diff options
author | marha <marha@users.sourceforge.net> | 2011-10-10 08:28:58 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-10-10 08:28:58 +0200 |
commit | baf98f9bb36f956245d83ecd04f90625d6d68d2b (patch) | |
tree | c4af86b7cdb9c57cc539fa0764050865233e3617 /mesalib/src/mesa | |
parent | 7fae5492e3ef8e5fa15f742be4c2a15b9782e89a (diff) | |
parent | afbd3947071a33f59dda122f1ac396442a02c128 (diff) | |
download | vcxsrv-baf98f9bb36f956245d83ecd04f90625d6d68d2b.tar.gz vcxsrv-baf98f9bb36f956245d83ecd04f90625d6d68d2b.tar.bz2 vcxsrv-baf98f9bb36f956245d83ecd04f90625d6d68d2b.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mesa')
34 files changed, 888 insertions, 513 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 4d645e200..5b73dcdfb 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -496,7 +496,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); if (ctx->Extensions.ARB_texture_cube_map) _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); + if (ctx->Extensions.NV_texture_rectangle) + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); diff --git a/mesalib/src/mesa/main/APIspec.xml b/mesalib/src/mesa/main/APIspec.xml index 5d5fc03be..574480e28 100644 --- a/mesalib/src/mesa/main/APIspec.xml +++ b/mesalib/src/mesa/main/APIspec.xml @@ -41,10 +41,6 @@ <param name="plane" type="GLenum"/> <vector name="equation" type="const GLtype *" size="4"/> </proto> - - <desc name="plane"> - <range base="GL_CLIP_PLANE" from="0" to="5"/> - </desc> </template> <template name="CullFace"> @@ -807,6 +803,8 @@ <value name="GL_RESCALE_NORMAL"/> <range base="GL_CLIP_PLANE" from="0" to="5"/> + <value name="GL_CLIP_PLANE0+6"/> + <value name="GL_CLIP_PLANE0+7"/> <value name="GL_FOG"/> <value name="GL_LIGHTING"/> @@ -862,6 +860,8 @@ <value name="GL_RESCALE_NORMAL"/> <range base="GL_CLIP_PLANE" from="0" to="5"/> + <value name="GL_CLIP_PLANE0+6"/> + <value name="GL_CLIP_PLANE0+7"/> <value name="GL_FOG"/> <value name="GL_LIGHTING"/> @@ -1260,10 +1260,6 @@ <param name="plane" type="GLenum"/> <vector name="equation" type="GLtype *" size="4"/> </proto> - - <desc name="plane"> - <range base="GL_CLIP_PLANE" from="0" to="5"/> - </desc> </template> <template name="GetError" direction="get"> @@ -1517,6 +1513,8 @@ <value name="GL_RESCALE_NORMAL"/> <range base="GL_CLIP_PLANE" from="0" to="5"/> + <value name="GL_CLIP_PLANE0+6"/> + <value name="GL_CLIP_PLANE0+7"/> <value name="GL_FOG"/> <value name="GL_LIGHTING"/> diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 2532c47de..fc52e8c15 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -1852,17 +1852,15 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) sh = shProg[i]->_LinkedShaders[i]; switch (sh->Type) { case GL_VERTEX_SHADER: - _mesa_append_uniforms_to_file(sh, &shProg[i]->VertexProgram->Base); + _mesa_append_uniforms_to_file(sh, sh->Program); break; case GL_GEOMETRY_SHADER_ARB: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->GeometryProgram->Base); + _mesa_append_uniforms_to_file(sh, sh->Program); break; case GL_FRAGMENT_SHADER: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->FragmentProgram->Base); + _mesa_append_uniforms_to_file(sh, sh->Program); break; } } diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 787556451..4e017ae38 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -901,6 +901,7 @@ struct dd_function_table { */ void (*EndCallList)( struct gl_context *ctx ); + /**@}*/ /** * \name GL_ARB_sync interfaces diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 7cc172168..e6451c98b 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -315,7 +315,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) const GLboolean vertexShader = (ctx->Shader.CurrentVertexProgram && ctx->Shader.CurrentVertexProgram->LinkStatus && - ctx->Shader.CurrentVertexProgram->VertexProgram); + ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -371,7 +371,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) } else { /* calculate from vp->outputs */ - struct gl_vertex_program *vprog; + struct gl_program *vprog; GLbitfield64 vp_outputs; /* Choose GLSL vertex shader over ARB vertex program. Need this @@ -379,11 +379,11 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) * validation (see additional comments in state.c). */ if (vertexShader) - vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; + vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; else - vprog = ctx->VertexProgram.Current; + vprog = &ctx->VertexProgram.Current->Base; - vp_outputs = vprog->Base.OutputsWritten; + vp_outputs = vprog->OutputsWritten; /* These get generated in the setup routine regardless of the * vertex program: diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index 02b20284b..6307f8e4d 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -2075,13 +2075,13 @@ _mesa_format_to_type_and_comps(gl_format format, return; case MESA_FORMAT_Z24_S8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ + *datatype = GL_UNSIGNED_INT_24_8_MESA; + *comps = 2; return; case MESA_FORMAT_S8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ + *datatype = GL_UNSIGNED_INT_8_24_REV_MESA; + *comps = 2; return; case MESA_FORMAT_Z16: diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index a869133a1..160a4f218 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -512,6 +512,7 @@ static const struct value_desc values[] = { #if FEATURE_GL || FEATURE_ES1 /* Enums in OpenGL and GLES1 */ { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, + { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, @@ -680,8 +681,6 @@ static const struct value_desc values[] = { #if FEATURE_GL || FEATURE_ES2 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ - { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program_NV_fragment_program }, diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c index 8f0971959..345a1c53e 100644 --- a/mesalib/src/mesa/main/imports.c +++ b/mesalib/src/mesa/main/imports.c @@ -527,6 +527,19 @@ _mesa_bitcount(unsigned int n) } return bits; } + +/** + * Return number of bits set in given 64-bit uint. + */ +unsigned int +_mesa_bitcount_64(uint64_t n) +{ + unsigned int bits; + for (bits = 0; n > 0; n = n >> 1) { + bits += (n & 1); + } + return bits; +} #endif diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index 5fb5581ef..20fa148fe 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -578,9 +578,12 @@ _mesa_init_sqrt_table(void); #if ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) #define _mesa_bitcount(i) __builtin_popcount(i) +#define _mesa_bitcount_64(i) __builtin_popcountll(i) #else extern unsigned int _mesa_bitcount(unsigned int n); +extern unsigned int +_mesa_bitcount_64(uint64_t n); #endif #else diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index f04a98b03..46d71bb22 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -43,7 +43,13 @@ static GLint bytes_per_pixel(GLenum datatype, GLuint comps) { - GLint b = _mesa_sizeof_packed_type(datatype); + GLint b; + + if (datatype == GL_UNSIGNED_INT_8_24_REV_MESA || + datatype == GL_UNSIGNED_INT_24_8_MESA) + return 4; + + b = _mesa_sizeof_packed_type(datatype); assert(b >= 0); if (_mesa_type_is_packed(datatype)) @@ -717,6 +723,36 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth, } } + else if (datatype == GL_UNSIGNED_INT_24_8_MESA && comps == 2) { + GLuint i, j, k; + const GLuint *rowA = (const GLuint *) srcRowA; + const GLuint *rowB = (const GLuint *) srcRowB; + GLuint *dst = (GLuint *) dstRow; + /* note: averaging stencil values seems weird, but what else? */ + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + GLuint z = (((rowA[j] >> 8) + (rowA[k] >> 8) + + (rowB[j] >> 8) + (rowB[k] >> 8)) / 4) << 8; + GLuint s = ((rowA[j] & 0xff) + (rowA[k] & 0xff) + + (rowB[j] & 0xff) + (rowB[k] & 0xff)) / 4; + dst[i] = z | s; + } + } + else if (datatype == GL_UNSIGNED_INT_8_24_REV_MESA && comps == 2) { + GLuint i, j, k; + const GLuint *rowA = (const GLuint *) srcRowA; + const GLuint *rowB = (const GLuint *) srcRowB; + GLuint *dst = (GLuint *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + GLuint z = ((rowA[j] & 0xffffff) + (rowA[k] & 0xffffff) + + (rowB[j] & 0xffffff) + (rowB[k] & 0xffffff)) / 4; + GLuint s = (((rowA[j] >> 24) + (rowA[k] >> 24) + + (rowB[j] >> 24) + (rowB[k] >> 24)) / 4) << 24; + dst[i] = z | s; + } + } + else { _mesa_problem(NULL, "bad format in do_row()"); } diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index c97c0bf80..749324d76 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1231,8 +1231,8 @@ typedef enum /** - * Texture image state. Describes the dimensions of a texture image, - * the texel format and pointers to Texel Fetch functions. + * Texture image state. Drivers will typically create a subclass of this + * with extra fields for memory buffers, etc. */ struct gl_texture_image { @@ -2171,9 +2171,6 @@ struct gl_shader_program } Vert; /* post-link info: */ - struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ - struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ - struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */ struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; GLboolean LinkStatus; /**< GL_LINK_STATUS */ diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c index 62e352f3f..092e541c5 100644 --- a/mesalib/src/mesa/main/pack.c +++ b/mesalib/src/mesa/main/pack.c @@ -467,6 +467,69 @@ get_type_min_max(GLenum type, GLfloat *min, GLfloat *max) } } +/* + * integer packing , no transfer operations only packs + * to dst of GL_UNSIGNED_INT or GL_INT + */ +void +_mesa_pack_rgba_span_int(struct gl_context *ctx, GLuint n, GLuint rgba[][4], + GLenum dstFormat, GLenum dstType, + GLvoid *dstAddr) +{ + int i; + + switch(dstType) { + case GL_UNSIGNED_INT: { + GLuint *dst = (GLuint *) dstAddr; + switch (dstFormat) { + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLuint) rgba[i][RCOMP]; + dst[i*4+1] = (GLuint) rgba[i][GCOMP]; + dst[i*4+2] = (GLuint) rgba[i][BCOMP]; + dst[i*4+3] = (GLuint) rgba[i][ACOMP]; + } + break; + } + } + break; + case GL_INT: { + GLint *dst = (GLint *) dstAddr; + switch (dstFormat) { + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLint) rgba[i][RCOMP]; + dst[i*4+1] = (GLint) rgba[i][GCOMP]; + dst[i*4+2] = (GLint) rgba[i][BCOMP]; + dst[i*4+3] = (GLint) rgba[i][ACOMP]; + } + break; + } + } + break; + default: + assert(0); + return; + } +} /** diff --git a/mesalib/src/mesa/main/pack.h b/mesalib/src/mesa/main/pack.h index 7c76baae4..7a0089c2f 100644 --- a/mesalib/src/mesa/main/pack.h +++ b/mesalib/src/mesa/main/pack.h @@ -144,4 +144,9 @@ _mesa_unpack_image(GLuint dimensions, const struct gl_pixelstore_attrib *unpack); +void +_mesa_pack_rgba_span_int(struct gl_context *ctx, GLuint n, GLuint rgba[][4], + GLenum dstFormat, GLenum dstType, + GLvoid *dstAddr); + #endif diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 9e0ed9c69..c3aabe43f 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -808,12 +808,15 @@ print_shader_info(const struct gl_shader_program *shProg) shProg->Shaders[i]->Name, shProg->Shaders[i]->SourceChecksum); } - if (shProg->VertexProgram) - printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); - if (shProg->FragmentProgram) - printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); - if (shProg->GeometryProgram) - printf(" geom prog %u\n", shProg->GeometryProgram->Base.Id); + if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) + printf(" vert prog %u\n", + shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id); + if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) + printf(" frag prog %u\n", + shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id); + if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) + printf(" geom prog %u\n", + shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id); } @@ -963,9 +966,7 @@ static GLboolean validate_shader_program(const struct gl_shader_program *shProg, char *errMsg) { - const struct gl_vertex_program *vp = shProg->VertexProgram; - const struct gl_geometry_program *gp = shProg->GeometryProgram; - const struct gl_fragment_program *fp = shProg->FragmentProgram; + unsigned i; if (!shProg->LinkStatus) { return GL_FALSE; @@ -991,14 +992,11 @@ validate_shader_program(const struct gl_shader_program *shProg, * Check: any two active samplers in the current program object are of * different types, but refer to the same texture image unit, */ - if (vp && !validate_samplers(&vp->Base, errMsg)) { - return GL_FALSE; - } - if (gp && !validate_samplers(&gp->Base, errMsg)) { - return GL_FALSE; - } - if (fp && !validate_samplers(&fp->Base, errMsg)) { - return GL_FALSE; + for (i = 0; i < Elements(shProg->_LinkedShaders); i++) { + if (shProg->_LinkedShaders[i] + && !validate_samplers(shProg->_LinkedShaders[i]->Program, errMsg)) { + return GL_FALSE; + } } return GL_TRUE; diff --git a/mesalib/src/mesa/main/shaderobj.c b/mesalib/src/mesa/main/shaderobj.c index 1eba75697..ccf7efddb 100644 --- a/mesalib/src/mesa/main/shaderobj.c +++ b/mesalib/src/mesa/main/shaderobj.c @@ -275,10 +275,6 @@ void _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); - _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL); - if (shProg->Uniforms) { _mesa_free_uniform_list(shProg->Uniforms); shProg->Uniforms = NULL; diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index fc25515a0..bbe90a32e 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -246,10 +246,12 @@ update_program(struct gl_context *ctx) * come up, or matter. */ - if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { + if (fsProg && fsProg->LinkStatus + && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* Use GLSL fragment shader */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - fsProg->FragmentProgram); + (struct gl_fragment_program *) + fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); } else if (ctx->FragmentProgram._Enabled) { /* Use user-defined fragment program */ @@ -268,10 +270,12 @@ update_program(struct gl_context *ctx) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); } - if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { + if (gsProg && gsProg->LinkStatus + && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { /* Use GLSL geometry shader */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, - gsProg->GeometryProgram); + (struct gl_geometry_program *) + gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program); } else { /* No geometry program */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); @@ -281,10 +285,12 @@ update_program(struct gl_context *ctx) * _mesa_get_fixed_func_vertex_program() needs to know active * fragprog inputs. */ - if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) { + if (vsProg && vsProg->LinkStatus + && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { /* Use GLSL vertex shader */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - vsProg->VertexProgram); + (struct gl_vertex_program *) + vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program); } else if (ctx->VertexProgram._Enabled) { /* Use user-defined vertex program */ diff --git a/mesalib/src/mesa/main/texcompress_fxt1.c b/mesalib/src/mesa/main/texcompress_fxt1.c index b6d8ae016..41630a47c 100644 --- a/mesalib/src/mesa/main/texcompress_fxt1.c +++ b/mesalib/src/mesa/main/texcompress_fxt1.c @@ -76,6 +76,7 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) if (srcFormat != GL_RGB || srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || + srcPacking->RowLength != srcWidth || srcPacking->SwapBytes) { /* convert image to RGB/GLubyte */ tempImage = _mesa_make_temp_ubyte_image(ctx, dims, @@ -91,7 +92,9 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) srcFormat = GL_RGB; } else { - pixels = (const GLubyte *) srcAddr; + pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0); + srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) / sizeof(GLubyte); } @@ -146,7 +149,9 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) srcFormat = GL_RGBA; } else { - pixels = (const GLubyte *) srcAddr; + pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0); + srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) / sizeof(GLubyte); } diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c index 83bd6b950..29386a37d 100644 --- a/mesalib/src/mesa/main/texcompress_s3tc.c +++ b/mesalib/src/mesa/main/texcompress_s3tc.c @@ -182,6 +182,7 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) if (srcFormat != GL_RGB || srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || + srcPacking->RowLength != srcWidth || srcPacking->SwapBytes) { /* convert image to RGB/GLubyte */ tempImage = _mesa_make_temp_ubyte_image(ctx, dims, @@ -196,7 +197,8 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) srcFormat = GL_RGB; } else { - pixels = (const GLubyte *) srcAddr; + pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, @@ -240,6 +242,7 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) if (srcFormat != GL_RGBA || srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || + srcPacking->RowLength != srcWidth || srcPacking->SwapBytes) { /* convert image to RGBA/GLubyte */ tempImage = _mesa_make_temp_ubyte_image(ctx, dims, @@ -254,7 +257,8 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) srcFormat = GL_RGBA; } else { - pixels = (const GLubyte *) srcAddr; + pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, @@ -297,6 +301,7 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) if (srcFormat != GL_RGBA || srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || + srcPacking->RowLength != srcWidth || srcPacking->SwapBytes) { /* convert image to RGBA/GLubyte */ tempImage = _mesa_make_temp_ubyte_image(ctx, dims, @@ -310,7 +315,8 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) pixels = tempImage; } else { - pixels = (const GLubyte *) srcAddr; + pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, @@ -353,6 +359,7 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) if (srcFormat != GL_RGBA || srcType != GL_UNSIGNED_BYTE || ctx->_ImageTransferState || + srcPacking->RowLength != srcWidth || srcPacking->SwapBytes) { /* convert image to RGBA/GLubyte */ tempImage = _mesa_make_temp_ubyte_image(ctx, dims, @@ -366,7 +373,8 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) pixels = tempImage; } else { - pixels = (const GLubyte *) srcAddr; + pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index ccc3c49f5..7f262d6d8 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -591,86 +591,144 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, if (ctx->Extensions.EXT_texture_integer) { switch (internalFormat) { - case GL_RGBA32UI_EXT: - case GL_RGB32UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); - break; - case GL_RGBA16UI_EXT: - case GL_RGB16UI_EXT: + case GL_ALPHA8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; case GL_ALPHA16UI_EXT: - case GL_INTENSITY16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_ALPHA32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_ALPHA8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_ALPHA16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_ALPHA32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_LUMINANCE8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; case GL_LUMINANCE16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_LUMINANCE32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_LUMINANCE8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_LUMINANCE16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_LUMINANCE32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_LUMINANCE_ALPHA8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; case GL_LUMINANCE_ALPHA16UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); - break; - case GL_RGBA8UI_EXT: - case GL_RGB8UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); - break; - case GL_ALPHA8UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT8); - break; + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_LUMINANCE_ALPHA32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_LUMINANCE_ALPHA8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_LUMINANCE_ALPHA16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_LUMINANCE_ALPHA32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; case GL_INTENSITY8UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT8); - break; - case GL_LUMINANCE8UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT8); - break; - case GL_LUMINANCE_ALPHA8UI_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT8); - break; - case GL_RGBA32I_EXT: - case GL_RGB32I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); - break; - case GL_ALPHA32I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT32); - break; + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_INTENSITY16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_INTENSITY32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_INTENSITY8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_INTENSITY16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; case GL_INTENSITY32I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32); - break; - case GL_LUMINANCE32I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT32); - break; - case GL_LUMINANCE_ALPHA32I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT32); - break; - case GL_RGBA16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_RGB8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_RGB16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_RGB32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; + case GL_RGB8I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT8); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; case GL_RGB16I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); - break; - case GL_ALPHA16I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT16); - break; - case GL_INTENSITY16I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT16); - break; - case GL_LUMINANCE16I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT16); - break; - case GL_LUMINANCE_ALPHA16I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT16); - break; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT16); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_RGB32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT32); + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; + case GL_RGBA8UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8); + break; + case GL_RGBA16UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16); + break; + case GL_RGBA32UI_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32); + break; case GL_RGBA8I_EXT: - case GL_RGB8I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); - break; - case GL_ALPHA8I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT8); - break; - case GL_INTENSITY8I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT8); - break; - case GL_LUMINANCE8I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT8); - break; - case GL_LUMINANCE_ALPHA8I_EXT: - RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT8); - break; + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8); + break; + case GL_RGBA16I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16); + break; + case GL_RGBA32I_EXT: + RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32); + break; } } diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index e02f16240..9f14d8a0d 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -489,26 +489,26 @@ static void update_texture_state( struct gl_context *ctx ) { GLuint unit; - struct gl_fragment_program *fprog = NULL; - struct gl_vertex_program *vprog = NULL; + struct gl_program *fprog = NULL; + struct gl_program *vprog = NULL; GLbitfield enabledFragUnits = 0x0; if (ctx->Shader.CurrentVertexProgram && ctx->Shader.CurrentVertexProgram->LinkStatus) { - vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; + vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; } else if (ctx->VertexProgram._Enabled) { /* XXX enable this if/when non-shader vertex programs get * texture fetches: - vprog = ctx->VertexProgram.Current; + vprog = &ctx->VertexProgram.Current->Base; */ } if (ctx->Shader.CurrentFragmentProgram && ctx->Shader.CurrentFragmentProgram->LinkStatus) { - fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; + fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; } else if (ctx->FragmentProgram._Enabled) { - fprog = ctx->FragmentProgram.Current; + fprog = &ctx->FragmentProgram.Current->Base; } /* FINISHME: Geometry shader texture accesses should also be considered @@ -540,11 +540,11 @@ update_texture_state( struct gl_context *ctx ) * settle on the one with highest priority (see below). */ if (vprog) { - enabledVertTargets |= vprog->Base.TexturesUsed[unit]; + enabledVertTargets |= vprog->TexturesUsed[unit]; } if (fprog) { - enabledFragTargets |= fprog->Base.TexturesUsed[unit]; + enabledFragTargets |= fprog->TexturesUsed[unit]; } else { /* fixed-function fragment program */ @@ -611,7 +611,7 @@ update_texture_state( struct gl_context *ctx ) if (fprog) { const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; ctx->Texture._EnabledCoordUnits - = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; + = (fprog->InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; } else { ctx->Texture._EnabledCoordUnits = enabledFragUnits; diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 2323819aa..7252c099a 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -180,17 +180,17 @@ find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index, pos = shProg->Uniforms->Uniforms[index].VertPos; if (pos >= 0) { - prog = &shProg->VertexProgram->Base; + prog = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program; } else { pos = shProg->Uniforms->Uniforms[index].FragPos; if (pos >= 0) { - prog = &shProg->FragmentProgram->Base; + prog = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; } else { pos = shProg->Uniforms->Uniforms[index].GeomPos; if (pos >= 0) { - prog = &shProg->GeometryProgram->Base; + prog = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program; } } } @@ -911,29 +911,32 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, /* A uniform var may be used by both a vertex shader and a fragment * shader. We may need to update one or both shader's uniform here: */ - if (shProg->VertexProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) { /* convert uniform location to program parameter index */ GLint index = uniform->VertPos; if (index >= 0) { - set_program_uniform(ctx, &shProg->VertexProgram->Base, + set_program_uniform(ctx, + shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program, index, offset, type, count, elems, values); } } - if (shProg->FragmentProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* convert uniform location to program parameter index */ GLint index = uniform->FragPos; if (index >= 0) { - set_program_uniform(ctx, &shProg->FragmentProgram->Base, + set_program_uniform(ctx, + shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, index, offset, type, count, elems, values); } } - if (shProg->GeometryProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { /* convert uniform location to program parameter index */ GLint index = uniform->GeomPos; if (index >= 0) { - set_program_uniform(ctx, &shProg->GeometryProgram->Base, + set_program_uniform(ctx, + shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, index, offset, type, count, elems, values); } } @@ -1056,31 +1059,34 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, uniform = &shProg->Uniforms->Uniforms[location]; - if (shProg->VertexProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) { /* convert uniform location to program parameter index */ GLint index = uniform->VertPos; if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, + set_program_uniform_matrix(ctx, + shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program, index, offset, count, rows, cols, transpose, values); } } - if (shProg->FragmentProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* convert uniform location to program parameter index */ GLint index = uniform->FragPos; if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, + set_program_uniform_matrix(ctx, + shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, index, offset, count, rows, cols, transpose, values); } } - if (shProg->GeometryProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { /* convert uniform location to program parameter index */ GLint index = uniform->GeomPos; if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base, + set_program_uniform_matrix(ctx, + shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, index, offset, count, rows, cols, transpose, values); } @@ -1437,6 +1443,12 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble *params) { GET_CURRENT_CONTEXT(ctx); + + (void) program; + (void) location; + (void) bufSize; + (void) params; + /* get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params); */ diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 2e1b8fba3..5be44bc51 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -3288,31 +3288,20 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - bool ok = true; + static const GLenum targets[] = { + GL_VERTEX_PROGRAM_ARB, + GL_FRAGMENT_PROGRAM_ARB, + GL_GEOMETRY_PROGRAM_NV + }; - switch (prog->_LinkedShaders[i]->Type) { - case GL_VERTEX_SHADER: + if (i == MESA_SHADER_VERTEX) { ((struct gl_vertex_program *)linked_prog)->UsesClipDistance = prog->Vert.UsesClipDistance; - _mesa_reference_vertprog(ctx, &prog->VertexProgram, - (struct gl_vertex_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - linked_prog); - break; - case GL_FRAGMENT_SHADER: - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, - (struct gl_fragment_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - linked_prog); - break; - case GL_GEOMETRY_SHADER: - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, - (struct gl_geometry_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, - linked_prog); - break; - } - if (!ok) { + } + + _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, + linked_prog); + if (!ctx->Driver.ProgramStringNotify(ctx, targets[i], linked_prog)) { return GL_FALSE; } } @@ -3427,10 +3416,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } } - _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); - if (prog->LinkStatus) { link_shaders(ctx, prog); } diff --git a/mesalib/src/mesa/program/prog_uniform.c b/mesalib/src/mesa/program/prog_uniform.c index 28acb8871..d0b25e5c5 100644 --- a/mesalib/src/mesa/program/prog_uniform.c +++ b/mesalib/src/mesa/program/prog_uniform.c @@ -56,80 +56,6 @@ _mesa_free_uniform_list(struct gl_uniform_list *list) } -struct gl_uniform * -_mesa_append_uniform(struct gl_uniform_list *list, - const char *name, GLenum target, GLuint progPos) -{ - const GLuint oldNum = list->NumUniforms; - struct gl_uniform *uniform; - GLint index; - - assert(target == GL_VERTEX_PROGRAM_ARB || - target == GL_FRAGMENT_PROGRAM_ARB || - target == MESA_GEOMETRY_PROGRAM); - - index = _mesa_lookup_uniform(list, name); - if (index < 0) { - /* not found - append to list */ - - if (oldNum + 1 > list->Size) { - /* Need to grow the list array (alloc some extra) */ - list->Size += 4; - - /* realloc arrays */ - list->Uniforms = (struct gl_uniform *) - _mesa_realloc(list->Uniforms, - oldNum * sizeof(struct gl_uniform), - list->Size * sizeof(struct gl_uniform)); - } - - if (!list->Uniforms) { - /* out of memory */ - list->NumUniforms = 0; - list->Size = 0; - return GL_FALSE; - } - - uniform = list->Uniforms + oldNum; - - uniform->Name = _mesa_strdup(name); - uniform->VertPos = -1; - uniform->FragPos = -1; - uniform->GeomPos = -1; - uniform->Initialized = GL_FALSE; - - list->NumUniforms++; - } - else { - /* found */ - uniform = list->Uniforms + index; - } - - /* update position for the vertex or fragment program */ - if (target == GL_VERTEX_PROGRAM_ARB) { - if (uniform->VertPos != -1) { - /* this uniform is already in the list - that shouldn't happen */ - return GL_FALSE; - } - uniform->VertPos = progPos; - } else if (target == GL_FRAGMENT_PROGRAM_ARB) { - if (uniform->FragPos != -1) { - /* this uniform is already in the list - that shouldn't happen */ - return GL_FALSE; - } - uniform->FragPos = progPos; - } else { - if (uniform->GeomPos != -1) { - /* this uniform is already in the list - that shouldn't happen */ - return GL_FALSE; - } - uniform->GeomPos = progPos; - } - - return uniform; -} - - /** * Return the location/index of the named uniform in the uniform list, * or -1 if not found. diff --git a/mesalib/src/mesa/program/prog_uniform.h b/mesalib/src/mesa/program/prog_uniform.h index 67f78006e..83cd30780 100644 --- a/mesalib/src/mesa/program/prog_uniform.h +++ b/mesalib/src/mesa/program/prog_uniform.h @@ -72,10 +72,6 @@ _mesa_new_uniform_list(void); extern void _mesa_free_uniform_list(struct gl_uniform_list *list); -extern struct gl_uniform * -_mesa_append_uniform(struct gl_uniform_list *list, - const char *name, GLenum target, GLuint progPos); - extern GLint _mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index e2b29fe30..7fa1672fd 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -387,6 +387,8 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h GLsizei i, j; GLint yStep, dfStride; GLfloat *df; + GLuint *dui; + GLint *di; struct st_renderbuffer *strb; struct gl_pixelstore_attrib clippedPacking = *pack; struct pipe_transfer *trans; @@ -454,10 +456,13 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h } else { /* write tile(row) into temp row buffer */ - df = (GLfloat *) temp; + df = (GLfloat *)temp; dfStride = 0; } + dui = (GLuint *)df; + di = (GLint *)df; + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { /* convert GL Y to Gallium Y */ y = strb->Base.Height - y - height; @@ -611,7 +616,38 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h dst += dstStride; } } - else { + else if (util_format_is_pure_sint(pformat)) { + for (i = 0; i < height; i++) { + if (type == GL_UNSIGNED_INT) + pipe_get_tile_ui_format(pipe, trans, 0, y, width, 1, + pformat, dui); + else + pipe_get_tile_i_format(pipe, trans, 0, y, width, 1, + pformat, di); + y += yStep; + if (!dfStride) { + _mesa_pack_rgba_span_int(ctx, width, (GLuint (*)[4])temp, + format, type, dst); + dst += dstStride; + } + } + } else if (util_format_is_pure_uint(pformat)) { + for (i = 0; i < height; i++) { + if (type == GL_UNSIGNED_INT) + pipe_get_tile_ui_format(pipe, trans, 0, y, width, 1, + pformat, dui); + else + pipe_get_tile_i_format(pipe, trans, 0, y, width, 1, + pformat, di); + y += yStep; + df += dfStride; + if (!dfStride) { + _mesa_pack_rgba_span_int(ctx, width, (GLuint (*)[4])temp, + format, type, dst); + dst += dstStride; + } + } + } else { /* RGBA format */ /* Do a row at a time to flip image data vertically */ for (i = 0; i < height; i++) { diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index 6eb8a506b..6e8ab94f4 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -291,20 +291,112 @@ st_mesa_format_to_pipe_format(gl_format mesaFormat) return PIPE_FORMAT_R16G16B16A16_UNORM; /* signed int formats */ + case MESA_FORMAT_ALPHA_UINT8: + return PIPE_FORMAT_A8_UINT; + case MESA_FORMAT_ALPHA_UINT16: + return PIPE_FORMAT_A16_UINT; + case MESA_FORMAT_ALPHA_UINT32: + return PIPE_FORMAT_A32_UINT; + + case MESA_FORMAT_ALPHA_INT8: + return PIPE_FORMAT_A8_SINT; + case MESA_FORMAT_ALPHA_INT16: + return PIPE_FORMAT_A16_SINT; + case MESA_FORMAT_ALPHA_INT32: + return PIPE_FORMAT_A32_SINT; + + case MESA_FORMAT_INTENSITY_UINT8: + return PIPE_FORMAT_I8_UINT; + case MESA_FORMAT_INTENSITY_UINT16: + return PIPE_FORMAT_I16_UINT; + case MESA_FORMAT_INTENSITY_UINT32: + return PIPE_FORMAT_I32_UINT; + + case MESA_FORMAT_INTENSITY_INT8: + return PIPE_FORMAT_I8_SINT; + case MESA_FORMAT_INTENSITY_INT16: + return PIPE_FORMAT_I16_SINT; + case MESA_FORMAT_INTENSITY_INT32: + return PIPE_FORMAT_I32_SINT; + + case MESA_FORMAT_LUMINANCE_UINT8: + return PIPE_FORMAT_L8_UINT; + case MESA_FORMAT_LUMINANCE_UINT16: + return PIPE_FORMAT_L16_UINT; + case MESA_FORMAT_LUMINANCE_UINT32: + return PIPE_FORMAT_L32_UINT; + + case MESA_FORMAT_LUMINANCE_INT8: + return PIPE_FORMAT_L8_SINT; + case MESA_FORMAT_LUMINANCE_INT16: + return PIPE_FORMAT_L16_SINT; + case MESA_FORMAT_LUMINANCE_INT32: + return PIPE_FORMAT_L32_SINT; + + case MESA_FORMAT_LUMINANCE_ALPHA_UINT8: + return PIPE_FORMAT_L8A8_UINT; + case MESA_FORMAT_LUMINANCE_ALPHA_UINT16: + return PIPE_FORMAT_L16A16_UINT; + case MESA_FORMAT_LUMINANCE_ALPHA_UINT32: + return PIPE_FORMAT_L32A32_UINT; + + case MESA_FORMAT_LUMINANCE_ALPHA_INT8: + return PIPE_FORMAT_L8A8_SINT; + case MESA_FORMAT_LUMINANCE_ALPHA_INT16: + return PIPE_FORMAT_L16A16_SINT; + case MESA_FORMAT_LUMINANCE_ALPHA_INT32: + return PIPE_FORMAT_L32A32_SINT; + + case MESA_FORMAT_R_INT8: + return PIPE_FORMAT_R8_SINT; + case MESA_FORMAT_RG_INT8: + return PIPE_FORMAT_R8G8_SINT; + case MESA_FORMAT_RGB_INT8: + return PIPE_FORMAT_R8G8B8_SINT; case MESA_FORMAT_RGBA_INT8: - return PIPE_FORMAT_R8G8B8A8_SSCALED; + return PIPE_FORMAT_R8G8B8A8_SINT; + case MESA_FORMAT_R_INT16: + return PIPE_FORMAT_R16_SINT; + case MESA_FORMAT_RG_INT16: + return PIPE_FORMAT_R16G16_SINT; + case MESA_FORMAT_RGB_INT16: + return PIPE_FORMAT_R16G16B16_SINT; case MESA_FORMAT_RGBA_INT16: - return PIPE_FORMAT_R16G16B16A16_SSCALED; + return PIPE_FORMAT_R16G16B16A16_SINT; + case MESA_FORMAT_R_INT32: + return PIPE_FORMAT_R32_SINT; + case MESA_FORMAT_RG_INT32: + return PIPE_FORMAT_R32G32_SINT; + case MESA_FORMAT_RGB_INT32: + return PIPE_FORMAT_R32G32B32_SINT; case MESA_FORMAT_RGBA_INT32: - return PIPE_FORMAT_R32G32B32A32_SSCALED; + return PIPE_FORMAT_R32G32B32A32_SINT; /* unsigned int formats */ + case MESA_FORMAT_R_UINT8: + return PIPE_FORMAT_R8_UINT; + case MESA_FORMAT_RG_UINT8: + return PIPE_FORMAT_R8G8_UINT; + case MESA_FORMAT_RGB_UINT8: + return PIPE_FORMAT_R8G8B8_UINT; case MESA_FORMAT_RGBA_UINT8: - return PIPE_FORMAT_R8G8B8A8_USCALED; + return PIPE_FORMAT_R8G8B8A8_UINT; + case MESA_FORMAT_R_UINT16: + return PIPE_FORMAT_R16_UINT; + case MESA_FORMAT_RG_UINT16: + return PIPE_FORMAT_R16G16_UINT; + case MESA_FORMAT_RGB_UINT16: + return PIPE_FORMAT_R16G16B16_UINT; case MESA_FORMAT_RGBA_UINT16: - return PIPE_FORMAT_R16G16B16A16_USCALED; + return PIPE_FORMAT_R16G16B16A16_UINT; + case MESA_FORMAT_R_UINT32: + return PIPE_FORMAT_R32_UINT; + case MESA_FORMAT_RG_UINT32: + return PIPE_FORMAT_R32G32_UINT; + case MESA_FORMAT_RGB_UINT32: + return PIPE_FORMAT_R32G32B32_UINT; case MESA_FORMAT_RGBA_UINT32: - return PIPE_FORMAT_R32G32B32A32_USCALED; + return PIPE_FORMAT_R32G32B32A32_UINT; case MESA_FORMAT_RED_RGTC1: return PIPE_FORMAT_RGTC1_UNORM; @@ -519,20 +611,111 @@ st_pipe_format_to_mesa_format(enum pipe_format format) case PIPE_FORMAT_R16G16_UNORM: return MESA_FORMAT_RG1616; - /* signed int formats */ - case PIPE_FORMAT_R8G8B8A8_SSCALED: + case PIPE_FORMAT_A8_UINT: + return MESA_FORMAT_ALPHA_UINT8; + case PIPE_FORMAT_A16_UINT: + return MESA_FORMAT_ALPHA_UINT16; + case PIPE_FORMAT_A32_UINT: + return MESA_FORMAT_ALPHA_UINT32; + case PIPE_FORMAT_A8_SINT: + return MESA_FORMAT_ALPHA_INT8; + case PIPE_FORMAT_A16_SINT: + return MESA_FORMAT_ALPHA_INT16; + case PIPE_FORMAT_A32_SINT: + return MESA_FORMAT_ALPHA_INT32; + + case PIPE_FORMAT_I8_UINT: + return MESA_FORMAT_INTENSITY_UINT8; + case PIPE_FORMAT_I16_UINT: + return MESA_FORMAT_INTENSITY_UINT16; + case PIPE_FORMAT_I32_UINT: + return MESA_FORMAT_INTENSITY_UINT32; + case PIPE_FORMAT_I8_SINT: + return MESA_FORMAT_INTENSITY_INT8; + case PIPE_FORMAT_I16_SINT: + return MESA_FORMAT_INTENSITY_INT16; + case PIPE_FORMAT_I32_SINT: + return MESA_FORMAT_INTENSITY_INT32; + + case PIPE_FORMAT_L8_UINT: + return MESA_FORMAT_LUMINANCE_UINT8; + case PIPE_FORMAT_L16_UINT: + return MESA_FORMAT_LUMINANCE_UINT16; + case PIPE_FORMAT_L32_UINT: + return MESA_FORMAT_LUMINANCE_UINT32; + case PIPE_FORMAT_L8_SINT: + return MESA_FORMAT_LUMINANCE_INT8; + case PIPE_FORMAT_L16_SINT: + return MESA_FORMAT_LUMINANCE_INT16; + case PIPE_FORMAT_L32_SINT: + return MESA_FORMAT_LUMINANCE_INT32; + + case PIPE_FORMAT_L8A8_UINT: + return MESA_FORMAT_LUMINANCE_ALPHA_UINT8; + case PIPE_FORMAT_L16A16_UINT: + return MESA_FORMAT_LUMINANCE_ALPHA_UINT16; + case PIPE_FORMAT_L32A32_UINT: + return MESA_FORMAT_LUMINANCE_ALPHA_UINT32; + case PIPE_FORMAT_L8A8_SINT: + return MESA_FORMAT_LUMINANCE_ALPHA_INT8; + case PIPE_FORMAT_L16A16_SINT: + return MESA_FORMAT_LUMINANCE_ALPHA_INT16; + case PIPE_FORMAT_L32A32_SINT: + return MESA_FORMAT_LUMINANCE_ALPHA_INT32; + + case PIPE_FORMAT_R8_SINT: + return MESA_FORMAT_R_INT8; + case PIPE_FORMAT_R8G8_SINT: + return MESA_FORMAT_RG_INT8; + case PIPE_FORMAT_R8G8B8_SINT: + return MESA_FORMAT_RGB_INT8; + case PIPE_FORMAT_R8G8B8A8_SINT: return MESA_FORMAT_RGBA_INT8; - case PIPE_FORMAT_R16G16B16A16_SSCALED: + + case PIPE_FORMAT_R16_SINT: + return MESA_FORMAT_R_INT16; + case PIPE_FORMAT_R16G16_SINT: + return MESA_FORMAT_RG_INT16; + case PIPE_FORMAT_R16G16B16_SINT: + return MESA_FORMAT_RGB_INT16; + case PIPE_FORMAT_R16G16B16A16_SINT: return MESA_FORMAT_RGBA_INT16; - case PIPE_FORMAT_R32G32B32A32_SSCALED: + + case PIPE_FORMAT_R32_SINT: + return MESA_FORMAT_R_INT32; + case PIPE_FORMAT_R32G32_SINT: + return MESA_FORMAT_RG_INT32; + case PIPE_FORMAT_R32G32B32_SINT: + return MESA_FORMAT_RGB_INT32; + case PIPE_FORMAT_R32G32B32A32_SINT: return MESA_FORMAT_RGBA_INT32; /* unsigned int formats */ - case PIPE_FORMAT_R8G8B8A8_USCALED: + case PIPE_FORMAT_R8_UINT: + return MESA_FORMAT_R_UINT8; + case PIPE_FORMAT_R8G8_UINT: + return MESA_FORMAT_RG_UINT8; + case PIPE_FORMAT_R8G8B8_UINT: + return MESA_FORMAT_RGB_UINT8; + case PIPE_FORMAT_R8G8B8A8_UINT: return MESA_FORMAT_RGBA_UINT8; - case PIPE_FORMAT_R16G16B16A16_USCALED: + + case PIPE_FORMAT_R16_UINT: + return MESA_FORMAT_R_UINT16; + case PIPE_FORMAT_R16G16_UINT: + return MESA_FORMAT_RG_UINT16; + case PIPE_FORMAT_R16G16B16_UINT: + return MESA_FORMAT_RGB_UINT16; + case PIPE_FORMAT_R16G16B16A16_UINT: return MESA_FORMAT_RGBA_UINT16; - case PIPE_FORMAT_R32G32B32A32_USCALED: + + case PIPE_FORMAT_R32_UINT: + return MESA_FORMAT_R_UINT32; + case PIPE_FORMAT_R32G32_UINT: + return MESA_FORMAT_RG_UINT32; + case PIPE_FORMAT_R32G32B32_UINT: + return MESA_FORMAT_RGB_UINT32; + case PIPE_FORMAT_R32G32B32A32_UINT: return MESA_FORMAT_RGBA_UINT32; case PIPE_FORMAT_RGTC1_UNORM: @@ -996,79 +1179,215 @@ static const struct format_mapping format_map[] = { }, /* signed/unsigned integer formats. - * XXX Mesa only has formats for RGBA signed/unsigned integer formats. - * If/when new formats are added this code should be updated. */ { { GL_RED_INTEGER_EXT, GL_GREEN_INTEGER_EXT, GL_BLUE_INTEGER_EXT, - GL_ALPHA_INTEGER_EXT, - GL_RGB_INTEGER_EXT, GL_RGBA_INTEGER_EXT, - GL_BGR_INTEGER_EXT, GL_BGRA_INTEGER_EXT, - GL_LUMINANCE_INTEGER_EXT, - GL_LUMINANCE_ALPHA_INTEGER_EXT, - GL_RGBA8I_EXT, - GL_RGB8I_EXT, - GL_ALPHA8I_EXT, - GL_INTENSITY8I_EXT, - GL_LUMINANCE8I_EXT, + GL_RGBA8I_EXT, 0 }, + { PIPE_FORMAT_R8G8B8A8_SINT, 0 } + }, + { + { GL_RGB_INTEGER_EXT, + GL_BGR_INTEGER_EXT, + GL_RGB8I_EXT, 0 }, + { PIPE_FORMAT_R8G8B8_SINT, + PIPE_FORMAT_R8G8B8A8_SINT, 0 } + }, + { + { GL_ALPHA_INTEGER_EXT, + GL_ALPHA8I_EXT, 0 }, + { PIPE_FORMAT_A8_SINT, 0 } + }, + { + { GL_ALPHA16I_EXT, 0 }, + { PIPE_FORMAT_A16_SINT, 0 } + }, + { + { GL_ALPHA32I_EXT, 0 }, + { PIPE_FORMAT_A32_SINT, 0 } + }, + { + { GL_ALPHA8UI_EXT, 0 }, + { PIPE_FORMAT_A8_UINT, 0 } + }, + { + { GL_ALPHA16UI_EXT, 0 }, + { PIPE_FORMAT_A16_UINT, 0 } + }, + { + { GL_ALPHA32UI_EXT, 0 }, + { PIPE_FORMAT_A32_UINT, 0 } + }, + { + { GL_INTENSITY8I_EXT, 0 }, + { PIPE_FORMAT_I8_SINT, 0 } + }, + { + { GL_INTENSITY16I_EXT, 0 }, + { PIPE_FORMAT_I16_SINT, 0 } + }, + { + { GL_INTENSITY32I_EXT, 0 }, + { PIPE_FORMAT_I32_SINT, 0 } + }, + { + { GL_INTENSITY8UI_EXT, 0 }, + { PIPE_FORMAT_I8_UINT, 0 } + }, + { + { GL_INTENSITY16UI_EXT, 0 }, + { PIPE_FORMAT_I16_UINT, 0 } + }, + { + { GL_INTENSITY32UI_EXT, 0 }, + { PIPE_FORMAT_I32_UINT, 0 } + }, + { + { GL_LUMINANCE8I_EXT, 0 }, + { PIPE_FORMAT_L8_SINT, 0 } + }, + { + { GL_LUMINANCE16I_EXT, 0 }, + { PIPE_FORMAT_L16_SINT, 0 } + }, + { + { GL_LUMINANCE32I_EXT, 0 }, + { PIPE_FORMAT_L32_SINT, 0 } + }, + { + { GL_LUMINANCE_INTEGER_EXT, + GL_LUMINANCE8UI_EXT, 0 }, + { PIPE_FORMAT_L8_UINT, 0 } + }, + { + { GL_LUMINANCE16UI_EXT, 0 }, + { PIPE_FORMAT_L16_UINT, 0 } + }, + { + { GL_LUMINANCE32UI_EXT, 0 }, + { PIPE_FORMAT_L32_UINT, 0 } + }, + { + { GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_LUMINANCE_ALPHA8I_EXT, 0 }, - { PIPE_FORMAT_R8G8B8A8_SSCALED, 0 } + { PIPE_FORMAT_L8A8_SINT, 0 } }, { - { - GL_RGBA16I_EXT, - GL_RGB16I_EXT, - GL_ALPHA16I_EXT, - GL_INTENSITY16I_EXT, - GL_LUMINANCE16I_EXT, - GL_LUMINANCE_ALPHA16I_EXT, 0 }, - { PIPE_FORMAT_R16G16B16A16_SSCALED, 0 }, + { GL_LUMINANCE_ALPHA16I_EXT, 0 }, + { PIPE_FORMAT_L16A16_SINT, 0 } }, { - { - GL_RGBA32I_EXT, - GL_RGB32I_EXT, - GL_ALPHA32I_EXT, - GL_INTENSITY32I_EXT, - GL_LUMINANCE32I_EXT, - GL_LUMINANCE_ALPHA32I_EXT, 0 }, - { PIPE_FORMAT_R32G32B32A32_SSCALED, 0 } + { GL_LUMINANCE_ALPHA32I_EXT, 0 }, + { PIPE_FORMAT_L32A32_SINT, 0 } }, { - { - GL_RGBA8UI_EXT, - GL_RGB8UI_EXT, - GL_ALPHA8UI_EXT, - GL_INTENSITY8UI_EXT, - GL_LUMINANCE8UI_EXT, - GL_LUMINANCE_ALPHA8UI_EXT, 0 }, - { PIPE_FORMAT_R8G8B8A8_USCALED, 0 } + { GL_LUMINANCE_ALPHA8UI_EXT, 0 }, + { PIPE_FORMAT_L8A8_UINT, 0 } }, { - { - GL_RGBA16UI_EXT, - GL_RGB16UI_EXT, - GL_ALPHA16UI_EXT, - GL_INTENSITY16UI_EXT, - GL_LUMINANCE16UI_EXT, - GL_LUMINANCE_ALPHA16UI_EXT, 0 }, - { PIPE_FORMAT_R16G16B16A16_USCALED, 0 } + { GL_LUMINANCE_ALPHA16UI_EXT, 0 }, + { PIPE_FORMAT_L16A16_UINT, 0 } }, { - { - GL_RGBA32UI_EXT, - GL_RGB32UI_EXT, - GL_ALPHA32UI_EXT, - GL_INTENSITY32UI_EXT, - GL_LUMINANCE32UI_EXT, - GL_LUMINANCE_ALPHA32UI_EXT, 0 }, - { PIPE_FORMAT_R32G32B32A32_USCALED, 0 } + { GL_LUMINANCE_ALPHA32UI_EXT, 0 }, + { PIPE_FORMAT_L32A32_UINT, 0 } + }, + { + { GL_RGB16I_EXT, 0 }, + { PIPE_FORMAT_R16G16B16_SINT, + PIPE_FORMAT_R16G16B16A16_SINT, 0 }, + }, + { + { GL_RGBA16I_EXT, 0 }, + { PIPE_FORMAT_R16G16B16A16_SINT, 0 }, + }, + { + { GL_RGB32I_EXT, 0 }, + { PIPE_FORMAT_R32G32B32_SINT, + PIPE_FORMAT_R32G32B32A32_SINT, 0 }, + }, + { + { GL_RGBA32I_EXT, 0 }, + { PIPE_FORMAT_R32G32B32A32_SINT, 0 } + }, + { + { GL_RGBA8UI_EXT, 0 }, + { PIPE_FORMAT_R8G8B8A8_UINT, 0 } + }, + { + { GL_RGB8UI_EXT, 0 }, + { PIPE_FORMAT_R8G8B8_UINT, + PIPE_FORMAT_R8G8B8A8_UINT, 0 } + }, + { + { GL_RGB16UI_EXT, 0 }, + { PIPE_FORMAT_R16G16B16_UINT, + PIPE_FORMAT_R16G16B16A16_UINT, 0 } + }, + { + { GL_RGBA16UI_EXT, 0 }, + { PIPE_FORMAT_R16G16B16A16_UINT, 0 } + }, + { + { GL_RGB32UI_EXT, 0}, + { PIPE_FORMAT_R32G32B32_UINT, + PIPE_FORMAT_R32G32B32A32_UINT, 0 } + }, + { + { GL_RGBA32UI_EXT, 0}, + { PIPE_FORMAT_R32G32B32A32_UINT, 0 } + }, + { + { GL_R8I, 0}, + { PIPE_FORMAT_R8_SINT, 0}, + }, + { + { GL_R16I, 0}, + { PIPE_FORMAT_R16_SINT, 0}, + }, + { + { GL_R32I, 0}, + { PIPE_FORMAT_R32_SINT, 0}, + }, + { + { GL_R8UI, 0}, + { PIPE_FORMAT_R8_UINT, 0}, + }, + { + { GL_R16UI, 0}, + { PIPE_FORMAT_R16_UINT, 0}, + }, + { + { GL_R32UI, 0}, + { PIPE_FORMAT_R32_UINT, 0}, + }, + { + { GL_RG8I, 0}, + { PIPE_FORMAT_R8G8_SINT, 0}, + }, + { + { GL_RG16I, 0}, + { PIPE_FORMAT_R16G16_SINT, 0}, + }, + { + { GL_RG32I, 0}, + { PIPE_FORMAT_R32G32_SINT, 0}, + }, + { + { GL_RG8UI, 0}, + { PIPE_FORMAT_R8G8_UINT, 0}, + }, + { + { GL_RG16UI, 0}, + { PIPE_FORMAT_R16G16_UINT, 0}, + }, + { + { GL_RG32UI, 0}, + { PIPE_FORMAT_R32G32_UINT, 0}, }, - /* signed normalized formats */ { { GL_RED_SNORM, GL_R8_SNORM, 0 }, diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index d8ef8a3ce..fe65ae539 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5180,39 +5180,17 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - bool ok = true; - - switch (prog->_LinkedShaders[i]->Type) { - case GL_VERTEX_SHADER: - _mesa_reference_vertprog(ctx, &prog->VertexProgram, - (struct gl_vertex_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - linked_prog); - if (!ok) { - _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); - } - break; - case GL_FRAGMENT_SHADER: - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, - (struct gl_fragment_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - linked_prog); - if (!ok) { - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); - } - break; - case GL_GEOMETRY_SHADER: - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, - (struct gl_geometry_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, - linked_prog); - if (!ok) { - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); - } - break; - } - if (!ok) { - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, NULL); + static const GLenum targets[] = { + GL_VERTEX_PROGRAM_ARB, + GL_FRAGMENT_PROGRAM_ARB, + GL_GEOMETRY_PROGRAM_NV + }; + + _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, + linked_prog); + if (!ctx->Driver.ProgramStringNotify(ctx, targets[i], linked_prog)) { + _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, + NULL); _mesa_reference_program(ctx, &linked_prog, NULL); return GL_FALSE; } diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index a4f47edfc..acd3b56b9 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -1153,12 +1153,9 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData) destroy_program_variants(st, shProg->Shaders[i]->Program); } - destroy_program_variants(st, (struct gl_program *) - shProg->VertexProgram); - destroy_program_variants(st, (struct gl_program *) - shProg->FragmentProgram); - destroy_program_variants(st, (struct gl_program *) - shProg->GeometryProgram); + for (i = 0; i < Elements(shProg->_LinkedShaders); i++) { + destroy_program_variants(st, shProg->_LinkedShaders[i]->Program); + } } break; case GL_VERTEX_SHADER: diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h index 12ad688b0..ec8451eb8 100644 --- a/mesalib/src/mesa/swrast/s_context.h +++ b/mesalib/src/mesa/swrast/s_context.h @@ -112,18 +112,12 @@ typedef void (*validate_texture_image_func)(struct gl_context *ctx, struct swrast_texture_image; -typedef void (*FetchTexelFuncC)(const struct swrast_texture_image *texImage, - GLint col, GLint row, GLint img, - GLchan *texelOut); - /** - * As above, but returns floats. - * Used for depth component images and for upcoming signed/float - * texture images. + * Fetch a texel from texture image at given position. */ -typedef void (*FetchTexelFuncF)(const struct swrast_texture_image *texImage, - GLint col, GLint row, GLint img, - GLfloat *texelOut); +typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage, + GLint col, GLint row, GLint img, + GLfloat *texelOut); typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage, @@ -150,8 +144,7 @@ struct swrast_texture_image GLint TexelSize; /**< bytes per texel block */ #endif - FetchTexelFuncC FetchTexelc; - FetchTexelFuncF FetchTexelf; + FetchTexelFunc FetchTexel; StoreTexelFunc Store; #if 0 diff --git a/mesalib/src/mesa/swrast/s_texfetch.c b/mesalib/src/mesa/swrast/s_texfetch.c index 7573abda6..a854c3efd 100644 --- a/mesalib/src/mesa/swrast/s_texfetch.c +++ b/mesalib/src/mesa/swrast/s_texfetch.c @@ -121,9 +121,9 @@ static void store_null_texel(struct swrast_texture_image *texImage, */ static struct { gl_format Name; - FetchTexelFuncF Fetch1D; - FetchTexelFuncF Fetch2D; - FetchTexelFuncF Fetch3D; + FetchTexelFunc Fetch1D; + FetchTexelFunc Fetch2D; + FetchTexelFunc Fetch3D; StoreTexelFunc StoreTexel; } texfetch_funcs[MESA_FORMAT_COUNT] = @@ -1250,7 +1250,7 @@ texfetch_funcs[MESA_FORMAT_COUNT] = }; -FetchTexelFuncF +FetchTexelFunc _mesa_get_texel_fetch_func(gl_format format, GLuint dims) { #ifdef DEBUG @@ -1287,63 +1287,7 @@ _mesa_get_texel_store_func(gl_format format) /** - * Adaptor for fetching a GLchan texel from a float-valued texture. - */ -static void -fetch_texel_float_to_chan(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texelOut) -{ - GLfloat temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->Base.TexFormat); - - ASSERT(texImage->FetchTexelf); - texImage->FetchTexelf(texImage, i, j, k, temp); - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - } - else { - /* four channels */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); - } -} - - -#if 0 -/** - * Adaptor for fetching a float texel from a GLchan-valued texture. - */ -static void -fetch_texel_chan_to_float(const struct swrast_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texelOut) -{ - GLchan temp[4]; - GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - ASSERT(texImage->FetchTexelc); - texImage->FetchTexelc(texImage, i, j, k, temp); - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - } - else { - /* four channels */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - texelOut[1] = CHAN_TO_FLOAT(temp[1]); - texelOut[2] = CHAN_TO_FLOAT(temp[2]); - texelOut[3] = CHAN_TO_FLOAT(temp[3]); - } -} -#endif - - -/** - * Initialize the texture image's FetchTexelc and FetchTexelf methods. + * Initialize the texture image's FetchTexel methods. */ static void set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims) @@ -1357,12 +1301,8 @@ set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims) format = _mesa_get_srgb_format_linear(format); } - texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims); - - texImage->FetchTexelc = fetch_texel_float_to_chan; - - ASSERT(texImage->FetchTexelc); - ASSERT(texImage->FetchTexelf); + texImage->FetchTexel = _mesa_get_texel_fetch_func(format, dims); + ASSERT(texImage->FetchTexel); } void diff --git a/mesalib/src/mesa/swrast/s_texfetch.h b/mesalib/src/mesa/swrast/s_texfetch.h index 19b196a5a..c98aa5c5a 100644 --- a/mesalib/src/mesa/swrast/s_texfetch.h +++ b/mesalib/src/mesa/swrast/s_texfetch.h @@ -32,7 +32,7 @@ extern StoreTexelFunc _mesa_get_texel_store_func(gl_format format); -extern FetchTexelFuncF +extern FetchTexelFunc _mesa_get_texel_fetch_func(gl_format format, GLuint dims); void diff --git a/mesalib/src/mesa/swrast/s_texfilter.c b/mesalib/src/mesa/swrast/s_texfilter.c index ca9133b21..f8b0fa1aa 100644 --- a/mesalib/src/mesa/swrast/s_texfilter.c +++ b/mesalib/src/mesa/swrast/s_texfilter.c @@ -815,7 +815,7 @@ sample_1d_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, 0, 0, rgba); + swImg->FetchTexel(swImg, i, 0, 0, rgba); } } @@ -852,13 +852,13 @@ sample_1d_linear(struct gl_context *ctx, get_border_color(tObj, img, t0); } else { - swImg->FetchTexelf(swImg, i0, 0, 0, t0); + swImg->FetchTexel(swImg, i0, 0, 0, t0); } if (useBorderColor & I1BIT) { get_border_color(tObj, img, t1); } else { - swImg->FetchTexelf(swImg, i1, 0, 0, t1); + swImg->FetchTexel(swImg, i1, 0, 0, t1); } lerp_rgba(rgba, a, t0, t1); @@ -1082,7 +1082,7 @@ sample_2d_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, j, 0, rgba); + swImg->FetchTexel(swImg, i, j, 0, rgba); } } @@ -1127,25 +1127,25 @@ sample_2d_linear(struct gl_context *ctx, get_border_color(tObj, img, t00); } else { - swImg->FetchTexelf(swImg, i0, j0, 0, t00); + swImg->FetchTexel(swImg, i0, j0, 0, t00); } if (useBorderColor & (I1BIT | J0BIT)) { get_border_color(tObj, img, t10); } else { - swImg->FetchTexelf(swImg, i1, j0, 0, t10); + swImg->FetchTexel(swImg, i1, j0, 0, t10); } if (useBorderColor & (I0BIT | J1BIT)) { get_border_color(tObj, img, t01); } else { - swImg->FetchTexelf(swImg, i0, j1, 0, t01); + swImg->FetchTexel(swImg, i0, j1, 0, t01); } if (useBorderColor & (I1BIT | J1BIT)) { get_border_color(tObj, img, t11); } else { - swImg->FetchTexelf(swImg, i1, j1, 0, t11); + swImg->FetchTexel(swImg, i1, j1, 0, t11); } lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); @@ -1180,10 +1180,10 @@ sample_2d_linear_repeat(struct gl_context *ctx, linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj); - swImg->FetchTexelf(swImg, i0, j0, 0, t00); - swImg->FetchTexelf(swImg, i1, j0, 0, t10); - swImg->FetchTexelf(swImg, i0, j1, 0, t01); - swImg->FetchTexelf(swImg, i1, j1, 0, t11); + swImg->FetchTexel(swImg, i0, j0, 0, t00); + swImg->FetchTexel(swImg, i1, j0, 0, t10); + swImg->FetchTexel(swImg, i0, j1, 0, t01); + swImg->FetchTexel(swImg, i1, j1, 0, t11); lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11); } @@ -1369,6 +1369,7 @@ opt_sample_rgb_2d(struct gl_context *ctx, ASSERT(img->Border==0); ASSERT(img->TexFormat == MESA_FORMAT_RGB888); ASSERT(swImg->_IsPowerOfTwo); + (void) swImg; for (k=0; k<n; k++) { GLint i = IFLOOR(texcoords[k][0] * width) & colMask; @@ -1412,6 +1413,7 @@ opt_sample_rgba_2d(struct gl_context *ctx, ASSERT(img->Border==0); ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); ASSERT(swImg->_IsPowerOfTwo); + (void) swImg; for (i = 0; i < n; i++) { const GLint col = IFLOOR(texcoords[i][0] * width) & colMask; @@ -1966,7 +1968,7 @@ sample_3d_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, j, k, rgba); + swImg->FetchTexel(swImg, i, j, k, rgba); } } @@ -2018,50 +2020,50 @@ sample_3d_linear(struct gl_context *ctx, get_border_color(tObj, img, t000); } else { - swImg->FetchTexelf(swImg, i0, j0, k0, t000); + swImg->FetchTexel(swImg, i0, j0, k0, t000); } if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { get_border_color(tObj, img, t100); } else { - swImg->FetchTexelf(swImg, i1, j0, k0, t100); + swImg->FetchTexel(swImg, i1, j0, k0, t100); } if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { get_border_color(tObj, img, t010); } else { - swImg->FetchTexelf(swImg, i0, j1, k0, t010); + swImg->FetchTexel(swImg, i0, j1, k0, t010); } if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { get_border_color(tObj, img, t110); } else { - swImg->FetchTexelf(swImg, i1, j1, k0, t110); + swImg->FetchTexel(swImg, i1, j1, k0, t110); } if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { get_border_color(tObj, img, t001); } else { - swImg->FetchTexelf(swImg, i0, j0, k1, t001); + swImg->FetchTexel(swImg, i0, j0, k1, t001); } if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { get_border_color(tObj, img, t101); } else { - swImg->FetchTexelf(swImg, i1, j0, k1, t101); + swImg->FetchTexel(swImg, i1, j0, k1, t101); } if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { get_border_color(tObj, img, t011); } else { - swImg->FetchTexelf(swImg, i0, j1, k1, t011); + swImg->FetchTexel(swImg, i0, j1, k1, t011); } if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { get_border_color(tObj, img, t111); } else { - swImg->FetchTexelf(swImg, i1, j1, k1, t111); + swImg->FetchTexel(swImg, i1, j1, k1, t111); } /* trilinear interpolation of samples */ @@ -2582,7 +2584,7 @@ sample_nearest_rect(struct gl_context *ctx, if (col < 0 || col >= width || row < 0 || row >= height) get_border_color(tObj, img, rgba[i]); else - swImg->FetchTexelf(swImg, col, row, 0, rgba[i]); + swImg->FetchTexel(swImg, col, row, 0, rgba[i]); } } @@ -2630,22 +2632,22 @@ sample_linear_rect(struct gl_context *ctx, if (useBorderColor & (I0BIT | J0BIT)) get_border_color(tObj, img, t00); else - swImg->FetchTexelf(swImg, i0, j0, 0, t00); + swImg->FetchTexel(swImg, i0, j0, 0, t00); if (useBorderColor & (I1BIT | J0BIT)) get_border_color(tObj, img, t10); else - swImg->FetchTexelf(swImg, i1, j0, 0, t10); + swImg->FetchTexel(swImg, i1, j0, 0, t10); if (useBorderColor & (I0BIT | J1BIT)) get_border_color(tObj, img, t01); else - swImg->FetchTexelf(swImg, i0, j1, 0, t01); + swImg->FetchTexel(swImg, i0, j1, 0, t01); if (useBorderColor & (I1BIT | J1BIT)) get_border_color(tObj, img, t11); else - swImg->FetchTexelf(swImg, i1, j1, 0, t11); + swImg->FetchTexel(swImg, i1, j1, 0, t11); lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11); } @@ -2723,7 +2725,7 @@ sample_2d_array_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, j, array, rgba); + swImg->FetchTexel(swImg, i, j, array, rgba); } } @@ -2775,25 +2777,25 @@ sample_2d_array_linear(struct gl_context *ctx, get_border_color(tObj, img, t00); } else { - swImg->FetchTexelf(swImg, i0, j0, array, t00); + swImg->FetchTexel(swImg, i0, j0, array, t00); } if (useBorderColor & (I1BIT | J0BIT)) { get_border_color(tObj, img, t10); } else { - swImg->FetchTexelf(swImg, i1, j0, array, t10); + swImg->FetchTexel(swImg, i1, j0, array, t10); } if (useBorderColor & (I0BIT | J1BIT)) { get_border_color(tObj, img, t01); } else { - swImg->FetchTexelf(swImg, i0, j1, array, t01); + swImg->FetchTexel(swImg, i0, j1, array, t01); } if (useBorderColor & (I1BIT | J1BIT)) { get_border_color(tObj, img, t11); } else { - swImg->FetchTexelf(swImg, i1, j1, array, t11); + swImg->FetchTexel(swImg, i1, j1, array, t11); } /* trilinear interpolation of samples */ @@ -3032,7 +3034,7 @@ sample_1d_array_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, array, 0, rgba); + swImg->FetchTexel(swImg, i, array, 0, rgba); } } @@ -3076,13 +3078,13 @@ sample_1d_array_linear(struct gl_context *ctx, get_border_color(tObj, img, t0); } else { - swImg->FetchTexelf(swImg, i0, array, 0, t0); + swImg->FetchTexel(swImg, i0, array, 0, t0); } if (useBorderColor & (I1BIT | K0BIT)) { get_border_color(tObj, img, t1); } else { - swImg->FetchTexelf(swImg, i1, array, 0, t1); + swImg->FetchTexel(swImg, i1, array, 0, t1); } /* bilinear interpolation of samples */ @@ -3446,7 +3448,7 @@ sample_depth_texture( struct gl_context *ctx, if (col >= 0 && row >= 0 && col < width && row < height && slice >= 0 && slice < depth) { - swImg->FetchTexelf(swImg, col, row, slice, &depthSample); + swImg->FetchTexel(swImg, col, row, slice, &depthSample); } else { depthSample = tObj->Sampler.BorderColor.f[0]; @@ -3515,13 +3517,13 @@ sample_depth_texture( struct gl_context *ctx, depth00 = tObj->Sampler.BorderColor.f[0]; } else { - swImg->FetchTexelf(swImg, i0, j0, slice, &depth00); + swImg->FetchTexel(swImg, i0, j0, slice, &depth00); } if (useBorderTexel & (I1BIT | J0BIT)) { depth10 = tObj->Sampler.BorderColor.f[0]; } else { - swImg->FetchTexelf(swImg, i1, j0, slice, &depth10); + swImg->FetchTexel(swImg, i1, j0, slice, &depth10); } if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { @@ -3529,13 +3531,13 @@ sample_depth_texture( struct gl_context *ctx, depth01 = tObj->Sampler.BorderColor.f[0]; } else { - swImg->FetchTexelf(swImg, i0, j1, slice, &depth01); + swImg->FetchTexel(swImg, i0, j1, slice, &depth01); } if (useBorderTexel & (I1BIT | J1BIT)) { depth11 = tObj->Sampler.BorderColor.f[0]; } else { - swImg->FetchTexelf(swImg, i1, j1, slice, &depth11); + swImg->FetchTexel(swImg, i1, j1, slice, &depth11); } } else { diff --git a/mesalib/src/mesa/swrast/s_texrender.c b/mesalib/src/mesa/swrast/s_texrender.c index 643952875..47e458e1c 100644 --- a/mesalib/src/mesa/swrast/s_texrender.c +++ b/mesalib/src/mesa/swrast/s_texrender.c @@ -23,7 +23,7 @@ struct texture_renderbuffer struct gl_renderbuffer Base; /**< Base class object */ struct swrast_texture_image *TexImage; StoreTexelFunc Store; - FetchTexelFuncF Fetchf; + FetchTexelFunc Fetch; GLint Yoffset; /**< Layer for 1D array textures. */ GLint Zoffset; /**< Layer for 2D array textures, or slice * for 3D textures @@ -52,7 +52,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { GLfloat rgba[4]; - trb->Fetchf(trb->TexImage, x + i, y, z, rgba); + trb->Fetch(trb->TexImage, x + i, y, z, rgba); UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } } @@ -60,7 +60,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLushort *zValues = (GLushort *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + trb->Fetch(trb->TexImage, x + i, y, z, &flt); zValues[i] = (GLushort) (flt * 0xffff); } } @@ -71,7 +71,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count */ for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + trb->Fetch(trb->TexImage, x + i, y, z, &flt); #if 0 /* this should work, but doesn't (overflow due to low precision) */ zValues[i] = (GLuint) (flt * scale); @@ -85,7 +85,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + trb->Fetch(trb->TexImage, x + i, y, z, &flt); zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } } @@ -93,7 +93,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + trb->Fetch(trb->TexImage, x + i, y, z, &flt); zValues[i] = (GLuint) (flt * 0xffffff); } } @@ -116,7 +116,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { GLfloat rgba[4]; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } @@ -125,7 +125,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLushort *zValues = (GLushort *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); zValues[i] = (GLushort) (flt * 0xffff); } @@ -134,7 +134,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); #if 0 zValues[i] = (GLuint) (flt * 0xffffffff); @@ -147,7 +147,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } @@ -156,7 +156,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); zValues[i] = (GLuint) (flt * 0xffffff); } @@ -544,11 +544,11 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) trb->Store = store_nop; } - if (!trb->TexImage->FetchTexelf) { + if (!trb->TexImage->FetchTexel) { _mesa_update_fetch_functions(trb->TexImage->Base.TexObject); } - trb->Fetchf = trb->TexImage->FetchTexelf; - assert(trb->Fetchf); + trb->Fetch = trb->TexImage->FetchTexel; + assert(trb->Fetch); if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { trb->Yoffset = att->Zoffset; @@ -592,17 +592,17 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) break; /* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */ case MESA_FORMAT_SRGB8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target)); trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA; break; case MESA_FORMAT_SRGBA8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target)); trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA; break; case MESA_FORMAT_SARGB8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target)); trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA; break; diff --git a/mesalib/src/mesa/tnl/t_vb_program.c b/mesalib/src/mesa/tnl/t_vb_program.c index cc5e85634..367dfd5bb 100644 --- a/mesalib/src/mesa/tnl/t_vb_program.c +++ b/mesalib/src/mesa/tnl/t_vb_program.c @@ -336,11 +336,17 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) for (i = 0; i < VERT_RESULT_MAX; i++) { if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) { outputs[numOutputs++] = i; + } + } - if (!store->results[i].data) { - _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 ); - store->results[i].size = 4; - } + /* Allocate result vectors. We delay this until now to avoid allocating + * memory that would never be used if we don't run the software tnl pipeline. + */ + if (!store->results[0].storage) { + for (i = 0; i < VERT_RESULT_MAX; i++) { + assert(!store->results[i].storage); + _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 ); + store->results[i].size = 4; } } |