIL: - /* handled above */ - assert(0); - break; - case FRAG_RESULT_COLOR: - write_all = GL_TRUE; /* fallthrough */ - default: - assert(attr == FRAG_RESULT_COLOR || - (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; - fs_output_semantic_index[fs_num_outputs] = numColors; - outputMapping[attr] = fs_num_outputs; - numColors++; - break; - } - - fs_num_outputs++; - } - } - } + GLboolean write_all = st_prepare_fragment_program(st->ctx, stfp); + + if (!stfp->glsl_to_tgsi) + _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); if (ureg == NULL) @@ -605,21 +631,39 @@ st_translate_fragment_program(struct st_context *st, if (write_all == GL_TRUE) ureg_property_fs_color0_writes_all_cbufs(ureg, 1); - st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_FRAGMENT, - ureg, - &stfp->Base.Base, - /* inputs */ - fs_num_inputs, - inputMapping, - input_semantic_name, - input_semantic_index, - interpMode, - /* outputs */ - fs_num_outputs, - outputMapping, - fs_output_semantic_name, - fs_output_semantic_index, FALSE ); + if (stfp->glsl_to_tgsi) + st_translate_program(st->ctx, + TGSI_PROCESSOR_FRAGMENT, + ureg, + stfp->glsl_to_tgsi, + &stfp->Base.Base, + /* inputs */ + stfp->num_inputs, + stfp->input_to_index, + stfp->input_semantic_name, + stfp->input_semantic_index, + stfp->interp_mode, + /* outputs */ + stfp->num_outputs, + stfp->result_to_output, + stfp->output_semantic_name, + stfp->output_semantic_index, FALSE ); + else + st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_FRAGMENT, + ureg, + &stfp->Base.Base, + /* inputs */ + stfp->num_inputs, + stfp->input_to_index, + stfp->input_semantic_name, + stfp->input_semantic_index, + stfp->interp_mode, + /* outputs */ + stfp->num_outputs, + stfp->result_to_output, + stfp->output_semantic_name, + stfp->output_semantic_index, FALSE ); stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); ureg_destroy( ureg ); diff --git a/mesalib/src/mesa/state_tracker/st_program.h b/mesalib/src/mesa/state_tracker/st_program.h index a240d4ef4..67723de6d 100644 --- a/mesalib/src/mesa/state_tracker/st_program.h +++ b/mesalib/src/mesa/state_tracker/st_program.h @@ -1,300 +1,327 @@ -/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#ifndef ST_PROGRAM_H
-#define ST_PROGRAM_H
-
-#include "main/mtypes.h"
-#include "program/program.h"
-#include "pipe/p_state.h"
-#include "st_context.h"
-
-
-/** Fragment program variant key */
-struct st_fp_variant_key
-{
- struct st_context *st; /**< variants are per-context */
-
- /** for glBitmap */
- GLuint bitmap:1; /**< glBitmap variant? */
-
- /** for glDrawPixels */
- GLuint drawpixels:1; /**< glDrawPixels variant */
- GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
- GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
- GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
- GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
-};
-
-
-/**
- * Variant of a fragment program.
- */
-struct st_fp_variant
-{
- /** Parameters which generated this version of fragment program */
- struct st_fp_variant_key key;
-
- /** Driver's compiled shader */
- void *driver_shader;
-
- /** For glBitmap variants */
- struct gl_program_parameter_list *parameters;
- uint bitmap_sampler;
-
- /** next in linked list */
- struct st_fp_variant *next;
-};
-
-
-/**
- * Derived from Mesa gl_fragment_program:
- */
-struct st_fragment_program
-{
- struct gl_fragment_program Base;
-
- struct pipe_shader_state tgsi;
-
- struct st_fp_variant *variants;
-};
-
-
-
-/** Vertex program variant key */
-struct st_vp_variant_key
-{
- struct st_context *st; /**< variants are per-context */
- boolean passthrough_edgeflags;
-};
-
-
-/**
- * This represents a vertex program, especially translated to match
- * the inputs of a particular fragment shader.
- */
-struct st_vp_variant
-{
- /* Parameters which generated this translated version of a vertex
- * shader:
- */
- struct st_vp_variant_key key;
-
- /**
- * TGSI tokens (to later generate a 'draw' module shader for
- * selection/feedback/rasterpos)
- */
- struct pipe_shader_state tgsi;
-
- /** Driver's compiled shader */
- void *driver_shader;
-
- /** For using our private draw module (glRasterPos) */
- struct draw_vertex_shader *draw_shader;
-
- /** Next in linked list */
- struct st_vp_variant *next;
-
- /** similar to that in st_vertex_program, but with edgeflags info too */
- GLuint num_inputs;
-};
-
-
-/**
- * Derived from Mesa gl_fragment_program:
- */
-struct st_vertex_program
-{
- struct gl_vertex_program Base; /**< The Mesa vertex program */
-
- /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[VERT_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
- GLuint num_inputs;
-
- /** Maps VERT_RESULT_x to slot */
- GLuint result_to_output[VERT_RESULT_MAX];
- ubyte output_semantic_name[VERT_RESULT_MAX];
- ubyte output_semantic_index[VERT_RESULT_MAX];
- GLuint num_outputs;
-
- /** List of translated variants of this vertex program.
- */
- struct st_vp_variant *variants;
-};
-
-
-
-/** Geometry program variant key */
-struct st_gp_variant_key
-{
- struct st_context *st; /**< variants are per-context */
- /* no other fields yet */
-};
-
-
-/**
- * Geometry program variant.
- */
-struct st_gp_variant
-{
- /* Parameters which generated this translated version of a vertex */
- struct st_gp_variant_key key;
-
- void *driver_shader;
-
- struct st_gp_variant *next;
-};
-
-
-/**
- * Derived from Mesa gl_geometry_program:
- */
-struct st_geometry_program
-{
- struct gl_geometry_program Base; /**< The Mesa geometry program */
-
- /** map GP input back to VP output */
- GLuint input_map[PIPE_MAX_SHADER_INPUTS];
-
- /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[GEOM_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
-
- GLuint num_inputs;
-
- GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
- GLuint num_input_slots;
-
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
-
- struct pipe_shader_state tgsi;
-
- struct st_gp_variant *variants;
-};
-
-
-
-static INLINE struct st_fragment_program *
-st_fragment_program( struct gl_fragment_program *fp )
-{
- return (struct st_fragment_program *)fp;
-}
-
-
-static INLINE struct st_vertex_program *
-st_vertex_program( struct gl_vertex_program *vp )
-{
- return (struct st_vertex_program *)vp;
-}
-
-static INLINE struct st_geometry_program *
-st_geometry_program( struct gl_geometry_program *gp )
-{
- return (struct st_geometry_program *)gp;
-}
-
-static INLINE void
-st_reference_vertprog(struct st_context *st,
- struct st_vertex_program **ptr,
- struct st_vertex_program *prog)
-{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-static INLINE void
-st_reference_geomprog(struct st_context *st,
- struct st_geometry_program **ptr,
- struct st_geometry_program *prog)
-{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-static INLINE void
-st_reference_fragprog(struct st_context *st,
- struct st_fragment_program **ptr,
- struct st_fragment_program *prog)
-{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-
-extern struct st_vp_variant *
-st_get_vp_variant(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_variant_key *key);
-
-
-extern struct st_fp_variant *
-st_get_fp_variant(struct st_context *st,
- struct st_fragment_program *stfp,
- const struct st_fp_variant_key *key);
-
-
-extern struct st_gp_variant *
-st_get_gp_variant(struct st_context *st,
- struct st_geometry_program *stgp,
- const struct st_gp_variant_key *key);
-
-
-
-extern void
-st_release_vp_variants( struct st_context *st,
- struct st_vertex_program *stvp );
-
-extern void
-st_release_fp_variants( struct st_context *st,
- struct st_fragment_program *stfp );
-
-extern void
-st_release_gp_variants(struct st_context *st,
- struct st_geometry_program *stgp);
-
-
-extern void
-st_print_shaders(struct gl_context *ctx);
-
-extern void
-st_destroy_program_variants(struct st_context *st);
-
-
-#endif
+/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + + +#ifndef ST_PROGRAM_H +#define ST_PROGRAM_H + +#include "main/mtypes.h" +#include "program/program.h" +#include "pipe/p_state.h" +#include "st_context.h" +#include "st_glsl_to_tgsi.h" + + +/** Fragment program variant key */ +struct st_fp_variant_key +{ + struct st_context *st; /**< variants are per-context */ + + /** for glBitmap */ + GLuint bitmap:1; /**< glBitmap variant? */ + + /** for glDrawPixels */ + GLuint drawpixels:1; /**< glDrawPixels variant */ + GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */ + GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */ + GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */ + GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */ +}; + + +/** + * Variant of a fragment program. + */ +struct st_fp_variant +{ + /** Parameters which generated this version of fragment program */ + struct st_fp_variant_key key; + + /** Driver's compiled shader */ + void *driver_shader; + + /** For glBitmap variants */ + struct gl_program_parameter_list *parameters; + uint bitmap_sampler; + + /** next in linked list */ + struct st_fp_variant *next; +}; + + +/** + * Derived from Mesa gl_fragment_program: + */ +struct st_fragment_program +{ + struct gl_fragment_program Base; + struct glsl_to_tgsi_visitor* glsl_to_tgsi; + + /** maps a Mesa FRAG_ATTRIB_x to a packed TGSI input index */ + GLuint input_to_index[FRAG_ATTRIB_MAX]; + /** maps a TGSI input index back to a Mesa FRAG_ATTRIB_x */ + GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; + ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; + ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; + GLuint num_inputs; + GLuint interp_mode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ + + /** Maps FRAG_RESULT_x to slot */ + GLuint result_to_output[FRAG_RESULT_MAX]; + ubyte output_semantic_name[FRAG_RESULT_MAX]; + ubyte output_semantic_index[FRAG_RESULT_MAX]; + GLuint num_outputs; + + struct pipe_shader_state tgsi; + + struct st_fp_variant *variants; +}; + + + +/** Vertex program variant key */ +struct st_vp_variant_key +{ + struct st_context *st; /**< variants are per-context */ + boolean passthrough_edgeflags; +}; + + +/** + * This represents a vertex program, especially translated to match + * the inputs of a particular fragment shader. + */ +struct st_vp_variant +{ + /* Parameters which generated this translated version of a vertex + * shader: + */ + struct st_vp_variant_key key; + + /** + * TGSI tokens (to later generate a 'draw' module shader for + * selection/feedback/rasterpos) + */ + struct pipe_shader_state tgsi; + + /** Driver's compiled shader */ + void *driver_shader; + + /** For using our private draw module (glRasterPos) */ + struct draw_vertex_shader *draw_shader; + + /** Next in linked list */ + struct st_vp_variant *next; + + /** similar to that in st_vertex_program, but with edgeflags info too */ + GLuint num_inputs; +}; + + +/** + * Derived from Mesa gl_fragment_program: + */ +struct st_vertex_program +{ + struct gl_vertex_program Base; /**< The Mesa vertex program */ + struct glsl_to_tgsi_visitor* glsl_to_tgsi; + + /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */ + GLuint input_to_index[VERT_ATTRIB_MAX]; + /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ + GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; + GLuint num_inputs; + + /** Maps VERT_RESULT_x to slot */ + GLuint result_to_output[VERT_RESULT_MAX]; + ubyte output_semantic_name[VERT_RESULT_MAX]; + ubyte output_semantic_index[VERT_RESULT_MAX]; + GLuint num_outputs; + + /** List of translated variants of this vertex program. + */ + struct st_vp_variant *variants; +}; + + + +/** Geometry program variant key */ +struct st_gp_variant_key +{ + struct st_context *st; /**< variants are per-context */ + /* no other fields yet */ +}; + + +/** + * Geometry program variant. + */ +struct st_gp_variant +{ + /* Parameters which generated this translated version of a vertex */ + struct st_gp_variant_key key; + + void *driver_shader; + + struct st_gp_variant *next; +}; + + +/** + * Derived from Mesa gl_geometry_program: + */ +struct st_geometry_program +{ + struct gl_geometry_program Base; /**< The Mesa geometry program */ + struct glsl_to_tgsi_visitor* glsl_to_tgsi; + + /** map GP input back to VP output */ + GLuint input_map[PIPE_MAX_SHADER_INPUTS]; + + /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */ + GLuint input_to_index[GEOM_ATTRIB_MAX]; + /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */ + GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; + + GLuint num_inputs; + + GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */ + GLuint num_input_slots; + + ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; + ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; + + struct pipe_shader_state tgsi; + + struct st_gp_variant *variants; +}; + + + +static INLINE struct st_fragment_program * +st_fragment_program( struct gl_fragment_program *fp ) +{ + return (struct st_fragment_program *)fp; +} + + +static INLINE struct st_vertex_program * +st_vertex_program( struct gl_vertex_program *vp ) +{ + return (struct st_vertex_program *)vp; +} + +static INLINE struct st_geometry_program * +st_geometry_program( struct gl_geometry_program *gp ) +{ + return (struct st_geometry_program *)gp; +} + +static INLINE void +st_reference_vertprog(struct st_context *st, + struct st_vertex_program **ptr, + struct st_vertex_program *prog) +{ + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static INLINE void +st_reference_geomprog(struct st_context *st, + struct st_geometry_program **ptr, + struct st_geometry_program *prog) +{ + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); +} + +static INLINE void +st_reference_fragprog(struct st_context *st, + struct st_fragment_program **ptr, + struct st_fragment_program *prog) +{ + _mesa_reference_program(st->ctx, + (struct gl_program **) ptr, + (struct gl_program *) prog); +} + + +extern struct st_vp_variant * +st_get_vp_variant(struct st_context *st, + struct st_vertex_program *stvp, + const struct st_vp_variant_key *key); + + +extern struct st_fp_variant * +st_get_fp_variant(struct st_context *st, + struct st_fragment_program *stfp, + const struct st_fp_variant_key *key); + + +extern struct st_gp_variant * +st_get_gp_variant(struct st_context *st, + struct st_geometry_program *stgp, + const struct st_gp_variant_key *key); + + +extern void +st_prepare_vertex_program(struct gl_context *ctx, + struct st_vertex_program *stvp); + +extern GLboolean +st_prepare_fragment_program(struct gl_context *ctx, + struct st_fragment_program *stfp); + + +extern void +st_release_vp_variants( struct st_context *st, + struct st_vertex_program *stvp ); + +extern void +st_release_fp_variants( struct st_context *st, + struct st_fragment_program *stfp ); + +extern void +st_release_gp_variants(struct st_context *st, + struct st_geometry_program *stgp); + + +extern void +st_print_shaders(struct gl_context *ctx); + +extern void +st_destroy_program_variants(struct st_context *st); + + +#endif diff --git a/mesalib/src/mesa/state_tracker/st_texture.c b/mesalib/src/mesa/state_tracker/st_texture.c index 22ec1306c..0e857fddc 100644 --- a/mesalib/src/mesa/state_tracker/st_texture.c +++ b/mesalib/src/mesa/state_tracker/st_texture.c @@ -1,398 +1,418 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <stdio.h>
-
-#include "st_context.h"
-#include "st_format.h"
-#include "st_texture.h"
-#include "st_cb_fbo.h"
-#include "main/enums.h"
-
-#include "pipe/p_state.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "util/u_format.h"
-#include "util/u_rect.h"
-#include "util/u_math.h"
-
-
-#define DBG if(0) printf
-
-
-/**
- * Allocate a new pipe_resource object
- * width0, height0, depth0 are the dimensions of the level 0 image
- * (the highest resolution). last_level indicates how many mipmap levels
- * to allocate storage for. For non-mipmapped textures, this will be zero.
- */
-struct pipe_resource *
-st_texture_create(struct st_context *st,
- enum pipe_texture_target target,
- enum pipe_format format,
- GLuint last_level,
- GLuint width0,
- GLuint height0,
- GLuint depth0,
- GLuint layers,
- GLuint bind )
-{
- struct pipe_resource pt, *newtex;
- struct pipe_screen *screen = st->pipe->screen;
-
- assert(target < PIPE_MAX_TEXTURE_TYPES);
- assert(width0 > 0);
- assert(height0 > 0);
- assert(depth0 > 0);
- if (target == PIPE_TEXTURE_CUBE)
- assert(layers == 6);
-
- DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(format), last_level);
-
- assert(format);
- assert(screen->is_format_supported(screen, format, target, 0,
- PIPE_BIND_SAMPLER_VIEW));
-
- memset(&pt, 0, sizeof(pt));
- pt.target = target;
- pt.format = format;
- pt.last_level = last_level;
- pt.width0 = width0;
- pt.height0 = height0;
- pt.depth0 = depth0;
- pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
- pt.usage = PIPE_USAGE_DEFAULT;
- pt.bind = bind;
- pt.flags = 0;
-
- newtex = screen->resource_create(screen, &pt);
-
- assert(!newtex || pipe_is_referenced(&newtex->reference));
-
- return newtex;
-}
-
-
-/**
- * In OpenGL the number of 1D array texture layers is the "height" and
- * the number of 2D array texture layers is the "depth". In Gallium the
- * number of layers in an array texture is a separate 'array_size' field.
- * This function converts dimensions from the former to the later.
- */
-void
-st_gl_texture_dims_to_pipe_dims(GLenum texture,
- GLuint widthIn,
- GLuint heightIn,
- GLuint depthIn,
- GLuint *widthOut,
- GLuint *heightOut,
- GLuint *depthOut,
- GLuint *layersOut)
-{
- switch (texture) {
- case GL_TEXTURE_1D:
- assert(heightIn == 1);
- assert(depthIn == 1);
- *widthOut = widthIn;
- *heightOut = 1;
- *depthOut = 1;
- *layersOut = 1;
- break;
- case GL_TEXTURE_1D_ARRAY:
- assert(depthIn == 1);
- *widthOut = widthIn;
- *heightOut = 1;
- *depthOut = 1;
- *layersOut = heightIn;
- break;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_RECTANGLE:
- assert(depthIn == 1);
- *widthOut = widthIn;
- *heightOut = heightIn;
- *depthOut = 1;
- *layersOut = 1;
- break;
- case GL_TEXTURE_CUBE_MAP:
- assert(depthIn == 1);
- *widthOut = widthIn;
- *heightOut = heightIn;
- *depthOut = 1;
- *layersOut = 6;
- break;
- case GL_TEXTURE_2D_ARRAY:
- *widthOut = widthIn;
- *heightOut = heightIn;
- *depthOut = 1;
- *layersOut = depthIn;
- break;
- default:
- assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
- /* fall-through */
- case GL_TEXTURE_3D:
- *widthOut = widthIn;
- *heightOut = heightIn;
- *depthOut = depthIn;
- *layersOut = 1;
- break;
- }
-}
-
-
-/**
- * Check if a texture image can be pulled into a unified mipmap texture.
- */
-GLboolean
-st_texture_match_image(const struct pipe_resource *pt,
- const struct gl_texture_image *image,
- GLuint face, GLuint level)
-{
- GLuint ptWidth, ptHeight, ptDepth, ptLayers;
-
- /* Images with borders are never pulled into mipmap textures.
- */
- if (image->Border)
- return GL_FALSE;
-
- /* Check if this image's format matches the established texture's format.
- */
- if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
- return GL_FALSE;
-
- st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
- image->Width, image->Height, image->Depth,
- &ptWidth, &ptHeight, &ptDepth, &ptLayers);
-
- /* Test if this image's size matches what's expected in the
- * established texture.
- */
- if (ptWidth != u_minify(pt->width0, level) ||
- ptHeight != u_minify(pt->height0, level) ||
- ptDepth != u_minify(pt->depth0, level) ||
- ptLayers != pt->array_size)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Map a texture image and return the address for a particular 2D face/slice/
- * layer. The stImage indicates the cube face and mipmap level. The slice
- * of the 3D texture is passed in 'zoffset'.
- * \param usage one of the PIPE_TRANSFER_x values
- * \param x, y, w, h the region of interest of the 2D image.
- * \return address of mapping or NULL if any error
- */
-GLubyte *
-st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
- GLuint zoffset, enum pipe_transfer_usage usage,
- GLuint x, GLuint y, GLuint w, GLuint h)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_resource *pt = stImage->pt;
-
- DBG("%s \n", __FUNCTION__);
-
- stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->level,
- stImage->face + zoffset,
- usage, x, y, w, h);
-
- if (stImage->transfer)
- return pipe_transfer_map(pipe, stImage->transfer);
- else
- return NULL;
-}
-
-
-void
-st_texture_image_unmap(struct st_context *st,
- struct st_texture_image *stImage)
-{
- struct pipe_context *pipe = st->pipe;
-
- DBG("%s\n", __FUNCTION__);
-
- pipe_transfer_unmap(pipe, stImage->transfer);
-
- pipe->transfer_destroy(pipe, stImage->transfer);
-}
-
-
-
-/**
- * Upload data to a rectangular sub-region. Lots of choices how to do this:
- *
- * - memcpy by span to current destination
- * - upload data as new buffer and blit
- *
- * Currently always memcpy.
- */
-static void
-st_surface_data(struct pipe_context *pipe,
- struct pipe_transfer *dst,
- unsigned dstx, unsigned dsty,
- const void *src, unsigned src_stride,
- unsigned srcx, unsigned srcy, unsigned width, unsigned height)
-{
- void *map = pipe_transfer_map(pipe, dst);
-
- assert(dst->resource);
- util_copy_rect(map,
- dst->resource->format,
- dst->stride,
- dstx, dsty,
- width, height,
- src, src_stride,
- srcx, srcy);
-
- pipe_transfer_unmap(pipe, dst);
-}
-
-
-/* Upload data for a particular image.
- */
-void
-st_texture_image_data(struct st_context *st,
- struct pipe_resource *dst,
- GLuint face,
- GLuint level,
- void *src,
- GLuint src_row_stride, GLuint src_image_stride)
-{
- struct pipe_context *pipe = st->pipe;
- GLuint i;
- const GLubyte *srcUB = src;
- struct pipe_transfer *dst_transfer;
- GLuint layers;
-
- if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
- dst->target == PIPE_TEXTURE_2D_ARRAY)
- layers = dst->array_size;
- else
- layers = u_minify(dst->depth0, level);
-
- DBG("%s\n", __FUNCTION__);
-
- for (i = 0; i < layers; i++) {
- dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i,
- PIPE_TRANSFER_WRITE, 0, 0,
- u_minify(dst->width0, level),
- u_minify(dst->height0, level));
-
- st_surface_data(pipe, dst_transfer,
- 0, 0, /* dstx, dsty */
- srcUB,
- src_row_stride,
- 0, 0, /* source x, y */
- u_minify(dst->width0, level),
- u_minify(dst->height0, level)); /* width, height */
-
- pipe->transfer_destroy(pipe, dst_transfer);
-
- srcUB += src_image_stride;
- }
-}
-
-
-/**
- * For debug only: get/print center pixel in the src resource.
- */
-static void
-print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
-{
- struct pipe_transfer *xfer;
- struct pipe_box region;
- ubyte *map;
-
- region.x = src->width0 / 2;
- region.y = src->height0 / 2;
- region.z = 0;
- region.width = 1;
- region.height = 1;
- region.depth = 1;
-
- xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, ®ion);
- map = pipe->transfer_map(pipe, xfer);
-
- printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
-
- pipe->transfer_unmap(pipe, xfer);
- pipe->transfer_destroy(pipe, xfer);
-}
-
-
-/**
- * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
- * This is used to copy mipmap images from one texture buffer to another.
- * This typically happens when our initial guess at the total texture size
- * is incorrect (see the guess_and_alloc_texture() function).
- */
-void
-st_texture_image_copy(struct pipe_context *pipe,
- struct pipe_resource *dst, GLuint dstLevel,
- struct pipe_resource *src, GLuint srcLevel,
- GLuint face)
-{
- GLuint width = u_minify(dst->width0, dstLevel);
- GLuint height = u_minify(dst->height0, dstLevel);
- GLuint depth = u_minify(dst->depth0, dstLevel);
- struct pipe_box src_box;
- GLuint i;
-
- assert(u_minify(src->width0, srcLevel) == width);
- assert(u_minify(src->height0, srcLevel) == height);
- assert(u_minify(src->depth0, srcLevel) == depth);
-
- src_box.x = 0;
- src_box.y = 0;
- src_box.width = width;
- src_box.height = height;
- src_box.depth = 1;
- /* Loop over 3D image slices */
- /* could (and probably should) use "true" 3d box here -
- but drivers can't quite handle it yet */
- for (i = face; i < face + depth; i++) {
- src_box.z = i;
-
- if (0) {
- print_center_pixel(pipe, src);
- }
-
- pipe->resource_copy_region(pipe,
- dst,
- dstLevel,
- 0, 0, i,/* destX, Y, Z */
- src,
- srcLevel,
- &src_box);
- }
-}
-
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <stdio.h> + +#include "st_context.h" +#include "st_format.h" +#include "st_texture.h" +#include "st_cb_fbo.h" +#include "main/enums.h" + +#include "pipe/p_state.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "util/u_rect.h" +#include "util/u_math.h" + + +#define DBG if(0) printf + + +/** + * Allocate a new pipe_resource object + * width0, height0, depth0 are the dimensions of the level 0 image + * (the highest resolution). last_level indicates how many mipmap levels + * to allocate storage for. For non-mipmapped textures, this will be zero. + */ +struct pipe_resource * +st_texture_create(struct st_context *st, + enum pipe_texture_target target, + enum pipe_format format, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + GLuint layers, + GLuint bind ) +{ + struct pipe_resource pt, *newtex; + struct pipe_screen *screen = st->pipe->screen; + + assert(target < PIPE_MAX_TEXTURE_TYPES); + assert(width0 > 0); + assert(height0 > 0); + assert(depth0 > 0); + if (target == PIPE_TEXTURE_CUBE) + assert(layers == 6); + + DBG("%s target %s format %s last_level %d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(format), last_level); + + assert(format); + assert(screen->is_format_supported(screen, format, target, 0, + PIPE_BIND_SAMPLER_VIEW)); + + memset(&pt, 0, sizeof(pt)); + pt.target = target; + pt.format = format; + pt.last_level = last_level; + pt.width0 = width0; + pt.height0 = height0; + pt.depth0 = depth0; + pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); + pt.usage = PIPE_USAGE_DEFAULT; + pt.bind = bind; + pt.flags = 0; + + newtex = screen->resource_create(screen, &pt); + + assert(!newtex || pipe_is_referenced(&newtex->reference)); + + return newtex; +} + + +/** + * In OpenGL the number of 1D array texture layers is the "height" and + * the number of 2D array texture layers is the "depth". In Gallium the + * number of layers in an array texture is a separate 'array_size' field. + * This function converts dimensions from the former to the later. + */ +void +st_gl_texture_dims_to_pipe_dims(GLenum texture, + GLuint widthIn, + GLuint heightIn, + GLuint depthIn, + GLuint *widthOut, + GLuint *heightOut, + GLuint *depthOut, + GLuint *layersOut) +{ + switch (texture) { + case GL_TEXTURE_1D: + assert(heightIn == 1); + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = 1; + *depthOut = 1; + *layersOut = 1; + break; + case GL_TEXTURE_1D_ARRAY: + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = 1; + *depthOut = 1; + *layersOut = heightIn; + break; + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = 1; + break; + case GL_TEXTURE_CUBE_MAP: + assert(depthIn == 1); + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = 6; + break; + case GL_TEXTURE_2D_ARRAY: + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = 1; + *layersOut = depthIn; + break; + default: + assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()"); + /* fall-through */ + case GL_TEXTURE_3D: + *widthOut = widthIn; + *heightOut = heightIn; + *depthOut = depthIn; + *layersOut = 1; + break; + } +} + + +/** + * Check if a texture image can be pulled into a unified mipmap texture. + */ +GLboolean +st_texture_match_image(const struct pipe_resource *pt, + const struct gl_texture_image *image, + GLuint face, GLuint level) +{ + GLuint ptWidth, ptHeight, ptDepth, ptLayers; + + /* Images with borders are never pulled into mipmap textures. + */ + if (image->Border) + return GL_FALSE; + + /* Check if this image's format matches the established texture's format. + */ + if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format) + return GL_FALSE; + + st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, + image->Width, image->Height, image->Depth, + &ptWidth, &ptHeight, &ptDepth, &ptLayers); + + /* Test if this image's size matches what's expected in the + * established texture. + */ + if (ptWidth != u_minify(pt->width0, level) || + ptHeight != u_minify(pt->height0, level) || + ptDepth != u_minify(pt->depth0, level) || + ptLayers != pt->array_size) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Map a texture image and return the address for a particular 2D face/slice/ + * layer. The stImage indicates the cube face and mipmap level. The slice + * of the 3D texture is passed in 'zoffset'. + * \param usage one of the PIPE_TRANSFER_x values + * \param x, y, w, h the region of interest of the 2D image. + * \return address of mapping or NULL if any error + */ +GLubyte * +st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, + GLuint zoffset, enum pipe_transfer_usage usage, + GLuint x, GLuint y, GLuint w, GLuint h) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_resource *pt = stImage->pt; + + DBG("%s \n", __FUNCTION__); + + stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->level, + stImage->face + zoffset, + usage, x, y, w, h); + + if (stImage->transfer) + return pipe_transfer_map(pipe, stImage->transfer); + else + return NULL; +} + + +void +st_texture_image_unmap(struct st_context *st, + struct st_texture_image *stImage) +{ + struct pipe_context *pipe = st->pipe; + + DBG("%s\n", __FUNCTION__); + + pipe_transfer_unmap(pipe, stImage->transfer); + + pipe->transfer_destroy(pipe, stImage->transfer); +} + + + +/** + * Upload data to a rectangular sub-region. Lots of choices how to do this: + * + * - memcpy by span to current destination + * - upload data as new buffer and blit + * + * Currently always memcpy. + */ +static void +st_surface_data(struct pipe_context *pipe, + struct pipe_transfer *dst, + unsigned dstx, unsigned dsty, + const void *src, unsigned src_stride, + unsigned srcx, unsigned srcy, unsigned width, unsigned height) +{ + void *map = pipe_transfer_map(pipe, dst); + + assert(dst->resource); + util_copy_rect(map, + dst->resource->format, + dst->stride, + dstx, dsty, + width, height, + src, src_stride, + srcx, srcy); + + pipe_transfer_unmap(pipe, dst); +} + + +/* Upload data for a particular image. + */ +void +st_texture_image_data(struct st_context *st, + struct pipe_resource *dst, + GLuint face, + GLuint level, + void *src, + GLuint src_row_stride, GLuint src_image_stride) +{ + struct pipe_context *pipe = st->pipe; + GLuint i; + const GLubyte *srcUB = src; + struct pipe_transfer *dst_transfer; + GLuint layers; + + if (dst->target == PIPE_TEXTURE_1D_ARRAY || + dst->target == PIPE_TEXTURE_2D_ARRAY) + layers = dst->array_size; + else + layers = u_minify(dst->depth0, level); + + DBG("%s\n", __FUNCTION__); + + for (i = 0; i < layers; i++) { + dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i, + PIPE_TRANSFER_WRITE, 0, 0, + u_minify(dst->width0, level), + u_minify(dst->height0, level)); + + st_surface_data(pipe, dst_transfer, + 0, 0, /* dstx, dsty */ + srcUB, + src_row_stride, + 0, 0, /* source x, y */ + u_minify(dst->width0, level), + u_minify(dst->height0, level)); /* width, height */ + + pipe->transfer_destroy(pipe, dst_transfer); + + srcUB += src_image_stride; + } +} + + +/** + * For debug only: get/print center pixel in the src resource. + */ +static void +print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src) +{ + struct pipe_transfer *xfer; + struct pipe_box region; + ubyte *map; + + region.x = src->width0 / 2; + region.y = src->height0 / 2; + region.z = 0; + region.width = 1; + region.height = 1; + region.depth = 1; + + xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, ®ion); + map = pipe->transfer_map(pipe, xfer); + + printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]); + + pipe->transfer_unmap(pipe, xfer); + pipe->transfer_destroy(pipe, xfer); +} + + +/** + * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'. + * This is used to copy mipmap images from one texture buffer to another. + * This typically happens when our initial guess at the total texture size + * is incorrect (see the guess_and_alloc_texture() function). + */ +void +st_texture_image_copy(struct pipe_context *pipe, + struct pipe_resource *dst, GLuint dstLevel, + struct pipe_resource *src, GLuint srcLevel, + GLuint face) +{ + GLuint width = u_minify(dst->width0, dstLevel); + GLuint height = u_minify(dst->height0, dstLevel); + GLuint depth = u_minify(dst->depth0, dstLevel); + struct pipe_box src_box; + GLuint i; + + assert(u_minify(src->width0, srcLevel) == width); + assert(u_minify(src->height0, srcLevel) == height); + assert(u_minify(src->depth0, srcLevel) == depth); + + src_box.x = 0; + src_box.y = 0; + src_box.width = width; + src_box.height = height; + src_box.depth = 1; + /* Loop over 3D image slices */ + /* could (and probably should) use "true" 3d box here - + but drivers can't quite handle it yet */ + for (i = face; i < face + depth; i++) { + src_box.z = i; + + if (0) { + print_center_pixel(pipe, src); + } + + pipe->resource_copy_region(pipe, + dst, + dstLevel, + 0, 0, i,/* destX, Y, Z */ + src, + srcLevel, + &src_box); + } +} + + +struct pipe_resource * +st_create_color_map_texture(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_resource *pt; + enum pipe_format format; + const uint texSize = 256; /* simple, and usually perfect */ + + /* find an RGBA texture format */ + format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE, + PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); + + /* create texture for color map/table */ + pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, + texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW); + return pt; +} + diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h index d50c3c9af..b822f47cf 100644 --- a/mesalib/src/mesa/state_tracker/st_texture.h +++ b/mesalib/src/mesa/state_tracker/st_texture.h @@ -232,4 +232,8 @@ st_texture_image_copy(struct pipe_context *pipe, struct pipe_resource *src, GLuint srcLevel, GLuint face); + +extern struct pipe_resource * +st_create_color_map_texture(struct gl_context *ctx); + #endif diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index b908d5aea..32ce0e4a8 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -909,11 +909,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, if (0) _mesa_print_arrays(ctx); -#ifdef DEBUG /* 'end' was out of bounds, but now let's check the actual array * indexes to see if any of them are out of bounds. */ - { + if (0) { GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array.ArrayObj->_MaxElement) { @@ -934,7 +933,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, * upper bound wrong. */ } -#endif /* Set 'end' to the max possible legal value */ assert(ctx->Array.ArrayObj->_MaxElement >= 1); |