diff options
author | marha <marha@users.sourceforge.net> | 2011-03-30 07:22:44 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-03-30 07:22:44 +0000 |
commit | 4e1588b6805ee5c7cd34e733cd1eff098d063b95 (patch) | |
tree | 763d6761b0131ecd36be7b0d48d2e644b8a25c95 /mesalib/src/mesa | |
parent | a69f20daead874a20fad57a4fadd99df393f28d6 (diff) | |
parent | aee5cfef9a419ee2845d66b0c31e476880bea663 (diff) | |
download | vcxsrv-4e1588b6805ee5c7cd34e733cd1eff098d063b95.tar.gz vcxsrv-4e1588b6805ee5c7cd34e733cd1eff098d063b95.tar.bz2 vcxsrv-4e1588b6805ee5c7cd34e733cd1eff098d063b95.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/mesa')
44 files changed, 8033 insertions, 7161 deletions
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index be14d6272..5a5c8d829 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -690,6 +690,8 @@ _mesa_create_exec_table(void) SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
#endif
+ SET_ClampColorARB(exec, _mesa_ClampColorARB);
+
/* GL_EXT_texture_integer */
SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 3a6239afd..363213c71 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -879,10 +879,10 @@ _mesa_PopAttrib(void) color = (const struct gl_colorbuffer_attrib *) attr->data;
_mesa_ClearIndex((GLfloat) color->ClearIndex);
- _mesa_ClearColor(color->ClearColor[0],
- color->ClearColor[1],
- color->ClearColor[2],
- color->ClearColor[3]);
+ _mesa_ClearColor(color->ClearColorUnclamped[0],
+ color->ClearColorUnclamped[1],
+ color->ClearColorUnclamped[2],
+ color->ClearColorUnclamped[3]);
_mesa_IndexMask(color->IndexMask);
if (!ctx->Extensions.EXT_draw_buffers2) {
_mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
@@ -930,7 +930,7 @@ _mesa_PopAttrib(void) _mesa_DrawBuffer(color->DrawBuffer[0]);
}
_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
- _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
+ _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped);
if (ctx->Color.BlendEnabled != color->BlendEnabled) {
if (ctx->Extensions.EXT_draw_buffers2) {
GLuint i;
@@ -976,16 +976,18 @@ _mesa_PopAttrib(void) color->Blend[0].EquationA);
}
}
- _mesa_BlendColor(color->BlendColor[0],
- color->BlendColor[1],
- color->BlendColor[2],
- color->BlendColor[3]);
+ _mesa_BlendColor(color->BlendColorUnclamped[0],
+ color->BlendColorUnclamped[1],
+ color->BlendColorUnclamped[2],
+ color->BlendColorUnclamped[3]);
_mesa_LogicOp(color->LogicOp);
_mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
color->ColorLogicOpEnabled);
_mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
color->IndexLogicOpEnabled);
_mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
+ _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor);
+ _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor);
}
break;
case GL_CURRENT_BIT:
@@ -1108,6 +1110,7 @@ _mesa_PopAttrib(void) /* materials */
memcpy(&ctx->Light.Material, &light->Material,
sizeof(struct gl_material));
+ _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor);
}
break;
case GL_LINE_BIT:
diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c index 22031fd2a..2985533e5 100644 --- a/mesalib/src/mesa/main/blend.c +++ b/mesalib/src/mesa/main/blend.c @@ -513,19 +513,24 @@ _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- tmp[0] = CLAMP( red, 0.0F, 1.0F );
- tmp[1] = CLAMP( green, 0.0F, 1.0F );
- tmp[2] = CLAMP( blue, 0.0F, 1.0F );
- tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
+ tmp[0] = red;
+ tmp[1] = green;
+ tmp[2] = blue;
+ tmp[3] = alpha;
- if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
+ if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4FV( ctx->Color.BlendColor, tmp );
+ COPY_4FV( ctx->Color.BlendColorUnclamped, tmp );
+
+ ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
+ ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
+ ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
+ ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
if (ctx->Driver.BlendColor)
- (*ctx->Driver.BlendColor)(ctx, tmp);
+ (*ctx->Driver.BlendColor)(ctx, ctx->Color.BlendColor);
}
@@ -558,17 +563,16 @@ _mesa_AlphaFunc( GLenum func, GLclampf ref ) case GL_NOTEQUAL:
case GL_GEQUAL:
case GL_ALWAYS:
- ref = CLAMP(ref, 0.0F, 1.0F);
-
- if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
+ if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRefUnclamped == ref)
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.AlphaFunc = func;
- ctx->Color.AlphaRef = ref;
+ ctx->Color.AlphaRefUnclamped = ref;
+ ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F);
if (ctx->Driver.AlphaFunc)
- ctx->Driver.AlphaFunc(ctx, func, ref);
+ ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef);
return;
default:
@@ -737,7 +741,7 @@ _mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, }
-extern void GLAPIENTRY
+void GLAPIENTRY
_mesa_ClampColorARB(GLenum target, GLenum clamp)
{
GET_CURRENT_CONTEXT(ctx);
@@ -751,12 +755,15 @@ _mesa_ClampColorARB(GLenum target, GLenum clamp) switch (target) {
case GL_CLAMP_VERTEX_COLOR_ARB:
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ClampVertexColor = clamp;
break;
case GL_CLAMP_FRAGMENT_COLOR_ARB:
+ FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP);
ctx->Color.ClampFragmentColor = clamp;
break;
case GL_CLAMP_READ_COLOR_ARB:
+ FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ClampReadColor = clamp;
break;
default:
@@ -789,6 +796,7 @@ void _mesa_init_color( struct gl_context * ctx ) memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
ctx->Color.ClearIndex = 0;
ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
+ ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 );
ctx->Color.AlphaEnabled = GL_FALSE;
ctx->Color.AlphaFunc = GL_ALWAYS;
ctx->Color.AlphaRef = 0;
@@ -802,6 +810,7 @@ void _mesa_init_color( struct gl_context * ctx ) ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
}
ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( ctx->Color.BlendColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
ctx->Color.IndexLogicOpEnabled = GL_FALSE;
ctx->Color.ColorLogicOpEnabled = GL_FALSE;
ctx->Color._LogicOpEnabled = GL_FALSE;
@@ -816,7 +825,9 @@ void _mesa_init_color( struct gl_context * ctx ) }
ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
+ ctx->Color._ClampFragmentColor = GL_TRUE;
ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
+ ctx->Color._ClampReadColor = GL_TRUE;
}
/*@}*/
diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index ca831476b..449a8d6ec 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -78,19 +78,27 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- tmp[0] = CLAMP(red, 0.0F, 1.0F);
- tmp[1] = CLAMP(green, 0.0F, 1.0F);
- tmp[2] = CLAMP(blue, 0.0F, 1.0F);
- tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
+ tmp[0] = red;
+ tmp[1] = green;
+ tmp[2] = blue;
+ tmp[3] = alpha;
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
+ if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped))
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4V(ctx->Color.ClearColor, tmp);
+ COPY_4V(ctx->Color.ClearColorUnclamped, tmp);
+
+ ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
+ ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
+ ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
+ ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
if (ctx->Driver.ClearColor) {
/* it's OK to call glClearColor in CI mode but it should be a NOP */
+ /* we pass the clamped color, since all drivers that need this don't
+ * support GL_ARB_color_buffer_float
+ */
(*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
}
}
diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c index 48318248e..3c9fc8887 100644 --- a/mesalib/src/mesa/main/colortab.c +++ b/mesalib/src/mesa/main/colortab.c @@ -516,6 +516,7 @@ _mesa_GetColorTable( GLenum target, GLenum format, struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
struct gl_color_table *table = NULL;
GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
+ GLbitfield transferOps = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->NewState) {
@@ -618,8 +619,12 @@ _mesa_GetColorTable( GLenum target, GLenum format, if (!data)
return;
+ /* TODO: is this correct? */
+ if(ctx->Color._ClampReadColor)
+ transferOps |= IMAGE_CLAMP_BIT;
+
_mesa_pack_rgba_span_float(ctx, table->Size, rgba,
- format, type, data, &ctx->Pack, 0x0);
+ format, type, data, &ctx->Pack, transferOps);
_mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 3a963b981..e0f9706bb 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -388,6 +388,9 @@ typedef enum OPCODE_UNIFORM_3UIV,
OPCODE_UNIFORM_4UIV,
+ /* GL_ARB_color_buffer_float */
+ OPCODE_CLAMP_COLOR,
+
/* GL_EXT_framebuffer_blit */
OPCODE_BLIT_FRAMEBUFFER,
@@ -6887,6 +6890,22 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, }
static void GLAPIENTRY
+save_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].e = clamp;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClampColorARB(ctx->Exec, (target, clamp));
+ }
+}
+
+static void GLAPIENTRY
save_UseShaderProgramEXT(GLenum type, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
@@ -8071,6 +8090,10 @@ execute_list(struct gl_context *ctx, GLuint list) (n[1].i, n[2].i, n[3].b, n[4].data));
break;
+ case OPCODE_CLAMP_COLOR:
+ CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e));
+ break;
+
case OPCODE_TEX_BUMP_PARAMETER_ATI:
{
GLfloat values[4];
@@ -9868,6 +9891,10 @@ _mesa_create_save_table(void) SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
+ /* GL_ARB_color_buffer_float */
+ SET_ClampColorARB(table, save_ClampColorARB);
+ SET_ClampColor(table, save_ClampColorARB);
+
/* GL 3.0 */
#if 0
SET_ClearBufferiv(table, save_ClearBufferiv);
diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c index ebfb37227..ece02f41c 100644 --- a/mesalib/src/mesa/main/enums.c +++ b/mesalib/src/mesa/main/enums.c @@ -193,12 +193,15 @@ LONGSTRING static const char enum_string_table[] = "GL_C4UB_V3F\0"
"GL_CCW\0"
"GL_CLAMP\0"
+ "GL_CLAMP_FRAGMENT_COLOR_ARB\0"
"GL_CLAMP_READ_COLOR\0"
+ "GL_CLAMP_READ_COLOR_ARB\0"
"GL_CLAMP_TO_BORDER\0"
"GL_CLAMP_TO_BORDER_ARB\0"
"GL_CLAMP_TO_BORDER_SGIS\0"
"GL_CLAMP_TO_EDGE\0"
"GL_CLAMP_TO_EDGE_SGIS\0"
+ "GL_CLAMP_VERTEX_COLOR_ARB\0"
"GL_CLEAR\0"
"GL_CLIENT_ACTIVE_TEXTURE\0"
"GL_CLIENT_ACTIVE_TEXTURE_ARB\0"
@@ -584,6 +587,7 @@ LONGSTRING static const char enum_string_table[] = "GL_FIXED\0"
"GL_FIXED_OES\0"
"GL_FIXED_ONLY\0"
+ "GL_FIXED_ONLY_ARB\0"
"GL_FLAT\0"
"GL_FLOAT\0"
"GL_FLOAT_MAT2\0"
@@ -1708,6 +1712,7 @@ LONGSTRING static const char enum_string_table[] = "GL_RGBA8_OES\0"
"GL_RGBA8_SNORM\0"
"GL_RGBA_DXT5_S3TC\0"
+ "GL_RGBA_FLOAT_MODE_ARB\0"
"GL_RGBA_INTEGER\0"
"GL_RGBA_INTEGER_EXT\0"
"GL_RGBA_INTEGER_MODE_EXT\0"
@@ -2334,7 +2339,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[2295] =
+static const enum_elt all_enums[2300] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -2492,3700 +2497,3708 @@ static const enum_elt all_enums[2295] = { 2689, 0x00002A23 }, /* GL_C4UB_V3F */
{ 2701, 0x00000901 }, /* GL_CCW */
{ 2708, 0x00002900 }, /* GL_CLAMP */
- { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
- { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2842, 0x00001500 }, /* GL_CLEAR */
- { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
- { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
- { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
- { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
- { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
- { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
- { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
- { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
- { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 3280, 0x00000A00 }, /* GL_COEFF */
- { 3289, 0x00001800 }, /* GL_COLOR */
- { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
- { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
- { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
- { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
- { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
- { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
- { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
- { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
- { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
- { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
- { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
- { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
- { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
- { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
- { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
- { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
- { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
- { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 4276, 0x00001900 }, /* GL_COLOR_INDEX */
- { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 4491, 0x00008458 }, /* GL_COLOR_SUM */
- { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 5321, 0x00008570 }, /* GL_COMBINE */
- { 5332, 0x00008503 }, /* GL_COMBINE4 */
- { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 5403, 0x00008570 }, /* GL_COMBINE_ARB */
- { 5418, 0x00008570 }, /* GL_COMBINE_EXT */
- { 5433, 0x00008571 }, /* GL_COMBINE_RGB */
- { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
- { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 5600, 0x00001300 }, /* GL_COMPILE */
- { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */
- { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */
- { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
- { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
- { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
- { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */
- { 6322, 0x00008576 }, /* GL_CONSTANT */
- { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */
- { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
- { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */
- { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
- { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
- { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 7050, 0x00008862 }, /* GL_COORD_REPLACE */
- { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */
- { 7129, 0x00001503 }, /* GL_COPY */
- { 7137, 0x0000150C }, /* GL_COPY_INVERTED */
- { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
- { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
- { 7215, 0x00000B44 }, /* GL_CULL_FACE */
- { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 7353, 0x00000001 }, /* GL_CURRENT_BIT */
- { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
- { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 8053, 0x00000900 }, /* GL_CW */
- { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 8121, 0x00002101 }, /* GL_DECAL */
- { 8130, 0x00001E03 }, /* GL_DECR */
- { 8138, 0x00008508 }, /* GL_DECR_WRAP */
- { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 8185, 0x00001801 }, /* GL_DEPTH */
- { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
- { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
- { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
- { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */
- { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */
- { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
- { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
- { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
- { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
- { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
- { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 9091, 0x00001201 }, /* GL_DIFFUSE */
- { 9102, 0x00000BD0 }, /* GL_DITHER */
- { 9112, 0x00000A02 }, /* GL_DOMAIN */
- { 9122, 0x00001100 }, /* GL_DONT_CARE */
- { 9135, 0x000086AE }, /* GL_DOT3_RGB */
- { 9147, 0x000086AF }, /* GL_DOT3_RGBA */
- { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 9226, 0x0000140A }, /* GL_DOUBLE */
- { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
- { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 10305, 0x00000304 }, /* GL_DST_ALPHA */
- { 10318, 0x00000306 }, /* GL_DST_COLOR */
- { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 10345, 0x00008779 }, /* GL_DUDV_ATI */
- { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 10714, 0x00001600 }, /* GL_EMISSION */
- { 10726, 0x00002000 }, /* GL_ENABLE_BIT */
- { 10740, 0x00000202 }, /* GL_EQUAL */
- { 10749, 0x00001509 }, /* GL_EQUIV */
- { 10758, 0x00010000 }, /* GL_EVAL_BIT */
- { 10770, 0x00000800 }, /* GL_EXP */
- { 10777, 0x00000801 }, /* GL_EXP2 */
- { 10785, 0x00001F03 }, /* GL_EXTENSIONS */
- { 10799, 0x00002400 }, /* GL_EYE_LINEAR */
- { 10813, 0x00002502 }, /* GL_EYE_PLANE */
- { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 10868, 0x00000000 }, /* GL_FALSE */
- { 10877, 0x00001101 }, /* GL_FASTEST */
- { 10888, 0x00001C01 }, /* GL_FEEDBACK */
- { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 10975, 0x00001B02 }, /* GL_FILL */
- { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
- { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- { 11041, 0x0000140C }, /* GL_FIXED */
- { 11050, 0x0000140C }, /* GL_FIXED_OES */
- { 11063, 0x0000891D }, /* GL_FIXED_ONLY */
- { 11077, 0x00001D00 }, /* GL_FLAT */
- { 11085, 0x00001406 }, /* GL_FLOAT */
- { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 11382, 0x00000B60 }, /* GL_FOG */
- { 11389, 0x00000080 }, /* GL_FOG_BIT */
- { 11400, 0x00000B66 }, /* GL_FOG_COLOR */
- { 11413, 0x00008451 }, /* GL_FOG_COORD */
- { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 11853, 0x00000B64 }, /* GL_FOG_END */
- { 11864, 0x00000C54 }, /* GL_FOG_HINT */
- { 11876, 0x00000B61 }, /* GL_FOG_INDEX */
- { 11889, 0x00000B65 }, /* GL_FOG_MODE */
- { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 11945, 0x00000B63 }, /* GL_FOG_START */
- { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
- { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
- { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
- { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
- { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
- { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
- { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
- { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
- { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
- { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
- { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
- { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
- { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
- { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
- { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
- { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
- { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
- { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
- { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
- { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
- { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
- { 14534, 0x00000404 }, /* GL_FRONT */
- { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 14561, 0x00000B46 }, /* GL_FRONT_FACE */
- { 14575, 0x00000400 }, /* GL_FRONT_LEFT */
- { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 14604, 0x00008006 }, /* GL_FUNC_ADD */
- { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */
- { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
- { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
- { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
- { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
- { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
- { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
- { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
- { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- { 15084, 0x00000206 }, /* GL_GEQUAL */
- { 15094, 0x00000204 }, /* GL_GREATER */
- { 15105, 0x00001904 }, /* GL_GREEN */
- { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 15128, 0x00000D53 }, /* GL_GREEN_BITS */
- { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */
- { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
- { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 15195, 0x0000140B }, /* GL_HALF_FLOAT */
- { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
- { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */
- { 15241, 0x00008DF5 }, /* GL_HIGH_INT */
- { 15253, 0x00008000 }, /* GL_HINT_BIT */
- { 15265, 0x00008024 }, /* GL_HISTOGRAM */
- { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 15683, 0x0000862A }, /* GL_IDENTITY_NV */
- { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 15866, 0x00001E02 }, /* GL_INCR */
- { 15874, 0x00008507 }, /* GL_INCR_WRAP */
- { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 15904, 0x00008222 }, /* GL_INDEX */
- { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 16057, 0x00000D51 }, /* GL_INDEX_BITS */
- { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 16110, 0x00000C30 }, /* GL_INDEX_MODE */
- { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 16193, 0x00001404 }, /* GL_INT */
- { 16200, 0x00008049 }, /* GL_INTENSITY */
- { 16213, 0x0000804C }, /* GL_INTENSITY12 */
- { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 16247, 0x0000804D }, /* GL_INTENSITY16 */
- { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
- { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
- { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
- { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
- { 16363, 0x0000804A }, /* GL_INTENSITY4 */
- { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 16395, 0x0000804B }, /* GL_INTENSITY8 */
- { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
- { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
- { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
- { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
- { 16533, 0x00008575 }, /* GL_INTERPOLATE */
- { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
- { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
- { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
- { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
- { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
- { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
- { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
- { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
- { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
- { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
- { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
- { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
- { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
- { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
- { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
- { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
- { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
- { 16974, 0x00008B53 }, /* GL_INT_VEC2 */
- { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 17002, 0x00008B54 }, /* GL_INT_VEC3 */
- { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 17030, 0x00008B55 }, /* GL_INT_VEC4 */
- { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 17058, 0x00000500 }, /* GL_INVALID_ENUM */
- { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
- { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 17202, 0x00000501 }, /* GL_INVALID_VALUE */
- { 17219, 0x0000862B }, /* GL_INVERSE_NV */
- { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 17257, 0x0000150A }, /* GL_INVERT */
- { 17267, 0x00001E00 }, /* GL_KEEP */
- { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
- { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
- { 17331, 0x00000406 }, /* GL_LEFT */
- { 17339, 0x00000203 }, /* GL_LEQUAL */
- { 17349, 0x00000201 }, /* GL_LESS */
- { 17357, 0x00004000 }, /* GL_LIGHT0 */
- { 17367, 0x00004001 }, /* GL_LIGHT1 */
- { 17377, 0x00004002 }, /* GL_LIGHT2 */
- { 17387, 0x00004003 }, /* GL_LIGHT3 */
- { 17397, 0x00004004 }, /* GL_LIGHT4 */
- { 17407, 0x00004005 }, /* GL_LIGHT5 */
- { 17417, 0x00004006 }, /* GL_LIGHT6 */
- { 17427, 0x00004007 }, /* GL_LIGHT7 */
- { 17437, 0x00000B50 }, /* GL_LIGHTING */
- { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 17602, 0x00001B01 }, /* GL_LINE */
- { 17610, 0x00002601 }, /* GL_LINEAR */
- { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 17752, 0x00000001 }, /* GL_LINES */
- { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */
- { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
- { 17803, 0x00000004 }, /* GL_LINE_BIT */
- { 17815, 0x00000002 }, /* GL_LINE_LOOP */
- { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 17946, 0x00000003 }, /* GL_LINE_STRIP */
- { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
- { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
- { 18012, 0x00000702 }, /* GL_LINE_TOKEN */
- { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 18086, 0x00008B82 }, /* GL_LINK_STATUS */
- { 18101, 0x00000B32 }, /* GL_LIST_BASE */
- { 18114, 0x00020000 }, /* GL_LIST_BIT */
- { 18126, 0x00000B33 }, /* GL_LIST_INDEX */
- { 18140, 0x00000B30 }, /* GL_LIST_MODE */
- { 18153, 0x00000101 }, /* GL_LOAD */
- { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */
- { 18217, 0x00008DF3 }, /* GL_LOW_INT */
- { 18228, 0x00001909 }, /* GL_LUMINANCE */
- { 18241, 0x00008041 }, /* GL_LUMINANCE12 */
- { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 18373, 0x00008042 }, /* GL_LUMINANCE16 */
- { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
- { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
- { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
- { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
- { 18539, 0x0000803F }, /* GL_LUMINANCE4 */
- { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 18663, 0x00008040 }, /* GL_LUMINANCE8 */
- { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
- { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
- { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
- { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
- { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
- { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
- { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
- { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
- { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
- { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */
- { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 20371, 0x00000D10 }, /* GL_MAP_COLOR */
- { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
- { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
- { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
- { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */
- { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
- { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */
- { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 20556, 0x00008630 }, /* GL_MATRIX0_NV */
- { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 20745, 0x00008631 }, /* GL_MATRIX1_NV */
- { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 20934, 0x00008632 }, /* GL_MATRIX2_NV */
- { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 20995, 0x00008633 }, /* GL_MATRIX3_NV */
- { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 21024, 0x00008634 }, /* GL_MATRIX4_NV */
- { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 21053, 0x00008635 }, /* GL_MATRIX5_NV */
- { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 21082, 0x00008636 }, /* GL_MATRIX6_NV */
- { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 21111, 0x00008637 }, /* GL_MATRIX7_NV */
- { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
- { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
- { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
- { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
- { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
- { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
- { 21565, 0x00008008 }, /* GL_MAX */
- { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
- { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
- { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
- { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
- { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 22380, 0x00008008 }, /* GL_MAX_EXT */
- { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
- { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
- { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
- { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
- { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
- { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
- { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
- { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
- { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
- { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
- { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
- { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
- { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */
- { 25534, 0x00008007 }, /* GL_MIN */
- { 25541, 0x0000802E }, /* GL_MINMAX */
- { 25551, 0x0000802E }, /* GL_MINMAX_EXT */
- { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 25603, 0x00008030 }, /* GL_MINMAX_SINK */
- { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 25637, 0x0000821C }, /* GL_MINOR_VERSION */
- { 25654, 0x00008007 }, /* GL_MIN_EXT */
- { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
- { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 25916, 0x00001700 }, /* GL_MODELVIEW */
- { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 26641, 0x00002100 }, /* GL_MODULATE */
- { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 26725, 0x00000103 }, /* GL_MULT */
- { 26733, 0x0000809D }, /* GL_MULTISAMPLE */
- { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 26883, 0x00002A25 }, /* GL_N3F_V3F */
- { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 26914, 0x0000150E }, /* GL_NAND */
- { 26922, 0x00002600 }, /* GL_NEAREST */
- { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 27047, 0x00000200 }, /* GL_NEVER */
- { 27056, 0x00001102 }, /* GL_NICEST */
- { 27066, 0x00000000 }, /* GL_NONE */
- { 27074, 0x00000000 }, /* GL_NONE_OES */
- { 27086, 0x00001505 }, /* GL_NOOP */
- { 27094, 0x00001508 }, /* GL_NOR */
- { 27101, 0x00000BA1 }, /* GL_NORMALIZE */
- { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 27264, 0x00008511 }, /* GL_NORMAL_MAP */
- { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */
- { 27331, 0x00000205 }, /* GL_NOTEQUAL */
- { 27343, 0x00000000 }, /* GL_NO_ERROR */
- { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */
- { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 27999, 0x00000001 }, /* GL_ONE */
- { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 28612, 0x00001507 }, /* GL_OR */
- { 28618, 0x00000A01 }, /* GL_ORDER */
- { 28627, 0x0000150D }, /* GL_OR_INVERTED */
- { 28642, 0x0000150B }, /* GL_OR_REVERSE */
- { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 29819, 0x00001B00 }, /* GL_POINT */
- { 29828, 0x00000000 }, /* GL_POINTS */
- { 29838, 0x00000002 }, /* GL_POINT_BIT */
- { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 30113, 0x00000B11 }, /* GL_POINT_SIZE */
- { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 30535, 0x00008861 }, /* GL_POINT_SPRITE */
- { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 30665, 0x00000701 }, /* GL_POINT_TOKEN */
- { 30680, 0x00000009 }, /* GL_POLYGON */
- { 30691, 0x00000008 }, /* GL_POLYGON_BIT */
- { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 30964, 0x00001203 }, /* GL_POSITION */
- { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 32251, 0x00008578 }, /* GL_PREVIOUS */
- { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
- { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
- { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
- { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
- { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
- { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 33508, 0x00001701 }, /* GL_PROJECTION */
- { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
- { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
- { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
- { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 34212, 0x00002003 }, /* GL_Q */
- { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 34242, 0x00000007 }, /* GL_QUADS */
- { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 34360, 0x00000008 }, /* GL_QUAD_STRIP */
- { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
- { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
- { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
- { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 34567, 0x00008866 }, /* GL_QUERY_RESULT */
- { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */
- { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 34690, 0x00002002 }, /* GL_R */
- { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */
- { 34713, 0x00008F98 }, /* GL_R16_SNORM */
- { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 34738, 0x00008F94 }, /* GL_R8_SNORM */
- { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
- { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 34831, 0x00000C02 }, /* GL_READ_BUFFER */
- { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 34950, 0x000088B8 }, /* GL_READ_ONLY */
- { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 34980, 0x000088BA }, /* GL_READ_WRITE */
- { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 35012, 0x00001903 }, /* GL_RED */
- { 35019, 0x00008016 }, /* GL_REDUCE */
- { 35029, 0x00008016 }, /* GL_REDUCE_EXT */
- { 35043, 0x00000D15 }, /* GL_RED_BIAS */
- { 35055, 0x00000D52 }, /* GL_RED_BITS */
- { 35067, 0x00008D94 }, /* GL_RED_INTEGER */
- { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
- { 35101, 0x00000D14 }, /* GL_RED_SCALE */
- { 35114, 0x00008F90 }, /* GL_RED_SNORM */
- { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 35228, 0x00001C00 }, /* GL_RENDER */
- { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 36027, 0x00001F01 }, /* GL_RENDERER */
- { 36039, 0x00000C40 }, /* GL_RENDER_MODE */
- { 36054, 0x00002901 }, /* GL_REPEAT */
- { 36064, 0x00001E01 }, /* GL_REPLACE */
- { 36075, 0x00008062 }, /* GL_REPLACE_EXT */
- { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 36171, 0x00000102 }, /* GL_RETURN */
- { 36181, 0x00008F99 }, /* GL_RG16_SNORM */
- { 36195, 0x00008F95 }, /* GL_RG8_SNORM */
- { 36208, 0x00001907 }, /* GL_RGB */
- { 36215, 0x00008052 }, /* GL_RGB10 */
- { 36224, 0x00008059 }, /* GL_RGB10_A2 */
- { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 36252, 0x00008052 }, /* GL_RGB10_EXT */
- { 36265, 0x00008053 }, /* GL_RGB12 */
- { 36274, 0x00008053 }, /* GL_RGB12_EXT */
- { 36287, 0x00008054 }, /* GL_RGB16 */
- { 36296, 0x0000881B }, /* GL_RGB16F */
- { 36306, 0x00008D89 }, /* GL_RGB16I */
- { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */
- { 36330, 0x00008D77 }, /* GL_RGB16UI */
- { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */
- { 36356, 0x00008054 }, /* GL_RGB16_EXT */
- { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */
- { 36384, 0x0000804E }, /* GL_RGB2_EXT */
- { 36396, 0x00008815 }, /* GL_RGB32F */
- { 36406, 0x00008D83 }, /* GL_RGB32I */
- { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */
- { 36430, 0x00008D71 }, /* GL_RGB32UI */
- { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */
- { 36456, 0x0000804F }, /* GL_RGB4 */
- { 36464, 0x0000804F }, /* GL_RGB4_EXT */
- { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 36489, 0x00008050 }, /* GL_RGB5 */
- { 36497, 0x00008D62 }, /* GL_RGB565 */
- { 36507, 0x00008D62 }, /* GL_RGB565_OES */
- { 36521, 0x00008057 }, /* GL_RGB5_A1 */
- { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 36562, 0x00008050 }, /* GL_RGB5_EXT */
- { 36574, 0x00008051 }, /* GL_RGB8 */
- { 36582, 0x00008D8F }, /* GL_RGB8I */
- { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */
- { 36604, 0x00008D7D }, /* GL_RGB8UI */
- { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */
- { 36628, 0x00008051 }, /* GL_RGB8_EXT */
- { 36640, 0x00008051 }, /* GL_RGB8_OES */
- { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */
- { 36666, 0x00008C3D }, /* GL_RGB9_E5 */
- { 36677, 0x00001908 }, /* GL_RGBA */
- { 36685, 0x0000805A }, /* GL_RGBA12 */
- { 36695, 0x0000805A }, /* GL_RGBA12_EXT */
- { 36709, 0x0000805B }, /* GL_RGBA16 */
- { 36719, 0x0000881A }, /* GL_RGBA16F */
- { 36730, 0x00008D88 }, /* GL_RGBA16I */
- { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */
- { 36756, 0x00008D76 }, /* GL_RGBA16UI */
- { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */
- { 36784, 0x0000805B }, /* GL_RGBA16_EXT */
- { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */
- { 36814, 0x00008055 }, /* GL_RGBA2 */
- { 36823, 0x00008055 }, /* GL_RGBA2_EXT */
- { 36836, 0x00008814 }, /* GL_RGBA32F */
- { 36847, 0x00008D82 }, /* GL_RGBA32I */
- { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */
- { 36873, 0x00008D70 }, /* GL_RGBA32UI */
- { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */
- { 36901, 0x00008056 }, /* GL_RGBA4 */
- { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 36929, 0x00008056 }, /* GL_RGBA4_EXT */
- { 36942, 0x00008056 }, /* GL_RGBA4_OES */
- { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 36969, 0x00008058 }, /* GL_RGBA8 */
- { 36978, 0x00008D8E }, /* GL_RGBA8I */
- { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */
- { 37002, 0x00008D7C }, /* GL_RGBA8UI */
- { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */
- { 37028, 0x00008058 }, /* GL_RGBA8_EXT */
- { 37041, 0x00008058 }, /* GL_RGBA8_OES */
- { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */
- { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
- { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
- { 37148, 0x00000C31 }, /* GL_RGBA_MODE */
- { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */
- { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
- { 37222, 0x000083A0 }, /* GL_RGB_S3TC */
- { 37234, 0x00008573 }, /* GL_RGB_SCALE */
- { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 37281, 0x00008F92 }, /* GL_RGB_SNORM */
- { 37294, 0x00008F91 }, /* GL_RG_SNORM */
- { 37306, 0x00000407 }, /* GL_RIGHT */
- { 37315, 0x00002000 }, /* GL_S */
- { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
- { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
- { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
- { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
- { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
- { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
- { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
- { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
- { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
- { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
- { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
- { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
- { 37777, 0x000080A9 }, /* GL_SAMPLES */
- { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 38464, 0x00001C02 }, /* GL_SELECT */
- { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
- { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 38645, 0x0000150F }, /* GL_SET */
- { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 38852, 0x00001601 }, /* GL_SHININESS */
- { 38865, 0x00001402 }, /* GL_SHORT */
- { 38874, 0x00009119 }, /* GL_SIGNALED */
- { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 38962, 0x00008C46 }, /* GL_SLUMINANCE */
- { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 39033, 0x00001D01 }, /* GL_SMOOTH */
- { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 39537, 0x00001202 }, /* GL_SPECULAR */
- { 39549, 0x00002402 }, /* GL_SPHERE_MAP */
- { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 39627, 0x00008580 }, /* GL_SRC0_RGB */
- { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 39653, 0x00008581 }, /* GL_SRC1_RGB */
- { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 39679, 0x00008582 }, /* GL_SRC2_RGB */
- { 39691, 0x00000302 }, /* GL_SRC_ALPHA */
- { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 39726, 0x00000300 }, /* GL_SRC_COLOR */
- { 39739, 0x00008C40 }, /* GL_SRGB */
- { 39747, 0x00008C41 }, /* GL_SRGB8 */
- { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 39823, 0x000088E6 }, /* GL_STATIC_COPY */
- { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 39891, 0x000088E5 }, /* GL_STATIC_READ */
- { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 39925, 0x00001802 }, /* GL_STENCIL */
- { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */
- { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 40742, 0x00000B97 }, /* GL_STENCIL_REF */
- { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 40845, 0x00000C33 }, /* GL_STEREO */
- { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 40928, 0x000088E2 }, /* GL_STREAM_COPY */
- { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 40996, 0x000088E1 }, /* GL_STREAM_READ */
- { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 41047, 0x000084E7 }, /* GL_SUBTRACT */
- { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 41093, 0x00009116 }, /* GL_SYNC_FENCE */
- { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 41178, 0x00009114 }, /* GL_SYNC_STATUS */
- { 41193, 0x00002001 }, /* GL_T */
- { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 41263, 0x00002A27 }, /* GL_T2F_V3F */
- { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 41293, 0x00002A28 }, /* GL_T4F_V4F */
- { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 41327, 0x00001702 }, /* GL_TEXTURE */
- { 41338, 0x000084C0 }, /* GL_TEXTURE0 */
- { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 41366, 0x000084C1 }, /* GL_TEXTURE1 */
- { 41378, 0x000084CA }, /* GL_TEXTURE10 */
- { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 41408, 0x000084CB }, /* GL_TEXTURE11 */
- { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 41438, 0x000084CC }, /* GL_TEXTURE12 */
- { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 41468, 0x000084CD }, /* GL_TEXTURE13 */
- { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 41498, 0x000084CE }, /* GL_TEXTURE14 */
- { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 41528, 0x000084CF }, /* GL_TEXTURE15 */
- { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 41558, 0x000084D0 }, /* GL_TEXTURE16 */
- { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 41588, 0x000084D1 }, /* GL_TEXTURE17 */
- { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 41618, 0x000084D2 }, /* GL_TEXTURE18 */
- { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 41648, 0x000084D3 }, /* GL_TEXTURE19 */
- { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 41694, 0x000084C2 }, /* GL_TEXTURE2 */
- { 41706, 0x000084D4 }, /* GL_TEXTURE20 */
- { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 41736, 0x000084D5 }, /* GL_TEXTURE21 */
- { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 41766, 0x000084D6 }, /* GL_TEXTURE22 */
- { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 41796, 0x000084D7 }, /* GL_TEXTURE23 */
- { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 41826, 0x000084D8 }, /* GL_TEXTURE24 */
- { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 41856, 0x000084D9 }, /* GL_TEXTURE25 */
- { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 41886, 0x000084DA }, /* GL_TEXTURE26 */
- { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 41916, 0x000084DB }, /* GL_TEXTURE27 */
- { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 41946, 0x000084DC }, /* GL_TEXTURE28 */
- { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 41976, 0x000084DD }, /* GL_TEXTURE29 */
- { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 42022, 0x000084C3 }, /* GL_TEXTURE3 */
- { 42034, 0x000084DE }, /* GL_TEXTURE30 */
- { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 42064, 0x000084DF }, /* GL_TEXTURE31 */
- { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 42110, 0x000084C4 }, /* GL_TEXTURE4 */
- { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 42138, 0x000084C5 }, /* GL_TEXTURE5 */
- { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 42166, 0x000084C6 }, /* GL_TEXTURE6 */
- { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 42194, 0x000084C7 }, /* GL_TEXTURE7 */
- { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 42222, 0x000084C8 }, /* GL_TEXTURE8 */
- { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 42250, 0x000084C9 }, /* GL_TEXTURE9 */
- { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
- { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
- { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 42394, 0x0000806F }, /* GL_TEXTURE_3D */
- { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
- { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
- { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
- { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
- { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
- { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
- { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
- { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
- { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 47340, 0x00000004 }, /* GL_TRIANGLES */
- { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
- { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
- { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 47518, 0x00000001 }, /* GL_TRUE */
- { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 47714, 0x00009118 }, /* GL_UNSIGNALED */
- { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
- { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
- { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
- { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
- { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
- { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
- { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
- { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
- { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
- { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
- { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
- { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
- { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
- { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
- { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
- { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
- { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
- { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 49195, 0x00002A20 }, /* GL_V2F */
- { 49202, 0x00002A21 }, /* GL_V3F */
- { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 49228, 0x00001F00 }, /* GL_VENDOR */
- { 49238, 0x00001F02 }, /* GL_VERSION */
- { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- { 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- { 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
- { 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 50820, 0x00000BA2 }, /* GL_VIEWPORT */
- { 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 50866, 0x0000911D }, /* GL_WAIT_FAILED */
- { 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 51275, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 51325, 0x00001506 }, /* GL_XOR */
- { 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 51351, 0x00008757 }, /* GL_YCBCR_MESA */
- { 51365, 0x00000000 }, /* GL_ZERO */
- { 51373, 0x00000D16 }, /* GL_ZOOM_X */
- { 51383, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 2717, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
+ { 2745, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
+ { 2765, 0x0000891C }, /* GL_CLAMP_READ_COLOR_ARB */
+ { 2789, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+ { 2808, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+ { 2831, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+ { 2855, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+ { 2872, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+ { 2894, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR_ARB */
+ { 2920, 0x00001500 }, /* GL_CLEAR */
+ { 2929, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+ { 2954, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+ { 2983, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+ { 3009, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ { 3038, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+ { 3064, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+ { 3091, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
+ { 3109, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
+ { 3127, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
+ { 3145, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
+ { 3163, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
+ { 3181, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
+ { 3199, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
+ { 3217, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
+ { 3235, 0x00003000 }, /* GL_CLIP_PLANE0 */
+ { 3250, 0x00003001 }, /* GL_CLIP_PLANE1 */
+ { 3265, 0x00003002 }, /* GL_CLIP_PLANE2 */
+ { 3280, 0x00003003 }, /* GL_CLIP_PLANE3 */
+ { 3295, 0x00003004 }, /* GL_CLIP_PLANE4 */
+ { 3310, 0x00003005 }, /* GL_CLIP_PLANE5 */
+ { 3325, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ { 3358, 0x00000A00 }, /* GL_COEFF */
+ { 3367, 0x00001800 }, /* GL_COLOR */
+ { 3376, 0x00008076 }, /* GL_COLOR_ARRAY */
+ { 3391, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ { 3421, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 3455, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+ { 3478, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+ { 3498, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+ { 3520, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+ { 3540, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
+ { 3561, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+ { 3586, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
+ { 3611, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
+ { 3632, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
+ { 3654, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+ { 3680, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
+ { 3702, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+ { 3728, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
+ { 3750, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+ { 3776, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
+ { 3798, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+ { 3824, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
+ { 3846, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+ { 3872, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
+ { 3894, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+ { 3920, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+ { 3945, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
+ { 3966, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+ { 3991, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
+ { 4012, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+ { 4037, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
+ { 4058, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+ { 4083, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
+ { 4104, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+ { 4129, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
+ { 4150, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+ { 4175, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
+ { 4196, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+ { 4221, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
+ { 4242, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+ { 4267, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
+ { 4288, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+ { 4313, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+ { 4333, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+ { 4354, 0x00001900 }, /* GL_COLOR_INDEX */
+ { 4369, 0x00001603 }, /* GL_COLOR_INDEXES */
+ { 4386, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+ { 4404, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+ { 4422, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+ { 4445, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+ { 4473, 0x000080B1 }, /* GL_COLOR_MATRIX */
+ { 4489, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+ { 4509, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ { 4537, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 4569, 0x00008458 }, /* GL_COLOR_SUM */
+ { 4582, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+ { 4599, 0x000080D0 }, /* GL_COLOR_TABLE */
+ { 4614, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ { 4640, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+ { 4670, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+ { 4700, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+ { 4720, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+ { 4744, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+ { 4769, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+ { 4798, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+ { 4827, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+ { 4849, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+ { 4875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+ { 4901, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+ { 4927, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+ { 4957, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+ { 4987, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ { 5017, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+ { 5051, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+ { 5085, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ { 5115, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+ { 5149, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+ { 5183, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+ { 5207, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+ { 5235, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+ { 5263, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+ { 5284, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+ { 5309, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+ { 5330, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+ { 5355, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+ { 5380, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+ { 5399, 0x00008570 }, /* GL_COMBINE */
+ { 5410, 0x00008503 }, /* GL_COMBINE4 */
+ { 5422, 0x00008572 }, /* GL_COMBINE_ALPHA */
+ { 5439, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+ { 5460, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+ { 5481, 0x00008570 }, /* GL_COMBINE_ARB */
+ { 5496, 0x00008570 }, /* GL_COMBINE_EXT */
+ { 5511, 0x00008571 }, /* GL_COMBINE_RGB */
+ { 5526, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+ { 5545, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+ { 5564, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 5600, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
+ { 5626, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 5650, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 5678, 0x00001300 }, /* GL_COMPILE */
+ { 5689, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 5712, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 5730, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 5750, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 5774, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 5798, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 5826, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 5850, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 5880, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 5914, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 5942, 0x00008225 }, /* GL_COMPRESSED_RED */
+ { 5960, 0x00008226 }, /* GL_COMPRESSED_RG */
+ { 5977, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 5995, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 6014, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 6037, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 6066, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 6099, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 6132, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 6165, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 6187, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 6215, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 6247, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
+ { 6272, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 6303, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
+ { 6322, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
+ { 6347, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 6377, 0x0000911C }, /* GL_CONDITION_SATISFIED */
+ { 6400, 0x00008576 }, /* GL_CONSTANT */
+ { 6412, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 6430, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 6452, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 6468, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 6492, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 6514, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 6532, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 6554, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 6570, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */
+ { 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
+ { 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */
+ { 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
+ { 6691, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
+ { 6715, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 6733, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 6751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 6779, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 6810, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 6837, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 6868, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 6895, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 6926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 6954, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 6986, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 7008, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 7034, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 7056, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 7082, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 7103, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 7128, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 7145, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 7166, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 7186, 0x00008862 }, /* GL_COORD_REPLACE_OES */
+ { 7207, 0x00001503 }, /* GL_COPY */
+ { 7215, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 7232, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 7252, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
+ { 7272, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
+ { 7293, 0x00000B44 }, /* GL_CULL_FACE */
+ { 7306, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 7324, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 7343, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 7375, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 7410, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 7431, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 7446, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 7463, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 7484, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 7510, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 7527, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 7549, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 7577, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 7598, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 7632, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 7665, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 7683, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 7713, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
+ { 7743, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 7762, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 7779, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 7800, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 7824, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 7851, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 7875, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 7902, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 7935, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 7969, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 8002, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 8029, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 8055, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 8080, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 8109, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 8131, 0x00000900 }, /* GL_CW */
+ { 8137, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 8158, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 8179, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 8199, 0x00002101 }, /* GL_DECAL */
+ { 8208, 0x00001E03 }, /* GL_DECR */
+ { 8216, 0x00008508 }, /* GL_DECR_WRAP */
+ { 8229, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 8246, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 8263, 0x00001801 }, /* GL_DEPTH */
+ { 8272, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
+ { 8292, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
+ { 8316, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
+ { 8340, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
+ { 8360, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 8384, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
+ { 8408, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 8422, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 8436, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 8456, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 8481, 0x00008223 }, /* GL_DEPTH_BUFFER */
+ { 8497, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 8517, 0x0000864F }, /* GL_DEPTH_CLAMP */
+ { 8532, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 8550, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 8571, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 8590, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 8611, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 8636, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
+ { 8661, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 8687, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 8708, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 8733, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
+ { 8758, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 8784, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 8805, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 8830, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
+ { 8855, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 8881, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 8895, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 8910, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 8925, 0x000084F9 }, /* GL_DEPTH_STENCIL */
+ { 8942, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ { 8970, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
+ { 8991, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 9011, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
+ { 9032, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 9060, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 9088, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 9102, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 9124, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 9150, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 9169, 0x00001201 }, /* GL_DIFFUSE */
+ { 9180, 0x00000BD0 }, /* GL_DITHER */
+ { 9190, 0x00000A02 }, /* GL_DOMAIN */
+ { 9200, 0x00001100 }, /* GL_DONT_CARE */
+ { 9213, 0x000086AE }, /* GL_DOT3_RGB */
+ { 9225, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 9238, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 9255, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 9272, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 9288, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 9304, 0x0000140A }, /* GL_DOUBLE */
+ { 9314, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 9330, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 9345, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 9361, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 9381, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 9401, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 9417, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 9434, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 9476, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 9493, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 9535, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 9552, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 9594, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 9611, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 9653, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 9670, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 9712, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 9729, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 9771, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 9791, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 9811, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 9827, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 9847, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 9867, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 9883, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 9903, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 9923, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 9939, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 9959, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 9979, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 9995, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 10015, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 10035, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 10051, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 10071, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 10091, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 10107, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 10127, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 10147, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 10163, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 10183, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 10203, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 10219, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 10239, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 10259, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
+ { 10279, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ { 10307, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 10339, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 10363, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 10383, 0x00000304 }, /* GL_DST_ALPHA */
+ { 10396, 0x00000306 }, /* GL_DST_COLOR */
+ { 10409, 0x0000877A }, /* GL_DU8DV8_ATI */
+ { 10423, 0x00008779 }, /* GL_DUDV_ATI */
+ { 10435, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 10451, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 10471, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 10487, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 10507, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 10523, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 10543, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 10556, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 10575, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 10609, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 10647, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 10674, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 10700, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 10724, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 10756, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 10792, 0x00001600 }, /* GL_EMISSION */
+ { 10804, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 10818, 0x00000202 }, /* GL_EQUAL */
+ { 10827, 0x00001509 }, /* GL_EQUIV */
+ { 10836, 0x00010000 }, /* GL_EVAL_BIT */
+ { 10848, 0x00000800 }, /* GL_EXP */
+ { 10855, 0x00000801 }, /* GL_EXP2 */
+ { 10863, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 10877, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 10891, 0x00002502 }, /* GL_EYE_PLANE */
+ { 10904, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 10929, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 10946, 0x00000000 }, /* GL_FALSE */
+ { 10955, 0x00001101 }, /* GL_FASTEST */
+ { 10966, 0x00001C01 }, /* GL_FEEDBACK */
+ { 10978, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 11005, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 11029, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 11053, 0x00001B02 }, /* GL_FILL */
+ { 11061, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
+ { 11088, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ { 11119, 0x0000140C }, /* GL_FIXED */
+ { 11128, 0x0000140C }, /* GL_FIXED_OES */
+ { 11141, 0x0000891D }, /* GL_FIXED_ONLY */
+ { 11155, 0x0000891D }, /* GL_FIXED_ONLY_ARB */
+ { 11173, 0x00001D00 }, /* GL_FLAT */
+ { 11181, 0x00001406 }, /* GL_FLOAT */
+ { 11190, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 11204, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 11222, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
+ { 11238, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
+ { 11254, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 11268, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 11286, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
+ { 11302, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
+ { 11318, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 11332, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 11350, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
+ { 11366, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
+ { 11382, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 11396, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 11414, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 11428, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 11446, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 11460, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 11478, 0x00000B60 }, /* GL_FOG */
+ { 11485, 0x00000080 }, /* GL_FOG_BIT */
+ { 11496, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 11509, 0x00008451 }, /* GL_FOG_COORD */
+ { 11522, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 11540, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 11564, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 11603, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 11646, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 11678, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 11709, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 11738, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 11763, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 11782, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 11816, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 11843, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 11869, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 11893, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 11910, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 11925, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 11949, 0x00000B64 }, /* GL_FOG_END */
+ { 11960, 0x00000C54 }, /* GL_FOG_HINT */
+ { 11972, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 11985, 0x00000B65 }, /* GL_FOG_MODE */
+ { 11997, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 12016, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 12041, 0x00000B63 }, /* GL_FOG_START */
+ { 12054, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 12072, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 12096, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 12115, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 12138, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 12173, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
+ { 12212, 0x00008D40 }, /* GL_FRAMEBUFFER */
+ { 12227, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ { 12264, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ { 12300, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ { 12341, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ { 12382, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ { 12419, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ { 12456, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ { 12490, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
+ { 12528, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 12608, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
+ { 12650, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 12730, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
+ { 12772, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ { 12807, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ { 12846, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 12895, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
+ { 12944, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ { 12992, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 13044, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
+ { 13096, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ { 13136, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 13180, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ { 13220, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 13264, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
+ { 13308, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
+ { 13331, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 13358, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
+ { 13385, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+ { 13409, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 13437, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
+ { 13465, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+ { 13488, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 13507, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ { 13544, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 13585, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
+ { 13626, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
+ { 13663, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 13704, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
+ { 13745, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 13825, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
+ { 13867, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 13918, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
+ { 13994, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ { 14036, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ { 14076, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
+ { 14120, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ { 14165, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 14214, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
+ { 14263, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
+ { 14343, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 14423, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
+ { 14465, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
+ { 14484, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 14516, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+ { 14541, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ { 14568, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 14599, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
+ { 14630, 0x00000404 }, /* GL_FRONT */
+ { 14639, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 14657, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 14671, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 14685, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 14700, 0x00008006 }, /* GL_FUNC_ADD */
+ { 14712, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 14728, 0x00008006 }, /* GL_FUNC_ADD_OES */
+ { 14744, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 14769, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 14798, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
+ { 14827, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 14844, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
+ { 14886, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 14905, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 14929, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 14958, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 14982, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
+ { 15005, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ { 15032, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
+ { 15056, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ { 15084, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
+ { 15103, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
+ { 15126, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
+ { 15151, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ { 15180, 0x00000206 }, /* GL_GEQUAL */
+ { 15190, 0x00000204 }, /* GL_GREATER */
+ { 15201, 0x00001904 }, /* GL_GREEN */
+ { 15210, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 15224, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 15238, 0x00008D95 }, /* GL_GREEN_INTEGER */
+ { 15255, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
+ { 15276, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 15291, 0x0000140B }, /* GL_HALF_FLOAT */
+ { 15305, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
+ { 15323, 0x00008DF2 }, /* GL_HIGH_FLOAT */
+ { 15337, 0x00008DF5 }, /* GL_HIGH_INT */
+ { 15349, 0x00008000 }, /* GL_HINT_BIT */
+ { 15361, 0x00008024 }, /* GL_HISTOGRAM */
+ { 15374, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 15398, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 15426, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 15449, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 15476, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 15493, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 15513, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 15537, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 15561, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 15589, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 15617, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 15649, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 15671, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 15697, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 15715, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 15737, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 15756, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 15779, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 15794, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 15814, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+ { 15850, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 15890, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
+ { 15924, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 15962, 0x00001E02 }, /* GL_INCR */
+ { 15970, 0x00008507 }, /* GL_INCR_WRAP */
+ { 15983, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 16000, 0x00008222 }, /* GL_INDEX */
+ { 16009, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 16024, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 16054, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 16088, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 16111, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 16133, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 16153, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 16167, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 16188, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 16206, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 16220, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 16236, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 16251, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 16270, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 16289, 0x00001404 }, /* GL_INT */
+ { 16296, 0x00008049 }, /* GL_INTENSITY */
+ { 16309, 0x0000804C }, /* GL_INTENSITY12 */
+ { 16324, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 16343, 0x0000804D }, /* GL_INTENSITY16 */
+ { 16358, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
+ { 16378, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
+ { 16399, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 16418, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
+ { 16438, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
+ { 16459, 0x0000804A }, /* GL_INTENSITY4 */
+ { 16473, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 16491, 0x0000804B }, /* GL_INTENSITY8 */
+ { 16505, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
+ { 16524, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
+ { 16544, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 16562, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 16579, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
+ { 16602, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
+ { 16629, 0x00008575 }, /* GL_INTERPOLATE */
+ { 16644, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 16663, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 16682, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
+ { 16704, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
+ { 16722, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
+ { 16746, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
+ { 16774, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
+ { 16796, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
+ { 16814, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
+ { 16838, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
+ { 16866, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
+ { 16888, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
+ { 16911, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
+ { 16938, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
+ { 16956, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
+ { 16978, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
+ { 17000, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
+ { 17026, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
+ { 17046, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
+ { 17070, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 17082, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 17098, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 17110, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 17126, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 17138, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 17154, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 17170, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ { 17203, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 17240, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
+ { 17277, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 17298, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 17315, 0x0000862B }, /* GL_INVERSE_NV */
+ { 17329, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 17353, 0x0000150A }, /* GL_INVERT */
+ { 17363, 0x00001E00 }, /* GL_KEEP */
+ { 17371, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
+ { 17397, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ { 17427, 0x00000406 }, /* GL_LEFT */
+ { 17435, 0x00000203 }, /* GL_LEQUAL */
+ { 17445, 0x00000201 }, /* GL_LESS */
+ { 17453, 0x00004000 }, /* GL_LIGHT0 */
+ { 17463, 0x00004001 }, /* GL_LIGHT1 */
+ { 17473, 0x00004002 }, /* GL_LIGHT2 */
+ { 17483, 0x00004003 }, /* GL_LIGHT3 */
+ { 17493, 0x00004004 }, /* GL_LIGHT4 */
+ { 17503, 0x00004005 }, /* GL_LIGHT5 */
+ { 17513, 0x00004006 }, /* GL_LIGHT6 */
+ { 17523, 0x00004007 }, /* GL_LIGHT7 */
+ { 17533, 0x00000B50 }, /* GL_LIGHTING */
+ { 17545, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 17561, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 17584, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 17613, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 17646, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 17674, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 17698, 0x00001B01 }, /* GL_LINE */
+ { 17706, 0x00002601 }, /* GL_LINEAR */
+ { 17716, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 17738, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 17768, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 17799, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 17823, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 17848, 0x00000001 }, /* GL_LINES */
+ { 17857, 0x0000000A }, /* GL_LINES_ADJACENCY */
+ { 17876, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
+ { 17899, 0x00000004 }, /* GL_LINE_BIT */
+ { 17911, 0x00000002 }, /* GL_LINE_LOOP */
+ { 17924, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 17944, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 17959, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 17979, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 17995, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 18019, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 18042, 0x00000003 }, /* GL_LINE_STRIP */
+ { 18056, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
+ { 18080, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
+ { 18108, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 18122, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 18136, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 18162, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 18182, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 18197, 0x00000B32 }, /* GL_LIST_BASE */
+ { 18210, 0x00020000 }, /* GL_LIST_BIT */
+ { 18222, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 18236, 0x00000B30 }, /* GL_LIST_MODE */
+ { 18249, 0x00000101 }, /* GL_LOAD */
+ { 18257, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 18269, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 18286, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 18300, 0x00008DF0 }, /* GL_LOW_FLOAT */
+ { 18313, 0x00008DF3 }, /* GL_LOW_INT */
+ { 18324, 0x00001909 }, /* GL_LUMINANCE */
+ { 18337, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 18352, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 18375, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 18402, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 18424, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 18450, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 18469, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 18484, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
+ { 18504, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
+ { 18525, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 18548, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 18575, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 18594, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
+ { 18614, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
+ { 18635, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 18649, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 18670, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 18695, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 18713, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 18734, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 18759, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 18773, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
+ { 18792, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
+ { 18812, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 18833, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 18858, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 18876, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 18895, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
+ { 18921, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ { 18948, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
+ { 18974, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ { 19001, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
+ { 19026, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ { 19052, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ { 19083, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
+ { 19108, 0x0000821B }, /* GL_MAJOR_VERSION */
+ { 19125, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 19141, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 19161, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 19183, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 19197, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 19212, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 19236, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 19260, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 19284, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 19308, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 19325, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 19342, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 19370, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 19399, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 19428, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 19457, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 19486, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 19515, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 19544, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 19572, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 19600, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 19628, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 19656, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 19684, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 19712, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 19740, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 19768, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 19796, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 19812, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 19832, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 19854, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 19868, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 19883, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 19907, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 19931, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 19955, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 19979, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 19996, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 20013, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 20041, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 20070, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 20099, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 20128, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 20157, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 20186, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 20215, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 20243, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 20271, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 20299, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 20327, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 20355, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 20383, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 20411, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 20439, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 20467, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 20480, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
+ { 20506, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
+ { 20535, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
+ { 20563, 0x00000001 }, /* GL_MAP_READ_BIT */
+ { 20579, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 20594, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
+ { 20620, 0x00000002 }, /* GL_MAP_WRITE_BIT */
+ { 20637, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 20652, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 20666, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 20682, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 20698, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 20714, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 20730, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 20746, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 20762, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 20778, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 20794, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 20810, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 20826, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 20841, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 20855, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 20871, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 20887, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 20903, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 20919, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 20935, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 20951, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 20967, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 20983, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 20999, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 21015, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 21030, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 21044, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 21060, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 21076, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 21091, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 21105, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 21120, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 21134, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 21149, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 21163, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 21178, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 21192, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 21207, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 21221, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 21236, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 21251, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 21277, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ { 21318, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
+ { 21344, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 21378, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
+ { 21412, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 21443, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
+ { 21474, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 21507, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
+ { 21540, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 21571, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
+ { 21602, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 21617, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 21639, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
+ { 21661, 0x00008008 }, /* GL_MAX */
+ { 21668, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 21691, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
+ { 21718, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ { 21746, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 21778, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 21804, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 21837, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 21863, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 21897, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
+ { 21919, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 21938, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
+ { 21963, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 21992, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 22024, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 22060, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 22096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 22136, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 22162, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 22192, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 22217, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 22246, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 22275, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 22308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
+ { 22341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 22361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 22385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 22409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 22433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 22458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 22476, 0x00008008 }, /* GL_MAX_EXT */
+ { 22487, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ { 22520, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 22555, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 22594, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ { 22626, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ { 22659, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ { 22693, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ { 22725, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
+ { 22761, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ { 22797, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
+ { 22837, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ { 22877, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
+ { 22921, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ { 22956, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
+ { 22995, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ { 23034, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 23048, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 23068, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 23106, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 23135, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 23159, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 23187, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
+ { 23215, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 23238, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 23275, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 23311, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 23338, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 23367, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 23401, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 23437, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 23464, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 23496, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 23532, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 23561, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 23590, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 23618, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 23656, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 23700, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 23743, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 23777, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 23816, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 23853, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 23891, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 23934, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 23977, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 24007, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 24038, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ { 24066, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
+ { 24098, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 24134, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 24170, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 24200, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ { 24230, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 24264, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 24297, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
+ { 24322, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 24351, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
+ { 24380, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 24395, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
+ { 24414, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ { 24441, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 24461, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 24485, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ { 24512, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 24534, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 24560, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 24587, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 24618, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 24642, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
+ { 24670, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 24704, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 24724, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 24751, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 24772, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 24797, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 24822, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 24857, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ { 24906, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
+ { 24959, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ { 25002, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
+ { 25049, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ { 25095, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
+ { 25145, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
+ { 25171, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 25193, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 25219, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
+ { 25242, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 25264, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 25290, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ { 25322, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 25356, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 25394, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 25427, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 25464, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ { 25494, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 25518, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
+ { 25542, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ { 25579, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 25600, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
+ { 25616, 0x00008DF4 }, /* GL_MEDIUM_INT */
+ { 25630, 0x00008007 }, /* GL_MIN */
+ { 25637, 0x0000802E }, /* GL_MINMAX */
+ { 25647, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 25661, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 25678, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 25699, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 25714, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 25733, 0x0000821C }, /* GL_MINOR_VERSION */
+ { 25750, 0x00008007 }, /* GL_MIN_EXT */
+ { 25761, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ { 25789, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
+ { 25821, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 25840, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 25863, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 25886, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 25906, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 25926, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 25956, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 25984, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 26012, 0x00001700 }, /* GL_MODELVIEW */
+ { 26025, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 26043, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 26062, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 26081, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 26100, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 26119, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 26138, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 26157, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 26176, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 26195, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 26214, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 26233, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 26251, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 26270, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 26289, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 26308, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 26327, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 26346, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 26365, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 26384, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 26403, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 26422, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 26441, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 26459, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 26478, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 26497, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 26515, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 26533, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 26551, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 26569, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 26587, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 26605, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 26623, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 26643, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 26685, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 26712, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 26737, 0x00002100 }, /* GL_MODULATE */
+ { 26749, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 26769, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 26796, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 26821, 0x00000103 }, /* GL_MULT */
+ { 26829, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 26844, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 26864, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 26883, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 26902, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 26926, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 26949, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 26979, 0x00002A25 }, /* GL_N3F_V3F */
+ { 26990, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 27010, 0x0000150E }, /* GL_NAND */
+ { 27018, 0x00002600 }, /* GL_NEAREST */
+ { 27029, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 27060, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 27092, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 27117, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 27143, 0x00000200 }, /* GL_NEVER */
+ { 27152, 0x00001102 }, /* GL_NICEST */
+ { 27162, 0x00000000 }, /* GL_NONE */
+ { 27170, 0x00000000 }, /* GL_NONE_OES */
+ { 27182, 0x00001505 }, /* GL_NOOP */
+ { 27190, 0x00001508 }, /* GL_NOR */
+ { 27197, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 27210, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 27226, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 27257, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 27292, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 27316, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 27339, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 27360, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 27374, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 27392, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 27409, 0x00008511 }, /* GL_NORMAL_MAP_OES */
+ { 27427, 0x00000205 }, /* GL_NOTEQUAL */
+ { 27439, 0x00000000 }, /* GL_NO_ERROR */
+ { 27451, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 27485, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 27523, 0x0000821D }, /* GL_NUM_EXTENSIONS */
+ { 27541, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ { 27575, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
+ { 27604, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 27636, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 27678, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 27708, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 27748, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 27779, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 27808, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 27836, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 27866, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 27883, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 27909, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 27925, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 27960, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 27982, 0x00009112 }, /* GL_OBJECT_TYPE */
+ { 27997, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 28016, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 28046, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 28067, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 28095, 0x00000001 }, /* GL_ONE */
+ { 28102, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 28130, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 28162, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 28190, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 28222, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 28245, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 28268, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 28291, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 28314, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 28332, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 28354, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 28376, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 28392, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 28412, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 28432, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 28450, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 28472, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 28494, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 28510, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 28530, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 28550, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 28568, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 28590, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 28612, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 28628, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 28648, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 28668, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 28689, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 28708, 0x00001507 }, /* GL_OR */
+ { 28714, 0x00000A01 }, /* GL_ORDER */
+ { 28723, 0x0000150D }, /* GL_OR_INVERTED */
+ { 28738, 0x0000150B }, /* GL_OR_REVERSE */
+ { 28752, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 28769, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 28787, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 28808, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 28828, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 28846, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 28865, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 28885, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 28905, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 28923, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 28942, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 28967, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 28991, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 29012, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 29034, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 29056, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 29081, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 29105, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 29126, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 29148, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 29170, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 29192, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 29223, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 29243, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 29268, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 29288, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 29313, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 29333, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 29358, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 29378, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 29403, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 29423, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 29448, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 29468, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 29493, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 29513, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 29538, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 29558, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 29583, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 29603, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 29628, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 29648, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 29673, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 29691, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 29712, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 29741, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 29774, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 29799, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 29822, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 29853, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 29888, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 29915, 0x00001B00 }, /* GL_POINT */
+ { 29924, 0x00000000 }, /* GL_POINTS */
+ { 29934, 0x00000002 }, /* GL_POINT_BIT */
+ { 29947, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 29977, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 30011, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 30045, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 30080, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 30109, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 30142, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 30175, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 30209, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 30223, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ { 30262, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
+ { 30286, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ { 30318, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ { 30349, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ { 30378, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 30404, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 30422, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 30444, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 30466, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 30489, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 30507, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 30529, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 30551, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 30574, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 30594, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 30610, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 30631, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 30647, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 30667, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 30696, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 30715, 0x00008861 }, /* GL_POINT_SPRITE_OES */
+ { 30735, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 30761, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 30776, 0x00000009 }, /* GL_POLYGON */
+ { 30787, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 30802, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 30818, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 30841, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 30866, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 30889, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 30912, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 30936, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 30960, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 30978, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 31001, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 31020, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 31043, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 31060, 0x00001203 }, /* GL_POSITION */
+ { 31072, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 31104, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 31140, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 31173, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 31210, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 31241, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 31276, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 31308, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 31344, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 31377, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 31409, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 31445, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 31478, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 31515, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 31545, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 31579, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 31610, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 31645, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 31676, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 31711, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 31743, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 31779, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 31809, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 31843, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 31874, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 31909, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 31941, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 31972, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 32007, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 32039, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 32075, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 32104, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 32137, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 32167, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 32201, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 32240, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 32273, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 32313, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 32347, 0x00008578 }, /* GL_PREVIOUS */
+ { 32359, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 32375, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 32391, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 32408, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 32429, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 32450, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
+ { 32474, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
+ { 32502, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
+ { 32523, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
+ { 32550, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ { 32580, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
+ { 32604, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 32637, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 32669, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 32692, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ { 32722, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
+ { 32751, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 32774, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 32804, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 32833, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 32861, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 32883, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 32911, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 32939, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 32961, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 32982, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 33022, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 33061, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 33091, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 33126, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 33159, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 33193, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 33232, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 33271, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 33293, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 33319, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 33343, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
+ { 33365, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
+ { 33391, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 33414, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 33436, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 33457, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 33478, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 33505, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 33537, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 33569, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 33604, 0x00001701 }, /* GL_PROJECTION */
+ { 33618, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 33639, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 33682, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 33708, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
+ { 33728, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 33752, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 33773, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 33792, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 33815, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 33854, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 33892, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 33912, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ { 33938, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 33968, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 33992, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 34012, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ { 34038, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 34068, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 34092, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 34112, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 34145, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 34171, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 34201, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
+ { 34228, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 34259, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 34289, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
+ { 34308, 0x00002003 }, /* GL_Q */
+ { 34313, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 34338, 0x00000007 }, /* GL_QUADS */
+ { 34347, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ { 34391, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 34439, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 34456, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 34470, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
+ { 34497, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
+ { 34527, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
+ { 34551, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
+ { 34578, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 34600, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 34626, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
+ { 34643, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
+ { 34663, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 34679, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 34699, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 34725, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 34755, 0x00008E13 }, /* GL_QUERY_WAIT */
+ { 34769, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
+ { 34786, 0x00002002 }, /* GL_R */
+ { 34791, 0x00008C3A }, /* GL_R11F_G11F_B10F */
+ { 34809, 0x00008F98 }, /* GL_R16_SNORM */
+ { 34822, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 34834, 0x00008F94 }, /* GL_R8_SNORM */
+ { 34846, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
+ { 34868, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
+ { 34894, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 34927, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 34942, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 34962, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
+ { 34990, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 35022, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 35046, 0x000088B8 }, /* GL_READ_ONLY */
+ { 35059, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 35076, 0x000088BA }, /* GL_READ_WRITE */
+ { 35090, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 35108, 0x00001903 }, /* GL_RED */
+ { 35115, 0x00008016 }, /* GL_REDUCE */
+ { 35125, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 35139, 0x00000D15 }, /* GL_RED_BIAS */
+ { 35151, 0x00000D52 }, /* GL_RED_BITS */
+ { 35163, 0x00008D94 }, /* GL_RED_INTEGER */
+ { 35178, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
+ { 35197, 0x00000D14 }, /* GL_RED_SCALE */
+ { 35210, 0x00008F90 }, /* GL_RED_SNORM */
+ { 35223, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 35241, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 35263, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 35284, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
+ { 35306, 0x00008A19 }, /* GL_RELEASED_APPLE */
+ { 35324, 0x00001C00 }, /* GL_RENDER */
+ { 35334, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 35350, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 35377, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
+ { 35408, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
+ { 35432, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 35460, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
+ { 35488, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 35514, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
+ { 35544, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 35571, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
+ { 35602, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 35622, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 35649, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
+ { 35680, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 35703, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 35730, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
+ { 35757, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 35789, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 35825, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
+ { 35861, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
+ { 35881, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 35906, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
+ { 35935, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 35959, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
+ { 35987, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 36016, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
+ { 36049, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 36071, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 36097, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
+ { 36123, 0x00001F01 }, /* GL_RENDERER */
+ { 36135, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 36150, 0x00002901 }, /* GL_REPEAT */
+ { 36160, 0x00001E01 }, /* GL_REPLACE */
+ { 36171, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 36186, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 36209, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 36227, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 36249, 0x00008A1B }, /* GL_RETAINED_APPLE */
+ { 36267, 0x00000102 }, /* GL_RETURN */
+ { 36277, 0x00008F99 }, /* GL_RG16_SNORM */
+ { 36291, 0x00008F95 }, /* GL_RG8_SNORM */
+ { 36304, 0x00001907 }, /* GL_RGB */
+ { 36311, 0x00008052 }, /* GL_RGB10 */
+ { 36320, 0x00008059 }, /* GL_RGB10_A2 */
+ { 36332, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 36348, 0x00008052 }, /* GL_RGB10_EXT */
+ { 36361, 0x00008053 }, /* GL_RGB12 */
+ { 36370, 0x00008053 }, /* GL_RGB12_EXT */
+ { 36383, 0x00008054 }, /* GL_RGB16 */
+ { 36392, 0x0000881B }, /* GL_RGB16F */
+ { 36402, 0x00008D89 }, /* GL_RGB16I */
+ { 36412, 0x00008D89 }, /* GL_RGB16I_EXT */
+ { 36426, 0x00008D77 }, /* GL_RGB16UI */
+ { 36437, 0x00008D77 }, /* GL_RGB16UI_EXT */
+ { 36452, 0x00008054 }, /* GL_RGB16_EXT */
+ { 36465, 0x00008F9A }, /* GL_RGB16_SNORM */
+ { 36480, 0x0000804E }, /* GL_RGB2_EXT */
+ { 36492, 0x00008815 }, /* GL_RGB32F */
+ { 36502, 0x00008D83 }, /* GL_RGB32I */
+ { 36512, 0x00008D83 }, /* GL_RGB32I_EXT */
+ { 36526, 0x00008D71 }, /* GL_RGB32UI */
+ { 36537, 0x00008D71 }, /* GL_RGB32UI_EXT */
+ { 36552, 0x0000804F }, /* GL_RGB4 */
+ { 36560, 0x0000804F }, /* GL_RGB4_EXT */
+ { 36572, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 36585, 0x00008050 }, /* GL_RGB5 */
+ { 36593, 0x00008D62 }, /* GL_RGB565 */
+ { 36603, 0x00008D62 }, /* GL_RGB565_OES */
+ { 36617, 0x00008057 }, /* GL_RGB5_A1 */
+ { 36628, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 36643, 0x00008057 }, /* GL_RGB5_A1_OES */
+ { 36658, 0x00008050 }, /* GL_RGB5_EXT */
+ { 36670, 0x00008051 }, /* GL_RGB8 */
+ { 36678, 0x00008D8F }, /* GL_RGB8I */
+ { 36687, 0x00008D8F }, /* GL_RGB8I_EXT */
+ { 36700, 0x00008D7D }, /* GL_RGB8UI */
+ { 36710, 0x00008D7D }, /* GL_RGB8UI_EXT */
+ { 36724, 0x00008051 }, /* GL_RGB8_EXT */
+ { 36736, 0x00008051 }, /* GL_RGB8_OES */
+ { 36748, 0x00008F96 }, /* GL_RGB8_SNORM */
+ { 36762, 0x00008C3D }, /* GL_RGB9_E5 */
+ { 36773, 0x00001908 }, /* GL_RGBA */
+ { 36781, 0x0000805A }, /* GL_RGBA12 */
+ { 36791, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 36805, 0x0000805B }, /* GL_RGBA16 */
+ { 36815, 0x0000881A }, /* GL_RGBA16F */
+ { 36826, 0x00008D88 }, /* GL_RGBA16I */
+ { 36837, 0x00008D88 }, /* GL_RGBA16I_EXT */
+ { 36852, 0x00008D76 }, /* GL_RGBA16UI */
+ { 36864, 0x00008D76 }, /* GL_RGBA16UI_EXT */
+ { 36880, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 36894, 0x00008F9B }, /* GL_RGBA16_SNORM */
+ { 36910, 0x00008055 }, /* GL_RGBA2 */
+ { 36919, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 36932, 0x00008814 }, /* GL_RGBA32F */
+ { 36943, 0x00008D82 }, /* GL_RGBA32I */
+ { 36954, 0x00008D82 }, /* GL_RGBA32I_EXT */
+ { 36969, 0x00008D70 }, /* GL_RGBA32UI */
+ { 36981, 0x00008D70 }, /* GL_RGBA32UI_EXT */
+ { 36997, 0x00008056 }, /* GL_RGBA4 */
+ { 37006, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 37025, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 37038, 0x00008056 }, /* GL_RGBA4_OES */
+ { 37051, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 37065, 0x00008058 }, /* GL_RGBA8 */
+ { 37074, 0x00008D8E }, /* GL_RGBA8I */
+ { 37084, 0x00008D8E }, /* GL_RGBA8I_EXT */
+ { 37098, 0x00008D7C }, /* GL_RGBA8UI */
+ { 37109, 0x00008D7C }, /* GL_RGBA8UI_EXT */
+ { 37124, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 37137, 0x00008058 }, /* GL_RGBA8_OES */
+ { 37150, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 37165, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 37183, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
+ { 37206, 0x00008D99 }, /* GL_RGBA_INTEGER */
+ { 37222, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
+ { 37242, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
+ { 37267, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 37280, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 37293, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 37307, 0x00008D98 }, /* GL_RGB_INTEGER */
+ { 37322, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
+ { 37341, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 37353, 0x00008573 }, /* GL_RGB_SCALE */
+ { 37366, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 37383, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 37400, 0x00008F92 }, /* GL_RGB_SNORM */
+ { 37413, 0x00008F91 }, /* GL_RG_SNORM */
+ { 37425, 0x00000407 }, /* GL_RIGHT */
+ { 37434, 0x00002000 }, /* GL_S */
+ { 37439, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 37453, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
+ { 37473, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
+ { 37497, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ { 37524, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
+ { 37555, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 37576, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 37590, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
+ { 37610, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
+ { 37634, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ { 37661, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
+ { 37692, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
+ { 37711, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
+ { 37737, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 37758, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 37772, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
+ { 37790, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
+ { 37808, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
+ { 37830, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 37846, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
+ { 37869, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
+ { 37896, 0x000080A9 }, /* GL_SAMPLES */
+ { 37907, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 37923, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 37938, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 37956, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 37978, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 38006, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 38038, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 38061, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 38088, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 38106, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 38129, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 38151, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 38170, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 38193, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 38219, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 38249, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 38274, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 38303, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 38318, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 38333, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 38349, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 38374, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 38414, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 38458, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 38491, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 38521, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 38553, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 38583, 0x00001C02 }, /* GL_SELECT */
+ { 38593, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 38621, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 38646, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 38662, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
+ { 38682, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
+ { 38706, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 38733, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 38764, 0x0000150F }, /* GL_SET */
+ { 38771, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
+ { 38796, 0x00008DFA }, /* GL_SHADER_COMPILER */
+ { 38815, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 38836, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 38860, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 38875, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 38890, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 38918, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 38941, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 38971, 0x00001601 }, /* GL_SHININESS */
+ { 38984, 0x00001402 }, /* GL_SHORT */
+ { 38993, 0x00009119 }, /* GL_SIGNALED */
+ { 39005, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 39026, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 39042, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 39062, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 39081, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 39095, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 39110, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 39132, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 39152, 0x00001D01 }, /* GL_SMOOTH */
+ { 39162, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 39195, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 39222, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 39255, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 39282, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 39299, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 39320, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 39341, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 39356, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 39375, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 39394, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 39411, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 39432, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 39453, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 39468, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 39487, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 39506, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 39523, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 39544, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 39565, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 39580, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 39599, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 39618, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 39638, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 39656, 0x00001202 }, /* GL_SPECULAR */
+ { 39668, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 39682, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 39697, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 39715, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 39732, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 39746, 0x00008580 }, /* GL_SRC0_RGB */
+ { 39758, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 39772, 0x00008581 }, /* GL_SRC1_RGB */
+ { 39784, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 39798, 0x00008582 }, /* GL_SRC2_RGB */
+ { 39810, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 39823, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 39845, 0x00000300 }, /* GL_SRC_COLOR */
+ { 39858, 0x00008C40 }, /* GL_SRGB */
+ { 39866, 0x00008C41 }, /* GL_SRGB8 */
+ { 39875, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 39891, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 39905, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 39923, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 39942, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 39957, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 39976, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 39991, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 40010, 0x000088E5 }, /* GL_STATIC_READ */
+ { 40025, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 40044, 0x00001802 }, /* GL_STENCIL */
+ { 40055, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 40077, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 40103, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
+ { 40129, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 40150, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 40175, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 40196, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 40221, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 40253, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 40289, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 40321, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 40357, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 40377, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 40404, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 40430, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 40446, 0x00008224 }, /* GL_STENCIL_BUFFER */
+ { 40464, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 40486, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 40509, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 40525, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 40541, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 40558, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
+ { 40576, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
+ { 40595, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 40618, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 40640, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
+ { 40662, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
+ { 40680, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 40702, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
+ { 40724, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
+ { 40742, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 40764, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
+ { 40786, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 40807, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 40834, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 40861, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 40876, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 40892, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 40921, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 40943, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 40964, 0x00000C33 }, /* GL_STEREO */
+ { 40974, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 40998, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 41023, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 41047, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 41062, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 41081, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 41096, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 41115, 0x000088E1 }, /* GL_STREAM_READ */
+ { 41130, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 41149, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 41166, 0x000084E7 }, /* GL_SUBTRACT */
+ { 41178, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 41194, 0x00009113 }, /* GL_SYNC_CONDITION */
+ { 41212, 0x00009116 }, /* GL_SYNC_FENCE */
+ { 41226, 0x00009115 }, /* GL_SYNC_FLAGS */
+ { 41240, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
+ { 41267, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ { 41297, 0x00009114 }, /* GL_SYNC_STATUS */
+ { 41312, 0x00002001 }, /* GL_T */
+ { 41317, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 41332, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 41351, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 41367, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 41382, 0x00002A27 }, /* GL_T2F_V3F */
+ { 41393, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 41412, 0x00002A28 }, /* GL_T4F_V4F */
+ { 41423, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 41446, 0x00001702 }, /* GL_TEXTURE */
+ { 41457, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 41469, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 41485, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 41497, 0x000084CA }, /* GL_TEXTURE10 */
+ { 41510, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 41527, 0x000084CB }, /* GL_TEXTURE11 */
+ { 41540, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 41557, 0x000084CC }, /* GL_TEXTURE12 */
+ { 41570, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 41587, 0x000084CD }, /* GL_TEXTURE13 */
+ { 41600, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 41617, 0x000084CE }, /* GL_TEXTURE14 */
+ { 41630, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 41647, 0x000084CF }, /* GL_TEXTURE15 */
+ { 41660, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 41677, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 41690, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 41707, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 41720, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 41737, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 41750, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 41767, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 41780, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 41797, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 41813, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 41825, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 41838, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 41855, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 41868, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 41885, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 41898, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 41915, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 41928, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 41945, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 41958, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 41975, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 41988, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 42005, 0x000084DA }, /* GL_TEXTURE26 */
+ { 42018, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 42035, 0x000084DB }, /* GL_TEXTURE27 */
+ { 42048, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 42065, 0x000084DC }, /* GL_TEXTURE28 */
+ { 42078, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 42095, 0x000084DD }, /* GL_TEXTURE29 */
+ { 42108, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 42125, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 42141, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 42153, 0x000084DE }, /* GL_TEXTURE30 */
+ { 42166, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 42183, 0x000084DF }, /* GL_TEXTURE31 */
+ { 42196, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 42213, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 42229, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 42241, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 42257, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 42269, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 42285, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 42297, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 42313, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 42325, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 42341, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 42353, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 42369, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 42381, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 42397, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 42411, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
+ { 42431, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 42455, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 42469, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
+ { 42489, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 42513, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 42527, 0x0000806F }, /* GL_TEXTURE_3D_OES */
+ { 42545, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 42567, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 42593, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 42615, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 42637, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ { 42665, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 42697, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 42719, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ { 42747, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 42779, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 42801, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
+ { 42827, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
+ { 42853, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 42881, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 42913, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
+ { 42945, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
+ { 42974, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 43007, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 43039, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 43054, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 43075, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 43100, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 43118, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 43142, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
+ { 43160, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ { 43197, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
+ { 43222, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 43253, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 43283, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 43313, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 43348, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 43379, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 43417, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 43444, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 43476, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 43510, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 43534, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 43562, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 43586, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 43614, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 43647, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 43671, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 43693, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 43715, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 43741, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 43775, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 43808, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 43845, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 43873, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 43905, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 43928, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 43966, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 44008, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 44039, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 44067, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 44097, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 44125, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
+ { 44150, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 44170, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 44194, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 44225, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 44260, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
+ { 44295, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 44326, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 44361, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
+ { 44396, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 44427, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 44462, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
+ { 44497, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
+ { 44521, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 44552, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 44587, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
+ { 44622, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 44653, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 44688, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
+ { 44723, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 44754, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 44789, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
+ { 44824, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 44853, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 44870, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 44892, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 44918, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 44933, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 44954, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 44974, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 45000, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
+ { 45030, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 45050, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
+ { 45074, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 45091, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 45108, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 45125, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
+ { 45148, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 45165, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 45190, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 45212, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 45238, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 45256, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 45282, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 45308, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 45338, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 45365, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 45390, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 45410, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 45434, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 45461, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 45488, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 45515, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 45541, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 45571, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 45593, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 45611, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ { 45651, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 45681, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 45709, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 45737, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 45765, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 45786, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 45805, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 45827, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 45846, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 45866, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 45896, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 45927, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
+ { 45948, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 45973, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 45997, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 46017, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 46041, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 46061, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
+ { 46084, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 46107, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 46131, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
+ { 46159, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 46189, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 46214, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 46248, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 46265, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 46283, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
+ { 46305, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 46323, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 46341, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
+ { 46360, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 46380, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 46399, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 46428, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 46445, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
+ { 46467, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ { 46497, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ { 46526, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ { 46562, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ { 46599, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
+ { 46640, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
+ { 46673, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ { 46707, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
+ { 46745, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ { 46781, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ { 46815, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
+ { 46853, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ { 46888, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
+ { 46927, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ { 46968, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
+ { 47013, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ { 47044, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
+ { 47079, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ { 47120, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
+ { 47165, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 47191, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 47221, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 47253, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 47283, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 47317, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 47333, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 47364, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 47399, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 47427, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 47459, 0x00000004 }, /* GL_TRIANGLES */
+ { 47472, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
+ { 47495, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
+ { 47522, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 47538, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 47559, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 47577, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ { 47605, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
+ { 47637, 0x00000001 }, /* GL_TRUE */
+ { 47645, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
+ { 47664, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 47684, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 47707, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 47727, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 47748, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 47770, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 47792, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 47812, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 47833, 0x00009118 }, /* GL_UNSIGNALED */
+ { 47847, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 47864, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 47891, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 47914, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 47930, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ { 47962, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 47989, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ { 48020, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 48041, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
+ { 48066, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 48090, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
+ { 48115, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 48146, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
+ { 48181, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ { 48209, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 48233, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 48261, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ { 48288, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ { 48321, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
+ { 48358, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
+ { 48389, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ { 48416, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ { 48449, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
+ { 48486, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
+ { 48517, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ { 48549, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
+ { 48585, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ { 48612, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
+ { 48643, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ { 48674, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
+ { 48709, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ { 48738, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
+ { 48771, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
+ { 48792, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
+ { 48817, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
+ { 48838, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
+ { 48863, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
+ { 48884, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
+ { 48909, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 48932, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 48950, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 48980, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
+ { 49014, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 49040, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 49070, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
+ { 49104, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 49130, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 49154, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 49182, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 49210, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 49237, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 49269, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 49300, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 49314, 0x00002A20 }, /* GL_V2F */
+ { 49321, 0x00002A21 }, /* GL_V3F */
+ { 49328, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 49347, 0x00001F00 }, /* GL_VENDOR */
+ { 49357, 0x00001F02 }, /* GL_VERSION */
+ { 49368, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 49384, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 49408, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 49438, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 49469, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 49504, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 49528, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 49549, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 49572, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 49593, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 49620, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 49648, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 49676, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 49704, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 49732, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 49760, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 49788, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 49815, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 49842, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 49869, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 49896, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 49923, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 49950, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 49977, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 50004, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 50031, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 50069, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 50111, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ { 50146, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 50177, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 50212, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ { 50243, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
+ { 50278, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 50312, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 50350, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 50381, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 50416, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 50444, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 50476, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 50506, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 50540, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 50568, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 50600, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 50620, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 50642, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 50671, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 50692, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 50721, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 50754, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 50786, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 50813, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 50844, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 50874, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 50891, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 50912, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 50939, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 50951, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 50967, 0x00008A1A }, /* GL_VOLATILE_APPLE */
+ { 50985, 0x0000911D }, /* GL_WAIT_FAILED */
+ { 51000, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 51020, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 51051, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 51086, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
+ { 51121, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
+ { 51141, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 51169, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
+ { 51197, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 51222, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
+ { 51247, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 51274, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
+ { 51301, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 51326, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
+ { 51351, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 51375, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 51394, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 51408, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 51426, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
+ { 51444, 0x00001506 }, /* GL_XOR */
+ { 51451, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 51470, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 51484, 0x00000000 }, /* GL_ZERO */
+ { 51492, 0x00000D16 }, /* GL_ZOOM_X */
+ { 51502, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1552] =
+static const unsigned reduced_enums[1555] =
{
- 535, /* GL_FALSE */
- 827, /* GL_LINES */
- 831, /* GL_LINE_LOOP */
- 838, /* GL_LINE_STRIP */
- 2135, /* GL_TRIANGLES */
- 2140, /* GL_TRIANGLE_STRIP */
- 2138, /* GL_TRIANGLE_FAN */
- 1507, /* GL_QUADS */
- 1511, /* GL_QUAD_STRIP */
- 1378, /* GL_POLYGON */
- 828, /* GL_LINES_ADJACENCY */
- 839, /* GL_LINE_STRIP_ADJACENCY */
- 2136, /* GL_TRIANGLES_ADJACENCY */
- 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */
- 1390, /* GL_POLYGON_STIPPLE_BIT */
- 1333, /* GL_PIXEL_MODE_BIT */
- 814, /* GL_LIGHTING_BIT */
- 568, /* GL_FOG_BIT */
+ 538, /* GL_FALSE */
+ 831, /* GL_LINES */
+ 835, /* GL_LINE_LOOP */
+ 842, /* GL_LINE_STRIP */
+ 2140, /* GL_TRIANGLES */
+ 2145, /* GL_TRIANGLE_STRIP */
+ 2143, /* GL_TRIANGLE_FAN */
+ 1511, /* GL_QUADS */
+ 1515, /* GL_QUAD_STRIP */
+ 1382, /* GL_POLYGON */
+ 832, /* GL_LINES_ADJACENCY */
+ 843, /* GL_LINE_STRIP_ADJACENCY */
+ 2141, /* GL_TRIANGLES_ADJACENCY */
+ 2146, /* GL_TRIANGLE_STRIP_ADJACENCY */
+ 1394, /* GL_POLYGON_STIPPLE_BIT */
+ 1337, /* GL_PIXEL_MODE_BIT */
+ 818, /* GL_LIGHTING_BIT */
+ 572, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 850, /* GL_LOAD */
- 1596, /* GL_RETURN */
- 1200, /* GL_MULT */
+ 854, /* GL_LOAD */
+ 1600, /* GL_RETURN */
+ 1204, /* GL_MULT */
24, /* GL_ADD */
- 1216, /* GL_NEVER */
- 804, /* GL_LESS */
- 525, /* GL_EQUAL */
- 803, /* GL_LEQUAL */
- 691, /* GL_GREATER */
- 1233, /* GL_NOTEQUAL */
- 690, /* GL_GEQUAL */
+ 1220, /* GL_NEVER */
+ 808, /* GL_LESS */
+ 528, /* GL_EQUAL */
+ 807, /* GL_LEQUAL */
+ 695, /* GL_GREATER */
+ 1237, /* GL_NOTEQUAL */
+ 694, /* GL_GEQUAL */
55, /* GL_ALWAYS */
- 1803, /* GL_SRC_COLOR */
- 1266, /* GL_ONE_MINUS_SRC_COLOR */
- 1801, /* GL_SRC_ALPHA */
- 1265, /* GL_ONE_MINUS_SRC_ALPHA */
- 504, /* GL_DST_ALPHA */
- 1263, /* GL_ONE_MINUS_DST_ALPHA */
- 505, /* GL_DST_COLOR */
- 1264, /* GL_ONE_MINUS_DST_COLOR */
- 1802, /* GL_SRC_ALPHA_SATURATE */
- 667, /* GL_FRONT_LEFT */
- 668, /* GL_FRONT_RIGHT */
+ 1808, /* GL_SRC_COLOR */
+ 1270, /* GL_ONE_MINUS_SRC_COLOR */
+ 1806, /* GL_SRC_ALPHA */
+ 1269, /* GL_ONE_MINUS_SRC_ALPHA */
+ 507, /* GL_DST_ALPHA */
+ 1267, /* GL_ONE_MINUS_DST_ALPHA */
+ 508, /* GL_DST_COLOR */
+ 1268, /* GL_ONE_MINUS_DST_COLOR */
+ 1807, /* GL_SRC_ALPHA_SATURATE */
+ 671, /* GL_FRONT_LEFT */
+ 672, /* GL_FRONT_RIGHT */
77, /* GL_BACK_LEFT */
78, /* GL_BACK_RIGHT */
- 664, /* GL_FRONT */
+ 668, /* GL_FRONT */
76, /* GL_BACK */
- 802, /* GL_LEFT */
- 1685, /* GL_RIGHT */
- 665, /* GL_FRONT_AND_BACK */
+ 806, /* GL_LEFT */
+ 1690, /* GL_RIGHT */
+ 669, /* GL_FRONT_AND_BACK */
71, /* GL_AUX0 */
72, /* GL_AUX1 */
73, /* GL_AUX2 */
74, /* GL_AUX3 */
- 790, /* GL_INVALID_ENUM */
- 795, /* GL_INVALID_VALUE */
- 794, /* GL_INVALID_OPERATION */
- 1808, /* GL_STACK_OVERFLOW */
- 1809, /* GL_STACK_UNDERFLOW */
- 1291, /* GL_OUT_OF_MEMORY */
- 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ 794, /* GL_INVALID_ENUM */
+ 799, /* GL_INVALID_VALUE */
+ 798, /* GL_INVALID_OPERATION */
+ 1813, /* GL_STACK_OVERFLOW */
+ 1814, /* GL_STACK_UNDERFLOW */
+ 1295, /* GL_OUT_OF_MEMORY */
+ 795, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1311, /* GL_PASS_THROUGH_TOKEN */
- 1377, /* GL_POINT_TOKEN */
- 841, /* GL_LINE_TOKEN */
- 1391, /* GL_POLYGON_TOKEN */
+ 1315, /* GL_PASS_THROUGH_TOKEN */
+ 1381, /* GL_POINT_TOKEN */
+ 845, /* GL_LINE_TOKEN */
+ 1395, /* GL_POLYGON_TOKEN */
87, /* GL_BITMAP_TOKEN */
- 503, /* GL_DRAW_PIXEL_TOKEN */
- 349, /* GL_COPY_PIXEL_TOKEN */
- 832, /* GL_LINE_RESET_TOKEN */
- 528, /* GL_EXP */
- 529, /* GL_EXP2 */
- 386, /* GL_CW */
+ 506, /* GL_DRAW_PIXEL_TOKEN */
+ 352, /* GL_COPY_PIXEL_TOKEN */
+ 836, /* GL_LINE_RESET_TOKEN */
+ 531, /* GL_EXP */
+ 532, /* GL_EXP2 */
+ 389, /* GL_CW */
154, /* GL_CCW */
- 184, /* GL_COEFF */
- 1288, /* GL_ORDER */
- 440, /* GL_DOMAIN */
- 359, /* GL_CURRENT_COLOR */
- 362, /* GL_CURRENT_INDEX */
- 368, /* GL_CURRENT_NORMAL */
- 382, /* GL_CURRENT_TEXTURE_COORDS */
- 374, /* GL_CURRENT_RASTER_COLOR */
- 376, /* GL_CURRENT_RASTER_INDEX */
- 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 377, /* GL_CURRENT_RASTER_POSITION */
- 378, /* GL_CURRENT_RASTER_POSITION_VALID */
- 375, /* GL_CURRENT_RASTER_DISTANCE */
- 1369, /* GL_POINT_SMOOTH */
- 1353, /* GL_POINT_SIZE */
- 1368, /* GL_POINT_SIZE_RANGE */
- 1359, /* GL_POINT_SIZE_GRANULARITY */
- 833, /* GL_LINE_SMOOTH */
- 842, /* GL_LINE_WIDTH */
- 844, /* GL_LINE_WIDTH_RANGE */
- 843, /* GL_LINE_WIDTH_GRANULARITY */
- 835, /* GL_LINE_STIPPLE */
- 836, /* GL_LINE_STIPPLE_PATTERN */
- 837, /* GL_LINE_STIPPLE_REPEAT */
- 849, /* GL_LIST_MODE */
- 1056, /* GL_MAX_LIST_NESTING */
- 846, /* GL_LIST_BASE */
- 848, /* GL_LIST_INDEX */
- 1380, /* GL_POLYGON_MODE */
- 1387, /* GL_POLYGON_SMOOTH */
- 1389, /* GL_POLYGON_STIPPLE */
- 514, /* GL_EDGE_FLAG */
- 352, /* GL_CULL_FACE */
- 353, /* GL_CULL_FACE_MODE */
- 666, /* GL_FRONT_FACE */
- 813, /* GL_LIGHTING */
- 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 819, /* GL_LIGHT_MODEL_TWO_SIDE */
- 815, /* GL_LIGHT_MODEL_AMBIENT */
- 1750, /* GL_SHADE_MODEL */
- 232, /* GL_COLOR_MATERIAL_FACE */
- 233, /* GL_COLOR_MATERIAL_PARAMETER */
- 231, /* GL_COLOR_MATERIAL */
- 567, /* GL_FOG */
- 589, /* GL_FOG_INDEX */
- 585, /* GL_FOG_DENSITY */
- 593, /* GL_FOG_START */
- 587, /* GL_FOG_END */
- 590, /* GL_FOG_MODE */
- 569, /* GL_FOG_COLOR */
- 425, /* GL_DEPTH_RANGE */
- 434, /* GL_DEPTH_TEST */
- 437, /* GL_DEPTH_WRITEMASK */
- 410, /* GL_DEPTH_CLEAR_VALUE */
- 424, /* GL_DEPTH_FUNC */
+ 187, /* GL_COEFF */
+ 1292, /* GL_ORDER */
+ 443, /* GL_DOMAIN */
+ 362, /* GL_CURRENT_COLOR */
+ 365, /* GL_CURRENT_INDEX */
+ 371, /* GL_CURRENT_NORMAL */
+ 385, /* GL_CURRENT_TEXTURE_COORDS */
+ 377, /* GL_CURRENT_RASTER_COLOR */
+ 379, /* GL_CURRENT_RASTER_INDEX */
+ 383, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 380, /* GL_CURRENT_RASTER_POSITION */
+ 381, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 378, /* GL_CURRENT_RASTER_DISTANCE */
+ 1373, /* GL_POINT_SMOOTH */
+ 1357, /* GL_POINT_SIZE */
+ 1372, /* GL_POINT_SIZE_RANGE */
+ 1363, /* GL_POINT_SIZE_GRANULARITY */
+ 837, /* GL_LINE_SMOOTH */
+ 846, /* GL_LINE_WIDTH */
+ 848, /* GL_LINE_WIDTH_RANGE */
+ 847, /* GL_LINE_WIDTH_GRANULARITY */
+ 839, /* GL_LINE_STIPPLE */
+ 840, /* GL_LINE_STIPPLE_PATTERN */
+ 841, /* GL_LINE_STIPPLE_REPEAT */
+ 853, /* GL_LIST_MODE */
+ 1060, /* GL_MAX_LIST_NESTING */
+ 850, /* GL_LIST_BASE */
+ 852, /* GL_LIST_INDEX */
+ 1384, /* GL_POLYGON_MODE */
+ 1391, /* GL_POLYGON_SMOOTH */
+ 1393, /* GL_POLYGON_STIPPLE */
+ 517, /* GL_EDGE_FLAG */
+ 355, /* GL_CULL_FACE */
+ 356, /* GL_CULL_FACE_MODE */
+ 670, /* GL_FRONT_FACE */
+ 817, /* GL_LIGHTING */
+ 822, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 823, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 819, /* GL_LIGHT_MODEL_AMBIENT */
+ 1755, /* GL_SHADE_MODEL */
+ 235, /* GL_COLOR_MATERIAL_FACE */
+ 236, /* GL_COLOR_MATERIAL_PARAMETER */
+ 234, /* GL_COLOR_MATERIAL */
+ 571, /* GL_FOG */
+ 593, /* GL_FOG_INDEX */
+ 589, /* GL_FOG_DENSITY */
+ 597, /* GL_FOG_START */
+ 591, /* GL_FOG_END */
+ 594, /* GL_FOG_MODE */
+ 573, /* GL_FOG_COLOR */
+ 428, /* GL_DEPTH_RANGE */
+ 437, /* GL_DEPTH_TEST */
+ 440, /* GL_DEPTH_WRITEMASK */
+ 413, /* GL_DEPTH_CLEAR_VALUE */
+ 427, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1853, /* GL_STENCIL_TEST */
- 1834, /* GL_STENCIL_CLEAR_VALUE */
- 1836, /* GL_STENCIL_FUNC */
- 1855, /* GL_STENCIL_VALUE_MASK */
- 1835, /* GL_STENCIL_FAIL */
- 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1851, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1852, /* GL_STENCIL_REF */
- 1856, /* GL_STENCIL_WRITEMASK */
- 1006, /* GL_MATRIX_MODE */
- 1222, /* GL_NORMALIZE */
- 2267, /* GL_VIEWPORT */
- 1195, /* GL_MODELVIEW_STACK_DEPTH */
- 1481, /* GL_PROJECTION_STACK_DEPTH */
- 2089, /* GL_TEXTURE_STACK_DEPTH */
- 1192, /* GL_MODELVIEW_MATRIX */
- 1479, /* GL_PROJECTION_MATRIX */
- 2069, /* GL_TEXTURE_MATRIX */
+ 1858, /* GL_STENCIL_TEST */
+ 1839, /* GL_STENCIL_CLEAR_VALUE */
+ 1841, /* GL_STENCIL_FUNC */
+ 1860, /* GL_STENCIL_VALUE_MASK */
+ 1840, /* GL_STENCIL_FAIL */
+ 1855, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1856, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1857, /* GL_STENCIL_REF */
+ 1861, /* GL_STENCIL_WRITEMASK */
+ 1010, /* GL_MATRIX_MODE */
+ 1226, /* GL_NORMALIZE */
+ 2272, /* GL_VIEWPORT */
+ 1199, /* GL_MODELVIEW_STACK_DEPTH */
+ 1485, /* GL_PROJECTION_STACK_DEPTH */
+ 2094, /* GL_TEXTURE_STACK_DEPTH */
+ 1196, /* GL_MODELVIEW_MATRIX */
+ 1483, /* GL_PROJECTION_MATRIX */
+ 2074, /* GL_TEXTURE_MATRIX */
69, /* GL_ATTRIB_STACK_DEPTH */
- 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
51, /* GL_ALPHA_TEST */
52, /* GL_ALPHA_TEST_FUNC */
53, /* GL_ALPHA_TEST_REF */
- 439, /* GL_DITHER */
+ 442, /* GL_DITHER */
91, /* GL_BLEND_DST */
105, /* GL_BLEND_SRC */
88, /* GL_BLEND */
- 852, /* GL_LOGIC_OP_MODE */
- 739, /* GL_INDEX_LOGIC_OP */
- 230, /* GL_COLOR_LOGIC_OP */
+ 856, /* GL_LOGIC_OP_MODE */
+ 743, /* GL_INDEX_LOGIC_OP */
+ 233, /* GL_COLOR_LOGIC_OP */
75, /* GL_AUX_BUFFERS */
- 450, /* GL_DRAW_BUFFER */
- 1534, /* GL_READ_BUFFER */
- 1727, /* GL_SCISSOR_BOX */
- 1728, /* GL_SCISSOR_TEST */
- 738, /* GL_INDEX_CLEAR_VALUE */
- 743, /* GL_INDEX_WRITEMASK */
- 227, /* GL_COLOR_CLEAR_VALUE */
- 269, /* GL_COLOR_WRITEMASK */
- 740, /* GL_INDEX_MODE */
- 1674, /* GL_RGBA_MODE */
- 449, /* GL_DOUBLEBUFFER */
- 1857, /* GL_STEREO */
- 1588, /* GL_RENDER_MODE */
- 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1370, /* GL_POINT_SMOOTH_HINT */
- 834, /* GL_LINE_SMOOTH_HINT */
- 1388, /* GL_POLYGON_SMOOTH_HINT */
- 588, /* GL_FOG_HINT */
- 2049, /* GL_TEXTURE_GEN_S */
- 2051, /* GL_TEXTURE_GEN_T */
- 2048, /* GL_TEXTURE_GEN_R */
- 2047, /* GL_TEXTURE_GEN_Q */
- 1325, /* GL_PIXEL_MAP_I_TO_I */
- 1331, /* GL_PIXEL_MAP_S_TO_S */
- 1327, /* GL_PIXEL_MAP_I_TO_R */
- 1323, /* GL_PIXEL_MAP_I_TO_G */
- 1321, /* GL_PIXEL_MAP_I_TO_B */
- 1319, /* GL_PIXEL_MAP_I_TO_A */
- 1329, /* GL_PIXEL_MAP_R_TO_R */
- 1317, /* GL_PIXEL_MAP_G_TO_G */
- 1315, /* GL_PIXEL_MAP_B_TO_B */
- 1313, /* GL_PIXEL_MAP_A_TO_A */
- 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 2152, /* GL_UNPACK_SWAP_BYTES */
- 2147, /* GL_UNPACK_LSB_FIRST */
- 2148, /* GL_UNPACK_ROW_LENGTH */
- 2151, /* GL_UNPACK_SKIP_ROWS */
- 2150, /* GL_UNPACK_SKIP_PIXELS */
- 2145, /* GL_UNPACK_ALIGNMENT */
- 1300, /* GL_PACK_SWAP_BYTES */
- 1295, /* GL_PACK_LSB_FIRST */
- 1296, /* GL_PACK_ROW_LENGTH */
- 1299, /* GL_PACK_SKIP_ROWS */
- 1298, /* GL_PACK_SKIP_PIXELS */
- 1292, /* GL_PACK_ALIGNMENT */
- 947, /* GL_MAP_COLOR */
- 952, /* GL_MAP_STENCIL */
- 742, /* GL_INDEX_SHIFT */
- 741, /* GL_INDEX_OFFSET */
- 1550, /* GL_RED_SCALE */
- 1546, /* GL_RED_BIAS */
- 2293, /* GL_ZOOM_X */
- 2294, /* GL_ZOOM_Y */
- 697, /* GL_GREEN_SCALE */
- 693, /* GL_GREEN_BIAS */
+ 453, /* GL_DRAW_BUFFER */
+ 1538, /* GL_READ_BUFFER */
+ 1732, /* GL_SCISSOR_BOX */
+ 1733, /* GL_SCISSOR_TEST */
+ 742, /* GL_INDEX_CLEAR_VALUE */
+ 747, /* GL_INDEX_WRITEMASK */
+ 230, /* GL_COLOR_CLEAR_VALUE */
+ 272, /* GL_COLOR_WRITEMASK */
+ 744, /* GL_INDEX_MODE */
+ 1679, /* GL_RGBA_MODE */
+ 452, /* GL_DOUBLEBUFFER */
+ 1862, /* GL_STEREO */
+ 1592, /* GL_RENDER_MODE */
+ 1316, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1374, /* GL_POINT_SMOOTH_HINT */
+ 838, /* GL_LINE_SMOOTH_HINT */
+ 1392, /* GL_POLYGON_SMOOTH_HINT */
+ 592, /* GL_FOG_HINT */
+ 2054, /* GL_TEXTURE_GEN_S */
+ 2056, /* GL_TEXTURE_GEN_T */
+ 2053, /* GL_TEXTURE_GEN_R */
+ 2052, /* GL_TEXTURE_GEN_Q */
+ 1329, /* GL_PIXEL_MAP_I_TO_I */
+ 1335, /* GL_PIXEL_MAP_S_TO_S */
+ 1331, /* GL_PIXEL_MAP_I_TO_R */
+ 1327, /* GL_PIXEL_MAP_I_TO_G */
+ 1325, /* GL_PIXEL_MAP_I_TO_B */
+ 1323, /* GL_PIXEL_MAP_I_TO_A */
+ 1333, /* GL_PIXEL_MAP_R_TO_R */
+ 1321, /* GL_PIXEL_MAP_G_TO_G */
+ 1319, /* GL_PIXEL_MAP_B_TO_B */
+ 1317, /* GL_PIXEL_MAP_A_TO_A */
+ 1330, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1336, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1332, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1328, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1326, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1324, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1334, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1322, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1320, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1318, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 2157, /* GL_UNPACK_SWAP_BYTES */
+ 2152, /* GL_UNPACK_LSB_FIRST */
+ 2153, /* GL_UNPACK_ROW_LENGTH */
+ 2156, /* GL_UNPACK_SKIP_ROWS */
+ 2155, /* GL_UNPACK_SKIP_PIXELS */
+ 2150, /* GL_UNPACK_ALIGNMENT */
+ 1304, /* GL_PACK_SWAP_BYTES */
+ 1299, /* GL_PACK_LSB_FIRST */
+ 1300, /* GL_PACK_ROW_LENGTH */
+ 1303, /* GL_PACK_SKIP_ROWS */
+ 1302, /* GL_PACK_SKIP_PIXELS */
+ 1296, /* GL_PACK_ALIGNMENT */
+ 951, /* GL_MAP_COLOR */
+ 956, /* GL_MAP_STENCIL */
+ 746, /* GL_INDEX_SHIFT */
+ 745, /* GL_INDEX_OFFSET */
+ 1554, /* GL_RED_SCALE */
+ 1550, /* GL_RED_BIAS */
+ 2298, /* GL_ZOOM_X */
+ 2299, /* GL_ZOOM_Y */
+ 701, /* GL_GREEN_SCALE */
+ 697, /* GL_GREEN_BIAS */
115, /* GL_BLUE_SCALE */
111, /* GL_BLUE_BIAS */
50, /* GL_ALPHA_SCALE */
47, /* GL_ALPHA_BIAS */
- 426, /* GL_DEPTH_SCALE */
- 402, /* GL_DEPTH_BIAS */
- 1038, /* GL_MAX_EVAL_ORDER */
- 1055, /* GL_MAX_LIGHTS */
- 1018, /* GL_MAX_CLIP_DISTANCES */
- 1110, /* GL_MAX_TEXTURE_SIZE */
- 1062, /* GL_MAX_PIXEL_MAP_TABLE */
- 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 1059, /* GL_MAX_NAME_STACK_DEPTH */
- 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 1137, /* GL_MAX_VIEWPORT_DIMS */
- 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1867, /* GL_SUBPIXEL_BITS */
- 737, /* GL_INDEX_BITS */
- 1547, /* GL_RED_BITS */
- 694, /* GL_GREEN_BITS */
+ 429, /* GL_DEPTH_SCALE */
+ 405, /* GL_DEPTH_BIAS */
+ 1042, /* GL_MAX_EVAL_ORDER */
+ 1059, /* GL_MAX_LIGHTS */
+ 1022, /* GL_MAX_CLIP_DISTANCES */
+ 1114, /* GL_MAX_TEXTURE_SIZE */
+ 1066, /* GL_MAX_PIXEL_MAP_TABLE */
+ 1018, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 1062, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 1063, /* GL_MAX_NAME_STACK_DEPTH */
+ 1094, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 1115, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 1141, /* GL_MAX_VIEWPORT_DIMS */
+ 1019, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1872, /* GL_SUBPIXEL_BITS */
+ 741, /* GL_INDEX_BITS */
+ 1551, /* GL_RED_BITS */
+ 698, /* GL_GREEN_BITS */
112, /* GL_BLUE_BITS */
48, /* GL_ALPHA_BITS */
- 403, /* GL_DEPTH_BITS */
- 1831, /* GL_STENCIL_BITS */
+ 406, /* GL_DEPTH_BITS */
+ 1836, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 1209, /* GL_NAME_STACK_DEPTH */
+ 1213, /* GL_NAME_STACK_DEPTH */
70, /* GL_AUTO_NORMAL */
- 893, /* GL_MAP1_COLOR_4 */
- 896, /* GL_MAP1_INDEX */
- 897, /* GL_MAP1_NORMAL */
- 898, /* GL_MAP1_TEXTURE_COORD_1 */
- 899, /* GL_MAP1_TEXTURE_COORD_2 */
- 900, /* GL_MAP1_TEXTURE_COORD_3 */
- 901, /* GL_MAP1_TEXTURE_COORD_4 */
- 902, /* GL_MAP1_VERTEX_3 */
- 903, /* GL_MAP1_VERTEX_4 */
- 920, /* GL_MAP2_COLOR_4 */
- 923, /* GL_MAP2_INDEX */
- 924, /* GL_MAP2_NORMAL */
- 925, /* GL_MAP2_TEXTURE_COORD_1 */
- 926, /* GL_MAP2_TEXTURE_COORD_2 */
- 927, /* GL_MAP2_TEXTURE_COORD_3 */
- 928, /* GL_MAP2_TEXTURE_COORD_4 */
- 929, /* GL_MAP2_VERTEX_3 */
- 930, /* GL_MAP2_VERTEX_4 */
- 894, /* GL_MAP1_GRID_DOMAIN */
- 895, /* GL_MAP1_GRID_SEGMENTS */
- 921, /* GL_MAP2_GRID_DOMAIN */
- 922, /* GL_MAP2_GRID_SEGMENTS */
- 1950, /* GL_TEXTURE_1D */
- 1953, /* GL_TEXTURE_2D */
- 538, /* GL_FEEDBACK_BUFFER_POINTER */
- 539, /* GL_FEEDBACK_BUFFER_SIZE */
- 540, /* GL_FEEDBACK_BUFFER_TYPE */
- 1737, /* GL_SELECTION_BUFFER_POINTER */
- 1738, /* GL_SELECTION_BUFFER_SIZE */
- 2095, /* GL_TEXTURE_WIDTH */
- 2055, /* GL_TEXTURE_HEIGHT */
- 1999, /* GL_TEXTURE_COMPONENTS */
- 1980, /* GL_TEXTURE_BORDER_COLOR */
- 1979, /* GL_TEXTURE_BORDER */
- 441, /* GL_DONT_CARE */
- 536, /* GL_FASTEST */
- 1217, /* GL_NICEST */
+ 897, /* GL_MAP1_COLOR_4 */
+ 900, /* GL_MAP1_INDEX */
+ 901, /* GL_MAP1_NORMAL */
+ 902, /* GL_MAP1_TEXTURE_COORD_1 */
+ 903, /* GL_MAP1_TEXTURE_COORD_2 */
+ 904, /* GL_MAP1_TEXTURE_COORD_3 */
+ 905, /* GL_MAP1_TEXTURE_COORD_4 */
+ 906, /* GL_MAP1_VERTEX_3 */
+ 907, /* GL_MAP1_VERTEX_4 */
+ 924, /* GL_MAP2_COLOR_4 */
+ 927, /* GL_MAP2_INDEX */
+ 928, /* GL_MAP2_NORMAL */
+ 929, /* GL_MAP2_TEXTURE_COORD_1 */
+ 930, /* GL_MAP2_TEXTURE_COORD_2 */
+ 931, /* GL_MAP2_TEXTURE_COORD_3 */
+ 932, /* GL_MAP2_TEXTURE_COORD_4 */
+ 933, /* GL_MAP2_VERTEX_3 */
+ 934, /* GL_MAP2_VERTEX_4 */
+ 898, /* GL_MAP1_GRID_DOMAIN */
+ 899, /* GL_MAP1_GRID_SEGMENTS */
+ 925, /* GL_MAP2_GRID_DOMAIN */
+ 926, /* GL_MAP2_GRID_SEGMENTS */
+ 1955, /* GL_TEXTURE_1D */
+ 1958, /* GL_TEXTURE_2D */
+ 541, /* GL_FEEDBACK_BUFFER_POINTER */
+ 542, /* GL_FEEDBACK_BUFFER_SIZE */
+ 543, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1742, /* GL_SELECTION_BUFFER_POINTER */
+ 1743, /* GL_SELECTION_BUFFER_SIZE */
+ 2100, /* GL_TEXTURE_WIDTH */
+ 2060, /* GL_TEXTURE_HEIGHT */
+ 2004, /* GL_TEXTURE_COMPONENTS */
+ 1985, /* GL_TEXTURE_BORDER_COLOR */
+ 1984, /* GL_TEXTURE_BORDER */
+ 444, /* GL_DONT_CARE */
+ 539, /* GL_FASTEST */
+ 1221, /* GL_NICEST */
56, /* GL_AMBIENT */
- 438, /* GL_DIFFUSE */
- 1790, /* GL_SPECULAR */
- 1392, /* GL_POSITION */
- 1793, /* GL_SPOT_DIRECTION */
- 1794, /* GL_SPOT_EXPONENT */
- 1792, /* GL_SPOT_CUTOFF */
- 317, /* GL_CONSTANT_ATTENUATION */
- 822, /* GL_LINEAR_ATTENUATION */
- 1506, /* GL_QUADRATIC_ATTENUATION */
- 284, /* GL_COMPILE */
- 285, /* GL_COMPILE_AND_EXECUTE */
+ 441, /* GL_DIFFUSE */
+ 1795, /* GL_SPECULAR */
+ 1396, /* GL_POSITION */
+ 1798, /* GL_SPOT_DIRECTION */
+ 1799, /* GL_SPOT_EXPONENT */
+ 1797, /* GL_SPOT_CUTOFF */
+ 320, /* GL_CONSTANT_ATTENUATION */
+ 826, /* GL_LINEAR_ATTENUATION */
+ 1510, /* GL_QUADRATIC_ATTENUATION */
+ 287, /* GL_COMPILE */
+ 288, /* GL_COMPILE_AND_EXECUTE */
149, /* GL_BYTE */
- 2154, /* GL_UNSIGNED_BYTE */
- 1755, /* GL_SHORT */
- 2193, /* GL_UNSIGNED_SHORT */
- 745, /* GL_INT */
- 2157, /* GL_UNSIGNED_INT */
- 548, /* GL_FLOAT */
+ 2159, /* GL_UNSIGNED_BYTE */
+ 1760, /* GL_SHORT */
+ 2198, /* GL_UNSIGNED_SHORT */
+ 749, /* GL_INT */
+ 2162, /* GL_UNSIGNED_INT */
+ 552, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
- 448, /* GL_DOUBLE */
- 698, /* GL_HALF_FLOAT */
- 544, /* GL_FIXED */
- 162, /* GL_CLEAR */
+ 451, /* GL_DOUBLE */
+ 702, /* GL_HALF_FLOAT */
+ 547, /* GL_FIXED */
+ 165, /* GL_CLEAR */
58, /* GL_AND */
60, /* GL_AND_REVERSE */
- 347, /* GL_COPY */
+ 350, /* GL_COPY */
59, /* GL_AND_INVERTED */
- 1220, /* GL_NOOP */
- 2289, /* GL_XOR */
- 1287, /* GL_OR */
- 1221, /* GL_NOR */
- 526, /* GL_EQUIV */
- 798, /* GL_INVERT */
- 1290, /* GL_OR_REVERSE */
- 348, /* GL_COPY_INVERTED */
- 1289, /* GL_OR_INVERTED */
- 1210, /* GL_NAND */
- 1744, /* GL_SET */
- 523, /* GL_EMISSION */
- 1754, /* GL_SHININESS */
+ 1224, /* GL_NOOP */
+ 2294, /* GL_XOR */
+ 1291, /* GL_OR */
+ 1225, /* GL_NOR */
+ 529, /* GL_EQUIV */
+ 802, /* GL_INVERT */
+ 1294, /* GL_OR_REVERSE */
+ 351, /* GL_COPY_INVERTED */
+ 1293, /* GL_OR_INVERTED */
+ 1214, /* GL_NAND */
+ 1749, /* GL_SET */
+ 526, /* GL_EMISSION */
+ 1759, /* GL_SHININESS */
57, /* GL_AMBIENT_AND_DIFFUSE */
- 229, /* GL_COLOR_INDEXES */
- 1159, /* GL_MODELVIEW */
- 1478, /* GL_PROJECTION */
- 1885, /* GL_TEXTURE */
- 185, /* GL_COLOR */
- 395, /* GL_DEPTH */
- 1816, /* GL_STENCIL */
- 228, /* GL_COLOR_INDEX */
- 1837, /* GL_STENCIL_INDEX */
- 411, /* GL_DEPTH_COMPONENT */
- 1543, /* GL_RED */
- 692, /* GL_GREEN */
+ 232, /* GL_COLOR_INDEXES */
+ 1163, /* GL_MODELVIEW */
+ 1482, /* GL_PROJECTION */
+ 1890, /* GL_TEXTURE */
+ 188, /* GL_COLOR */
+ 398, /* GL_DEPTH */
+ 1821, /* GL_STENCIL */
+ 231, /* GL_COLOR_INDEX */
+ 1842, /* GL_STENCIL_INDEX */
+ 414, /* GL_DEPTH_COMPONENT */
+ 1547, /* GL_RED */
+ 696, /* GL_GREEN */
110, /* GL_BLUE */
32, /* GL_ALPHA */
- 1599, /* GL_RGB */
- 1639, /* GL_RGBA */
- 856, /* GL_LUMINANCE */
- 883, /* GL_LUMINANCE_ALPHA */
+ 1603, /* GL_RGB */
+ 1643, /* GL_RGBA */
+ 860, /* GL_LUMINANCE */
+ 887, /* GL_LUMINANCE_ALPHA */
86, /* GL_BITMAP */
- 1342, /* GL_POINT */
- 820, /* GL_LINE */
- 541, /* GL_FILL */
- 1557, /* GL_RENDER */
- 537, /* GL_FEEDBACK */
- 1736, /* GL_SELECT */
- 547, /* GL_FLAT */
- 1765, /* GL_SMOOTH */
- 799, /* GL_KEEP */
- 1590, /* GL_REPLACE */
- 727, /* GL_INCR */
- 391, /* GL_DECR */
- 2210, /* GL_VENDOR */
- 1587, /* GL_RENDERER */
- 2211, /* GL_VERSION */
- 530, /* GL_EXTENSIONS */
- 1686, /* GL_S */
- 1876, /* GL_T */
- 1526, /* GL_R */
- 1505, /* GL_Q */
- 1196, /* GL_MODULATE */
- 390, /* GL_DECAL */
- 2042, /* GL_TEXTURE_ENV_MODE */
- 2041, /* GL_TEXTURE_ENV_COLOR */
- 2040, /* GL_TEXTURE_ENV */
- 531, /* GL_EYE_LINEAR */
- 1248, /* GL_OBJECT_LINEAR */
- 1791, /* GL_SPHERE_MAP */
- 2045, /* GL_TEXTURE_GEN_MODE */
- 1250, /* GL_OBJECT_PLANE */
- 532, /* GL_EYE_PLANE */
- 1211, /* GL_NEAREST */
- 821, /* GL_LINEAR */
- 1215, /* GL_NEAREST_MIPMAP_NEAREST */
- 826, /* GL_LINEAR_MIPMAP_NEAREST */
- 1214, /* GL_NEAREST_MIPMAP_LINEAR */
- 825, /* GL_LINEAR_MIPMAP_LINEAR */
- 2068, /* GL_TEXTURE_MAG_FILTER */
- 2077, /* GL_TEXTURE_MIN_FILTER */
- 2098, /* GL_TEXTURE_WRAP_S */
- 2099, /* GL_TEXTURE_WRAP_T */
+ 1346, /* GL_POINT */
+ 824, /* GL_LINE */
+ 544, /* GL_FILL */
+ 1561, /* GL_RENDER */
+ 540, /* GL_FEEDBACK */
+ 1741, /* GL_SELECT */
+ 551, /* GL_FLAT */
+ 1770, /* GL_SMOOTH */
+ 803, /* GL_KEEP */
+ 1594, /* GL_REPLACE */
+ 731, /* GL_INCR */
+ 394, /* GL_DECR */
+ 2215, /* GL_VENDOR */
+ 1591, /* GL_RENDERER */
+ 2216, /* GL_VERSION */
+ 533, /* GL_EXTENSIONS */
+ 1691, /* GL_S */
+ 1881, /* GL_T */
+ 1530, /* GL_R */
+ 1509, /* GL_Q */
+ 1200, /* GL_MODULATE */
+ 393, /* GL_DECAL */
+ 2047, /* GL_TEXTURE_ENV_MODE */
+ 2046, /* GL_TEXTURE_ENV_COLOR */
+ 2045, /* GL_TEXTURE_ENV */
+ 534, /* GL_EYE_LINEAR */
+ 1252, /* GL_OBJECT_LINEAR */
+ 1796, /* GL_SPHERE_MAP */
+ 2050, /* GL_TEXTURE_GEN_MODE */
+ 1254, /* GL_OBJECT_PLANE */
+ 535, /* GL_EYE_PLANE */
+ 1215, /* GL_NEAREST */
+ 825, /* GL_LINEAR */
+ 1219, /* GL_NEAREST_MIPMAP_NEAREST */
+ 830, /* GL_LINEAR_MIPMAP_NEAREST */
+ 1218, /* GL_NEAREST_MIPMAP_LINEAR */
+ 829, /* GL_LINEAR_MIPMAP_LINEAR */
+ 2073, /* GL_TEXTURE_MAG_FILTER */
+ 2082, /* GL_TEXTURE_MIN_FILTER */
+ 2103, /* GL_TEXTURE_WRAP_S */
+ 2104, /* GL_TEXTURE_WRAP_T */
155, /* GL_CLAMP */
- 1589, /* GL_REPEAT */
- 1386, /* GL_POLYGON_OFFSET_UNITS */
- 1385, /* GL_POLYGON_OFFSET_POINT */
- 1384, /* GL_POLYGON_OFFSET_LINE */
- 1529, /* GL_R3_G3_B2 */
- 2207, /* GL_V2F */
- 2208, /* GL_V3F */
+ 1593, /* GL_REPEAT */
+ 1390, /* GL_POLYGON_OFFSET_UNITS */
+ 1389, /* GL_POLYGON_OFFSET_POINT */
+ 1388, /* GL_POLYGON_OFFSET_LINE */
+ 1533, /* GL_R3_G3_B2 */
+ 2212, /* GL_V2F */
+ 2213, /* GL_V3F */
152, /* GL_C4UB_V2F */
153, /* GL_C4UB_V3F */
150, /* GL_C3F_V3F */
- 1208, /* GL_N3F_V3F */
+ 1212, /* GL_N3F_V3F */
151, /* GL_C4F_N3F_V3F */
- 1881, /* GL_T2F_V3F */
- 1883, /* GL_T4F_V4F */
- 1879, /* GL_T2F_C4UB_V3F */
- 1877, /* GL_T2F_C3F_V3F */
- 1880, /* GL_T2F_N3F_V3F */
- 1878, /* GL_T2F_C4F_N3F_V3F */
- 1882, /* GL_T4F_C4F_N3F_V4F */
- 169, /* GL_CLIP_DISTANCE0 */
- 170, /* GL_CLIP_DISTANCE1 */
- 171, /* GL_CLIP_DISTANCE2 */
- 172, /* GL_CLIP_DISTANCE3 */
- 173, /* GL_CLIP_DISTANCE4 */
- 174, /* GL_CLIP_DISTANCE5 */
- 175, /* GL_CLIP_DISTANCE6 */
- 176, /* GL_CLIP_DISTANCE7 */
- 805, /* GL_LIGHT0 */
- 806, /* GL_LIGHT1 */
- 807, /* GL_LIGHT2 */
- 808, /* GL_LIGHT3 */
- 809, /* GL_LIGHT4 */
- 810, /* GL_LIGHT5 */
- 811, /* GL_LIGHT6 */
- 812, /* GL_LIGHT7 */
- 702, /* GL_HINT_BIT */
- 319, /* GL_CONSTANT_COLOR */
- 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 314, /* GL_CONSTANT_ALPHA */
- 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 1886, /* GL_T2F_V3F */
+ 1888, /* GL_T4F_V4F */
+ 1884, /* GL_T2F_C4UB_V3F */
+ 1882, /* GL_T2F_C3F_V3F */
+ 1885, /* GL_T2F_N3F_V3F */
+ 1883, /* GL_T2F_C4F_N3F_V3F */
+ 1887, /* GL_T4F_C4F_N3F_V4F */
+ 172, /* GL_CLIP_DISTANCE0 */
+ 173, /* GL_CLIP_DISTANCE1 */
+ 174, /* GL_CLIP_DISTANCE2 */
+ 175, /* GL_CLIP_DISTANCE3 */
+ 176, /* GL_CLIP_DISTANCE4 */
+ 177, /* GL_CLIP_DISTANCE5 */
+ 178, /* GL_CLIP_DISTANCE6 */
+ 179, /* GL_CLIP_DISTANCE7 */
+ 809, /* GL_LIGHT0 */
+ 810, /* GL_LIGHT1 */
+ 811, /* GL_LIGHT2 */
+ 812, /* GL_LIGHT3 */
+ 813, /* GL_LIGHT4 */
+ 814, /* GL_LIGHT5 */
+ 815, /* GL_LIGHT6 */
+ 816, /* GL_LIGHT7 */
+ 706, /* GL_HINT_BIT */
+ 322, /* GL_CONSTANT_COLOR */
+ 1265, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 317, /* GL_CONSTANT_ALPHA */
+ 1263, /* GL_ONE_MINUS_CONSTANT_ALPHA */
89, /* GL_BLEND_COLOR */
- 669, /* GL_FUNC_ADD */
- 1140, /* GL_MIN */
- 1009, /* GL_MAX */
+ 673, /* GL_FUNC_ADD */
+ 1144, /* GL_MIN */
+ 1013, /* GL_MAX */
96, /* GL_BLEND_EQUATION */
- 675, /* GL_FUNC_SUBTRACT */
- 672, /* GL_FUNC_REVERSE_SUBTRACT */
- 327, /* GL_CONVOLUTION_1D */
- 328, /* GL_CONVOLUTION_2D */
- 1739, /* GL_SEPARABLE_2D */
- 331, /* GL_CONVOLUTION_BORDER_MODE */
- 335, /* GL_CONVOLUTION_FILTER_SCALE */
- 333, /* GL_CONVOLUTION_FILTER_BIAS */
- 1544, /* GL_REDUCE */
- 337, /* GL_CONVOLUTION_FORMAT */
- 341, /* GL_CONVOLUTION_WIDTH */
- 339, /* GL_CONVOLUTION_HEIGHT */
- 1028, /* GL_MAX_CONVOLUTION_WIDTH */
- 1026, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1425, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1423, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 703, /* GL_HISTOGRAM */
- 1485, /* GL_PROXY_HISTOGRAM */
- 719, /* GL_HISTOGRAM_WIDTH */
- 709, /* GL_HISTOGRAM_FORMAT */
- 715, /* GL_HISTOGRAM_RED_SIZE */
- 711, /* GL_HISTOGRAM_GREEN_SIZE */
- 706, /* GL_HISTOGRAM_BLUE_SIZE */
- 704, /* GL_HISTOGRAM_ALPHA_SIZE */
- 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 717, /* GL_HISTOGRAM_SINK */
- 1141, /* GL_MINMAX */
- 1143, /* GL_MINMAX_FORMAT */
- 1145, /* GL_MINMAX_SINK */
- 1884, /* GL_TABLE_TOO_LARGE_EXT */
- 2156, /* GL_UNSIGNED_BYTE_3_3_2 */
- 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 2168, /* GL_UNSIGNED_INT_8_8_8_8 */
- 2159, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1383, /* GL_POLYGON_OFFSET_FILL */
- 1382, /* GL_POLYGON_OFFSET_FACTOR */
- 1381, /* GL_POLYGON_OFFSET_BIAS */
- 1593, /* GL_RESCALE_NORMAL */
+ 679, /* GL_FUNC_SUBTRACT */
+ 676, /* GL_FUNC_REVERSE_SUBTRACT */
+ 330, /* GL_CONVOLUTION_1D */
+ 331, /* GL_CONVOLUTION_2D */
+ 1744, /* GL_SEPARABLE_2D */
+ 334, /* GL_CONVOLUTION_BORDER_MODE */
+ 338, /* GL_CONVOLUTION_FILTER_SCALE */
+ 336, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1548, /* GL_REDUCE */
+ 340, /* GL_CONVOLUTION_FORMAT */
+ 344, /* GL_CONVOLUTION_WIDTH */
+ 342, /* GL_CONVOLUTION_HEIGHT */
+ 1032, /* GL_MAX_CONVOLUTION_WIDTH */
+ 1030, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1429, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1425, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1420, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1416, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1427, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1423, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1418, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1414, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 707, /* GL_HISTOGRAM */
+ 1489, /* GL_PROXY_HISTOGRAM */
+ 723, /* GL_HISTOGRAM_WIDTH */
+ 713, /* GL_HISTOGRAM_FORMAT */
+ 719, /* GL_HISTOGRAM_RED_SIZE */
+ 715, /* GL_HISTOGRAM_GREEN_SIZE */
+ 710, /* GL_HISTOGRAM_BLUE_SIZE */
+ 708, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 717, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 721, /* GL_HISTOGRAM_SINK */
+ 1145, /* GL_MINMAX */
+ 1147, /* GL_MINMAX_FORMAT */
+ 1149, /* GL_MINMAX_SINK */
+ 1889, /* GL_TABLE_TOO_LARGE_EXT */
+ 2161, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 2201, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 2204, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 2173, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 2164, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1387, /* GL_POLYGON_OFFSET_FILL */
+ 1386, /* GL_POLYGON_OFFSET_FACTOR */
+ 1385, /* GL_POLYGON_OFFSET_BIAS */
+ 1597, /* GL_RESCALE_NORMAL */
41, /* GL_ALPHA4 */
43, /* GL_ALPHA8 */
33, /* GL_ALPHA12 */
35, /* GL_ALPHA16 */
- 871, /* GL_LUMINANCE4 */
- 877, /* GL_LUMINANCE8 */
- 857, /* GL_LUMINANCE12 */
- 863, /* GL_LUMINANCE16 */
- 872, /* GL_LUMINANCE4_ALPHA4 */
- 875, /* GL_LUMINANCE6_ALPHA2 */
- 880, /* GL_LUMINANCE8_ALPHA8 */
- 860, /* GL_LUMINANCE12_ALPHA4 */
- 858, /* GL_LUMINANCE12_ALPHA12 */
- 866, /* GL_LUMINANCE16_ALPHA16 */
- 746, /* GL_INTENSITY */
- 755, /* GL_INTENSITY4 */
- 757, /* GL_INTENSITY8 */
- 747, /* GL_INTENSITY12 */
- 749, /* GL_INTENSITY16 */
- 1614, /* GL_RGB2_EXT */
- 1620, /* GL_RGB4 */
- 1623, /* GL_RGB5 */
- 1630, /* GL_RGB8 */
- 1600, /* GL_RGB10 */
- 1604, /* GL_RGB12 */
- 1606, /* GL_RGB16 */
- 1650, /* GL_RGBA2 */
- 1657, /* GL_RGBA4 */
- 1626, /* GL_RGB5_A1 */
- 1662, /* GL_RGBA8 */
- 1601, /* GL_RGB10_A2 */
- 1640, /* GL_RGBA12 */
- 1642, /* GL_RGBA16 */
- 2085, /* GL_TEXTURE_RED_SIZE */
- 2053, /* GL_TEXTURE_GREEN_SIZE */
- 1977, /* GL_TEXTURE_BLUE_SIZE */
- 1958, /* GL_TEXTURE_ALPHA_SIZE */
- 2066, /* GL_TEXTURE_LUMINANCE_SIZE */
- 2057, /* GL_TEXTURE_INTENSITY_SIZE */
- 1591, /* GL_REPLACE_EXT */
- 1489, /* GL_PROXY_TEXTURE_1D */
- 1493, /* GL_PROXY_TEXTURE_2D */
- 2093, /* GL_TEXTURE_TOO_LARGE_EXT */
- 2079, /* GL_TEXTURE_PRIORITY */
- 2087, /* GL_TEXTURE_RESIDENT */
- 1961, /* GL_TEXTURE_BINDING_1D */
- 1964, /* GL_TEXTURE_BINDING_2D */
- 1967, /* GL_TEXTURE_BINDING_3D */
- 1297, /* GL_PACK_SKIP_IMAGES */
- 1293, /* GL_PACK_IMAGE_HEIGHT */
- 2149, /* GL_UNPACK_SKIP_IMAGES */
- 2146, /* GL_UNPACK_IMAGE_HEIGHT */
- 1956, /* GL_TEXTURE_3D */
- 1497, /* GL_PROXY_TEXTURE_3D */
- 2037, /* GL_TEXTURE_DEPTH */
- 2096, /* GL_TEXTURE_WRAP_R */
- 1010, /* GL_MAX_3D_TEXTURE_SIZE */
- 2212, /* GL_VERTEX_ARRAY */
- 1223, /* GL_NORMAL_ARRAY */
- 186, /* GL_COLOR_ARRAY */
- 731, /* GL_INDEX_ARRAY */
- 2007, /* GL_TEXTURE_COORD_ARRAY */
- 515, /* GL_EDGE_FLAG_ARRAY */
- 2218, /* GL_VERTEX_ARRAY_SIZE */
- 2220, /* GL_VERTEX_ARRAY_TYPE */
- 2219, /* GL_VERTEX_ARRAY_STRIDE */
- 1228, /* GL_NORMAL_ARRAY_TYPE */
- 1227, /* GL_NORMAL_ARRAY_STRIDE */
- 190, /* GL_COLOR_ARRAY_SIZE */
- 192, /* GL_COLOR_ARRAY_TYPE */
- 191, /* GL_COLOR_ARRAY_STRIDE */
- 736, /* GL_INDEX_ARRAY_TYPE */
- 735, /* GL_INDEX_ARRAY_STRIDE */
- 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 2217, /* GL_VERTEX_ARRAY_POINTER */
- 1226, /* GL_NORMAL_ARRAY_POINTER */
- 189, /* GL_COLOR_ARRAY_POINTER */
- 734, /* GL_INDEX_ARRAY_POINTER */
- 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 518, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1201, /* GL_MULTISAMPLE */
- 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1715, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1720, /* GL_SAMPLE_COVERAGE */
- 1717, /* GL_SAMPLE_BUFFERS */
- 1708, /* GL_SAMPLES */
- 1724, /* GL_SAMPLE_COVERAGE_VALUE */
- 1722, /* GL_SAMPLE_COVERAGE_INVERT */
- 234, /* GL_COLOR_MATRIX */
- 236, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 875, /* GL_LUMINANCE4 */
+ 881, /* GL_LUMINANCE8 */
+ 861, /* GL_LUMINANCE12 */
+ 867, /* GL_LUMINANCE16 */
+ 876, /* GL_LUMINANCE4_ALPHA4 */
+ 879, /* GL_LUMINANCE6_ALPHA2 */
+ 884, /* GL_LUMINANCE8_ALPHA8 */
+ 864, /* GL_LUMINANCE12_ALPHA4 */
+ 862, /* GL_LUMINANCE12_ALPHA12 */
+ 870, /* GL_LUMINANCE16_ALPHA16 */
+ 750, /* GL_INTENSITY */
+ 759, /* GL_INTENSITY4 */
+ 761, /* GL_INTENSITY8 */
+ 751, /* GL_INTENSITY12 */
+ 753, /* GL_INTENSITY16 */
+ 1618, /* GL_RGB2_EXT */
+ 1624, /* GL_RGB4 */
+ 1627, /* GL_RGB5 */
+ 1634, /* GL_RGB8 */
+ 1604, /* GL_RGB10 */
+ 1608, /* GL_RGB12 */
+ 1610, /* GL_RGB16 */
+ 1654, /* GL_RGBA2 */
+ 1661, /* GL_RGBA4 */
+ 1630, /* GL_RGB5_A1 */
+ 1666, /* GL_RGBA8 */
+ 1605, /* GL_RGB10_A2 */
+ 1644, /* GL_RGBA12 */
+ 1646, /* GL_RGBA16 */
+ 2090, /* GL_TEXTURE_RED_SIZE */
+ 2058, /* GL_TEXTURE_GREEN_SIZE */
+ 1982, /* GL_TEXTURE_BLUE_SIZE */
+ 1963, /* GL_TEXTURE_ALPHA_SIZE */
+ 2071, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 2062, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1595, /* GL_REPLACE_EXT */
+ 1493, /* GL_PROXY_TEXTURE_1D */
+ 1497, /* GL_PROXY_TEXTURE_2D */
+ 2098, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 2084, /* GL_TEXTURE_PRIORITY */
+ 2092, /* GL_TEXTURE_RESIDENT */
+ 1966, /* GL_TEXTURE_BINDING_1D */
+ 1969, /* GL_TEXTURE_BINDING_2D */
+ 1972, /* GL_TEXTURE_BINDING_3D */
+ 1301, /* GL_PACK_SKIP_IMAGES */
+ 1297, /* GL_PACK_IMAGE_HEIGHT */
+ 2154, /* GL_UNPACK_SKIP_IMAGES */
+ 2151, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1961, /* GL_TEXTURE_3D */
+ 1501, /* GL_PROXY_TEXTURE_3D */
+ 2042, /* GL_TEXTURE_DEPTH */
+ 2101, /* GL_TEXTURE_WRAP_R */
+ 1014, /* GL_MAX_3D_TEXTURE_SIZE */
+ 2217, /* GL_VERTEX_ARRAY */
+ 1227, /* GL_NORMAL_ARRAY */
+ 189, /* GL_COLOR_ARRAY */
+ 735, /* GL_INDEX_ARRAY */
+ 2012, /* GL_TEXTURE_COORD_ARRAY */
+ 518, /* GL_EDGE_FLAG_ARRAY */
+ 2223, /* GL_VERTEX_ARRAY_SIZE */
+ 2225, /* GL_VERTEX_ARRAY_TYPE */
+ 2224, /* GL_VERTEX_ARRAY_STRIDE */
+ 1232, /* GL_NORMAL_ARRAY_TYPE */
+ 1231, /* GL_NORMAL_ARRAY_STRIDE */
+ 193, /* GL_COLOR_ARRAY_SIZE */
+ 195, /* GL_COLOR_ARRAY_TYPE */
+ 194, /* GL_COLOR_ARRAY_STRIDE */
+ 740, /* GL_INDEX_ARRAY_TYPE */
+ 739, /* GL_INDEX_ARRAY_STRIDE */
+ 2016, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 2018, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 2017, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 522, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 2222, /* GL_VERTEX_ARRAY_POINTER */
+ 1230, /* GL_NORMAL_ARRAY_POINTER */
+ 192, /* GL_COLOR_ARRAY_POINTER */
+ 738, /* GL_INDEX_ARRAY_POINTER */
+ 2015, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 521, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 1205, /* GL_MULTISAMPLE */
+ 1718, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1720, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1725, /* GL_SAMPLE_COVERAGE */
+ 1722, /* GL_SAMPLE_BUFFERS */
+ 1713, /* GL_SAMPLES */
+ 1729, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1727, /* GL_SAMPLE_COVERAGE_INVERT */
+ 237, /* GL_COLOR_MATRIX */
+ 239, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ 1026, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1412, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1408, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1403, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1399, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1410, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1406, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1401, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1397, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1995, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1502, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1997, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
94, /* GL_BLEND_DST_RGB */
108, /* GL_BLEND_SRC_RGB */
92, /* GL_BLEND_DST_ALPHA */
106, /* GL_BLEND_SRC_ALPHA */
- 240, /* GL_COLOR_TABLE */
- 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1484, /* GL_PROXY_COLOR_TABLE */
- 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 264, /* GL_COLOR_TABLE_SCALE */
- 244, /* GL_COLOR_TABLE_BIAS */
- 249, /* GL_COLOR_TABLE_FORMAT */
- 266, /* GL_COLOR_TABLE_WIDTH */
- 261, /* GL_COLOR_TABLE_RED_SIZE */
- 252, /* GL_COLOR_TABLE_GREEN_SIZE */
- 246, /* GL_COLOR_TABLE_BLUE_SIZE */
- 241, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ 243, /* GL_COLOR_TABLE */
+ 1422, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1405, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1488, /* GL_PROXY_COLOR_TABLE */
+ 1492, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1491, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 267, /* GL_COLOR_TABLE_SCALE */
+ 247, /* GL_COLOR_TABLE_BIAS */
+ 252, /* GL_COLOR_TABLE_FORMAT */
+ 269, /* GL_COLOR_TABLE_WIDTH */
+ 264, /* GL_COLOR_TABLE_RED_SIZE */
+ 255, /* GL_COLOR_TABLE_GREEN_SIZE */
+ 249, /* GL_COLOR_TABLE_BLUE_SIZE */
+ 244, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ 261, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ 258, /* GL_COLOR_TABLE_INTENSITY_SIZE */
79, /* GL_BGR */
80, /* GL_BGRA */
- 1037, /* GL_MAX_ELEMENTS_VERTICES */
- 1036, /* GL_MAX_ELEMENTS_INDICES */
- 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1364, /* GL_POINT_SIZE_MIN */
- 1360, /* GL_POINT_SIZE_MAX */
- 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1345, /* GL_POINT_DISTANCE_ATTENUATION */
- 157, /* GL_CLAMP_TO_BORDER */
- 160, /* GL_CLAMP_TO_EDGE */
- 2078, /* GL_TEXTURE_MIN_LOD */
- 2076, /* GL_TEXTURE_MAX_LOD */
- 1960, /* GL_TEXTURE_BASE_LEVEL */
- 2075, /* GL_TEXTURE_MAX_LEVEL */
- 722, /* GL_IGNORE_BORDER_HP */
- 318, /* GL_CONSTANT_BORDER_HP */
- 1592, /* GL_REPLICATE_BORDER_HP */
- 329, /* GL_CONVOLUTION_BORDER_COLOR */
- 1256, /* GL_OCCLUSION_TEST_HP */
- 1257, /* GL_OCCLUSION_TEST_RESULT_HP */
- 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 678, /* GL_GENERATE_MIPMAP */
- 679, /* GL_GENERATE_MIPMAP_HINT */
- 591, /* GL_FOG_OFFSET_SGIX */
- 592, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1998, /* GL_TEXTURE_COMPARE_SGIX */
- 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 412, /* GL_DEPTH_COMPONENT16 */
- 416, /* GL_DEPTH_COMPONENT24 */
- 420, /* GL_DEPTH_COMPONENT32 */
- 354, /* GL_CULL_VERTEX_EXT */
- 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2285, /* GL_WRAP_BORDER_SUN */
- 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1758, /* GL_SINGLE_COLOR */
- 1742, /* GL_SEPARATE_SPECULAR_COLOR */
- 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 633, /* GL_FRAMEBUFFER_DEFAULT */
- 660, /* GL_FRAMEBUFFER_UNDEFINED */
- 428, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 892, /* GL_MAJOR_VERSION */
- 1147, /* GL_MINOR_VERSION */
- 1237, /* GL_NUM_EXTENSIONS */
- 324, /* GL_CONTEXT_FLAGS */
- 730, /* GL_INDEX */
- 406, /* GL_DEPTH_BUFFER */
- 1832, /* GL_STENCIL_BUFFER */
- 295, /* GL_COMPRESSED_RED */
- 296, /* GL_COMPRESSED_RG */
- 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 2200, /* GL_UNSIGNED_SHORT_5_6_5 */
- 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 1151, /* GL_MIRRORED_REPEAT */
- 1679, /* GL_RGB_S3TC */
- 1622, /* GL_RGB4_S3TC */
- 1675, /* GL_RGBA_S3TC */
- 1661, /* GL_RGBA4_S3TC */
- 1670, /* GL_RGBA_DXT5_S3TC */
- 1658, /* GL_RGBA4_DXT5_S3TC */
- 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 578, /* GL_FOG_COORDINATE_SOURCE */
- 570, /* GL_FOG_COORD */
- 594, /* GL_FRAGMENT_DEPTH */
- 360, /* GL_CURRENT_FOG_COORD */
- 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 572, /* GL_FOG_COORDINATE_ARRAY */
- 238, /* GL_COLOR_SUM */
- 381, /* GL_CURRENT_SECONDARY_COLOR */
- 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1729, /* GL_SECONDARY_COLOR_ARRAY */
- 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 1041, /* GL_MAX_ELEMENTS_VERTICES */
+ 1040, /* GL_MAX_ELEMENTS_INDICES */
+ 2061, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ 1368, /* GL_POINT_SIZE_MIN */
+ 1364, /* GL_POINT_SIZE_MAX */
+ 1353, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1349, /* GL_POINT_DISTANCE_ATTENUATION */
+ 159, /* GL_CLAMP_TO_BORDER */
+ 162, /* GL_CLAMP_TO_EDGE */
+ 2083, /* GL_TEXTURE_MIN_LOD */
+ 2081, /* GL_TEXTURE_MAX_LOD */
+ 1965, /* GL_TEXTURE_BASE_LEVEL */
+ 2080, /* GL_TEXTURE_MAX_LEVEL */
+ 726, /* GL_IGNORE_BORDER_HP */
+ 321, /* GL_CONSTANT_BORDER_HP */
+ 1596, /* GL_REPLICATE_BORDER_HP */
+ 332, /* GL_CONVOLUTION_BORDER_COLOR */
+ 1260, /* GL_OCCLUSION_TEST_HP */
+ 1261, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 827, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1989, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1991, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1993, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1994, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1992, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1990, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 1020, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 1021, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1432, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1434, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1431, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1433, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 2069, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 2070, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 2068, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 682, /* GL_GENERATE_MIPMAP */
+ 683, /* GL_GENERATE_MIPMAP_HINT */
+ 595, /* GL_FOG_OFFSET_SGIX */
+ 596, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 2003, /* GL_TEXTURE_COMPARE_SGIX */
+ 2002, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 2065, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 2057, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 415, /* GL_DEPTH_COMPONENT16 */
+ 419, /* GL_DEPTH_COMPONENT24 */
+ 423, /* GL_DEPTH_COMPONENT32 */
+ 357, /* GL_CULL_VERTEX_EXT */
+ 359, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 358, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 2290, /* GL_WRAP_BORDER_SUN */
+ 1996, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 820, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1763, /* GL_SINGLE_COLOR */
+ 1747, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1758, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 607, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ 608, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ 619, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ 610, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ 606, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ 605, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ 609, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ 620, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ 637, /* GL_FRAMEBUFFER_DEFAULT */
+ 664, /* GL_FRAMEBUFFER_UNDEFINED */
+ 431, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ 896, /* GL_MAJOR_VERSION */
+ 1151, /* GL_MINOR_VERSION */
+ 1241, /* GL_NUM_EXTENSIONS */
+ 327, /* GL_CONTEXT_FLAGS */
+ 734, /* GL_INDEX */
+ 409, /* GL_DEPTH_BUFFER */
+ 1837, /* GL_STENCIL_BUFFER */
+ 298, /* GL_COMPRESSED_RED */
+ 299, /* GL_COMPRESSED_RG */
+ 2160, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 2205, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 2206, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 2202, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 2199, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 2174, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 2170, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 2078, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 2079, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 2077, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 1155, /* GL_MIRRORED_REPEAT */
+ 1684, /* GL_RGB_S3TC */
+ 1626, /* GL_RGB4_S3TC */
+ 1680, /* GL_RGBA_S3TC */
+ 1665, /* GL_RGBA4_S3TC */
+ 1674, /* GL_RGBA_DXT5_S3TC */
+ 1662, /* GL_RGBA4_DXT5_S3TC */
+ 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 1217, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1216, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 828, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 582, /* GL_FOG_COORDINATE_SOURCE */
+ 574, /* GL_FOG_COORD */
+ 598, /* GL_FRAGMENT_DEPTH */
+ 363, /* GL_CURRENT_FOG_COORD */
+ 581, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 580, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 579, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 576, /* GL_FOG_COORDINATE_ARRAY */
+ 241, /* GL_COLOR_SUM */
+ 384, /* GL_CURRENT_SECONDARY_COLOR */
+ 1738, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1740, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1739, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1737, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1734, /* GL_SECONDARY_COLOR_ARRAY */
+ 382, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
29, /* GL_ALIASED_POINT_SIZE_RANGE */
28, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1886, /* GL_TEXTURE0 */
- 1888, /* GL_TEXTURE1 */
- 1910, /* GL_TEXTURE2 */
- 1932, /* GL_TEXTURE3 */
- 1938, /* GL_TEXTURE4 */
- 1940, /* GL_TEXTURE5 */
- 1942, /* GL_TEXTURE6 */
- 1944, /* GL_TEXTURE7 */
- 1946, /* GL_TEXTURE8 */
- 1948, /* GL_TEXTURE9 */
- 1889, /* GL_TEXTURE10 */
- 1891, /* GL_TEXTURE11 */
- 1893, /* GL_TEXTURE12 */
- 1895, /* GL_TEXTURE13 */
- 1897, /* GL_TEXTURE14 */
- 1899, /* GL_TEXTURE15 */
- 1901, /* GL_TEXTURE16 */
- 1903, /* GL_TEXTURE17 */
- 1905, /* GL_TEXTURE18 */
- 1907, /* GL_TEXTURE19 */
- 1911, /* GL_TEXTURE20 */
- 1913, /* GL_TEXTURE21 */
- 1915, /* GL_TEXTURE22 */
- 1917, /* GL_TEXTURE23 */
- 1919, /* GL_TEXTURE24 */
- 1921, /* GL_TEXTURE25 */
- 1923, /* GL_TEXTURE26 */
- 1925, /* GL_TEXTURE27 */
- 1927, /* GL_TEXTURE28 */
- 1929, /* GL_TEXTURE29 */
- 1933, /* GL_TEXTURE30 */
- 1935, /* GL_TEXTURE31 */
+ 1891, /* GL_TEXTURE0 */
+ 1893, /* GL_TEXTURE1 */
+ 1915, /* GL_TEXTURE2 */
+ 1937, /* GL_TEXTURE3 */
+ 1943, /* GL_TEXTURE4 */
+ 1945, /* GL_TEXTURE5 */
+ 1947, /* GL_TEXTURE6 */
+ 1949, /* GL_TEXTURE7 */
+ 1951, /* GL_TEXTURE8 */
+ 1953, /* GL_TEXTURE9 */
+ 1894, /* GL_TEXTURE10 */
+ 1896, /* GL_TEXTURE11 */
+ 1898, /* GL_TEXTURE12 */
+ 1900, /* GL_TEXTURE13 */
+ 1902, /* GL_TEXTURE14 */
+ 1904, /* GL_TEXTURE15 */
+ 1906, /* GL_TEXTURE16 */
+ 1908, /* GL_TEXTURE17 */
+ 1910, /* GL_TEXTURE18 */
+ 1912, /* GL_TEXTURE19 */
+ 1916, /* GL_TEXTURE20 */
+ 1918, /* GL_TEXTURE21 */
+ 1920, /* GL_TEXTURE22 */
+ 1922, /* GL_TEXTURE23 */
+ 1924, /* GL_TEXTURE24 */
+ 1926, /* GL_TEXTURE25 */
+ 1928, /* GL_TEXTURE26 */
+ 1930, /* GL_TEXTURE27 */
+ 1932, /* GL_TEXTURE28 */
+ 1934, /* GL_TEXTURE29 */
+ 1938, /* GL_TEXTURE30 */
+ 1940, /* GL_TEXTURE31 */
19, /* GL_ACTIVE_TEXTURE */
- 163, /* GL_CLIENT_ACTIVE_TEXTURE */
- 1112, /* GL_MAX_TEXTURE_UNITS */
- 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 2125, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1868, /* GL_SUBTRACT */
- 1094, /* GL_MAX_RENDERBUFFER_SIZE */
- 287, /* GL_COMPRESSED_ALPHA */
- 291, /* GL_COMPRESSED_LUMINANCE */
- 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 289, /* GL_COMPRESSED_INTENSITY */
- 297, /* GL_COMPRESSED_RGB */
- 298, /* GL_COMPRESSED_RGBA */
- 2005, /* GL_TEXTURE_COMPRESSION_HINT */
- 2082, /* GL_TEXTURE_RECTANGLE */
- 1973, /* GL_TEXTURE_BINDING_RECTANGLE */
- 1501, /* GL_PROXY_TEXTURE_RECTANGLE */
- 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- 427, /* GL_DEPTH_STENCIL */
- 2161, /* GL_UNSIGNED_INT_24_8 */
- 1107, /* GL_MAX_TEXTURE_LOD_BIAS */
- 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 2043, /* GL_TEXTURE_FILTER_CONTROL */
- 2061, /* GL_TEXTURE_LOD_BIAS */
- 271, /* GL_COMBINE4 */
- 1100, /* GL_MAX_SHININESS_NV */
- 1101, /* GL_MAX_SPOT_EXPONENT_NV */
- 728, /* GL_INCR_WRAP */
- 392, /* GL_DECR_WRAP */
- 1171, /* GL_MODELVIEW1_ARB */
- 1229, /* GL_NORMAL_MAP */
- 1552, /* GL_REFLECTION_MAP */
- 2015, /* GL_TEXTURE_CUBE_MAP */
- 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 1442, /* GL_PRIMITIVE_RESTART_NV */
- 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- 586, /* GL_FOG_DISTANCE_MODE_NV */
- 534, /* GL_EYE_RADIAL_NV */
- 533, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 270, /* GL_COMBINE */
- 277, /* GL_COMBINE_RGB */
- 272, /* GL_COMBINE_ALPHA */
- 1680, /* GL_RGB_SCALE */
+ 166, /* GL_CLIENT_ACTIVE_TEXTURE */
+ 1116, /* GL_MAX_TEXTURE_UNITS */
+ 2133, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 2136, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 2138, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 2130, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1873, /* GL_SUBTRACT */
+ 1098, /* GL_MAX_RENDERBUFFER_SIZE */
+ 290, /* GL_COMPRESSED_ALPHA */
+ 294, /* GL_COMPRESSED_LUMINANCE */
+ 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 292, /* GL_COMPRESSED_INTENSITY */
+ 300, /* GL_COMPRESSED_RGB */
+ 301, /* GL_COMPRESSED_RGBA */
+ 2010, /* GL_TEXTURE_COMPRESSION_HINT */
+ 2087, /* GL_TEXTURE_RECTANGLE */
+ 1978, /* GL_TEXTURE_BINDING_RECTANGLE */
+ 1505, /* GL_PROXY_TEXTURE_RECTANGLE */
+ 1095, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
+ 430, /* GL_DEPTH_STENCIL */
+ 2166, /* GL_UNSIGNED_INT_24_8 */
+ 1111, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 2076, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1113, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 2048, /* GL_TEXTURE_FILTER_CONTROL */
+ 2066, /* GL_TEXTURE_LOD_BIAS */
+ 274, /* GL_COMBINE4 */
+ 1104, /* GL_MAX_SHININESS_NV */
+ 1105, /* GL_MAX_SPOT_EXPONENT_NV */
+ 732, /* GL_INCR_WRAP */
+ 395, /* GL_DECR_WRAP */
+ 1175, /* GL_MODELVIEW1_ARB */
+ 1233, /* GL_NORMAL_MAP */
+ 1556, /* GL_REFLECTION_MAP */
+ 2020, /* GL_TEXTURE_CUBE_MAP */
+ 1975, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 2032, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 2022, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 2035, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 2025, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 2038, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 2028, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1503, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 1034, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 1211, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 1446, /* GL_PRIMITIVE_RESTART_NV */
+ 1445, /* GL_PRIMITIVE_RESTART_INDEX_NV */
+ 590, /* GL_FOG_DISTANCE_MODE_NV */
+ 537, /* GL_EYE_RADIAL_NV */
+ 536, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 273, /* GL_COMBINE */
+ 280, /* GL_COMBINE_RGB */
+ 275, /* GL_COMBINE_ALPHA */
+ 1685, /* GL_RGB_SCALE */
25, /* GL_ADD_SIGNED */
- 764, /* GL_INTERPOLATE */
- 313, /* GL_CONSTANT */
- 1434, /* GL_PRIMARY_COLOR */
- 1431, /* GL_PREVIOUS */
- 1773, /* GL_SOURCE0_RGB */
- 1779, /* GL_SOURCE1_RGB */
- 1785, /* GL_SOURCE2_RGB */
- 1789, /* GL_SOURCE3_RGB_NV */
- 1770, /* GL_SOURCE0_ALPHA */
- 1776, /* GL_SOURCE1_ALPHA */
- 1782, /* GL_SOURCE2_ALPHA */
- 1788, /* GL_SOURCE3_ALPHA_NV */
- 1270, /* GL_OPERAND0_RGB */
- 1276, /* GL_OPERAND1_RGB */
- 1282, /* GL_OPERAND2_RGB */
- 1286, /* GL_OPERAND3_RGB_NV */
- 1267, /* GL_OPERAND0_ALPHA */
- 1273, /* GL_OPERAND1_ALPHA */
- 1279, /* GL_OPERAND2_ALPHA */
- 1285, /* GL_OPERAND3_ALPHA_NV */
+ 768, /* GL_INTERPOLATE */
+ 316, /* GL_CONSTANT */
+ 1438, /* GL_PRIMARY_COLOR */
+ 1435, /* GL_PREVIOUS */
+ 1778, /* GL_SOURCE0_RGB */
+ 1784, /* GL_SOURCE1_RGB */
+ 1790, /* GL_SOURCE2_RGB */
+ 1794, /* GL_SOURCE3_RGB_NV */
+ 1775, /* GL_SOURCE0_ALPHA */
+ 1781, /* GL_SOURCE1_ALPHA */
+ 1787, /* GL_SOURCE2_ALPHA */
+ 1793, /* GL_SOURCE3_ALPHA_NV */
+ 1274, /* GL_OPERAND0_RGB */
+ 1280, /* GL_OPERAND1_RGB */
+ 1286, /* GL_OPERAND2_RGB */
+ 1290, /* GL_OPERAND3_RGB_NV */
+ 1271, /* GL_OPERAND0_ALPHA */
+ 1277, /* GL_OPERAND1_ALPHA */
+ 1283, /* GL_OPERAND2_ALPHA */
+ 1289, /* GL_OPERAND3_ALPHA_NV */
137, /* GL_BUFFER_OBJECT_APPLE */
- 2213, /* GL_VERTEX_ARRAY_BINDING */
- 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2290, /* GL_YCBCR_422_APPLE */
- 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1859, /* GL_STORAGE_PRIVATE_APPLE */
- 1858, /* GL_STORAGE_CACHED_APPLE */
- 1860, /* GL_STORAGE_SHARED_APPLE */
- 1760, /* GL_SLICE_ACCUM_SUN */
- 1510, /* GL_QUAD_MESH_SUN */
- 2139, /* GL_TRIANGLE_MESH_SUN */
- 2255, /* GL_VERTEX_PROGRAM_ARB */
- 2266, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 383, /* GL_CURRENT_VERTEX_ATTRIB */
- 1455, /* GL_PROGRAM_LENGTH_ARB */
- 1471, /* GL_PROGRAM_STRING_ARB */
- 1194, /* GL_MODELVIEW_PROJECTION_NV */
- 721, /* GL_IDENTITY_NV */
- 796, /* GL_INVERSE_NV */
- 2130, /* GL_TRANSPOSE_NV */
- 797, /* GL_INVERSE_TRANSPOSE_NV */
- 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 956, /* GL_MATRIX0_NV */
- 968, /* GL_MATRIX1_NV */
- 980, /* GL_MATRIX2_NV */
- 984, /* GL_MATRIX3_NV */
- 986, /* GL_MATRIX4_NV */
- 988, /* GL_MATRIX5_NV */
- 990, /* GL_MATRIX6_NV */
- 992, /* GL_MATRIX7_NV */
- 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 363, /* GL_CURRENT_MATRIX_ARB */
- 1468, /* GL_PROGRAM_POINT_SIZE */
- 2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1467, /* GL_PROGRAM_PARAMETER_NV */
- 2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1473, /* GL_PROGRAM_TARGET_NV */
- 1470, /* GL_PROGRAM_RESIDENT_NV */
- 2102, /* GL_TRACK_MATRIX_NV */
- 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2256, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 408, /* GL_DEPTH_CLAMP */
- 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1448, /* GL_PROGRAM_BINDING_ARB */
- 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 2000, /* GL_TEXTURE_COMPRESSED */
- 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 311, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 1134, /* GL_MAX_VERTEX_UNITS_ARB */
+ 2218, /* GL_VERTEX_ARRAY_BINDING */
+ 2085, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 2086, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 2295, /* GL_YCBCR_422_APPLE */
+ 2207, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 2209, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 2097, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1864, /* GL_STORAGE_PRIVATE_APPLE */
+ 1863, /* GL_STORAGE_CACHED_APPLE */
+ 1865, /* GL_STORAGE_SHARED_APPLE */
+ 1765, /* GL_SLICE_ACCUM_SUN */
+ 1514, /* GL_QUAD_MESH_SUN */
+ 2144, /* GL_TRIANGLE_MESH_SUN */
+ 2260, /* GL_VERTEX_PROGRAM_ARB */
+ 2271, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 2245, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 2253, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 2255, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 2257, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 386, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1459, /* GL_PROGRAM_LENGTH_ARB */
+ 1475, /* GL_PROGRAM_STRING_ARB */
+ 1198, /* GL_MODELVIEW_PROJECTION_NV */
+ 725, /* GL_IDENTITY_NV */
+ 800, /* GL_INVERSE_NV */
+ 2135, /* GL_TRANSPOSE_NV */
+ 801, /* GL_INVERSE_TRANSPOSE_NV */
+ 1079, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 1078, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 960, /* GL_MATRIX0_NV */
+ 972, /* GL_MATRIX1_NV */
+ 984, /* GL_MATRIX2_NV */
+ 988, /* GL_MATRIX3_NV */
+ 990, /* GL_MATRIX4_NV */
+ 992, /* GL_MATRIX5_NV */
+ 994, /* GL_MATRIX6_NV */
+ 996, /* GL_MATRIX7_NV */
+ 369, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 366, /* GL_CURRENT_MATRIX_ARB */
+ 1472, /* GL_PROGRAM_POINT_SIZE */
+ 2266, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1471, /* GL_PROGRAM_PARAMETER_NV */
+ 2251, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1477, /* GL_PROGRAM_TARGET_NV */
+ 1474, /* GL_PROGRAM_RESIDENT_NV */
+ 2107, /* GL_TRACK_MATRIX_NV */
+ 2108, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 2261, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1453, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 411, /* GL_DEPTH_CLAMP */
+ 2226, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 2233, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 2234, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 2235, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 2236, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 2237, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 2238, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 2239, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 2240, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 2241, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 2227, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 2228, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 2229, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 2230, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 2231, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 2232, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 908, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 915, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 916, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 917, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 918, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 919, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 920, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 921, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 922, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 923, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 909, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 910, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 911, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 912, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 913, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 914, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 935, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 942, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 943, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 944, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 945, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 946, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 947, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1452, /* GL_PROGRAM_BINDING_ARB */
+ 949, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 950, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 936, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 937, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 938, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 939, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 940, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 941, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 2008, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 2005, /* GL_TEXTURE_COMPRESSED */
+ 1239, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 314, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 1138, /* GL_MAX_VERTEX_UNITS_ARB */
23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2284, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2254, /* GL_VERTEX_BLEND_ARB */
- 385, /* GL_CURRENT_WEIGHT_ARB */
- 2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2271, /* GL_WEIGHT_ARRAY_ARB */
- 442, /* GL_DOT3_RGB */
- 443, /* GL_DOT3_RGBA */
- 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1202, /* GL_MULTISAMPLE_3DFX */
- 1718, /* GL_SAMPLE_BUFFERS_3DFX */
- 1709, /* GL_SAMPLES_3DFX */
- 1182, /* GL_MODELVIEW2_ARB */
- 1185, /* GL_MODELVIEW3_ARB */
- 1186, /* GL_MODELVIEW4_ARB */
- 1187, /* GL_MODELVIEW5_ARB */
- 1188, /* GL_MODELVIEW6_ARB */
- 1189, /* GL_MODELVIEW7_ARB */
- 1190, /* GL_MODELVIEW8_ARB */
- 1191, /* GL_MODELVIEW9_ARB */
- 1161, /* GL_MODELVIEW10_ARB */
- 1162, /* GL_MODELVIEW11_ARB */
- 1163, /* GL_MODELVIEW12_ARB */
- 1164, /* GL_MODELVIEW13_ARB */
- 1165, /* GL_MODELVIEW14_ARB */
- 1166, /* GL_MODELVIEW15_ARB */
- 1167, /* GL_MODELVIEW16_ARB */
- 1168, /* GL_MODELVIEW17_ARB */
- 1169, /* GL_MODELVIEW18_ARB */
- 1170, /* GL_MODELVIEW19_ARB */
- 1172, /* GL_MODELVIEW20_ARB */
- 1173, /* GL_MODELVIEW21_ARB */
- 1174, /* GL_MODELVIEW22_ARB */
- 1175, /* GL_MODELVIEW23_ARB */
- 1176, /* GL_MODELVIEW24_ARB */
- 1177, /* GL_MODELVIEW25_ARB */
- 1178, /* GL_MODELVIEW26_ARB */
- 1179, /* GL_MODELVIEW27_ARB */
- 1180, /* GL_MODELVIEW28_ARB */
- 1181, /* GL_MODELVIEW29_ARB */
- 1183, /* GL_MODELVIEW30_ARB */
- 1184, /* GL_MODELVIEW31_ARB */
- 447, /* GL_DOT3_RGB_EXT */
- 445, /* GL_DOT3_RGBA_EXT */
- 1155, /* GL_MIRROR_CLAMP_EXT */
- 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1197, /* GL_MODULATE_ADD_ATI */
- 1198, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1199, /* GL_MODULATE_SUBTRACT_ATI */
- 2291, /* GL_YCBCR_MESA */
- 1294, /* GL_PACK_INVERT_MESA */
- 388, /* GL_DEBUG_OBJECT_MESA */
- 389, /* GL_DEBUG_PRINT_MESA */
- 387, /* GL_DEBUG_ASSERT_MESA */
+ 2289, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 2259, /* GL_VERTEX_BLEND_ARB */
+ 388, /* GL_CURRENT_WEIGHT_ARB */
+ 2287, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 2285, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 2283, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 2281, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 2276, /* GL_WEIGHT_ARRAY_ARB */
+ 445, /* GL_DOT3_RGB */
+ 446, /* GL_DOT3_RGBA */
+ 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 1206, /* GL_MULTISAMPLE_3DFX */
+ 1723, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1714, /* GL_SAMPLES_3DFX */
+ 1186, /* GL_MODELVIEW2_ARB */
+ 1189, /* GL_MODELVIEW3_ARB */
+ 1190, /* GL_MODELVIEW4_ARB */
+ 1191, /* GL_MODELVIEW5_ARB */
+ 1192, /* GL_MODELVIEW6_ARB */
+ 1193, /* GL_MODELVIEW7_ARB */
+ 1194, /* GL_MODELVIEW8_ARB */
+ 1195, /* GL_MODELVIEW9_ARB */
+ 1165, /* GL_MODELVIEW10_ARB */
+ 1166, /* GL_MODELVIEW11_ARB */
+ 1167, /* GL_MODELVIEW12_ARB */
+ 1168, /* GL_MODELVIEW13_ARB */
+ 1169, /* GL_MODELVIEW14_ARB */
+ 1170, /* GL_MODELVIEW15_ARB */
+ 1171, /* GL_MODELVIEW16_ARB */
+ 1172, /* GL_MODELVIEW17_ARB */
+ 1173, /* GL_MODELVIEW18_ARB */
+ 1174, /* GL_MODELVIEW19_ARB */
+ 1176, /* GL_MODELVIEW20_ARB */
+ 1177, /* GL_MODELVIEW21_ARB */
+ 1178, /* GL_MODELVIEW22_ARB */
+ 1179, /* GL_MODELVIEW23_ARB */
+ 1180, /* GL_MODELVIEW24_ARB */
+ 1181, /* GL_MODELVIEW25_ARB */
+ 1182, /* GL_MODELVIEW26_ARB */
+ 1183, /* GL_MODELVIEW27_ARB */
+ 1184, /* GL_MODELVIEW28_ARB */
+ 1185, /* GL_MODELVIEW29_ARB */
+ 1187, /* GL_MODELVIEW30_ARB */
+ 1188, /* GL_MODELVIEW31_ARB */
+ 450, /* GL_DOT3_RGB_EXT */
+ 448, /* GL_DOT3_RGBA_EXT */
+ 1159, /* GL_MIRROR_CLAMP_EXT */
+ 1162, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 1201, /* GL_MODULATE_ADD_ATI */
+ 1202, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 1203, /* GL_MODULATE_SUBTRACT_ATI */
+ 2296, /* GL_YCBCR_MESA */
+ 1298, /* GL_PACK_INVERT_MESA */
+ 391, /* GL_DEBUG_OBJECT_MESA */
+ 392, /* GL_DEBUG_PRINT_MESA */
+ 390, /* GL_DEBUG_ASSERT_MESA */
139, /* GL_BUFFER_SIZE */
141, /* GL_BUFFER_USAGE */
145, /* GL_BUMP_ROT_MATRIX_ATI */
146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
144, /* GL_BUMP_NUM_TEX_UNITS_ATI */
148, /* GL_BUMP_TEX_UNITS_ATI */
- 507, /* GL_DUDV_ATI */
- 506, /* GL_DU8DV8_ATI */
+ 510, /* GL_DUDV_ATI */
+ 509, /* GL_DU8DV8_ATI */
143, /* GL_BUMP_ENVMAP_ATI */
147, /* GL_BUMP_TARGET_ATI */
- 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */
- 1822, /* GL_STENCIL_BACK_FUNC */
- 1820, /* GL_STENCIL_BACK_FAIL */
- 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 595, /* GL_FRAGMENT_PROGRAM_ARB */
- 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1652, /* GL_RGBA32F */
- 1615, /* GL_RGB32F */
- 1643, /* GL_RGBA16F */
- 1607, /* GL_RGB16F */
- 1033, /* GL_MAX_DRAW_BUFFERS */
- 451, /* GL_DRAW_BUFFER0 */
- 454, /* GL_DRAW_BUFFER1 */
- 475, /* GL_DRAW_BUFFER2 */
- 478, /* GL_DRAW_BUFFER3 */
- 481, /* GL_DRAW_BUFFER4 */
- 484, /* GL_DRAW_BUFFER5 */
- 487, /* GL_DRAW_BUFFER6 */
- 490, /* GL_DRAW_BUFFER7 */
- 493, /* GL_DRAW_BUFFER8 */
- 496, /* GL_DRAW_BUFFER9 */
- 455, /* GL_DRAW_BUFFER10 */
- 458, /* GL_DRAW_BUFFER11 */
- 461, /* GL_DRAW_BUFFER12 */
- 464, /* GL_DRAW_BUFFER13 */
- 467, /* GL_DRAW_BUFFER14 */
- 470, /* GL_DRAW_BUFFER15 */
+ 1242, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
+ 1450, /* GL_PROGRAM_BINARY_FORMATS_OES */
+ 1827, /* GL_STENCIL_BACK_FUNC */
+ 1825, /* GL_STENCIL_BACK_FAIL */
+ 1829, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1831, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 599, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1448, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1480, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1479, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1462, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1468, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1467, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1068, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1093, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1092, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1081, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1087, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1086, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 1656, /* GL_RGBA32F */
+ 1619, /* GL_RGB32F */
+ 1647, /* GL_RGBA16F */
+ 1611, /* GL_RGB16F */
+ 1675, /* GL_RGBA_FLOAT_MODE_ARB */
+ 1037, /* GL_MAX_DRAW_BUFFERS */
+ 454, /* GL_DRAW_BUFFER0 */
+ 457, /* GL_DRAW_BUFFER1 */
+ 478, /* GL_DRAW_BUFFER2 */
+ 481, /* GL_DRAW_BUFFER3 */
+ 484, /* GL_DRAW_BUFFER4 */
+ 487, /* GL_DRAW_BUFFER5 */
+ 490, /* GL_DRAW_BUFFER6 */
+ 493, /* GL_DRAW_BUFFER7 */
+ 496, /* GL_DRAW_BUFFER8 */
+ 499, /* GL_DRAW_BUFFER9 */
+ 458, /* GL_DRAW_BUFFER10 */
+ 461, /* GL_DRAW_BUFFER11 */
+ 464, /* GL_DRAW_BUFFER12 */
+ 467, /* GL_DRAW_BUFFER13 */
+ 470, /* GL_DRAW_BUFFER14 */
+ 473, /* GL_DRAW_BUFFER15 */
97, /* GL_BLEND_EQUATION_ALPHA */
- 1007, /* GL_MATRIX_PALETTE_ARB */
- 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 1060, /* GL_MAX_PALETTE_MATRICES_ARB */
- 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 995, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 364, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 2038, /* GL_TEXTURE_DEPTH_SIZE */
- 435, /* GL_DEPTH_TEXTURE_MODE */
- 1995, /* GL_TEXTURE_COMPARE_MODE */
- 1993, /* GL_TEXTURE_COMPARE_FUNC */
- 281, /* GL_COMPARE_REF_TO_TEXTURE */
- 1371, /* GL_POINT_SPRITE */
- 343, /* GL_COORD_REPLACE */
- 1376, /* GL_POINT_SPRITE_R_MODE_NV */
- 1516, /* GL_QUERY_COUNTER_BITS */
- 372, /* GL_CURRENT_QUERY */
- 1520, /* GL_QUERY_RESULT */
- 1522, /* GL_QUERY_RESULT_AVAILABLE */
- 1126, /* GL_MAX_VERTEX_ATTRIBS */
- 2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 1103, /* GL_MAX_TEXTURE_COORDS */
- 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1451, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1452, /* GL_PROGRAM_FORMAT_ARB */
- 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 405, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 404, /* GL_DEPTH_BOUNDS_EXT */
+ 1011, /* GL_MATRIX_PALETTE_ARB */
+ 1061, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 1064, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 372, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 999, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 367, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 1004, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 1008, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 1006, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 1002, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 2043, /* GL_TEXTURE_DEPTH_SIZE */
+ 438, /* GL_DEPTH_TEXTURE_MODE */
+ 2000, /* GL_TEXTURE_COMPARE_MODE */
+ 1998, /* GL_TEXTURE_COMPARE_FUNC */
+ 284, /* GL_COMPARE_REF_TO_TEXTURE */
+ 1375, /* GL_POINT_SPRITE */
+ 346, /* GL_COORD_REPLACE */
+ 1380, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1520, /* GL_QUERY_COUNTER_BITS */
+ 375, /* GL_CURRENT_QUERY */
+ 1524, /* GL_QUERY_RESULT */
+ 1526, /* GL_QUERY_RESULT_AVAILABLE */
+ 1130, /* GL_MAX_VERTEX_ATTRIBS */
+ 2249, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 436, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 435, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 1107, /* GL_MAX_TEXTURE_COORDS */
+ 1109, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1455, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1457, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1456, /* GL_PROGRAM_FORMAT_ARB */
+ 2099, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 408, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 407, /* GL_DEPTH_BOUNDS_EXT */
61, /* GL_ARRAY_BUFFER */
- 520, /* GL_ELEMENT_ARRAY_BUFFER */
+ 523, /* GL_ELEMENT_ARRAY_BUFFER */
62, /* GL_ARRAY_BUFFER_BINDING */
- 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1474, /* GL_PROGRAM_TEMPORARIES_ARB */
- 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1466, /* GL_PROGRAM_PARAMETERS_ARB */
- 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1445, /* GL_PROGRAM_ATTRIBS_ARB */
- 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1539, /* GL_READ_ONLY */
- 2286, /* GL_WRITE_ONLY */
- 1541, /* GL_READ_WRITE */
+ 524, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 2220, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1228, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ 736, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 2013, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 519, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1735, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 577, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 2277, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 2242, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1458, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 1074, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1464, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1083, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1478, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 1089, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1466, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1085, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1470, /* GL_PROGRAM_PARAMETERS_ARB */
+ 1088, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1465, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1084, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1449, /* GL_PROGRAM_ATTRIBS_ARB */
+ 1069, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1463, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1082, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1447, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1067, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1461, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1080, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 1075, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 1071, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1481, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 2132, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1543, /* GL_READ_ONLY */
+ 2291, /* GL_WRITE_ONLY */
+ 1545, /* GL_READ_WRITE */
124, /* GL_BUFFER_ACCESS */
129, /* GL_BUFFER_MAPPED */
134, /* GL_BUFFER_MAP_POINTER */
- 2101, /* GL_TIME_ELAPSED_EXT */
- 955, /* GL_MATRIX0_ARB */
- 967, /* GL_MATRIX1_ARB */
- 979, /* GL_MATRIX2_ARB */
- 983, /* GL_MATRIX3_ARB */
- 985, /* GL_MATRIX4_ARB */
- 987, /* GL_MATRIX5_ARB */
- 989, /* GL_MATRIX6_ARB */
- 991, /* GL_MATRIX7_ARB */
- 993, /* GL_MATRIX8_ARB */
- 994, /* GL_MATRIX9_ARB */
- 957, /* GL_MATRIX10_ARB */
- 958, /* GL_MATRIX11_ARB */
- 959, /* GL_MATRIX12_ARB */
- 960, /* GL_MATRIX13_ARB */
- 961, /* GL_MATRIX14_ARB */
- 962, /* GL_MATRIX15_ARB */
- 963, /* GL_MATRIX16_ARB */
- 964, /* GL_MATRIX17_ARB */
- 965, /* GL_MATRIX18_ARB */
- 966, /* GL_MATRIX19_ARB */
- 969, /* GL_MATRIX20_ARB */
- 970, /* GL_MATRIX21_ARB */
- 971, /* GL_MATRIX22_ARB */
- 972, /* GL_MATRIX23_ARB */
- 973, /* GL_MATRIX24_ARB */
- 974, /* GL_MATRIX25_ARB */
- 975, /* GL_MATRIX26_ARB */
- 976, /* GL_MATRIX27_ARB */
- 977, /* GL_MATRIX28_ARB */
- 978, /* GL_MATRIX29_ARB */
- 981, /* GL_MATRIX30_ARB */
- 982, /* GL_MATRIX31_ARB */
- 1863, /* GL_STREAM_DRAW */
- 1865, /* GL_STREAM_READ */
- 1861, /* GL_STREAM_COPY */
- 1812, /* GL_STATIC_DRAW */
- 1814, /* GL_STATIC_READ */
- 1810, /* GL_STATIC_COPY */
- 510, /* GL_DYNAMIC_DRAW */
- 512, /* GL_DYNAMIC_READ */
- 508, /* GL_DYNAMIC_COPY */
- 1334, /* GL_PIXEL_PACK_BUFFER */
- 1338, /* GL_PIXEL_UNPACK_BUFFER */
- 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 396, /* GL_DEPTH24_STENCIL8 */
- 2090, /* GL_TEXTURE_STENCIL_SIZE */
- 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- 2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 2106, /* GL_TIME_ELAPSED_EXT */
+ 959, /* GL_MATRIX0_ARB */
+ 971, /* GL_MATRIX1_ARB */
+ 983, /* GL_MATRIX2_ARB */
+ 987, /* GL_MATRIX3_ARB */
+ 989, /* GL_MATRIX4_ARB */
+ 991, /* GL_MATRIX5_ARB */
+ 993, /* GL_MATRIX6_ARB */
+ 995, /* GL_MATRIX7_ARB */
+ 997, /* GL_MATRIX8_ARB */
+ 998, /* GL_MATRIX9_ARB */
+ 961, /* GL_MATRIX10_ARB */
+ 962, /* GL_MATRIX11_ARB */
+ 963, /* GL_MATRIX12_ARB */
+ 964, /* GL_MATRIX13_ARB */
+ 965, /* GL_MATRIX14_ARB */
+ 966, /* GL_MATRIX15_ARB */
+ 967, /* GL_MATRIX16_ARB */
+ 968, /* GL_MATRIX17_ARB */
+ 969, /* GL_MATRIX18_ARB */
+ 970, /* GL_MATRIX19_ARB */
+ 973, /* GL_MATRIX20_ARB */
+ 974, /* GL_MATRIX21_ARB */
+ 975, /* GL_MATRIX22_ARB */
+ 976, /* GL_MATRIX23_ARB */
+ 977, /* GL_MATRIX24_ARB */
+ 978, /* GL_MATRIX25_ARB */
+ 979, /* GL_MATRIX26_ARB */
+ 980, /* GL_MATRIX27_ARB */
+ 981, /* GL_MATRIX28_ARB */
+ 982, /* GL_MATRIX29_ARB */
+ 985, /* GL_MATRIX30_ARB */
+ 986, /* GL_MATRIX31_ARB */
+ 1868, /* GL_STREAM_DRAW */
+ 1870, /* GL_STREAM_READ */
+ 1866, /* GL_STREAM_COPY */
+ 1817, /* GL_STATIC_DRAW */
+ 1819, /* GL_STATIC_READ */
+ 1815, /* GL_STATIC_COPY */
+ 513, /* GL_DYNAMIC_DRAW */
+ 515, /* GL_DYNAMIC_READ */
+ 511, /* GL_DYNAMIC_COPY */
+ 1338, /* GL_PIXEL_PACK_BUFFER */
+ 1342, /* GL_PIXEL_UNPACK_BUFFER */
+ 1339, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1343, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 399, /* GL_DEPTH24_STENCIL8 */
+ 2095, /* GL_TEXTURE_STENCIL_SIZE */
+ 2041, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 1070, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 1073, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 1077, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 1076, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 2247, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
+ 2244, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
+ 1016, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
+ 1153, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
+ 1090, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
+ 1859, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
18, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1711, /* GL_SAMPLES_PASSED */
- 688, /* GL_GEOMETRY_VERTICES_OUT */
- 682, /* GL_GEOMETRY_INPUT_TYPE */
- 684, /* GL_GEOMETRY_OUTPUT_TYPE */
- 156, /* GL_CLAMP_READ_COLOR */
- 546, /* GL_FIXED_ONLY */
- 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1160, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1716, /* GL_SAMPLES_PASSED */
+ 692, /* GL_GEOMETRY_VERTICES_OUT */
+ 686, /* GL_GEOMETRY_INPUT_TYPE */
+ 688, /* GL_GEOMETRY_OUTPUT_TYPE */
+ 164, /* GL_CLAMP_VERTEX_COLOR_ARB */
+ 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */
+ 157, /* GL_CLAMP_READ_COLOR */
+ 549, /* GL_FIXED_ONLY */
+ 1362, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
+ 1361, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
+ 1360, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
+ 1197, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 1484, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
+ 2075, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1556, /* GL_RELEASED_APPLE */
- 2269, /* GL_VOLATILE_APPLE */
- 1595, /* GL_RETAINED_APPLE */
- 2144, /* GL_UNDEFINED_APPLE */
- 1504, /* GL_PURGEABLE_APPLE */
- 596, /* GL_FRAGMENT_SHADER */
- 2264, /* GL_VERTEX_SHADER */
- 1465, /* GL_PROGRAM_OBJECT_ARB */
- 1747, /* GL_SHADER_OBJECT_ARB */
- 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 1122, /* GL_MAX_VARYING_COMPONENTS */
- 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1254, /* GL_OBJECT_TYPE_ARB */
- 1749, /* GL_SHADER_TYPE */
- 561, /* GL_FLOAT_VEC2 */
- 563, /* GL_FLOAT_VEC3 */
- 565, /* GL_FLOAT_VEC4 */
- 784, /* GL_INT_VEC2 */
- 786, /* GL_INT_VEC3 */
- 788, /* GL_INT_VEC4 */
+ 1560, /* GL_RELEASED_APPLE */
+ 2274, /* GL_VOLATILE_APPLE */
+ 1599, /* GL_RETAINED_APPLE */
+ 2149, /* GL_UNDEFINED_APPLE */
+ 1508, /* GL_PURGEABLE_APPLE */
+ 600, /* GL_FRAGMENT_SHADER */
+ 2269, /* GL_VERTEX_SHADER */
+ 1469, /* GL_PROGRAM_OBJECT_ARB */
+ 1752, /* GL_SHADER_OBJECT_ARB */
+ 1045, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 1135, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 1126, /* GL_MAX_VARYING_COMPONENTS */
+ 1133, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 1028, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 1258, /* GL_OBJECT_TYPE_ARB */
+ 1754, /* GL_SHADER_TYPE */
+ 565, /* GL_FLOAT_VEC2 */
+ 567, /* GL_FLOAT_VEC3 */
+ 569, /* GL_FLOAT_VEC4 */
+ 788, /* GL_INT_VEC2 */
+ 790, /* GL_INT_VEC3 */
+ 792, /* GL_INT_VEC4 */
116, /* GL_BOOL */
118, /* GL_BOOL_VEC2 */
120, /* GL_BOOL_VEC3 */
122, /* GL_BOOL_VEC4 */
- 549, /* GL_FLOAT_MAT2 */
- 553, /* GL_FLOAT_MAT3 */
- 557, /* GL_FLOAT_MAT4 */
- 1687, /* GL_SAMPLER_1D */
- 1693, /* GL_SAMPLER_2D */
- 1701, /* GL_SAMPLER_3D */
- 1705, /* GL_SAMPLER_CUBE */
- 1692, /* GL_SAMPLER_1D_SHADOW */
- 1700, /* GL_SAMPLER_2D_SHADOW */
- 1698, /* GL_SAMPLER_2D_RECT */
- 1699, /* GL_SAMPLER_2D_RECT_SHADOW */
- 551, /* GL_FLOAT_MAT2x3 */
- 552, /* GL_FLOAT_MAT2x4 */
- 555, /* GL_FLOAT_MAT3x2 */
- 556, /* GL_FLOAT_MAT3x4 */
- 559, /* GL_FLOAT_MAT4x2 */
- 560, /* GL_FLOAT_MAT4x3 */
- 394, /* GL_DELETE_STATUS */
- 286, /* GL_COMPILE_STATUS */
- 845, /* GL_LINK_STATUS */
- 2209, /* GL_VALIDATE_STATUS */
- 744, /* GL_INFO_LOG_LENGTH */
+ 553, /* GL_FLOAT_MAT2 */
+ 557, /* GL_FLOAT_MAT3 */
+ 561, /* GL_FLOAT_MAT4 */
+ 1692, /* GL_SAMPLER_1D */
+ 1698, /* GL_SAMPLER_2D */
+ 1706, /* GL_SAMPLER_3D */
+ 1710, /* GL_SAMPLER_CUBE */
+ 1697, /* GL_SAMPLER_1D_SHADOW */
+ 1705, /* GL_SAMPLER_2D_SHADOW */
+ 1703, /* GL_SAMPLER_2D_RECT */
+ 1704, /* GL_SAMPLER_2D_RECT_SHADOW */
+ 555, /* GL_FLOAT_MAT2x3 */
+ 556, /* GL_FLOAT_MAT2x4 */
+ 559, /* GL_FLOAT_MAT3x2 */
+ 560, /* GL_FLOAT_MAT3x4 */
+ 563, /* GL_FLOAT_MAT4x2 */
+ 564, /* GL_FLOAT_MAT4x3 */
+ 397, /* GL_DELETE_STATUS */
+ 289, /* GL_COMPILE_STATUS */
+ 849, /* GL_LINK_STATUS */
+ 2214, /* GL_VALIDATE_STATUS */
+ 748, /* GL_INFO_LOG_LENGTH */
64, /* GL_ATTACHED_SHADERS */
21, /* GL_ACTIVE_UNIFORMS */
22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1748, /* GL_SHADER_SOURCE_LENGTH */
+ 1753, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1751, /* GL_SHADING_LANGUAGE_VERSION */
- 371, /* GL_CURRENT_PROGRAM */
- 1303, /* GL_PALETTE4_RGB8_OES */
- 1305, /* GL_PALETTE4_RGBA8_OES */
- 1301, /* GL_PALETTE4_R5_G6_B5_OES */
- 1304, /* GL_PALETTE4_RGBA4_OES */
- 1302, /* GL_PALETTE4_RGB5_A1_OES */
- 1308, /* GL_PALETTE8_RGB8_OES */
- 1310, /* GL_PALETTE8_RGBA8_OES */
- 1306, /* GL_PALETTE8_R5_G6_B5_OES */
- 1309, /* GL_PALETTE8_RGBA4_OES */
- 1307, /* GL_PALETTE8_RGB5_A1_OES */
- 725, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- 723, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- 1355, /* GL_POINT_SIZE_ARRAY_OES */
- 2014, /* GL_TEXTURE_CROP_RECT_OES */
- 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 2192, /* GL_UNSIGNED_NORMALIZED */
- 1951, /* GL_TEXTURE_1D_ARRAY */
- 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */
- 1954, /* GL_TEXTURE_2D_ARRAY */
- 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */
- 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */
- 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */
- 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- 1981, /* GL_TEXTURE_BUFFER */
- 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- 1969, /* GL_TEXTURE_BINDING_BUFFER */
- 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- 1983, /* GL_TEXTURE_BUFFER_FORMAT */
- 1527, /* GL_R11F_G11F_B10F */
- 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- 1638, /* GL_RGB9_E5 */
- 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- 2088, /* GL_TEXTURE_SHARED_SIZE */
- 1804, /* GL_SRGB */
- 1805, /* GL_SRGB8 */
- 1807, /* GL_SRGB_ALPHA */
- 1806, /* GL_SRGB8_ALPHA8 */
- 1764, /* GL_SLUMINANCE_ALPHA */
- 1763, /* GL_SLUMINANCE8_ALPHA8 */
- 1761, /* GL_SLUMINANCE */
- 1762, /* GL_SLUMINANCE8 */
- 309, /* GL_COMPRESSED_SRGB */
- 310, /* GL_COMPRESSED_SRGB_ALPHA */
- 307, /* GL_COMPRESSED_SLUMINANCE */
- 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- 1437, /* GL_PRIMITIVES_GENERATED */
- 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- 1531, /* GL_RASTERIZER_DISCARD */
- 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- 762, /* GL_INTERLEAVED_ATTRIBS */
- 1740, /* GL_SEPARATE_ATTRIBS */
- 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 853, /* GL_LOWER_LEFT */
- 2206, /* GL_UPPER_LEFT */
- 1828, /* GL_STENCIL_BACK_REF */
- 1829, /* GL_STENCIL_BACK_VALUE_MASK */
- 1830, /* GL_STENCIL_BACK_WRITEMASK */
- 500, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1561, /* GL_RENDERBUFFER_BINDING */
- 1535, /* GL_READ_FRAMEBUFFER */
- 499, /* GL_DRAW_FRAMEBUFFER */
- 1536, /* GL_READ_FRAMEBUFFER_BINDING */
- 1580, /* GL_RENDERBUFFER_SAMPLES */
- 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 630, /* GL_FRAMEBUFFER_COMPLETE */
- 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- 661, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 1020, /* GL_MAX_COLOR_ATTACHMENTS */
- 193, /* GL_COLOR_ATTACHMENT0 */
- 196, /* GL_COLOR_ATTACHMENT1 */
- 210, /* GL_COLOR_ATTACHMENT2 */
- 212, /* GL_COLOR_ATTACHMENT3 */
- 214, /* GL_COLOR_ATTACHMENT4 */
- 216, /* GL_COLOR_ATTACHMENT5 */
- 218, /* GL_COLOR_ATTACHMENT6 */
- 220, /* GL_COLOR_ATTACHMENT7 */
- 222, /* GL_COLOR_ATTACHMENT8 */
- 224, /* GL_COLOR_ATTACHMENT9 */
- 197, /* GL_COLOR_ATTACHMENT10 */
- 199, /* GL_COLOR_ATTACHMENT11 */
- 201, /* GL_COLOR_ATTACHMENT12 */
- 203, /* GL_COLOR_ATTACHMENT13 */
- 205, /* GL_COLOR_ATTACHMENT14 */
- 207, /* GL_COLOR_ATTACHMENT15 */
- 399, /* GL_DEPTH_ATTACHMENT */
- 1817, /* GL_STENCIL_ATTACHMENT */
- 600, /* GL_FRAMEBUFFER */
- 1558, /* GL_RENDERBUFFER */
- 1584, /* GL_RENDERBUFFER_WIDTH */
- 1571, /* GL_RENDERBUFFER_HEIGHT */
- 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1849, /* GL_STENCIL_INDEX_EXT */
- 1838, /* GL_STENCIL_INDEX1 */
- 1843, /* GL_STENCIL_INDEX4 */
- 1846, /* GL_STENCIL_INDEX8 */
- 1839, /* GL_STENCIL_INDEX16 */
- 1578, /* GL_RENDERBUFFER_RED_SIZE */
- 1569, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1564, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 1097, /* GL_MAX_SAMPLES */
- 2050, /* GL_TEXTURE_GEN_STR_OES */
- 699, /* GL_HALF_FLOAT_OES */
- 1625, /* GL_RGB565_OES */
- 1655, /* GL_RGBA32UI */
- 1618, /* GL_RGB32UI */
+ 602, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1756, /* GL_SHADING_LANGUAGE_VERSION */
+ 374, /* GL_CURRENT_PROGRAM */
+ 1307, /* GL_PALETTE4_RGB8_OES */
+ 1309, /* GL_PALETTE4_RGBA8_OES */
+ 1305, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1308, /* GL_PALETTE4_RGBA4_OES */
+ 1306, /* GL_PALETTE4_RGB5_A1_OES */
+ 1312, /* GL_PALETTE8_RGB8_OES */
+ 1314, /* GL_PALETTE8_RGBA8_OES */
+ 1310, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1313, /* GL_PALETTE8_RGBA4_OES */
+ 1311, /* GL_PALETTE8_RGB5_A1_OES */
+ 729, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
+ 727, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+ 1359, /* GL_POINT_SIZE_ARRAY_OES */
+ 2019, /* GL_TEXTURE_CROP_RECT_OES */
+ 1000, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
+ 1358, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
+ 2197, /* GL_UNSIGNED_NORMALIZED */
+ 1956, /* GL_TEXTURE_1D_ARRAY */
+ 1494, /* GL_PROXY_TEXTURE_1D_ARRAY */
+ 1959, /* GL_TEXTURE_2D_ARRAY */
+ 1498, /* GL_PROXY_TEXTURE_2D_ARRAY */
+ 1967, /* GL_TEXTURE_BINDING_1D_ARRAY */
+ 1970, /* GL_TEXTURE_BINDING_2D_ARRAY */
+ 1052, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
+ 1986, /* GL_TEXTURE_BUFFER */
+ 1106, /* GL_MAX_TEXTURE_BUFFER_SIZE */
+ 1974, /* GL_TEXTURE_BINDING_BUFFER */
+ 1987, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
+ 1988, /* GL_TEXTURE_BUFFER_FORMAT */
+ 1531, /* GL_R11F_G11F_B10F */
+ 2163, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
+ 1642, /* GL_RGB9_E5 */
+ 2172, /* GL_UNSIGNED_INT_5_9_9_9_REV */
+ 2093, /* GL_TEXTURE_SHARED_SIZE */
+ 1809, /* GL_SRGB */
+ 1810, /* GL_SRGB8 */
+ 1812, /* GL_SRGB_ALPHA */
+ 1811, /* GL_SRGB8_ALPHA8 */
+ 1769, /* GL_SLUMINANCE_ALPHA */
+ 1768, /* GL_SLUMINANCE8_ALPHA8 */
+ 1766, /* GL_SLUMINANCE */
+ 1767, /* GL_SLUMINANCE8 */
+ 312, /* GL_COMPRESSED_SRGB */
+ 313, /* GL_COMPRESSED_SRGB_ALPHA */
+ 310, /* GL_COMPRESSED_SLUMINANCE */
+ 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 2128, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
+ 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
+ 1124, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
+ 2126, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
+ 2122, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
+ 2120, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
+ 1441, /* GL_PRIMITIVES_GENERATED */
+ 2124, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
+ 1535, /* GL_RASTERIZER_DISCARD */
+ 1120, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
+ 1122, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
+ 766, /* GL_INTERLEAVED_ATTRIBS */
+ 1745, /* GL_SEPARATE_ATTRIBS */
+ 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER */
+ 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
+ 1377, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 857, /* GL_LOWER_LEFT */
+ 2211, /* GL_UPPER_LEFT */
+ 1833, /* GL_STENCIL_BACK_REF */
+ 1834, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1835, /* GL_STENCIL_BACK_WRITEMASK */
+ 503, /* GL_DRAW_FRAMEBUFFER_BINDING */
+ 1565, /* GL_RENDERBUFFER_BINDING */
+ 1539, /* GL_READ_FRAMEBUFFER */
+ 502, /* GL_DRAW_FRAMEBUFFER */
+ 1540, /* GL_READ_FRAMEBUFFER_BINDING */
+ 1584, /* GL_RENDERBUFFER_SAMPLES */
+ 616, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ 613, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ 628, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ 623, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ 626, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ 634, /* GL_FRAMEBUFFER_COMPLETE */
+ 639, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ 654, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ 648, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 643, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 649, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 645, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+ 659, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+ 665, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ 663, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 1024, /* GL_MAX_COLOR_ATTACHMENTS */
+ 196, /* GL_COLOR_ATTACHMENT0 */
+ 199, /* GL_COLOR_ATTACHMENT1 */
+ 213, /* GL_COLOR_ATTACHMENT2 */
+ 215, /* GL_COLOR_ATTACHMENT3 */
+ 217, /* GL_COLOR_ATTACHMENT4 */
+ 219, /* GL_COLOR_ATTACHMENT5 */
+ 221, /* GL_COLOR_ATTACHMENT6 */
+ 223, /* GL_COLOR_ATTACHMENT7 */
+ 225, /* GL_COLOR_ATTACHMENT8 */
+ 227, /* GL_COLOR_ATTACHMENT9 */
+ 200, /* GL_COLOR_ATTACHMENT10 */
+ 202, /* GL_COLOR_ATTACHMENT11 */
+ 204, /* GL_COLOR_ATTACHMENT12 */
+ 206, /* GL_COLOR_ATTACHMENT13 */
+ 208, /* GL_COLOR_ATTACHMENT14 */
+ 210, /* GL_COLOR_ATTACHMENT15 */
+ 402, /* GL_DEPTH_ATTACHMENT */
+ 1822, /* GL_STENCIL_ATTACHMENT */
+ 604, /* GL_FRAMEBUFFER */
+ 1562, /* GL_RENDERBUFFER */
+ 1588, /* GL_RENDERBUFFER_WIDTH */
+ 1575, /* GL_RENDERBUFFER_HEIGHT */
+ 1578, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1854, /* GL_STENCIL_INDEX_EXT */
+ 1843, /* GL_STENCIL_INDEX1 */
+ 1848, /* GL_STENCIL_INDEX4 */
+ 1851, /* GL_STENCIL_INDEX8 */
+ 1844, /* GL_STENCIL_INDEX16 */
+ 1582, /* GL_RENDERBUFFER_RED_SIZE */
+ 1573, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1568, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1563, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1570, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1586, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 657, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ 1101, /* GL_MAX_SAMPLES */
+ 2055, /* GL_TEXTURE_GEN_STR_OES */
+ 703, /* GL_HALF_FLOAT_OES */
+ 1629, /* GL_RGB565_OES */
+ 1659, /* GL_RGBA32UI */
+ 1622, /* GL_RGB32UI */
40, /* GL_ALPHA32UI_EXT */
- 754, /* GL_INTENSITY32UI_EXT */
- 870, /* GL_LUMINANCE32UI_EXT */
- 887, /* GL_LUMINANCE_ALPHA32UI_EXT */
- 1646, /* GL_RGBA16UI */
- 1610, /* GL_RGB16UI */
+ 758, /* GL_INTENSITY32UI_EXT */
+ 874, /* GL_LUMINANCE32UI_EXT */
+ 891, /* GL_LUMINANCE_ALPHA32UI_EXT */
+ 1650, /* GL_RGBA16UI */
+ 1614, /* GL_RGB16UI */
37, /* GL_ALPHA16UI_EXT */
- 751, /* GL_INTENSITY16UI_EXT */
- 865, /* GL_LUMINANCE16UI_EXT */
- 885, /* GL_LUMINANCE_ALPHA16UI_EXT */
- 1665, /* GL_RGBA8UI */
- 1633, /* GL_RGB8UI */
+ 755, /* GL_INTENSITY16UI_EXT */
+ 869, /* GL_LUMINANCE16UI_EXT */
+ 889, /* GL_LUMINANCE_ALPHA16UI_EXT */
+ 1669, /* GL_RGBA8UI */
+ 1637, /* GL_RGB8UI */
45, /* GL_ALPHA8UI_EXT */
- 759, /* GL_INTENSITY8UI_EXT */
- 879, /* GL_LUMINANCE8UI_EXT */
- 889, /* GL_LUMINANCE_ALPHA8UI_EXT */
- 1653, /* GL_RGBA32I */
- 1616, /* GL_RGB32I */
+ 763, /* GL_INTENSITY8UI_EXT */
+ 883, /* GL_LUMINANCE8UI_EXT */
+ 893, /* GL_LUMINANCE_ALPHA8UI_EXT */
+ 1657, /* GL_RGBA32I */
+ 1620, /* GL_RGB32I */
39, /* GL_ALPHA32I_EXT */
- 753, /* GL_INTENSITY32I_EXT */
- 869, /* GL_LUMINANCE32I_EXT */
- 886, /* GL_LUMINANCE_ALPHA32I_EXT */
- 1644, /* GL_RGBA16I */
- 1608, /* GL_RGB16I */
+ 757, /* GL_INTENSITY32I_EXT */
+ 873, /* GL_LUMINANCE32I_EXT */
+ 890, /* GL_LUMINANCE_ALPHA32I_EXT */
+ 1648, /* GL_RGBA16I */
+ 1612, /* GL_RGB16I */
36, /* GL_ALPHA16I_EXT */
- 750, /* GL_INTENSITY16I_EXT */
- 864, /* GL_LUMINANCE16I_EXT */
- 884, /* GL_LUMINANCE_ALPHA16I_EXT */
- 1663, /* GL_RGBA8I */
- 1631, /* GL_RGB8I */
+ 754, /* GL_INTENSITY16I_EXT */
+ 868, /* GL_LUMINANCE16I_EXT */
+ 888, /* GL_LUMINANCE_ALPHA16I_EXT */
+ 1667, /* GL_RGBA8I */
+ 1635, /* GL_RGB8I */
44, /* GL_ALPHA8I_EXT */
- 758, /* GL_INTENSITY8I_EXT */
- 878, /* GL_LUMINANCE8I_EXT */
- 888, /* GL_LUMINANCE_ALPHA8I_EXT */
- 1548, /* GL_RED_INTEGER */
- 695, /* GL_GREEN_INTEGER */
+ 762, /* GL_INTENSITY8I_EXT */
+ 882, /* GL_LUMINANCE8I_EXT */
+ 892, /* GL_LUMINANCE_ALPHA8I_EXT */
+ 1552, /* GL_RED_INTEGER */
+ 699, /* GL_GREEN_INTEGER */
113, /* GL_BLUE_INTEGER */
49, /* GL_ALPHA_INTEGER_EXT */
- 1677, /* GL_RGB_INTEGER */
- 1671, /* GL_RGBA_INTEGER */
+ 1682, /* GL_RGB_INTEGER */
+ 1676, /* GL_RGBA_INTEGER */
84, /* GL_BGR_INTEGER */
82, /* GL_BGRA_INTEGER */
- 891, /* GL_LUMINANCE_INTEGER_EXT */
- 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- 1673, /* GL_RGBA_INTEGER_MODE_EXT */
- 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 1688, /* GL_SAMPLER_1D_ARRAY */
- 1694, /* GL_SAMPLER_2D_ARRAY */
- 1703, /* GL_SAMPLER_BUFFER */
- 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- 1706, /* GL_SAMPLER_CUBE_SHADOW */
- 2186, /* GL_UNSIGNED_INT_VEC2 */
- 2188, /* GL_UNSIGNED_INT_VEC3 */
- 2190, /* GL_UNSIGNED_INT_VEC4 */
- 768, /* GL_INT_SAMPLER_1D */
- 772, /* GL_INT_SAMPLER_2D */
- 778, /* GL_INT_SAMPLER_3D */
- 782, /* GL_INT_SAMPLER_CUBE */
- 776, /* GL_INT_SAMPLER_2D_RECT */
- 769, /* GL_INT_SAMPLER_1D_ARRAY */
- 773, /* GL_INT_SAMPLER_2D_ARRAY */
- 780, /* GL_INT_SAMPLER_BUFFER */
- 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */
- 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */
- 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */
- 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- 686, /* GL_GEOMETRY_SHADER */
- 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- 854, /* GL_LOW_FLOAT */
- 1138, /* GL_MEDIUM_FLOAT */
- 700, /* GL_HIGH_FLOAT */
- 855, /* GL_LOW_INT */
- 1139, /* GL_MEDIUM_INT */
- 701, /* GL_HIGH_INT */
- 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- 767, /* GL_INT_10_10_10_2_OES */
- 1745, /* GL_SHADER_BINARY_FORMATS */
- 1239, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1746, /* GL_SHADER_COMPILER */
- 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- 1125, /* GL_MAX_VARYING_VECTORS */
- 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1524, /* GL_QUERY_WAIT */
- 1518, /* GL_QUERY_NO_WAIT */
- 1514, /* GL_QUERY_BY_REGION_WAIT */
- 1512, /* GL_QUERY_BY_REGION_NO_WAIT */
- 2105, /* GL_TRANSFORM_FEEDBACK */
- 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- 542, /* GL_FIRST_VERTEX_CONVENTION */
- 800, /* GL_LAST_VERTEX_CONVENTION */
- 1482, /* GL_PROVOKING_VERTEX */
- 350, /* GL_COPY_READ_BUFFER */
- 351, /* GL_COPY_WRITE_BUFFER */
- 1551, /* GL_RED_SNORM */
- 1684, /* GL_RG_SNORM */
- 1683, /* GL_RGB_SNORM */
- 1676, /* GL_RGBA_SNORM */
- 1530, /* GL_R8_SNORM */
- 1598, /* GL_RG8_SNORM */
- 1637, /* GL_RGB8_SNORM */
- 1669, /* GL_RGBA8_SNORM */
- 1528, /* GL_R16_SNORM */
- 1597, /* GL_RG16_SNORM */
- 1613, /* GL_RGB16_SNORM */
- 1649, /* GL_RGBA16_SNORM */
- 1757, /* GL_SIGNED_NORMALIZED */
- 1439, /* GL_PRIMITIVE_RESTART */
- 1440, /* GL_PRIMITIVE_RESTART_INDEX */
- 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1253, /* GL_OBJECT_TYPE */
- 1870, /* GL_SYNC_CONDITION */
- 1875, /* GL_SYNC_STATUS */
- 1872, /* GL_SYNC_FLAGS */
- 1871, /* GL_SYNC_FENCE */
- 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 2153, /* GL_UNSIGNALED */
- 1756, /* GL_SIGNALED */
+ 895, /* GL_LUMINANCE_INTEGER_EXT */
+ 894, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
+ 1678, /* GL_RGBA_INTEGER_MODE_EXT */
+ 611, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
+ 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
+ 651, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
+ 1693, /* GL_SAMPLER_1D_ARRAY */
+ 1699, /* GL_SAMPLER_2D_ARRAY */
+ 1708, /* GL_SAMPLER_BUFFER */
+ 1695, /* GL_SAMPLER_1D_ARRAY_SHADOW */
+ 1701, /* GL_SAMPLER_2D_ARRAY_SHADOW */
+ 1711, /* GL_SAMPLER_CUBE_SHADOW */
+ 2191, /* GL_UNSIGNED_INT_VEC2 */
+ 2193, /* GL_UNSIGNED_INT_VEC3 */
+ 2195, /* GL_UNSIGNED_INT_VEC4 */
+ 772, /* GL_INT_SAMPLER_1D */
+ 776, /* GL_INT_SAMPLER_2D */
+ 782, /* GL_INT_SAMPLER_3D */
+ 786, /* GL_INT_SAMPLER_CUBE */
+ 780, /* GL_INT_SAMPLER_2D_RECT */
+ 773, /* GL_INT_SAMPLER_1D_ARRAY */
+ 777, /* GL_INT_SAMPLER_2D_ARRAY */
+ 784, /* GL_INT_SAMPLER_BUFFER */
+ 2175, /* GL_UNSIGNED_INT_SAMPLER_1D */
+ 2179, /* GL_UNSIGNED_INT_SAMPLER_2D */
+ 2185, /* GL_UNSIGNED_INT_SAMPLER_3D */
+ 2189, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
+ 2183, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
+ 2176, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
+ 2180, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
+ 2187, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
+ 690, /* GL_GEOMETRY_SHADER */
+ 693, /* GL_GEOMETRY_VERTICES_OUT_ARB */
+ 687, /* GL_GEOMETRY_INPUT_TYPE_ARB */
+ 689, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
+ 1058, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
+ 1140, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
+ 1056, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
+ 1050, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
+ 1054, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
+ 858, /* GL_LOW_FLOAT */
+ 1142, /* GL_MEDIUM_FLOAT */
+ 704, /* GL_HIGH_FLOAT */
+ 859, /* GL_LOW_INT */
+ 1143, /* GL_MEDIUM_INT */
+ 705, /* GL_HIGH_INT */
+ 2165, /* GL_UNSIGNED_INT_10_10_10_2_OES */
+ 771, /* GL_INT_10_10_10_2_OES */
+ 1750, /* GL_SHADER_BINARY_FORMATS */
+ 1243, /* GL_NUM_SHADER_BINARY_FORMATS */
+ 1751, /* GL_SHADER_COMPILER */
+ 1137, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
+ 1129, /* GL_MAX_VARYING_VECTORS */
+ 1047, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+ 1528, /* GL_QUERY_WAIT */
+ 1522, /* GL_QUERY_NO_WAIT */
+ 1518, /* GL_QUERY_BY_REGION_WAIT */
+ 1516, /* GL_QUERY_BY_REGION_NO_WAIT */
+ 2110, /* GL_TRANSFORM_FEEDBACK */
+ 2119, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+ 2113, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+ 2111, /* GL_TRANSFORM_FEEDBACK_BINDING */
+ 1512, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+ 545, /* GL_FIRST_VERTEX_CONVENTION */
+ 804, /* GL_LAST_VERTEX_CONVENTION */
+ 1486, /* GL_PROVOKING_VERTEX */
+ 353, /* GL_COPY_READ_BUFFER */
+ 354, /* GL_COPY_WRITE_BUFFER */
+ 1555, /* GL_RED_SNORM */
+ 1689, /* GL_RG_SNORM */
+ 1688, /* GL_RGB_SNORM */
+ 1681, /* GL_RGBA_SNORM */
+ 1534, /* GL_R8_SNORM */
+ 1602, /* GL_RG8_SNORM */
+ 1641, /* GL_RGB8_SNORM */
+ 1673, /* GL_RGBA8_SNORM */
+ 1532, /* GL_R16_SNORM */
+ 1601, /* GL_RG16_SNORM */
+ 1617, /* GL_RGB16_SNORM */
+ 1653, /* GL_RGBA16_SNORM */
+ 1762, /* GL_SIGNED_NORMALIZED */
+ 1443, /* GL_PRIMITIVE_RESTART */
+ 1444, /* GL_PRIMITIVE_RESTART_INDEX */
+ 1103, /* GL_MAX_SERVER_WAIT_TIMEOUT */
+ 1257, /* GL_OBJECT_TYPE */
+ 1875, /* GL_SYNC_CONDITION */
+ 1880, /* GL_SYNC_STATUS */
+ 1877, /* GL_SYNC_FLAGS */
+ 1876, /* GL_SYNC_FENCE */
+ 1879, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
+ 2158, /* GL_UNSIGNALED */
+ 1761, /* GL_SIGNALED */
54, /* GL_ALREADY_SIGNALED */
- 2100, /* GL_TIMEOUT_EXPIRED */
- 312, /* GL_CONDITION_SATISFIED */
- 2270, /* GL_WAIT_FAILED */
+ 2105, /* GL_TIMEOUT_EXPIRED */
+ 315, /* GL_CONDITION_SATISFIED */
+ 2275, /* GL_WAIT_FAILED */
126, /* GL_BUFFER_ACCESS_FLAGS */
132, /* GL_BUFFER_MAP_LENGTH */
133, /* GL_BUFFER_MAP_OFFSET */
- 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- 326, /* GL_CONTEXT_PROFILE_MASK */
- 527, /* GL_EVAL_BIT */
- 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 847, /* GL_LIST_BIT */
- 1976, /* GL_TEXTURE_BIT */
- 1726, /* GL_SCISSOR_BIT */
+ 1132, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
+ 1048, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
+ 1049, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
+ 1044, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
+ 329, /* GL_CONTEXT_PROFILE_MASK */
+ 530, /* GL_EVAL_BIT */
+ 1537, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 851, /* GL_LIST_BIT */
+ 1981, /* GL_TEXTURE_BIT */
+ 1731, /* GL_SCISSOR_BIT */
30, /* GL_ALL_ATTRIB_BITS */
- 1204, /* GL_MULTISAMPLE_BIT */
+ 1208, /* GL_MULTISAMPLE_BIT */
31, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index b58d3635e..0c37141cb 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -79,6 +79,7 @@ static const struct extension extension_table[] = { /* ARB Extensions */
{ "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
{ "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
+ { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
{ "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 },
{ "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
{ "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
@@ -202,6 +203,7 @@ static const struct extension extension_table[] = { { "GL_EXT_texture", o(EXT_texture), GL, 1996 },
{ "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
{ "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
+ { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
{ "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
{ "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
{ "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
@@ -273,7 +275,7 @@ static const struct extension extension_table[] = { { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
{ "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
{ "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 },
- { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL, 2009 },
+ { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
{ "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 },
{ "GL_MESAX_texture_float", o(ARB_texture_float), GL, 2009 },
{ "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index b71bc53e1..ce0b3b531 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1081,7 +1081,6 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- case GL_RGBA16_SNORM:
case GL_SRGB8_ALPHA8_EXT:
return GL_RGBA;
case GL_STENCIL_INDEX:
@@ -1109,6 +1108,43 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_RG8:
case GL_RG16:
return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
+ /* signed normalized texture formats */
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ case GL_R16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RG16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGB16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0;
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ case GL_RGBA16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0;
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ case GL_ALPHA16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
+ return ctx->Extensions.EXT_texture_snorm &&
+ ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
/* XXX add floating point and integer formats eventually */
default:
return 0;
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 0bc534df5..401e72c89 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -726,7 +726,7 @@ static struct ureg register_input( struct texenv_fragment_program *p, GLuint inp }
else {
GLuint idx = frag_to_vert_attrib( input );
- return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx );
}
}
@@ -1563,7 +1563,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key, p.program->Base.NumInstructions);
if (key->num_draw_buffers && p.program->FogOption) {
- _mesa_append_fog_code(ctx, p.program);
+ _mesa_append_fog_code(ctx, p.program, GL_FALSE);
p.program->FogOption = GL_NONE;
}
diff --git a/mesalib/src/mesa/main/fog.c b/mesalib/src/mesa/main/fog.c index 70603576c..cc3c9d12f 100644 --- a/mesalib/src/mesa/main/fog.c +++ b/mesalib/src/mesa/main/fog.c @@ -150,6 +150,10 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params ) if (TEST_EQ_4V(ctx->Fog.Color, params))
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.ColorUnclamped[0] = params[0];
+ ctx->Fog.ColorUnclamped[1] = params[1];
+ ctx->Fog.ColorUnclamped[2] = params[2];
+ ctx->Fog.ColorUnclamped[3] = params[3];
ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
@@ -189,6 +193,7 @@ void _mesa_init_fog( struct gl_context * ctx ) ctx->Fog.Enabled = GL_FALSE;
ctx->Fog.Mode = GL_EXP;
ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
ctx->Fog.Index = 0.0;
ctx->Fog.Density = 1.0;
ctx->Fog.Start = 0.0;
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index e2541bdf6..8d2d4bfc1 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -809,8 +809,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_SIGNED_RG88,
- "MESA_FORMAT_SIGNED_RG88",
+ MESA_FORMAT_SIGNED_RG88_REV,
+ "MESA_FORMAT_SIGNED_RG88_REV",
GL_RG,
GL_SIGNED_NORMALIZED,
8, 8, 0, 0,
@@ -847,8 +847,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = /* Signed 16 bits / channel */
{
- MESA_FORMAT_SIGNED_R_16,
- "MESA_FORMAT_SIGNED_R_16",
+ MESA_FORMAT_SIGNED_R16,
+ "MESA_FORMAT_SIGNED_R16",
GL_RED,
GL_SIGNED_NORMALIZED,
16, 0, 0, 0,
@@ -856,8 +856,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 1, 1, 2
},
{
- MESA_FORMAT_SIGNED_RG_16,
- "MESA_FORMAT_SIGNED_RG_16",
+ MESA_FORMAT_SIGNED_GR1616,
+ "MESA_FORMAT_SIGNED_GR1616",
GL_RG,
GL_SIGNED_NORMALIZED,
16, 16, 0, 0,
@@ -963,6 +963,80 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 4, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
+
+ /* Signed formats from EXT_texture_snorm that are not in GL3.1 */
+ {
+ MESA_FORMAT_SIGNED_A8,
+ "MESA_FORMAT_SIGNED_A8",
+ GL_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SIGNED_L8,
+ "MESA_FORMAT_SIGNED_L8",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SIGNED_AL88,
+ "MESA_FORMAT_SIGNED_AL88",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_I8,
+ "MESA_FORMAT_SIGNED_I8",
+ GL_INTENSITY,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 8, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SIGNED_A16,
+ "MESA_FORMAT_SIGNED_A16",
+ GL_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_L16,
+ "MESA_FORMAT_SIGNED_L16",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_AL1616,
+ "MESA_FORMAT_SIGNED_AL1616",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_I16,
+ "MESA_FORMAT_SIGNED_I16",
+ GL_INTENSITY,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ }
};
@@ -1530,10 +1604,14 @@ _mesa_format_to_type_and_comps(gl_format format, return;
case MESA_FORMAT_SIGNED_R8:
+ case MESA_FORMAT_SIGNED_A8:
+ case MESA_FORMAT_SIGNED_L8:
+ case MESA_FORMAT_SIGNED_I8:
*datatype = GL_BYTE;
*comps = 1;
return;
- case MESA_FORMAT_SIGNED_RG88:
+ case MESA_FORMAT_SIGNED_RG88_REV:
+ case MESA_FORMAT_SIGNED_AL88:
*datatype = GL_BYTE;
*comps = 2;
return;
@@ -1549,11 +1627,15 @@ _mesa_format_to_type_and_comps(gl_format format, *comps = 4;
return;
- case MESA_FORMAT_SIGNED_R_16:
+ case MESA_FORMAT_SIGNED_R16:
+ case MESA_FORMAT_SIGNED_A16:
+ case MESA_FORMAT_SIGNED_L16:
+ case MESA_FORMAT_SIGNED_I16:
*datatype = GL_SHORT;
*comps = 1;
return;
- case MESA_FORMAT_SIGNED_RG_16:
+ case MESA_FORMAT_SIGNED_GR1616:
+ case MESA_FORMAT_SIGNED_AL1616:
*datatype = GL_SHORT;
*comps = 2;
return;
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index 81ba76ce0..1eaca9b4c 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -168,12 +168,12 @@ typedef enum /*@{*/
MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
- MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */
MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */
- MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */
+ MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
MESA_FORMAT_SIGNED_RGBA_16, /* ... */
MESA_FORMAT_RGBA_16, /* ... */
@@ -193,6 +193,15 @@ typedef enum MESA_FORMAT_SIGNED_LA_LATC2,
/*@}*/
+ MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */
+ MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */
+ MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_SIGNED_I8, /* IIII IIII */
+ MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */
+
MESA_FORMAT_COUNT
} gl_format;
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 206c66062..65a826b9e 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -131,6 +131,7 @@ enum value_extra { EXTRA_VERSION_32,
EXTRA_VERSION_ES2,
EXTRA_NEW_BUFFERS,
+ EXTRA_NEW_FRAG_CLAMP,
EXTRA_VALID_DRAW_BUFFER,
EXTRA_VALID_TEXTURE_UNIT,
EXTRA_FLUSH_CURRENT,
@@ -223,6 +224,11 @@ static const int extra_new_buffers[] = { EXTRA_END
};
+static const int extra_new_frag_clamp[] = {
+ EXTRA_NEW_FRAG_CLAMP,
+ EXTRA_END
+};
+
static const int extra_valid_draw_buffer[] = {
EXTRA_VALID_DRAW_BUFFER,
EXTRA_END
@@ -374,7 +380,7 @@ static const struct value_desc values[] = { { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
{ GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
{ GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
- { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
{ GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
{ GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
{ GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
@@ -511,7 +517,7 @@ static const struct value_desc values[] = { { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
{ GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
{ GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
- { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
+ { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
{ GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
{ GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
{ GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
@@ -530,7 +536,7 @@ static const struct value_desc values[] = { extra_flush_current_valid_texture_unit },
{ GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
{ GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
- { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
{ GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
{ GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
{ GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
@@ -674,7 +680,7 @@ static const struct value_desc values[] = { /* GL_ARB_draw_buffers */
{ GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
- { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
+ { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
/* GL_ARB_fragment_program */
{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
CONTEXT_INT(Const.MaxTextureImageUnits),
@@ -1219,6 +1225,9 @@ static const struct value_desc values[] = { CONTEXT_INT(Const.MaxVertexVaryingComponents),
extra_ARB_geometry_shader4 },
+ /* GL_ARB_color_buffer_float */
+ { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
+
/* GL_EXT_gpu_shader4 / GL 3.0 */
{ GL_MIN_PROGRAM_TEXEL_OFFSET,
CONTEXT_INT(Const.MinProgramTexelOffset),
@@ -1633,6 +1642,30 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
break;
+ case GL_FOG_COLOR:
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV(v->value_float_4, ctx->Fog.Color);
+ else
+ COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV(v->value_float_4, ctx->Color.ClearColor);
+ else
+ COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped);
+ break;
+ case GL_BLEND_COLOR_EXT:
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
+ else
+ COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
+ break;
+ case GL_ALPHA_TEST_REF:
+ if(ctx->Color._ClampFragmentColor)
+ v->value_float = ctx->Color.AlphaRef;
+ else
+ v->value_float = ctx->Color.AlphaRefUnclamped;
+ break;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
break;
@@ -1687,6 +1720,10 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d enabled++;
}
break;
+ case EXTRA_NEW_FRAG_CLAMP:
+ if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state(ctx);
+ break;
case EXTRA_VERSION_ES2:
if (ctx->API == API_OPENGLES2) {
total++;
diff --git a/mesalib/src/mesa/main/glapidispatch.h b/mesalib/src/mesa/main/glapidispatch.h index 809f84904..87813c794 100644 --- a/mesalib/src/mesa/main/glapidispatch.h +++ b/mesalib/src/mesa/main/glapidispatch.h @@ -59,7 +59,7 @@ } while(0)
/* total number of offsets below */
-#define _gloffset_COUNT 892
+#define _gloffset_COUNT 893
#define _gloffset_NewList 0
#define _gloffset_EndList 1
@@ -636,330 +636,331 @@ #define _gloffset_GetActiveAttribARB 569
#define _gloffset_GetAttribLocationARB 570
#define _gloffset_DrawBuffersARB 571
-#define _gloffset_DrawArraysInstancedARB 572
-#define _gloffset_DrawElementsInstancedARB 573
-#define _gloffset_RenderbufferStorageMultisample 574
-#define _gloffset_FramebufferTextureARB 575
-#define _gloffset_FramebufferTextureFaceARB 576
-#define _gloffset_ProgramParameteriARB 577
-#define _gloffset_VertexAttribDivisorARB 578
-#define _gloffset_FlushMappedBufferRange 579
-#define _gloffset_MapBufferRange 580
-#define _gloffset_BindVertexArray 581
-#define _gloffset_GenVertexArrays 582
-#define _gloffset_CopyBufferSubData 583
-#define _gloffset_ClientWaitSync 584
-#define _gloffset_DeleteSync 585
-#define _gloffset_FenceSync 586
-#define _gloffset_GetInteger64v 587
-#define _gloffset_GetSynciv 588
-#define _gloffset_IsSync 589
-#define _gloffset_WaitSync 590
-#define _gloffset_DrawElementsBaseVertex 591
-#define _gloffset_DrawRangeElementsBaseVertex 592
-#define _gloffset_MultiDrawElementsBaseVertex 593
-#define _gloffset_BlendEquationSeparateiARB 594
-#define _gloffset_BlendEquationiARB 595
-#define _gloffset_BlendFuncSeparateiARB 596
-#define _gloffset_BlendFunciARB 597
-#define _gloffset_BindTransformFeedback 598
-#define _gloffset_DeleteTransformFeedbacks 599
-#define _gloffset_DrawTransformFeedback 600
-#define _gloffset_GenTransformFeedbacks 601
-#define _gloffset_IsTransformFeedback 602
-#define _gloffset_PauseTransformFeedback 603
-#define _gloffset_ResumeTransformFeedback 604
-#define _gloffset_ClearDepthf 605
-#define _gloffset_DepthRangef 606
-#define _gloffset_GetShaderPrecisionFormat 607
-#define _gloffset_ReleaseShaderCompiler 608
-#define _gloffset_ShaderBinary 609
-#define _gloffset_PolygonOffsetEXT 610
-#define _gloffset_GetPixelTexGenParameterfvSGIS 611
-#define _gloffset_GetPixelTexGenParameterivSGIS 612
-#define _gloffset_PixelTexGenParameterfSGIS 613
-#define _gloffset_PixelTexGenParameterfvSGIS 614
-#define _gloffset_PixelTexGenParameteriSGIS 615
-#define _gloffset_PixelTexGenParameterivSGIS 616
-#define _gloffset_SampleMaskSGIS 617
-#define _gloffset_SamplePatternSGIS 618
-#define _gloffset_ColorPointerEXT 619
-#define _gloffset_EdgeFlagPointerEXT 620
-#define _gloffset_IndexPointerEXT 621
-#define _gloffset_NormalPointerEXT 622
-#define _gloffset_TexCoordPointerEXT 623
-#define _gloffset_VertexPointerEXT 624
-#define _gloffset_PointParameterfEXT 625
-#define _gloffset_PointParameterfvEXT 626
-#define _gloffset_LockArraysEXT 627
-#define _gloffset_UnlockArraysEXT 628
-#define _gloffset_SecondaryColor3bEXT 629
-#define _gloffset_SecondaryColor3bvEXT 630
-#define _gloffset_SecondaryColor3dEXT 631
-#define _gloffset_SecondaryColor3dvEXT 632
-#define _gloffset_SecondaryColor3fEXT 633
-#define _gloffset_SecondaryColor3fvEXT 634
-#define _gloffset_SecondaryColor3iEXT 635
-#define _gloffset_SecondaryColor3ivEXT 636
-#define _gloffset_SecondaryColor3sEXT 637
-#define _gloffset_SecondaryColor3svEXT 638
-#define _gloffset_SecondaryColor3ubEXT 639
-#define _gloffset_SecondaryColor3ubvEXT 640
-#define _gloffset_SecondaryColor3uiEXT 641
-#define _gloffset_SecondaryColor3uivEXT 642
-#define _gloffset_SecondaryColor3usEXT 643
-#define _gloffset_SecondaryColor3usvEXT 644
-#define _gloffset_SecondaryColorPointerEXT 645
-#define _gloffset_MultiDrawArraysEXT 646
-#define _gloffset_MultiDrawElementsEXT 647
-#define _gloffset_FogCoordPointerEXT 648
-#define _gloffset_FogCoorddEXT 649
-#define _gloffset_FogCoorddvEXT 650
-#define _gloffset_FogCoordfEXT 651
-#define _gloffset_FogCoordfvEXT 652
-#define _gloffset_PixelTexGenSGIX 653
-#define _gloffset_BlendFuncSeparateEXT 654
-#define _gloffset_FlushVertexArrayRangeNV 655
-#define _gloffset_VertexArrayRangeNV 656
-#define _gloffset_CombinerInputNV 657
-#define _gloffset_CombinerOutputNV 658
-#define _gloffset_CombinerParameterfNV 659
-#define _gloffset_CombinerParameterfvNV 660
-#define _gloffset_CombinerParameteriNV 661
-#define _gloffset_CombinerParameterivNV 662
-#define _gloffset_FinalCombinerInputNV 663
-#define _gloffset_GetCombinerInputParameterfvNV 664
-#define _gloffset_GetCombinerInputParameterivNV 665
-#define _gloffset_GetCombinerOutputParameterfvNV 666
-#define _gloffset_GetCombinerOutputParameterivNV 667
-#define _gloffset_GetFinalCombinerInputParameterfvNV 668
-#define _gloffset_GetFinalCombinerInputParameterivNV 669
-#define _gloffset_ResizeBuffersMESA 670
-#define _gloffset_WindowPos2dMESA 671
-#define _gloffset_WindowPos2dvMESA 672
-#define _gloffset_WindowPos2fMESA 673
-#define _gloffset_WindowPos2fvMESA 674
-#define _gloffset_WindowPos2iMESA 675
-#define _gloffset_WindowPos2ivMESA 676
-#define _gloffset_WindowPos2sMESA 677
-#define _gloffset_WindowPos2svMESA 678
-#define _gloffset_WindowPos3dMESA 679
-#define _gloffset_WindowPos3dvMESA 680
-#define _gloffset_WindowPos3fMESA 681
-#define _gloffset_WindowPos3fvMESA 682
-#define _gloffset_WindowPos3iMESA 683
-#define _gloffset_WindowPos3ivMESA 684
-#define _gloffset_WindowPos3sMESA 685
-#define _gloffset_WindowPos3svMESA 686
-#define _gloffset_WindowPos4dMESA 687
-#define _gloffset_WindowPos4dvMESA 688
-#define _gloffset_WindowPos4fMESA 689
-#define _gloffset_WindowPos4fvMESA 690
-#define _gloffset_WindowPos4iMESA 691
-#define _gloffset_WindowPos4ivMESA 692
-#define _gloffset_WindowPos4sMESA 693
-#define _gloffset_WindowPos4svMESA 694
-#define _gloffset_MultiModeDrawArraysIBM 695
-#define _gloffset_MultiModeDrawElementsIBM 696
-#define _gloffset_DeleteFencesNV 697
-#define _gloffset_FinishFenceNV 698
-#define _gloffset_GenFencesNV 699
-#define _gloffset_GetFenceivNV 700
-#define _gloffset_IsFenceNV 701
-#define _gloffset_SetFenceNV 702
-#define _gloffset_TestFenceNV 703
-#define _gloffset_AreProgramsResidentNV 704
-#define _gloffset_BindProgramNV 705
-#define _gloffset_DeleteProgramsNV 706
-#define _gloffset_ExecuteProgramNV 707
-#define _gloffset_GenProgramsNV 708
-#define _gloffset_GetProgramParameterdvNV 709
-#define _gloffset_GetProgramParameterfvNV 710
-#define _gloffset_GetProgramStringNV 711
-#define _gloffset_GetProgramivNV 712
-#define _gloffset_GetTrackMatrixivNV 713
-#define _gloffset_GetVertexAttribPointervNV 714
-#define _gloffset_GetVertexAttribdvNV 715
-#define _gloffset_GetVertexAttribfvNV 716
-#define _gloffset_GetVertexAttribivNV 717
-#define _gloffset_IsProgramNV 718
-#define _gloffset_LoadProgramNV 719
-#define _gloffset_ProgramParameters4dvNV 720
-#define _gloffset_ProgramParameters4fvNV 721
-#define _gloffset_RequestResidentProgramsNV 722
-#define _gloffset_TrackMatrixNV 723
-#define _gloffset_VertexAttrib1dNV 724
-#define _gloffset_VertexAttrib1dvNV 725
-#define _gloffset_VertexAttrib1fNV 726
-#define _gloffset_VertexAttrib1fvNV 727
-#define _gloffset_VertexAttrib1sNV 728
-#define _gloffset_VertexAttrib1svNV 729
-#define _gloffset_VertexAttrib2dNV 730
-#define _gloffset_VertexAttrib2dvNV 731
-#define _gloffset_VertexAttrib2fNV 732
-#define _gloffset_VertexAttrib2fvNV 733
-#define _gloffset_VertexAttrib2sNV 734
-#define _gloffset_VertexAttrib2svNV 735
-#define _gloffset_VertexAttrib3dNV 736
-#define _gloffset_VertexAttrib3dvNV 737
-#define _gloffset_VertexAttrib3fNV 738
-#define _gloffset_VertexAttrib3fvNV 739
-#define _gloffset_VertexAttrib3sNV 740
-#define _gloffset_VertexAttrib3svNV 741
-#define _gloffset_VertexAttrib4dNV 742
-#define _gloffset_VertexAttrib4dvNV 743
-#define _gloffset_VertexAttrib4fNV 744
-#define _gloffset_VertexAttrib4fvNV 745
-#define _gloffset_VertexAttrib4sNV 746
-#define _gloffset_VertexAttrib4svNV 747
-#define _gloffset_VertexAttrib4ubNV 748
-#define _gloffset_VertexAttrib4ubvNV 749
-#define _gloffset_VertexAttribPointerNV 750
-#define _gloffset_VertexAttribs1dvNV 751
-#define _gloffset_VertexAttribs1fvNV 752
-#define _gloffset_VertexAttribs1svNV 753
-#define _gloffset_VertexAttribs2dvNV 754
-#define _gloffset_VertexAttribs2fvNV 755
-#define _gloffset_VertexAttribs2svNV 756
-#define _gloffset_VertexAttribs3dvNV 757
-#define _gloffset_VertexAttribs3fvNV 758
-#define _gloffset_VertexAttribs3svNV 759
-#define _gloffset_VertexAttribs4dvNV 760
-#define _gloffset_VertexAttribs4fvNV 761
-#define _gloffset_VertexAttribs4svNV 762
-#define _gloffset_VertexAttribs4ubvNV 763
-#define _gloffset_GetTexBumpParameterfvATI 764
-#define _gloffset_GetTexBumpParameterivATI 765
-#define _gloffset_TexBumpParameterfvATI 766
-#define _gloffset_TexBumpParameterivATI 767
-#define _gloffset_AlphaFragmentOp1ATI 768
-#define _gloffset_AlphaFragmentOp2ATI 769
-#define _gloffset_AlphaFragmentOp3ATI 770
-#define _gloffset_BeginFragmentShaderATI 771
-#define _gloffset_BindFragmentShaderATI 772
-#define _gloffset_ColorFragmentOp1ATI 773
-#define _gloffset_ColorFragmentOp2ATI 774
-#define _gloffset_ColorFragmentOp3ATI 775
-#define _gloffset_DeleteFragmentShaderATI 776
-#define _gloffset_EndFragmentShaderATI 777
-#define _gloffset_GenFragmentShadersATI 778
-#define _gloffset_PassTexCoordATI 779
-#define _gloffset_SampleMapATI 780
-#define _gloffset_SetFragmentShaderConstantATI 781
-#define _gloffset_PointParameteriNV 782
-#define _gloffset_PointParameterivNV 783
-#define _gloffset_ActiveStencilFaceEXT 784
-#define _gloffset_BindVertexArrayAPPLE 785
-#define _gloffset_DeleteVertexArraysAPPLE 786
-#define _gloffset_GenVertexArraysAPPLE 787
-#define _gloffset_IsVertexArrayAPPLE 788
-#define _gloffset_GetProgramNamedParameterdvNV 789
-#define _gloffset_GetProgramNamedParameterfvNV 790
-#define _gloffset_ProgramNamedParameter4dNV 791
-#define _gloffset_ProgramNamedParameter4dvNV 792
-#define _gloffset_ProgramNamedParameter4fNV 793
-#define _gloffset_ProgramNamedParameter4fvNV 794
-#define _gloffset_PrimitiveRestartIndexNV 795
-#define _gloffset_PrimitiveRestartNV 796
-#define _gloffset_DepthBoundsEXT 797
-#define _gloffset_BlendEquationSeparateEXT 798
-#define _gloffset_BindFramebufferEXT 799
-#define _gloffset_BindRenderbufferEXT 800
-#define _gloffset_CheckFramebufferStatusEXT 801
-#define _gloffset_DeleteFramebuffersEXT 802
-#define _gloffset_DeleteRenderbuffersEXT 803
-#define _gloffset_FramebufferRenderbufferEXT 804
-#define _gloffset_FramebufferTexture1DEXT 805
-#define _gloffset_FramebufferTexture2DEXT 806
-#define _gloffset_FramebufferTexture3DEXT 807
-#define _gloffset_GenFramebuffersEXT 808
-#define _gloffset_GenRenderbuffersEXT 809
-#define _gloffset_GenerateMipmapEXT 810
-#define _gloffset_GetFramebufferAttachmentParameterivEXT 811
-#define _gloffset_GetRenderbufferParameterivEXT 812
-#define _gloffset_IsFramebufferEXT 813
-#define _gloffset_IsRenderbufferEXT 814
-#define _gloffset_RenderbufferStorageEXT 815
-#define _gloffset_BlitFramebufferEXT 816
-#define _gloffset_BufferParameteriAPPLE 817
-#define _gloffset_FlushMappedBufferRangeAPPLE 818
-#define _gloffset_BindFragDataLocationEXT 819
-#define _gloffset_GetFragDataLocationEXT 820
-#define _gloffset_GetUniformuivEXT 821
-#define _gloffset_GetVertexAttribIivEXT 822
-#define _gloffset_GetVertexAttribIuivEXT 823
-#define _gloffset_Uniform1uiEXT 824
-#define _gloffset_Uniform1uivEXT 825
-#define _gloffset_Uniform2uiEXT 826
-#define _gloffset_Uniform2uivEXT 827
-#define _gloffset_Uniform3uiEXT 828
-#define _gloffset_Uniform3uivEXT 829
-#define _gloffset_Uniform4uiEXT 830
-#define _gloffset_Uniform4uivEXT 831
-#define _gloffset_VertexAttribI1iEXT 832
-#define _gloffset_VertexAttribI1ivEXT 833
-#define _gloffset_VertexAttribI1uiEXT 834
-#define _gloffset_VertexAttribI1uivEXT 835
-#define _gloffset_VertexAttribI2iEXT 836
-#define _gloffset_VertexAttribI2ivEXT 837
-#define _gloffset_VertexAttribI2uiEXT 838
-#define _gloffset_VertexAttribI2uivEXT 839
-#define _gloffset_VertexAttribI3iEXT 840
-#define _gloffset_VertexAttribI3ivEXT 841
-#define _gloffset_VertexAttribI3uiEXT 842
-#define _gloffset_VertexAttribI3uivEXT 843
-#define _gloffset_VertexAttribI4bvEXT 844
-#define _gloffset_VertexAttribI4iEXT 845
-#define _gloffset_VertexAttribI4ivEXT 846
-#define _gloffset_VertexAttribI4svEXT 847
-#define _gloffset_VertexAttribI4ubvEXT 848
-#define _gloffset_VertexAttribI4uiEXT 849
-#define _gloffset_VertexAttribI4uivEXT 850
-#define _gloffset_VertexAttribI4usvEXT 851
-#define _gloffset_VertexAttribIPointerEXT 852
-#define _gloffset_FramebufferTextureLayerEXT 853
-#define _gloffset_ColorMaskIndexedEXT 854
-#define _gloffset_DisableIndexedEXT 855
-#define _gloffset_EnableIndexedEXT 856
-#define _gloffset_GetBooleanIndexedvEXT 857
-#define _gloffset_GetIntegerIndexedvEXT 858
-#define _gloffset_IsEnabledIndexedEXT 859
-#define _gloffset_ClearColorIiEXT 860
-#define _gloffset_ClearColorIuiEXT 861
-#define _gloffset_GetTexParameterIivEXT 862
-#define _gloffset_GetTexParameterIuivEXT 863
-#define _gloffset_TexParameterIivEXT 864
-#define _gloffset_TexParameterIuivEXT 865
-#define _gloffset_BeginConditionalRenderNV 866
-#define _gloffset_EndConditionalRenderNV 867
-#define _gloffset_BeginTransformFeedbackEXT 868
-#define _gloffset_BindBufferBaseEXT 869
-#define _gloffset_BindBufferOffsetEXT 870
-#define _gloffset_BindBufferRangeEXT 871
-#define _gloffset_EndTransformFeedbackEXT 872
-#define _gloffset_GetTransformFeedbackVaryingEXT 873
-#define _gloffset_TransformFeedbackVaryingsEXT 874
-#define _gloffset_ProvokingVertexEXT 875
-#define _gloffset_GetTexParameterPointervAPPLE 876
-#define _gloffset_TextureRangeAPPLE 877
-#define _gloffset_GetObjectParameterivAPPLE 878
-#define _gloffset_ObjectPurgeableAPPLE 879
-#define _gloffset_ObjectUnpurgeableAPPLE 880
-#define _gloffset_ActiveProgramEXT 881
-#define _gloffset_CreateShaderProgramEXT 882
-#define _gloffset_UseShaderProgramEXT 883
-#define _gloffset_TextureBarrierNV 884
-#define _gloffset_StencilFuncSeparateATI 885
-#define _gloffset_ProgramEnvParameters4fvEXT 886
-#define _gloffset_ProgramLocalParameters4fvEXT 887
-#define _gloffset_GetQueryObjecti64vEXT 888
-#define _gloffset_GetQueryObjectui64vEXT 889
-#define _gloffset_EGLImageTargetRenderbufferStorageOES 890
-#define _gloffset_EGLImageTargetTexture2DOES 891
+#define _gloffset_ClampColorARB 572
+#define _gloffset_DrawArraysInstancedARB 573
+#define _gloffset_DrawElementsInstancedARB 574
+#define _gloffset_RenderbufferStorageMultisample 575
+#define _gloffset_FramebufferTextureARB 576
+#define _gloffset_FramebufferTextureFaceARB 577
+#define _gloffset_ProgramParameteriARB 578
+#define _gloffset_VertexAttribDivisorARB 579
+#define _gloffset_FlushMappedBufferRange 580
+#define _gloffset_MapBufferRange 581
+#define _gloffset_BindVertexArray 582
+#define _gloffset_GenVertexArrays 583
+#define _gloffset_CopyBufferSubData 584
+#define _gloffset_ClientWaitSync 585
+#define _gloffset_DeleteSync 586
+#define _gloffset_FenceSync 587
+#define _gloffset_GetInteger64v 588
+#define _gloffset_GetSynciv 589
+#define _gloffset_IsSync 590
+#define _gloffset_WaitSync 591
+#define _gloffset_DrawElementsBaseVertex 592
+#define _gloffset_DrawRangeElementsBaseVertex 593
+#define _gloffset_MultiDrawElementsBaseVertex 594
+#define _gloffset_BlendEquationSeparateiARB 595
+#define _gloffset_BlendEquationiARB 596
+#define _gloffset_BlendFuncSeparateiARB 597
+#define _gloffset_BlendFunciARB 598
+#define _gloffset_BindTransformFeedback 599
+#define _gloffset_DeleteTransformFeedbacks 600
+#define _gloffset_DrawTransformFeedback 601
+#define _gloffset_GenTransformFeedbacks 602
+#define _gloffset_IsTransformFeedback 603
+#define _gloffset_PauseTransformFeedback 604
+#define _gloffset_ResumeTransformFeedback 605
+#define _gloffset_ClearDepthf 606
+#define _gloffset_DepthRangef 607
+#define _gloffset_GetShaderPrecisionFormat 608
+#define _gloffset_ReleaseShaderCompiler 609
+#define _gloffset_ShaderBinary 610
+#define _gloffset_PolygonOffsetEXT 611
+#define _gloffset_GetPixelTexGenParameterfvSGIS 612
+#define _gloffset_GetPixelTexGenParameterivSGIS 613
+#define _gloffset_PixelTexGenParameterfSGIS 614
+#define _gloffset_PixelTexGenParameterfvSGIS 615
+#define _gloffset_PixelTexGenParameteriSGIS 616
+#define _gloffset_PixelTexGenParameterivSGIS 617
+#define _gloffset_SampleMaskSGIS 618
+#define _gloffset_SamplePatternSGIS 619
+#define _gloffset_ColorPointerEXT 620
+#define _gloffset_EdgeFlagPointerEXT 621
+#define _gloffset_IndexPointerEXT 622
+#define _gloffset_NormalPointerEXT 623
+#define _gloffset_TexCoordPointerEXT 624
+#define _gloffset_VertexPointerEXT 625
+#define _gloffset_PointParameterfEXT 626
+#define _gloffset_PointParameterfvEXT 627
+#define _gloffset_LockArraysEXT 628
+#define _gloffset_UnlockArraysEXT 629
+#define _gloffset_SecondaryColor3bEXT 630
+#define _gloffset_SecondaryColor3bvEXT 631
+#define _gloffset_SecondaryColor3dEXT 632
+#define _gloffset_SecondaryColor3dvEXT 633
+#define _gloffset_SecondaryColor3fEXT 634
+#define _gloffset_SecondaryColor3fvEXT 635
+#define _gloffset_SecondaryColor3iEXT 636
+#define _gloffset_SecondaryColor3ivEXT 637
+#define _gloffset_SecondaryColor3sEXT 638
+#define _gloffset_SecondaryColor3svEXT 639
+#define _gloffset_SecondaryColor3ubEXT 640
+#define _gloffset_SecondaryColor3ubvEXT 641
+#define _gloffset_SecondaryColor3uiEXT 642
+#define _gloffset_SecondaryColor3uivEXT 643
+#define _gloffset_SecondaryColor3usEXT 644
+#define _gloffset_SecondaryColor3usvEXT 645
+#define _gloffset_SecondaryColorPointerEXT 646
+#define _gloffset_MultiDrawArraysEXT 647
+#define _gloffset_MultiDrawElementsEXT 648
+#define _gloffset_FogCoordPointerEXT 649
+#define _gloffset_FogCoorddEXT 650
+#define _gloffset_FogCoorddvEXT 651
+#define _gloffset_FogCoordfEXT 652
+#define _gloffset_FogCoordfvEXT 653
+#define _gloffset_PixelTexGenSGIX 654
+#define _gloffset_BlendFuncSeparateEXT 655
+#define _gloffset_FlushVertexArrayRangeNV 656
+#define _gloffset_VertexArrayRangeNV 657
+#define _gloffset_CombinerInputNV 658
+#define _gloffset_CombinerOutputNV 659
+#define _gloffset_CombinerParameterfNV 660
+#define _gloffset_CombinerParameterfvNV 661
+#define _gloffset_CombinerParameteriNV 662
+#define _gloffset_CombinerParameterivNV 663
+#define _gloffset_FinalCombinerInputNV 664
+#define _gloffset_GetCombinerInputParameterfvNV 665
+#define _gloffset_GetCombinerInputParameterivNV 666
+#define _gloffset_GetCombinerOutputParameterfvNV 667
+#define _gloffset_GetCombinerOutputParameterivNV 668
+#define _gloffset_GetFinalCombinerInputParameterfvNV 669
+#define _gloffset_GetFinalCombinerInputParameterivNV 670
+#define _gloffset_ResizeBuffersMESA 671
+#define _gloffset_WindowPos2dMESA 672
+#define _gloffset_WindowPos2dvMESA 673
+#define _gloffset_WindowPos2fMESA 674
+#define _gloffset_WindowPos2fvMESA 675
+#define _gloffset_WindowPos2iMESA 676
+#define _gloffset_WindowPos2ivMESA 677
+#define _gloffset_WindowPos2sMESA 678
+#define _gloffset_WindowPos2svMESA 679
+#define _gloffset_WindowPos3dMESA 680
+#define _gloffset_WindowPos3dvMESA 681
+#define _gloffset_WindowPos3fMESA 682
+#define _gloffset_WindowPos3fvMESA 683
+#define _gloffset_WindowPos3iMESA 684
+#define _gloffset_WindowPos3ivMESA 685
+#define _gloffset_WindowPos3sMESA 686
+#define _gloffset_WindowPos3svMESA 687
+#define _gloffset_WindowPos4dMESA 688
+#define _gloffset_WindowPos4dvMESA 689
+#define _gloffset_WindowPos4fMESA 690
+#define _gloffset_WindowPos4fvMESA 691
+#define _gloffset_WindowPos4iMESA 692
+#define _gloffset_WindowPos4ivMESA 693
+#define _gloffset_WindowPos4sMESA 694
+#define _gloffset_WindowPos4svMESA 695
+#define _gloffset_MultiModeDrawArraysIBM 696
+#define _gloffset_MultiModeDrawElementsIBM 697
+#define _gloffset_DeleteFencesNV 698
+#define _gloffset_FinishFenceNV 699
+#define _gloffset_GenFencesNV 700
+#define _gloffset_GetFenceivNV 701
+#define _gloffset_IsFenceNV 702
+#define _gloffset_SetFenceNV 703
+#define _gloffset_TestFenceNV 704
+#define _gloffset_AreProgramsResidentNV 705
+#define _gloffset_BindProgramNV 706
+#define _gloffset_DeleteProgramsNV 707
+#define _gloffset_ExecuteProgramNV 708
+#define _gloffset_GenProgramsNV 709
+#define _gloffset_GetProgramParameterdvNV 710
+#define _gloffset_GetProgramParameterfvNV 711
+#define _gloffset_GetProgramStringNV 712
+#define _gloffset_GetProgramivNV 713
+#define _gloffset_GetTrackMatrixivNV 714
+#define _gloffset_GetVertexAttribPointervNV 715
+#define _gloffset_GetVertexAttribdvNV 716
+#define _gloffset_GetVertexAttribfvNV 717
+#define _gloffset_GetVertexAttribivNV 718
+#define _gloffset_IsProgramNV 719
+#define _gloffset_LoadProgramNV 720
+#define _gloffset_ProgramParameters4dvNV 721
+#define _gloffset_ProgramParameters4fvNV 722
+#define _gloffset_RequestResidentProgramsNV 723
+#define _gloffset_TrackMatrixNV 724
+#define _gloffset_VertexAttrib1dNV 725
+#define _gloffset_VertexAttrib1dvNV 726
+#define _gloffset_VertexAttrib1fNV 727
+#define _gloffset_VertexAttrib1fvNV 728
+#define _gloffset_VertexAttrib1sNV 729
+#define _gloffset_VertexAttrib1svNV 730
+#define _gloffset_VertexAttrib2dNV 731
+#define _gloffset_VertexAttrib2dvNV 732
+#define _gloffset_VertexAttrib2fNV 733
+#define _gloffset_VertexAttrib2fvNV 734
+#define _gloffset_VertexAttrib2sNV 735
+#define _gloffset_VertexAttrib2svNV 736
+#define _gloffset_VertexAttrib3dNV 737
+#define _gloffset_VertexAttrib3dvNV 738
+#define _gloffset_VertexAttrib3fNV 739
+#define _gloffset_VertexAttrib3fvNV 740
+#define _gloffset_VertexAttrib3sNV 741
+#define _gloffset_VertexAttrib3svNV 742
+#define _gloffset_VertexAttrib4dNV 743
+#define _gloffset_VertexAttrib4dvNV 744
+#define _gloffset_VertexAttrib4fNV 745
+#define _gloffset_VertexAttrib4fvNV 746
+#define _gloffset_VertexAttrib4sNV 747
+#define _gloffset_VertexAttrib4svNV 748
+#define _gloffset_VertexAttrib4ubNV 749
+#define _gloffset_VertexAttrib4ubvNV 750
+#define _gloffset_VertexAttribPointerNV 751
+#define _gloffset_VertexAttribs1dvNV 752
+#define _gloffset_VertexAttribs1fvNV 753
+#define _gloffset_VertexAttribs1svNV 754
+#define _gloffset_VertexAttribs2dvNV 755
+#define _gloffset_VertexAttribs2fvNV 756
+#define _gloffset_VertexAttribs2svNV 757
+#define _gloffset_VertexAttribs3dvNV 758
+#define _gloffset_VertexAttribs3fvNV 759
+#define _gloffset_VertexAttribs3svNV 760
+#define _gloffset_VertexAttribs4dvNV 761
+#define _gloffset_VertexAttribs4fvNV 762
+#define _gloffset_VertexAttribs4svNV 763
+#define _gloffset_VertexAttribs4ubvNV 764
+#define _gloffset_GetTexBumpParameterfvATI 765
+#define _gloffset_GetTexBumpParameterivATI 766
+#define _gloffset_TexBumpParameterfvATI 767
+#define _gloffset_TexBumpParameterivATI 768
+#define _gloffset_AlphaFragmentOp1ATI 769
+#define _gloffset_AlphaFragmentOp2ATI 770
+#define _gloffset_AlphaFragmentOp3ATI 771
+#define _gloffset_BeginFragmentShaderATI 772
+#define _gloffset_BindFragmentShaderATI 773
+#define _gloffset_ColorFragmentOp1ATI 774
+#define _gloffset_ColorFragmentOp2ATI 775
+#define _gloffset_ColorFragmentOp3ATI 776
+#define _gloffset_DeleteFragmentShaderATI 777
+#define _gloffset_EndFragmentShaderATI 778
+#define _gloffset_GenFragmentShadersATI 779
+#define _gloffset_PassTexCoordATI 780
+#define _gloffset_SampleMapATI 781
+#define _gloffset_SetFragmentShaderConstantATI 782
+#define _gloffset_PointParameteriNV 783
+#define _gloffset_PointParameterivNV 784
+#define _gloffset_ActiveStencilFaceEXT 785
+#define _gloffset_BindVertexArrayAPPLE 786
+#define _gloffset_DeleteVertexArraysAPPLE 787
+#define _gloffset_GenVertexArraysAPPLE 788
+#define _gloffset_IsVertexArrayAPPLE 789
+#define _gloffset_GetProgramNamedParameterdvNV 790
+#define _gloffset_GetProgramNamedParameterfvNV 791
+#define _gloffset_ProgramNamedParameter4dNV 792
+#define _gloffset_ProgramNamedParameter4dvNV 793
+#define _gloffset_ProgramNamedParameter4fNV 794
+#define _gloffset_ProgramNamedParameter4fvNV 795
+#define _gloffset_PrimitiveRestartIndexNV 796
+#define _gloffset_PrimitiveRestartNV 797
+#define _gloffset_DepthBoundsEXT 798
+#define _gloffset_BlendEquationSeparateEXT 799
+#define _gloffset_BindFramebufferEXT 800
+#define _gloffset_BindRenderbufferEXT 801
+#define _gloffset_CheckFramebufferStatusEXT 802
+#define _gloffset_DeleteFramebuffersEXT 803
+#define _gloffset_DeleteRenderbuffersEXT 804
+#define _gloffset_FramebufferRenderbufferEXT 805
+#define _gloffset_FramebufferTexture1DEXT 806
+#define _gloffset_FramebufferTexture2DEXT 807
+#define _gloffset_FramebufferTexture3DEXT 808
+#define _gloffset_GenFramebuffersEXT 809
+#define _gloffset_GenRenderbuffersEXT 810
+#define _gloffset_GenerateMipmapEXT 811
+#define _gloffset_GetFramebufferAttachmentParameterivEXT 812
+#define _gloffset_GetRenderbufferParameterivEXT 813
+#define _gloffset_IsFramebufferEXT 814
+#define _gloffset_IsRenderbufferEXT 815
+#define _gloffset_RenderbufferStorageEXT 816
+#define _gloffset_BlitFramebufferEXT 817
+#define _gloffset_BufferParameteriAPPLE 818
+#define _gloffset_FlushMappedBufferRangeAPPLE 819
+#define _gloffset_BindFragDataLocationEXT 820
+#define _gloffset_GetFragDataLocationEXT 821
+#define _gloffset_GetUniformuivEXT 822
+#define _gloffset_GetVertexAttribIivEXT 823
+#define _gloffset_GetVertexAttribIuivEXT 824
+#define _gloffset_Uniform1uiEXT 825
+#define _gloffset_Uniform1uivEXT 826
+#define _gloffset_Uniform2uiEXT 827
+#define _gloffset_Uniform2uivEXT 828
+#define _gloffset_Uniform3uiEXT 829
+#define _gloffset_Uniform3uivEXT 830
+#define _gloffset_Uniform4uiEXT 831
+#define _gloffset_Uniform4uivEXT 832
+#define _gloffset_VertexAttribI1iEXT 833
+#define _gloffset_VertexAttribI1ivEXT 834
+#define _gloffset_VertexAttribI1uiEXT 835
+#define _gloffset_VertexAttribI1uivEXT 836
+#define _gloffset_VertexAttribI2iEXT 837
+#define _gloffset_VertexAttribI2ivEXT 838
+#define _gloffset_VertexAttribI2uiEXT 839
+#define _gloffset_VertexAttribI2uivEXT 840
+#define _gloffset_VertexAttribI3iEXT 841
+#define _gloffset_VertexAttribI3ivEXT 842
+#define _gloffset_VertexAttribI3uiEXT 843
+#define _gloffset_VertexAttribI3uivEXT 844
+#define _gloffset_VertexAttribI4bvEXT 845
+#define _gloffset_VertexAttribI4iEXT 846
+#define _gloffset_VertexAttribI4ivEXT 847
+#define _gloffset_VertexAttribI4svEXT 848
+#define _gloffset_VertexAttribI4ubvEXT 849
+#define _gloffset_VertexAttribI4uiEXT 850
+#define _gloffset_VertexAttribI4uivEXT 851
+#define _gloffset_VertexAttribI4usvEXT 852
+#define _gloffset_VertexAttribIPointerEXT 853
+#define _gloffset_FramebufferTextureLayerEXT 854
+#define _gloffset_ColorMaskIndexedEXT 855
+#define _gloffset_DisableIndexedEXT 856
+#define _gloffset_EnableIndexedEXT 857
+#define _gloffset_GetBooleanIndexedvEXT 858
+#define _gloffset_GetIntegerIndexedvEXT 859
+#define _gloffset_IsEnabledIndexedEXT 860
+#define _gloffset_ClearColorIiEXT 861
+#define _gloffset_ClearColorIuiEXT 862
+#define _gloffset_GetTexParameterIivEXT 863
+#define _gloffset_GetTexParameterIuivEXT 864
+#define _gloffset_TexParameterIivEXT 865
+#define _gloffset_TexParameterIuivEXT 866
+#define _gloffset_BeginConditionalRenderNV 867
+#define _gloffset_EndConditionalRenderNV 868
+#define _gloffset_BeginTransformFeedbackEXT 869
+#define _gloffset_BindBufferBaseEXT 870
+#define _gloffset_BindBufferOffsetEXT 871
+#define _gloffset_BindBufferRangeEXT 872
+#define _gloffset_EndTransformFeedbackEXT 873
+#define _gloffset_GetTransformFeedbackVaryingEXT 874
+#define _gloffset_TransformFeedbackVaryingsEXT 875
+#define _gloffset_ProvokingVertexEXT 876
+#define _gloffset_GetTexParameterPointervAPPLE 877
+#define _gloffset_TextureRangeAPPLE 878
+#define _gloffset_GetObjectParameterivAPPLE 879
+#define _gloffset_ObjectPurgeableAPPLE 880
+#define _gloffset_ObjectUnpurgeableAPPLE 881
+#define _gloffset_ActiveProgramEXT 882
+#define _gloffset_CreateShaderProgramEXT 883
+#define _gloffset_UseShaderProgramEXT 884
+#define _gloffset_TextureBarrierNV 885
+#define _gloffset_StencilFuncSeparateATI 886
+#define _gloffset_ProgramEnvParameters4fvEXT 887
+#define _gloffset_ProgramLocalParameters4fvEXT 888
+#define _gloffset_GetQueryObjecti64vEXT 889
+#define _gloffset_GetQueryObjectui64vEXT 890
+#define _gloffset_EGLImageTargetRenderbufferStorageOES 891
+#define _gloffset_EGLImageTargetTexture2DOES 892
#else /* !_GLAPI_USE_REMAP_TABLE */
-#define driDispatchRemapTable_size 484
+#define driDispatchRemapTable_size 485
extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define AttachShader_remap_index 0
@@ -1126,326 +1127,327 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define GetActiveAttribARB_remap_index 161
#define GetAttribLocationARB_remap_index 162
#define DrawBuffersARB_remap_index 163
-#define DrawArraysInstancedARB_remap_index 164
-#define DrawElementsInstancedARB_remap_index 165
-#define RenderbufferStorageMultisample_remap_index 166
-#define FramebufferTextureARB_remap_index 167
-#define FramebufferTextureFaceARB_remap_index 168
-#define ProgramParameteriARB_remap_index 169
-#define VertexAttribDivisorARB_remap_index 170
-#define FlushMappedBufferRange_remap_index 171
-#define MapBufferRange_remap_index 172
-#define BindVertexArray_remap_index 173
-#define GenVertexArrays_remap_index 174
-#define CopyBufferSubData_remap_index 175
-#define ClientWaitSync_remap_index 176
-#define DeleteSync_remap_index 177
-#define FenceSync_remap_index 178
-#define GetInteger64v_remap_index 179
-#define GetSynciv_remap_index 180
-#define IsSync_remap_index 181
-#define WaitSync_remap_index 182
-#define DrawElementsBaseVertex_remap_index 183
-#define DrawRangeElementsBaseVertex_remap_index 184
-#define MultiDrawElementsBaseVertex_remap_index 185
-#define BlendEquationSeparateiARB_remap_index 186
-#define BlendEquationiARB_remap_index 187
-#define BlendFuncSeparateiARB_remap_index 188
-#define BlendFunciARB_remap_index 189
-#define BindTransformFeedback_remap_index 190
-#define DeleteTransformFeedbacks_remap_index 191
-#define DrawTransformFeedback_remap_index 192
-#define GenTransformFeedbacks_remap_index 193
-#define IsTransformFeedback_remap_index 194
-#define PauseTransformFeedback_remap_index 195
-#define ResumeTransformFeedback_remap_index 196
-#define ClearDepthf_remap_index 197
-#define DepthRangef_remap_index 198
-#define GetShaderPrecisionFormat_remap_index 199
-#define ReleaseShaderCompiler_remap_index 200
-#define ShaderBinary_remap_index 201
-#define PolygonOffsetEXT_remap_index 202
-#define GetPixelTexGenParameterfvSGIS_remap_index 203
-#define GetPixelTexGenParameterivSGIS_remap_index 204
-#define PixelTexGenParameterfSGIS_remap_index 205
-#define PixelTexGenParameterfvSGIS_remap_index 206
-#define PixelTexGenParameteriSGIS_remap_index 207
-#define PixelTexGenParameterivSGIS_remap_index 208
-#define SampleMaskSGIS_remap_index 209
-#define SamplePatternSGIS_remap_index 210
-#define ColorPointerEXT_remap_index 211
-#define EdgeFlagPointerEXT_remap_index 212
-#define IndexPointerEXT_remap_index 213
-#define NormalPointerEXT_remap_index 214
-#define TexCoordPointerEXT_remap_index 215
-#define VertexPointerEXT_remap_index 216
-#define PointParameterfEXT_remap_index 217
-#define PointParameterfvEXT_remap_index 218
-#define LockArraysEXT_remap_index 219
-#define UnlockArraysEXT_remap_index 220
-#define SecondaryColor3bEXT_remap_index 221
-#define SecondaryColor3bvEXT_remap_index 222
-#define SecondaryColor3dEXT_remap_index 223
-#define SecondaryColor3dvEXT_remap_index 224
-#define SecondaryColor3fEXT_remap_index 225
-#define SecondaryColor3fvEXT_remap_index 226
-#define SecondaryColor3iEXT_remap_index 227
-#define SecondaryColor3ivEXT_remap_index 228
-#define SecondaryColor3sEXT_remap_index 229
-#define SecondaryColor3svEXT_remap_index 230
-#define SecondaryColor3ubEXT_remap_index 231
-#define SecondaryColor3ubvEXT_remap_index 232
-#define SecondaryColor3uiEXT_remap_index 233
-#define SecondaryColor3uivEXT_remap_index 234
-#define SecondaryColor3usEXT_remap_index 235
-#define SecondaryColor3usvEXT_remap_index 236
-#define SecondaryColorPointerEXT_remap_index 237
-#define MultiDrawArraysEXT_remap_index 238
-#define MultiDrawElementsEXT_remap_index 239
-#define FogCoordPointerEXT_remap_index 240
-#define FogCoorddEXT_remap_index 241
-#define FogCoorddvEXT_remap_index 242
-#define FogCoordfEXT_remap_index 243
-#define FogCoordfvEXT_remap_index 244
-#define PixelTexGenSGIX_remap_index 245
-#define BlendFuncSeparateEXT_remap_index 246
-#define FlushVertexArrayRangeNV_remap_index 247
-#define VertexArrayRangeNV_remap_index 248
-#define CombinerInputNV_remap_index 249
-#define CombinerOutputNV_remap_index 250
-#define CombinerParameterfNV_remap_index 251
-#define CombinerParameterfvNV_remap_index 252
-#define CombinerParameteriNV_remap_index 253
-#define CombinerParameterivNV_remap_index 254
-#define FinalCombinerInputNV_remap_index 255
-#define GetCombinerInputParameterfvNV_remap_index 256
-#define GetCombinerInputParameterivNV_remap_index 257
-#define GetCombinerOutputParameterfvNV_remap_index 258
-#define GetCombinerOutputParameterivNV_remap_index 259
-#define GetFinalCombinerInputParameterfvNV_remap_index 260
-#define GetFinalCombinerInputParameterivNV_remap_index 261
-#define ResizeBuffersMESA_remap_index 262
-#define WindowPos2dMESA_remap_index 263
-#define WindowPos2dvMESA_remap_index 264
-#define WindowPos2fMESA_remap_index 265
-#define WindowPos2fvMESA_remap_index 266
-#define WindowPos2iMESA_remap_index 267
-#define WindowPos2ivMESA_remap_index 268
-#define WindowPos2sMESA_remap_index 269
-#define WindowPos2svMESA_remap_index 270
-#define WindowPos3dMESA_remap_index 271
-#define WindowPos3dvMESA_remap_index 272
-#define WindowPos3fMESA_remap_index 273
-#define WindowPos3fvMESA_remap_index 274
-#define WindowPos3iMESA_remap_index 275
-#define WindowPos3ivMESA_remap_index 276
-#define WindowPos3sMESA_remap_index 277
-#define WindowPos3svMESA_remap_index 278
-#define WindowPos4dMESA_remap_index 279
-#define WindowPos4dvMESA_remap_index 280
-#define WindowPos4fMESA_remap_index 281
-#define WindowPos4fvMESA_remap_index 282
-#define WindowPos4iMESA_remap_index 283
-#define WindowPos4ivMESA_remap_index 284
-#define WindowPos4sMESA_remap_index 285
-#define WindowPos4svMESA_remap_index 286
-#define MultiModeDrawArraysIBM_remap_index 287
-#define MultiModeDrawElementsIBM_remap_index 288
-#define DeleteFencesNV_remap_index 289
-#define FinishFenceNV_remap_index 290
-#define GenFencesNV_remap_index 291
-#define GetFenceivNV_remap_index 292
-#define IsFenceNV_remap_index 293
-#define SetFenceNV_remap_index 294
-#define TestFenceNV_remap_index 295
-#define AreProgramsResidentNV_remap_index 296
-#define BindProgramNV_remap_index 297
-#define DeleteProgramsNV_remap_index 298
-#define ExecuteProgramNV_remap_index 299
-#define GenProgramsNV_remap_index 300
-#define GetProgramParameterdvNV_remap_index 301
-#define GetProgramParameterfvNV_remap_index 302
-#define GetProgramStringNV_remap_index 303
-#define GetProgramivNV_remap_index 304
-#define GetTrackMatrixivNV_remap_index 305
-#define GetVertexAttribPointervNV_remap_index 306
-#define GetVertexAttribdvNV_remap_index 307
-#define GetVertexAttribfvNV_remap_index 308
-#define GetVertexAttribivNV_remap_index 309
-#define IsProgramNV_remap_index 310
-#define LoadProgramNV_remap_index 311
-#define ProgramParameters4dvNV_remap_index 312
-#define ProgramParameters4fvNV_remap_index 313
-#define RequestResidentProgramsNV_remap_index 314
-#define TrackMatrixNV_remap_index 315
-#define VertexAttrib1dNV_remap_index 316
-#define VertexAttrib1dvNV_remap_index 317
-#define VertexAttrib1fNV_remap_index 318
-#define VertexAttrib1fvNV_remap_index 319
-#define VertexAttrib1sNV_remap_index 320
-#define VertexAttrib1svNV_remap_index 321
-#define VertexAttrib2dNV_remap_index 322
-#define VertexAttrib2dvNV_remap_index 323
-#define VertexAttrib2fNV_remap_index 324
-#define VertexAttrib2fvNV_remap_index 325
-#define VertexAttrib2sNV_remap_index 326
-#define VertexAttrib2svNV_remap_index 327
-#define VertexAttrib3dNV_remap_index 328
-#define VertexAttrib3dvNV_remap_index 329
-#define VertexAttrib3fNV_remap_index 330
-#define VertexAttrib3fvNV_remap_index 331
-#define VertexAttrib3sNV_remap_index 332
-#define VertexAttrib3svNV_remap_index 333
-#define VertexAttrib4dNV_remap_index 334
-#define VertexAttrib4dvNV_remap_index 335
-#define VertexAttrib4fNV_remap_index 336
-#define VertexAttrib4fvNV_remap_index 337
-#define VertexAttrib4sNV_remap_index 338
-#define VertexAttrib4svNV_remap_index 339
-#define VertexAttrib4ubNV_remap_index 340
-#define VertexAttrib4ubvNV_remap_index 341
-#define VertexAttribPointerNV_remap_index 342
-#define VertexAttribs1dvNV_remap_index 343
-#define VertexAttribs1fvNV_remap_index 344
-#define VertexAttribs1svNV_remap_index 345
-#define VertexAttribs2dvNV_remap_index 346
-#define VertexAttribs2fvNV_remap_index 347
-#define VertexAttribs2svNV_remap_index 348
-#define VertexAttribs3dvNV_remap_index 349
-#define VertexAttribs3fvNV_remap_index 350
-#define VertexAttribs3svNV_remap_index 351
-#define VertexAttribs4dvNV_remap_index 352
-#define VertexAttribs4fvNV_remap_index 353
-#define VertexAttribs4svNV_remap_index 354
-#define VertexAttribs4ubvNV_remap_index 355
-#define GetTexBumpParameterfvATI_remap_index 356
-#define GetTexBumpParameterivATI_remap_index 357
-#define TexBumpParameterfvATI_remap_index 358
-#define TexBumpParameterivATI_remap_index 359
-#define AlphaFragmentOp1ATI_remap_index 360
-#define AlphaFragmentOp2ATI_remap_index 361
-#define AlphaFragmentOp3ATI_remap_index 362
-#define BeginFragmentShaderATI_remap_index 363
-#define BindFragmentShaderATI_remap_index 364
-#define ColorFragmentOp1ATI_remap_index 365
-#define ColorFragmentOp2ATI_remap_index 366
-#define ColorFragmentOp3ATI_remap_index 367
-#define DeleteFragmentShaderATI_remap_index 368
-#define EndFragmentShaderATI_remap_index 369
-#define GenFragmentShadersATI_remap_index 370
-#define PassTexCoordATI_remap_index 371
-#define SampleMapATI_remap_index 372
-#define SetFragmentShaderConstantATI_remap_index 373
-#define PointParameteriNV_remap_index 374
-#define PointParameterivNV_remap_index 375
-#define ActiveStencilFaceEXT_remap_index 376
-#define BindVertexArrayAPPLE_remap_index 377
-#define DeleteVertexArraysAPPLE_remap_index 378
-#define GenVertexArraysAPPLE_remap_index 379
-#define IsVertexArrayAPPLE_remap_index 380
-#define GetProgramNamedParameterdvNV_remap_index 381
-#define GetProgramNamedParameterfvNV_remap_index 382
-#define ProgramNamedParameter4dNV_remap_index 383
-#define ProgramNamedParameter4dvNV_remap_index 384
-#define ProgramNamedParameter4fNV_remap_index 385
-#define ProgramNamedParameter4fvNV_remap_index 386
-#define PrimitiveRestartIndexNV_remap_index 387
-#define PrimitiveRestartNV_remap_index 388
-#define DepthBoundsEXT_remap_index 389
-#define BlendEquationSeparateEXT_remap_index 390
-#define BindFramebufferEXT_remap_index 391
-#define BindRenderbufferEXT_remap_index 392
-#define CheckFramebufferStatusEXT_remap_index 393
-#define DeleteFramebuffersEXT_remap_index 394
-#define DeleteRenderbuffersEXT_remap_index 395
-#define FramebufferRenderbufferEXT_remap_index 396
-#define FramebufferTexture1DEXT_remap_index 397
-#define FramebufferTexture2DEXT_remap_index 398
-#define FramebufferTexture3DEXT_remap_index 399
-#define GenFramebuffersEXT_remap_index 400
-#define GenRenderbuffersEXT_remap_index 401
-#define GenerateMipmapEXT_remap_index 402
-#define GetFramebufferAttachmentParameterivEXT_remap_index 403
-#define GetRenderbufferParameterivEXT_remap_index 404
-#define IsFramebufferEXT_remap_index 405
-#define IsRenderbufferEXT_remap_index 406
-#define RenderbufferStorageEXT_remap_index 407
-#define BlitFramebufferEXT_remap_index 408
-#define BufferParameteriAPPLE_remap_index 409
-#define FlushMappedBufferRangeAPPLE_remap_index 410
-#define BindFragDataLocationEXT_remap_index 411
-#define GetFragDataLocationEXT_remap_index 412
-#define GetUniformuivEXT_remap_index 413
-#define GetVertexAttribIivEXT_remap_index 414
-#define GetVertexAttribIuivEXT_remap_index 415
-#define Uniform1uiEXT_remap_index 416
-#define Uniform1uivEXT_remap_index 417
-#define Uniform2uiEXT_remap_index 418
-#define Uniform2uivEXT_remap_index 419
-#define Uniform3uiEXT_remap_index 420
-#define Uniform3uivEXT_remap_index 421
-#define Uniform4uiEXT_remap_index 422
-#define Uniform4uivEXT_remap_index 423
-#define VertexAttribI1iEXT_remap_index 424
-#define VertexAttribI1ivEXT_remap_index 425
-#define VertexAttribI1uiEXT_remap_index 426
-#define VertexAttribI1uivEXT_remap_index 427
-#define VertexAttribI2iEXT_remap_index 428
-#define VertexAttribI2ivEXT_remap_index 429
-#define VertexAttribI2uiEXT_remap_index 430
-#define VertexAttribI2uivEXT_remap_index 431
-#define VertexAttribI3iEXT_remap_index 432
-#define VertexAttribI3ivEXT_remap_index 433
-#define VertexAttribI3uiEXT_remap_index 434
-#define VertexAttribI3uivEXT_remap_index 435
-#define VertexAttribI4bvEXT_remap_index 436
-#define VertexAttribI4iEXT_remap_index 437
-#define VertexAttribI4ivEXT_remap_index 438
-#define VertexAttribI4svEXT_remap_index 439
-#define VertexAttribI4ubvEXT_remap_index 440
-#define VertexAttribI4uiEXT_remap_index 441
-#define VertexAttribI4uivEXT_remap_index 442
-#define VertexAttribI4usvEXT_remap_index 443
-#define VertexAttribIPointerEXT_remap_index 444
-#define FramebufferTextureLayerEXT_remap_index 445
-#define ColorMaskIndexedEXT_remap_index 446
-#define DisableIndexedEXT_remap_index 447
-#define EnableIndexedEXT_remap_index 448
-#define GetBooleanIndexedvEXT_remap_index 449
-#define GetIntegerIndexedvEXT_remap_index 450
-#define IsEnabledIndexedEXT_remap_index 451
-#define ClearColorIiEXT_remap_index 452
-#define ClearColorIuiEXT_remap_index 453
-#define GetTexParameterIivEXT_remap_index 454
-#define GetTexParameterIuivEXT_remap_index 455
-#define TexParameterIivEXT_remap_index 456
-#define TexParameterIuivEXT_remap_index 457
-#define BeginConditionalRenderNV_remap_index 458
-#define EndConditionalRenderNV_remap_index 459
-#define BeginTransformFeedbackEXT_remap_index 460
-#define BindBufferBaseEXT_remap_index 461
-#define BindBufferOffsetEXT_remap_index 462
-#define BindBufferRangeEXT_remap_index 463
-#define EndTransformFeedbackEXT_remap_index 464
-#define GetTransformFeedbackVaryingEXT_remap_index 465
-#define TransformFeedbackVaryingsEXT_remap_index 466
-#define ProvokingVertexEXT_remap_index 467
-#define GetTexParameterPointervAPPLE_remap_index 468
-#define TextureRangeAPPLE_remap_index 469
-#define GetObjectParameterivAPPLE_remap_index 470
-#define ObjectPurgeableAPPLE_remap_index 471
-#define ObjectUnpurgeableAPPLE_remap_index 472
-#define ActiveProgramEXT_remap_index 473
-#define CreateShaderProgramEXT_remap_index 474
-#define UseShaderProgramEXT_remap_index 475
-#define TextureBarrierNV_remap_index 476
-#define StencilFuncSeparateATI_remap_index 477
-#define ProgramEnvParameters4fvEXT_remap_index 478
-#define ProgramLocalParameters4fvEXT_remap_index 479
-#define GetQueryObjecti64vEXT_remap_index 480
-#define GetQueryObjectui64vEXT_remap_index 481
-#define EGLImageTargetRenderbufferStorageOES_remap_index 482
-#define EGLImageTargetTexture2DOES_remap_index 483
+#define ClampColorARB_remap_index 164
+#define DrawArraysInstancedARB_remap_index 165
+#define DrawElementsInstancedARB_remap_index 166
+#define RenderbufferStorageMultisample_remap_index 167
+#define FramebufferTextureARB_remap_index 168
+#define FramebufferTextureFaceARB_remap_index 169
+#define ProgramParameteriARB_remap_index 170
+#define VertexAttribDivisorARB_remap_index 171
+#define FlushMappedBufferRange_remap_index 172
+#define MapBufferRange_remap_index 173
+#define BindVertexArray_remap_index 174
+#define GenVertexArrays_remap_index 175
+#define CopyBufferSubData_remap_index 176
+#define ClientWaitSync_remap_index 177
+#define DeleteSync_remap_index 178
+#define FenceSync_remap_index 179
+#define GetInteger64v_remap_index 180
+#define GetSynciv_remap_index 181
+#define IsSync_remap_index 182
+#define WaitSync_remap_index 183
+#define DrawElementsBaseVertex_remap_index 184
+#define DrawRangeElementsBaseVertex_remap_index 185
+#define MultiDrawElementsBaseVertex_remap_index 186
+#define BlendEquationSeparateiARB_remap_index 187
+#define BlendEquationiARB_remap_index 188
+#define BlendFuncSeparateiARB_remap_index 189
+#define BlendFunciARB_remap_index 190
+#define BindTransformFeedback_remap_index 191
+#define DeleteTransformFeedbacks_remap_index 192
+#define DrawTransformFeedback_remap_index 193
+#define GenTransformFeedbacks_remap_index 194
+#define IsTransformFeedback_remap_index 195
+#define PauseTransformFeedback_remap_index 196
+#define ResumeTransformFeedback_remap_index 197
+#define ClearDepthf_remap_index 198
+#define DepthRangef_remap_index 199
+#define GetShaderPrecisionFormat_remap_index 200
+#define ReleaseShaderCompiler_remap_index 201
+#define ShaderBinary_remap_index 202
+#define PolygonOffsetEXT_remap_index 203
+#define GetPixelTexGenParameterfvSGIS_remap_index 204
+#define GetPixelTexGenParameterivSGIS_remap_index 205
+#define PixelTexGenParameterfSGIS_remap_index 206
+#define PixelTexGenParameterfvSGIS_remap_index 207
+#define PixelTexGenParameteriSGIS_remap_index 208
+#define PixelTexGenParameterivSGIS_remap_index 209
+#define SampleMaskSGIS_remap_index 210
+#define SamplePatternSGIS_remap_index 211
+#define ColorPointerEXT_remap_index 212
+#define EdgeFlagPointerEXT_remap_index 213
+#define IndexPointerEXT_remap_index 214
+#define NormalPointerEXT_remap_index 215
+#define TexCoordPointerEXT_remap_index 216
+#define VertexPointerEXT_remap_index 217
+#define PointParameterfEXT_remap_index 218
+#define PointParameterfvEXT_remap_index 219
+#define LockArraysEXT_remap_index 220
+#define UnlockArraysEXT_remap_index 221
+#define SecondaryColor3bEXT_remap_index 222
+#define SecondaryColor3bvEXT_remap_index 223
+#define SecondaryColor3dEXT_remap_index 224
+#define SecondaryColor3dvEXT_remap_index 225
+#define SecondaryColor3fEXT_remap_index 226
+#define SecondaryColor3fvEXT_remap_index 227
+#define SecondaryColor3iEXT_remap_index 228
+#define SecondaryColor3ivEXT_remap_index 229
+#define SecondaryColor3sEXT_remap_index 230
+#define SecondaryColor3svEXT_remap_index 231
+#define SecondaryColor3ubEXT_remap_index 232
+#define SecondaryColor3ubvEXT_remap_index 233
+#define SecondaryColor3uiEXT_remap_index 234
+#define SecondaryColor3uivEXT_remap_index 235
+#define SecondaryColor3usEXT_remap_index 236
+#define SecondaryColor3usvEXT_remap_index 237
+#define SecondaryColorPointerEXT_remap_index 238
+#define MultiDrawArraysEXT_remap_index 239
+#define MultiDrawElementsEXT_remap_index 240
+#define FogCoordPointerEXT_remap_index 241
+#define FogCoorddEXT_remap_index 242
+#define FogCoorddvEXT_remap_index 243
+#define FogCoordfEXT_remap_index 244
+#define FogCoordfvEXT_remap_index 245
+#define PixelTexGenSGIX_remap_index 246
+#define BlendFuncSeparateEXT_remap_index 247
+#define FlushVertexArrayRangeNV_remap_index 248
+#define VertexArrayRangeNV_remap_index 249
+#define CombinerInputNV_remap_index 250
+#define CombinerOutputNV_remap_index 251
+#define CombinerParameterfNV_remap_index 252
+#define CombinerParameterfvNV_remap_index 253
+#define CombinerParameteriNV_remap_index 254
+#define CombinerParameterivNV_remap_index 255
+#define FinalCombinerInputNV_remap_index 256
+#define GetCombinerInputParameterfvNV_remap_index 257
+#define GetCombinerInputParameterivNV_remap_index 258
+#define GetCombinerOutputParameterfvNV_remap_index 259
+#define GetCombinerOutputParameterivNV_remap_index 260
+#define GetFinalCombinerInputParameterfvNV_remap_index 261
+#define GetFinalCombinerInputParameterivNV_remap_index 262
+#define ResizeBuffersMESA_remap_index 263
+#define WindowPos2dMESA_remap_index 264
+#define WindowPos2dvMESA_remap_index 265
+#define WindowPos2fMESA_remap_index 266
+#define WindowPos2fvMESA_remap_index 267
+#define WindowPos2iMESA_remap_index 268
+#define WindowPos2ivMESA_remap_index 269
+#define WindowPos2sMESA_remap_index 270
+#define WindowPos2svMESA_remap_index 271
+#define WindowPos3dMESA_remap_index 272
+#define WindowPos3dvMESA_remap_index 273
+#define WindowPos3fMESA_remap_index 274
+#define WindowPos3fvMESA_remap_index 275
+#define WindowPos3iMESA_remap_index 276
+#define WindowPos3ivMESA_remap_index 277
+#define WindowPos3sMESA_remap_index 278
+#define WindowPos3svMESA_remap_index 279
+#define WindowPos4dMESA_remap_index 280
+#define WindowPos4dvMESA_remap_index 281
+#define WindowPos4fMESA_remap_index 282
+#define WindowPos4fvMESA_remap_index 283
+#define WindowPos4iMESA_remap_index 284
+#define WindowPos4ivMESA_remap_index 285
+#define WindowPos4sMESA_remap_index 286
+#define WindowPos4svMESA_remap_index 287
+#define MultiModeDrawArraysIBM_remap_index 288
+#define MultiModeDrawElementsIBM_remap_index 289
+#define DeleteFencesNV_remap_index 290
+#define FinishFenceNV_remap_index 291
+#define GenFencesNV_remap_index 292
+#define GetFenceivNV_remap_index 293
+#define IsFenceNV_remap_index 294
+#define SetFenceNV_remap_index 295
+#define TestFenceNV_remap_index 296
+#define AreProgramsResidentNV_remap_index 297
+#define BindProgramNV_remap_index 298
+#define DeleteProgramsNV_remap_index 299
+#define ExecuteProgramNV_remap_index 300
+#define GenProgramsNV_remap_index 301
+#define GetProgramParameterdvNV_remap_index 302
+#define GetProgramParameterfvNV_remap_index 303
+#define GetProgramStringNV_remap_index 304
+#define GetProgramivNV_remap_index 305
+#define GetTrackMatrixivNV_remap_index 306
+#define GetVertexAttribPointervNV_remap_index 307
+#define GetVertexAttribdvNV_remap_index 308
+#define GetVertexAttribfvNV_remap_index 309
+#define GetVertexAttribivNV_remap_index 310
+#define IsProgramNV_remap_index 311
+#define LoadProgramNV_remap_index 312
+#define ProgramParameters4dvNV_remap_index 313
+#define ProgramParameters4fvNV_remap_index 314
+#define RequestResidentProgramsNV_remap_index 315
+#define TrackMatrixNV_remap_index 316
+#define VertexAttrib1dNV_remap_index 317
+#define VertexAttrib1dvNV_remap_index 318
+#define VertexAttrib1fNV_remap_index 319
+#define VertexAttrib1fvNV_remap_index 320
+#define VertexAttrib1sNV_remap_index 321
+#define VertexAttrib1svNV_remap_index 322
+#define VertexAttrib2dNV_remap_index 323
+#define VertexAttrib2dvNV_remap_index 324
+#define VertexAttrib2fNV_remap_index 325
+#define VertexAttrib2fvNV_remap_index 326
+#define VertexAttrib2sNV_remap_index 327
+#define VertexAttrib2svNV_remap_index 328
+#define VertexAttrib3dNV_remap_index 329
+#define VertexAttrib3dvNV_remap_index 330
+#define VertexAttrib3fNV_remap_index 331
+#define VertexAttrib3fvNV_remap_index 332
+#define VertexAttrib3sNV_remap_index 333
+#define VertexAttrib3svNV_remap_index 334
+#define VertexAttrib4dNV_remap_index 335
+#define VertexAttrib4dvNV_remap_index 336
+#define VertexAttrib4fNV_remap_index 337
+#define VertexAttrib4fvNV_remap_index 338
+#define VertexAttrib4sNV_remap_index 339
+#define VertexAttrib4svNV_remap_index 340
+#define VertexAttrib4ubNV_remap_index 341
+#define VertexAttrib4ubvNV_remap_index 342
+#define VertexAttribPointerNV_remap_index 343
+#define VertexAttribs1dvNV_remap_index 344
+#define VertexAttribs1fvNV_remap_index 345
+#define VertexAttribs1svNV_remap_index 346
+#define VertexAttribs2dvNV_remap_index 347
+#define VertexAttribs2fvNV_remap_index 348
+#define VertexAttribs2svNV_remap_index 349
+#define VertexAttribs3dvNV_remap_index 350
+#define VertexAttribs3fvNV_remap_index 351
+#define VertexAttribs3svNV_remap_index 352
+#define VertexAttribs4dvNV_remap_index 353
+#define VertexAttribs4fvNV_remap_index 354
+#define VertexAttribs4svNV_remap_index 355
+#define VertexAttribs4ubvNV_remap_index 356
+#define GetTexBumpParameterfvATI_remap_index 357
+#define GetTexBumpParameterivATI_remap_index 358
+#define TexBumpParameterfvATI_remap_index 359
+#define TexBumpParameterivATI_remap_index 360
+#define AlphaFragmentOp1ATI_remap_index 361
+#define AlphaFragmentOp2ATI_remap_index 362
+#define AlphaFragmentOp3ATI_remap_index 363
+#define BeginFragmentShaderATI_remap_index 364
+#define BindFragmentShaderATI_remap_index 365
+#define ColorFragmentOp1ATI_remap_index 366
+#define ColorFragmentOp2ATI_remap_index 367
+#define ColorFragmentOp3ATI_remap_index 368
+#define DeleteFragmentShaderATI_remap_index 369
+#define EndFragmentShaderATI_remap_index 370
+#define GenFragmentShadersATI_remap_index 371
+#define PassTexCoordATI_remap_index 372
+#define SampleMapATI_remap_index 373
+#define SetFragmentShaderConstantATI_remap_index 374
+#define PointParameteriNV_remap_index 375
+#define PointParameterivNV_remap_index 376
+#define ActiveStencilFaceEXT_remap_index 377
+#define BindVertexArrayAPPLE_remap_index 378
+#define DeleteVertexArraysAPPLE_remap_index 379
+#define GenVertexArraysAPPLE_remap_index 380
+#define IsVertexArrayAPPLE_remap_index 381
+#define GetProgramNamedParameterdvNV_remap_index 382
+#define GetProgramNamedParameterfvNV_remap_index 383
+#define ProgramNamedParameter4dNV_remap_index 384
+#define ProgramNamedParameter4dvNV_remap_index 385
+#define ProgramNamedParameter4fNV_remap_index 386
+#define ProgramNamedParameter4fvNV_remap_index 387
+#define PrimitiveRestartIndexNV_remap_index 388
+#define PrimitiveRestartNV_remap_index 389
+#define DepthBoundsEXT_remap_index 390
+#define BlendEquationSeparateEXT_remap_index 391
+#define BindFramebufferEXT_remap_index 392
+#define BindRenderbufferEXT_remap_index 393
+#define CheckFramebufferStatusEXT_remap_index 394
+#define DeleteFramebuffersEXT_remap_index 395
+#define DeleteRenderbuffersEXT_remap_index 396
+#define FramebufferRenderbufferEXT_remap_index 397
+#define FramebufferTexture1DEXT_remap_index 398
+#define FramebufferTexture2DEXT_remap_index 399
+#define FramebufferTexture3DEXT_remap_index 400
+#define GenFramebuffersEXT_remap_index 401
+#define GenRenderbuffersEXT_remap_index 402
+#define GenerateMipmapEXT_remap_index 403
+#define GetFramebufferAttachmentParameterivEXT_remap_index 404
+#define GetRenderbufferParameterivEXT_remap_index 405
+#define IsFramebufferEXT_remap_index 406
+#define IsRenderbufferEXT_remap_index 407
+#define RenderbufferStorageEXT_remap_index 408
+#define BlitFramebufferEXT_remap_index 409
+#define BufferParameteriAPPLE_remap_index 410
+#define FlushMappedBufferRangeAPPLE_remap_index 411
+#define BindFragDataLocationEXT_remap_index 412
+#define GetFragDataLocationEXT_remap_index 413
+#define GetUniformuivEXT_remap_index 414
+#define GetVertexAttribIivEXT_remap_index 415
+#define GetVertexAttribIuivEXT_remap_index 416
+#define Uniform1uiEXT_remap_index 417
+#define Uniform1uivEXT_remap_index 418
+#define Uniform2uiEXT_remap_index 419
+#define Uniform2uivEXT_remap_index 420
+#define Uniform3uiEXT_remap_index 421
+#define Uniform3uivEXT_remap_index 422
+#define Uniform4uiEXT_remap_index 423
+#define Uniform4uivEXT_remap_index 424
+#define VertexAttribI1iEXT_remap_index 425
+#define VertexAttribI1ivEXT_remap_index 426
+#define VertexAttribI1uiEXT_remap_index 427
+#define VertexAttribI1uivEXT_remap_index 428
+#define VertexAttribI2iEXT_remap_index 429
+#define VertexAttribI2ivEXT_remap_index 430
+#define VertexAttribI2uiEXT_remap_index 431
+#define VertexAttribI2uivEXT_remap_index 432
+#define VertexAttribI3iEXT_remap_index 433
+#define VertexAttribI3ivEXT_remap_index 434
+#define VertexAttribI3uiEXT_remap_index 435
+#define VertexAttribI3uivEXT_remap_index 436
+#define VertexAttribI4bvEXT_remap_index 437
+#define VertexAttribI4iEXT_remap_index 438
+#define VertexAttribI4ivEXT_remap_index 439
+#define VertexAttribI4svEXT_remap_index 440
+#define VertexAttribI4ubvEXT_remap_index 441
+#define VertexAttribI4uiEXT_remap_index 442
+#define VertexAttribI4uivEXT_remap_index 443
+#define VertexAttribI4usvEXT_remap_index 444
+#define VertexAttribIPointerEXT_remap_index 445
+#define FramebufferTextureLayerEXT_remap_index 446
+#define ColorMaskIndexedEXT_remap_index 447
+#define DisableIndexedEXT_remap_index 448
+#define EnableIndexedEXT_remap_index 449
+#define GetBooleanIndexedvEXT_remap_index 450
+#define GetIntegerIndexedvEXT_remap_index 451
+#define IsEnabledIndexedEXT_remap_index 452
+#define ClearColorIiEXT_remap_index 453
+#define ClearColorIuiEXT_remap_index 454
+#define GetTexParameterIivEXT_remap_index 455
+#define GetTexParameterIuivEXT_remap_index 456
+#define TexParameterIivEXT_remap_index 457
+#define TexParameterIuivEXT_remap_index 458
+#define BeginConditionalRenderNV_remap_index 459
+#define EndConditionalRenderNV_remap_index 460
+#define BeginTransformFeedbackEXT_remap_index 461
+#define BindBufferBaseEXT_remap_index 462
+#define BindBufferOffsetEXT_remap_index 463
+#define BindBufferRangeEXT_remap_index 464
+#define EndTransformFeedbackEXT_remap_index 465
+#define GetTransformFeedbackVaryingEXT_remap_index 466
+#define TransformFeedbackVaryingsEXT_remap_index 467
+#define ProvokingVertexEXT_remap_index 468
+#define GetTexParameterPointervAPPLE_remap_index 469
+#define TextureRangeAPPLE_remap_index 470
+#define GetObjectParameterivAPPLE_remap_index 471
+#define ObjectPurgeableAPPLE_remap_index 472
+#define ObjectUnpurgeableAPPLE_remap_index 473
+#define ActiveProgramEXT_remap_index 474
+#define CreateShaderProgramEXT_remap_index 475
+#define UseShaderProgramEXT_remap_index 476
+#define TextureBarrierNV_remap_index 477
+#define StencilFuncSeparateATI_remap_index 478
+#define ProgramEnvParameters4fvEXT_remap_index 479
+#define ProgramLocalParameters4fvEXT_remap_index 480
+#define GetQueryObjecti64vEXT_remap_index 481
+#define GetQueryObjectui64vEXT_remap_index 482
+#define EGLImageTargetRenderbufferStorageOES_remap_index 483
+#define EGLImageTargetTexture2DOES_remap_index 484
#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
@@ -1611,6 +1613,7 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index]
#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index]
#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index]
+#define _gloffset_ClampColorARB driDispatchRemapTable[ClampColorARB_remap_index]
#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index]
#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index]
#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]
@@ -3650,6 +3653,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters)
#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB)
#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn)
+#define CALL_ClampColorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColorARB, parameters)
+#define GET_ClampColorARB(disp) GET_by_offset(disp, _gloffset_ClampColorARB)
+#define SET_ClampColorARB(disp, fn) SET_by_offset(disp, _gloffset_ClampColorARB, fn)
#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters)
#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB)
#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn)
diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c index 466fc617a..4bbbbdb37 100644 --- a/mesalib/src/mesa/main/image.c +++ b/mesalib/src/mesa/main/image.c @@ -748,9 +748,6 @@ _mesa_is_color_format(GLenum format) case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- /* signed, normalized texture formats */
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
/* generic integer formats */
case GL_RED_INTEGER_EXT:
case GL_GREEN_INTEGER_EXT:
@@ -799,6 +796,31 @@ _mesa_is_color_format(GLenum format) case GL_INTENSITY8I_EXT:
case GL_LUMINANCE8I_EXT:
case GL_LUMINANCE_ALPHA8I_EXT:
+ /* signed, normalized texture formats */
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ case GL_R16_SNORM:
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RG16_SNORM:
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGB16_SNORM:
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ case GL_RGBA16_SNORM:
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ case GL_ALPHA16_SNORM:
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
return GL_TRUE;
case GL_YCBCR_MESA: /* not considered to be RGB */
/* fall-through */
diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h index b2ec0ba9b..a54663ced 100644 --- a/mesalib/src/mesa/main/macros.h +++ b/mesalib/src/mesa/main/macros.h @@ -1,722 +1,721 @@ -/** - * \file macros.h - * A collection of useful macros. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef MACROS_H -#define MACROS_H - -#include "imports.h" - - -/** - * \name Integer / float conversion for colors, normals, etc. - */ -/*@{*/ - -/** Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */ -extern GLfloat _mesa_ubyte_to_float_color_tab[256]; -#define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)] - -/** Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */ -#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F)) - - -/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */ -#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F)) - -/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */ -#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 ) - - -/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */ -#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F)) - -/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */ -#define FLOAT_TO_BYTE_TEX(X) ( (GLint) (127.0F * (X)) ) - - -/** Convert GLushort in [0,65535] to GLfloat in [0.0,1.0] */ -#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F)) - -/** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */ -#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F)) - - -/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */ -#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)) - -/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767] */ -#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 ) - - -/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */ -#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F)) - -/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767], texture/fb data */ -#define FLOAT_TO_SHORT_TEX(X) ( (GLint) (32767.0F * (X)) ) - - -/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */ -#define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0))) - -/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ -#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) - - -/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */ -#define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) - -/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */ -/* causes overflow: -#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0 * (X))) - 1) / 2 ) -*/ -/* a close approximation: */ -#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) - -/** Convert GLfloat in [-1.0,1.0] to GLint64 in [-(1<<63),(1 << 63) -1] */ -#define FLOAT_TO_INT64(X) ( (GLint64) (9223372036854775807.0 * (double)(X)) ) - - -/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */ -#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0)) - -/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */ -#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0 * (X)) ) - - -#define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b))) -#define SHORT_TO_UBYTE(s) ((GLubyte) ((s) < 0 ? 0 : (GLubyte) ((s) >> 7))) -#define USHORT_TO_UBYTE(s) ((GLubyte) ((s) >> 8)) -#define INT_TO_UBYTE(i) ((GLubyte) ((i) < 0 ? 0 : (GLubyte) ((i) >> 23))) -#define UINT_TO_UBYTE(i) ((GLubyte) ((i) >> 24)) - - -#define BYTE_TO_USHORT(b) ((b) < 0 ? 0 : ((GLushort) (((b) * 65535) / 255))) -#define UBYTE_TO_USHORT(b) (((GLushort) (b) << 8) | (GLushort) (b)) -#define SHORT_TO_USHORT(s) ((s) < 0 ? 0 : ((GLushort) (((s) * 65535 / 32767)))) -#define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15))) -#define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16))) -#define UNCLAMPED_FLOAT_TO_USHORT(us, f) \ - us = ( (GLushort) IROUND( CLAMP((f), 0.0F, 1.0F) * 65535.0F) ) -#define CLAMPED_FLOAT_TO_USHORT(us, f) \ - us = ( (GLushort) IROUND( (f) * 65535.0F) ) - -#define UNCLAMPED_FLOAT_TO_SHORT(s, f) \ - s = ( (GLshort) IROUND( CLAMP((f), -1.0F, 1.0F) * 32767.0F) ) - -/*** - *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] - *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] - ***/ -#if defined(USE_IEEE) && !defined(DEBUG) -#define IEEE_0996 0x3f7f0000 /* 0.996 or so */ -/* This function/macro is sensitive to precision. Test very carefully - * if you change it! - */ -#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \ - do { \ - fi_type __tmp; \ - __tmp.f = (F); \ - if (__tmp.i < 0) \ - UB = (GLubyte) 0; \ - else if (__tmp.i >= IEEE_0996) \ - UB = (GLubyte) 255; \ - else { \ - __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \ - UB = (GLubyte) __tmp.i; \ - } \ - } while (0) -#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ - do { \ - fi_type __tmp; \ - __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \ - UB = (GLubyte) __tmp.i; \ - } while (0) -#else -#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ - ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F)) -#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ - ub = ((GLubyte) IROUND((f) * 255.0F)) -#endif - -/*@}*/ - - -/** Stepping a GLfloat pointer by a byte stride */ -#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i)) -/** Stepping a GLuint pointer by a byte stride */ -#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i)) -/** Stepping a GLubyte[4] pointer by a byte stride */ -#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i)) -/** Stepping a GLfloat[4] pointer by a byte stride */ -#define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i)) -/** Stepping a GLchan[4] pointer by a byte stride */ -#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i)) -/** Stepping a GLchan pointer by a byte stride */ -#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i)) -/** Stepping a \p t pointer by a byte stride */ -#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i)) - - -/**********************************************************************/ -/** \name 4-element vector operations */ -/*@{*/ - -/** Zero */ -#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0 - -/** Test for equality */ -#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \ - (a)[1] == (b)[1] && \ - (a)[2] == (b)[2] && \ - (a)[3] == (b)[3]) - -/** Test for equality (unsigned bytes) */ -#if defined(__i386__) -#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC)) -#else -#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC) -#endif - -/** Copy a 4-element vector */ -#define COPY_4V( DST, SRC ) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ - (DST)[2] = (SRC)[2]; \ - (DST)[3] = (SRC)[3]; \ -} while (0) - -/** Copy a 4-element vector with cast */ -#define COPY_4V_CAST( DST, SRC, CAST ) \ -do { \ - (DST)[0] = (CAST)(SRC)[0]; \ - (DST)[1] = (CAST)(SRC)[1]; \ - (DST)[2] = (CAST)(SRC)[2]; \ - (DST)[3] = (CAST)(SRC)[3]; \ -} while (0) - -/** Copy a 4-element unsigned byte vector */ -#if defined(__i386__) -#define COPY_4UBV(DST, SRC) \ -do { \ - *((GLuint*)(DST)) = *((GLuint*)(SRC)); \ -} while (0) -#else -/* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */ -#define COPY_4UBV(DST, SRC) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ - (DST)[2] = (SRC)[2]; \ - (DST)[3] = (SRC)[3]; \ -} while (0) -#endif - -/** - * Copy a 4-element float vector - * memcpy seems to be most efficient - */ -#define COPY_4FV( DST, SRC ) \ -do { \ - memcpy(DST, SRC, sizeof(GLfloat) * 4); \ -} while (0) - -/** Copy \p SZ elements into a 4-element vector */ -#define COPY_SZ_4V(DST, SZ, SRC) \ -do { \ - switch (SZ) { \ - case 4: (DST)[3] = (SRC)[3]; \ - case 3: (DST)[2] = (SRC)[2]; \ - case 2: (DST)[1] = (SRC)[1]; \ - case 1: (DST)[0] = (SRC)[0]; \ - } \ -} while(0) - -/** Copy \p SZ elements into a homegeneous (4-element) vector, giving - * default values to the remaining */ -#define COPY_CLEAN_4V(DST, SZ, SRC) \ -do { \ - ASSIGN_4V( DST, 0, 0, 0, 1 ); \ - COPY_SZ_4V( DST, SZ, SRC ); \ -} while (0) - -/** Subtraction */ -#define SUB_4V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] - (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] - (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] - (SRCB)[2]; \ - (DST)[3] = (SRCA)[3] - (SRCB)[3]; \ -} while (0) - -/** Addition */ -#define ADD_4V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] + (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] + (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] + (SRCB)[2]; \ - (DST)[3] = (SRCA)[3] + (SRCB)[3]; \ -} while (0) - -/** Element-wise multiplication */ -#define SCALE_4V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] * (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] * (SRCB)[2]; \ - (DST)[3] = (SRCA)[3] * (SRCB)[3]; \ -} while (0) - -/** In-place addition */ -#define ACC_4V( DST, SRC ) \ -do { \ - (DST)[0] += (SRC)[0]; \ - (DST)[1] += (SRC)[1]; \ - (DST)[2] += (SRC)[2]; \ - (DST)[3] += (SRC)[3]; \ -} while (0) - -/** Element-wise multiplication and addition */ -#define ACC_SCALE_4V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] += (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] += (SRCA)[1] * (SRCB)[1]; \ - (DST)[2] += (SRCA)[2] * (SRCB)[2]; \ - (DST)[3] += (SRCA)[3] * (SRCB)[3]; \ -} while (0) - -/** In-place scalar multiplication and addition */ -#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \ -do { \ - (DST)[0] += S * (SRCB)[0]; \ - (DST)[1] += S * (SRCB)[1]; \ - (DST)[2] += S * (SRCB)[2]; \ - (DST)[3] += S * (SRCB)[3]; \ -} while (0) - -/** Scalar multiplication */ -#define SCALE_SCALAR_4V( DST, S, SRCB ) \ -do { \ - (DST)[0] = S * (SRCB)[0]; \ - (DST)[1] = S * (SRCB)[1]; \ - (DST)[2] = S * (SRCB)[2]; \ - (DST)[3] = S * (SRCB)[3]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SELF_SCALE_SCALAR_4V( DST, S ) \ -do { \ - (DST)[0] *= S; \ - (DST)[1] *= S; \ - (DST)[2] *= S; \ - (DST)[3] *= S; \ -} while (0) - -/** Assignment */ -#define ASSIGN_4V( V, V0, V1, V2, V3 ) \ -do { \ - V[0] = V0; \ - V[1] = V1; \ - V[2] = V2; \ - V[3] = V3; \ -} while(0) - -/*@}*/ - - -/**********************************************************************/ -/** \name 3-element vector operations*/ -/*@{*/ - -/** Zero */ -#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0 - -/** Test for equality */ -#define TEST_EQ_3V(a,b) \ - ((a)[0] == (b)[0] && \ - (a)[1] == (b)[1] && \ - (a)[2] == (b)[2]) - -/** Copy a 3-element vector */ -#define COPY_3V( DST, SRC ) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ - (DST)[2] = (SRC)[2]; \ -} while (0) - -/** Copy a 3-element vector with cast */ -#define COPY_3V_CAST( DST, SRC, CAST ) \ -do { \ - (DST)[0] = (CAST)(SRC)[0]; \ - (DST)[1] = (CAST)(SRC)[1]; \ - (DST)[2] = (CAST)(SRC)[2]; \ -} while (0) - -/** Copy a 3-element float vector */ -#define COPY_3FV( DST, SRC ) \ -do { \ - const GLfloat *_tmp = (SRC); \ - (DST)[0] = _tmp[0]; \ - (DST)[1] = _tmp[1]; \ - (DST)[2] = _tmp[2]; \ -} while (0) - -/** Subtraction */ -#define SUB_3V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] - (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] - (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] - (SRCB)[2]; \ -} while (0) - -/** Addition */ -#define ADD_3V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] + (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] + (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] + (SRCB)[2]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SCALE_3V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] * (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] * (SRCB)[2]; \ -} while (0) - -/** In-place element-wise multiplication */ -#define SELF_SCALE_3V( DST, SRC ) \ -do { \ - (DST)[0] *= (SRC)[0]; \ - (DST)[1] *= (SRC)[1]; \ - (DST)[2] *= (SRC)[2]; \ -} while (0) - -/** In-place addition */ -#define ACC_3V( DST, SRC ) \ -do { \ - (DST)[0] += (SRC)[0]; \ - (DST)[1] += (SRC)[1]; \ - (DST)[2] += (SRC)[2]; \ -} while (0) - -/** Element-wise multiplication and addition */ -#define ACC_SCALE_3V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] += (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] += (SRCA)[1] * (SRCB)[1]; \ - (DST)[2] += (SRCA)[2] * (SRCB)[2]; \ -} while (0) - -/** Scalar multiplication */ -#define SCALE_SCALAR_3V( DST, S, SRCB ) \ -do { \ - (DST)[0] = S * (SRCB)[0]; \ - (DST)[1] = S * (SRCB)[1]; \ - (DST)[2] = S * (SRCB)[2]; \ -} while (0) - -/** In-place scalar multiplication and addition */ -#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \ -do { \ - (DST)[0] += S * (SRCB)[0]; \ - (DST)[1] += S * (SRCB)[1]; \ - (DST)[2] += S * (SRCB)[2]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SELF_SCALE_SCALAR_3V( DST, S ) \ -do { \ - (DST)[0] *= S; \ - (DST)[1] *= S; \ - (DST)[2] *= S; \ -} while (0) - -/** In-place scalar addition */ -#define ACC_SCALAR_3V( DST, S ) \ -do { \ - (DST)[0] += S; \ - (DST)[1] += S; \ - (DST)[2] += S; \ -} while (0) - -/** Assignment */ -#define ASSIGN_3V( V, V0, V1, V2 ) \ -do { \ - V[0] = V0; \ - V[1] = V1; \ - V[2] = V2; \ -} while(0) - -/*@}*/ - - -/**********************************************************************/ -/** \name 2-element vector operations*/ -/*@{*/ - -/** Zero */ -#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0 - -/** Copy a 2-element vector */ -#define COPY_2V( DST, SRC ) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ -} while (0) - -/** Copy a 2-element vector with cast */ -#define COPY_2V_CAST( DST, SRC, CAST ) \ -do { \ - (DST)[0] = (CAST)(SRC)[0]; \ - (DST)[1] = (CAST)(SRC)[1]; \ -} while (0) - -/** Copy a 2-element float vector */ -#define COPY_2FV( DST, SRC ) \ -do { \ - const GLfloat *_tmp = (SRC); \ - (DST)[0] = _tmp[0]; \ - (DST)[1] = _tmp[1]; \ -} while (0) - -/** Subtraction */ -#define SUB_2V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] - (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] - (SRCB)[1]; \ -} while (0) - -/** Addition */ -#define ADD_2V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] + (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] + (SRCB)[1]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SCALE_2V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] * (SRCB)[1]; \ -} while (0) - -/** In-place addition */ -#define ACC_2V( DST, SRC ) \ -do { \ - (DST)[0] += (SRC)[0]; \ - (DST)[1] += (SRC)[1]; \ -} while (0) - -/** Element-wise multiplication and addition */ -#define ACC_SCALE_2V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] += (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] += (SRCA)[1] * (SRCB)[1]; \ -} while (0) - -/** Scalar multiplication */ -#define SCALE_SCALAR_2V( DST, S, SRCB ) \ -do { \ - (DST)[0] = S * (SRCB)[0]; \ - (DST)[1] = S * (SRCB)[1]; \ -} while (0) - -/** In-place scalar multiplication and addition */ -#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \ -do { \ - (DST)[0] += S * (SRCB)[0]; \ - (DST)[1] += S * (SRCB)[1]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SELF_SCALE_SCALAR_2V( DST, S ) \ -do { \ - (DST)[0] *= S; \ - (DST)[1] *= S; \ -} while (0) - -/** In-place scalar addition */ -#define ACC_SCALAR_2V( DST, S ) \ -do { \ - (DST)[0] += S; \ - (DST)[1] += S; \ -} while (0) - -/** Assign scalers to short vectors */ -#define ASSIGN_2V( V, V0, V1 ) \ -do { \ - V[0] = V0; \ - V[1] = V1; \ -} while(0) - -/*@}*/ - - -/** \name Linear interpolation macros */ -/*@{*/ - -/** - * Linear interpolation - * - * \note \p OUT argument is evaluated twice! - * \note Be wary of using *coord++ as an argument to any of these macros! - */ -#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT))) - -/* Can do better with integer math - */ -#define INTERP_UB( t, dstub, outub, inub ) \ -do { \ - GLfloat inf = UBYTE_TO_FLOAT( inub ); \ - GLfloat outf = UBYTE_TO_FLOAT( outub ); \ - GLfloat dstf = LINTERP( t, outf, inf ); \ - UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \ -} while (0) - -#define INTERP_CHAN( t, dstc, outc, inc ) \ -do { \ - GLfloat inf = CHAN_TO_FLOAT( inc ); \ - GLfloat outf = CHAN_TO_FLOAT( outc ); \ - GLfloat dstf = LINTERP( t, outf, inf ); \ - UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \ -} while (0) - -#define INTERP_UI( t, dstui, outui, inui ) \ - dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) ) - -#define INTERP_F( t, dstf, outf, inf ) \ - dstf = LINTERP( t, outf, inf ) - -#define INTERP_4F( t, dst, out, in ) \ -do { \ - dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \ - dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \ - dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \ - dst[3] = LINTERP( (t), (out)[3], (in)[3] ); \ -} while (0) - -#define INTERP_3F( t, dst, out, in ) \ -do { \ - dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \ - dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \ - dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \ -} while (0) - -#define INTERP_4CHAN( t, dst, out, in ) \ -do { \ - INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \ - INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \ - INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \ - INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \ -} while (0) - -#define INTERP_3CHAN( t, dst, out, in ) \ -do { \ - INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \ - INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \ - INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \ -} while (0) - -#define INTERP_SZ( t, vec, to, out, in, sz ) \ -do { \ - switch (sz) { \ - case 4: vec[to][3] = LINTERP( (t), (vec)[out][3], (vec)[in][3] ); \ - case 3: vec[to][2] = LINTERP( (t), (vec)[out][2], (vec)[in][2] ); \ - case 2: vec[to][1] = LINTERP( (t), (vec)[out][1], (vec)[in][1] ); \ - case 1: vec[to][0] = LINTERP( (t), (vec)[out][0], (vec)[in][0] ); \ - } \ -} while(0) - -/*@}*/ - - - -/** Clamp X to [MIN,MAX] */ -#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) - -/** Minimum of two values: */ -#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) ) - -/** Maximum of two values: */ -#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) ) - -/** Dot product of two 2-element vectors */ -#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] ) - -/** Dot product of two 3-element vectors */ -#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] ) - -/** Dot product of two 4-element vectors */ -#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \ - (a)[2]*(b)[2] + (a)[3]*(b)[3] ) - -/** Dot product of two 4-element vectors */ -#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d)) - - -/** Cross product of two 3-element vectors */ -#define CROSS3(n, u, v) \ -do { \ - (n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \ - (n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \ - (n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \ -} while (0) - - -/* Normalize a 3-element vector to unit length. */ -#define NORMALIZE_3FV( V ) \ -do { \ - GLfloat len = (GLfloat) LEN_SQUARED_3FV(V); \ - if (len) { \ - len = INV_SQRTF(len); \ - (V)[0] = (GLfloat) ((V)[0] * len); \ - (V)[1] = (GLfloat) ((V)[1] * len); \ - (V)[2] = (GLfloat) ((V)[2] * len); \ - } \ -} while(0) - -#define LEN_3FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])) -#define LEN_2FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1])) - -#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2]) -#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]) - - -/** casts to silence warnings with some compilers */ -#define ENUM_TO_INT(E) ((GLint)(E)) -#define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E)) -#define ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E)) -#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE) - - -#endif +/**
+ * \file macros.h
+ * A collection of useful macros.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef MACROS_H
+#define MACROS_H
+
+#include "imports.h"
+
+
+/**
+ * \name Integer / float conversion for colors, normals, etc.
+ */
+/*@{*/
+
+/** Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
+extern GLfloat _mesa_ubyte_to_float_color_tab[256];
+#define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)]
+
+/** Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
+#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F))
+
+
+/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
+#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
+
+/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
+#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
+
+
+/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */
+#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F))
+
+/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */
+#define FLOAT_TO_BYTE_TEX(X) CLAMP( (GLint) (127.0F * (X)), -128, 127 )
+
+/** Convert GLushort in [0,65535] to GLfloat in [0.0,1.0] */
+#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
+
+/** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */
+#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F))
+
+
+/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
+#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
+
+/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767] */
+#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
+
+
+/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */
+#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F))
+
+/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767], texture/fb data */
+#define FLOAT_TO_SHORT_TEX(X) ( (GLint) (32767.0F * (X)) )
+
+
+/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
+#define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0)))
+
+/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
+#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
+
+
+/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
+#define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0)))
+
+/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
+/* causes overflow:
+#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0 * (X))) - 1) / 2 )
+*/
+/* a close approximation: */
+#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
+
+/** Convert GLfloat in [-1.0,1.0] to GLint64 in [-(1<<63),(1 << 63) -1] */
+#define FLOAT_TO_INT64(X) ( (GLint64) (9223372036854775807.0 * (double)(X)) )
+
+
+/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */
+#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0))
+
+/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */
+#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0 * (X)) )
+
+
+#define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b)))
+#define SHORT_TO_UBYTE(s) ((GLubyte) ((s) < 0 ? 0 : (GLubyte) ((s) >> 7)))
+#define USHORT_TO_UBYTE(s) ((GLubyte) ((s) >> 8))
+#define INT_TO_UBYTE(i) ((GLubyte) ((i) < 0 ? 0 : (GLubyte) ((i) >> 23)))
+#define UINT_TO_UBYTE(i) ((GLubyte) ((i) >> 24))
+
+
+#define BYTE_TO_USHORT(b) ((b) < 0 ? 0 : ((GLushort) (((b) * 65535) / 255)))
+#define UBYTE_TO_USHORT(b) (((GLushort) (b) << 8) | (GLushort) (b))
+#define SHORT_TO_USHORT(s) ((s) < 0 ? 0 : ((GLushort) (((s) * 65535 / 32767))))
+#define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15)))
+#define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16)))
+#define UNCLAMPED_FLOAT_TO_USHORT(us, f) \
+ us = ( (GLushort) IROUND( CLAMP((f), 0.0F, 1.0F) * 65535.0F) )
+#define CLAMPED_FLOAT_TO_USHORT(us, f) \
+ us = ( (GLushort) IROUND( (f) * 65535.0F) )
+
+#define UNCLAMPED_FLOAT_TO_SHORT(s, f) \
+ s = ( (GLshort) IROUND( CLAMP((f), -1.0F, 1.0F) * 32767.0F) )
+
+/***
+ *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
+ *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
+ ***/
+#if defined(USE_IEEE) && !defined(DEBUG)
+#define IEEE_0996 0x3f7f0000 /* 0.996 or so */
+/* This function/macro is sensitive to precision. Test very carefully
+ * if you change it!
+ */
+#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \
+ do { \
+ fi_type __tmp; \
+ __tmp.f = (F); \
+ if (__tmp.i < 0) \
+ UB = (GLubyte) 0; \
+ else if (__tmp.i >= IEEE_0996) \
+ UB = (GLubyte) 255; \
+ else { \
+ __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \
+ UB = (GLubyte) __tmp.i; \
+ } \
+ } while (0)
+#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \
+ do { \
+ fi_type __tmp; \
+ __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \
+ UB = (GLubyte) __tmp.i; \
+ } while (0)
+#else
+#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
+ ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
+#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
+ ub = ((GLubyte) IROUND((f) * 255.0F))
+#endif
+
+/*@}*/
+
+
+/** Stepping a GLfloat pointer by a byte stride */
+#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
+/** Stepping a GLuint pointer by a byte stride */
+#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
+/** Stepping a GLubyte[4] pointer by a byte stride */
+#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
+/** Stepping a GLfloat[4] pointer by a byte stride */
+#define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i))
+/** Stepping a GLchan[4] pointer by a byte stride */
+#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i))
+/** Stepping a GLchan pointer by a byte stride */
+#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i))
+/** Stepping a \p t pointer by a byte stride */
+#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i))
+
+
+/**********************************************************************/
+/** \name 4-element vector operations */
+/*@{*/
+
+/** Zero */
+#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
+
+/** Test for equality */
+#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \
+ (a)[1] == (b)[1] && \
+ (a)[2] == (b)[2] && \
+ (a)[3] == (b)[3])
+
+/** Test for equality (unsigned bytes) */
+#if defined(__i386__)
+#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC))
+#else
+#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC)
+#endif
+
+/** Copy a 4-element vector */
+#define COPY_4V( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+ (DST)[2] = (SRC)[2]; \
+ (DST)[3] = (SRC)[3]; \
+} while (0)
+
+/** Copy a 4-element vector with cast */
+#define COPY_4V_CAST( DST, SRC, CAST ) \
+do { \
+ (DST)[0] = (CAST)(SRC)[0]; \
+ (DST)[1] = (CAST)(SRC)[1]; \
+ (DST)[2] = (CAST)(SRC)[2]; \
+ (DST)[3] = (CAST)(SRC)[3]; \
+} while (0)
+
+/** Copy a 4-element unsigned byte vector */
+#if defined(__i386__)
+#define COPY_4UBV(DST, SRC) \
+do { \
+ *((GLuint*)(DST)) = *((GLuint*)(SRC)); \
+} while (0)
+#else
+/* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */
+#define COPY_4UBV(DST, SRC) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+ (DST)[2] = (SRC)[2]; \
+ (DST)[3] = (SRC)[3]; \
+} while (0)
+#endif
+
+/**
+ * Copy a 4-element float vector
+ * memcpy seems to be most efficient
+ */
+#define COPY_4FV( DST, SRC ) \
+do { \
+ memcpy(DST, SRC, sizeof(GLfloat) * 4); \
+} while (0)
+
+/** Copy \p SZ elements into a 4-element vector */
+#define COPY_SZ_4V(DST, SZ, SRC) \
+do { \
+ switch (SZ) { \
+ case 4: (DST)[3] = (SRC)[3]; \
+ case 3: (DST)[2] = (SRC)[2]; \
+ case 2: (DST)[1] = (SRC)[1]; \
+ case 1: (DST)[0] = (SRC)[0]; \
+ } \
+} while(0)
+
+/** Copy \p SZ elements into a homegeneous (4-element) vector, giving
+ * default values to the remaining */
+#define COPY_CLEAN_4V(DST, SZ, SRC) \
+do { \
+ ASSIGN_4V( DST, 0, 0, 0, 1 ); \
+ COPY_SZ_4V( DST, SZ, SRC ); \
+} while (0)
+
+/** Subtraction */
+#define SUB_4V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
+ (DST)[3] = (SRCA)[3] - (SRCB)[3]; \
+} while (0)
+
+/** Addition */
+#define ADD_4V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
+ (DST)[3] = (SRCA)[3] + (SRCB)[3]; \
+} while (0)
+
+/** Element-wise multiplication */
+#define SCALE_4V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
+ (DST)[3] = (SRCA)[3] * (SRCB)[3]; \
+} while (0)
+
+/** In-place addition */
+#define ACC_4V( DST, SRC ) \
+do { \
+ (DST)[0] += (SRC)[0]; \
+ (DST)[1] += (SRC)[1]; \
+ (DST)[2] += (SRC)[2]; \
+ (DST)[3] += (SRC)[3]; \
+} while (0)
+
+/** Element-wise multiplication and addition */
+#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
+ (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
+ (DST)[3] += (SRCA)[3] * (SRCB)[3]; \
+} while (0)
+
+/** In-place scalar multiplication and addition */
+#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
+do { \
+ (DST)[0] += S * (SRCB)[0]; \
+ (DST)[1] += S * (SRCB)[1]; \
+ (DST)[2] += S * (SRCB)[2]; \
+ (DST)[3] += S * (SRCB)[3]; \
+} while (0)
+
+/** Scalar multiplication */
+#define SCALE_SCALAR_4V( DST, S, SRCB ) \
+do { \
+ (DST)[0] = S * (SRCB)[0]; \
+ (DST)[1] = S * (SRCB)[1]; \
+ (DST)[2] = S * (SRCB)[2]; \
+ (DST)[3] = S * (SRCB)[3]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SELF_SCALE_SCALAR_4V( DST, S ) \
+do { \
+ (DST)[0] *= S; \
+ (DST)[1] *= S; \
+ (DST)[2] *= S; \
+ (DST)[3] *= S; \
+} while (0)
+
+/** Assignment */
+#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
+do { \
+ V[0] = V0; \
+ V[1] = V1; \
+ V[2] = V2; \
+ V[3] = V3; \
+} while(0)
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name 3-element vector operations*/
+/*@{*/
+
+/** Zero */
+#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
+
+/** Test for equality */
+#define TEST_EQ_3V(a,b) \
+ ((a)[0] == (b)[0] && \
+ (a)[1] == (b)[1] && \
+ (a)[2] == (b)[2])
+
+/** Copy a 3-element vector */
+#define COPY_3V( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+ (DST)[2] = (SRC)[2]; \
+} while (0)
+
+/** Copy a 3-element vector with cast */
+#define COPY_3V_CAST( DST, SRC, CAST ) \
+do { \
+ (DST)[0] = (CAST)(SRC)[0]; \
+ (DST)[1] = (CAST)(SRC)[1]; \
+ (DST)[2] = (CAST)(SRC)[2]; \
+} while (0)
+
+/** Copy a 3-element float vector */
+#define COPY_3FV( DST, SRC ) \
+do { \
+ const GLfloat *_tmp = (SRC); \
+ (DST)[0] = _tmp[0]; \
+ (DST)[1] = _tmp[1]; \
+ (DST)[2] = _tmp[2]; \
+} while (0)
+
+/** Subtraction */
+#define SUB_3V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
+} while (0)
+
+/** Addition */
+#define ADD_3V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] + (SRCB)[2]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SCALE_3V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
+ (DST)[2] = (SRCA)[2] * (SRCB)[2]; \
+} while (0)
+
+/** In-place element-wise multiplication */
+#define SELF_SCALE_3V( DST, SRC ) \
+do { \
+ (DST)[0] *= (SRC)[0]; \
+ (DST)[1] *= (SRC)[1]; \
+ (DST)[2] *= (SRC)[2]; \
+} while (0)
+
+/** In-place addition */
+#define ACC_3V( DST, SRC ) \
+do { \
+ (DST)[0] += (SRC)[0]; \
+ (DST)[1] += (SRC)[1]; \
+ (DST)[2] += (SRC)[2]; \
+} while (0)
+
+/** Element-wise multiplication and addition */
+#define ACC_SCALE_3V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
+ (DST)[2] += (SRCA)[2] * (SRCB)[2]; \
+} while (0)
+
+/** Scalar multiplication */
+#define SCALE_SCALAR_3V( DST, S, SRCB ) \
+do { \
+ (DST)[0] = S * (SRCB)[0]; \
+ (DST)[1] = S * (SRCB)[1]; \
+ (DST)[2] = S * (SRCB)[2]; \
+} while (0)
+
+/** In-place scalar multiplication and addition */
+#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \
+do { \
+ (DST)[0] += S * (SRCB)[0]; \
+ (DST)[1] += S * (SRCB)[1]; \
+ (DST)[2] += S * (SRCB)[2]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SELF_SCALE_SCALAR_3V( DST, S ) \
+do { \
+ (DST)[0] *= S; \
+ (DST)[1] *= S; \
+ (DST)[2] *= S; \
+} while (0)
+
+/** In-place scalar addition */
+#define ACC_SCALAR_3V( DST, S ) \
+do { \
+ (DST)[0] += S; \
+ (DST)[1] += S; \
+ (DST)[2] += S; \
+} while (0)
+
+/** Assignment */
+#define ASSIGN_3V( V, V0, V1, V2 ) \
+do { \
+ V[0] = V0; \
+ V[1] = V1; \
+ V[2] = V2; \
+} while(0)
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name 2-element vector operations*/
+/*@{*/
+
+/** Zero */
+#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0
+
+/** Copy a 2-element vector */
+#define COPY_2V( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+} while (0)
+
+/** Copy a 2-element vector with cast */
+#define COPY_2V_CAST( DST, SRC, CAST ) \
+do { \
+ (DST)[0] = (CAST)(SRC)[0]; \
+ (DST)[1] = (CAST)(SRC)[1]; \
+} while (0)
+
+/** Copy a 2-element float vector */
+#define COPY_2FV( DST, SRC ) \
+do { \
+ const GLfloat *_tmp = (SRC); \
+ (DST)[0] = _tmp[0]; \
+ (DST)[1] = _tmp[1]; \
+} while (0)
+
+/** Subtraction */
+#define SUB_2V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
+} while (0)
+
+/** Addition */
+#define ADD_2V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] + (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] + (SRCB)[1]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SCALE_2V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] = (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] = (SRCA)[1] * (SRCB)[1]; \
+} while (0)
+
+/** In-place addition */
+#define ACC_2V( DST, SRC ) \
+do { \
+ (DST)[0] += (SRC)[0]; \
+ (DST)[1] += (SRC)[1]; \
+} while (0)
+
+/** Element-wise multiplication and addition */
+#define ACC_SCALE_2V( DST, SRCA, SRCB ) \
+do { \
+ (DST)[0] += (SRCA)[0] * (SRCB)[0]; \
+ (DST)[1] += (SRCA)[1] * (SRCB)[1]; \
+} while (0)
+
+/** Scalar multiplication */
+#define SCALE_SCALAR_2V( DST, S, SRCB ) \
+do { \
+ (DST)[0] = S * (SRCB)[0]; \
+ (DST)[1] = S * (SRCB)[1]; \
+} while (0)
+
+/** In-place scalar multiplication and addition */
+#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \
+do { \
+ (DST)[0] += S * (SRCB)[0]; \
+ (DST)[1] += S * (SRCB)[1]; \
+} while (0)
+
+/** In-place scalar multiplication */
+#define SELF_SCALE_SCALAR_2V( DST, S ) \
+do { \
+ (DST)[0] *= S; \
+ (DST)[1] *= S; \
+} while (0)
+
+/** In-place scalar addition */
+#define ACC_SCALAR_2V( DST, S ) \
+do { \
+ (DST)[0] += S; \
+ (DST)[1] += S; \
+} while (0)
+
+/** Assign scalers to short vectors */
+#define ASSIGN_2V( V, V0, V1 ) \
+do { \
+ V[0] = V0; \
+ V[1] = V1; \
+} while(0)
+
+/*@}*/
+
+
+/** \name Linear interpolation macros */
+/*@{*/
+
+/**
+ * Linear interpolation
+ *
+ * \note \p OUT argument is evaluated twice!
+ * \note Be wary of using *coord++ as an argument to any of these macros!
+ */
+#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
+
+/* Can do better with integer math
+ */
+#define INTERP_UB( t, dstub, outub, inub ) \
+do { \
+ GLfloat inf = UBYTE_TO_FLOAT( inub ); \
+ GLfloat outf = UBYTE_TO_FLOAT( outub ); \
+ GLfloat dstf = LINTERP( t, outf, inf ); \
+ UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \
+} while (0)
+
+#define INTERP_CHAN( t, dstc, outc, inc ) \
+do { \
+ GLfloat inf = CHAN_TO_FLOAT( inc ); \
+ GLfloat outf = CHAN_TO_FLOAT( outc ); \
+ GLfloat dstf = LINTERP( t, outf, inf ); \
+ UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \
+} while (0)
+
+#define INTERP_UI( t, dstui, outui, inui ) \
+ dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) )
+
+#define INTERP_F( t, dstf, outf, inf ) \
+ dstf = LINTERP( t, outf, inf )
+
+#define INTERP_4F( t, dst, out, in ) \
+do { \
+ dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
+ dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
+ dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
+ dst[3] = LINTERP( (t), (out)[3], (in)[3] ); \
+} while (0)
+
+#define INTERP_3F( t, dst, out, in ) \
+do { \
+ dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \
+ dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \
+ dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
+} while (0)
+
+#define INTERP_4CHAN( t, dst, out, in ) \
+do { \
+ INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
+ INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
+ INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
+ INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \
+} while (0)
+
+#define INTERP_3CHAN( t, dst, out, in ) \
+do { \
+ INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
+ INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
+ INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
+} while (0)
+
+#define INTERP_SZ( t, vec, to, out, in, sz ) \
+do { \
+ switch (sz) { \
+ case 4: vec[to][3] = LINTERP( (t), (vec)[out][3], (vec)[in][3] ); \
+ case 3: vec[to][2] = LINTERP( (t), (vec)[out][2], (vec)[in][2] ); \
+ case 2: vec[to][1] = LINTERP( (t), (vec)[out][1], (vec)[in][1] ); \
+ case 1: vec[to][0] = LINTERP( (t), (vec)[out][0], (vec)[in][0] ); \
+ } \
+} while(0)
+
+/*@}*/
+
+
+
+/** Clamp X to [MIN,MAX] */
+#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
+
+/** Minimum of two values: */
+#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
+
+/** Maximum of two values: */
+#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
+
+/** Dot product of two 2-element vectors */
+#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] )
+
+/** Dot product of two 3-element vectors */
+#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] )
+
+/** Dot product of two 4-element vectors */
+#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \
+ (a)[2]*(b)[2] + (a)[3]*(b)[3] )
+
+/** Dot product of two 4-element vectors */
+#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d))
+
+
+/** Cross product of two 3-element vectors */
+#define CROSS3(n, u, v) \
+do { \
+ (n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \
+ (n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \
+ (n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \
+} while (0)
+
+
+/* Normalize a 3-element vector to unit length. */
+#define NORMALIZE_3FV( V ) \
+do { \
+ GLfloat len = (GLfloat) LEN_SQUARED_3FV(V); \
+ if (len) { \
+ len = INV_SQRTF(len); \
+ (V)[0] = (GLfloat) ((V)[0] * len); \
+ (V)[1] = (GLfloat) ((V)[1] * len); \
+ (V)[2] = (GLfloat) ((V)[2] * len); \
+ } \
+} while(0)
+
+#define LEN_3FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2]))
+#define LEN_2FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]))
+
+#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])
+#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1])
+
+
+/** casts to silence warnings with some compilers */
+#define ENUM_TO_INT(E) ((GLint)(E))
+#define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E))
+#define ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E))
+#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE)
+
+
+#endif
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 94e449ae8..a9cd16739 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -691,7 +691,8 @@ struct gl_accum_attrib struct gl_colorbuffer_attrib
{
GLuint ClearIndex; /**< Index to use for glClear */
- GLclampf ClearColor[4]; /**< Color to use for glClear */
+ GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/
+ GLclampf ClearColor[4]; /**< Color to use for glClear */
GLuint IndexMask; /**< Color index write mask */
GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
@@ -704,6 +705,7 @@ struct gl_colorbuffer_attrib /*@{*/
GLboolean AlphaEnabled; /**< Alpha test enabled flag */
GLenum AlphaFunc; /**< Alpha test function */
+ GLfloat AlphaRefUnclamped;
GLclampf AlphaRef; /**< Alpha reference value */
/*@}*/
@@ -712,7 +714,14 @@ struct gl_colorbuffer_attrib */
/*@{*/
GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
+
+ /* NOTE: this does _not_ depend on fragment clamping or any other clamping control,
+ * only on the fixed-pointness of the render target.
+ * The query does however depend on fragment color clamping.
+ */
+ GLfloat BlendColorUnclamped[4]; /**< Blending color */
GLfloat BlendColor[4]; /**< Blending color */
+
struct
{
GLenum SrcRGB; /**< RGB blend source term */
@@ -741,7 +750,9 @@ struct gl_colorbuffer_attrib GLboolean DitherFlag; /**< Dither enable flag */
GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+ GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */
GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+ GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */
GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
};
@@ -840,6 +851,7 @@ struct gl_eval_attrib struct gl_fog_attrib
{
GLboolean Enabled; /**< Fog enabled flag */
+ GLfloat ColorUnclamped[4]; /**< Fog color */
GLfloat Color[4]; /**< Fog color */
GLfloat Density; /**< Density >= 0.0 */
GLfloat Start; /**< Start distance in eye coords */
@@ -921,6 +933,7 @@ struct gl_light_attrib GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
GLboolean ColorMaterialEnabled;
GLenum ClampVertexColor;
+ GLboolean _ClampVertexColor;
struct gl_light EnabledList; /**< List sentinel */
@@ -1396,7 +1409,8 @@ struct gl_texture_unit GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
- GLfloat EnvColor[4];
+ GLclampf EnvColor[4];
+ GLfloat EnvColorUnclamped[4];
struct gl_texgen GenS;
struct gl_texgen GenT;
@@ -2704,6 +2718,7 @@ struct gl_extensions GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
GLboolean ARB_ES2_compatibility;
GLboolean ARB_blend_func_extended;
+ GLboolean ARB_color_buffer_float;
GLboolean ARB_copy_buffer;
GLboolean ARB_depth_buffer_float;
GLboolean ARB_depth_clamp;
@@ -2813,6 +2828,7 @@ struct gl_extensions GLboolean EXT_texture_lod_bias;
GLboolean EXT_texture_mirror_clamp;
GLboolean EXT_texture_shared_exponent;
+ GLboolean EXT_texture_snorm;
GLboolean EXT_texture_sRGB;
GLboolean EXT_texture_sRGB_decode;
GLboolean EXT_texture_swizzle;
@@ -2840,7 +2856,6 @@ struct gl_extensions GLboolean MESA_resize_buffers;
GLboolean MESA_ycbcr_texture;
GLboolean MESA_texture_array;
- GLboolean MESA_texture_signed_rgba;
GLboolean NV_blend_square;
GLboolean NV_conditional_render;
GLboolean NV_fragment_program;
@@ -2933,6 +2948,7 @@ struct gl_matrix_stack #define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
#define _NEW_PROGRAM_CONSTANTS (1 << 27)
#define _NEW_BUFFER_OBJECT (1 << 28)
+#define _NEW_FRAG_CLAMP (1 << 29)
#define _NEW_ALL ~0
/*@}*/
diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c index 6463ddfbd..aa32ee9bc 100644 --- a/mesalib/src/mesa/main/pack.c +++ b/mesalib/src/mesa/main/pack.c @@ -504,17 +504,6 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], luminance = NULL;
}
- /* XXX
- * This test should probably go away. Have the caller set/clear the
- * IMAGE_CLAMP_BIT as needed.
- */
- if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
- if (!intDstFormat) {
- /* need to clamp to [0, 1] */
- transferOps |= IMAGE_CLAMP_BIT;
- }
- }
-
if (transferOps) {
_mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
}
diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h index a2cbc2bc0..0d47dcf8b 100644 --- a/mesalib/src/mesa/main/remap_helper.h +++ b/mesalib/src/mesa/main/remap_helper.h @@ -4167,613 +4167,617 @@ static const char _mesa_function_pool[] = "iii\0"
"glTangent3iEXT\0"
"\0"
- /* _mesa_function_pool[29296]: GetLightiv (offset 265) */
+ /* _mesa_function_pool[29296]: ClampColorARB (will be remapped) */
+ "ii\0"
+ "glClampColorARB\0"
+ "\0"
+ /* _mesa_function_pool[29316]: GetLightiv (offset 265) */
"iip\0"
"glGetLightiv\0"
"\0"
- /* _mesa_function_pool[29314]: DrawMeshArraysSUN (dynamic) */
+ /* _mesa_function_pool[29334]: DrawMeshArraysSUN (dynamic) */
"iiii\0"
"glDrawMeshArraysSUN\0"
"\0"
- /* _mesa_function_pool[29340]: IsList (offset 287) */
+ /* _mesa_function_pool[29360]: IsList (offset 287) */
"i\0"
"glIsList\0"
"\0"
- /* _mesa_function_pool[29352]: IsSync (will be remapped) */
+ /* _mesa_function_pool[29372]: IsSync (will be remapped) */
"i\0"
"glIsSync\0"
"\0"
- /* _mesa_function_pool[29364]: RenderMode (offset 196) */
+ /* _mesa_function_pool[29384]: RenderMode (offset 196) */
"i\0"
"glRenderMode\0"
"\0"
- /* _mesa_function_pool[29380]: GetMapControlPointsNV (dynamic) */
+ /* _mesa_function_pool[29400]: GetMapControlPointsNV (dynamic) */
"iiiiiip\0"
"glGetMapControlPointsNV\0"
"\0"
- /* _mesa_function_pool[29413]: DrawBuffersARB (will be remapped) */
+ /* _mesa_function_pool[29433]: DrawBuffersARB (will be remapped) */
"ip\0"
"glDrawBuffers\0"
"glDrawBuffersARB\0"
"glDrawBuffersATI\0"
"\0"
- /* _mesa_function_pool[29465]: ClearBufferiv (will be remapped) */
+ /* _mesa_function_pool[29485]: ClearBufferiv (will be remapped) */
"iip\0"
"glClearBufferiv\0"
"\0"
- /* _mesa_function_pool[29486]: ProgramLocalParameter4fARB (will be remapped) */
+ /* _mesa_function_pool[29506]: ProgramLocalParameter4fARB (will be remapped) */
"iiffff\0"
"glProgramLocalParameter4fARB\0"
"\0"
- /* _mesa_function_pool[29523]: SpriteParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[29543]: SpriteParameterivSGIX (dynamic) */
"ip\0"
"glSpriteParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[29551]: ProvokingVertexEXT (will be remapped) */
+ /* _mesa_function_pool[29571]: ProvokingVertexEXT (will be remapped) */
"i\0"
"glProvokingVertexEXT\0"
"glProvokingVertex\0"
"\0"
- /* _mesa_function_pool[29593]: MultiTexCoord1fARB (offset 378) */
+ /* _mesa_function_pool[29613]: MultiTexCoord1fARB (offset 378) */
"if\0"
"glMultiTexCoord1f\0"
"glMultiTexCoord1fARB\0"
"\0"
- /* _mesa_function_pool[29636]: LoadName (offset 198) */
+ /* _mesa_function_pool[29656]: LoadName (offset 198) */
"i\0"
"glLoadName\0"
"\0"
- /* _mesa_function_pool[29650]: VertexAttribs4ubvNV (will be remapped) */
+ /* _mesa_function_pool[29670]: VertexAttribs4ubvNV (will be remapped) */
"iip\0"
"glVertexAttribs4ubvNV\0"
"\0"
- /* _mesa_function_pool[29677]: WeightsvARB (dynamic) */
+ /* _mesa_function_pool[29697]: WeightsvARB (dynamic) */
"ip\0"
"glWeightsvARB\0"
"\0"
- /* _mesa_function_pool[29695]: Uniform1fvARB (will be remapped) */
+ /* _mesa_function_pool[29715]: Uniform1fvARB (will be remapped) */
"iip\0"
"glUniform1fv\0"
"glUniform1fvARB\0"
"\0"
- /* _mesa_function_pool[29729]: CopyTexSubImage1D (offset 325) */
+ /* _mesa_function_pool[29749]: CopyTexSubImage1D (offset 325) */
"iiiiii\0"
"glCopyTexSubImage1D\0"
"glCopyTexSubImage1DEXT\0"
"\0"
- /* _mesa_function_pool[29780]: CullFace (offset 152) */
+ /* _mesa_function_pool[29800]: CullFace (offset 152) */
"i\0"
"glCullFace\0"
"\0"
- /* _mesa_function_pool[29794]: BindTexture (offset 307) */
+ /* _mesa_function_pool[29814]: BindTexture (offset 307) */
"ii\0"
"glBindTexture\0"
"glBindTextureEXT\0"
"\0"
- /* _mesa_function_pool[29829]: BeginFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[29849]: BeginFragmentShaderATI (will be remapped) */
"\0"
"glBeginFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[29856]: MultiTexCoord4fARB (offset 402) */
+ /* _mesa_function_pool[29876]: MultiTexCoord4fARB (offset 402) */
"iffff\0"
"glMultiTexCoord4f\0"
"glMultiTexCoord4fARB\0"
"\0"
- /* _mesa_function_pool[29902]: VertexAttribs3svNV (will be remapped) */
+ /* _mesa_function_pool[29922]: VertexAttribs3svNV (will be remapped) */
"iip\0"
"glVertexAttribs3svNV\0"
"\0"
- /* _mesa_function_pool[29928]: StencilFunc (offset 243) */
+ /* _mesa_function_pool[29948]: StencilFunc (offset 243) */
"iii\0"
"glStencilFunc\0"
"\0"
- /* _mesa_function_pool[29947]: CopyPixels (offset 255) */
+ /* _mesa_function_pool[29967]: CopyPixels (offset 255) */
"iiiii\0"
"glCopyPixels\0"
"\0"
- /* _mesa_function_pool[29967]: Rectsv (offset 93) */
+ /* _mesa_function_pool[29987]: Rectsv (offset 93) */
"pp\0"
"glRectsv\0"
"\0"
- /* _mesa_function_pool[29980]: ReplacementCodeuivSUN (dynamic) */
+ /* _mesa_function_pool[30000]: ReplacementCodeuivSUN (dynamic) */
"p\0"
"glReplacementCodeuivSUN\0"
"\0"
- /* _mesa_function_pool[30007]: EnableVertexAttribArrayARB (will be remapped) */
+ /* _mesa_function_pool[30027]: EnableVertexAttribArrayARB (will be remapped) */
"i\0"
"glEnableVertexAttribArray\0"
"glEnableVertexAttribArrayARB\0"
"\0"
- /* _mesa_function_pool[30065]: NormalPointervINTEL (dynamic) */
+ /* _mesa_function_pool[30085]: NormalPointervINTEL (dynamic) */
"ip\0"
"glNormalPointervINTEL\0"
"\0"
- /* _mesa_function_pool[30091]: CopyConvolutionFilter2D (offset 355) */
+ /* _mesa_function_pool[30111]: CopyConvolutionFilter2D (offset 355) */
"iiiiii\0"
"glCopyConvolutionFilter2D\0"
"glCopyConvolutionFilter2DEXT\0"
"\0"
- /* _mesa_function_pool[30154]: WindowPos3ivMESA (will be remapped) */
+ /* _mesa_function_pool[30174]: WindowPos3ivMESA (will be remapped) */
"p\0"
"glWindowPos3iv\0"
"glWindowPos3ivARB\0"
"glWindowPos3ivMESA\0"
"\0"
- /* _mesa_function_pool[30209]: CopyBufferSubData (will be remapped) */
+ /* _mesa_function_pool[30229]: CopyBufferSubData (will be remapped) */
"iiiii\0"
"glCopyBufferSubData\0"
"\0"
- /* _mesa_function_pool[30236]: NormalPointer (offset 318) */
+ /* _mesa_function_pool[30256]: NormalPointer (offset 318) */
"iip\0"
"glNormalPointer\0"
"\0"
- /* _mesa_function_pool[30257]: TexParameterfv (offset 179) */
+ /* _mesa_function_pool[30277]: TexParameterfv (offset 179) */
"iip\0"
"glTexParameterfv\0"
"\0"
- /* _mesa_function_pool[30279]: IsBufferARB (will be remapped) */
+ /* _mesa_function_pool[30299]: IsBufferARB (will be remapped) */
"i\0"
"glIsBuffer\0"
"glIsBufferARB\0"
"\0"
- /* _mesa_function_pool[30307]: WindowPos4iMESA (will be remapped) */
+ /* _mesa_function_pool[30327]: WindowPos4iMESA (will be remapped) */
"iiii\0"
"glWindowPos4iMESA\0"
"\0"
- /* _mesa_function_pool[30331]: VertexAttrib4uivARB (will be remapped) */
+ /* _mesa_function_pool[30351]: VertexAttrib4uivARB (will be remapped) */
"ip\0"
"glVertexAttrib4uiv\0"
"glVertexAttrib4uivARB\0"
"\0"
- /* _mesa_function_pool[30376]: Tangent3bvEXT (dynamic) */
+ /* _mesa_function_pool[30396]: Tangent3bvEXT (dynamic) */
"p\0"
"glTangent3bvEXT\0"
"\0"
- /* _mesa_function_pool[30395]: VertexAttribI3uivEXT (will be remapped) */
+ /* _mesa_function_pool[30415]: VertexAttribI3uivEXT (will be remapped) */
"ip\0"
"glVertexAttribI3uivEXT\0"
"glVertexAttribI3uiv\0"
"\0"
- /* _mesa_function_pool[30442]: UniformMatrix3x4fv (will be remapped) */
+ /* _mesa_function_pool[30462]: UniformMatrix3x4fv (will be remapped) */
"iiip\0"
"glUniformMatrix3x4fv\0"
"\0"
- /* _mesa_function_pool[30469]: ClipPlane (offset 150) */
+ /* _mesa_function_pool[30489]: ClipPlane (offset 150) */
"ip\0"
"glClipPlane\0"
"\0"
- /* _mesa_function_pool[30485]: Recti (offset 90) */
+ /* _mesa_function_pool[30505]: Recti (offset 90) */
"iiii\0"
"glRecti\0"
"\0"
- /* _mesa_function_pool[30499]: VertexAttribI3ivEXT (will be remapped) */
+ /* _mesa_function_pool[30519]: VertexAttribI3ivEXT (will be remapped) */
"ip\0"
"glVertexAttribI3ivEXT\0"
"glVertexAttribI3iv\0"
"\0"
- /* _mesa_function_pool[30544]: DrawRangeElementsBaseVertex (will be remapped) */
+ /* _mesa_function_pool[30564]: DrawRangeElementsBaseVertex (will be remapped) */
"iiiiipi\0"
"glDrawRangeElementsBaseVertex\0"
"\0"
- /* _mesa_function_pool[30583]: TexCoordPointervINTEL (dynamic) */
+ /* _mesa_function_pool[30603]: TexCoordPointervINTEL (dynamic) */
"iip\0"
"glTexCoordPointervINTEL\0"
"\0"
- /* _mesa_function_pool[30612]: DeleteBuffersARB (will be remapped) */
+ /* _mesa_function_pool[30632]: DeleteBuffersARB (will be remapped) */
"ip\0"
"glDeleteBuffers\0"
"glDeleteBuffersARB\0"
"\0"
- /* _mesa_function_pool[30651]: PixelTransformParameterfvEXT (dynamic) */
+ /* _mesa_function_pool[30671]: PixelTransformParameterfvEXT (dynamic) */
"iip\0"
"glPixelTransformParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[30687]: PrimitiveRestartNV (will be remapped) */
+ /* _mesa_function_pool[30707]: PrimitiveRestartNV (will be remapped) */
"\0"
"glPrimitiveRestartNV\0"
"\0"
- /* _mesa_function_pool[30710]: WindowPos4fvMESA (will be remapped) */
+ /* _mesa_function_pool[30730]: WindowPos4fvMESA (will be remapped) */
"p\0"
"glWindowPos4fvMESA\0"
"\0"
- /* _mesa_function_pool[30732]: GetPixelMapuiv (offset 272) */
+ /* _mesa_function_pool[30752]: GetPixelMapuiv (offset 272) */
"ip\0"
"glGetPixelMapuiv\0"
"\0"
- /* _mesa_function_pool[30753]: Rectf (offset 88) */
+ /* _mesa_function_pool[30773]: Rectf (offset 88) */
"ffff\0"
"glRectf\0"
"\0"
- /* _mesa_function_pool[30767]: VertexAttrib1sNV (will be remapped) */
+ /* _mesa_function_pool[30787]: VertexAttrib1sNV (will be remapped) */
"ii\0"
"glVertexAttrib1sNV\0"
"\0"
- /* _mesa_function_pool[30790]: Indexfv (offset 47) */
+ /* _mesa_function_pool[30810]: Indexfv (offset 47) */
"p\0"
"glIndexfv\0"
"\0"
- /* _mesa_function_pool[30803]: SecondaryColor3svEXT (will be remapped) */
+ /* _mesa_function_pool[30823]: SecondaryColor3svEXT (will be remapped) */
"p\0"
"glSecondaryColor3sv\0"
"glSecondaryColor3svEXT\0"
"\0"
- /* _mesa_function_pool[30849]: LoadTransposeMatrixfARB (will be remapped) */
+ /* _mesa_function_pool[30869]: LoadTransposeMatrixfARB (will be remapped) */
"p\0"
"glLoadTransposeMatrixf\0"
"glLoadTransposeMatrixfARB\0"
"\0"
- /* _mesa_function_pool[30901]: GetPointerv (offset 329) */
+ /* _mesa_function_pool[30921]: GetPointerv (offset 329) */
"ip\0"
"glGetPointerv\0"
"glGetPointervEXT\0"
"\0"
- /* _mesa_function_pool[30936]: Tangent3bEXT (dynamic) */
+ /* _mesa_function_pool[30956]: Tangent3bEXT (dynamic) */
"iii\0"
"glTangent3bEXT\0"
"\0"
- /* _mesa_function_pool[30956]: CombinerParameterfNV (will be remapped) */
+ /* _mesa_function_pool[30976]: CombinerParameterfNV (will be remapped) */
"if\0"
"glCombinerParameterfNV\0"
"\0"
- /* _mesa_function_pool[30983]: IndexMask (offset 212) */
+ /* _mesa_function_pool[31003]: IndexMask (offset 212) */
"i\0"
"glIndexMask\0"
"\0"
- /* _mesa_function_pool[30998]: BindProgramNV (will be remapped) */
+ /* _mesa_function_pool[31018]: BindProgramNV (will be remapped) */
"ii\0"
"glBindProgramARB\0"
"glBindProgramNV\0"
"\0"
- /* _mesa_function_pool[31035]: VertexAttrib4svARB (will be remapped) */
+ /* _mesa_function_pool[31055]: VertexAttrib4svARB (will be remapped) */
"ip\0"
"glVertexAttrib4sv\0"
"glVertexAttrib4svARB\0"
"\0"
- /* _mesa_function_pool[31078]: GetFloatv (offset 262) */
+ /* _mesa_function_pool[31098]: GetFloatv (offset 262) */
"ip\0"
"glGetFloatv\0"
"\0"
- /* _mesa_function_pool[31094]: CreateDebugObjectMESA (dynamic) */
+ /* _mesa_function_pool[31114]: CreateDebugObjectMESA (dynamic) */
"\0"
"glCreateDebugObjectMESA\0"
"\0"
- /* _mesa_function_pool[31120]: GetShaderiv (will be remapped) */
+ /* _mesa_function_pool[31140]: GetShaderiv (will be remapped) */
"iip\0"
"glGetShaderiv\0"
"\0"
- /* _mesa_function_pool[31139]: ClientWaitSync (will be remapped) */
+ /* _mesa_function_pool[31159]: ClientWaitSync (will be remapped) */
"iii\0"
"glClientWaitSync\0"
"\0"
- /* _mesa_function_pool[31161]: TexCoord4s (offset 124) */
+ /* _mesa_function_pool[31181]: TexCoord4s (offset 124) */
"iiii\0"
"glTexCoord4s\0"
"\0"
- /* _mesa_function_pool[31180]: TexCoord3sv (offset 117) */
+ /* _mesa_function_pool[31200]: TexCoord3sv (offset 117) */
"p\0"
"glTexCoord3sv\0"
"\0"
- /* _mesa_function_pool[31197]: BindFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[31217]: BindFragmentShaderATI (will be remapped) */
"i\0"
"glBindFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[31224]: PopAttrib (offset 218) */
+ /* _mesa_function_pool[31244]: PopAttrib (offset 218) */
"\0"
"glPopAttrib\0"
"\0"
- /* _mesa_function_pool[31238]: Fogfv (offset 154) */
+ /* _mesa_function_pool[31258]: Fogfv (offset 154) */
"ip\0"
"glFogfv\0"
"\0"
- /* _mesa_function_pool[31250]: UnmapBufferARB (will be remapped) */
+ /* _mesa_function_pool[31270]: UnmapBufferARB (will be remapped) */
"i\0"
"glUnmapBuffer\0"
"glUnmapBufferARB\0"
"\0"
- /* _mesa_function_pool[31284]: InitNames (offset 197) */
+ /* _mesa_function_pool[31304]: InitNames (offset 197) */
"\0"
"glInitNames\0"
"\0"
- /* _mesa_function_pool[31298]: Normal3sv (offset 61) */
+ /* _mesa_function_pool[31318]: Normal3sv (offset 61) */
"p\0"
"glNormal3sv\0"
"\0"
- /* _mesa_function_pool[31313]: Minmax (offset 368) */
+ /* _mesa_function_pool[31333]: Minmax (offset 368) */
"iii\0"
"glMinmax\0"
"glMinmaxEXT\0"
"\0"
- /* _mesa_function_pool[31339]: TexCoord4d (offset 118) */
+ /* _mesa_function_pool[31359]: TexCoord4d (offset 118) */
"dddd\0"
"glTexCoord4d\0"
"\0"
- /* _mesa_function_pool[31358]: TexCoord4f (offset 120) */
+ /* _mesa_function_pool[31378]: TexCoord4f (offset 120) */
"ffff\0"
"glTexCoord4f\0"
"\0"
- /* _mesa_function_pool[31377]: FogCoorddvEXT (will be remapped) */
+ /* _mesa_function_pool[31397]: FogCoorddvEXT (will be remapped) */
"p\0"
"glFogCoorddv\0"
"glFogCoorddvEXT\0"
"\0"
- /* _mesa_function_pool[31409]: FinishTextureSUNX (dynamic) */
+ /* _mesa_function_pool[31429]: FinishTextureSUNX (dynamic) */
"\0"
"glFinishTextureSUNX\0"
"\0"
- /* _mesa_function_pool[31431]: GetFragmentLightfvSGIX (dynamic) */
+ /* _mesa_function_pool[31451]: GetFragmentLightfvSGIX (dynamic) */
"iip\0"
"glGetFragmentLightfvSGIX\0"
"\0"
- /* _mesa_function_pool[31461]: Binormal3fvEXT (dynamic) */
+ /* _mesa_function_pool[31481]: Binormal3fvEXT (dynamic) */
"p\0"
"glBinormal3fvEXT\0"
"\0"
- /* _mesa_function_pool[31481]: GetBooleanv (offset 258) */
+ /* _mesa_function_pool[31501]: GetBooleanv (offset 258) */
"ip\0"
"glGetBooleanv\0"
"\0"
- /* _mesa_function_pool[31499]: ColorFragmentOp3ATI (will be remapped) */
+ /* _mesa_function_pool[31519]: ColorFragmentOp3ATI (will be remapped) */
"iiiiiiiiiiiii\0"
"glColorFragmentOp3ATI\0"
"\0"
- /* _mesa_function_pool[31536]: Hint (offset 158) */
+ /* _mesa_function_pool[31556]: Hint (offset 158) */
"ii\0"
"glHint\0"
"\0"
- /* _mesa_function_pool[31547]: Color4dv (offset 28) */
+ /* _mesa_function_pool[31567]: Color4dv (offset 28) */
"p\0"
"glColor4dv\0"
"\0"
- /* _mesa_function_pool[31561]: VertexAttrib2svARB (will be remapped) */
+ /* _mesa_function_pool[31581]: VertexAttrib2svARB (will be remapped) */
"ip\0"
"glVertexAttrib2sv\0"
"glVertexAttrib2svARB\0"
"\0"
- /* _mesa_function_pool[31604]: AreProgramsResidentNV (will be remapped) */
+ /* _mesa_function_pool[31624]: AreProgramsResidentNV (will be remapped) */
"ipp\0"
"glAreProgramsResidentNV\0"
"\0"
- /* _mesa_function_pool[31633]: WindowPos3svMESA (will be remapped) */
+ /* _mesa_function_pool[31653]: WindowPos3svMESA (will be remapped) */
"p\0"
"glWindowPos3sv\0"
"glWindowPos3svARB\0"
"glWindowPos3svMESA\0"
"\0"
- /* _mesa_function_pool[31688]: CopyColorSubTable (offset 347) */
+ /* _mesa_function_pool[31708]: CopyColorSubTable (offset 347) */
"iiiii\0"
"glCopyColorSubTable\0"
"glCopyColorSubTableEXT\0"
"\0"
- /* _mesa_function_pool[31738]: WeightdvARB (dynamic) */
+ /* _mesa_function_pool[31758]: WeightdvARB (dynamic) */
"ip\0"
"glWeightdvARB\0"
"\0"
- /* _mesa_function_pool[31756]: DeleteRenderbuffersEXT (will be remapped) */
+ /* _mesa_function_pool[31776]: DeleteRenderbuffersEXT (will be remapped) */
"ip\0"
"glDeleteRenderbuffers\0"
"glDeleteRenderbuffersEXT\0"
"\0"
- /* _mesa_function_pool[31807]: VertexAttrib4NubvARB (will be remapped) */
+ /* _mesa_function_pool[31827]: VertexAttrib4NubvARB (will be remapped) */
"ip\0"
"glVertexAttrib4Nubv\0"
"glVertexAttrib4NubvARB\0"
"\0"
- /* _mesa_function_pool[31854]: VertexAttrib3dvNV (will be remapped) */
+ /* _mesa_function_pool[31874]: VertexAttrib3dvNV (will be remapped) */
"ip\0"
"glVertexAttrib3dvNV\0"
"\0"
- /* _mesa_function_pool[31878]: GetObjectParameterfvARB (will be remapped) */
+ /* _mesa_function_pool[31898]: GetObjectParameterfvARB (will be remapped) */
"iip\0"
"glGetObjectParameterfvARB\0"
"\0"
- /* _mesa_function_pool[31909]: Vertex4iv (offset 147) */
+ /* _mesa_function_pool[31929]: Vertex4iv (offset 147) */
"p\0"
"glVertex4iv\0"
"\0"
- /* _mesa_function_pool[31924]: GetProgramEnvParameterdvARB (will be remapped) */
+ /* _mesa_function_pool[31944]: GetProgramEnvParameterdvARB (will be remapped) */
"iip\0"
"glGetProgramEnvParameterdvARB\0"
"\0"
- /* _mesa_function_pool[31959]: TexCoord4dv (offset 119) */
+ /* _mesa_function_pool[31979]: TexCoord4dv (offset 119) */
"p\0"
"glTexCoord4dv\0"
"\0"
- /* _mesa_function_pool[31976]: LockArraysEXT (will be remapped) */
+ /* _mesa_function_pool[31996]: LockArraysEXT (will be remapped) */
"ii\0"
"glLockArraysEXT\0"
"\0"
- /* _mesa_function_pool[31996]: Begin (offset 7) */
+ /* _mesa_function_pool[32016]: Begin (offset 7) */
"i\0"
"glBegin\0"
"\0"
- /* _mesa_function_pool[32007]: LightModeli (offset 165) */
+ /* _mesa_function_pool[32027]: LightModeli (offset 165) */
"ii\0"
"glLightModeli\0"
"\0"
- /* _mesa_function_pool[32025]: VertexAttribI4ivEXT (will be remapped) */
+ /* _mesa_function_pool[32045]: VertexAttribI4ivEXT (will be remapped) */
"ip\0"
"glVertexAttribI4ivEXT\0"
"glVertexAttribI4iv\0"
"\0"
- /* _mesa_function_pool[32070]: Rectfv (offset 89) */
+ /* _mesa_function_pool[32090]: Rectfv (offset 89) */
"pp\0"
"glRectfv\0"
"\0"
- /* _mesa_function_pool[32083]: BlendEquationSeparateiARB (will be remapped) */
+ /* _mesa_function_pool[32103]: BlendEquationSeparateiARB (will be remapped) */
"iii\0"
"glBlendEquationSeparateiARB\0"
"\0"
- /* _mesa_function_pool[32116]: LightModelf (offset 163) */
+ /* _mesa_function_pool[32136]: LightModelf (offset 163) */
"if\0"
"glLightModelf\0"
"\0"
- /* _mesa_function_pool[32134]: GetTexParameterfv (offset 282) */
+ /* _mesa_function_pool[32154]: GetTexParameterfv (offset 282) */
"iip\0"
"glGetTexParameterfv\0"
"\0"
- /* _mesa_function_pool[32159]: GetLightfv (offset 264) */
+ /* _mesa_function_pool[32179]: GetLightfv (offset 264) */
"iip\0"
"glGetLightfv\0"
"\0"
- /* _mesa_function_pool[32177]: PixelTransformParameterivEXT (dynamic) */
+ /* _mesa_function_pool[32197]: PixelTransformParameterivEXT (dynamic) */
"iip\0"
"glPixelTransformParameterivEXT\0"
"\0"
- /* _mesa_function_pool[32213]: BinormalPointerEXT (dynamic) */
+ /* _mesa_function_pool[32233]: BinormalPointerEXT (dynamic) */
"iip\0"
"glBinormalPointerEXT\0"
"\0"
- /* _mesa_function_pool[32239]: VertexAttrib1dNV (will be remapped) */
+ /* _mesa_function_pool[32259]: VertexAttrib1dNV (will be remapped) */
"id\0"
"glVertexAttrib1dNV\0"
"\0"
- /* _mesa_function_pool[32262]: GetCombinerInputParameterivNV (will be remapped) */
+ /* _mesa_function_pool[32282]: GetCombinerInputParameterivNV (will be remapped) */
"iiiip\0"
"glGetCombinerInputParameterivNV\0"
"\0"
- /* _mesa_function_pool[32301]: Disable (offset 214) */
+ /* _mesa_function_pool[32321]: Disable (offset 214) */
"i\0"
"glDisable\0"
"\0"
- /* _mesa_function_pool[32314]: MultiTexCoord2fvARB (offset 387) */
+ /* _mesa_function_pool[32334]: MultiTexCoord2fvARB (offset 387) */
"ip\0"
"glMultiTexCoord2fv\0"
"glMultiTexCoord2fvARB\0"
"\0"
- /* _mesa_function_pool[32359]: GetRenderbufferParameterivEXT (will be remapped) */
+ /* _mesa_function_pool[32379]: GetRenderbufferParameterivEXT (will be remapped) */
"iip\0"
"glGetRenderbufferParameteriv\0"
"glGetRenderbufferParameterivEXT\0"
"\0"
- /* _mesa_function_pool[32425]: CombinerParameterivNV (will be remapped) */
+ /* _mesa_function_pool[32445]: CombinerParameterivNV (will be remapped) */
"ip\0"
"glCombinerParameterivNV\0"
"\0"
- /* _mesa_function_pool[32453]: GenFragmentShadersATI (will be remapped) */
+ /* _mesa_function_pool[32473]: GenFragmentShadersATI (will be remapped) */
"i\0"
"glGenFragmentShadersATI\0"
"\0"
- /* _mesa_function_pool[32480]: DrawArrays (offset 310) */
+ /* _mesa_function_pool[32500]: DrawArrays (offset 310) */
"iii\0"
"glDrawArrays\0"
"glDrawArraysEXT\0"
"\0"
- /* _mesa_function_pool[32514]: WeightuivARB (dynamic) */
+ /* _mesa_function_pool[32534]: WeightuivARB (dynamic) */
"ip\0"
"glWeightuivARB\0"
"\0"
- /* _mesa_function_pool[32533]: VertexAttrib2sARB (will be remapped) */
+ /* _mesa_function_pool[32553]: VertexAttrib2sARB (will be remapped) */
"iii\0"
"glVertexAttrib2s\0"
"glVertexAttrib2sARB\0"
"\0"
- /* _mesa_function_pool[32575]: ColorMask (offset 210) */
+ /* _mesa_function_pool[32595]: ColorMask (offset 210) */
"iiii\0"
"glColorMask\0"
"\0"
- /* _mesa_function_pool[32593]: GenAsyncMarkersSGIX (dynamic) */
+ /* _mesa_function_pool[32613]: GenAsyncMarkersSGIX (dynamic) */
"i\0"
"glGenAsyncMarkersSGIX\0"
"\0"
- /* _mesa_function_pool[32618]: Tangent3svEXT (dynamic) */
+ /* _mesa_function_pool[32638]: Tangent3svEXT (dynamic) */
"p\0"
"glTangent3svEXT\0"
"\0"
- /* _mesa_function_pool[32637]: GetListParameterivSGIX (dynamic) */
+ /* _mesa_function_pool[32657]: GetListParameterivSGIX (dynamic) */
"iip\0"
"glGetListParameterivSGIX\0"
"\0"
- /* _mesa_function_pool[32667]: BindBufferARB (will be remapped) */
+ /* _mesa_function_pool[32687]: BindBufferARB (will be remapped) */
"ii\0"
"glBindBuffer\0"
"glBindBufferARB\0"
"\0"
- /* _mesa_function_pool[32700]: GetInfoLogARB (will be remapped) */
+ /* _mesa_function_pool[32720]: GetInfoLogARB (will be remapped) */
"iipp\0"
"glGetInfoLogARB\0"
"\0"
- /* _mesa_function_pool[32722]: RasterPos4iv (offset 83) */
+ /* _mesa_function_pool[32742]: RasterPos4iv (offset 83) */
"p\0"
"glRasterPos4iv\0"
"\0"
- /* _mesa_function_pool[32740]: Enable (offset 215) */
+ /* _mesa_function_pool[32760]: Enable (offset 215) */
"i\0"
"glEnable\0"
"\0"
- /* _mesa_function_pool[32752]: LineStipple (offset 167) */
+ /* _mesa_function_pool[32772]: LineStipple (offset 167) */
"ii\0"
"glLineStipple\0"
"\0"
- /* _mesa_function_pool[32770]: VertexAttribs4svNV (will be remapped) */
+ /* _mesa_function_pool[32790]: VertexAttribs4svNV (will be remapped) */
"iip\0"
"glVertexAttribs4svNV\0"
"\0"
- /* _mesa_function_pool[32796]: EdgeFlagPointerListIBM (dynamic) */
+ /* _mesa_function_pool[32816]: EdgeFlagPointerListIBM (dynamic) */
"ipi\0"
"glEdgeFlagPointerListIBM\0"
"\0"
- /* _mesa_function_pool[32826]: UniformMatrix3x2fv (will be remapped) */
+ /* _mesa_function_pool[32846]: UniformMatrix3x2fv (will be remapped) */
"iiip\0"
"glUniformMatrix3x2fv\0"
"\0"
- /* _mesa_function_pool[32853]: GetMinmaxParameterfv (offset 365) */
+ /* _mesa_function_pool[32873]: GetMinmaxParameterfv (offset 365) */
"iip\0"
"glGetMinmaxParameterfv\0"
"glGetMinmaxParameterfvEXT\0"
"\0"
- /* _mesa_function_pool[32907]: VertexAttrib1fvARB (will be remapped) */
+ /* _mesa_function_pool[32927]: VertexAttrib1fvARB (will be remapped) */
"ip\0"
"glVertexAttrib1fv\0"
"glVertexAttrib1fvARB\0"
"\0"
- /* _mesa_function_pool[32950]: GenBuffersARB (will be remapped) */
+ /* _mesa_function_pool[32970]: GenBuffersARB (will be remapped) */
"ip\0"
"glGenBuffers\0"
"glGenBuffersARB\0"
"\0"
- /* _mesa_function_pool[32983]: VertexAttribs1svNV (will be remapped) */
+ /* _mesa_function_pool[33003]: VertexAttribs1svNV (will be remapped) */
"iip\0"
"glVertexAttribs1svNV\0"
"\0"
- /* _mesa_function_pool[33009]: Vertex3fv (offset 137) */
+ /* _mesa_function_pool[33029]: Vertex3fv (offset 137) */
"p\0"
"glVertex3fv\0"
"\0"
- /* _mesa_function_pool[33024]: GetTexBumpParameterivATI (will be remapped) */
+ /* _mesa_function_pool[33044]: GetTexBumpParameterivATI (will be remapped) */
"ip\0"
"glGetTexBumpParameterivATI\0"
"\0"
- /* _mesa_function_pool[33055]: Binormal3bEXT (dynamic) */
+ /* _mesa_function_pool[33075]: Binormal3bEXT (dynamic) */
"iii\0"
"glBinormal3bEXT\0"
"\0"
- /* _mesa_function_pool[33076]: FragmentMaterialivSGIX (dynamic) */
+ /* _mesa_function_pool[33096]: FragmentMaterialivSGIX (dynamic) */
"iip\0"
"glFragmentMaterialivSGIX\0"
"\0"
- /* _mesa_function_pool[33106]: IsRenderbufferEXT (will be remapped) */
+ /* _mesa_function_pool[33126]: IsRenderbufferEXT (will be remapped) */
"i\0"
"glIsRenderbuffer\0"
"glIsRenderbufferEXT\0"
"\0"
- /* _mesa_function_pool[33146]: GenProgramsNV (will be remapped) */
+ /* _mesa_function_pool[33166]: GenProgramsNV (will be remapped) */
"ip\0"
"glGenProgramsARB\0"
"glGenProgramsNV\0"
"\0"
- /* _mesa_function_pool[33183]: VertexAttrib4dvNV (will be remapped) */
+ /* _mesa_function_pool[33203]: VertexAttrib4dvNV (will be remapped) */
"ip\0"
"glVertexAttrib4dvNV\0"
"\0"
- /* _mesa_function_pool[33207]: EndFragmentShaderATI (will be remapped) */
+ /* _mesa_function_pool[33227]: EndFragmentShaderATI (will be remapped) */
"\0"
"glEndFragmentShaderATI\0"
"\0"
- /* _mesa_function_pool[33232]: Binormal3iEXT (dynamic) */
+ /* _mesa_function_pool[33252]: Binormal3iEXT (dynamic) */
"iii\0"
"glBinormal3iEXT\0"
"\0"
- /* _mesa_function_pool[33253]: WindowPos2fMESA (will be remapped) */
+ /* _mesa_function_pool[33273]: WindowPos2fMESA (will be remapped) */
"ff\0"
"glWindowPos2f\0"
"glWindowPos2fARB\0"
@@ -4793,7 +4797,7 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 4856, GetProgramInfoLog_remap_index },
{ 444, GetProgramiv_remap_index },
{ 6529, GetShaderInfoLog_remap_index },
- { 31120, GetShaderiv_remap_index },
+ { 31140, GetShaderiv_remap_index },
{ 13387, IsProgram_remap_index },
{ 12308, IsShader_remap_index },
{ 10023, StencilFuncSeparate_remap_index },
@@ -4801,14 +4805,14 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 7594, StencilOpSeparate_remap_index },
{ 22252, UniformMatrix2x3fv_remap_index },
{ 2886, UniformMatrix2x4fv_remap_index },
- { 32826, UniformMatrix3x2fv_remap_index },
- { 30442, UniformMatrix3x4fv_remap_index },
+ { 32846, UniformMatrix3x2fv_remap_index },
+ { 30462, UniformMatrix3x4fv_remap_index },
{ 16264, UniformMatrix4x2fv_remap_index },
{ 3302, UniformMatrix4x3fv_remap_index },
{ 5017, ClampColor_remap_index },
{ 18028, ClearBufferfi_remap_index },
{ 17470, ClearBufferfv_remap_index },
- { 29465, ClearBufferiv_remap_index },
+ { 29485, ClearBufferiv_remap_index },
{ 13592, ClearBufferuiv_remap_index },
{ 19891, GetStringi_remap_index },
{ 2827, TexBuffer_remap_index },
@@ -4817,7 +4821,7 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 10123, GetInteger64i_v_remap_index },
{ 23278, VertexAttribDivisor_remap_index },
{ 9911, LoadTransposeMatrixdARB_remap_index },
- { 30849, LoadTransposeMatrixfARB_remap_index },
+ { 30869, LoadTransposeMatrixfARB_remap_index },
{ 5637, MultTransposeMatrixdARB_remap_index },
{ 23652, MultTransposeMatrixfARB_remap_index },
{ 255, SampleCoverageARB_remap_index },
@@ -4829,8 +4833,8 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 20313, CompressedTexSubImage3DARB_remap_index },
{ 28621, GetCompressedTexImageARB_remap_index },
{ 3868, DisableVertexAttribArrayARB_remap_index },
- { 30007, EnableVertexAttribArrayARB_remap_index },
- { 31924, GetProgramEnvParameterdvARB_remap_index },
+ { 30027, EnableVertexAttribArrayARB_remap_index },
+ { 31944, GetProgramEnvParameterdvARB_remap_index },
{ 23532, GetProgramEnvParameterfvARB_remap_index },
{ 27506, GetProgramLocalParameterdvARB_remap_index },
{ 8036, GetProgramLocalParameterfvARB_remap_index },
@@ -4845,21 +4849,21 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 8935, ProgramEnvParameter4fvARB_remap_index },
{ 3986, ProgramLocalParameter4dARB_remap_index },
{ 13097, ProgramLocalParameter4dvARB_remap_index },
- { 29486, ProgramLocalParameter4fARB_remap_index },
+ { 29506, ProgramLocalParameter4fARB_remap_index },
{ 25837, ProgramLocalParameter4fvARB_remap_index },
{ 28375, ProgramStringARB_remap_index },
{ 19622, VertexAttrib1dARB_remap_index },
{ 15726, VertexAttrib1dvARB_remap_index },
{ 4161, VertexAttrib1fARB_remap_index },
- { 32907, VertexAttrib1fvARB_remap_index },
+ { 32927, VertexAttrib1fvARB_remap_index },
{ 7120, VertexAttrib1sARB_remap_index },
{ 2263, VertexAttrib1svARB_remap_index },
{ 15157, VertexAttrib2dARB_remap_index },
{ 17491, VertexAttrib2dvARB_remap_index },
{ 1635, VertexAttrib2fARB_remap_index },
{ 17604, VertexAttrib2fvARB_remap_index },
- { 32533, VertexAttrib2sARB_remap_index },
- { 31561, VertexAttrib2svARB_remap_index },
+ { 32553, VertexAttrib2sARB_remap_index },
+ { 31581, VertexAttrib2svARB_remap_index },
{ 11274, VertexAttrib3dARB_remap_index },
{ 8602, VertexAttrib3dvARB_remap_index },
{ 1722, VertexAttrib3fARB_remap_index },
@@ -4870,7 +4874,7 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 17851, VertexAttrib4NivARB_remap_index },
{ 22470, VertexAttrib4NsvARB_remap_index },
{ 23484, VertexAttrib4NubARB_remap_index },
- { 31807, VertexAttrib4NubvARB_remap_index },
+ { 31827, VertexAttrib4NubvARB_remap_index },
{ 19033, VertexAttrib4NuivARB_remap_index },
{ 3175, VertexAttrib4NusvARB_remap_index },
{ 10863, VertexAttrib4bvARB_remap_index },
@@ -4880,22 +4884,22 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 11832, VertexAttrib4fvARB_remap_index },
{ 10239, VertexAttrib4ivARB_remap_index },
{ 17284, VertexAttrib4sARB_remap_index },
- { 31035, VertexAttrib4svARB_remap_index },
+ { 31055, VertexAttrib4svARB_remap_index },
{ 16597, VertexAttrib4ubvARB_remap_index },
- { 30331, VertexAttrib4uivARB_remap_index },
+ { 30351, VertexAttrib4uivARB_remap_index },
{ 20061, VertexAttrib4usvARB_remap_index },
{ 22067, VertexAttribPointerARB_remap_index },
- { 32667, BindBufferARB_remap_index },
+ { 32687, BindBufferARB_remap_index },
{ 6827, BufferDataARB_remap_index },
{ 1537, BufferSubDataARB_remap_index },
- { 30612, DeleteBuffersARB_remap_index },
- { 32950, GenBuffersARB_remap_index },
+ { 30632, DeleteBuffersARB_remap_index },
+ { 32970, GenBuffersARB_remap_index },
{ 17647, GetBufferParameterivARB_remap_index },
{ 16744, GetBufferPointervARB_remap_index },
{ 1490, GetBufferSubDataARB_remap_index },
- { 30279, IsBufferARB_remap_index },
+ { 30299, IsBufferARB_remap_index },
{ 26321, MapBufferARB_remap_index },
- { 31250, UnmapBufferARB_remap_index },
+ { 31270, UnmapBufferARB_remap_index },
{ 351, BeginQueryARB_remap_index },
{ 19717, DeleteQueriesARB_remap_index },
{ 12159, EndQueryARB_remap_index },
@@ -4913,8 +4917,8 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 11904, GetActiveUniformARB_remap_index },
{ 9410, GetAttachedObjectsARB_remap_index },
{ 9717, GetHandleARB_remap_index },
- { 32700, GetInfoLogARB_remap_index },
- { 31878, GetObjectParameterfvARB_remap_index },
+ { 32720, GetInfoLogARB_remap_index },
+ { 31898, GetObjectParameterfvARB_remap_index },
{ 27380, GetObjectParameterivARB_remap_index },
{ 28858, GetShaderSourceARB_remap_index },
{ 28082, GetUniformLocationARB_remap_index },
@@ -4923,7 +4927,7 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 20106, LinkProgramARB_remap_index },
{ 20164, ShaderSourceARB_remap_index },
{ 7494, Uniform1fARB_remap_index },
- { 29695, Uniform1fvARB_remap_index },
+ { 29715, Uniform1fvARB_remap_index },
{ 22036, Uniform1iARB_remap_index },
{ 20961, Uniform1ivARB_remap_index },
{ 2212, Uniform2fARB_remap_index },
@@ -4946,7 +4950,8 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 21315, BindAttribLocationARB_remap_index },
{ 4927, GetActiveAttribARB_remap_index },
{ 16531, GetAttribLocationARB_remap_index },
- { 29413, DrawBuffersARB_remap_index },
+ { 29433, DrawBuffersARB_remap_index },
+ { 29296, ClampColorARB_remap_index },
{ 17896, DrawArraysInstancedARB_remap_index },
{ 6444, DrawElementsInstancedARB_remap_index },
{ 13202, RenderbufferStorageMultisample_remap_index },
@@ -4958,18 +4963,18 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 27797, MapBufferRange_remap_index },
{ 16375, BindVertexArray_remap_index },
{ 14668, GenVertexArrays_remap_index },
- { 30209, CopyBufferSubData_remap_index },
- { 31139, ClientWaitSync_remap_index },
+ { 30229, CopyBufferSubData_remap_index },
+ { 31159, ClientWaitSync_remap_index },
{ 2648, DeleteSync_remap_index },
{ 7161, FenceSync_remap_index },
{ 15216, GetInteger64v_remap_index },
{ 22577, GetSynciv_remap_index },
- { 29352, IsSync_remap_index },
+ { 29372, IsSync_remap_index },
{ 9358, WaitSync_remap_index },
{ 3836, DrawElementsBaseVertex_remap_index },
- { 30544, DrawRangeElementsBaseVertex_remap_index },
+ { 30564, DrawRangeElementsBaseVertex_remap_index },
{ 26352, MultiDrawElementsBaseVertex_remap_index },
- { 32083, BlendEquationSeparateiARB_remap_index },
+ { 32103, BlendEquationSeparateiARB_remap_index },
{ 17740, BlendEquationiARB_remap_index },
{ 12641, BlendFuncSeparateiARB_remap_index },
{ 9783, BlendFunciARB_remap_index },
@@ -5002,7 +5007,7 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 6950, VertexPointerEXT_remap_index },
{ 3638, PointParameterfEXT_remap_index },
{ 7801, PointParameterfvEXT_remap_index },
- { 31976, LockArraysEXT_remap_index },
+ { 31996, LockArraysEXT_remap_index },
{ 14909, UnlockArraysEXT_remap_index },
{ 1306, SecondaryColor3bEXT_remap_index },
{ 7960, SecondaryColor3bvEXT_remap_index },
@@ -5013,7 +5018,7 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 509, SecondaryColor3iEXT_remap_index },
{ 16120, SecondaryColor3ivEXT_remap_index },
{ 10051, SecondaryColor3sEXT_remap_index },
- { 30803, SecondaryColor3svEXT_remap_index },
+ { 30823, SecondaryColor3svEXT_remap_index },
{ 27216, SecondaryColor3ubEXT_remap_index },
{ 21206, SecondaryColor3ubvEXT_remap_index },
{ 12952, SecondaryColor3uiEXT_remap_index },
@@ -5025,7 +5030,7 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 20896, MultiDrawElementsEXT_remap_index },
{ 21091, FogCoordPointerEXT_remap_index },
{ 4553, FogCoorddEXT_remap_index },
- { 31377, FogCoorddvEXT_remap_index },
+ { 31397, FogCoorddvEXT_remap_index },
{ 4670, FogCoordfEXT_remap_index },
{ 27139, FogCoordfvEXT_remap_index },
{ 19130, PixelTexGenSGIX_remap_index },
@@ -5034,13 +5039,13 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 5374, VertexArrayRangeNV_remap_index },
{ 28196, CombinerInputNV_remap_index },
{ 2155, CombinerOutputNV_remap_index },
- { 30956, CombinerParameterfNV_remap_index },
+ { 30976, CombinerParameterfNV_remap_index },
{ 5248, CombinerParameterfvNV_remap_index },
{ 22301, CombinerParameteriNV_remap_index },
- { 32425, CombinerParameterivNV_remap_index },
+ { 32445, CombinerParameterivNV_remap_index },
{ 7238, FinalCombinerInputNV_remap_index },
{ 9804, GetCombinerInputParameterfvNV_remap_index },
- { 32262, GetCombinerInputParameterivNV_remap_index },
+ { 32282, GetCombinerInputParameterivNV_remap_index },
{ 216, GetCombinerOutputParameterfvNV_remap_index },
{ 13776, GetCombinerOutputParameterivNV_remap_index },
{ 6624, GetFinalCombinerInputParameterfvNV_remap_index },
@@ -5048,7 +5053,7 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 12619, ResizeBuffersMESA_remap_index },
{ 11101, WindowPos2dMESA_remap_index },
{ 1099, WindowPos2dvMESA_remap_index },
- { 33253, WindowPos2fMESA_remap_index },
+ { 33273, WindowPos2fMESA_remap_index },
{ 7905, WindowPos2fvMESA_remap_index },
{ 18171, WindowPos2iMESA_remap_index },
{ 20381, WindowPos2ivMESA_remap_index },
@@ -5059,14 +5064,14 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 555, WindowPos3fMESA_remap_index },
{ 14970, WindowPos3fvMESA_remap_index },
{ 24013, WindowPos3iMESA_remap_index },
- { 30154, WindowPos3ivMESA_remap_index },
+ { 30174, WindowPos3ivMESA_remap_index },
{ 18825, WindowPos3sMESA_remap_index },
- { 31633, WindowPos3svMESA_remap_index },
+ { 31653, WindowPos3svMESA_remap_index },
{ 11052, WindowPos4dMESA_remap_index },
{ 16988, WindowPos4dvMESA_remap_index },
{ 13982, WindowPos4fMESA_remap_index },
- { 30710, WindowPos4fvMESA_remap_index },
- { 30307, WindowPos4iMESA_remap_index },
+ { 30730, WindowPos4fvMESA_remap_index },
+ { 30327, WindowPos4iMESA_remap_index },
{ 12422, WindowPos4ivMESA_remap_index },
{ 19009, WindowPos4sMESA_remap_index },
{ 3222, WindowPos4svMESA_remap_index },
@@ -5079,11 +5084,11 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 8197, IsFenceNV_remap_index },
{ 13703, SetFenceNV_remap_index },
{ 4217, TestFenceNV_remap_index },
- { 31604, AreProgramsResidentNV_remap_index },
- { 30998, BindProgramNV_remap_index },
+ { 31624, AreProgramsResidentNV_remap_index },
+ { 31018, BindProgramNV_remap_index },
{ 25872, DeleteProgramsNV_remap_index },
{ 21424, ExecuteProgramNV_remap_index },
- { 33146, GenProgramsNV_remap_index },
+ { 33166, GenProgramsNV_remap_index },
{ 23304, GetProgramParameterdvNV_remap_index },
{ 10478, GetProgramParameterfvNV_remap_index },
{ 26255, GetProgramStringNV_remap_index },
@@ -5099,11 +5104,11 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 24320, ProgramParameters4fvNV_remap_index },
{ 20685, RequestResidentProgramsNV_remap_index },
{ 22279, TrackMatrixNV_remap_index },
- { 32239, VertexAttrib1dNV_remap_index },
+ { 32259, VertexAttrib1dNV_remap_index },
{ 13614, VertexAttrib1dvNV_remap_index },
{ 28477, VertexAttrib1fNV_remap_index },
{ 2454, VertexAttrib1fvNV_remap_index },
- { 30767, VertexAttrib1sNV_remap_index },
+ { 30787, VertexAttrib1sNV_remap_index },
{ 15043, VertexAttrib1svNV_remap_index },
{ 4832, VertexAttrib2dNV_remap_index },
{ 13507, VertexAttrib2dvNV_remap_index },
@@ -5112,13 +5117,13 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 5947, VertexAttrib2sNV_remap_index },
{ 18879, VertexAttrib2svNV_remap_index },
{ 11249, VertexAttrib3dNV_remap_index },
- { 31854, VertexAttrib3dvNV_remap_index },
+ { 31874, VertexAttrib3dvNV_remap_index },
{ 10290, VertexAttrib3fNV_remap_index },
{ 24712, VertexAttrib3fvNV_remap_index },
{ 22122, VertexAttrib3sNV_remap_index },
{ 23594, VertexAttrib3svNV_remap_index },
{ 28945, VertexAttrib4dNV_remap_index },
- { 33183, VertexAttrib4dvNV_remap_index },
+ { 33203, VertexAttrib4dvNV_remap_index },
{ 4454, VertexAttrib4fNV_remap_index },
{ 9386, VertexAttrib4fvNV_remap_index },
{ 26731, VertexAttrib4sNV_remap_index },
@@ -5128,32 +5133,32 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 21604, VertexAttribPointerNV_remap_index },
{ 2306, VertexAttribs1dvNV_remap_index },
{ 26137, VertexAttribs1fvNV_remap_index },
- { 32983, VertexAttribs1svNV_remap_index },
+ { 33003, VertexAttribs1svNV_remap_index },
{ 10315, VertexAttribs2dvNV_remap_index },
{ 25274, VertexAttribs2fvNV_remap_index },
{ 17560, VertexAttribs2svNV_remap_index },
{ 5276, VertexAttribs3dvNV_remap_index },
{ 2186, VertexAttribs3fvNV_remap_index },
- { 29902, VertexAttribs3svNV_remap_index },
+ { 29922, VertexAttribs3svNV_remap_index },
{ 26821, VertexAttribs4dvNV_remap_index },
{ 5348, VertexAttribs4fvNV_remap_index },
- { 32770, VertexAttribs4svNV_remap_index },
- { 29650, VertexAttribs4ubvNV_remap_index },
+ { 32790, VertexAttribs4svNV_remap_index },
+ { 29670, VertexAttribs4ubvNV_remap_index },
{ 26923, GetTexBumpParameterfvATI_remap_index },
- { 33024, GetTexBumpParameterivATI_remap_index },
+ { 33044, GetTexBumpParameterivATI_remap_index },
{ 18542, TexBumpParameterfvATI_remap_index },
{ 20556, TexBumpParameterivATI_remap_index },
{ 15589, AlphaFragmentOp1ATI_remap_index },
{ 25555, AlphaFragmentOp2ATI_remap_index },
{ 24628, AlphaFragmentOp3ATI_remap_index },
- { 29829, BeginFragmentShaderATI_remap_index },
- { 31197, BindFragmentShaderATI_remap_index },
+ { 29849, BeginFragmentShaderATI_remap_index },
+ { 31217, BindFragmentShaderATI_remap_index },
{ 23723, ColorFragmentOp1ATI_remap_index },
{ 4332, ColorFragmentOp2ATI_remap_index },
- { 31499, ColorFragmentOp3ATI_remap_index },
+ { 31519, ColorFragmentOp3ATI_remap_index },
{ 5514, DeleteFragmentShaderATI_remap_index },
- { 33207, EndFragmentShaderATI_remap_index },
- { 32453, GenFragmentShadersATI_remap_index },
+ { 33227, EndFragmentShaderATI_remap_index },
+ { 32473, GenFragmentShadersATI_remap_index },
{ 25428, PassTexCoordATI_remap_index },
{ 6930, SampleMapATI_remap_index },
{ 27034, SetFragmentShaderConstantATI_remap_index },
@@ -5171,14 +5176,14 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 8869, ProgramNamedParameter4fNV_remap_index },
{ 11740, ProgramNamedParameter4fvNV_remap_index },
{ 16899, PrimitiveRestartIndexNV_remap_index },
- { 30687, PrimitiveRestartNV_remap_index },
+ { 30707, PrimitiveRestartNV_remap_index },
{ 24299, DepthBoundsEXT_remap_index },
{ 1198, BlendEquationSeparateEXT_remap_index },
{ 14744, BindFramebufferEXT_remap_index },
{ 25648, BindRenderbufferEXT_remap_index },
{ 9633, CheckFramebufferStatusEXT_remap_index },
{ 22620, DeleteFramebuffersEXT_remap_index },
- { 31756, DeleteRenderbuffersEXT_remap_index },
+ { 31776, DeleteRenderbuffersEXT_remap_index },
{ 13531, FramebufferRenderbufferEXT_remap_index },
{ 13720, FramebufferTexture1DEXT_remap_index },
{ 11534, FramebufferTexture2DEXT_remap_index },
@@ -5187,9 +5192,9 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 17425, GenRenderbuffersEXT_remap_index },
{ 6666, GenerateMipmapEXT_remap_index },
{ 21697, GetFramebufferAttachmentParameterivEXT_remap_index },
- { 32359, GetRenderbufferParameterivEXT_remap_index },
+ { 32379, GetRenderbufferParameterivEXT_remap_index },
{ 20436, IsFramebufferEXT_remap_index },
- { 33106, IsRenderbufferEXT_remap_index },
+ { 33126, IsRenderbufferEXT_remap_index },
{ 8144, RenderbufferStorageEXT_remap_index },
{ 734, BlitFramebufferEXT_remap_index },
{ 14329, BufferParameteriAPPLE_remap_index },
@@ -5216,12 +5221,12 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 5302, VertexAttribI2uiEXT_remap_index },
{ 4715, VertexAttribI2uivEXT_remap_index },
{ 26523, VertexAttribI3iEXT_remap_index },
- { 30499, VertexAttribI3ivEXT_remap_index },
+ { 30519, VertexAttribI3ivEXT_remap_index },
{ 3379, VertexAttribI3uiEXT_remap_index },
- { 30395, VertexAttribI3uivEXT_remap_index },
+ { 30415, VertexAttribI3uivEXT_remap_index },
{ 21948, VertexAttribI4bvEXT_remap_index },
{ 14622, VertexAttribI4iEXT_remap_index },
- { 32025, VertexAttribI4ivEXT_remap_index },
+ { 32045, VertexAttribI4ivEXT_remap_index },
{ 13434, VertexAttribI4svEXT_remap_index },
{ 16484, VertexAttribI4ubvEXT_remap_index },
{ 16183, VertexAttribI4uiEXT_remap_index },
@@ -5250,7 +5255,7 @@ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 14244, EndTransformFeedbackEXT_remap_index },
{ 10791, GetTransformFeedbackVaryingEXT_remap_index },
{ 20741, TransformFeedbackVaryingsEXT_remap_index },
- { 29551, ProvokingVertexEXT_remap_index },
+ { 29571, ProvokingVertexEXT_remap_index },
{ 10739, GetTexParameterPointervAPPLE_remap_index },
{ 5034, TextureRangeAPPLE_remap_index },
{ 11606, GetObjectParameterivAPPLE_remap_index },
@@ -5278,7 +5283,7 @@ static const struct gl_function_remap MESA_alt_functions[] = { { 11211, _gloffset_BlendEquation },
/* from GL_EXT_color_subtable */
{ 17010, _gloffset_ColorSubTable },
- { 31688, _gloffset_CopyColorSubTable },
+ { 31708, _gloffset_CopyColorSubTable },
/* from GL_EXT_convolution */
{ 296, _gloffset_ConvolutionFilter1D },
{ 2493, _gloffset_CopyConvolutionFilter1D },
@@ -5292,13 +5297,13 @@ static const struct gl_function_remap MESA_alt_functions[] = { { 25053, _gloffset_ConvolutionParameterf },
{ 26757, _gloffset_GetConvolutionParameterfv },
{ 27646, _gloffset_GetConvolutionFilter },
- { 30091, _gloffset_CopyConvolutionFilter2D },
+ { 30111, _gloffset_CopyConvolutionFilter2D },
/* from GL_EXT_copy_texture */
{ 15103, _gloffset_CopyTexSubImage3D },
{ 16697, _gloffset_CopyTexImage2D },
{ 24538, _gloffset_CopyTexImage1D },
{ 27327, _gloffset_CopyTexSubImage2D },
- { 29729, _gloffset_CopyTexSubImage1D },
+ { 29749, _gloffset_CopyTexSubImage1D },
/* from GL_EXT_draw_range_elements */
{ 9492, _gloffset_DrawRangeElements },
/* from GL_EXT_histogram */
@@ -5310,8 +5315,8 @@ static const struct gl_function_remap MESA_alt_functions[] = { { 26647, _gloffset_ResetMinmax },
{ 27543, _gloffset_GetHistogramParameteriv },
{ 28744, _gloffset_GetHistogram },
- { 31313, _gloffset_Minmax },
- { 32853, _gloffset_GetMinmaxParameterfv },
+ { 31333, _gloffset_Minmax },
+ { 32873, _gloffset_GetMinmaxParameterfv },
/* from GL_EXT_paletted_texture */
{ 8355, _gloffset_ColorTable },
{ 15283, _gloffset_GetColorTable },
@@ -5329,11 +5334,11 @@ static const struct gl_function_remap MESA_alt_functions[] = { { 13638, _gloffset_GenTextures },
{ 15769, _gloffset_DeleteTextures },
{ 19569, _gloffset_IsTexture },
- { 29794, _gloffset_BindTexture },
+ { 29814, _gloffset_BindTexture },
/* from GL_EXT_vertex_array */
{ 24239, _gloffset_ArrayElement },
- { 30901, _gloffset_GetPointerv },
- { 32480, _gloffset_DrawArrays },
+ { 30921, _gloffset_GetPointerv },
+ { 32500, _gloffset_DrawArrays },
/* from GL_SGI_color_table */
{ 7643, _gloffset_ColorTableParameteriv },
{ 8355, _gloffset_ColorTable },
@@ -5374,9 +5379,9 @@ static const struct gl_function_remap MESA_alt_functions[] = { { 27264, _gloffset_MultiTexCoord2ivARB },
{ 27603, _gloffset_MultiTexCoord1iARB },
{ 29019, _gloffset_MultiTexCoord4svARB },
- { 29593, _gloffset_MultiTexCoord1fARB },
- { 29856, _gloffset_MultiTexCoord4fARB },
- { 32314, _gloffset_MultiTexCoord2fvARB },
+ { 29613, _gloffset_MultiTexCoord1fARB },
+ { 29876, _gloffset_MultiTexCoord4fARB },
+ { 32334, _gloffset_MultiTexCoord2fvARB },
{ -1, -1 }
};
@@ -5424,6 +5429,13 @@ static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = { };
#endif
+#if defined(need_GL_ARB_color_buffer_float)
+/* functions defined in MESA_remap_table_functions are excluded */
+static const struct gl_function_remap GL_ARB_color_buffer_float_functions[] = {
+ { -1, -1 }
+};
+#endif
+
#if defined(need_GL_ARB_copy_buffer)
/* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = {
@@ -5578,9 +5590,9 @@ static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { { 17586, -1 }, /* WeightbvARB */
{ 21048, -1 }, /* WeightusvARB */
{ 23993, -1 }, /* VertexBlendARB */
- { 29677, -1 }, /* WeightsvARB */
- { 31738, -1 }, /* WeightdvARB */
- { 32514, -1 }, /* WeightuivARB */
+ { 29697, -1 }, /* WeightsvARB */
+ { 31758, -1 }, /* WeightdvARB */
+ { 32534, -1 }, /* WeightuivARB */
{ -1, -1 }
};
#endif
@@ -5679,7 +5691,7 @@ static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { #if defined(need_GL_EXT_color_subtable)
static const struct gl_function_remap GL_EXT_color_subtable_functions[] = {
{ 17010, _gloffset_ColorSubTable },
- { 31688, _gloffset_CopyColorSubTable },
+ { 31708, _gloffset_CopyColorSubTable },
{ -1, -1 }
};
#endif
@@ -5705,7 +5717,7 @@ static const struct gl_function_remap GL_EXT_convolution_functions[] = { { 25053, _gloffset_ConvolutionParameterf },
{ 26757, _gloffset_GetConvolutionParameterfv },
{ 27646, _gloffset_GetConvolutionFilter },
- { 30091, _gloffset_CopyConvolutionFilter2D },
+ { 30111, _gloffset_CopyConvolutionFilter2D },
{ -1, -1 }
};
#endif
@@ -5727,13 +5739,13 @@ static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { { 27069, -1 }, /* Binormal3fEXT */
{ 27957, -1 }, /* Binormal3dvEXT */
{ 29276, -1 }, /* Tangent3iEXT */
- { 30376, -1 }, /* Tangent3bvEXT */
- { 30936, -1 }, /* Tangent3bEXT */
- { 31461, -1 }, /* Binormal3fvEXT */
- { 32213, -1 }, /* BinormalPointerEXT */
- { 32618, -1 }, /* Tangent3svEXT */
- { 33055, -1 }, /* Binormal3bEXT */
- { 33232, -1 }, /* Binormal3iEXT */
+ { 30396, -1 }, /* Tangent3bvEXT */
+ { 30956, -1 }, /* Tangent3bEXT */
+ { 31481, -1 }, /* Binormal3fvEXT */
+ { 32233, -1 }, /* BinormalPointerEXT */
+ { 32638, -1 }, /* Tangent3svEXT */
+ { 33075, -1 }, /* Binormal3bEXT */
+ { 33252, -1 }, /* Binormal3iEXT */
{ -1, -1 }
};
#endif
@@ -5744,7 +5756,7 @@ static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { { 16697, _gloffset_CopyTexImage2D },
{ 24538, _gloffset_CopyTexImage1D },
{ 27327, _gloffset_CopyTexSubImage2D },
- { 29729, _gloffset_CopyTexSubImage1D },
+ { 29749, _gloffset_CopyTexSubImage1D },
{ -1, -1 }
};
#endif
@@ -5837,8 +5849,8 @@ static const struct gl_function_remap GL_EXT_histogram_functions[] = { { 26647, _gloffset_ResetMinmax },
{ 27543, _gloffset_GetHistogramParameteriv },
{ 28744, _gloffset_GetHistogram },
- { 31313, _gloffset_Minmax },
- { 32853, _gloffset_GetMinmaxParameterfv },
+ { 31333, _gloffset_Minmax },
+ { 32873, _gloffset_GetMinmaxParameterfv },
{ -1, -1 }
};
#endif
@@ -5894,8 +5906,8 @@ static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = {
{ 21782, -1 }, /* PixelTransformParameterfEXT */
{ 21862, -1 }, /* PixelTransformParameteriEXT */
- { 30651, -1 }, /* PixelTransformParameterfvEXT */
- { 32177, -1 }, /* PixelTransformParameterivEXT */
+ { 30671, -1 }, /* PixelTransformParameterfvEXT */
+ { 32197, -1 }, /* PixelTransformParameterivEXT */
{ -1, -1 }
};
#endif
@@ -5979,7 +5991,7 @@ static const struct gl_function_remap GL_EXT_texture_object_functions[] = { { 13638, _gloffset_GenTextures },
{ 15769, _gloffset_DeleteTextures },
{ 19569, _gloffset_IsTexture },
- { 29794, _gloffset_BindTexture },
+ { 29814, _gloffset_BindTexture },
{ -1, -1 }
};
#endif
@@ -6009,8 +6021,8 @@ static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { /* functions defined in MESA_remap_table_functions are excluded */
static const struct gl_function_remap GL_EXT_vertex_array_functions[] = {
{ 24239, _gloffset_ArrayElement },
- { 30901, _gloffset_GetPointerv },
- { 32480, _gloffset_DrawArrays },
+ { 30921, _gloffset_GetPointerv },
+ { 32500, _gloffset_DrawArrays },
{ -1, -1 }
};
#endif
@@ -6052,7 +6064,7 @@ static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { { 11875, -1 }, /* ColorPointerListIBM */
{ 13402, -1 }, /* TexCoordPointerListIBM */
{ 13870, -1 }, /* IndexPointerListIBM */
- { 32796, -1 }, /* EdgeFlagPointerListIBM */
+ { 32816, -1 }, /* EdgeFlagPointerListIBM */
{ -1, -1 }
};
#endif
@@ -6068,8 +6080,8 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = {
{ 12742, -1 }, /* VertexPointervINTEL */
{ 15530, -1 }, /* ColorPointervINTEL */
- { 30065, -1 }, /* NormalPointervINTEL */
- { 30583, -1 }, /* TexCoordPointervINTEL */
+ { 30085, -1 }, /* NormalPointervINTEL */
+ { 30603, -1 }, /* TexCoordPointervINTEL */
{ -1, -1 }
};
#endif
@@ -6086,7 +6098,7 @@ static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { { 1677, -1 }, /* GetDebugLogLengthMESA */
{ 3500, -1 }, /* ClearDebugLogMESA */
{ 4527, -1 }, /* GetDebugLogMESA */
- { 31094, -1 }, /* CreateDebugObjectMESA */
+ { 31114, -1 }, /* CreateDebugObjectMESA */
{ -1, -1 }
};
#endif
@@ -6115,7 +6127,7 @@ static const struct gl_function_remap GL_NV_evaluators_functions[] = { { 17401, -1 }, /* MapParameterivNV */
{ 24853, -1 }, /* GetMapParameterivNV */
{ 25351, -1 }, /* GetMapParameterfvNV */
- { 29380, -1 }, /* GetMapControlPointsNV */
+ { 29400, -1 }, /* GetMapControlPointsNV */
{ -1, -1 }
};
#endif
@@ -6273,7 +6285,7 @@ static const struct gl_function_remap GL_SGIX_async_functions[] = { { 5495, -1 }, /* PollAsyncSGIX */
{ 22328, -1 }, /* DeleteAsyncMarkersSGIX */
{ 22383, -1 }, /* IsAsyncMarkerSGIX */
- { 32593, -1 }, /* GenAsyncMarkersSGIX */
+ { 32613, -1 }, /* GenAsyncMarkersSGIX */
{ -1, -1 }
};
#endif
@@ -6303,8 +6315,8 @@ static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { { 23409, -1 }, /* FragmentLightfvSGIX */
{ 28446, -1 }, /* FragmentLightModelivSGIX */
{ 28595, -1 }, /* FragmentLightfSGIX */
- { 31431, -1 }, /* GetFragmentLightfvSGIX */
- { 33076, -1 }, /* FragmentMaterialivSGIX */
+ { 31451, -1 }, /* GetFragmentLightfvSGIX */
+ { 33096, -1 }, /* FragmentMaterialivSGIX */
{ -1, -1 }
};
#endif
@@ -6342,7 +6354,7 @@ static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { { 17714, -1 }, /* ListParameteriSGIX */
{ 18728, -1 }, /* ListParameterfvSGIX */
{ 20869, -1 }, /* ListParameterivSGIX */
- { 32637, -1 }, /* GetListParameterivSGIX */
+ { 32657, -1 }, /* GetListParameterivSGIX */
{ -1, -1 }
};
#endif
@@ -6376,7 +6388,7 @@ static const struct gl_function_remap GL_SGIX_sprite_functions[] = { { 9605, -1 }, /* SpriteParameterfvSGIX */
{ 20658, -1 }, /* SpriteParameteriSGIX */
{ 26681, -1 }, /* SpriteParameterfSGIX */
- { 29523, -1 }, /* SpriteParameterivSGIX */
+ { 29543, -1 }, /* SpriteParameterivSGIX */
{ -1, -1 }
};
#endif
@@ -6403,7 +6415,7 @@ static const struct gl_function_remap GL_SGI_color_table_functions[] = { #if defined(need_GL_SUNX_constant_data)
static const struct gl_function_remap GL_SUNX_constant_data_functions[] = {
- { 31409, -1 }, /* FinishTextureSUNX */
+ { 31429, -1 }, /* FinishTextureSUNX */
{ -1, -1 }
};
#endif
@@ -6424,7 +6436,7 @@ static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { #if defined(need_GL_SUN_mesh_array)
static const struct gl_function_remap GL_SUN_mesh_array_functions[] = {
- { 29314, -1 }, /* DrawMeshArraysSUN */
+ { 29334, -1 }, /* DrawMeshArraysSUN */
{ -1, -1 }
};
#endif
@@ -6437,7 +6449,7 @@ static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { { 19339, -1 }, /* ReplacementCodePointerSUN */
{ 21527, -1 }, /* ReplacementCodeuiSUN */
{ 22357, -1 }, /* ReplacementCodeusSUN */
- { 29980, -1 }, /* ReplacementCodeuivSUN */
+ { 30000, -1 }, /* ReplacementCodeuivSUN */
{ -1, -1 }
};
#endif
@@ -6522,9 +6534,9 @@ static const struct gl_function_remap GL_VERSION_1_3_functions[] = { { 27264, _gloffset_MultiTexCoord2ivARB },
{ 27603, _gloffset_MultiTexCoord1iARB },
{ 29019, _gloffset_MultiTexCoord4svARB },
- { 29593, _gloffset_MultiTexCoord1fARB },
- { 29856, _gloffset_MultiTexCoord4fARB },
- { 32314, _gloffset_MultiTexCoord2fvARB },
+ { 29613, _gloffset_MultiTexCoord1fARB },
+ { 29876, _gloffset_MultiTexCoord4fARB },
+ { 32334, _gloffset_MultiTexCoord2fvARB },
{ -1, -1 }
};
#endif
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 70f8154e8..ee335340a 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -445,6 +445,35 @@ update_color(struct gl_context *ctx) ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx);
}
+static void
+update_clamp_fragment_color(struct gl_context *ctx)
+{
+ if(ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampFragmentColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ else
+ ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor;
+}
+
+static void
+update_clamp_vertex_color(struct gl_context *ctx)
+{
+ if(ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
+ ctx->Light._ClampVertexColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ else
+ ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor;
+}
+
+static void
+update_clamp_read_color(struct gl_context *ctx)
+{
+ if(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampReadColor = !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode;
+ else
+ ctx->Color._ClampReadColor = ctx->Color.ClampReadColor;
+}
+
+
+
/*
* Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
@@ -565,7 +594,7 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
_NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
- _NEW_PROGRAM);
+ _NEW_PROGRAM | _NEW_FRAG_CLAMP);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
@@ -599,6 +628,9 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
+ if (new_state & (_NEW_LIGHT | _NEW_BUFFERS))
+ update_clamp_vertex_color(ctx);
+
if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
_mesa_update_stencil( ctx );
@@ -617,6 +649,12 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & _NEW_COLOR)
update_color( ctx );
+ if (new_state & (_NEW_COLOR | _NEW_BUFFERS))
+ update_clamp_read_color(ctx);
+
+ if(new_state & (_NEW_FRAG_CLAMP | _NEW_BUFFERS))
+ update_clamp_fragment_color(ctx);
+
#if 0
if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
| _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
diff --git a/mesalib/src/mesa/main/texenv.c b/mesalib/src/mesa/main/texenv.c index 9caca7c11..7363e2794 100644 --- a/mesalib/src/mesa/main/texenv.c +++ b/mesalib/src/mesa/main/texenv.c @@ -35,6 +35,7 @@ #include "main/enums.h"
#include "main/macros.h"
#include "main/mtypes.h"
+#include "main/state.h"
#include "main/texenv.h"
#include "main/texstate.h"
@@ -94,15 +95,14 @@ set_env_color(struct gl_context *ctx, struct gl_texture_unit *texUnit,
const GLfloat *color)
{
- GLfloat tmp[4];
- tmp[0] = CLAMP(color[0], 0.0F, 1.0F);
- tmp[1] = CLAMP(color[1], 0.0F, 1.0F);
- tmp[2] = CLAMP(color[2], 0.0F, 1.0F);
- tmp[3] = CLAMP(color[3], 0.0F, 1.0F);
- if (TEST_EQ_4V(tmp, texUnit->EnvColor))
+ if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped))
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EnvColor, tmp);
+ COPY_4FV(texUnit->EnvColorUnclamped, color);
+ texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F);
+ texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F);
+ texUnit->EnvColor[2] = CLAMP(color[2], 0.0F, 1.0F);
+ texUnit->EnvColor[3] = CLAMP(color[3], 0.0F, 1.0F);
}
@@ -758,7 +758,12 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) if (target == GL_TEXTURE_ENV) {
if (pname == GL_TEXTURE_ENV_COLOR) {
- COPY_4FV( params, texUnit->EnvColor );
+ if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state(ctx);
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV( params, texUnit->EnvColor );
+ else
+ COPY_4FV( params, texUnit->EnvColorUnclamped );
}
else {
GLint val = get_texenvi(ctx, texUnit, pname);
diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c index 33f8dbba2..9c67f6b67 100644 --- a/mesalib/src/mesa/main/texfetch.c +++ b/mesalib/src/mesa/main/texfetch.c @@ -696,11 +696,11 @@ texfetch_funcs[MESA_FORMAT_COUNT] = store_texel_signed_r8
},
{
- MESA_FORMAT_SIGNED_RG88,
- fetch_texel_1d_signed_rg88,
- fetch_texel_2d_signed_rg88,
- fetch_texel_3d_signed_rg88,
- store_texel_signed_rg88
+ MESA_FORMAT_SIGNED_RG88_REV,
+ fetch_texel_1d_signed_rg88_rev,
+ fetch_texel_2d_signed_rg88_rev,
+ fetch_texel_3d_signed_rg88_rev,
+ store_texel_signed_rg88_rev
},
{
MESA_FORMAT_SIGNED_RGBX8888,
@@ -724,18 +724,18 @@ texfetch_funcs[MESA_FORMAT_COUNT] = store_texel_signed_rgba8888_rev
},
{
- MESA_FORMAT_SIGNED_R_16,
- fetch_texel_1d_signed_r_16,
- fetch_texel_2d_signed_r_16,
- fetch_texel_3d_signed_r_16,
- store_texel_signed_r_16
+ MESA_FORMAT_SIGNED_R16,
+ fetch_texel_1d_signed_r16,
+ fetch_texel_2d_signed_r16,
+ fetch_texel_3d_signed_r16,
+ store_texel_signed_r16
},
{
- MESA_FORMAT_SIGNED_RG_16,
- fetch_texel_1d_signed_rg_16,
- fetch_texel_2d_signed_rg_16,
- fetch_texel_3d_signed_rg_16,
- store_texel_signed_rg_16
+ MESA_FORMAT_SIGNED_GR1616,
+ fetch_texel_1d_signed_rg1616,
+ fetch_texel_2d_signed_rg1616,
+ fetch_texel_3d_signed_rg1616,
+ store_texel_signed_rg1616
},
{
MESA_FORMAT_SIGNED_RGB_16,
@@ -814,6 +814,62 @@ texfetch_funcs[MESA_FORMAT_COUNT] = NULL,
NULL
},
+ {
+ MESA_FORMAT_SIGNED_A8,
+ fetch_texel_1d_signed_a8,
+ fetch_texel_2d_signed_a8,
+ fetch_texel_3d_signed_a8,
+ store_texel_signed_a8
+ },
+ {
+ MESA_FORMAT_SIGNED_L8,
+ fetch_texel_1d_signed_l8,
+ fetch_texel_2d_signed_l8,
+ fetch_texel_3d_signed_l8,
+ store_texel_signed_l8
+ },
+ {
+ MESA_FORMAT_SIGNED_AL88,
+ fetch_texel_1d_signed_al88,
+ fetch_texel_2d_signed_al88,
+ fetch_texel_3d_signed_al88,
+ store_texel_signed_al88
+ },
+ {
+ MESA_FORMAT_SIGNED_I8,
+ fetch_texel_1d_signed_i8,
+ fetch_texel_2d_signed_i8,
+ fetch_texel_3d_signed_i8,
+ store_texel_signed_i8
+ },
+ {
+ MESA_FORMAT_SIGNED_A16,
+ fetch_texel_1d_signed_a16,
+ fetch_texel_2d_signed_a16,
+ fetch_texel_3d_signed_a16,
+ store_texel_signed_a16
+ },
+ {
+ MESA_FORMAT_SIGNED_L16,
+ fetch_texel_1d_signed_l16,
+ fetch_texel_2d_signed_l16,
+ fetch_texel_3d_signed_l16,
+ store_texel_signed_l16
+ },
+ {
+ MESA_FORMAT_SIGNED_AL1616,
+ fetch_texel_1d_signed_al1616,
+ fetch_texel_2d_signed_al1616,
+ fetch_texel_3d_signed_al1616,
+ store_texel_signed_al1616
+ },
+ {
+ MESA_FORMAT_SIGNED_I16,
+ fetch_texel_1d_signed_i16,
+ fetch_texel_2d_signed_i16,
+ fetch_texel_3d_signed_i16,
+ store_texel_signed_i16
+ },
};
diff --git a/mesalib/src/mesa/main/texfetch_tmp.h b/mesalib/src/mesa/main/texfetch_tmp.h index 9c2b36a02..fe525aa62 100644 --- a/mesalib/src/mesa/main/texfetch_tmp.h +++ b/mesalib/src/mesa/main/texfetch_tmp.h @@ -1673,25 +1673,117 @@ static void store_texel_signed_r8(struct gl_texture_image *texImage, #endif
-/* MESA_FORMAT_SIGNED_RG88 ***********************************************/
+/* MESA_FORMAT_SIGNED_A8 ***********************************************/
-static void FETCH(signed_rg88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void FETCH(signed_a8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] = 0.0F;
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void store_texel_signed_a8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_L8 ***********************************************/
+
+static void FETCH(signed_l8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( s );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_l8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_I8 ***********************************************/
+
+static void FETCH(signed_i8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void store_texel_signed_i8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/
+
+static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
texel[BCOMP] = 0.0F;
texel[ACOMP] = 1.0F;
}
#if DIM == 3
-static void store_texel_signed_rg88(struct gl_texture_image *texImage,
+static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rg = (const GLbyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ dst[0] = PACK_COLOR_88(rg[GCOMP], rg[RCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_AL88 ***********************************************/
+
+static void FETCH(signed_al88)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+}
+
+#if DIM == 3
+static void store_texel_signed_al88(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLbyte *rg = (const GLbyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 2);
- *dst = PACK_COLOR_88(rg[RCOMP], rg[GCOMP]);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
+ dst[0] = PACK_COLOR_88(rg[ACOMP], rg[RCOMP]);
}
#endif
@@ -1763,11 +1855,11 @@ static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage, -/* MESA_FORMAT_SIGNED_R_16 ***********************************************/
+/* MESA_FORMAT_SIGNED_R16 ***********************************************/
static void
-FETCH(signed_r_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(signed_r16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
@@ -1778,8 +1870,8 @@ FETCH(signed_r_16)(const struct gl_texture_image *texImage, #if DIM == 3
static void
-store_texel_signed_r_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
+store_texel_signed_r16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
{
const GLshort *rgba = (const GLshort *) texel;
GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
@@ -1788,10 +1880,85 @@ store_texel_signed_r_16(struct gl_texture_image *texImage, #endif
-/* MESA_FORMAT_SIGNED_RG_16 ***********************************************/
+/* MESA_FORMAT_SIGNED_A16 ***********************************************/
+
+static void
+FETCH(signed_a16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] = 0.0F;
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_a16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_L16 ***********************************************/
+
+static void
+FETCH(signed_l16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_l16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_I16 ***********************************************/
static void
-FETCH(signed_rg_16)(const struct gl_texture_image *texImage,
+FETCH(signed_i16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] =
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_i16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG1616 ***********************************************/
+
+static void
+FETCH(signed_rg1616)(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
@@ -1803,7 +1970,7 @@ FETCH(signed_rg_16)(const struct gl_texture_image *texImage, #if DIM == 3
static void
-store_texel_signed_rg_16(struct gl_texture_image *texImage,
+store_texel_signed_rg1616(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLshort *rgba = (const GLshort *) texel;
@@ -1814,7 +1981,33 @@ store_texel_signed_rg_16(struct gl_texture_image *texImage, #endif
-/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
+/* MESA_FORMAT_SIGNED_AL1616 ***********************************************/
+
+static void
+FETCH(signed_al1616)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ texel[RCOMP] =
+ texel[GCOMP] =
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_al1616(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[ACOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
static void
FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index 80518200b..9b53a0e9e 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -389,19 +389,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, }
}
- if (ctx->Extensions.MESA_texture_signed_rgba) {
- switch (internalFormat) {
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
- break;
- default:
- ; /* fallthrough */
- }
- }
-
- if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
+ if (ctx->Extensions.EXT_texture_snorm) {
switch (internalFormat) {
case GL_RED_SNORM:
case GL_R8_SNORM:
@@ -409,7 +397,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, break;
case GL_RG_SNORM:
case GL_RG8_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV);
break;
case GL_RGB_SNORM:
case GL_RGB8_SNORM:
@@ -418,12 +406,29 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
break;
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8);
+ break;
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8);
+ break;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88);
+ break;
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8);
+ break;
case GL_R16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16);
break;
case GL_RG16_SNORM:
- RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616);
break;
case GL_RGB16_SNORM:
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
@@ -431,6 +436,18 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, case GL_RGBA16_SNORM:
RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
break;
+ case GL_ALPHA16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16);
+ break;
+ case GL_LUMINANCE16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16);
+ break;
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616);
+ break;
+ case GL_INTENSITY16_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16);
+ break;
default:
; /* fall-through */
}
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 351dccc16..037cce5c2 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -311,11 +311,40 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) }
}
- if (ctx->Extensions.MESA_texture_signed_rgba) {
+ if (ctx->Extensions.EXT_texture_snorm) {
switch (internalFormat) {
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ case GL_R16_SNORM:
+ return GL_RED;
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RG16_SNORM:
+ return GL_RG;
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGB16_SNORM:
+ return GL_RGB;
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
+ case GL_RGBA16_SNORM:
return GL_RGBA;
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ case GL_ALPHA16_SNORM:
+ return GL_ALPHA;
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ case GL_LUMINANCE16_SNORM:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ case GL_INTENSITY16_SNORM:
+ return GL_INTENSITY;
default:
; /* fallthrough */
}
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 6e14face4..81696b0e0 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -1,1439 +1,1460 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file texparam.c - * - * glTexParameter-related functions - */ - - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/context.h" -#include "main/enums.h" -#include "main/formats.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/texcompress.h" -#include "main/texparam.h" -#include "main/teximage.h" -#include "main/texstate.h" -#include "main/texfetch.h" -#include "program/prog_instruction.h" - - -/** - * Check if a coordinate wrap mode is supported for the texture target. - * \return GL_TRUE if legal, GL_FALSE otherwise - */ -static GLboolean -validate_texture_wrap_mode(struct gl_context * ctx, GLenum target, GLenum wrap) -{ - const struct gl_extensions * const e = & ctx->Extensions; - - if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE || - (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { - /* any texture target */ - return GL_TRUE; - } - else if (target != GL_TEXTURE_RECTANGLE_NV && - (wrap == GL_REPEAT || - (wrap == GL_MIRRORED_REPEAT && - e->ARB_texture_mirrored_repeat) || - (wrap == GL_MIRROR_CLAMP_EXT && - (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT && - (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT && - (e->EXT_texture_mirror_clamp)))) { - /* non-rectangle texture */ - return GL_TRUE; - } - - _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap ); - return GL_FALSE; -} - - -/** - * Get current texture object for given target. - * Return NULL if any error (and record the error). - * Note that this is different from _mesa_select_tex_object() in that proxy - * targets are not accepted. - * Only the glGetTexLevelParameter() functions accept proxy targets. - */ -static struct gl_texture_object * -get_texobj(struct gl_context *ctx, GLenum target, GLboolean get) -{ - struct gl_texture_unit *texUnit; - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sTexParameter(current unit)", get ? "Get" : ""); - return NULL; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - switch (target) { - case GL_TEXTURE_1D: - return texUnit->CurrentTex[TEXTURE_1D_INDEX]; - case GL_TEXTURE_2D: - return texUnit->CurrentTex[TEXTURE_2D_INDEX]; - case GL_TEXTURE_3D: - return texUnit->CurrentTex[TEXTURE_3D_INDEX]; - case GL_TEXTURE_CUBE_MAP: - if (ctx->Extensions.ARB_texture_cube_map) { - return texUnit->CurrentTex[TEXTURE_CUBE_INDEX]; - } - break; - case GL_TEXTURE_RECTANGLE_NV: - if (ctx->Extensions.NV_texture_rectangle) { - return texUnit->CurrentTex[TEXTURE_RECT_INDEX]; - } - break; - case GL_TEXTURE_1D_ARRAY_EXT: - if (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array) { - return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX]; - } - break; - case GL_TEXTURE_2D_ARRAY_EXT: - if (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array) { - return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX]; - } - break; - default: - ; - } - - _mesa_error(ctx, GL_INVALID_ENUM, - "gl%sTexParameter(target)", get ? "Get" : ""); - return NULL; -} - - -/** - * Convert GL_RED/GREEN/BLUE/ALPHA/ZERO/ONE to SWIZZLE_X/Y/Z/W/ZERO/ONE. - * \return -1 if error. - */ -static GLint -comp_to_swizzle(GLenum comp) -{ - switch (comp) { - case GL_RED: - return SWIZZLE_X; - case GL_GREEN: - return SWIZZLE_Y; - case GL_BLUE: - return SWIZZLE_Z; - case GL_ALPHA: - return SWIZZLE_W; - case GL_ZERO: - return SWIZZLE_ZERO; - case GL_ONE: - return SWIZZLE_ONE; - default: - return -1; - } -} - - -static void -set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz) -{ - ASSERT(comp < 4); - ASSERT(swz <= SWIZZLE_NIL); - { - GLuint mask = 0x7 << (3 * comp); - GLuint s = (*swizzle & ~mask) | (swz << (3 * comp)); - *swizzle = s; - } -} - - -/** - * This is called just prior to changing any texture object state which - * will not effect texture completeness. - */ -static INLINE void -flush(struct gl_context *ctx) -{ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); -} - - -/** - * This is called just prior to changing any texture object state which - * can effect texture completeness (texture base level, max level, - * minification filter). - * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE - * state flag and then mark the texture object as 'incomplete' so that any - * per-texture derived state gets recomputed. - */ -static INLINE void -incomplete(struct gl_context *ctx, struct gl_texture_object *texObj) -{ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->_Complete = GL_FALSE; -} - - -/** - * Set an integer-valued texture parameter - * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise - */ -static GLboolean -set_tex_parameteri(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum pname, const GLint *params) -{ - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - if (texObj->MinFilter == params[0]) - return GL_FALSE; - switch (params[0]) { - case GL_NEAREST: - case GL_LINEAR: - incomplete(ctx, texObj); - texObj->MinFilter = params[0]; - return GL_TRUE; - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) { - incomplete(ctx, texObj); - texObj->MinFilter = params[0]; - return GL_TRUE; - } - /* fall-through */ - default: - goto invalid_param; - } - return GL_FALSE; - - case GL_TEXTURE_MAG_FILTER: - if (texObj->MagFilter == params[0]) - return GL_FALSE; - switch (params[0]) { - case GL_NEAREST: - case GL_LINEAR: - flush(ctx); /* does not effect completeness */ - texObj->MagFilter = params[0]; - return GL_TRUE; - default: - goto invalid_param; - } - return GL_FALSE; - - case GL_TEXTURE_WRAP_S: - if (texObj->WrapS == params[0]) - return GL_FALSE; - if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { - flush(ctx); - texObj->WrapS = params[0]; - return GL_TRUE; - } - return GL_FALSE; - - case GL_TEXTURE_WRAP_T: - if (texObj->WrapT == params[0]) - return GL_FALSE; - if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { - flush(ctx); - texObj->WrapT = params[0]; - return GL_TRUE; - } - return GL_FALSE; - - case GL_TEXTURE_WRAP_R: - if (texObj->WrapR == params[0]) - return GL_FALSE; - if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { - flush(ctx); - texObj->WrapR = params[0]; - return GL_TRUE; - } - return GL_FALSE; - - case GL_TEXTURE_BASE_LEVEL: - if (texObj->BaseLevel == params[0]) - return GL_FALSE; - if (params[0] < 0 || - (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexParameter(param=%d)", params[0]); - return GL_FALSE; - } - incomplete(ctx, texObj); - texObj->BaseLevel = params[0]; - return GL_TRUE; - - case GL_TEXTURE_MAX_LEVEL: - if (texObj->MaxLevel == params[0]) - return GL_FALSE; - if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexParameter(param=%d)", params[0]); - return GL_FALSE; - } - incomplete(ctx, texObj); - texObj->MaxLevel = params[0]; - return GL_TRUE; - - case GL_GENERATE_MIPMAP_SGIS: - if (texObj->GenerateMipmap != params[0]) { - /* no flush() */ - texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE; - return GL_TRUE; - } - return GL_FALSE; - - case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow) { - if (texObj->CompareMode == params[0]) - return GL_FALSE; - if (params[0] == GL_NONE || - params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) { - flush(ctx); - texObj->CompareMode = params[0]; - return GL_TRUE; - } - goto invalid_param; - } - goto invalid_pname; - - case GL_TEXTURE_COMPARE_FUNC_ARB: - if (ctx->Extensions.ARB_shadow) { - if (texObj->CompareFunc == params[0]) - return GL_FALSE; - switch (params[0]) { - case GL_LEQUAL: - case GL_GEQUAL: - flush(ctx); - texObj->CompareFunc = params[0]; - return GL_TRUE; - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_LESS: - case GL_GREATER: - case GL_ALWAYS: - case GL_NEVER: - if (ctx->Extensions.EXT_shadow_funcs) { - flush(ctx); - texObj->CompareFunc = params[0]; - return GL_TRUE; - } - /* fall-through */ - default: - goto invalid_param; - } - } - goto invalid_pname; - - case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture) { - if (texObj->DepthMode == params[0]) - return GL_FALSE; - if (params[0] == GL_LUMINANCE || - params[0] == GL_INTENSITY || - params[0] == GL_ALPHA || - (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) { - flush(ctx); - texObj->DepthMode = params[0]; - return GL_TRUE; - } - goto invalid_param; - } - goto invalid_pname; - -#if FEATURE_OES_draw_texture - case GL_TEXTURE_CROP_RECT_OES: - texObj->CropRect[0] = params[0]; - texObj->CropRect[1] = params[1]; - texObj->CropRect[2] = params[2]; - texObj->CropRect[3] = params[3]; - return GL_TRUE; -#endif - - case GL_TEXTURE_SWIZZLE_R_EXT: - case GL_TEXTURE_SWIZZLE_G_EXT: - case GL_TEXTURE_SWIZZLE_B_EXT: - case GL_TEXTURE_SWIZZLE_A_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - const GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT; - const GLint swz = comp_to_swizzle(params[0]); - if (swz < 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexParameter(swizzle 0x%x)", params[0]); - return GL_FALSE; - } - ASSERT(comp < 4); - if (swz >= 0) { - flush(ctx); - texObj->Swizzle[comp] = params[0]; - set_swizzle_component(&texObj->_Swizzle, comp, swz); - return GL_TRUE; - } - } - goto invalid_pname; - - case GL_TEXTURE_SWIZZLE_RGBA_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - GLuint comp; - flush(ctx); - for (comp = 0; comp < 4; comp++) { - const GLint swz = comp_to_swizzle(params[comp]); - if (swz >= 0) { - texObj->Swizzle[comp] = params[comp]; - set_swizzle_component(&texObj->_Swizzle, comp, swz); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexParameter(swizzle 0x%x)", params[comp]); - return GL_FALSE; - } - } - return GL_TRUE; - } - goto invalid_pname; - - case GL_TEXTURE_SRGB_DECODE_EXT: - if (ctx->Extensions.EXT_texture_sRGB_decode) { - GLenum decode = params[0]; - if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) { - if (texObj->sRGBDecode != decode) { - flush(ctx); - texObj->sRGBDecode = decode; - _mesa_update_fetch_functions(texObj); - } - return GL_TRUE; - } - } - goto invalid_pname; - - default: - goto invalid_pname; - } - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); - return GL_FALSE; - -invalid_param: - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param=%s)", - _mesa_lookup_enum_by_nr(params[0])); - return GL_FALSE; -} - - -/** - * Set a float-valued texture parameter - * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise - */ -static GLboolean -set_tex_parameterf(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params) -{ - switch (pname) { - case GL_TEXTURE_MIN_LOD: - if (texObj->MinLod == params[0]) - return GL_FALSE; - flush(ctx); - texObj->MinLod = params[0]; - return GL_TRUE; - - case GL_TEXTURE_MAX_LOD: - if (texObj->MaxLod == params[0]) - return GL_FALSE; - flush(ctx); - texObj->MaxLod = params[0]; - return GL_TRUE; - - case GL_TEXTURE_PRIORITY: - flush(ctx); - texObj->Priority = CLAMP(params[0], 0.0F, 1.0F); - return GL_TRUE; - - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - if (texObj->MaxAnisotropy == params[0]) - return GL_FALSE; - if (params[0] < 1.0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); - return GL_FALSE; - } - flush(ctx); - /* clamp to max, that's what NVIDIA does */ - texObj->MaxAnisotropy = MIN2(params[0], - ctx->Const.MaxTextureMaxAnisotropy); - return GL_TRUE; - } - else { - static GLuint count = 0; - if (count++ < 10) - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); - } - return GL_FALSE; - - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - if (ctx->Extensions.ARB_shadow_ambient) { - if (texObj->CompareFailValue != params[0]) { - flush(ctx); - texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F); - return GL_TRUE; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)"); - } - return GL_FALSE; - - case GL_TEXTURE_LOD_BIAS: - /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */ - if (ctx->Extensions.EXT_texture_lod_bias) { - if (texObj->LodBias != params[0]) { - flush(ctx); - texObj->LodBias = params[0]; - return GL_TRUE; - } - return GL_FALSE; - } - break; - - case GL_TEXTURE_BORDER_COLOR: - flush(ctx); - texObj->BorderColor.f[RCOMP] = params[0]; - texObj->BorderColor.f[GCOMP] = params[1]; - texObj->BorderColor.f[BCOMP] = params[2]; - texObj->BorderColor.f[ACOMP] = params[3]; - return GL_TRUE; - - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); - } - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GLboolean need_update; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_GENERATE_MIPMAP_SGIS: - case GL_TEXTURE_COMPARE_MODE_ARB: - case GL_TEXTURE_COMPARE_FUNC_ARB: - case GL_DEPTH_TEXTURE_MODE_ARB: - case GL_TEXTURE_SRGB_DECODE_EXT: - { - /* convert float param to int */ - GLint p[4]; - p[0] = (GLint) param; - p[1] = p[2] = p[3] = 0; - need_update = set_tex_parameteri(ctx, texObj, pname, p); - } - break; - default: - { - /* this will generate an error if pname is illegal */ - GLfloat p[4]; - p[0] = param; - p[1] = p[2] = p[3] = 0.0F; - need_update = set_tex_parameterf(ctx, texObj, pname, p); - } - } - - if (ctx->Driver.TexParameter && need_update) { - ctx->Driver.TexParameter(ctx, target, texObj, pname, ¶m); - } -} - - -void GLAPIENTRY -_mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GLboolean need_update; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_GENERATE_MIPMAP_SGIS: - case GL_TEXTURE_COMPARE_MODE_ARB: - case GL_TEXTURE_COMPARE_FUNC_ARB: - case GL_DEPTH_TEXTURE_MODE_ARB: - case GL_TEXTURE_SRGB_DECODE_EXT: - { - /* convert float param to int */ - GLint p[4]; - p[0] = (GLint) params[0]; - p[1] = p[2] = p[3] = 0; - need_update = set_tex_parameteri(ctx, texObj, pname, p); - } - break; - -#if FEATURE_OES_draw_texture - case GL_TEXTURE_CROP_RECT_OES: - { - /* convert float params to int */ - GLint iparams[4]; - iparams[0] = (GLint) params[0]; - iparams[1] = (GLint) params[1]; - iparams[2] = (GLint) params[2]; - iparams[3] = (GLint) params[3]; - need_update = set_tex_parameteri(ctx, texObj, pname, iparams); - } - break; -#endif - - default: - /* this will generate an error if pname is illegal */ - need_update = set_tex_parameterf(ctx, texObj, pname, params); - } - - if (ctx->Driver.TexParameter && need_update) { - ctx->Driver.TexParameter(ctx, target, texObj, pname, params); - } -} - - -void GLAPIENTRY -_mesa_TexParameteri(GLenum target, GLenum pname, GLint param) -{ - GLboolean need_update; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - { - GLfloat fparam[4]; - fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - /* convert int param to float */ - need_update = set_tex_parameterf(ctx, texObj, pname, fparam); - } - break; - default: - /* this will generate an error if pname is illegal */ - { - GLint iparam[4]; - iparam[0] = param; - iparam[1] = iparam[2] = iparam[3] = 0; - need_update = set_tex_parameteri(ctx, texObj, pname, iparam); - } - } - - if (ctx->Driver.TexParameter && need_update) { - GLfloat fparam = (GLfloat) param; - ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam); - } -} - - -void GLAPIENTRY -_mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GLboolean need_update; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - { - /* convert int params to float */ - GLfloat fparams[4]; - fparams[0] = INT_TO_FLOAT(params[0]); - fparams[1] = INT_TO_FLOAT(params[1]); - fparams[2] = INT_TO_FLOAT(params[2]); - fparams[3] = INT_TO_FLOAT(params[3]); - need_update = set_tex_parameterf(ctx, texObj, pname, fparams); - } - break; - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - { - /* convert int param to float */ - GLfloat fparams[4]; - fparams[0] = (GLfloat) params[0]; - fparams[1] = fparams[2] = fparams[3] = 0.0F; - need_update = set_tex_parameterf(ctx, texObj, pname, fparams); - } - break; - default: - /* this will generate an error if pname is illegal */ - need_update = set_tex_parameteri(ctx, texObj, pname, params); - } - - if (ctx->Driver.TexParameter && need_update) { - GLfloat fparams[4]; - fparams[0] = INT_TO_FLOAT(params[0]); - if (pname == GL_TEXTURE_BORDER_COLOR || - pname == GL_TEXTURE_CROP_RECT_OES) { - fparams[1] = INT_TO_FLOAT(params[1]); - fparams[2] = INT_TO_FLOAT(params[2]); - fparams[3] = INT_TO_FLOAT(params[3]); - } - ctx->Driver.TexParameter(ctx, target, texObj, pname, fparams); - } -} - - -/** - * Set tex parameter to integer value(s). Primarily intended to set - * integer-valued texture border color (for integer-valued textures). - * New in GL 3.0. - */ -void GLAPIENTRY -_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - /* set the integer-valued border color */ - COPY_4V(texObj->BorderColor.i, params); - break; - default: - _mesa_TexParameteriv(target, pname, params); - break; - } - /* XXX no driver hook for TexParameterIiv() yet */ -} - - -/** - * Set tex parameter to unsigned integer value(s). Primarily intended to set - * uint-valued texture border color (for integer-valued textures). - * New in GL 3.0 - */ -void GLAPIENTRY -_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - /* set the unsigned integer-valued border color */ - COPY_4V(texObj->BorderColor.ui, params); - break; - default: - _mesa_TexParameteriv(target, pname, (const GLint *) params); - break; - } - /* XXX no driver hook for TexParameterIuiv() yet */ -} - - - - -void GLAPIENTRY -_mesa_GetTexLevelParameterfv( GLenum target, GLint level, - GLenum pname, GLfloat *params ) -{ - GLint iparam; - _mesa_GetTexLevelParameteriv( target, level, pname, &iparam ); - *params = (GLfloat) iparam; -} - - -void GLAPIENTRY -_mesa_GetTexLevelParameteriv( GLenum target, GLint level, - GLenum pname, GLint *params ) -{ - const struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - const struct gl_texture_image *img = NULL; - GLint maxLevels; - gl_format texFormat; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexLevelParameteriv(current unit)"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - /* this will catch bad target values */ - maxLevels = _mesa_max_texture_levels(ctx, target); - if (maxLevels == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(target=0x%x)", target); - return; - } - - if (level < 0 || level >= maxLevels) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" ); - return; - } - - texObj = _mesa_select_tex_object(ctx, texUnit, target); - - img = _mesa_select_tex_image(ctx, texObj, target, level); - if (!img || !img->TexFormat) { - /* undefined texture image */ - if (pname == GL_TEXTURE_COMPONENTS) - *params = 1; - else - *params = 0; - return; - } - - texFormat = img->TexFormat; - - switch (pname) { - case GL_TEXTURE_WIDTH: - *params = img->Width; - break; - case GL_TEXTURE_HEIGHT: - *params = img->Height; - break; - case GL_TEXTURE_DEPTH: - *params = img->Depth; - break; - case GL_TEXTURE_INTERNAL_FORMAT: - if (_mesa_is_format_compressed(texFormat)) { - /* need to return the actual compressed format */ - *params = _mesa_compressed_format_to_glenum(ctx, texFormat); - } - else { - /* return the user's requested internal format */ - *params = img->InternalFormat; - } - break; - case GL_TEXTURE_BORDER: - *params = img->Border; - break; - case GL_TEXTURE_RED_SIZE: - if (img->_BaseFormat == GL_RED) { - *params = _mesa_get_format_bits(texFormat, pname); - break; - } - /* FALLTHROUGH */ - case GL_TEXTURE_GREEN_SIZE: - if (img->_BaseFormat == GL_RG) { - *params = _mesa_get_format_bits(texFormat, pname); - break; - } - /* FALLTHROUGH */ - case GL_TEXTURE_BLUE_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = _mesa_get_format_bits(texFormat, pname); - else - *params = 0; - break; - case GL_TEXTURE_ALPHA_SIZE: - if (img->_BaseFormat == GL_ALPHA || - img->_BaseFormat == GL_LUMINANCE_ALPHA || - img->_BaseFormat == GL_RGBA) - *params = _mesa_get_format_bits(texFormat, pname); - else - *params = 0; - break; - case GL_TEXTURE_INTENSITY_SIZE: - if (img->_BaseFormat != GL_INTENSITY) - *params = 0; - else { - *params = _mesa_get_format_bits(texFormat, pname); - if (*params == 0) { - /* intensity probably stored as rgb texture */ - *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), - _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); - } - } - break; - case GL_TEXTURE_LUMINANCE_SIZE: - if (img->_BaseFormat != GL_LUMINANCE && - img->_BaseFormat != GL_LUMINANCE_ALPHA) - *params = 0; - else { - *params = _mesa_get_format_bits(texFormat, pname); - if (*params == 0) { - /* luminance probably stored as rgb texture */ - *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), - _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); - } - } - break; - case GL_TEXTURE_INDEX_SIZE_EXT: - if (img->_BaseFormat == GL_COLOR_INDEX) - *params = _mesa_get_format_bits(texFormat, pname); - else - *params = 0; - break; - case GL_TEXTURE_DEPTH_SIZE_ARB: - if (ctx->Extensions.ARB_depth_texture) - *params = _mesa_get_format_bits(texFormat, pname); - else - goto invalid_pname; - break; - case GL_TEXTURE_STENCIL_SIZE_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil || - ctx->Extensions.ARB_framebuffer_object) { - *params = _mesa_get_format_bits(texFormat, pname); - } - else { - goto invalid_pname; - } - break; - case GL_TEXTURE_SHARED_SIZE: - if (ctx->VersionMajor >= 3) { - /* XXX return number of exponent bits for shared exponent texture - * formats, like GL_RGB9_E5. - */ - *params = 0; - } - else { - goto invalid_pname; - } - break; - - /* GL_ARB_texture_compression */ - case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: - if (_mesa_is_format_compressed(texFormat) && - !_mesa_is_proxy_texture(target)) { - *params = _mesa_format_image_size(texFormat, img->Width, - img->Height, img->Depth); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - case GL_TEXTURE_COMPRESSED: - *params = (GLint) _mesa_is_format_compressed(texFormat); - break; - - /* GL_ARB_texture_float */ - case GL_TEXTURE_RED_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { - goto invalid_pname; - } - break; - case GL_TEXTURE_GREEN_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { - goto invalid_pname; - } - break; - case GL_TEXTURE_BLUE_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { - goto invalid_pname; - } - break; - case GL_TEXTURE_ALPHA_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { - goto invalid_pname; - } - break; - case GL_TEXTURE_LUMINANCE_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { - goto invalid_pname; - } - break; - case GL_TEXTURE_INTENSITY_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { - goto invalid_pname; - } - break; - case GL_TEXTURE_DEPTH_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - } - else { - goto invalid_pname; - } - break; - - default: - goto invalid_pname; - } - - /* no error if we get here */ - return; - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); -} - - - -void GLAPIENTRY -_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) -{ - struct gl_texture_object *obj; - GLboolean error = GL_FALSE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - obj = get_texobj(ctx, target, GL_TRUE); - if (!obj) - return; - - _mesa_lock_texture(ctx, obj); - switch (pname) { - case GL_TEXTURE_MAG_FILTER: - *params = ENUM_TO_FLOAT(obj->MagFilter); - break; - case GL_TEXTURE_MIN_FILTER: - *params = ENUM_TO_FLOAT(obj->MinFilter); - break; - case GL_TEXTURE_WRAP_S: - *params = ENUM_TO_FLOAT(obj->WrapS); - break; - case GL_TEXTURE_WRAP_T: - *params = ENUM_TO_FLOAT(obj->WrapT); - break; - case GL_TEXTURE_WRAP_R: - *params = ENUM_TO_FLOAT(obj->WrapR); - break; - case GL_TEXTURE_BORDER_COLOR: - params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); - params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); - params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); - params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); - break; - case GL_TEXTURE_RESIDENT: - { - GLboolean resident; - if (ctx->Driver.IsTextureResident) - resident = ctx->Driver.IsTextureResident(ctx, obj); - else - resident = GL_TRUE; - *params = ENUM_TO_FLOAT(resident); - } - break; - case GL_TEXTURE_PRIORITY: - *params = obj->Priority; - break; - case GL_TEXTURE_MIN_LOD: - *params = obj->MinLod; - break; - case GL_TEXTURE_MAX_LOD: - *params = obj->MaxLod; - break; - case GL_TEXTURE_BASE_LEVEL: - *params = (GLfloat) obj->BaseLevel; - break; - case GL_TEXTURE_MAX_LEVEL: - *params = (GLfloat) obj->MaxLevel; - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = obj->MaxAnisotropy; - } - else - error = GL_TRUE; - break; - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - if (ctx->Extensions.ARB_shadow_ambient) { - *params = obj->CompareFailValue; - } - else - error = GL_TRUE; - break; - case GL_GENERATE_MIPMAP_SGIS: - *params = (GLfloat) obj->GenerateMipmap; - break; - case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->CompareMode; - } - else - error = GL_TRUE; - break; - case GL_TEXTURE_COMPARE_FUNC_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->CompareFunc; - } - else - error = GL_TRUE; - break; - case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture) { - *params = (GLfloat) obj->DepthMode; - } - else - error = GL_TRUE; - break; - case GL_TEXTURE_LOD_BIAS: - if (ctx->Extensions.EXT_texture_lod_bias) { - *params = obj->LodBias; - } - else - error = GL_TRUE; - break; -#if FEATURE_OES_draw_texture - case GL_TEXTURE_CROP_RECT_OES: - params[0] = obj->CropRect[0]; - params[1] = obj->CropRect[1]; - params[2] = obj->CropRect[2]; - params[3] = obj->CropRect[3]; - break; -#endif - - case GL_TEXTURE_SWIZZLE_R_EXT: - case GL_TEXTURE_SWIZZLE_G_EXT: - case GL_TEXTURE_SWIZZLE_B_EXT: - case GL_TEXTURE_SWIZZLE_A_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT; - *params = (GLfloat) obj->Swizzle[comp]; - } - else { - error = GL_TRUE; - } - break; - - case GL_TEXTURE_SWIZZLE_RGBA_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - GLuint comp; - for (comp = 0; comp < 4; comp++) { - params[comp] = (GLfloat) obj->Swizzle[comp]; - } - } - else { - error = GL_TRUE; - } - break; - - default: - error = GL_TRUE; - break; - } - - if (error) - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", - pname); - - _mesa_unlock_texture(ctx, obj); -} - - -void GLAPIENTRY -_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) -{ - struct gl_texture_object *obj; - GLboolean error = GL_FALSE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - obj = get_texobj(ctx, target, GL_TRUE); - if (!obj) - return; - - _mesa_lock_texture(ctx, obj); - switch (pname) { - case GL_TEXTURE_MAG_FILTER: - *params = (GLint) obj->MagFilter; - break;; - case GL_TEXTURE_MIN_FILTER: - *params = (GLint) obj->MinFilter; - break;; - case GL_TEXTURE_WRAP_S: - *params = (GLint) obj->WrapS; - break;; - case GL_TEXTURE_WRAP_T: - *params = (GLint) obj->WrapT; - break;; - case GL_TEXTURE_WRAP_R: - *params = (GLint) obj->WrapR; - break;; - case GL_TEXTURE_BORDER_COLOR: - { - GLfloat b[4]; - b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); - b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); - b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); - b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); - params[0] = FLOAT_TO_INT(b[0]); - params[1] = FLOAT_TO_INT(b[1]); - params[2] = FLOAT_TO_INT(b[2]); - params[3] = FLOAT_TO_INT(b[3]); - } - break;; - case GL_TEXTURE_RESIDENT: - { - GLboolean resident; - if (ctx->Driver.IsTextureResident) - resident = ctx->Driver.IsTextureResident(ctx, obj); - else - resident = GL_TRUE; - *params = (GLint) resident; - } - break;; - case GL_TEXTURE_PRIORITY: - *params = FLOAT_TO_INT(obj->Priority); - break;; - case GL_TEXTURE_MIN_LOD: - *params = (GLint) obj->MinLod; - break;; - case GL_TEXTURE_MAX_LOD: - *params = (GLint) obj->MaxLod; - break;; - case GL_TEXTURE_BASE_LEVEL: - *params = obj->BaseLevel; - break;; - case GL_TEXTURE_MAX_LEVEL: - *params = obj->MaxLevel; - break;; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = (GLint) obj->MaxAnisotropy; - } - else { - error = GL_TRUE; - } - break; - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - if (ctx->Extensions.ARB_shadow_ambient) { - *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue); - } - else { - error = GL_TRUE; - } - break; - case GL_GENERATE_MIPMAP_SGIS: - *params = (GLint) obj->GenerateMipmap; - break; - case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->CompareMode; - } - else { - error = GL_TRUE; - } - break; - case GL_TEXTURE_COMPARE_FUNC_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->CompareFunc; - } - else { - error = GL_TRUE; - } - break; - case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture) { - *params = (GLint) obj->DepthMode; - } - else { - error = GL_TRUE; - } - break; - case GL_TEXTURE_LOD_BIAS: - if (ctx->Extensions.EXT_texture_lod_bias) { - *params = (GLint) obj->LodBias; - } - else { - error = GL_TRUE; - } - break; -#if FEATURE_OES_draw_texture - case GL_TEXTURE_CROP_RECT_OES: - params[0] = obj->CropRect[0]; - params[1] = obj->CropRect[1]; - params[2] = obj->CropRect[2]; - params[3] = obj->CropRect[3]; - break; -#endif - case GL_TEXTURE_SWIZZLE_R_EXT: - case GL_TEXTURE_SWIZZLE_G_EXT: - case GL_TEXTURE_SWIZZLE_B_EXT: - case GL_TEXTURE_SWIZZLE_A_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT; - *params = obj->Swizzle[comp]; - } - else { - error = GL_TRUE; - } - break; - - case GL_TEXTURE_SWIZZLE_RGBA_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - COPY_4V(params, obj->Swizzle); - } - else { - error = GL_TRUE; - } - break; - - default: - ; /* silence warnings */ - } - - if (error) - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", - pname); - - _mesa_unlock_texture(ctx, obj); -} - - -/** New in GL 3.0 */ -void GLAPIENTRY -_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_TRUE); - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - COPY_4V(params, texObj->BorderColor.i); - break; - default: - _mesa_GetTexParameteriv(target, pname, params); - } -} - - -/** New in GL 3.0 */ -void GLAPIENTRY -_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_TRUE); - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - COPY_4V(params, texObj->BorderColor.i); - break; - default: - { - GLint ip[4]; - _mesa_GetTexParameteriv(target, pname, ip); - params[0] = ip[0]; - if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT || - pname == GL_TEXTURE_CROP_RECT_OES) { - params[1] = ip[1]; - params[2] = ip[2]; - params[3] = ip[3]; - } - } - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file texparam.c
+ *
+ * glTexParameter-related functions
+ */
+
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/formats.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/state.h"
+#include "main/texcompress.h"
+#include "main/texparam.h"
+#include "main/teximage.h"
+#include "main/texstate.h"
+#include "main/texfetch.h"
+#include "program/prog_instruction.h"
+
+
+/**
+ * Check if a coordinate wrap mode is supported for the texture target.
+ * \return GL_TRUE if legal, GL_FALSE otherwise
+ */
+static GLboolean
+validate_texture_wrap_mode(struct gl_context * ctx, GLenum target, GLenum wrap)
+{
+ const struct gl_extensions * const e = & ctx->Extensions;
+
+ if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE ||
+ (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) {
+ /* any texture target */
+ return GL_TRUE;
+ }
+ else if (target != GL_TEXTURE_RECTANGLE_NV &&
+ (wrap == GL_REPEAT ||
+ (wrap == GL_MIRRORED_REPEAT &&
+ e->ARB_texture_mirrored_repeat) ||
+ (wrap == GL_MIRROR_CLAMP_EXT &&
+ (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
+ (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT &&
+ (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) ||
+ (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT &&
+ (e->EXT_texture_mirror_clamp)))) {
+ /* non-rectangle texture */
+ return GL_TRUE;
+ }
+
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap );
+ return GL_FALSE;
+}
+
+
+/**
+ * Get current texture object for given target.
+ * Return NULL if any error (and record the error).
+ * Note that this is different from _mesa_select_tex_object() in that proxy
+ * targets are not accepted.
+ * Only the glGetTexLevelParameter() functions accept proxy targets.
+ */
+static struct gl_texture_object *
+get_texobj(struct gl_context *ctx, GLenum target, GLboolean get)
+{
+ struct gl_texture_unit *texUnit;
+
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "gl%sTexParameter(current unit)", get ? "Get" : "");
+ return NULL;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentTex[TEXTURE_1D_INDEX];
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentTex[TEXTURE_2D_INDEX];
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentTex[TEXTURE_3D_INDEX];
+ case GL_TEXTURE_CUBE_MAP:
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ if (ctx->Extensions.NV_texture_rectangle) {
+ return texUnit->CurrentTex[TEXTURE_RECT_INDEX];
+ }
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array) {
+ return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX];
+ }
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array) {
+ return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
+ }
+ break;
+ default:
+ ;
+ }
+
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "gl%sTexParameter(target)", get ? "Get" : "");
+ return NULL;
+}
+
+
+/**
+ * Convert GL_RED/GREEN/BLUE/ALPHA/ZERO/ONE to SWIZZLE_X/Y/Z/W/ZERO/ONE.
+ * \return -1 if error.
+ */
+static GLint
+comp_to_swizzle(GLenum comp)
+{
+ switch (comp) {
+ case GL_RED:
+ return SWIZZLE_X;
+ case GL_GREEN:
+ return SWIZZLE_Y;
+ case GL_BLUE:
+ return SWIZZLE_Z;
+ case GL_ALPHA:
+ return SWIZZLE_W;
+ case GL_ZERO:
+ return SWIZZLE_ZERO;
+ case GL_ONE:
+ return SWIZZLE_ONE;
+ default:
+ return -1;
+ }
+}
+
+
+static void
+set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
+{
+ ASSERT(comp < 4);
+ ASSERT(swz <= SWIZZLE_NIL);
+ {
+ GLuint mask = 0x7 << (3 * comp);
+ GLuint s = (*swizzle & ~mask) | (swz << (3 * comp));
+ *swizzle = s;
+ }
+}
+
+
+/**
+ * This is called just prior to changing any texture object state which
+ * will not effect texture completeness.
+ */
+static INLINE void
+flush(struct gl_context *ctx)
+{
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+}
+
+
+/**
+ * This is called just prior to changing any texture object state which
+ * can effect texture completeness (texture base level, max level,
+ * minification filter).
+ * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
+ * state flag and then mark the texture object as 'incomplete' so that any
+ * per-texture derived state gets recomputed.
+ */
+static INLINE void
+incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
+{
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texObj->_Complete = GL_FALSE;
+}
+
+
+/**
+ * Set an integer-valued texture parameter
+ * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
+ */
+static GLboolean
+set_tex_parameteri(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLint *params)
+{
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ if (texObj->MinFilter == params[0])
+ return GL_FALSE;
+ switch (params[0]) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ incomplete(ctx, texObj);
+ texObj->MinFilter = params[0];
+ return GL_TRUE;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
+ incomplete(ctx, texObj);
+ texObj->MinFilter = params[0];
+ return GL_TRUE;
+ }
+ /* fall-through */
+ default:
+ goto invalid_param;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (texObj->MagFilter == params[0])
+ return GL_FALSE;
+ switch (params[0]) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ flush(ctx); /* does not effect completeness */
+ texObj->MagFilter = params[0];
+ return GL_TRUE;
+ default:
+ goto invalid_param;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_S:
+ if (texObj->WrapS == params[0])
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx);
+ texObj->WrapS = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_T:
+ if (texObj->WrapT == params[0])
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx);
+ texObj->WrapT = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_WRAP_R:
+ if (texObj->WrapR == params[0])
+ return GL_FALSE;
+ if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
+ flush(ctx);
+ texObj->WrapR = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (texObj->BaseLevel == params[0])
+ return GL_FALSE;
+ if (params[0] < 0 ||
+ (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexParameter(param=%d)", params[0]);
+ return GL_FALSE;
+ }
+ incomplete(ctx, texObj);
+ texObj->BaseLevel = params[0];
+ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (texObj->MaxLevel == params[0])
+ return GL_FALSE;
+ if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexParameter(param=%d)", params[0]);
+ return GL_FALSE;
+ }
+ incomplete(ctx, texObj);
+ texObj->MaxLevel = params[0];
+ return GL_TRUE;
+
+ case GL_GENERATE_MIPMAP_SGIS:
+ if (texObj->GenerateMipmap != params[0]) {
+ /* no flush() */
+ texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ if (texObj->CompareMode == params[0])
+ return GL_FALSE;
+ if (params[0] == GL_NONE ||
+ params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ flush(ctx);
+ texObj->CompareMode = params[0];
+ return GL_TRUE;
+ }
+ goto invalid_param;
+ }
+ goto invalid_pname;
+
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ if (texObj->CompareFunc == params[0])
+ return GL_FALSE;
+ switch (params[0]) {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ flush(ctx);
+ texObj->CompareFunc = params[0];
+ return GL_TRUE;
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ if (ctx->Extensions.EXT_shadow_funcs) {
+ flush(ctx);
+ texObj->CompareFunc = params[0];
+ return GL_TRUE;
+ }
+ /* fall-through */
+ default:
+ goto invalid_param;
+ }
+ }
+ goto invalid_pname;
+
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ if (texObj->DepthMode == params[0])
+ return GL_FALSE;
+ if (params[0] == GL_LUMINANCE ||
+ params[0] == GL_INTENSITY ||
+ params[0] == GL_ALPHA ||
+ (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) {
+ flush(ctx);
+ texObj->DepthMode = params[0];
+ return GL_TRUE;
+ }
+ goto invalid_param;
+ }
+ goto invalid_pname;
+
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ texObj->CropRect[0] = params[0];
+ texObj->CropRect[1] = params[1];
+ texObj->CropRect[2] = params[2];
+ texObj->CropRect[3] = params[3];
+ return GL_TRUE;
+#endif
+
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ const GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
+ const GLint swz = comp_to_swizzle(params[0]);
+ if (swz < 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexParameter(swizzle 0x%x)", params[0]);
+ return GL_FALSE;
+ }
+ ASSERT(comp < 4);
+ if (swz >= 0) {
+ flush(ctx);
+ texObj->Swizzle[comp] = params[0];
+ set_swizzle_component(&texObj->_Swizzle, comp, swz);
+ return GL_TRUE;
+ }
+ }
+ goto invalid_pname;
+
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp;
+ flush(ctx);
+ for (comp = 0; comp < 4; comp++) {
+ const GLint swz = comp_to_swizzle(params[comp]);
+ if (swz >= 0) {
+ texObj->Swizzle[comp] = params[comp];
+ set_swizzle_component(&texObj->_Swizzle, comp, swz);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexParameter(swizzle 0x%x)", params[comp]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+ }
+ goto invalid_pname;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (ctx->Extensions.EXT_texture_sRGB_decode) {
+ GLenum decode = params[0];
+ if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) {
+ if (texObj->sRGBDecode != decode) {
+ flush(ctx);
+ texObj->sRGBDecode = decode;
+ _mesa_update_fetch_functions(texObj);
+ }
+ return GL_TRUE;
+ }
+ }
+ goto invalid_pname;
+
+ default:
+ goto invalid_pname;
+ }
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+ return GL_FALSE;
+
+invalid_param:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param=%s)",
+ _mesa_lookup_enum_by_nr(params[0]));
+ return GL_FALSE;
+}
+
+
+/**
+ * Set a float-valued texture parameter
+ * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise
+ */
+static GLboolean
+set_tex_parameterf(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum pname, const GLfloat *params)
+{
+ switch (pname) {
+ case GL_TEXTURE_MIN_LOD:
+ if (texObj->MinLod == params[0])
+ return GL_FALSE;
+ flush(ctx);
+ texObj->MinLod = params[0];
+ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_LOD:
+ if (texObj->MaxLod == params[0])
+ return GL_FALSE;
+ flush(ctx);
+ texObj->MaxLod = params[0];
+ return GL_TRUE;
+
+ case GL_TEXTURE_PRIORITY:
+ flush(ctx);
+ texObj->Priority = CLAMP(params[0], 0.0F, 1.0F);
+ return GL_TRUE;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ if (texObj->MaxAnisotropy == params[0])
+ return GL_FALSE;
+ if (params[0] < 1.0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
+ return GL_FALSE;
+ }
+ flush(ctx);
+ /* clamp to max, that's what NVIDIA does */
+ texObj->MaxAnisotropy = MIN2(params[0],
+ ctx->Const.MaxTextureMaxAnisotropy);
+ return GL_TRUE;
+ }
+ else {
+ static GLuint count = 0;
+ if (count++ < 10)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ if (texObj->CompareFailValue != params[0]) {
+ flush(ctx);
+ texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
+ return GL_TRUE;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)");
+ }
+ return GL_FALSE;
+
+ case GL_TEXTURE_LOD_BIAS:
+ /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ if (texObj->LodBias != params[0]) {
+ flush(ctx);
+ texObj->LodBias = params[0];
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ flush(ctx);
+ /* ARB_texture_float disables clamping */
+ if (ctx->Extensions.ARB_texture_float) {
+ texObj->BorderColor.f[RCOMP] = params[0];
+ texObj->BorderColor.f[GCOMP] = params[1];
+ texObj->BorderColor.f[BCOMP] = params[2];
+ texObj->BorderColor.f[ACOMP] = params[3];
+ } else {
+ texObj->BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F);
+ texObj->BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F);
+ texObj->BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F);
+ texObj->BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F);
+ }
+ return GL_TRUE;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname);
+ }
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_GENERATE_MIPMAP_SGIS:
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ {
+ /* convert float param to int */
+ GLint p[4];
+ p[0] = (GLint) param;
+ p[1] = p[2] = p[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, p);
+ }
+ break;
+ default:
+ {
+ /* this will generate an error if pname is illegal */
+ GLfloat p[4];
+ p[0] = param;
+ p[1] = p[2] = p[3] = 0.0F;
+ need_update = set_tex_parameterf(ctx, texObj, pname, p);
+ }
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, ¶m);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_GENERATE_MIPMAP_SGIS:
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ {
+ /* convert float param to int */
+ GLint p[4];
+ p[0] = (GLint) params[0];
+ p[1] = p[2] = p[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, p);
+ }
+ break;
+
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ {
+ /* convert float params to int */
+ GLint iparams[4];
+ iparams[0] = (GLint) params[0];
+ iparams[1] = (GLint) params[1];
+ iparams[2] = (GLint) params[2];
+ iparams[3] = (GLint) params[3];
+ need_update = set_tex_parameteri(ctx, texObj, pname, iparams);
+ }
+ break;
+#endif
+
+ default:
+ /* this will generate an error if pname is illegal */
+ need_update = set_tex_parameterf(ctx, texObj, pname, params);
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, params);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ {
+ GLfloat fparam[4];
+ fparam[0] = (GLfloat) param;
+ fparam[1] = fparam[2] = fparam[3] = 0.0F;
+ /* convert int param to float */
+ need_update = set_tex_parameterf(ctx, texObj, pname, fparam);
+ }
+ break;
+ default:
+ /* this will generate an error if pname is illegal */
+ {
+ GLint iparam[4];
+ iparam[0] = param;
+ iparam[1] = iparam[2] = iparam[3] = 0;
+ need_update = set_tex_parameteri(ctx, texObj, pname, iparam);
+ }
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ GLfloat fparam = (GLfloat) param;
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GLboolean need_update;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ {
+ /* convert int params to float */
+ GLfloat fparams[4];
+ fparams[0] = INT_TO_FLOAT(params[0]);
+ fparams[1] = INT_TO_FLOAT(params[1]);
+ fparams[2] = INT_TO_FLOAT(params[2]);
+ fparams[3] = INT_TO_FLOAT(params[3]);
+ need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
+ }
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ {
+ /* convert int param to float */
+ GLfloat fparams[4];
+ fparams[0] = (GLfloat) params[0];
+ fparams[1] = fparams[2] = fparams[3] = 0.0F;
+ need_update = set_tex_parameterf(ctx, texObj, pname, fparams);
+ }
+ break;
+ default:
+ /* this will generate an error if pname is illegal */
+ need_update = set_tex_parameteri(ctx, texObj, pname, params);
+ }
+
+ if (ctx->Driver.TexParameter && need_update) {
+ GLfloat fparams[4];
+ fparams[0] = INT_TO_FLOAT(params[0]);
+ if (pname == GL_TEXTURE_BORDER_COLOR ||
+ pname == GL_TEXTURE_CROP_RECT_OES) {
+ fparams[1] = INT_TO_FLOAT(params[1]);
+ fparams[2] = INT_TO_FLOAT(params[2]);
+ fparams[3] = INT_TO_FLOAT(params[3]);
+ }
+ ctx->Driver.TexParameter(ctx, target, texObj, pname, fparams);
+ }
+}
+
+
+/**
+ * Set tex parameter to integer value(s). Primarily intended to set
+ * integer-valued texture border color (for integer-valued textures).
+ * New in GL 3.0.
+ */
+void GLAPIENTRY
+_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ /* set the integer-valued border color */
+ COPY_4V(texObj->BorderColor.i, params);
+ break;
+ default:
+ _mesa_TexParameteriv(target, pname, params);
+ break;
+ }
+ /* XXX no driver hook for TexParameterIiv() yet */
+}
+
+
+/**
+ * Set tex parameter to unsigned integer value(s). Primarily intended to set
+ * uint-valued texture border color (for integer-valued textures).
+ * New in GL 3.0
+ */
+void GLAPIENTRY
+_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_FALSE);
+ if (!texObj)
+ return;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ /* set the unsigned integer-valued border color */
+ COPY_4V(texObj->BorderColor.ui, params);
+ break;
+ default:
+ _mesa_TexParameteriv(target, pname, (const GLint *) params);
+ break;
+ }
+ /* XXX no driver hook for TexParameterIuiv() yet */
+}
+
+
+
+
+void GLAPIENTRY
+_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params )
+{
+ GLint iparam;
+ _mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
+ *params = (GLfloat) iparam;
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params )
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ const struct gl_texture_image *img = NULL;
+ GLint maxLevels;
+ gl_format texFormat;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameteriv(current unit)");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+
+ /* this will catch bad target values */
+ maxLevels = _mesa_max_texture_levels(ctx, target);
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(target=0x%x)", target);
+ return;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
+ return;
+ }
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ img = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!img || !img->TexFormat) {
+ /* undefined texture image */
+ if (pname == GL_TEXTURE_COMPONENTS)
+ *params = 1;
+ else
+ *params = 0;
+ return;
+ }
+
+ texFormat = img->TexFormat;
+
+ switch (pname) {
+ case GL_TEXTURE_WIDTH:
+ *params = img->Width;
+ break;
+ case GL_TEXTURE_HEIGHT:
+ *params = img->Height;
+ break;
+ case GL_TEXTURE_DEPTH:
+ *params = img->Depth;
+ break;
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ if (_mesa_is_format_compressed(texFormat)) {
+ /* need to return the actual compressed format */
+ *params = _mesa_compressed_format_to_glenum(ctx, texFormat);
+ }
+ else {
+ /* return the user's requested internal format */
+ *params = img->InternalFormat;
+ }
+ break;
+ case GL_TEXTURE_BORDER:
+ *params = img->Border;
+ break;
+ case GL_TEXTURE_RED_SIZE:
+ if (img->_BaseFormat == GL_RED) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ break;
+ }
+ /* FALLTHROUGH */
+ case GL_TEXTURE_GREEN_SIZE:
+ if (img->_BaseFormat == GL_RG) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ break;
+ }
+ /* FALLTHROUGH */
+ case GL_TEXTURE_BLUE_SIZE:
+ if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_ALPHA_SIZE:
+ if (img->_BaseFormat == GL_ALPHA ||
+ img->_BaseFormat == GL_LUMINANCE_ALPHA ||
+ img->_BaseFormat == GL_RGBA)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ if (img->_BaseFormat != GL_INTENSITY)
+ *params = 0;
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* intensity probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
+ break;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ if (img->_BaseFormat != GL_LUMINANCE &&
+ img->_BaseFormat != GL_LUMINANCE_ALPHA)
+ *params = 0;
+ else {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ if (*params == 0) {
+ /* luminance probably stored as rgb texture */
+ *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
+ _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
+ }
+ }
+ break;
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ if (img->_BaseFormat == GL_COLOR_INDEX)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ *params = 0;
+ break;
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ if (ctx->Extensions.ARB_depth_texture)
+ *params = _mesa_get_format_bits(texFormat, pname);
+ else
+ goto invalid_pname;
+ break;
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil ||
+ ctx->Extensions.ARB_framebuffer_object) {
+ *params = _mesa_get_format_bits(texFormat, pname);
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_SHARED_SIZE:
+ if (ctx->VersionMajor >= 3) {
+ /* XXX return number of exponent bits for shared exponent texture
+ * formats, like GL_RGB9_E5.
+ */
+ *params = 0;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
+ if (_mesa_is_format_compressed(texFormat) &&
+ !_mesa_is_proxy_texture(target)) {
+ *params = _mesa_format_image_size(texFormat, img->Width,
+ img->Height, img->Depth);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ break;
+ case GL_TEXTURE_COMPRESSED:
+ *params = (GLint) _mesa_is_format_compressed(texFormat);
+ break;
+
+ /* GL_ARB_texture_float */
+ case GL_TEXTURE_RED_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_GREEN_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_BLUE_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_ALPHA_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_LUMINANCE_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_INTENSITY_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+ case GL_TEXTURE_DEPTH_TYPE_ARB:
+ if (ctx->Extensions.ARB_texture_float) {
+ *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ?
+ _mesa_get_format_datatype(texFormat) : GL_NONE;
+ }
+ else {
+ goto invalid_pname;
+ }
+ break;
+
+ default:
+ goto invalid_pname;
+ }
+
+ /* no error if we get here */
+ return;
+
+invalid_pname:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+}
+
+
+
+void GLAPIENTRY
+_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
+{
+ struct gl_texture_object *obj;
+ GLboolean error = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
+ return;
+
+ _mesa_lock_texture(ctx, obj);
+ switch (pname) {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = ENUM_TO_FLOAT(obj->MagFilter);
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = ENUM_TO_FLOAT(obj->MinFilter);
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = ENUM_TO_FLOAT(obj->WrapS);
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = ENUM_TO_FLOAT(obj->WrapT);
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = ENUM_TO_FLOAT(obj->WrapR);
+ break;
+ case GL_TEXTURE_BORDER_COLOR:
+ if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state_locked(ctx);
+ if(ctx->Color._ClampFragmentColor)
+ {
+ params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
+ params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
+ params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
+ params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ }
+ else
+ {
+ params[0] = obj->BorderColor.f[0];
+ params[1] = obj->BorderColor.f[1];
+ params[2] = obj->BorderColor.f[2];
+ params[3] = obj->BorderColor.f[3];
+ }
+ break;
+ case GL_TEXTURE_RESIDENT:
+ {
+ GLboolean resident;
+ if (ctx->Driver.IsTextureResident)
+ resident = ctx->Driver.IsTextureResident(ctx, obj);
+ else
+ resident = GL_TRUE;
+ *params = ENUM_TO_FLOAT(resident);
+ }
+ break;
+ case GL_TEXTURE_PRIORITY:
+ *params = obj->Priority;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = obj->MinLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = obj->MaxLod;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = (GLfloat) obj->BaseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = (GLfloat) obj->MaxLevel;
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ *params = obj->MaxAnisotropy;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ *params = obj->CompareFailValue;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_GENERATE_MIPMAP_SGIS:
+ *params = (GLfloat) obj->GenerateMipmap;
+ break;
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLfloat) obj->CompareMode;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLfloat) obj->CompareFunc;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ *params = (GLfloat) obj->DepthMode;
+ }
+ else
+ error = GL_TRUE;
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ *params = obj->LodBias;
+ }
+ else
+ error = GL_TRUE;
+ break;
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ params[0] = obj->CropRect[0];
+ params[1] = obj->CropRect[1];
+ params[2] = obj->CropRect[2];
+ params[3] = obj->CropRect[3];
+ break;
+#endif
+
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
+ *params = (GLfloat) obj->Swizzle[comp];
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp;
+ for (comp = 0; comp < 4; comp++) {
+ params[comp] = (GLfloat) obj->Swizzle[comp];
+ }
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ default:
+ error = GL_TRUE;
+ break;
+ }
+
+ if (error)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
+ pname);
+
+ _mesa_unlock_texture(ctx, obj);
+}
+
+
+void GLAPIENTRY
+_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
+{
+ struct gl_texture_object *obj;
+ GLboolean error = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
+ return;
+
+ _mesa_lock_texture(ctx, obj);
+ switch (pname) {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLint) obj->MagFilter;
+ break;;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLint) obj->MinFilter;
+ break;;
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLint) obj->WrapS;
+ break;;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLint) obj->WrapT;
+ break;;
+ case GL_TEXTURE_WRAP_R:
+ *params = (GLint) obj->WrapR;
+ break;;
+ case GL_TEXTURE_BORDER_COLOR:
+ {
+ GLfloat b[4];
+ b[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F);
+ b[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F);
+ b[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F);
+ b[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F);
+ params[0] = FLOAT_TO_INT(b[0]);
+ params[1] = FLOAT_TO_INT(b[1]);
+ params[2] = FLOAT_TO_INT(b[2]);
+ params[3] = FLOAT_TO_INT(b[3]);
+ }
+ break;;
+ case GL_TEXTURE_RESIDENT:
+ {
+ GLboolean resident;
+ if (ctx->Driver.IsTextureResident)
+ resident = ctx->Driver.IsTextureResident(ctx, obj);
+ else
+ resident = GL_TRUE;
+ *params = (GLint) resident;
+ }
+ break;;
+ case GL_TEXTURE_PRIORITY:
+ *params = FLOAT_TO_INT(obj->Priority);
+ break;;
+ case GL_TEXTURE_MIN_LOD:
+ *params = (GLint) obj->MinLod;
+ break;;
+ case GL_TEXTURE_MAX_LOD:
+ *params = (GLint) obj->MaxLod;
+ break;;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = obj->BaseLevel;
+ break;;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = obj->MaxLevel;
+ break;;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (ctx->Extensions.EXT_texture_filter_anisotropic) {
+ *params = (GLint) obj->MaxAnisotropy;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ if (ctx->Extensions.ARB_shadow_ambient) {
+ *params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_GENERATE_MIPMAP_SGIS:
+ *params = (GLint) obj->GenerateMipmap;
+ break;
+ case GL_TEXTURE_COMPARE_MODE_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLint) obj->CompareMode;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_TEXTURE_COMPARE_FUNC_ARB:
+ if (ctx->Extensions.ARB_shadow) {
+ *params = (GLint) obj->CompareFunc;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_DEPTH_TEXTURE_MODE_ARB:
+ if (ctx->Extensions.ARB_depth_texture) {
+ *params = (GLint) obj->DepthMode;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+ case GL_TEXTURE_LOD_BIAS:
+ if (ctx->Extensions.EXT_texture_lod_bias) {
+ *params = (GLint) obj->LodBias;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+#if FEATURE_OES_draw_texture
+ case GL_TEXTURE_CROP_RECT_OES:
+ params[0] = obj->CropRect[0];
+ params[1] = obj->CropRect[1];
+ params[2] = obj->CropRect[2];
+ params[3] = obj->CropRect[3];
+ break;
+#endif
+ case GL_TEXTURE_SWIZZLE_R_EXT:
+ case GL_TEXTURE_SWIZZLE_G_EXT:
+ case GL_TEXTURE_SWIZZLE_B_EXT:
+ case GL_TEXTURE_SWIZZLE_A_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT;
+ *params = obj->Swizzle[comp];
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_RGBA_EXT:
+ if (ctx->Extensions.EXT_texture_swizzle) {
+ COPY_4V(params, obj->Swizzle);
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
+
+ default:
+ ; /* silence warnings */
+ }
+
+ if (error)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)",
+ pname);
+
+ _mesa_unlock_texture(ctx, obj);
+}
+
+
+/** New in GL 3.0 */
+void GLAPIENTRY
+_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_TRUE);
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ COPY_4V(params, texObj->BorderColor.i);
+ break;
+ default:
+ _mesa_GetTexParameteriv(target, pname, params);
+ }
+}
+
+
+/** New in GL 3.0 */
+void GLAPIENTRY
+_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ texObj = get_texobj(ctx, target, GL_TRUE);
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ COPY_4V(params, texObj->BorderColor.i);
+ break;
+ default:
+ {
+ GLint ip[4];
+ _mesa_GetTexParameteriv(target, pname, ip);
+ params[0] = ip[0];
+ if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT ||
+ pname == GL_TEXTURE_CROP_RECT_OES) {
+ params[1] = ip[1];
+ params[2] = ip[2];
+ params[3] = ip[3];
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index f909abfa2..2162ce516 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -2500,9 +2500,7 @@ _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RG_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
if (!ctx->_ImageTransferState &&
@@ -2545,16 +2543,29 @@ _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) + dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
GLshort *dstRowS = (GLshort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
- dstRowS[col * comps + c] = p;
+ if (dstFormat == MESA_FORMAT_SIGNED_RGBA_16) {
+ for (col = 0; col < srcWidth; col++) {
+ GLuint c;
+ for (c = 0; c < comps; c++) {
+ GLshort p;
+ UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
+ dstRowS[col * comps + c] = p;
+ }
+ }
+ dstRow += dstRowStride;
+ src += 4 * srcWidth;
+ } else {
+ for (col = 0; col < srcWidth; col++) {
+ GLuint c;
+ for (c = 0; c < comps; c++) {
+ GLshort p;
+ UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
+ dstRowS[col * comps + c] = p;
+ }
}
+ dstRow += dstRowStride;
+ src += 3 * srcWidth;
}
- dstRow += dstRowStride;
- src += 4 * srcWidth;
}
}
free((void *) tempImage);
@@ -2889,19 +2900,33 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) /**
- * Store a texture in MESA_FORMAT_SIGNED_R8 format.
+ * Store a texture in a signed normalized 8-bit format.
*/
static GLboolean
-_mesa_texstore_signed_r8(TEXSTORE_PARAMS)
+_mesa_texstore_snorm8(TEXSTORE_PARAMS)
{
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8);
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_A8 ||
+ dstFormat == MESA_FORMAT_SIGNED_L8 ||
+ dstFormat == MESA_FORMAT_SIGNED_I8 ||
+ dstFormat == MESA_FORMAT_SIGNED_R8);
ASSERT(texelBytes == 1);
- /* XXX look at adding optimized paths */
- {
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
/* general path */
const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
@@ -2910,21 +2935,21 @@ _mesa_texstore_signed_r8(TEXSTORE_PARAMS) srcFormat, srcType, srcAddr,
srcPacking,
ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
+ const GLfloat *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
+ GLbyte *dstRow = (GLbyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLubyte *dstB = (GLubyte *) dstRow;
for (col = 0; col < srcWidth; col++) {
- dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]);
}
dstRow += dstRowStride;
+ src += srcWidth;
}
}
free((void *) tempImage);
@@ -2934,19 +2959,33 @@ _mesa_texstore_signed_r8(TEXSTORE_PARAMS) /**
- * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
+ * Store a texture in a signed normalized two-channel 16-bit format.
*/
static GLboolean
-_mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
+_mesa_texstore_snorm88(TEXSTORE_PARAMS)
{
+ const GLboolean littleEndian = _mesa_little_endian();
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88);
- ASSERT(texelBytes == 1);
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL88 ||
+ dstFormat == MESA_FORMAT_SIGNED_RG88_REV);
+ ASSERT(texelBytes == 2);
- /* XXX look at adding optimized paths */
- {
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
/* general path */
const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
@@ -2955,20 +2994,22 @@ _mesa_texstore_signed_rg88(TEXSTORE_PARAMS) srcFormat, srcType, srcAddr,
srcPacking,
ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
+ const GLfloat *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
+ GLbyte *dstRow = (GLbyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
+ GLbyte *dst = dstRow;
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]));
+ dst[0] = FLOAT_TO_BYTE_TEX(src[0]);
+ dst[1] = FLOAT_TO_BYTE_TEX(src[1]);
+ src += 2;
+ dst += 2;
}
dstRow += dstRowStride;
}
@@ -2978,6 +3019,132 @@ _mesa_texstore_signed_rg88(TEXSTORE_PARAMS) return GL_TRUE;
}
+/* Texstore for signed R16, A16, L16, I16. */
+static GLboolean
+_mesa_texstore_snorm16(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_R16 ||
+ dstFormat == MESA_FORMAT_SIGNED_A16 ||
+ dstFormat == MESA_FORMAT_SIGNED_L16 ||
+ dstFormat == MESA_FORMAT_SIGNED_I16);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstUS = (GLshort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r;
+
+ UNCLAMPED_FLOAT_TO_SHORT(r, src[0]);
+ dstUS[col] = r;
+ src += 1;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+/**
+ * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
+ */
+static GLboolean
+_mesa_texstore_snorm1616(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL1616 ||
+ dstFormat == MESA_FORMAT_SIGNED_GR1616);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dst = (GLshort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort l, a;
+
+ UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
+ UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
+ dst[0] = l;
+ dst[1] = a;
+ src += 2;
+ dst += 2;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
/**
* Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
@@ -3005,18 +3172,19 @@ _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
+ GLbyte *dstRow = (GLbyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
+ GLbyte *dst = dstRow;
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- 0xff );
- srcRow += 4;
+ dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
+ dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
+ dst[0] = 0xff;
+ srcRow += 3;
+ dst += 4;
}
dstRow += dstRowStride;
}
@@ -3071,39 +3239,6 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_BYTE) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
else {
/* general path */
const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
@@ -3118,28 +3253,30 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
+ GLbyte *dstRow = (GLbyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
+ dstYoffset * dstRowStride
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
+ GLbyte *dst = dstRow;
if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
+ dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
+ dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
srcRow += 4;
+ dst += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
+ dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
+ dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
srcRow += 4;
+ dst += 4;
}
}
dstRow += dstRowStride;
@@ -4119,15 +4256,15 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
- { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },
- { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 },
+ { MESA_FORMAT_SIGNED_R8, _mesa_texstore_snorm8 },
+ { MESA_FORMAT_SIGNED_RG88_REV, _mesa_texstore_snorm88 },
{ MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
{ MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
{ MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
- { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_R16, _mesa_texstore_snorm16 },
+ { MESA_FORMAT_SIGNED_GR1616, _mesa_texstore_snorm1616 },
{ MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
{ MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
{ MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 },
@@ -4142,7 +4279,17 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 },
{ MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 },
{ MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 },
- { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 }
+ { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 },
+
+ { MESA_FORMAT_SIGNED_A8, _mesa_texstore_snorm8 },
+ { MESA_FORMAT_SIGNED_L8, _mesa_texstore_snorm8 },
+ { MESA_FORMAT_SIGNED_AL88, _mesa_texstore_snorm88 },
+ { MESA_FORMAT_SIGNED_I8, _mesa_texstore_snorm8 },
+
+ { MESA_FORMAT_SIGNED_A16, _mesa_texstore_snorm16 },
+ { MESA_FORMAT_SIGNED_L16, _mesa_texstore_snorm16 },
+ { MESA_FORMAT_SIGNED_AL1616, _mesa_texstore_snorm1616 },
+ { MESA_FORMAT_SIGNED_I16, _mesa_texstore_snorm16 },
};
diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 523b8e1a9..24dc1336c 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -82,254 +82,6 @@ base_uniform_type(GLenum type) }
}
-static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
- {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
- {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
- {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
- {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
-};
-
-static struct gl_builtin_uniform_element gl_Point_elements[] = {
- {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
- {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
- {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
- {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
- {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
- {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
- {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
- {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
- {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
- {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
- MAKE_SWIZZLE4(SWIZZLE_X,
- SWIZZLE_Y,
- SWIZZLE_Z,
- SWIZZLE_Z)},
- {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
- {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
- {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
- {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
- {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
- {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
- {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
- {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_Fog_elements[] = {
- {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
- {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
- {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
- {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
- {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
-};
-
-static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
- {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
-};
-
-#define MATRIX(name, statevar, modifier) \
- static struct gl_builtin_uniform_element name ## _elements[] = { \
- { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
- }
-
-MATRIX(gl_ModelViewMatrix,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewMatrixInverse,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewMatrixTranspose,
- STATE_MODELVIEW_MATRIX, 0);
-MATRIX(gl_ModelViewMatrixInverseTranspose,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ProjectionMatrix,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ProjectionMatrixInverse,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ProjectionMatrixTranspose,
- STATE_PROJECTION_MATRIX, 0);
-MATRIX(gl_ProjectionMatrixInverseTranspose,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ModelViewProjectionMatrix,
- STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewProjectionMatrixInverse,
- STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewProjectionMatrixTranspose,
- STATE_MVP_MATRIX, 0);
-MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
- STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_TextureMatrix,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_TextureMatrixInverse,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_TextureMatrixTranspose,
- STATE_TEXTURE_MATRIX, 0);
-MATRIX(gl_TextureMatrixInverseTranspose,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
-
-static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
-};
-
-#undef MATRIX
-
-#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
-
-const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
- STATEVAR(gl_DepthRange),
- STATEVAR(gl_ClipPlane),
- STATEVAR(gl_Point),
- STATEVAR(gl_FrontMaterial),
- STATEVAR(gl_BackMaterial),
- STATEVAR(gl_LightSource),
- STATEVAR(gl_LightModel),
- STATEVAR(gl_FrontLightModelProduct),
- STATEVAR(gl_BackLightModelProduct),
- STATEVAR(gl_FrontLightProduct),
- STATEVAR(gl_BackLightProduct),
- STATEVAR(gl_TextureEnvColor),
- STATEVAR(gl_EyePlaneS),
- STATEVAR(gl_EyePlaneT),
- STATEVAR(gl_EyePlaneR),
- STATEVAR(gl_EyePlaneQ),
- STATEVAR(gl_ObjectPlaneS),
- STATEVAR(gl_ObjectPlaneT),
- STATEVAR(gl_ObjectPlaneR),
- STATEVAR(gl_ObjectPlaneQ),
- STATEVAR(gl_Fog),
-
- STATEVAR(gl_ModelViewMatrix),
- STATEVAR(gl_ModelViewMatrixInverse),
- STATEVAR(gl_ModelViewMatrixTranspose),
- STATEVAR(gl_ModelViewMatrixInverseTranspose),
-
- STATEVAR(gl_ProjectionMatrix),
- STATEVAR(gl_ProjectionMatrixInverse),
- STATEVAR(gl_ProjectionMatrixTranspose),
- STATEVAR(gl_ProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_ModelViewProjectionMatrix),
- STATEVAR(gl_ModelViewProjectionMatrixInverse),
- STATEVAR(gl_ModelViewProjectionMatrixTranspose),
- STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_TextureMatrix),
- STATEVAR(gl_TextureMatrixInverse),
- STATEVAR(gl_TextureMatrixTranspose),
- STATEVAR(gl_TextureMatrixInverseTranspose),
-
- STATEVAR(gl_NormalMatrix),
- STATEVAR(gl_NormalScale),
-
- STATEVAR(gl_MESABumpRotMatrix0),
- STATEVAR(gl_MESABumpRotMatrix1),
- STATEVAR(gl_MESAFogParamsOptimized),
-
- {NULL, NULL, 0}
-};
static GLboolean
is_boolean_type(GLenum type)
diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c index f18fa5fcc..175f9714e 100644 --- a/mesalib/src/mesa/main/version.c +++ b/mesalib/src/mesa/main/version.c @@ -89,6 +89,8 @@ compute_version(struct gl_context *ctx) ctx->Extensions.EXT_pixel_buffer_object &&
ctx->Extensions.EXT_texture_sRGB);
const GLboolean ver_3_0 = (ver_2_1 &&
+ ctx->Extensions.ARB_color_buffer_float &&
+ ctx->Extensions.ARB_depth_buffer_float &&
ctx->Extensions.ARB_half_float_pixel &&
ctx->Extensions.ARB_map_buffer_range &&
ctx->Extensions.ARB_texture_float &&
@@ -112,6 +114,7 @@ compute_version(struct gl_context *ctx) ctx->Extensions.ARB_draw_instanced &&
ctx->Extensions.ARB_texture_buffer_object &&
ctx->Extensions.ARB_uniform_buffer_object &&
+ ctx->Extensions.EXT_texture_snorm &&
ctx->Extensions.NV_primitive_restart &&
ctx->Extensions.NV_texture_rectangle &&
ctx->Const.MaxVertexTextureImageUnits >= 16);
diff --git a/mesalib/src/mesa/program/arbprogparse.c b/mesalib/src/mesa/program/arbprogparse.c index ebbc195bc..08b57930b 100644 --- a/mesalib/src/mesa/program/arbprogparse.c +++ b/mesalib/src/mesa/program/arbprogparse.c @@ -144,7 +144,10 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, * from the fragment shader.
*/
if (program->FogOption != GL_NONE) {
- _mesa_append_fog_code(ctx, program);
+ /* XXX: we should somehow recompile this to remove clamping if disabled
+ * On the ATI driver, this is unclampled if fragment clamping is disabled
+ */
+ _mesa_append_fog_code(ctx, program, GL_TRUE);
program->FogOption = GL_NONE;
}
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index c1b28ec3f..dc5b5353b 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -754,27 +754,8 @@ ir_to_mesa_visitor::visit(ir_variable *ir) if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
unsigned int i;
- const struct gl_builtin_uniform_desc *statevar;
-
- for (i = 0; _mesa_builtin_uniform_desc[i].name; i++) {
- if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0)
- break;
- }
-
- if (!_mesa_builtin_uniform_desc[i].name) {
- fail_link(this->shader_program,
- "Failed to find builtin uniform `%s'\n", ir->name);
- return;
- }
-
- statevar = &_mesa_builtin_uniform_desc[i];
-
- int array_count;
- if (ir->type->is_array()) {
- array_count = ir->type->length;
- } else {
- array_count = 1;
- }
+ const ir_state_slot *const slots = ir->state_slots;
+ assert(ir->state_slots != NULL);
/* Check if this statevar's setup in the STATE file exactly
* matches how we'll want to reference it as a
@@ -782,21 +763,27 @@ ir_to_mesa_visitor::visit(ir_variable *ir) * temporary storage and hope that it'll get copy-propagated
* out.
*/
- for (i = 0; i < statevar->num_elements; i++) {
- if (statevar->elements[i].swizzle != SWIZZLE_XYZW) {
+ for (i = 0; i < ir->num_state_slots; i++) {
+ if (slots[i].swizzle != SWIZZLE_XYZW) {
break;
}
}
struct variable_storage *storage;
ir_to_mesa_dst_reg dst;
- if (i == statevar->num_elements) {
+ if (i == ir->num_state_slots) {
/* We'll set the index later. */
storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
this->variables.push_tail(storage);
dst = ir_to_mesa_undef_dst;
} else {
+ /* The variable_storage constructor allocates slots based on the size
+ * of the type. However, this had better match the number of state
+ * elements that we're going to copy into the new temporary.
+ */
+ assert(ir->num_state_slots == type_size(ir->type));
+
storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
this->next_temp);
this->variables.push_tail(storage);
@@ -808,37 +795,27 @@ ir_to_mesa_visitor::visit(ir_variable *ir) }
- for (int a = 0; a < array_count; a++) {
- for (unsigned int i = 0; i < statevar->num_elements; i++) {
- struct gl_builtin_uniform_element *element = &statevar->elements[i];
- int tokens[STATE_LENGTH];
-
- memcpy(tokens, element->tokens, sizeof(element->tokens));
- if (ir->type->is_array()) {
- tokens[1] = a;
- }
+ for (unsigned int i = 0; i < ir->num_state_slots; i++) {
+ int index = _mesa_add_state_reference(this->prog->Parameters,
+ (gl_state_index *)slots[i].tokens);
- int index = _mesa_add_state_reference(this->prog->Parameters,
- (gl_state_index *)tokens);
-
- if (storage->file == PROGRAM_STATE_VAR) {
- if (storage->index == -1) {
- storage->index = index;
- } else {
- assert(index ==
- (int)(storage->index + a * statevar->num_elements + i));
- }
+ if (storage->file == PROGRAM_STATE_VAR) {
+ if (storage->index == -1) {
+ storage->index = index;
} else {
- ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
- src.swizzle = element->swizzle;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
- /* even a float takes up a whole vec4 reg in a struct/array. */
- dst.index++;
+ assert(index == storage->index + (int)i);
}
+ } else {
+ ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
+ src.swizzle = slots[i].swizzle;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
+ /* even a float takes up a whole vec4 reg in a struct/array. */
+ dst.index++;
}
}
+
if (storage->file == PROGRAM_TEMPORARY &&
- dst.index != storage->index + type_size(ir->type)) {
+ dst.index != storage->index + ir->num_state_slots) {
fail_link(this->shader_program,
"failed to load builtin uniform `%s' (%d/%d regs loaded)\n",
ir->name, dst.index - storage->index,
diff --git a/mesalib/src/mesa/program/prog_statevars.c b/mesalib/src/mesa/program/prog_statevars.c index df3c76d18..11176208c 100644 --- a/mesalib/src/mesa/program/prog_statevars.c +++ b/mesalib/src/mesa/program/prog_statevars.c @@ -237,11 +237,17 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], {
/* state[1] is the texture unit */
const GLuint unit = (GLuint) state[1];
- COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
+ else
+ COPY_4V(value, ctx->Texture.Unit[unit].EnvColorUnclamped);
}
return;
case STATE_FOG_COLOR:
- COPY_4V(value, ctx->Fog.Color);
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4V(value, ctx->Fog.Color);
+ else
+ COPY_4V(value, ctx->Fog.ColorUnclamped);
return;
case STATE_FOG_PARAMS:
value[0] = ctx->Fog.Density;
@@ -399,6 +405,22 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], }
return;
+ case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED:
+ {
+ const GLuint idx = (GLuint) state[2];
+ if(ctx->Light._ClampVertexColor &&
+ (idx == VERT_ATTRIB_COLOR0 ||
+ idx == VERT_ATTRIB_COLOR1)) {
+ value[0] = CLAMP(ctx->Current.Attrib[idx][0], 0.0f, 1.0f);
+ value[1] = CLAMP(ctx->Current.Attrib[idx][1], 0.0f, 1.0f);
+ value[2] = CLAMP(ctx->Current.Attrib[idx][2], 0.0f, 1.0f);
+ value[3] = CLAMP(ctx->Current.Attrib[idx][3], 0.0f, 1.0f);
+ }
+ else
+ COPY_4V(value, ctx->Current.Attrib[idx]);
+ }
+ return;
+
case STATE_NORMAL_SCALE:
ASSIGN_4V(value,
ctx->_ModelViewInvScale,
@@ -649,10 +671,12 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) return _NEW_LIGHT;
case STATE_TEXGEN:
- case STATE_TEXENV_COLOR:
return _NEW_TEXTURE;
+ case STATE_TEXENV_COLOR:
+ return _NEW_TEXTURE | _NEW_BUFFERS | _NEW_FRAG_CLAMP;
case STATE_FOG_COLOR:
+ return _NEW_FOG | _NEW_BUFFERS | _NEW_FRAG_CLAMP;
case STATE_FOG_PARAMS:
return _NEW_FOG;
@@ -688,6 +712,8 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) switch (state[1]) {
case STATE_CURRENT_ATTRIB:
return _NEW_CURRENT_ATTRIB;
+ case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED:
+ return _NEW_CURRENT_ATTRIB | _NEW_LIGHT | _NEW_BUFFERS;
case STATE_NORMAL_SCALE:
return _NEW_MODELVIEW;
diff --git a/mesalib/src/mesa/program/prog_statevars.h b/mesalib/src/mesa/program/prog_statevars.h index a92b77855..53cb1d1c2 100644 --- a/mesalib/src/mesa/program/prog_statevars.h +++ b/mesalib/src/mesa/program/prog_statevars.h @@ -106,6 +106,7 @@ typedef enum gl_state_index_ { STATE_INTERNAL, /* Mesa additions */
STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
+ STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
diff --git a/mesalib/src/mesa/program/programopt.c b/mesalib/src/mesa/program/programopt.c index 6601f7416..de311fd16 100644 --- a/mesalib/src/mesa/program/programopt.c +++ b/mesalib/src/mesa/program/programopt.c @@ -238,7 +238,7 @@ _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog) * to vertex programs too.
*/
void
-_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
+_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog, GLboolean saturate)
{
static const gl_state_index fogPStateOpt[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
@@ -290,7 +290,7 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog) /* change the instruction to write to colorTemp w/ clamping */
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = colorTemp;
- inst->SaturateMode = SATURATE_ZERO_ONE;
+ inst->SaturateMode = saturate;
/* don't break (may be several writes to result.color) */
}
inst++;
@@ -300,6 +300,7 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog) _mesa_init_instructions(inst, 5);
/* emit instructions to compute fog blending factor */
+ /* this is always clamped to [0, 1] regardless of fragment clamping */
if (fprog->FogOption == GL_LINEAR) {
/* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
inst->Opcode = OPCODE_MAD;
diff --git a/mesalib/src/mesa/program/programopt.h b/mesalib/src/mesa/program/programopt.h index 2e07d8989..90fa5fc51 100644 --- a/mesalib/src/mesa/program/programopt.h +++ b/mesalib/src/mesa/program/programopt.h @@ -32,7 +32,7 @@ extern void _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog);
extern void
-_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog);
+_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog, GLboolean saturate);
extern void
_mesa_count_texture_indirections(struct gl_program *prog);
diff --git a/mesalib/src/mesa/state_tracker/st_atom_blend.c b/mesalib/src/mesa/state_tracker/st_atom_blend.c index e3b3b9936..c22d4c42e 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_blend.c +++ b/mesalib/src/mesa/state_tracker/st_atom_blend.c @@ -286,7 +286,7 @@ update_blend( struct st_context *st ) {
struct pipe_blend_color bc;
- COPY_4FV(bc.color, st->ctx->Color.BlendColor);
+ COPY_4FV(bc.color, st->ctx->Color.BlendColorUnclamped);
cso_set_blend_color(st->cso_context, &bc);
}
}
diff --git a/mesalib/src/mesa/state_tracker/st_atom_depth.c b/mesalib/src/mesa/state_tracker/st_atom_depth.c index e8e8db41d..524f8986f 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_depth.c +++ b/mesalib/src/mesa/state_tracker/st_atom_depth.c @@ -142,7 +142,7 @@ update_depth_stencil_alpha(struct st_context *st) if (ctx->Color.AlphaEnabled) {
dsa->alpha.enabled = 1;
dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc);
- dsa->alpha.ref_value = ctx->Color.AlphaRef;
+ dsa->alpha.ref_value = ctx->Color.AlphaRefUnclamped;
}
cso_set_depth_stencil_alpha(st->cso_context, dsa);
diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c index 4fad1f297..89ee4ebca 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c @@ -112,6 +112,8 @@ static void update_raster_state( struct st_context *st ) raster->light_twoside = 1;
}
+ raster->clamp_vertex_color = ctx->Light._ClampVertexColor;
+
/* _NEW_POLYGON
*/
if (ctx->Polygon.CullFlag) {
@@ -252,6 +254,9 @@ static void update_raster_state( struct st_context *st ) if (ctx->Scissor.Enabled)
raster->scissor = 1;
+ /* _NEW_FRAG_CLAMP */
+ raster->clamp_fragment_color = ctx->Color._ClampFragmentColor;
+
raster->gl_rasterization_rules = 1;
cso_set_rasterizer(st->cso_context, raster);
@@ -267,7 +272,8 @@ const struct st_tracked_state st_update_rasterizer = { _NEW_POINT |
_NEW_POLYGON |
_NEW_PROGRAM |
- _NEW_SCISSOR), /* mesa state dependencies*/
+ _NEW_SCISSOR |
+ _NEW_FRAG_CLAMP), /* mesa state dependencies*/
ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
},
update_raster_state /* update function */
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index 0130c7a5a..31dcaf681 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -323,7 +323,7 @@ clear_with_quad(struct gl_context *ctx, set_vertex_shader(st);
if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
- st_translate_color(ctx->Color.ClearColor,
+ st_translate_color(ctx->Color.ClearColorUnclamped,
ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
clearColor);
}
@@ -585,7 +585,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) clearColor);
}
- st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor,
+ st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColorUnclamped,
ctx->Depth.Clear, ctx->Stencil.Clear);
}
if (mask & BUFFER_BIT_ACCUM)
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 2909d9d95..f159ed2db 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -296,7 +296,7 @@ base_format(GLenum format) * of the given format and type.
*/
static GLenum
-internal_format(GLenum format, GLenum type)
+internal_format(struct gl_context *ctx, GLenum format, GLenum type)
{
switch (format) {
case GL_DEPTH_COMPONENT:
@@ -326,7 +326,53 @@ internal_format(GLenum format, GLenum type) }
}
else {
- return GL_RGBA;
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ default:
+ return GL_RGBA8;
+
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return GL_RGBA4;
+
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return GL_RGB5_A1;
+
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_RGB10_A2;
+
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ return GL_RGBA16;
+
+ case GL_BYTE:
+ return
+ ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8;
+
+ case GL_SHORT:
+ case GL_INT:
+ return
+ ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
+
+ case GL_HALF_FLOAT_ARB:
+ return
+ ctx->Extensions.ARB_texture_float ? GL_RGBA16F :
+ ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
+
+ case GL_FLOAT:
+ case GL_DOUBLE:
+ return
+ ctx->Extensions.ARB_texture_float ? GL_RGBA32F :
+ ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
+ }
}
}
}
@@ -369,7 +415,7 @@ make_texture(struct st_context *st, GLenum baseFormat, intFormat;
baseFormat = base_format(format);
- intFormat = internal_format(format, type);
+ intFormat = internal_format(ctx, format, type);
mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
format, type, GL_FALSE);
@@ -582,6 +628,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, {
struct pipe_rasterizer_state rasterizer;
memset(&rasterizer, 0, sizeof(rasterizer));
+ rasterizer.clamp_fragment_color = ctx->Color._ClampFragmentColor;
rasterizer.gl_rasterization_rules = 1;
rasterizer.scissor = ctx->Scissor.Enabled;
cso_set_rasterizer(cso, &rasterizer);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index 687a49a57..425019dca 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -331,7 +331,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
GLfloat (*temp)[4];
- const GLbitfield transferOps = ctx->_ImageTransferState;
+ GLbitfield transferOps = ctx->_ImageTransferState;
GLsizei i, j;
GLint yStep, dfStride;
GLfloat *df;
@@ -391,7 +391,10 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h return;
}
- if (format == GL_RGBA && type == GL_FLOAT) {
+ if(ctx->Color._ClampReadColor)
+ transferOps |= IMAGE_CLAMP_BIT;
+
+ if (format == GL_RGBA && type == GL_FLOAT && !transferOps) {
/* write tile(row) directly into user's buffer */
df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width,
height, format, type, 0, 0);
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 2153865cf..bb4099a95 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -453,6 +453,12 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
}
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.EXT_texture_snorm = GL_TRUE;
+ }
+
/* ycbcr support */
if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
PIPE_TEXTURE_2D, 0,
@@ -508,6 +514,35 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_depth_clamp = GL_TRUE;
}
+ /* This extension does not actually require support of floating point
+ * render targets, just clamping controls.
+ * Advertise this extension if either fragment color clamping is supported
+ * or no render targets having color values outside of the range [0, 1]
+ * are supported, in which case the fragment color clamping has no effect
+ * on rendering.
+ */
+ if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
+ (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET))) {
+ ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
+ }
+
if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
}
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index 0e67a6bc2..e057958e6 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -259,6 +259,39 @@ st_mesa_format_to_pipe_format(gl_format mesaFormat) case MESA_FORMAT_SIGNED_LA_LATC2:
return PIPE_FORMAT_LATC2_SNORM;
+ /* signed normalized formats */
+ case MESA_FORMAT_SIGNED_R8:
+ return PIPE_FORMAT_R8_SNORM;
+ case MESA_FORMAT_SIGNED_RG88_REV:
+ return PIPE_FORMAT_R8G8_SNORM;
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ return PIPE_FORMAT_R8G8B8A8_SNORM;
+
+ case MESA_FORMAT_SIGNED_A8:
+ return PIPE_FORMAT_A8_SNORM;
+ case MESA_FORMAT_SIGNED_L8:
+ return PIPE_FORMAT_L8_SNORM;
+ case MESA_FORMAT_SIGNED_AL88:
+ return PIPE_FORMAT_L8A8_SNORM;
+ case MESA_FORMAT_SIGNED_I8:
+ return PIPE_FORMAT_I8_SNORM;
+
+ case MESA_FORMAT_SIGNED_R16:
+ return PIPE_FORMAT_R16_SNORM;
+ case MESA_FORMAT_SIGNED_GR1616:
+ return PIPE_FORMAT_R16G16_SNORM;
+ case MESA_FORMAT_SIGNED_RGBA_16:
+ return PIPE_FORMAT_R16G16B16A16_SNORM;
+
+ case MESA_FORMAT_SIGNED_A16:
+ return PIPE_FORMAT_A16_SNORM;
+ case MESA_FORMAT_SIGNED_L16:
+ return PIPE_FORMAT_L16_SNORM;
+ case MESA_FORMAT_SIGNED_AL1616:
+ return PIPE_FORMAT_L16A16_SNORM;
+ case MESA_FORMAT_SIGNED_I16:
+ return PIPE_FORMAT_I16_SNORM;
+
default:
assert(0);
return PIPE_FORMAT_NONE;
@@ -318,8 +351,6 @@ st_pipe_format_to_mesa_format(enum pipe_format format) case PIPE_FORMAT_R16G16B16A16_UNORM:
return MESA_FORMAT_RGBA_16;
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- return MESA_FORMAT_SIGNED_RGBA_16;
case PIPE_FORMAT_Z16_UNORM:
return MESA_FORMAT_Z16;
@@ -416,6 +447,39 @@ st_pipe_format_to_mesa_format(enum pipe_format format) case PIPE_FORMAT_LATC2_SNORM:
return MESA_FORMAT_SIGNED_LA_LATC2;
+ /* signed normalized formats */
+ case PIPE_FORMAT_R8_SNORM:
+ return MESA_FORMAT_SIGNED_R8;
+ case PIPE_FORMAT_R8G8_SNORM:
+ return MESA_FORMAT_SIGNED_RG88_REV;
+ case PIPE_FORMAT_R8G8B8A8_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA8888_REV;
+
+ case PIPE_FORMAT_A8_SNORM:
+ return MESA_FORMAT_SIGNED_A8;
+ case PIPE_FORMAT_L8_SNORM:
+ return MESA_FORMAT_SIGNED_L8;
+ case PIPE_FORMAT_L8A8_SNORM:
+ return MESA_FORMAT_SIGNED_AL88;
+ case PIPE_FORMAT_I8_SNORM:
+ return MESA_FORMAT_SIGNED_I8;
+
+ case PIPE_FORMAT_R16_SNORM:
+ return MESA_FORMAT_SIGNED_R16;
+ case PIPE_FORMAT_R16G16_SNORM:
+ return MESA_FORMAT_SIGNED_GR1616;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ return MESA_FORMAT_SIGNED_RGBA_16;
+
+ case PIPE_FORMAT_A16_SNORM:
+ return MESA_FORMAT_SIGNED_A16;
+ case PIPE_FORMAT_L16_SNORM:
+ return MESA_FORMAT_SIGNED_L16;
+ case PIPE_FORMAT_L16A16_SNORM:
+ return MESA_FORMAT_SIGNED_AL1616;
+ case PIPE_FORMAT_I16_SNORM:
+ return MESA_FORMAT_SIGNED_I16;
+
default:
assert(0);
return MESA_FORMAT_NONE;
@@ -999,6 +1063,170 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat, return PIPE_FORMAT_R32G32B32A32_USCALED;
return PIPE_FORMAT_NONE;
+ /* signed normalized formats */
+ case GL_RED_SNORM:
+ case GL_R8_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_R16_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_RG_SNORM:
+ case GL_RG8_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_RG16_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_RGB_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+ target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R8G8B8A8_SNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGB16_SNORM:
+ case GL_RGBA16_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+
+ case GL_ALPHA_SNORM:
+ case GL_ALPHA8_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_A8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_ALPHA16_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_A16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_FORMAT_A8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_LUMINANCE_SNORM:
+ case GL_LUMINANCE8_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_L8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_LUMINANCE16_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_L16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_FORMAT_L8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_LUMINANCE_ALPHA_SNORM:
+ case GL_LUMINANCE8_ALPHA8_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_L8A8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_LUMINANCE16_ALPHA16_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_L16A16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_FORMAT_L8A8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_INTENSITY_SNORM:
+ case GL_INTENSITY8_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_I8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
+ case GL_INTENSITY16_SNORM:
+ {
+ static const enum pipe_format formats[] = {
+ PIPE_FORMAT_I16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_FORMAT_I8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ };
+ return find_supported_format(screen, formats, Elements(formats),
+ target, sample_count, bindings);
+ }
+
default:
return PIPE_FORMAT_NONE;
}
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