diff options
author | marha <marha@users.sourceforge.net> | 2011-04-10 18:43:19 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-04-10 18:43:19 +0000 |
commit | 2fb58f16eeec8ef3ec2a25e246477aab64e38a7d (patch) | |
tree | a4dbbe4f2c9a6524e99452ab43c972d5dbfa015f /mesalib/src/mesa | |
parent | de1c6801fc854692d39fb2f8d53bf54ab25a1287 (diff) | |
download | vcxsrv-2fb58f16eeec8ef3ec2a25e246477aab64e38a7d.tar.gz vcxsrv-2fb58f16eeec8ef3ec2a25e246477aab64e38a7d.tar.bz2 vcxsrv-2fb58f16eeec8ef3ec2a25e246477aab64e38a7d.zip |
mesa git update
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/xmlconfig.c | 20 | ||||
-rw-r--r-- | mesalib/src/mesa/main/arrayobj.c | 1100 | ||||
-rw-r--r-- | mesalib/src/mesa/main/buffers.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texcompress_rgtc.c | 920 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_sampler.c | 11 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_texture.c | 650 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_context.c | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_context.h | 547 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_draw.c | 1574 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_draw.h | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_draw_feedback.c | 565 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_context.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_exec_api.c | 2244 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_exec_array.c | 2677 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_exec_draw.c | 853 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_save_draw.c | 613 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_split_copy.c | 1253 |
17 files changed, 6549 insertions, 6489 deletions
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c index eaba335a4..30075f253 100644 --- a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c +++ b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c @@ -64,7 +64,25 @@ extern char *program_invocation_name, *program_invocation_short_name; the basename to match BSD getprogname() */
# include <stdlib.h>
# include <libgen.h>
-# define GET_PROGRAM_NAME() basename(getexecname())
+
+static const char *__getProgramName () {
+ static const char *progname;
+
+ if (progname == NULL) {
+ const char *e = getexecname();
+ if (e != NULL) {
+ /* Have to make a copy since getexecname can return a readonly
+ string, but basename expects to be able to modify its arg. */
+ char *n = strdup(e);
+ if (n != NULL) {
+ progname = basename(n);
+ }
+ }
+ }
+ return progname;
+}
+
+# define GET_PROGRAM_NAME() __getProgramName()
#endif
#if !defined(GET_PROGRAM_NAME)
diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c index 85a8e0e56..ce1e277bd 100644 --- a/mesalib/src/mesa/main/arrayobj.c +++ b/mesalib/src/mesa/main/arrayobj.c @@ -1,549 +1,551 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2006 - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -/** - * \file arrayobj.c - * Functions for the GL_APPLE_vertex_array_object extension. - * - * \todo - * The code in this file borrows a lot from bufferobj.c. There's a certain - * amount of cruft left over from that origin that may be unnecessary. - * - * \author Ian Romanick <idr@us.ibm.com> - * \author Brian Paul - */ - - -#include "glheader.h" -#include "hash.h" -#include "imports.h" -#include "context.h" -#include "mfeatures.h" -#if FEATURE_ARB_vertex_buffer_object -#include "bufferobj.h" -#endif -#include "arrayobj.h" -#include "macros.h" -#include "mtypes.h" -#include "varray.h" -#include "main/dispatch.h" - - -/** - * Look up the array object for the given ID. - * - * \returns - * Either a pointer to the array object with the specified ID or \c NULL for - * a non-existent ID. The spec defines ID 0 as being technically - * non-existent. - */ - -static INLINE struct gl_array_object * -lookup_arrayobj(struct gl_context *ctx, GLuint id) -{ - if (id == 0) - return NULL; - else - return (struct gl_array_object *) - _mesa_HashLookup(ctx->Array.Objects, id); -} - - -/** - * For all the vertex arrays in the array object, unbind any pointers - * to any buffer objects (VBOs). - * This is done just prior to array object destruction. - */ -static void -unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj) -{ - GLuint i; - - _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL); - - for (i = 0; i < Elements(obj->TexCoord); i++) - _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL); - - for (i = 0; i < Elements(obj->VertexAttrib); i++) - _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL); - -#if FEATURE_point_size_array - _mesa_reference_buffer_object(ctx, &obj->PointSize.BufferObj, NULL); -#endif -} - - -/** - * Allocate and initialize a new vertex array object. - * - * This function is intended to be called via - * \c dd_function_table::NewArrayObject. - */ -struct gl_array_object * -_mesa_new_array_object( struct gl_context *ctx, GLuint name ) -{ - struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object); - if (obj) - _mesa_initialize_array_object(ctx, obj, name); - return obj; -} - - -/** - * Delete an array object. - * - * This function is intended to be called via - * \c dd_function_table::DeleteArrayObject. - */ -void -_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj ) -{ - (void) ctx; - unbind_array_object_vbos(ctx, obj); - _glthread_DESTROY_MUTEX(obj->Mutex); - free(obj); -} - - -/** - * Set ptr to arrayObj w/ reference counting. - */ -void -_mesa_reference_array_object(struct gl_context *ctx, - struct gl_array_object **ptr, - struct gl_array_object *arrayObj) -{ - if (*ptr == arrayObj) - return; - - if (*ptr) { - /* Unreference the old array object */ - GLboolean deleteFlag = GL_FALSE; - struct gl_array_object *oldObj = *ptr; - - _glthread_LOCK_MUTEX(oldObj->Mutex); - ASSERT(oldObj->RefCount > 0); - oldObj->RefCount--; -#if 0 - printf("ArrayObj %p %d DECR to %d\n", - (void *) oldObj, oldObj->Name, oldObj->RefCount); -#endif - deleteFlag = (oldObj->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldObj->Mutex); - - if (deleteFlag) { - ASSERT(ctx->Driver.DeleteArrayObject); - ctx->Driver.DeleteArrayObject(ctx, oldObj); - } - - *ptr = NULL; - } - ASSERT(!*ptr); - - if (arrayObj) { - /* reference new array object */ - _glthread_LOCK_MUTEX(arrayObj->Mutex); - if (arrayObj->RefCount == 0) { - /* this array's being deleted (look just above) */ - /* Not sure this can every really happen. Warn if it does. */ - _mesa_problem(NULL, "referencing deleted array object"); - *ptr = NULL; - } - else { - arrayObj->RefCount++; -#if 0 - printf("ArrayObj %p %d INCR to %d\n", - (void *) arrayObj, arrayObj->Name, arrayObj->RefCount); -#endif - *ptr = arrayObj; - } - _glthread_UNLOCK_MUTEX(arrayObj->Mutex); - } -} - - - -static void -init_array(struct gl_context *ctx, - struct gl_client_array *array, GLint size, GLint type) -{ - array->Size = size; - array->Type = type; - array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */ - array->Stride = 0; - array->StrideB = 0; - array->Ptr = NULL; - array->Enabled = GL_FALSE; - array->Normalized = GL_FALSE; -#if FEATURE_ARB_vertex_buffer_object - /* Vertex array buffers */ - _mesa_reference_buffer_object(ctx, &array->BufferObj, - ctx->Shared->NullBufferObj); -#endif -} - - -/** - * Initialize a gl_array_object's arrays. - */ -void -_mesa_initialize_array_object( struct gl_context *ctx, - struct gl_array_object *obj, - GLuint name ) -{ - GLuint i; - - obj->Name = name; - - _glthread_INIT_MUTEX(obj->Mutex); - obj->RefCount = 1; - - /* Init the individual arrays */ - init_array(ctx, &obj->Vertex, 4, GL_FLOAT); - init_array(ctx, &obj->Weight, 1, GL_FLOAT); - init_array(ctx, &obj->Normal, 3, GL_FLOAT); - init_array(ctx, &obj->Color, 4, GL_FLOAT); - init_array(ctx, &obj->SecondaryColor, 3, GL_FLOAT); - init_array(ctx, &obj->FogCoord, 1, GL_FLOAT); - init_array(ctx, &obj->Index, 1, GL_FLOAT); - for (i = 0; i < Elements(obj->TexCoord); i++) { - init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT); - } - init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL); - for (i = 0; i < Elements(obj->VertexAttrib); i++) { - init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); - } - -#if FEATURE_point_size_array - init_array(ctx, &obj->PointSize, 1, GL_FLOAT); -#endif -} - - -/** - * Add the given array object to the array object pool. - */ -static void -save_array_object( struct gl_context *ctx, struct gl_array_object *obj ) -{ - if (obj->Name > 0) { - /* insert into hash table */ - _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj); - } -} - - -/** - * Remove the given array object from the array object pool. - * Do not deallocate the array object though. - */ -static void -remove_array_object( struct gl_context *ctx, struct gl_array_object *obj ) -{ - if (obj->Name > 0) { - /* remove from hash table */ - _mesa_HashRemove(ctx->Array.Objects, obj->Name); - } -} - - - -/** - * Helper for update_arrays(). - * \return min(current min, array->_MaxElement). - */ -static GLuint -update_min(GLuint min, struct gl_client_array *array) -{ - _mesa_update_array_max_element(array); - if (array->Enabled) - return MIN2(min, array->_MaxElement); - else - return min; -} - - -/** - * Examine vertex arrays to update the gl_array_object::_MaxElement field. - */ -void -_mesa_update_array_object_max_element(struct gl_context *ctx, - struct gl_array_object *arrayObj) -{ - GLuint i, min = ~0; - - min = update_min(min, &arrayObj->Vertex); - min = update_min(min, &arrayObj->Weight); - min = update_min(min, &arrayObj->Normal); - min = update_min(min, &arrayObj->Color); - min = update_min(min, &arrayObj->SecondaryColor); - min = update_min(min, &arrayObj->FogCoord); - min = update_min(min, &arrayObj->Index); - min = update_min(min, &arrayObj->EdgeFlag); -#if FEATURE_point_size_array - min = update_min(min, &arrayObj->PointSize); -#endif - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) - min = update_min(min, &arrayObj->TexCoord[i]); - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) - min = update_min(min, &arrayObj->VertexAttrib[i]); - - /* _MaxElement is one past the last legal array element */ - arrayObj->_MaxElement = min; -} - - -/**********************************************************************/ -/* API Functions */ -/**********************************************************************/ - - -/** - * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE(). - * \param genRequired specifies behavour when id was not generated with - * glGenVertexArrays(). - */ -static void -bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired) -{ - struct gl_array_object * const oldObj = ctx->Array.ArrayObj; - struct gl_array_object *newObj = NULL; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - ASSERT(oldObj != NULL); - - if ( oldObj->Name == id ) - return; /* rebinding the same array object- no change */ - - /* - * Get pointer to new array object (newObj) - */ - if (id == 0) { - /* The spec says there is no array object named 0, but we use - * one internally because it simplifies things. - */ - newObj = ctx->Array.DefaultArrayObj; - } - else { - /* non-default array object */ - newObj = lookup_arrayobj(ctx, id); - if (!newObj) { - if (genRequired) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(id)"); - return; - } - - /* For APPLE version, generate a new array object now */ - newObj = (*ctx->Driver.NewArrayObject)(ctx, id); - if (!newObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE"); - return; - } - save_array_object(ctx, newObj); - } - } - - ctx->NewState |= _NEW_ARRAY; - ctx->Array.NewState |= _NEW_ARRAY_ALL; - _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj); - - /* Pass BindVertexArray call to device driver */ - if (ctx->Driver.BindArrayObject && newObj) - ctx->Driver.BindArrayObject(ctx, newObj); -} - - -/** - * ARB version of glBindVertexArray() - * This function behaves differently from glBindVertexArrayAPPLE() in - * that this function requires all ids to have been previously generated - * by glGenVertexArrays[APPLE](). - */ -void GLAPIENTRY -_mesa_BindVertexArray( GLuint id ) -{ - GET_CURRENT_CONTEXT(ctx); - bind_vertex_array(ctx, id, GL_TRUE); -} - - -/** - * Bind a new array. - * - * \todo - * The binding could be done more efficiently by comparing the non-NULL - * pointers in the old and new objects. The only arrays that are "dirty" are - * the ones that are non-NULL in either object. - */ -void GLAPIENTRY -_mesa_BindVertexArrayAPPLE( GLuint id ) -{ - GET_CURRENT_CONTEXT(ctx); - bind_vertex_array(ctx, id, GL_FALSE); -} - - -/** - * Delete a set of array objects. - * - * \param n Number of array objects to delete. - * \param ids Array of \c n array object IDs. - */ -void GLAPIENTRY -_mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) -{ - GET_CURRENT_CONTEXT(ctx); - GLsizei i; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)"); - return; - } - - for (i = 0; i < n; i++) { - struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]); - - if ( obj != NULL ) { - ASSERT( obj->Name == ids[i] ); - - /* If the array object is currently bound, the spec says "the binding - * for that object reverts to zero and the default vertex array - * becomes current." - */ - if ( obj == ctx->Array.ArrayObj ) { - CALL_BindVertexArrayAPPLE( ctx->Exec, (0) ); - } - - /* The ID is immediately freed for re-use */ - remove_array_object(ctx, obj); - - /* Unreference the array object. - * If refcount hits zero, the object will be deleted. - */ - _mesa_reference_array_object(ctx, &obj, NULL); - } - } -} - - -/** - * Generate a set of unique array object IDs and store them in \c arrays. - * Helper for _mesa_GenVertexArrays[APPLE]() functions below. - * \param n Number of IDs to generate. - * \param arrays Array of \c n locations to store the IDs. - * \param vboOnly Will arrays have to reside in VBOs? - */ -static void -gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, - GLboolean vboOnly) -{ - GLuint first; - GLint i; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE"); - return; - } - - if (!arrays) { - return; - } - - first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n); - - /* Allocate new, empty array objects and return identifiers */ - for (i = 0; i < n; i++) { - struct gl_array_object *obj; - GLuint name = first + i; - - obj = (*ctx->Driver.NewArrayObject)( ctx, name ); - if (!obj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE"); - return; - } - obj->VBOonly = vboOnly; - save_array_object(ctx, obj); - arrays[i] = first + i; - } -} - - -/** - * ARB version of glGenVertexArrays() - * All arrays will be required to live in VBOs. - */ -void GLAPIENTRY -_mesa_GenVertexArrays(GLsizei n, GLuint *arrays) -{ - GET_CURRENT_CONTEXT(ctx); - gen_vertex_arrays(ctx, n, arrays, GL_TRUE); -} - - -/** - * APPLE version of glGenVertexArraysAPPLE() - * Arrays may live in VBOs or ordinary memory. - */ -void GLAPIENTRY -_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) -{ - GET_CURRENT_CONTEXT(ctx); - gen_vertex_arrays(ctx, n, arrays, GL_FALSE); -} - - -/** - * Determine if ID is the name of an array object. - * - * \param id ID of the potential array object. - * \return \c GL_TRUE if \c id is the name of a array object, - * \c GL_FALSE otherwise. - */ -GLboolean GLAPIENTRY -_mesa_IsVertexArrayAPPLE( GLuint id ) -{ - struct gl_array_object * obj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (id == 0) - return GL_FALSE; - - obj = lookup_arrayobj(ctx, id); - - return (obj != NULL) ? GL_TRUE : GL_FALSE; -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2006
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/**
+ * \file arrayobj.c
+ * Functions for the GL_APPLE_vertex_array_object extension.
+ *
+ * \todo
+ * The code in this file borrows a lot from bufferobj.c. There's a certain
+ * amount of cruft left over from that origin that may be unnecessary.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ * \author Brian Paul
+ */
+
+
+#include "glheader.h"
+#include "hash.h"
+#include "image.h"
+#include "imports.h"
+#include "context.h"
+#include "mfeatures.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "varray.h"
+#include "main/dispatch.h"
+
+
+/**
+ * Look up the array object for the given ID.
+ *
+ * \returns
+ * Either a pointer to the array object with the specified ID or \c NULL for
+ * a non-existent ID. The spec defines ID 0 as being technically
+ * non-existent.
+ */
+
+static INLINE struct gl_array_object *
+lookup_arrayobj(struct gl_context *ctx, GLuint id)
+{
+ if (id == 0)
+ return NULL;
+ else
+ return (struct gl_array_object *)
+ _mesa_HashLookup(ctx->Array.Objects, id);
+}
+
+
+/**
+ * For all the vertex arrays in the array object, unbind any pointers
+ * to any buffer objects (VBOs).
+ * This is done just prior to array object destruction.
+ */
+static void
+unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj)
+{
+ GLuint i;
+
+ _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL);
+
+ for (i = 0; i < Elements(obj->TexCoord); i++)
+ _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL);
+
+ for (i = 0; i < Elements(obj->VertexAttrib); i++)
+ _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);
+
+#if FEATURE_point_size_array
+ _mesa_reference_buffer_object(ctx, &obj->PointSize.BufferObj, NULL);
+#endif
+}
+
+
+/**
+ * Allocate and initialize a new vertex array object.
+ *
+ * This function is intended to be called via
+ * \c dd_function_table::NewArrayObject.
+ */
+struct gl_array_object *
+_mesa_new_array_object( struct gl_context *ctx, GLuint name )
+{
+ struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
+ if (obj)
+ _mesa_initialize_array_object(ctx, obj, name);
+ return obj;
+}
+
+
+/**
+ * Delete an array object.
+ *
+ * This function is intended to be called via
+ * \c dd_function_table::DeleteArrayObject.
+ */
+void
+_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+{
+ (void) ctx;
+ unbind_array_object_vbos(ctx, obj);
+ _glthread_DESTROY_MUTEX(obj->Mutex);
+ free(obj);
+}
+
+
+/**
+ * Set ptr to arrayObj w/ reference counting.
+ */
+void
+_mesa_reference_array_object(struct gl_context *ctx,
+ struct gl_array_object **ptr,
+ struct gl_array_object *arrayObj)
+{
+ if (*ptr == arrayObj)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old array object */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_array_object *oldObj = *ptr;
+
+ _glthread_LOCK_MUTEX(oldObj->Mutex);
+ ASSERT(oldObj->RefCount > 0);
+ oldObj->RefCount--;
+#if 0
+ printf("ArrayObj %p %d DECR to %d\n",
+ (void *) oldObj, oldObj->Name, oldObj->RefCount);
+#endif
+ deleteFlag = (oldObj->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldObj->Mutex);
+
+ if (deleteFlag) {
+ ASSERT(ctx->Driver.DeleteArrayObject);
+ ctx->Driver.DeleteArrayObject(ctx, oldObj);
+ }
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (arrayObj) {
+ /* reference new array object */
+ _glthread_LOCK_MUTEX(arrayObj->Mutex);
+ if (arrayObj->RefCount == 0) {
+ /* this array's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted array object");
+ *ptr = NULL;
+ }
+ else {
+ arrayObj->RefCount++;
+#if 0
+ printf("ArrayObj %p %d INCR to %d\n",
+ (void *) arrayObj, arrayObj->Name, arrayObj->RefCount);
+#endif
+ *ptr = arrayObj;
+ }
+ _glthread_UNLOCK_MUTEX(arrayObj->Mutex);
+ }
+}
+
+
+
+static void
+init_array(struct gl_context *ctx,
+ struct gl_client_array *array, GLint size, GLint type)
+{
+ array->Size = size;
+ array->Type = type;
+ array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
+ array->Stride = 0;
+ array->StrideB = 0;
+ array->Ptr = NULL;
+ array->Enabled = GL_FALSE;
+ array->Normalized = GL_FALSE;
+ array->_ElementSize = size * _mesa_sizeof_type(type);
+#if FEATURE_ARB_vertex_buffer_object
+ /* Vertex array buffers */
+ _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ ctx->Shared->NullBufferObj);
+#endif
+}
+
+
+/**
+ * Initialize a gl_array_object's arrays.
+ */
+void
+_mesa_initialize_array_object( struct gl_context *ctx,
+ struct gl_array_object *obj,
+ GLuint name )
+{
+ GLuint i;
+
+ obj->Name = name;
+
+ _glthread_INIT_MUTEX(obj->Mutex);
+ obj->RefCount = 1;
+
+ /* Init the individual arrays */
+ init_array(ctx, &obj->Vertex, 4, GL_FLOAT);
+ init_array(ctx, &obj->Weight, 1, GL_FLOAT);
+ init_array(ctx, &obj->Normal, 3, GL_FLOAT);
+ init_array(ctx, &obj->Color, 4, GL_FLOAT);
+ init_array(ctx, &obj->SecondaryColor, 3, GL_FLOAT);
+ init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
+ init_array(ctx, &obj->Index, 1, GL_FLOAT);
+ for (i = 0; i < Elements(obj->TexCoord); i++) {
+ init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT);
+ }
+ init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL);
+ for (i = 0; i < Elements(obj->VertexAttrib); i++) {
+ init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
+ }
+
+#if FEATURE_point_size_array
+ init_array(ctx, &obj->PointSize, 1, GL_FLOAT);
+#endif
+}
+
+
+/**
+ * Add the given array object to the array object pool.
+ */
+static void
+save_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+{
+ if (obj->Name > 0) {
+ /* insert into hash table */
+ _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj);
+ }
+}
+
+
+/**
+ * Remove the given array object from the array object pool.
+ * Do not deallocate the array object though.
+ */
+static void
+remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
+{
+ if (obj->Name > 0) {
+ /* remove from hash table */
+ _mesa_HashRemove(ctx->Array.Objects, obj->Name);
+ }
+}
+
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ _mesa_update_array_max_element(array);
+ if (array->Enabled)
+ return MIN2(min, array->_MaxElement);
+ else
+ return min;
+}
+
+
+/**
+ * Examine vertex arrays to update the gl_array_object::_MaxElement field.
+ */
+void
+_mesa_update_array_object_max_element(struct gl_context *ctx,
+ struct gl_array_object *arrayObj)
+{
+ GLuint i, min = ~0;
+
+ min = update_min(min, &arrayObj->Vertex);
+ min = update_min(min, &arrayObj->Weight);
+ min = update_min(min, &arrayObj->Normal);
+ min = update_min(min, &arrayObj->Color);
+ min = update_min(min, &arrayObj->SecondaryColor);
+ min = update_min(min, &arrayObj->FogCoord);
+ min = update_min(min, &arrayObj->Index);
+ min = update_min(min, &arrayObj->EdgeFlag);
+#if FEATURE_point_size_array
+ min = update_min(min, &arrayObj->PointSize);
+#endif
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
+ min = update_min(min, &arrayObj->TexCoord[i]);
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+
+ /* _MaxElement is one past the last legal array element */
+ arrayObj->_MaxElement = min;
+}
+
+
+/**********************************************************************/
+/* API Functions */
+/**********************************************************************/
+
+
+/**
+ * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
+ * \param genRequired specifies behavour when id was not generated with
+ * glGenVertexArrays().
+ */
+static void
+bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
+{
+ struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
+ struct gl_array_object *newObj = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ ASSERT(oldObj != NULL);
+
+ if ( oldObj->Name == id )
+ return; /* rebinding the same array object- no change */
+
+ /*
+ * Get pointer to new array object (newObj)
+ */
+ if (id == 0) {
+ /* The spec says there is no array object named 0, but we use
+ * one internally because it simplifies things.
+ */
+ newObj = ctx->Array.DefaultArrayObj;
+ }
+ else {
+ /* non-default array object */
+ newObj = lookup_arrayobj(ctx, id);
+ if (!newObj) {
+ if (genRequired) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(id)");
+ return;
+ }
+
+ /* For APPLE version, generate a new array object now */
+ newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
+ if (!newObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
+ return;
+ }
+ save_array_object(ctx, newObj);
+ }
+ }
+
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_ALL;
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
+
+ /* Pass BindVertexArray call to device driver */
+ if (ctx->Driver.BindArrayObject && newObj)
+ ctx->Driver.BindArrayObject(ctx, newObj);
+}
+
+
+/**
+ * ARB version of glBindVertexArray()
+ * This function behaves differently from glBindVertexArrayAPPLE() in
+ * that this function requires all ids to have been previously generated
+ * by glGenVertexArrays[APPLE]().
+ */
+void GLAPIENTRY
+_mesa_BindVertexArray( GLuint id )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, GL_TRUE);
+}
+
+
+/**
+ * Bind a new array.
+ *
+ * \todo
+ * The binding could be done more efficiently by comparing the non-NULL
+ * pointers in the old and new objects. The only arrays that are "dirty" are
+ * the ones that are non-NULL in either object.
+ */
+void GLAPIENTRY
+_mesa_BindVertexArrayAPPLE( GLuint id )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, GL_FALSE);
+}
+
+
+/**
+ * Delete a set of array objects.
+ *
+ * \param n Number of array objects to delete.
+ * \param ids Array of \c n array object IDs.
+ */
+void GLAPIENTRY
+_mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)");
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
+
+ if ( obj != NULL ) {
+ ASSERT( obj->Name == ids[i] );
+
+ /* If the array object is currently bound, the spec says "the binding
+ * for that object reverts to zero and the default vertex array
+ * becomes current."
+ */
+ if ( obj == ctx->Array.ArrayObj ) {
+ CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
+ }
+
+ /* The ID is immediately freed for re-use */
+ remove_array_object(ctx, obj);
+
+ /* Unreference the array object.
+ * If refcount hits zero, the object will be deleted.
+ */
+ _mesa_reference_array_object(ctx, &obj, NULL);
+ }
+ }
+}
+
+
+/**
+ * Generate a set of unique array object IDs and store them in \c arrays.
+ * Helper for _mesa_GenVertexArrays[APPLE]() functions below.
+ * \param n Number of IDs to generate.
+ * \param arrays Array of \c n locations to store the IDs.
+ * \param vboOnly Will arrays have to reside in VBOs?
+ */
+static void
+gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
+ GLboolean vboOnly)
+{
+ GLuint first;
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE");
+ return;
+ }
+
+ if (!arrays) {
+ return;
+ }
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
+
+ /* Allocate new, empty array objects and return identifiers */
+ for (i = 0; i < n; i++) {
+ struct gl_array_object *obj;
+ GLuint name = first + i;
+
+ obj = (*ctx->Driver.NewArrayObject)( ctx, name );
+ if (!obj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
+ return;
+ }
+ obj->VBOonly = vboOnly;
+ save_array_object(ctx, obj);
+ arrays[i] = first + i;
+ }
+}
+
+
+/**
+ * ARB version of glGenVertexArrays()
+ * All arrays will be required to live in VBOs.
+ */
+void GLAPIENTRY
+_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, GL_TRUE);
+}
+
+
+/**
+ * APPLE version of glGenVertexArraysAPPLE()
+ * Arrays may live in VBOs or ordinary memory.
+ */
+void GLAPIENTRY
+_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, GL_FALSE);
+}
+
+
+/**
+ * Determine if ID is the name of an array object.
+ *
+ * \param id ID of the potential array object.
+ * \return \c GL_TRUE if \c id is the name of a array object,
+ * \c GL_FALSE otherwise.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsVertexArrayAPPLE( GLuint id )
+{
+ struct gl_array_object * obj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (id == 0)
+ return GL_FALSE;
+
+ obj = lookup_arrayobj(ctx, id);
+
+ return (obj != NULL) ? GL_TRUE : GL_FALSE;
+}
diff --git a/mesalib/src/mesa/main/buffers.c b/mesalib/src/mesa/main/buffers.c index 1ddf5b2c8..928450f0f 100644 --- a/mesalib/src/mesa/main/buffers.c +++ b/mesalib/src/mesa/main/buffers.c @@ -407,7 +407,6 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, fb->_ColorDrawBufferIndexes[buf] = bufIndex;
newState = GL_TRUE;
}
- fb->ColorDrawBuffer[buf] = buffers[buf];
count = buf + 1;
}
else {
@@ -416,6 +415,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, newState = GL_TRUE;
}
}
+ fb->ColorDrawBuffer[buf] = buffers[buf];
}
/* set remaining outputs to -1 (GL_NONE) */
while (buf < ctx->Const.MaxDrawBuffers) {
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.c b/mesalib/src/mesa/main/texcompress_rgtc.c index c50df19c5..d75546a92 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc.c +++ b/mesalib/src/mesa/main/texcompress_rgtc.c @@ -1,460 +1,460 @@ -/* - * Copyright (C) 2011 Red Hat Inc. - * - * block compression parts are: - * Copyright (C) 2004 Roland Scheidegger All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Author: - * Dave Airlie - */ - -/** - * \file texcompress_rgtc.c - * GL_EXT_texture_compression_rgtc support. - */ - - -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "image.h" -#include "macros.h" -#include "mfeatures.h" -#include "mipmap.h" -#include "texcompress.h" -#include "texcompress_rgtc.h" -#include "texstore.h" - -#define RGTC_DEBUG 0 - -static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4], - GLint numxpixels, GLint numypixels); -static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4], - GLint numxpixels, GLint numypixels); - -static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata, - unsigned i, unsigned j, GLubyte *value, unsigned comps); - -static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata, - unsigned i, unsigned j, GLbyte *value, unsigned comps); - -static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr, - GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps) -{ - GLubyte i, j; - const GLchan *curaddr; - for (j = 0; j < numypixels; j++) { - curaddr = srcaddr + j * srcRowStride * comps; - for (i = 0; i < numxpixels; i++) { - srcpixels[j][i] = *curaddr / (CHAN_MAX / 255); - curaddr += comps; - } - } -} - -static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr, - GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps) -{ - GLubyte i, j; - const GLfloat *curaddr; - for (j = 0; j < numypixels; j++) { - curaddr = srcaddr + j * srcRowStride * comps; - for (i = 0; i < numxpixels; i++) { - srcpixels[j][i] = FLOAT_TO_BYTE_TEX(*curaddr); - curaddr += comps; - } - } -} - - -GLboolean -_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS) -{ - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLchan *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLchan *srcaddr; - GLubyte srcpixels[4][4]; - GLubyte *blkaddr; - GLint dstRowDiff; - ASSERT(dstFormat == MESA_FORMAT_RED_RGTC1 || - dstFormat == MESA_FORMAT_L_LATC1); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0; - for (j = 0; j < srcHeight; j+=4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - srcaddr += numxpixels; - blkaddr += 8; - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -GLboolean -_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS) -{ - GLbyte *dst; - const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLfloat *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLfloat *srcaddr; - GLbyte srcpixels[4][4]; - GLbyte *blkaddr; - GLint dstRowDiff; - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RED_RGTC1 || - dstFormat == MESA_FORMAT_SIGNED_L_LATC1); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0; - for (j = 0; j < srcHeight; j+=4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - srcaddr += numxpixels; - blkaddr += 8; - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -GLboolean -_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS) -{ - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLchan *srcaddr; - GLubyte srcpixels[4][4]; - GLubyte *blkaddr; - GLint dstRowDiff; - - ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2 || - dstFormat == MESA_FORMAT_LA_LATC2); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0; - for (j = 0; j < srcHeight; j+=4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth * 2; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - - blkaddr += 8; - extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2); - unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - - blkaddr += 8; - - srcaddr += numxpixels * 2; - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -GLboolean -_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS) -{ - GLbyte *dst; - const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLfloat *tempImage = NULL; - int i, j; - int numxpixels, numypixels; - const GLfloat *srcaddr; - GLbyte srcpixels[4][4]; - GLbyte *blkaddr; - GLint dstRowDiff; - - ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG_RGTC2 || - dstFormat == MESA_FORMAT_SIGNED_LA_LATC2); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); - if (!tempImage) - return GL_FALSE; /* out of memory */ - - dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - blkaddr = dst; - dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0; - for (j = 0; j < srcHeight; j += 4) { - if (srcHeight > j + 3) numypixels = 4; - else numypixels = srcHeight - j; - srcaddr = tempImage + j * srcWidth * 2; - for (i = 0; i < srcWidth; i += 4) { - if (srcWidth > i + 3) numxpixels = 4; - else numxpixels = srcWidth - i; - - extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - blkaddr += 8; - - extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2); - signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels); - blkaddr += 8; - - srcaddr += numxpixels * 2; - - } - blkaddr += dstRowDiff; - } - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - -void -_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = UBYTE_TO_FLOAT(red); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red, green; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 2); - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = UBYTE_TO_FLOAT(red); - texel[GCOMP] = UBYTE_TO_FLOAT(green); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red, green; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 2); - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[GCOMP] = BYTE_TO_FLOAT_TEX(green); - texel[BCOMP] = 0.0; - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT(red); - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[ACOMP] = 1.0; -} - -void -_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLubyte red, green; - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data), - i, j, &red, 2); - unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = UBYTE_TO_FLOAT(red); - texel[ACOMP] = UBYTE_TO_FLOAT(green); -} - -void -_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - GLbyte red, green; - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), - i, j, &red, 2); - signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8, - i, j, &green, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = BYTE_TO_FLOAT_TEX(red); - texel[ACOMP] = BYTE_TO_FLOAT_TEX(green); -} - -#define TAG(x) unsigned_##x - -#define TYPE GLubyte -#define T_MIN 0 -#define T_MAX 0xff - -#include "texcompress_rgtc_tmp.h" - -#undef TAG -#undef TYPE -#undef T_MIN -#undef T_MAX - -#define TAG(x) signed_##x -#define TYPE GLbyte -#define T_MIN (GLbyte)-128 -#define T_MAX (GLbyte)127 - -#include "texcompress_rgtc_tmp.h" - -#undef TAG -#undef TYPE -#undef T_MIN -#undef T_MAX +/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * block compression parts are:
+ * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Dave Airlie
+ */
+
+/**
+ * \file texcompress_rgtc.c
+ * GL_EXT_texture_compression_rgtc support.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "image.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mipmap.h"
+#include "texcompress.h"
+#include "texcompress_rgtc.h"
+#include "texstore.h"
+
+#define RGTC_DEBUG 0
+
+static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+
+static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata,
+ unsigned i, unsigned j, GLubyte *value, unsigned comps);
+
+static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata,
+ unsigned i, unsigned j, GLbyte *value, unsigned comps);
+
+static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLchan *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = *curaddr / (CHAN_MAX / 255);
+ curaddr += comps;
+ }
+ }
+}
+
+static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLfloat *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = FLOAT_TO_BYTE_TEX(*curaddr);
+ curaddr += comps;
+ }
+ }
+}
+
+
+GLboolean
+_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLchan *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_RED_RGTC1 ||
+ dstFormat == MESA_FORMAT_L_LATC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 2) ? dstRowStride - (((srcWidth + 3) & ~3) * 2) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RED_RGTC1 ||
+ dstFormat == MESA_FORMAT_SIGNED_L_LATC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 2) ? dstRowStride - (((srcWidth + 3) & ~3) * 2) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLchan *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2 ||
+ dstFormat == MESA_FORMAT_LA_LATC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+ extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG_RGTC2 ||
+ dstFormat == MESA_FORMAT_SIGNED_LA_LATC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j += 4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+void
+_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = UBYTE_TO_FLOAT(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red, green;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 2);
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = UBYTE_TO_FLOAT(red);
+ texel[GCOMP] = UBYTE_TO_FLOAT(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red, green;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 2);
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT(red);
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLubyte red, green;
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 2);
+ unsigned_fetch_texel_rgtc(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = UBYTE_TO_FLOAT(red);
+ texel[ACOMP] = UBYTE_TO_FLOAT(green);
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red, green;
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 2);
+ signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX(green);
+}
+
+#define TAG(x) unsigned_##x
+
+#define TYPE GLubyte
+#define T_MIN 0
+#define T_MAX 0xff
+
+#include "texcompress_rgtc_tmp.h"
+
+#undef TAG
+#undef TYPE
+#undef T_MIN
+#undef T_MAX
+
+#define TAG(x) signed_##x
+#define TYPE GLbyte
+#define T_MIN (GLbyte)-128
+#define T_MAX (GLbyte)127
+
+#include "texcompress_rgtc_tmp.h"
+
+#undef TAG
+#undef TYPE
+#undef T_MIN
+#undef T_MAX
diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c index d1ab1ac3e..48b94500d 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c +++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c @@ -166,12 +166,11 @@ update_samplers(struct st_context *st) sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
texobj->LodBias;
- sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
- if (sampler->min_lod < texobj->BaseLevel)
- sampler->min_lod = texobj->BaseLevel;
-
- sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel,
- (texobj->MaxLod + texobj->BaseLevel));
+ sampler->min_lod = CLAMP(texobj->MinLod,
+ 0.0f,
+ (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
+ sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
+ texobj->MaxLod);
if (sampler->max_lod < sampler->min_lod) {
/* The GL spec doesn't seem to specify what to do in this case.
* Swap the values.
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c index fd03669e6..04825ba4a 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_texture.c +++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c @@ -1,324 +1,326 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ - - -#include "main/macros.h" -#include "program/prog_instruction.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_texture.h" -#include "st_format.h" -#include "st_cb_texture.h" -#include "pipe/p_context.h" -#include "util/u_format.h" -#include "util/u_inlines.h" -#include "cso_cache/cso_context.h" - - -/** - * Combine depth texture mode with "swizzle" so that depth mode swizzling - * takes place before texture swizzling, and return the resulting swizzle. - * If the format is not a depth format, return "swizzle" unchanged. - * - * \param format PIPE_FORMAT_*. - * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. - * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED. - */ -static GLuint -apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode) -{ - const struct util_format_description *desc = - util_format_description(format); - unsigned char swiz[4]; - unsigned i; - - if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS || - desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) { - /* Not a depth format. */ - return swizzle; - } - - for (i = 0; i < 4; i++) - swiz[i] = GET_SWZ(swizzle, i); - - switch (depthmode) { - case GL_LUMINANCE: - /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */ - for (i = 0; i < 4; i++) - if (swiz[i] == SWIZZLE_W) - swiz[i] = SWIZZLE_ONE; - else if (swiz[i] < SWIZZLE_W) - swiz[i] = SWIZZLE_X; - break; - - case GL_INTENSITY: - /* Rewrite reads from XYZW to XXXX. */ - for (i = 0; i < 4; i++) - if (swiz[i] <= SWIZZLE_W) - swiz[i] = SWIZZLE_X; - break; - - case GL_ALPHA: - /* Rewrite reads from W to X, and reads from XYZ to 000. */ - for (i = 0; i < 4; i++) - if (swiz[i] == SWIZZLE_W) - swiz[i] = SWIZZLE_X; - else if (swiz[i] < SWIZZLE_W) - swiz[i] = SWIZZLE_ZERO; - break; - case GL_RED: - /* Rewrite reads W to 1, XYZ to X00 */ - for (i = 0; i < 4; i++) - if (swiz[i] == SWIZZLE_W) - swiz[i] = SWIZZLE_ONE; - else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z) - swiz[i] = SWIZZLE_ZERO; - break; - } - - return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]); -} - - -/** - * Return TRUE if the swizzling described by "swizzle" and - * "depthmode" (for depth textures only) is different from the swizzling - * set in the given sampler view. - * - * \param sv A sampler view. - * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. - * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA. - */ -static boolean -check_sampler_swizzle(struct pipe_sampler_view *sv, - GLuint swizzle, GLenum depthmode) -{ - swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode); - - if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || - (sv->swizzle_g != GET_SWZ(swizzle, 1)) || - (sv->swizzle_b != GET_SWZ(swizzle, 2)) || - (sv->swizzle_a != GET_SWZ(swizzle, 3))) - return TRUE; - return FALSE; -} - - -static INLINE struct pipe_sampler_view * -st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, - struct st_texture_object *stObj, - enum pipe_format format) -{ - struct pipe_sampler_view templ; - GLuint swizzle = apply_depthmode(stObj->pt->format, - stObj->base._Swizzle, - stObj->base.DepthMode); - - u_sampler_view_default_template(&templ, - stObj->pt, - format); - - if (swizzle != SWIZZLE_NOOP) { - templ.swizzle_r = GET_SWZ(swizzle, 0); - templ.swizzle_g = GET_SWZ(swizzle, 1); - templ.swizzle_b = GET_SWZ(swizzle, 2); - templ.swizzle_a = GET_SWZ(swizzle, 3); - } - - return pipe->create_sampler_view(pipe, stObj->pt, &templ); -} - - -static INLINE struct pipe_sampler_view * -st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, - struct pipe_context *pipe, - enum pipe_format format) -{ - if (!stObj || !stObj->pt) { - return NULL; - } - - if (!stObj->sampler_view) { - stObj->sampler_view = - st_create_texture_sampler_view_from_stobj(pipe, stObj, format); - } - - return stObj->sampler_view; -} - - -static void -update_textures(struct st_context *st) -{ - struct pipe_context *pipe = st->pipe; - struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; - const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | - fprog->Base.SamplersUsed); - GLuint su; - - st->state.num_textures = 0; - - /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { - struct pipe_sampler_view *sampler_view = NULL; - enum pipe_format st_view_format; - if (samplersUsed & (1 << su)) { - struct gl_texture_object *texObj; - struct st_texture_object *stObj; - GLboolean retval; - GLuint texUnit; - - if (fprog->Base.SamplersUsed & (1 << su)) - texUnit = fprog->Base.SamplerUnits[su]; - else - texUnit = vprog->Base.SamplerUnits[su]; - - texObj = st->ctx->Texture.Unit[texUnit]._Current; - - if (!texObj) { - texObj = st_get_default_texture(st); - } - stObj = st_texture_object(texObj); - - retval = st_finalize_texture(st->ctx, st->pipe, texObj); - if (!retval) { - /* out of mem */ - continue; - } - - /* Determine the format of the texture sampler view */ - st_view_format = stObj->pt->format; - { - const struct st_texture_image *firstImage = - st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); - const gl_format texFormat = firstImage->base.TexFormat; - enum pipe_format firstImageFormat = - st_mesa_format_to_pipe_format(texFormat); - - if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) && - (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) { - /* don't do sRGB->RGB conversion. Interpret the texture - * texture data as linear values. - */ - const gl_format linearFormat = - _mesa_get_srgb_format_linear(texFormat); - firstImageFormat = st_mesa_format_to_pipe_format(linearFormat); - } - - if (firstImageFormat != stObj->pt->format) - st_view_format = firstImageFormat; - } - - st->state.num_textures = su + 1; - - /* if sampler view has changed dereference it */ - if (stObj->sampler_view) - if (check_sampler_swizzle(stObj->sampler_view, - stObj->base._Swizzle, - stObj->base.DepthMode) || - (st_view_format != stObj->sampler_view->format)) - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - - sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format); - } - pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view); - } - - cso_set_fragment_sampler_views(st->cso_context, - st->state.num_textures, - st->state.sampler_views); - if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { - cso_set_vertex_sampler_views(st->cso_context, - MIN2(st->state.num_textures, - st->ctx->Const.MaxVertexTextureImageUnits), - st->state.sampler_views); - } -} - - -const struct st_tracked_state st_update_texture = { - "st_update_texture", /* name */ - { /* dirty */ - _NEW_TEXTURE, /* mesa */ - ST_NEW_FRAGMENT_PROGRAM, /* st */ - }, - update_textures /* update */ -}; - - - - -static void -finalize_textures(struct st_context *st) -{ - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; - const GLboolean prev_missing_textures = st->missing_textures; - GLuint su; - - st->missing_textures = GL_FALSE; - - for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { - if (fprog->Base.SamplersUsed & (1 << su)) { - const GLuint texUnit = fprog->Base.SamplerUnits[su]; - struct gl_texture_object *texObj - = st->ctx->Texture.Unit[texUnit]._Current; - - if (texObj) { - GLboolean retval; - - retval = st_finalize_texture(st->ctx, st->pipe, texObj); - if (!retval) { - /* out of mem */ - st->missing_textures = GL_TRUE; - continue; - } - } - } - } - - if (prev_missing_textures != st->missing_textures) - st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; -} - - - -const struct st_tracked_state st_finalize_textures = { - "st_finalize_textures", /* name */ - { /* dirty */ - _NEW_TEXTURE, /* mesa */ - 0, /* st */ - }, - finalize_textures /* update */ -}; +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/macros.h"
+#include "program/prog_instruction.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_texture.h"
+#include "st_format.h"
+#include "st_cb_texture.h"
+#include "pipe/p_context.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Combine depth texture mode with "swizzle" so that depth mode swizzling
+ * takes place before texture swizzling, and return the resulting swizzle.
+ * If the format is not a depth format, return "swizzle" unchanged.
+ *
+ * \param format PIPE_FORMAT_*.
+ * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
+ */
+static GLuint
+apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode)
+{
+ const struct util_format_description *desc =
+ util_format_description(format);
+ unsigned char swiz[4];
+ unsigned i;
+
+ if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
+ desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
+ /* Not a depth format. */
+ return swizzle;
+ }
+
+ for (i = 0; i < 4; i++)
+ swiz[i] = GET_SWZ(swizzle, i);
+
+ switch (depthmode) {
+ case GL_LUMINANCE:
+ /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_ONE;
+ else if (swiz[i] < SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ break;
+
+ case GL_INTENSITY:
+ /* Rewrite reads from XYZW to XXXX. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] <= SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ break;
+
+ case GL_ALPHA:
+ /* Rewrite reads from W to X, and reads from XYZ to 000. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ else if (swiz[i] < SWIZZLE_W)
+ swiz[i] = SWIZZLE_ZERO;
+ break;
+ case GL_RED:
+ /* Rewrite reads W to 1, XYZ to X00 */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_ONE;
+ else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z)
+ swiz[i] = SWIZZLE_ZERO;
+ break;
+ }
+
+ return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
+}
+
+
+/**
+ * Return TRUE if the swizzling described by "swizzle" and
+ * "depthmode" (for depth textures only) is different from the swizzling
+ * set in the given sampler view.
+ *
+ * \param sv A sampler view.
+ * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
+ */
+static boolean
+check_sampler_swizzle(struct pipe_sampler_view *sv,
+ GLuint swizzle, GLenum depthmode)
+{
+ swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
+
+ if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
+ (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
+ (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
+ (sv->swizzle_a != GET_SWZ(swizzle, 3)))
+ return TRUE;
+ return FALSE;
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
+ struct st_texture_object *stObj,
+ enum pipe_format format)
+{
+ struct pipe_sampler_view templ;
+ GLuint swizzle = apply_depthmode(stObj->pt->format,
+ stObj->base._Swizzle,
+ stObj->base.DepthMode);
+
+ u_sampler_view_default_template(&templ,
+ stObj->pt,
+ format);
+ templ.u.tex.first_level = stObj->base.BaseLevel;
+
+ if (swizzle != SWIZZLE_NOOP) {
+ templ.swizzle_r = GET_SWZ(swizzle, 0);
+ templ.swizzle_g = GET_SWZ(swizzle, 1);
+ templ.swizzle_b = GET_SWZ(swizzle, 2);
+ templ.swizzle_a = GET_SWZ(swizzle, 3);
+ }
+
+ return pipe->create_sampler_view(pipe, stObj->pt, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
+ struct pipe_context *pipe,
+ enum pipe_format format)
+{
+ if (!stObj || !stObj->pt) {
+ return NULL;
+ }
+
+ if (!stObj->sampler_view) {
+ stObj->sampler_view =
+ st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
+ }
+
+ return stObj->sampler_view;
+}
+
+
+static void
+update_textures(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+ fprog->Base.SamplersUsed);
+ GLuint su;
+
+ st->state.num_textures = 0;
+
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_sampler_view *sampler_view = NULL;
+ enum pipe_format st_view_format;
+ if (samplersUsed & (1 << su)) {
+ struct gl_texture_object *texObj;
+ struct st_texture_object *stObj;
+ GLboolean retval;
+ GLuint texUnit;
+
+ if (fprog->Base.SamplersUsed & (1 << su))
+ texUnit = fprog->Base.SamplerUnits[su];
+ else
+ texUnit = vprog->Base.SamplerUnits[su];
+
+ texObj = st->ctx->Texture.Unit[texUnit]._Current;
+
+ if (!texObj) {
+ texObj = st_get_default_texture(st);
+ }
+ stObj = st_texture_object(texObj);
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+ if (!retval) {
+ /* out of mem */
+ continue;
+ }
+
+ /* Determine the format of the texture sampler view */
+ st_view_format = stObj->pt->format;
+ {
+ const struct st_texture_image *firstImage =
+ st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ const gl_format texFormat = firstImage->base.TexFormat;
+ enum pipe_format firstImageFormat =
+ st_mesa_format_to_pipe_format(texFormat);
+
+ if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) &&
+ (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
+ /* don't do sRGB->RGB conversion. Interpret the texture
+ * texture data as linear values.
+ */
+ const gl_format linearFormat =
+ _mesa_get_srgb_format_linear(texFormat);
+ firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
+ }
+
+ if (firstImageFormat != stObj->pt->format)
+ st_view_format = firstImageFormat;
+ }
+
+ st->state.num_textures = su + 1;
+
+ /* if sampler view has changed dereference it */
+ if (stObj->sampler_view)
+ if (check_sampler_swizzle(stObj->sampler_view,
+ stObj->base._Swizzle,
+ stObj->base.DepthMode) ||
+ (st_view_format != stObj->sampler_view->format) ||
+ stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level)
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+
+ sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
+ }
+ pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
+ }
+
+ cso_set_fragment_sampler_views(st->cso_context,
+ st->state.num_textures,
+ st->state.sampler_views);
+ if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
+ cso_set_vertex_sampler_views(st->cso_context,
+ MIN2(st->state.num_textures,
+ st->ctx->Const.MaxVertexTextureImageUnits),
+ st->state.sampler_views);
+ }
+}
+
+
+const struct st_tracked_state st_update_texture = {
+ "st_update_texture", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ ST_NEW_FRAGMENT_PROGRAM, /* st */
+ },
+ update_textures /* update */
+};
+
+
+
+
+static void
+finalize_textures(struct st_context *st)
+{
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLboolean prev_missing_textures = st->missing_textures;
+ GLuint su;
+
+ st->missing_textures = GL_FALSE;
+
+ for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
+ if (fprog->Base.SamplersUsed & (1 << su)) {
+ const GLuint texUnit = fprog->Base.SamplerUnits[su];
+ struct gl_texture_object *texObj
+ = st->ctx->Texture.Unit[texUnit]._Current;
+
+ if (texObj) {
+ GLboolean retval;
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+ if (!retval) {
+ /* out of mem */
+ st->missing_textures = GL_TRUE;
+ continue;
+ }
+ }
+ }
+ }
+
+ if (prev_missing_textures != st->missing_textures)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+}
+
+
+
+const struct st_tracked_state st_finalize_textures = {
+ "st_finalize_textures", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ 0, /* st */
+ },
+ finalize_textures /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c index afd85f0de..458968486 100644 --- a/mesalib/src/mesa/state_tracker/st_context.c +++ b/mesalib/src/mesa/state_tracker/st_context.c @@ -206,8 +206,8 @@ static void st_destroy_context_priv( struct st_context *st ) st_destroy_drawtex(st);
/* Unreference any user vertex buffers. */
- for (i = 0; i < st->num_user_vbs; i++) {
- pipe_resource_reference(&st->user_vb[i], NULL);
+ for (i = 0; i < st->num_user_attribs; i++) {
+ pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
}
for (i = 0; i < Elements(st->state.sampler_views); i++) {
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index 77765f023..a35439741 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -1,270 +1,277 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef ST_CONTEXT_H -#define ST_CONTEXT_H - -#include "main/mtypes.h" -#include "pipe/p_state.h" -#include "state_tracker/st_api.h" - -struct bitmap_cache; -struct blit_state; -struct dd_function_table; -struct draw_context; -struct draw_stage; -struct gen_mipmap_state; -struct st_context; -struct st_fragment_program; - - -#define ST_NEW_MESA 0x1 /* Mesa state has changed */ -#define ST_NEW_FRAGMENT_PROGRAM 0x2 -#define ST_NEW_VERTEX_PROGRAM 0x4 -#define ST_NEW_FRAMEBUFFER 0x8 -#define ST_NEW_EDGEFLAGS_DATA 0x10 -#define ST_NEW_GEOMETRY_PROGRAM 0x20 - - -struct st_state_flags { - GLuint mesa; - GLuint st; -}; - -struct st_tracked_state { - const char *name; - struct st_state_flags dirty; - void (*update)( struct st_context *st ); -}; - - - -struct st_context -{ - struct st_context_iface iface; - - struct gl_context *ctx; - - struct pipe_context *pipe; - - struct draw_context *draw; /**< For selection/feedback/rastpos only */ - struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */ - struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ - struct draw_stage *rastpos_stage; /**< For glRasterPos */ - - - /* On old libGL's for linux we need to invalidate the drawables - * on glViewpport calls, this is set via a option. - */ - boolean invalidate_on_gl_viewport; - - /* Some state is contained in constant objects. - * Other state is just parameter values. - */ - struct { - struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state depth_stencil; - struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS]; - struct pipe_clip_state clip; - struct { - void *ptr; - unsigned size; - } constants[PIPE_SHADER_TYPES]; - struct pipe_framebuffer_state framebuffer; - struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; - struct pipe_scissor_state scissor; - struct pipe_viewport_state viewport; - unsigned sample_mask; - - GLuint num_samplers; - GLuint num_textures; - - GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ - } state; - - char vendor[100]; - char renderer[100]; - - struct st_state_flags dirty; - - GLboolean missing_textures; - GLboolean vertdata_edgeflags; - - /** Mapping from VERT_RESULT_x to post-transformed vertex slot */ - const GLuint *vertex_result_to_slot; - - struct st_vertex_program *vp; /**< Currently bound vertex program */ - struct st_fragment_program *fp; /**< Currently bound fragment program */ - struct st_geometry_program *gp; /**< Currently bound geometry program */ - - struct st_vp_variant *vp_variant; - struct st_fp_variant *fp_variant; - struct st_gp_variant *gp_variant; - - struct gl_texture_object *default_texture; - - struct { - struct gl_program_cache *cache; - struct st_fragment_program *program; /**< cur pixel transfer prog */ - GLuint xfer_prog_sn; /**< pixel xfer program serial no. */ - GLuint user_prog_sn; /**< user fragment program serial no. */ - struct st_fragment_program *combined_prog; - GLuint combined_prog_sn; - struct pipe_resource *pixelmap_texture; - struct pipe_sampler_view *pixelmap_sampler_view; - boolean pixelmap_enabled; /**< use the pixelmap texture? */ - } pixel_xfer; - - /** for glBitmap */ - struct { - struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state samplers[2]; - enum pipe_format tex_format; - void *vs; - float vertices[4][3][4]; /**< vertex pos + color + texcoord */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; /* next free slot in vbuf */ - struct bitmap_cache *cache; - } bitmap; - - /** for glDraw/CopyPixels */ - struct { - struct gl_fragment_program *shaders[4]; - void *vert_shaders[2]; /**< ureg shaders */ - } drawpix; - - /** for glClear */ - struct { - struct pipe_rasterizer_state raster; - struct pipe_viewport_state viewport; - struct pipe_clip_state clip; - void *vs; - void *fs; - float vertices[4][2][4]; /**< vertex pos + color */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; - boolean enable_ds_separate; - } clear; - - /** used for anything using util_draw_vertex_buffer */ - struct pipe_vertex_element velems_util_draw[3]; - - void *passthrough_fs; /**< simple pass-through frag shader */ - - enum pipe_texture_target internal_target; - struct gen_mipmap_state *gen_mipmap; - struct blit_state *blit; - - struct cso_context *cso_context; - - int force_msaa; - void *winsys_drawable_handle; - - /* User vertex buffers. */ - struct pipe_resource *user_vb[PIPE_MAX_ATTRIBS]; - unsigned user_vb_stride[PIPE_MAX_ATTRIBS]; - unsigned num_user_vbs; -}; - - -/* Need this so that we can implement Mesa callbacks in this module. - */ -static INLINE struct st_context *st_context(struct gl_context *ctx) -{ - return ctx->st; -} - - -/** - * Wrapper for struct gl_framebuffer. - * This is an opaque type to the outside world. - */ -struct st_framebuffer -{ - struct gl_framebuffer Base; - void *Private; - - struct st_framebuffer_iface *iface; - enum st_attachment_type statts[ST_ATTACHMENT_COUNT]; - unsigned num_statts; - int32_t revalidate; -}; - - -extern void st_init_driver_functions(struct dd_function_table *functions); - -void st_invalidate_state(struct gl_context * ctx, GLuint new_state); - - - -#define Y_0_TOP 1 -#define Y_0_BOTTOM 2 - -static INLINE GLuint -st_fb_orientation(const struct gl_framebuffer *fb) -{ - if (fb && fb->Name == 0) { - /* Drawing into a window (on-screen buffer). - * - * Negate Y scale to flip image vertically. - * The NDC Y coords prior to viewport transformation are in the range - * [y=-1=bottom, y=1=top] - * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where - * H is the window height. - * Use the viewport transformation to invert Y. - */ - return Y_0_TOP; - } - else { - /* Drawing into user-created FBO (very likely a texture). - * - * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering. - */ - return Y_0_BOTTOM; - } -} - - -/** clear-alloc a struct-sized object, with casting */ -#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) - - -extern int -st_get_msaa(void); - -extern struct st_context * -st_create_context(gl_api api, struct pipe_context *pipe, - const struct gl_config *visual, - struct st_context *share); - -extern void -st_destroy_context(struct st_context *st); - - -#endif +/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CONTEXT_H
+#define ST_CONTEXT_H
+
+#include "main/mtypes.h"
+#include "pipe/p_state.h"
+#include "state_tracker/st_api.h"
+
+struct bitmap_cache;
+struct blit_state;
+struct dd_function_table;
+struct draw_context;
+struct draw_stage;
+struct gen_mipmap_state;
+struct st_context;
+struct st_fragment_program;
+
+
+#define ST_NEW_MESA 0x1 /* Mesa state has changed */
+#define ST_NEW_FRAGMENT_PROGRAM 0x2
+#define ST_NEW_VERTEX_PROGRAM 0x4
+#define ST_NEW_FRAMEBUFFER 0x8
+#define ST_NEW_EDGEFLAGS_DATA 0x10
+#define ST_NEW_GEOMETRY_PROGRAM 0x20
+
+
+struct st_state_flags {
+ GLuint mesa;
+ GLuint st;
+};
+
+struct st_tracked_state {
+ const char *name;
+ struct st_state_flags dirty;
+ void (*update)( struct st_context *st );
+};
+
+
+
+struct st_context
+{
+ struct st_context_iface iface;
+
+ struct gl_context *ctx;
+
+ struct pipe_context *pipe;
+
+ struct draw_context *draw; /**< For selection/feedback/rastpos only */
+ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
+ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
+ struct draw_stage *rastpos_stage; /**< For glRasterPos */
+
+
+ /* On old libGL's for linux we need to invalidate the drawables
+ * on glViewpport calls, this is set via a option.
+ */
+ boolean invalidate_on_gl_viewport;
+
+ /* Some state is contained in constant objects.
+ * Other state is just parameter values.
+ */
+ struct {
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state depth_stencil;
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
+ struct pipe_clip_state clip;
+ struct {
+ void *ptr;
+ unsigned size;
+ } constants[PIPE_SHADER_TYPES];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_scissor_state scissor;
+ struct pipe_viewport_state viewport;
+ unsigned sample_mask;
+
+ GLuint num_samplers;
+ GLuint num_textures;
+
+ GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
+ } state;
+
+ char vendor[100];
+ char renderer[100];
+
+ struct st_state_flags dirty;
+
+ GLboolean missing_textures;
+ GLboolean vertdata_edgeflags;
+
+ /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ const GLuint *vertex_result_to_slot;
+
+ struct st_vertex_program *vp; /**< Currently bound vertex program */
+ struct st_fragment_program *fp; /**< Currently bound fragment program */
+ struct st_geometry_program *gp; /**< Currently bound geometry program */
+
+ struct st_vp_variant *vp_variant;
+ struct st_fp_variant *fp_variant;
+ struct st_gp_variant *gp_variant;
+
+ struct gl_texture_object *default_texture;
+
+ struct {
+ struct gl_program_cache *cache;
+ struct st_fragment_program *program; /**< cur pixel transfer prog */
+ GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
+ GLuint user_prog_sn; /**< user fragment program serial no. */
+ struct st_fragment_program *combined_prog;
+ GLuint combined_prog_sn;
+ struct pipe_resource *pixelmap_texture;
+ struct pipe_sampler_view *pixelmap_sampler_view;
+ boolean pixelmap_enabled; /**< use the pixelmap texture? */
+ } pixel_xfer;
+
+ /** for glBitmap */
+ struct {
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state samplers[2];
+ enum pipe_format tex_format;
+ void *vs;
+ float vertices[4][3][4]; /**< vertex pos + color + texcoord */
+ struct pipe_resource *vbuf;
+ unsigned vbuf_slot; /* next free slot in vbuf */
+ struct bitmap_cache *cache;
+ } bitmap;
+
+ /** for glDraw/CopyPixels */
+ struct {
+ struct gl_fragment_program *shaders[4];
+ void *vert_shaders[2]; /**< ureg shaders */
+ } drawpix;
+
+ /** for glClear */
+ struct {
+ struct pipe_rasterizer_state raster;
+ struct pipe_viewport_state viewport;
+ struct pipe_clip_state clip;
+ void *vs;
+ void *fs;
+ float vertices[4][2][4]; /**< vertex pos + color */
+ struct pipe_resource *vbuf;
+ unsigned vbuf_slot;
+ boolean enable_ds_separate;
+ } clear;
+
+ /** used for anything using util_draw_vertex_buffer */
+ struct pipe_vertex_element velems_util_draw[3];
+
+ void *passthrough_fs; /**< simple pass-through frag shader */
+
+ enum pipe_texture_target internal_target;
+ struct gen_mipmap_state *gen_mipmap;
+ struct blit_state *blit;
+
+ struct cso_context *cso_context;
+
+ int force_msaa;
+ void *winsys_drawable_handle;
+
+ /* User vertex buffers. */
+ struct {
+ struct pipe_resource *buffer;
+
+ /** Element size */
+ GLuint element_size;
+
+ /** Attribute stride */
+ GLsizei stride;
+ } user_attrib[PIPE_MAX_ATTRIBS];
+ unsigned num_user_attribs;
+};
+
+
+/* Need this so that we can implement Mesa callbacks in this module.
+ */
+static INLINE struct st_context *st_context(struct gl_context *ctx)
+{
+ return ctx->st;
+}
+
+
+/**
+ * Wrapper for struct gl_framebuffer.
+ * This is an opaque type to the outside world.
+ */
+struct st_framebuffer
+{
+ struct gl_framebuffer Base;
+ void *Private;
+
+ struct st_framebuffer_iface *iface;
+ enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
+ unsigned num_statts;
+ int32_t revalidate;
+};
+
+
+extern void st_init_driver_functions(struct dd_function_table *functions);
+
+void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
+
+
+
+#define Y_0_TOP 1
+#define Y_0_BOTTOM 2
+
+static INLINE GLuint
+st_fb_orientation(const struct gl_framebuffer *fb)
+{
+ if (fb && fb->Name == 0) {
+ /* Drawing into a window (on-screen buffer).
+ *
+ * Negate Y scale to flip image vertically.
+ * The NDC Y coords prior to viewport transformation are in the range
+ * [y=-1=bottom, y=1=top]
+ * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
+ * H is the window height.
+ * Use the viewport transformation to invert Y.
+ */
+ return Y_0_TOP;
+ }
+ else {
+ /* Drawing into user-created FBO (very likely a texture).
+ *
+ * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
+ */
+ return Y_0_BOTTOM;
+ }
+}
+
+
+/** clear-alloc a struct-sized object, with casting */
+#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
+
+
+extern int
+st_get_msaa(void);
+
+extern struct st_context *
+st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
+ struct st_context *share);
+
+extern void
+st_destroy_context(struct st_context *st);
+
+
+#endif
diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c index 487f3f19c..61e127776 100644 --- a/mesalib/src/mesa/state_tracker/st_draw.c +++ b/mesalib/src/mesa/state_tracker/st_draw.c @@ -1,784 +1,790 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* - * This file implements the st_draw_vbo() function which is called from - * Mesa's VBO module. All point/line/triangle rendering is done through - * this function whether the user called glBegin/End, glDrawArrays, - * glDrawElements, glEvalMesh, or glCalList, etc. - * - * We basically convert the VBO's vertex attribute/array information into - * Gallium vertex state, bind the vertex buffer objects and call - * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays(). - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "program/prog_uniform.h" - -#include "vbo/vbo.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_bufferobjects.h" -#include "st_draw.h" -#include "st_program.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "util/u_format.h" -#include "util/u_prim.h" -#include "util/u_draw_quad.h" -#include "draw/draw_context.h" -#include "cso_cache/cso_context.h" - - -static GLuint double_types[4] = { - PIPE_FORMAT_R64_FLOAT, - PIPE_FORMAT_R64G64_FLOAT, - PIPE_FORMAT_R64G64B64_FLOAT, - PIPE_FORMAT_R64G64B64A64_FLOAT -}; - -static GLuint float_types[4] = { - PIPE_FORMAT_R32_FLOAT, - PIPE_FORMAT_R32G32_FLOAT, - PIPE_FORMAT_R32G32B32_FLOAT, - PIPE_FORMAT_R32G32B32A32_FLOAT -}; - -static GLuint half_float_types[4] = { - PIPE_FORMAT_R16_FLOAT, - PIPE_FORMAT_R16G16_FLOAT, - PIPE_FORMAT_R16G16B16_FLOAT, - PIPE_FORMAT_R16G16B16A16_FLOAT -}; - -static GLuint uint_types_norm[4] = { - PIPE_FORMAT_R32_UNORM, - PIPE_FORMAT_R32G32_UNORM, - PIPE_FORMAT_R32G32B32_UNORM, - PIPE_FORMAT_R32G32B32A32_UNORM -}; - -static GLuint uint_types_scale[4] = { - PIPE_FORMAT_R32_USCALED, - PIPE_FORMAT_R32G32_USCALED, - PIPE_FORMAT_R32G32B32_USCALED, - PIPE_FORMAT_R32G32B32A32_USCALED -}; - -static GLuint int_types_norm[4] = { - PIPE_FORMAT_R32_SNORM, - PIPE_FORMAT_R32G32_SNORM, - PIPE_FORMAT_R32G32B32_SNORM, - PIPE_FORMAT_R32G32B32A32_SNORM -}; - -static GLuint int_types_scale[4] = { - PIPE_FORMAT_R32_SSCALED, - PIPE_FORMAT_R32G32_SSCALED, - PIPE_FORMAT_R32G32B32_SSCALED, - PIPE_FORMAT_R32G32B32A32_SSCALED -}; - -static GLuint ushort_types_norm[4] = { - PIPE_FORMAT_R16_UNORM, - PIPE_FORMAT_R16G16_UNORM, - PIPE_FORMAT_R16G16B16_UNORM, - PIPE_FORMAT_R16G16B16A16_UNORM -}; - -static GLuint ushort_types_scale[4] = { - PIPE_FORMAT_R16_USCALED, - PIPE_FORMAT_R16G16_USCALED, - PIPE_FORMAT_R16G16B16_USCALED, - PIPE_FORMAT_R16G16B16A16_USCALED -}; - -static GLuint short_types_norm[4] = { - PIPE_FORMAT_R16_SNORM, - PIPE_FORMAT_R16G16_SNORM, - PIPE_FORMAT_R16G16B16_SNORM, - PIPE_FORMAT_R16G16B16A16_SNORM -}; - -static GLuint short_types_scale[4] = { - PIPE_FORMAT_R16_SSCALED, - PIPE_FORMAT_R16G16_SSCALED, - PIPE_FORMAT_R16G16B16_SSCALED, - PIPE_FORMAT_R16G16B16A16_SSCALED -}; - -static GLuint ubyte_types_norm[4] = { - PIPE_FORMAT_R8_UNORM, - PIPE_FORMAT_R8G8_UNORM, - PIPE_FORMAT_R8G8B8_UNORM, - PIPE_FORMAT_R8G8B8A8_UNORM -}; - -static GLuint ubyte_types_scale[4] = { - PIPE_FORMAT_R8_USCALED, - PIPE_FORMAT_R8G8_USCALED, - PIPE_FORMAT_R8G8B8_USCALED, - PIPE_FORMAT_R8G8B8A8_USCALED -}; - -static GLuint byte_types_norm[4] = { - PIPE_FORMAT_R8_SNORM, - PIPE_FORMAT_R8G8_SNORM, - PIPE_FORMAT_R8G8B8_SNORM, - PIPE_FORMAT_R8G8B8A8_SNORM -}; - -static GLuint byte_types_scale[4] = { - PIPE_FORMAT_R8_SSCALED, - PIPE_FORMAT_R8G8_SSCALED, - PIPE_FORMAT_R8G8B8_SSCALED, - PIPE_FORMAT_R8G8B8A8_SSCALED -}; - -static GLuint fixed_types[4] = { - PIPE_FORMAT_R32_FIXED, - PIPE_FORMAT_R32G32_FIXED, - PIPE_FORMAT_R32G32B32_FIXED, - PIPE_FORMAT_R32G32B32A32_FIXED -}; - - - -/** - * Return a PIPE_FORMAT_x for the given GL datatype and size. - */ -enum pipe_format -st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, - GLboolean normalized) -{ - assert((type >= GL_BYTE && type <= GL_DOUBLE) || - type == GL_FIXED || type == GL_HALF_FLOAT); - assert(size >= 1); - assert(size <= 4); - assert(format == GL_RGBA || format == GL_BGRA); - - if (format == GL_BGRA) { - /* this is an odd-ball case */ - assert(type == GL_UNSIGNED_BYTE); - assert(normalized); - return PIPE_FORMAT_B8G8R8A8_UNORM; - } - - if (normalized) { - switch (type) { - case GL_DOUBLE: return double_types[size-1]; - case GL_FLOAT: return float_types[size-1]; - case GL_HALF_FLOAT: return half_float_types[size-1]; - case GL_INT: return int_types_norm[size-1]; - case GL_SHORT: return short_types_norm[size-1]; - case GL_BYTE: return byte_types_norm[size-1]; - case GL_UNSIGNED_INT: return uint_types_norm[size-1]; - case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1]; - case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1]; - case GL_FIXED: return fixed_types[size-1]; - default: assert(0); return 0; - } - } - else { - switch (type) { - case GL_DOUBLE: return double_types[size-1]; - case GL_FLOAT: return float_types[size-1]; - case GL_HALF_FLOAT: return half_float_types[size-1]; - case GL_INT: return int_types_scale[size-1]; - case GL_SHORT: return short_types_scale[size-1]; - case GL_BYTE: return byte_types_scale[size-1]; - case GL_UNSIGNED_INT: return uint_types_scale[size-1]; - case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1]; - case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1]; - case GL_FIXED: return fixed_types[size-1]; - default: assert(0); return 0; - } - } - return PIPE_FORMAT_NONE; /* silence compiler warning */ -} - - - -/** - * Examine the active arrays to determine if we have interleaved - * vertex arrays all living in one VBO, or all living in user space. - * \param userSpace returns whether the arrays are in user space. - */ -static GLboolean -is_interleaved_arrays(const struct st_vertex_program *vp, - const struct st_vp_variant *vpv, - const struct gl_client_array **arrays) -{ - GLuint attr; - const struct gl_buffer_object *firstBufObj = NULL; - GLint firstStride = -1; - const GLubyte *client_addr = NULL; - GLboolean user_memory; - - for (attr = 0; attr < vpv->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - const struct gl_client_array *array = arrays[mesaAttr]; - const struct gl_buffer_object *bufObj = array->BufferObj; - const GLsizei stride = array->StrideB; /* in bytes */ - - if (firstStride < 0) { - firstStride = stride; - user_memory = !bufObj || !bufObj->Name; - } - else if (firstStride != stride) { - return GL_FALSE; - } - - if (!bufObj || !bufObj->Name) { - /* Try to detect if the client-space arrays are - * "close" to each other. - */ - if (!user_memory) { - return GL_FALSE; - } - if (!client_addr) { - client_addr = array->Ptr; - } - else if (abs(array->Ptr - client_addr) > firstStride) { - /* arrays start too far apart */ - return GL_FALSE; - } - } - else if (!firstBufObj) { - if (user_memory) { - return GL_FALSE; - } - firstBufObj = bufObj; - } - else if (bufObj != firstBufObj) { - return GL_FALSE; - } - } - - return GL_TRUE; -} - - -/** - * Set up for drawing interleaved arrays that all live in one VBO - * or all live in user space. - * \param vbuffer returns vertex buffer info - * \param velements returns vertex element info - */ -static void -setup_interleaved_attribs(struct gl_context *ctx, - const struct st_vertex_program *vp, - const struct st_vp_variant *vpv, - const struct gl_client_array **arrays, - struct pipe_vertex_buffer *vbuffer, - struct pipe_vertex_element velements[], - unsigned max_index, - unsigned num_instances) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLuint attr; - const GLubyte *low_addr = NULL; - - /* Find the lowest address of the arrays we're drawing */ - if (vpv->num_inputs) { - low_addr = arrays[vp->index_to_input[0]]->Ptr; - - for (attr = 1; attr < vpv->num_inputs; attr++) { - const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr; - low_addr = MIN2(low_addr, start); - } - } - - for (attr = 0; attr < vpv->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - const struct gl_client_array *array = arrays[mesaAttr]; - struct gl_buffer_object *bufobj = array->BufferObj; - struct st_buffer_object *stobj = st_buffer_object(bufobj); - GLsizei stride = array->StrideB; - - if (attr == 0) { - if (bufobj && bufobj->Name) { - vbuffer->buffer = NULL; - pipe_resource_reference(&vbuffer->buffer, stobj->buffer); - vbuffer->buffer_offset = pointer_to_offset(low_addr); - } - else { - uint divisor = array->InstanceDivisor; - uint length = (divisor ? num_instances / divisor : max_index) + 1; - vbuffer->buffer = pipe_user_buffer_create(pipe->screen, - (void*) low_addr, - stride * length, - PIPE_BIND_VERTEX_BUFFER); - vbuffer->buffer_offset = 0; - - /* Track user vertex buffers. */ - pipe_resource_reference(&st->user_vb[0], vbuffer->buffer); - st->user_vb_stride[0] = stride; - st->num_user_vbs = 1; - } - vbuffer->stride = stride; /* in bytes */ - } - - velements[attr].src_offset = (unsigned) (array->Ptr - low_addr); - velements[attr].instance_divisor = array->InstanceDivisor; - velements[attr].vertex_buffer_index = 0; - velements[attr].src_format = st_pipe_vertex_format(array->Type, - array->Size, - array->Format, - array->Normalized); - assert(velements[attr].src_format); - } -} - - -/** - * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each - * vertex attribute. - * \param vbuffer returns vertex buffer info - * \param velements returns vertex element info - */ -static void -setup_non_interleaved_attribs(struct gl_context *ctx, - const struct st_vertex_program *vp, - const struct st_vp_variant *vpv, - const struct gl_client_array **arrays, - struct pipe_vertex_buffer vbuffer[], - struct pipe_vertex_element velements[], - unsigned max_index, - unsigned num_instances) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLuint attr; - - for (attr = 0; attr < vpv->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - const struct gl_client_array *array = arrays[mesaAttr]; - struct gl_buffer_object *bufobj = array->BufferObj; - GLsizei stride = array->StrideB; - - if (bufobj && bufobj->Name) { - /* Attribute data is in a VBO. - * Recall that for VBOs, the gl_client_array->Ptr field is - * really an offset from the start of the VBO, not a pointer. - */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - assert(stobj->buffer); - - vbuffer[attr].buffer = NULL; - pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer); - vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr); - } - else { - /* wrap user data */ - uint bytes; - void *ptr; - - if (array->Ptr) { - if (stride == 0) { - bytes = _mesa_sizeof_type(array->Type) * array->Size; - } - else { - uint divisor = array->InstanceDivisor; - uint length = (divisor ? num_instances / divisor : max_index) + 1; - bytes = stride * length; - } - - ptr = (void *) array->Ptr; - } - else { - /* no array, use ctx->Current.Attrib[] value */ - bytes = sizeof(ctx->Current.Attrib[0]); - ptr = (void *) ctx->Current.Attrib[mesaAttr]; - stride = 0; - } - - assert(ptr); - assert(bytes); - - vbuffer[attr].buffer = - pipe_user_buffer_create(pipe->screen, ptr, bytes, - PIPE_BIND_VERTEX_BUFFER); - - vbuffer[attr].buffer_offset = 0; - - /* Track user vertex buffers. */ - pipe_resource_reference(&st->user_vb[attr], vbuffer[attr].buffer); - st->user_vb_stride[attr] = stride; - st->num_user_vbs = MAX2(st->num_user_vbs, attr+1); - } - - /* common-case setup */ - vbuffer[attr].stride = stride; /* in bytes */ - - velements[attr].src_offset = 0; - velements[attr].instance_divisor = array->InstanceDivisor; - velements[attr].vertex_buffer_index = attr; - velements[attr].src_format = st_pipe_vertex_format(array->Type, - array->Size, - array->Format, - array->Normalized); - assert(velements[attr].src_format); - } -} - - -static void -setup_index_buffer(struct gl_context *ctx, - const struct _mesa_index_buffer *ib, - struct pipe_index_buffer *ibuffer) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - - memset(ibuffer, 0, sizeof(*ibuffer)); - if (ib) { - struct gl_buffer_object *bufobj = ib->obj; - - switch (ib->type) { - case GL_UNSIGNED_INT: - ibuffer->index_size = 4; - break; - case GL_UNSIGNED_SHORT: - ibuffer->index_size = 2; - break; - case GL_UNSIGNED_BYTE: - ibuffer->index_size = 1; - break; - default: - assert(0); - return; - } - - /* get/create the index buffer object */ - if (bufobj && bufobj->Name) { - /* elements/indexes are in a real VBO */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - pipe_resource_reference(&ibuffer->buffer, stobj->buffer); - ibuffer->offset = pointer_to_offset(ib->ptr); - } - else { - /* element/indicies are in user space memory */ - ibuffer->buffer = - pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, - ib->count * ibuffer->index_size, - PIPE_BIND_INDEX_BUFFER); - } - } -} - -/** - * Prior to drawing, check that any uniforms referenced by the - * current shader have been set. If a uniform has not been set, - * issue a warning. - */ -static void -check_uniforms(struct gl_context *ctx) -{ - struct gl_shader_program *shProg[3] = { - ctx->Shader.CurrentVertexProgram, - ctx->Shader.CurrentGeometryProgram, - ctx->Shader.CurrentFragmentProgram, - }; - unsigned j; - - for (j = 0; j < 3; j++) { - unsigned i; - - if (shProg[j] == NULL || !shProg[j]->LinkStatus) - continue; - - for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) { - const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i]; - if (!u->Initialized) { - _mesa_warning(ctx, - "Using shader with uninitialized uniform: %s", - u->Name); - } - } - } -} - - -/** - * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to - * the corresponding Gallium type. - */ -static unsigned -translate_prim(const struct gl_context *ctx, unsigned prim) -{ - /* GL prims should match Gallium prims, spot-check a few */ - assert(GL_POINTS == PIPE_PRIM_POINTS); - assert(GL_QUADS == PIPE_PRIM_QUADS); - assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); - - /* Avoid quadstrips if it's easy to do so: - * Note: it's imporant to do the correct trimming if we change the prim type! - * We do that wherever this function is called. - */ - if (prim == GL_QUAD_STRIP && - ctx->Light.ShadeModel != GL_FLAT && - ctx->Polygon.FrontMode == GL_FILL && - ctx->Polygon.BackMode == GL_FILL) - prim = GL_TRIANGLE_STRIP; - - return prim; -} - - -static void -st_validate_varrays(struct gl_context *ctx, - const struct gl_client_array **arrays, - unsigned max_index, - unsigned num_instances) -{ - struct st_context *st = st_context(ctx); - const struct st_vertex_program *vp; - const struct st_vp_variant *vpv; - struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; - unsigned num_vbuffers, num_velements; - GLuint attr; - unsigned i; - - /* must get these after state validation! */ - vp = st->vp; - vpv = st->vp_variant; - - memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs); - - /* Unreference any user vertex buffers. */ - for (i = 0; i < st->num_user_vbs; i++) { - pipe_resource_reference(&st->user_vb[i], NULL); - } - st->num_user_vbs = 0; - - /* - * Setup the vbuffer[] and velements[] arrays. - */ - if (is_interleaved_arrays(vp, vpv, arrays)) { - setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements, - max_index, num_instances); - - num_vbuffers = 1; - num_velements = vpv->num_inputs; - if (num_velements == 0) - num_vbuffers = 0; - } - else { - setup_non_interleaved_attribs(ctx, vp, vpv, arrays, - vbuffer, velements, max_index, - num_instances); - num_vbuffers = vpv->num_inputs; - num_velements = vpv->num_inputs; - } - - cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer); - cso_set_vertex_elements(st->cso_context, num_velements, velements); - - /* unreference buffers (frees wrapped user-space buffer objects) - * This is OK, because the pipe driver should reference buffers by itself - * in set_vertex_buffers. */ - for (attr = 0; attr < num_vbuffers; attr++) { - pipe_resource_reference(&vbuffer[attr].buffer, NULL); - assert(!vbuffer[attr].buffer); - } -} - - -/** - * This function gets plugged into the VBO module and is called when - * we have something to render. - * Basically, translate the information into the format expected by gallium. - */ -void -st_draw_vbo(struct gl_context *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_index_buffer ibuffer; - struct pipe_draw_info info; - unsigned i, num_instances = 1; - GLboolean new_array = - st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; - - /* Mesa core state should have been validated already */ - assert(ctx->NewState == 0x0); - - if (ib) { - /* Gallium probably doesn't want this in some cases. */ - if (!index_bounds_valid) - if (!vbo_all_varyings_in_vbos(arrays)) - vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); - - for (i = 0; i < nr_prims; i++) { - num_instances = MAX2(num_instances, prims[i].num_instances); - } - } - else { - /* Get min/max index for non-indexed drawing. */ - min_index = ~0; - max_index = 0; - - for (i = 0; i < nr_prims; i++) { - min_index = MIN2(min_index, prims[i].start); - max_index = MAX2(max_index, prims[i].start + prims[i].count - 1); - num_instances = MAX2(num_instances, prims[i].num_instances); - } - } - - /* Validate state. */ - if (st->dirty.st) { - GLboolean vertDataEdgeFlags; - - /* sanity check for pointer arithmetic below */ - assert(sizeof(arrays[0]->Ptr[0]) == 1); - - vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj && - arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name; - if (vertDataEdgeFlags != st->vertdata_edgeflags) { - st->vertdata_edgeflags = vertDataEdgeFlags; - st->dirty.st |= ST_NEW_EDGEFLAGS_DATA; - } - - st_validate_state(st); - - if (new_array) { - st_validate_varrays(ctx, arrays, max_index, num_instances); - } - -#if 0 - if (MESA_VERBOSE & VERBOSE_GLSL) { - check_uniforms(ctx); - } -#else - (void) check_uniforms; -#endif - } - - /* Notify the driver that the content of user buffers may have been - * changed. */ - if (!new_array && st->num_user_vbs) { - for (i = 0; i < st->num_user_vbs; i++) { - if (st->user_vb[i]) { - unsigned stride = st->user_vb_stride[i]; - - if (stride) { - pipe->redefine_user_buffer(pipe, st->user_vb[i], - min_index * stride, - (max_index + 1 - min_index) * stride); - } - else { - /* stride == 0 */ - pipe->redefine_user_buffer(pipe, st->user_vb[i], - 0, st->user_vb[i]->width0); - } - } - } - } - - setup_index_buffer(ctx, ib, &ibuffer); - pipe->set_index_buffer(pipe, &ibuffer); - - util_draw_init_info(&info); - if (ib) { - info.indexed = TRUE; - if (min_index != ~0 && max_index != ~0) { - info.min_index = min_index; - info.max_index = max_index; - } - } - - info.primitive_restart = st->ctx->Array.PrimitiveRestart; - info.restart_index = st->ctx->Array.RestartIndex; - - /* do actual drawing */ - for (i = 0; i < nr_prims; i++) { - info.mode = translate_prim( ctx, prims[i].mode ); - info.start = prims[i].start; - info.count = prims[i].count; - info.instance_count = prims[i].num_instances; - info.index_bias = prims[i].basevertex; - if (!ib) { - info.min_index = info.start; - info.max_index = info.start + info.count - 1; - } - - if (u_trim_pipe_prim(info.mode, &info.count)) - pipe->draw_vbo(pipe, &info); - } - - pipe_resource_reference(&ibuffer.buffer, NULL); -} - - -void -st_init_draw(struct st_context *st) -{ - struct gl_context *ctx = st->ctx; - - vbo_set_draw_func(ctx, st_draw_vbo); - -#if FEATURE_feedback || FEATURE_rastpos - st->draw = draw_create(st->pipe); /* for selection/feedback */ - - /* Disable draw options that might convert points/lines to tris, etc. - * as that would foul-up feedback/selection mode. - */ - draw_wide_line_threshold(st->draw, 1000.0f); - draw_wide_point_threshold(st->draw, 1000.0f); - draw_enable_line_stipple(st->draw, FALSE); - draw_enable_point_sprites(st->draw, FALSE); -#endif -} - - -void -st_destroy_draw(struct st_context *st) -{ -#if FEATURE_feedback || FEATURE_rastpos - draw_destroy(st->draw); -#endif -} +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * This file implements the st_draw_vbo() function which is called from
+ * Mesa's VBO module. All point/line/triangle rendering is done through
+ * this function whether the user called glBegin/End, glDrawArrays,
+ * glDrawElements, glEvalMesh, or glCalList, etc.
+ *
+ * We basically convert the VBO's vertex attribute/array information into
+ * Gallium vertex state, bind the vertex buffer objects and call
+ * pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "program/prog_uniform.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "util/u_prim.h"
+#include "util/u_draw_quad.h"
+#include "draw/draw_context.h"
+#include "cso_cache/cso_context.h"
+
+
+static GLuint double_types[4] = {
+ PIPE_FORMAT_R64_FLOAT,
+ PIPE_FORMAT_R64G64_FLOAT,
+ PIPE_FORMAT_R64G64B64_FLOAT,
+ PIPE_FORMAT_R64G64B64A64_FLOAT
+};
+
+static GLuint float_types[4] = {
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT
+};
+
+static GLuint half_float_types[4] = {
+ PIPE_FORMAT_R16_FLOAT,
+ PIPE_FORMAT_R16G16_FLOAT,
+ PIPE_FORMAT_R16G16B16_FLOAT,
+ PIPE_FORMAT_R16G16B16A16_FLOAT
+};
+
+static GLuint uint_types_norm[4] = {
+ PIPE_FORMAT_R32_UNORM,
+ PIPE_FORMAT_R32G32_UNORM,
+ PIPE_FORMAT_R32G32B32_UNORM,
+ PIPE_FORMAT_R32G32B32A32_UNORM
+};
+
+static GLuint uint_types_scale[4] = {
+ PIPE_FORMAT_R32_USCALED,
+ PIPE_FORMAT_R32G32_USCALED,
+ PIPE_FORMAT_R32G32B32_USCALED,
+ PIPE_FORMAT_R32G32B32A32_USCALED
+};
+
+static GLuint int_types_norm[4] = {
+ PIPE_FORMAT_R32_SNORM,
+ PIPE_FORMAT_R32G32_SNORM,
+ PIPE_FORMAT_R32G32B32_SNORM,
+ PIPE_FORMAT_R32G32B32A32_SNORM
+};
+
+static GLuint int_types_scale[4] = {
+ PIPE_FORMAT_R32_SSCALED,
+ PIPE_FORMAT_R32G32_SSCALED,
+ PIPE_FORMAT_R32G32B32_SSCALED,
+ PIPE_FORMAT_R32G32B32A32_SSCALED
+};
+
+static GLuint ushort_types_norm[4] = {
+ PIPE_FORMAT_R16_UNORM,
+ PIPE_FORMAT_R16G16_UNORM,
+ PIPE_FORMAT_R16G16B16_UNORM,
+ PIPE_FORMAT_R16G16B16A16_UNORM
+};
+
+static GLuint ushort_types_scale[4] = {
+ PIPE_FORMAT_R16_USCALED,
+ PIPE_FORMAT_R16G16_USCALED,
+ PIPE_FORMAT_R16G16B16_USCALED,
+ PIPE_FORMAT_R16G16B16A16_USCALED
+};
+
+static GLuint short_types_norm[4] = {
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM
+};
+
+static GLuint short_types_scale[4] = {
+ PIPE_FORMAT_R16_SSCALED,
+ PIPE_FORMAT_R16G16_SSCALED,
+ PIPE_FORMAT_R16G16B16_SSCALED,
+ PIPE_FORMAT_R16G16B16A16_SSCALED
+};
+
+static GLuint ubyte_types_norm[4] = {
+ PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8G8_UNORM,
+ PIPE_FORMAT_R8G8B8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_UNORM
+};
+
+static GLuint ubyte_types_scale[4] = {
+ PIPE_FORMAT_R8_USCALED,
+ PIPE_FORMAT_R8G8_USCALED,
+ PIPE_FORMAT_R8G8B8_USCALED,
+ PIPE_FORMAT_R8G8B8A8_USCALED
+};
+
+static GLuint byte_types_norm[4] = {
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM
+};
+
+static GLuint byte_types_scale[4] = {
+ PIPE_FORMAT_R8_SSCALED,
+ PIPE_FORMAT_R8G8_SSCALED,
+ PIPE_FORMAT_R8G8B8_SSCALED,
+ PIPE_FORMAT_R8G8B8A8_SSCALED
+};
+
+static GLuint fixed_types[4] = {
+ PIPE_FORMAT_R32_FIXED,
+ PIPE_FORMAT_R32G32_FIXED,
+ PIPE_FORMAT_R32G32B32_FIXED,
+ PIPE_FORMAT_R32G32B32A32_FIXED
+};
+
+
+
+/**
+ * Return a PIPE_FORMAT_x for the given GL datatype and size.
+ */
+enum pipe_format
+st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
+ GLboolean normalized)
+{
+ assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
+ type == GL_FIXED || type == GL_HALF_FLOAT);
+ assert(size >= 1);
+ assert(size <= 4);
+ assert(format == GL_RGBA || format == GL_BGRA);
+
+ if (format == GL_BGRA) {
+ /* this is an odd-ball case */
+ assert(type == GL_UNSIGNED_BYTE);
+ assert(normalized);
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ }
+
+ if (normalized) {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_HALF_FLOAT: return half_float_types[size-1];
+ case GL_INT: return int_types_norm[size-1];
+ case GL_SHORT: return short_types_norm[size-1];
+ case GL_BYTE: return byte_types_norm[size-1];
+ case GL_UNSIGNED_INT: return uint_types_norm[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ else {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_HALF_FLOAT: return half_float_types[size-1];
+ case GL_INT: return int_types_scale[size-1];
+ case GL_SHORT: return short_types_scale[size-1];
+ case GL_BYTE: return byte_types_scale[size-1];
+ case GL_UNSIGNED_INT: return uint_types_scale[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ return PIPE_FORMAT_NONE; /* silence compiler warning */
+}
+
+
+
+/**
+ * Examine the active arrays to determine if we have interleaved
+ * vertex arrays all living in one VBO, or all living in user space.
+ * \param userSpace returns whether the arrays are in user space.
+ */
+static GLboolean
+is_interleaved_arrays(const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays)
+{
+ GLuint attr;
+ const struct gl_buffer_object *firstBufObj = NULL;
+ GLint firstStride = -1;
+ const GLubyte *client_addr = NULL;
+ GLboolean user_memory;
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_client_array *array = arrays[mesaAttr];
+ const struct gl_buffer_object *bufObj = array->BufferObj;
+ const GLsizei stride = array->StrideB; /* in bytes */
+
+ if (firstStride < 0) {
+ firstStride = stride;
+ user_memory = !bufObj || !bufObj->Name;
+ }
+ else if (firstStride != stride) {
+ return GL_FALSE;
+ }
+
+ if (!bufObj || !bufObj->Name) {
+ /* Try to detect if the client-space arrays are
+ * "close" to each other.
+ */
+ if (!user_memory) {
+ return GL_FALSE;
+ }
+ if (!client_addr) {
+ client_addr = array->Ptr;
+ }
+ else if (abs(array->Ptr - client_addr) > firstStride) {
+ /* arrays start too far apart */
+ return GL_FALSE;
+ }
+ }
+ else if (!firstBufObj) {
+ if (user_memory) {
+ return GL_FALSE;
+ }
+ firstBufObj = bufObj;
+ }
+ else if (bufObj != firstBufObj) {
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Set up for drawing interleaved arrays that all live in one VBO
+ * or all live in user space.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_interleaved_attribs(struct gl_context *ctx,
+ const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ struct pipe_vertex_buffer *vbuffer,
+ struct pipe_vertex_element velements[],
+ unsigned max_index,
+ unsigned num_instances)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLuint attr;
+ const GLubyte *low_addr = NULL;
+
+ /* Find the lowest address of the arrays we're drawing */
+ if (vpv->num_inputs) {
+ low_addr = arrays[vp->index_to_input[0]]->Ptr;
+
+ for (attr = 1; attr < vpv->num_inputs; attr++) {
+ const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
+ low_addr = MIN2(low_addr, start);
+ }
+ }
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_client_array *array = arrays[mesaAttr];
+ struct gl_buffer_object *bufobj = array->BufferObj;
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ unsigned src_offset = (unsigned) (array->Ptr - low_addr);
+ GLuint element_size = array->_ElementSize;
+ GLsizei stride = array->StrideB;
+
+ assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
+
+ if (attr == 0) {
+ if (bufobj && bufobj->Name) {
+ vbuffer->buffer = NULL;
+ pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
+ vbuffer->buffer_offset = pointer_to_offset(low_addr);
+ }
+ else {
+ uint divisor = array->InstanceDivisor;
+ uint last_index = divisor ? num_instances / divisor : max_index;
+ uint bytes = src_offset + stride * last_index + element_size;
+
+ vbuffer->buffer = pipe_user_buffer_create(pipe->screen,
+ (void*) low_addr,
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+ vbuffer->buffer_offset = 0;
+
+ /* Track user vertex buffers. */
+ pipe_resource_reference(&st->user_attrib[0].buffer, vbuffer->buffer);
+ st->user_attrib[0].element_size = element_size;
+ st->user_attrib[0].stride = stride;
+ st->num_user_attribs = 1;
+ }
+ vbuffer->stride = stride; /* in bytes */
+ }
+
+ velements[attr].src_offset = src_offset;
+ velements[attr].instance_divisor = array->InstanceDivisor;
+ velements[attr].vertex_buffer_index = 0;
+ velements[attr].src_format = st_pipe_vertex_format(array->Type,
+ array->Size,
+ array->Format,
+ array->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
+
+
+/**
+ * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
+ * vertex attribute.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_non_interleaved_attribs(struct gl_context *ctx,
+ const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ struct pipe_vertex_buffer vbuffer[],
+ struct pipe_vertex_element velements[],
+ unsigned max_index,
+ unsigned num_instances)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ GLuint attr;
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_client_array *array = arrays[mesaAttr];
+ struct gl_buffer_object *bufobj = array->BufferObj;
+ GLuint element_size = array->_ElementSize;
+ GLsizei stride = array->StrideB;
+
+ assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+
+ vbuffer[attr].buffer = NULL;
+ pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
+ vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr);
+ }
+ else {
+ /* wrap user data */
+ uint bytes;
+ void *ptr;
+
+ if (array->Ptr) {
+ uint divisor = array->InstanceDivisor;
+ uint last_index = divisor ? num_instances / divisor : max_index;
+
+ bytes = stride * last_index + element_size;
+
+ ptr = (void *) array->Ptr;
+ }
+ else {
+ /* no array, use ctx->Current.Attrib[] value */
+ bytes = element_size = sizeof(ctx->Current.Attrib[0]);
+ ptr = (void *) ctx->Current.Attrib[mesaAttr];
+ stride = 0;
+ }
+
+ assert(ptr);
+ assert(bytes);
+
+ vbuffer[attr].buffer =
+ pipe_user_buffer_create(pipe->screen, ptr, bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+
+ vbuffer[attr].buffer_offset = 0;
+
+ /* Track user vertex buffers. */
+ pipe_resource_reference(&st->user_attrib[attr].buffer, vbuffer[attr].buffer);
+ st->user_attrib[attr].element_size = element_size;
+ st->user_attrib[attr].stride = stride;
+ st->num_user_attribs = MAX2(st->num_user_attribs, attr + 1);
+ }
+
+ /* common-case setup */
+ vbuffer[attr].stride = stride; /* in bytes */
+
+ velements[attr].src_offset = 0;
+ velements[attr].instance_divisor = array->InstanceDivisor;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].src_format = st_pipe_vertex_format(array->Type,
+ array->Size,
+ array->Format,
+ array->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
+
+
+static void
+setup_index_buffer(struct gl_context *ctx,
+ const struct _mesa_index_buffer *ib,
+ struct pipe_index_buffer *ibuffer)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+
+ memset(ibuffer, 0, sizeof(*ibuffer));
+ if (ib) {
+ struct gl_buffer_object *bufobj = ib->obj;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ ibuffer->index_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ ibuffer->index_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ ibuffer->index_size = 1;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ /* get/create the index buffer object */
+ if (bufobj && bufobj->Name) {
+ /* elements/indexes are in a real VBO */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
+ ibuffer->offset = pointer_to_offset(ib->ptr);
+ }
+ else {
+ /* element/indicies are in user space memory */
+ ibuffer->buffer =
+ pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
+ ib->count * ibuffer->index_size,
+ PIPE_BIND_INDEX_BUFFER);
+ }
+ }
+}
+
+/**
+ * Prior to drawing, check that any uniforms referenced by the
+ * current shader have been set. If a uniform has not been set,
+ * issue a warning.
+ */
+static void
+check_uniforms(struct gl_context *ctx)
+{
+ struct gl_shader_program *shProg[3] = {
+ ctx->Shader.CurrentVertexProgram,
+ ctx->Shader.CurrentGeometryProgram,
+ ctx->Shader.CurrentFragmentProgram,
+ };
+ unsigned j;
+
+ for (j = 0; j < 3; j++) {
+ unsigned i;
+
+ if (shProg[j] == NULL || !shProg[j]->LinkStatus)
+ continue;
+
+ for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
+ const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
+ if (!u->Initialized) {
+ _mesa_warning(ctx,
+ "Using shader with uninitialized uniform: %s",
+ u->Name);
+ }
+ }
+ }
+}
+
+
+/**
+ * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
+ * the corresponding Gallium type.
+ */
+static unsigned
+translate_prim(const struct gl_context *ctx, unsigned prim)
+{
+ /* GL prims should match Gallium prims, spot-check a few */
+ assert(GL_POINTS == PIPE_PRIM_POINTS);
+ assert(GL_QUADS == PIPE_PRIM_QUADS);
+ assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
+
+ /* Avoid quadstrips if it's easy to do so:
+ * Note: it's imporant to do the correct trimming if we change the prim type!
+ * We do that wherever this function is called.
+ */
+ if (prim == GL_QUAD_STRIP &&
+ ctx->Light.ShadeModel != GL_FLAT &&
+ ctx->Polygon.FrontMode == GL_FILL &&
+ ctx->Polygon.BackMode == GL_FILL)
+ prim = GL_TRIANGLE_STRIP;
+
+ return prim;
+}
+
+
+static void
+st_validate_varrays(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ unsigned max_index,
+ unsigned num_instances)
+{
+ struct st_context *st = st_context(ctx);
+ const struct st_vertex_program *vp;
+ const struct st_vp_variant *vpv;
+ struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers, num_velements;
+ GLuint attr;
+ unsigned i;
+
+ /* must get these after state validation! */
+ vp = st->vp;
+ vpv = st->vp_variant;
+
+ memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
+
+ /* Unreference any user vertex buffers. */
+ for (i = 0; i < st->num_user_attribs; i++) {
+ pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
+ }
+ st->num_user_attribs = 0;
+
+ /*
+ * Setup the vbuffer[] and velements[] arrays.
+ */
+ if (is_interleaved_arrays(vp, vpv, arrays)) {
+ setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements,
+ max_index, num_instances);
+
+ num_vbuffers = 1;
+ num_velements = vpv->num_inputs;
+ if (num_velements == 0)
+ num_vbuffers = 0;
+ }
+ else {
+ setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
+ vbuffer, velements, max_index,
+ num_instances);
+ num_vbuffers = vpv->num_inputs;
+ num_velements = vpv->num_inputs;
+ }
+
+ cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
+ cso_set_vertex_elements(st->cso_context, num_velements, velements);
+
+ /* unreference buffers (frees wrapped user-space buffer objects)
+ * This is OK, because the pipe driver should reference buffers by itself
+ * in set_vertex_buffers. */
+ for (attr = 0; attr < num_vbuffers; attr++) {
+ pipe_resource_reference(&vbuffer[attr].buffer, NULL);
+ assert(!vbuffer[attr].buffer);
+ }
+}
+
+
+/**
+ * This function gets plugged into the VBO module and is called when
+ * we have something to render.
+ * Basically, translate the information into the format expected by gallium.
+ */
+void
+st_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_index_buffer ibuffer;
+ struct pipe_draw_info info;
+ unsigned i, num_instances = 1;
+ GLboolean new_array =
+ st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
+
+ /* Mesa core state should have been validated already */
+ assert(ctx->NewState == 0x0);
+
+ if (ib) {
+ /* Gallium probably doesn't want this in some cases. */
+ if (!index_bounds_valid)
+ if (!vbo_all_varyings_in_vbos(arrays))
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
+ for (i = 0; i < nr_prims; i++) {
+ num_instances = MAX2(num_instances, prims[i].num_instances);
+ }
+ }
+ else {
+ /* Get min/max index for non-indexed drawing. */
+ min_index = ~0;
+ max_index = 0;
+
+ for (i = 0; i < nr_prims; i++) {
+ min_index = MIN2(min_index, prims[i].start);
+ max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
+ num_instances = MAX2(num_instances, prims[i].num_instances);
+ }
+ }
+
+ /* Validate state. */
+ if (st->dirty.st) {
+ GLboolean vertDataEdgeFlags;
+
+ /* sanity check for pointer arithmetic below */
+ assert(sizeof(arrays[0]->Ptr[0]) == 1);
+
+ vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
+ arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
+ if (vertDataEdgeFlags != st->vertdata_edgeflags) {
+ st->vertdata_edgeflags = vertDataEdgeFlags;
+ st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
+ }
+
+ st_validate_state(st);
+
+ if (new_array) {
+ st_validate_varrays(ctx, arrays, max_index, num_instances);
+ }
+
+#if 0
+ if (MESA_VERBOSE & VERBOSE_GLSL) {
+ check_uniforms(ctx);
+ }
+#else
+ (void) check_uniforms;
+#endif
+ }
+
+ /* Notify the driver that the content of user buffers may have been
+ * changed. */
+ assert(max_index >= min_index);
+ if (!new_array && st->num_user_attribs) {
+ for (i = 0; i < st->num_user_attribs; i++) {
+ if (st->user_attrib[i].buffer) {
+ unsigned element_size = st->user_attrib[i].element_size;
+ unsigned stride = st->user_attrib[i].stride;
+ unsigned min_offset = min_index * stride;
+ unsigned max_offset = max_index * stride + element_size;
+
+ assert(max_offset > min_offset);
+
+ pipe->redefine_user_buffer(pipe, st->user_attrib[i].buffer,
+ min_offset,
+ max_offset - min_offset);
+ }
+ }
+ }
+
+ setup_index_buffer(ctx, ib, &ibuffer);
+ pipe->set_index_buffer(pipe, &ibuffer);
+
+ util_draw_init_info(&info);
+ if (ib) {
+ info.indexed = TRUE;
+ if (min_index != ~0 && max_index != ~0) {
+ info.min_index = min_index;
+ info.max_index = max_index;
+ }
+ }
+
+ info.primitive_restart = st->ctx->Array.PrimitiveRestart;
+ info.restart_index = st->ctx->Array.RestartIndex;
+
+ /* do actual drawing */
+ for (i = 0; i < nr_prims; i++) {
+ info.mode = translate_prim( ctx, prims[i].mode );
+ info.start = prims[i].start;
+ info.count = prims[i].count;
+ info.instance_count = prims[i].num_instances;
+ info.index_bias = prims[i].basevertex;
+ if (!ib) {
+ info.min_index = info.start;
+ info.max_index = info.start + info.count - 1;
+ }
+
+ if (u_trim_pipe_prim(info.mode, &info.count))
+ pipe->draw_vbo(pipe, &info);
+ }
+
+ pipe_resource_reference(&ibuffer.buffer, NULL);
+}
+
+
+void
+st_init_draw(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+
+ vbo_set_draw_func(ctx, st_draw_vbo);
+
+#if FEATURE_feedback || FEATURE_rastpos
+ st->draw = draw_create(st->pipe); /* for selection/feedback */
+
+ /* Disable draw options that might convert points/lines to tris, etc.
+ * as that would foul-up feedback/selection mode.
+ */
+ draw_wide_line_threshold(st->draw, 1000.0f);
+ draw_wide_point_threshold(st->draw, 1000.0f);
+ draw_enable_line_stipple(st->draw, FALSE);
+ draw_enable_point_sprites(st->draw, FALSE);
+#endif
+}
+
+
+void
+st_destroy_draw(struct st_context *st)
+{
+#if FEATURE_feedback || FEATURE_rastpos
+ draw_destroy(st->draw);
+#endif
+}
diff --git a/mesalib/src/mesa/state_tracker/st_draw.h b/mesalib/src/mesa/state_tracker/st_draw.h index 6c8b78c76..23e1c7821 100644 --- a/mesalib/src/mesa/state_tracker/st_draw.h +++ b/mesalib/src/mesa/state_tracker/st_draw.h @@ -69,7 +69,7 @@ st_feedback_draw_vbo(struct gl_context *ctx, /* Internal function:
*/
-extern GLuint
+extern enum pipe_format
st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
GLboolean normalized);
diff --git a/mesalib/src/mesa/state_tracker/st_draw_feedback.c b/mesalib/src/mesa/state_tracker/st_draw_feedback.c index 1e1220bfe..bbf2ef67e 100644 --- a/mesalib/src/mesa/state_tracker/st_draw_feedback.c +++ b/mesalib/src/mesa/state_tracker/st_draw_feedback.c @@ -1,277 +1,288 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" - -#include "vbo/vbo.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_bufferobjects.h" -#include "st_draw.h" -#include "st_program.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" - -#include "draw/draw_private.h" -#include "draw/draw_context.h" - - -#if FEATURE_feedback || FEATURE_rastpos - -/** - * Set the (private) draw module's post-transformed vertex format when in - * GL_SELECT or GL_FEEDBACK mode or for glRasterPos. - */ -static void -set_feedback_vertex_format(struct gl_context *ctx) -{ -#if 0 - struct st_context *st = st_context(ctx); - struct vertex_info vinfo; - GLuint i; - - memset(&vinfo, 0, sizeof(vinfo)); - - if (ctx->RenderMode == GL_SELECT) { - assert(ctx->RenderMode == GL_SELECT); - vinfo.num_attribs = 1; - vinfo.format[0] = FORMAT_4F; - vinfo.interp_mode[0] = INTERP_LINEAR; - } - else { - /* GL_FEEDBACK, or glRasterPos */ - /* emit all attribs (pos, color, texcoord) as GLfloat[4] */ - vinfo.num_attribs = st->state.vs->cso->state.num_outputs; - for (i = 0; i < vinfo.num_attribs; i++) { - vinfo.format[i] = FORMAT_4F; - vinfo.interp_mode[i] = INTERP_LINEAR; - } - } - - draw_set_vertex_info(st->draw, &vinfo); -#endif -} - - -/** - * Called by VBO to draw arrays when in selection or feedback mode and - * to implement glRasterPos. - * This is very much like the normal draw_vbo() function above. - * Look at code refactoring some day. - * Might move this into the failover module some day. - */ -void -st_feedback_draw_vbo(struct gl_context *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct draw_context *draw = st->draw; - const struct st_vertex_program *vp; - const struct pipe_shader_state *vs; - struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS]; - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; - struct pipe_index_buffer ibuffer; - struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS]; - struct pipe_transfer *ib_transfer = NULL; - GLuint attr, i; - const void *mapped_indices = NULL; - - assert(draw); - - st_validate_state(st); - - if (!index_bounds_valid) - vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); - - /* must get these after state validation! */ - vp = st->vp; - vs = &st->vp_variant->tgsi; - - if (!st->vp_variant->draw_shader) { - st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs); - } - - /* - * Set up the draw module's state. - * - * We'd like to do this less frequently, but the normal state-update - * code sends state updates to the pipe, not to our private draw module. - */ - assert(draw); - draw_set_viewport_state(draw, &st->state.viewport); - draw_set_clip_state(draw, &st->state.clip); - draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL); - draw_bind_vertex_shader(draw, st->vp_variant->draw_shader); - set_feedback_vertex_format(ctx); - - /* loop over TGSI shader inputs to determine vertex buffer - * and attribute info - */ - for (attr = 0; attr < vp->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; - void *map; - - if (bufobj && bufobj->Name) { - /* Attribute data is in a VBO. - * Recall that for VBOs, the gl_client_array->Ptr field is - * really an offset from the start of the VBO, not a pointer. - */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - assert(stobj->buffer); - - vbuffers[attr].buffer = NULL; - pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer); - vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr); - velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr; - } - else { - /* attribute data is in user-space memory, not a VBO */ - uint bytes = (arrays[mesaAttr]->Size - * _mesa_sizeof_type(arrays[mesaAttr]->Type) - * (max_index + 1)); - - /* wrap user data */ - vbuffers[attr].buffer - = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr, - bytes, - PIPE_BIND_VERTEX_BUFFER); - vbuffers[attr].buffer_offset = 0; - velements[attr].src_offset = 0; - } - - /* common-case setup */ - vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */ - velements[attr].instance_divisor = 0; - velements[attr].vertex_buffer_index = attr; - velements[attr].src_format = - st_pipe_vertex_format(arrays[mesaAttr]->Type, - arrays[mesaAttr]->Size, - arrays[mesaAttr]->Format, - arrays[mesaAttr]->Normalized); - assert(velements[attr].src_format); - - /* tell draw about this attribute */ -#if 0 - draw_set_vertex_buffer(draw, attr, &vbuffer[attr]); -#endif - - /* map the attrib buffer */ - map = pipe_buffer_map(pipe, vbuffers[attr].buffer, - PIPE_TRANSFER_READ, - &vb_transfer[attr]); - draw_set_mapped_vertex_buffer(draw, attr, map); - } - - draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers); - draw_set_vertex_elements(draw, vp->num_inputs, velements); - - memset(&ibuffer, 0, sizeof(ibuffer)); - if (ib) { - struct gl_buffer_object *bufobj = ib->obj; - - switch (ib->type) { - case GL_UNSIGNED_INT: - ibuffer.index_size = 4; - break; - case GL_UNSIGNED_SHORT: - ibuffer.index_size = 2; - break; - case GL_UNSIGNED_BYTE: - ibuffer.index_size = 1; - break; - default: - assert(0); - goto out_unref_vertex; - } - - if (bufobj && bufobj->Name) { - struct st_buffer_object *stobj = st_buffer_object(bufobj); - - pipe_resource_reference(&ibuffer.buffer, stobj->buffer); - ibuffer.offset = pointer_to_offset(ib->ptr); - - mapped_indices = pipe_buffer_map(pipe, stobj->buffer, - PIPE_TRANSFER_READ, &ib_transfer); - } - else { - /* skip setting ibuffer.buffer as the draw module does not use it */ - mapped_indices = ib->ptr; - } - - draw_set_index_buffer(draw, &ibuffer); - draw_set_mapped_index_buffer(draw, mapped_indices); - } - - /* set the constant buffer */ - draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0, - st->state.constants[PIPE_SHADER_VERTEX].ptr, - st->state.constants[PIPE_SHADER_VERTEX].size); - - - /* draw here */ - for (i = 0; i < nr_prims; i++) { - draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count); - } - - - /* - * unmap vertex/index buffers - */ - if (ib) { - draw_set_mapped_index_buffer(draw, NULL); - draw_set_index_buffer(draw, NULL); - - if (ib_transfer) - pipe_buffer_unmap(pipe, ib_transfer); - pipe_resource_reference(&ibuffer.buffer, NULL); - } - - out_unref_vertex: - for (attr = 0; attr < vp->num_inputs; attr++) { - pipe_buffer_unmap(pipe, vb_transfer[attr]); - draw_set_mapped_vertex_buffer(draw, attr, NULL); - pipe_resource_reference(&vbuffers[attr].buffer, NULL); - } - draw_set_vertex_buffers(draw, 0, NULL); -} - -#endif /* FEATURE_feedback || FEATURE_rastpos */ - +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+
+#include "draw/draw_private.h"
+#include "draw/draw_context.h"
+
+
+#if FEATURE_feedback || FEATURE_rastpos
+
+/**
+ * Set the (private) draw module's post-transformed vertex format when in
+ * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
+ */
+static void
+set_feedback_vertex_format(struct gl_context *ctx)
+{
+#if 0
+ struct st_context *st = st_context(ctx);
+ struct vertex_info vinfo;
+ GLuint i;
+
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ if (ctx->RenderMode == GL_SELECT) {
+ assert(ctx->RenderMode == GL_SELECT);
+ vinfo.num_attribs = 1;
+ vinfo.format[0] = FORMAT_4F;
+ vinfo.interp_mode[0] = INTERP_LINEAR;
+ }
+ else {
+ /* GL_FEEDBACK, or glRasterPos */
+ /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
+ vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
+ for (i = 0; i < vinfo.num_attribs; i++) {
+ vinfo.format[i] = FORMAT_4F;
+ vinfo.interp_mode[i] = INTERP_LINEAR;
+ }
+ }
+
+ draw_set_vertex_info(st->draw, &vinfo);
+#endif
+}
+
+
+/**
+ * Called by VBO to draw arrays when in selection or feedback mode and
+ * to implement glRasterPos.
+ * This is very much like the normal draw_vbo() function above.
+ * Look at code refactoring some day.
+ * Might move this into the failover module some day.
+ */
+void
+st_feedback_draw_vbo(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct draw_context *draw = st->draw;
+ const struct st_vertex_program *vp;
+ const struct pipe_shader_state *vs;
+ struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer ibuffer;
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer *ib_transfer = NULL;
+ GLuint attr, i;
+ const GLubyte *low_addr = NULL;
+ const void *mapped_indices = NULL;
+
+ assert(draw);
+
+ st_validate_state(st);
+
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
+ /* must get these after state validation! */
+ vp = st->vp;
+ vs = &st->vp_variant->tgsi;
+
+ if (!st->vp_variant->draw_shader) {
+ st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
+ }
+
+ /*
+ * Set up the draw module's state.
+ *
+ * We'd like to do this less frequently, but the normal state-update
+ * code sends state updates to the pipe, not to our private draw module.
+ */
+ assert(draw);
+ draw_set_viewport_state(draw, &st->state.viewport);
+ draw_set_clip_state(draw, &st->state.clip);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
+ draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
+ set_feedback_vertex_format(ctx);
+
+ /* Find the lowest address of the arrays we're drawing */
+ if (vp->num_inputs) {
+ low_addr = arrays[vp->index_to_input[0]]->Ptr;
+
+ for (attr = 1; attr < vp->num_inputs; attr++) {
+ const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
+ low_addr = MIN2(low_addr, start);
+ }
+ }
+
+ /* loop over TGSI shader inputs to determine vertex buffer
+ * and attribute info
+ */
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ void *map;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+
+ vbuffers[attr].buffer = NULL;
+ pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
+ vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes = (arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type)
+ * (max_index + 1));
+
+ /* wrap user data */
+ vbuffers[attr].buffer
+ = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
+ bytes,
+ PIPE_BIND_VERTEX_BUFFER);
+ vbuffers[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ /* common-case setup */
+ vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
+ velements[attr].instance_divisor = 0;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Format,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+
+ /* tell draw about this attribute */
+#if 0
+ draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
+#endif
+
+ /* map the attrib buffer */
+ map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
+ PIPE_TRANSFER_READ,
+ &vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, map);
+ }
+
+ draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_elements(draw, vp->num_inputs, velements);
+
+ memset(&ibuffer, 0, sizeof(ibuffer));
+ if (ib) {
+ struct gl_buffer_object *bufobj = ib->obj;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ ibuffer.index_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ ibuffer.index_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ ibuffer.index_size = 1;
+ break;
+ default:
+ assert(0);
+ goto out_unref_vertex;
+ }
+
+ if (bufobj && bufobj->Name) {
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+
+ pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
+ ibuffer.offset = pointer_to_offset(ib->ptr);
+
+ mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
+ PIPE_TRANSFER_READ, &ib_transfer);
+ }
+ else {
+ /* skip setting ibuffer.buffer as the draw module does not use it */
+ mapped_indices = ib->ptr;
+ }
+
+ draw_set_index_buffer(draw, &ibuffer);
+ draw_set_mapped_index_buffer(draw, mapped_indices);
+ }
+
+ /* set the constant buffer */
+ draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
+ st->state.constants[PIPE_SHADER_VERTEX].ptr,
+ st->state.constants[PIPE_SHADER_VERTEX].size);
+
+
+ /* draw here */
+ for (i = 0; i < nr_prims; i++) {
+ draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
+ }
+
+
+ /*
+ * unmap vertex/index buffers
+ */
+ if (ib) {
+ draw_set_mapped_index_buffer(draw, NULL);
+ draw_set_index_buffer(draw, NULL);
+
+ if (ib_transfer)
+ pipe_buffer_unmap(pipe, ib_transfer);
+ pipe_resource_reference(&ibuffer.buffer, NULL);
+ }
+
+ out_unref_vertex:
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ pipe_buffer_unmap(pipe, vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, NULL);
+ pipe_resource_reference(&vbuffers[attr].buffer, NULL);
+ }
+ draw_set_vertex_buffers(draw, 0, NULL);
+}
+
+#endif /* FEATURE_feedback || FEATURE_rastpos */
+
diff --git a/mesalib/src/mesa/vbo/vbo_context.c b/mesalib/src/mesa/vbo/vbo_context.c index bbf422f74..5f03ce547 100644 --- a/mesalib/src/mesa/vbo/vbo_context.c +++ b/mesalib/src/mesa/vbo/vbo_context.c @@ -72,6 +72,7 @@ static void init_legacy_currval(struct gl_context *ctx) cl->Type = GL_FLOAT;
cl->Format = GL_RGBA;
cl->Ptr = (const void *)ctx->Current.Attrib[i];
+ cl->_ElementSize = cl->Size * sizeof(GLfloat);
_mesa_reference_buffer_object(ctx, &cl->BufferObj,
ctx->Shared->NullBufferObj);
}
@@ -98,6 +99,7 @@ static void init_generic_currval(struct gl_context *ctx) cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
+ cl->_ElementSize = cl->Size * sizeof(GLfloat);
_mesa_reference_buffer_object(ctx, &cl->BufferObj,
ctx->Shared->NullBufferObj);
}
@@ -143,6 +145,7 @@ static void init_mat_currval(struct gl_context *ctx) cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
+ cl->_ElementSize = cl->Size * sizeof(GLfloat);
_mesa_reference_buffer_object(ctx, &cl->BufferObj,
ctx->Shared->NullBufferObj);
}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c index fcd544de7..6b919e8b4 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_api.c +++ b/mesalib/src/mesa/vbo/vbo_exec_api.c @@ -1,1121 +1,1123 @@ -/************************************************************************** - -Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "main/vtxfmt.h" -#include "main/dlist.h" -#include "main/eval.h" -#include "main/state.h" -#include "main/light.h" -#include "main/api_arrayelt.h" -#include "main/api_noop.h" -#include "main/dispatch.h" - -#include "vbo_context.h" - -#ifdef ERROR -#undef ERROR -#endif - - -/** ID/name for immediate-mode VBO */ -#define IMM_BUFFER_NAME 0xaabbccdd - - -static void reset_attrfv( struct vbo_exec_context *exec ); - - -/** - * Close off the last primitive, execute the buffer, restart the - * primitive. - */ -static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec ) -{ - if (exec->vtx.prim_count == 0) { - exec->vtx.copied.nr = 0; - exec->vtx.vert_count = 0; - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - else { - GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin; - GLuint last_count; - - if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - GLint i = exec->vtx.prim_count - 1; - assert(i >= 0); - exec->vtx.prim[i].count = (exec->vtx.vert_count - - exec->vtx.prim[i].start); - } - - last_count = exec->vtx.prim[exec->vtx.prim_count-1].count; - - /* Execute the buffer and save copied vertices. - */ - if (exec->vtx.vert_count) - vbo_exec_vtx_flush( exec, GL_FALSE ); - else { - exec->vtx.prim_count = 0; - exec->vtx.copied.nr = 0; - } - - /* Emit a glBegin to start the new list. - */ - assert(exec->vtx.prim_count == 0); - - if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive; - exec->vtx.prim[0].start = 0; - exec->vtx.prim[0].count = 0; - exec->vtx.prim_count++; - - if (exec->vtx.copied.nr == last_count) - exec->vtx.prim[0].begin = last_begin; - } - } -} - - -/** - * Deal with buffer wrapping where provoked by the vertex buffer - * filling up, as opposed to upgrade_vertex(). - */ -void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ) -{ - GLfloat *data = exec->vtx.copied.buffer; - GLuint i; - - /* Run pipeline on current vertices, copy wrapped vertices - * to exec->vtx.copied. - */ - vbo_exec_wrap_buffers( exec ); - - /* Copy stored stored vertices to start of new list. - */ - assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr); - - for (i = 0 ; i < exec->vtx.copied.nr ; i++) { - memcpy( exec->vtx.buffer_ptr, data, - exec->vtx.vertex_size * sizeof(GLfloat)); - exec->vtx.buffer_ptr += exec->vtx.vertex_size; - data += exec->vtx.vertex_size; - exec->vtx.vert_count++; - } - - exec->vtx.copied.nr = 0; -} - - -/** - * Copy the active vertex's values to the ctx->Current fields. - */ -static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) -{ - struct gl_context *ctx = exec->ctx; - struct vbo_context *vbo = vbo_context(ctx); - GLuint i; - - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - if (exec->vtx.attrsz[i]) { - /* Note: the exec->vtx.current[i] pointers point into the - * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays. - */ - GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; - GLfloat tmp[4]; - - COPY_CLEAN_4V(tmp, - exec->vtx.attrsz[i], - exec->vtx.attrptr[i]); - - if (memcmp(current, tmp, sizeof(tmp)) != 0) { - memcpy(current, tmp, sizeof(tmp)); - - /* Given that we explicitly state size here, there is no need - * for the COPY_CLEAN above, could just copy 16 bytes and be - * done. The only problem is when Mesa accesses ctx->Current - * directly. - */ - vbo->currval[i].Size = exec->vtx.attrsz[i]; - - /* This triggers rather too much recalculation of Mesa state - * that doesn't get used (eg light positions). - */ - if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT && - i <= VBO_ATTRIB_MAT_BACK_INDEXES) - ctx->NewState |= _NEW_LIGHT; - - ctx->NewState |= _NEW_CURRENT_ATTRIB; - } - } - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled && - exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) { - _mesa_update_color_material(ctx, - ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); - } -} - - -/** - * Copy current vertex attribute values into the current vertex. - */ -static void -vbo_exec_copy_from_current(struct vbo_exec_context *exec) -{ - struct gl_context *ctx = exec->ctx; - struct vbo_context *vbo = vbo_context(ctx); - GLint i; - - for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { - const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr; - switch (exec->vtx.attrsz[i]) { - case 4: exec->vtx.attrptr[i][3] = current[3]; - case 3: exec->vtx.attrptr[i][2] = current[2]; - case 2: exec->vtx.attrptr[i][1] = current[1]; - case 1: exec->vtx.attrptr[i][0] = current[0]; - break; - } - } -} - - -/** - * Flush existing data, set new attrib size, replay copied vertices. - * This is called when we transition from a small vertex attribute size - * to a larger one. Ex: glTexCoord2f -> glTexCoord4f. - * We need to go back over the previous 2-component texcoords and insert - * zero and one values. - */ -static void -vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, - GLuint attr, GLuint newSize ) -{ - struct gl_context *ctx = exec->ctx; - struct vbo_context *vbo = vbo_context(ctx); - const GLint lastcount = exec->vtx.vert_count; - GLfloat *old_attrptr[VBO_ATTRIB_MAX]; - const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ - const GLuint oldSize = exec->vtx.attrsz[attr]; - GLuint i; - - /* Run pipeline on current vertices, copy wrapped vertices - * to exec->vtx.copied. - */ - vbo_exec_wrap_buffers( exec ); - - if (unlikely(exec->vtx.copied.nr)) { - /* We're in the middle of a primitive, keep the old vertex - * format around to be able to translate the copied vertices to - * the new format. - */ - memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr)); - } - - if (unlikely(oldSize)) { - /* Do a COPY_TO_CURRENT to ensure back-copying works for the - * case when the attribute already exists in the vertex and is - * having its size increased. - */ - vbo_exec_copy_to_current( exec ); - } - - /* Heuristic: Attempt to isolate attributes received outside - * begin/end so that they don't bloat the vertices. - */ - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && - !oldSize && lastcount > 8 && exec->vtx.vertex_size) { - vbo_exec_copy_to_current( exec ); - reset_attrfv( exec ); - } - - /* Fix up sizes: - */ - exec->vtx.attrsz[attr] = newSize; - exec->vtx.vertex_size += newSize - oldSize; - exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / - (exec->vtx.vertex_size * sizeof(GLfloat))); - exec->vtx.vert_count = 0; - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - - if (unlikely(oldSize)) { - /* Size changed, recalculate all the attrptr[] values - */ - GLfloat *tmp = exec->vtx.vertex; - - for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { - if (exec->vtx.attrsz[i]) { - exec->vtx.attrptr[i] = tmp; - tmp += exec->vtx.attrsz[i]; - } - else - exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */ - } - - /* Copy from current to repopulate the vertex with correct - * values. - */ - vbo_exec_copy_from_current( exec ); - } - else { - /* Just have to append the new attribute at the end */ - exec->vtx.attrptr[attr] = exec->vtx.vertex + - exec->vtx.vertex_size - newSize; - } - - /* Replay stored vertices to translate them - * to new format here. - * - * -- No need to replay - just copy piecewise - */ - if (unlikely(exec->vtx.copied.nr)) { - GLfloat *data = exec->vtx.copied.buffer; - GLfloat *dest = exec->vtx.buffer_ptr; - GLuint j; - - assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map); - - for (i = 0 ; i < exec->vtx.copied.nr ; i++) { - for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) { - GLuint sz = exec->vtx.attrsz[j]; - - if (sz) { - GLint old_offset = old_attrptr[j] - exec->vtx.vertex; - GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex; - - if (j == attr) { - if (oldSize) { - GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, oldSize, data + old_offset); - COPY_SZ_4V(dest + new_offset, newSize, tmp); - } else { - GLfloat *current = (GLfloat *)vbo->currval[j].Ptr; - COPY_SZ_4V(dest + new_offset, sz, current); - } - } - else { - COPY_SZ_4V(dest + new_offset, sz, data + old_offset); - } - } - } - - data += old_vtx_size; - dest += exec->vtx.vertex_size; - } - - exec->vtx.buffer_ptr = dest; - exec->vtx.vert_count += exec->vtx.copied.nr; - exec->vtx.copied.nr = 0; - } -} - - -/** - * This is when a vertex attribute transitions to a different size. - * For example, we saw a bunch of glTexCoord2f() calls and now we got a - * glTexCoord4f() call. We promote the array from size=2 to size=4. - */ -static void -vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - - if (newSize > exec->vtx.attrsz[attr]) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - vbo_exec_wrap_upgrade_vertex( exec, attr, newSize ); - } - else if (newSize < exec->vtx.active_sz[attr]) { - static const GLfloat id[4] = { 0, 0, 0, 1 }; - GLuint i; - - /* New size is smaller - just need to fill in some - * zeros. Don't need to flush or wrap. - */ - for (i = newSize; i <= exec->vtx.attrsz[attr]; i++) - exec->vtx.attrptr[attr][i-1] = id[i-1]; - } - - exec->vtx.active_sz[attr] = newSize; - - /* Does setting NeedFlush belong here? Necessitates resetting - * vtxfmt on each flush (otherwise flags won't get reset - * afterwards). - */ - if (attr == 0) - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; -} - - -/** - * This macro is used to implement all the glVertex, glColor, glTexCoord, - * glVertexAttrib, etc functions. - */ -#define ATTR( A, N, V0, V1, V2, V3 ) \ -do { \ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ - \ - if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ - ctx->Driver.BeginVertices( ctx ); \ - \ - if (unlikely(exec->vtx.active_sz[A] != N)) \ - vbo_exec_fixup_vertex(ctx, A, N); \ - \ - { \ - GLfloat *dest = exec->vtx.attrptr[A]; \ - if (N>0) dest[0] = V0; \ - if (N>1) dest[1] = V1; \ - if (N>2) dest[2] = V2; \ - if (N>3) dest[3] = V3; \ - } \ - \ - if ((A) == 0) { \ - /* This is a glVertex call */ \ - GLuint i; \ - \ - for (i = 0; i < exec->vtx.vertex_size; i++) \ - exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ - \ - exec->vtx.buffer_ptr += exec->vtx.vertex_size; \ - \ - /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \ - /* something to draw (not just updating a color or texcoord).*/ \ - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ - \ - if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - vbo_exec_vtx_wrap( exec ); \ - } \ -} while (0) - - -#define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ ) -#define TAG(x) vbo_##x - -#include "vbo_attrib_tmp.h" - - -#if FEATURE_beginend - - -#if FEATURE_evaluators - -static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT( ctx ); - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - - { - GLint i; - if (exec->eval.recalculate_maps) - vbo_exec_eval_update( exec ); - - for (i = 0; i <= VBO_ATTRIB_TEX7; i++) { - if (exec->eval.map1[i].map) - if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz) - vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz ); - } - } - - - memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, - exec->vtx.vertex_size * sizeof(GLfloat)); - - vbo_exec_do_EvalCoord1f( exec, u ); - - memcpy( exec->vtx.vertex, exec->vtx.copied.buffer, - exec->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT( ctx ); - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - - { - GLint i; - if (exec->eval.recalculate_maps) - vbo_exec_eval_update( exec ); - - for (i = 0; i <= VBO_ATTRIB_TEX7; i++) { - if (exec->eval.map2[i].map) - if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz) - vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz ); - } - - if (ctx->Eval.AutoNormal) - if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3) - vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 ); - } - - memcpy( exec->vtx.copied.buffer, exec->vtx.vertex, - exec->vtx.vertex_size * sizeof(GLfloat)); - - vbo_exec_do_EvalCoord2f( exec, u, v ); - - memcpy( exec->vtx.vertex, exec->vtx.copied.buffer, - exec->vtx.vertex_size * sizeof(GLfloat)); -} - -static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u ) -{ - vbo_exec_EvalCoord1f( u[0] ); -} - -static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u ) -{ - vbo_exec_EvalCoord2f( u[0], u[1] ); -} - -static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) / - (GLfloat) ctx->Eval.MapGrid1un); - GLfloat u = i * du + ctx->Eval.MapGrid1u1; - - vbo_exec_EvalCoord1f( u ); -} - - -static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT( ctx ); - GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / - (GLfloat) ctx->Eval.MapGrid2un); - GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) / - (GLfloat) ctx->Eval.MapGrid2vn); - GLfloat u = i * du + ctx->Eval.MapGrid2u1; - GLfloat v = j * dv + ctx->Eval.MapGrid2v1; - - vbo_exec_EvalCoord2f( u, v ); -} - -/* use noop eval mesh */ -#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1 -#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2 - -#endif /* FEATURE_evaluators */ - - -/** - * Flush (draw) vertices. - * \param unmap - leave VBO unmapped after flushing? - */ -static void -vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap) -{ - if (exec->vtx.vert_count || unmap) { - vbo_exec_vtx_flush( exec, unmap ); - } - - if (exec->vtx.vertex_size) { - vbo_exec_copy_to_current( exec ); - reset_attrfv( exec ); - } -} - - -/** - * Called via glBegin. - */ -static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) { - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - int i; - - if (ctx->NewState) { - _mesa_update_state( ctx ); - - CALL_Begin(ctx->Exec, (mode)); - return; - } - - if (!_mesa_valid_to_render(ctx, "glBegin")) { - return; - } - - /* Heuristic: attempt to isolate attributes occuring outside - * begin/end pairs. - */ - if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) - vbo_exec_FlushVertices_internal(exec, GL_FALSE); - - i = exec->vtx.prim_count++; - exec->vtx.prim[i].mode = mode; - exec->vtx.prim[i].begin = 1; - exec->vtx.prim[i].end = 0; - exec->vtx.prim[i].indexed = 0; - exec->vtx.prim[i].weak = 0; - exec->vtx.prim[i].pad = 0; - exec->vtx.prim[i].start = exec->vtx.vert_count; - exec->vtx.prim[i].count = 0; - exec->vtx.prim[i].num_instances = 1; - - ctx->Driver.CurrentExecPrimitive = mode; - } - else - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - -} - - -/** - * Called via glEnd. - */ -static void GLAPIENTRY vbo_exec_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - int idx = exec->vtx.vert_count; - int i = exec->vtx.prim_count - 1; - - exec->vtx.prim[i].end = 1; - exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start; - - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - - if (exec->vtx.prim_count == VBO_MAX_PRIM) - vbo_exec_vtx_flush( exec, GL_FALSE ); - } - else - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); -} - - -/** - * Called via glPrimitiveRestartNV() - */ -static void GLAPIENTRY -vbo_exec_PrimitiveRestartNV(void) -{ - GLenum curPrim; - GET_CURRENT_CONTEXT( ctx ); - - curPrim = ctx->Driver.CurrentExecPrimitive; - - if (curPrim == PRIM_OUTSIDE_BEGIN_END) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" ); - } - else { - vbo_exec_End(); - vbo_exec_Begin(curPrim); - } -} - - - -static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) -{ - GLvertexformat *vfmt = &exec->vtxfmt; - - _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); - - vfmt->Begin = vbo_exec_Begin; - vfmt->End = vbo_exec_End; - vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV; - - _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_); - _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_); - - vfmt->Rectf = _mesa_noop_Rectf; - - /* from attrib_tmp.h: - */ - vfmt->Color3f = vbo_Color3f; - vfmt->Color3fv = vbo_Color3fv; - vfmt->Color4f = vbo_Color4f; - vfmt->Color4fv = vbo_Color4fv; - vfmt->FogCoordfEXT = vbo_FogCoordfEXT; - vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT; - vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv; - vfmt->Normal3f = vbo_Normal3f; - vfmt->Normal3fv = vbo_Normal3fv; - vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT; - vfmt->TexCoord1f = vbo_TexCoord1f; - vfmt->TexCoord1fv = vbo_TexCoord1fv; - vfmt->TexCoord2f = vbo_TexCoord2f; - vfmt->TexCoord2fv = vbo_TexCoord2fv; - vfmt->TexCoord3f = vbo_TexCoord3f; - vfmt->TexCoord3fv = vbo_TexCoord3fv; - vfmt->TexCoord4f = vbo_TexCoord4f; - vfmt->TexCoord4fv = vbo_TexCoord4fv; - vfmt->Vertex2f = vbo_Vertex2f; - vfmt->Vertex2fv = vbo_Vertex2fv; - vfmt->Vertex3f = vbo_Vertex3f; - vfmt->Vertex3fv = vbo_Vertex3fv; - vfmt->Vertex4f = vbo_Vertex4f; - vfmt->Vertex4fv = vbo_Vertex4fv; - - vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB; - - vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV; - - /* integer-valued */ - vfmt->VertexAttribI1i = vbo_VertexAttribI1i; - vfmt->VertexAttribI2i = vbo_VertexAttribI2i; - vfmt->VertexAttribI3i = vbo_VertexAttribI3i; - vfmt->VertexAttribI4i = vbo_VertexAttribI4i; - vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv; - vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv; - vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv; - - /* unsigned integer-valued */ - vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui; - vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui; - vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui; - vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui; - vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv; - vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv; - vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv; - - vfmt->Materialfv = vbo_Materialfv; - - vfmt->EdgeFlag = vbo_EdgeFlag; - vfmt->Indexf = vbo_Indexf; - vfmt->Indexfv = vbo_Indexfv; - -} - - -#else /* FEATURE_beginend */ - - -static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) -{ - /* silence warnings */ - (void) vbo_Color3f; - (void) vbo_Color3fv; - (void) vbo_Color4f; - (void) vbo_Color4fv; - (void) vbo_FogCoordfEXT; - (void) vbo_FogCoordfvEXT; - (void) vbo_MultiTexCoord1f; - (void) vbo_MultiTexCoord1fv; - (void) vbo_MultiTexCoord2f; - (void) vbo_MultiTexCoord2fv; - (void) vbo_MultiTexCoord3f; - (void) vbo_MultiTexCoord3fv; - (void) vbo_MultiTexCoord4f; - (void) vbo_MultiTexCoord4fv; - (void) vbo_Normal3f; - (void) vbo_Normal3fv; - (void) vbo_SecondaryColor3fEXT; - (void) vbo_SecondaryColor3fvEXT; - (void) vbo_TexCoord1f; - (void) vbo_TexCoord1fv; - (void) vbo_TexCoord2f; - (void) vbo_TexCoord2fv; - (void) vbo_TexCoord3f; - (void) vbo_TexCoord3fv; - (void) vbo_TexCoord4f; - (void) vbo_TexCoord4fv; - (void) vbo_Vertex2f; - (void) vbo_Vertex2fv; - (void) vbo_Vertex3f; - (void) vbo_Vertex3fv; - (void) vbo_Vertex4f; - (void) vbo_Vertex4fv; - - (void) vbo_VertexAttrib1fARB; - (void) vbo_VertexAttrib1fvARB; - (void) vbo_VertexAttrib2fARB; - (void) vbo_VertexAttrib2fvARB; - (void) vbo_VertexAttrib3fARB; - (void) vbo_VertexAttrib3fvARB; - (void) vbo_VertexAttrib4fARB; - (void) vbo_VertexAttrib4fvARB; - - (void) vbo_VertexAttrib1fNV; - (void) vbo_VertexAttrib1fvNV; - (void) vbo_VertexAttrib2fNV; - (void) vbo_VertexAttrib2fvNV; - (void) vbo_VertexAttrib3fNV; - (void) vbo_VertexAttrib3fvNV; - (void) vbo_VertexAttrib4fNV; - (void) vbo_VertexAttrib4fvNV; - - (void) vbo_Materialfv; - - (void) vbo_EdgeFlag; - (void) vbo_Indexf; - (void) vbo_Indexfv; -} - - -#endif /* FEATURE_beginend */ - - -/** - * Tell the VBO module to use a real OpenGL vertex buffer object to - * store accumulated immediate-mode vertex data. - * This replaces the malloced buffer which was created in - * vb_exec_vtx_init() below. - */ -void vbo_use_buffer_objects(struct gl_context *ctx) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - /* Any buffer name but 0 can be used here since this bufferobj won't - * go into the bufferobj hashtable. - */ - GLuint bufName = IMM_BUFFER_NAME; - GLenum target = GL_ARRAY_BUFFER_ARB; - GLenum usage = GL_STREAM_DRAW_ARB; - GLsizei size = VBO_VERT_BUFFER_SIZE; - - /* Make sure this func is only used once */ - assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj); - if (exec->vtx.buffer_map) { - _mesa_align_free(exec->vtx.buffer_map); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } - - /* Allocate a real buffer object now */ - _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); - exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target); - ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj); -} - - -/** - * If this function is called, all VBO buffers will be unmapped when - * we flush. - * Otherwise, if a simple command like glColor3f() is called and we flush, - * the current VBO may be left mapped. - */ -void -vbo_always_unmap_buffers(struct gl_context *ctx) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - exec->begin_vertices_flags |= FLUSH_STORED_VERTICES; -} - - -void vbo_exec_vtx_init( struct vbo_exec_context *exec ) -{ - struct gl_context *ctx = exec->ctx; - struct vbo_context *vbo = vbo_context(ctx); - GLuint i; - - /* Allocate a buffer object. Will just reuse this object - * continuously, unless vbo_use_buffer_objects() is called to enable - * use of real VBOs. - */ - _mesa_reference_buffer_object(ctx, - &exec->vtx.bufferobj, - ctx->Shared->NullBufferObj); - - ASSERT(!exec->vtx.buffer_map); - exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - - vbo_exec_vtxfmt_init( exec ); - - /* Hook our functions into the dispatch table. - */ - _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); - - for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { - ASSERT(i < Elements(exec->vtx.attrsz)); - exec->vtx.attrsz[i] = 0; - ASSERT(i < Elements(exec->vtx.active_sz)); - exec->vtx.active_sz[i] = 0; - } - for (i = 0 ; i < VERT_ATTRIB_MAX; i++) { - ASSERT(i < Elements(exec->vtx.inputs)); - ASSERT(i < Elements(exec->vtx.arrays)); - exec->vtx.inputs[i] = &exec->vtx.arrays[i]; - } - - { - struct gl_client_array *arrays = exec->vtx.arrays; - unsigned i; - - memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); - memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); - - for (i = 0; i < 16; ++i) { - arrays[i ].BufferObj = NULL; - arrays[i + 16].BufferObj = NULL; - _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj, - vbo->legacy_currval[i].BufferObj); - _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj, - vbo->generic_currval[i].BufferObj); - } - } - - exec->vtx.vertex_size = 0; - - exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT; -} - - -void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) -{ - /* using a real VBO for vertex data */ - struct gl_context *ctx = exec->ctx; - unsigned i; - - /* True VBOs should already be unmapped - */ - if (exec->vtx.buffer_map) { - ASSERT(exec->vtx.bufferobj->Name == 0 || - exec->vtx.bufferobj->Name == IMM_BUFFER_NAME); - if (exec->vtx.bufferobj->Name == 0) { - _mesa_align_free(exec->vtx.buffer_map); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } - } - - /* Drop any outstanding reference to the vertex buffer - */ - for (i = 0; i < Elements(exec->vtx.arrays); i++) { - _mesa_reference_buffer_object(ctx, - &exec->vtx.arrays[i].BufferObj, - NULL); - } - - /* Free the vertex buffer. Unmap first if needed. - */ - if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, exec->vtx.bufferobj); - } - _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); -} - - -/** - * Called upon first glVertex, glColor, glTexCoord, etc. - */ -void vbo_exec_BeginVertices( struct gl_context *ctx ) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - - vbo_exec_vtx_map( exec ); - - assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); - assert(exec->begin_vertices_flags); - - ctx->Driver.NeedFlush |= exec->begin_vertices_flags; -} - - -/** - * Called via ctx->Driver.FlushVertices() - * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT - */ -void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - -#ifdef DEBUG - /* debug check: make sure we don't get called recursively */ - exec->flush_call_depth++; - assert(exec->flush_call_depth == 1); -#endif - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - /* We've had glBegin but not glEnd! */ -#ifdef DEBUG - exec->flush_call_depth--; - assert(exec->flush_call_depth == 0); -#endif - return; - } - - /* Flush (draw), and make sure VBO is left unmapped when done */ - vbo_exec_FlushVertices_internal(exec, GL_TRUE); - - /* Need to do this to ensure BeginVertices gets called again: - */ - ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags); - -#ifdef DEBUG - exec->flush_call_depth--; - assert(exec->flush_call_depth == 0); -#endif -} - - -static void reset_attrfv( struct vbo_exec_context *exec ) -{ - GLuint i; - - for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { - exec->vtx.attrsz[i] = 0; - exec->vtx.active_sz[i] = 0; - } - - exec->vtx.vertex_size = 0; -} - - -void GLAPIENTRY -_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) -{ - vbo_Color4f(r, g, b, a); -} - - -void GLAPIENTRY -_es_Normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - vbo_Normal3f(x, y, z); -} - - -void GLAPIENTRY -_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - vbo_MultiTexCoord4f(target, s, t, r, q); -} - - -void GLAPIENTRY -_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - vbo_Materialfv(face, pname, params); -} - - -void GLAPIENTRY -_es_Materialf(GLenum face, GLenum pname, GLfloat param) -{ - GLfloat p[4]; - p[0] = param; - p[1] = p[2] = p[3] = 0.0F; - vbo_Materialfv(face, pname, p); -} - - -/** - * A special version of glVertexAttrib4f that does not treat index 0 as - * VBO_ATTRIB_POS. - */ -static void -VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w); - else - ERROR(GL_INVALID_VALUE); -} - -void GLAPIENTRY -_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - VertexAttrib4f_nopos(index, x, y, z, w); -} - - -void GLAPIENTRY -_es_VertexAttrib1f(GLuint indx, GLfloat x) -{ - VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib1fv(GLuint indx, const GLfloat* values) -{ - VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib2fv(GLuint indx, const GLfloat* values) -{ - VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - VertexAttrib4f_nopos(indx, x, y, z, 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib3fv(GLuint indx, const GLfloat* values) -{ - VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f); -} - - -void GLAPIENTRY -_es_VertexAttrib4fv(GLuint indx, const GLfloat* values) -{ - VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]); -} +/**************************************************************************
+
+Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/vtxfmt.h"
+#include "main/dlist.h"
+#include "main/eval.h"
+#include "main/state.h"
+#include "main/light.h"
+#include "main/api_arrayelt.h"
+#include "main/api_noop.h"
+#include "main/dispatch.h"
+
+#include "vbo_context.h"
+
+#ifdef ERROR
+#undef ERROR
+#endif
+
+
+/** ID/name for immediate-mode VBO */
+#define IMM_BUFFER_NAME 0xaabbccdd
+
+
+static void reset_attrfv( struct vbo_exec_context *exec );
+
+
+/**
+ * Close off the last primitive, execute the buffer, restart the
+ * primitive.
+ */
+static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
+{
+ if (exec->vtx.prim_count == 0) {
+ exec->vtx.copied.nr = 0;
+ exec->vtx.vert_count = 0;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+ else {
+ GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
+ GLuint last_count;
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ GLint i = exec->vtx.prim_count - 1;
+ assert(i >= 0);
+ exec->vtx.prim[i].count = (exec->vtx.vert_count -
+ exec->vtx.prim[i].start);
+ }
+
+ last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
+
+ /* Execute the buffer and save copied vertices.
+ */
+ if (exec->vtx.vert_count)
+ vbo_exec_vtx_flush( exec, GL_FALSE );
+ else {
+ exec->vtx.prim_count = 0;
+ exec->vtx.copied.nr = 0;
+ }
+
+ /* Emit a glBegin to start the new list.
+ */
+ assert(exec->vtx.prim_count == 0);
+
+ if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
+ exec->vtx.prim[0].start = 0;
+ exec->vtx.prim[0].count = 0;
+ exec->vtx.prim_count++;
+
+ if (exec->vtx.copied.nr == last_count)
+ exec->vtx.prim[0].begin = last_begin;
+ }
+ }
+}
+
+
+/**
+ * Deal with buffer wrapping where provoked by the vertex buffer
+ * filling up, as opposed to upgrade_vertex().
+ */
+void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
+{
+ GLfloat *data = exec->vtx.copied.buffer;
+ GLuint i;
+
+ /* Run pipeline on current vertices, copy wrapped vertices
+ * to exec->vtx.copied.
+ */
+ vbo_exec_wrap_buffers( exec );
+
+ /* Copy stored stored vertices to start of new list.
+ */
+ assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
+
+ for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
+ memcpy( exec->vtx.buffer_ptr, data,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size;
+ data += exec->vtx.vertex_size;
+ exec->vtx.vert_count++;
+ }
+
+ exec->vtx.copied.nr = 0;
+}
+
+
+/**
+ * Copy the active vertex's values to the ctx->Current fields.
+ */
+static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLuint i;
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ /* Note: the exec->vtx.current[i] pointers point into the
+ * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
+ */
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ exec->vtx.attrsz[i],
+ exec->vtx.attrptr[i]);
+
+ if (memcmp(current, tmp, sizeof(tmp)) != 0) {
+ memcpy(current, tmp, sizeof(tmp));
+
+ /* Given that we explicitly state size here, there is no need
+ * for the COPY_CLEAN above, could just copy 16 bytes and be
+ * done. The only problem is when Mesa accesses ctx->Current
+ * directly.
+ */
+ vbo->currval[i].Size = exec->vtx.attrsz[i];
+ assert(vbo->currval[i].Type == GL_FLOAT);
+ vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
+
+ /* This triggers rather too much recalculation of Mesa state
+ * that doesn't get used (eg light positions).
+ */
+ if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= VBO_ATTRIB_MAT_BACK_INDEXES)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
+ }
+ }
+
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled &&
+ exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
+ _mesa_update_color_material(ctx,
+ ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
+ }
+}
+
+
+/**
+ * Copy current vertex attribute values into the current vertex.
+ */
+static void
+vbo_exec_copy_from_current(struct vbo_exec_context *exec)
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLint i;
+
+ for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
+ const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
+ switch (exec->vtx.attrsz[i]) {
+ case 4: exec->vtx.attrptr[i][3] = current[3];
+ case 3: exec->vtx.attrptr[i][2] = current[2];
+ case 2: exec->vtx.attrptr[i][1] = current[1];
+ case 1: exec->vtx.attrptr[i][0] = current[0];
+ break;
+ }
+ }
+}
+
+
+/**
+ * Flush existing data, set new attrib size, replay copied vertices.
+ * This is called when we transition from a small vertex attribute size
+ * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
+ * We need to go back over the previous 2-component texcoords and insert
+ * zero and one values.
+ */
+static void
+vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
+ GLuint attr, GLuint newSize )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ const GLint lastcount = exec->vtx.vert_count;
+ GLfloat *old_attrptr[VBO_ATTRIB_MAX];
+ const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
+ const GLuint oldSize = exec->vtx.attrsz[attr];
+ GLuint i;
+
+ /* Run pipeline on current vertices, copy wrapped vertices
+ * to exec->vtx.copied.
+ */
+ vbo_exec_wrap_buffers( exec );
+
+ if (unlikely(exec->vtx.copied.nr)) {
+ /* We're in the middle of a primitive, keep the old vertex
+ * format around to be able to translate the copied vertices to
+ * the new format.
+ */
+ memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
+ }
+
+ if (unlikely(oldSize)) {
+ /* Do a COPY_TO_CURRENT to ensure back-copying works for the
+ * case when the attribute already exists in the vertex and is
+ * having its size increased.
+ */
+ vbo_exec_copy_to_current( exec );
+ }
+
+ /* Heuristic: Attempt to isolate attributes received outside
+ * begin/end so that they don't bloat the vertices.
+ */
+ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
+ !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+
+ /* Fix up sizes:
+ */
+ exec->vtx.attrsz[attr] = newSize;
+ exec->vtx.vertex_size += newSize - oldSize;
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+ exec->vtx.vert_count = 0;
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+
+ if (unlikely(oldSize)) {
+ /* Size changed, recalculate all the attrptr[] values
+ */
+ GLfloat *tmp = exec->vtx.vertex;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ exec->vtx.attrptr[i] = tmp;
+ tmp += exec->vtx.attrsz[i];
+ }
+ else
+ exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
+ }
+
+ /* Copy from current to repopulate the vertex with correct
+ * values.
+ */
+ vbo_exec_copy_from_current( exec );
+ }
+ else {
+ /* Just have to append the new attribute at the end */
+ exec->vtx.attrptr[attr] = exec->vtx.vertex +
+ exec->vtx.vertex_size - newSize;
+ }
+
+ /* Replay stored vertices to translate them
+ * to new format here.
+ *
+ * -- No need to replay - just copy piecewise
+ */
+ if (unlikely(exec->vtx.copied.nr)) {
+ GLfloat *data = exec->vtx.copied.buffer;
+ GLfloat *dest = exec->vtx.buffer_ptr;
+ GLuint j;
+
+ assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
+
+ for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
+ for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
+ GLuint sz = exec->vtx.attrsz[j];
+
+ if (sz) {
+ GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
+ GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
+
+ if (j == attr) {
+ if (oldSize) {
+ GLfloat tmp[4];
+ COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
+ COPY_SZ_4V(dest + new_offset, newSize, tmp);
+ } else {
+ GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
+ COPY_SZ_4V(dest + new_offset, sz, current);
+ }
+ }
+ else {
+ COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
+ }
+ }
+ }
+
+ data += old_vtx_size;
+ dest += exec->vtx.vertex_size;
+ }
+
+ exec->vtx.buffer_ptr = dest;
+ exec->vtx.vert_count += exec->vtx.copied.nr;
+ exec->vtx.copied.nr = 0;
+ }
+}
+
+
+/**
+ * This is when a vertex attribute transitions to a different size.
+ * For example, we saw a bunch of glTexCoord2f() calls and now we got a
+ * glTexCoord4f() call. We promote the array from size=2 to size=4.
+ */
+static void
+vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (newSize > exec->vtx.attrsz[attr]) {
+ /* New size is larger. Need to flush existing vertices and get
+ * an enlarged vertex format.
+ */
+ vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
+ }
+ else if (newSize < exec->vtx.active_sz[attr]) {
+ static const GLfloat id[4] = { 0, 0, 0, 1 };
+ GLuint i;
+
+ /* New size is smaller - just need to fill in some
+ * zeros. Don't need to flush or wrap.
+ */
+ for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
+ exec->vtx.attrptr[attr][i-1] = id[i-1];
+ }
+
+ exec->vtx.active_sz[attr] = newSize;
+
+ /* Does setting NeedFlush belong here? Necessitates resetting
+ * vtxfmt on each flush (otherwise flags won't get reset
+ * afterwards).
+ */
+ if (attr == 0)
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+}
+
+
+/**
+ * This macro is used to implement all the glVertex, glColor, glTexCoord,
+ * glVertexAttrib, etc functions.
+ */
+#define ATTR( A, N, V0, V1, V2, V3 ) \
+do { \
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
+ \
+ if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
+ ctx->Driver.BeginVertices( ctx ); \
+ \
+ if (unlikely(exec->vtx.active_sz[A] != N)) \
+ vbo_exec_fixup_vertex(ctx, A, N); \
+ \
+ { \
+ GLfloat *dest = exec->vtx.attrptr[A]; \
+ if (N>0) dest[0] = V0; \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
+ } \
+ \
+ if ((A) == 0) { \
+ /* This is a glVertex call */ \
+ GLuint i; \
+ \
+ for (i = 0; i < exec->vtx.vertex_size; i++) \
+ exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
+ \
+ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
+ \
+ /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
+ /* something to draw (not just updating a color or texcoord).*/ \
+ ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
+ \
+ if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
+ vbo_exec_vtx_wrap( exec ); \
+ } \
+} while (0)
+
+
+#define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
+#define TAG(x) vbo_##x
+
+#include "vbo_attrib_tmp.h"
+
+
+#if FEATURE_beginend
+
+
+#if FEATURE_evaluators
+
+static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ {
+ GLint i;
+ if (exec->eval.recalculate_maps)
+ vbo_exec_eval_update( exec );
+
+ for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
+ if (exec->eval.map1[i].map)
+ if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
+ vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
+ }
+ }
+
+
+ memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+
+ vbo_exec_do_EvalCoord1f( exec, u );
+
+ memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+}
+
+static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ {
+ GLint i;
+ if (exec->eval.recalculate_maps)
+ vbo_exec_eval_update( exec );
+
+ for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
+ if (exec->eval.map2[i].map)
+ if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
+ vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
+ }
+
+ if (ctx->Eval.AutoNormal)
+ if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
+ vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
+ }
+
+ memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+
+ vbo_exec_do_EvalCoord2f( exec, u, v );
+
+ memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
+ exec->vtx.vertex_size * sizeof(GLfloat));
+}
+
+static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
+{
+ vbo_exec_EvalCoord1f( u[0] );
+}
+
+static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
+{
+ vbo_exec_EvalCoord2f( u[0], u[1] );
+}
+
+static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
+ (GLfloat) ctx->Eval.MapGrid1un);
+ GLfloat u = i * du + ctx->Eval.MapGrid1u1;
+
+ vbo_exec_EvalCoord1f( u );
+}
+
+
+static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
+{
+ GET_CURRENT_CONTEXT( ctx );
+ GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
+ (GLfloat) ctx->Eval.MapGrid2un);
+ GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
+ (GLfloat) ctx->Eval.MapGrid2vn);
+ GLfloat u = i * du + ctx->Eval.MapGrid2u1;
+ GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
+
+ vbo_exec_EvalCoord2f( u, v );
+}
+
+/* use noop eval mesh */
+#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1
+#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2
+
+#endif /* FEATURE_evaluators */
+
+
+/**
+ * Flush (draw) vertices.
+ * \param unmap - leave VBO unmapped after flushing?
+ */
+static void
+vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
+{
+ if (exec->vtx.vert_count || unmap) {
+ vbo_exec_vtx_flush( exec, unmap );
+ }
+
+ if (exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+}
+
+
+/**
+ * Called via glBegin.
+ */
+static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
+{
+ GET_CURRENT_CONTEXT( ctx );
+
+ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ int i;
+
+ if (ctx->NewState) {
+ _mesa_update_state( ctx );
+
+ CALL_Begin(ctx->Exec, (mode));
+ return;
+ }
+
+ if (!_mesa_valid_to_render(ctx, "glBegin")) {
+ return;
+ }
+
+ /* Heuristic: attempt to isolate attributes occuring outside
+ * begin/end pairs.
+ */
+ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
+ vbo_exec_FlushVertices_internal(exec, GL_FALSE);
+
+ i = exec->vtx.prim_count++;
+ exec->vtx.prim[i].mode = mode;
+ exec->vtx.prim[i].begin = 1;
+ exec->vtx.prim[i].end = 0;
+ exec->vtx.prim[i].indexed = 0;
+ exec->vtx.prim[i].weak = 0;
+ exec->vtx.prim[i].pad = 0;
+ exec->vtx.prim[i].start = exec->vtx.vert_count;
+ exec->vtx.prim[i].count = 0;
+ exec->vtx.prim[i].num_instances = 1;
+
+ ctx->Driver.CurrentExecPrimitive = mode;
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
+
+}
+
+
+/**
+ * Called via glEnd.
+ */
+static void GLAPIENTRY vbo_exec_End( void )
+{
+ GET_CURRENT_CONTEXT( ctx );
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ int idx = exec->vtx.vert_count;
+ int i = exec->vtx.prim_count - 1;
+
+ exec->vtx.prim[i].end = 1;
+ exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
+
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+
+ if (exec->vtx.prim_count == VBO_MAX_PRIM)
+ vbo_exec_vtx_flush( exec, GL_FALSE );
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
+}
+
+
+/**
+ * Called via glPrimitiveRestartNV()
+ */
+static void GLAPIENTRY
+vbo_exec_PrimitiveRestartNV(void)
+{
+ GLenum curPrim;
+ GET_CURRENT_CONTEXT( ctx );
+
+ curPrim = ctx->Driver.CurrentExecPrimitive;
+
+ if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
+ }
+ else {
+ vbo_exec_End();
+ vbo_exec_Begin(curPrim);
+ }
+}
+
+
+
+static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
+{
+ GLvertexformat *vfmt = &exec->vtxfmt;
+
+ _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
+
+ vfmt->Begin = vbo_exec_Begin;
+ vfmt->End = vbo_exec_End;
+ vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
+
+ _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
+ _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
+
+ vfmt->Rectf = _mesa_noop_Rectf;
+
+ /* from attrib_tmp.h:
+ */
+ vfmt->Color3f = vbo_Color3f;
+ vfmt->Color3fv = vbo_Color3fv;
+ vfmt->Color4f = vbo_Color4f;
+ vfmt->Color4fv = vbo_Color4fv;
+ vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
+ vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
+ vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
+ vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
+ vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
+ vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
+ vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
+ vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
+ vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
+ vfmt->Normal3f = vbo_Normal3f;
+ vfmt->Normal3fv = vbo_Normal3fv;
+ vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = vbo_TexCoord1f;
+ vfmt->TexCoord1fv = vbo_TexCoord1fv;
+ vfmt->TexCoord2f = vbo_TexCoord2f;
+ vfmt->TexCoord2fv = vbo_TexCoord2fv;
+ vfmt->TexCoord3f = vbo_TexCoord3f;
+ vfmt->TexCoord3fv = vbo_TexCoord3fv;
+ vfmt->TexCoord4f = vbo_TexCoord4f;
+ vfmt->TexCoord4fv = vbo_TexCoord4fv;
+ vfmt->Vertex2f = vbo_Vertex2f;
+ vfmt->Vertex2fv = vbo_Vertex2fv;
+ vfmt->Vertex3f = vbo_Vertex3f;
+ vfmt->Vertex3fv = vbo_Vertex3fv;
+ vfmt->Vertex4f = vbo_Vertex4f;
+ vfmt->Vertex4fv = vbo_Vertex4fv;
+
+ vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
+
+ vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
+
+ /* integer-valued */
+ vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
+ vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
+ vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
+ vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
+ vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
+ vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
+ vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
+
+ /* unsigned integer-valued */
+ vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
+ vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
+ vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
+ vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
+ vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
+ vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
+ vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
+
+ vfmt->Materialfv = vbo_Materialfv;
+
+ vfmt->EdgeFlag = vbo_EdgeFlag;
+ vfmt->Indexf = vbo_Indexf;
+ vfmt->Indexfv = vbo_Indexfv;
+
+}
+
+
+#else /* FEATURE_beginend */
+
+
+static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
+{
+ /* silence warnings */
+ (void) vbo_Color3f;
+ (void) vbo_Color3fv;
+ (void) vbo_Color4f;
+ (void) vbo_Color4fv;
+ (void) vbo_FogCoordfEXT;
+ (void) vbo_FogCoordfvEXT;
+ (void) vbo_MultiTexCoord1f;
+ (void) vbo_MultiTexCoord1fv;
+ (void) vbo_MultiTexCoord2f;
+ (void) vbo_MultiTexCoord2fv;
+ (void) vbo_MultiTexCoord3f;
+ (void) vbo_MultiTexCoord3fv;
+ (void) vbo_MultiTexCoord4f;
+ (void) vbo_MultiTexCoord4fv;
+ (void) vbo_Normal3f;
+ (void) vbo_Normal3fv;
+ (void) vbo_SecondaryColor3fEXT;
+ (void) vbo_SecondaryColor3fvEXT;
+ (void) vbo_TexCoord1f;
+ (void) vbo_TexCoord1fv;
+ (void) vbo_TexCoord2f;
+ (void) vbo_TexCoord2fv;
+ (void) vbo_TexCoord3f;
+ (void) vbo_TexCoord3fv;
+ (void) vbo_TexCoord4f;
+ (void) vbo_TexCoord4fv;
+ (void) vbo_Vertex2f;
+ (void) vbo_Vertex2fv;
+ (void) vbo_Vertex3f;
+ (void) vbo_Vertex3fv;
+ (void) vbo_Vertex4f;
+ (void) vbo_Vertex4fv;
+
+ (void) vbo_VertexAttrib1fARB;
+ (void) vbo_VertexAttrib1fvARB;
+ (void) vbo_VertexAttrib2fARB;
+ (void) vbo_VertexAttrib2fvARB;
+ (void) vbo_VertexAttrib3fARB;
+ (void) vbo_VertexAttrib3fvARB;
+ (void) vbo_VertexAttrib4fARB;
+ (void) vbo_VertexAttrib4fvARB;
+
+ (void) vbo_VertexAttrib1fNV;
+ (void) vbo_VertexAttrib1fvNV;
+ (void) vbo_VertexAttrib2fNV;
+ (void) vbo_VertexAttrib2fvNV;
+ (void) vbo_VertexAttrib3fNV;
+ (void) vbo_VertexAttrib3fvNV;
+ (void) vbo_VertexAttrib4fNV;
+ (void) vbo_VertexAttrib4fvNV;
+
+ (void) vbo_Materialfv;
+
+ (void) vbo_EdgeFlag;
+ (void) vbo_Indexf;
+ (void) vbo_Indexfv;
+}
+
+
+#endif /* FEATURE_beginend */
+
+
+/**
+ * Tell the VBO module to use a real OpenGL vertex buffer object to
+ * store accumulated immediate-mode vertex data.
+ * This replaces the malloced buffer which was created in
+ * vb_exec_vtx_init() below.
+ */
+void vbo_use_buffer_objects(struct gl_context *ctx)
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ /* Any buffer name but 0 can be used here since this bufferobj won't
+ * go into the bufferobj hashtable.
+ */
+ GLuint bufName = IMM_BUFFER_NAME;
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+ GLenum usage = GL_STREAM_DRAW_ARB;
+ GLsizei size = VBO_VERT_BUFFER_SIZE;
+
+ /* Make sure this func is only used once */
+ assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
+ if (exec->vtx.buffer_map) {
+ _mesa_align_free(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ }
+
+ /* Allocate a real buffer object now */
+ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
+ exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
+ ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj);
+}
+
+
+/**
+ * If this function is called, all VBO buffers will be unmapped when
+ * we flush.
+ * Otherwise, if a simple command like glColor3f() is called and we flush,
+ * the current VBO may be left mapped.
+ */
+void
+vbo_always_unmap_buffers(struct gl_context *ctx)
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
+}
+
+
+void vbo_exec_vtx_init( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLuint i;
+
+ /* Allocate a buffer object. Will just reuse this object
+ * continuously, unless vbo_use_buffer_objects() is called to enable
+ * use of real VBOs.
+ */
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.bufferobj,
+ ctx->Shared->NullBufferObj);
+
+ ASSERT(!exec->vtx.buffer_map);
+ exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+
+ vbo_exec_vtxfmt_init( exec );
+
+ /* Hook our functions into the dispatch table.
+ */
+ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ ASSERT(i < Elements(exec->vtx.attrsz));
+ exec->vtx.attrsz[i] = 0;
+ ASSERT(i < Elements(exec->vtx.active_sz));
+ exec->vtx.active_sz[i] = 0;
+ }
+ for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
+ ASSERT(i < Elements(exec->vtx.inputs));
+ ASSERT(i < Elements(exec->vtx.arrays));
+ exec->vtx.inputs[i] = &exec->vtx.arrays[i];
+ }
+
+ {
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ unsigned i;
+
+ memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
+ memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+
+ for (i = 0; i < 16; ++i) {
+ arrays[i ].BufferObj = NULL;
+ arrays[i + 16].BufferObj = NULL;
+ _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj,
+ vbo->legacy_currval[i].BufferObj);
+ _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj,
+ vbo->generic_currval[i].BufferObj);
+ }
+ }
+
+ exec->vtx.vertex_size = 0;
+
+ exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
+}
+
+
+void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
+{
+ /* using a real VBO for vertex data */
+ struct gl_context *ctx = exec->ctx;
+ unsigned i;
+
+ /* True VBOs should already be unmapped
+ */
+ if (exec->vtx.buffer_map) {
+ ASSERT(exec->vtx.bufferobj->Name == 0 ||
+ exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
+ if (exec->vtx.bufferobj->Name == 0) {
+ _mesa_align_free(exec->vtx.buffer_map);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ }
+ }
+
+ /* Drop any outstanding reference to the vertex buffer
+ */
+ for (i = 0; i < Elements(exec->vtx.arrays); i++) {
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.arrays[i].BufferObj,
+ NULL);
+ }
+
+ /* Free the vertex buffer. Unmap first if needed.
+ */
+ if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, exec->vtx.bufferobj);
+ }
+ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
+}
+
+
+/**
+ * Called upon first glVertex, glColor, glTexCoord, etc.
+ */
+void vbo_exec_BeginVertices( struct gl_context *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ vbo_exec_vtx_map( exec );
+
+ assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
+ assert(exec->begin_vertices_flags);
+
+ ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
+}
+
+
+/**
+ * Called via ctx->Driver.FlushVertices()
+ * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
+ */
+void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+#ifdef DEBUG
+ /* debug check: make sure we don't get called recursively */
+ exec->flush_call_depth++;
+ assert(exec->flush_call_depth == 1);
+#endif
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+ /* We've had glBegin but not glEnd! */
+#ifdef DEBUG
+ exec->flush_call_depth--;
+ assert(exec->flush_call_depth == 0);
+#endif
+ return;
+ }
+
+ /* Flush (draw), and make sure VBO is left unmapped when done */
+ vbo_exec_FlushVertices_internal(exec, GL_TRUE);
+
+ /* Need to do this to ensure BeginVertices gets called again:
+ */
+ ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
+
+#ifdef DEBUG
+ exec->flush_call_depth--;
+ assert(exec->flush_call_depth == 0);
+#endif
+}
+
+
+static void reset_attrfv( struct vbo_exec_context *exec )
+{
+ GLuint i;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ exec->vtx.attrsz[i] = 0;
+ exec->vtx.active_sz[i] = 0;
+ }
+
+ exec->vtx.vertex_size = 0;
+}
+
+
+void GLAPIENTRY
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+ vbo_Color4f(r, g, b, a);
+}
+
+
+void GLAPIENTRY
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ vbo_Normal3f(x, y, z);
+}
+
+
+void GLAPIENTRY
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ vbo_MultiTexCoord4f(target, s, t, r, q);
+}
+
+
+void GLAPIENTRY
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ vbo_Materialfv(face, pname, params);
+}
+
+
+void GLAPIENTRY
+_es_Materialf(GLenum face, GLenum pname, GLfloat param)
+{
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0F;
+ vbo_Materialfv(face, pname, p);
+}
+
+
+/**
+ * A special version of glVertexAttrib4f that does not treat index 0 as
+ * VBO_ATTRIB_POS.
+ */
+static void
+VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+}
+
+void GLAPIENTRY
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ VertexAttrib4f_nopos(index, x, y, z, w);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib1f(GLuint indx, GLfloat x)
+{
+ VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
+}
+
+
+void GLAPIENTRY
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
+}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index 98d6badc4..a189ab76b 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -1,1336 +1,1341 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright 2009 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/state.h" -#include "main/api_validate.h" -#include "main/varray.h" -#include "main/bufferobj.h" -#include "main/enums.h" -#include "main/macros.h" - -#include "vbo_context.h" - - -/** - * All vertex buffers should be in an unmapped state when we're about - * to draw. This debug function checks that. - */ -static void -check_buffers_are_unmapped(const struct gl_client_array **inputs) -{ -#ifdef DEBUG - GLuint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - if (inputs[i]) { - struct gl_buffer_object *obj = inputs[i]->BufferObj; - assert(!_mesa_bufferobj_mapped(obj)); - (void) obj; - } - } -#endif -} - - -/** - * A debug function that may be called from other parts of Mesa as - * needed during debugging. - */ -void -vbo_check_buffers_are_unmapped(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - /* check the current vertex arrays */ - check_buffers_are_unmapped(exec->array.inputs); - /* check the current glBegin/glVertex/glEnd-style VBO */ - assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj)); -} - - - -/** - * Compute min and max elements by scanning the index buffer for - * glDraw[Range]Elements() calls. - * If primitive restart is enabled, we need to ignore restart - * indexes when computing min/max. - */ -void -vbo_get_minmax_index(struct gl_context *ctx, - const struct _mesa_prim *prim, - const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index) -{ - const GLboolean restart = ctx->Array.PrimitiveRestart; - const GLuint restartIndex = ctx->Array.RestartIndex; - const GLuint count = prim->count; - const void *indices; - GLuint i; - - if (_mesa_is_bufferobj(ib->obj)) { - const GLvoid *map = - ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, ib->obj); - indices = ADD_POINTERS(map, ib->ptr); - } else { - indices = ib->ptr; - } - - switch (ib->type) { - case GL_UNSIGNED_INT: { - const GLuint *ui_indices = (const GLuint *)indices; - GLuint max_ui = 0; - GLuint min_ui = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ui_indices[i] != restartIndex) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - *min_index = min_ui; - *max_index = max_ui; - break; - } - case GL_UNSIGNED_SHORT: { - const GLushort *us_indices = (const GLushort *)indices; - GLuint max_us = 0; - GLuint min_us = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (us_indices[i] != restartIndex) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - *min_index = min_us; - *max_index = max_us; - break; - } - case GL_UNSIGNED_BYTE: { - const GLubyte *ub_indices = (const GLubyte *)indices; - GLuint max_ub = 0; - GLuint min_ub = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ub_indices[i] != restartIndex) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - *min_index = min_ub; - *max_index = max_ub; - break; - } - default: - assert(0); - break; - } - - if (_mesa_is_bufferobj(ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj); - } -} - - -/** - * Check that element 'j' of the array has reasonable data. - * Map VBO if needed. - * For debugging purposes; not normally used. - */ -static void -check_array_data(struct gl_context *ctx, struct gl_client_array *array, - GLuint attrib, GLuint j) -{ - if (array->Enabled) { - const void *data = array->Ptr; - if (_mesa_is_bufferobj(array->BufferObj)) { - if (!array->BufferObj->Pointer) { - /* need to map now */ - array->BufferObj->Pointer = - ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY, array->BufferObj); - } - data = ADD_POINTERS(data, array->BufferObj->Pointer); - } - switch (array->Type) { - case GL_FLOAT: - { - GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); - GLint k; - for (k = 0; k < array->Size; k++) { - if (IS_INF_OR_NAN(f[k]) || - f[k] >= 1.0e20 || f[k] <= -1.0e10) { - printf("Bad array data:\n"); - printf(" Element[%u].%u = %f\n", j, k, f[k]); - printf(" Array %u at %p\n", attrib, (void* ) array); - printf(" Type 0x%x, Size %d, Stride %d\n", - array->Type, array->Size, array->Stride); - printf(" Address/offset %p in Buffer Object %u\n", - array->Ptr, array->BufferObj->Name); - f[k] = 1.0; /* XXX replace the bad value! */ - } - /*assert(!IS_INF_OR_NAN(f[k]));*/ - } - } - break; - default: - ; - } - } -} - - -/** - * Unmap the buffer object referenced by given array, if mapped. - */ -static void -unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) -{ - if (array->Enabled && - _mesa_is_bufferobj(array->BufferObj) && - _mesa_bufferobj_mapped(array->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj); - } -} - - -/** - * Examine the array's data for NaNs, etc. - * For debug purposes; not normally used. - */ -static void -check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, - const void *elements, GLint basevertex) -{ - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - const void *elemMap; - GLint i, k; - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - elemMap = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - ctx->Array.ElementArrayBufferObj); - elements = ADD_POINTERS(elements, elemMap); - } - - for (i = 0; i < count; i++) { - GLuint j; - - /* j = element[i] */ - switch (elemType) { - case GL_UNSIGNED_BYTE: - j = ((const GLubyte *) elements)[i]; - break; - case GL_UNSIGNED_SHORT: - j = ((const GLushort *) elements)[i]; - break; - case GL_UNSIGNED_INT: - j = ((const GLuint *) elements)[i]; - break; - default: - assert(0); - } - - /* check element j of each enabled array */ - check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j); - check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j); - check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j); - check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); - } - for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - check_array_data(ctx, &arrayObj->VertexAttrib[k], - VERT_ATTRIB_GENERIC0 + k, j); - } - } - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); - } - - unmap_array_buffer(ctx, &arrayObj->Vertex); - unmap_array_buffer(ctx, &arrayObj->Normal); - unmap_array_buffer(ctx, &arrayObj->Color); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - unmap_array_buffer(ctx, &arrayObj->TexCoord[k]); - } - for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); - } -} - - -/** - * Check array data, looking for NaNs, etc. - */ -static void -check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count) -{ - /* TO DO */ -} - - -/** - * Print info/data for glDrawArrays(), for debugging. - */ -static void -print_draw_arrays(struct gl_context *ctx, - GLenum mode, GLint start, GLsizei count) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - int i; - - printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", - mode, start, count); - - for (i = 0; i < 32; i++) { - GLuint bufName = exec->array.inputs[i]->BufferObj->Name; - GLint stride = exec->array.inputs[i]->Stride; - printf("attr %2d: size %d stride %d enabled %d " - "ptr %p Bufobj %u\n", - i, - exec->array.inputs[i]->Size, - stride, - /*exec->array.inputs[i]->Enabled,*/ - exec->array.legacy_array[i]->Enabled, - exec->array.inputs[i]->Ptr, - bufName); - - if (bufName) { - struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName); - GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY_ARB, buf); - int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; - float *f = (float *) (p + offset); - int *k = (int *) f; - int i; - int n = (count * stride) / 4; - if (n > 32) - n = 32; - printf(" Data at offset %d:\n", offset); - for (i = 0; i < n; i++) { - printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); - } - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf); - } - } -} - - -/** - * Bind the VBO executor to the current vertex array object prior - * to drawing. - * - * Just translate the arrayobj into a sane layout. - */ -static void -bind_array_obj(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint i; - - /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array - * rather than as individual named arrays. Then this function can - * go away. - */ - exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; - exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight; - exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; - exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; - exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; - exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord; - exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index; - if (arrayObj->PointSize.Enabled) { - /* this aliases COLOR_INDEX */ - exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize; - } - exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; - - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; - - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { - assert(i < Elements(exec->array.generic_array)); - exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; - } - - exec->array.array_obj = arrayObj->Name; -} - - -/** - * Set the vbo->exec->inputs[] pointers to point to the enabled - * vertex arrays. This depends on the current vertex program/shader - * being executed because of whether or not generic vertex arrays - * alias the conventional vertex arrays. - * For arrays that aren't enabled, we set the input[attrib] pointer - * to point at a zero-stride current value "array". - */ -static void -recalculate_input_bindings(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - const struct gl_client_array **inputs = &exec->array.inputs[0]; - GLbitfield const_inputs = 0x0; - GLuint i; - - exec->array.program_mode = get_program_mode(ctx); - exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; - - switch (exec->array.program_mode) { - case VP_NONE: - /* When no vertex program is active (or the vertex program is generated - * from fixed-function state). We put the material values into the - * generic slots. This is the only situation where material values - * are available as per-vertex attributes. - */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - for (i = 0; i < MAT_ATTRIB_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - - /* Could use just about anything, just to fill in the empty - * slots: - */ - for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - - /* There is no need to make _NEW_ARRAY dirty here for the TnL program, - * because it already takes care of invalidating the state necessary - * to revalidate vertex arrays. Not marking the state as dirty also - * improves performance (quite significantly in some apps). - */ - if (!ctx->VertexProgram._MaintainTnlProgram) - ctx->NewState |= _NEW_ARRAY; - break; - - case VP_NV: - /* NV_vertex_program - attribute arrays alias and override - * conventional, legacy arrays. No materials, and the generic - * slots are vacant. - */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.generic_array[i]->Enabled) - inputs[i] = exec->array.generic_array[i]; - else if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - /* Could use just about anything, just to fill in the empty - * slots: - */ - for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { - inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; - const_inputs |= 1 << i; - } - - ctx->NewState |= _NEW_ARRAY; - break; - - case VP_ARB: - /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0] - * attribute array aliases and overrides the legacy position array. - * - * Otherwise, legacy attributes available in the legacy slots, - * generic attributes in the generic slots and materials are not - * available as per-vertex attributes. - */ - if (exec->array.generic_array[0]->Enabled) - inputs[0] = exec->array.generic_array[0]; - else if (exec->array.legacy_array[0]->Enabled) - inputs[0] = exec->array.legacy_array[0]; - else { - inputs[0] = &vbo->legacy_currval[0]; - const_inputs |= 1 << 0; - } - - for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { - if (exec->array.generic_array[i]->Enabled) - inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; - else { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - } - - ctx->NewState |= _NEW_ARRAY; - break; - } - - _mesa_set_varying_vp_inputs( ctx, ~const_inputs ); -} - - -/** - * Examine the enabled vertex arrays to set the exec->array.inputs[] values. - * These will point to the arrays to actually use for drawing. Some will - * be user-provided arrays, other will be zero-stride const-valued arrays. - * Note that this might set the _NEW_ARRAY dirty flag so state validation - * must be done after this call. - */ -static void -bind_arrays(struct gl_context *ctx) -{ - if (!ctx->Array.RebindArrays) { - return; - } - - bind_array_obj(ctx); - recalculate_input_bindings(ctx); - ctx->Array.RebindArrays = GL_FALSE; -} - - -/** - * Helper function called by the other DrawArrays() functions below. - * This is where we handle primitive restart for drawing non-indexed - * arrays. If primitive restart is enabled, it typically means - * splitting one DrawArrays() into two. - */ -static void -vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, - GLsizei count, GLuint numInstances) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_prim prim[2]; - - bind_arrays(ctx); - - /* Again... because we may have changed the bitmask of per-vertex varying - * attributes. If we regenerate the fixed-function vertex program now - * we may be able to prune down the number of vertex attributes which we - * need in the shader. - */ - if (ctx->NewState) - _mesa_update_state(ctx); - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; /* filled in below */ - prim[0].count = 0; /* filled in below */ - prim[0].indexed = 0; - prim[0].basevertex = 0; - prim[0].num_instances = numInstances; - - /* Implement the primitive restart index */ - if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { - GLuint primCount = 0; - - if (ctx->Array.RestartIndex == start) { - /* special case: RestartIndex at beginning */ - if (count > 1) { - prim[0].start = start + 1; - prim[0].count = count - 1; - primCount = 1; - } - } - else if (ctx->Array.RestartIndex == start + count - 1) { - /* special case: RestartIndex at end */ - if (count > 1) { - prim[0].start = start; - prim[0].count = count - 1; - primCount = 1; - } - } - else { - /* general case: RestartIndex in middle, split into two prims */ - prim[0].start = start; - prim[0].count = ctx->Array.RestartIndex - start; - - prim[1] = prim[0]; - prim[1].start = ctx->Array.RestartIndex + 1; - prim[1].count = count - prim[1].start; - - primCount = 2; - } - - if (primCount > 0) { - /* draw one or two prims */ - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, - GL_TRUE, start, start + count - 1); - } - } - else { - /* no prim restart */ - prim[0].start = start; - prim[0].count = count; - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, - GL_TRUE, start, start + count - 1); - } -} - - - -/** - * Called from glDrawArrays when in immediate mode (not display list mode). - */ -static void GLAPIENTRY -vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, count); - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { - return; - } - - if (0) - check_draw_arrays_data(ctx, start, count); - - vbo_draw_arrays(ctx, mode, start, count, 1); - - if (0) - print_draw_arrays(ctx, mode, start, count); -} - - -/** - * Called from glDrawArraysInstanced when in immediate mode (not - * display list mode). - */ -static void GLAPIENTRY -vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, - GLsizei numInstances) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, count, numInstances); - - if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances)) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { - return; - } - - if (0) - check_draw_arrays_data(ctx, start, count); - - vbo_draw_arrays(ctx, mode, start, count, numInstances); - - if (0) - print_draw_arrays(ctx, mode, start, count); -} - - -/** - * Map GL_ELEMENT_ARRAY_BUFFER and print contents. - * For debugging. - */ -static void -dump_element_buffer(struct gl_context *ctx, GLenum type) -{ - const GLvoid *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - ctx->Array.ElementArrayBufferObj); - switch (type) { - case GL_UNSIGNED_BYTE: - { - const GLubyte *us = (const GLubyte *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { - printf("%02x ", us[i]); - if (i % 32 == 31) - printf("\n"); - } - printf("\n"); - } - break; - case GL_UNSIGNED_SHORT: - { - const GLushort *us = (const GLushort *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { - printf("%04x ", us[i]); - if (i % 16 == 15) - printf("\n"); - } - printf("\n"); - } - break; - case GL_UNSIGNED_INT: - { - const GLuint *us = (const GLuint *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { - printf("%08x ", us[i]); - if (i % 8 == 7) - printf("\n"); - } - printf("\n"); - } - break; - default: - ; - } - - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); -} - - -/** - * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements. - * Do the rendering for a glDrawElements or glDrawRangeElements call after - * we've validated buffer bounds, etc. - */ -static void -vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, - GLboolean index_bounds_valid, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, - GLint basevertex, GLint numInstances) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_index_buffer ib; - struct _mesa_prim prim[1]; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { - return; - } - - bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - ib.count = count; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices; - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count; - prim[0].indexed = 1; - prim[0].basevertex = basevertex; - prim[0].num_instances = numInstances; - - /* Need to give special consideration to rendering a range of - * indices starting somewhere above zero. Typically the - * application is issuing multiple DrawRangeElements() to draw - * successive primitives layed out linearly in the vertex arrays. - * Unless the vertex arrays are all in a VBO (or locked as with - * CVA), the OpenGL semantics imply that we need to re-read or - * re-upload the vertex data on each draw call. - * - * In the case of hardware tnl, we want to avoid starting the - * upload at zero, as it will mean every draw call uploads an - * increasing amount of not-used vertex data. Worse - in the - * software tnl module, all those vertices might be transformed and - * lit but never rendered. - * - * If we just upload or transform the vertices in start..end, - * however, the indices will be incorrect. - * - * At this level, we don't know exactly what the requirements of - * the backend are going to be, though it will likely boil down to - * either: - * - * 1) Do nothing, everything is in a VBO and is processed once - * only. - * - * 2) Adjust the indices and vertex arrays so that start becomes - * zero. - * - * Rather than doing anything here, I'll provide a helper function - * for the latter case elsewhere. - */ - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, - index_bounds_valid, start, end ); -} - - -/** - * Called by glDrawRangeElementsBaseVertex() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, - GLint basevertex) -{ - static GLuint warnCount = 0; - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, - "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, end, count, - _mesa_lookup_enum_by_nr(type), indices, basevertex); - - if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, - type, indices, basevertex )) - return; - - /* NOTE: It's important that 'end' is a reasonable value. - * in _tnl_draw_prims(), we use end to determine how many vertices - * to transform. If it's too large, we can unnecessarily split prims - * or we can read/write out of memory in several different places! - */ - - /* Catch/fix some potential user errors */ - if (type == GL_UNSIGNED_BYTE) { - start = MIN2(start, 0xff); - end = MIN2(end, 0xff); - } - else if (type == GL_UNSIGNED_SHORT) { - start = MIN2(start, 0xffff); - end = MIN2(end, 0xffff); - } - - if (end >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - warnCount++; - - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " - "type 0x%x, indices=%p)\n" - "\tend is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tThis should probably be fixed in the application.", - start, end, count, type, indices, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); - } - - if (0) - dump_element_buffer(ctx, type); - - if (0) - _mesa_print_arrays(ctx); - -#ifdef DEBUG - /* 'end' was out of bounds, but now let's check the actual array - * indexes to see if any of them are out of bounds. - */ - { - GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " - "count %d, type 0x%x, indices=%p)\n" - "\tindex=%u is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tSkipping the glDrawRangeElements() call", - start, end, count, type, indices, max, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); - } - } - /* XXX we could also find the min index and compare to 'start' - * to see if start is correct. But it's more likely to get the - * upper bound wrong. - */ - } -#endif - - /* Set 'end' to the max possible legal value */ - assert(ctx->Array.ArrayObj->_MaxElement >= 1); - end = ctx->Array.ArrayObj->_MaxElement - 1; - } - else if (0) { - printf("glDraw[Range]Elements{,BaseVertex}" - "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " - "base %d\n", - start, end, type, count, - ctx->Array.ElementArrayBufferObj->Name, - basevertex); - } - -#if 0 - check_draw_elements_data(ctx, count, type, indices); -#else - (void) check_draw_elements_data; -#endif - - vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end, - count, type, indices, basevertex, 1); -} - - -/** - * Called by glDrawRangeElements() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, - "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", - _mesa_lookup_enum_by_nr(mode), start, end, count, - _mesa_lookup_enum_by_nr(type), indices); - - vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, - indices, 0); -} - - -/** - * Called by glDrawElements() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices); - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, 0, 1); -} - - -/** - * Called by glDrawElementsBaseVertex() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, basevertex); - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, - basevertex )) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, basevertex, 1); -} - - -/** - * Called by glDrawElementsInstanced() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLsizei numInstances) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, numInstances); - - if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, - numInstances)) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, 0, numInstances); -} - - -/** - * Inner support for both _mesa_MultiDrawElements() and - * _mesa_MultiDrawRangeElements(). - * This does the actual rendering after we've checked array indexes, etc. - */ -static void -vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount, - const GLint *basevertex) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_index_buffer ib; - struct _mesa_prim *prim; - unsigned int index_type_size = 0; - uintptr_t min_index_ptr, max_index_ptr; - GLboolean fallback = GL_FALSE; - int i; - - if (primcount == 0) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { - return; - } - - prim = calloc(1, primcount * sizeof(*prim)); - if (prim == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); - return; - } - - /* Decide if we can do this all as one set of primitives sharing the - * same index buffer, or if we have to reset the index pointer per - * primitive. - */ - bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - switch (type) { - case GL_UNSIGNED_INT: - index_type_size = 4; - break; - case GL_UNSIGNED_SHORT: - index_type_size = 2; - break; - case GL_UNSIGNED_BYTE: - index_type_size = 1; - break; - default: - assert(0); - } - - min_index_ptr = (uintptr_t)indices[0]; - max_index_ptr = 0; - for (i = 0; i < primcount; i++) { - min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]); - max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] + - index_type_size * count[i]); - } - - /* Check if we can handle this thing as a bunch of index offsets from the - * same index pointer. If we can't, then we have to fall back to doing - * a draw_prims per primitive. - * Check that the difference between each prim's indexes is a multiple of - * the index/element size. - */ - if (index_type_size != 1) { - for (i = 0; i < primcount; i++) { - if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) { - fallback = GL_TRUE; - break; - } - } - } - - /* If the index buffer isn't in a VBO, then treating the application's - * subranges of the index buffer as one large index buffer may lead to - * us reading unmapped memory. - */ - if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) - fallback = GL_TRUE; - - if (!fallback) { - ib.count = (max_index_ptr - min_index_ptr) / index_type_size; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = (void *)min_index_ptr; - - for (i = 0; i < primcount; i++) { - prim[i].begin = (i == 0); - prim[i].end = (i == primcount - 1); - prim[i].weak = 0; - prim[i].pad = 0; - prim[i].mode = mode; - prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size; - prim[i].count = count[i]; - prim[i].indexed = 1; - prim[i].num_instances = 1; - if (basevertex != NULL) - prim[i].basevertex = basevertex[i]; - else - prim[i].basevertex = 0; - } - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, - GL_FALSE, ~0, ~0); - } else { - /* render one prim at a time */ - for (i = 0; i < primcount; i++) { - ib.count = count[i]; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices[i]; - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count[i]; - prim[0].indexed = 1; - prim[0].num_instances = 1; - if (basevertex != NULL) - prim[0].basevertex = basevertex[i]; - else - prim[0].basevertex = 0; - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, - GL_FALSE, ~0, ~0); - } - } - - free(prim); -} - - -static void GLAPIENTRY -vbo_exec_MultiDrawElements(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, - GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < primcount; i++) { - if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], - 0)) - return; - } - - vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, - NULL); -} - - -static void GLAPIENTRY -vbo_exec_MultiDrawElementsBaseVertex(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, - GLsizei primcount, - const GLsizei *basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < primcount; i++) { - if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], - basevertex[i])) - return; - } - - vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, - basevertex); -} - - -/** - * Plug in the immediate-mode vertex array drawing commands into the - * givven vbo_exec_context object. - */ -void -vbo_exec_array_init( struct vbo_exec_context *exec ) -{ - exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; - exec->vtxfmt.DrawElements = vbo_exec_DrawElements; - exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; - exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements; - exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex; - exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex; - exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex; - exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced; - exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced; -} - - -void -vbo_exec_array_destroy( struct vbo_exec_context *exec ) -{ - /* nothing to do */ -} - - - -/** - * The following functions are only used for OpenGL ES 1/2 support. - * And some aren't even supported (yet) in ES 1/2. - */ - - -void GLAPIENTRY -_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count) -{ - vbo_exec_DrawArrays(mode, first, count); -} - - -void GLAPIENTRY -_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - vbo_exec_DrawElements(mode, count, type, indices); -} - - -void GLAPIENTRY -_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex); -} - - -void GLAPIENTRY -_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, - GLenum type, const GLvoid *indices) -{ - vbo_exec_DrawRangeElements(mode, start, end, count, type, indices); -} - - -void GLAPIENTRY -_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, - indices, basevertex); -} - - -void GLAPIENTRY -_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount) -{ - vbo_exec_MultiDrawElements(mode, count, type, indices, primcount); -} - - -void GLAPIENTRY -_mesa_MultiDrawElementsBaseVertex(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount, - const GLint *basevertex) -{ - vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices, - primcount, basevertex); -} +/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/state.h"
+#include "main/api_validate.h"
+#include "main/varray.h"
+#include "main/bufferobj.h"
+#include "main/enums.h"
+#include "main/macros.h"
+
+#include "vbo_context.h"
+
+
+/**
+ * All vertex buffers should be in an unmapped state when we're about
+ * to draw. This debug function checks that.
+ */
+static void
+check_buffers_are_unmapped(const struct gl_client_array **inputs)
+{
+#ifdef DEBUG
+ GLuint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (inputs[i]) {
+ struct gl_buffer_object *obj = inputs[i]->BufferObj;
+ assert(!_mesa_bufferobj_mapped(obj));
+ (void) obj;
+ }
+ }
+#endif
+}
+
+
+/**
+ * A debug function that may be called from other parts of Mesa as
+ * needed during debugging.
+ */
+void
+vbo_check_buffers_are_unmapped(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ /* check the current vertex arrays */
+ check_buffers_are_unmapped(exec->array.inputs);
+ /* check the current glBegin/glVertex/glEnd-style VBO */
+ assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
+}
+
+
+
+/**
+ * Compute min and max elements by scanning the index buffer for
+ * glDraw[Range]Elements() calls.
+ * If primitive restart is enabled, we need to ignore restart
+ * indexes when computing min/max.
+ */
+void
+vbo_get_minmax_index(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index)
+{
+ const GLboolean restart = ctx->Array.PrimitiveRestart;
+ const GLuint restartIndex = ctx->Array.RestartIndex;
+ const GLuint count = prim->count;
+ const void *indices;
+ GLuint i;
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ const GLvoid *map =
+ ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, ib->obj);
+ indices = ADD_POINTERS(map, ib->ptr);
+ } else {
+ indices = ib->ptr;
+ }
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *ui_indices = (const GLuint *)indices;
+ GLuint max_ui = 0;
+ GLuint min_ui = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] != restartIndex) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
+ if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
+ }
+ }
+ *min_index = min_ui;
+ *max_index = max_ui;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *us_indices = (const GLushort *)indices;
+ GLuint max_us = 0;
+ GLuint min_us = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] != restartIndex) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (us_indices[i] > max_us) max_us = us_indices[i];
+ if (us_indices[i] < min_us) min_us = us_indices[i];
+ }
+ }
+ *min_index = min_us;
+ *max_index = max_us;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *ub_indices = (const GLubyte *)indices;
+ GLuint max_ub = 0;
+ GLuint min_ub = ~0U;
+ if (restart) {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] != restartIndex) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ }
+ else {
+ for (i = 0; i < count; i++) {
+ if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
+ if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
+ }
+ }
+ *min_index = min_ub;
+ *max_index = max_ub;
+ break;
+ }
+ default:
+ assert(0);
+ break;
+ }
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
+ }
+}
+
+
+/**
+ * Check that element 'j' of the array has reasonable data.
+ * Map VBO if needed.
+ * For debugging purposes; not normally used.
+ */
+static void
+check_array_data(struct gl_context *ctx, struct gl_client_array *array,
+ GLuint attrib, GLuint j)
+{
+ if (array->Enabled) {
+ const void *data = array->Ptr;
+ if (_mesa_is_bufferobj(array->BufferObj)) {
+ if (!array->BufferObj->Pointer) {
+ /* need to map now */
+ array->BufferObj->Pointer =
+ ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, array->BufferObj);
+ }
+ data = ADD_POINTERS(data, array->BufferObj->Pointer);
+ }
+ switch (array->Type) {
+ case GL_FLOAT:
+ {
+ GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
+ GLint k;
+ for (k = 0; k < array->Size; k++) {
+ if (IS_INF_OR_NAN(f[k]) ||
+ f[k] >= 1.0e20 || f[k] <= -1.0e10) {
+ printf("Bad array data:\n");
+ printf(" Element[%u].%u = %f\n", j, k, f[k]);
+ printf(" Array %u at %p\n", attrib, (void* ) array);
+ printf(" Type 0x%x, Size %d, Stride %d\n",
+ array->Type, array->Size, array->Stride);
+ printf(" Address/offset %p in Buffer Object %u\n",
+ array->Ptr, array->BufferObj->Name);
+ f[k] = 1.0; /* XXX replace the bad value! */
+ }
+ /*assert(!IS_INF_OR_NAN(f[k]));*/
+ }
+ }
+ break;
+ default:
+ ;
+ }
+ }
+}
+
+
+/**
+ * Unmap the buffer object referenced by given array, if mapped.
+ */
+static void
+unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
+{
+ if (array->Enabled &&
+ _mesa_is_bufferobj(array->BufferObj) &&
+ _mesa_bufferobj_mapped(array->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
+ }
+}
+
+
+/**
+ * Examine the array's data for NaNs, etc.
+ * For debug purposes; not normally used.
+ */
+static void
+check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
+ const void *elements, GLint basevertex)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ const void *elemMap;
+ GLint i, k;
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ elemMap = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ elements = ADD_POINTERS(elements, elemMap);
+ }
+
+ for (i = 0; i < count; i++) {
+ GLuint j;
+
+ /* j = element[i] */
+ switch (elemType) {
+ case GL_UNSIGNED_BYTE:
+ j = ((const GLubyte *) elements)[i];
+ break;
+ case GL_UNSIGNED_SHORT:
+ j = ((const GLushort *) elements)[i];
+ break;
+ case GL_UNSIGNED_INT:
+ j = ((const GLuint *) elements)[i];
+ break;
+ default:
+ assert(0);
+ }
+
+ /* check element j of each enabled array */
+ check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
+ check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
+ check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
+ check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ check_array_data(ctx, &arrayObj->VertexAttrib[k],
+ VERT_ATTRIB_GENERIC0 + k, j);
+ }
+ }
+
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+
+ unmap_array_buffer(ctx, &arrayObj->Vertex);
+ unmap_array_buffer(ctx, &arrayObj->Normal);
+ unmap_array_buffer(ctx, &arrayObj->Color);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
+ }
+}
+
+
+/**
+ * Check array data, looking for NaNs, etc.
+ */
+static void
+check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
+{
+ /* TO DO */
+}
+
+
+/**
+ * Print info/data for glDrawArrays(), for debugging.
+ */
+static void
+print_draw_arrays(struct gl_context *ctx,
+ GLenum mode, GLint start, GLsizei count)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ int i;
+
+ printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
+ mode, start, count);
+
+ for (i = 0; i < 32; i++) {
+ GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
+ GLint stride = exec->array.inputs[i]->Stride;
+ printf("attr %2d: size %d stride %d enabled %d "
+ "ptr %p Bufobj %u\n",
+ i,
+ exec->array.inputs[i]->Size,
+ stride,
+ /*exec->array.inputs[i]->Enabled,*/
+ exec->array.legacy_array[i]->Enabled,
+ exec->array.inputs[i]->Ptr,
+ bufName);
+
+ if (bufName) {
+ struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
+ GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY_ARB, buf);
+ int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
+ float *f = (float *) (p + offset);
+ int *k = (int *) f;
+ int i;
+ int n = (count * stride) / 4;
+ if (n > 32)
+ n = 32;
+ printf(" Data at offset %d:\n", offset);
+ for (i = 0; i < n; i++) {
+ printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
+ }
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
+ }
+ }
+}
+
+
+/**
+ * Bind the VBO executor to the current vertex array object prior
+ * to drawing.
+ *
+ * Just translate the arrayobj into a sane layout.
+ */
+static void
+bind_array_obj(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
+ * rather than as individual named arrays. Then this function can
+ * go away.
+ */
+ exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
+ exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
+ exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
+ exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
+ if (arrayObj->PointSize.Enabled) {
+ /* this aliases COLOR_INDEX */
+ exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
+ }
+ exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
+
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
+
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ assert(i < Elements(exec->array.generic_array));
+ exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
+ }
+
+ exec->array.array_obj = arrayObj->Name;
+}
+
+
+/**
+ * Set the vbo->exec->inputs[] pointers to point to the enabled
+ * vertex arrays. This depends on the current vertex program/shader
+ * being executed because of whether or not generic vertex arrays
+ * alias the conventional vertex arrays.
+ * For arrays that aren't enabled, we set the input[attrib] pointer
+ * to point at a zero-stride current value "array".
+ */
+static void
+recalculate_input_bindings(struct gl_context *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ const struct gl_client_array **inputs = &exec->array.inputs[0];
+ GLbitfield const_inputs = 0x0;
+ GLuint i;
+
+ exec->array.program_mode = get_program_mode(ctx);
+ exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
+
+ switch (exec->array.program_mode) {
+ case VP_NONE:
+ /* When no vertex program is active (or the vertex program is generated
+ * from fixed-function state). We put the material values into the
+ * generic slots. This is the only situation where material values
+ * are available as per-vertex attributes.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
+ /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
+ * because it already takes care of invalidating the state necessary
+ * to revalidate vertex arrays. Not marking the state as dirty also
+ * improves performance (quite significantly in some apps).
+ */
+ if (!ctx->VertexProgram._MaintainTnlProgram)
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+
+ case VP_NV:
+ /* NV_vertex_program - attribute arrays alias and override
+ * conventional, legacy arrays. No materials, and the generic
+ * slots are vacant.
+ */
+ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[i] = exec->array.generic_array[i];
+ else if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+ const_inputs |= 1 << i;
+ }
+
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+
+ case VP_ARB:
+ /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
+ * attribute array aliases and overrides the legacy position array.
+ *
+ * Otherwise, legacy attributes available in the legacy slots,
+ * generic attributes in the generic slots and materials are not
+ * available as per-vertex attributes.
+ */
+ if (exec->array.generic_array[0]->Enabled)
+ inputs[0] = exec->array.generic_array[0];
+ else if (exec->array.legacy_array[0]->Enabled)
+ inputs[0] = exec->array.legacy_array[0];
+ else {
+ inputs[0] = &vbo->legacy_currval[0];
+ const_inputs |= 1 << 0;
+ }
+
+ for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
+ if (exec->array.legacy_array[i]->Enabled)
+ inputs[i] = exec->array.legacy_array[i];
+ else {
+ inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
+ }
+
+ for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
+ if (exec->array.generic_array[i]->Enabled)
+ inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
+ else {
+ inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+ }
+
+ ctx->NewState |= _NEW_ARRAY;
+ break;
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
+}
+
+
+/**
+ * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
+ * These will point to the arrays to actually use for drawing. Some will
+ * be user-provided arrays, other will be zero-stride const-valued arrays.
+ * Note that this might set the _NEW_ARRAY dirty flag so state validation
+ * must be done after this call.
+ */
+static void
+bind_arrays(struct gl_context *ctx)
+{
+ if (!ctx->Array.RebindArrays) {
+ return;
+ }
+
+ bind_array_obj(ctx);
+ recalculate_input_bindings(ctx);
+ ctx->Array.RebindArrays = GL_FALSE;
+}
+
+
+/**
+ * Helper function called by the other DrawArrays() functions below.
+ * This is where we handle primitive restart for drawing non-indexed
+ * arrays. If primitive restart is enabled, it typically means
+ * splitting one DrawArrays() into two.
+ */
+static void
+vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
+ GLsizei count, GLuint numInstances)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_prim prim[2];
+
+ bind_arrays(ctx);
+
+ /* Again... because we may have changed the bitmask of per-vertex varying
+ * attributes. If we regenerate the fixed-function vertex program now
+ * we may be able to prune down the number of vertex attributes which we
+ * need in the shader.
+ */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0; /* filled in below */
+ prim[0].count = 0; /* filled in below */
+ prim[0].indexed = 0;
+ prim[0].basevertex = 0;
+ prim[0].num_instances = numInstances;
+
+ /* Implement the primitive restart index */
+ if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
+ GLuint primCount = 0;
+
+ if (ctx->Array.RestartIndex == start) {
+ /* special case: RestartIndex at beginning */
+ if (count > 1) {
+ prim[0].start = start + 1;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else if (ctx->Array.RestartIndex == start + count - 1) {
+ /* special case: RestartIndex at end */
+ if (count > 1) {
+ prim[0].start = start;
+ prim[0].count = count - 1;
+ primCount = 1;
+ }
+ }
+ else {
+ /* general case: RestartIndex in middle, split into two prims */
+ prim[0].start = start;
+ prim[0].count = ctx->Array.RestartIndex - start;
+
+ prim[1] = prim[0];
+ prim[1].start = ctx->Array.RestartIndex + 1;
+ prim[1].count = count - prim[1].start;
+
+ primCount = 2;
+ }
+
+ if (primCount > 0) {
+ /* draw one or two prims */
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+ }
+ else {
+ /* no prim restart */
+ prim[0].start = start;
+ prim[0].count = count;
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
+ GL_TRUE, start, start + count - 1);
+ }
+}
+
+
+
+/**
+ * Called from glDrawArrays when in immediate mode (not display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count);
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, 1);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Called from glDrawArraysInstanced when in immediate mode (not
+ * display list mode).
+ */
+static void GLAPIENTRY
+vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
+ GLsizei numInstances)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
+
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
+ return;
+ }
+
+ if (0)
+ check_draw_arrays_data(ctx, start, count);
+
+ vbo_draw_arrays(ctx, mode, start, count, numInstances);
+
+ if (0)
+ print_draw_arrays(ctx, mode, start, count);
+}
+
+
+/**
+ * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
+ * For debugging.
+ */
+static void
+dump_element_buffer(struct gl_context *ctx, GLenum type)
+{
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ const GLubyte *us = (const GLubyte *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
+ printf("%02x ", us[i]);
+ if (i % 32 == 31)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ const GLushort *us = (const GLushort *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
+ printf("%04x ", us[i]);
+ if (i % 16 == 15)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ const GLuint *us = (const GLuint *) map;
+ GLint i;
+ for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
+ printf("%08x ", us[i]);
+ if (i % 8 == 7)
+ printf("\n");
+ }
+ printf("\n");
+ }
+ break;
+ default:
+ ;
+ }
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+}
+
+
+/**
+ * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
+ * Do the rendering for a glDrawElements or glDrawRangeElements call after
+ * we've validated buffer bounds, etc.
+ */
+static void
+vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
+ GLboolean index_bounds_valid,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex, GLint numInstances)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim prim[1];
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
+ return;
+ }
+
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ ib.count = count;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices;
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count;
+ prim[0].indexed = 1;
+ prim[0].basevertex = basevertex;
+ prim[0].num_instances = numInstances;
+
+ /* Need to give special consideration to rendering a range of
+ * indices starting somewhere above zero. Typically the
+ * application is issuing multiple DrawRangeElements() to draw
+ * successive primitives layed out linearly in the vertex arrays.
+ * Unless the vertex arrays are all in a VBO (or locked as with
+ * CVA), the OpenGL semantics imply that we need to re-read or
+ * re-upload the vertex data on each draw call.
+ *
+ * In the case of hardware tnl, we want to avoid starting the
+ * upload at zero, as it will mean every draw call uploads an
+ * increasing amount of not-used vertex data. Worse - in the
+ * software tnl module, all those vertices might be transformed and
+ * lit but never rendered.
+ *
+ * If we just upload or transform the vertices in start..end,
+ * however, the indices will be incorrect.
+ *
+ * At this level, we don't know exactly what the requirements of
+ * the backend are going to be, though it will likely boil down to
+ * either:
+ *
+ * 1) Do nothing, everything is in a VBO and is processed once
+ * only.
+ *
+ * 2) Adjust the indices and vertex arrays so that start becomes
+ * zero.
+ *
+ * Rather than doing anything here, I'll provide a helper function
+ * for the latter case elsewhere.
+ */
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
+ index_bounds_valid, start, end );
+}
+
+
+/**
+ * Called by glDrawRangeElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices,
+ GLint basevertex)
+{
+ static GLuint warnCount = 0;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ type, indices, basevertex ))
+ return;
+
+ /* NOTE: It's important that 'end' is a reasonable value.
+ * in _tnl_draw_prims(), we use end to determine how many vertices
+ * to transform. If it's too large, we can unnecessarily split prims
+ * or we can read/write out of memory in several different places!
+ */
+
+ /* Catch/fix some potential user errors */
+ if (type == GL_UNSIGNED_BYTE) {
+ start = MIN2(start, 0xff);
+ end = MIN2(end, 0xff);
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ start = MIN2(start, 0xffff);
+ end = MIN2(end, 0xffff);
+ }
+
+ if (end >= ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ warnCount++;
+
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
+ "type 0x%x, indices=%p)\n"
+ "\tend is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tThis should probably be fixed in the application.",
+ start, end, count, type, indices,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+
+ if (0)
+ dump_element_buffer(ctx, type);
+
+ if (0)
+ _mesa_print_arrays(ctx);
+
+#ifdef DEBUG
+ /* 'end' was out of bounds, but now let's check the actual array
+ * indexes to see if any of them are out of bounds.
+ */
+ {
+ GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
+ ctx->Array.ElementArrayBufferObj);
+ if (max >= ctx->Array.ArrayObj->_MaxElement) {
+ if (warnCount < 10) {
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
+ "count %d, type 0x%x, indices=%p)\n"
+ "\tindex=%u is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)\n"
+ "\tSkipping the glDrawRangeElements() call",
+ start, end, count, type, indices, max,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ (int) ctx->Array.ElementArrayBufferObj->Size);
+ }
+ }
+ /* XXX we could also find the min index and compare to 'start'
+ * to see if start is correct. But it's more likely to get the
+ * upper bound wrong.
+ */
+ }
+#endif
+
+ /* Set 'end' to the max possible legal value */
+ assert(ctx->Array.ArrayObj->_MaxElement >= 1);
+ end = ctx->Array.ArrayObj->_MaxElement - 1;
+
+ if (end < start) {
+ return;
+ }
+ }
+
+ if (0) {
+ printf("glDraw[Range]Elements{,BaseVertex}"
+ "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
+ "base %d\n",
+ start, end, type, count,
+ ctx->Array.ElementArrayBufferObj->Name,
+ basevertex);
+ }
+
+#if 0
+ check_draw_elements_data(ctx, count, type, indices);
+#else
+ (void) check_draw_elements_data;
+#endif
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawRangeElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), start, end, count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, 0);
+}
+
+
+/**
+ * Called by glDrawElements() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, 1);
+}
+
+
+/**
+ * Called by glDrawElementsBaseVertex() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, basevertex);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
+ basevertex ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, basevertex, 1);
+}
+
+
+/**
+ * Called by glDrawElementsInstanced() in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei numInstances)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
+ _mesa_lookup_enum_by_nr(mode), count,
+ _mesa_lookup_enum_by_nr(type), indices, numInstances);
+
+ if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
+ numInstances))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices, 0, numInstances);
+}
+
+
+/**
+ * Inner support for both _mesa_MultiDrawElements() and
+ * _mesa_MultiDrawRangeElements().
+ * This does the actual rendering after we've checked array indexes, etc.
+ */
+static void
+vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim *prim;
+ unsigned int index_type_size = 0;
+ uintptr_t min_index_ptr, max_index_ptr;
+ GLboolean fallback = GL_FALSE;
+ int i;
+
+ if (primcount == 0)
+ return;
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
+ return;
+ }
+
+ prim = calloc(1, primcount * sizeof(*prim));
+ if (prim == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
+ return;
+ }
+
+ /* Decide if we can do this all as one set of primitives sharing the
+ * same index buffer, or if we have to reset the index pointer per
+ * primitive.
+ */
+ bind_arrays( ctx );
+
+ /* check for dirty state again */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ index_type_size = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ index_type_size = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ index_type_size = 1;
+ break;
+ default:
+ assert(0);
+ }
+
+ min_index_ptr = (uintptr_t)indices[0];
+ max_index_ptr = 0;
+ for (i = 0; i < primcount; i++) {
+ min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
+ max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
+ index_type_size * count[i]);
+ }
+
+ /* Check if we can handle this thing as a bunch of index offsets from the
+ * same index pointer. If we can't, then we have to fall back to doing
+ * a draw_prims per primitive.
+ * Check that the difference between each prim's indexes is a multiple of
+ * the index/element size.
+ */
+ if (index_type_size != 1) {
+ for (i = 0; i < primcount; i++) {
+ if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
+ fallback = GL_TRUE;
+ break;
+ }
+ }
+ }
+
+ /* If the index buffer isn't in a VBO, then treating the application's
+ * subranges of the index buffer as one large index buffer may lead to
+ * us reading unmapped memory.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
+ fallback = GL_TRUE;
+
+ if (!fallback) {
+ ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = (void *)min_index_ptr;
+
+ for (i = 0; i < primcount; i++) {
+ prim[i].begin = (i == 0);
+ prim[i].end = (i == primcount - 1);
+ prim[i].weak = 0;
+ prim[i].pad = 0;
+ prim[i].mode = mode;
+ prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
+ prim[i].count = count[i];
+ prim[i].indexed = 1;
+ prim[i].num_instances = 1;
+ if (basevertex != NULL)
+ prim[i].basevertex = basevertex[i];
+ else
+ prim[i].basevertex = 0;
+ }
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
+ GL_FALSE, ~0, ~0);
+ } else {
+ /* render one prim at a time */
+ for (i = 0; i < primcount; i++) {
+ ib.count = count[i];
+ ib.type = type;
+ ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.ptr = indices[i];
+
+ prim[0].begin = 1;
+ prim[0].end = 1;
+ prim[0].weak = 0;
+ prim[0].pad = 0;
+ prim[0].mode = mode;
+ prim[0].start = 0;
+ prim[0].count = count[i];
+ prim[0].indexed = 1;
+ prim[0].num_instances = 1;
+ if (basevertex != NULL)
+ prim[0].basevertex = basevertex[i];
+ else
+ prim[0].basevertex = 0;
+
+ check_buffers_are_unmapped(exec->array.inputs);
+ vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
+ GL_FALSE, ~0, ~0);
+ }
+ }
+
+ free(prim);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElements(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ 0))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ NULL);
+}
+
+
+static void GLAPIENTRY
+vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount,
+ const GLsizei *basevertex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ for (i = 0; i < primcount; i++) {
+ if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
+ basevertex[i]))
+ return;
+ }
+
+ vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
+ basevertex);
+}
+
+
+/**
+ * Plug in the immediate-mode vertex array drawing commands into the
+ * givven vbo_exec_context object.
+ */
+void
+vbo_exec_array_init( struct vbo_exec_context *exec )
+{
+ exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
+ exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
+ exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
+ exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
+ exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
+ exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
+ exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
+ exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
+ exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
+}
+
+
+void
+vbo_exec_array_destroy( struct vbo_exec_context *exec )
+{
+ /* nothing to do */
+}
+
+
+
+/**
+ * The following functions are only used for OpenGL ES 1/2 support.
+ * And some aren't even supported (yet) in ES 1/2.
+ */
+
+
+void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ vbo_exec_DrawArrays(mode, first, count);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ vbo_exec_DrawElements(mode, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices)
+{
+ vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices, GLint basevertex)
+{
+ vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
+ indices, basevertex);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount)
+{
+ vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
+}
+
+
+void GLAPIENTRY
+_mesa_MultiDrawElementsBaseVertex(GLenum mode,
+ const GLsizei *count, GLenum type,
+ const GLvoid **indices, GLsizei primcount,
+ const GLint *basevertex)
+{
+ vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
+ primcount, basevertex);
+}
diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c index 539658021..98f585792 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_draw.c +++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c @@ -1,426 +1,427 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/compiler.h" -#include "main/enums.h" -#include "main/mfeatures.h" -#include "main/state.h" - -#include "vbo_context.h" - - -#if FEATURE_beginend - - -static void -vbo_exec_debug_verts( struct vbo_exec_context *exec ) -{ - GLuint count = exec->vtx.vert_count; - GLuint i; - - printf("%s: %u vertices %d primitives, %d vertsize\n", - __FUNCTION__, - count, - exec->vtx.prim_count, - exec->vtx.vertex_size); - - for (i = 0 ; i < exec->vtx.prim_count ; i++) { - struct _mesa_prim *prim = &exec->vtx.prim[i]; - printf(" prim %d: %s%s %d..%d %s %s\n", - i, - _mesa_lookup_prim_by_nr(prim->mode), - prim->weak ? " (weak)" : "", - prim->start, - prim->start + prim->count, - prim->begin ? "BEGIN" : "(wrap)", - prim->end ? "END" : "(wrap)"); - } -} - - -/* - * NOTE: Need to have calculated primitives by this point -- do it on the fly. - * NOTE: Old 'parity' issue is gone. - */ -static GLuint -vbo_copy_vertices( struct vbo_exec_context *exec ) -{ - GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count; - GLuint ovf, i; - GLuint sz = exec->vtx.vertex_size; - GLfloat *dst = exec->vtx.copied.buffer; - const GLfloat *src = (exec->vtx.buffer_map + - exec->vtx.prim[exec->vtx.prim_count-1].start * - exec->vtx.vertex_size); - - - switch (exec->ctx->Driver.CurrentExecPrimitive) { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) { - return 0; - } - else { - memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) { - return 0; - } - else if (nr == 1) { - memcpy( dst, src+0, sz * sizeof(GLfloat) ); - return 1; - } - else { - memcpy( dst, src+0, sz * sizeof(GLfloat) ); - memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - /* no parity issue, but need to make sure the tri is not drawn twice */ - if (nr & 1) { - exec->vtx.prim[exec->vtx.prim_count-1].count--; - } - /* fallthrough */ - case GL_QUAD_STRIP: - switch (nr) { - case 0: - ovf = 0; - break; - case 1: - ovf = 1; - break; - default: - ovf = 2 + (nr & 1); - break; - } - for (i = 0 ; i < ovf ; i++) - memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); - return i; - case PRIM_OUTSIDE_BEGIN_END: - return 0; - default: - assert(0); - return 0; - } -} - - - -/* TODO: populate these as the vertex is defined: - */ -static void -vbo_exec_bind_arrays( struct gl_context *ctx ) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct gl_client_array *arrays = exec->vtx.arrays; - const GLuint count = exec->vtx.vert_count; - const GLuint *map; - GLuint attr; - GLbitfield varying_inputs = 0x0; - - /* Install the default (ie Current) attributes first, then overlay - * all active ones. - */ - switch (get_program_mode(exec->ctx)) { - case VP_NONE: - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; - } - for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr]; - } - map = vbo->map_vp_none; - break; - case VP_NV: - case VP_ARB: - /* The aliasing of attributes for NV vertex programs has already - * occurred. NV vertex programs cannot access material values, - * nor attributes greater than VERT_ATTRIB_TEX7. - */ - for (attr = 0; attr < 16; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; - ASSERT(attr + 16 < Elements(exec->vtx.inputs)); - exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr]; - } - map = vbo->map_vp_arb; - - /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. - * In that case we effectively need to route the data from - * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. - */ - if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { - exec->vtx.inputs[16] = exec->vtx.inputs[0]; - exec->vtx.attrsz[16] = exec->vtx.attrsz[0]; - exec->vtx.attrptr[16] = exec->vtx.attrptr[0]; - exec->vtx.attrsz[0] = 0; - } - break; - default: - assert(0); - } - - /* Make all active attributes (including edgeflag) available as - * arrays of floats. - */ - for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) { - const GLuint src = map[attr]; - - if (exec->vtx.attrsz[src]) { - GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] - - (GLbyte *)exec->vtx.vertex; - - /* override the default array set above */ - ASSERT(attr < Elements(exec->vtx.inputs)); - ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */ - exec->vtx.inputs[attr] = &arrays[attr]; - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - /* a real buffer obj: Ptr is an offset, not a pointer*/ - assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */ - assert(offset >= 0); - arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset; - } - else { - /* Ptr into ordinary app memory */ - arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset; - } - arrays[attr].Size = exec->vtx.attrsz[src]; - arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; - arrays[attr].Format = GL_RGBA; - arrays[attr].Enabled = 1; - _mesa_reference_buffer_object(ctx, - &arrays[attr].BufferObj, - exec->vtx.bufferobj); - arrays[attr]._MaxElement = count; /* ??? */ - - varying_inputs |= 1 << attr; - ctx->NewState |= _NEW_ARRAY; - } - } - - _mesa_set_varying_vp_inputs( ctx, varying_inputs ); -} - - -/** - * Unmap the VBO. This is called before drawing. - */ -static void -vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) -{ - GLenum target = GL_ARRAY_BUFFER_ARB; - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - struct gl_context *ctx = exec->ctx; - - if (ctx->Driver.FlushMappedBufferRange) { - GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset; - GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float); - - if (length) - ctx->Driver.FlushMappedBufferRange(ctx, target, - offset, length, - exec->vtx.bufferobj); - } - - exec->vtx.buffer_used += (exec->vtx.buffer_ptr - - exec->vtx.buffer_map) * sizeof(float); - - assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE); - assert(exec->vtx.buffer_ptr != NULL); - - ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - exec->vtx.max_vert = 0; - } -} - - -/** - * Map the vertex buffer to begin storing glVertex, glColor, etc data. - */ -void -vbo_exec_vtx_map( struct vbo_exec_context *exec ) -{ - struct gl_context *ctx = exec->ctx; - const GLenum target = GL_ARRAY_BUFFER_ARB; - const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */ - const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */ - GL_MAP_INVALIDATE_RANGE_BIT | - GL_MAP_UNSYNCHRONIZED_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT | - MESA_MAP_NOWAIT_BIT; - const GLenum usage = GL_STREAM_DRAW_ARB; - - if (!_mesa_is_bufferobj(exec->vtx.bufferobj)) - return; - - assert(!exec->vtx.buffer_map); - assert(!exec->vtx.buffer_ptr); - - if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 && - ctx->Driver.MapBufferRange) { - /* The VBO exists and there's room for more */ - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, - target, - exec->vtx.buffer_used, - (VBO_VERT_BUFFER_SIZE - - exec->vtx.buffer_used), - accessRange, - exec->vtx.bufferobj); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - - if (!exec->vtx.buffer_map) { - /* Need to allocate a new VBO */ - exec->vtx.buffer_used = 0; - - ctx->Driver.BufferData(ctx, target, - VBO_VERT_BUFFER_SIZE, - NULL, usage, exec->vtx.bufferobj); - - - if (ctx->Driver.MapBufferRange) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, target, - 0, VBO_VERT_BUFFER_SIZE, - accessRange, - exec->vtx.bufferobj); - if (!exec->vtx.buffer_map) - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); - assert(exec->vtx.buffer_map); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - } - - if (0) - printf("map %d..\n", exec->vtx.buffer_used); -} - - - -/** - * Execute the buffer and save copied verts. - * \param keep_unmapped if true, leave the VBO unmapped when we're done. - */ -void -vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) -{ - if (0) - vbo_exec_debug_verts( exec ); - - if (exec->vtx.prim_count && - exec->vtx.vert_count) { - - exec->vtx.copied.nr = vbo_copy_vertices( exec ); - - if (exec->vtx.copied.nr != exec->vtx.vert_count) { - struct gl_context *ctx = exec->ctx; - - /* Before the update_state() as this may raise _NEW_ARRAY - * from _mesa_set_varying_vp_inputs(). - */ - vbo_exec_bind_arrays( ctx ); - - if (ctx->NewState) - _mesa_update_state( ctx ); - - if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { - vbo_exec_vtx_unmap( exec ); - } - - if (0) - printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count, - exec->vtx.vert_count); - - vbo_context(ctx)->draw_prims( ctx, - exec->vtx.inputs, - exec->vtx.prim, - exec->vtx.prim_count, - NULL, - GL_TRUE, - 0, - exec->vtx.vert_count - 1); - - /* If using a real VBO, get new storage -- unless asked not to. - */ - if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) { - vbo_exec_vtx_map( exec ); - } - } - } - - /* May have to unmap explicitly if we didn't draw: - */ - if (keepUnmapped && - _mesa_is_bufferobj(exec->vtx.bufferobj) && - exec->vtx.buffer_map) { - vbo_exec_vtx_unmap( exec ); - } - - if (keepUnmapped || exec->vtx.vertex_size == 0) - exec->vtx.max_vert = 0; - else - exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / - (exec->vtx.vertex_size * sizeof(GLfloat))); - - exec->vtx.buffer_ptr = exec->vtx.buffer_map; - exec->vtx.prim_count = 0; - exec->vtx.vert_count = 0; -} - - -#endif /* FEATURE_beginend */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/compiler.h"
+#include "main/enums.h"
+#include "main/mfeatures.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_beginend
+
+
+static void
+vbo_exec_debug_verts( struct vbo_exec_context *exec )
+{
+ GLuint count = exec->vtx.vert_count;
+ GLuint i;
+
+ printf("%s: %u vertices %d primitives, %d vertsize\n",
+ __FUNCTION__,
+ count,
+ exec->vtx.prim_count,
+ exec->vtx.vertex_size);
+
+ for (i = 0 ; i < exec->vtx.prim_count ; i++) {
+ struct _mesa_prim *prim = &exec->vtx.prim[i];
+ printf(" prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ prim->begin ? "BEGIN" : "(wrap)",
+ prim->end ? "END" : "(wrap)");
+ }
+}
+
+
+/*
+ * NOTE: Need to have calculated primitives by this point -- do it on the fly.
+ * NOTE: Old 'parity' issue is gone.
+ */
+static GLuint
+vbo_copy_vertices( struct vbo_exec_context *exec )
+{
+ GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
+ GLuint ovf, i;
+ GLuint sz = exec->vtx.vertex_size;
+ GLfloat *dst = exec->vtx.copied.buffer;
+ const GLfloat *src = (exec->vtx.buffer_map +
+ exec->vtx.prim[exec->vtx.prim_count-1].start *
+ exec->vtx.vertex_size);
+
+
+ switch (exec->ctx->Driver.CurrentExecPrimitive) {
+ case GL_POINTS:
+ return 0;
+ case GL_LINES:
+ ovf = nr&1;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_TRIANGLES:
+ ovf = nr%3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_QUADS:
+ ovf = nr&3;
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case GL_LINE_STRIP:
+ if (nr == 0) {
+ return 0;
+ }
+ else {
+ memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ if (nr == 0) {
+ return 0;
+ }
+ else if (nr == 1) {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ return 1;
+ }
+ else {
+ memcpy( dst, src+0, sz * sizeof(GLfloat) );
+ memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
+ return 2;
+ }
+ case GL_TRIANGLE_STRIP:
+ /* no parity issue, but need to make sure the tri is not drawn twice */
+ if (nr & 1) {
+ exec->vtx.prim[exec->vtx.prim_count-1].count--;
+ }
+ /* fallthrough */
+ case GL_QUAD_STRIP:
+ switch (nr) {
+ case 0:
+ ovf = 0;
+ break;
+ case 1:
+ ovf = 1;
+ break;
+ default:
+ ovf = 2 + (nr & 1);
+ break;
+ }
+ for (i = 0 ; i < ovf ; i++)
+ memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
+ return i;
+ case PRIM_OUTSIDE_BEGIN_END:
+ return 0;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+
+/* TODO: populate these as the vertex is defined:
+ */
+static void
+vbo_exec_bind_arrays( struct gl_context *ctx )
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_client_array *arrays = exec->vtx.arrays;
+ const GLuint count = exec->vtx.vert_count;
+ const GLuint *map;
+ GLuint attr;
+ GLbitfield varying_inputs = 0x0;
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(exec->ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ ASSERT(attr + 16 < Elements(exec->vtx.inputs));
+ exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ exec->vtx.inputs[16] = exec->vtx.inputs[0];
+ exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
+ exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
+ exec->vtx.attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* Make all active attributes (including edgeflag) available as
+ * arrays of floats.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
+ const GLuint src = map[attr];
+
+ if (exec->vtx.attrsz[src]) {
+ GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
+ (GLbyte *)exec->vtx.vertex;
+
+ /* override the default array set above */
+ ASSERT(attr < Elements(exec->vtx.inputs));
+ ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
+ exec->vtx.inputs[attr] = &arrays[attr];
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ /* a real buffer obj: Ptr is an offset, not a pointer*/
+ assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
+ assert(offset >= 0);
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
+ }
+ else {
+ /* Ptr into ordinary app memory */
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
+ }
+ arrays[attr].Size = exec->vtx.attrsz[src];
+ arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ exec->vtx.bufferobj);
+ arrays[attr]._MaxElement = count; /* ??? */
+
+ varying_inputs |= 1 << attr;
+ ctx->NewState |= _NEW_ARRAY;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+/**
+ * Unmap the VBO. This is called before drawing.
+ */
+static void
+vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
+{
+ GLenum target = GL_ARRAY_BUFFER_ARB;
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ struct gl_context *ctx = exec->ctx;
+
+ if (ctx->Driver.FlushMappedBufferRange) {
+ GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+
+ if (length)
+ ctx->Driver.FlushMappedBufferRange(ctx, target,
+ offset, length,
+ exec->vtx.bufferobj);
+ }
+
+ exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
+ exec->vtx.buffer_map) * sizeof(float);
+
+ assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
+ assert(exec->vtx.buffer_ptr != NULL);
+
+ ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
+ exec->vtx.buffer_map = NULL;
+ exec->vtx.buffer_ptr = NULL;
+ exec->vtx.max_vert = 0;
+ }
+}
+
+
+/**
+ * Map the vertex buffer to begin storing glVertex, glColor, etc data.
+ */
+void
+vbo_exec_vtx_map( struct vbo_exec_context *exec )
+{
+ struct gl_context *ctx = exec->ctx;
+ const GLenum target = GL_ARRAY_BUFFER_ARB;
+ const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
+ const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ MESA_MAP_NOWAIT_BIT;
+ const GLenum usage = GL_STREAM_DRAW_ARB;
+
+ if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
+ return;
+
+ assert(!exec->vtx.buffer_map);
+ assert(!exec->vtx.buffer_ptr);
+
+ if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
+ ctx->Driver.MapBufferRange) {
+ /* The VBO exists and there's room for more */
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx,
+ target,
+ exec->vtx.buffer_used,
+ (VBO_VERT_BUFFER_SIZE -
+ exec->vtx.buffer_used),
+ accessRange,
+ exec->vtx.bufferobj);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (!exec->vtx.buffer_map) {
+ /* Need to allocate a new VBO */
+ exec->vtx.buffer_used = 0;
+
+ ctx->Driver.BufferData(ctx, target,
+ VBO_VERT_BUFFER_SIZE,
+ NULL, usage, exec->vtx.bufferobj);
+
+
+ if (ctx->Driver.MapBufferRange)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
+ 0, VBO_VERT_BUFFER_SIZE,
+ accessRange,
+ exec->vtx.bufferobj);
+ if (!exec->vtx.buffer_map)
+ exec->vtx.buffer_map =
+ (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
+ assert(exec->vtx.buffer_map);
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ }
+
+ if (0)
+ printf("map %d..\n", exec->vtx.buffer_used);
+}
+
+
+
+/**
+ * Execute the buffer and save copied verts.
+ * \param keep_unmapped if true, leave the VBO unmapped when we're done.
+ */
+void
+vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
+{
+ if (0)
+ vbo_exec_debug_verts( exec );
+
+ if (exec->vtx.prim_count &&
+ exec->vtx.vert_count) {
+
+ exec->vtx.copied.nr = vbo_copy_vertices( exec );
+
+ if (exec->vtx.copied.nr != exec->vtx.vert_count) {
+ struct gl_context *ctx = exec->ctx;
+
+ /* Before the update_state() as this may raise _NEW_ARRAY
+ * from _mesa_set_varying_vp_inputs().
+ */
+ vbo_exec_bind_arrays( ctx );
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (0)
+ printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
+ exec->vtx.vert_count);
+
+ vbo_context(ctx)->draw_prims( ctx,
+ exec->vtx.inputs,
+ exec->vtx.prim,
+ exec->vtx.prim_count,
+ NULL,
+ GL_TRUE,
+ 0,
+ exec->vtx.vert_count - 1);
+
+ /* If using a real VBO, get new storage -- unless asked not to.
+ */
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
+ vbo_exec_vtx_map( exec );
+ }
+ }
+ }
+
+ /* May have to unmap explicitly if we didn't draw:
+ */
+ if (keepUnmapped &&
+ _mesa_is_bufferobj(exec->vtx.bufferobj) &&
+ exec->vtx.buffer_map) {
+ vbo_exec_vtx_unmap( exec );
+ }
+
+ if (keepUnmapped || exec->vtx.vertex_size == 0)
+ exec->vtx.max_vert = 0;
+ else
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ (exec->vtx.vertex_size * sizeof(GLfloat)));
+
+ exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ exec->vtx.prim_count = 0;
+ exec->vtx.vert_count = 0;
+}
+
+
+#endif /* FEATURE_beginend */
diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c index 634a6d3f8..d0f627a35 100644 --- a/mesalib/src/mesa/vbo/vbo_save_draw.c +++ b/mesalib/src/mesa/vbo/vbo_save_draw.c @@ -1,305 +1,308 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Author: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/light.h" -#include "main/state.h" - -#include "vbo_context.h" - - -#if FEATURE_dlist - - -/** - * After playback, copy everything but the position from the - * last vertex to the saved state - */ -static void -_playback_copy_to_current(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) -{ - struct vbo_context *vbo = vbo_context(ctx); - GLfloat vertex[VBO_ATTRIB_MAX * 4]; - GLfloat *data; - GLuint i, offset; - - if (node->current_size == 0) - return; - - if (node->current_data) { - data = node->current_data; - } - else { - data = vertex; - - if (node->count) - offset = (node->buffer_offset + - (node->count-1) * node->vertex_size * sizeof(GLfloat)); - else - offset = node->buffer_offset; - - ctx->Driver.GetBufferSubData( ctx, 0, offset, - node->vertex_size * sizeof(GLfloat), - data, node->vertex_store->bufferobj ); - - data += node->attrsz[0]; /* skip vertex position */ - } - - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - if (node->attrsz[i]) { - GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; - GLfloat tmp[4]; - - COPY_CLEAN_4V(tmp, - node->attrsz[i], - data); - - if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { - memcpy(current, tmp, 4 * sizeof(GLfloat)); - - vbo->currval[i].Size = node->attrsz[i]; - - if (i >= VBO_ATTRIB_FIRST_MATERIAL && - i <= VBO_ATTRIB_LAST_MATERIAL) - ctx->NewState |= _NEW_LIGHT; - - ctx->NewState |= _NEW_CURRENT_ATTRIB; - } - - data += node->attrsz[i]; - } - } - - /* Colormaterial -- this kindof sucks. - */ - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); - } - - /* CurrentExecPrimitive - */ - if (node->prim_count) { - const struct _mesa_prim *prim = &node->prim[node->prim_count - 1]; - if (prim->end) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - else - ctx->Driver.CurrentExecPrimitive = prim->mode; - } -} - - - -/** - * Treat the vertex storage as a VBO, define vertex arrays pointing - * into it: - */ -static void vbo_bind_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *node) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_save_context *save = &vbo->save; - struct gl_client_array *arrays = save->arrays; - GLuint buffer_offset = node->buffer_offset; - const GLuint *map; - GLuint attr; - GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */ - GLbitfield varying_inputs = 0x0; - - memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz)); - - /* Install the default (ie Current) attributes first, then overlay - * all active ones. - */ - switch (get_program_mode(ctx)) { - case VP_NONE: - for (attr = 0; attr < 16; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; - } - for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - save->inputs[attr + 16] = &vbo->mat_currval[attr]; - } - map = vbo->map_vp_none; - break; - case VP_NV: - case VP_ARB: - /* The aliasing of attributes for NV vertex programs has already - * occurred. NV vertex programs cannot access material values, - * nor attributes greater than VERT_ATTRIB_TEX7. - */ - for (attr = 0; attr < 16; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; - save->inputs[attr + 16] = &vbo->generic_currval[attr]; - } - map = vbo->map_vp_arb; - - /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. - * In that case we effectively need to route the data from - * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. - */ - if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { - save->inputs[16] = save->inputs[0]; - node_attrsz[16] = node_attrsz[0]; - node_attrsz[0] = 0; - } - break; - default: - assert(0); - } - - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - const GLuint src = map[attr]; - - if (node_attrsz[src]) { - /* override the default array set above */ - save->inputs[attr] = &arrays[attr]; - - arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset; - arrays[attr].Size = node->attrsz[src]; - arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); - arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; - arrays[attr].Format = GL_RGBA; - arrays[attr].Enabled = 1; - _mesa_reference_buffer_object(ctx, - &arrays[attr].BufferObj, - node->vertex_store->bufferobj); - arrays[attr]._MaxElement = node->count; /* ??? */ - - assert(arrays[attr].BufferObj->Name); - - buffer_offset += node->attrsz[src] * sizeof(GLfloat); - varying_inputs |= 1<<attr; - ctx->NewState |= _NEW_ARRAY; - } - } - - _mesa_set_varying_vp_inputs( ctx, varying_inputs ); -} - - -static void -vbo_save_loopback_vertex_list(struct gl_context *ctx, - const struct vbo_save_vertex_list *list) -{ - const char *buffer = ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY, /* ? */ - list->vertex_store->bufferobj); - - vbo_loopback_vertex_list(ctx, - (const GLfloat *)(buffer + list->buffer_offset), - list->attrsz, - list->prim, - list->prim_count, - list->wrap_count, - list->vertex_size); - - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - list->vertex_store->bufferobj); -} - - -/** - * Execute the buffer and save copied verts. - * This is called from the display list code when executing - * a drawing command. - */ -void -vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) -{ - const struct vbo_save_vertex_list *node = - (const struct vbo_save_vertex_list *) data; - struct vbo_save_context *save = &vbo_context(ctx)->save; - - FLUSH_CURRENT(ctx, 0); - - if (node->prim_count > 0 && node->count > 0) { - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END && - node->prim[0].begin) { - - /* Degenerate case: list is called inside begin/end pair and - * includes operations such as glBegin or glDrawArrays. - */ - if (0) - printf("displaylist recursive begin"); - - vbo_save_loopback_vertex_list( ctx, node ); - return; - } - else if (save->replay_flags) { - /* Various degnerate cases: translate into immediate mode - * calls rather than trying to execute in place. - */ - vbo_save_loopback_vertex_list( ctx, node ); - return; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - /* XXX also need to check if shader enabled, but invalid */ - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); - return; - } - - vbo_bind_vertex_list( ctx, node ); - - /* Again... - */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - vbo_context(ctx)->draw_prims(ctx, - save->inputs, - node->prim, - node->prim_count, - NULL, - GL_TRUE, - 0, /* Node is a VBO, so this is ok */ - node->count - 1); - } - - /* Copy to current? - */ - _playback_copy_to_current( ctx, node ); -} - - -#endif /* FEATURE_dlist */ +/*
+ * Mesa 3-D graphics library
+ * Version: 7.2
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/light.h"
+#include "main/state.h"
+
+#include "vbo_context.h"
+
+
+#if FEATURE_dlist
+
+
+/**
+ * After playback, copy everything but the position from the
+ * last vertex to the saved state
+ */
+static void
+_playback_copy_to_current(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ GLfloat vertex[VBO_ATTRIB_MAX * 4];
+ GLfloat *data;
+ GLuint i, offset;
+
+ if (node->current_size == 0)
+ return;
+
+ if (node->current_data) {
+ data = node->current_data;
+ }
+ else {
+ data = vertex;
+
+ if (node->count)
+ offset = (node->buffer_offset +
+ (node->count-1) * node->vertex_size * sizeof(GLfloat));
+ else
+ offset = node->buffer_offset;
+
+ ctx->Driver.GetBufferSubData( ctx, 0, offset,
+ node->vertex_size * sizeof(GLfloat),
+ data, node->vertex_store->bufferobj );
+
+ data += node->attrsz[0]; /* skip vertex position */
+ }
+
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (node->attrsz[i]) {
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ node->attrsz[i],
+ data);
+
+ if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
+ memcpy(current, tmp, 4 * sizeof(GLfloat));
+
+ vbo->currval[i].Size = node->attrsz[i];
+ assert(vbo->currval[i].Type == GL_FLOAT);
+ vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
+
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
+
+ data += node->attrsz[i];
+ }
+ }
+
+ /* Colormaterial -- this kindof sucks.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ _mesa_update_color_material(ctx, ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
+ }
+
+ /* CurrentExecPrimitive
+ */
+ if (node->prim_count) {
+ const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
+ if (prim->end)
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ else
+ ctx->Driver.CurrentExecPrimitive = prim->mode;
+ }
+}
+
+
+
+/**
+ * Treat the vertex storage as a VBO, define vertex arrays pointing
+ * into it:
+ */
+static void vbo_bind_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
+ struct gl_client_array *arrays = save->arrays;
+ GLuint buffer_offset = node->buffer_offset;
+ const GLuint *map;
+ GLuint attr;
+ GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
+ GLbitfield varying_inputs = 0x0;
+
+ memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+ */
+ switch (get_program_mode(ctx)) {
+ case VP_NONE:
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ save->inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
+ map = vbo->map_vp_none;
+ break;
+ case VP_NV:
+ case VP_ARB:
+ /* The aliasing of attributes for NV vertex programs has already
+ * occurred. NV vertex programs cannot access material values,
+ * nor attributes greater than VERT_ATTRIB_TEX7.
+ */
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ save->inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ save->inputs[16] = save->inputs[0];
+ node_attrsz[16] = node_attrsz[0];
+ node_attrsz[0] = 0;
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ const GLuint src = map[attr];
+
+ if (node_attrsz[src]) {
+ /* override the default array set above */
+ save->inputs[attr] = &arrays[attr];
+
+ arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
+ arrays[attr].Size = node->attrsz[src];
+ arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ node->vertex_store->bufferobj);
+ arrays[attr]._MaxElement = node->count; /* ??? */
+
+ assert(arrays[attr].BufferObj->Name);
+
+ buffer_offset += node->attrsz[src] * sizeof(GLfloat);
+ varying_inputs |= 1<<attr;
+ ctx->NewState |= _NEW_ARRAY;
+ }
+ }
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
+}
+
+
+static void
+vbo_save_loopback_vertex_list(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *list)
+{
+ const char *buffer = ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY, /* ? */
+ list->vertex_store->bufferobj);
+
+ vbo_loopback_vertex_list(ctx,
+ (const GLfloat *)(buffer + list->buffer_offset),
+ list->attrsz,
+ list->prim,
+ list->prim_count,
+ list->wrap_count,
+ list->vertex_size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
+ list->vertex_store->bufferobj);
+}
+
+
+/**
+ * Execute the buffer and save copied verts.
+ * This is called from the display list code when executing
+ * a drawing command.
+ */
+void
+vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
+{
+ const struct vbo_save_vertex_list *node =
+ (const struct vbo_save_vertex_list *) data;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (node->prim_count > 0 && node->count > 0) {
+
+ if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
+ node->prim[0].begin) {
+
+ /* Degenerate case: list is called inside begin/end pair and
+ * includes operations such as glBegin or glDrawArrays.
+ */
+ if (0)
+ printf("displaylist recursive begin");
+
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+ else if (save->replay_flags) {
+ /* Various degnerate cases: translate into immediate mode
+ * calls rather than trying to execute in place.
+ */
+ vbo_save_loopback_vertex_list( ctx, node );
+ return;
+ }
+
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ /* XXX also need to check if shader enabled, but invalid */
+ if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
+ (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBegin (invalid vertex/fragment program)");
+ return;
+ }
+
+ vbo_bind_vertex_list( ctx, node );
+
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
+ vbo_context(ctx)->draw_prims(ctx,
+ save->inputs,
+ node->prim,
+ node->prim_count,
+ NULL,
+ GL_TRUE,
+ 0, /* Node is a VBO, so this is ok */
+ node->count - 1);
+ }
+
+ /* Copy to current?
+ */
+ _playback_copy_to_current( ctx, node );
+}
+
+
+#endif /* FEATURE_dlist */
diff --git a/mesalib/src/mesa/vbo/vbo_split_copy.c b/mesalib/src/mesa/vbo/vbo_split_copy.c index 8c981f93e..3a869d712 100644 --- a/mesalib/src/mesa/vbo/vbo_split_copy.c +++ b/mesalib/src/mesa/vbo/vbo_split_copy.c @@ -1,626 +1,627 @@ - -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -/* Split indexed primitives with per-vertex copying. - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mtypes.h" - -#include "vbo_split.h" -#include "vbo.h" - - -#define ELT_TABLE_SIZE 16 - -/** - * Used for vertex-level splitting of indexed buffers. Note that - * non-indexed primitives may be converted to indexed in some cases - * (eg loops, fans) in order to use this splitting path. - */ -struct copy_context { - - struct gl_context *ctx; - const struct gl_client_array **array; - const struct _mesa_prim *prim; - GLuint nr_prims; - const struct _mesa_index_buffer *ib; - vbo_draw_func draw; - - const struct split_limits *limits; - - struct { - GLuint attr; - GLuint size; - const struct gl_client_array *array; - const GLubyte *src_ptr; - - struct gl_client_array dstarray; - - } varying[VERT_ATTRIB_MAX]; - GLuint nr_varying; - - const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX]; - struct _mesa_index_buffer dstib; - - GLuint *translated_elt_buf; - const GLuint *srcelt; - - /** A baby hash table to avoid re-emitting (some) duplicate - * vertices when splitting indexed primitives. - */ - struct { - GLuint in; - GLuint out; - } vert_cache[ELT_TABLE_SIZE]; - - GLuint vertex_size; - GLubyte *dstbuf; - GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */ - GLuint dstbuf_size; /**< in vertices */ - GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value - * in dstelt. Our MaxIndex. - */ - - GLuint *dstelt; - GLuint dstelt_nr; - GLuint dstelt_size; - -#define MAX_PRIM 32 - struct _mesa_prim dstprim[MAX_PRIM]; - GLuint dstprim_nr; - -}; - - -static GLuint attr_size( const struct gl_client_array *array ) -{ - return array->Size * _mesa_sizeof_type(array->Type); -} - - -/** - * Starts returning true slightly before the buffer fills, to ensure - * that there is sufficient room for any remaining vertices to finish - * off the prim: - */ -static GLboolean -check_flush( struct copy_context *copy ) -{ - GLenum mode = copy->dstprim[copy->dstprim_nr].mode; - - if (GL_TRIANGLE_STRIP == mode && - copy->dstelt_nr & 1) { /* see bug9962 */ - return GL_FALSE; - } - - if (copy->dstbuf_nr + 4 > copy->dstbuf_size) - return GL_TRUE; - - if (copy->dstelt_nr + 4 > copy->dstelt_size) - return GL_TRUE; - - return GL_FALSE; -} - - -/** - * Dump the parameters/info for a vbo->draw() call. - */ -static void -dump_draw_info(struct gl_context *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index) -{ - GLuint i, j; - - printf("VBO Draw:\n"); - for (i = 0; i < nr_prims; i++) { - printf("Prim %u of %u\n", i, nr_prims); - printf(" Prim mode 0x%x\n", prims[i].mode); - printf(" IB: %p\n", (void*) ib); - for (j = 0; j < VERT_ATTRIB_MAX; j++) { - printf(" array %d at %p:\n", j, (void*) arrays[j]); - printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n", - arrays[j]->Enabled, arrays[j]->Ptr, - arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB); - if (0) { - GLint k = prims[i].start + prims[i].count - 1; - GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k); - printf(" last: %f %f %f\n", - last[0], last[1], last[2]); - } - } - } -} - - -static void -flush( struct copy_context *copy ) -{ - GLuint i; - - /* Set some counters: - */ - copy->dstib.count = copy->dstelt_nr; - -#if 0 - dump_draw_info(copy->ctx, - copy->dstarray_ptr, - copy->dstprim, - copy->dstprim_nr, - ©->dstib, - 0, - copy->dstbuf_nr); -#else - (void) dump_draw_info; -#endif - - copy->draw( copy->ctx, - copy->dstarray_ptr, - copy->dstprim, - copy->dstprim_nr, - ©->dstib, - GL_TRUE, - 0, - copy->dstbuf_nr - 1 ); - - /* Reset all pointers: - */ - copy->dstprim_nr = 0; - copy->dstelt_nr = 0; - copy->dstbuf_nr = 0; - copy->dstptr = copy->dstbuf; - - /* Clear the vertex cache: - */ - for (i = 0; i < ELT_TABLE_SIZE; i++) - copy->vert_cache[i].in = ~0; -} - - -/** - * Called at begin of each primitive during replay. - */ -static void -begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag ) -{ - struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; - - prim->mode = mode; - prim->begin = begin_flag; - prim->num_instances = 1; -} - - -/** - * Use a hashtable to attempt to identify recently-emitted vertices - * and avoid re-emitting them. - */ -static GLuint -elt(struct copy_context *copy, GLuint elt_idx) -{ - GLuint elt = copy->srcelt[elt_idx]; - GLuint slot = elt & (ELT_TABLE_SIZE-1); - -/* printf("elt %d\n", elt); */ - - /* Look up the incoming element in the vertex cache. Re-emit if - * necessary. - */ - if (copy->vert_cache[slot].in != elt) { - GLubyte *csr = copy->dstptr; - GLuint i; - -/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */ - - for (i = 0; i < copy->nr_varying; i++) { - const struct gl_client_array *srcarray = copy->varying[i].array; - const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB; - - memcpy(csr, srcptr, copy->varying[i].size); - csr += copy->varying[i].size; - -#ifdef NAN_CHECK - if (srcarray->Type == GL_FLOAT) { - GLuint k; - GLfloat *f = (GLfloat *) srcptr; - for (k = 0; k < srcarray->Size; k++) { - assert(!IS_INF_OR_NAN(f[k])); - assert(f[k] <= 1.0e20 && f[k] >= -1.0e20); - } - } -#endif - - if (0) - { - const GLuint *f = (const GLuint *)srcptr; - GLuint j; - printf(" varying %d: ", i); - for(j = 0; j < copy->varying[i].size / 4; j++) - printf("%x ", f[j]); - printf("\n"); - } - } - - copy->vert_cache[slot].in = elt; - copy->vert_cache[slot].out = copy->dstbuf_nr++; - copy->dstptr += copy->vertex_size; - - assert(csr == copy->dstptr); - assert(copy->dstptr == (copy->dstbuf + - copy->dstbuf_nr * copy->vertex_size)); - } -/* else */ -/* printf(" --> reuse vertex\n"); */ - -/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */ - copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out; - return check_flush(copy); -} - - -/** - * Called at end of each primitive during replay. - */ -static void -end( struct copy_context *copy, GLboolean end_flag ) -{ - struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; - -/* printf("end (%d)\n", end_flag); */ - - prim->end = end_flag; - prim->count = copy->dstelt_nr - prim->start; - - if (++copy->dstprim_nr == MAX_PRIM || - check_flush(copy)) - flush(copy); -} - - -static void -replay_elts( struct copy_context *copy ) -{ - GLuint i, j, k; - GLboolean split; - - for (i = 0; i < copy->nr_prims; i++) { - const struct _mesa_prim *prim = ©->prim[i]; - const GLuint start = prim->start; - GLuint first, incr; - - switch (prim->mode) { - - case GL_LINE_LOOP: - /* Convert to linestrip and emit the final vertex explicitly, - * but only in the resultant strip that requires it. - */ - j = 0; - while (j != prim->count) { - begin(copy, GL_LINE_STRIP, prim->begin && j == 0); - - for (split = GL_FALSE; j != prim->count && !split; j++) - split = elt(copy, start + j); - - if (j == prim->count) { - /* Done, emit final line. Split doesn't matter as - * it is always raised a bit early so we can emit - * the last verts if necessary! - */ - if (prim->end) - (void)elt(copy, start + 0); - - end(copy, prim->end); - } - else { - /* Wrap - */ - assert(split); - end(copy, 0); - j--; - } - } - break; - - case GL_TRIANGLE_FAN: - case GL_POLYGON: - j = 2; - while (j != prim->count) { - begin(copy, prim->mode, prim->begin && j == 0); - - split = elt(copy, start+0); - assert(!split); - - split = elt(copy, start+j-1); - assert(!split); - - for (; j != prim->count && !split; j++) - split = elt(copy, start+j); - - end(copy, prim->end && j == prim->count); - - if (j != prim->count) { - /* Wrapped the primitive, need to repeat some vertices: - */ - j -= 1; - } - } - break; - - default: - (void)split_prim_inplace(prim->mode, &first, &incr); - - j = 0; - while (j != prim->count) { - - begin(copy, prim->mode, prim->begin && j == 0); - - split = 0; - for (k = 0; k < first; k++, j++) - split |= elt(copy, start+j); - - assert(!split); - - for (; j != prim->count && !split; ) - for (k = 0; k < incr; k++, j++) - split |= elt(copy, start+j); - - end(copy, prim->end && j == prim->count); - - if (j != prim->count) { - /* Wrapped the primitive, need to repeat some vertices: - */ - assert(j > first - incr); - j -= (first - incr); - } - } - break; - } - } - - if (copy->dstprim_nr) - flush(copy); -} - - -static void -replay_init( struct copy_context *copy ) -{ - struct gl_context *ctx = copy->ctx; - GLuint i; - GLuint offset; - const GLvoid *srcptr; - - /* Make a list of varying attributes and their vbo's. Also - * calculate vertex size. - */ - copy->vertex_size = 0; - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - struct gl_buffer_object *vbo = copy->array[i]->BufferObj; - - if (copy->array[i]->StrideB == 0) { - copy->dstarray_ptr[i] = copy->array[i]; - } - else { - GLuint j = copy->nr_varying++; - - copy->varying[j].attr = i; - copy->varying[j].array = copy->array[i]; - copy->varying[j].size = attr_size(copy->array[i]); - copy->vertex_size += attr_size(copy->array[i]); - - if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) - ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo); - - copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer, - copy->array[i]->Ptr); - - copy->dstarray_ptr[i] = ©->varying[j].dstarray; - } - } - - /* There must always be an index buffer. Currently require the - * caller convert non-indexed prims to indexed. Could alternately - * do it internally. - */ - if (_mesa_is_bufferobj(copy->ib->obj) && - !_mesa_bufferobj_mapped(copy->ib->obj)) - ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY, - copy->ib->obj); - - srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer, - copy->ib->ptr); - - switch (copy->ib->type) { - case GL_UNSIGNED_BYTE: - copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count); - copy->srcelt = copy->translated_elt_buf; - - for (i = 0; i < copy->ib->count; i++) - copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i]; - break; - - case GL_UNSIGNED_SHORT: - copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count); - copy->srcelt = copy->translated_elt_buf; - - for (i = 0; i < copy->ib->count; i++) - copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i]; - break; - - case GL_UNSIGNED_INT: - copy->translated_elt_buf = NULL; - copy->srcelt = (const GLuint *)srcptr; - break; - } - - /* Figure out the maximum allowed vertex buffer size: - */ - if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) { - copy->dstbuf_size = copy->limits->max_verts; - } - else { - copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size; - } - - /* Allocate an output vertex buffer: - * - * XXX: This should be a VBO! - */ - copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size); - copy->dstptr = copy->dstbuf; - - /* Setup new vertex arrays to point into the output buffer: - */ - for (offset = 0, i = 0; i < copy->nr_varying; i++) { - const struct gl_client_array *src = copy->varying[i].array; - struct gl_client_array *dst = ©->varying[i].dstarray; - - dst->Size = src->Size; - dst->Type = src->Type; - dst->Format = GL_RGBA; - dst->Stride = copy->vertex_size; - dst->StrideB = copy->vertex_size; - dst->Ptr = copy->dstbuf + offset; - dst->Enabled = GL_TRUE; - dst->Normalized = src->Normalized; - dst->BufferObj = ctx->Shared->NullBufferObj; - dst->_MaxElement = copy->dstbuf_size; /* may be less! */ - - offset += copy->varying[i].size; - } - - /* Allocate an output element list: - */ - copy->dstelt_size = MIN2(65536, - copy->ib->count * 2 + 3); - copy->dstelt_size = MIN2(copy->dstelt_size, - copy->limits->max_indices); - copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size); - copy->dstelt_nr = 0; - - /* Setup the new index buffer to point to the allocated element - * list: - */ - copy->dstib.count = 0; /* duplicates dstelt_nr */ - copy->dstib.type = GL_UNSIGNED_INT; - copy->dstib.obj = ctx->Shared->NullBufferObj; - copy->dstib.ptr = copy->dstelt; -} - - -/** - * Free up everything allocated during split/replay. - */ -static void -replay_finish( struct copy_context *copy ) -{ - struct gl_context *ctx = copy->ctx; - GLuint i; - - /* Free our vertex and index buffers: - */ - free(copy->translated_elt_buf); - free(copy->dstbuf); - free(copy->dstelt); - - /* Unmap VBO's - */ - for (i = 0; i < copy->nr_varying; i++) { - struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; - if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo)) - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo); - } - - /* Unmap index buffer: - */ - if (_mesa_is_bufferobj(copy->ib->obj) && - _mesa_bufferobj_mapped(copy->ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj); - } -} - - -/** - * Split VBO into smaller pieces, draw the pieces. - */ -void vbo_split_copy( struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - vbo_draw_func draw, - const struct split_limits *limits ) -{ - struct copy_context copy; - GLuint i, this_nr_prims; - - for (i = 0; i < nr_prims;) { - /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices - * will rebase the elements to the basevertex, and we'll only - * emit strings of prims with the same basevertex in one draw call. - */ - for (this_nr_prims = 1; i + this_nr_prims < nr_prims; - this_nr_prims++) { - if (prim[i].basevertex != prim[i + this_nr_prims].basevertex) - break; - } - - memset(©, 0, sizeof(copy)); - - /* Require indexed primitives: - */ - assert(ib); - - copy.ctx = ctx; - copy.array = arrays; - copy.prim = &prim[i]; - copy.nr_prims = this_nr_prims; - copy.ib = ib; - copy.draw = draw; - copy.limits = limits; - - /* Clear the vertex cache: - */ - for (i = 0; i < ELT_TABLE_SIZE; i++) - copy.vert_cache[i].in = ~0; - - replay_init(©); - replay_elts(©); - replay_finish(©); - } -} +
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Split indexed primitives with per-vertex copying.
+ */
+
+#include "main/glheader.h"
+#include "main/bufferobj.h"
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+
+#include "vbo_split.h"
+#include "vbo.h"
+
+
+#define ELT_TABLE_SIZE 16
+
+/**
+ * Used for vertex-level splitting of indexed buffers. Note that
+ * non-indexed primitives may be converted to indexed in some cases
+ * (eg loops, fans) in order to use this splitting path.
+ */
+struct copy_context {
+
+ struct gl_context *ctx;
+ const struct gl_client_array **array;
+ const struct _mesa_prim *prim;
+ GLuint nr_prims;
+ const struct _mesa_index_buffer *ib;
+ vbo_draw_func draw;
+
+ const struct split_limits *limits;
+
+ struct {
+ GLuint attr;
+ GLuint size;
+ const struct gl_client_array *array;
+ const GLubyte *src_ptr;
+
+ struct gl_client_array dstarray;
+
+ } varying[VERT_ATTRIB_MAX];
+ GLuint nr_varying;
+
+ const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
+ struct _mesa_index_buffer dstib;
+
+ GLuint *translated_elt_buf;
+ const GLuint *srcelt;
+
+ /** A baby hash table to avoid re-emitting (some) duplicate
+ * vertices when splitting indexed primitives.
+ */
+ struct {
+ GLuint in;
+ GLuint out;
+ } vert_cache[ELT_TABLE_SIZE];
+
+ GLuint vertex_size;
+ GLubyte *dstbuf;
+ GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
+ GLuint dstbuf_size; /**< in vertices */
+ GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
+ * in dstelt. Our MaxIndex.
+ */
+
+ GLuint *dstelt;
+ GLuint dstelt_nr;
+ GLuint dstelt_size;
+
+#define MAX_PRIM 32
+ struct _mesa_prim dstprim[MAX_PRIM];
+ GLuint dstprim_nr;
+
+};
+
+
+static GLuint attr_size( const struct gl_client_array *array )
+{
+ return array->Size * _mesa_sizeof_type(array->Type);
+}
+
+
+/**
+ * Starts returning true slightly before the buffer fills, to ensure
+ * that there is sufficient room for any remaining vertices to finish
+ * off the prim:
+ */
+static GLboolean
+check_flush( struct copy_context *copy )
+{
+ GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
+
+ if (GL_TRIANGLE_STRIP == mode &&
+ copy->dstelt_nr & 1) { /* see bug9962 */
+ return GL_FALSE;
+ }
+
+ if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
+ return GL_TRUE;
+
+ if (copy->dstelt_nr + 4 > copy->dstelt_size)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Dump the parameters/info for a vbo->draw() call.
+ */
+static void
+dump_draw_info(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ GLuint i, j;
+
+ printf("VBO Draw:\n");
+ for (i = 0; i < nr_prims; i++) {
+ printf("Prim %u of %u\n", i, nr_prims);
+ printf(" Prim mode 0x%x\n", prims[i].mode);
+ printf(" IB: %p\n", (void*) ib);
+ for (j = 0; j < VERT_ATTRIB_MAX; j++) {
+ printf(" array %d at %p:\n", j, (void*) arrays[j]);
+ printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
+ arrays[j]->Enabled, arrays[j]->Ptr,
+ arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
+ if (0) {
+ GLint k = prims[i].start + prims[i].count - 1;
+ GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
+ printf(" last: %f %f %f\n",
+ last[0], last[1], last[2]);
+ }
+ }
+ }
+}
+
+
+static void
+flush( struct copy_context *copy )
+{
+ GLuint i;
+
+ /* Set some counters:
+ */
+ copy->dstib.count = copy->dstelt_nr;
+
+#if 0
+ dump_draw_info(copy->ctx,
+ copy->dstarray_ptr,
+ copy->dstprim,
+ copy->dstprim_nr,
+ ©->dstib,
+ 0,
+ copy->dstbuf_nr);
+#else
+ (void) dump_draw_info;
+#endif
+
+ copy->draw( copy->ctx,
+ copy->dstarray_ptr,
+ copy->dstprim,
+ copy->dstprim_nr,
+ ©->dstib,
+ GL_TRUE,
+ 0,
+ copy->dstbuf_nr - 1 );
+
+ /* Reset all pointers:
+ */
+ copy->dstprim_nr = 0;
+ copy->dstelt_nr = 0;
+ copy->dstbuf_nr = 0;
+ copy->dstptr = copy->dstbuf;
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy->vert_cache[i].in = ~0;
+}
+
+
+/**
+ * Called at begin of each primitive during replay.
+ */
+static void
+begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
+{
+ struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
+
+ prim->mode = mode;
+ prim->begin = begin_flag;
+ prim->num_instances = 1;
+}
+
+
+/**
+ * Use a hashtable to attempt to identify recently-emitted vertices
+ * and avoid re-emitting them.
+ */
+static GLuint
+elt(struct copy_context *copy, GLuint elt_idx)
+{
+ GLuint elt = copy->srcelt[elt_idx];
+ GLuint slot = elt & (ELT_TABLE_SIZE-1);
+
+/* printf("elt %d\n", elt); */
+
+ /* Look up the incoming element in the vertex cache. Re-emit if
+ * necessary.
+ */
+ if (copy->vert_cache[slot].in != elt) {
+ GLubyte *csr = copy->dstptr;
+ GLuint i;
+
+/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
+
+ for (i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *srcarray = copy->varying[i].array;
+ const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
+
+ memcpy(csr, srcptr, copy->varying[i].size);
+ csr += copy->varying[i].size;
+
+#ifdef NAN_CHECK
+ if (srcarray->Type == GL_FLOAT) {
+ GLuint k;
+ GLfloat *f = (GLfloat *) srcptr;
+ for (k = 0; k < srcarray->Size; k++) {
+ assert(!IS_INF_OR_NAN(f[k]));
+ assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
+ }
+ }
+#endif
+
+ if (0)
+ {
+ const GLuint *f = (const GLuint *)srcptr;
+ GLuint j;
+ printf(" varying %d: ", i);
+ for(j = 0; j < copy->varying[i].size / 4; j++)
+ printf("%x ", f[j]);
+ printf("\n");
+ }
+ }
+
+ copy->vert_cache[slot].in = elt;
+ copy->vert_cache[slot].out = copy->dstbuf_nr++;
+ copy->dstptr += copy->vertex_size;
+
+ assert(csr == copy->dstptr);
+ assert(copy->dstptr == (copy->dstbuf +
+ copy->dstbuf_nr * copy->vertex_size));
+ }
+/* else */
+/* printf(" --> reuse vertex\n"); */
+
+/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
+ copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
+ return check_flush(copy);
+}
+
+
+/**
+ * Called at end of each primitive during replay.
+ */
+static void
+end( struct copy_context *copy, GLboolean end_flag )
+{
+ struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
+
+/* printf("end (%d)\n", end_flag); */
+
+ prim->end = end_flag;
+ prim->count = copy->dstelt_nr - prim->start;
+
+ if (++copy->dstprim_nr == MAX_PRIM ||
+ check_flush(copy))
+ flush(copy);
+}
+
+
+static void
+replay_elts( struct copy_context *copy )
+{
+ GLuint i, j, k;
+ GLboolean split;
+
+ for (i = 0; i < copy->nr_prims; i++) {
+ const struct _mesa_prim *prim = ©->prim[i];
+ const GLuint start = prim->start;
+ GLuint first, incr;
+
+ switch (prim->mode) {
+
+ case GL_LINE_LOOP:
+ /* Convert to linestrip and emit the final vertex explicitly,
+ * but only in the resultant strip that requires it.
+ */
+ j = 0;
+ while (j != prim->count) {
+ begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
+
+ for (split = GL_FALSE; j != prim->count && !split; j++)
+ split = elt(copy, start + j);
+
+ if (j == prim->count) {
+ /* Done, emit final line. Split doesn't matter as
+ * it is always raised a bit early so we can emit
+ * the last verts if necessary!
+ */
+ if (prim->end)
+ (void)elt(copy, start + 0);
+
+ end(copy, prim->end);
+ }
+ else {
+ /* Wrap
+ */
+ assert(split);
+ end(copy, 0);
+ j--;
+ }
+ }
+ break;
+
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ j = 2;
+ while (j != prim->count) {
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = elt(copy, start+0);
+ assert(!split);
+
+ split = elt(copy, start+j-1);
+ assert(!split);
+
+ for (; j != prim->count && !split; j++)
+ split = elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ j -= 1;
+ }
+ }
+ break;
+
+ default:
+ (void)split_prim_inplace(prim->mode, &first, &incr);
+
+ j = 0;
+ while (j != prim->count) {
+
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = 0;
+ for (k = 0; k < first; k++, j++)
+ split |= elt(copy, start+j);
+
+ assert(!split);
+
+ for (; j != prim->count && !split; )
+ for (k = 0; k < incr; k++, j++)
+ split |= elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ assert(j > first - incr);
+ j -= (first - incr);
+ }
+ }
+ break;
+ }
+ }
+
+ if (copy->dstprim_nr)
+ flush(copy);
+}
+
+
+static void
+replay_init( struct copy_context *copy )
+{
+ struct gl_context *ctx = copy->ctx;
+ GLuint i;
+ GLuint offset;
+ const GLvoid *srcptr;
+
+ /* Make a list of varying attributes and their vbo's. Also
+ * calculate vertex size.
+ */
+ copy->vertex_size = 0;
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
+
+ if (copy->array[i]->StrideB == 0) {
+ copy->dstarray_ptr[i] = copy->array[i];
+ }
+ else {
+ GLuint j = copy->nr_varying++;
+
+ copy->varying[j].attr = i;
+ copy->varying[j].array = copy->array[i];
+ copy->varying[j].size = attr_size(copy->array[i]);
+ copy->vertex_size += attr_size(copy->array[i]);
+
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
+ ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo);
+
+ copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
+ copy->array[i]->Ptr);
+
+ copy->dstarray_ptr[i] = ©->varying[j].dstarray;
+ }
+ }
+
+ /* There must always be an index buffer. Currently require the
+ * caller convert non-indexed prims to indexed. Could alternately
+ * do it internally.
+ */
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ !_mesa_bufferobj_mapped(copy->ib->obj))
+ ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY,
+ copy->ib->obj);
+
+ srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
+ copy->ib->ptr);
+
+ switch (copy->ib->type) {
+ case GL_UNSIGNED_BYTE:
+ copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
+ break;
+
+ case GL_UNSIGNED_INT:
+ copy->translated_elt_buf = NULL;
+ copy->srcelt = (const GLuint *)srcptr;
+ break;
+ }
+
+ /* Figure out the maximum allowed vertex buffer size:
+ */
+ if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
+ copy->dstbuf_size = copy->limits->max_verts;
+ }
+ else {
+ copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
+ }
+
+ /* Allocate an output vertex buffer:
+ *
+ * XXX: This should be a VBO!
+ */
+ copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
+ copy->dstptr = copy->dstbuf;
+
+ /* Setup new vertex arrays to point into the output buffer:
+ */
+ for (offset = 0, i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *src = copy->varying[i].array;
+ struct gl_client_array *dst = ©->varying[i].dstarray;
+
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = GL_RGBA;
+ dst->Stride = copy->vertex_size;
+ dst->StrideB = copy->vertex_size;
+ dst->Ptr = copy->dstbuf + offset;
+ dst->Enabled = GL_TRUE;
+ dst->Normalized = src->Normalized;
+ dst->BufferObj = ctx->Shared->NullBufferObj;
+ dst->_ElementSize = src->_ElementSize;
+ dst->_MaxElement = copy->dstbuf_size; /* may be less! */
+
+ offset += copy->varying[i].size;
+ }
+
+ /* Allocate an output element list:
+ */
+ copy->dstelt_size = MIN2(65536,
+ copy->ib->count * 2 + 3);
+ copy->dstelt_size = MIN2(copy->dstelt_size,
+ copy->limits->max_indices);
+ copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
+ copy->dstelt_nr = 0;
+
+ /* Setup the new index buffer to point to the allocated element
+ * list:
+ */
+ copy->dstib.count = 0; /* duplicates dstelt_nr */
+ copy->dstib.type = GL_UNSIGNED_INT;
+ copy->dstib.obj = ctx->Shared->NullBufferObj;
+ copy->dstib.ptr = copy->dstelt;
+}
+
+
+/**
+ * Free up everything allocated during split/replay.
+ */
+static void
+replay_finish( struct copy_context *copy )
+{
+ struct gl_context *ctx = copy->ctx;
+ GLuint i;
+
+ /* Free our vertex and index buffers:
+ */
+ free(copy->translated_elt_buf);
+ free(copy->dstbuf);
+ free(copy->dstelt);
+
+ /* Unmap VBO's
+ */
+ for (i = 0; i < copy->nr_varying; i++) {
+ struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
+ if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo);
+ }
+
+ /* Unmap index buffer:
+ */
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ _mesa_bufferobj_mapped(copy->ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj);
+ }
+}
+
+
+/**
+ * Split VBO into smaller pieces, draw the pieces.
+ */
+void vbo_split_copy( struct gl_context *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ struct copy_context copy;
+ GLuint i, this_nr_prims;
+
+ for (i = 0; i < nr_prims;) {
+ /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
+ * will rebase the elements to the basevertex, and we'll only
+ * emit strings of prims with the same basevertex in one draw call.
+ */
+ for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
+ this_nr_prims++) {
+ if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
+ break;
+ }
+
+ memset(©, 0, sizeof(copy));
+
+ /* Require indexed primitives:
+ */
+ assert(ib);
+
+ copy.ctx = ctx;
+ copy.array = arrays;
+ copy.prim = &prim[i];
+ copy.nr_prims = this_nr_prims;
+ copy.ib = ib;
+ copy.draw = draw;
+ copy.limits = limits;
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy.vert_cache[i].in = ~0;
+
+ replay_init(©);
+ replay_elts(©);
+ replay_finish(©);
+ }
+}
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