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author | marha <marha@users.sourceforge.net> | 2011-11-10 09:37:16 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2011-11-10 09:37:16 +0100 |
commit | 7381bc7b9f63b2a6bf9ea9cbe04614adfc4b2369 (patch) | |
tree | 77cb2af2337d035d6d0b6acb57379b62cfd2c648 /mesalib/src/mesa | |
parent | 5e98834988b1f5ab74ef6561e493615d55f8c10c (diff) | |
parent | ba1993a2eefbd475b13f373a861a401f06584cf8 (diff) | |
download | vcxsrv-7381bc7b9f63b2a6bf9ea9cbe04614adfc4b2369.tar.gz vcxsrv-7381bc7b9f63b2a6bf9ea9cbe04614adfc4b2369.tar.bz2 vcxsrv-7381bc7b9f63b2a6bf9ea9cbe04614adfc4b2369.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 113 | ||||
-rw-r--r-- | mesalib/src/mesa/main/format_unpack.c | 120 | ||||
-rw-r--r-- | mesalib/src/mesa/main/format_unpack.h | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 13 | ||||
-rw-r--r-- | mesalib/src/mesa/swrast/s_readpix.c | 19 |
5 files changed, 263 insertions, 10 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 3e553341d..8d589e4c3 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -182,7 +182,6 @@ struct save_state GLboolean Lighting; }; - /** * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. * This is currently shared by all the meta ops. But we could create a @@ -221,6 +220,9 @@ struct clear_state GLuint VBO; GLuint ShaderProg; GLint ColorLocation; + + GLuint IntegerShaderProg; + GLint IntegerColorLocation; }; @@ -310,6 +312,67 @@ struct gl_meta_state struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */ }; +static GLuint +compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source) +{ + GLuint shader; + GLint ok, size; + GLchar *info; + + shader = _mesa_CreateShaderObjectARB(target); + _mesa_ShaderSourceARB(shader, 1, &source, NULL); + _mesa_CompileShaderARB(shader); + + _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &ok); + if (ok) + return shader; + + _mesa_GetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); + if (size == 0) + return 0; + + info = malloc(size); + if (!info) + return 0; + + _mesa_GetProgramInfoLog(shader, size, NULL, info); + _mesa_problem(ctx, + "meta program compile failed:\n%s\n" + "source:\n%s\n", + info, source); + + free(info); + + return 0; +} + +static GLuint +link_program_with_debug(struct gl_context *ctx, GLuint program) +{ + GLint ok, size; + GLchar *info; + + _mesa_LinkProgramARB(program); + + _mesa_GetProgramiv(program, GL_LINK_STATUS, &ok); + if (ok) + return program; + + _mesa_GetProgramiv(program, GL_INFO_LOG_LENGTH, &size); + if (size == 0) + return 0; + + info = malloc(size); + if (!info) + return 0; + + _mesa_GetProgramInfoLog(program, size, NULL, info); + _mesa_problem(ctx, "meta program link failed:\n%s", info); + + free(info); + + return 0; +} /** * Initialize meta-ops for a context. @@ -1646,6 +1709,22 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) "{\n" " gl_FragColor = color;\n" "}\n"; + const char *vs_int_source = + "#version 130\n" + "attribute vec4 position;\n" + "void main()\n" + "{\n" + " gl_Position = position;\n" + "}\n"; + const char *fs_int_source = + "#version 130\n" + "uniform ivec4 color;\n" + "out ivec4 out_color;\n" + "\n" + "void main()\n" + "{\n" + " out_color = color;\n" + "}\n"; GLuint vs, fs; if (clear->ArrayObj != 0) @@ -1679,6 +1758,26 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) clear->ColorLocation = _mesa_GetUniformLocationARB(clear->ShaderProg, "color"); + + if (ctx->Const.GLSLVersion >= 130) { + vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_int_source); + fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_int_source); + + clear->IntegerShaderProg = _mesa_CreateProgramObjectARB(); + _mesa_AttachShader(clear->IntegerShaderProg, fs); + _mesa_AttachShader(clear->IntegerShaderProg, vs); + _mesa_BindAttribLocationARB(clear->IntegerShaderProg, 0, "position"); + + /* Note that user-defined out attributes get automatically assigned + * locations starting from 0, so we don't need to explicitly + * BindFragDataLocation to 0. + */ + + link_program_with_debug(ctx, clear->IntegerShaderProg); + + clear->IntegerColorLocation = + _mesa_GetUniformLocationARB(clear->IntegerShaderProg, "color"); + } } /** @@ -1722,9 +1821,15 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) meta_glsl_clear_init(ctx, clear); - _mesa_UseProgramObjectARB(clear->ShaderProg); - _mesa_Uniform4fvARB(clear->ColorLocation, 1, - ctx->Color.ClearColor.f); + if (fb->_IntegerColor) { + _mesa_UseProgramObjectARB(clear->IntegerShaderProg); + _mesa_Uniform4ivARB(clear->IntegerColorLocation, 1, + ctx->Color.ClearColor.i); + } else { + _mesa_UseProgramObjectARB(clear->ShaderProg); + _mesa_Uniform4fvARB(clear->ColorLocation, 1, + ctx->Color.ClearColor.f); + } _mesa_BindVertexArray(clear->ArrayObj); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c index eaa33dfdb..525bbcb1c 100644 --- a/mesalib/src/mesa/main/format_unpack.c +++ b/mesalib/src/mesa/main/format_unpack.c @@ -1258,7 +1258,127 @@ _mesa_unpack_rgba_row(gl_format format, GLuint n, } } +static void +unpack_int_rgba_RGBA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + memcpy(dst, src, n * 4 * sizeof(GLuint)); +} + +static void +unpack_int_rgba_RGB_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 3 + 0]; + dst[i][1] = src[i * 3 + 1]; + dst[i][2] = src[i * 3 + 2]; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i]; + dst[i][3] = 1; + } +} +static void +unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +void +_mesa_unpack_int_rgba_row(gl_format format, GLuint n, + const void *src, GLuint dst[][4]) +{ + switch (format) { + /* Since there won't be any sign extension happening, there's no need to + * make separate paths for 32-bit-to-32-bit integer unpack. + */ + case MESA_FORMAT_RGBA_UINT32: + case MESA_FORMAT_RGBA_INT32: + unpack_int_rgba_RGBA_UINT32(src, dst, n); + break; + case MESA_FORMAT_RGB_UINT32: + case MESA_FORMAT_RGB_INT32: + unpack_int_rgba_RGB_UINT32(src, dst, n); + break; + case MESA_FORMAT_RG_UINT32: + case MESA_FORMAT_RG_INT32: + unpack_int_rgba_RG_UINT32(src, dst, n); + break; + case MESA_FORMAT_R_UINT32: + case MESA_FORMAT_R_INT32: + unpack_int_rgba_R_UINT32(src, dst, n); + break; + + case MESA_FORMAT_LUMINANCE_UINT32: + case MESA_FORMAT_LUMINANCE_INT32: + unpack_int_rgba_LUMINANCE_UINT32(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_ALPHA_UINT32: + case MESA_FORMAT_LUMINANCE_ALPHA_INT32: + unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_UINT32: + case MESA_FORMAT_INTENSITY_INT32: + unpack_int_rgba_INTENSITY_UINT32(src, dst, n); + break; + + default: + _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__, + _mesa_get_format_name(format)); + return; + } +} /** * Unpack a 2D rect of pixels returning float RGBA colors. diff --git a/mesalib/src/mesa/main/format_unpack.h b/mesalib/src/mesa/main/format_unpack.h index a8a829c88..0d13a2d39 100644 --- a/mesalib/src/mesa/main/format_unpack.h +++ b/mesalib/src/mesa/main/format_unpack.h @@ -29,12 +29,20 @@ _mesa_unpack_rgba_row(gl_format format, GLuint n, const void *src, GLfloat dst[][4]); +void +_mesa_unpack_int_rgba_row(gl_format format, GLuint n, + const void *src, GLuint dst[][4]); + extern void _mesa_unpack_rgba_block(gl_format format, const void *src, GLint srcRowStride, GLfloat dst[][4], GLint dstRowStride, GLuint x, GLuint y, GLuint width, GLuint height); +extern void +_mesa_unpack_uint_rgba_row(gl_format format, GLuint n, + const void *src, GLuint dst[][4]); + extern void _mesa_unpack_float_z_row(gl_format format, GLuint n, diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 58dc9af0f..adcbaeb19 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1824,6 +1824,16 @@ struct prog_instruction; struct gl_program_parameter_list; struct gl_uniform_list; +/** Post-link transform feedback info. */ +struct gl_transform_feedback_info { + unsigned NumOutputs; + + struct { + unsigned OutputRegister; + unsigned OutputBuffer; + unsigned NumComponents; + } Outputs[MAX_PROGRAM_OUTPUTS]; +}; /** * Base class for any kind of program object @@ -2206,6 +2216,9 @@ struct gl_shader_program GLchar **VaryingNames; /**< Array [NumVarying] of char * */ } TransformFeedback; + /** Post-link transform feedback info. */ + struct gl_transform_feedback_info LinkedTransformFeedback; + /** Geometry shader state - copied into gl_geometry_program at link time */ struct { GLint VerticesOut; diff --git a/mesalib/src/mesa/swrast/s_readpix.c b/mesalib/src/mesa/swrast/s_readpix.c index 4438b9a20..b5618e884 100644 --- a/mesalib/src/mesa/swrast/s_readpix.c +++ b/mesalib/src/mesa/swrast/s_readpix.c @@ -236,7 +236,10 @@ slow_read_rgba_pixels( struct gl_context *ctx, GLbitfield transferOps ) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - GLfloat rgba[MAX_WIDTH][4]; + union { + float f[MAX_WIDTH][4]; + unsigned int i[MAX_WIDTH][4]; + } rgba; GLubyte *dst, *map; int dstStride, stride, j; @@ -248,11 +251,15 @@ slow_read_rgba_pixels( struct gl_context *ctx, &map, &stride); for (j = 0; j < height; j++) { - _mesa_unpack_rgba_row(_mesa_get_srgb_format_linear(rb->Format), - width, map, rgba); - _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst, - packing, transferOps); - + if (_mesa_is_integer_format(format)) { + _mesa_unpack_int_rgba_row(rb->Format, width, map, rgba.i); + _mesa_pack_rgba_span_int(ctx, width, rgba.i, format, type, dst); + } else { + _mesa_unpack_rgba_row(_mesa_get_srgb_format_linear(rb->Format), + width, map, rgba.f); + _mesa_pack_rgba_span_float(ctx, width, rgba.f, format, type, dst, + packing, transferOps); + } dst += dstStride; map += stride; } |